@ruvice/my-maple-models 0.1.0

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+ export * from "./models/api/apiTypes";
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+ export * from "./models/api/equipmentTypes";
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+ export * from "./models/maple/Equipment/equipmentTypes";
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+ export * from "./models/maple/Equipment/options";
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+ export * from "./models/maple/mapleModels";
package/dist/index.js ADDED
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+ export * from "./models/api/apiTypes";
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+ export * from "./models/api/equipmentTypes";
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+ export * from "./models/maple/Equipment/equipmentTypes";
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+ export * from "./models/maple/Equipment/options";
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+ export * from "./models/maple/mapleModels";
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+ import { EquipmentResponse, EquipmentTitleModelResponse, MapleSymbolResponse } from './equipmentTypes';
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+ export type Ocid = string;
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+ export interface CharacterMap {
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+ [ocid: string]: string;
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+ }
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+ export interface OpenAPIOcidQueryResponse {
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+ ocid: string;
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+ }
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+ export interface OpenAPICharacterBasicResponse {
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+ date: string;
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+ character_name: string;
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+ world_name: string;
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+ character_gender: string;
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+ character_class: string;
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+ character_class_level: string;
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+ character_level: number;
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+ character_exp: number;
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+ character_exp_rate: string;
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+ character_guild_name: string;
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+ character_image: string;
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+ character_date_create: string;
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+ access_flag: string;
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+ liberation_quest_clear_flag: string;
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+ }
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+ export interface ExpData {
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+ date: string;
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+ exp: number;
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+ exp_rate: string;
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+ }
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+ export interface OpenAPIItemEquipmentResponse {
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+ date: string;
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+ character_gender: string;
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+ character_class: string;
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+ preset_no: number;
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+ item_equipment: EquipmentResponse[];
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+ item_equipment_preset_1: EquipmentResponse[];
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+ item_equipment_preset_2: EquipmentResponse[];
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+ item_equipment_preset_3: EquipmentResponse[];
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+ title: EquipmentTitleModelResponse;
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+ dragon_equipment: EquipmentResponse[];
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+ mechanic_equipment: EquipmentResponse[];
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+ }
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+ export interface OpenAPISymbolEquipmentResponse {
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+ date: string;
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+ character_class: string;
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+ symbol: MapleSymbolResponse[];
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+ }
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+ export interface OpenAPIStatResponse {
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+ date: string;
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+ character_class: string;
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+ final_stat: StatResponse[];
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+ remain_ap: number;
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+ }
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+ export interface StatResponse {
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+ stat_name: string;
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+ stat_value: string;
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+ }
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+ export type TwitchBroadcasterConfiguration = Record<string, Ocid>;
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+ // types.ts
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+ export {};
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+ export interface EquipmentResponse {
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+ item_equipment_part: string;
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+ item_equipment_slot: string;
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+ item_name: string;
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+ item_icon: string;
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+ item_description: string;
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+ item_shape_name: string;
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+ item_shape_icon: string;
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+ item_gender: string;
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+ item_total_option: ItemTotalOptionResponse;
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+ item_base_option: ItemBaseOptionResponse;
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+ potential_option_grade: string;
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+ additional_potential_option_grade: string;
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+ potential_option_flag: string;
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+ potential_option_1: string;
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+ potential_option_2: string;
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+ potential_option_3: string;
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+ additional_potential_option_flag: string;
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+ additional_potential_option_1: string;
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+ additional_potential_option_2: string;
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+ additional_potential_option_3: string;
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+ equipment_level_increase: number;
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+ item_exceptional_option: ItemExceptionalOptionResponse;
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+ item_add_option: ItemAddOptionResponse;
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+ growth_exp: number;
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+ growth_level: number;
