@ruvice/my-maple-models 1.0.0 → 1.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -2,10 +2,14 @@ import { ItemEquipmentSlot } from "../maple/Equipment/equipmentTypes";
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  import { Potential, CharacterClass, StatName, MapleServer } from "../maple/Generic/enums";
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  export declare const ItemEquipmentSlotMappingSEA: Record<string, ItemEquipmentSlot>;
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  export declare const ItemEquipmentSlotMappingKMS: Record<string, ItemEquipmentSlot>;
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+ export declare const ItemEquipmentSlotMappingTMS: Record<string, ItemEquipmentSlot>;
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  export declare const PotentialMappingSEA: Record<string, Potential>;
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  export declare const PotentialMappingKMS: Record<string, Potential>;
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+ export declare const PotentialMappingTMS: Record<string, Potential>;
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  export declare const CharacterClassMappingSEA: Record<string, CharacterClass>;
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  export declare const CharacterClassMappingKMS: Record<string, CharacterClass>;
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+ export declare const CharacterClassMappingTMS: Record<string, CharacterClass>;
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  export declare const StatMappingSEA: Record<string, StatName>;
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  export declare const StatMappingKMS: Record<string, StatName>;
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+ export declare const StatMappingTMS: Record<string, StatName>;
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  export declare function toMapleServer(input: string): MapleServer | undefined;
@@ -52,6 +52,35 @@ export const ItemEquipmentSlotMappingKMS = {
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  "얼굴장식": ItemEquipmentSlot.FaceAccessory,
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  "눈장식": ItemEquipmentSlot.EyeAccessory
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  };
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+ export const ItemEquipmentSlotMappingTMS = {
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+ // Standard equips
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+ "帽子": ItemEquipmentSlot.Hat,
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+ "上衣": ItemEquipmentSlot.Top,
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+ "褲/裙": ItemEquipmentSlot.Bottom,
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+ "鞋子": ItemEquipmentSlot.Shoes,
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+ "手套": ItemEquipmentSlot.Glove,
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+ "披風": ItemEquipmentSlot.Cape,
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+ "耳環": ItemEquipmentSlot.Earring,
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+ "腰帶": ItemEquipmentSlot.Belt,
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+ "墜飾": ItemEquipmentSlot.Pendant,
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+ "墜飾2": ItemEquipmentSlot.Pendant2,
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+ "肩膀裝飾": ItemEquipmentSlot.ShoulderDecoration,
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+ "臉飾": ItemEquipmentSlot.FaceAccessory,
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+ "眼飾": ItemEquipmentSlot.EyeAccessory,
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+ "武器": ItemEquipmentSlot.Weapon,
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+ "輔助武器": ItemEquipmentSlot.SecondaryWeapons,
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+ // Emblem vs Badge (TMS commonly uses these two distinct labels)
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+ "徽章": ItemEquipmentSlot.Emblem,
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+ "胸章": ItemEquipmentSlot.Badge,
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+ "勳章": ItemEquipmentSlot.Medal,
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+ "口袋道具": ItemEquipmentSlot.PocketItem,
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+ "機器心臟": ItemEquipmentSlot.MechanicalHeart,
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+ // Rings
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+ "戒指1": ItemEquipmentSlot.Ring1,
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+ "戒指2": ItemEquipmentSlot.Ring2,
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+ "戒指3": ItemEquipmentSlot.Ring3,
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+ "戒指4": ItemEquipmentSlot.Ring4,
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+ };
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  export const PotentialMappingSEA = {
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  "Rare": Potential.Rare,
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  "Epic": Potential.Epic,
@@ -64,6 +93,13 @@ export const PotentialMappingKMS = {
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  "유니크": Potential.Unique,
