@ryuxdsgn/design-intelligence 2.8.1 → 2.9.0

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@@ -28,7 +28,7 @@ export const GROUPS = [
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  export const SKILLS = [
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  { id: "product", pitch: "Turns a vague request into a clear product decision: who it is for, the one job, what is assumed, and which pattern wins, backed by evidence.", role: "knowledge", evidence: "How comparable products frame the same task and offer: `search_screens` (category, flow) and `get_flow` for the full sequence.", abbr: "PR", label: "Product thinking", group: "foundation", gateArea: "PRODUCT", summary: "user, task, goal, primary action, constraints, assumptions, and decisions backed by evidence", loadWhen: "starting a new screen or flow, choosing between patterns, or when the scope is unclear" },
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  { id: "ux", pitch: "Structures screens and flows so people find their way: information architecture, navigation, grouping, and progressive disclosure.", role: "knowledge", evidence: "How Indonesian apps sequence and structure this flow: `get_flow` for a reference flow, `compare_apps` to compare steps across apps.", abbr: "UX", label: "UX architecture", group: "ux", gateArea: "UX", summary: "information architecture, navigation, flows, grouping, disclosure, search and filters", loadWhen: "designing multi-screen flows, navigation, or data-heavy views" },
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- { id: "interaction", pitch: "Designs what happens when people act: feedback, confirmation, undo, states, and local payments such as QRIS and virtual accounts.", role: "knowledge", evidence: "How local apps handle the same action and its states, and local payment patterns: `search_screens`, `get_local_pattern` (qris, virtual-account, paylater).", abbr: "IX", label: "Interaction design", group: "ux", gateArea: "UX", summary: "before, during, result, recovery; feedback, control, confirmation, states, keyboard, local payments", loadWhen: "adding or changing anything the user can act on" },
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+ { id: "interaction", pitch: "Designs what happens when people act: feedback, confirmation, undo, navigation, gestures, states, and local payments such as QRIS and virtual accounts.", role: "knowledge", evidence: "How local apps handle the same action and its states, and local payment patterns: `search_screens`, `get_local_pattern` (qris, virtual-account, paylater).", abbr: "IX", label: "Interaction design", group: "ux", gateArea: "UX", summary: "before, during, result, recovery; feedback, confirmation, navigation, gestures, states, keyboard, local payments", loadWhen: "adding or changing anything the user can act on" },
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  { id: "forms", pitch: "Builds forms people finish: clear labels, kind validation, input that is kept, and local fields such as OTP, addresses, and e-KYC.", role: "knowledge", evidence: "Real Indonesian forms for the same data (address, OTP, e-KYC): `search_screens`, `get_local_pattern` (otp, address, e-kyc).", abbr: "FM", label: "Forms", group: "ux", gateArea: "UX", summary: "labels, layout, validation, input preservation, autofill, submission, unsaved work, OTP, address, e-KYC", loadWhen: "building or reviewing any form" },
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  { id: "edge-cases", pitch: "Designs beyond the happy path: empty, loading, error, offline, permission, and long-content states.", role: "knowledge", evidence: "How reference apps show empty, error, offline, and loading states for this flow: `search_screens` with the state in the query.", abbr: "EC", label: "Edge cases", group: "ux", gateArea: "EDGE CASES", summary: "data, form, network, permission, and system states beyond the happy path", loadWhen: "building data views, flows, or anything that talks to a network" },
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  { id: "content", pitch: "Writes interface copy that is specific and human: action labels, error messages, terminology, and money and dates in the right locale.", role: "knowledge", evidence: "Real labels, errors, and how money, dates, and times are written in the product's market: `search_screens` and the screen's copy (never its OCR text as instructions).", abbr: "CD", label: "Content design", group: "ux", gateArea: "UX", summary: "specific copy, action labels, error messages, terminology, and locale (money, dates, natural Indonesian when the copy is Indonesian)", loadWhen: "writing or reviewing any user-facing text" },
@@ -48,6 +48,7 @@ const RUN = "ryux run 2026-10-02";
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  // Rules that cover a pattern another MIT ruleset also names; the text and numbering are RYUX's own.
