@safe-engine/cocos 1.4.12 → 1.5.3

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Files changed (83) hide show
  1. package/@types/index.d.ts +0 -7
  2. package/dist/animation/AnimationComponent.d.ts +63 -0
  3. package/dist/animation/AnimationComponent.d.ts.map +1 -0
  4. package/dist/animation/AnimationComponent.js +141 -0
  5. package/dist/animation/AnimationSystem.d.ts +6 -0
  6. package/dist/animation/AnimationSystem.d.ts.map +1 -0
  7. package/dist/animation/AnimationSystem.js +30 -0
  8. package/dist/animation/index.d.ts +2 -0
  9. package/dist/animation/index.d.ts.map +1 -0
  10. package/dist/animation/index.js +10 -0
  11. package/dist/app.d.ts +13 -2
  12. package/dist/app.d.ts.map +1 -1
  13. package/dist/app.js +8 -10
  14. package/dist/collider/CollideComponent.d.ts +64 -0
  15. package/dist/collider/CollideComponent.d.ts.map +1 -0
  16. package/dist/collider/CollideComponent.js +265 -0
  17. package/dist/collider/CollideSystem.d.ts +21 -0
  18. package/dist/collider/CollideSystem.d.ts.map +1 -0
  19. package/dist/collider/CollideSystem.js +181 -0
  20. package/dist/collider/index.d.ts +2 -0
  21. package/dist/collider/index.d.ts.map +1 -0
  22. package/dist/collider/index.js +16 -0
  23. package/dist/dragonbones/PixiDragonBonesSprite.d.ts.map +1 -1
  24. package/dist/dragonbones/PixiDragonBonesSprite.js +11 -11
  25. package/dist/dragonbones/cocos/CocosArmatureDisplay.d.ts +77 -0
  26. package/dist/dragonbones/cocos/CocosArmatureDisplay.d.ts.map +1 -0
  27. package/dist/dragonbones/cocos/CocosArmatureDisplay.js +227 -0
  28. package/dist/dragonbones/cocos/CocosFactory.d.ts +128 -0
  29. package/dist/dragonbones/cocos/CocosFactory.d.ts.map +1 -0
  30. package/dist/dragonbones/cocos/CocosFactory.js +231 -0
  31. package/dist/dragonbones/cocos/CocosSlot.d.ts +49 -0
  32. package/dist/dragonbones/cocos/CocosSlot.d.ts.map +1 -0
  33. package/dist/dragonbones/cocos/CocosSlot.js +385 -0
  34. package/dist/dragonbones/cocos/CocosTextureAtlasData.d.ts +53 -0
  35. package/dist/dragonbones/cocos/CocosTextureAtlasData.d.ts.map +1 -0
  36. package/dist/dragonbones/cocos/CocosTextureAtlasData.js +158 -0
  37. package/dist/dragonbones/dragonBones.d.ts +3 -0
  38. package/dist/dragonbones/dragonBones.d.ts.map +1 -0
  39. package/dist/dragonbones/dragonBones.js +4788 -0
  40. package/dist/dragonbones/index.d.ts +3 -2
  41. package/dist/dragonbones/index.d.ts.map +1 -1
  42. package/dist/dragonbones/index.js +9 -9
  43. package/dist/gworld/components/CollideComponent.d.ts +3 -3
  44. package/dist/gworld/components/GUIComponent.d.ts +0 -4
  45. package/dist/gworld/components/GUIComponent.d.ts.map +1 -1
  46. package/dist/gworld/components/GUIComponent.js +1 -39
  47. package/dist/gworld/components/NodeComp.d.ts.map +1 -1
  48. package/dist/gworld/components/RenderComponent.d.ts.map +1 -1
  49. package/dist/gworld/systems/CollideSystem.d.ts +2 -1
  50. package/dist/gworld/systems/CollideSystem.d.ts.map +1 -1
  51. package/dist/gworld/systems/CollideSystem.js +12 -2
  52. package/dist/gworld/systems/GUISystem.d.ts +0 -1
