@safe-engine/cocos 1.2.2 → 1.3.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (67) hide show
  1. package/@types/index.d.ts +2 -0
  2. package/@types/safex.d.ts +1 -3
  3. package/dist/dragonbones/PixiDragonBonesSprite.d.ts +9 -0
  4. package/dist/dragonbones/PixiDragonBonesSprite.d.ts.map +1 -0
  5. package/dist/dragonbones/PixiDragonBonesSprite.js +86 -0
  6. package/dist/dragonbones/index.d.ts +30 -16
  7. package/dist/dragonbones/index.d.ts.map +1 -1
  8. package/dist/dragonbones/index.js +73 -54
  9. package/dist/gworld/components/CollideComponent.d.ts.map +1 -1
  10. package/dist/gworld/components/CollideComponent.js +3 -0
  11. package/dist/gworld/components/EnhancedComponent.d.ts +1 -1
  12. package/dist/gworld/components/EnhancedComponent.d.ts.map +1 -1
  13. package/dist/gworld/components/GUIComponent.d.ts +15 -5
  14. package/dist/gworld/components/GUIComponent.d.ts.map +1 -1
  15. package/dist/gworld/components/GUIComponent.js +16 -1
  16. package/dist/gworld/components/NoRenderComponent.d.ts +2 -0
  17. package/dist/gworld/components/NoRenderComponent.d.ts.map +1 -1
  18. package/dist/gworld/components/NoRenderComponent.js +7 -0
  19. package/dist/gworld/components/NodeComp.d.ts +34 -66
  20. package/dist/gworld/components/NodeComp.d.ts.map +1 -1
  21. package/dist/gworld/components/NodeComp.js +28 -40
  22. package/dist/gworld/components/RenderComponent.d.ts +4 -4
  23. package/dist/gworld/components/RenderComponent.d.ts.map +1 -1
  24. package/dist/{helper → gworld/core}/NodePool.d.ts +1 -1
  25. package/dist/gworld/core/NodePool.d.ts.map +1 -0
  26. package/dist/{helper → gworld/core}/NodePool.js +2 -1
  27. package/dist/gworld/systems/AnimationSystem.d.ts +1 -2
  28. package/dist/gworld/systems/AnimationSystem.d.ts.map +1 -1
  29. package/dist/gworld/systems/AnimationSystem.js +6 -14
  30. package/dist/gworld/systems/CollideSystem.d.ts +3 -2
  31. package/dist/gworld/systems/CollideSystem.d.ts.map +1 -1
  32. package/dist/gworld/systems/CollideSystem.js +20 -32
  33. package/dist/gworld/systems/GUISystem.d.ts +11 -2
  34. package/dist/gworld/systems/GUISystem.d.ts.map +1 -1
  35. package/dist/gworld/systems/GUISystem.js +114 -126
  36. package/dist/gworld/systems/NoRenderSystem.d.ts +11 -2
  37. package/dist/gworld/systems/NoRenderSystem.d.ts.map +1 -1
  38. package/dist/gworld/systems/NoRenderSystem.js +65 -73
  39. package/dist/gworld/systems/RenderSystem.d.ts +9 -2
  40. package/dist/gworld/systems/RenderSystem.d.ts.map +1 -1
  41. package/dist/gworld/systems/RenderSystem.js +76 -97
  42. package/dist/helper/utils.d.ts +1 -2
  43. package/dist/helper/utils.d.ts.map +1 -1
  44. package/dist/helper/utils.js +10 -20
  45. package/dist/index.d.ts +3 -1
  46. package/dist/index.d.ts.map +1 -1
  47. package/dist/index.js +3 -1
  48. package/dist/polyfills.d.ts +9 -9
  49. package/dist/polyfills.d.ts.map +1 -1
  50. package/dist/polyfills.js +1 -1
  51. package/package.json +3 -4
  52. package/dist/dragonbones/cocos/CocosArmatureDisplay.d.ts +0 -83
  53. package/dist/dragonbones/cocos/CocosArmatureDisplay.d.ts.map +0 -1
  54. package/dist/dragonbones/cocos/CocosArmatureDisplay.js +0 -259
  55. package/dist/dragonbones/cocos/CocosFactory.d.ts +0 -128
  56. package/dist/dragonbones/cocos/CocosFactory.d.ts.map +0 -1
  57. package/dist/dragonbones/cocos/CocosFactory.js +0 -225
  58. package/dist/dragonbones/cocos/CocosSlot.d.ts +0 -49
  59. package/dist/dragonbones/cocos/CocosSlot.d.ts.map +0 -1
  60. package/dist/dragonbones/cocos/CocosSlot.js +0 -385
  61. package/dist/dragonbones/cocos/CocosTextureAtlasData.d.ts +0 -53
  62. package/dist/dragonbones/cocos/CocosTextureAtlasData.d.ts.map +0 -1
  63. package/dist/dragonbones/cocos/CocosTextureAtlasData.js +0 -157
  64. package/dist/dragonbones/dragonBones.d.ts +0 -3
  65. package/dist/dragonbones/dragonBones.d.ts.map +0 -1
  66. package/dist/dragonbones/dragonBones.js +0 -4788
  67. package/dist/helper/NodePool.d.ts.map +0 -1
@@ -9,14 +9,15 @@ export declare class NodeComp<C extends cc.Node = cc.Node> {
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  children: NodeComp[];
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  name: string;
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  _group: any;
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+ _active: boolean;
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  constructor(instance: C, entity: Entity);
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  get uuid(): number;
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- get position(): Vec2;
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+ get position(): Readonly<Vec2>;
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  set position(val: Vec2);
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- get x(): number;
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- set x(val: number);
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- get y(): number;
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- set y(val: number);
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+ get posX(): number;
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+ set posX(val: number);
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+ get posY(): number;
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+ set posY(val: number);
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  get scale(): number;
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  set scale(val: number);
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  get scaleX(): number;
@@ -27,28 +28,12 @@ export declare class NodeComp<C extends cc.Node = cc.Node> {
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  set anchorX(val: number);
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  get anchorY(): number;
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  set anchorY(val: number);
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- /**
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- * Returns the rotation of the node in radians. 0 is the default rotation angle. Positive values rotate node clockwise.
