@s2script/sdk 0.7.0 → 0.9.0
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- package/chat.d.ts +7 -2
- package/dist/cli.js +846 -144
- package/package.json +4 -1
- package/unsafe.d.ts +26 -0
package/chat.d.ts
CHANGED
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@@ -11,8 +11,13 @@ export declare const Chat: {
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/**
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* An opaque prefix prepended to every chat message (NOT rcon/console replies). Color is content the
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* caller owns (SourceMod-parity), so the engine-generic layer never picks one. A game/plugin sets this
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* to a color control byte — e.g. `Chat.color = ChatColors.Green` from `@s2script/cs2`. `""` =
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*
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* to a color control byte — e.g. `Chat.color = ChatColors.Green` from `@s2script/cs2`. `""` = no prefix.
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* A message may also embed its own colors mid-string.
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*
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* You do NOT need a leading space for color to render: every chat line is auto-prefixed with an invisible
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* zero-width space (U+200B) so a Source 2 chat box doesn't swallow the message's first color byte. Just
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* write `Chat.toSlot(slot, ChatColors.Green + "hi")` — the green lands. (Idempotent: a line you already
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* lead with a space or a ZWSP is passed through unchanged.)
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*/
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color: string;
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/** Print to the chat of the client in `slot` (0-based). */
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