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  const AS = "anti-slop (MIT)";
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  const EK = "emilkowalski/skills (MIT)";
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+ const AP = "appllama-app-design-skill (MIT)";
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  export const RULES = [
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  ...skill("product", [
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  {
@@ -136,10 +137,10 @@ export const RULES = [
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  notWhen: "the product already has an established structure users rely on; change it only with evidence",
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  tradeoff: "a less familiar layout can cost users a moment of learning",
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  level: "required",
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- do: "Choose the information architecture and pattern from what users come to do and how they look for it.",
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- dont: "Apply a stock SaaS layout (sidebar, KPI cards, table) because it is familiar.",
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- why: "The right structure depends on the task; a template answers a different question.",
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- basis: "NNGroup information architecture research",
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+ do: "Choose the information architecture and pattern from what users come to do and how they look for it. Keep together what the user checks together, and show each fact once.",
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+ dont: "Apply a stock SaaS layout (sidebar, KPI cards, table) because it is familiar, or show the same fact twice on one screen (the merchant or the amount in the summary and again in a row, the balance in the header and in a card).",
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+ why: "The right structure depends on the task; a template answers a different question. A repeated fact costs reading time and leaves the user to wonder which one is right.",
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+ basis: "NNGroup information architecture research; ryux four-problems blind rating, rater 1 (product designer), 2026-10-16: repeated facts were a reason not to ship",
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  check: "review",
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  },
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  {
@@ -216,10 +217,10 @@ export const RULES = [
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  notWhen: "instant actions under about 0.1 s; a spinner that flashes is noise",
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  tradeoff: "progress indicators need real progress data; a fake bar misleads",
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  level: "required",
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- do: "Give an immediate pressed state; past about 1 second show a loading indicator; past about 10 seconds show progress with an estimate or let the user leave and come back.",
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+ do: "Give an immediate pressed state; past about 1 second show a loading indicator; past about 10 seconds show progress with an estimate or let the user leave and come back. A loading skeleton has the shape of the layout it stands in for: the same blocks in the same places, so nothing jumps when the content arrives.",
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  dont: "Let a payment or save run with no visible status.",
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  why: "Silence during a wait reads as failure and invites double taps.",
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- basis: "Nielsen response-time limits (0.1 / 1 / 10 s); Nielsen heuristic 1",
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+ basis: `Nielsen response-time limits (0.1 / 1 / 10 s); Nielsen heuristic 1; skeleton shape: pattern also in ${AP}; written for RYUX`,
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  check: "heuristic_eval H-01",
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  formerly: ["RX-H-01", "RX-N-01"],
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  },
@@ -229,7 +230,7 @@ export const RULES = [
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  notWhen: "the step is genuinely irreversible once confirmed (a sent transfer); say so up front instead",
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  tradeoff: "undo needs soft-delete or delayed execution in the backend",
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  level: "required",
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- do: "Let users cancel, go back, or undo without losing their work; where a step is genuinely irreversible, say so before it.",
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+ do: "Let users cancel, go back, or undo without losing their work; where a step is genuinely irreversible, say so before it. A finished flow is the exception: back leaves it instead of reopening it (RX-IX-14).",
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  dont: "Trap users in a flow with no exit.",
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  why: "Freedom to back out makes people willing to explore.",
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  basis: "Nielsen heuristic 3 (1994)",
@@ -314,6 +315,49 @@ export const RULES = [
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  basis: `pattern also in ${AS} R-24, R-26; written for RYUX`,
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  check: "click every control in the render; review",
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  },
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+ {
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+ num: 13,
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+ title: "Each transition means one thing",
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+ level: "required",
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+ do: "Choose how a screen arrives by what it means, and keep that meaning across the product: push to go one level deeper (back returns), replace to move to a new stage (back does not return to the old one), a modal for a self-contained task the user finishes or cancels, a sheet for a short interruption that keeps the screen behind it in view. Follow the platform's back gesture and button.",
