@rune-kit/rune 2.8.0 → 2.11.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (287) hide show
  1. package/LICENSE +21 -21
  2. package/README.md +68 -34
  3. package/agents/adversary.md +27 -0
  4. package/agents/architect.md +19 -29
  5. package/agents/asset-creator.md +18 -4
  6. package/agents/audit.md +25 -4
  7. package/agents/autopsy.md +19 -4
  8. package/agents/ba.md +35 -0
  9. package/agents/brainstorm.md +31 -4
  10. package/agents/browser-pilot.md +21 -4
  11. package/agents/coder.md +21 -29
  12. package/agents/completion-gate.md +20 -4
  13. package/agents/constraint-check.md +18 -4
  14. package/agents/context-engine.md +22 -4
  15. package/agents/context-pack.md +32 -0
  16. package/agents/cook.md +41 -4
  17. package/agents/db.md +19 -4
  18. package/agents/debug.md +33 -4
  19. package/agents/dependency-doctor.md +20 -4
  20. package/agents/deploy.md +27 -4
  21. package/agents/design.md +22 -4
  22. package/agents/doc-processor.md +27 -0
  23. package/agents/docs-seeker.md +19 -4
  24. package/agents/docs.md +31 -0
  25. package/agents/fix.md +37 -4
  26. package/agents/git.md +29 -0
  27. package/agents/hallucination-guard.md +20 -4
  28. package/agents/incident.md +21 -4
  29. package/agents/integrity-check.md +18 -4
  30. package/agents/journal.md +19 -4
  31. package/agents/launch.md +32 -4
  32. package/agents/logic-guardian.md +26 -11
  33. package/agents/marketing.md +23 -4
  34. package/agents/mcp-builder.md +26 -0
  35. package/agents/neural-memory.md +30 -0
  36. package/agents/onboard.md +22 -4
  37. package/agents/perf.md +21 -4
  38. package/agents/plan.md +29 -4
  39. package/agents/preflight.md +22 -4
  40. package/agents/problem-solver.md +20 -4
  41. package/agents/rescue.md +23 -4
  42. package/agents/research.md +19 -4
  43. package/agents/researcher.md +19 -29
  44. package/agents/retro.md +32 -0
  45. package/agents/review-intake.md +20 -4
  46. package/agents/review.md +32 -4
  47. package/agents/reviewer.md +20 -28
  48. package/agents/safeguard.md +19 -4
  49. package/agents/sast.md +18 -4
  50. package/agents/scaffold.md +41 -0
  51. package/agents/scanner.md +19 -28
  52. package/agents/scope-guard.md +18 -4
  53. package/agents/scout.md +23 -4
  54. package/agents/sentinel-env.md +26 -0
  55. package/agents/sentinel.md +33 -4
  56. package/agents/sequential-thinking.md +20 -4
  57. package/agents/session-bridge.md +24 -4
  58. package/agents/skill-forge.md +22 -4
  59. package/agents/skill-router.md +26 -4
  60. package/agents/slides.md +24 -0
  61. package/agents/surgeon.md +19 -4
  62. package/agents/team.md +30 -4
  63. package/agents/test.md +36 -4
  64. package/agents/trend-scout.md +17 -4
  65. package/agents/verification.md +20 -4
  66. package/agents/video-creator.md +20 -4
  67. package/agents/watchdog.md +19 -4
  68. package/agents/worktree.md +17 -4
  69. package/commands/rune.md +168 -168
  70. package/compiler/__tests__/analytics.test.js +370 -0
  71. package/compiler/adapters/openclaw.js +2 -2
  72. package/compiler/analytics.js +385 -0
  73. package/compiler/bin/rune.js +68 -2
  74. package/compiler/dashboard.js +883 -0
  75. package/compiler/transforms/branding.js +1 -1
  76. package/contexts/dev.md +34 -34
  77. package/contexts/research.md +43 -43
  78. package/contexts/review.md +55 -55
  79. package/extensions/ai-ml/PACK.md +88 -88
  80. package/extensions/ai-ml/skills/ai-agents.md +172 -172
  81. package/extensions/ai-ml/skills/code-sandbox.md +187 -187
  82. package/extensions/ai-ml/skills/deep-research.md +146 -146
  83. package/extensions/ai-ml/skills/embedding-search.md +66 -66
  84. package/extensions/ai-ml/skills/fine-tuning-guide.md +74 -74
  85. package/extensions/ai-ml/skills/llm-architect.md +125 -125
  86. package/extensions/ai-ml/skills/llm-integration.md +64 -64
  87. package/extensions/ai-ml/skills/prompt-patterns.md +72 -72
  88. package/extensions/ai-ml/skills/rag-patterns.md +66 -66
  89. package/extensions/ai-ml/skills/web-extraction.md +114 -114
  90. package/extensions/analytics/PACK.md +92 -92
  91. package/extensions/analytics/skills/ab-testing.md +72 -72
  92. package/extensions/analytics/skills/dashboard-patterns.md +83 -83
  93. package/extensions/analytics/skills/data-validation.md +68 -68
  94. package/extensions/analytics/skills/funnel-analysis.md +81 -81
  95. package/extensions/analytics/skills/sql-patterns.md +57 -57
  96. package/extensions/analytics/skills/statistical-analysis.md +79 -79
  97. package/extensions/analytics/skills/tracking-setup.md +71 -71
  98. package/extensions/backend/PACK.md +104 -104
  99. package/extensions/backend/skills/api-patterns.md +84 -84
  100. package/extensions/backend/skills/async-pipeline.md +193 -193
  101. package/extensions/backend/skills/auth-patterns.md +97 -97
  102. package/extensions/backend/skills/background-jobs.md +133 -133
  103. package/extensions/backend/skills/caching-patterns.md +108 -108
  104. package/extensions/backend/skills/cli-generation.md +133 -133
  105. package/extensions/backend/skills/database-patterns.md +87 -87
  106. package/extensions/backend/skills/middleware-patterns.md +104 -104
  107. package/extensions/chrome-ext/PACK.md +93 -93
  108. package/extensions/chrome-ext/skills/cws-preflight.md +143 -143
  109. package/extensions/chrome-ext/skills/cws-publish.md +104 -104
  110. package/extensions/chrome-ext/skills/ext-ai-integration.md +251 -251
  111. package/extensions/chrome-ext/skills/ext-messaging.md +139 -139
  112. package/extensions/chrome-ext/skills/ext-storage.md +133 -133
  113. package/extensions/chrome-ext/skills/mv3-scaffold.md +164 -164
  114. package/extensions/content/PACK.md +96 -96
  115. package/extensions/content/skills/blog-patterns.md +88 -88
  116. package/extensions/content/skills/cms-integration.md +131 -131
  117. package/extensions/content/skills/content-scoring.md +107 -107
  118. package/extensions/content/skills/i18n.md +83 -83
  119. package/extensions/content/skills/mdx-authoring.md +137 -137
  120. package/extensions/content/skills/reference.md +1014 -1014
  121. package/extensions/content/skills/seo-patterns.md +67 -67
  122. package/extensions/content/skills/video-repurpose.md +153 -153
  123. package/extensions/devops/PACK.md +101 -101
  124. package/extensions/devops/skills/chaos-testing.md +67 -67
  125. package/extensions/devops/skills/ci-cd.md +75 -75
  126. package/extensions/devops/skills/docker.md +58 -58
  127. package/extensions/devops/skills/edge-serverless.md +163 -163
  128. package/extensions/devops/skills/infra-as-code.md +158 -158
  129. package/extensions/devops/skills/kubernetes.md +110 -110
  130. package/extensions/devops/skills/monitoring.md +57 -57
  131. package/extensions/devops/skills/server-setup.md +64 -64
  132. package/extensions/devops/skills/ssl-domain.md +42 -42
  133. package/extensions/ecommerce/PACK.md +116 -116
  134. package/extensions/ecommerce/skills/cart-system.md +79 -79
  135. package/extensions/ecommerce/skills/inventory-mgmt.md +102 -102
  136. package/extensions/ecommerce/skills/order-management.md +126 -126
  137. package/extensions/ecommerce/skills/payment-integration.md +472 -472
  138. package/extensions/ecommerce/skills/shopify-dev.md +69 -69
  139. package/extensions/ecommerce/skills/subscription-billing.md +93 -93
  140. package/extensions/ecommerce/skills/tax-compliance.md +117 -117
  141. package/extensions/gamedev/PACK.md +142 -142
  142. package/extensions/gamedev/skills/asset-pipeline.md +74 -74
  143. package/extensions/gamedev/skills/audio-system.md +129 -129