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- * @function
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- * @return {Number} The rotation of the node in radians.
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- */
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- get rotation(): number;
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- /**
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- *
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- * Sets the X rotation of the node in radians which performs a horizontal rotational skew.
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- * (support only in WebGL rendering mode)
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- * 0 is the default rotation angle.
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- * Positive values rotate node clockwise, and negative values for anti-clockwise.
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- *
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- * @param {Number} radians The X rotation in radians which performs a horizontal rotational skew.
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- */
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- set rotation(val: number);
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  /**
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  * Returns the angle of the node in degrees. 0 is the default rotation angle. Positive values rotate node clockwise.
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  * @function
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  * @return {Number} The rotation of the node in degrees.
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  */
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- get angle(): number;
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+ get rotation(): number;
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  /**
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  *
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  * Sets the X angle of the node in degrees which performs a horizontal rotational skew.
@@ -58,7 +43,7 @@ export declare class NodeComp<C extends cc.Node = cc.Node> {
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  *
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  * @param {Number} degrees The X rotation in degrees which performs a horizontal rotational skew.
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  */
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- set angle(val: number);
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+ set rotation(val: number);
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  get color(): cc.Color;
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  set color(val: cc.Color);
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  get opacity(): number;
@@ -87,15 +72,15 @@ export declare class NodeComp<C extends cc.Node = cc.Node> {
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  convertToNodeSpace(point: cc.Point): {
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  x: number;
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  y: number;
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- equals(other: cc.Vec2): boolean;
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- add(value: cc.Point): cc.Vec2;
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- addSelf(value: cc.Point): cc.Vec2;
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- sub(value: cc.Point): cc.Vec2;
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- mul(multiply: number): cc.Vec2;
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- mulSelf(multiply: number): cc.Vec2;
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+ equals(other: /*elided*/ any): boolean;
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+ add(value: cc.Point | Vec2): /*elided*/ any;
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+ addSelf(value: cc.Point | Vec2): /*elided*/ any;
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+ sub(value: cc.Point | Vec2): /*elided*/ any;
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+ mul(multiply: number): /*elided*/ any;
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+ mulSelf(multiply: number): /*elided*/ any;
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  mag(): number;
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- normalizeSelf(): cc.Vec2;
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- normalize(): cc.Vec2;
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+ normalizeSelf(): /*elided*/ any;
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+ normalize(): /*elided*/ any;
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  cross(other: Vec2): number;
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  signAngle(other: Vec2): number;
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  lengthSqr(): number;
@@ -106,15 +91,15 @@ export declare class NodeComp<C extends cc.Node = cc.Node> {
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  convertToNodeSpaceAR(point: cc.Point): {
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  x: number;
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  y: number;
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- equals(other: cc.Vec2): boolean;
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- add(value: cc.Point): cc.Vec2;
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- addSelf(value: cc.Point): cc.Vec2;
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- sub(value: cc.Point): cc.Vec2;
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- mul(multiply: number): cc.Vec2;
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- mulSelf(multiply: number): cc.Vec2;
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+ equals(other: /*elided*/ any): boolean;
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+ add(value: cc.Point | Vec2): /*elided*/ any;
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+ addSelf(value: cc.Point | Vec2): /*elided*/ any;
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+ sub(value: cc.Point | Vec2): /*elided*/ any;
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+ mul(multiply: number): /*elided*/ any;
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+ mulSelf(multiply: number): /*elided*/ any;
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  mag(): number;
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- normalizeSelf(): cc.Vec2;
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- normalize(): cc.Vec2;
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+ normalizeSelf(): /*elided*/ any;
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+ normalize(): /*elided*/ any;
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  cross(other: Vec2): number;
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  signAngle(other: Vec2): number;
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  lengthSqr(): number;
@@ -125,34 +110,15 @@ export declare class NodeComp<C extends cc.Node = cc.Node> {
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  convertToWorldSpaceAR(point: cc.Vec2): {
