@safe-engine/cocos 1.6.1 → 1.6.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -18,23 +18,27 @@ interface RigidBodyProps {
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  export declare class RigidBody extends NoRenderComponentX<RigidBodyProps> {
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  body: Box2D.b2Body;
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  physicSprite: PhysicsSprite;
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+ set linearVelocity(vel: Vec2);
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+ get linearVelocity(): Vec2;
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+ set position(pos: Vec2);
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+ get position(): Vec2;
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  }
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  interface BoxColliderPhysicsProps {
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  width: number;
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  height: number;
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- offset?: Vec2;
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+ offset?: [number, number];
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  }
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  export declare class PhysicsBoxCollider extends NoRenderComponentX<BoxColliderPhysicsProps & BaseComponentProps<PhysicsBoxCollider>> {
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  }
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  interface CircleColliderPhysicsProps {
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  radius: number;
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- offset?: Vec2;
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+ offset?: [number, number];
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  }
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  export declare class PhysicsCircleCollider extends NoRenderComponentX<CircleColliderPhysicsProps & BaseComponentProps<PhysicsCircleCollider>> {
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  }
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  interface PolygonColliderPhysicsProps {
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  points: Array<Vec2> | [number, number][];
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- offset?: Vec2;
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+ offset?: [number, number];
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  }
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  export declare class PhysicsPolygonCollider extends NoRenderComponentX<PolygonColliderPhysicsProps & BaseComponentProps<PhysicsPolygonCollider>> {
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  }
@@ -1 +1 @@
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- {"version":3,"file":"PhysicsComponent.d.ts","sourceRoot":"","sources":["../../src/box2d-wasm/PhysicsComponent.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,kBAAkB,EAAE,MAAM,0BAA0B,CAAA;AAC7D,OAAO,EAAE,IAAI,EAAE,MAAM,cAAc,CAAA;AACnC,OAAO,EAAE,kBAAkB,EAAE,MAAM,UAAU,CAAA;AAC7C,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAA;AAE/C,UAAU,cAAc;IACtB,IAAI,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,CAAA;IAChB,OAAO,CAAC,EAAE,KAAK,CAAA;IACf,WAAW,CAAC,EAAE,KAAK,CAAA;IACnB,QAAQ,CAAC,EAAE,KAAK,CAAA;IAChB,YAAY,CAAC,EAAE,KAAK,CAAA;IACpB,QAAQ,CAAC,EAAE,OAAO,CAAA;IAClB,GAAG,CAAC,EAAE,MAAM,CAAA;IACZ,cAAc,CAAC,EAAE,CAAC,KAAK,EAAE,SAAS,KAAK,IAAI,CAAA;IAC3C,YAAY,CAAC,EAAE,CAAC,KAAK,EAAE,SAAS,KAAK,IAAI,CAAA;IACzC,UAAU,CAAC,EAAE,CAAC,KAAK,EAAE,SAAS,EAAE,OAAO,CAAC,KAAA,KAAK,IAAI,CAAA;IACjD,WAAW,CAAC,EAAE,CAAC,KAAK,EAAE,SAAS,EAAE,WAAW,CAAC,KAAA,KAAK,IAAI,CAAA;CACvD;AAED,qBAAa,SAAU,SAAQ,kBAAkB,CAAC,cAAc,CAAC;IAC/D,IAAI,EAAE,KAAK,CAAC,MAAM,CAAA;IAClB,YAAY,EAAE,aAAa,CAAA;CAmB5B;AAED,UAAU,uBAAuB;IAC/B,KAAK,EAAE,MAAM,CAAA;IACb,MAAM,EAAE,MAAM,CAAA;IACd,MAAM,CAAC,EAAE,IAAI,CAAA;CACd;AACD,qBAAa,kBAAmB,SAAQ,kBAAkB,CAAC,uBAAuB,GAAG,kBAAkB,CAAC,kBAAkB,CAAC,CAAC;CAS3H;AACD,UAAU,0BAA0B;IAClC,MAAM,EAAE,MAAM,CAAA;IACd,MAAM,CAAC,EAAE,IAAI,CAAA;CACd;AACD,qBAAa,qBAAsB,SAAQ,kBAAkB,CAAC,0BAA0B,GAAG,kBAAkB,CAAC,qBAAqB,CAAC,CAAC;CAAG;AACxI,UAAU,2BAA2B;IACnC,MAAM,EAAE,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,EAAE,CAAA;IACxC,MAAM,CAAC,EAAE,IAAI,CAAA;CACd;AACD,qBAAa,sBAAuB,SAAQ,kBAAkB,CAAC,2BAA2B,GAAG,kBAAkB,CAAC,sBAAsB,CAAC,CAAC;CAAG"}