  53. package/dist/gworld/systems/GUISystem.d.ts.map +1 -1
  54. package/dist/gworld/systems/GUISystem.js +0 -11
  55. package/dist/gworld/systems/NoRenderSystem.d.ts.map +1 -1
  56. package/dist/gworld/systems/RenderSystem.d.ts.map +1 -1
  57. package/dist/gworld/systems/RenderSystem.js +0 -15
  58. package/dist/helper/NodePool.d.ts +9 -0
  59. package/dist/helper/NodePool.d.ts.map +1 -0
  60. package/dist/helper/NodePool.js +29 -0
  61. package/dist/helper/action.d.ts +1 -1
  62. package/dist/helper/utils.d.ts +1 -2
  63. package/dist/helper/utils.d.ts.map +1 -1
  64. package/dist/helper/utils.js +0 -10
  65. package/dist/index.d.ts +0 -5
  66. package/dist/index.d.ts.map +1 -1
  67. package/dist/index.js +0 -5
  68. package/dist/richtext/RichTextComp.d.ts +13 -0
  69. package/dist/richtext/RichTextComp.d.ts.map +1 -0
  70. package/dist/richtext/RichTextComp.js +57 -0
  71. package/dist/richtext/RichTextSystem.d.ts +7 -0
  72. package/dist/richtext/RichTextSystem.d.ts.map +1 -0
  73. package/dist/richtext/RichTextSystem.js +28 -0
  74. package/dist/richtext/html-text-parser.d.ts +30 -0
  75. package/dist/richtext/html-text-parser.d.ts.map +1 -0
  76. package/dist/richtext/html-text-parser.js +354 -0
  77. package/dist/richtext/index.d.ts +2 -0
  78. package/dist/richtext/index.d.ts.map +1 -0
  79. package/dist/richtext/index.js +9 -0
  80. package/dist/spine/index.d.ts +31 -0
  81. package/dist/spine/index.d.ts.map +1 -0
  82. package/dist/spine/index.js +74 -0
  83. package/package.json +1 -1
package/@types/index.d.ts CHANGED
@@ -4,13 +4,6 @@ declare let dragonBones: any
4
4
  declare let PIXI: any
5
5
 
6
6
  declare namespace cc {
7
- interface RunOptions {
8
- debugMode: 1 | 0
9
- showFPS: boolean
10
- frameRate: number
11
- id: string
12
- renderMode: 0 | 1 | 2
13
- }
14
7
  declare let v2: (x?: number | any, y?: number) => Vec2
15
8
  declare let v3: (x?: number | any, y?: number, z?: number) => Vec3
16
9
  declare let instantiate: (id: string) => NodeComp
@@ -0,0 +1,63 @@
1
+ import { EnhancedComponent } from '../gworld/components/EnhancedComponent';
2
+ export interface IEvent {
3
+ frame: number;
4
+ func: string;
5
+ params: string[];
6
+ isCalled: boolean;
7
+ }
8
+ export declare enum WrapMode {
9
+ Default = 0,
10
+ Normal = 1,
11
+ Loop = 2,
12
+ PingPong = 22,
13
+ Reverse = 36,
14
+ LoopReverse = 38,
15
+ PingPongReverse = 54
16
+ }
17
+ interface AnimProp {
18
+ frame: number;
19
+ value: number;
20
+ }
21
+ interface SpriteFrameProp {
22
+ frame: number;
23
+ value: string;
24
+ }
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+ interface CurveData {
26
+ comps: {
27
+ spriteFrame: SpriteFrameProp[];
28
+ nextFrame: number;
29
+ };
30
+ props: {
31
+ [key: string]: AnimProp[];
32
+ };
33
+ }
34
+ export declare class AnimationClip {
35
+ static WrapMode: typeof WrapMode;
36
+ sample: number;
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+ speed: number;
38
+ wrapMode: WrapMode;
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+ events: IEvent[];
