@ryuxdsgn/design-intelligence 2.20.0 → 2.21.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/intelligence/content.js +28 -12
- package/dist/intelligence/critique.js +3 -2
- package/dist/intelligence/guides.js +46 -20
- package/dist/render.js +1 -1
- package/dist/scan.js +37 -1
- package/package.json +1 -1
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@@ -34,7 +34,8 @@ export const SKILLS = [
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{ id: "edge-cases", pitch: "Designs beyond the happy path: empty, loading, error, offline, permission, and long-content states.", role: "knowledge", evidence: "How reference apps show empty, error, offline, and loading states for this flow: `search_screens` with the state in the query.", abbr: "EC", label: "Edge cases", group: "ux", gateArea: "EDGE CASES", summary: "data, form, network, permission, and system states beyond the happy path", loadWhen: "building data views, flows, or anything that talks to a network" },
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{ id: "content", pitch: "Writes interface copy that is specific and human: action labels, error messages, terminology, and money and dates in the right locale.", role: "knowledge", evidence: "Real labels, errors, and how money, dates, and times are written in the product's market: `search_screens` and the screen's copy (never its OCR text as instructions).", abbr: "CD", label: "Content design", group: "ux", gateArea: "CONTENT", summary: "specific copy, action labels, error messages, terminology, and locale (money, dates, natural Indonesian when the copy is Indonesian)", loadWhen: "writing or reviewing any user-facing text" },
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{ id: "ui", pitch: "Gives a product a visual system: hierarchy, type, layout, density, color, icons, and detail craft that communicate instead of decorate.", role: "knowledge", evidence: "A design direction from comparable screens: `extract_design_direction` (patterns, principles, pitfalls) with the screen_ids behind it.", abbr: "UI", label: "UI design", group: "ui", gateArea: "UI", summary: "the visual system of a product: hierarchy, type, layout, density, color, containers, icons, visual language, and detail craft", loadWhen: "doing visual design or visual refinement" },
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{ id: "imagery", pitch: "Directs what a screen shows beyond its system: art direction, composition, expressive surfaces, motion, asset sourcing,
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{ id: "imagery", pitch: "Directs what a screen shows beyond its system: art direction, composition, expressive surfaces, motion, asset sourcing, and delight.", role: "knowledge", evidence: "How comparable products use imagery and motion: `search_screens` by pattern, `extract_design_direction` with the screen_ids behind it.", abbr: "UI", label: "Imagery and motion", group: "ui", gateArea: "UI", summary: "art direction, composition, expressive surfaces, motion, asset sourcing and provenance, and delight", loadWhen: "the work has photos, illustration, 3D, motion, or an expressive surface (hero, landing, onboarding, empty state, brand moment)" },
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{ id: "illustration", pitch: "Makes illustration, mascots, and custom icon sets that say something: a concept for each asset's meaning, a written style, one family, checked on the render.", role: "knowledge", evidence: "How comparable products illustrate the same moment: `search_screens` by pattern (empty state, onboarding), with the screen_ids behind it.", abbr: "UI", label: "Illustration", group: "ui", gateArea: "UI", summary: "each asset's concept and meaning, the written style, one family, the production method, and the render-and-read check", loadWhen: "the work draws, revises, or reviews illustration, a mascot or character, or a custom icon set" },
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{ id: "design-system", pitch: "Keeps the interface consistent: reuse before create, tokens, component states, and consistency locks.", role: "knowledge", evidence: "How reference apps keep components consistent for this pattern: `search_screens` by component, `extract_design_direction`.", abbr: "DS", label: "Design system", group: "ui", gateArea: "DESIGN SYSTEM", summary: "search before create, tokens, component states, consistency locks", loadWhen: "adding or changing components, styles, or tokens" },
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{ id: "accessibility", pitch: "Makes the interface work for everyone: semantics, keyboard, focus, contrast, target size, and reduced motion, checked against WCAG 2.2.", role: "knowledge", evidence: "Standards are the main evidence (WCAG 2.2 success criteria); reference screens show local patterns that meet them: `search_screens`.", abbr: "A11Y", label: "Accessibility", group: "ui", gateArea: "ACCESSIBILITY", summary: "semantics, keyboard, focus, contrast, targets, names, errors, reduced motion", loadWhen: "building or reviewing any UI" },
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{ id: "responsive", pitch: "Makes layouts hold up at every width: what to prioritize, simplify, reorganize, and stack.", role: "knowledge", evidence: "How reference flows adapt across widths when captured: `get_flow`, `search_screens` for the mobile pattern.", abbr: "RD", label: "Responsive design", group: "ui", gateArea: "RESPONSIVE", summary: "prioritize, simplify, reorganize; tables, overlays, overflow, safe areas", loadWhen: "building a layout that ships to more than one width" },
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@@ -927,6 +928,21 @@ export const RULES = [
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tradeoff: "the reflective layer needs knowledge of what users value, which may need research",
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check: "review; Critique Design Read",
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},
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{
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num: 23,
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title: "A mark designed on request",
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level: "contextual",
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when: "the user asks for a logo, wordmark, lettermark, app icon, or favicon",
