@safe-engine/cocos 1.4.11 → 1.5.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/@types/index.d.ts +0 -7
- package/dist/app.d.ts +13 -2
- package/dist/app.d.ts.map +1 -1
- package/dist/app.js +6 -10
- package/dist/collider/CollideComponent.d.ts +64 -0
- package/dist/collider/CollideComponent.d.ts.map +1 -0
- package/dist/collider/CollideComponent.js +265 -0
- package/dist/collider/CollideSystem.d.ts +21 -0
- package/dist/collider/CollideSystem.d.ts.map +1 -0
- package/dist/collider/CollideSystem.js +181 -0
- package/dist/collider/index.d.ts +2 -0
- package/dist/collider/index.d.ts.map +1 -0
- package/dist/collider/index.js +10 -0
- package/dist/dragonbones/PixiDragonBonesSprite.d.ts.map +1 -1
- package/dist/dragonbones/PixiDragonBonesSprite.js +11 -11
- package/dist/dragonbones/cocos/CocosArmatureDisplay.d.ts +77 -0
- package/dist/dragonbones/cocos/CocosArmatureDisplay.d.ts.map +1 -0
- package/dist/dragonbones/cocos/CocosArmatureDisplay.js +227 -0
- package/dist/dragonbones/cocos/CocosFactory.d.ts +128 -0
- package/dist/dragonbones/cocos/CocosFactory.d.ts.map +1 -0
- package/dist/dragonbones/cocos/CocosFactory.js +231 -0
- package/dist/dragonbones/cocos/CocosSlot.d.ts +49 -0
- package/dist/dragonbones/cocos/CocosSlot.d.ts.map +1 -0
- package/dist/dragonbones/cocos/CocosSlot.js +385 -0
- package/dist/dragonbones/cocos/CocosTextureAtlasData.d.ts +53 -0
- package/dist/dragonbones/cocos/CocosTextureAtlasData.d.ts.map +1 -0
- package/dist/dragonbones/cocos/CocosTextureAtlasData.js +158 -0
- package/dist/dragonbones/dragonBones.d.ts +3 -0
- package/dist/dragonbones/dragonBones.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones.js +4788 -0
- package/dist/dragonbones/index.d.ts +3 -2
- package/dist/dragonbones/index.d.ts.map +1 -1
- package/dist/dragonbones/index.js +9 -9
- package/dist/gworld/components/CollideComponent.d.ts +3 -3
- package/dist/gworld/components/GUIComponent.d.ts +0 -4
- package/dist/gworld/components/GUIComponent.d.ts.map +1 -1
- package/dist/gworld/components/GUIComponent.js +1 -39
- package/dist/gworld/components/NodeComp.d.ts +2 -2
- package/dist/gworld/components/NodeComp.d.ts.map +1 -1
- package/dist/gworld/components/RenderComponent.d.ts.map +1 -1
- package/dist/gworld/systems/CollideSystem.d.ts +2 -1
- package/dist/gworld/systems/CollideSystem.d.ts.map +1 -1
- package/dist/gworld/systems/CollideSystem.js +12 -2
- package/dist/gworld/systems/GUISystem.d.ts +0 -1
- package/dist/gworld/systems/GUISystem.d.ts.map +1 -1
- package/dist/gworld/systems/GUISystem.js +0 -11
- package/dist/gworld/systems/RenderSystem.d.ts.map +1 -1
- package/dist/gworld/systems/RenderSystem.js +0 -15
- package/dist/helper/NodePool.d.ts +9 -0
- package/dist/helper/NodePool.d.ts.map +1 -0
- package/dist/helper/NodePool.js +29 -0
- package/dist/helper/action.d.ts +1 -1
- package/dist/helper/utils.d.ts +1 -2
- package/dist/helper/utils.d.ts.map +1 -1
- package/dist/helper/utils.js +0 -10
- package/dist/index.d.ts +1 -5
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +1 -5
- package/dist/richtext/RichTextComp.d.ts +13 -0
- package/dist/richtext/RichTextComp.d.ts.map +1 -0
- package/dist/richtext/RichTextComp.js +57 -0
- package/dist/richtext/RichTextSystem.d.ts +7 -0
- package/dist/richtext/RichTextSystem.d.ts.map +1 -0
- package/dist/richtext/RichTextSystem.js +28 -0
- package/dist/richtext/html-text-parser.d.ts +30 -0
- package/dist/richtext/html-text-parser.d.ts.map +1 -0
- package/dist/richtext/html-text-parser.js +354 -0
- package/dist/richtext/index.d.ts +2 -0
- package/dist/richtext/index.d.ts.map +1 -0
- package/dist/richtext/index.js +9 -0
- package/dist/spine/index.d.ts +31 -0
- package/dist/spine/index.d.ts.map +1 -0
- package/dist/spine/index.js +74 -0
- package/package.json +1 -1
package/@types/index.d.ts
CHANGED
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@@ -4,13 +4,6 @@ declare let dragonBones: any
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declare let PIXI: any
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declare namespace cc {
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interface RunOptions {
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debugMode: 1 | 0
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showFPS: boolean
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frameRate: number
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id: string
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renderMode: 0 | 1 | 2
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-
}
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declare let v2: (x?: number | any, y?: number) => Vec2
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declare let v3: (x?: number | any, y?: number, z?: number) => Vec3
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declare let instantiate: (id: string) => NodeComp
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package/dist/app.d.ts
CHANGED
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@@ -1,6 +1,17 @@
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-
export declare function initWorld(): void;
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-
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export declare function initWorld(defaultFont?: string): void;
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interface RunOptions {
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debugMode: 1 | 0;