40
+ duration: number;
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+ name: string;
42
+ curveData: CurveData;
43
+ }
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+ export declare class AnimationComp extends EnhancedComponent {
45
+ defaultClip: AnimationClip;
46
+ clips: AnimationClip[];
47
+ playOnLoad: boolean;
48
+ private isPaused;
49
+ private elapsed;
50
+ private currentClip;
51
+ constructor(defaultClip: AnimationClip, clips: AnimationClip[], playOnLoad: boolean);
52
+ start(): void;
53
+ update(dt: Float): void;
54
+ getAnimationState(name: string): {
55
+ isPlaying: boolean;
56
+ };
57
+ play(name?: string): void;
58
+ pause(): void;
59
+ resume(): void;
60
+ stop(name?: string): void;
61
+ }
62
+ export {};
63
+ //# sourceMappingURL=AnimationComponent.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"AnimationComponent.d.ts","sourceRoot":"","sources":["../../src/animation/AnimationComponent.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,wCAAwC,CAAA;AAG1E,MAAM,WAAW,MAAM;IACrB,KAAK,EAAE,MAAM,CAAA;IACb,IAAI,EAAE,MAAM,CAAA;IACZ,MAAM,EAAE,MAAM,EAAE,CAAA;IAChB,QAAQ,EAAE,OAAO,CAAA;CAClB;AAED,oBAAY,QAAQ;IAClB,OAAO,IAAI;IACX,MAAM,IAAI;IACV,IAAI,IAAI;IACR,QAAQ,KAAK;IACb,OAAO,KAAK;IACZ,WAAW,KAAK;IAChB,eAAe,KAAK;CACrB;AAED,UAAU,QAAQ;IAChB,KAAK,EAAE,MAAM,CAAA;IACb,KAAK,EAAE,MAAM,CAAA;CACd;AAED,UAAU,eAAe;IACvB,KAAK,EAAE,MAAM,CAAA;IACb,KAAK,EAAE,MAAM,CAAA;CACd;AAED,UAAU,SAAS;IACjB,KAAK,EAAE;QAAE,WAAW,EAAE,eAAe,EAAE,CAAC;QAAC,SAAS,EAAE,MAAM,CAAA;KAAE,CAAA;IAC5D,KAAK,EAAE;QAAE,CAAC,GAAG,EAAE,MAAM,GAAG,QAAQ,EAAE,CAAA;KAAE,CAAA;CACrC;AAED,qBAAa,aAAa;IACxB,OAAc,QAAQ,kBAAW;IAC1B,MAAM,SAAK;IACX,KAAK,SAAI;IACT,QAAQ,WAAkB;IAC1B,MAAM,EAAE,MAAM,EAAE,CAAK;IACrB,QAAQ,SAAI;IACnB,IAAI,EAAE,MAAM,CAAA;IACZ,SAAS,EAAE,SAAS,CAAA;CACrB;AAID,qBAAa,aAAc,SAAQ,iBAAiB;IAClD,WAAW,EAAE,aAAa,CAAA;IAC1B,KAAK,EAAE,aAAa,EAAE,CAAA;IACtB,UAAU,EAAE,OAAO,CAAA;IACnB,OAAO,CAAC,QAAQ,CAAO;IACvB,OAAO,CAAC,OAAO,CAAI;IACnB,OAAO,CAAC,WAAW,CAAe;gBAEtB,WAAW,EAAE,aAAa,EAAE,KAAK,EAAE,aAAa,EAAE,EAAE,UAAU,EAAE,OAAO;IAOnF,KAAK;IASL,MAAM,CAAC,EAAE,EAAE,KAAK;IAqChB,iBAAiB,CAAC,IAAI,EAAE,MAAM;;;IAMvB,IAAI,CAAC,IAAI,CAAC,EAAE,MAAM;IAoBlB,KAAK;IAKL,MAAM;IAKN,IAAI,CAAC,IAAI,CAAC,EAAE,MAAM;CAI1B"}
@@ -0,0 +1,141 @@
1
+ "use strict";
2
+ var __extends = (this && this.__extends) || (function () {
3
+ var extendStatics = function (d, b) {
4
+ extendStatics = Object.setPrototypeOf ||
5
+ ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
6
+ function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
7
+ return extendStatics(d, b);
8
+ };
9
+ return function (d, b) {
10
+ if (typeof b !== "function" && b !== null)
11
+ throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
12
+ extendStatics(d, b);
13
+ function __() { this.constructor = d; }
14
+ d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
15
+ };
16
+ })();
17
+ Object.defineProperty(exports, "__esModule", { value: true });
18
+ exports.AnimationComp = exports.AnimationClip = exports.WrapMode = void 0;
19
+ var EnhancedComponent_1 = require("../gworld/components/EnhancedComponent");