  144. package/extensions/gamedev/skills/camera-system.md +87 -87
  145. package/extensions/gamedev/skills/ecs.md +98 -98
  146. package/extensions/gamedev/skills/game-loops.md +72 -72
  147. package/extensions/gamedev/skills/input-system.md +199 -199
  148. package/extensions/gamedev/skills/multiplayer.md +180 -180
  149. package/extensions/gamedev/skills/particles.md +105 -105
  150. package/extensions/gamedev/skills/physics-engine.md +89 -89
  151. package/extensions/gamedev/skills/scene-management.md +146 -146
  152. package/extensions/gamedev/skills/threejs-patterns.md +90 -90
  153. package/extensions/gamedev/skills/webgl.md +71 -71
  154. package/extensions/mobile/PACK.md +106 -106
  155. package/extensions/mobile/skills/app-store-connect.md +152 -152
  156. package/extensions/mobile/skills/app-store-prep.md +66 -66
  157. package/extensions/mobile/skills/deep-linking.md +109 -109
  158. package/extensions/mobile/skills/flutter.md +60 -60
  159. package/extensions/mobile/skills/ios-build-pipeline.md +142 -142
  160. package/extensions/mobile/skills/native-bridge.md +66 -66
  161. package/extensions/mobile/skills/ota-updates.md +97 -97
  162. package/extensions/mobile/skills/push-notifications.md +111 -111
  163. package/extensions/mobile/skills/react-native.md +82 -82
  164. package/extensions/saas/PACK.md +116 -116
  165. package/extensions/saas/skills/billing-integration.md +200 -200
  166. package/extensions/saas/skills/feature-flags.md +130 -130
  167. package/extensions/saas/skills/multi-tenant.md +103 -103
  168. package/extensions/saas/skills/onboarding-flow.md +139 -139
  169. package/extensions/saas/skills/subscription-flow.md +95 -95
  170. package/extensions/saas/skills/team-management.md +144 -144
  171. package/extensions/security/PACK.md +99 -99
  172. package/extensions/security/skills/api-security.md +140 -140
  173. package/extensions/security/skills/compliance.md +68 -68
  174. package/extensions/security/skills/owasp-audit.md +64 -64
  175. package/extensions/security/skills/pentest-patterns.md +77 -77
  176. package/extensions/security/skills/secret-mgmt.md +65 -65
  177. package/extensions/security/skills/supply-chain.md +65 -65
  178. package/extensions/trading/PACK.md +80 -80
  179. package/extensions/trading/skills/chart-components.md +55 -55
  180. package/extensions/trading/skills/experiment-loop.md +125 -125
  181. package/extensions/trading/skills/fintech-patterns.md +47 -47
  182. package/extensions/trading/skills/indicator-library.md +58 -58
  183. package/extensions/trading/skills/quant-analysis.md +111 -111
  184. package/extensions/trading/skills/realtime-data.md +58 -58
  185. package/extensions/trading/skills/trade-logic.md +104 -104
  186. package/extensions/ui/PACK.md +130 -130
  187. package/extensions/ui/skills/a11y-audit.md +91 -91
  188. package/extensions/ui/skills/animation-patterns.md +127 -106
  189. package/extensions/ui/skills/component-patterns.md +100 -75
  190. package/extensions/ui/skills/design-decision.md +108 -108
  191. package/extensions/ui/skills/design-system.md +68 -68
  192. package/extensions/ui/skills/landing-patterns.md +155 -155
  193. package/extensions/ui/skills/palette-picker.md +173 -173
  194. package/extensions/ui/skills/react-health.md +90 -90
  195. package/extensions/ui/skills/type-system.md +125 -125
  196. package/extensions/ui/skills/web-vitals.md +153 -153
  197. package/extensions/zalo/PACK.md +145 -145
  198. package/extensions/zalo/skills/zalo-oa-mcp.md +317 -317
  199. package/extensions/zalo/skills/zalo-oa-messaging.md +429 -429
  200. package/extensions/zalo/skills/zalo-oa-setup.md +236 -236
  201. package/extensions/zalo/skills/zalo-oa-webhook.md +189 -189
  202. package/extensions/zalo/skills/zalo-personal-messaging.md +194 -194
  203. package/extensions/zalo/skills/zalo-personal-setup.md +153 -153
  204. package/extensions/zalo/skills/zalo-rate-guard.md +219 -219
  205. package/hooks/auto-format/index.cjs +48 -48
  206. package/hooks/context-watch/index.cjs +95 -68
  207. package/hooks/hooks.json +111 -111
  208. package/hooks/metrics-collector/index.cjs +86 -42
  209. package/hooks/post-session-reflect/index.cjs +189 -153
  210. package/hooks/pre-compact/index.cjs +95 -95
  211. package/hooks/run-hook.cmd +1 -1
  212. package/hooks/secrets-scan/index.cjs +100 -100
  213. package/hooks/session-start/index.cjs +71 -65
  214. package/hooks/typecheck/index.cjs +65 -65
  215. package/package.json +63 -63
  216. package/references/ui-pro-max-data/LICENSE-UI-PRO-MAX +21 -21
  217. package/references/ui-pro-max-data/charts.csv +26 -26
  218. package/references/ui-pro-max-data/colors.csv +161 -161
  219. package/references/ui-pro-max-data/styles.csv +68 -68
  220. package/references/ui-pro-max-data/typography.csv +74 -74
  221. package/references/ui-pro-max-data/ui-reasoning.csv +162 -162
  222. package/references/ui-pro-max-data/ux-guidelines.csv +99 -99
  223. package/skills/adversary/SKILL.md +283 -283
  224. package/skills/asset-creator/SKILL.md +157 -157
  225. package/skills/audit/SKILL.md +148 -2
  226. package/skills/autopsy/SKILL.md +335 -259
  227. package/skills/autopsy/references/repo-analysis-patterns.md +113 -0
  228. package/skills/ba/SKILL.md +72 -2
  229. package/skills/brainstorm/SKILL.md +342 -341
  230. package/skills/browser-pilot/SKILL.md +168 -168
  231. package/skills/constraint-check/SKILL.md +165 -165
  232. package/skills/context-engine/SKILL.md +404 -404
  233. package/skills/cook/SKILL.md +917 -834
  234. package/skills/cook/references/output-format.md +33 -0
  235. package/skills/db/SKILL.md +273 -272
  236. package/skills/debug/SKILL.md +465 -443
  237. package/skills/dependency-doctor/SKILL.md +265 -235
  238. package/skills/deploy/SKILL.md +274 -231
  239. package/skills/design/DESIGN-REFERENCE.md +365 -365
  240. package/skills/design/SKILL.md +589 -482
  241. package/skills/doc-processor/SKILL.md +254 -254
  242. package/skills/docs/SKILL.md +374 -373
  243. package/skills/docs-seeker/SKILL.md +177 -177
  244. package/skills/fix/SKILL.md +330 -308
  245. package/skills/git/SKILL.md +339 -339
  246. package/skills/graft/SKILL.md +352 -0
  247. package/skills/graft/references/challenge-framework.md +98 -0
  248. package/skills/graft/references/mode-decision.md +44 -0
  249. package/skills/hallucination-guard/SKILL.md +219 -219
  250. package/skills/incident/SKILL.md +254 -251
  251. package/skills/integrity-check/SKILL.md +169 -169
  252. package/skills/journal/SKILL.md +240 -238
  253. package/skills/launch/SKILL.md +344 -342
  254. package/skills/logic-guardian/SKILL.md +251 -251
  255. package/skills/marketing/SKILL.md +290 -245
  256. package/skills/mcp-builder/SKILL.md +425 -423
  257. package/skills/mcp-builder/references/auto-discovery-pattern.md +169 -0
  258. package/skills/neural-memory/SKILL.md +362 -362
  259. package/skills/onboard/SKILL.md +404 -403
  260. package/skills/perf/SKILL.md +346 -346
  261. package/skills/plan/SKILL.md +433 -370
  262. package/skills/plan/references/feature-map.md +84 -0
  263. package/skills/preflight/SKILL.md +415 -396
  264. package/skills/problem-solver/SKILL.md +380 -284
  265. package/skills/rescue/SKILL.md +474 -450
  266. package/skills/retro/SKILL.md +5 -1
  267. package/skills/review/SKILL.md +612 -535
  268. package/skills/review-intake/SKILL.md +249 -249
  269. package/skills/safeguard/SKILL.md +200 -200
  270. package/skills/sast/SKILL.md +190 -190
  271. package/skills/scaffold/SKILL.md +328 -286
  272. package/skills/scope-guard/SKILL.md +180 -162
  273. package/skills/scout/SKILL.md +263 -263