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showFPS: boolean;
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frameRate: number;
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id: string;
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renderMode: 0 | 1 | 2;
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}
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export declare function startGame(option: RunOptions, { width, height }: {
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width: any;
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height: any;
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}, cb: () => void): void;
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export declare function loadAll(assets: string[], cb: (progress: number) => void): void;
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export declare function loadJsonFromCache<T>(filePath: string): T;
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export declare const audioEngine: typeof cc.audioEngine;
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export {};
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//# sourceMappingURL=app.d.ts.map
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package/dist/app.d.ts.map
CHANGED
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"app.d.ts","sourceRoot":"","sources":["../src/app.ts"],"names":[],"mappings":"
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{"version":3,"file":"app.d.ts","sourceRoot":"","sources":["../src/app.ts"],"names":[],"mappings":"AAMA,wBAAgB,SAAS,CAAC,WAAW,CAAC,EAAE,MAAM,QAY7C;AACD,UAAU,UAAU;IAClB,SAAS,EAAE,CAAC,GAAG,CAAC,CAAA;IAChB,OAAO,EAAE,OAAO,CAAA;IAChB,SAAS,EAAE,MAAM,CAAA;IACjB,EAAE,EAAE,MAAM,CAAA;IACV,UAAU,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,CAAA;CACtB;AACD,wBAAgB,SAAS,CAAC,MAAM,EAAE,UAAU,EAAE,EAAE,KAAK,EAAE,MAAM,EAAE;;;CAAA,EAAE,EAAE,EAAE,MAAM,IAAI,QA+B9E;AAED,wBAAgB,OAAO,CAAC,MAAM,EAAE,MAAM,EAAO,EAAE,EAAE,EAAE,CAAC,QAAQ,EAAE,MAAM,KAAK,IAAI,QA4B5E;AAED,wBAAgB,iBAAiB,CAAC,CAAC,EAAE,QAAQ,EAAE,MAAM,GAAG,CAAC,CAIxD;AAED,eAAO,MAAM,WAAW,uBAAiB,CAAA"}
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package/dist/app.js
CHANGED
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@@ -20,33 +20,29 @@ exports.initWorld = initWorld;
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exports.startGame = startGame;
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exports.loadAll = loadAll;
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exports.loadJsonFromCache = loadJsonFromCache;
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var
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var CollideSystem_1 = require("./collider/CollideSystem");
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var gworld_1 = require("./gworld");
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var CollideSystem_1 = require("./gworld/systems/CollideSystem");
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var GUISystem_1 = require("./gworld/systems/GUISystem");
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var NoRenderSystem_1 = require("./gworld/systems/NoRenderSystem");
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var RenderSystem_1 = require("./gworld/systems/RenderSystem");
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function initWorld() {
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function initWorld(defaultFont) {
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gworld_1.GameWorld.Instance.systems.add(RenderSystem_1.RenderSystem);
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// GameWorld.Instance.systems.add(PhysicsSystem)
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gworld_1.GameWorld.Instance.systems.add(CollideSystem_1.CollideSystem);
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gworld_1.GameWorld.Instance.systems.add(GUISystem_1.GUISystem);
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gworld_1.GameWorld.Instance.systems.add(NoRenderSystem_1.NoRenderSystem);
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// GameWorld.Instance.listUpdate.push(PhysicsSystem)
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gworld_1.GameWorld.Instance.listUpdate.push(CollideSystem_1.CollideSystem);
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gworld_1.GameWorld.Instance.systems.configureOnce(RenderSystem_1.RenderSystem);
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// GameWorld.Instance.systems.configureOnce(PhysicsSystem)
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gworld_1.GameWorld.Instance.systems.configureOnce(CollideSystem_1.CollideSystem);
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gworld_1.GameWorld.Instance.systems.configureOnce(GUISystem_1.GUISystem);
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gworld_1.GameWorld.Instance.systems.configureOnce(NoRenderSystem_1.NoRenderSystem);
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var guiSystem = gworld_1.GameWorld.Instance.systems.get(GUISystem_1.GUISystem);
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guiSystem.defaultFont = defaultFont;
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}
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function startGame(option,
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var width =