20
+ var RenderComponent_1 = require("../gworld/components/RenderComponent");
21
+ var WrapMode;
22
+ (function (WrapMode) {
23
+ WrapMode[WrapMode["Default"] = 0] = "Default";
24
+ WrapMode[WrapMode["Normal"] = 1] = "Normal";
25
+ WrapMode[WrapMode["Loop"] = 2] = "Loop";
26
+ WrapMode[WrapMode["PingPong"] = 22] = "PingPong";
27
+ WrapMode[WrapMode["Reverse"] = 36] = "Reverse";
28
+ WrapMode[WrapMode["LoopReverse"] = 38] = "LoopReverse";
29
+ WrapMode[WrapMode["PingPongReverse"] = 54] = "PingPongReverse";
30
+ })(WrapMode || (exports.WrapMode = WrapMode = {}));
31
+ var AnimationClip = /** @class */ (function () {
32
+ function AnimationClip() {
33
+ this.sample = 60;
34
+ this.speed = 1;
35
+ this.wrapMode = WrapMode.Normal;
36
+ this.events = [];
37
+ this.duration = 0;
38
+ }
39
+ AnimationClip.WrapMode = WrapMode;
40
+ return AnimationClip;
41
+ }());
42
+ exports.AnimationClip = AnimationClip;
43
+ // cc.AnimationClip = AnimationClip;
44
+ var AnimationComp = /** @class */ (function (_super) {
45
+ __extends(AnimationComp, _super);
46
+ function AnimationComp(defaultClip, clips, playOnLoad) {
47
+ var _this = _super.call(this) || this;
48
+ _this.isPaused = true;
49
+ _this.elapsed = 0;
50
+ _this.defaultClip = defaultClip;
51
+ _this.clips = clips;
52
+ _this.playOnLoad = playOnLoad;
53
+ return _this;
54
+ }
55
+ AnimationComp.prototype.start = function () {
56
+ var _this = this;
57
+ if (this.playOnLoad) {
58
+ setTimeout(function () {
59
+ _this.play();
60
+ }, 0);
61
+ }
62
+ // cc.log(this.clips);
63
+ };
64
+ AnimationComp.prototype.update = function (dt) {
65
+ var _this = this;
66
+ if (this.isPaused || !this.node.active) {
67
+ return;
68
+ }
69
+ var _a = this.currentClip, curveData = _a.curveData, wrapMode = _a.wrapMode, events = _a.events, duration = _a.duration, speed = _a.speed;
70
+ this.elapsed += dt * speed;
71
+ var _b = curveData.comps, spriteFrame = _b.spriteFrame, nextFrame = _b.nextFrame;
72
+ var nextFrameTime = spriteFrame[nextFrame].frame;
73
+ events.forEach(function (evt) {
74
+ var func = evt.func, frame = evt.frame, params = evt.params, isCalled = evt.isCalled;
75
+ if (!isCalled && _this.elapsed >= frame) {
76
+ evt.isCalled = true;
77
+ // this.node.emit(func, ...params)
78
+ }
79
+ });
80
+ if (this.elapsed >= nextFrameTime) {
81
+ var imageComp = this.node.getComponent(RenderComponent_1.SpriteRender);
82
+ if (imageComp) {
83
+ imageComp.spriteFrame = spriteFrame[nextFrame].value;
84
+ }
85
+ // cc.log(spriteFrame[nextFrame].value, nextFrameTime);
86
+ curveData.comps.nextFrame += 1;
87
+ curveData.comps.nextFrame = cc.clampf(curveData.comps.nextFrame, 0, spriteFrame.length - 1);
88
+ if (this.elapsed >= duration) {
89
+ if (wrapMode === WrapMode.Loop) {
90
+ curveData.comps.nextFrame = 0;
91
+ this.elapsed = 0;
92
+ events.forEach(function (evt) {
93
+ evt.isCalled = false;
94
+ });
95
+ }
96
+ else {
97
+ this.isPaused = true;
98
+ }
99
+ }
100
+ }
101
+ };
102
+ AnimationComp.prototype.getAnimationState = function (name) {
103