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+ {"version":3,"file":"PhysicsComponent.d.ts","sourceRoot":"","sources":["../../src/box2d-wasm/PhysicsComponent.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,kBAAkB,EAAE,MAAM,0BAA0B,CAAA;AAC7D,OAAO,EAAE,IAAI,EAAE,MAAM,cAAc,CAAA;AACnC,OAAO,EAAE,kBAAkB,EAAE,MAAM,UAAU,CAAA;AAC7C,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAA;AAG/C,UAAU,cAAc;IACtB,IAAI,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,CAAA;IAChB,OAAO,CAAC,EAAE,KAAK,CAAA;IACf,WAAW,CAAC,EAAE,KAAK,CAAA;IACnB,QAAQ,CAAC,EAAE,KAAK,CAAA;IAChB,YAAY,CAAC,EAAE,KAAK,CAAA;IACpB,QAAQ,CAAC,EAAE,OAAO,CAAA;IAClB,GAAG,CAAC,EAAE,MAAM,CAAA;IACZ,cAAc,CAAC,EAAE,CAAC,KAAK,EAAE,SAAS,KAAK,IAAI,CAAA;IAC3C,YAAY,CAAC,EAAE,CAAC,KAAK,EAAE,SAAS,KAAK,IAAI,CAAA;IACzC,UAAU,CAAC,EAAE,CAAC,KAAK,EAAE,SAAS,EAAE,OAAO,CAAC,KAAA,KAAK,IAAI,CAAA;IACjD,WAAW,CAAC,EAAE,CAAC,KAAK,EAAE,SAAS,EAAE,WAAW,CAAC,KAAA,KAAK,IAAI,CAAA;CACvD;AAED,qBAAa,SAAU,SAAQ,kBAAkB,CAAC,cAAc,CAAC;IAC/D,IAAI,EAAE,KAAK,CAAC,MAAM,CAAA;IAClB,YAAY,EAAE,aAAa,CAAA;IAC3B,IAAI,cAAc,CAAC,GAAG,EAAE,IAAI,EAK3B;IAED,IAAI,cAAc,IAPM,IAAI,CAa3B;IAED,IAAI,QAAQ,CAAC,GAAG,EAAE,IAAI,EASrB;IAED,IAAI,QAAQ,IAXM,IAAI,CAarB;CACF;AAED,UAAU,uBAAuB;IAC/B,KAAK,EAAE,MAAM,CAAA;IACb,MAAM,EAAE,MAAM,CAAA;IACd,MAAM,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,CAAA;CAC1B;AACD,qBAAa,kBAAmB,SAAQ,kBAAkB,CAAC,uBAAuB,GAAG,kBAAkB,CAAC,kBAAkB,CAAC,CAAC;CAS3H;AACD,UAAU,0BAA0B;IAClC,MAAM,EAAE,MAAM,CAAA;IACd,MAAM,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,CAAA;CAC1B;AACD,qBAAa,qBAAsB,SAAQ,kBAAkB,CAAC,0BAA0B,GAAG,kBAAkB,CAAC,qBAAqB,CAAC,CAAC;CAAG;AACxI,UAAU,2BAA2B;IACnC,MAAM,EAAE,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,EAAE,CAAA;IACxC,MAAM,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,CAAA;CAC1B;AACD,qBAAa,sBAAuB,SAAQ,kBAAkB,CAAC,2BAA2B,GAAG,kBAAkB,CAAC,sBAAsB,CAAC,CAAC;CAAG"}
@@ -1,7 +1,35 @@
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  import { NoRenderComponentX } from '../gworld/core/decorator';
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+ import { Vec2 } from '../polyfills';
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+ import { box2D } from './PhysicsSystem';
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  export class RigidBody extends NoRenderComponentX {
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  body;
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  physicSprite;
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+ set linearVelocity(vel) {
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+ if (!this.node) {
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+ return;
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+ }
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+ this.physicSprite.getBody().SetLinearVelocity(new box2D.b2Vec2(vel.x, vel.y));
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+ }
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+ get linearVelocity() {
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+ if (!this.node) {
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+ return Vec2.ZERO;
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+ }
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+ const vel = this.physicSprite.getBody().GetLinearVelocity();
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+ return Vec2(vel);
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+ }
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+ set position(pos) {
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+ this.physicSprite.node.setPosition(pos.x, pos.y);
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+ const physicsPos = new box2D.b2Vec2(pos.x, pos.y);
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+ // console.log('SetTransform', pos, physicsPos)
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+ const body = this.physicSprite.getBody();
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+ body.SetLinearVelocity(new box2D.b2Vec2(0, 0));
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+ body.SetAngularVelocity(0);
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+ body.SetAwake(true);
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+ body.SetTransform(physicsPos, this.node.rotation);
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+ }
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+ get position() {
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+ return Vec2(this.physicSprite.getBody().GetPosition());
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+ }
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  }
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  export class PhysicsBoxCollider extends NoRenderComponentX {
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  }
@@ -1,4 +1,5 @@
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  import { EntityManager, EventManager, System } from 'entityx-ts';
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+ import { Vec2 } from '..';