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function startGame(option, _a, cb) {
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var width = _a.width, height = _a.height;
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var BootScene = /** @class */ (function (_super) {
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__extends(BootScene, _super);
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function BootScene() {
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// 1. super init first
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var _this = _super.call(this) || this;
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_super.prototype.ctor.call(_this); // always call this for compatibility with cocos2dx JS Javascript class system
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_this.scheduleUpdate();
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@@ -0,0 +1,64 @@
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import { NoRenderComponentX } from '../gworld/core/decorator';
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import { Vec2 } from '../polyfills';
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interface ColliderProps {
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offset?: Vec2;
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tag?: number;
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enabled?: boolean;
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onCollisionEnter?: (other: Collider) => void;
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onCollisionExit?: (other: Collider) => void;
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onCollisionStay?: (other: Collider) => void;
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}
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export declare class Collider<T = ColliderProps> extends NoRenderComponentX<T> {
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_worldPoints: cc.Vec2[] | cc.Point[];
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_worldPosition: cc.Vec2 | cc.Point;
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_worldRadius: any;
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_AABB: cc.Rect;
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_preAabb: cc.Rect;
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getAABB(): cc.Rect;
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get world(): {
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points: cc.Point[] | cc.Vec2[];
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preAabb: cc.Rect;
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};
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}
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interface BoxColliderProps extends ColliderProps {
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width: number;
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height: number;
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}
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export declare class BoxCollider extends Collider<BoxColliderProps> {
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get size(): cc.Size;
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set size(s: cc.Size);
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update(dt: any, draw: cc.DrawNode): void;
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}
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interface CircleColliderProps extends ColliderProps {
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radius: number;
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}
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export declare class CircleCollider extends Collider<CircleColliderProps> {
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update(dt: any, draw: cc.DrawNode): void;
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}
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interface PolygonColliderProps extends ColliderProps {
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points: Array<Vec2>;
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}
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export declare class PolygonCollider extends Collider<PolygonColliderProps> {
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get points(): Vec2[];
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set points(points: Vec2[]);
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update(dt: any, draw: cc.DrawNode): void;
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}
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export declare enum CollisionType {
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NONE = 0,
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ENTER = 1,
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STAY = 2,
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EXIT = 3
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}
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export declare class Contract {
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_collider1: Collider;
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_collider2: Collider;
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_touching: boolean;
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_isPolygonPolygon: boolean;
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_isCircleCircle: boolean;