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  x: number;
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  y: number;
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- equals(other: cc.Vec2): boolean;
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- add(value: cc.Point): cc.Vec2;
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- addSelf(value: cc.Point): cc.Vec2;
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- sub(value: cc.Point): cc.Vec2;
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- mul(multiply: number): cc.Vec2;
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- mulSelf(multiply: number): cc.Vec2;
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- mag(): number;
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- normalizeSelf(): cc.Vec2;
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- normalize(): cc.Vec2;
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- cross(other: Vec2): number;
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- signAngle(other: Vec2): number;
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- lengthSqr(): number;
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- dot(other: Vec2): number;
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- angle(other: Vec2): number;
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- distance(other: /*elided*/ any): number;
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- };
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- getPosition(): {
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- x: number;
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- y: number;
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- equals(other: cc.Vec2): boolean;
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- add(value: cc.Point): cc.Vec2;
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- addSelf(value: cc.Point): cc.Vec2;
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- sub(value: cc.Point): cc.Vec2;
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- mul(multiply: number): cc.Vec2;
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- mulSelf(multiply: number): cc.Vec2;
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+ equals(other: /*elided*/ any): boolean;
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+ add(value: cc.Point | Vec2): /*elided*/ any;
115
+ addSelf(value: cc.Point | Vec2): /*elided*/ any;
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+ sub(value: cc.Point | Vec2): /*elided*/ any;
117
+ mul(multiply: number): /*elided*/ any;
118
+ mulSelf(multiply: number): /*elided*/ any;
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  mag(): number;
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- normalizeSelf(): cc.Vec2;
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- normalize(): cc.Vec2;
120
+ normalizeSelf(): /*elided*/ any;
121
+ normalize(): /*elided*/ any;
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  cross(other: Vec2): number;
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  signAngle(other: Vec2): number;
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  lengthSqr(): number;
@@ -160,6 +126,7 @@ export declare class NodeComp<C extends cc.Node = cc.Node> {
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  angle(other: Vec2): number;
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  distance(other: /*elided*/ any): number;
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  };
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+ getPosition(): cc.Point;
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  setPosition(x: number | cc.Vec2 | cc.Vec3 | cc.Point, y?: number): void;
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  setRotation(deg: number): void;
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  getRotation(): number;
@@ -179,6 +146,7 @@ export declare class NodeComp<C extends cc.Node = cc.Node> {
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  removeAllChildren(cleanup?: any): void;
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  getData<T>(key: string): T;
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  setData<T extends Integer | Float | string>(key: string, value: T): void;
149
+ removeData(key: string): void;
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  resolveComponent(component: EnhancedComponent<object, NodeComp>): void;
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  }
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  //# sourceMappingURL=NodeComp.d.ts.map
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1
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@@ -11,6 +11,7 @@ var NoRenderComponent_1 = require("./NoRenderComponent");
11
11
  var NodeComp = /** @class */ (function () {
12
12
  function NodeComp(instance, entity) {
13
13
  this.children = [];
14
+ this._active = true;
14
15
  this.entity = entity;
15
16
  this.instance = instance;
16
17
  }
@@ -23,15 +24,15 @@ var NodeComp = /** @class */ (function () {
23
24
  });
24
25
  Object.defineProperty(NodeComp.prototype, "position", {
25
26
  get: function () {
26
- return this.getPosition();
27
+ return (0, polyfills_1.Vec2)(this.instance.getPosition());
27
28
  },
28
29
  set: function (val) {
29
- this.setPosition(val.x, val.y);
30
+ this.instance.setPosition(val.x, val.y);
30
31
  },
31
32
  enumerable: false,
32
33
  configurable: true
33
34
  });
34
- Object.defineProperty(NodeComp.prototype, "x", {
35
+ Object.defineProperty(NodeComp.prototype, "posX", {
35
36
  get: function () {
36
37
  return this.instance.getPositionX();
37
38
  },
@@ -41,7 +42,7 @@ var NodeComp = /** @class */ (function () {
41
42
  enumerable: false,
42
43
  configurable: true
43
44
  });
44
- Object.defineProperty(NodeComp.prototype, "y", {
45
+ Object.defineProperty(NodeComp.prototype, "posY", {
45
46
  get: function () {
46
47
  return this.instance.getPositionY();
47
48
  },
@@ -102,30 +103,6 @@ var NodeComp = /** @class */ (function () {
102
103
  configurable: true
103
104
  });
104
105
  Object.defineProperty(NodeComp.prototype, "rotation", {
105
- /**
106
- * Returns the rotation of the node in radians. 0 is the default rotation angle. Positive values rotate node clockwise.
107
- * @function
108
- * @return {Number} The rotation of the node in radians.
109
- */
110
- get: function () {
111
- return cc.degreesToRadians(this.instance.getRotation());
112
- },
113
- /**
114
- *
115
- * Sets the X rotation of the node in radians which performs a horizontal rotational skew.
116
- * (support only in WebGL rendering mode)
117
- * 0 is the default rotation angle.
118
- * Positive values rotate node clockwise, and negative values for anti-clockwise.
119
- *
120
- * @param {Number} radians The X rotation in radians which performs a horizontal rotational skew.
121
- */
122
- set: function (val) {
123
- this.instance.setRotation(cc.radiansToDegrees(val));
124
- },
125
- enumerable: false,
126
- configurable: true
127
- });
128
- Object.defineProperty(NodeComp.prototype, "angle", {
129
106
  /**
130
107
  * Returns the angle of the node in degrees. 0 is the default rotation angle. Positive values rotate node clockwise.