  274. package/skills/sentinel/SKILL.md +382 -353
  275. package/skills/sentinel-env/SKILL.md +254 -254
  276. package/skills/sequential-thinking/SKILL.md +234 -234
  277. package/skills/session-bridge/SKILL.md +543 -397
  278. package/skills/skill-forge/SKILL.md +581 -539
  279. package/skills/skill-router/{skill.md → SKILL.md} +30 -2
  280. package/skills/surgeon/SKILL.md +215 -215
  281. package/skills/team/SKILL.md +556 -514
  282. package/skills/test/SKILL.md +614 -587
  283. package/skills/trend-scout/SKILL.md +145 -145
  284. package/skills/verification/SKILL.md +326 -325
  285. package/skills/video-creator/SKILL.md +201 -201
  286. package/skills/watchdog/SKILL.md +168 -168
  287. package/skills/worktree/SKILL.md +140 -140
@@ -1,341 +1,342 @@
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- ---
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- name: brainstorm
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- description: Creative ideation and solution exploration. Generates multiple approaches with trade-offs, uses structured frameworks (SCAMPER, First Principles), and hands off to plan for structuring.
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- metadata:
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- author: runedev
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- version: "0.4.0"
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- layer: L2
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- model: opus
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- group: creation
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- tools: "Read, Glob, Grep"
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- emit: ideas.ready
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- listen: codebase.scanned
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- ---
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-
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- # brainstorm
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-
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- ## Purpose
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-
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- Creative ideation and solution exploration. Brainstorm is the creative engine of the Creation group — it generates multiple approaches with trade-offs, explores alternatives using structured frameworks, and hands the selected approach to plan for structuring. Uses opus for deep creative reasoning.
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-
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- <HARD-GATE>
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- Do NOT invoke any implementation skill or write any code until the user has approved the design.
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- This applies to EVERY task regardless of perceived simplicity.
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- "This is too simple to need a design" is a rationalization. Simple tasks get simple designs (a few sentences), but they still get designs.
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- </HARD-GATE>
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-
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- ## Modes
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-
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- ### Discovery Mode (default)
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- Normal brainstorming at the start of a task — generate approaches before any code is written.
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-
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- ### Vision Mode
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- Activated for product-level rethinks — not "how to implement X" but "should we even build X?" Forces 10x thinking instead of incremental improvement.
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-
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- **Vision Mode triggers:**
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- - Manual: `/rune brainstorm vision <product area>`
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- - Called by `@rune-pro/product.feature-spec` when requirements feel incremental
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- - When the user says "rethink", "reimagine", "what if we", "step back"
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-
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- **Vision Mode constraints:**
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- 1. MUST restate the user's REAL problem (not their proposed solution) — "you asked for a settings page, but your real problem is users can't find the right config"
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- 2. MUST generate 2-3 approaches where at least 1 eliminates the need for the feature entirely
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- 3. MUST apply the "10-star experience" lens: what would a 1-star, 5-star, and 10-star version look like?
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- 4. MUST challenge assumptions: "why does this need to be a page?" "why does the user need to do this at all?"
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-
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- ### Rescue Mode
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- Activated when an approach has been tried and **fundamentally failed** — not a bug, but a wrong approach. Rescue mode forces **category-diverse** alternatives instead of variants of the failed approach.
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-
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- **Rescue Mode triggers:**
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- - `cook` Phase 4: Approach Pivot Gate fires (3 debug-fix loops exhausted + re-plan still fails)
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- - `debug`: 3-Fix Escalation Rule fires AND root cause is "approach doesn't work" (not a bug in implementation)
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- - `fix`: 3 fix attempts fail AND each attempt reveals a different blocker (systemic, not localized)
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- - Manual: `/rune brainstorm rescue <what failed and why>`
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-
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- **Rescue Mode input:**
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- ```
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- mode: "rescue"
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- failed_approach: string — what was tried
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- failure_evidence: string[] — concrete reasons it failed (error messages, blockers, dead ends)
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- original_goal: string — what we're still trying to achieve
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- ```
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-
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- **Rescue Mode constraints:**
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- 1. MUST generate 3-5 approaches (more than Discovery's 2-3 — wider net)
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- 2. Each approach MUST be a **different category**, not a variant of the failed one
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- 3. At least 1 approach must be "unconventional" (hacky, wrapper, reverse-engineer, proxy, etc.)
