@s2script/sdk 0.25.0 → 0.26.0

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package/README.md CHANGED
@@ -110,3 +110,59 @@ reference. Source and issues: [GitHub](https://github.com/s2script/s2script).
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  ## License
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  MIT OR Apache-2.0
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+
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+ ### Typed plugin interfaces
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+
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+ Opt in with `s2script.interfaceProtocol: 2`, export a self-contained `Contract` with `methods` and
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+ `forwards: { EventName: Notification<Payload> }`, then use `publish(name, implementation)` and
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+ `use(name)` without caller-selected generics. `s2s build` generates the name association and checks
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+ wire schemas; `s2s add` obtains only a plugin dependency's types. Include the generated
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+ `.s2script/interfaces.d.ts` in existing projects' tsconfig files. Protocol 2 needs host API 3.
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+
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+ CJS module evaluation runs before the host opens its load window. Register publications,
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+ subscriptions, binding maps and optional watches inside `OnPluginStart`. Exported handler
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+ functions and imports can remain at module top level.
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+
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+ Inline handlers infer their payload from the provider:
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+
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+ ```ts
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+ import { use } from "@s2script/sdk/plugin";
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+ export function OnPluginStart(): void {
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+ use("@demo/racing").on("OnRunFinished", event => console.log(event.elapsedMs));
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+ }
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+ ```
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+
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+ Use an explicit binding map when a named local export has a different name from the provider
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+ forward. The returned subscription disposes the whole map:
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+
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+ ```ts
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+ import { bindForwards, command } from "@s2script/sdk";
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+ export function OnRaceFinished(event: { elapsedMs: number }): void {
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+ console.log(event.elapsedMs);
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+ }
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+ export function OnPluginStart(): void {
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+ const racing = bindForwards("@demo/racing", { OnRunFinished: OnRaceFinished });
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+ command.server("sm_disable_racing", () => racing.dispose());
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+ }
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+ ```
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+
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+ `bindForwards` requires a hard plugin dependency. Optional providers continue to attach through
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+ `watchOptional`, where named local functions can be passed to the supplied `service.on`.
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+ See [the complete migration guide](https://github.com/s2script/s2script/blob/main/docs/PLUGIN_INTEROP.md)
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+ for supported types, copying, dispatch, and compatibility limits.
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+
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+
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+ Use `Hook<Payload>` for synchronous decisions and `Transform<Payload, WritableKeys>` for
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+ validated shallow patches. Producers call `dispatch`; notifications use `emit`. All crossings
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+ copy supported wire values. Listeners must return synchronously, and invalid/throwing listeners
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+ contribute Continue. Nested crossings stop at 32 active calls. Retained optional services throw
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+ `InterfaceUnavailable` after detach; reacquire through `watchOptional` on each provider generation
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+ and own resources in its scope. `tryUse` is a one-time lookup.
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+
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+ For an existing consumer, declare the provider under `s2script.pluginDependencies` or
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+ `optionalPluginDependencies`, run `s2s add <provider>`, include `.s2script/interfaces.d.ts`, and
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+ rebuild with `s2s build`. Acquisition needs only the verified declaration. Rebuild and deploy the
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+ producer and consumers together for protocol 2; API 3 hosts still accept legacy API-2/protocol-1
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+ archives, while old API-2 hosts reject new API-3 builds. See the
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+ [acceptance workspace](https://github.com/s2script/s2script/tree/main/tools/interop-acceptance)
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+ for executable examples and the separate live verification sequence.
package/bans.d.ts CHANGED
@@ -38,9 +38,12 @@ export interface BanEntry {
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  * if (b && (b.until === 0 || b.until > Date.now() / 1000)) c.kickWithReason(b.reason);
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  */
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  export declare const Bans: {
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- /** Add (or overwrite) a ban and persist it to bans.json. `minutes <= 0` = permanent. */
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+ /** Add/overwrite the host cache, then attempt to rewrite bans.json. Returns void;
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+ * persistence failure is not acknowledged and does not roll back the cache.
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+ * An immediate get() confirms cache visibility only, not a fresh or durable write.
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+ * `minutes <= 0` = permanent. */
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  add(steamId: string, minutes: number, reason?: string): void;
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- /** Remove a ban and persist. Returns whether the SteamID64 was banned. */
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+ /** Remove from cache and attempt persistence. Returns whether a cache key existed, not disk acknowledgement. */
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  remove(steamId: string): boolean;
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  /** Get a ban by SteamID64, or null if not banned. */
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  get(steamId: string): BanInfo | null;
package/clients.d.ts CHANGED
@@ -3,11 +3,17 @@
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  * Resolved at runtime via globalThis.__s2pkg_clients. Import: import { Client, Clients } from "./clients";
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  */
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- /** A connected client, identified by its 0-based slot (CPlayerSlot). Slot-backed; getters read live. */
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+ /**
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+ * A handle to one connection lifetime. Reusing a slot, even for the same SteamID, never revives it.