131
108
  * @function
@@ -171,12 +148,21 @@ var NodeComp = /** @class */ (function () {
171
148
  });
172
149
  Object.defineProperty(NodeComp.prototype, "active", {
173
150
  get: function () {
174
- return cc.sys.isObjectValid(this.instance) && this.instance.visible;
151
+ if (!cc.sys.isObjectValid(this.instance) || !this._active)
152
+ return false;
153
+ var p = this.parent;
154
+ while (p) {
155
+ if (!p.active)
156
+ return false;
157
+ p = p.parent;
158
+ }
159
+ return true;
175
160
  },
176
161
  set: function (val) {
177
162
  if (!cc.sys.isObjectValid(this.instance)) {
178
163
  return;
179
164
  }
165
+ this._active = val;
180
166
  if (this.instance instanceof ccui.Widget) {
181
167
  this.instance.setEnabled(val);
182
168
  }
@@ -301,17 +287,10 @@ var NodeComp = /** @class */ (function () {
301
287
  return (0, polyfills_1.Vec2)(x, y);
302
288
  };
303
289
  NodeComp.prototype.getPosition = function () {
304
- return (0, polyfills_1.Vec2)(this.x, this.y);
290
+ return this.instance.getPosition();
305
291
  };
306
292
  NodeComp.prototype.setPosition = function (x, y) {
307
- if (typeof x !== 'number') {
308
- this.x = x.x;
309
- this.y = x.y;
310
- }
311
- else {
312
- this.x = x;
313
- this.y = y;
314
- }
293
+ this.instance.setPosition(x, y);
315
294
  };
316
295
  NodeComp.prototype.setRotation = function (deg) {
317
296
  this.instance.setRotation(deg);
@@ -369,6 +348,7 @@ var NodeComp = /** @class */ (function () {
369
348
  };
370
349
  NodeComp.prototype.removeFromParent = function (cleanup) {
371
350
  var _this = this;
351
+ this.active = false;
372
352
  if (this.parent) {
373
353
  (0, remove_1.default)(this.parent.children, function (_a) {
374
354
  var entity = _a.entity;
@@ -384,18 +364,20 @@ var NodeComp = /** @class */ (function () {
384
364
  this.instance.removeFromParent(cleanup);
385
365
  }
386
366
  else {
387
- this.active = false;
388
367
  this.stopAllActions();
389
368
  this.instance.removeFromParent();
390
369
  }
391
370
  };
392
371
  NodeComp.prototype.addChild = function (child) {
372
+ child._active = true;
393
373
  child.parent = this;
394
374
  this.children.push(child);
395
375
  this.instance.addChild(child.instance);
396
376
  };
397
377
  NodeComp.prototype.removeAllChildren = function (cleanup) {
398
- this.instance.removeAllChildren(cleanup);
378
+ this.children.forEach(function (child) {
379
+ child.removeFromParent(cleanup);
380
+ });
399
381
  };
400
382
  NodeComp.prototype.getData = function (key) {
401
383
  var data = this.getComponent(NoRenderComponent_1.ExtraDataComp);
@@ -412,6 +394,12 @@ var NodeComp = /** @class */ (function () {
412
394
  data.setData(key, value);
413
395
  }
414
396
  };
397
+ NodeComp.prototype.removeData = function (key) {
398
+ var data = this.getComponent(NoRenderComponent_1.ExtraDataComp);
399
+ if (data) {
400
+ data.removeData(key);
401
+ }
402
+ };
415
403
  NodeComp.prototype.resolveComponent = function (component) {
416
404
  if (component.constructor.hasRender) {
417
405
  this.addChild(component.node);
@@ -1,4 +1,4 @@
1
- import { GraphicsRenderProps, RefComp, SpineData } from '../../../@types/safex';
1
+ import { BaseComponentProps, GraphicsRenderProps, SpineData } from '../../../@types/safex';
2
2
  import { ComponentX } from '../core/decorator';
3
3
  export declare class NodeRender extends ComponentX {
4
4
  nodeName: string;
@@ -8,7 +8,7 @@ interface SpriteRenderProps {
8
8
  texType?: number;
9
9
  type?: number;
10
10
  }
11
- export declare class SpriteRender extends ComponentX<SpriteRenderProps & RefComp<SpriteRender>, cc.Sprite> {
11
+ export declare class SpriteRender extends ComponentX<SpriteRenderProps & BaseComponentProps<SpriteRender>, cc.Sprite> {
12
12
  get spriteFrame(): string;
13
13
  set spriteFrame(frame: string);
14
14
  }
@@ -31,7 +31,7 @@ interface SpineSkeletonProps {
31
31
  timeScale?: number;
32
32
  loop?: boolean;
33
33
  }
34
