@safe-engine/cocos 1.9.6 → 1.10.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/app.d.ts +1 -1
- package/dist/app.d.ts.map +1 -1
- package/dist/app.js +6 -7
- package/dist/core/NodeComp.d.ts +0 -7
- package/dist/core/NodeComp.d.ts.map +1 -1
- package/dist/core/NodeComp.js +12 -12
- package/dist/gui/GUIComponent.d.ts +6 -31
- package/dist/gui/GUIComponent.d.ts.map +1 -1
- package/dist/gui/GUIComponent.js +3 -22
- package/dist/gui/GUISystem.d.ts +0 -2
- package/dist/gui/GUISystem.d.ts.map +1 -1
- package/dist/gui/GUISystem.js +9 -17
- package/dist/polyfills.d.ts +0 -1
- package/dist/polyfills.d.ts.map +1 -1
- package/dist/polyfills.js +0 -3
- package/dist/spine/CCSkeleton.d.ts +188 -1
- package/dist/spine/CCSkeleton.d.ts.map +1 -1
- package/dist/spine/CCSkeleton.js +103 -127
- package/dist/spine/CCSkeletonAnimation.d.ts +136 -6
- package/dist/spine/CCSkeletonAnimation.d.ts.map +1 -1
- package/dist/spine/CCSkeletonAnimation.js +95 -101
- package/dist/spine/CCSkeletonCanvasRenderCmd.d.ts.map +1 -1
- package/dist/spine/CCSkeletonCanvasRenderCmd.js +6 -3
- package/dist/spine/CCSkeletonTexture.d.ts +24 -1
- package/dist/spine/CCSkeletonTexture.d.ts.map +1 -1
- package/dist/spine/CCSkeletonTexture.js +4 -6
- package/dist/spine/CCSkeletonWebGLRenderCmd.d.ts +27 -1
- package/dist/spine/CCSkeletonWebGLRenderCmd.d.ts.map +1 -1
- package/dist/spine/CCSkeletonWebGLRenderCmd.js +243 -247
- package/dist/spine/index.d.ts +4 -8
- package/dist/spine/index.d.ts.map +1 -1
- package/dist/spine/index.js +5 -11
- package/package.json +1 -1
package/dist/spine/CCSkeleton.js
CHANGED
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@@ -31,9 +31,8 @@ import { WebGLRenderCmd } from './CCSkeletonWebGLRenderCmd';
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/**
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* The main namespace of Spine, all classes, functions, properties and constants of Spine are defined in this namespace
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* @namespace
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* @name
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* @name
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*/
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var gworld = gworld || {};
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/**
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* <p>
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* The skeleton of Spine. <br/>
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@@ -44,107 +43,96 @@ var gworld = gworld || {};
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* @class
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* @extends cc.Node
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*/
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this.init();
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else
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this.initWithArgs(skeletonDataFile, atlasFile, scale);
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},
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_createRenderCmd: function () {
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export class Skeleton extends cc.Node {
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_skeleton = null;
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_rootBone = null;
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_timeScale = 1;
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_debugSlots = false;
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_debugBones = false;
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_premultipliedAlpha;
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_ownsSkeletonData = null;
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_atlas = null;
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constructor(skeletonDataFile, atlasFile, scale) {
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super();
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super.init();
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this._premultipliedAlpha = cc._renderType === cc.game.RENDER_TYPE_WEBGL && cc.OPTIMIZE_BLEND_FUNC_FOR_PREMULTIPLIED_ALPHA;
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this.initWithArgs(skeletonDataFile, atlasFile, scale);
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}
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_createRenderCmd() {
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if (cc._renderType === cc.game.RENDER_TYPE_CANVAS)
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return new CanvasRenderCmd(this);
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else
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return new WebGLRenderCmd(this);
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}
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*/
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init: function () {
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cc.Node.prototype.init.call(this);
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this._premultipliedAlpha = cc._renderType === cc.game.RENDER_TYPE_WEBGL && cc.OPTIMIZE_BLEND_FUNC_FOR_PREMULTIPLIED_ALPHA;
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},
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onEnter: function () {
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cc.Node.prototype.onEnter.call(this);
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}
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onEnter() {
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super.onEnter();
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this.scheduleUpdate();
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}
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onExit
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}
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onExit() {
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this.unscheduleUpdate();
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-
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}
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super.onExit();
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}
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/**
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* Sets whether open debug slots.