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- 4. MUST use Collision-Zone Thinking or Inversion Exercise — conventional thinking already failed
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- 5. MUST explicitly state why each approach is a **different category** from the failed one
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- 6. Failed approach MUST be listed as "Option X (FAILED)" — visible reminder not to loop back
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-
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- **Category examples** (approaches in different categories):
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- ```
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- Direct API call ≠ Wrapper/middleware layer ≠ Reverse engineering ≠ Browser automation
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- ≠ Extension/plugin ≠ Proxy/bridge service ≠ Alternative tool entirely
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- ```
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-
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- ## Triggers
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-
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- - Called by `cook` when multiple valid approaches exist for a feature (Discovery Mode)
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- - Called by `cook` Approach Pivot Gate when current approach fundamentally fails (Rescue Mode)
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- - Called by `debug` 3-Fix Escalation when root cause is architectural, not a bug (Rescue Mode)
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- - Called by `plan` when architecture decision needs creative exploration (Discovery Mode)
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- - `/rune brainstorm <topic>` — manual brainstorming (Discovery Mode)
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- - `/rune brainstorm rescue <context>` — manual rescue (Rescue Mode)
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- - Auto-trigger: when task description is vague or open-ended (Discovery Mode)
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-
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- ## Calls (outbound)
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-
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- - `plan` (L2): when idea is selected and needs structuring into actionable steps
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- - `research` (L3): gather data for informed brainstorming (existing solutions, benchmarks)
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- - `trend-scout` (L3): market context and trends for product-oriented brainstorming
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- - `problem-solver` (L3): structured reasoning frameworks (SCAMPER, First Principles, 6 Hats)
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- - `sequential-thinking` (L3): evaluating approaches with many variables
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-
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- ## Called By (inbound)
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-
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- - `cook` (L1): when multiple valid approaches exist for a feature (Discovery Mode)
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- - `cook` (L1): Approach Pivot Gate current approach failed, need category-diverse alternatives (Rescue Mode)
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- - `debug` (L2): 3-Fix Escalation when root cause is "wrong approach" not "wrong code" (Rescue Mode)
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- - `plan` (L2): when architecture decision needs creative exploration (Discovery Mode)
101
- - User: `/rune brainstorm <topic>` direct invocation (Discovery Mode)
102
- - User: `/rune brainstorm rescue <context>` manual rescue (Rescue Mode)
103
-
104
- ## Cross-Hub Connections
105
-
106
- - `brainstorm` ↔ `plan` — bidirectional: brainstorm generates options → plan structures the chosen one, plan needs exploration → brainstorm ideates
107
-
108
- ## Reasoning Frameworks
109
-
110
- ### Analytical Frameworks
111
- ```
112
- SCAMPER — Substitute, Combine, Adapt, Modify, Put to use, Eliminate, Reverse
113
- FIRST PRINCIPLES Break down to fundamentals, rebuild from ground up
114
- 6 THINKING HATS Facts, Emotions, Caution, Benefits, Creativity, Process
115
- CRAZY 8s 8 ideas in 8 minutes (rapid ideation)
116
- ```
117
-
118
- ### Breakthrough Frameworks (when conventional thinking fails)
119
-
120
- **Collision-Zone Thinking** — Force unrelated concepts together: "What if we treated X like Y?"
121
- - Pick two unrelated domains (e.g., services + electrical circuits circuit breakers)
122
- - Explore emergent properties from the collision
123
- - Test where the metaphor breaks → those boundaries reveal design constraints
124
- - Best source domains: physics, biology, economics, psychology
125
- - Use when: conventional approaches feel inadequate, need innovation not optimization
126
-
127
- **Inversion Exercise** — Flip every assumption: "What if the opposite were true?"
128
- - List core assumptions ("cache reduces latency", "handle errors when they occur")
129
- - Invert each: "add latency" → debouncing; "make errors impossible" type systems
130
- - Valid inversions expose context-dependence in "obvious" truths
131
- - Use when: feeling forced into "the only way", stuck on unquestioned assumptions
132
-
133
- **Scale Game** — Test at extremes (1000x bigger/smaller) to expose fundamentals
134
- - Pick a dimension: volume, speed, users, duration, failure rate
135
- - Test minimum (1000x smaller) AND maximum (1000x bigger)
136
- - What breaks reveals algorithmic limits; what survives is fundamentally sound
137
- - Use when: unsure about production scale, edge cases unclear, "it works in dev"
138
-
139
- ## Executable Steps
140
-
141
- ### Step 0 — Detect Mode
142
-
143
- Check the invocation context:
144
- - If `mode="vision"` is set, or user says "rethink/reimagine/step back" → **Vision Mode**
145
- - If `mode="rescue"` is set, or caller is Approach Pivot Gate / 3-Fix Escalation → **Rescue Mode**
146
- - Otherwise → **Discovery Mode**
147
-
148
- If Rescue Mode: read `failed_approach` and `failure_evidence` before proceeding. These become anti-constraints — approaches that MUST NOT repeat the failed category.
149
-
150
- ### Step 1 — Frame the Problem
151
- State the decision to be made in one clear sentence: "We need to decide HOW TO [achieve X] given [constraints Y]." Identify:
152
- - Hard constraints (cannot change): budget, existing tech stack, deadlines
153
- - Soft constraints (prefer to avoid): complexity, breaking changes, unfamiliar tech
154
- - Success criteria: what does a good solution look like?
155
- - **[Rescue Mode only]** Anti-constraints: "Approach X was tried and failed because Y — do NOT generate variants of X"
156
-
157
- If the problem is unclear, ask the user ONE clarifying question before proceeding.
158
-
159
- ### Step 1.5 — Problem Restatement (MANDATORY)
160
-
161
- After framing the problem, restate it back to the user for confirmation:
162
-
163
- ```
164
- "Let me confirm: you want to [X] because [Y],
165
- and the main constraint is [Z]. Correct?"
166
- ```
167
-
168
- DO NOT generate approaches until user confirms the restatement. This prevents wasted ideation on a misunderstood problem — the most expensive brainstorm failure mode.
169
-
170
- **Skip conditions** (Rescue Mode only):
171
- - Rescue Mode: problem is already well-defined by `failure_evidence` — restatement is implicit in the failed approach summary.