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do: "Brief first (capabilities/design.md, stage 1, at most three questions): the name, what the product does, the audience, the one idea the mark should carry, where it appears (app icon down to a 16 px favicon, the header, social avatars), and any brand assets or limits that exist.\n - Explore three directions that differ in the kind of mark (wordmark, lettermark or monogram, pictorial or abstract, combination), each with a concept from the product's own domain, not the category's cliché.\n - Build each as vector (SVG, RX-UI-21): geometric construction on a grid with few anchor points; a wordmark is adjusted (spacing, a modified letter), not the name typed in a font, and the typeface's license is named.\n - Keep the concept's character for the audience (warmth, energy, trust) in colour and form; take detail away only where small sizes need it, with a simplified favicon when the full mark breaks down.\n - An app icon is the mark on a full-bleed square tile in the brand colour; the platform applies the mask. One silhouette: no overlapping shapes that merge at 16 px.\n - Before handing off, render every direction's icon at 16, 32, and 256 px and the lockup on light and dark (a browser or an SVG converter), look at the renders, and fix what fails: legibility at 16 and 32 px, a one-colour version, black and reversed, a clear silhouette, the negative space, and square and round masks. Write the clear space and minimum size. A check you could not run is named, and that direction is not called ready.\n - Deliver: SVG in full colour, one colour, and reversed; app icon or favicon sizes when asked; a short usage note (clear space, minimum size, colours as tokens); a Decision Receipt; the user picks the direction.\n - Say plainly that similarity and trademark were not checked and that a trademark search is needed before use; never call a mark unique or safe.",
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dont: "Use the default marks (initials in a circle, a swoosh, a globe, a generic leaf, a gradient blob), imitate another brand's mark, hand off a raster from an image model as the final file, show a single direction with no choice, ship an app icon with no tile, or hand off sizes you did not render and look at.",
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why: "A generated mark drifts to the category's default and fails at small sizes; a mark nobody checked for similarity can collide with another company's.",
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basis: "Brand identity practice (mark types, small-size and one-colour tests, clear space); RX-AS-11; RX-UI-21; owner review 2026-10-24: request that RYUX design a logo when asked",
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notWhen: "the product already has a mark; use its file (RX-AS-11)",
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tradeoff: "three vector directions take longer than one generated image",
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check: "the renders at 16, 32, and 256 px, light and dark, in one colour, inspected before handoff; review",
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},
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]),
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...skill("illustration", [
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{
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num: 17,
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title: "Illustration follows a written style",
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title: "A set reads as one family",
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level: "contextual",
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when: "the product uses more than one illustration (empty states, onboarding steps, errors)",
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do: "Make the set together: same canvas and framing, same stroke and palette, same subject scale, viewpoint, and level of detail.\n - Tie each subject to the screen's job: an empty state shows what will appear there, not a mascot shrugging.\n - Put the set side by side before handoff and fix the one that stands out.",
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do: "Make the set together: same canvas and framing, same stroke and palette, same subject scale and footprint (an added badge stays inside it), viewpoint, and level of detail.\n - Tie each subject to the screen's job: an empty state shows what will appear there, drawn empty (RX-UI-24), not a mascot shrugging.\n - Put the set side by side before handoff and fix the one that stands out.",
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dont: "Make each illustration in a separate prompt and hand them off without comparing them, or give one more detail or colour than the rest.",
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why: "Users read a mismatched set as a mistake or a different product, and a generator drifts in style from prompt to prompt.",
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basis: "Design-system practice (one illustration family); RX-DS-02 consistency; owner review 2026-10-22: request for illustration guidance",
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check: "render at the smallest and largest size; contrast with the texture on",
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},
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{
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title: "
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num: 24,
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title: "Each illustration shows its meaning",
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level: "contextual",
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when: "the
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do: "
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dont: "
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why: "
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basis: "
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notWhen: "the
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tradeoff: "
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check: "the
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when: "the design draws illustration, a mascot, or a custom icon rather than taking one from the icon set",