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_isPolygonCircle: boolean;
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constructor(collider1: Collider, collider2: Collider);
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updateState(): CollisionType;
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test(): any;
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}
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export {};
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//# sourceMappingURL=CollideComponent.d.ts.map
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{"version":3,"file":"CollideComponent.d.ts","sourceRoot":"","sources":["../../src/collider/CollideComponent.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,kBAAkB,EAAE,MAAM,0BAA0B,CAAA;AAE7D,OAAO,EAAE,IAAI,EAAE,MAAM,cAAc,CAAA;AAYnC,UAAU,aAAa;IACrB,MAAM,CAAC,EAAE,IAAI,CAAA;IACb,GAAG,CAAC,EAAE,MAAM,CAAA;IACZ,OAAO,CAAC,EAAE,OAAO,CAAA;IACjB,gBAAgB,CAAC,EAAE,CAAC,KAAK,EAAE,QAAQ,KAAK,IAAI,CAAA;IAC5C,eAAe,CAAC,EAAE,CAAC,KAAK,EAAE,QAAQ,KAAK,IAAI,CAAA;IAC3C,eAAe,CAAC,EAAE,CAAC,KAAK,EAAE,QAAQ,KAAK,IAAI,CAAA;CAC5C;AACD,qBAAa,QAAQ,CAAC,CAAC,GAAG,aAAa,CAAE,SAAQ,kBAAkB,CAAC,CAAC,CAAC;IACpE,YAAY,EAAE,EAAE,CAAC,IAAI,EAAE,GAAG,EAAE,CAAC,KAAK,EAAE,CAAK;IACzC,cAAc,EAAE,EAAE,CAAC,IAAI,GAAG,EAAE,CAAC,KAAK,CAAA;IAClC,YAAY,MAAA;IACZ,KAAK,EAAE,EAAE,CAAC,IAAI,CAAsB;IACpC,QAAQ,EAAE,EAAE,CAAC,IAAI,CAAsB;IAGvC,OAAO;IAKP,IAAI,KAAK;;;MAKR;CACF;AAED,UAAU,gBAAiB,SAAQ,aAAa;IAC9C,KAAK,EAAE,MAAM,CAAA;IACb,MAAM,EAAE,MAAM,CAAA;CACf;AACD,qBAAa,WAAY,SAAQ,QAAQ,CAAC,gBAAgB,CAAC;IACzD,IAAI,IAAI,IAII,EAAE,CAAC,IAAI,CAFlB;IAED,IAAI,IAAI,CAAC,CAAC,EAAE,EAAE,CAAC,IAAI,EAGlB;IAED,MAAM,CAAC,EAAE,KAAA,EAAE,IAAI,EAAE,EAAE,CAAC,QAAQ;CA4B7B;AAED,UAAU,mBAAoB,SAAQ,aAAa;IACjD,MAAM,EAAE,MAAM,CAAA;CACf;AACD,qBAAa,cAAe,SAAQ,QAAQ,CAAC,mBAAmB,CAAC;IAC/D,MAAM,CAAC,EAAE,KAAA,EAAE,IAAI,EAAE,EAAE,CAAC,QAAQ;CAqB7B;AAED,UAAU,oBAAqB,SAAQ,aAAa;IAClD,MAAM,EAAE,KAAK,CAAC,IAAI,CAAC,CAAA;CACpB;AAED,qBAAa,eAAgB,SAAQ,QAAQ,CAAC,oBAAoB,CAAC;IACjE,IAAI,MAAM,IAAI,IAAI,EAAE,CAInB;IAED,IAAI,MAAM,CAAC,MAAM,EAAE,IAAI,EAAE,EAExB;IAED,MAAM,CAAC,EAAE,KAAA,EAAE,IAAI,EAAE,EAAE,CAAC,QAAQ;CAqB7B;AAED,oBAAY,aAAa;IACvB,IAAI,IAAA;IACJ,KAAK,IAAA;IACL,IAAI,IAAA;IACJ,IAAI,IAAA;CACL;AASD,qBAAa,QAAQ;IACnB,UAAU,EAAE,QAAQ,CAAA;IACpB,UAAU,EAAE,QAAQ,CAAA;IACpB,SAAS,EAAE,OAAO,CAAA;IAClB,iBAAiB,EAAE,OAAO,CAAA;IAC1B,eAAe,EAAE,OAAO,CAAA;IACxB,gBAAgB,EAAE,OAAO,CAAA;gBAEb,SAAS,EAAE,QAAQ,EAAE,SAAS,EAAE,QAAQ;IAsBpD,WAAW;IAeX,IAAI;CAyBL"}
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"use strict";
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var __extends = (this && this.__extends) || (function () {
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var extendStatics = function (d, b) {
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extendStatics = Object.setPrototypeOf ||
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({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
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function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
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return extendStatics(d, b);
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};
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return function (d, b) {
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if (typeof b !== "function" && b !== null)
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throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
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extendStatics(d, b);
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function __() { this.constructor = d; }
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d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
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};
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})();
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.Contract = exports.CollisionType = exports.PolygonCollider = exports.CircleCollider = exports.BoxCollider = exports.Collider = void 0;
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var decorator_1 = require("../gworld/core/decorator");
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var math_1 = require("../helper/math");
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var polyfills_1 = require("../polyfills");
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function getNodeToWorldTransformAR(node) {
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var t = node.instance.getNodeToWorldTransform();
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var anchorPointSize = node.instance.getAnchorPointInPoints();
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var transform = cc.affineTransformTranslate(t, anchorPointSize.x, anchorPointSize.y);
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return transform;
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}
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function cloneRect(origin) {
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+
return cc.rect(origin.x, origin.y, origin.width, origin.height);
|
|
30
|
+
}
|
|
31
|
+
var Collider = /** @class */ (function (_super) {
|
|
32
|
+
__extends(Collider, _super);
|
|
33
|
+
function Collider() {
|
|
34
|
+
var _this = _super !== null && _super.apply(this, arguments) || this;
|
|
35
|
+