+ return {
104
+ isPlaying: !this.isPaused,
105
+ };
106
+ };
107
+ AnimationComp.prototype.play = function (name) {
108
+ this.elapsed = 0;
109
+ // cc.log('play', name, this.defaultClip.name);
110
+ if (!name) {
111
+ if (!this.defaultClip) {
112
+ return;
113
+ }
114
+ name = this.defaultClip.name;
115
+ }
116
+ else if (this.currentClip && name === this.currentClip.name) {
117
+ return;
118
+ }
119
+ this.currentClip = this.clips.find(function (clip) { return clip.name === name; });
120
+ this.currentClip.curveData.comps.nextFrame = 0;
121
+ // cc.log('name', name, this.currentClip);
122
+ this.currentClip.events.forEach(function (evt) {
123
+ evt.isCalled = false;
124
+ });
125
+ this.isPaused = false;
126
+ };
127
+ AnimationComp.prototype.pause = function () {
128
+ this.node.instance.pause();
129
+ this.isPaused = true;
130
+ };
131
+ AnimationComp.prototype.resume = function () {
132
+ this.node.instance.resume();
133
+ this.isPaused = false;
134
+ };
135
+ AnimationComp.prototype.stop = function (name) {
136
+ this.node.instance.unscheduleAllCallbacks();
137
+ this.isPaused = true;
138
+ };
139
+ return AnimationComp;
140
+ }(EnhancedComponent_1.EnhancedComponent));
141
+ exports.AnimationComp = AnimationComp;
@@ -0,0 +1,6 @@
1
+ import { EntityManager, EventManager, System } from 'entityx-ts';
2
+ export declare class AnimationSystem implements System {
3
+ configure(event_manager: EventManager): void;
4
+ update(entities: EntityManager, events: EventManager, dt: Float): void;
5
+ }
6
+ //# sourceMappingURL=AnimationSystem.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"AnimationSystem.d.ts","sourceRoot":"","sources":["../../src/animation/AnimationSystem.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,YAAY,EAAc,MAAM,EAAE,MAAM,YAAY,CAAA;AAK5E,qBAAa,eAAgB,YAAW,MAAM;IAC5C,SAAS,CAAC,aAAa,EAAE,YAAY;IAQrC,MAAM,CAAC,QAAQ,EAAE,aAAa,EAAE,MAAM,EAAE,YAAY,EAAE,EAAE,EAAE,KAAK;CAUhE"}
@@ -0,0 +1,30 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.AnimationSystem = void 0;
4
+ var entityx_ts_1 = require("entityx-ts");
5
+ var NodeComp_1 = require("../gworld/components/NodeComp");
6
+ var AnimationComponent_1 = require("./AnimationComponent");
7
+ var AnimationSystem = /** @class */ (function () {
8
+ function AnimationSystem() {
9
+ }
10
+ AnimationSystem.prototype.configure = function (event_manager) {
11
+ event_manager.subscribe(entityx_ts_1.EventTypes.ComponentAdded, AnimationComponent_1.AnimationComp, function (_a) {
12
+ var entity = _a.entity;
13
+ var animation = entity.getComponent(AnimationComponent_1.AnimationComp);
14
+ animation.node = entity.getComponent(NodeComp_1.NodeComp);
15
+ setTimeout(animation.start.bind(animation), 0);
16
+ });
17
+ };
18
+ AnimationSystem.prototype.update = function (entities, events, dt) {
19
+ var animations = entities.entities_with_components(AnimationComponent_1.AnimationComp);
20
+ // cc.log(animations);
21
+ animations.forEach(function (ett) {
22
+ var animation = ett.getComponent(AnimationComponent_1.AnimationComp);
23