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* @param {boolean} enable true to open, false to close.
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*/
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setDebugSolots
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setDebugSolots(enable) {
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this._debugSlots = enable;
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}
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}
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/**
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* Sets whether open debug bones.
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* @param {boolean} enable
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*/
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setDebugBones
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setDebugBones(enable) {
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this._debugBones = enable;
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}
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}
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/**
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* Sets whether open debug slots.
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* @param {boolean} enabled true to open, false to close.
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*/
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setDebugSlotsEnabled
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setDebugSlotsEnabled(enabled) {
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this._debugSlots = enabled;
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}
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}
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/**
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* Gets whether open debug slots.
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* @returns {boolean} true to open, false to close.
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*/
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getDebugSlotsEnabled
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getDebugSlotsEnabled() {
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return this._debugSlots;
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}
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}
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/**
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* Sets whether open debug bones.
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* @param {boolean} enabled
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*/
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setDebugBonesEnabled
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setDebugBonesEnabled(enabled) {
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this._debugBones = enabled;
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}
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}
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/**
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* Gets whether open debug bones.
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* @returns {boolean} true to open, false to close.
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*/
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getDebugBonesEnabled
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getDebugBonesEnabled() {
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return this._debugBones;
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}
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}
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/**
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* Sets the time scale of
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* Sets the time scale of Skeleton.
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* @param {Number} scale
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*/
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setTimeScale
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setTimeScale(scale) {
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this._timeScale = scale;
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}
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getTimeScale
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}
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getTimeScale() {
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return this._timeScale;
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}
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}
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/**
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* Initializes
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* @param {
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* Initializes Skeleton with Data.
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* @param {.spine.SkeletonData|String} skeletonDataFile
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* @param {String|spine.Atlas|spine.SkeletonData} atlasFile atlas filename or atlas data or owns SkeletonData
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* @param {Number} [scale] scale can be specified on the JSON or binary loader which will scale the bone positions, image sizes, and animation translations.
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*/
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initWithArgs
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initWithArgs(skeletonDataFile, atlasFile, scale) {
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const argSkeletonFile = skeletonDataFile, argAtlasFile = atlasFile;
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let skeletonData, atlas, ownsSkeletonData;
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if (cc.isString(argSkeletonFile)) {
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if (cc.isString(argAtlasFile)) {
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const data = cc.loader.getRes(argAtlasFile);
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@@ -170,14 +158,15 @@ gworld.Skeleton = cc.Node.extend(
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}
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this.setSkeletonData(skeletonData, ownsSkeletonData);
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this.init();
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}
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}
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/**
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* Returns the bounding box of
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* Returns the bounding box of Skeleton.
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* @returns {cc.Rect}
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*/
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getBoundingBox
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getBoundingBox() {
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let minX = cc.FLT_MAX, minY = cc.FLT_MAX, maxX = cc.FLT_MIN, maxY = cc.FLT_MIN;
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const scaleX = this.getScaleX(), scaleY = this.getScaleY(), slots = this._skeleton.slots, VERTEX = spine.RegionAttachment;
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let vertices;
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for (let i = 0, slotCount = slots.length; i < slotCount; ++i) {
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const slot = slots[i];
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const attachment = slot.attachment;
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}
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const position = this.getPosition();
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return cc.rect(position.x + minX, position.y + minY, maxX - minX, maxY - minY);
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}
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}
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/**
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* Computes the world SRT from the local SRT for each bone.
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*/
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updateWorldTransform
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updateWorldTransform() {
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this._skeleton.updateWorldTransform(true);
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}
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}
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/**
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* Sets the bones and slots to the setup pose.
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*/
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setToSetupPose
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setToSetupPose() {
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this._skeleton.setToSetupPose();
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}
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}
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/**
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* Sets the bones to the setup pose, using the values from the `BoneData` list in the `SkeletonData`.
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*/
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setBonesToSetupPose
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setBonesToSetupPose() {
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this._skeleton.setBonesToSetupPose();
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}
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}
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/**
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* Sets the slots to the setup pose, using the values from the `SlotData` list in the `SkeletonData`.
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*/
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setSlotsToSetupPose
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setSlotsToSetupPose() {
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this._skeleton.setSlotsToSetupPose();
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}
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}
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/**
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* Finds a bone by name. This does a string comparison for every bone.