_this._worldPoints = [];
|
|
36
|
+
_this._AABB = cc.rect(0, 0, 0, 0);
|
|
37
|
+
_this._preAabb = cc.rect(0, 0, 0, 0);
|
|
38
|
+
return _this;
|
|
39
|
+
}
|
|
40
|
+
// update(dt: number, draw?: cc.DrawNode) {}
|
|
41
|
+
Collider.prototype.getAABB = function () {
|
|
42
|
+
var collider = this.getComponent(Collider);
|
|
43
|
+
if (collider)
|
|
44
|
+
return collider._AABB;
|
|
45
|
+
return this._AABB;
|
|
46
|
+
};
|
|
47
|
+
Object.defineProperty(Collider.prototype, "world", {
|
|
48
|
+
get: function () {
|
|
49
|
+
return {
|
|
50
|
+
points: this._worldPoints,
|
|
51
|
+
preAabb: this._preAabb,
|
|
52
|
+
};
|
|
53
|
+
},
|
|
54
|
+
enumerable: false,
|
|
55
|
+
configurable: true
|
|
56
|
+
});
|
|
57
|
+
return Collider;
|
|
58
|
+
}(decorator_1.NoRenderComponentX));
|
|
59
|
+
exports.Collider = Collider;
|
|
60
|
+
var BoxCollider = /** @class */ (function (_super) {
|
|
61
|
+
__extends(BoxCollider, _super);
|
|
62
|
+
function BoxCollider() {
|
|
63
|
+
return _super !== null && _super.apply(this, arguments) || this;
|
|
64
|
+
}
|
|
65
|
+
Object.defineProperty(BoxCollider.prototype, "size", {
|
|
66
|
+
get: function () {
|
|
67
|
+
return cc.size(this.props.width, this.props.height);
|
|
68
|
+
},
|
|
69
|
+
set: function (s) {
|
|
70
|
+
this.props.width = s.width;
|
|
71
|
+
this.props.height = s.height;
|
|
72
|
+
},
|
|
73
|
+
enumerable: false,
|
|
74
|
+
configurable: true
|
|
75
|
+
});
|
|
76
|
+
BoxCollider.prototype.update = function (dt, draw) {
|
|
77
|
+
if (!this.node) {
|
|
78
|
+
return;
|
|
79
|
+
}
|
|
80
|
+
var collider = this.getComponent(Collider);
|
|
81
|
+
var _a = collider.props.offset || (0, polyfills_1.Vec2)(0, 0), x = _a.x, y = _a.y;
|
|
82
|
+
var hw = this.props.width * 0.5;
|
|
83
|
+
var hh = this.props.height * 0.5;
|
|
84
|
+
var transform = getNodeToWorldTransformAR(this.node);
|
|
85
|
+
var rect = cc.rect(x - hw, y - hh, this.props.width, this.props.height);
|
|
86
|
+
var rectTrs = cc.rectApplyAffineTransform(rect, transform);
|
|
87
|
+
// cc.log(rectTrs);
|
|
88
|
+
collider._worldPoints[0] = (0, polyfills_1.Vec2)(rectTrs.x, rectTrs.y);
|
|
89
|
+
collider._worldPoints[1] = (0, polyfills_1.Vec2)(rectTrs.x, rectTrs.y + rectTrs.height);
|
|
90
|
+
collider._worldPoints[2] = (0, polyfills_1.Vec2)(rectTrs.x + rectTrs.width, rectTrs.y + rectTrs.height);
|
|
91
|
+
collider._worldPoints[3] = (0, polyfills_1.Vec2)(rectTrs.x + rectTrs.width, rectTrs.y);
|
|
92
|
+
var listX = collider._worldPoints.map(function (_a) {
|
|
93
|
+
var x = _a.x;
|
|
94
|
+
return x;
|
|
95
|
+
});
|
|
96
|
+
var listY = collider._worldPoints.map(function (_a) {
|
|
97
|
+
var y = _a.y;
|
|
98
|
+
return y;
|
|
99
|
+
});
|
|
100
|
+
collider._preAabb = cloneRect(collider._AABB);
|
|
101
|
+
collider._AABB.x = (0, math_1.getMin)(listX);
|
|
102
|
+
collider._AABB.y = (0, math_1.getMin)(listY);
|
|
103
|
+
collider._AABB.width = (0, math_1.getMax)(listX) - collider._AABB.x;
|
|
104
|
+
collider._AABB.height = (0, math_1.getMax)(listY) - collider._AABB.y;
|
|
105
|
+
if (draw) {
|
|
106
|
+
draw.drawPoly(collider._worldPoints, null, 3, cc.Color.DEBUG_BORDER_COLOR);
|
|
107
|
+
}
|
|
108
|
+
};
|
|
109
|
+
return BoxCollider;
|
|
110
|
+
}(Collider));
|
|
111
|
+
exports.BoxCollider = BoxCollider;
|
|
112
|
+
var CircleCollider = /** @class */ (function (_super) {
|
|
113
|
+
__extends(CircleCollider, _super);
|
|
114
|
+
function CircleCollider() {
|
|
115
|
+
return _super !== null && _super.apply(this, arguments) || this;
|
|
116
|
+
}
|
|
117
|
+
CircleCollider.prototype.update = function (dt, draw) {
|
|
118
|
+
if (!this.node) {
|
|
119
|
+
return;
|
|
120
|
+
}
|
|
121
|
+
var transform = getNodeToWorldTransformAR(this.node);
|
|
122
|
+
var collider = this.getComponent(Collider);
|
|
123
|
+
collider._worldRadius = this.props.radius * this.node.scaleX;
|
|
124
|
+
collider._worldPosition = cc.pointApplyAffineTransform(collider.props.offset, transform);
|
|
125
|
+
if (draw) {
|
|
126
|
+
draw.drawDot(collider._worldPosition, collider._worldRadius, cc.Color.DEBUG_FILL_COLOR);
|
|
127
|
+
draw.drawCircle(collider._worldPosition, collider._worldRadius, 0, 64, true, 3, cc.Color.DEBUG_BORDER_COLOR);
|
|
128
|
+
}
|
|
129
|
+
collider._preAabb = cloneRect(collider._AABB);
|
|
130
|
+
collider._AABB.x = collider._worldPosition.x - collider._worldRadius;
|
|
131
|
+
collider._AABB.y = collider._worldPosition.y - collider._worldRadius;
|
|
132
|
+
collider._AABB.width = collider._worldRadius * 2;
|
|
133
|
+
collider._AABB.height = collider._AABB.width;
|
|
134
|
+
// draw.drawRect(cc.p(this._AABB.x, this._AABB.y),
|
|
135
|
+
// cc.p(this._worldPosition.x + this._worldRadius, this._worldPosition.y + this._worldRadius),
|
|
136
|
+
// cc.Color.WHITE, 3, cc.Color.DEBUG_BORDER_COLOR);
|
|
137
|
+
};
|
|
138
|
+
return CircleCollider;
|
|
139
|
+
}(Collider));
|
|
140
|
+
exports.CircleCollider = CircleCollider;
|
|
141
|
+
var PolygonCollider = /** @class */ (function (_super) {
|
|
142
|
+
__extends(PolygonCollider, _super);
|
|
143
|
+
function PolygonCollider() {
|
|
144
|
+
return _super !== null && _super.apply(this, arguments) || this;
|
|
145
|
+
}
|
|
146
|
+
Object.defineProperty(PolygonCollider.prototype, "points", {
|
|
147
|
+
get: function () {
|
|
148
|
+
var _a = this.props.offset, x = _a.x, y = _a.y;
|
|
149
|
+
var pointsList = this.props.points.map(function (p) { return (0, polyfills_1.Vec2)(p.x + x, p.y + y); });
