@ruvice/my-maple-models 0.1.11 → 0.1.12

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@@ -63,3 +63,40 @@ export declare enum SymbolRegion {
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  Arcane = "ARC",
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  Grandis = "AUT"
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  }
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+ export declare enum StatName {
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+ CombatPower = "combatpower",
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+ Hp = "hp",
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+ Mp = "mp",
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+ Str = "str",
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+ Dex = "dex",
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+ Int = "int",
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+ Luk = "luk",
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+ StatAtt = "statatt",
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+ Damage = "damage",
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+ FinalDamage = "finaldamage",
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+ BossMonsterDamage = "bossmonsterdamage",
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+ IgnoreDef = "ignoredef",
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+ NormalMonsterDamage = "normalmonsterdamage",
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+ Att = "att",
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+ CriticalRate = "criticalrate",
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+ MAtt = "matt",
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+ CriticalDamage = "criticaldamage",
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+ CooldownReduction = "cooldownreduction",
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+ BuffDuration = "buffduration",
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+ UnaffectedByCooldown = "unaffectedbycooldown",
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+ IgnoreElementalResistance = "ignoreelementalresistance",
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+ AbnormalStatusAdditionalDamage = "abnormalstatusadditionaldamage",
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+ SummonDurationIncrease = "summondurationincrease",
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+ MesoObtained = "mesoobtained",
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+ Starforce = "starforce",
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+ ItemDropRate = "itemdroprate",
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+ ArcaneForce = "arcaneforce",
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+ AdditionalExpObtained = "additonalexpobtained",
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+ AuthenticForce = "authenticforce",
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+ Def = "def",
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+ StatusResistance = "statusresistance",
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+ Speed = "speed",
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+ Jump = "jump",
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+ Stance = "stance",
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+ AttackSpeed = "attackspeed"
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+ }
@@ -67,3 +67,41 @@ export var SymbolRegion;
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  SymbolRegion["Arcane"] = "ARC";
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  SymbolRegion["Grandis"] = "AUT";
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  })(SymbolRegion || (SymbolRegion = {}));
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+ export var StatName;
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+ (function (StatName) {
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+ StatName["CombatPower"] = "combatpower";
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+ StatName["Hp"] = "hp";
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+ StatName["Mp"] = "mp";
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+ StatName["Str"] = "str";
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+ StatName["Dex"] = "dex";
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+ StatName["Int"] = "int";
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+ StatName["Luk"] = "luk";
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+ StatName["StatAtt"] = "statatt";
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+ StatName["Damage"] = "damage";
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+ StatName["FinalDamage"] = "finaldamage";
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+ StatName["BossMonsterDamage"] = "bossmonsterdamage";
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+ StatName["IgnoreDef"] = "ignoredef";
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+ StatName["NormalMonsterDamage"] = "normalmonsterdamage";
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+ StatName["Att"] = "att";
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+ StatName["CriticalRate"] = "criticalrate";
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+ StatName["MAtt"] = "matt";
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+ StatName["CriticalDamage"] = "criticaldamage";
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+ StatName["CooldownReduction"] = "cooldownreduction";
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+ StatName["BuffDuration"] = "buffduration";
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+ StatName["UnaffectedByCooldown"] = "unaffectedbycooldown";
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+ StatName["IgnoreElementalResistance"] = "ignoreelementalresistance";
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+ StatName["AbnormalStatusAdditionalDamage"] = "abnormalstatusadditionaldamage";
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+ StatName["SummonDurationIncrease"] = "summondurationincrease";
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+ StatName["MesoObtained"] = "mesoobtained";
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+ StatName["Starforce"] = "starforce";
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+ StatName["ItemDropRate"] = "itemdroprate";
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+ StatName["ArcaneForce"] = "arcaneforce";
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+ StatName["AdditionalExpObtained"] = "additonalexpobtained";
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+ StatName["AuthenticForce"] = "authenticforce";