- export declare class SpineSkeleton extends ComponentX<SpineSkeletonProps & RefComp<SpineSkeleton>> {
34
+ export declare class SpineSkeleton extends ComponentX<SpineSkeletonProps & BaseComponentProps<SpineSkeleton>> {
35
35
  data: SpineData;
36
36
  skin: string;
37
37
  animation: string;
@@ -40,7 +40,7 @@ export declare class SpineSkeleton extends ComponentX<SpineSkeletonProps & RefCo
40
40
  setAnimation(name: string, loop?: boolean): void;
41
41
  setSkeletonData(data: string): void;
42
42
  }
43
- export declare class GraphicsRender extends ComponentX<GraphicsRenderProps & RefComp<GraphicsRender>, cc.DrawNode> {
43
+ export declare class GraphicsRender extends ComponentX<GraphicsRenderProps & BaseComponentProps<GraphicsRender>, cc.DrawNode> {
44
44
  lineWidth: number;
45
45
  strokeColor: cc.Color;
46
46
  fillColor: cc.Color;
@@ -1 +1 @@
1
- {"version":3,"file":"RenderComponent.d.ts","sourceRoot":"","sources":["../../../src/gworld/components/RenderComponent.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,mBAAmB,EAAE,OAAO,EAAE,SAAS,EAAE,MAAM,uBAAuB,CAAA;AAE/E,OAAO,EAAE,UAAU,EAAE,MAAM,mBAAmB,CAAA;AAC9C,qBAAa,UAAW,SAAQ,UAAU;IACxC,QAAQ,EAAE,MAAM,CAAA;CACjB;AAED,UAAU,iBAAiB;IACzB,WAAW,EAAE,MAAM,CAAA;IACnB,OAAO,CAAC,EAAE,MAAM,CAAA;IAChB,IAAI,CAAC,EAAE,MAAM,CAAA;CACd;AAED,qBAAa,YAAa,SAAQ,UAAU,CAAC,iBAAiB,GAAG,OAAO,CAAC,YAAY,CAAC,EAAE,EAAE,CAAC,MAAM,CAAC;IAChG,IAAI,WAAW,WAEd;IAED,IAAI,WAAW,CAAC,KAAK,QAAA,EAepB;CACF;AACD,UAAU,eAAe;IACvB,IAAI,CAAC,EAAE,MAAM,CAAA;IACb,QAAQ,CAAC,EAAE,MAAM,CAAA;IACjB,QAAQ,CAAC,EAAE,OAAO,CAAA;CACnB;AACD,qBAAa,UAAW,SAAQ,UAAU,CAAC,eAAe,EAAE,EAAE,CAAC,YAAY,CAAC;CAAI;AAEhF,UAAU,iBAAiB;IACzB,SAAS,EAAE,MAAM,CAAA;CAClB;AACD,qBAAa,YAAa,SAAQ,UAAU,CAAC,iBAAiB,EAAE,EAAE,CAAC,cAAc,CAAC;CAAI;AAEtF,UAAU,kBAAkB;IAC1B,IAAI,EAAE,SAAS,CAAA;IACf,IAAI,CAAC,EAAE,MAAM,CAAA;IACb,SAAS,CAAC,EAAE,MAAM,CAAA;IAClB,SAAS,CAAC,EAAE,MAAM,CAAA;IAClB,IAAI,CAAC,EAAE,OAAO,CAAA;CACf;AACD,qBAAa,aAAc,SAAQ,UAAU,CAAC,kBAAkB,GAAG,OAAO,CAAC,aAAa,CAAC,CAAC;IACxF,IAAI,EAAE,SAAS,CAAA;IACf,IAAI,EAAE,MAAM,CAAA;IACZ,SAAS,EAAE,MAAM,CAAA;IACjB,IAAI,EAAE,OAAO,CAAA;IACb,SAAS,EAAE,MAAM,CAAA;IAEjB,YAAY,CAAC,IAAI,EAAE,MAAM,EAAE,IAAI,UAAQ;IAOvC,eAAe,CAAC,IAAI,EAAE,MAAM;CAK7B;AAED,qBAAa,cAAe,SAAQ,UAAU,CAAC,mBAAmB,GAAG,OAAO,CAAC,cAAc,CAAC,EAAE,EAAE,CAAC,QAAQ,CAAC;IACxG,SAAS,SAAI;IACb,WAAW,WAAM;IACjB,SAAS,WAAO;IAEhB,MAAM,CAAC,CAAC,KAAA,EAAE,CAAC,KAAA,EAAE,CAAC,KAAA;IAwDd,KAAK;CAKN;AAED,UAAU,aAAa;IACrB,OAAO,EAAE,MAAM,CAAA;CAChB;AAED,qBAAa,QAAS,SAAQ,UAAU,CAAC,aAAa,GAAG;IAAE,IAAI,CAAC,EAAE,QAAQ,CAAA;CAAE,EAAE,EAAE,CAAC,WAAW,CAAC;CAAI"}
1
+ {"version":3,"file":"RenderComponent.d.ts","sourceRoot":"","sources":["../../../src/gworld/components/RenderComponent.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,kBAAkB,EAAE,mBAAmB,EAAE,SAAS,EAAE,MAAM,uBAAuB,CAAA;AAE1F,OAAO,EAAE,UAAU,EAAE,MAAM,mBAAmB,CAAA;AAC9C,qBAAa,UAAW,SAAQ,UAAU;IACxC,QAAQ,EAAE,MAAM,CAAA;CACjB;AAED,UAAU,iBAAiB;IACzB,WAAW,EAAE,MAAM,CAAA;IACnB,OAAO,CAAC,EAAE,MAAM,CAAA;IAChB,IAAI,CAAC,EAAE,MAAM,CAAA;CACd;AAED,qBAAa,YAAa,SAAQ,UAAU,CAAC,iBAAiB,GAAG,kBAAkB,CAAC,YAAY,CAAC,EAAE,EAAE,CAAC,MAAM,CAAC;IAC3G,IAAI,WAAW,WAEd;IAED,IAAI,WAAW,CAAC,KAAK,QAAA,EAepB;CACF;AACD,UAAU,eAAe;IACvB,IAAI,CAAC,EAAE,MAAM,CAAA;IACb,QAAQ,CAAC,EAAE,MAAM,CAAA;IACjB,QAAQ,CAAC,EAAE,OAAO,CAAA;CACnB;AACD,qBAAa,UAAW,SAAQ,UAAU,CAAC,eAAe,EAAE,EAAE,CAAC,YAAY,CAAC;CAAI;AAEhF,UAAU,iBAAiB;IACzB,SAAS,EAAE,MAAM,CAAA;CAClB;AACD,qBAAa,YAAa,SAAQ,UAAU,CAAC,iBAAiB,EAAE,EAAE,CAAC,cAAc,CAAC;CAAI;AAEtF,UAAU,kBAAkB;IAC1B,IAAI,EAAE,SAAS,CAAA;IACf,IAAI,CAAC,EAAE,MAAM,CAAA;IACb,SAAS,CAAC,EAAE,MAAM,CAAA;IAClB,SAAS,CAAC,EAAE,MAAM,CAAA;IAClB,IAAI,CAAC,EAAE,OAAO,CAAA;CACf;AACD,qBAAa,aAAc,SAAQ,UAAU,CAAC,kBAAkB,GAAG,kBAAkB,CAAC,aAAa,CAAC,CAAC;IACnG,IAAI,EAAE,SAAS,CAAA;IACf,IAAI,EAAE,MAAM,CAAA;IACZ,SAAS,EAAE,MAAM,CAAA;IACjB,IAAI,EAAE,OAAO,CAAA;IACb,SAAS,EAAE,MAAM,CAAA;IAEjB,YAAY,CAAC,IAAI,EAAE,MAAM,EAAE,IAAI,UAAQ;IAOvC,eAAe,CAAC,IAAI,EAAE,MAAM;CAK7B;AAED,qBAAa,cAAe,SAAQ,UAAU,CAAC,mBAAmB,GAAG,kBAAkB,CAAC,cAAc,CAAC,EAAE,EAAE,CAAC,QAAQ,CAAC;IACnH,SAAS,SAAI;IACb,WAAW,WAAM;IACjB,SAAS,WAAO;IAEhB,MAAM,CAAC,CAAC,KAAA,EAAE,CAAC,KAAA,EAAE,CAAC,KAAA;IAwDd,KAAK;CAKN;AAED,UAAU,aAAa;IACrB,OAAO,EAAE,MAAM,CAAA;CAChB;AAED,qBAAa,QAAS,SAAQ,UAAU,CAAC,aAAa,GAAG;IAAE,IAAI,CAAC,EAAE,QAAQ,CAAA;CAAE,EAAE,EAAE,CAAC,WAAW,CAAC;CAAI"}
