@rune-kit/rune 2.3.3 → 2.4.0

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Files changed (53) hide show
  1. package/README.md +51 -1
  2. package/compiler/__tests__/scripts-bundling.test.js +284 -0
  3. package/compiler/__tests__/tier-override.test.js +41 -0
  4. package/compiler/adapters/antigravity.js +4 -0
  5. package/compiler/adapters/codex.js +4 -0
  6. package/compiler/adapters/cursor.js +4 -0
  7. package/compiler/adapters/generic.js +4 -0
  8. package/compiler/adapters/openclaw.js +4 -0
  9. package/compiler/adapters/opencode.js +4 -0
  10. package/compiler/adapters/windsurf.js +4 -0
  11. package/compiler/emitter.js +85 -5
  12. package/compiler/transforms/scripts-path.js +18 -0
  13. package/extensions/zalo/PACK.md +20 -1
  14. package/extensions/zalo/references/conversation-management.md +214 -0
  15. package/extensions/zalo/references/eval-scenarios.md +157 -0
  16. package/extensions/zalo/references/listen-mode.md +237 -0
  17. package/extensions/zalo/references/mcp-production.md +274 -0
  18. package/extensions/zalo/references/multi-account-proxy.md +224 -0
  19. package/extensions/zalo/references/vietqr-banking.md +160 -0
  20. package/package.json +2 -3
  21. package/skills/marketing/SKILL.md +3 -0
  22. package/skills/sentinel/SKILL.md +4 -1
  23. package/skills/sentinel/references/auth-crypto-reference.md +192 -0
  24. package/skills/sentinel/references/desktop-security.md +201 -0
  25. package/skills/sentinel/references/supply-chain.md +160 -0
  26. package/skills/slides/SKILL.md +142 -0
  27. package/skills/slides/scripts/build-deck.js +158 -0
  28. package/docs/ANTIGRAVITY-GAP-ANALYSIS.md +0 -369
  29. package/docs/ARCHITECTURE.md +0 -332
  30. package/docs/COMMUNITY-PACKS.md +0 -109
  31. package/docs/CONTRIBUTING-L4.md +0 -215
  32. package/docs/CROSS-IDE-ANALYSIS.md +0 -164
  33. package/docs/EXTENSION-TEMPLATE.md +0 -126
  34. package/docs/MESH-RULES.md +0 -34
  35. package/docs/MULTI-PLATFORM.md +0 -804
  36. package/docs/SKILL-DEPTH-AUDIT.md +0 -191
  37. package/docs/SKILL-TEMPLATE.md +0 -118
  38. package/docs/TRADE-MATRIX.md +0 -327
  39. package/docs/VERSIONING.md +0 -91
  40. package/docs/VISION.md +0 -263
  41. package/docs/assets/demo-subtitles.srt +0 -215
  42. package/docs/assets/end-card.html +0 -276
  43. package/docs/assets/mesh-diagram.html +0 -654
  44. package/docs/assets/thumbnail.html +0 -295
  45. package/docs/guides/cli.md +0 -403
  46. package/docs/guides/index.html +0 -1450
  47. package/docs/index.html +0 -1005
  48. package/docs/references/claudekit-analysis.md +0 -414
  49. package/docs/references/voltagent-analysis.md +0 -189
  50. package/docs/script.js +0 -495
  51. package/docs/skills/index.html +0 -832
  52. package/docs/style.css +0 -958
  53. package/docs/video-demo-plan.md +0 -172
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- # Cross-IDE Compatibility Analysis
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-
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- Can Rune work outside Claude Code? This document provides an honest technical assessment.
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-
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- > **Last updated**: 2026-03-04. IDE capabilities evolve rapidly — verify claims against current release notes.
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-
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- ## TL;DR
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-
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- Rune's **knowledge** is portable (copy the markdown). Rune's **intelligence** requires runtime features that vary by IDE. Claude Code remains the only platform where 100% of Rune works, but the gap is narrowing as Cursor and Windsurf add plugin ecosystems.
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-
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- ## What's Portable
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- The majority of Rune's value lives in pure instructional markdown — no code, no APIs.
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-
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- | Component | Portability | Notes |
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- |-----------|-------------|-------|
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- | 48 SKILL.md files | 100% | Pure instructions — any LLM can follow them |
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- | 12 PACK.md extension packs | 100% | Domain patterns and constraints, no code |
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- | 5-layer mesh architecture | 100% | Conceptual model, not API-dependent |
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- | Workflow designs (cook 8 phases, rescue 5 phases) | 100% | Process descriptions, not implementations |
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- | Routing decision trees | 100% | Markdown tables and if/then logic |
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- | HARD-GATE constraint format | 100% | XML tags that any LLM respects |
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-
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- ## What's Claude Code-Specific
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- A small but critical layer of infrastructure depends on Claude Code's runtime.
