@safe-engine/cocos 2.3.4 → 2.3.5

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Files changed (80) hide show
  1. package/dist/box2d-wasm/PhysicsComponent.d.ts.map +1 -1
  2. package/dist/box2d-wasm/PhysicsComponent.js +3 -0
  3. package/dist/box2d-wasm/PhysicsSprite.d.ts.map +1 -1
  4. package/dist/box2d-wasm/PhysicsSprite.js +2 -1
  5. package/dist/box2d-wasm/PhysicsSystem.d.ts +1 -0
  6. package/dist/box2d-wasm/PhysicsSystem.d.ts.map +1 -1
  7. package/dist/box2d-wasm/PhysicsSystem.js +20 -16
  8. package/dist/box2d-wasm/debugDraw.d.ts +0 -15
  9. package/dist/box2d-wasm/debugDraw.d.ts.map +1 -1
  10. package/dist/box2d-wasm/debugDraw.js +8 -20
  11. package/dist/box2d-wasm/index.d.ts +19 -1
  12. package/dist/box2d-wasm/index.d.ts.map +1 -1
  13. package/dist/box2d-wasm/index.js +2 -2
  14. package/dist/core/index.d.ts +6 -0
  15. package/dist/core/index.d.ts.map +1 -0
  16. package/dist/core/index.js +5 -0
  17. package/dist/dragonbones/PixiDragonBonesSprite.d.ts +19 -0
  18. package/dist/dragonbones/PixiDragonBonesSprite.d.ts.map +1 -0
  19. package/dist/dragonbones/PixiDragonBonesSprite.js +75 -0
  20. package/dist/dragonbones/db-cocos/CocosFactory.d.ts +2 -3
  21. package/dist/dragonbones/db-cocos/CocosFactory.d.ts.map +1 -1
  22. package/dist/dragonbones/db-cocos/CocosFactory.js +4 -8
  23. package/dist/dragonbones/db-cocos/CocosSlot.d.ts +4 -1
  24. package/dist/dragonbones/db-cocos/CocosSlot.d.ts.map +1 -1
  25. package/dist/dragonbones/db-cocos/CocosSlot.js +35 -38
  26. package/dist/dragonbones/db-cocos/CocosTextureAtlasData.d.ts +1 -1
  27. package/dist/dragonbones/db-cocos/CocosTextureAtlasData.d.ts.map +1 -1
  28. package/dist/dragonbones/db-cocos/CocosTextureAtlasData.js +6 -6
  29. package/dist/dragonbones/db-cocos/SimpleMeshNode.d.ts +36 -0
  30. package/dist/dragonbones/db-cocos/SimpleMeshNode.d.ts.map +1 -0
  31. package/dist/dragonbones/db-cocos/SimpleMeshNode.js +354 -0
  32. package/dist/gworld/EnhancedComponent.d.ts +22 -0
  33. package/dist/gworld/EnhancedComponent.d.ts.map +1 -0
  34. package/dist/gworld/EnhancedComponent.js +44 -0
  35. package/dist/gworld/NodeComp.d.ts +153 -0
  36. package/dist/gworld/NodeComp.d.ts.map +1 -0
  37. package/dist/gworld/NodeComp.js +337 -0
  38. package/dist/gworld/NodePool.d.ts +9 -0
  39. package/dist/gworld/NodePool.d.ts.map +1 -0
  40. package/dist/gworld/NodePool.js +23 -0
  41. package/dist/gworld/Scene.d.ts +5 -0
  42. package/dist/gworld/Scene.d.ts.map +1 -0
  43. package/dist/gworld/Scene.js +14 -0
  44. package/dist/gworld/decorator.d.ts +8 -0
  45. package/dist/gworld/decorator.d.ts.map +1 -0
  46. package/dist/gworld/decorator.js +12 -0
  47. package/dist/gworld/index.d.ts +8 -0
  48. package/dist/gworld/index.d.ts.map +1 -0
  49. package/dist/gworld/index.js +14 -0
  50. package/dist/render/TiledSprite.d.ts +13 -0
  51. package/dist/render/TiledSprite.d.ts.map +1 -0
  52. package/dist/render/TiledSprite.js +69 -0
  53. package/dist/safex.d.ts +10 -0
  54. package/dist/safex.d.ts.map +1 -0
  55. package/dist/safex.js +1 -0
  56. package/dist/spine/CCSkeleton.d.ts +189 -0
  57. package/dist/spine/CCSkeleton.d.ts.map +1 -0
  58. package/dist/spine/CCSkeleton.js +320 -0
  59. package/dist/spine/CCSkeletonAnimation.d.ts +146 -0
  60. package/dist/spine/CCSkeletonAnimation.d.ts.map +1 -0
  61. package/dist/spine/CCSkeletonAnimation.js +311 -0
  62. package/dist/spine/CCSkeletonCanvasRenderCmd.d.ts +2 -0
  63. package/dist/spine/CCSkeletonCanvasRenderCmd.d.ts.map +1 -0
  64. package/dist/spine/CCSkeletonCanvasRenderCmd.js +228 -0
  65. package/dist/spine/CCSkeletonTexture.d.ts +25 -0
  66. package/dist/spine/CCSkeletonTexture.d.ts.map +1 -0
  67. package/dist/spine/CCSkeletonTexture.js +60 -0
  68. package/dist/spine/CCSkeletonWebGLRenderCmd.d.ts +28 -0
  69. package/dist/spine/CCSkeletonWebGLRenderCmd.d.ts.map +1 -0
  70. package/dist/spine/CCSkeletonWebGLRenderCmd.js +277 -0
  71. package/dist/spine/PixiSpineSprite.d.ts +19 -0
  72. package/dist/spine/PixiSpineSprite.d.ts.map +1 -0
  73. package/dist/spine/PixiSpineSprite.js +72 -0
  74. package/dist/spine/spine-cocos/CCSkeletonAnimation.d.ts +2 -1
  75. package/dist/spine/spine-cocos/CCSkeletonAnimation.d.ts.map +1 -1