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  export declare const DynamicBody = 2;
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  export declare const KinematicBody = 1;
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  export declare const StaticBody = 0;
@@ -14,6 +15,6 @@ export declare class PhysicsSystem implements System {
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  addDebug(): void;
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  configure(event_manager: EventManager): void;
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  update(entities: EntityManager, events: EventManager, dt: number): void;
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- set enabled(val: any);
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+ set gravity(val: Vec2);
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  }
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  //# sourceMappingURL=PhysicsSystem.d.ts.map
@@ -1 +1 @@
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- {"version":3,"file":"PhysicsSystem.d.ts","sourceRoot":"","sources":["../../src/box2d-wasm/PhysicsSystem.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,aAAa,EAAE,YAAY,EAAc,MAAM,EAAE,MAAM,YAAY,CAAA;AAQ5E,eAAO,MAAM,WAAW,IAAI,CAAA;AAC5B,eAAO,MAAM,aAAa,IAAI,CAAA;AAC9B,eAAO,MAAM,UAAU,IAAI,CAAA;AAC3B,eAAO,IAAI,KAAK,EAAE,OAAO,KAAK,CAAA;AAE9B,wBAAgB,SAAS,CAAC,EAAE,KAAA,QAK3B;AASD,wBAAgB,iBAAiB,CAAC,cAAc,cAAW,QAG1D;AAOD,qBAAa,aAAc,YAAW,MAAM;IAC1C,KAAK,EAAE,KAAK,CAAC,OAAO,CAAA;IACpB,cAAc,EAAE,KAAK,CAAC,MAAM,EAAE,CAAK;IACnC,eAAe,EAAE,KAAK,CAAC,OAAO,EAAE,CAAK;IACrC,cAAc,cAAW;IACzB,QAAQ,EAAE,EAAE,CAAC,QAAQ,CAAA;IAErB,QAAQ;IAKR,SAAS,CAAC,aAAa,EAAE,YAAY;IA2JrC,MAAM,CAAC,QAAQ,EAAE,aAAa,EAAE,MAAM,EAAE,YAAY,EAAE,EAAE,EAAE,MAAM;IAwBhE,IAAI,OAAO,CAAC,GAAG,KAAA,EAMd;CACF"}
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+ {"version":3,"file":"PhysicsSystem.d.ts","sourceRoot":"","sources":["../../src/box2d-wasm/PhysicsSystem.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,aAAa,EAAE,YAAY,EAAc,MAAM,EAAE,MAAM,YAAY,CAAA;AAE5E,OAAO,EAAoC,IAAI,EAAE,MAAM,IAAI,CAAA;AAM3D,eAAO,MAAM,WAAW,IAAI,CAAA;AAC5B,eAAO,MAAM,aAAa,IAAI,CAAA;AAC9B,eAAO,MAAM,UAAU,IAAI,CAAA;AAC3B,eAAO,IAAI,KAAK,EAAE,OAAO,KAAK,CAAA;AAE9B,wBAAgB,SAAS,CAAC,EAAE,KAAA,QAK3B;AASD,wBAAgB,iBAAiB,CAAC,cAAc,cAAW,QAG1D;AAOD,qBAAa,aAAc,YAAW,MAAM;IAC1C,KAAK,EAAE,KAAK,CAAC,OAAO,CAAA;IACpB,cAAc,EAAE,KAAK,CAAC,MAAM,EAAE,CAAK;IACnC,eAAe,EAAE,KAAK,CAAC,OAAO,EAAE,CAAK;IACrC,cAAc,cAAW;IACzB,QAAQ,EAAE,EAAE,CAAC,QAAQ,CAAA;IAErB,QAAQ;IAKR,SAAS,CAAC,aAAa,EAAE,YAAY;IA4JrC,MAAM,CAAC,QAAQ,EAAE,aAAa,EAAE,MAAM,EAAE,YAAY,EAAE,EAAE,EAAE,MAAM;IAwBhE,IAAI,OAAO,CAAC,GAAG,EAAE,IAAI,EAIpB;CACF"}
@@ -60,9 +60,9 @@ export class PhysicsSystem {
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  const { type = StaticBody, gravityScale = 1, density = 1, friction = 0.5, restitution = 0.3 } = rigidBody.props;
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  const box = component;
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  const node = entity.getComponent(NodeComp);
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- const { width, height, offset } = box.props;
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- const { x = 0, y = 0 } = offset || {};
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- const zero = new b2Vec2(x, y);
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+ const { width, height, offset = [] } = box.props;
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+ const [x = 0, y = 0] = offset;
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+ const zero = new b2Vec2(0, 0);
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  const position = new b2Vec2(node.posX, node.posY);
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  const bd = new b2BodyDef();
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  bd.set_type(type);
@@ -74,7 +74,7 @@ export class PhysicsSystem {
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  // body.setMassData({ mass: 1 } as any)
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  const physicsNode = new PhysicsSprite(node.instance, body);
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  const square = new b2PolygonShape();
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- square.SetAsBox(width / 2, height / 2);
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+ square.SetAsBox(width / 2, height / 2, new b2Vec2(x, y), 0);
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  const fixtureDef = new b2FixtureDef();
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  fixtureDef.set_shape(square);
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  fixtureDef.set_density(density);