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do: "Before drawing, write one line per asset: what it must say (an empty recipe box: \"nothing saved yet, add the first\"), the concept that says it, taken from the product rather than the category (RX-UI-12), and the one visible cue that proves it (the box is open and empty; a crew-list icon has the list).\n - Write two or three concepts per asset, a line each, and pick the one that reads fastest without its label; draw only the chosen one.\n - The state is the meaning: an empty state is visibly empty (no cards, no full shelf), a no-results scene shows the search finding nothing, an offline scene shows the broken link.\n - A stock pictogram (a plain sailboat, two people, a sun and a cloud) is a choice: use it only when the meaning is the generic one, and say so.\n - After rendering, look at each asset at its display size with the label covered and write what it says. When that is not the line you wrote, or a part reads as something else (a magnifier as a pan, a vehicle lost against a same-coloured background), redraw that part and look again.",
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dont: "Draw the category's pictogram for a specific meaning, put content in an empty state, or judge the art only enlarged with its caption beside it.",
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why: "An illustration that does not show its meaning is decoration; in the illustration baseline every low score was a concept that said the wrong thing, none was broken drawing.",
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basis: "Art direction practice (concept before rendering; the read test without a caption); illustration baseline 2026-10-29 (docs/benchmarks/illustration): a crew-list icon with no list, empty states that read as full; AI rater approved by the owner; owner decision 2026-10-29: art direction first, no geometry engine",
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notWhen: "the brand's illustration system already fixes the subject for this asset; follow it",
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tradeoff: "a written line per asset and one more look at the render before handoff",
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check: "the concept lines; the render at display size with the label covered",
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},
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]),
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...skill("design-system", [
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@@ -18,7 +18,7 @@ Critique
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↓
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Analyze what is actually there
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↓
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knowledge modules ux, ui, imagery, interaction, forms, content, accessibility,
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knowledge modules ux, ui, imagery, illustration, interaction, forms, content, accessibility,
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responsive, design-system, edge-cases, anti-slop
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↓
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RYUX Knowledge real product screens (search_screens, heuristic_eval)
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| Forms | ryux-forms | labels, validation, input kept, submission states |
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| Content | ryux-content | specific labels, errors, terminology, Rupiah, dates and numbers |
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| UI | ryux-ui | hierarchy, scale, color roles, density, icons |
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| Imagery and motion | ryux-imagery | each visual's job, composition around the copy, motion level
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| Imagery and motion | ryux-imagery | each visual's job, composition around the copy, motion level; the result against its Visual Brief when there is one |
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| Illustration | ryux-illustration | with the label covered, whether each asset says its meaning (an empty state drawn empty); the written style; one family; the themed SVG |
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| Design system | ryux-design-system | consistency, tokens, component states |
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| Accessibility | ryux-accessibility | contrast, targets, focus, names, color alone |
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| Responsive | ryux-responsive | what changes, stays, disappears, or stacks across widths |
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@@ -23,7 +23,7 @@ from DESIGN.md and the repo's screens). Pick the entry point, read its file, the
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| **QA** | verify a build against the intended design | \`capabilities/qa.md\` |
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Knowledge modules (\`knowledge/\`): product, ux, interaction, forms, edge-cases, content, ui, imagery (images, motion,
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expressive surfaces), illustration, design-system, accessibility, responsive, frontend, and anti-slop. Evidence comes from the brief, the
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project, product data, standards, and the ryux MCP when connected; none is required. Every entry point ends at the quality gates: the Hard
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Gates below and the Delivery Gate, with anti-slop as the last check, never the starting point. Keep them apart:
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Analyze says what exists, Design what to do, Critique if it is right, QA if it matches.`;
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- Before the first illustration is drawn, in any alternative, write its style in the Design
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Direction's Illustration field (RX-UI-17) and show it on the canvas next to the alternatives;
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they share it, or each names its own. Writing it after drawing documents the result instead of
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directing it.