  76. package/dist/spine/spine-cocos/CCSkeletonAnimation.js +1 -1
  77. package/dist/spine/spine-cocos/CCSkeletonTexture.d.ts +12 -1
  78. package/dist/spine/spine-cocos/CCSkeletonTexture.d.ts.map +1 -1
  79. package/dist/spine/spine-cocos/CCSkeletonTexture.js +18 -19
  80. package/package.json +3 -3
@@ -1 +1 @@
1
- {"version":3,"file":"PhysicsComponent.d.ts","sourceRoot":"","sources":["../../src/box2d-wasm/PhysicsComponent.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,kBAAkB,EAAE,MAAM,IAAI,CAAA;AACvC,OAAO,EAAE,UAAU,EAAE,MAAM,mBAAmB,CAAA;AAC9C,OAAO,EAAE,IAAI,EAAE,MAAM,cAAc,CAAA;AACnC,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAA;AAG/C,UAAU,cAAc;IACtB,IAAI,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,CAAA;IAChB,OAAO,CAAC,EAAE,KAAK,CAAA;IACf,WAAW,CAAC,EAAE,KAAK,CAAA;IACnB,QAAQ,CAAC,EAAE,KAAK,CAAA;IAChB,YAAY,CAAC,EAAE,KAAK,CAAA;IACpB,QAAQ,CAAC,EAAE,OAAO,CAAA;IAClB,GAAG,CAAC,EAAE,MAAM,CAAA;IACZ,cAAc,CAAC,EAAE,CAAC,KAAK,EAAE,SAAS,KAAK,IAAI,CAAA;IAC3C,YAAY,CAAC,EAAE,CAAC,KAAK,EAAE,SAAS,KAAK,IAAI,CAAA;IACzC,UAAU,CAAC,EAAE,CAAC,KAAK,EAAE,SAAS,EAAE,OAAO,CAAC,KAAA,KAAK,IAAI,CAAA;IACjD,WAAW,CAAC,EAAE,CAAC,KAAK,EAAE,SAAS,EAAE,WAAW,CAAC,KAAA,KAAK,IAAI,CAAA;CACvD;AAED,qBAAa,SAAU,SAAQ,UAAU,CAAC,cAAc,CAAC;IACvD,IAAI,EAAE,KAAK,CAAC,MAAM,CAAA;IAClB,YAAY,EAAE,aAAa,CAAA;IAC3B,IAAI,cAAc,CAAC,GAAG,EAAE,IAAI,EAK3B;IAED,IAAI,cAAc,IAPM,IAAI,CAa3B;IAED,YAAY,CAAC,GAAG,EAAE,IAAI,EAAE,GAAG,CAAC,EAAE,IAAI;IAWlC,kBAAkB,CAAC,GAAG,EAAE,IAAI,EAAE,GAAG,CAAC,EAAE,IAAI;IAWxC,WAAW,CAAC,MAAM,EAAE,KAAK;IAOzB,IAAI,QAAQ,CAAC,GAAG,EAAE,IAAI,EASrB;IAED,IAAI,QAAQ,IAXM,IAAI,CAarB;CACF;AAED,UAAU,uBAAuB;IAC/B,KAAK,EAAE,MAAM,CAAA;IACb,MAAM,EAAE,MAAM,CAAA;IACd,MAAM,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,CAAA;CAC1B;AACD,qBAAa,kBAAmB,SAAQ,UAAU,CAAC,uBAAuB,GAAG,kBAAkB,CAAC,kBAAkB,CAAC,CAAC;CASnH;AACD,UAAU,0BAA0B;IAClC,MAAM,EAAE,MAAM,CAAA;IACd,MAAM,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,CAAA;CAC1B;AACD,qBAAa,qBAAsB,SAAQ,UAAU,CAAC,0BAA0B,GAAG,kBAAkB,CAAC,qBAAqB,CAAC,CAAC;CAAG;AAChI,UAAU,2BAA2B;IACnC,MAAM,EAAE,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,EAAE,CAAA;IACxC,MAAM,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,CAAA;CAC1B;AACD,qBAAa,sBAAuB,SAAQ,UAAU,CAAC,2BAA2B,GAAG,kBAAkB,CAAC,sBAAsB,CAAC,CAAC;CAAG"}
1
+ {"version":3,"file":"PhysicsComponent.d.ts","sourceRoot":"","sources":["../../src/box2d-wasm/PhysicsComponent.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,kBAAkB,EAAE,MAAM,IAAI,CAAA;AACvC,OAAO,EAAE,UAAU,EAAE,MAAM,mBAAmB,CAAA;AAC9C,OAAO,EAAE,IAAI,EAAE,MAAM,cAAc,CAAA;AACnC,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAA;AAG/C,UAAU,cAAc;IACtB,IAAI,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,CAAA;IAChB,OAAO,CAAC,EAAE,KAAK,CAAA;IACf,WAAW,CAAC,EAAE,KAAK,CAAA;IACnB,QAAQ,CAAC,EAAE,KAAK,CAAA;IAChB,YAAY,CAAC,EAAE,KAAK,CAAA;IACpB,QAAQ,CAAC,EAAE,OAAO,CAAA;IAClB,GAAG,CAAC,EAAE,MAAM,CAAA;IACZ,cAAc,CAAC,EAAE,CAAC,KAAK,EAAE,SAAS,KAAK,IAAI,CAAA;IAC3C,YAAY,CAAC,EAAE,CAAC,KAAK,EAAE,SAAS,KAAK,IAAI,CAAA;IACzC,UAAU,CAAC,EAAE,CAAC,KAAK,EAAE,SAAS,EAAE,OAAO,CAAC,KAAA,KAAK,IAAI,CAAA;IACjD,WAAW,CAAC,EAAE,CAAC,KAAK,EAAE,SAAS,EAAE,WAAW,CAAC,KAAA,KAAK,IAAI,CAAA;CACvD;AAED,qBAAa,SAAU,SAAQ,UAAU,CAAC,cAAc,CAAC;IACvD,IAAI,EAAE,KAAK,CAAC,MAAM,CAAA;IAClB,YAAY,EAAE,aAAa,CAAA;IAC3B,IAAI,cAAc,CAAC,GAAG,EAAE,IAAI,EAM3B;IAED,IAAI,cAAc,IARM,IAAI,CAc3B;IAED,YAAY,CAAC,GAAG,EAAE,IAAI,EAAE,GAAG,CAAC,EAAE,IAAI;IAWlC,kBAAkB,CAAC,GAAG,EAAE,IAAI,EAAE,GAAG,CAAC,EAAE,IAAI;IAaxC,WAAW,CAAC,MAAM,EAAE,KAAK;IAOzB,IAAI,QAAQ,CAAC,GAAG,EAAE,IAAI,EASrB;IAED,IAAI,QAAQ,IAXM,IAAI,CAarB;CACF;AAED,UAAU,uBAAuB;IAC/B,KAAK,EAAE,MAAM,CAAA;IACb,MAAM,EAAE,MAAM,CAAA;IACd,MAAM,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,CAAA;CAC1B;AACD,qBAAa,kBAAmB,SAAQ,UAAU,CAAC,uBAAuB,GAAG,kBAAkB,CAAC,kBAAkB,CAAC,CAAC;CASnH;AACD,UAAU,0BAA0B;IAClC,MAAM,EAAE,MAAM,CAAA;IACd,MAAM,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,CAAA;CAC1B;AACD,qBAAa,qBAAsB,SAAQ,UAAU,CAAC,0BAA0B,GAAG,kBAAkB,CAAC,qBAAqB,CAAC,CAAC;CAAG;AAChI,UAAU,2BAA2B;IACnC,MAAM,EAAE,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,EAAE,CAAA;IACxC,MAAM,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,CAAA;CAC1B;AACD,qBAAa,sBAAuB,SAAQ,UAAU,CAAC,2BAA2B,GAAG,kBAAkB,CAAC,sBAAsB,CAAC,CAAC;CAAG"}
