@ruvice/my-maple-models 0.1.14 → 0.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.ts +1 -0
- package/dist/index.js +1 -0
- package/dist/models/api/apiResponseParser.d.ts +11 -0
- package/dist/models/api/apiResponseParser.js +249 -0
- package/dist/models/maple/Generic/enums.d.ts +2 -1
- package/dist/models/maple/Generic/enums.js +1 -0
- package/dist/utils/constants.js +4 -2
- package/package.json +1 -1
package/dist/index.d.ts
CHANGED
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@@ -1,5 +1,6 @@
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export * from "./models/api/apiTypes";
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export * from "./models/api/equipmentTypes";
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export * from "./models/api/apiResponseParser";
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export * from "./models/maple/Equipment/equipmentTypes";
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export * from "./models/maple/Equipment/options";
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export * from "./models/maple/mapleModels";
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package/dist/index.js
CHANGED
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@@ -1,5 +1,6 @@
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export * from "./models/api/apiTypes";
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export * from "./models/api/equipmentTypes";
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export * from "./models/api/apiResponseParser";
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export * from "./models/maple/Equipment/equipmentTypes";
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export * from "./models/maple/Equipment/options";
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export * from "./models/maple/mapleModels";
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@@ -0,0 +1,11 @@
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import { ItemEquipmentSlot } from "../maple/Equipment/equipmentTypes";
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import { Potential, CharacterClass, StatName, MapleServer } from "../maple/Generic/enums";
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export declare const ItemEquipmentSlotMappingSEA: Record<string, ItemEquipmentSlot>;
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export declare const ItemEquipmentSlotMappingKMS: Record<string, ItemEquipmentSlot>;
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export declare const PotentialMappingSEA: Record<string, Potential>;
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export declare const PotentialMappingKMS: Record<string, Potential>;
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export declare const CharacterClassMappingSEA: Record<string, CharacterClass>;
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export declare const CharacterClassMappingKMS: Record<string, CharacterClass>;
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export declare const StatMappingSEA: Record<string, StatName>;
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export declare const StatMappingKMS: Record<string, StatName>;
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export declare function toMapleServer(input: string): MapleServer | undefined;
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@@ -0,0 +1,249 @@
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import { ItemEquipmentSlot } from "../maple/Equipment/equipmentTypes";
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import { Potential, CharacterClass, StatName, MapleServer } from "../maple/Generic/enums";
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export const ItemEquipmentSlotMappingSEA = {
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"Ring1": ItemEquipmentSlot.Ring1,
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"Ring2": ItemEquipmentSlot.Ring2,
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"Ring3": ItemEquipmentSlot.Ring3,
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"Ring4": ItemEquipmentSlot.Ring4,
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"Pendant": ItemEquipmentSlot.Pendant,
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"Pendant 2": ItemEquipmentSlot.Pendant2,
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"Weapon": ItemEquipmentSlot.Weapon,
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"Belt": ItemEquipmentSlot.Belt,
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"Hat": ItemEquipmentSlot.Hat,
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"Face Acc.": ItemEquipmentSlot.FaceAccessory,
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"Eye Acc.": ItemEquipmentSlot.EyeAccessory,
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"Top": ItemEquipmentSlot.Top,
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"Bottom": ItemEquipmentSlot.Bottom,
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"Shoes": ItemEquipmentSlot.Shoes,
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"Earring": ItemEquipmentSlot.Earring,
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"Shoulder": ItemEquipmentSlot.ShoulderDecoration,
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"Glove": ItemEquipmentSlot.Glove,
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"Emblem": ItemEquipmentSlot.Emblem,
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"Badge": ItemEquipmentSlot.Badge,
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"Medal": ItemEquipmentSlot.Medal,
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"Secondary Weapons": ItemEquipmentSlot.SecondaryWeapons,
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"Cape": ItemEquipmentSlot.Cape,
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"M.Heart": ItemEquipmentSlot.MechanicalHeart,
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"Pocket Item": ItemEquipmentSlot.PocketItem
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};
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export const ItemEquipmentSlotMappingKMS = {
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"모자": ItemEquipmentSlot.Hat,
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"상의": ItemEquipmentSlot.Top,
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"하의": ItemEquipmentSlot.Bottom,
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"신발": ItemEquipmentSlot.Shoes,