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+ scroll_upgrade: string;
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+ cuttable_count: string;
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+ golden_hammer_flag: string;
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+ scroll_resilience_count: string;
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+ scroll_upgradeable_count: string;
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+ soul_name: string;
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+ soul_option: string;
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+ item_etc_option: ItemEtcOptionResponse;
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+ starforce: string;
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+ starforce_scroll_flag: string;
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+ item_starforce_option: ItemStarForceOptionResponse;
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+ special_ring_level: number;
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+ date_expire: string;
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+ }
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+ export interface ItemTotalOptionResponse {
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+ [key: string]: string | number;
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+ str: string;
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+ dex: string;
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+ int: string;
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+ luk: string;
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+ max_hp: string;
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+ max_mp: string;
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+ attack_power: string;
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+ magic_power: string;
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+ armor: string;
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+ speed: string;
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+ jump: string;
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+ boss_damage: string;
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+ ignore_monster_armor: string;
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+ all_stat: string;
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+ damage: string;
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+ equipment_level_decrease: number;
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+ max_hp_rate: string;
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+ max_mp_rate: string;
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+ }
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+ export interface ItemBaseOptionResponse {
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+ [key: string]: string | number;
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+ str: string;
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+ dex: string;
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+ int: string;
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+ luk: string;
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+ max_hp: string;
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+ max_mp: string;
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+ attack_power: string;
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+ magic_power: string;
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+ armor: string;
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+ speed: string;
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+ jump: string;
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+ boss_damage: string;
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+ ignore_monster_armor: string;
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+ all_stat: string;
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+ max_hp_rate: string;
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+ max_mp_rate: string;
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+ base_equipment_level: number;
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+ }
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+ export interface ItemExceptionalOptionResponse {
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+ [key: string]: string | number;
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+ str: string;
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+ dex: string;
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+ int: string;
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+ luk: string;
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+ max_hp: string;
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+ max_mp: string;
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+ attack_power: string;
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+ magic_power: string;
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+ exceptional_upgrade: number;
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+ }
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+ export interface ItemAddOptionResponse {
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+ [key: string]: string | number;
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+ str: string;
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+ dex: string;
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+ int: string;
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+ luk: string;
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+ max_hp: string;
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+ max_mp: string;
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+ attack_power: string;
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+ magic_power: string;
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+ armor: string;
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+ speed: string;
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+ jump: string;
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+ boss_damage: string;
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+ damage: string;
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+ all_stat: string;
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+ equipment_level_decrease: number;
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+ }
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+ export interface ItemEtcOptionResponse {
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+ [key: string]: string | number;
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+ str: string;
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+ dex: string;
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+ int: string;
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+ luk: string;
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+ max_hp: string;
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+ max_mp: string;
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+ attack_power: string;
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+ magic_power: string;
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+ armor: string;
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+ speed: string;
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+ jump: string;
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+ }
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+ export interface ItemStarForceOptionResponse {
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+ [key: string]: string;
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+ str: string;
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+ dex: string;
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+ int: string;
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+ luk: string;
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+ max_hp: string;
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+ max_mp: string;
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+ attack_power: string;
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+ magic_power: string;