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-
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- | Component | Why Specific | What It Does |
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- |-----------|-------------|--------------|
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- | `.claude-plugin/plugin.json` | Claude Code manifest format | Registers Rune as a plugin |
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- | `agents/*.md` wrappers | `subagent_type` is Claude Code API | Spawns specialized sub-agents with model selection |
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- | `hooks/*.js` (8 hooks) | Hook lifecycle (PreToolUse, PostToolUse, SessionStart) | H3 intelligence: metrics, context-watch, auto-format |
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- | `Skill` tool invocation | Claude Code built-in tool | Loads and executes SKILL.md files by name |
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- | MCP integration | MCP protocol | Neural Memory, context7, Playwright |
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- | `EnterWorktree` | Claude Code built-in tool | Parallel agent isolation via git worktrees |
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- | Task/Agent spawning | Claude Code's orchestration | Parallel quality gates, team decomposition |
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-
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- ## Per-IDE Assessment
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-
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- ### Cursor (v2.5+, Feb 2026)
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- Cursor has evolved significantly. v2.5 introduced a plugin marketplace with skills, subagents, hooks, and MCP support.
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- **What works:**
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- - MCP support (since v1.6, Sep 2025) — Neural Memory, context7 can connect
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- - Subagents (since v2.4) — parallel agent execution possible
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- - Hooks (since v2.5) — observe and control agent behavior
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- - Skills marketplace — can load domain-specific prompts
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- - `.cursorrules` can incorporate SKILL.md content
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-
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- **What doesn't (as of writing):**
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- - Plugin manifest format differs — `.claude-plugin/plugin.json` won't load natively
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- - `subagent_type` API differs — Rune's agent wrappers need adaptation
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- - Per-agent model selection (haiku for scan, opus for architecture) — unclear if Cursor subagents support this
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- - Rune's `Skill` tool (load SKILL.md by name and execute as sub-task) — no direct equivalent; Cursor skills are discovered, not invoked programmatically by other skills
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- - Mesh routing (skill A calling skill B calling skill C) — Cursor skills are flat, not interconnected
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- **Verdict:** Cursor v2.5 closes much of the gap. Individual skills and some orchestration work (~55-65% of value). The mesh interconnections — where Rune's real differentiation lies — still don't port because Cursor's skill model is flat (marketplace discovery) rather than mesh (skills invoking skills).
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- **Porting effort:** Medium. Rewrite plugin manifest + agent wrappers. The 49 SKILL.md instructions transfer directly. Hook logic needs adaptation to Cursor's hook API. Mesh routing would need a custom orchestrator skill.
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-
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- ### Windsurf (Antigravity, Wave 13+)
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- Windsurf Wave 13 added parallel agents with git worktree isolation and DAG-based orchestration.
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- **What works:**
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- - "Cascade" multi-step agent follows cook-style phased workflows
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- - Parallel agents with worktree isolation (since Wave 13)
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- - Windsurf rules can incorporate domain patterns
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- - MCP support available
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-
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- **What doesn't (as of writing):**
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- - No public plugin/extension API for third-party skill meshes
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- - Hook/event system not exposed for external metrics collection
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- - No documented way to dynamically load skills by name
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- - Skill-to-skill invocation (mesh routing) not supported
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- **Verdict:** Windsurf's parallel agent support is strong, but the lack of a plugin API means Rune can't be installed as a package. Individual skills work as rules (~45% of value). Orchestration partially works through Cascade's native multi-step flow.
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- ### OpenClaw / Claude Code Forks
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- **What works:**
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- - If the fork maintains Claude Code's plugin system → **100% compatible**
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- - Same Skill tool, same agent spawning, same hooks = Rune works identically
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- **What doesn't:**
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- - If the fork strips the plugin system → falls back to individual skill level (~50%)
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- - If the fork changes the agent API → agent wrappers need rewriting
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- **Verdict:** Depends entirely on plugin API compatibility with Claude Code. Full forks = full compatibility.
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- ### VS Code + Continue / Aider / Other
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- **What works:**
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- - SKILL.md files as reference documentation for any AI assistant
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- - Workflow designs as manual checklists
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- - PACK.md patterns as domain knowledge
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- - MCP support in some tools (Continue has MCP)
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- **What doesn't:**
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- - No automated multi-skill orchestration — human must manually invoke each skill's steps
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- - No parallel execution, no quality gates, no adaptive routing
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- **Verdict:** Reference material only (~20-25% of value).
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- ### Other IDEs (Brief)
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- | IDE | Notes |
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- |-----|-------|
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- | **JetBrains (Junie)** | Agentic mode with context-aware agents. No plugin API for skill meshes. SKILL.md content works as prompts. ~25% of value. |
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- | **GitHub Copilot (agent mode)** | Multi-step coding tasks. No plugin/extension system for custom skills. ~20% of value. |
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- | **Zed** | MCP support, fast adoption. No agent orchestration layer yet. ~20% of value. |
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- ## Why Rune Requires Claude Code
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- Five capabilities that Rune's mesh architecture depends on:
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- ### 1. Agent Spawning with Model Selection
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- Rune's mesh spawns specialized sub-agents with different models. `team` launches 3 parallel `cook` instances on sonnet, while `plan` runs on opus. Per-agent model routing is critical for cost optimization (~$0.05-0.15/feature vs ~$0.60 all-opus).