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"장갑": ItemEquipmentSlot.Glove,
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"망토": ItemEquipmentSlot.Cape,
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"무기": ItemEquipmentSlot.Weapon,
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"보조무기": ItemEquipmentSlot.SecondaryWeapons,
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"엠블렘": ItemEquipmentSlot.Emblem,
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"귀고리": ItemEquipmentSlot.Earring,
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"벨트": ItemEquipmentSlot.Belt,
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"펜던트": ItemEquipmentSlot.Pendant,
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"펜던트2": ItemEquipmentSlot.Pendant2,
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"반지1": ItemEquipmentSlot.Ring1,
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"반지2": ItemEquipmentSlot.Ring2,
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"반지3": ItemEquipmentSlot.Ring3,
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"반지4": ItemEquipmentSlot.Ring4,
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"어깨장식": ItemEquipmentSlot.ShoulderDecoration,
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"훈장": ItemEquipmentSlot.Medal,
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"뱃지": ItemEquipmentSlot.Badge,
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"포켓 아이템": ItemEquipmentSlot.PocketItem,
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"기계 심장": ItemEquipmentSlot.MechanicalHeart,
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"얼굴장식": ItemEquipmentSlot.FaceAccessory,
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"눈장식": ItemEquipmentSlot.EyeAccessory
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};
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export const PotentialMappingSEA = {
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"Rare": Potential.Rare,
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"Epic": Potential.Epic,
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"Unique": Potential.Unique,
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"Legendary": Potential.Legendary
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};
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export const PotentialMappingKMS = {
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"레어": Potential.Rare,
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"에픽": Potential.Epic,
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"유니크": Potential.Unique,
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"레전드리": Potential.Legendary
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};
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export const CharacterClassMappingSEA = {
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"Hero": CharacterClass.Hero,
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"Paladin": CharacterClass.Paladin,
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"Dark Knight": CharacterClass.DarkKnight,
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"Soul Master": CharacterClass.SoulMaster,
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"Mihile": CharacterClass.Mihile,
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"Blaster": CharacterClass.Blaster,
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"Demon Slayer": CharacterClass.DemonSlayer,
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"Demon Avenger": CharacterClass.DemonAvenger,
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"Aran": CharacterClass.Aran,
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"Kaiser": CharacterClass.Kaiser,
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"Adele": CharacterClass.Adele,
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"Zero": CharacterClass.Zero,
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"ArchMage F/P": CharacterClass.ArchMageFP,
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"ArchMage I/L": CharacterClass.ArchMageIL,
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"Bishop": CharacterClass.Bishop,
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"Flame Wizard": CharacterClass.FlameWizard,
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"Battle Mage": CharacterClass.BattleMage,
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"Evan": CharacterClass.Evan,
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"Luminous": CharacterClass.Luminous,
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"Illium": CharacterClass.Illium,
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"Lara": CharacterClass.Lara,
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"Kinesis": CharacterClass.Kinesis,
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"Bowmaster": CharacterClass.Bowmaster,
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"Crossbow Master": CharacterClass.CrossbowMaster,
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"Pathfinder": CharacterClass.Pathfinder,
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"Wind Breaker": CharacterClass.WindBreaker,
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"Wild Hunter": CharacterClass.WildHunter,
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"Mercedes": CharacterClass.Mercedes,
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"Kaine": CharacterClass.Kaine,
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"Night Lord": CharacterClass.NightLord,
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"Shadower": CharacterClass.Shadower,
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"Blade Master": CharacterClass.BladeMaster,
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"Night Walker": CharacterClass.NightWalker,
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"Xenon": CharacterClass.Xenon,
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"Phantom": CharacterClass.Phantom,
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"Cadena": CharacterClass.Cadena,
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"Khali": CharacterClass.Khali,
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"HoYoung": CharacterClass.HoYoung,
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"Viper": CharacterClass.Viper,
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"Captain": CharacterClass.Captain,