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* @param {String} boneName
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* @returns {
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* @returns {.spine.Bone}
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*/
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findBone
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findBone(boneName) {
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return this._skeleton.findBone(boneName);
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}
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}
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/**
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* Finds a slot by name. This does a string comparison for every slot.
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* @param {String} slotName
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* @returns {
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* @returns {.spine.Slot}
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*/
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findSlot
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findSlot(slotName) {
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return this._skeleton.findSlot(slotName);
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}
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}
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/**
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* Finds a skin by name and makes it the active skin. This does a string comparison for every skin. Note that setting the skin does not change which attachments are visible.
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* @param {string} skinName
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* @returns {
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* @returns {.spine.Skin}
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*/
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setSkin
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setSkin(skinName) {
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return this._skeleton.setSkinByName(skinName);
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}
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}
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/**
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* Returns the attachment for the slot and attachment name. The skeleton looks first in its skin, then in the skeleton data’s default skin.
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* @param {String} slotName
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* @param {String} attachmentName
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* @returns {
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* @returns {.spine.Attachment}
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*/
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getAttachment
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getAttachment(slotName, attachmentName) {
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return this._skeleton.getAttachmentByName(slotName, attachmentName);
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}
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}
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/**
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* Sets the attachment for the slot and attachment name. The skeleton looks first in its skin, then in the skeleton data’s default skin.
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* @param {String} slotName
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* @param {String} attachmentName
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*/
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setAttachment
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setAttachment(slotName, attachmentName) {
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this._skeleton.setAttachment(slotName, attachmentName);
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}
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}
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/**
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* Sets the premultiplied alpha value to
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* Sets the premultiplied alpha value to Skeleton.
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* @param {Number} alpha
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*/
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setPremultipliedAlpha
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setPremultipliedAlpha(premultiplied) {
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this._premultipliedAlpha = premultiplied;
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}
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}
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/**
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* Returns whether to enable premultiplied alpha.
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* @returns {boolean}
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*/
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isPremultipliedAlpha
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isPremultipliedAlpha() {
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return this._premultipliedAlpha;
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}
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}
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/**
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* Sets skeleton data to
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* @param {
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* @param {
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* Sets skeleton data to Skeleton.
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* @param {.spine.SkeletonData} skeletonData
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* @param {.spine.SkeletonData} ownsSkeletonData
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*/
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setSkeletonData
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setSkeletonData(skeletonData, ownsSkeletonData) {
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if (skeletonData.width != null && skeletonData.height != null)
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this.setContentSize(skeletonData.width / cc.director.getContentScaleFactor(), skeletonData.height / cc.director.getContentScaleFactor());
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this._skeleton = new spine.Skeleton(skeletonData);
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this._rootBone = this._skeleton.getRootBone();
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this._ownsSkeletonData = ownsSkeletonData;
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this._renderCmd._createChildFormSkeletonData();
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}
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}
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getTextureAtlas
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getBlendFunc
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getBlendFunc() {
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const slot = this._skeleton.drawOrder[0];
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if (slot) {
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const blend = this._renderCmd._getBlendFunc(slot.data.blendMode, this._premultipliedAlpha);
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else {
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}
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*/
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setBlendFunc: function (src, dst) {
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+
}
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setBlendFunc() {
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return;
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}
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}
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}
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// Static create method
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static create(skeletonDataFile, atlasFile, scale) {
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return new Skeleton(skeletonDataFile, atlasFile, scale);
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}
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}
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cc.defineGetterSetter(Skeleton.prototype, 'opacityModifyRGB', Skeleton.prototype.isOpacityModifyRGB);
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// For renderer webgl to identify skeleton's default texture and blend function
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cc.defineGetterSetter(
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cc.defineGetterSetter(
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cc.defineGetterSetter(Skeleton.prototype, '_blendFunc', Skeleton.prototype.getBlendFunc);
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cc.defineGetterSetter(Skeleton.prototype, '_texture', function () {
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* Creates a skeleton object.
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* @deprecated since v3.0, please use new gworld.Skeleton(skeletonDataFile, atlasFile, scale) instead.
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* @param {spine.SkeletonData|String} skeletonDataFile
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* @param {String|spine.Atlas|spine.SkeletonData} atlasFile atlas filename or atlas data or owns SkeletonData
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* @param {Number} [scale] scale can be specified on the JSON or binary loader which will scale the bone positions, image sizes, and animation translations.