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+ StatName["Def"] = "def";
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+ StatName["StatusResistance"] = "statusresistance";
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+ StatName["Speed"] = "speed";
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+ StatName["Jump"] = "jump";
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+ StatName["Stance"] = "stance";
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+ StatName["AttackSpeed"] = "attackspeed";
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+ })(StatName || (StatName = {}));
@@ -1,8 +1,10 @@
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  import { ItemEquipOption, SymbolEquipOption } from "../models/maple/Equipment/equipmentTypes";
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- import { CharacterClass } from "../models/maple/Generic/enums";
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+ import { CharacterClass, StatName } from "../models/maple/Generic/enums";
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  export declare const CharacterClassLocalisationSEA: Record<CharacterClass, string>;
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  export declare const CharacterClassLocalisationKMS: Record<CharacterClass, string>;
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  export declare const ITEM_EQUIP_STAT_OPTIONS_SEA: Record<ItemEquipOption, string>;
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  export declare const ITEM_EQUIP_STAT_OPTIONS_KMS: Record<ItemEquipOption, string>;
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  export declare const SYMBOL_OPTIONS_SEA: Record<SymbolEquipOption, string>;
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  export declare const SYMBOL_OPTIONS_KMS: Record<SymbolEquipOption, string>;
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+ export declare const STAT_SEA: Record<StatName, string>;
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+ export declare const STAT_KMS: Record<StatName, string>;
@@ -1,5 +1,5 @@
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  import { ItemEquipOption, SymbolEquipOption } from "../models/maple/Equipment/equipmentTypes";
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- import { CharacterClass } from "../models/maple/Generic/enums";
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+ import { CharacterClass, StatName } from "../models/maple/Generic/enums";
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  export const CharacterClassLocalisationSEA = {
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  [CharacterClass.Hero]: "Hero",
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  [CharacterClass.Paladin]: "Paladin",
@@ -164,3 +164,77 @@ export const SYMBOL_OPTIONS_KMS = {
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  [SymbolEquipOption.MesoRate]: '메소 획득량 : +',
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  [SymbolEquipOption.DropRate]: '아이템 드롭률 : +'
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  };
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+ export const STAT_SEA = {
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+ [StatName.CombatPower]: "Combat Power",
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+ [StatName.Hp]: "HP",
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+ [StatName.Mp]: "MP",
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+ [StatName.Str]: "STR",
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+ [StatName.Dex]: "DEX",
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+ [StatName.Int]: "INT",
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+ [StatName.Luk]: "LUK",
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+ [StatName.StatAtt]: "Stat Att",
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+ [StatName.Damage]: "Damage",
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+ [StatName.FinalDamage]: "Final Damage",
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+ [StatName.BossMonsterDamage]: "Boss Monster Damage",
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+ [StatName.IgnoreDef]: "Ignore DEF",
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+ [StatName.NormalMonsterDamage]: "Normal Monster Damage",
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+ [StatName.Att]: "ATT",
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+ [StatName.CriticalRate]: "Critical Rate",
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+ [StatName.MAtt]: "MATT",
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+ [StatName.CriticalDamage]: "Critical Damage",
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+ [StatName.CooldownReduction]: "Cooldown Reduction",
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+ [StatName.BuffDuration]: "Buff Duration",
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+ [StatName.UnaffectedByCooldown]: "Unaffected by Cooldown",
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+ [StatName.IgnoreElementalResistance]: "Ignore Elemental Resistance",
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+ [StatName.AbnormalStatusAdditionalDamage]: "Abnormal Status Add. Damage",
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+ [StatName.SummonDurationIncrease]: "Summon Duration Increase",
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+ [StatName.MesoObtained]: "Meso Obtained",
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+ [StatName.Starforce]: "Star Force",
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+ [StatName.ItemDropRate]: "Item Drop Rate",
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+ [StatName.ArcaneForce]: "Arcane Force",
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+ [StatName.AdditionalExpObtained]: "Additional EXP Obtained",
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+ [StatName.AuthenticForce]: "Authentic Force",
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+ [StatName.Def]: "DEF",
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+ [StatName.StatusResistance]: "Status Resistance",
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+ [StatName.Speed]: "Speed",
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+ [StatName.Jump]: "Jump",
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+ [StatName.Stance]: "Stance",
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+ [StatName.AttackSpeed]: "Attack Speed"
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+ };
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+ export const STAT_KMS = {
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+ [StatName.CombatPower]: "전투력",