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+ * Stale handles return "0" for steamId, "" for name/ip, -1 for userId/signonState,
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+ * false for booleans; void actions do nothing and command actions return false.
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+ * OnClientDisconnect receives a read-only identity snapshot during its synchronous callback;
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+ * isValid() is already false. Capture identity before awaiting; afterward stale defaults apply.
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+ */
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  export declare class Client {
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- /** The client's 0-based engine slot (`CPlayerSlot`) — the handle's stable identity for its connection. */
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+ /** The client's 0-based engine slot (`CPlayerSlot`) — not sufficient by itself to identify a connection. */
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  readonly slot: number;
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- /** True while a client occupies this slot. */
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+ /** True while this exact connection occupies the slot. */
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  isValid(): boolean;
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  /** Decimal SteamID64; "0" for a bot or an unauthenticated client. */
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  readonly steamId: string;
@@ -15,9 +21,9 @@ export declare class Client {
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  readonly name: string;
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  /** Engine user-id; -1 if none. */
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  readonly userId: number;
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- /** Tracked signon state: 0 = none/disconnected, 2 = connected, 5 = spawned, 6 = full (in-game); -1 if the slot is out of range. */
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+ /** Tracked signon state: 0 = none/disconnected, 2 = connected, 5 = spawned, 6 = full (in-game); -1 for a stale handle. */
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  readonly signonState: number;
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- /** True for a fake client (bot) — derived from steamId === "0". */
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+ /** True for a fake client (bot) — false for stale handles. */
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  readonly isBot: boolean;
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  /** Disconnect this client. */
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  kick(reason?: string): void;
@@ -1,5 +1,9 @@
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  # Standard interface contracts
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+ The [legacy-contracts example](../../../examples/legacy-contracts/README.md)
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+ demonstrates these protocol 1 community interfaces, including asynchronous
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+ workshop methods. It is a separate companion to the protocol 2 cookbook.
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+
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  These are **type-only contracts for inter-plugin interfaces** — not SDK capability modules.
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  The framework deliberately ships **no implementation** for anything in here. Each contract describes
package/cookies.d.ts CHANGED
@@ -41,15 +41,16 @@ export declare const Cookies: {
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  register(name: string, opts?: CookieOptions): Cookie;
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  /** Cache value for this client (a stored "" is a real value), else the cookie's default. Default for bots. */
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  get(client: Client, cookie: Cookie): string;
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- /** Write the cache + mark dirty (flushed to the DB on disconnect). No-op for bots. */
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- set(client: Client, cookie: Cookie, value: string): void;
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+ /** Accept a cache change into the bounded host persistence outbox. Returns false for invalid/stale/bot
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+ * clients or exhausted capacity, without changing the cache. True remains host-owned until DB ACK;
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+ * it is not a durability acknowledgement. Check false and report, shed, or retry the change. */
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+ set(client: Client, cookie: Cookie, value: string): boolean;
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  /** Has this client's cookies finished loading from the DB? */
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  areCached(client: Client): boolean;
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  /** Unix timestamp of the cookie's last write (set or DB load), or 0 if never set. 0 for bots. */
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  getTime(client: Client, cookie: Cookie): number;
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- /** Write a cookie for a SteamID64 that may not be connected right now (`SetAuthIdCookie` parity):
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- * updates the cache immediately (an online client sees it right away) and queues the write for the
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- * clientprefs plugin to persist directly next frame — an offline SteamID never fires the disconnect
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- * flush. No-op for "0" (bot/unset). */
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- setAuthId(steamId: string, cookie: Cookie, value: string): void;
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+ /** Accept an online or offline SteamID cookie change under the same bounded admission contract as set.
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+ * False leaves both cache and outbox unchanged (including empty/"0" identity). Accepted writes
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+ * survive clientprefs reload and same-process core reinit, but not process exit or library destruction. */
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+ setAuthId(steamId: string, cookie: Cookie, value: string): boolean;
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  };
package/db.d.ts CHANGED
@@ -1,3 +1,4 @@
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+ /** Async queries/execute reject with AsyncQueueFull or AsyncPayloadTooLarge before acceptance. Queries exceeding the configured row or retained-byte limit reject with DatabaseResultTooLarge. */
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  /** @s2script/db — engine-generic async SQLite database. NO runtime code (injected as __s2pkg_db). */
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  /** A value bindable as a SQL parameter or returned in a {@link Row}. */