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* @returns {gworld.Skeleton}
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*/
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gworld.Skeleton.create = function (skeletonDataFile, atlasFile /* or atlas*/, scale) {
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return new gworld.Skeleton(skeletonDataFile, atlasFile, scale);
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};
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-
export const Skeleton = gworld.Skeleton;
|
|
@@ -1,16 +1,146 @@
|
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1
|
+
import { Skeleton } from './CCSkeleton';
|
|
2
|
+
/****************************************************************************
|
|
3
|
+
Copyright (c) 2011-2012 cocos2d-x.org
|
|
4
|
+
Copyright (c) 2013-2014 Chukong Technologies Inc.
|
|
5
|
+
Copyright (c) 2014 Shengxiang Chen (Nero Chan)
|
|
6
|
+
|
|
7
|
+
http://www.cocos2d-x.org
|
|
8
|
+
|
|
9
|
+
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
10
|
+
of this software and associated documentation files (the "Software"), to deal
|
|
11
|
+
in the Software without restriction, including without limitation the rights
|
|
12
|
+
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
13
|
+
copies of the Software, and to permit persons to whom the Software is
|
|
14
|
+
furnished to do so, subject to the following conditions:
|
|
15
|
+
|
|
16
|
+
The above copyright notice and this permission notice shall be included in
|
|
17
|
+
all copies or substantial portions of the Software.
|
|
18
|
+
|
|
19
|
+
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
20
|
+
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
21
|
+
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
22
|
+
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
23
|
+
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
24
|
+
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
25
|
+
THE SOFTWARE.
|
|
26
|
+
****************************************************************************/
|
|
1
27
|
export declare const _atlasLoader: {
|
|
2
28
|
spAtlasFile: any;
|
|
3
29
|
setAtlasFile: (spAtlasFile: any) => void;
|
|
4
30
|
load: (line: any) => any;
|
|
5
|
-
unload: (
|
|
31
|
+
unload: () => void;
|
|
6
32
|
};
|
|
7
33
|
/**
|
|
8
34
|
* The skeleton animation of spine. It updates animation's state and skeleton's world transform.
|
|
9
35
|
* @class
|
|
10
|
-
* @extends
|
|
11
|
-
* @example
|
|
12
|
-
* var spineBoy = new SkeletonAnimation('res/skeletons/spineboy.json', 'res/skeletons/spineboy.atlas');
|
|
13
|
-
* this.addChild(spineBoy, 4);
|
|
36
|
+
* @extends Skeleton
|
|
14
37
|
*/
|
|
15
|
-
export declare
|
|
38
|
+
export declare class SkeletonAnimation extends Skeleton {
|
|
39
|
+
_state: any;
|
|
40
|
+
_ownsAnimationStateData: boolean;
|
|
41
|
+
_listener: any;
|
|
42
|
+
constructor(skeletonDataFile?: any, atlasFile?: any, scale?: number);
|
|
43
|
+
/**
|
|
44
|
+
* Sets animation state data to SkeletonAnimation.
|
|
45
|
+
* @param {spine.AnimationStateData} stateData
|
|
46
|
+
*/
|
|
47
|
+
setAnimationStateData(stateData: any): void;
|
|
48
|
+
/**
|
|
49
|
+
* Mix applies all keyframe values, interpolated for the specified time and mixed with the current values.
|
|
50
|
+
* @param {String} fromAnimation
|
|
51
|
+
* @param {String} toAnimation
|
|
52
|
+
* @param {Number} duration
|
|
53
|
+
*/
|
|
54
|
+
setMix(fromAnimation: string, toAnimation: string, duration: number): void;
|
|
55
|
+
/**
|
|
56
|
+
* Sets event listener of SkeletonAnimation.
|
|
57
|
+
* @param {Object} target
|
|
58
|
+
* @param {Function} callback
|
|
59
|
+
*/
|
|
60
|
+
setAnimationListener(target: any, callback: any): void;
|
|
61
|
+
/**
|
|
62
|
+
* Set the current animation. Any queued animations are cleared.
|
|
63
|
+
* @param {Number} trackIndex
|
|
64
|
+
* @param {String} name
|
|
65
|
+
* @param {Boolean} loop
|
|
66
|
+
* @returns {spine.TrackEntry|null}
|
|
67
|
+
*/
|
|
68
|
+
setAnimation(trackIndex: number, name: string, loop: boolean): any;
|
|
69
|
+
/**
|
|
70
|
+
* Adds an animation to be played delay seconds after the current or last queued animation.