@@ -1,4 +1,4 @@
1
- import { NodeComp } from "../gworld/components/NodeComp";
1
+ import { NodeComp } from "../components/NodeComp";
2
2
  export declare class NodePool {
3
3
  items: NodeComp[];
4
4
  put(node: NodeComp): void;
@@ -0,0 +1 @@
1
+ {"version":3,"file":"NodePool.d.ts","sourceRoot":"","sources":["../../../src/gworld/core/NodePool.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,MAAM,wBAAwB,CAAA;AAEjD,qBAAa,QAAQ;IACnB,KAAK,EAAE,QAAQ,EAAE,CAAK;IAEtB,GAAG,CAAC,IAAI,EAAE,QAAQ;IAQlB,GAAG,IAAI,QAAQ;IAOf,IAAI;IAIJ,KAAK;CAIN"}
@@ -7,13 +7,14 @@ var NodePool = /** @class */ (function () {
7
7
  }
8
8
  NodePool.prototype.put = function (node) {
9
9
  if (node) {
10
- node.active = false;
11
10
  node.removeFromParent();
11
+ node.entity.immortal = true;
12
12
  this.items.push(node);
13
13
  }
14
14
  };
15
15
  NodePool.prototype.get = function () {
16
16
  var node = this.items.pop();
17
+ node.entity.immortal = false;
17
18
  node.active = true;
18
19
  return node;
19
20
  };
@@ -1,7 +1,6 @@
1
- import { EntityManager, EventManager, EventReceive, System } from 'entityx-ts';
1
+ import { EntityManager, EventManager, System } from 'entityx-ts';
2
2
  export declare class AnimationSystem implements System {
3
3
  configure(event_manager: EventManager): void;
4
- receive(type: string, event: EventReceive): void;
5
4
  update(entities: EntityManager, events: EventManager, dt: Float): void;
6
5
  }
7
6
  //# sourceMappingURL=AnimationSystem.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"AnimationSystem.d.ts","sourceRoot":"","sources":["../../../src/gworld/systems/AnimationSystem.ts"],"names":[],"mappings":"AAAA,OAAO,EAAuB,aAAa,EAAE,YAAY,EAAE,YAAY,EAAE,MAAM,EAAE,MAAM,YAAY,CAAA;AAInG,qBAAa,eAAgB,YAAW,MAAM;IAC5C,SAAS,CAAC,aAAa,EAAE,YAAY;IAGrC,OAAO,CAAC,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,YAAY;IAczC,MAAM,CAAC,QAAQ,EAAE,aAAa,EAAE,MAAM,EAAE,YAAY,EAAE,EAAE,EAAE,KAAK;CAUhE"}
1
+ {"version":3,"file":"AnimationSystem.d.ts","sourceRoot":"","sources":["../../../src/gworld/systems/AnimationSystem.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,YAAY,EAAc,MAAM,EAAE,MAAM,YAAY,CAAA;AAI5E,qBAAa,eAAgB,YAAW,MAAM;IAC5C,SAAS,CAAC,aAAa,EAAE,YAAY;IAQrC,MAAM,CAAC,QAAQ,EAAE,aAAa,EAAE,MAAM,EAAE,YAAY,EAAE,EAAE,EAAE,KAAK;CAUhE"}
@@ -8,20 +8,12 @@ var AnimationSystem = /** @class */ (function () {
8
8
  function AnimationSystem() {
9
9
  }
10
10
  AnimationSystem.prototype.configure = function (event_manager) {
11
- event_manager.subscribe((0, entityx_ts_1.ComponentAddedEvent)(AnimationComponent_1.AnimationComp), this);
12
- };
13
- AnimationSystem.prototype.receive = function (type, event) {
14
- switch (type) {
15
- case (0, entityx_ts_1.ComponentAddedEvent)(AnimationComponent_1.AnimationComp): {
16
- // cc.log('AnimationComp', event);
17
- var animation = event.entity.getComponent(AnimationComponent_1.AnimationComp);
18
- animation.node = event.entity.getComponent(NodeComp_1.NodeComp);
19
- setTimeout(animation.start.bind(animation), 0);
20
- break;
21
- }
22
- default:
23
- break;
24
- }
11
+ event_manager.subscribe(entityx_ts_1.EventTypes.ComponentAdded, AnimationComponent_1.AnimationComp, function (_a) {
12
+ var entity = _a.entity;
13
+ var animation = entity.getComponent(AnimationComponent_1.AnimationComp);
14
+ animation.node = entity.getComponent(NodeComp_1.NodeComp);
15
+ setTimeout(animation.start.bind(animation), 0);
16
+ });
25
17
  };
26
18
  AnimationSystem.prototype.update = function (entities, events, dt) {
27
19
  var animations = entities.entities_with_components(AnimationComponent_1.AnimationComp);
@@ -1,4 +1,4 @@
1
- import { EntityManager, EventManager, EventReceive, System } from 'entityx-ts';
1
+ import { EntityManager, EventManager, System } from 'entityx-ts';