|
|
150
|
+
return pointsList;
|
|
151
|
+
},
|
|
152
|
+
set: function (points) {
|
|
153
|
+
this.props.points = points;
|
|
154
|
+
},
|
|
155
|
+
enumerable: false,
|
|
156
|
+
configurable: true
|
|
157
|
+
});
|
|
158
|
+
PolygonCollider.prototype.update = function (dt, draw) {
|
|
159
|
+
if (!this.node) {
|
|
160
|
+
return;
|
|
161
|
+
}
|
|
162
|
+
var transform = getNodeToWorldTransformAR(this.node);
|
|
163
|
+
var collider = this.getComponent(Collider);
|
|
164
|
+
collider._worldPoints = this.points.map(function (p) { return cc.pointApplyAffineTransform(p, transform); });
|
|
165
|
+
// cc.log(polyPoints);
|
|
166
|
+
if (draw) {
|
|
167
|
+
draw.drawPoly(collider._worldPoints, cc.Color.DEBUG_FILL_COLOR, 3, cc.Color.DEBUG_BORDER_COLOR);
|
|
168
|
+
}
|
|
169
|
+
var listX = collider._worldPoints.map(function (_a) {
|
|
170
|
+
var x = _a.x;
|
|
171
|
+
return x;
|
|
172
|
+
});
|
|
173
|
+
var listY = collider._worldPoints.map(function (_a) {
|
|
174
|
+
var y = _a.y;
|
|
175
|
+
return y;
|
|
176
|
+
});
|
|
177
|
+
collider._preAabb = cloneRect(collider._AABB);
|
|
178
|
+
collider._AABB.x = (0, math_1.getMin)(listX);
|
|
179
|
+
collider._AABB.y = (0, math_1.getMin)(listY);
|
|
180
|
+
collider._AABB.width = (0, math_1.getMax)(listX) - collider._AABB.x;
|
|
181
|
+
collider._AABB.height = (0, math_1.getMax)(listY) - collider._AABB.y;
|
|
182
|
+
// draw.drawRect(cc.p(this._AABB.x, this._AABB.y), cc.p(max(listX), max(listY)),
|
|
183
|
+
// cc.Color.WHITE, 3, cc.Color.DEBUG_BORDER_COLOR);
|
|
184
|
+
};
|
|
185
|
+
return PolygonCollider;
|
|
186
|
+
}(Collider));
|
|
187
|
+
exports.PolygonCollider = PolygonCollider;
|
|
188
|
+
var CollisionType;
|
|
189
|
+
(function (CollisionType) {
|
|
190
|
+
CollisionType[CollisionType["NONE"] = 0] = "NONE";
|
|
191
|
+
CollisionType[CollisionType["ENTER"] = 1] = "ENTER";
|
|
192
|
+
CollisionType[CollisionType["STAY"] = 2] = "STAY";
|
|
193
|
+
CollisionType[CollisionType["EXIT"] = 3] = "EXIT";
|
|
194
|
+
})(CollisionType || (exports.CollisionType = CollisionType = {}));
|
|
195
|
+
function isPolygonCollider(col) {
|
|
196
|
+
return col.getComponent(PolygonCollider) || col.getComponent(BoxCollider);
|
|
197
|
+
}
|
|
198
|
+
function isCircleCollider(col) {
|
|
199
|
+
return col.getComponent(CircleCollider);
|
|
200
|
+
}
|
|
201
|
+
var Contract = /** @class */ (function () {
|
|
202
|
+
function Contract(collider1, collider2) {
|
|
203
|
+
this._collider1 = collider1;
|
|
204
|
+
this._collider2 = collider2;
|
|
205
|
+
var isCollider1Polygon = isPolygonCollider(collider1);
|
|
206
|
+
var isCollider2Polygon = isPolygonCollider(collider2);
|
|
207
|
+
var isCollider1Circle = isCircleCollider(collider1);
|
|
208
|
+
var isCollider2Circle = isCircleCollider(collider2);
|
|
209
|
+
if (isCollider1Polygon && isCollider2Polygon) {
|
|
210
|
+
this._isPolygonPolygon = true;
|
|
211
|
+
}
|
|
212
|
+
else if (isCollider1Circle && isCollider2Circle) {
|
|
213
|
+
this._isCircleCircle = true;
|
|
214
|
+
}
|
|
215
|
+
else if (isCollider1Polygon && isCollider2Circle) {
|
|
216
|
+
this._isPolygonCircle = true;
|
|
217
|
+
}
|
|
218
|
+
else if (isCollider1Circle && isCollider2Polygon) {
|
|
219
|
+
this._isPolygonCircle = true;
|
|
220
|
+
this._collider1 = collider2;
|
|
221
|
+
this._collider2 = collider1;
|
|
222
|
+
}
|
|
223
|
+
// cc.log(this._isPolygonPolygon);
|
|
224
|
+
}
|
|
225
|
+
Contract.prototype.updateState = function () {
|
|
226
|
+
var result = this.test();
|
|
227
|
+
var type = CollisionType.NONE;
|
|
228
|
+
if (result && !this._touching) {
|
|
229
|
+
this._touching = true;
|
|
230
|
+
type = CollisionType.ENTER;
|
|
231
|
+
}
|
|
232
|
+
else if (result && this._touching) {
|
|
233
|
+
type = CollisionType.STAY;
|
|
234
|
+
}
|
|
235
|
+
else if (!result && this._touching) {
|
|
236
|
+
this._touching = false;
|
|
237
|
+
type = CollisionType.EXIT;
|
|
238
|
+
}
|
|
239
|
+
return type;
|
|
240
|
+
};
|
|
241
|
+
Contract.prototype.test = function () {
|
|
242
|
+
// if (!shouldCollider(this._collider1, this._collider2)) {
|
|
243
|
+
// return false;
|
|
244
|
+
// }
|
|
245
|
+
// cc.log(this._collider1.getAABB(), this._collider2.getAABB());
|
|
246
|
+
if (!cc.rectIntersectsRect(this._collider1.getAABB(), this._collider2.getAABB())) {
|
|
247
|
+
return false;
|
|
248
|
+
}
|
|
249
|
+
if (this._isPolygonPolygon) {
|
|
250
|
+
return cc.Intersection.polygonPolygon(this._collider1._worldPoints, this._collider2._worldPoints);
|
|
251
|
+
}
|
|
252
|
+
if (this._isCircleCircle) {
|
|
253
|
+
var p1 = this._collider1;
|
|
254
|
+
var p2 = this._collider2;
|
|
255
|
+
return cc.Intersection.circleCircle(p1._worldPosition, p1._worldRadius, p2._worldPosition, p2._worldRadius);
|
|
256
|
+
}
|
|
257
|
+
if (this._isPolygonCircle) {
|
|
258
|
+
var p2 = this._collider2;
|
|
259
|
+
return cc.Intersection.polygonCircle(this._collider1._worldPoints, p2._worldPosition, p2._worldRadius);
|
|
260
|
+
}
|
|
261
|
+
return false;
|
|
262
|
+
};
|
|
263
|
+
return Contract;
|
|
264
|
+
}());
|
|
265
|
+
exports.Contract = Contract;
|
|
@@ -0,0 +1,21 @@
|
|
|
1
|
+
import { EntityManager, EventManager, System } from 'entityx-ts';
|
|
2
|
+
import { Collider, Contract } from './CollideComponent';
|
|
3
|
+
export declare function shouldCollider(colA: Collider, colB: Collider): any;
|
|
4
|
+
