@safe-engine/cocos 1.5.2 → 1.5.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/animation/AnimationComponent.d.ts +63 -0
- package/dist/animation/AnimationComponent.d.ts.map +1 -0
- package/dist/animation/AnimationComponent.js +141 -0
- package/dist/animation/AnimationSystem.d.ts +6 -0
- package/dist/animation/AnimationSystem.d.ts.map +1 -0
- package/dist/animation/AnimationSystem.js +30 -0
- package/dist/animation/index.d.ts +2 -0
- package/dist/animation/index.d.ts.map +1 -0
- package/dist/animation/index.js +10 -0
- package/dist/app.d.ts.map +1 -1
- package/dist/app.js +4 -2
- package/dist/collider/index.d.ts +1 -1
- package/dist/collider/index.d.ts.map +1 -1
- package/dist/collider/index.js +7 -1
- package/package.json +1 -1
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import { EnhancedComponent } from '../gworld/components/EnhancedComponent';
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export interface IEvent {
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frame: number;
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func: string;
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params: string[];
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isCalled: boolean;
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}
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export declare enum WrapMode {
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Default = 0,
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Normal = 1,
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Loop = 2,
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PingPong = 22,
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Reverse = 36,
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LoopReverse = 38,
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PingPongReverse = 54
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}
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interface AnimProp {
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frame: number;
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value: number;
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}
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interface SpriteFrameProp {
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frame: number;
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value: string;
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}
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interface CurveData {
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comps: {
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spriteFrame: SpriteFrameProp[];
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nextFrame: number;
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};
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props: {
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[key: string]: AnimProp[];
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};
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}
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export declare class AnimationClip {
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static WrapMode: typeof WrapMode;
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sample: number;
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speed: number;
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wrapMode: WrapMode;
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events: IEvent[];
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duration: number;
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name: string;
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curveData: CurveData;
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}
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export declare class AnimationComp extends EnhancedComponent {
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defaultClip: AnimationClip;
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clips: AnimationClip[];
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playOnLoad: boolean;
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private isPaused;
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private elapsed;
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private currentClip;
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constructor(defaultClip: AnimationClip, clips: AnimationClip[], playOnLoad: boolean);
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start(): void;
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update(dt: Float): void;
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getAnimationState(name: string): {
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isPlaying: boolean;
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};
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play(name?: string): void;
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pause(): void;
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resume(): void;
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stop(name?: string): void;
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}
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export {};
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//# sourceMappingURL=AnimationComponent.d.ts.map
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{"version":3,"file":"AnimationComponent.d.ts","sourceRoot":"","sources":["../../src/animation/AnimationComponent.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,wCAAwC,CAAA;AAG1E,MAAM,WAAW,MAAM;IACrB,KAAK,EAAE,MAAM,CAAA;IACb,IAAI,EAAE,MAAM,CAAA;IACZ,MAAM,EAAE,MAAM,EAAE,CAAA;IAChB,QAAQ,EAAE,OAAO,CAAA;CAClB;AAED,oBAAY,QAAQ;IAClB,OAAO,IAAI;IACX,MAAM,IAAI;IACV,IAAI,IAAI;IACR,QAAQ,KAAK;IACb,OAAO,KAAK;IACZ,WAAW,KAAK;IAChB,eAAe,KAAK;CACrB;AAED,UAAU,QAAQ;IAChB,KAAK,EAAE,MAAM,CAAA;IACb,KAAK,EAAE,MAAM,CAAA;CACd;AAED,UAAU,eAAe;IACvB,KAAK,EAAE,MAAM,CAAA;IACb,KAAK,EAAE,MAAM,CAAA;CACd;AAED,UAAU,SAAS;IACjB,KAAK,EAAE;QAAE,WAAW,EAAE,eAAe,EAAE,CAAC;QAAC,SAAS,EAAE,MAAM,CAAA;KAAE,CAAA;IAC5D,KAAK,EAAE;QAAE,CAAC,GAAG,EAAE,MAAM,GAAG,QAAQ,EAAE,CAAA;KAAE,CAAA;CACrC;AAED,qBAAa,aAAa;IACxB,OAAc,QAAQ,kBAAW;IAC1B,MAAM,SAAK;IACX,KAAK,SAAI;IACT,QAAQ,WAAkB;IAC1B,MAAM,EAAE,MAAM,EAAE,CAAK;IACrB,QAAQ,SAAI;IACnB,IAAI,EAAE,MAAM,CAAA;IACZ,SAAS,EAAE,SAAS,CAAA;CACrB;AAID,qBAAa,aAAc,SAAQ,iBAAiB;IAClD,WAAW,EAAE,aAAa,CAAA;IAC1B,KAAK,EAAE,aAAa,EAAE,CAAA;IACtB,UAAU,EAAE,OAAO,CAAA;IACnB,OAAO,CAAC,QAAQ,CAAO;IACvB,OAAO,CAAC,OAAO,CAAI;IACnB,OAAO,CAAC,WAAW,CAAe;gBAEtB,WAAW,EAAE,aAAa,EAAE,KAAK,EAAE,aAAa,EAAE,EAAE,UAAU,EAAE,OAAO;IAOnF,KAAK;IASL,MAAM,CAAC,EAAE,EAAE,KAAK;IAqChB,iBAAiB,CAAC,IAAI,EAAE,MAAM;;;IAMvB,IAAI,CAAC,IAAI,CAAC,EAAE,MAAM;IAoBlB,KAAK;IAKL,MAAM;IAKN,IAAI,CAAC,IAAI,CAAC,EAAE,MAAM;CAI1B"}