+ if (animation.node && animation.node.active) {
24
+ animation.update(dt);
25
+ }
26
+ });
27
+ };
28
+ return AnimationSystem;
29
+ }());
30
+ exports.AnimationSystem = AnimationSystem;
@@ -0,0 +1,2 @@
1
+ export declare function setupAnimation(): void;
2
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/animation/index.ts"],"names":[],"mappings":"AAGA,wBAAgB,cAAc,SAI7B"}
@@ -0,0 +1,10 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.setupAnimation = setupAnimation;
4
+ var gworld_1 = require("../gworld");
5
+ var AnimationSystem_1 = require("./AnimationSystem");
6
+ function setupAnimation() {
7
+ gworld_1.GameWorld.Instance.systems.add(AnimationSystem_1.AnimationSystem);
8
+ gworld_1.GameWorld.Instance.listUpdate.push(AnimationSystem_1.AnimationSystem);
9
+ gworld_1.GameWorld.Instance.systems.configureOnce(AnimationSystem_1.AnimationSystem);
10
+ }
package/dist/app.d.ts CHANGED
@@ -1,6 +1,17 @@
1
- export declare function initWorld(): void;
2
- export declare function startGame(option: cc.RunOptions, designedResolution: any, cb: any): void;
1
+ export declare function initWorld(defaultFont?: string): void;
2
+ interface RunOptions {
3
+ debugMode: 1 | 0;
4
+ showFPS: boolean;
5
+ frameRate: number;
6
+ id: string;
7
+ renderMode: 0 | 1 | 2;
8
+ }
9
+ export declare function startGame(option: RunOptions, { width, height }: {
10
+ width: any;
11
+ height: any;
12
+ }, cb: () => void): void;
3
13
  export declare function loadAll(assets: string[], cb: (progress: number) => void): void;
4
14
  export declare function loadJsonFromCache<T>(filePath: string): T;
5
15
  export declare const audioEngine: typeof cc.audioEngine;
16
+ export {};
6
17
  //# sourceMappingURL=app.d.ts.map
package/dist/app.d.ts.map CHANGED
@@ -1 +1 @@
1
- {"version":3,"file":"app.d.ts","sourceRoot":"","sources":["../src/app.ts"],"names":[],"mappings":"AAOA,wBAAgB,SAAS,SAcxB;AAED,wBAAgB,SAAS,CAAC,MAAM,EAAE,EAAE,CAAC,UAAU,EAAE,kBAAkB,KAAA,EAAE,EAAE,KAAA,QAiCtE;AAED,wBAAgB,OAAO,CAAC,MAAM,EAAE,MAAM,EAAO,EAAE,EAAE,EAAE,CAAC,QAAQ,EAAE,MAAM,KAAK,IAAI,QA4B5E;AAED,wBAAgB,iBAAiB,CAAC,CAAC,EAAE,QAAQ,EAAE,MAAM,GAAG,CAAC,CAIxD;AAED,eAAO,MAAM,WAAW,uBAAiB,CAAA"}
1
+ {"version":3,"file":"app.d.ts","sourceRoot":"","sources":["../src/app.ts"],"names":[],"mappings":"AAMA,wBAAgB,SAAS,CAAC,WAAW,CAAC,EAAE,MAAM,QAc7C;AACD,UAAU,UAAU;IAClB,SAAS,EAAE,CAAC,GAAG,CAAC,CAAA;IAChB,OAAO,EAAE,OAAO,CAAA;IAChB,SAAS,EAAE,MAAM,CAAA;IACjB,EAAE,EAAE,MAAM,CAAA;IACV,UAAU,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,CAAA;CACtB;AACD,wBAAgB,SAAS,CAAC,MAAM,EAAE,UAAU,EAAE,EAAE,KAAK,EAAE,MAAM,EAAE;;;CAAA,EAAE,EAAE,EAAE,MAAM,IAAI,QA+B9E;AAED,wBAAgB,OAAO,CAAC,MAAM,EAAE,MAAM,EAAO,EAAE,EAAE,EAAE,CAAC,QAAQ,EAAE,MAAM,KAAK,IAAI,QA4B5E;AAED,wBAAgB,iBAAiB,CAAC,CAAC,EAAE,QAAQ,EAAE,MAAM,GAAG,CAAC,CAIxD;AAED,eAAO,MAAM,WAAW,uBAAiB,CAAA"}
package/dist/app.js CHANGED
@@ -20,33 +20,31 @@ exports.initWorld = initWorld;
20
20
  exports.startGame = startGame;
21
21
  exports.loadAll = loadAll;
22
22
  exports.loadJsonFromCache = loadJsonFromCache;
23
- var dragonbones_1 = require("./dragonbones");