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+ armor: string;
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+ speed: string;
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+ jump: string;
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+ }
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+ export interface EquipmentTitleModelResponse {
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+ title_name: string;
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+ title_icon: string;
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+ title_description: string;
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+ date_expire: string;
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+ date_option_expire: string;
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+ }
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+ export interface MapleSymbolResponse {
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+ symbol_name: string;
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+ symbol_icon: string;
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+ symbol_description: string;
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+ symbol_force: string;
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+ symbol_level: number;
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+ symbol_str: string;
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+ symbol_dex: string;
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+ symbol_int: string;
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+ symbol_luk: string;
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+ symbol_hp: string;
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+ symbol_drop_rate: string;
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+ symbol_meso_rate: string;
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+ symbol_exp_rate: string;
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+ symbol_growth_count: number;
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+ symbol_require_growth_count: number;
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+ }
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+ export {};
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+ import { Potential } from "../Generic/enums";
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+ import { ItemAddOption, ItemBaseOption, ItemEtcOption, ItemExceptionalOption, ItemStarForceOption, ItemTotalOption } from "./options";
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+ export interface Equipment {
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+ item_equipment_part: string;
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+ item_equipment_slot: ItemEquipmentSlot;
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+ item_name: string;
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+ item_icon: string;
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+ item_description: string;
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+ item_shape_name: string;
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+ item_shape_icon: string;
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+ item_gender: string;
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+ item_total_option: ItemTotalOption;
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+ item_base_option: ItemBaseOption;
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+ potential_option_grade: Potential;
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+ additional_potential_option_grade: Potential;
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+ potential_option_flag: boolean;
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+ potential_option_1: string;
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+ potential_option_2: string;
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+ potential_option_3: string;
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+ additional_potential_option_flag: boolean;
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+ additional_potential_option_1: string;
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+ additional_potential_option_2: string;
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+ additional_potential_option_3: string;
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+ equipment_level_increase: number;
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+ item_exceptional_option: ItemExceptionalOption;
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+ item_add_option: ItemAddOption;
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+ growth_exp: number;
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+ growth_level: number;
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+ scroll_upgrade: number;
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+ cuttable_count: number;
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+ golden_hammer_flag: string;
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+ scroll_resilience_count: number;
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+ scroll_upgradeable_count: number;
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+ soul_name: string;
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+ soul_option: string;
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+ item_etc_option: ItemEtcOption;
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+ starforce: number;
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+ starforce_scroll_flag: string;
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+ item_starforce_option: ItemStarForceOption;
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+ special_ring_level: number;
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+ date_expire: string;
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+ maxStarforce: number;
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+ }
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+ export declare enum ItemEquipmentSlot {
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+ Ring1 = "Ring1",
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+ Ring2 = "Ring2",
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+ Ring3 = "Ring3",
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+ Ring4 = "Ring4",
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+ Pendant = "Pendant",
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+ Pendant2 = "Pendant2",
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+ Weapon = "Weapon",
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+ Belt = "Belt",
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+ Hat = "Hat",
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+ FaceAccessory = "FaceAccessory",
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+ EyeAccessory = "EyeAccessory",
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+ Top = "Top",
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+ Bottom = "Bottom",
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+ Shoes = "Shoes",
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+ Earring = "Earring",
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+ ShoulderDecoration = "ShoulderDecoration",
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+ Glove = "Glove",
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+ Emblem = "Emblem",
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+ Badge = "Badge",
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+ Medal = "Medal",
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+ SecondaryWeapons = "SecondaryWeapons",
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+ Cape = "Cape",
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+ MechanicalHeart = "MechanicalHeart"
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+ }
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+ export type EquipmentTitleModel = {
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+ title_name: string;
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+ title_icon: string;
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+ title_description: string;
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+ date_expire: string;