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"use strict";
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var __extends = (this && this.__extends) || (function () {
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var extendStatics = function (d, b) {
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extendStatics = Object.setPrototypeOf ||
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({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
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function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
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return extendStatics(d, b);
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};
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return function (d, b) {
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if (typeof b !== "function" && b !== null)
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throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
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extendStatics(d, b);
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function __() { this.constructor = d; }
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d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
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};
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})();
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.AnimationComp = exports.AnimationClip = exports.WrapMode = void 0;
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var EnhancedComponent_1 = require("../gworld/components/EnhancedComponent");
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var RenderComponent_1 = require("../gworld/components/RenderComponent");
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var WrapMode;
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(function (WrapMode) {
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WrapMode[WrapMode["Default"] = 0] = "Default";
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WrapMode[WrapMode["Normal"] = 1] = "Normal";
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WrapMode[WrapMode["Loop"] = 2] = "Loop";
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WrapMode[WrapMode["PingPong"] = 22] = "PingPong";
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WrapMode[WrapMode["Reverse"] = 36] = "Reverse";
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WrapMode[WrapMode["LoopReverse"] = 38] = "LoopReverse";
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WrapMode[WrapMode["PingPongReverse"] = 54] = "PingPongReverse";
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})(WrapMode || (exports.WrapMode = WrapMode = {}));
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var AnimationClip = /** @class */ (function () {
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function AnimationClip() {
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this.sample = 60;
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this.speed = 1;
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this.wrapMode = WrapMode.Normal;
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this.events = [];
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this.duration = 0;
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}
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AnimationClip.WrapMode = WrapMode;
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return AnimationClip;
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}());
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exports.AnimationClip = AnimationClip;
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// cc.AnimationClip = AnimationClip;
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var AnimationComp = /** @class */ (function (_super) {
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__extends(AnimationComp, _super);
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function AnimationComp(defaultClip, clips, playOnLoad) {
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var _this = _super.call(this) || this;
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_this.isPaused = true;
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_this.elapsed = 0;
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_this.defaultClip = defaultClip;
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_this.clips = clips;
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_this.playOnLoad = playOnLoad;
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return _this;
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}
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AnimationComp.prototype.start = function () {
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var _this = this;
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if (this.playOnLoad) {
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setTimeout(function () {
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_this.play();
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}, 0);
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}
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// cc.log(this.clips);
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};
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AnimationComp.prototype.update = function (dt) {
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var _this = this;
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if (this.isPaused || !this.node.active) {
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return;
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}
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var _a = this.currentClip, curveData = _a.curveData, wrapMode = _a.wrapMode, events = _a.events, duration = _a.duration, speed = _a.speed;
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this.elapsed += dt * speed;
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var _b = curveData.comps, spriteFrame = _b.spriteFrame, nextFrame = _b.nextFrame;
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var nextFrameTime = spriteFrame[nextFrame].frame;
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events.forEach(function (evt) {