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directing it. Each drawn asset also gets its concept line: what it must say and the cue
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that shows it (RX-UI-24, knowledge/illustration.md).
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- A small change, or a screen inside a fixed design system, skips Explore: say so and continue.
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4. **Evaluate and select.** Rate each alternative against the Frame criteria, Strong, Adequate, or
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Weak with one reason each, fit first: the user's main task (can it be done fast, where the hand
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roles, spacing, radius, and type sizes and families before the first frame, and components for
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repeated elements (RX-DS-03). Building the system does not replace the states: design every
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state that matters (empty, loading, error, including content that fails to load) and every width
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you claim, and source assets on purpose (RX-UI-13); illustration follows a written style
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made as one set (RX-UI-17, RX-UI-18).
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you claim, and source assets on purpose (RX-UI-13); illustration follows a written style, is
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made as one set, and shows its meaning (RX-UI-17, RX-UI-18, RX-UI-24).
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**Building a component library** (RX-DS-07 to RX-DS-12): write the contract first (RX-DS-06),
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then variables (primitives, semantic roles, modes), then components. In Figma, building needs the
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Figma MCP with \`use_figma\` (the remote server and a Full seat); without it, build in pen.dev or
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3. **Read the modules the task needs** from the task table: for example accessibility, responsive,
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and edge-cases for any UI, and forms and content for a form. When the build adds motion or
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transitions, read knowledge/imagery.md (RX-UI-11) before writing any: how often the surface is seen
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decides how much it moves. When it adds illustration, read
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decides how much it moves. When it adds illustration, read knowledge/illustration.md: each asset's concept line
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(RX-UI-24), and SVG coloured from tokens, no text inside, alt text that says the meaning (RX-UI-19).
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4. **Implement faithfully.** Use semantic elements, existing components, and real data paths.
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Build must not invent business rules, prices, or limits; API behavior or response shapes; or
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data presented as real (RX-FE-02, RX-PR-02). It must not silently change a design decision: a
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ui: `**Visuals are not decoration. They are communication.** RYUX UI owns the visual expression of
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a product: what each visual decision communicates, why it exists, and how it behaves. Functional UI
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helps the user read, decide, or act. Anything decorative needs a stated reason (see the purpose
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gates in ryux-anti-slop). This module is the visual system; art direction, motion, and assets live in
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**1. UI system.** Work in this order:
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1. **Hierarchy**: what is read first, second, third? The primary action and key information win.
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(see knowledge/illustration.md), or component reuse and tokens (see ryux-design-system).`,
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illustration: `**Illustration that says something.** Read this with knowledge/imagery.md when the work
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draws illustration, a mascot or character, or a custom icon set. The common failure is not broken
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geometry but a concept that says the wrong thing: an empty state drawn full, an icon that is the
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category's pictogram (illustration baseline, 2026-10-29). Work in five stages; each leaves something
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1. **Brief.** Each asset's job, the line it must say (RX-UI-24), its display size, and its modes
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2. **Concepts.** Two or three concepts per asset, a line each, from the product's own world rather
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than the category's; pick the one that reads fastest without its label. Write the style before the
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first drawing (RX-UI-17); a set shares it (RX-UI-18). Only the chosen concept is drawn.