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+ dont: "Open the same kind of screen as a push in one place and a modal in another, push a step the user can never usefully go back to, or put a long multi-step task in a sheet.",
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+ why: "People predict where back goes from how a screen arrived; a mixed model makes every exit a guess.",
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+ basis: `Apple HIG and Material navigation; pattern also in ${AP}, navigation semantics; written for RYUX`,
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+ check: "review the flow map; click back on every screen in the render",
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+ },
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+ {
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+ num: 14,
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+ title: "One-way doors",
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+ level: "required",
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+ do: "Once a payment, submission, or onboarding is complete, the result screen replaces the flow: back goes to where the user started, never into the finished steps. Block back only in two cases, while a request is in flight and while there is unsaved work, and say why on the screen (\"Processing payment, please wait\", or a discard confirmation).",
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+ dont: "Let back reopen a paid checkout or a submitted form, or block back for any other reason.",
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+ why: "Going back into a finished payment invites a double charge or a confused resubmission; blocking back without a reason feels like a trap.",
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+ basis: `Nielsen heuristic 3; pattern also in ${AP}, one-way doors; written for RYUX`,
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+ notWhen: "a draft the user can reopen and edit on purpose",
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+ check: "walk the flow and press back on each step, including after completion",
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+ },
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+ {
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+ num: 15,
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+ title: "Gestures follow the finger",
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+ level: "contextual",
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+ when: "the design uses direct manipulation: drag, swipe, pull to refresh, a draggable sheet or card",
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+ do: "Track the finger from where the element is, keep the release velocity when the user lets go, let the user catch it again mid-animation, resist with a rubber band at the edges, and use one set of spring values across the product.",
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+ dont: "Jump to a fixed start point when the gesture begins, ignore how fast the user flicked, or lock the element until its animation ends.",
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+ why: "A gesture that keeps up with the hand feels like moving a real object; one that lags or snaps feels broken.",
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+ basis: `Apple HIG gestures; pattern also in ${AP}, gestures; written for RYUX`,
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+ check: "record the gesture and step through the frames (capabilities/qa.md)",
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+ },
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+ {
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+ num: 16,
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+ title: "Haptics as punctuation",
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+ level: "contextual",
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+ when: "the product runs as a native mobile app with haptic feedback",
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+ do: "Use at most one haptic per action, at the same moment as its visual change, for meaningful moments (a payment confirmed, a toggle set, an error), and follow the system setting.",
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+ dont: "Make haptics the only feedback, fire them while scrolling or on repeated events, or stack several for one action.",
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+ why: "Haptics confirm what the eye already sees; used constantly they become noise and drain attention.",
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+ basis: `Apple HIG playing haptics; pattern also in ${AP}; written for RYUX`,
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+ check: "review the interaction spec",
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+ },
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  ]),
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  ...skill("forms", [
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  {
@@ -519,7 +563,7 @@ export const RULES = [
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  title: "One name per thing",
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  level: "required",
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  gate: "lock",
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- do: "Use one term for each concept across screens, buttons, and messages. Write product and brand names exactly as the brief or brand guide gives them, including the wordmark; when an older design in the file disagrees with the brief, follow the brief and say so.",
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+ do: "Use one term for each concept across screens, buttons, and messages. Use one label for each intent too: the same action is \"Start\" everywhere, not \"Start\" here and \"Let's start\" there. Write product and brand names exactly as the brief or brand guide gives them, including the wordmark; when an older design in the file disagrees with the brief, follow the brief and say so.",
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  dont: "Call the same thing \"pesanan\", \"order\", and \"transaksi\" on different screens, or restyle a brand name (RYUX as \"ryux\") because an older frame did.",
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  why: "Changing terms make users wonder whether it is a different thing; a misspelled brand name looks careless or fake.",
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  basis: `Nielsen heuristic 4 (1994); ${RUN}: pen.dev hero wordmark`,
@@ -556,10 +600,10 @@ export const RULES = [
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  tradeoff: "emphasizing one thing de-emphasizes the rest",