@@ -99,9 +99,9 @@ export class PhysicsSystem {
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  }
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  const { type = StaticBody, gravityScale = 1, density = 1, friction = 0.5, restitution = 0.3 } = rigidBody.props;
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  const node = entity.getComponent(NodeComp);
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- const { radius, offset } = component.props;
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- const { x = 0, y = 0 } = offset || {};
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- const zero = new b2Vec2(x, y);
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+ const { radius, offset = [] } = component.props;
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+ const [x = 0, y = 0] = offset;
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+ const zero = new b2Vec2(0, 0);
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  const position = new b2Vec2(node.posX, node.posY);
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  const bd = new b2BodyDef();
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  bd.set_type(type);
@@ -114,6 +114,7 @@ export class PhysicsSystem {
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  const physicsNode = new PhysicsSprite(node.instance, body);
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  const circleShape = new b2CircleShape();
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  circleShape.set_m_radius(radius);
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+ circleShape.set_m_p(new b2Vec2(x, y));
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  const fixtureDef = new b2FixtureDef();
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  fixtureDef.set_shape(circleShape);
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  fixtureDef.set_density(density);
@@ -138,9 +139,8 @@ export class PhysicsSystem {
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  }
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  const { type = StaticBody, gravityScale = 1, density = 1, friction = 0.5, restitution = 0.3 } = rigidBody.props;
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  const node = entity.getComponent(NodeComp);
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- const { points, offset } = component.props;
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- // ett.assign(instantiate(PhysicsCollider, { tag, offset }))
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- const { x = 0, y = 0 } = offset || {};
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+ const { points, offset = [] } = component.props;
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+ const [x = 0, y = 0] = offset;
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  const zero = new b2Vec2(0, 0);
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  const position = new b2Vec2(node.posX, node.posY);
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  const { width, height } = node.getContentSize();
@@ -157,10 +157,11 @@ export class PhysicsSystem {
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  const polygonShape = new b2PolygonShape();
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  const fixedPoints = points.map((p) => {
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  if (p.x)
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- return Vec2(p.x + x - width * anchorX * scaleX, p.y + y - height * scaleY * anchorY);
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- return Vec2(p[0] + x - width * anchorX * scaleX, p[1] + y - height * scaleY * anchorY);
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+ return Vec2(p.x + x - width * anchorX * scaleX, -p.y + y + height * scaleY * anchorY);
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+ return Vec2(p[0] + x - width * anchorX * scaleX, -p[1] + y + height * scaleY * anchorY);
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  });
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  const [vecArr, destroyVecArr] = pointsToVec2Array(fixedPoints);
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+ // console.log('vecArr', vecArr, vecArr.Length())
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  polygonShape.Set(vecArr, points.length);
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  destroyVecArr();
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  const fixtureDef = new b2FixtureDef();
@@ -212,11 +213,9 @@ export class PhysicsSystem {
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  // console.log('GetBodyCount', this.world.GetBodyCount())
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  }