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  "레전드리": Potential.Legendary
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  };
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+ export const PotentialMappingTMS = {
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+ // MapleStoryTW commonly: 特殊 -> 稀有 -> 罕見 -> 傳說
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+ "特殊": Potential.Rare,
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+ "稀有": Potential.Epic,
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+ "罕見": Potential.Unique,
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+ "傳說": Potential.Legendary,
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+ };
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  export const CharacterClassMappingSEA = {
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  "Hero": CharacterClass.Hero,
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  "Paladin": CharacterClass.Paladin,
@@ -113,7 +149,9 @@ export const CharacterClassMappingSEA = {
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  "Ark": CharacterClass.Ark,
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  "Hayato": CharacterClass.Hayato,
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  "Kanna": CharacterClass.Kanna,
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- "Ren": CharacterClass.Len
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+ "Ren": CharacterClass.Len,
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+ "Mo Xuan": CharacterClass.MoXuan,
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+ "Lynn": CharacterClass.Lynn
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  };
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  export const CharacterClassMappingKMS = {
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  "히어로": CharacterClass.Hero,
@@ -162,7 +200,64 @@ export const CharacterClassMappingKMS = {
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  "바이퍼": CharacterClass.Viper,
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  "캡틴": CharacterClass.Captain,
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  "캐논슈터": CharacterClass.CannonMaster,
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- "렌": CharacterClass.Len
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+ "렌": CharacterClass.Len,
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+ "묵현": CharacterClass.MoXuan,
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+ "린": CharacterClass.Lynn,
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+ "칸나": CharacterClass.Kanna,
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+ "하야토": CharacterClass.Hayato
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+ };
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+ export const CharacterClassMappingTMS = {
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+ "主教": CharacterClass.Bishop,
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+ "亞克": CharacterClass.Ark,
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+ "伊利恩": CharacterClass.Illium,
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+ "傑諾": CharacterClass.Xenon,
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+ "凱內西斯": CharacterClass.Kinesis,
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+ "凱撒": CharacterClass.Kaiser,
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+ "凱殷": CharacterClass.Kaine,
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+ "劍豪": CharacterClass.Hayato,
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+ "卡莉": CharacterClass.Khali,
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+ "卡蒂娜": CharacterClass.Cadena,
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+ "夜使者": CharacterClass.NightLord,
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+ "夜光": CharacterClass.Luminous,
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+ "大魔導士(冰、雷)": CharacterClass.ArchMageIL,
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+ "大魔導士(火、毒)": CharacterClass.ArchMageFP,
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+ "天使破壞者": CharacterClass.AngelicBuster,
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+ "影武者": CharacterClass.BladeMaster,
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+ "惡魔復仇者": CharacterClass.DemonAvenger,
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+ "惡魔殺手": CharacterClass.DemonSlayer,
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+ "烈焰巫師": CharacterClass.FlameWizard,
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+ "狂狼勇士": CharacterClass.Aran,
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+ "爆破者": CharacterClass.Blaster,
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+ "班雷昂": CharacterClass.BattleMage,
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+ "盜俠": CharacterClass.Shadower,
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+ "神射手": CharacterClass.CrossbowMaster,
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+ "精靈遊俠": CharacterClass.Mercedes,
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+ "聖騎士": CharacterClass.Paladin,
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+ "開拓者": CharacterClass.Pathfinder,