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var func = evt.func, frame = evt.frame, params = evt.params, isCalled = evt.isCalled;
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if (!isCalled && _this.elapsed >= frame) {
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evt.isCalled = true;
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// this.node.emit(func, ...params)
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}
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});
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if (this.elapsed >= nextFrameTime) {
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var imageComp = this.node.getComponent(RenderComponent_1.SpriteRender);
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if (imageComp) {
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imageComp.spriteFrame = spriteFrame[nextFrame].value;
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}
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// cc.log(spriteFrame[nextFrame].value, nextFrameTime);
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curveData.comps.nextFrame += 1;
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curveData.comps.nextFrame = cc.clampf(curveData.comps.nextFrame, 0, spriteFrame.length - 1);
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if (this.elapsed >= duration) {
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if (wrapMode === WrapMode.Loop) {
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curveData.comps.nextFrame = 0;
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this.elapsed = 0;
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events.forEach(function (evt) {
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evt.isCalled = false;
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});
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}
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else {
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this.isPaused = true;
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}
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}
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}
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};
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AnimationComp.prototype.getAnimationState = function (name) {
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return {
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isPlaying: !this.isPaused,
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};
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};
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AnimationComp.prototype.play = function (name) {
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this.elapsed = 0;
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// cc.log('play', name, this.defaultClip.name);
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if (!name) {
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if (!this.defaultClip) {
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return;
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}
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name = this.defaultClip.name;
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}
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else if (this.currentClip && name === this.currentClip.name) {
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return;
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}
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this.currentClip = this.clips.find(function (clip) { return clip.name === name; });
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this.currentClip.curveData.comps.nextFrame = 0;
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// cc.log('name', name, this.currentClip);
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this.currentClip.events.forEach(function (evt) {
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evt.isCalled = false;
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});
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this.isPaused = false;
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};
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AnimationComp.prototype.pause = function () {
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this.node.instance.pause();
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this.isPaused = true;
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};
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AnimationComp.prototype.resume = function () {
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this.node.instance.resume();
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this.isPaused = false;
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};
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AnimationComp.prototype.stop = function (name) {
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this.node.instance.unscheduleAllCallbacks();
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this.isPaused = true;
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};
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return AnimationComp;
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}(EnhancedComponent_1.EnhancedComponent));
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exports.AnimationComp = AnimationComp;
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import { EntityManager, EventManager, System } from 'entityx-ts';
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export declare class AnimationSystem implements System {
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configure(event_manager: EventManager): void;
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update(entities: EntityManager, events: EventManager, dt: Float): void;
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}
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//# sourceMappingURL=AnimationSystem.d.ts.map
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{"version":3,"file":"AnimationSystem.d.ts","sourceRoot":"","sources":["../../src/animation/AnimationSystem.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,YAAY,EAAc,MAAM,EAAE,MAAM,YAAY,CAAA;AAK5E,qBAAa,eAAgB,YAAW,MAAM;IAC5C,SAAS,CAAC,aAAa,EAAE,YAAY;IAQrC,MAAM,CAAC,QAAQ,EAAE,aAAa,EAAE,MAAM,EAAE,YAAY,EAAE,EAAE,EAAE,KAAK;CAUhE"}
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.AnimationSystem = void 0;