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  }
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- set enabled(val) {
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- if (val) {
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- this.world.SetGravity(new Box2D.b2Vec2(0, -9.8));
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- // this.world.iterations = 60
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- // this.world.collisionSlop = 0.5
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- }
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+ set gravity(val) {
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+ this.world.SetGravity(new box2D.b2Vec2(val.x, val.y));
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+ // this.world.iterations = 60
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+ // this.world.collisionSlop = 0.5
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  }
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  }
@@ -1,6 +1,6 @@
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- import { GameWorld } from '..';
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+ import { GameWorld, Vec2 } from '..';
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  export * from './PhysicsComponent';
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  export * from './PhysicsSprite';
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  export * from './PhysicsSystem';
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- export declare function setupPhysics(world?: GameWorld, isDebugDraw?: any): void;
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+ export declare function setupPhysics(world?: GameWorld, isDebugDraw?: boolean, gravity?: Vec2): void;
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  //# sourceMappingURL=index.d.ts.map
@@ -1 +1 @@
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- {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/box2d-wasm/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,IAAI,CAAA;AAG9B,cAAc,oBAAoB,CAAA;AAClC,cAAc,iBAAiB,CAAA;AAC/B,cAAc,iBAAiB,CAAA;AAE/B,wBAAgB,YAAY,CAAC,KAAK,YAAqB,EAAE,WAAW,CAAC,KAAA,QAOpE"}
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+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/box2d-wasm/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,IAAI,EAAE,MAAM,IAAI,CAAA;AAGpC,cAAc,oBAAoB,CAAA;AAClC,cAAc,iBAAiB,CAAA;AAC/B,cAAc,iBAAiB,CAAA;AAE/B,wBAAgB,YAAY,CAAC,KAAK,YAAqB,EAAE,WAAW,CAAC,EAAE,OAAO,EAAE,OAAO,CAAC,EAAE,IAAI,QAU7F"}
@@ -3,11 +3,14 @@ import { PhysicsSystem } from './PhysicsSystem';
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  export * from './PhysicsComponent';
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  export * from './PhysicsSprite';
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  export * from './PhysicsSystem';
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- export function setupPhysics(world = GameWorld.Instance, isDebugDraw) {
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+ export function setupPhysics(world = GameWorld.Instance, isDebugDraw, gravity) {
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  world.systems.add(PhysicsSystem);
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  world.systems.configureOnce(PhysicsSystem);
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  world.listUpdate.push(PhysicsSystem);
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  if (isDebugDraw) {
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  world.systems.get(PhysicsSystem).addDebug();
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  }
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+ if (gravity) {
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+ world.systems.get(PhysicsSystem).gravity = gravity;
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+ }
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  }
@@ -14,7 +14,7 @@ export declare class NodeComp<C extends cc.Node = cc.Node> {
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  get uuid(): number;
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  get position(): Readonly<Vec2>;
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  set position(val: Vec2);
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- set xy(val: Array<number>);
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+ set xy(val: [number, number]);
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  get posX(): number;
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  set posX(val: number);
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  get posY(): number;