@@ -5,6 +5,7 @@ export class RigidBody extends ComponentX {
5
5
  body;
6
6
  physicSprite;
7
7
  set linearVelocity(vel) {
8
+ // console.log('set linearVelocity(', vel)
8
9
  if (!this.node) {
9
10
  return;
10
11
  }
@@ -32,6 +33,8 @@ export class RigidBody extends ComponentX {
32
33
  if (!this.node) {
33
34
  return;
34
35
  }
36
+ // console.log('applyLinearImpulse', vel, pos)
37
+ this.body.SetAwake(true);
35
38
  if (pos) {
36
39
  this.body.ApplyLinearImpulse(new box2D.b2Vec2(vel.x, vel.y), new box2D.b2Vec2(pos.x, pos.y), true);
37
40
  }
@@ -1 +1 @@
1
- {"version":3,"file":"PhysicsSprite.d.ts","sourceRoot":"","sources":["../../src/box2d-wasm/PhysicsSprite.ts"],"names":[],"mappings":"AAEA,qBAAa,aAAa;IACxB,IAAI,EAAE,EAAE,CAAC,IAAI,CAAA;IACb,WAAW,EAAE,KAAK,CAAC,MAAM,CAAA;gBAEb,IAAI,EAAE,EAAE,CAAC,IAAI,EAAE,IAAI,EAAE,KAAK,CAAC,MAAM;IAK7C,MAAM,CAAC,EAAE,EAAE,MAAM;IAkBjB,OAAO;IAIP,IAAI,QAAQ,CAAC,GAAG,EAAE,KAAK,CAAC,MAAM,EAE7B;IASD,IAAI,CAAC,WAEJ;IAED,IAAI,CAAC,WAEJ;IAMD,IAAI,KAAK,WAER;IAED,QAAQ,CAAC,KAAK,EAAE,EAAE,CAAC,IAAI;CAGxB"}
1
+ {"version":3,"file":"PhysicsSprite.d.ts","sourceRoot":"","sources":["../../src/box2d-wasm/PhysicsSprite.ts"],"names":[],"mappings":"AAGA,qBAAa,aAAa;IACxB,IAAI,EAAE,EAAE,CAAC,IAAI,CAAA;IACb,WAAW,EAAE,KAAK,CAAC,MAAM,CAAA;gBAEb,IAAI,EAAE,EAAE,CAAC,IAAI,EAAE,IAAI,EAAE,KAAK,CAAC,MAAM;IAK7C,MAAM,CAAC,EAAE,EAAE,MAAM;IAkBjB,OAAO;IAIP,IAAI,QAAQ,CAAC,GAAG,EAAE,KAAK,CAAC,MAAM,EAE7B;IASD,IAAI,CAAC,WAEJ;IAED,IAAI,CAAC,WAEJ;IAMD,IAAI,KAAK,WAER;IAED,QAAQ,CAAC,KAAK,EAAE,EAAE,CAAC,IAAI;CAGxB"}
@@ -1,4 +1,5 @@
1
1
  import { Vec2 } from '../polyfills';
2
+ import { PTM_RATIO } from './PhysicsSystem';
2
3
  export class PhysicsSprite {
3
4
  node;
4
5
  physicsBody;
@@ -12,7 +13,7 @@ export class PhysicsSprite {
12
13
  }
13
14
  // const pos = this.physicsBody.GetPosition()
14
15
  // use cc.lerp to smooth the position update
15
- const pos = Vec2(cc.lerp(this.node.x, this.physicsBody.GetPosition().x, dt * 10), cc.lerp(this.node.y, this.physicsBody.GetPosition().y, dt * 10));
16
+ const pos = Vec2(cc.lerp(this.node.x, this.physicsBody.GetPosition().x * PTM_RATIO, dt * 10), cc.lerp(this.node.y, this.physicsBody.GetPosition().y * PTM_RATIO, dt * 10));
16
17
  this.node.setPosition(pos.x, pos.y);
17
18
  // lerp the rotation
18
19
  this.node.setRotation(cc.lerp(this.node.rotation, cc.radiansToDegrees(-this.physicsBody.GetAngle()), dt * 10));
@@ -3,6 +3,7 @@ import { Vec2 } from '../polyfills';
3
3
  export declare const DynamicBody = 2;
4
4
  export declare const KinematicBody = 1;
5
5
  export declare const StaticBody = 0;
6
+ export declare const PTM_RATIO = 64;
6
7
  export declare let box2D: typeof Box2D;
7
8
  export declare function initBox2d(wasmUrl?: string): Promise<void>;
8
9
  export declare function setColliderMatrix(colliderMatrix?: boolean[][]): void;
@@ -1 +1 @@
1
- {"version":3,"file":"PhysicsSystem.d.ts","sourceRoot":"","sources":["../../src/box2d-wasm/PhysicsSystem.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,aAAa,EAAE,YAAY,EAAc,MAAM,EAAE,MAAM,YAAY,CAAA;AAI5E,OAAO,EAAE,IAAI,EAAE,MAAM,cAAc,CAAA;AAMnC,eAAO,MAAM,WAAW,IAAI,CAAA;AAC5B,eAAO,MAAM,aAAa,IAAI,CAAA;AAC9B,eAAO,MAAM,UAAU,IAAI,CAAA;AAC3B,eAAO,IAAI,KAAK,EAAE,OAAO,KAAK,CAAA;AAE9B,wBAAsB,SAAS,CAAC,OAAO,CAAC,EAAE,MAAM,iBAU/C;AASD,wBAAgB,iBAAiB,CAAC,cAAc,cAAW,QAG1D;AAOD,qBAAa,aAAc,YAAW,MAAM;IAC1C,KAAK,EAAE,KAAK,CAAC,OAAO,CAAA;IACpB,cAAc,EAAE,KAAK,CAAC,MAAM,EAAE,CAAK;IAEnC,cAAc,cAAW;IACzB,QAAQ,EAAE,EAAE,CAAC,QAAQ,CAAA;IAErB,QAAQ;IAKR,SAAS,CAAC,aAAa,EAAE,YAAY;IA4JrC,MAAM,CAAC,QAAQ,EAAE,aAAa,EAAE,MAAM,EAAE,YAAY,EAAE,EAAE,EAAE,MAAM;IA8BhE,IAAI,OAAO,CAAC,GAAG,EAAE,IAAI,EAIpB;CACF"}
1
+ {"version":3,"file":"PhysicsSystem.d.ts","sourceRoot":"","sources":["../../src/box2d-wasm/PhysicsSystem.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,aAAa,EAAE,YAAY,EAAc,MAAM,EAAE,MAAM,YAAY,CAAA;AAI5E,OAAO,EAAE,IAAI,EAAE,MAAM,cAAc,CAAA;AAMnC,eAAO,MAAM,WAAW,IAAI,CAAA;AAC5B,eAAO,MAAM,aAAa,IAAI,CAAA;AAC9B,eAAO,MAAM,UAAU,IAAI,CAAA;AAC3B,eAAO,MAAM,SAAS,KAAK,CAAA;AAC3B,eAAO,IAAI,KAAK,EAAE,OAAO,KAAK,CAAA;AAE9B,wBAAsB,SAAS,CAAC,OAAO,CAAC,EAAE,MAAM,iBAU/C;AASD,wBAAgB,iBAAiB,CAAC,cAAc,cAAW,QAG1D;AAOD,qBAAa,aAAc,YAAW,MAAM;IAC1C,KAAK,EAAE,KAAK,CAAC,OAAO,CAAA;IACpB,cAAc,EAAE,KAAK,CAAC,MAAM,EAAE,CAAK;IAEnC,cAAc,cAAW;IACzB,QAAQ,EAAE,EAAE,CAAC,QAAQ,CAAA;IAErB,QAAQ;IAKR,SAAS,CAAC,aAAa,EAAE,YAAY;IA+JrC,MAAM,CAAC,QAAQ,EAAE,aAAa,EAAE,MAAM,EAAE,YAAY,EAAE,EAAE,EAAE,MAAM;IA8BhE,IAAI,OAAO,CAAC,GAAG,EAAE,IAAI,EAIpB;CACF"}