172
-
173
- ### Step 1.75 — Dynamic Questioning (When Clarification Needed)
174
-
175
- When Step 1 or Step 1.5 reveals gaps, ask structured clarifying questions using this format:
176
-
177
- ```
178
- ### [P0|P1|P2] **[DECISION POINT]**
179
-
180
- **Question:** [Clear, specific question]
181
-
182
- **Why This Matters:**
183
- - [Architectural consequence — what changes based on the answer]
184
- - [Affects: cost | complexity | timeline | scale | security]
185
-
186
- **Options:**
187
- | Option | Pros | Cons | Best For |
188
- |--------|------|------|----------|
189
- | A | [+] | [-] | [scenario] |
190
- | B | [+] | [-] | [scenario] |
191
-
192
- **If Not Specified:** [Default choice + rationale]
193
- ```
194
-
195
- **Priority levels:**
196
- - **P0**: Blocking — cannot generate approaches without this answer
197
- - **P1**: High-leveragesignificantly changes the recommended approach
198
- - **P2**: Nice-to-haverefines the recommendation but doesn't change direction
199
-
200
- **Rules:**
201
- 1. Ask maximum 3 questions per round (avoid overwhelming the user)
202
- 2. Each question MUST connect to a specific decision point (no generic "what do you want?")
203
- 3. MUST provide a default answer if user says "you decide", the default is used
204
- 4. Questions generate data, not assumptionseach eliminates implementation paths
205
-
206
- ### Step 2 — Generate Approaches
207
-
208
- **Discovery Mode**: Produce exactly 2–3 distinct approaches.
209
- **Rescue Mode**: Produce exactly 3–5 approaches, each a **different category** from the failed approach.
210
-
211
- Each approach must be meaningfully different — not just variations of the same idea. For each approach provide:
212
- - **Name**: short memorable label
213
- - **Description**: 2–4 sentences on how it works
214
- - **Pros**: concrete advantages (not generic "simple" — be specific)
215
- - **Cons**: concrete disadvantages and failure modes
216
- - **Effort**: low (< 1 day) | medium (1–3 days) | high (> 3 days)
217
- - **Risk**: low | medium | high + one-line explanation of the main risk
218
-
219
- If the domain is unfamiliar or data is needed, invoke `rune:research` before generating options. For product/market context, invoke `rune:trend-scout`.
220
-
221
- ### Step 3 — Evaluate
222
-
223
- **Discovery Mode** — Apply the most relevant framework:
224
- - Use **SCAMPER** when exploring variations of an existing solution
225
- - Use **First Principles** when the problem looks unsolvable with conventional approaches
226
- - Use **6 Thinking Hats** when stakeholder perspectives matter (product vs. engineering vs. user)
227
- - Use **Crazy 8s** (rapid listing) when time-boxed exploration is needed
228
- - Use **Collision-Zone** when innovation is needed, not just optimization — force cross-domain metaphors
229
- - Use **Inversion** when all options feel forced or there's an unquestioned "must be this way"
230
- - Use **Scale Game** when validating which approach survives production reality
231
-
232
- **Rescue Mode** — MUST use at least one of these (conventional thinking already failed):
233
- - **Collision-Zone Thinking** (mandatory first pick) force cross-domain metaphors to break out of the failed category
234
- - **Inversion Exercise** — flip assumptions that led to the failed approach
235
- - **First Principles** — strip to fundamentals, rebuild without the assumption that caused failure
236
-
237
- Additionally in Rescue Mode:
238
- - Invoke `rune:research` to search for how others solved similar problems (repos, articles, workarounds)
239
- - At least 1 approach must be "hacky/unconventional" wrappers, reverse engineering, browser automation, proxy layers, debug mode abuse, etc.
240
- - Label each approach with its **category tag** to prove diversity: `[Direct API]`, `[Wrapper]`, `[Reverse-Engineer]`, `[Proxy]`, `[Extension]`, `[Alternative Tool]`, etc.
241
-
242
- For approaches with many interacting variables, invoke `rune:sequential-thinking` to reason through trade-offs systematically.
243
-
244
- ### Step 4 — Recommend
245
- Select ONE approach as the recommendation. State:
246
- - Which option is recommended
247
- - Primary reason (1 sentence)
248
- - Conditions under which a different option would be better (hedge case)
249
-
250
- Do not recommend "it depends" without a concrete decision rule.
251
-
252
- ### Step 5 — Return to Plan
253
- Pass the recommended approach back to `rune:plan` for structuring into an executable implementation plan. Include:
254
- - The chosen option name
255
- - Key constraints to honor in the plan
256
- - Any risks identified that the plan must mitigate
257
-
258
- If the user rejects the recommendation, return to Step 2 with adjusted constraints and regenerate.
259
-
260
- ## Constraints
261
-
262
- 1. MUST propose 2-3 approaches (Discovery) or 3-5 approaches (Rescue) — never present only one option
263
- 2. MUST include your recommendation and reasoning for why
264
- 3. MUST ask one question at a time — don't overwhelm with multiple questions
265
- 4. MUST save approved design to docs/plans/ before transitioning to plan
266
- 5. MUST NOT jump to implementation brainstorm plan → implement is the order
267
- 6. [Rescue Mode] MUST NOT generate variants of the failed approach each approach must be a different CATEGORY
268
- 7. [Rescue Mode] MUST use Collision-Zone or Inversion frameworkconventional thinking already failed
269
- 8. [Rescue Mode] MUST include at least 1 unconventional/hacky approach sometimes the "dirty" solution is the only one that works
270
-
271
- ## Output Format
272
-
273
- ```
274
- ## Brainstorm: [Topic]
275
-
276
- ### Context
277
- [Problem statement and constraints]
278
-
279
- ### Option A: [Name] (Recommended)
280
- - **Approach**: [description]
281
- - **Pros**: [advantages]
282
- - **Cons**: [disadvantages]
283
- - **Effort**: low | medium | high
284
- - **Risk**: low | medium | high — [main risk]
285
-
286
- ### Option B: [Name]
287
- - **Approach**: [description]
288
- - **Pros**: [advantages]
289
- - **Cons**: [disadvantages]
290
- - **Effort**: low | medium | high
291
- - **Risk**: low | medium | high — [main risk]
292
-
293
- ### Option C: [Name] (if needed)
294
- ...
295
-
296
- ### Recommendation
297
- Option A — [one-line primary reason].
298
- Choose Option B if [specific hedge condition].
299
-
300
- ### Next Step
301
- Proceeding to rune:plan with Option A. Constraints to honor: [list].
302
- ```
303
-
304
- ## Returns
305
-
306
- | Artifact | Format | Location |
307
- |----------|--------|----------|
308
- | Option matrix (2-3 Discovery / 3-5 Rescue) | Markdown sections | inline (chat output) |
309
- | Trade-off analysis per option | Markdown (pros/cons/effort/risk) | inline |
310
- | Single recommendation with hedge condition | Markdown | inline |
311
- | Approved design document | Markdown | `docs/plans/<feature>.md` |
312
-
313
- ## Sharp Edges
314
-
315
- Known failure modes for this skill. Check these before declaring done.