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+ "陰陽師": CharacterClass.Kanna,
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+ "英雄": CharacterClass.Hero,
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+ "虎影": CharacterClass.HoYoung,
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+ "墨玄": CharacterClass.MoXuan, // TODO: add CharacterClass.Mokhyeon (묵현) to enum, then map here
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+ "槍神": CharacterClass.Captain,
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+ "機甲戰神": CharacterClass.Mechanic,
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+ "米哈逸": CharacterClass.Mihile,
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+ "菈菈": CharacterClass.Lara,
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+ "蓮": CharacterClass.Len,
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+ "覺醒者": CharacterClass.Adele,
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+ "追風者": CharacterClass.WindBreaker,
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+ "暗夜行者": CharacterClass.NightWalker,
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+ "狂豹獵人": CharacterClass.WildHunter,
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+ "閃雷悍將": CharacterClass.Striker,
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+ "幻影俠盜": CharacterClass.Phantom,
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+ "黑騎士": CharacterClass.DarkKnight,
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+ "劍士": CharacterClass.Viper,
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+ "箭神": CharacterClass.Bowmaster,
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+ "琳恩": CharacterClass.Lynn, // TODO: add CharacterClass.Lynn (린) to enum, then map here
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+ "隱月": CharacterClass.Eunwol,
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+ "神之子": CharacterClass.Zero,
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+ "龍魔導士": CharacterClass.Evan,
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+ "聖魂劍士": CharacterClass.SoulMaster,
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+ "重砲指揮官": CharacterClass.CannonMaster,
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  };
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  export const StatMappingSEA = {
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  "Minimum ATT Stat": StatName.MinimumAttStat,
@@ -242,6 +337,56 @@ export const StatMappingKMS = {
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  "전투력": StatName.CombatPower,
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  "소환수 지속시간 증가": StatName.SummonDurationIncrease
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  };
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+ export const StatMappingTMS = {
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+ // Attack range / “stat attack”
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+ "最低屬性攻擊力": StatName.MinimumAttStat,
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+ "最高屬性攻擊力": StatName.MaximumAttStat,
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+ // Damage
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+ "傷害": StatName.Damage,
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+ "BOSS怪物傷害": StatName.BossMonsterDamage,
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+ "最終傷害": StatName.FinalDamage,
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+ // Ignore / crit
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+ "無視防禦率": StatName.IgnoreDef,
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+ "爆擊機率": StatName.CriticalRate,
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+ "爆擊傷害": StatName.CriticalDamage,
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+ // Defensive / misc
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+ "狀態異常耐性": StatName.StatusResistance,
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+ "格擋": StatName.Stance, // TW label corresponds to “stance”
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+ "防禦力": StatName.Def,
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+ "移動速度": StatName.Speed,
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+ "跳躍力": StatName.Jump,
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+ // Forces
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+ "星力": StatName.Starforce,
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+ "神秘力量": StatName.ArcaneForce,
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+ "真實之力": StatName.AuthenticForce,
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+ // Primary stats
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+ "STR": StatName.Str,
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+ "DEX": StatName.Dex,
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+ "INT": StatName.Int,
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+ "LUK": StatName.Luk,
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+ "HP": StatName.Hp,
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+ "MP": StatName.Mp,
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+ // Drop / meso / buffs
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+ "道具掉落率": StatName.ItemDropRate,