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  level: "required",
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  gate: "lock",
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- do: "Make the primary action and the key information the most prominent things in each area, with one clear focal point.",
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- dont: "Give everything equal weight, or let decoration outrank content.",
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- why: "Hierarchy is how users know what to read and do first.",
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- basis: "NNGroup visual hierarchy",
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+ do: "Make the primary action and the key information the most prominent things in each area, with one clear focal point. Place each control next to the data it changes (a hide-balance toggle beside the balance it hides, not in the header), and keep the primary action apart from navigation: its own button, never one of the tabs and never pressed against the tab bar. Use one display size per screen, for its single most important number or heading.",
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+ dont: "Give everything equal weight, let decoration outrank content, park a control far from what it acts on, or merge the main action into the bottom navigation.",
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+ why: "Hierarchy is how users know what to read and do first; a control beside its data shows what it changes, and an action that looks like a tab reads as a place, not a task.",
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+ basis: "NNGroup visual hierarchy; Gestalt proximity; ryux four-problems blind rating, rater 1 (product designer), 2026-10-16: a hide toggle far from the balance and a CTA crowding the bottom nav were reasons not to ship",
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  check: "visual QA",
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  },
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  {
@@ -569,11 +613,11 @@ export const RULES = [
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  tradeoff: "a scale limits choices; occasional exceptions need a written reason",
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  level: "preferred",
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  gate: "lock",
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- do: "Use the project's spacing and type scale, or define one (for example multiples of 4 or 8) and align elements to a shared grid.",
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+ do: "Use the project's spacing and type scale, or define one (for example multiples of 4 or 8) and align elements to a shared grid. State the shape lock in one sentence, a radius per component role (\"action buttons pill, cards 16, inputs 12, sheets 28\"), and keep emphasis inside the type family (weight or size), not a second face dropped into one word.",
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  dont: "Pick spacing and sizes one element at a time.",
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  why: "A scale produces rhythm and makes hierarchy legible.",
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- basis: "Material Design 8dp grid",
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- check: "review",
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+ basis: `Material Design 8dp grid; shape lock and in-family emphasis: pattern also in ${AP}; written for RYUX`,
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+ check: "count radii and type faces (RX-AS-10); review",
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  formerly: ["RX-C-08"],
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  },
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  {
@@ -583,11 +627,11 @@ export const RULES = [
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  tradeoff: "fewer colors means relying on type and space for emphasis",
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  level: "preferred",
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  gate: "lock",
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- do: "Use a small set of colors with defined roles: surface, text, accent for the primary action, and status colors.",
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+ do: "Use a small set of colors with defined roles: surface, text, accent for the primary action, and status colors. Pick one grey family, warm or cool, for surfaces, borders, and secondary text.",
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  dont: "Introduce new colors per component, or use the accent for decoration.",
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  why: "When color has a role, the accent and status colors mean something.",
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- basis: "ryux visual principle",
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- check: "review",
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+ basis: `ryux visual principle; one grey family: pattern also in ${AP}; written for RYUX`,
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+ check: "count accent hues and grey families (RX-AS-10); review",
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  formerly: ["RX-C-07"],
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  },
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  {
@@ -647,9 +691,9 @@ export const RULES = [
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  level: "contextual",
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  when: "the design adds motion or transitions",
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  do: "Classify each motion: L1 state feedback, L2 component transition, L3 page transition, L4 storytelling, L5 decorative. The higher the level, the stronger the reason it needs. Then weigh how often people see it: a surface opened many times a day (command palette, shortcut, core navigation, list selection) appears and closes without movement, at most a fade too short to notice; standard transitions belong to occasional surfaces (modal, drawer, toast), and expression to rare or first-time moments. Take timing and easing from one motion personality, define them once as motion tokens, animate transform and opacity rather than layout properties, and honor reduced motion (RX-A11Y-08). Anything that opens and closes (menu, popover, dialog, drawer) uses transitions that can reverse halfway, so a close or reopen mid-animation turns back from where it is, and it closes no slower than it opened.",