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+ date_option_expire: string;
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+ };
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+ export var ItemEquipmentSlot;
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+ (function (ItemEquipmentSlot) {
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+ ItemEquipmentSlot["Ring1"] = "Ring1";
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+ ItemEquipmentSlot["Ring2"] = "Ring2";
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+ ItemEquipmentSlot["Ring3"] = "Ring3";
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+ ItemEquipmentSlot["Ring4"] = "Ring4";
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+ ItemEquipmentSlot["Pendant"] = "Pendant";
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+ ItemEquipmentSlot["Pendant2"] = "Pendant2";
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+ ItemEquipmentSlot["Weapon"] = "Weapon";
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+ ItemEquipmentSlot["Belt"] = "Belt";
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+ ItemEquipmentSlot["Hat"] = "Hat";
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+ ItemEquipmentSlot["FaceAccessory"] = "FaceAccessory";
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+ ItemEquipmentSlot["EyeAccessory"] = "EyeAccessory";
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+ ItemEquipmentSlot["Top"] = "Top";
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+ ItemEquipmentSlot["Bottom"] = "Bottom";
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+ ItemEquipmentSlot["Shoes"] = "Shoes";
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+ ItemEquipmentSlot["Earring"] = "Earring";
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+ ItemEquipmentSlot["ShoulderDecoration"] = "ShoulderDecoration";
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+ ItemEquipmentSlot["Glove"] = "Glove";
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+ ItemEquipmentSlot["Emblem"] = "Emblem";
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+ ItemEquipmentSlot["Badge"] = "Badge";
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+ ItemEquipmentSlot["Medal"] = "Medal";
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+ ItemEquipmentSlot["SecondaryWeapons"] = "SecondaryWeapons";
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+ ItemEquipmentSlot["Cape"] = "Cape";
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+ ItemEquipmentSlot["MechanicalHeart"] = "MechanicalHeart";
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+ })(ItemEquipmentSlot || (ItemEquipmentSlot = {}));
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+ export interface ItemTotalOption {
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+ [key: string]: number;
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+ str: number;
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+ dex: number;
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+ int: number;
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+ luk: number;
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+ max_hp: number;
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+ max_mp: number;
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+ attack_power: number;
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+ magic_power: number;
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+ armor: number;
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+ speed: number;
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+ jump: number;
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+ boss_damage: number;
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+ ignore_monster_armor: number;
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+ all_stat: number;
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+ damage: number;
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+ equipment_level_decrease: number;
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+ max_hp_rate: number;
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+ max_mp_rate: number;
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+ }
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+ export interface ItemBaseOption {
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+ [key: string]: number | number;
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+ str: number;
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+ dex: number;
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+ int: number;
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+ luk: number;
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+ max_hp: number;
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+ max_mp: number;
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+ attack_power: number;
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+ magic_power: number;
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+ armor: number;
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+ speed: number;
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+ jump: number;
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+ boss_damage: number;
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+ ignore_monster_armor: number;
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+ all_stat: number;
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+ max_hp_rate: number;
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+ max_mp_rate: number;
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+ base_equipment_level: number;
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+ }
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+ export interface ItemExceptionalOption {
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+ [key: string]: number;
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+ str: number;
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+ dex: number;
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+ int: number;
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+ luk: number;
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+ max_hp: number;
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+ max_mp: number;
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+ attack_power: number;
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+ magic_power: number;
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+ exceptional_upgrade: number;
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+ }
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+ export interface ItemAddOption {
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+ [key: string]: number;
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+ str: number;
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+ dex: number;
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+ int: number;
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+ luk: number;
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+ max_hp: number;
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+ max_mp: number;
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+ attack_power: number;
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+ magic_power: number;
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+ armor: number;
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+ speed: number;
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+ jump: number;
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+ boss_damage: number;
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+ damage: number;
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+ all_stat: number;
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+ equipment_level_decrease: number;
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+ }
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+ export interface ItemEtcOption {
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+ [key: string]: number;
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+ str: number;
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+ dex: number;