|
|
71
|
+
* @param {Number} trackIndex
|
|
72
|
+
* @param {String} name
|
|
73
|
+
* @param {Boolean} loop
|
|
74
|
+
* @param {Number} [delay=0]
|
|
75
|
+
* @returns {spine.TrackEntry|null}
|
|
76
|
+
*/
|
|
77
|
+
addAnimation(trackIndex: number, name: string, loop: boolean, delay?: number): any;
|
|
78
|
+
/**
|
|
79
|
+
* Find animation with specified name
|
|
80
|
+
* @param {String} name
|
|
81
|
+
* @returns {spine.Animation|null}
|
|
82
|
+
*/
|
|
83
|
+
findAnimation(name: string): any;
|
|
84
|
+
/**
|
|
85
|
+
* Returns track entry by trackIndex.
|
|
86
|
+
* @param trackIndex
|
|
87
|
+
* @returns {spine.TrackEntry|null}
|
|
88
|
+
*/
|
|
89
|
+
getCurrent(trackIndex: number): any;
|
|
90
|
+
/**
|
|
91
|
+
* Clears all tracks of animation state.
|
|
92
|
+
*/
|
|
93
|
+
clearTracks(): void;
|
|
94
|
+
/**
|
|
95
|
+
* Clears track of animation state by trackIndex.
|
|
96
|
+
* @param {Number} trackIndex
|
|
97
|
+
*/
|
|
98
|
+
clearTrack(trackIndex: number): void;
|
|
99
|
+
/**
|
|
100
|
+
* Update will be called automatically every frame if "scheduleUpdate" is called when the node is "live".
|
|
101
|
+
* It updates animation's state and skeleton's world transform.
|
|
102
|
+
* @param {Number} dt Delta time since last update
|
|
103
|
+
* @override
|
|
104
|
+
*/
|
|
105
|
+
update(dt: number): void;
|
|
106
|
+
/**
|
|
107
|
+
* Set the start event listener.
|
|
108
|
+
* @param {function} listener
|
|
109
|
+
*/
|
|
110
|
+
setStartListener(listener: any): void;
|
|
111
|
+
/**
|
|
112
|
+
* Set the interrupt listener
|
|
113
|
+
* @param {function} listener
|
|
114
|
+
*/
|
|
115
|
+
setInterruptListener(listener: any): void;
|
|
116
|
+
/**
|
|
117
|
+
* Set the end event listener.
|
|
118
|
+
* @param {function} listener
|
|
119
|
+
*/
|
|
120
|
+
setEndListener(listener: any): void;
|
|
121
|
+
/**
|
|
122
|
+
* Set the dispose listener
|
|
123
|
+
* @param {function} listener
|
|
124
|
+
*/
|
|
125
|
+
setDisposeListener(listener: any): void;
|
|
126
|
+
setCompleteListener(listener: any): void;
|
|
127
|
+
setEventListener(listener: any): void;
|
|
128
|
+
setTrackStartListener(entry: any, listener: any): void;
|
|
129
|
+
setTrackInterruptListener(entry: any, listener: any): void;
|
|
130
|
+
setTrackEndListener(entry: any, listener: any): void;
|
|
131
|
+
setTrackDisposeListener(entry: any, listener: any): void;
|
|
132
|
+
setTrackCompleteListener(entry: any, listener: any): void;
|
|
133
|
+
setTrackEventListener(entry: any, listener: any): void;
|
|
134
|
+
getState(): any;
|
|
135
|
+
/**
|
|
136
|
+
* Creates a skeleton animation object.
|
|
137
|
+
* @deprecated since v3.0, please use new SkeletonAnimation(skeletonDataFile, atlasFile, scale) instead.