2
2
  import { Collider, Contract } from '../components/CollideComponent';
3
3
  export declare class CollideSystem implements System {
4
4
  listColliders: Collider[];
@@ -9,7 +9,8 @@ export declare class CollideSystem implements System {
9
9
  enabled: boolean;
10
10
  colliderMatrix: boolean[][];
11
11
  configure(event_manager: EventManager): void;
12
- receive(type: string, event: EventReceive): void;
12
+ private onAddCollider;
13
+ private onRemoveCollider;
13
14
  update(entities: EntityManager, events: EventManager, dt: number): void;
14
15
  addCollider(collider: Collider): void;
15
16
  removeCollider(collider: Collider): void;
@@ -1 +1 @@
1
- {"version":3,"file":"CollideSystem.d.ts","sourceRoot":"","sources":["../../../src/gworld/systems/CollideSystem.ts"],"names":[],"mappings":"AAAA,OAAO,EAA8C,aAAa,EAAE,YAAY,EAAE,YAAY,EAAE,MAAM,EAAE,MAAM,YAAY,CAAA;AAG1H,OAAO,EAA+B,QAAQ,EAAiB,QAAQ,EAAmB,MAAM,gCAAgC,CAAA;AAGhI,qBAAa,aAAc,YAAW,MAAM;IAC1C,aAAa,EAAE,QAAQ,EAAE,CAAK;IAC9B,UAAU,EAAE,QAAQ,EAAE,CAAK;IAC3B,eAAe,QAAK;IACpB,aAAa,EAAE,EAAE,CAAC,QAAQ,CAAA;IAC1B,gBAAgB,UAAQ;IACxB,OAAO,UAAO;IACd,cAAc,cAAW;IAEzB,SAAS,CAAC,aAAa,EAAE,YAAY;IASrC,OAAO,CAAC,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,YAAY;IA4BzC,MAAM,CAAC,QAAQ,EAAE,aAAa,EAAE,MAAM,EAAE,YAAY,EAAE,EAAE,EAAE,MAAM;IA2GhE,WAAW,CAAC,QAAQ,EAAE,QAAQ;IAS9B,cAAc,CAAC,QAAQ,EAAE,QAAQ;IAIjC,YAAY,CAAC,IAAI,EAAE,EAAE,CAAC,KAAK;IAK3B,eAAe,CAAC,MAAM,UAAO;CAI9B"}
1
+ {"version":3,"file":"CollideSystem.d.ts","sourceRoot":"","sources":["../../../src/gworld/systems/CollideSystem.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,YAAY,EAAc,MAAM,EAAE,MAAM,YAAY,CAAA;AAG5E,OAAO,EAA+B,QAAQ,EAAiB,QAAQ,EAAmB,MAAM,gCAAgC,CAAA;AAGhI,qBAAa,aAAc,YAAW,MAAM;IAC1C,aAAa,EAAE,QAAQ,EAAE,CAAK;IAC9B,UAAU,EAAE,QAAQ,EAAE,CAAK;IAC3B,eAAe,QAAK;IACpB,aAAa,EAAE,EAAE,CAAC,QAAQ,CAAA;IAC1B,gBAAgB,UAAQ;IACxB,OAAO,UAAO;IACd,cAAc,cAAW;IAEzB,SAAS,CAAC,aAAa,EAAE,YAAY;IASrC,OAAO,CAAC,aAAa,CAOpB;IAED,OAAO,CAAC,gBAAgB,CAEvB;IAED,MAAM,CAAC,QAAQ,EAAE,aAAa,EAAE,MAAM,EAAE,YAAY,EAAE,EAAE,EAAE,MAAM;IA2GhE,WAAW,CAAC,QAAQ,EAAE,QAAQ;IAS9B,cAAc,CAAC,QAAQ,EAAE,QAAQ;IAIjC,YAAY,CAAC,IAAI,EAAE,EAAE,CAAC,KAAK;IAK3B,eAAe,CAAC,MAAM,UAAO;CAI9B"}
@@ -7,46 +7,34 @@ var CollideComponent_1 = require("../components/CollideComponent");
7
7
  var NodeComp_1 = require("../components/NodeComp");
8
8
  var CollideSystem = /** @class */ (function () {
9
9
  function CollideSystem() {
10
+ var _this = this;
10
11
  this.listColliders = [];
11
12
  this._contracts = [];
12
13
  this.removeColliders = [];
13
14
  this.enabledDebugDraw = false;
14
15
  this.enabled = true;
15
16
  this.colliderMatrix = [[true]];
17
+ this.onAddCollider = function (_a) {
18
+ var entity = _a.entity, component = _a.component;
19
+ var collider = entity.assign(new CollideComponent_1.Collider(component));
20
+ collider.node = entity.getComponent(NodeComp_1.NodeComp);
21
+ collider.props = component.props;
22
+ // collider.props.enable = true
23
+ component.node = entity.getComponent(NodeComp_1.NodeComp);
24
+ _this.addCollider(collider);
25
+ };
26
+ this.onRemoveCollider = function (_a) {
27
+ var entity = _a.entity, component = _a.component;
28
+ _this.removeColliders.push(component.getComponent(CollideComponent_1.Collider));
29
+ };
16
30
  }
17
31
  CollideSystem.prototype.configure = function (event_manager) {
18
- event_manager.subscribe((0, entityx_ts_1.ComponentAddedEvent)(CollideComponent_1.BoxCollider), this);
19
- event_manager.subscribe((0, entityx_ts_1.ComponentAddedEvent)(CollideComponent_1.CircleCollider), this);
20
- event_manager.subscribe((0, entityx_ts_1.ComponentAddedEvent)(CollideComponent_1.PolygonCollider), this);
21
- event_manager.subscribe((0, entityx_ts_1.ComponentRemovedEvent)(CollideComponent_1.BoxCollider), this);
22
- event_manager.subscribe((0, entityx_ts_1.ComponentRemovedEvent)(CollideComponent_1.CircleCollider), this);
23