@@ -11,6 +11,7 @@ import { PhysicsSprite } from './PhysicsSprite';
11
11
  export const DynamicBody = 2;
12
12
  export const KinematicBody = 1;
13
13
  export const StaticBody = 0;
14
+ export const PTM_RATIO = 64;
14
15
  export let box2D;
15
16
  export async function initBox2d(wasmUrl) {
16
17
  if (wasmUrl) {
@@ -59,7 +60,7 @@ export class PhysicsSystem {
59
60
  const scene = cc.director.getRunningScene();
60
61
  scene.addChild(graphics);
61
62
  event_manager.subscribe(EventTypes.ComponentAdded, PhysicsBoxCollider, ({ entity, component: box }) => {
62
- // console.log('ComponentAddedEvent PhysicsBoxCollider', component)
63
+ // console.log('ComponentAddedEvent PhysicsBoxCollider', box)
63
64
  let rigidBody = entity.getComponent(RigidBody);
64
65
  if (!rigidBody) {
65
66
  rigidBody = instantiate(RigidBody);
@@ -78,18 +79,18 @@ export class PhysicsSystem {
78
79
  const physicsNode = new PhysicsSprite(node.instance, rigidBody.body);
79
80
  rigidBody.physicSprite = physicsNode;
80
81
  rigidBody.node = node;
81
- // console.log('body', type, b2_dynamicBody, b2_staticBody, getPointer(body));
82
- // body.setMassData({ mass: 1 } as any)
83
- const position = new b2Vec2(node.posX, node.posY);
82
+ // console.log('body', rigidBody.props, type, b2_staticBody, b2_kinematicBody, b2_dynamicBody, getPointer(body))
83
+ // body.SetMassData(1)
84
+ const position = new b2Vec2(node.posX / PTM_RATIO, node.posY / PTM_RATIO);
84
85
  const square = new b2PolygonShape();
85
86
  const [x = 0, y = 0] = offset;
86
- square.SetAsBox(width / 2, height / 2, new b2Vec2(x, y), 0);
87
+ square.SetAsBox(width / 2 / PTM_RATIO, height / 2 / PTM_RATIO, new b2Vec2(x, y), 0);
87
88
  const fixtureDef = new b2FixtureDef();
88
89
  fixtureDef.set_shape(square);
89
90
  fixtureDef.set_density(density);
90
91
  fixtureDef.set_friction(friction);
91
92
  fixtureDef.set_restitution(restitution);
92
- fixtureDef.set_isSensor(isSensor !== undefined);
93
+ fixtureDef.set_isSensor(isSensor);
93
94
  rigidBody.body.CreateFixture(fixtureDef);
94
95
  rigidBody.body.SetTransform(position, 0);
95
96
  rigidBody.body.SetLinearVelocity(zero);
@@ -105,12 +106,12 @@ export class PhysicsSystem {
105
106
  rigidBody = instantiate(RigidBody);
106
107
  entity.assign(rigidBody);
107
108
  }
108
- const { type = StaticBody, gravityScale = 1, density = 100, friction = 0.5, restitution = 0.3, isSensor = false } = rigidBody.props;
109
+ const { type = StaticBody, gravityScale = 1, density = 1, friction = 0.5, restitution = 0.3, isSensor = false } = rigidBody.props;
109
110
  const node = entity.getComponent(NodeComp);
110
111
  const { radius, offset = [] } = component.props;
111
112
  const [x = 0, y = 0] = offset;
112
113
  const zero = new b2Vec2(0, 0);
113
- const position = new b2Vec2(node.posX, node.posY);
114
+ const position = new b2Vec2(node.posX / PTM_RATIO, node.posY / PTM_RATIO);
114
115
  const bd = new b2BodyDef();
115
116
  bd.set_type(type);
116
117
  bd.set_position(zero);
@@ -118,11 +119,11 @@ export class PhysicsSystem {
118
119
  const body = this.world.CreateBody(bd);
119
120
  rigidBody.body = body;
120
121
  // console.log('body', type, b2_dynamicBody, b2_staticBody, getPointer(body));
121
- // body.setMassData({ mass: 1 } as any)
122
+ // body.SetMassData(1)
122
123
  const physicsNode = new PhysicsSprite(node.instance, body);
123
124
  const circleShape = new b2CircleShape();
124
- circleShape.set_m_radius(radius);
125
- circleShape.set_m_p(new b2Vec2(x, y));
125
+ circleShape.set_m_radius(radius / PTM_RATIO);
126
+ circleShape.set_m_p(new b2Vec2(x / PTM_RATIO, y / PTM_RATIO));
126
127
  const fixtureDef = new b2FixtureDef();
127
128
  fixtureDef.set_shape(circleShape);
128
129
  fixtureDef.set_density(density);
@@ -130,11 +131,14 @@ export class PhysicsSystem {
130
131
  fixtureDef.set_friction(friction);
131
132
  fixtureDef.set_restitution(restitution);
132
133
  body.CreateFixture(fixtureDef);
134
+ body.ResetMassData();