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+ int: number;
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+ luk: number;
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+ max_hp: number;
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+ max_mp: number;
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+ attack_power: number;
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+ magic_power: number;
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+ armor: number;
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+ speed: number;
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+ jump: number;
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+ }
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+ export interface ItemStarForceOption {
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+ [key: string]: number;
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+ str: number;
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+ dex: number;
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+ int: number;
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+ luk: number;
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+ max_hp: number;
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+ max_mp: number;
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+ attack_power: number;
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+ magic_power: number;
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+ armor: number;
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+ speed: number;
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+ jump: number;
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+ }
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+ export {};
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+ export declare enum Potential {
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+ None = "None",
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+ Rare = "Rare",
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+ Epic = "Epic",
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+ Unique = "Unique",
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+ Legendary = "Legendary"
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+ }
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+ export declare enum CharacterClass {
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+ Hero = "Hero",
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+ Paladin = "Paladin",
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+ DarkKnight = "DarkKnight",
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+ SoulMaster = "SoulMaster",
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+ Mihile = "Mihile",
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+ Blaster = "Blaster",
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+ DemonSlayer = "DemonSlayer",
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+ DemonAvenger = "DemonAvenger",
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+ Aran = "Aran",
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+ Kaiser = "Kaiser",
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+ Adele = "Adele",
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+ Zero = "Zero",
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+ ArchMageFP = "ArchMageFP",
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+ ArchMageIL = "ArchMageIL",
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+ Bishop = "Bishop",
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+ FlameWizard = "FlameWizard",
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+ BattleMage = "BattleMage",
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+ Evan = "Evan",
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+ Luminous = "Luminous",
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+ Illium = "Illium",
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+ Lara = "Lara",
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+ Kinesis = "Kinesis",
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+ Bowmaster = "Bowmaster",
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+ CrossbowMaster = "CrossbowMaster",
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+ Pathfinder = "Pathfinder",
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+ WindBreaker = "WindBreaker",
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+ WildHunter = "WildHunter",
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+ Mercedes = "Mercedes",
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+ Kaine = "Kaine",
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+ NightLord = "NightLord",
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+ Shadower = "Shadower",
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+ BladeMaster = "BladeMaster",
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+ NightWalker = "NightWalker",
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+ Xenon = "Xenon",
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+ Phantom = "Phantom",
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+ Cadena = "Cadena",
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+ Khali = "Khali",
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+ HoYoung = "HoYoung",
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+ Viper = "Viper",
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+ Captain = "Captain",
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+ CannonMaster = "CannonMaster",
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+ Striker = "Striker",
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+ Mechanic = "Mechanic",
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+ Eunwol = "Eunwol",
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+ AngelicBuster = "AngelicBuster",
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+ Ark = "Ark",
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+ Hayato = "Hayato",
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+ Kanna = "Kanna"
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+ }
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+ export var Potential;
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+ (function (Potential) {
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+ Potential["None"] = "None";
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+ Potential["Rare"] = "Rare";
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+ Potential["Epic"] = "Epic";
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+ Potential["Unique"] = "Unique";
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+ Potential["Legendary"] = "Legendary";
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+ })(Potential || (Potential = {}));
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+ export var CharacterClass;
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+ (function (CharacterClass) {
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+ CharacterClass["Hero"] = "Hero";
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+ CharacterClass["Paladin"] = "Paladin";
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+ CharacterClass["DarkKnight"] = "DarkKnight";
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+ CharacterClass["SoulMaster"] = "SoulMaster";
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+ CharacterClass["Mihile"] = "Mihile";
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+ CharacterClass["Blaster"] = "Blaster";
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+ CharacterClass["DemonSlayer"] = "DemonSlayer";
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+ CharacterClass["DemonAvenger"] = "DemonAvenger";
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+ CharacterClass["Aran"] = "Aran";
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+ CharacterClass["Kaiser"] = "Kaiser";
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+ CharacterClass["Adele"] = "Adele";
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+ CharacterClass["Zero"] = "Zero";
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+ CharacterClass["ArchMageFP"] = "ArchMageFP";