316
-
317
- | Failure Mode | Severity | Mitigation |
318
- |---|---|---|
319
- | Generating only one option instead of 2-3 | HIGH | Always present multiple approaches — the value is in the comparison, not the recommendation |
320
- | Proceeding to plan without user approval on the approach | CRITICAL | Brainstorm MUST get explicit sign-off before calling plan no silent "going with Option A" |
321
- | Options are variations of the same approach (fake diversity) | HIGH | Options must differ in architecture, not just namingdifferent trade-offs, not just different words |
322
- | [Rescue] Generating variants of the failed approach | CRITICAL | Each approach MUST have a different category tagif two share a tag, one must be replaced |
323
- | [Rescue] Skipping Collision-Zone/Inversion frameworks | HIGH | Conventional thinking already failedMUST use at least one breakthrough framework |
324
- | [Rescue] All approaches are "clean/proper" no hacky option | MEDIUM | At least 1 must be unconventional wrappers, reverse-engineering, debug mode abuse, proxy layers |
325
- | Calling plan directly instead of presenting options first | CRITICAL | Steps 2-3 are mandatorypresent options, get approval, THEN call plan |
326
- | "Creative" options that ignore stated constraints | MEDIUM | Every option must satisfy the constraints declared in Step 1 |
327
-
328
- ## Done When
329
-
330
- - Context scan complete (project files read, existing patterns identified)
331
- - 2-3 genuinely different approaches presented with trade-offs
332
- - User has explicitly approved an approach (not implied or assumed)
333
- - Selected option documented with rationale
334
- - Constraints for plan phase listed explicitly
335
- - `plan` (L2) called with the approved approach and constraints
336
-
337
- ## Cost Profile
338
-
339
- ~2000-5000 tokens input, ~1000-2500 tokens output. Opus for creative reasoning depth. Runs infrequently — only when creative exploration is needed.
340
-
341
- **Scope guardrail:** Brainstorm produces options and a recommendation — never implementation code or an execution plan. All code and planning begins only after user approves an approach and `rune:plan` is invoked.
1
+ ---
2
+ name: brainstorm
3
+ description: Creative ideation and solution exploration. Generates multiple approaches with trade-offs, uses structured frameworks (SCAMPER, First Principles), and hands off to plan for structuring.
4
+ metadata:
5
+ author: runedev
6
+ version: "0.4.0"
7
+ layer: L2
8
+ model: opus
9
+ group: creation
10
+ tools: "Read, Glob, Grep"
11
+ emit: ideas.ready
12
+ listen: codebase.scanned
13
+ ---
14
+
15
+ # brainstorm
16
+
17
+ ## Purpose
18
+
19
+ Creative ideation and solution exploration. Brainstorm is the creative engine of the Creation group — it generates multiple approaches with trade-offs, explores alternatives using structured frameworks, and hands the selected approach to plan for structuring. Uses opus for deep creative reasoning.
20
+
21
+ <HARD-GATE>
22
+ Do NOT invoke any implementation skill or write any code until the user has approved the design.
23
+ This applies to EVERY task regardless of perceived simplicity.
24
+ "This is too simple to need a design" is a rationalization. Simple tasks get simple designs (a few sentences), but they still get designs.
25
+ </HARD-GATE>
26
+
27
+ ## Modes
28
+
29
+ ### Discovery Mode (default)
30
+ Normal brainstorming at the start of a task — generate approaches before any code is written.
31
+
32
+ ### Vision Mode
33
+ Activated for product-level rethinks — not "how to implement X" but "should we even build X?" Forces 10x thinking instead of incremental improvement.
34
+
35
+ **Vision Mode triggers:**
36
+ - Manual: `/rune brainstorm vision <product area>`
37
+ - Called by `@rune-pro/product.feature-spec` when requirements feel incremental
38
+ - When the user says "rethink", "reimagine", "what if we", "step back"
39
+
40
+ **Vision Mode constraints:**
41
+ 1. MUST restate the user's REAL problem (not their proposed solution) — "you asked for a settings page, but your real problem is users can't find the right config"
42
+ 2. MUST generate 2-3 approaches where at least 1 eliminates the need for the feature entirely
43
+ 3. MUST apply the "10-star experience" lens: what would a 1-star, 5-star, and 10-star version look like?
44
+ 4. MUST challenge assumptions: "why does this need to be a page?" "why does the user need to do this at all?"
45
+
46
+ ### Rescue Mode
47
+ Activated when an approach has been tried and **fundamentally failed** — not a bug, but a wrong approach. Rescue mode forces **category-diverse** alternatives instead of variants of the failed approach.
48
+
49
+ **Rescue Mode triggers:**
50
+ - `cook` Phase 4: Approach Pivot Gate fires (3 debug-fix loops exhausted + re-plan still fails)
51
+ - `debug`: 3-Fix Escalation Rule fires AND root cause is "approach doesn't work" (not a bug in implementation)
52
+ - `fix`: 3 fix attempts fail AND each attempt reveals a different blocker (systemic, not localized)
53
+ - Manual: `/rune brainstorm rescue <what failed and why>`
54
+
55
+ **Rescue Mode input:**
56
+ ```
57
+ mode: "rescue"
58
+ failed_approach: string — what was tried
59
+ failure_evidence: string[] — concrete reasons it failed (error messages, blockers, dead ends)
60
+ original_goal: string — what we're still trying to achieve
61
+ ```
62
+
63
+ **Rescue Mode constraints:**
64
+ 1. MUST generate 3-5 approaches (more than Discovery's 2-3 — wider net)
65
+ 2. Each approach MUST be a **different category**, not a variant of the failed one
66
+ 3. At least 1 approach must be "unconventional" (hacky, wrapper, reverse-engineer, proxy, etc.)