133
135
  body.SetTransform(position, 0);
134
136
  body.SetLinearVelocity(zero);
135
137
  body.SetAwake(true);
136
138
  body.SetEnabled(true);
137
139
  metadata[getPointer(body)] = node;
140
+ console.log('body type', body.GetType());
141
+ // console.log(position instanceof b2Vec2, zero instanceof b2Vec2)
138
142
  rigidBody.physicSprite = physicsNode;
139
143
  rigidBody.node = node;
140
144
  component.node = node;
@@ -151,7 +155,7 @@ export class PhysicsSystem {
151
155
  const { points, offset = [] } = component.props;
152
156
  const [x = 0, y = 0] = offset;
153
157
  const zero = new b2Vec2(0, 0);
154
- const position = new b2Vec2(node.posX, node.posY);
158
+ const position = new b2Vec2(node.posX / PTM_RATIO, node.posY / PTM_RATIO);
155
159
  const { width, height } = node.contentSize;
156
160
  const { scaleX, scaleY, anchorX, anchorY } = node;
157
161
  const bd = new b2BodyDef();
@@ -161,13 +165,13 @@ export class PhysicsSystem {
161
165
  const body = this.world.CreateBody(bd);
162
166
  rigidBody.body = body;
163
167
  // console.log('body', type, b2_dynamicBody, b2_staticBody, getPointer(body));
164
- // body.setMassData({ mass: 1 } as any)
168
+ body.SetMassData(1);
165
169
  const physicsNode = new PhysicsSprite(node.instance, body);
166
170
  const polygonShape = new b2PolygonShape();
167
171
  const fixedPoints = points.map((p) => {
168
- if (p.x)
169
- return Vec2(p.x + x - width * anchorX * scaleX, -p.y + y + height * scaleY * anchorY);
170
- return Vec2(p[0] + x - width * anchorX * scaleX, -p[1] + y + height * scaleY * anchorY);
172
+ const px = p.x || p[0];
173
+ const py = p.y || p[1];
174
+ return Vec2((px + x - width * anchorX * scaleX) / PTM_RATIO, (-py + y + height * scaleY * anchorY) / PTM_RATIO);
171
175
  });
172
176
  const [vecArr, destroyVecArr] = pointsToVec2Array(fixedPoints);
173
177
  // console.log('vecArr', vecArr, vecArr.Length())
@@ -1,18 +1,3 @@
1
- /**
2
- * Forked from Box2D.js
3
- * @see https://github.com/kripken/box2d.js/blob/f75077b/helpers/embox2d-helpers.js
4
- * @author dmagunov + Huy Nguyen + fork contributions from Alex Birch
5
- * @see https://github.com/kripken/box2d.js/blob/49dddd6/helpers/embox2d-html5canvas-debugDraw.js
6
- * @author dmagunov + fork contributions from Alex Birch
7
- * @license Zlib https://opensource.org/licenses/Zlib
8
- * License evidence: https://github.com/kripken/box2d.js/blob/master/README.markdown#box2djs
9
- * "box2d.js is zlib licensed, just like Box2D."
10
- *
11
- * @typedef {import('box2d-wasm')} Box2DFactory
12
- * @param {CanvasRenderingContext2D} ctx
13
- * @param {number} pixelsPerMeter
14
- * @param {typeof Box2D & EmscriptenModule} box2D
15
- */
16
1
  export declare const makeDebugDraw: (graphics: cc.DrawNode, pixelsPerMeter: any, box2D: typeof Box2D) => Box2D.JSDraw & {
17
2
  /**
18
3
  * @param {number} vert1_p pointer to {@link Box2D.b2Vec2}
@@ -1 +1 @@
1
- {"version":3,"file":"debugDraw.d.ts","sourceRoot":"","sources":["../../src/box2d-wasm/debugDraw.ts"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;GAcG;AACH,eAAO,MAAM,aAAa,GAAI,UAAU,EAAE,CAAC,QAAQ,EAAE,mBAAc,EAAE,OAAO,OAAO,KAAK;IA8HpF;;;;;OAKG;;IAQH;;;;;OAKG;;IAQH;;;;;OAKG;;IAOH;;;;;OAKG;;IAQH;;;;;;OAMG;;IAQH;;;OAGG;;IAKH;;;;;OAKG;;CAUN,CAAA"}
1
+ {"version":3,"file":"debugDraw.d.ts","sourceRoot":"","sources":["../../src/box2d-wasm/debugDraw.ts"],"names":[],"mappings":"AAGA,eAAO,MAAM,aAAa,GAAI,UAAU,EAAE,CAAC,QAAQ,EAAE,mBAAc,EAAE,OAAO,OAAO,KAAK;IAgIpF;;;;;OAKG;;IAQH;;;;;OAKG;;IAQH;;;;;OAKG;;IAOH;;;;;OAKG;;IAQH;;;;;;OAMG;;IAQH;;;OAGG;;IAKH;;;;;OAKG;;CAUN,CAAA"}
@@ -1,19 +1,5 @@
1
1
  import { Color4B, Vec2 } from '../polyfills';
2
- /**
3
- * Forked from Box2D.js
4
- * @see https://github.com/kripken/box2d.js/blob/f75077b/helpers/embox2d-helpers.js
5
- * @author dmagunov + Huy Nguyen + fork contributions from Alex Birch
6
- * @see https://github.com/kripken/box2d.js/blob/49dddd6/helpers/embox2d-html5canvas-debugDraw.js
7
- * @author dmagunov + fork contributions from Alex Birch
8
- * @license Zlib https://opensource.org/licenses/Zlib
9
- * License evidence: https://github.com/kripken/box2d.js/blob/master/README.markdown#box2djs
10
- * "box2d.js is zlib licensed, just like Box2D."