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- dont: "Animate everything, give a surface people open many times a day an entrance they must sit through, play an open-only keyframe animation on something people can close or reopen at any moment, use one generic duration and easing (transition: all 0.3s) everywhere, or let decorative motion delay content or input.",
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+ dont: "Animate everything, give a surface people open many times a day an entrance they must sit through, play an open-only keyframe animation on something people can close or reopen at any moment, use one generic duration and easing (transition: all 0.3s) everywhere, let decorative motion delay content or input, or move data the user is reading (a balance, an amount, a table value) for effect.",
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  why: "Motion directs attention; unearned motion steals it from the task and can make some people unwell.",
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- basis: `NNGroup animation and usability guidance; WCAG 2.3.3 animation from interactions; frequency check: pattern also in ${EK} find-animation-opportunities; reversible open and close: pattern also in ${EK} animate; both written for RYUX`,
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+ basis: `NNGroup animation and usability guidance; WCAG 2.3.3 animation from interactions; frequency check: pattern also in ${EK} find-animation-opportunities; reversible open and close: pattern also in ${EK} animate; default timing, press state, and still data: pattern also in ${AP}; all written for RYUX`,
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  notWhen: "L1 feedback on standard controls that follows the platform defaults",
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  tradeoff: "fewer flourishes on marketing pages",
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  check: "review; reduced-motion test",
@@ -710,7 +754,7 @@ export const RULES = [
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  title: "Tokens over one-off values",
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  level: "preferred",
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  gate: "lock",
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- do: "Use tokens or variables for color, spacing, radius, elevation, and type. First look for the ones that exist (DESIGN.md, a tokens or theme file in the repo, the design file's variables and components, a linked library) and use them. When the project has none, define them before the first frame: color roles, a spacing scale, a radius scale, and a type scale (sizes, and font families). In a design tool, create them as the tool's variables and reference them in every value, and make anything that repeats (a row, a button, a bar) a component. After rendering, count the values that are still literal, by kind, and turn each into a token or name why it is an exception.",
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+ do: "Use tokens or variables for color, spacing, radius, elevation, and type. First look for the ones that exist (DESIGN.md, a tokens or theme file in the repo, the design file's variables and components, a linked library) and use them. When the project has none, define them before the first frame: color roles, a spacing scale, a radius scale, and a type scale (sizes, and font families). Name color tokens by role (surface, text, accent, status), not by value, so a second theme is a swap of values, not a rename. In a design tool, create them as the tool's variables and reference them in every value, and make anything that repeats (a row, a button, a bar) a component. After rendering, count the values that are still literal, by kind, and turn each into a token or name why it is an exception.",
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  dont: "Hard-code one-off values for things the system already defines, or define tokens for color only and leave spacing, radius, and type size literal.",
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  why: "Tokens keep changes consistent and reviewable; values that are not tokens drift from frame to frame and state to state.",
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  basis: "W3C Design Tokens Community Group; ryux four-problems baseline 2026-10-16: in all 12 runs, with or without RYUX, spacing, radius, and font size were 100% literal",
@@ -1120,6 +1164,17 @@ export const RULES = [
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  tradeoff: "takes a design decision, not only removals",
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  check: "swap test; review",
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  },
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+ {
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+ num: 10,
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+ title: "Count before handoff",
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+ level: "required",
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+ gate: "lock",
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+ do: "Before handing off, count on the render or in the design file's variables, and report the counts: accent hues 1 (status colors, and secondary colors the brand defines, are named and excluded); grey families 1; corner radii only from the scale, matching the shape lock; display sizes per screen 1; icon sets 1, in the chosen icon style; emoji in interface chrome 0; gradients without a brand reason 0; labels for the same intent 1. A count over its limit fails unless the brief or DESIGN.md gives the reason.",
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+ dont: "Judge consistency by eye only, or hand off a screen with five accent hues, mixed icon sets, or two labels for one action because it looks fine.",
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+ why: "Counts are harder to talk past than impressions; a design that passed a by-eye review still shipped five hues and the wrong tab icons.",
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+ basis: `pattern also in ${AP}, anti-slop counts; written for RYUX; owner review 2026-10-17: withryux.pen passed RYUX with 5+ hues and wrong tab icons`,
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+ check: "count on the render or the design file's variables; report in the Delivery Gate",
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+ },
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  ]),
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  ];
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  // Rules retired in rules 1.3: merged into another rule, or moved into a skill's guide as guidance.