67
+ 4. MUST use Collision-Zone Thinking or Inversion Exercise — conventional thinking already failed
68
+ 5. MUST explicitly state why each approach is a **different category** from the failed one
69
+ 6. Failed approach MUST be listed as "Option X (FAILED)" — visible reminder not to loop back
70
+
71
+ **Category examples** (approaches in different categories):
72
+ ```
73
+ Direct API call ≠ Wrapper/middleware layer ≠ Reverse engineering ≠ Browser automation
74
+ ≠ Extension/plugin ≠ Proxy/bridge service ≠ Alternative tool entirely
75
+ ```
76
+
77
+ ## Triggers
78
+
79
+ - Called by `cook` when multiple valid approaches exist for a feature (Discovery Mode)
80
+ - Called by `cook` Approach Pivot Gate when current approach fundamentally fails (Rescue Mode)
81
+ - Called by `debug` 3-Fix Escalation when root cause is architectural, not a bug (Rescue Mode)
82
+ - Called by `plan` when architecture decision needs creative exploration (Discovery Mode)
83
+ - `/rune brainstorm <topic>` — manual brainstorming (Discovery Mode)
84
+ - `/rune brainstorm rescue <context>` — manual rescue (Rescue Mode)
85
+ - Auto-trigger: when task description is vague or open-ended (Discovery Mode)
86
+
87
+ ## Calls (outbound)
88
+
89
+ - `plan` (L2): when idea is selected and needs structuring into actionable steps
90
+ - `design` (L2): when selected approach has UI/UX implications hand off visual decisions
91
+ - `research` (L3): gather data for informed brainstorming (existing solutions, benchmarks)
92
+ - `trend-scout` (L3): market context and trends for product-oriented brainstorming
93
+ - `problem-solver` (L3): structured reasoning frameworks (SCAMPER, First Principles, 6 Hats)
94
+ - `sequential-thinking` (L3): evaluating approaches with many variables
95
+
96
+ ## Called By (inbound)
97
+
98
+ - `cook` (L1): when multiple valid approaches exist for a feature (Discovery Mode)
99
+ - `cook` (L1): Approach Pivot Gate current approach failed, need category-diverse alternatives (Rescue Mode)
100
+ - `debug` (L2): 3-Fix Escalation when root cause is "wrong approach" not "wrong code" (Rescue Mode)
101
+ - `plan` (L2): when architecture decision needs creative exploration (Discovery Mode)
102
+ - User: `/rune brainstorm <topic>` direct invocation (Discovery Mode)
103
+ - User: `/rune brainstorm rescue <context>` manual rescue (Rescue Mode)
104
+
105
+ ## Cross-Hub Connections
106
+
107
+ - `brainstorm` ↔ `plan` — bidirectional: brainstorm generates options → plan structures the chosen one, plan needs exploration → brainstorm ideates
108
+
109
+ ## Reasoning Frameworks
110
+
111
+ ### Analytical Frameworks
112
+ ```
113
+ SCAMPER — Substitute, Combine, Adapt, Modify, Put to use, Eliminate, Reverse
114
+ FIRST PRINCIPLESBreak down to fundamentals, rebuild from ground up
115
+ 6 THINKING HATS Facts, Emotions, Caution, Benefits, Creativity, Process
116
+ CRAZY 8s — 8 ideas in 8 minutes (rapid ideation)
117
+ ```
118
+
119
+ ### Breakthrough Frameworks (when conventional thinking fails)
120
+
121
+ **Collision-Zone Thinking** Force unrelated concepts together: "What if we treated X like Y?"
122
+ - Pick two unrelated domains (e.g., services + electrical circuits → circuit breakers)
123
+ - Explore emergent properties from the collision
124
+ - Test where the metaphor breaks those boundaries reveal design constraints
125
+ - Best source domains: physics, biology, economics, psychology
126
+ - Use when: conventional approaches feel inadequate, need innovation not optimization
127
+
128
+ **Inversion Exercise** Flip every assumption: "What if the opposite were true?"
129
+ - List core assumptions ("cache reduces latency", "handle errors when they occur")
130
+ - Invert each: "add latency" debouncing; "make errors impossible" → type systems
131
+ - Valid inversions expose context-dependence in "obvious" truths
132
+ - Use when: feeling forced into "the only way", stuck on unquestioned assumptions
133
+
134
+ **Scale Game** Test at extremes (1000x bigger/smaller) to expose fundamentals
135
+ - Pick a dimension: volume, speed, users, duration, failure rate
136
+ - Test minimum (1000x smaller) AND maximum (1000x bigger)
137
+ - What breaks reveals algorithmic limits; what survives is fundamentally sound
138
+ - Use when: unsure about production scale, edge cases unclear, "it works in dev"
139
+
140
+ ## Executable Steps
141
+
142
+ ### Step 0 — Detect Mode
143
+
144
+ Check the invocation context:
145
+ - If `mode="vision"` is set, or user says "rethink/reimagine/step back" → **Vision Mode**
146
+ - If `mode="rescue"` is set, or caller is Approach Pivot Gate / 3-Fix Escalation → **Rescue Mode**
147
+ - Otherwise → **Discovery Mode**
148
+
149
+ If Rescue Mode: read `failed_approach` and `failure_evidence` before proceeding. These become anti-constraints — approaches that MUST NOT repeat the failed category.
150
+
151
+ ### Step 1 Frame the Problem
152
+ State the decision to be made in one clear sentence: "We need to decide HOW TO [achieve X] given [constraints Y]." Identify:
153
+ - Hard constraints (cannot change): budget, existing tech stack, deadlines
154
+ - Soft constraints (prefer to avoid): complexity, breaking changes, unfamiliar tech
155
+ - Success criteria: what does a good solution look like?
156
+ - **[Rescue Mode only]** Anti-constraints: "Approach X was tried and failed because Y — do NOT generate variants of X"
157
+
158
+ If the problem is unclear, ask the user ONE clarifying question before proceeding.
159
+
160
+ ### Step 1.5 — Problem Restatement (MANDATORY)
161
+
162
+ After framing the problem, restate it back to the user for confirmation:
163
+
164
+ ```
165
+ "Let me confirm: you want to [X] because [Y],
166
+ and the main constraint is [Z]. Correct?"
167
+ ```
168
+
169
+ DO NOT generate approaches until user confirms the restatement. This prevents wasted ideation on a misunderstood problem — the most expensive brainstorm failure mode.
170
+
171
+ **Skip conditions** (Rescue Mode only):
172
+ - Rescue Mode: problem is already well-defined by `failure_evidence` — restatement is implicit in the failed approach summary.
173
+
174
+ ### Step 1.75 — Dynamic Questioning (When Clarification Needed)
175
+
176
+ When Step 1 or Step 1.5 reveals gaps, ask structured clarifying questions using this format:
177
+
178
+ ```
179
+ ### [P0|P1|P2] **[DECISION POINT]**
180
+
181
+ **Question:** [Clear, specific question]
182
+
183
+ **Why This Matters:**
184
+ - [Architectural consequence what changes based on the answer]
185
+ - [Affects: cost | complexity | timeline | scale | security]
186
+
187
+ **Options:**
188
+ | Option | Pros | Cons | Best For |
189
+ |--------|------|------|----------|
190
+ | A | [+] | [-] | [scenario] |
191
+ | B | [+] | [-] | [scenario] |
192
+
193
+ **If Not Specified:** [Default choice + rationale]
194
+ ```
195
+
196
+ **Priority levels:**
197
+ - **P0**: Blockingcannot generate approaches without this answer
198
+ - **P1**: High-leveragesignificantly changes the recommended approach
199
+ - **P2**: Nice-to-have — refines the recommendation but doesn't change direction
200
+
201
+ **Rules:**
202
+ 1. Ask maximum 3 questions per round (avoid overwhelming the user)
203
+ 2. Each question MUST connect to a specific decision point (no generic "what do you want?")
204
+ 3. MUST provide a default answerif user says "you decide", the default is used
205
+ 4. Questions generate data, not assumptions — each eliminates implementation paths
206
+
207
+ ### Step 2 — Generate Approaches
208
+
209
+ **Discovery Mode**: Produce exactly 2–3 distinct approaches.
210
+ **Rescue Mode**: Produce exactly 3–5 approaches, each a **different category** from the failed approach.
211
+
212
+ Each approach must be meaningfully different — not just variations of the same idea. For each approach provide:
213
+ - **Name**: short memorable label
214
+ - **Description**: 2–4 sentences on how it works
215
+ - **Pros**: concrete advantages (not generic "simple" — be specific)
216
+ - **Cons**: concrete disadvantages and failure modes
217
+ - **Effort**: low (< 1 day) | medium (1–3 days) | high (> 3 days)
218
+ - **Risk**: low | medium | high + one-line explanation of the main risk
219
+
220
+ If the domain is unfamiliar or data is needed, invoke `rune:research` before generating options. For product/market context, invoke `rune:trend-scout`.