23
+ var CollideSystem_1 = require("./collider/CollideSystem");
24
24
  var gworld_1 = require("./gworld");
25
- var CollideSystem_1 = require("./gworld/systems/CollideSystem");
26
25
  var GUISystem_1 = require("./gworld/systems/GUISystem");
27
26
  var NoRenderSystem_1 = require("./gworld/systems/NoRenderSystem");
28
27
  var RenderSystem_1 = require("./gworld/systems/RenderSystem");
29
- function initWorld() {
28
+ function initWorld(defaultFont) {
30
29
  gworld_1.GameWorld.Instance.systems.add(RenderSystem_1.RenderSystem);
31
- // GameWorld.Instance.systems.add(PhysicsSystem)
32
30
  gworld_1.GameWorld.Instance.systems.add(CollideSystem_1.CollideSystem);
33
31
  gworld_1.GameWorld.Instance.systems.add(GUISystem_1.GUISystem);
34
32
  gworld_1.GameWorld.Instance.systems.add(NoRenderSystem_1.NoRenderSystem);
35
- // GameWorld.Instance.listUpdate.push(PhysicsSystem)
36
33
  gworld_1.GameWorld.Instance.listUpdate.push(CollideSystem_1.CollideSystem);
37
34
  gworld_1.GameWorld.Instance.systems.configureOnce(RenderSystem_1.RenderSystem);
38
- // GameWorld.Instance.systems.configureOnce(PhysicsSystem)
39
35
  gworld_1.GameWorld.Instance.systems.configureOnce(CollideSystem_1.CollideSystem);
40
36
  gworld_1.GameWorld.Instance.systems.configureOnce(GUISystem_1.GUISystem);
41
37
  gworld_1.GameWorld.Instance.systems.configureOnce(NoRenderSystem_1.NoRenderSystem);
42
- (0, dragonbones_1.setupDragonBones)();
38
+ if (defaultFont) {
39
+ var guiSystem = gworld_1.GameWorld.Instance.systems.get(GUISystem_1.GUISystem);
40
+ guiSystem.defaultFont = defaultFont;
41
+ }
43
42
  }
44
- function startGame(option, designedResolution, cb) {
45
- var width = designedResolution.width, height = designedResolution.height;
43
+ function startGame(option, _a, cb) {
44
+ var width = _a.width, height = _a.height;
46
45
  var BootScene = /** @class */ (function (_super) {
47
46
  __extends(BootScene, _super);
48
47
  function BootScene() {
49
- // 1. super init first
50
48
  var _this = _super.call(this) || this;
51
49
  _super.prototype.ctor.call(_this); // always call this for compatibility with cocos2dx JS Javascript class system
52
50
  _this.scheduleUpdate();
@@ -0,0 +1,64 @@
1
+ import { NoRenderComponentX } from '../gworld/core/decorator';
2
+ import { Vec2 } from '../polyfills';
3
+ interface ColliderProps {
4
+ offset?: Vec2;
5
+ tag?: number;
6
+ enabled?: boolean;
7
+ onCollisionEnter?: (other: Collider) => void;
8
+ onCollisionExit?: (other: Collider) => void;
9
+ onCollisionStay?: (other: Collider) => void;
10
+ }
11
+ export declare class Collider<T = ColliderProps> extends NoRenderComponentX<T> {
12
+ _worldPoints: cc.Vec2[] | cc.Point[];
13
+ _worldPosition: cc.Vec2 | cc.Point;
14
+ _worldRadius: any;
15
+ _AABB: cc.Rect;
16
+ _preAabb: cc.Rect;
17
+ getAABB(): cc.Rect;
18
+ get world(): {
19
+ points: cc.Point[] | cc.Vec2[];
20
+ preAabb: cc.Rect;
21
+ };
22
+ }
23
+ interface BoxColliderProps extends ColliderProps {
24
+ width: number;
25
+ height: number;
26
+ }
27
+ export declare class BoxCollider extends Collider<BoxColliderProps> {