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+ CharacterClass["ArchMageIL"] = "ArchMageIL";
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+ CharacterClass["Bishop"] = "Bishop";
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+ CharacterClass["FlameWizard"] = "FlameWizard";
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+ CharacterClass["BattleMage"] = "BattleMage";
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+ CharacterClass["Evan"] = "Evan";
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+ CharacterClass["Luminous"] = "Luminous";
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+ CharacterClass["Illium"] = "Illium";
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+ CharacterClass["Lara"] = "Lara";
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+ CharacterClass["Kinesis"] = "Kinesis";
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+ CharacterClass["Bowmaster"] = "Bowmaster";
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+ CharacterClass["CrossbowMaster"] = "CrossbowMaster";
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+ CharacterClass["Pathfinder"] = "Pathfinder";
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+ CharacterClass["WindBreaker"] = "WindBreaker";
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+ CharacterClass["WildHunter"] = "WildHunter";
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+ CharacterClass["Mercedes"] = "Mercedes";
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+ CharacterClass["Kaine"] = "Kaine";
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+ CharacterClass["NightLord"] = "NightLord";
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+ CharacterClass["Shadower"] = "Shadower";
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+ CharacterClass["BladeMaster"] = "BladeMaster";
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+ CharacterClass["NightWalker"] = "NightWalker";
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+ CharacterClass["Xenon"] = "Xenon";
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+ CharacterClass["Phantom"] = "Phantom";
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+ CharacterClass["Cadena"] = "Cadena";
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+ CharacterClass["Khali"] = "Khali";
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+ CharacterClass["HoYoung"] = "HoYoung";
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+ CharacterClass["Viper"] = "Viper";
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+ CharacterClass["Captain"] = "Captain";
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+ CharacterClass["CannonMaster"] = "CannonMaster";
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+ CharacterClass["Striker"] = "Striker";
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+ CharacterClass["Mechanic"] = "Mechanic";
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+ CharacterClass["Eunwol"] = "Eunwol";
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+ CharacterClass["AngelicBuster"] = "AngelicBuster";
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+ CharacterClass["Ark"] = "Ark";
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+ CharacterClass["Hayato"] = "Hayato";
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+ CharacterClass["Kanna"] = "Kanna";
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+ })(CharacterClass || (CharacterClass = {}));
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+ import { EquipmentTitleModel } from "./Equipment/equipmentTypes";
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+ import { ExpData, Ocid } from "../api/apiTypes";
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+ import { Equipment } from "./Equipment/equipmentTypes";
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+ import { CharacterClass } from "./Generic/enums";
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+ export interface Character {
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+ name: string;
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+ ocid: Ocid;
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+ basic?: BasicCharacterInfo;
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+ error?: string;
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+ equips?: ItemEquipInfo;
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+ symbol?: SymbolInfo;
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+ expProgression?: ExpData[];
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+ stat?: StatInfo;
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+ }
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+ export interface BasicCharacterInfo {
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+ character_name: string;
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+ world_name: string;
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+ character_gender: string;
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+ character_class_level: number;
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+ character_level: number;
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+ character_exp: number;
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+ character_exp_rate: number;
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+ character_guild_name: string;
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+ character_image: string;
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+ character_date_create: string;
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+ access_flag: boolean;
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+ liberation_quest_clear_flag: boolean;
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+ }
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+ export interface ItemEquipInfo {
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+ date: string;
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+ character_gender: string;
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+ character_class: CharacterClass;
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+ preset_no: number;
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+ item_equipment: Equipment[];
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+ item_equipment_preset_1: Equipment[];
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+ item_equipment_preset_2: Equipment[];
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+ item_equipment_preset_3: Equipment[];
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+ title: EquipmentTitleModel;
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+ dragon_equipment: Equipment[];
40
+ mechanic_equipment: Equipment[];
41
+ }
42
+ export interface SymbolInfo {
43
+ date: string;
44
+ character_class: CharacterClass;
45
+ symbol: MapleSymbol[];
46
+ }
47
+ export interface MapleSymbol {
48
+ symbol_name: string;
49
+ symbol_icon: string;
50
+ symbol_description: string;
51
+ symbol_force: number;
52
+ symbol_level: number;
53
+ symbol_str: number;
54
+ symbol_dex: number;
55
+ symbol_int: number;
56
+ symbol_luk: number;
57
+ symbol_hp: number;
58
+ symbol_drop_rate: string;
59
+ symbol_meso_rate: string;
60
+ symbol_exp_rate: string;
61
+ symbol_growth_count: number;
62
+ symbol_require_growth_count: number;
63
+ }
64
+ export interface StatInfo {
65
+ date: string;
66
+ character_class: CharacterClass;
67
+ final_stat: Stat[];
68
+ remain_ap: number;
69
+ }
70
+ export interface Stat {
71
+ stat_name: string;
72
+ stat_value: number;
73
+ }
@@ -0,0 +1,2 @@
1
+ // Character model
2
+ export {};
package/package.json ADDED
@@ -0,0 +1,23 @@
1
+ {
2
+ "name": "@ruvice/my-maple-models",
3
+ "version": "0.1.0",
4
+ "description": "Shared models and utils for MapleStory Nexon Open API",
5
+ "main": "dist/index.js",
6
+ "types": "dist/index.d.ts",
7
+ "scripts": {
8
+ "build": "tsc",
9
+ "clean": "rm -rf dist"
10
+ },
11
+ "keywords": ["maplestory", "models", "types", "Nexon Open API"],
12
+ "author": "Andrew Wee",
13
+ "license": "MIT",
14
+ "files": [
15
+ "dist"
16
+ ],
17
+ "publishConfig": {
18
+ "access": "public"
19
+ },
20
+ "devDependencies": {
21
+ "typescript": "^5.0.0"
22
+ }
23
+ }