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+ "楓幣獲得量": StatName.MesoObtained,
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+ "Buff持續時間": StatName.BuffDuration,
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+ // Speed / cooldown / special
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+ "攻擊速度": StatName.AttackSpeed,
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+ "一般怪物傷害": StatName.NormalMonsterDamage,
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+ "冷卻時間減少(秒)": StatName.CooldownReductionSec,
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+ "冷卻時間減少(%)": StatName.CooldownReductionPercent,
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+ "未套用冷卻時間": StatName.UnaffectedByCooldown,
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+ "無視屬性耐性": StatName.IgnoreElementalResistance,
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+ "狀態異常追加傷害": StatName.AbnormalStatusAdditionalDamage,
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+ // EXP
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+ "獲得額外經驗值": StatName.AdditionalExpObtained,
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+ // Attack / power
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+ "攻擊力": StatName.Att,
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+ "魔法攻擊力": StatName.MAtt,
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+ "戰鬥力": StatName.CombatPower,
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+ // Summons
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+ "召喚獸持續時間增加": StatName.SummonDurationIncrease,
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+ };
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  export function toMapleServer(input) {
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  return Object.values(MapleServer).includes(input)
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  ? input
@@ -54,11 +54,14 @@ export declare enum CharacterClass {
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  Ark = "Ark",
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  Hayato = "Hayato",
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  Kanna = "Kanna",
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- Len = "Len"
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+ Len = "Len",
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+ MoXuan = "MoXuan",
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+ Lynn = "Lynn"
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  }
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  export declare enum MapleServer {
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  KMS = "KMS",
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- SEA = "SEA"
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+ SEA = "SEA",
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+ TMS = "TMS"
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  }
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  export declare enum SymbolRegion {
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  Arcane = "ARC",
@@ -57,11 +57,14 @@ export var CharacterClass;
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  CharacterClass["Hayato"] = "Hayato";
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  CharacterClass["Kanna"] = "Kanna";
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  CharacterClass["Len"] = "Len";
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+ CharacterClass["MoXuan"] = "MoXuan";
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+ CharacterClass["Lynn"] = "Lynn";
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  })(CharacterClass || (CharacterClass = {}));
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  export var MapleServer;
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  (function (MapleServer) {
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  MapleServer["KMS"] = "KMS";
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  MapleServer["SEA"] = "SEA";
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+ MapleServer["TMS"] = "TMS";
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  })(MapleServer || (MapleServer = {}));
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  export var SymbolRegion;
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  (function (SymbolRegion) {
@@ -2,9 +2,13 @@ import { ItemEquipOption, SymbolEquipOption } from "../models/maple/Equipment/eq
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  import { CharacterClass, StatName } from "../models/maple/Generic/enums";
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  export declare const CharacterClassLocalisationSEA: Record<CharacterClass, string>;
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  export declare const CharacterClassLocalisationKMS: Record<CharacterClass, string>;
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+ export declare const CharacterClassLocalisationTMS: Record<CharacterClass, string>;
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  export declare const ITEM_EQUIP_STAT_OPTIONS_SEA: Record<ItemEquipOption, string>;
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  export declare const ITEM_EQUIP_STAT_OPTIONS_KMS: Record<ItemEquipOption, string>;