export declare class CollideSystem implements System {
|
|
5
|
+
listColliders: Collider[];
|
|
6
|
+
_contracts: Contract[];
|
|
7
|
+
removeColliders: any[];
|
|
8
|
+
debugGraphics: cc.DrawNode;
|
|
9
|
+
enabledDebugDraw: boolean;
|
|
10
|
+
enabled: boolean;
|
|
11
|
+
colliderMatrix: boolean[][];
|
|
12
|
+
configure(event_manager: EventManager): void;
|
|
13
|
+
private onAddCollider;
|
|
14
|
+
private onRemoveCollider;
|
|
15
|
+
update(entities: EntityManager, events: EventManager, dt: number): void;
|
|
16
|
+
addCollider(collider: Collider): void;
|
|
17
|
+
removeCollider(collider: Collider): void;
|
|
18
|
+
addDebugNode(root: cc.Scene): void;
|
|
19
|
+
toggleDebugDraw(enable?: boolean): void;
|
|
20
|
+
}
|
|
21
|
+
//# sourceMappingURL=CollideSystem.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"CollideSystem.d.ts","sourceRoot":"","sources":["../../src/collider/CollideSystem.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,YAAY,EAAc,MAAM,EAAE,MAAM,YAAY,CAAA;AAI5E,OAAO,EAA+B,QAAQ,EAAiB,QAAQ,EAAmB,MAAM,oBAAoB,CAAA;AAEpH,wBAAgB,cAAc,CAAC,IAAI,EAAE,QAAQ,EAAE,IAAI,EAAE,QAAQ,OAQ5D;AAED,qBAAa,aAAc,YAAW,MAAM;IAC1C,aAAa,EAAE,QAAQ,EAAE,CAAK;IAC9B,UAAU,EAAE,QAAQ,EAAE,CAAK;IAC3B,eAAe,QAAK;IACpB,aAAa,EAAE,EAAE,CAAC,QAAQ,CAAA;IAC1B,gBAAgB,UAAQ;IACxB,OAAO,UAAO;IACd,cAAc,cAAW;IAEzB,SAAS,CAAC,aAAa,EAAE,YAAY;IASrC,OAAO,CAAC,aAAa,CAOpB;IAED,OAAO,CAAC,gBAAgB,CAEvB;IAED,MAAM,CAAC,QAAQ,EAAE,aAAa,EAAE,MAAM,EAAE,YAAY,EAAE,EAAE,EAAE,MAAM;IA2GhE,WAAW,CAAC,QAAQ,EAAE,QAAQ;IAS9B,cAAc,CAAC,QAAQ,EAAE,QAAQ;IAIjC,YAAY,CAAC,IAAI,EAAE,EAAE,CAAC,KAAK;IAK3B,eAAe,CAAC,MAAM,UAAO;CAI9B"}
|
|
@@ -0,0 +1,181 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.CollideSystem = void 0;
|
|
4
|
+
exports.shouldCollider = shouldCollider;
|
|
5
|
+
var entityx_ts_1 = require("entityx-ts");
|
|
6
|
+
var gworld_1 = require("../gworld");
|
|
7
|
+
var NodeComp_1 = require("../gworld/components/NodeComp");
|
|
8
|
+
var CollideComponent_1 = require("./CollideComponent");
|
|
9
|
+
function shouldCollider(colA, colB) {
|
|
10
|
+
var groupA = colA.node.group;
|
|
11
|
+
var groupB = colB.node.group;
|
|
12
|
+
if (groupA === undefined || groupB === undefined) {
|
|
13
|
+
return true;
|
|
14
|
+
}
|
|
15
|
+
var colliderMatrix = gworld_1.GameWorld.Instance.systems.get(CollideSystem).colliderMatrix;
|
|
16
|
+
return colliderMatrix[groupA][groupB];
|
|
17
|
+
}
|
|
18
|
+
var CollideSystem = /** @class */ (function () {
|
|
19
|
+
function CollideSystem() {
|
|
20
|
+
var _this = this;
|
|
21
|
+
this.listColliders = [];
|
|
22
|
+
this._contracts = [];
|
|
23
|
+
this.removeColliders = [];
|
|
24
|
+
this.enabledDebugDraw = false;
|
|
25
|
+
this.enabled = true;
|
|
26
|
+
this.colliderMatrix = [[true]];
|
|
27
|
+
this.onAddCollider = function (_a) {
|
|
28
|
+
var entity = _a.entity, component = _a.component;
|
|
29
|
+
var collider = entity.assign(new CollideComponent_1.Collider(component));
|
|
30
|
+
collider.node = entity.getComponent(NodeComp_1.NodeComp);
|
|
31
|
+
collider.props = component.props;
|
|
32
|
+
// collider.props.enable = true
|
|
33
|
+
component.node = entity.getComponent(NodeComp_1.NodeComp);
|
|
34
|
+
_this.addCollider(collider);
|
|
35
|
+
};
|
|
36
|
+
this.onRemoveCollider = function (_a) {
|
|
37
|
+
var component = _a.component;
|
|
38
|
+
_this.removeColliders.push(component.getComponent(CollideComponent_1.Collider));
|
|
39
|
+
};
|
|
40
|
+
}
|
|
41
|
+
CollideSystem.prototype.configure = function (event_manager) {
|
|
42
|
+
event_manager.subscribe(entityx_ts_1.EventTypes.ComponentAdded, CollideComponent_1.BoxCollider, this.onAddCollider.bind(this));
|
|
43
|
+
event_manager.subscribe(entityx_ts_1.EventTypes.ComponentAdded, CollideComponent_1.CircleCollider, this.onAddCollider.bind(this));
|
|
44
|
+
event_manager.subscribe(entityx_ts_1.EventTypes.ComponentAdded, CollideComponent_1.PolygonCollider, this.onAddCollider.bind(this));
|
|
45
|
+
event_manager.subscribe(entityx_ts_1.EventTypes.ComponentRemoved, CollideComponent_1.BoxCollider, this.onRemoveCollider.bind(this));
|
|
46
|
+
event_manager.subscribe(entityx_ts_1.EventTypes.ComponentRemoved, CollideComponent_1.CircleCollider, this.onRemoveCollider.bind(this));
|
|
47
|
+
event_manager.subscribe(entityx_ts_1.EventTypes.ComponentRemoved, CollideComponent_1.PolygonCollider, this.onRemoveCollider.bind(this));
|
|
48
|
+
};
|
|
49
|
+
CollideSystem.prototype.update = function (entities, events, dt) {
|
|
50
|
+
var _this = this;
|
|
51
|
+
if (!this.enabled) {
|
|
52
|
+
return;
|
|
53
|
+
}
|
|
54
|
+
this.listColliders.forEach(function (collider) {
|
|
55
|
+
if (!cc.sys.isObjectValid(collider.node.instance)) {
|
|
56
|
+
_this.removeColliders.push(collider);
|
|
57
|
+
}
|
|
58
|
+
});
|
|
59
|
+
// this.removeColliders.forEach(comp => {
|
|
60
|
+
// this.listColliders = this.listColliders.filter(col => !col.isEqual(comp)
|
|
61
|
+
// && cc.sys.isObjectValid(col.node.instance));
|
|
62
|
+
// this._contracts = this._contracts.filter(contract => {
|
|
63
|
+
// const col1 = contract._collider1;
|
|
64
|
+
// const col2 = contract._collider2;
|
|
65
|
+
// if (col1.isEqual(comp) || !cc.sys.isObjectValid(col1.node.instance)) {
|
|
66
|
+
// if (contract._touching) {
|
|
67
|
+
// col2.node.emit('onCollisionExit', col1, col2);
|
|
68
|
+
// }
|
|
69
|
+
// return false;
|
|
70
|
+
// }
|
|
71
|
+
// if (col2.isEqual(comp) || !cc.sys.isObjectValid(col2.node.instance)) {