11
- *
12
- * @typedef {import('box2d-wasm')} Box2DFactory
13
- * @param {CanvasRenderingContext2D} ctx
14
- * @param {number} pixelsPerMeter
15
- * @param {typeof Box2D & EmscriptenModule} box2D
16
- */
2
+ import { PTM_RATIO } from './PhysicsSystem';
17
3
  export const makeDebugDraw = (graphics, pixelsPerMeter, box2D) => {
18
4
  const { b2Color, b2Draw: { e_shapeBit }, b2Transform, b2Vec2, JSDraw, wrapPointer, } = box2D;
19
5
  /**
@@ -44,7 +30,8 @@ export const makeDebugDraw = (graphics, pixelsPerMeter, box2D) => {
44
30
  * @returns {void}
45
31
  */
46
32
  const setCtxColor = (rgbStr) => {
47
- // graphics.color = rgbStr
33
+ // console.log('setCtxColor', rgbStr)
34
+ graphics.color = rgbStr;
48
35
  // graphics.strokeStyle = { color: rgbStr }
49
36
  };
50
37
  /**
@@ -53,11 +40,12 @@ export const makeDebugDraw = (graphics, pixelsPerMeter, box2D) => {
53
40
  * @returns {void}
54
41
  */
55
42
  const drawPolygon = (vertices, fill) => {
56
- // console.log('drawPolygon', vertices, fill)
43
+ const fixed = vertices.map(Vec2).map((v) => v.mul(PTM_RATIO));
44
+ // console.log('drawPolygon', fixed, fill)
57
45
  if (fill)
58
- graphics.drawPoly(vertices, Color4B(255, 0, 0, 50), 2, Color4B(255, 0, 0, 250));
46
+ graphics.drawPoly(fixed, Color4B(255, 0, 0, 50), 2, Color4B(255, 0, 0, 250));
59
47
  else
60
- graphics.drawPoly(vertices, Color4B(255, 0, 0, 0), 2, Color4B(255, 255, 255, 150));
48
+ graphics.drawPoly(fixed, Color4B(255, 0, 0, 0), 2, Color4B(255, 255, 255, 150));
61
49
  // graphics.drawPoly(vertices[vertices.length - 1].x * pixelsPerMeter, vertices[vertices.length - 1].y * pixelsPerMeter)
62
50
  // vertices.forEach((v) => {
63
51
  // graphics.lineTo(v.x * pixelsPerMeter, v.y * pixelsPerMeter)
@@ -72,7 +60,7 @@ export const makeDebugDraw = (graphics, pixelsPerMeter, box2D) => {
72
60
  * @returns {void}
73
61
  */
74
62
  const drawCircle = (center, radius, axis, fill) => {
75
- graphics.drawCircle(center, radius, 0, 32, true, 2, fill);
63
+ graphics.drawCircle(cc.pMult(center, PTM_RATIO), radius * PTM_RATIO, 0, 32, fill, 2, Color4B(255, 0, 0, 150));
76
64
  };
77
65
  /**
78
66
  * @param {Box2D.b2Vec2} vert1
@@ -2,5 +2,23 @@ import { GameWorld, Vec2 } from '..';
2
2
  export * from './PhysicsComponent';
3
3
  export * from './PhysicsSprite';
4
4
  export * from './PhysicsSystem';
5
- export declare function setupPhysics(world?: GameWorld, isDebugDraw?: boolean, gravity?: Vec2): void;
5
+ export declare function setupPhysics(world?: GameWorld, isDebugDraw?: boolean, gravity?: {
6
+ x: number;
7
+ y: number;
8
+ equals(other: /*elided*/ any): boolean;
9
+ add(value: cc.Point | Vec2): /*elided*/ any;
10
+ addSelf(value: cc.Point | Vec2): /*elided*/ any;
11
+ sub(value: cc.Point | Vec2): /*elided*/ any;
12
+ mul(multiply: number): /*elided*/ any;
13
+ mulSelf(multiply: number): /*elided*/ any;
14
+ mag(): number;
15
+ normalizeSelf(): /*elided*/ any;
16
+ normalize(): /*elided*/ any;
17
+ cross(other: Vec2): number;
18
+ signAngle(other: Vec2): number;
19
+ lengthSqr(): number;
20
+ dot(other: Vec2): number;
21
+ angle(other: Vec2): number;
22
+ distance(other: /*elided*/ any): number;
23
+ }): void;
6
24
  //# sourceMappingURL=index.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/box2d-wasm/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,IAAI,EAAE,MAAM,IAAI,CAAA;AAGpC,cAAc,oBAAoB,CAAA;AAClC,cAAc,iBAAiB,CAAA;AAC/B,cAAc,iBAAiB,CAAA;AAE/B,wBAAgB,YAAY,CAAC,KAAK,YAAqB,EAAE,WAAW,CAAC,EAAE,OAAO,EAAE,OAAO,CAAC,EAAE,IAAI,QAQ7F"}
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/box2d-wasm/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,IAAI,EAAE,MAAM,IAAI,CAAA;AAGpC,cAAc,oBAAoB,CAAA;AAClC,cAAc,iBAAiB,CAAA;AAC/B,cAAc,iBAAiB,CAAA;AAE/B,wBAAgB,YAAY,CAAC,KAAK,YAAqB,EAAE,WAAW,UAAQ,EAAE,OAAO;;;;;;;;;;;;;;;;;;CAAiB,QAQrG"}
@@ -1,9 +1,9 @@
1
- import { GameWorld } from '..';
1
+ import { GameWorld, Vec2 } from '..';
2
2
  import { PhysicsSystem } from './PhysicsSystem';
3
3
  export * from './PhysicsComponent';
4
4
  export * from './PhysicsSprite';
5
5
  export * from './PhysicsSystem';
6
- export function setupPhysics(world = GameWorld.Instance, isDebugDraw, gravity) {
6
+ export function setupPhysics(world = GameWorld.Instance, isDebugDraw = false, gravity = Vec2(0, -0.98)) {
7
7
  const physicsSystem = world.addSystemAndUpdate(PhysicsSystem);
8
8
  if (isDebugDraw) {
9
9
  physicsSystem.addDebug();
@@ -0,0 +1,6 @@
1
+ export * from './decorator';
2
+ export * from './EnhancedComponent';
3
+ export * from './NodeComp';
4
+ export * from './NodePool';
5
+ export * from './Scene';
6
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/core/index.ts"],"names":[],"mappings":"AAAA,cAAc,aAAa,CAAA;AAC3B,cAAc,qBAAqB,CAAA;AACnC,cAAc,YAAY,CAAA;AAC1B,cAAc,YAAY,CAAA;AAC1B,cAAc,SAAS,CAAA"}