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+ export declare const ITEM_EQUIP_STAT_OPTIONS_TMS: Record<ItemEquipOption, string>;
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  export declare const SYMBOL_OPTIONS_SEA: Record<SymbolEquipOption, string>;
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  export declare const SYMBOL_OPTIONS_KMS: Record<SymbolEquipOption, string>;
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+ export declare const SYMBOL_OPTIONS_TMS: Record<SymbolEquipOption, string>;
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  export declare const STAT_SEA: Record<StatName, string>;
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  export declare const STAT_KMS: Record<StatName, string>;
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+ export declare const STAT_TMS: Record<StatName, string>;
@@ -49,7 +49,9 @@ export const CharacterClassLocalisationSEA = {
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  [CharacterClass.Ark]: "Ark",
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  [CharacterClass.Hayato]: "Hayato",
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  [CharacterClass.Kanna]: "Kanna",
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- [CharacterClass.Len]: "Len"
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+ [CharacterClass.Len]: "Len",
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+ [CharacterClass.MoXuan]: "Mo Xuan",
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+ [CharacterClass.Lynn]: "Lynn"
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  };
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  export const CharacterClassLocalisationKMS = {
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  [CharacterClass.Hero]: "히어로",
@@ -98,73 +100,160 @@ export const CharacterClassLocalisationKMS = {
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  [CharacterClass.Viper]: "바이퍼",
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  [CharacterClass.Captain]: "캡틴",
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  [CharacterClass.CannonMaster]: "캐논슈터",
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- [CharacterClass.Hayato]: "",
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- [CharacterClass.Kanna]: "",
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- [CharacterClass.Len]: "렌"
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+ [CharacterClass.Hayato]: "하야토",
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+ [CharacterClass.Kanna]: "칸나",
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+ [CharacterClass.Len]: "렌",
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+ [CharacterClass.Lynn]: "린",
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+ [CharacterClass.MoXuan]: "묵현"
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+ };
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+ export const CharacterClassLocalisationTMS = {
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+ [CharacterClass.Bishop]: "主教",
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+ [CharacterClass.Ark]: "亞克",
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+ [CharacterClass.Illium]: "伊利恩",
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+ [CharacterClass.Xenon]: "傑諾",
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+ [CharacterClass.Kinesis]: "凱內西斯",
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+ [CharacterClass.Kaiser]: "凱撒",
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+ [CharacterClass.Kaine]: "凱殷",
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+ [CharacterClass.Hayato]: "劍豪",
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+ [CharacterClass.Khali]: "卡莉",
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+ [CharacterClass.Cadena]: "卡蒂娜",
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+ [CharacterClass.NightLord]: "夜使者",
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+ [CharacterClass.Luminous]: "夜光",
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+ [CharacterClass.ArchMageIL]: "大魔導士(冰、雷)",
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+ [CharacterClass.ArchMageFP]: "大魔導士(火、毒)",
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+ [CharacterClass.AngelicBuster]: "天使破壞者",
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+ [CharacterClass.BladeMaster]: "影武者",
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+ [CharacterClass.DemonAvenger]: "惡魔復仇者",
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+ [CharacterClass.DemonSlayer]: "惡魔殺手",
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+ [CharacterClass.FlameWizard]: "烈焰巫師",
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+ [CharacterClass.Aran]: "狂狼勇士",
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+ [CharacterClass.Blaster]: "爆破者",
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+ [CharacterClass.BattleMage]: "班雷昂",
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+ [CharacterClass.Shadower]: "盜俠",
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+ [CharacterClass.CrossbowMaster]: "神射手",
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+ [CharacterClass.Mercedes]: "精靈遊俠",
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+ [CharacterClass.Paladin]: "聖騎士",