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"Cannon Master": CharacterClass.CannonMaster,
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"Striker": CharacterClass.Striker,
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"Mechanic": CharacterClass.Mechanic,
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"Eunwol": CharacterClass.Eunwol,
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"Angelic Buster": CharacterClass.AngelicBuster,
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"Ark": CharacterClass.Ark,
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"Hayato": CharacterClass.Hayato,
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"Kanna": CharacterClass.Kanna,
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"Len": CharacterClass.Len
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};
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export const CharacterClassMappingKMS = {
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"히어로": CharacterClass.Hero,
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"다크나이트": CharacterClass.DarkKnight,
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"팔라딘": CharacterClass.Paladin,
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"비숍": CharacterClass.Bishop,
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"불독": CharacterClass.ArchMageFP,
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"썬콜": CharacterClass.ArchMageIL,
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"섀도어": CharacterClass.Shadower,
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"나이트로드": CharacterClass.NightLord,
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"듀얼블레이드": CharacterClass.BladeMaster,
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"보우마스터": CharacterClass.Bowmaster,
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"패스파인더": CharacterClass.Pathfinder,
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"소울마스터": CharacterClass.SoulMaster,
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"플레임위자드": CharacterClass.FlameWizard,
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"나이트워커": CharacterClass.NightWalker,
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"윈드브레이커": CharacterClass.WindBreaker,
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"스트라이커": CharacterClass.Striker,
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"미하일": CharacterClass.Mihile,
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"아란": CharacterClass.Aran,
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"에반": CharacterClass.Evan,
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"메르세데스": CharacterClass.Mercedes,
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"루미너스": CharacterClass.Luminous,
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"팬텀": CharacterClass.Phantom,
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"은월": CharacterClass.Eunwol,
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"엔젤릭버스터": CharacterClass.AngelicBuster,
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"카이저": CharacterClass.Kaiser,
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"카데나": CharacterClass.Cadena,
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"카인": CharacterClass.Kaine,
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"제논": CharacterClass.Xenon,
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"메카닉": CharacterClass.Mechanic,
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"배틀메이지": CharacterClass.BattleMage,
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"와일드헌터": CharacterClass.WildHunter,
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"블래스터": CharacterClass.Blaster,
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"데몬 어벤저": CharacterClass.DemonAvenger,
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"데몬 슬레이어": CharacterClass.DemonSlayer,
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"아델": CharacterClass.Adele,
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"아크": CharacterClass.Ark,
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"일리움": CharacterClass.Illium,
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"칼리": CharacterClass.Khali,
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"호영": CharacterClass.HoYoung,
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"라라": CharacterClass.Lara,
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"키네시스": CharacterClass.Kinesis,
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"제로": CharacterClass.Zero,
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"신궁": CharacterClass.CrossbowMaster,
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"바이퍼": CharacterClass.Viper,
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"캡틴": CharacterClass.Captain,
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"캐논슈터": CharacterClass.CannonMaster,
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"렌": CharacterClass.Len
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};
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export const StatMappingSEA = {
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"Minimum ATT Stat": StatName.MinimumAttStat,
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"Maximum ATT Stat": StatName.MaximumAttStat,
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"Damage": StatName.Damage,
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"Boss Monster Damage": StatName.BossMonsterDamage,
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"Final Damage": StatName.FinalDamage,
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"Ignore DEF": StatName.IgnoreDef,
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"Critical Rate": StatName.CriticalRate,
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"Critical Damage": StatName.CriticalDamage,
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"Status Resistance": StatName.StatusResistance,
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"Stance": StatName.Stance,
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"DEF": StatName.Def,
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"Speed": StatName.Speed,
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"Jump": StatName.Jump,
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"Star Force": StatName.Starforce,
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"Arcane Force": StatName.ArcaneForce,