@@ -0,0 +1,5 @@
1
+ export * from './decorator';
2
+ export * from './EnhancedComponent';
3
+ export * from './NodeComp';
4
+ export * from './NodePool';
5
+ export * from './Scene';
@@ -0,0 +1,19 @@
1
+ import { PixiArmatureDisplay } from 'dragonbones-pixijs';
2
+ import { Application } from 'pixi.js';
3
+ export declare function loadDragonBonesAssets({ skeleton, atlas, texture }: {
4
+ skeleton: any;
5
+ atlas: any;
6
+ texture: any;
7
+ }): Promise<any>;
8
+ export declare class PixiDragonBonesSprite extends cc.Sprite {
9
+ _canvas: any;
10
+ _pixiApp: Application;
11
+ _texture: cc.Texture2D;
12
+ _config: any;
13
+ _armatureDisplay: PixiArmatureDisplay;
14
+ constructor(config: any);
15
+ _setupArmature(): void;
16
+ updateTexture(): void;
17
+ onExit(): void;
18
+ }
19
+ //# sourceMappingURL=PixiDragonBonesSprite.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"PixiDragonBonesSprite.d.ts","sourceRoot":"","sources":["../../src/dragonbones/PixiDragonBonesSprite.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,mBAAmB,EAAe,MAAM,oBAAoB,CAAA;AACrE,OAAO,EAAE,WAAW,EAAU,MAAM,SAAS,CAAA;AAE7C,wBAAgB,qBAAqB,CAAC,EAAE,QAAQ,EAAE,KAAK,EAAE,OAAO,EAAE;;;;CAAA,gBAGjE;AAED,qBAAa,qBAAsB,SAAQ,EAAE,CAAC,MAAM;IAClD,OAAO,EAAE,GAAG,CAAA;IACZ,QAAQ,EAAE,WAAW,CAAA;IACrB,QAAQ,EAAE,EAAE,CAAC,SAAS,CAAA;IACtB,OAAO,MAAA;IACP,gBAAgB,EAAE,mBAAmB,CAAA;gBACzB,MAAM,KAAA;IA+BlB,cAAc;IAuBd,aAAa;IASb,MAAM;CAQP"}
@@ -0,0 +1,75 @@
1
+ import { PixiFactory } from 'dragonbones-pixijs';
2
+ import { Application, Assets } from 'pixi.js';
3
+ export function loadDragonBonesAssets({ skeleton, atlas, texture }) {
4
+ // console.log('loadDragonBonesAssets', skeleton, atlas, texture)
5
+ return Assets.load([skeleton, atlas, texture]);
6
+ }
7
+ export class PixiDragonBonesSprite extends cc.Sprite {
8
+ _canvas;
9
+ _pixiApp;
10
+ _texture;
11
+ _config;
12
+ _armatureDisplay;
13
+ constructor(config) {
14
+ super();
15
+ super.ctor(); // always call this for compatibility with cocos2dx JS Javascript class system
16
+ this._canvas = document.createElement('canvas');
17
+ this._canvas.width = config.width || 1024;
18
+ this._canvas.height = config.height || 1024;
19
+ this._pixiApp = new Application();
20
+ this._pixiApp.init({
21
+ view: this._canvas,
22
+ width: this._canvas.width,
23
+ height: this._canvas.height,
24
+ backgroundAlpha: 0, // nền trong suốt
25
+ // transparent: true, // bắt buộc để alpha hoạt động
26
+ clearBeforeRender: true, // xoá trước khi vẽ frame mới
27
+ preserveDrawingBuffer: true, // giúp lấy ảnh từ canvas
28
+ antialias: true,
29
+ });
30
+ this._texture = new cc.Texture2D();
31
+ this._texture.initWithElement(this._canvas);
32
+ this._texture.handleLoadedTexture();
33
+ this.initWithTexture(this._texture);
34
+ this._config = config;
35
+ this._armatureDisplay = null;
36
+ this._setupArmature();
37
+ // this.schedule(this.updateTexture, 1 / 30);
38
+ }
39
+ _setupArmature() {
40
+ const { skeleton, atlas, texture, playTimes, animationName, scale = 1 } = this._config;
41
+ const factory = PixiFactory.factory;
42
+ const atlasAsset = Assets.get(atlas);
43
+ const dragonData = factory.parseDragonBonesData(Assets.get(skeleton), atlasAsset.name);
44
+ factory.parseTextureAtlasData(Assets.get(atlas), Assets.get(texture), atlasAsset.name);
45
+ const { armatureNames } = dragonData;
46
+ const armatureName = armatureNames[0];
47
+ const display = factory.buildArmatureDisplay(armatureName, atlasAsset.name);
48
+ if (!display) {
49
+ console.error('Cannot build armature:', armatureName);
50
+ return;
51
+ }
52
+ display.animation.play(animationName, playTimes);
53
+ display.x = this._canvas.width / 2;
54
+ display.y = this._canvas.height / 2;
55
+ display.scale.set(scale);
56
+ this._pixiApp.stage.addChild(display);
57
+ this._armatureDisplay = display;
58
+ }
59
+ updateTexture() {
60
+ if (this._armatureDisplay && this._pixiApp.renderer && this._pixiApp.stage) {
61
+ this._pixiApp.renderer.render(this._pixiApp.stage);
62
+ this._texture.initWithElement(this._canvas);
63
+ this._texture.handleLoadedTexture();
64
+ this.setTexture(this._texture);
65
+ }
66
+ }
67
+ onExit() {
68
+ // this.unschedule(this.updateTexture);
69
+ this._pixiApp.destroy(true, { children: true });
70
+ this._canvas.remove();
71
+ this._armatureDisplay.destroy();
72
+ this._armatureDisplay = null;
73
+ super.onExit();
74
+ }
75
+ }
@@ -24,12 +24,12 @@ import { Armature, BaseFactory, BuildArmaturePackage, DataParser, DisplayData, S
24
24
  import { CocosArmatureDisplay } from './CocosArmatureDisplay';
25
25
  import { CocosTextureAtlasData } from './CocosTextureAtlasData';
26
26
  /**
27
- * - The PixiJS factory.