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+ [CharacterClass.Pathfinder]: "開拓者",
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+ [CharacterClass.Kanna]: "陰陽師",
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+ [CharacterClass.Hero]: "英雄",
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+ [CharacterClass.HoYoung]: "虎影",
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+ [CharacterClass.MoXuan]: "墨玄",
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+ [CharacterClass.Captain]: "槍神",
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+ [CharacterClass.Mechanic]: "機甲戰神",
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+ [CharacterClass.Mihile]: "米哈逸",
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+ [CharacterClass.Lara]: "菈菈",
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+ [CharacterClass.Len]: "蓮",
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+ [CharacterClass.Adele]: "覺醒者",
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+ [CharacterClass.WindBreaker]: "追風者",
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+ [CharacterClass.NightWalker]: "暗夜行者",
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+ [CharacterClass.WildHunter]: "狂豹獵人",
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+ [CharacterClass.Striker]: "閃雷悍將",
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+ [CharacterClass.Phantom]: "幻影俠盜",
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+ [CharacterClass.DarkKnight]: "黑騎士",
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+ [CharacterClass.Viper]: "劍士",
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+ [CharacterClass.Bowmaster]: "箭神",
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+ [CharacterClass.Lynn]: "琳恩",
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+ [CharacterClass.Eunwol]: "隱月",
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+ [CharacterClass.SoulMaster]: "聖魂劍士",
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+ [CharacterClass.Zero]: "神之子",
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+ [CharacterClass.Evan]: "龍魔導士",
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+ [CharacterClass.CannonMaster]: "重砲指揮官"
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  };
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  export const ITEM_EQUIP_STAT_OPTIONS_SEA = {
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- [ItemEquipOption.Str]: 'STR :',
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- [ItemEquipOption.Dex]: 'DEX :',
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- [ItemEquipOption.Int]: 'INT :',
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- [ItemEquipOption.Luk]: 'LUK :',
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- [ItemEquipOption.MaxHp]: 'MaxHP :',
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- [ItemEquipOption.MaxMp]: 'MaxMP :',
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- [ItemEquipOption.MaxHpRate]: 'HP :',
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- [ItemEquipOption.MaxMpRate]: 'MP :',
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- [ItemEquipOption.AttackPower]: 'WEAPON ATTACK :',
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- [ItemEquipOption.MagicPower]: 'MAGIC ATTACK :',
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- [ItemEquipOption.Armor]: 'DEF :',
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- [ItemEquipOption.BossDamage]: 'When attacking bosses, damage ',
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- [ItemEquipOption.IgnoreMonsterArmor]: 'Ignore Monster Defense :',
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- [ItemEquipOption.Damage]: 'Total Damage:',
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- [ItemEquipOption.Speed]: 'SPEED :',
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- [ItemEquipOption.Jump]: 'JUMP :',
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- [ItemEquipOption.AllStat]: 'All Stats :',
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- [ItemEquipOption.EquipmentLevelDecrease]: 'Wearer \'s Level is reduced : '
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+ [ItemEquipOption.Str]: 'STR ',
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+ [ItemEquipOption.Dex]: 'DEX ',
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+ [ItemEquipOption.Int]: 'INT ',
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+ [ItemEquipOption.Luk]: 'LUK ',
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+ [ItemEquipOption.MaxHp]: 'Max HP ',
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+ [ItemEquipOption.MaxMp]: 'Max MP ',
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+ [ItemEquipOption.MaxHpRate]: 'Max HP ',
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+ [ItemEquipOption.MaxMpRate]: 'Max MP ',
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+ [ItemEquipOption.AttackPower]: 'ATT ',
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+ [ItemEquipOption.MagicPower]: 'MATT ',
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+ [ItemEquipOption.Armor]: 'DEF ',
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+ [ItemEquipOption.BossDamage]: 'Boss Monster Damage ',