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var entityx_ts_1 = require("entityx-ts");
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var NodeComp_1 = require("../gworld/components/NodeComp");
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var AnimationComponent_1 = require("./AnimationComponent");
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var AnimationSystem = /** @class */ (function () {
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function AnimationSystem() {
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}
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AnimationSystem.prototype.configure = function (event_manager) {
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event_manager.subscribe(entityx_ts_1.EventTypes.ComponentAdded, AnimationComponent_1.AnimationComp, function (_a) {
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var entity = _a.entity;
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var animation = entity.getComponent(AnimationComponent_1.AnimationComp);
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animation.node = entity.getComponent(NodeComp_1.NodeComp);
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setTimeout(animation.start.bind(animation), 0);
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});
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};
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AnimationSystem.prototype.update = function (entities, events, dt) {
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var animations = entities.entities_with_components(AnimationComponent_1.AnimationComp);
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// cc.log(animations);
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animations.forEach(function (ett) {
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var animation = ett.getComponent(AnimationComponent_1.AnimationComp);
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if (animation.node && animation.node.active) {
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animation.update(dt);
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}
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});
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};
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return AnimationSystem;
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}());
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exports.AnimationSystem = AnimationSystem;
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{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/animation/index.ts"],"names":[],"mappings":"AAGA,wBAAgB,cAAc,SAI7B"}
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.setupAnimation = setupAnimation;
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var gworld_1 = require("../gworld");
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var AnimationSystem_1 = require("./AnimationSystem");
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function setupAnimation() {
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gworld_1.GameWorld.Instance.systems.add(AnimationSystem_1.AnimationSystem);
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gworld_1.GameWorld.Instance.listUpdate.push(AnimationSystem_1.AnimationSystem);
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+
gworld_1.GameWorld.Instance.systems.configureOnce(AnimationSystem_1.AnimationSystem);
|
|
10
|
+
}
|
package/dist/app.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"app.d.ts","sourceRoot":"","sources":["../src/app.ts"],"names":[],"mappings":"AAMA,wBAAgB,SAAS,CAAC,WAAW,CAAC,EAAE,MAAM,
|
|
1
|
+
{"version":3,"file":"app.d.ts","sourceRoot":"","sources":["../src/app.ts"],"names":[],"mappings":"AAMA,wBAAgB,SAAS,CAAC,WAAW,CAAC,EAAE,MAAM,QAc7C;AACD,UAAU,UAAU;IAClB,SAAS,EAAE,CAAC,GAAG,CAAC,CAAA;IAChB,OAAO,EAAE,OAAO,CAAA;IAChB,SAAS,EAAE,MAAM,CAAA;IACjB,EAAE,EAAE,MAAM,CAAA;IACV,UAAU,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,CAAA;CACtB;AACD,wBAAgB,SAAS,CAAC,MAAM,EAAE,UAAU,EAAE,EAAE,KAAK,EAAE,MAAM,EAAE;;;CAAA,EAAE,EAAE,EAAE,MAAM,IAAI,QA+B9E;AAED,wBAAgB,OAAO,CAAC,MAAM,EAAE,MAAM,EAAO,EAAE,EAAE,EAAE,CAAC,QAAQ,EAAE,MAAM,KAAK,IAAI,QA4B5E;AAED,wBAAgB,iBAAiB,CAAC,CAAC,EAAE,QAAQ,EAAE,MAAM,GAAG,CAAC,CAIxD;AAED,eAAO,MAAM,WAAW,uBAAiB,CAAA"}
|
package/dist/app.js
CHANGED
|
@@ -35,8 +35,10 @@ function initWorld(defaultFont) {
|
|
|
35
35
|
gworld_1.GameWorld.Instance.systems.configureOnce(CollideSystem_1.CollideSystem);
|
|
36
36
|
gworld_1.GameWorld.Instance.systems.configureOnce(GUISystem_1.GUISystem);
|
|
37
37
|
gworld_1.GameWorld.Instance.systems.configureOnce(NoRenderSystem_1.NoRenderSystem);
|
|
38
|
-
|
|
39
|
-
|
|
38
|
+
if (defaultFont) {
|
|
39
|
+
var guiSystem = gworld_1.GameWorld.Instance.systems.get(GUISystem_1.GUISystem);
|
|
40
|
+
guiSystem.defaultFont = defaultFont;
|
|
41
|
+
}
|
|
40
42
|
}
|
|
41
43
|
function startGame(option, _a, cb) {
|
|
42
44
|
var width = _a.width, height = _a.height;
|
package/dist/collider/index.d.ts
CHANGED
|
@@ -1,2 +1,2 @@
|
|
|
1
|
-
export declare function setupCollider(): void;
|
|
1
|
+
export declare function setupCollider(colliderMatrix?: any, debug?: boolean): void;
|
|
2
2
|
//# sourceMappingURL=index.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/collider/index.ts"],"names":[],"mappings":"AAGA,wBAAgB,aAAa,
|
|
1
|
+
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/collider/index.ts"],"names":[],"mappings":"AAGA,wBAAgB,aAAa,CAAC,cAAc,CAAC,KAAA,EAAE,KAAK,UAAQ,QAS3D"}
|
package/dist/collider/index.js
CHANGED
|
@@ -3,8 +3,14 @@ Object.defineProperty(exports, "__esModule", { value: true });
|
|
|
3
3
|
exports.setupCollider = setupCollider;
|
|
4
4
|
var gworld_1 = require("../gworld");
|
|
5
5
|
var CollideSystem_1 = require("./CollideSystem");
|
|
6
|
-
function setupCollider() {
|
|
6
|
+
function setupCollider(colliderMatrix, debug) {
|
|
7
|
+
if (debug === void 0) { debug = false; }
|
|
7
8
|
gworld_1.GameWorld.Instance.systems.add(CollideSystem_1.CollideSystem);
|
|
8
9
|
gworld_1.GameWorld.Instance.listUpdate.push(CollideSystem_1.CollideSystem);
|
|
9
10
|
gworld_1.GameWorld.Instance.systems.configureOnce(CollideSystem_1.CollideSystem);
|
|
11
|
+
var collideSystem = gworld_1.GameWorld.Instance.systems.get(CollideSystem_1.CollideSystem);
|
|
12
|
+
if (colliderMatrix) {
|
|
13
|
+
collideSystem.colliderMatrix = colliderMatrix;
|
|
14
|
+
}
|
|
15
|
+
collideSystem.toggleDebugDraw(debug);
|
|
10
16
|
}
|