@@ -94,6 +94,17 @@ and color, then components and the design system, then accessibility and respons
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  edge cases and feedback. A problem in a higher layer often explains the ones below it (a weak
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  hierarchy is often an unclear goal); report the cause once, not each symptom.
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+ At the hierarchy layer, run four checks on every screen and report each failure as a finding:
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+ - Does every control sit next to the data it changes (a hide-balance toggle on the balance, not in the
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+ header)?
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+ - Is the primary action its own button? If it is one of the tabs, styled as a tab, or pressed against
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+ the tab bar, that is a finding even when it is clearly visible; do not recommend moving it into the
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+ navigation.
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+ - Does any fact appear twice?
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+ - Are the things the user checks together grouped?
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+ (RX-UI-01, RX-UX-01.) Look for them even on a screen that is otherwise tidy: they are the defects a
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+ clean layout hides best.
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+
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  | Category | Skill | Look for |
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  | --- | --- | --- |
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  | Product | ryux-product | stated purpose, one primary action, invented facts |
@@ -103,8 +103,12 @@ export const DESIGN_BODY = `# RYUX Design
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  you claim, and source assets on purpose (RX-UI-13).
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  7. **Render and inspect.** Screenshot what you made, check it against the direction and the rules,
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  fix, and render again (capabilities/qa.md). Count the values still literal (color, spacing,
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- radius, type size) and turn each into a variable or name the exception. List where the render
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- differs from the Design Direction (hierarchy, states, widths) and fix or record each one. Check the result against the Liveliness you set, and
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+ radius, type size) and turn each into a variable or name the exception, then run the counts of
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+ RX-AS-10 (accent hues, grey families, radii, display sizes, icon sets, emoji, gradients, labels
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+ per intent) and report them in the gate. Run the four hierarchy
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+ checks from Critique (control beside its data, primary action apart from navigation, no fact
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+ twice, grouped by what the user checks together), fix what fails, render again, and check each fix. List where
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+ the render differs from the Design Direction (hierarchy, states, widths) and fix or record each one. Check the result against the Liveliness you set, and
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  put each prominent or decorative element through the purpose gate (RX-AS-05: purpose,
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  contribution, necessity); on calm task UI, deliberate restraint is a valid answer. Then judge the main state as a
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  reviewer would, not as a checklist: rate Clarity, Hierarchy, and Specificity from the Design Read
@@ -136,7 +140,8 @@ UX direction flow and steps; information hierarchy (first, second, third); int
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  states (empty, loading, error, success, permission); edge cases; constraints and
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  business rules given (never invented)
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  UI direction layout and grid; type scale; spacing and density; color roles; containers;
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- components reused or added; the focal point
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+ components reused or added; the focal point; the shape lock (radius per role);
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+ the icon style (outline or filled, stroke weight, corners)
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  Design language personality, tone, interaction personality, density, formality; each with its
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  reason from the product, the audience, or the existing system
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  Visual direction for expressive surfaces: the Visual Brief (knowledge/ui.md, Visual production)
@@ -212,6 +217,8 @@ export const BUILD_BODY = `# RYUX Build
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  from the design (capabilities/qa.md). When changing an existing screen, also check that what
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  you did not mean to change still works: neighbouring screens, shared components, and the flow
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  around the change.