221
+
222
+ ### Step 3 — Evaluate
223
+
224
+ **Discovery Mode** Apply the most relevant framework:
225
+ - Use **SCAMPER** when exploring variations of an existing solution
226
+ - Use **First Principles** when the problem looks unsolvable with conventional approaches
227
+ - Use **6 Thinking Hats** when stakeholder perspectives matter (product vs. engineering vs. user)
228
+ - Use **Crazy 8s** (rapid listing) when time-boxed exploration is needed
229
+ - Use **Collision-Zone** when innovation is needed, not just optimization force cross-domain metaphors
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+ - Use **Inversion** when all options feel forced or there's an unquestioned "must be this way"
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+ - Use **Scale Game** when validating which approach survives production reality
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+
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+ **Rescue Mode** MUST use at least one of these (conventional thinking already failed):
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+ - **Collision-Zone Thinking** (mandatory first pick) force cross-domain metaphors to break out of the failed category
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+ - **Inversion Exercise** — flip assumptions that led to the failed approach
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+ - **First Principles** — strip to fundamentals, rebuild without the assumption that caused failure
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+
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+ Additionally in Rescue Mode:
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+ - Invoke `rune:research` to search for how others solved similar problems (repos, articles, workarounds)
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+ - At least 1 approach must be "hacky/unconventional" wrappers, reverse engineering, browser automation, proxy layers, debug mode abuse, etc.
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+ - Label each approach with its **category tag** to prove diversity: `[Direct API]`, `[Wrapper]`, `[Reverse-Engineer]`, `[Proxy]`, `[Extension]`, `[Alternative Tool]`, etc.
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+
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+ For approaches with many interacting variables, invoke `rune:sequential-thinking` to reason through trade-offs systematically.
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+
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+ ### Step 4 Recommend
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+ Select ONE approach as the recommendation. State:
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+ - Which option is recommended
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+ - Primary reason (1 sentence)
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+ - Conditions under which a different option would be better (hedge case)
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+
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+ Do not recommend "it depends" without a concrete decision rule.
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+
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+ ### Step 5 Return to Plan
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+ Pass the recommended approach back to `rune:plan` for structuring into an executable implementation plan. Include:
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+ - The chosen option name
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+ - Key constraints to honor in the plan
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+ - Any risks identified that the plan must mitigate
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+
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+ If the user rejects the recommendation, return to Step 2 with adjusted constraints and regenerate.
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+
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+ ## Constraints
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+
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+ 1. MUST propose 2-3 approaches (Discovery) or 3-5 approaches (Rescue) — never present only one option
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+ 2. MUST include your recommendation and reasoning for why
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+ 3. MUST ask one question at a time don't overwhelm with multiple questions
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+ 4. MUST save approved design to docs/plans/ before transitioning to plan
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+ 5. MUST NOT jump to implementation brainstorm plan implement is the order
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+ 6. [Rescue Mode] MUST NOT generate variants of the failed approach each approach must be a different CATEGORY
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+ 7. [Rescue Mode] MUST use Collision-Zone or Inversion frameworkconventional thinking already failed
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+ 8. [Rescue Mode] MUST include at least 1 unconventional/hacky approach — sometimes the "dirty" solution is the only one that works
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+
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+ ## Output Format
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+
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+ ```
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+ ## Brainstorm: [Topic]
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+
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+ ### Context
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+ [Problem statement and constraints]
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+
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+ ### Option A: [Name] (Recommended)
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+ - **Approach**: [description]
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+ - **Pros**: [advantages]
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+ - **Cons**: [disadvantages]
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+ - **Effort**: low | medium | high
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+ - **Risk**: low | medium | high — [main risk]
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+
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+ ### Option B: [Name]
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+ - **Approach**: [description]
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+ - **Pros**: [advantages]
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+ - **Cons**: [disadvantages]
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+ - **Effort**: low | medium | high
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+ - **Risk**: low | medium | high — [main risk]
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+
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+ ### Option C: [Name] (if needed)
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+ ...
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+
297
+ ### Recommendation
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+ Option A [one-line primary reason].
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+ Choose Option B if [specific hedge condition].
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+
301
+ ### Next Step
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+ Proceeding to rune:plan with Option A. Constraints to honor: [list].
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+ ```
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+
305
+ ## Returns
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+
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+ | Artifact | Format | Location |
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+ |----------|--------|----------|
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+ | Option matrix (2-3 Discovery / 3-5 Rescue) | Markdown sections | inline (chat output) |
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+ | Trade-off analysis per option | Markdown (pros/cons/effort/risk) | inline |
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+ | Single recommendation with hedge condition | Markdown | inline |
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+ | Approved design document | Markdown | `docs/plans/<feature>.md` |
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+
314
+ ## Sharp Edges
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+
316
+ Known failure modes for this skill. Check these before declaring done.
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+
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+ | Failure Mode | Severity | Mitigation |
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+ |---|---|---|
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+ | Generating only one option instead of 2-3 | HIGH | Always present multiple approaches the value is in the comparison, not the recommendation |
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+ | Proceeding to plan without user approval on the approach | CRITICAL | Brainstorm MUST get explicit sign-off before calling planno silent "going with Option A" |
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+ | Options are variations of the same approach (fake diversity) | HIGH | Options must differ in architecture, not just namingdifferent trade-offs, not just different words |
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+ | [Rescue] Generating variants of the failed approach | CRITICAL | Each approach MUST have a different category tag if two share a tag, one must be replaced |
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+ | [Rescue] Skipping Collision-Zone/Inversion frameworks | HIGH | Conventional thinking already failedMUST use at least one breakthrough framework |
325
+ | [Rescue] All approaches are "clean/proper" no hacky option | MEDIUM | At least 1 must be unconventional wrappers, reverse-engineering, debug mode abuse, proxy layers |
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+ | Calling plan directly instead of presenting options first | CRITICAL | Steps 2-3 are mandatory present options, get approval, THEN call plan |
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+ | "Creative" options that ignore stated constraints | MEDIUM | Every option must satisfy the constraints declared in Step 1 |
328
+
329
+ ## Done When
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+
331
+ - Context scan complete (project files read, existing patterns identified)
332
+ - 2-3 genuinely different approaches presented with trade-offs
333
+ - User has explicitly approved an approach (not implied or assumed)
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+ - Selected option documented with rationale
335
+ - Constraints for plan phase listed explicitly
336
+ - `plan` (L2) called with the approved approach and constraints
337
+
338
+ ## Cost Profile
339
+
340
+ ~2000-5000 tokens input, ~1000-2500 tokens output. Opus for creative reasoning depth. Runs infrequently — only when creative exploration is needed.
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+
342
+ **Scope guardrail:** Brainstorm produces options and a recommendation — never implementation code or an execution plan. All code and planning begins only after user approves an approach and `rune:plan` is invoked.