|
|
72
|
+
// if (contract._touching) {
|
|
73
|
+
// col1.node.emit('onCollisionExit', col2, col1);
|
|
74
|
+
// }
|
|
75
|
+
// return false;
|
|
76
|
+
// }
|
|
77
|
+
// return true;
|
|
78
|
+
// }
|
|
79
|
+
// );
|
|
80
|
+
// });
|
|
81
|
+
this.removeColliders = [];
|
|
82
|
+
var draw;
|
|
83
|
+
var _a = this, enabledDebugDraw = _a.enabledDebugDraw, debugGraphics = _a.debugGraphics;
|
|
84
|
+
if (enabledDebugDraw) {
|
|
85
|
+
draw = debugGraphics;
|
|
86
|
+
draw.clear();
|
|
87
|
+
// this.listColliders.forEach(collider => {
|
|
88
|
+
// if (collider.node && collider.node.active) {
|
|
89
|
+
// collider.update(dt, draw);
|
|
90
|
+
// }
|
|
91
|
+
// });
|
|
92
|
+
// } else {
|
|
93
|
+
// this.listColliders.forEach(collider => {
|
|
94
|
+
// if (collider.node && collider.node.active) {
|
|
95
|
+
// collider.update(dt);
|
|
96
|
+
// }
|
|
97
|
+
// });
|
|
98
|
+
}
|
|
99
|
+
for (var _i = 0, _b = entities.entities_with_components(CollideComponent_1.BoxCollider); _i < _b.length; _i++) {
|
|
100
|
+
var entt = _b[_i];
|
|
101
|
+
var comp = entt.getComponent(CollideComponent_1.BoxCollider);
|
|
102
|
+
comp.update(dt, draw);
|
|
103
|
+
}
|
|
104
|
+
for (var _c = 0, _d = entities.entities_with_components(CollideComponent_1.CircleCollider); _c < _d.length; _c++) {
|
|
105
|
+
var entt = _d[_c];
|
|
106
|
+
var comp = entt.getComponent(CollideComponent_1.CircleCollider);
|
|
107
|
+
comp.update(dt, draw);
|
|
108
|
+
}
|
|
109
|
+
for (var _e = 0, _f = entities.entities_with_components(CollideComponent_1.PolygonCollider); _e < _f.length; _e++) {
|
|
110
|
+
var entt = _f[_e];
|
|
111
|
+
var comp = entt.getComponent(CollideComponent_1.PolygonCollider);
|
|
112
|
+
comp.update(dt, draw);
|
|
113
|
+
}
|
|
114
|
+
this._contracts.forEach(function (contract) {
|
|
115
|
+
var col1 = contract._collider1;
|
|
116
|
+
var col2 = contract._collider2;
|
|
117
|
+
if (!cc.sys.isObjectValid(col1.node.instance) ||
|
|
118
|
+
!cc.sys.isObjectValid(col2.node.instance) ||
|
|
119
|
+
!col1.node ||
|
|
120
|
+
!col2.node ||
|
|
121
|
+
!col1.node.active ||
|
|
122
|
+
!col2.node.active) {
|
|
123
|
+
return;
|
|
124
|
+
}
|
|
125
|
+
var type = contract.updateState();
|
|
126
|
+
switch (type) {
|
|
127
|
+
case CollideComponent_1.CollisionType.ENTER: {
|
|
128
|
+
if (col1.props.onCollisionEnter) {
|
|
129
|
+
col1.props.onCollisionEnter(col2);
|
|
130
|
+
}
|
|
131
|
+
if (col2.props.onCollisionEnter) {
|
|
132
|
+
col2.props.onCollisionEnter(col1);
|
|
133
|
+
}
|
|
134
|
+
break;
|
|
135
|
+
}
|
|
136
|
+
case CollideComponent_1.CollisionType.STAY:
|
|
137
|
+
if (col1.props.onCollisionStay) {
|
|
138
|
+
col1.props.onCollisionStay(col2);
|
|
139
|
+
}
|
|
140
|
+
if (col2.props.onCollisionStay) {
|
|
141
|
+
col2.props.onCollisionStay(col1);
|
|
142
|
+
}
|
|
143
|
+
break;
|
|
144
|
+
case CollideComponent_1.CollisionType.EXIT:
|
|
145
|
+
if (col1.props.onCollisionExit) {
|
|
146
|
+
col1.props.onCollisionExit(col2);
|
|
147
|
+
}
|
|
148
|
+
if (col2.props.onCollisionExit) {
|
|
149
|
+
col2.props.onCollisionExit(col1);
|
|
150
|
+
}
|
|
151
|
+
break;
|
|
152
|
+
default:
|
|
153
|
+
break;
|
|
154
|
+
}
|
|
155
|
+
});
|
|
156
|
+
};
|
|
157
|
+
CollideSystem.prototype.addCollider = function (collider) {
|
|
158
|
+
var _this = this;
|
|
159
|
+
this.listColliders.forEach(function (col) {
|
|
160
|
+
if (shouldCollider(col, collider)) {
|
|
161
|
+
_this._contracts.push(new CollideComponent_1.Contract(col, collider));
|
|
162
|
+
}
|
|
163
|
+
});
|
|
164
|
+
this.listColliders.push(collider);
|
|
165
|
+
};
|
|
166
|
+
CollideSystem.prototype.removeCollider = function (collider) {
|
|
167
|
+
this.removeColliders.push(collider);
|
|
168
|
+
};
|
|
169
|
+
CollideSystem.prototype.addDebugNode = function (root) {
|
|
170
|
+
this.debugGraphics = new cc.DrawNode();
|
|
171
|
+
this.debugGraphics.zIndex = 1000;
|
|
172
|
+
root.addChild(this.debugGraphics);
|
|
173
|
+
};
|
|
174
|
+
CollideSystem.prototype.toggleDebugDraw = function (enable) {
|
|
175
|
+
if (enable === void 0) { enable = true; }
|
|
176
|
+
this.enabledDebugDraw = enable;
|
|
177
|
+
this.addDebugNode(cc.director.getRunningScene());
|
|
178
|
+
};
|
|
179
|
+
return CollideSystem;
|
|
180
|
+
}());
|
|
181
|
+
exports.CollideSystem = CollideSystem;
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/collider/index.ts"],"names":[],"mappings":"AAGA,wBAAgB,aAAa,SAI5B"}
|
|
@@ -0,0 +1,10 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.setupCollider = setupCollider;
|
|
4
|
+
var gworld_1 = require("../gworld");
|
|
5
|
+
var CollideSystem_1 = require("./CollideSystem");
|
|
6
|
+
function setupCollider() {
|
|
7
|
+
gworld_1.GameWorld.Instance.systems.add(CollideSystem_1.CollideSystem);
|
|
8
|
+
gworld_1.GameWorld.Instance.listUpdate.push(CollideSystem_1.CollideSystem);
|
|
9
|
+
gworld_1.GameWorld.Instance.systems.configureOnce(CollideSystem_1.CollideSystem);
|
|
10
|
+
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"PixiDragonBonesSprite.d.ts","sourceRoot":"","sources":["../../src/dragonbones/PixiDragonBonesSprite.ts"],"names":[],"mappings":"AAAA,eAAO,MAAM,wBAAwB;;;;;;
|
|
1
|
+
{"version":3,"file":"PixiDragonBonesSprite.d.ts","sourceRoot":"","sources":["../../src/dragonbones/PixiDragonBonesSprite.ts"],"names":[],"mappings":"AAAA,eAAO,MAAM,wBAAwB;;;;;;CA8BpC,CAAA;AAED,eAAO,MAAM,qBAAqB,EAAE,GA+DlC,CAAA"}
|