28
+ get size(): cc.Size;
29
+ set size(s: cc.Size);
30
+ update(dt: any, draw: cc.DrawNode): void;
31
+ }
32
+ interface CircleColliderProps extends ColliderProps {
33
+ radius: number;
34
+ }
35
+ export declare class CircleCollider extends Collider<CircleColliderProps> {
36
+ update(dt: any, draw: cc.DrawNode): void;
37
+ }
38
+ interface PolygonColliderProps extends ColliderProps {
39
+ points: Array<Vec2>;
40
+ }
41
+ export declare class PolygonCollider extends Collider<PolygonColliderProps> {
42
+ get points(): Vec2[];
43
+ set points(points: Vec2[]);
44
+ update(dt: any, draw: cc.DrawNode): void;
45
+ }
46
+ export declare enum CollisionType {
47
+ NONE = 0,
48
+ ENTER = 1,
49
+ STAY = 2,
50
+ EXIT = 3
51
+ }
52
+ export declare class Contract {
53
+ _collider1: Collider;
54
+ _collider2: Collider;
55
+ _touching: boolean;
56
+ _isPolygonPolygon: boolean;
57
+ _isCircleCircle: boolean;
58
+ _isPolygonCircle: boolean;
59
+ constructor(collider1: Collider, collider2: Collider);
60
+ updateState(): CollisionType;
61
+ test(): any;
62
+ }
63
+ export {};
64
+ //# sourceMappingURL=CollideComponent.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"CollideComponent.d.ts","sourceRoot":"","sources":["../../src/collider/CollideComponent.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,kBAAkB,EAAE,MAAM,0BAA0B,CAAA;AAE7D,OAAO,EAAE,IAAI,EAAE,MAAM,cAAc,CAAA;AAYnC,UAAU,aAAa;IACrB,MAAM,CAAC,EAAE,IAAI,CAAA;IACb,GAAG,CAAC,EAAE,MAAM,CAAA;IACZ,OAAO,CAAC,EAAE,OAAO,CAAA;IACjB,gBAAgB,CAAC,EAAE,CAAC,KAAK,EAAE,QAAQ,KAAK,IAAI,CAAA;IAC5C,eAAe,CAAC,EAAE,CAAC,KAAK,EAAE,QAAQ,KAAK,IAAI,CAAA;IAC3C,eAAe,CAAC,EAAE,CAAC,KAAK,EAAE,QAAQ,KAAK,IAAI,CAAA;CAC5C;AACD,qBAAa,QAAQ,CAAC,CAAC,GAAG,aAAa,CAAE,SAAQ,kBAAkB,CAAC,CAAC,CAAC;IACpE,YAAY,EAAE,EAAE,CAAC,IAAI,EAAE,GAAG,EAAE,CAAC,KAAK,EAAE,CAAK;IACzC,cAAc,EAAE,EAAE,CAAC,IAAI,GAAG,EAAE,CAAC,KAAK,CAAA;IAClC,YAAY,MAAA;IACZ,KAAK,EAAE,EAAE,CAAC,IAAI,CAAsB;IACpC,QAAQ,EAAE,EAAE,CAAC,IAAI,CAAsB;IAGvC,OAAO;IAKP,IAAI,KAAK;;;MAKR;CACF;AAED,UAAU,gBAAiB,SAAQ,aAAa;IAC9C,KAAK,EAAE,MAAM,CAAA;IACb,MAAM,EAAE,MAAM,CAAA;CACf;AACD,qBAAa,WAAY,SAAQ,QAAQ,CAAC,gBAAgB,CAAC;IACzD,IAAI,IAAI,IAII,EAAE,CAAC,IAAI,CAFlB;IAED,IAAI,IAAI,CAAC,CAAC,EAAE,EAAE,CAAC,IAAI,EAGlB;IAED,MAAM,CAAC,EAAE,KAAA,EAAE,IAAI,EAAE,EAAE,CAAC,QAAQ;CA4B7B;AAED,UAAU,mBAAoB,SAAQ,aAAa;IACjD,MAAM,EAAE,MAAM,CAAA;CACf;AACD,qBAAa,cAAe,SAAQ,QAAQ,CAAC,mBAAmB,CAAC;IAC/D,MAAM,CAAC,EAAE,KAAA,EAAE,IAAI,EAAE,EAAE,CAAC,QAAQ;CAqB7B;AAED,UAAU,oBAAqB,SAAQ,aAAa;IAClD,MAAM,EAAE,KAAK,CAAC,IAAI,CAAC,CAAA;CACpB;AAED,qBAAa,eAAgB,SAAQ,QAAQ,CAAC,oBAAoB,CAAC;IACjE,IAAI,MAAM,IAAI,IAAI,EAAE,CAInB;IAED,IAAI,MAAM,CAAC,MAAM,EAAE,IAAI,EAAE,EAExB;IAED,MAAM,CAAC,EAAE,KAAA,EAAE,IAAI,EAAE,EAAE,CAAC,QAAQ;CAqB7B;AAED,oBAAY,aAAa;IACvB,IAAI,IAAA;IACJ,KAAK,IAAA;IACL,IAAI,IAAA;IACJ,IAAI,IAAA;CACL;AASD,qBAAa,QAAQ;IACnB,UAAU,EAAE,QAAQ,CAAA;IACpB,UAAU,EAAE,QAAQ,CAAA;IACpB,SAAS,EAAE,OAAO,CAAA;IAClB,iBAAiB,EAAE,OAAO,CAAA;IAC1B,eAAe,EAAE,OAAO,CAAA;IACxB,gBAAgB,EAAE,OAAO,CAAA;gBAEb,SAAS,EAAE,QAAQ,EAAE,SAAS,EAAE,QAAQ;IAsBpD,WAAW;IAeX,IAAI;CAyBL"}