27
+ * - The Cocos factory.
28
28
  * @version DragonBones 3.0
29
29
  * @language en_US
30
30
  */
31
31
  /**
32
- * - PixiJS 工厂。
32
+ * - Cocos 工厂。
33
33
  * @version DragonBones 3.0
34
34
  * @language zh_CN
35
35
  */
@@ -38,7 +38,6 @@ export declare class CocosFactory extends BaseFactory {
38
38
  private static _factory;
39
39
  private static _clockHandler;
40
40
  static advanceTime(passedTime: number): void;
41
- static useSharedTicker: boolean;
42
41
  /**
43
42
  * - A global factory instance that can be used directly.
44
43
  * @version DragonBones 4.7
@@ -1 +1 @@
1
- {"version":3,"file":"CocosFactory.d.ts","sourceRoot":"","sources":["../../../src/dragonbones/db-cocos/CocosFactory.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;GAqBG;AAEH,OAAO,EACL,QAAQ,EACR,WAAW,EAEX,oBAAoB,EACpB,UAAU,EACV,WAAW,EAEX,IAAI,EACJ,QAAQ,EACT,MAAM,uBAAuB,CAAA;AAE9B,OAAO,EAAE,oBAAoB,EAAE,MAAM,wBAAwB,CAAA;AAE7D,OAAO,EAAE,qBAAqB,EAAoB,MAAM,yBAAyB,CAAA;AAEjF;;;;GAIG;AACH;;;;GAIG;AACH,qBAAa,YAAa,SAAQ,WAAW;IAC3C,OAAO,CAAC,MAAM,CAAC,oBAAoB,CAA2B;IAC9D,OAAO,CAAC,MAAM,CAAC,QAAQ,CAA4B;IACnD,OAAO,CAAC,MAAM,CAAC,aAAa;WAOd,WAAW,CAAC,UAAU,EAAE,MAAM,GAAG,IAAI;IAOnD,OAAc,eAAe,UAAO;IAEpC;;;;OAIG;IACH;;;;OAIG;IACH,WAAkB,OAAO,IAAI,YAAY,CAMxC;IAED;;;;OAIG;WACW,WAAW,IAAI,YAAY;IAOzC;;OAEG;gBACgB,UAAU,GAAE,UAAU,GAAG,IAAW;IAWvD,SAAS,CAAC,sBAAsB,CAC9B,gBAAgB,EAAE,qBAAqB,GAAG,IAAI,EAC9C,YAAY,EAAE,EAAE,CAAC,SAAS,GAAG,IAAI,GAChC,qBAAqB;IAaxB,SAAS,CAAC,cAAc,CAAC,WAAW,EAAE,oBAAoB,GAAG,QAAQ;IASrE,SAAS,CAAC,UAAU,CAAC,YAAY,EAAE,oBAAoB,EAAE,QAAQ,EAAE,QAAQ,EAAE,QAAQ,EAAE,WAAW,EAAE,GAAG,IAAI;IAM3G;;;;;;;;;;;;;;;OAeG;IACH;;;;;;;;;;;;;;;OAeG;IACI,oBAAoB,CACzB,YAAY,EAAE,MAAM,EACpB,eAAe,SAAK,EACpB,QAAQ,SAAK,EACb,gBAAgB,SAAK,GACpB,oBAAoB,GAAG,IAAI;IAU9B;;;;;;OAMG;IACH;;;;;;OAMG;IACI,iBAAiB,CAAC,WAAW,EAAE,MAAM,EAAE,gBAAgB,GAAE,MAAM,GAAG,IAAW,GAAG,EAAE,CAAC,MAAM,GAAG,IAAI;IAQvG;;;;;OAKG;IACH;;;;;OAKG;IACH,IAAW,iBAAiB,IAAI,oBAAoB,CAEnD;CACF"}
1
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@@ -25,12 +25,12 @@ import { CocosArmatureDisplay } from './CocosArmatureDisplay';
25
25
  import { CocosSlot } from './CocosSlot';
26
26
  import { CocosTextureAtlasData } from './CocosTextureAtlasData';
27
27
  /**
28
- * - The PixiJS factory.
28
+ * - The Cocos factory.
29
29
  * @version DragonBones 3.0
30
30
  * @language en_US
31
31
  */
32
32
  /**
33
- * - PixiJS 工厂。
33
+ * - Cocos 工厂。
34
34
  * @version DragonBones 3.0
35
35
  * @language zh_CN
36
36
  */
@@ -46,10 +46,6 @@ export class CocosFactory extends BaseFactory {
46
46
  static advanceTime(passedTime) {
47
47
  this._dragonBonesInstance.advanceTime(passedTime);
48
48
  }
49
- /*
50
- * whether use `PIXI.Ticker.shared`
51
- */
52
- static useSharedTicker = true;
53
49
  /**
54
50
  * - A global factory instance that can be used directly.
55
51
  * @version DragonBones 4.7
@@ -167,8 +163,8 @@ export class CocosFactory extends BaseFactory {
167
163
  */
168
164
  getTextureDisplay(textureName, textureAtlasName = null) {
169
165
  const textureData = this._getTextureData(textureAtlasName !== null ? textureAtlasName : '', textureName);
170
- if (textureData !== null && textureData.renderTexture !== null) {
171
- return new cc.Sprite(textureData.renderTexture);
166
+ if (textureData !== null && textureData.spriteFrame !== null) {
167
+ return new cc.Sprite(textureData.spriteFrame);
172
168
  }
173
169
  return null;
174
170
  }
@@ -24,10 +24,13 @@ import { Slot } from '@cocos/dragonbones-js';
24
24
  export declare class CocosSlot extends Slot {
25
25
  _updateGlueMesh(): void;
26
26
  static toString(): string;
27
+ private _ccMeshDirty;
27
28
  private _textureScale;
28
29
  private _renderDisplay;
30
+ _geometryData: any;
31
+ _geometryBones: any;
29
32
  protected _onClear(): void;
30
- protected _initDisplay(value: any, isRetain: boolean): void;
33
+ protected _initDisplay(): void;
31
34
  protected _disposeDisplay(value: any, isRelease: boolean): void;
32
35
  protected _onUpdateDisplay(): void;
33
36
  protected _addDisplay(): void;
@@ -1 +1 @@
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