|
|
138
|
+
* @param {spine.SkeletonData|String} skeletonDataFile
|
|
139
|
+
* @param {String|spine.Atlas|spine.SkeletonData} atlasFile atlas filename or atlas data or owns SkeletonData
|
|
140
|
+
* @param {Number} [scale]
|
|
141
|
+
* @returns {SkeletonAnimation}
|
|
142
|
+
*/
|
|
143
|
+
static createWithJsonFile(skeletonDataFile: any, atlasFile: any, scale?: number): SkeletonAnimation;
|
|
144
|
+
static create(skeletonDataFile: any, atlasFile: any, scale?: number): SkeletonAnimation;
|
|
145
|
+
}
|
|
16
146
|
//# sourceMappingURL=CCSkeletonAnimation.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"CCSkeletonAnimation.d.ts","sourceRoot":"","sources":["../../src/spine/CCSkeletonAnimation.ts"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"CCSkeletonAnimation.d.ts","sourceRoot":"","sources":["../../src/spine/CCSkeletonAnimation.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,QAAQ,EAAE,MAAM,cAAc,CAAA;AAEvC;;;;;;;;;;;;;;;;;;;;;;;;8EAwB8E;AAE9E,eAAO,MAAM,YAAY;;;;;CAaxB,CAAA;AAkGD;;;;GAIG;AACH,qBAAa,iBAAkB,SAAQ,QAAQ;IAC7C,MAAM,EAAE,GAAG,CAAO;IAClB,uBAAuB,UAAQ;IAC/B,SAAS,EAAE,GAAG,CAAO;gBAET,gBAAgB,CAAC,EAAE,GAAG,EAAE,SAAS,CAAC,EAAE,GAAG,EAAE,KAAK,CAAC,EAAE,MAAM;IAMnE;;;OAGG;IACH,qBAAqB,CAAC,SAAS,EAAE,GAAG;IAOpC;;;;;OAKG;IACH,MAAM,CAAC,aAAa,EAAE,MAAM,EAAE,WAAW,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM;IAInE;;;;OAIG;IACH,oBAAoB,CAAC,MAAM,EAAE,GAAG,EAAE,QAAQ,EAAE,GAAG;IAM/C;;;;;;OAMG;IACH,YAAY,CAAC,UAAU,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,OAAO;IAS5D;;;;;;;OAOG;IACH,YAAY,CAAC,UAAU,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,OAAO,EAAE,KAAK,CAAC,EAAE,MAAM;IAU5E;;;;OAIG;IACH,aAAa,CAAC,IAAI,EAAE,MAAM;IAI1B;;;;OAIG;IACH,UAAU,CAAC,UAAU,EAAE,MAAM;IAI7B;;OAEG;IACH,WAAW;IAIX;;;OAGG;IACH,UAAU,CAAC,UAAU,EAAE,MAAM;IAI7B;;;;;OAKG;IACH,MAAM,CAAC,EAAE,EAAE,MAAM;IAUjB;;;OAGG;IACH,gBAAgB,CAAC,QAAQ,EAAE,GAAG;IAI9B;;;OAGG;IACH,oBAAoB,CAAC,QAAQ,EAAE,GAAG;IAIlC;;;OAGG;IACH,cAAc,CAAC,QAAQ,EAAE,GAAG;IAI5B;;;OAGG;IACH,kBAAkB,CAAC,QAAQ,EAAE,GAAG;IAIhC,mBAAmB,CAAC,QAAQ,EAAE,GAAG;IAIjC,gBAAgB,CAAC,QAAQ,EAAE,GAAG;IAI9B,qBAAqB,CAAC,KAAK,EAAE,GAAG,EAAE,QAAQ,EAAE,GAAG;IAI/C,yBAAyB,CAAC,KAAK,EAAE,GAAG,EAAE,QAAQ,EAAE,GAAG;IAInD,mBAAmB,CAAC,KAAK,EAAE,GAAG,EAAE,QAAQ,EAAE,GAAG;IAI7C,uBAAuB,CAAC,KAAK,EAAE,GAAG,EAAE,QAAQ,EAAE,GAAG;IAIjD,wBAAwB,CAAC,KAAK,EAAE,GAAG,EAAE,QAAQ,EAAE,GAAG;IAIlD,qBAAqB,CAAC,KAAK,EAAE,GAAG,EAAE,QAAQ,EAAE,GAAG;IAI/C,QAAQ;IAIR;;;;;;;OAOG;IACH,MAAM,CAAC,kBAAkB,CAAC,gBAAgB,EAAE,GAAG,EAAE,SAAS,EAAE,GAAG,EAAE,KAAK,CAAC,EAAE,MAAM;IAI/E,MAAM,CAAC,MAAM,CAAC,gBAAgB,EAAE,GAAG,EAAE,SAAS,EAAE,GAAG,EAAE,KAAK,CAAC,EAAE,MAAM;CAGpE"}
|