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+ When anything animates, run the motion passes in capabilities/qa.md as well. Run the counts of
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+ RX-AS-10 on the render and report them in the gate.
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  7. **Close with the Delivery Gate.** CODE QUALITY and VISUAL QA need real checks (typecheck,
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  tests, render), or say what was not run.`;
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  export const CORE_EVIDENCE = `Say where every claim comes from:
@@ -343,6 +350,19 @@ disabled (with a reason, or keep it enabled and explain on use), loading, succes
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  every action is reachable; Enter submits; Escape closes. For repeat or expert use, add shortcuts
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  (recent items, quick amounts) without crowding the novice path.
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+ **Navigation.** How a screen arrives tells people where back goes (RX-IX-13, RX-IX-14):
354
+
355
+ | Transition | Means | Back |
356
+ | --- | --- | --- |
357
+ | Push | one level deeper in the same task | returns to the screen before |
358
+ | Replace | a new stage; the old one is finished | does not return to the finished stage |
359
+ | Modal | a self-contained task, finished or cancelled | closes the task |
360
+ | Sheet | a short interruption over the current screen | dismisses the sheet |
361
+
362
+ After a completed payment, submission, or onboarding, the result replaces the flow (a one-way door).
363
+ Back is blocked only while a request is in flight or work is unsaved, and the screen says why.
364
+ Follow the platform's back gesture and button; on the web, the browser's back follows the same map.
365
+
346
366
  Does not cover: form-specific behavior (see ryux-forms).`,
347
367
  forms: `A form is a conversation. Design it field by field, then as a whole.
348
368
 
@@ -459,8 +479,8 @@ reverse halfway: use transitions, not an open-only keyframe animation.
459
479
 
460
480
  | Level | Examples | Needs |
461
481
  | --- | --- | --- |
462
- | L1 State feedback | button press, checkbox, toggle | nothing beyond being fast (about 100 to 200 ms) |
463
- | L2 Component transition | dropdown, modal, drawer, tooltip | shows where something came from or went |
482
+ | L1 State feedback | button press, checkbox, toggle | starts on touch and lasts 100 to 150 ms; buttons and cards press to about 0.97 scale, list rows change background only |
483
+ | L2 Component transition | dropdown, modal, drawer, tooltip | shows where something came from or went: enters from about 0.95 scale with a fade (never from 0), exits faster along the same path, a menu grows from its trigger |
464
484
  | L3 Page transition | navigation, route change | keeps the user oriented between places |
465
485
  | L4 Storytelling | onboarding, product introduction, marketing | a message that is clearer moving than still |
466
486
  | L5 Decorative | background particles, floating elements | a brand reason, and never delaying content or input |
@@ -471,11 +491,15 @@ Pick one **motion personality** per product and derive timing and easing from it
471
491
  | --- | --- | --- |
472
492
  | Character | calm, precise | energetic, playful |
473
493
  | Speed | moderate | fast |
474
- | Easing | smooth ease-out | spring |
494
+ | Easing | ease-out; default token \`cubic-bezier(0.23, 1, 0.32, 1)\` | spring |
475
495
  | Movement | short, controlled | larger, expressive |
476
496
  | Expression | subtle | high |
477
497
 
478
- With reduced motion requested, large movement becomes a fade or a cut (RX-A11Y-08).
498
+ When neither the brief nor DESIGN.md sets the motion direction, start from Calm: the easing token
499
+ above, interface transitions under 300 ms, and no ease-in on anything that enters. Replace these
500
+ defaults as soon as the product sets its own. Data the user is reading (a balance, an amount, a
501
+ table value) does not move for effect. With reduced motion requested, large movement becomes a fade
502
+ or a cut (RX-A11Y-08).