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"NodeComp.d.ts","sourceRoot":"","sources":["../../../src/gworld/components/NodeComp.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,MAAM,EAAE,MAAM,YAAY,CAAA;AAGhD,OAAO,EAAE,IAAI,EAAE,MAAM,iBAAiB,CAAA;AACtC,OAAO,EAAE,aAAa,EAAE,iBAAiB,EAAE,MAAM,qBAAqB,CAAA;AAGtE,MAAM,MAAM,iBAAiB,GAAG,CAAC,GAAG,IAAI,OAAA,KAAK,IAAI,CAAA;AACjD,qBAAa,QAAQ,CAAC,CAAC,SAAS,EAAE,CAAC,IAAI,GAAG,EAAE,CAAC,IAAI;IAC/C,MAAM,EAAE,MAAM,CAAA;IACd,QAAQ,EAAE,CAAC,CAAA;IACX,MAAM,EAAE,QAAQ,CAAA;IAChB,QAAQ,EAAE,QAAQ,EAAE,CAAK;IACzB,IAAI,EAAE,MAAM,CAAA;IACZ,OAAO,CAAC,MAAM,CAAA;IACd,OAAO,CAAC,OAAO,CAAO;gBAEV,QAAQ,EAAE,CAAC,EAAE,MAAM,EAAE,MAAM;IAKvC,IAAI,IAAI,WAEP;IAED,IAAI,QAAQ,IAAI,QAAQ,CAAC,IAAI,CAAC,CAE7B;IAED,IAAI,QAAQ,CAAC,GAAG,EAAE,IAAI,EAErB;IAED,IAAI,EAAE,CAAC,GAAG,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,EAE3B;IAED,IAAI,IAAI,IAIM,MAAM,CAFnB;IAED,IAAI,IAAI,CAAC,GAAG,EAAE,MAAM,EAEnB;IAED,IAAI,IAAI,IAIM,MAAM,CAFnB;IAED,IAAI,IAAI,CAAC,GAAG,EAAE,MAAM,EAEnB;IAED,IAAI,KAAK,IAIM,MAAM,CAFpB;IAED,IAAI,KAAK,CAAC,GAAG,EAAE,MAAM,EAEpB;IAED,IAAI,MAAM,IAIM,MAAM,CAFrB;IAED,IAAI,MAAM,CAAC,GAAG,EAAE,MAAM,EAErB;IAED,IAAI,MAAM,IAIM,MAAM,CAFrB;IAED,IAAI,MAAM,CAAC,GAAG,EAAE,MAAM,EAErB;IAED,IAAI,OAAO,IAIM,MAAM,CAFtB;IAED,IAAI,OAAO,CAAC,GAAG,EAAE,MAAM,EAEtB;IAED,IAAI,OAAO,IAIM,MAAM,CAFtB;IAED,IAAI,OAAO,CAAC,GAAG,EAAE,MAAM,EAEtB;IACD;;;;OAIG;IACH,IAAI,QAAQ,IAYM,MAAM,CAVvB;IACD;;;;;;;;OAQG;IACH,IAAI,QAAQ,CAAC,GAAG,EAAE,MAAM,EAEvB;IAED,IAAI,KAAK,IAIM,EAAE,CAAC,KAAK,CAFtB;IAED,IAAI,KAAK,CAAC,GAAG,EAAE,EAAE,CAAC,KAAK,EAEtB;IAED,IAAI,OAAO,IAIM,MAAM,CAFtB;IAED,IAAI,OAAO,CAAC,GAAG,EAAE,MAAM,EAEtB;IAED,IAAI,MAAM,IAUM,OAAO,CAFtB;IAED,IAAI,MAAM,CAAC,GAAG,EAAE,OAAO,EAStB;IAED,IAAI,KAAK,IAIM,MAAM,GAAG,MAAM,CAF7B;IAED,IAAI,KAAK,CAAC,GAAG,EAAE,MAAM,GAAG,MAAM,EAE7B;IAED,IAAI,KAAK,WAER;IAED,IAAI,KAAK,CAAC,GAAG,QAAA,EAEZ;IAED,IAAI,MAAM,WAET;IAED,IAAI,MAAM,CAAC,GAAG,QAAA,EAEb;IAED,IAAI,MAAM,WAET;IAED,IAAI,MAAM,CAAC,GAAG,QAAA,EAEb;IAED,IAAI,aAAa,WAEhB;IAED,OAAO;IAIP,YAAY,CAAC,CAAC,SAAS,aAAa,EAAE,QAAQ,EAAE,CAAC,GAAG,CAAC;IAIrD,YAAY,CAAC,CAAC,SAAS,aAAa,EAAE,SAAS,EAAE,WAAW,CAAC,CAAC,CAAC,GAAG,CAAC;IAInE,uBAAuB,CAAC,CAAC,SAAS,aAAa,EAAE,SAAS,EAAE,WAAW,CAAC,CAAC,CAAC,GAAG,CAAC,EAAE;IAUhF,sBAAsB,CAAC,CAAC,SAAS,aAAa,EAAE,SAAS,EAAE,WAAW,CAAC,CAAC,CAAC,GAAG,CAAC;IAI7E,sBAAsB,CAAC,CAAC,SAAS,aAAa,EAAE,SAAS,EAAE,WAAW,CAAC,CAAC,CAAC;IASzE,UAAU;IAOV,UAAU,CAAC,GAAG,EAAE,MAAM;IAMtB,eAAe,CAAC,OAAO,EAAE,OAAO;IAShC,qBAAqB,CAAC,EAAE,KAAA;IASxB,kBAAkB,CAAC,KAAK,EAAE,EAAE,CAAC,KAAK;;;;;;;;;;;;;;;;;;;IAKlC,oBAAoB,CAAC,KAAK,EAAE,EAAE,CAAC,KAAK;;;;;;;;;;;;;;;;;;;IAKpC,qBAAqB,CAAC,KAAK,EAAE,EAAE,CAAC,IAAI;;;;;;;;;;;;;;;;;;;IAKpC,WAAW;IAIX,WAAW,CAAC,CAAC,EAAE,MAAM,GAAG,EAAE,CAAC,IAAI,GAAG,EAAE,CAAC,IAAI,GAAG,EAAE,CAAC,KAAK,EAAE,CAAC,CAAC,EAAE,MAAM;IAIhE,WAAW,CAAC,GAAG,EAAE,MAAM;IAIvB,WAAW;IAIX,cAAc,CAAC,KAAK,EAAE,MAAM,GAAG,EAAE,CAAC,KAAK,EAAE,CAAC,CAAC,EAAE,MAAM;IAInD,cAAc;IAId,cAAc;IAQd,cAAc;IAId,cAAc,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,GAAG,MAAM,EAAE,MAAM,CAAC,EAAE,MAAM;IAatD,QAAQ,CAAC,KAAK,EAAE,EAAE,CAAC,KAAK;IAIxB,QAAQ,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,MAAM;IAIxC,SAAS,CAAC,GAAG,EAAE,EAAE,CAAC,cAAc;IAIhC,cAAc;IAId,0BAA0B;IAK1B,2BAA2B;IAK3B,gBAAgB,CAAC,OAAO,CAAC,EAAE,OAAO;IAkBlC,QAAQ,CAAC,KAAK,EAAE,QAAQ,EAAE,MAAM,CAAC,EAAE,MAAM,EAAE,GAAG,CAAC,EAAE,MAAM;IAQvD,iBAAiB,CAAC,OAAO,CAAC,KAAA;IAM1B,OAAO,CAAC,CAAC,EAAE,GAAG,EAAE,MAAM,GAAG,CAAC;IAM1B,OAAO,CAAC,CAAC,SAAS,OAAO,GAAG,KAAK,GAAG,MAAM,EAAE,GAAG,EAAE,MAAM,EAAE,KAAK,EAAE,CAAC;IAQjE,UAAU,CAAC,GAAG,EAAE,MAAM;IAOtB,gBAAgB,CAAC,SAAS,EAAE,iBAAiB,CAAC,MAAM,EAAE,QAAQ,CAAC;CAOhE"}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@safe-engine/cocos",
3
- "version": "1.6.1",
3
+ "version": "1.6.4",
4
4
  "description": "safe-engine with cocos renderer support",
5
5
  "type": "module",
6
6
  "main": "dist/index.js",
@@ -1,65 +0,0 @@
1
- import { EnhancedComponent } from '../gworld/components/EnhancedComponent';
2
- export declare namespace AnimationClip {
3
- interface IEvent {
4
- frame: number;
5
- func: string;
6
- params: string[];
7
- isCalled: boolean;
8
- }
9
- }
10
- export declare enum WrapMode {
11
- Default = 0,
12
- Normal = 1,
13
- Loop = 2,
14
- PingPong = 22,
15
- Reverse = 36,
16
- LoopReverse = 38,
17
- PingPongReverse = 54
18
- }
19
- interface AnimProp {
20
- frame: number;
21
- value: number;
22
- }
23
- interface SpriteFrameProp {
24
- frame: number;
25
- value: string;
26
- }
27
- interface CurveData {
28
- comps: {
29
- spriteFrame: SpriteFrameProp[];
30
- nextFrame: number;
31
- };
32
- props: {
33
- [key: string]: AnimProp[];
34
- };
35
- }
36
- export declare class AnimationClip {
37
- static WrapMode: typeof WrapMode;
38
- sample: number;
39
- speed: number;
40