- event_manager.subscribe((0, entityx_ts_1.ComponentRemovedEvent)(CollideComponent_1.PolygonCollider), this);
24
- };
25
- CollideSystem.prototype.receive = function (type, event) {
26
- var ett = event.entity;
27
- var comp = event.component;
28
- switch (type) {
29
- case (0, entityx_ts_1.ComponentAddedEvent)(CollideComponent_1.BoxCollider):
30
- case (0, entityx_ts_1.ComponentAddedEvent)(CollideComponent_1.CircleCollider):
31
- case (0, entityx_ts_1.ComponentAddedEvent)(CollideComponent_1.PolygonCollider): {
32
- // cc.log(type, event)
33
- var collider = ett.assign(new CollideComponent_1.Collider(comp));
34
- collider.node = ett.getComponent(NodeComp_1.NodeComp);
35
- collider.props = comp.props;
36
- // collider.props.enable = true
37
- comp.node = ett.getComponent(NodeComp_1.NodeComp);
38
- this.addCollider(collider);
39
- break;
40
- }
41
- case (0, entityx_ts_1.ComponentRemovedEvent)(CollideComponent_1.BoxCollider):
42
- case (0, entityx_ts_1.ComponentRemovedEvent)(CollideComponent_1.CircleCollider):
43
- case (0, entityx_ts_1.ComponentRemovedEvent)(CollideComponent_1.PolygonCollider): {
44
- this.removeColliders.push(comp.getComponent(CollideComponent_1.Collider));
45
- break;
46
- }
47
- default:
48
- break;
49
- }
32
+ event_manager.subscribe(entityx_ts_1.EventTypes.ComponentAdded, CollideComponent_1.BoxCollider, this.onAddCollider.bind(this));
33
+ event_manager.subscribe(entityx_ts_1.EventTypes.ComponentAdded, CollideComponent_1.CircleCollider, this.onAddCollider.bind(this));
34
+ event_manager.subscribe(entityx_ts_1.EventTypes.ComponentAdded, CollideComponent_1.PolygonCollider, this.onAddCollider.bind(this));
35
+ event_manager.subscribe(entityx_ts_1.EventTypes.ComponentRemoved, CollideComponent_1.BoxCollider, this.onRemoveCollider.bind(this));
36
+ event_manager.subscribe(entityx_ts_1.EventTypes.ComponentRemoved, CollideComponent_1.CircleCollider, this.onRemoveCollider.bind(this));
37
+ event_manager.subscribe(entityx_ts_1.EventTypes.ComponentRemoved, CollideComponent_1.PolygonCollider, this.onRemoveCollider.bind(this));
50
38
  };
51
39
  CollideSystem.prototype.update = function (entities, events, dt) {
52
40
  var _this = this;
@@ -1,7 +1,16 @@
1
- import { EntityManager, EventManager, EventReceive, System } from 'entityx-ts';
1
+ import { EntityManager, EventManager, System } from 'entityx-ts';
2
2
  export declare class GUISystem implements System {
3
+ defaultFont: string;
3
4
  configure(event_manager: EventManager): void;
4
- receive(type: string, event: EventReceive): void;
5
+ private onAddButtonComp;
6
+ private onAddProgressTimerComp;
7
+ private onAddLabelComp;
8
+ private onAddLabelOutlineComp;
9
+ private onAddLabelShadowComp;
10
+ private onAddRichTextComp;
11
+ private onAddScrollViewComp;
12
+ private onAddBlockInputEventsComp;
13
+ private onAddInputComp;
5
14
  update(entities: EntityManager, events: EventManager, dt: number): any;
6
15
  }
7
16
  //# sourceMappingURL=GUISystem.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"GUISystem.d.ts","sourceRoot":"","sources":["../../../src/gworld/systems/GUISystem.ts"],"names":[],"mappings":"AAAA,OAAO,EAAuB,aAAa,EAAE,YAAY,EAAE,YAAY,EAAE,MAAM,EAAE,MAAM,YAAY,CAAA;AAiBnG,qBAAa,SAAU,YAAW,MAAM;IACtC,SAAS,CAAC,aAAa,EAAE,YAAY;IAUrC,OAAO,CAAC,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,YAAY;IA2HzC,MAAM,CAAC,QAAQ,EAAE,aAAa,EAAE,MAAM,EAAE,YAAY,EAAE,EAAE,EAAE,MAAM;CAIjE"}
1
+ {"version":3,"file":"GUISystem.d.ts","sourceRoot":"","sources":["../../../src/gworld/systems/GUISystem.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,YAAY,EAAoC,MAAM,EAAE,MAAM,YAAY,CAAA;AAkBlG,qBAAa,SAAU,YAAW,MAAM;IACtC,WAAW,EAAE,MAAM,CAAA;IACnB,SAAS,CAAC,aAAa,EAAE,YAAY;IAYrC,OAAO,CAAC,eAAe,CAuBtB;IAED,OAAO,CAAC,sBAAsB,CAa7B;IAED,OAAO,CAAC,cAAc,CAMrB;IAED,OAAO,CAAC,qBAAqB,CAM5B;IAED,OAAO,CAAC,oBAAoB,CAM3B;IAED,OAAO,CAAC,iBAAiB,CAQxB;IAED,OAAO,CAAC,mBAAmB,CAU1B;IAED,OAAO,CAAC,yBAAyB,CAOhC;IAED,OAAO,CAAC,cAAc,CAWrB;IAED,MAAM,CAAC,QAAQ,EAAE,aAAa,EAAE,MAAM,EAAE,YAAY,EAAE,EAAE,EAAE,MAAM;CAIjE"}