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+ [StatName.Hp]: "HP",
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+ [StatName.Mp]: "MP",
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+ [StatName.Str]: "STR",
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+ [StatName.Dex]: "DEX",
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+ [StatName.Int]: "INT",
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+ [StatName.Luk]: "LUK",
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+ [StatName.StatAtt]: "스탯공격력", // Not in translations; using partial match or fallback
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+ [StatName.Damage]: "데미지",
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+ [StatName.FinalDamage]: "최종 데미지",
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+ [StatName.BossMonsterDamage]: "보스 몬스터 데미지",
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+ [StatName.IgnoreDef]: "방어율 무시",
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+ [StatName.NormalMonsterDamage]: "일반 몬스터 데미지",
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+ [StatName.Att]: "공격력",
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+ [StatName.CriticalRate]: "크리티컬 확률",
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+ [StatName.MAtt]: "마력",
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+ [StatName.CriticalDamage]: "크리티컬 데미지",
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+ [StatName.CooldownReduction]: "재사용 대기시간 감소 (%)",
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+ [StatName.BuffDuration]: "버프 지속시간",
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+ [StatName.UnaffectedByCooldown]: "재사용 대기시간 미적용",
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+ [StatName.IgnoreElementalResistance]: "속성 내성 무시",
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+ [StatName.AbnormalStatusAdditionalDamage]: "상태이상 추가 데미지",
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+ [StatName.SummonDurationIncrease]: "소환수 지속시간 증가",
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+ [StatName.MesoObtained]: "메소 획득량",
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+ [StatName.Starforce]: "스타포스",
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+ [StatName.ItemDropRate]: "아이템 드롭률",
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+ [StatName.ArcaneForce]: "아케인포스",
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+ [StatName.AdditionalExpObtained]: "추가 경험치 획득",
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+ [StatName.AuthenticForce]: "어센틱포스",
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+ [StatName.Def]: "방어력",
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+ [StatName.StatusResistance]: "상태이상 내성",
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+ [StatName.Speed]: "이동속도",
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+ [StatName.Jump]: "점프력",
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+ [StatName.Stance]: "스탠스",
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+ [StatName.AttackSpeed]: "공격 속도"
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+ };
@@ -1,5 +1,6 @@
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  import { ItemEquipOption, SymbolEquipOption } from "../models/maple/Equipment/equipmentTypes";
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- import { CharacterClass, MapleServer } from "../models/maple/Generic/enums";
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+ import { CharacterClass, MapleServer, StatName } from "../models/maple/Generic/enums";
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  export declare function getLocalisedCharacterClass(characterClass: CharacterClass, server: MapleServer): string;
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  export declare function getLocalisedItemEquipOptions(itemEquipOption: ItemEquipOption, server: MapleServer): string;
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  export declare function getLocalisedSymbolEquipOptions(symbolEquipOption: SymbolEquipOption, server: MapleServer): string;
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+ export declare function getLocalisedStatName(statName: StatName, server: MapleServer): string;
@@ -1,5 +1,5 @@
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  import { MapleServer } from "../models/maple/Generic/enums";
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- import { CharacterClassLocalisationKMS, CharacterClassLocalisationSEA, ITEM_EQUIP_STAT_OPTIONS_KMS, ITEM_EQUIP_STAT_OPTIONS_SEA, SYMBOL_OPTIONS_KMS, SYMBOL_OPTIONS_SEA } from "./constants";
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+ import { CharacterClassLocalisationKMS, CharacterClassLocalisationSEA, ITEM_EQUIP_STAT_OPTIONS_KMS, ITEM_EQUIP_STAT_OPTIONS_SEA, STAT_KMS, STAT_SEA, SYMBOL_OPTIONS_KMS, SYMBOL_OPTIONS_SEA } from "./constants";
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  export function getLocalisedCharacterClass(characterClass, server) {
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  if (server === MapleServer.KMS) {
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  return CharacterClassLocalisationKMS[characterClass];
@@ -27,3 +27,12 @@ export function getLocalisedSymbolEquipOptions(symbolEquipOption, server) {
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  }
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  return SYMBOL_OPTIONS_SEA[symbolEquipOption];
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  }
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+ export function getLocalisedStatName(statName, server) {
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+ if (server === MapleServer.KMS) {
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+ return STAT_KMS[statName];
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+ }
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+ else if (server === MapleServer.SEA) {
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+ return STAT_SEA[statName];
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+ }
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+ return STAT_SEA[statName];
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+ }
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@ruvice/my-maple-models",
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- "version": "0.1.11",
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+ "version": "0.1.12",
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  "description": "Shared models and utils for MapleStory Nexon Open API",
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  "main": "dist/index.js",
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  "types": "dist/index.d.ts",