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+ [ItemEquipOption.IgnoreMonsterArmor]: 'Ignore Monster DEF ',
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+ [ItemEquipOption.Damage]: 'Damage ',
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+ [ItemEquipOption.Speed]: 'Movement Speed ',
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+ [ItemEquipOption.Jump]: 'Jump ',
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+ [ItemEquipOption.AllStat]: 'All Stats ',
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+ [ItemEquipOption.EquipmentLevelDecrease]: 'Wearer \'s Level is reduced '
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  };
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  export const ITEM_EQUIP_STAT_OPTIONS_KMS = {
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- [ItemEquipOption.Str]: 'STR :',
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- [ItemEquipOption.Dex]: 'DEX :',
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- [ItemEquipOption.Int]: 'INT :',
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- [ItemEquipOption.Luk]: 'LUK :',
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- [ItemEquipOption.MaxHp]: '최대 HP :',
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- [ItemEquipOption.MaxMp]: '최대 MP :',
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- [ItemEquipOption.MaxHpRate]: '최대 HP(%) :',
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- [ItemEquipOption.MaxMpRate]: '최대 MP(%) :',
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- [ItemEquipOption.AttackPower]: '공격력 :',
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- [ItemEquipOption.MagicPower]: '마력 :',
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- [ItemEquipOption.Armor]: '방어력 :',
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- [ItemEquipOption.BossDamage]: '보스 공격 시 데미지 증가(%) ',
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- [ItemEquipOption.IgnoreMonsterArmor]: '몬스터 방어율 무시(%) : ',
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- [ItemEquipOption.Damage]: '데미지(%):',
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- [ItemEquipOption.Speed]: '이동속도:',
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- [ItemEquipOption.Jump]: '점프력 :',
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- [ItemEquipOption.AllStat]: '올스탯(%) :',
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- [ItemEquipOption.EquipmentLevelDecrease]: '착용 레벨 감소 : ',
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+ [ItemEquipOption.Str]: 'STR ',
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+ [ItemEquipOption.Dex]: 'DEX ',
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+ [ItemEquipOption.Int]: 'INT ',
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+ [ItemEquipOption.Luk]: 'LUK ',
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+ [ItemEquipOption.MaxHp]: '최대 HP ',
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+ [ItemEquipOption.MaxMp]: '최대 MP ',
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+ [ItemEquipOption.MaxHpRate]: '최대 HP(%) ',
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+ [ItemEquipOption.MaxMpRate]: '최대 MP(%) ',
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+ [ItemEquipOption.AttackPower]: '공격력 ',
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+ [ItemEquipOption.MagicPower]: '마력 ',
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+ [ItemEquipOption.Armor]: '방어력 ',
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+ [ItemEquipOption.BossDamage]: '보스 공격 시 데미지 증가(%) ',
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+ [ItemEquipOption.IgnoreMonsterArmor]: '몬스터 방어율 무시(%) ',
196
+ [ItemEquipOption.Damage]: '데미지(%) ',
197
+ [ItemEquipOption.Speed]: '이동속도 ',
198
+ [ItemEquipOption.Jump]: '점프력 ',
199
+ [ItemEquipOption.AllStat]: '올스탯(%) ',
200
+ [ItemEquipOption.EquipmentLevelDecrease]: '착용 레벨 감소 ',
201
+ };
202
+ export const ITEM_EQUIP_STAT_OPTIONS_TMS = {
203
+ [ItemEquipOption.Str]: 'STR ',
204
+ [ItemEquipOption.Dex]: 'DEX ',
205
+ [ItemEquipOption.Int]: 'INT ',
206
+ [ItemEquipOption.Luk]: 'LUK ',
207
+ [ItemEquipOption.MaxHp]: '最大HP ',
208
+ [ItemEquipOption.MaxMp]: '最大MP ',
209
+ [ItemEquipOption.MaxHpRate]: '最大HP ',
210
+ [ItemEquipOption.MaxMpRate]: '最大MP ',
211
+ [ItemEquipOption.AttackPower]: '攻擊力 ',
212
+ [ItemEquipOption.MagicPower]: '魔法攻擊力 ',
213
+ [ItemEquipOption.Armor]: '防禦力 ',
214
+ [ItemEquipOption.BossDamage]: 'BOSS怪物傷害 ',
215
+ [ItemEquipOption.IgnoreMonsterArmor]: '無視怪物防禦率 ',
216
+ [ItemEquipOption.Damage]: '總傷害 ',
217
+ [ItemEquipOption.Speed]: '移動速度 ',
218
+ [ItemEquipOption.Jump]: '跳躍力 ',
219
+ [ItemEquipOption.AllStat]: '全屬性 ',
220
+ [ItemEquipOption.EquipmentLevelDecrease]: '裝備等級降低 ',
144
221
  };
145
222
  export const SYMBOL_OPTIONS_SEA = {
146
- [SymbolEquipOption.SymbolLevel]: 'Growth Level :',
147
- [SymbolEquipOption.Growth]: 'Growth :',
148
- [SymbolEquipOption.Str]: 'STR : +',
149
- [SymbolEquipOption.Dex]: 'DEX : +',
150
- [SymbolEquipOption.Int]: 'INT : +',
151
- [SymbolEquipOption.Luk]: 'LUK : +',
152
- [SymbolEquipOption.Hp]: 'HP : +',
153
- [SymbolEquipOption.ExpRate]: 'EXP OBTAINED : +',
154
- [SymbolEquipOption.MesoRate]: 'MESO DROP RATE : +',
155