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"Authentic Force": StatName.AuthenticForce,
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"STR": StatName.Str,
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"DEX": StatName.Dex,
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"INT": StatName.Int,
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"LUK": StatName.Luk,
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"HP": StatName.Hp,
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"MP": StatName.Mp,
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"Item Drop Rate": StatName.ItemDropRate,
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"Meso Obtained": StatName.MesoObtained,
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"Buff Duration": StatName.BuffDuration,
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"Attack Speed": StatName.AttackSpeed,
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"Normal monster damage": StatName.NormalMonsterDamage,
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"Cooldown reduction (sec)": StatName.CooldownReductionSec,
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"Cooldown reduction (%)": StatName.CooldownReductionPercent,
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"Unaffected by Cooldown": StatName.UnaffectedByCooldown,
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"Ignore Elemental Resistance": StatName.IgnoreElementalResistance,
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"Abnormal Status Additional Damage": StatName.AbnormalStatusAdditionalDamage,
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"Additonal EXP Obtained": StatName.AdditionalExpObtained,
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"ATT": StatName.Att,
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"MATT": StatName.MAtt,
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"Combat Power": StatName.CombatPower,
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"Summon Duration Increase": StatName.SummonDurationIncrease
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};
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export const StatMappingKMS = {
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"최소 스탯공격력": StatName.MinimumAttStat,
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"최대 스탯공격력": StatName.MaximumAttStat,
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"데미지": StatName.Damage,
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"보스 몬스터 데미지": StatName.BossMonsterDamage,
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"최종 데미지": StatName.FinalDamage,
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"방어율 무시": StatName.IgnoreDef,
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"크리티컬 확률": StatName.CriticalRate,
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"크리티컬 데미지": StatName.CriticalDamage,
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"상태이상 내성": StatName.StatusResistance,
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"스탠스": StatName.Stance,
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"방어력": StatName.Def,
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"이동속도": StatName.Speed,
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"점프력": StatName.Jump,
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"스타포스": StatName.Starforce,
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"아케인포스": StatName.ArcaneForce,
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"어센틱포스": StatName.AuthenticForce,
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"STR": StatName.Str,
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"DEX": StatName.Dex,
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"INT": StatName.Int,
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"LUK": StatName.Luk,
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"HP": StatName.Hp,
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"MP": StatName.Mp,
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"아이템 드롭률": StatName.ItemDropRate,
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"메소 획득량": StatName.MesoObtained,
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"버프 지속시간": StatName.BuffDuration,
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"공격 속도": StatName.AttackSpeed,
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|
+
"일반 몬스터 데미지": StatName.NormalMonsterDamage,
|
|
234
|
+
"재사용 대기시간 감소 (초)": StatName.CooldownReductionSec,
|
|
235
|
+
"재사용 대기시간 감소 (%)": StatName.CooldownReductionPercent,
|
|
236
|
+
"재사용 대기시간 미적용": StatName.UnaffectedByCooldown,
|
|
237
|
+
"속성 내성 무시": StatName.IgnoreElementalResistance,
|
|
238
|
+
"상태이상 추가 데미지": StatName.AbnormalStatusAdditionalDamage,
|
|
239
|
+
"추가 경험치 획득": StatName.AdditionalExpObtained,
|
|
240
|
+
"공격력": StatName.Att,
|
|
241
|
+
"마력": StatName.MAtt,
|
|
242
|
+
"전투력": StatName.CombatPower,
|
|
243
|
+
"소환수 지속시간 증가": StatName.SummonDurationIncrease
|
|
244
|
+
};
|
|
245
|
+
export function toMapleServer(input) {
|
|
246
|
+
return Object.values(MapleServer).includes(input)
|
|
247
|
+
? input
|
|
248
|
+
: undefined;
|
|
249
|
+
}
|
|
@@ -56,6 +56,7 @@ export var CharacterClass;
|
|
|
56
56
|
CharacterClass["Ark"] = "Ark";
|
|
57
57
|
CharacterClass["Hayato"] = "Hayato";
|
|
58
58
|
CharacterClass["Kanna"] = "Kanna";
|
|
59
|
+
CharacterClass["Len"] = "Len";
|
|
59
60
|
})(CharacterClass || (CharacterClass = {}));
|
|
60
61
|
export var MapleServer;
|
|
61
62
|
(function (MapleServer) {
|
package/dist/utils/constants.js
CHANGED
|
@@ -48,7 +48,8 @@ export const CharacterClassLocalisationSEA = {
|
|
|
48
48
|
[CharacterClass.AngelicBuster]: "Angelic Buster",
|
|
49
49
|
[CharacterClass.Ark]: "Ark",
|
|
50
50
|
[CharacterClass.Hayato]: "Hayato",
|
|
51
|
-
[CharacterClass.Kanna]: "Kanna"
|
|
51
|
+
[CharacterClass.Kanna]: "Kanna",
|
|
52
|
+
[CharacterClass.Len]: "Len"
|
|
52
53
|
};
|
|
53
54
|
export const CharacterClassLocalisationKMS = {
|
|
54
55
|
[CharacterClass.Hero]: "히어로",
|
|
@@ -98,7 +99,8 @@ export const CharacterClassLocalisationKMS = {
|
|
|
98
99
|
[CharacterClass.Captain]: "캡틴",
|
|
99
100
|
[CharacterClass.CannonMaster]: "캐논슈터",
|
|
100
101
|
[CharacterClass.Hayato]: "",
|
|
101
|
-
[CharacterClass.Kanna]: ""
|
|
102
|
+
[CharacterClass.Kanna]: "",
|
|
103
|
+
[CharacterClass.Len]: "렌"
|
|
102
104
|
};
|
|
103
105
|
export const ITEM_EQUIP_STAT_OPTIONS_SEA = {
|
|
104
106
|
[ItemEquipOption.Str]: 'STR :',
|