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3. **Construction.** Silhouette first: the subject reads as one flat shape at display size before
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any detail. Then the relations between parts (what touches, what overlaps, where the light comes
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from), then detail. Name layers for what they are (\`recipe-box\`, \`steam\`, not \`path-12\` or a
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|
758
|
+
coordinate). Pick the method from the asset's job (RX-UI-21) and ship it themed (RX-UI-19).
|
|
759
|
+
4. **Render and read.** Render at display size and 2x, on light and dark, and look before anything
|
|
760
|
+
else. Cover the label and write what each asset says; compare it with the stage 1 line. Then
|
|
761
|
+
craft: the silhouette, joints and overlaps, the size of shadows, contrast between the subject and
|
|
762
|
+
what is behind it, and what is lost at the smallest size. Fix and render again; compare a set side
|
|
763
|
+
by side (RX-UI-18).
|
|
764
|
+
5. **Final direction.** Hold the result against the brief: each asset says its line, in one style,
|
|
765
|
+
with no part that reads as something else. A mode or size you did not render is NOT VERIFIED.
|
|
766
|
+
|
|
767
|
+
Keep the cost in proportion: concepts are written, not drawn, and the render loop stops when the
|
|
768
|
+
read matches the line, not when nothing more could be polished.
|
|
769
|
+
|
|
770
|
+
Does not cover: photos, 3D scenes, motion, and sourcing (see knowledge/imagery.md), or functional
|
|
771
|
+
icons from the icon set (see ryux-ui).`,
|
|
746
772
|
"design-system": `Prioritize the existing system. Before creating anything:
|
|
747
773
|
|
|
748
774
|
1. Search existing components.
|
|
@@ -833,8 +859,8 @@ Card radius | 16px | 8px | half the radius | minor
|
|
|
833
859
|
|
|
834
860
|
**Without a reference**, check the build against its own intent and the rules below.
|
|
835
861
|
|
|
836
|
-
**Illustration** (when the build has any):
|
|
837
|
-
family side by side (RX-UI-18), it reads at its real displayed size including the smallest width, it
|
|
862
|
+
**Illustration** (when the build has any): with its label covered, each asset says its concept
|
|
863
|
+
line (RX-UI-24); it matches the written style (RX-UI-17), a set reads as one family side by side (RX-UI-18), it reads at its real displayed size including the smallest width, it
|
|
838
864
|
works in every theme, and nothing the user needs exists only in the image (RX-UI-19). Without a
|
|
839
865
|
render, report these as NOT VERIFIED.
|
|
840
866
|
|
package/dist/render.js
CHANGED
|
@@ -85,7 +85,7 @@ ${hardGatesBrief()}
|
|
|
85
85
|
|
|
86
86
|
## Task table: which knowledge to read
|
|
87
87
|
|
|
88
|
-
A small change (a copy fix, one component, one state) reads only the module it touches, plus anti-slop for visual work; any other task reads its row, plus \`knowledge/imagery.md\` when it has photos, illustration, 3D, motion, or an expressive surface:
|
|
88
|
+
A small change (a copy fix, one component, one state) reads only the module it touches, plus anti-slop for visual work; any other task reads its row, plus \`knowledge/imagery.md\` when it has photos, illustration, 3D, motion, or an expressive surface, and \`knowledge/illustration.md\` when it draws illustration, a mascot, or custom icons:
|
|
89
89
|
|
|
90
90
|
${activationTable()}
|
|
91
91
|
|
package/dist/scan.js
CHANGED
|