- wrapMode: WrapMode;
41
- events: AnimationClip.IEvent[];
42
- duration: number;
43
- name: string;
44
- curveData: CurveData;
45
- }
46
- export declare class AnimationComp extends EnhancedComponent {
47
- defaultClip: AnimationClip;
48
- clips: AnimationClip[];
49
- playOnLoad: boolean;
50
- private isPaused;
51
- private elapsed;
52
- private currentClip;
53
- constructor(defaultClip: AnimationClip, clips: AnimationClip[], playOnLoad: boolean);
54
- start(): void;
55
- update(dt: Float): void;
56
- getAnimationState(name: string): {
57
- isPlaying: boolean;
58
- };
59
- play(name?: string): void;
60
- pause(): void;
61
- resume(): void;
62
- stop(name?: string): void;
63
- }
64
- export { };
65
- //# sourceMappingURL=AnimationComponent.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"AnimationComponent.d.ts","sourceRoot":"","sources":["../../../src/gworld/components/AnimationComponent.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,qBAAqB,CAAA;AAGvD,MAAM,CAAC,OAAO,WAAW,aAAa,CAAC;IACrC,UAAiB,MAAM;QACrB,KAAK,EAAE,MAAM,CAAA;QACb,IAAI,EAAE,MAAM,CAAA;QACZ,MAAM,EAAE,MAAM,EAAE,CAAA;QAChB,QAAQ,EAAE,OAAO,CAAA;KAClB;CACF;AAED,oBAAY,QAAQ;IAClB,OAAO,IAAI;IACX,MAAM,IAAI;IACV,IAAI,IAAI;IACR,QAAQ,KAAK;IACb,OAAO,KAAK;IACZ,WAAW,KAAK;IAChB,eAAe,KAAK;CACrB;AAED,UAAU,QAAQ;IAChB,KAAK,EAAE,MAAM,CAAA;IACb,KAAK,EAAE,MAAM,CAAA;CACd;AAED,UAAU,eAAe;IACvB,KAAK,EAAE,MAAM,CAAA;IACb,KAAK,EAAE,MAAM,CAAA;CACd;AAED,UAAU,SAAS;IACjB,KAAK,EAAE;QAAE,WAAW,EAAE,eAAe,EAAE,CAAC;QAAC,SAAS,EAAE,MAAM,CAAA;KAAE,CAAA;IAC5D,KAAK,EAAE;QAAE,CAAC,GAAG,EAAE,MAAM,GAAG,QAAQ,EAAE,CAAA;KAAE,CAAA;CACrC;AAED,qBAAa,aAAa;IACxB,OAAc,QAAQ,kBAAW;IAC1B,MAAM,SAAK;IACX,KAAK,SAAI;IACT,QAAQ,WAAkB;IAC1B,MAAM,EAAE,aAAa,CAAC,MAAM,EAAE,CAAK;IACnC,QAAQ,SAAI;IACnB,IAAI,EAAE,MAAM,CAAA;IACZ,SAAS,EAAE,SAAS,CAAA;CACrB;AAID,qBAAa,aAAc,SAAQ,iBAAiB;IAClD,WAAW,EAAE,aAAa,CAAA;IAC1B,KAAK,EAAE,aAAa,EAAE,CAAA;IACtB,UAAU,EAAE,OAAO,CAAA;IACnB,OAAO,CAAC,QAAQ,CAAO;IACvB,OAAO,CAAC,OAAO,CAAI;IACnB,OAAO,CAAC,WAAW,CAAe;gBAEtB,WAAW,EAAE,aAAa,EAAE,KAAK,EAAE,aAAa,EAAE,EAAE,UAAU,EAAE,OAAO;IAOnF,KAAK;IASL,MAAM,CAAC,EAAE,EAAE,KAAK;IAqChB,iBAAiB,CAAC,IAAI,EAAE,MAAM;;;IAMvB,IAAI,CAAC,IAAI,CAAC,EAAE,MAAM;IAoBlB,KAAK;IAKL,MAAM;IAKN,IAAI,CAAC,IAAI,CAAC,EAAE,MAAM;CAI1B"}
@@ -1,141 +0,0 @@
1
- "use strict";
2
- var __extends = (this && this.__extends) || (function () {
3
- var extendStatics = function (d, b) {
4
- extendStatics = Object.setPrototypeOf ||
5
- ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
6
- function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
7
- return extendStatics(d, b);
8
- };
9
- return function (d, b) {
10
- if (typeof b !== "function" && b !== null)
11
- throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
12
- extendStatics(d, b);
13
- function __() { this.constructor = d; }
14
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
15
- };
16
- })();
17
- Object.defineProperty(exports, "__esModule", { value: true });
18
- exports.AnimationComp = exports.AnimationClip = exports.WrapMode = void 0;
19
- var EnhancedComponent_1 = require("./EnhancedComponent");
20
- var RenderComponent_1 = require("./RenderComponent");
21
- var WrapMode;
22
- (function (WrapMode) {
23
- WrapMode[WrapMode["Default"] = 0] = "Default";
24
- WrapMode[WrapMode["Normal"] = 1] = "Normal";
25
- WrapMode[WrapMode["Loop"] = 2] = "Loop";
26
- WrapMode[WrapMode["PingPong"] = 22] = "PingPong";
27
- WrapMode[WrapMode["Reverse"] = 36] = "Reverse";
28
- WrapMode[WrapMode["LoopReverse"] = 38] = "LoopReverse";
29
- WrapMode[WrapMode["PingPongReverse"] = 54] = "PingPongReverse";
30
- })(WrapMode || (exports.WrapMode = WrapMode = {}));
31
- var AnimationClip = /** @class */ (function () {
32
- function AnimationClip() {
33
- this.sample = 60;
34
- this.speed = 1;
35
- this.wrapMode = WrapMode.Normal;
36
- this.events = [];
37
- this.duration = 0;
38
- }
39
- AnimationClip.WrapMode = WrapMode;
40
- return AnimationClip;
41
- }());
42
- exports.AnimationClip = AnimationClip;
43
- // cc.AnimationClip = AnimationClip;
44
- var AnimationComp = /** @class */ (function (_super) {
45
- __extends(AnimationComp, _super);
46
- function AnimationComp(defaultClip, clips, playOnLoad) {
47
- var _this = _super.call(this) || this;
48
- _this.isPaused = true;
49
- _this.elapsed = 0;
50
- _this.defaultClip = defaultClip;
51
- _this.clips = clips;
52
- _this.playOnLoad = playOnLoad;
53
- return _this;
54
- }
55
- AnimationComp.prototype.start = function () {
56
- var _this = this;
57
- if (this.playOnLoad) {
58
- setTimeout(function () {
59
- _this.play();
60
- }, 0);
61
- }
62
- // cc.log(this.clips);
63
- };
64
- AnimationComp.prototype.update = function (dt) {
65
- var _this = this;
66
- if (this.isPaused || !this.node.active) {