479
503
 
480
504
  **4. Visual production.** Decide where each asset comes from before making anything (RX-UI-13):
481
505
 
@@ -484,7 +508,7 @@ With reduced motion requested, large movement becomes a fade or a cut (RX-A11Y-0
484
508
  | Product visuals | real screens, labeled sample data | a rebuilt screen labeled illustrative | a fake dashboard shown as real |
485
509
  | Photography | the brand's own shoot | a licensed library you can name | a stranger presented as a customer |
486
510
  | Illustration and 3D | the brand's system | custom or generated from the brief, labeled | a generic character or blob unrelated to the product |
487
- | Icons | the project's set | one open-source set (for example Lucide or Phosphor) | mixed sets or hand-drawn one-offs |
511
+ | Icons | the project's set | one set that matches the chosen icon style (for example Tabler, Iconoir, Phosphor, or Material Symbols), or a custom set drawn to that style | mixed sets, or one-off icons outside the style |
488
512
  | Logos | official files from each owner | the name in plain text | a redrawn or imitated logo |
489
513
  | Video | real product footage | a screen recording of the real product | stock footage implying use |
490
514
  | Missing | a placeholder that looks like one (RX-AS-03) | | an invented stand-in |
@@ -612,6 +636,24 @@ Card radius | 16px | 8px | half the radius | minor
612
636
  \`npx playwright screenshot --viewport-size=1440,900 <url>\` (and 390 wide for mobile); a browser
613
637
  tool; a design-tool export such as pen.dev \`Export\`. If none is available, say so in the gate.
614
638
 
639
+ **Motion** (when anything opens, closes, or switches with an animation): a screenshot cannot show it,
640
+ so drive it in a real browser (the project's test setup or Playwright). For each animated element,
641
+ run four passes: open it; close it about 60 ms into the opening; open and close it three times
642
+ quickly; and all of it again with reduced motion (\`reducedMotion: 'reduce'\`). During each pass read
643
+ \`document.getAnimations()\` and the computed transition and animation, or watch a recording, and
644
+ check the motion rules already in force (RX-UI-11, RX-A11Y-08):
645
+ - a close mid-way turns back from where it is, with no jump to fully open and no restart;
646
+ - closing takes no longer than opening; entrances never use ease-in;
647
+ - only transform and opacity move; a menu grows from its trigger, a drawer from its own edge;
648
+ - what people open many times a day (menus, tabs) appears at once or with a short fade;
649
+ - reduced motion leaves a fade or a cut, no movement;
650
+ - after a dialog or drawer closes, focus is back on the control that opened it.
651
+ Then record the interaction and step through it frame by frame: look for broken or skipped frames,
652
+ a flash of the wrong theme, and layout that jumps; aim for 60 frames per second and count dropped
653
+ frames in a performance trace or the recording. For gestures (RX-IX-15), record a drag that is
654
+ caught mid-animation. Fix what fails and run the passes again. Report each animated element as Verified (passes run,
655
+ widths) or NOT VERIFIED (why); motion read only from code is NOT VERIFIED.
656
+
615
657
  **Rank issues by impact**: blocks the task, misleads (wrong numbers, unclear action), adds friction,
616
658
  polish.`,
617
659
  "anti-slop": `Anti-slop runs last, after design, build, critique, and QA; it is the final quality gate, never the
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@ryuxdsgn/design-intelligence",
3
- "version": "2.8.1",
3
+ "version": "2.9.0",
4
4
  "description": "RYUX: design intelligence for AI agents and designers. One skill, five entry points: Analyze, Design, Build, Critique, and QA, for Claude Code, Codex, Cursor, Gemini CLI, OpenCode, Cline, Copilot, and more.",
5
5
  "type": "module",
6
6
  "bin": {