@@ -18,7 +18,7 @@ const STYLE = ["css", "scss", "sass", "less"];
|
|
|
18
18
|
const SCRIPT = ["js", "mjs", "cjs", "ts"];
|
|
19
19
|
const CODE = [...MARKUP, ...SCRIPT];
|
|
20
20
|
/** Every extension `ryux scan` reads. Markdown is left out: docs quote wrong examples on purpose. */
|
|
21
|
-
export const SCAN_EXTS = [...MARKUP, ...STYLE, ...SCRIPT];
|
|
21
|
+
export const SCAN_EXTS = [...MARKUP, ...STYLE, ...SCRIPT, "svg"];
|
|
22
22
|
const short = (s) => {
|
|
23
23
|
const t = s.replace(/\s+/g, " ").trim();
|
|
24
24
|
return t.length > 48 ? `${t.slice(0, 45)}...` : t;
|
|
@@ -280,6 +280,42 @@ export const DETECTORS = [
|
|
|
280
280
|
return [{ index: found[0].index, length: found[0].value.length, message: `${distinct.length} one-off colors (${distinct.slice(0, 3).join(", ")}${distinct.length > 3 ? ", ..." : ""}): use the color tokens, or define them by role` }];
|
|
281
281
|
},
|
|
282
282
|
},
|
|
283
|
+
{
|
|
284
|
+
rule: "RX-UI-19",
|
|
285
|
+
level: "fail",
|
|
286
|
+
looksFor: "an .svg file whose root has no viewBox, so it cannot scale",
|
|
287
|
+
exts: ["svg"],
|
|
288
|
+
find: ({ text }) => {
|
|
289
|
+
const root = tags(text, "svg")[0];
|
|
290
|
+
if (!root || /\bviewBox\s*=/.test(root.attrs))
|
|
291
|
+
return [];
|
|
292
|
+
return [{ index: root.index, length: 4, message: "<svg> with no viewBox: add one (viewBox=\"0 0 w h\") so the art scales with its container" }];
|
|
293
|
+
},
|
|
294
|
+
},
|
|
295
|
+
{
|
|
296
|
+
rule: "RX-UI-19",
|
|
297
|
+
level: "warn",
|
|
298
|
+
looksFor: "an .svg file with a fixed width or height on the root, an embedded raster, <text> inside the art, or editor metadata",
|
|
299
|
+
exts: ["svg"],
|
|
300
|
+
find: ({ text }) => {
|
|
301
|
+
const root = tags(text, "svg")[0];
|
|
302
|
+
if (!root)
|
|
303
|
+
return [];
|
|
304
|
+
const fixed = [...root.attrs.matchAll(/(?<![\w:-])(width|height)\s*=\s*["']([^"']+)["']/g)].filter((m) => !/%$/.test(m[2].trim()));
|
|
305
|
+
return [
|
|
306
|
+
...(fixed.length ? [{ index: root.index, length: 4, message: `fixed ${fixed.map((m) => `${m[1]}="${m[2]}"`).join(" ")} on the root: leave the size to CSS so the art fits its container` }] : []),
|
|
307
|
+
// One finding per kind: an editor export repeats its metadata on every element.
|
|
308
|
+
...[
|
|
309
|
+
[/<(?:image|feImage)\b|data:image\/(?:png|jpe?g|gif|webp)/, "an embedded raster inside the SVG: draw it as vector, or ship the raster on its own at 2x"],
|
|
310
|
+
[/<text\b/, "<text> inside the art: keep words in the HTML so they can be translated, read, and zoomed"],
|
|
311
|
+
[/\b(?:sodipodi|inkscape):|xmlns:sketch|data-figma|<metadata\b/, "editor metadata: export without it"],
|
|
312
|
+
].flatMap(([re, message]) => {
|
|
313
|
+
const m = re.exec(text);
|
|
314
|
+
return m ? [{ index: m.index, length: m[0].length, message }] : [];
|
|
315
|
+
}),
|
|
316
|
+
];
|
|
317
|
+
},
|
|
318
|
+
},
|
|
283
319
|
];
|
|
284
320
|
/** Blank out comments (keeping length and line breaks) so commented-out code is not scanned. */
|
|
285
321
|
export function stripComments(raw, ext) {
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@ryuxdsgn/design-intelligence",
|
|
3
|
-
"version": "2.
|
|
3
|
+
"version": "2.21.0",
|
|
4
4
|
"description": "RYUX: design intelligence for AI agents and designers. One skill, five entry points: Analyze, Design, Build, Critique, and QA, for Claude Code, Codex, Cursor, Gemini CLI, OpenCode, Cline, Copilot, and more.",
|
|
5
5
|
"type": "module",
|
|
6
6
|
"bin": {
|