- [SymbolEquipOption.DropRate]: 'Item Drop Rate : +'
223
+ [SymbolEquipOption.SymbolLevel]: 'Growth Level ',
224
+ [SymbolEquipOption.Growth]: 'Growth ',
225
+ [SymbolEquipOption.Str]: 'STR +',
226
+ [SymbolEquipOption.Dex]: 'DEX +',
227
+ [SymbolEquipOption.Int]: 'INT +',
228
+ [SymbolEquipOption.Luk]: 'LUK +',
229
+ [SymbolEquipOption.Hp]: 'HP +',
230
+ [SymbolEquipOption.ExpRate]: 'EXP OBTAINED +',
231
+ [SymbolEquipOption.MesoRate]: 'MESO DROP RATE +',
232
+ [SymbolEquipOption.DropRate]: 'Item Drop Rate +'
156
233
  };
157
234
  export const SYMBOL_OPTIONS_KMS = {
158
- [SymbolEquipOption.SymbolLevel]: '심볼 레벨 :',
159
- [SymbolEquipOption.Growth]: '성장치 :',
160
- [SymbolEquipOption.Str]: 'STR : +',
161
- [SymbolEquipOption.Dex]: 'DEX : +',
162
- [SymbolEquipOption.Int]: 'INT : +',
163
- [SymbolEquipOption.Luk]: 'LUK : +',
164
- [SymbolEquipOption.Hp]: 'HP : +',
165
- [SymbolEquipOption.ExpRate]: '경험치 획득량 : +',
166
- [SymbolEquipOption.MesoRate]: '메소 획득량 : +',
167
- [SymbolEquipOption.DropRate]: '아이템 드롭률 : +'
235
+ [SymbolEquipOption.SymbolLevel]: '심볼 레벨 ',
236
+ [SymbolEquipOption.Growth]: '성장치 ',
237
+ [SymbolEquipOption.Str]: 'STR +',
238
+ [SymbolEquipOption.Dex]: 'DEX +',
239
+ [SymbolEquipOption.Int]: 'INT +',
240
+ [SymbolEquipOption.Luk]: 'LUK +',
241
+ [SymbolEquipOption.Hp]: 'HP +',
242
+ [SymbolEquipOption.ExpRate]: '경험치 획득량 +',
243
+ [SymbolEquipOption.MesoRate]: '메소 획득량 +',
244
+ [SymbolEquipOption.DropRate]: '아이템 드롭률 +'
245
+ };
246
+ export const SYMBOL_OPTIONS_TMS = {
247
+ [SymbolEquipOption.SymbolLevel]: '成長等級 ',
248
+ [SymbolEquipOption.Growth]: '成長值 ',
249
+ [SymbolEquipOption.Str]: 'STR +',
250
+ [SymbolEquipOption.Dex]: 'DEX +',
251
+ [SymbolEquipOption.Int]: 'INT +',
252
+ [SymbolEquipOption.Luk]: 'LUK +',
253
+ [SymbolEquipOption.Hp]: 'HP +',
254
+ [SymbolEquipOption.ExpRate]: '經驗值獲得量 ',
255
+ [SymbolEquipOption.MesoRate]: '楓幣獲得量 ',
256
+ [SymbolEquipOption.DropRate]: '道具掉落率 '
168
257
  };
169
258
  export const STAT_SEA = {
170
259
  [StatName.CombatPower]: "Combat Power",
@@ -248,3 +337,44 @@ export const STAT_KMS = {
248
337
  [StatName.CooldownReductionSec]: "재사용 대기시간 감소 (초)",
249
338
  [StatName.CooldownReductionPercent]: "재사용 대기시간 감소 (%)"
250
339
  };
340
+ export const STAT_TMS = {
341
+ [StatName.MinimumAttStat]: "最低屬性攻擊力",
342
+ [StatName.MaximumAttStat]: "最高屬性攻擊力",
343
+ [StatName.Damage]: "傷害",
344
+ [StatName.BossMonsterDamage]: "BOSS怪物傷害",
345
+ [StatName.FinalDamage]: "最終傷害",
346
+ [StatName.IgnoreDef]: "無視防禦率",
347
+ [StatName.CriticalRate]: "爆擊機率",
348
+ [StatName.CriticalDamage]: "爆擊傷害",
349
+ [StatName.StatusResistance]: "狀態異常耐性",
350
+ [StatName.Stance]: "格擋",
351
+ [StatName.Def]: "防禦力",
352
+ [StatName.Speed]: "移動速度",
353
+ [StatName.Jump]: "跳躍力",
354
+ [StatName.Starforce]: "星力",
355
+ [StatName.ArcaneForce]: "神秘力量",
356
+ [StatName.AuthenticForce]: "真實之力",
357
+ [StatName.Str]: "STR",
358
+ [StatName.Dex]: "DEX",
359
+ [StatName.Int]: "INT",
360
+ [StatName.Luk]: "LUK",
361
+ [StatName.Hp]: "HP",
362
+ [StatName.Mp]: "MP",
363
+ [StatName.ItemDropRate]: "道具掉落率",
364
+ [StatName.MesoObtained]: "楓幣獲得量",
365
+ [StatName.BuffDuration]: "Buff持續時間",
366
+ [StatName.AttackSpeed]: "攻擊速度",
367
+ [StatName.NormalMonsterDamage]: "一般怪物傷害",
368
+ [StatName.CooldownReductionSec]: "冷卻時間減少(秒)",
369
+ [StatName.CooldownReductionPercent]: "冷卻時間減少(%)",
370
+ [StatName.UnaffectedByCooldown]: "未套用冷卻時間",
371
+ [StatName.IgnoreElementalResistance]: "無視屬性耐性",
372
+ [StatName.AbnormalStatusAdditionalDamage]: "狀態異常追加傷害",
373
+ [StatName.AdditionalExpObtained]: "獲得額外經驗值",
374
+ [StatName.Att]: "攻擊力",
375
+ [StatName.MAtt]: "魔法攻擊力",
376
+ [StatName.CombatPower]: "戰鬥力",
377
+ [StatName.SummonDurationIncrease]: "召喚獸持續時間增加",
378
+ [StatName.StatAtt]: "屬性攻擊力",
379
+ [StatName.CooldownReduction]: "冷卻時間減少(%)"
380
+ };
@@ -1,5 +1,5 @@
1
1
  import { MapleServer } from "../models/maple/Generic/enums";
2
- import { CharacterClassLocalisationKMS, CharacterClassLocalisationSEA, ITEM_EQUIP_STAT_OPTIONS_KMS, ITEM_EQUIP_STAT_OPTIONS_SEA, STAT_KMS, STAT_SEA, SYMBOL_OPTIONS_KMS, SYMBOL_OPTIONS_SEA } from "./constants";
2
+ import { CharacterClassLocalisationKMS, CharacterClassLocalisationSEA, CharacterClassLocalisationTMS, ITEM_EQUIP_STAT_OPTIONS_KMS, ITEM_EQUIP_STAT_OPTIONS_SEA, STAT_KMS, STAT_SEA, SYMBOL_OPTIONS_KMS, SYMBOL_OPTIONS_SEA } from "./constants";
3
3
  export function getLocalisedCharacterClass(characterClass, server) {
4
4
  if (server === MapleServer.KMS) {
5
5
  return CharacterClassLocalisationKMS[characterClass];
@@ -7,6 +7,9 @@ export function getLocalisedCharacterClass(characterClass, server) {
7
7
  else if (server === MapleServer.SEA) {
8
8
  return CharacterClassLocalisationSEA[characterClass];
9
9
  }
10
+ else if (server === MapleServer.TMS) {
11
+ return CharacterClassLocalisationTMS[characterClass];
12
+ }
10
13
  return CharacterClassLocalisationSEA[characterClass];
11
14
  }
12
15
  export function getLocalisedItemEquipOptions(itemEquipOption, server) {
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@ruvice/my-maple-models",
3
- "version": "1.0.0",
3
+ "version": "1.1.1",
4
4
  "description": "Shared models and utils for MapleStory Nexon Open API",
5
5
  "main": "dist/index.js",
6
6
  "types": "dist/index.d.ts",