67
- return;
68
- }
69
- var _a = this.currentClip, curveData = _a.curveData, wrapMode = _a.wrapMode, events = _a.events, duration = _a.duration, speed = _a.speed;
70
- this.elapsed += dt * speed;
71
- var _b = curveData.comps, spriteFrame = _b.spriteFrame, nextFrame = _b.nextFrame;
72
- var nextFrameTime = spriteFrame[nextFrame].frame;
73
- events.forEach(function (evt) {
74
- var func = evt.func, frame = evt.frame, params = evt.params, isCalled = evt.isCalled;
75
- if (!isCalled && _this.elapsed >= frame) {
76
- evt.isCalled = true;
77
- // this.node.emit(func, ...params)
78
- }
79
- });
80
- if (this.elapsed >= nextFrameTime) {
81
- var imageComp = this.node.getComponent(RenderComponent_1.SpriteRender);
82
- if (imageComp) {
83
- imageComp.spriteFrame = spriteFrame[nextFrame].value;
84
- }
85
- // cc.log(spriteFrame[nextFrame].value, nextFrameTime);
86
- curveData.comps.nextFrame += 1;
87
- curveData.comps.nextFrame = cc.clampf(curveData.comps.nextFrame, 0, spriteFrame.length - 1);
88
- if (this.elapsed >= duration) {
89
- if (wrapMode === WrapMode.Loop) {
90
- curveData.comps.nextFrame = 0;
91
- this.elapsed = 0;
92
- events.forEach(function (evt) {
93
- evt.isCalled = false;
94
- });
95
- }
96
- else {
97
- this.isPaused = true;
98
- }
99
- }
100
- }
101
- };
102
- AnimationComp.prototype.getAnimationState = function (name) {
103
- return {
104
- isPlaying: !this.isPaused,
105
- };
106
- };
107
- AnimationComp.prototype.play = function (name) {
108
- this.elapsed = 0;
109
- // cc.log('play', name, this.defaultClip.name);
110
- if (!name) {
111
- if (!this.defaultClip) {
112
- return;
113
- }
114
- name = this.defaultClip.name;
115
- }
116
- else if (this.currentClip && name === this.currentClip.name) {
117
- return;
118
- }
119
- this.currentClip = this.clips.find(function (clip) { return clip.name === name; });
120
- this.currentClip.curveData.comps.nextFrame = 0;
121
- // cc.log('name', name, this.currentClip);
122
- this.currentClip.events.forEach(function (evt) {
123
- evt.isCalled = false;
124
- });
125
- this.isPaused = false;
126
- };
127
- AnimationComp.prototype.pause = function () {
128
- this.node.instance.pause();
129
- this.isPaused = true;
130
- };
131
- AnimationComp.prototype.resume = function () {
132
- this.node.instance.resume();
133
- this.isPaused = false;
134
- };
135
- AnimationComp.prototype.stop = function (name) {
136
- this.node.instance.unscheduleAllCallbacks();
137
- this.isPaused = true;
138
- };
139
- return AnimationComp;
140
- }(EnhancedComponent_1.EnhancedComponent));
141
- exports.AnimationComp = AnimationComp;
@@ -1,64 +0,0 @@
1
- import { Vec2 } from '../../polyfills';
2
- import { NoRenderComponentX } from '../core/decorator';
3
- interface ColliderProps {
4
- offset?: Vec2;
5
- tag?: number;
6
- enabled?: boolean;
7
- onCollisionEnter?: (other: Collider) => void;
8
- onCollisionExit?: (other: Collider) => void;
9
- onCollisionStay?: (other: Collider) => void;
10
- }
11
- export declare class Collider<T = ColliderProps> extends NoRenderComponentX<T> {
12
- _worldPoints: cc.Vec2[] | cc.Point[];
13
- _worldPosition: cc.Vec2 | cc.Point;
14
- _worldRadius: any;
15
- _AABB: cc.Rect;
16
- _preAabb: cc.Rect;
17
- getAABB(): cc.Rect;
18
- get world(): {
19
- points: cc.Point[] | cc.Vec2[];
20
- preAabb: cc.Rect;
21
- };
22
- }
23
- interface BoxColliderProps extends ColliderProps {
24
- width: number;
25
- height: number;
26
- }
27
- export declare class BoxCollider extends Collider<BoxColliderProps> {
28
- get size(): cc.Size;
29
- set size(s: cc.Size);
30
- update(dt: any, draw: cc.DrawNode): void;
31
- }
32
- interface CircleColliderProps extends ColliderProps {
33
- radius: number;
34
- }
35
- export declare class CircleCollider extends Collider<CircleColliderProps> {
36
- update(dt: any, draw: cc.DrawNode): void;
37
- }
38
- interface PolygonColliderProps extends ColliderProps {
39
- points: Array<Vec2>;
40
- }
41
- export declare class PolygonCollider extends Collider<PolygonColliderProps> {
42
- get points(): Vec2[];
43
- set points(points: Vec2[]);
44
- update(dt: any, draw: cc.DrawNode): void;
45
- }
46
- export declare enum CollisionType {
47
- NONE = 0,
48
- ENTER = 1,
49
- STAY = 2,
50
- EXIT = 3
51
- }
52
- export declare class Contract {
53
- _collider1: Collider;
54
- _collider2: Collider;
55
- _touching: boolean;
56
- _isPolygonPolygon: boolean;
57
- _isCircleCircle: boolean;
58
- _isPolygonCircle: boolean;
59
- constructor(collider1: Collider, collider2: Collider);
60
- updateState(): CollisionType;
61
- test(): any;
62
- }
63
- export {};
64
- //# sourceMappingURL=CollideComponent.d.ts.map
@@ -1 +0,0 @@
1
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