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- ### 2. Hook Lifecycle
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- H3 intelligence relies on hooks:
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- - `metrics-collector` (PreToolUse) → captures every skill invocation
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- - `context-watch` (PostToolUse) → monitors context window usage
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- - `post-session-reflect` (Stop) → flushes metrics to `.rune/metrics/`
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- Cursor v2.5 has hooks, but the API surface and lifecycle events may differ.
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- ### 3. Skill Tool (Mesh Routing)
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- The `Skill` tool dynamically loads and executes SKILL.md files by name. This enables:
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- - `skill-router` dispatching to the correct skill
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- - `cook` invoking `scout`, `plan`, `test`, `fix` in sequence
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- - Any skill calling any other skill (170+ connections)
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- This is the core differentiator. Other IDEs have skills/rules, but they're flat — not interconnected. Rune's mesh needs skills that invoke other skills.
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- ### 4. MCP Ecosystem
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- Rune integrates with MCP servers for:
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- - Cross-session memory (Neural Memory)
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- - Documentation lookup (context7)
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- - Browser automation (Playwright)
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- MCP is increasingly supported (Cursor, Windsurf, Zed, Continue), but integration depth varies. Rune's hook-driven memory flush (post-session-reflect → metrics) requires both MCP and hooks working together.
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- ### 5. Worktree Isolation
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- `team` skill's parallel agents each get an isolated git worktree via `EnterWorktree`. Windsurf Wave 13 now also supports this, but Claude Code's implementation is tightly integrated with the agent spawning system.
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- ## Portability Score by IDE
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- | IDE | Skills (instructions) | Mesh (orchestration) | Intelligence (H3) | Overall |
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- |-----|----------------------|---------------------|-------------------|---------|
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- | **Claude Code** | 100% | 100% | 100% | **100%** |
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- | **OpenClaw (full fork)** | 100% | 100% | 100% | **100%** |
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- | **Cursor 2.5+** | 90% | 30% | 20% | **~55%** |
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- | **Windsurf Wave 13+** | 80% | 25% | 10% | **~45%** |
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- | **JetBrains Junie** | 70% | 0% | 0% | **~25%** |
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- | **VS Code + AI** | 60% | 0% | 0% | **~20%** |
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- ## The Honest Answer
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- The IDE landscape is evolving fast. Cursor v2.5's plugin marketplace and Windsurf's parallel agents have closed significant gaps since Rune was first built. The remaining differentiator is **mesh routing** — skills that invoke other skills, forming resilient interconnected workflows rather than flat prompt collections.
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- If you're on Cursor or Windsurf, you can use Rune's SKILL.md files as high-quality rules/prompts. You'll get the individual skill instructions (which are genuinely valuable) but not the orchestration (cook calling scout calling plan calling brainstorm).
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- The decision to build on Claude Code is architectural: Rune's 170+ mesh connections require a runtime where skills can programmatically invoke other skills. Today, Claude Code's `Skill` tool is the only mechanism that supports this. If Cursor or Windsurf add programmatic skill-to-skill invocation, porting becomes viable.
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- The knowledge is always free — copy the SKILL.md files.
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- ---
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- name: "@rune/pack-name"
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- description: One-line description of what this extension pack provides.
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- metadata:
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- author: runedev
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- version: "0.1.0"
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- layer: L4
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- price: "$9|$12|$15"
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- target: Target developer audience
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- ---
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- # @rune/pack-name
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-
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- ## Purpose
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-
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- One paragraph: what domain this pack serves, why these skills are grouped together, what developer problem it solves.
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- ## Triggers
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- - Auto-trigger: when [domain-specific files/patterns] detected in project
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- - `/rune <command>` — manual invocation
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- - Called by `cook` (L1) when [domain context] detected
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-
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- ## Skills Included
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- ### skill-1
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- Brief description of what this skill does.
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- #### Workflow
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- **Step 1 — [Action]**
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- Concrete, executable step. Include tool names (Grep, Read, Bash) and expected behavior.
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- **Step 2 — [Action]**
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- Next step with specific details.
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- #### Example
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- ```language
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- // Concrete code example showing the skill's output or pattern
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- ```
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- ### skill-2
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- Brief description.
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- #### Workflow
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- **Step 1 — [Action]**
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- ...
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-
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- #### Example
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- ```language
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- // Code example
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- ```
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-
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- ### skill-3
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- Brief description.
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- #### Workflow
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- **Step 1 — [Action]**
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- ...
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- #### Example
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- ```language
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- // Code example
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- ```
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-
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- ## Connections
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- ```
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- Calls → [L3 utility]: [when/why]
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- Called By ← [L2 hub]: [when/why]
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- Called By ← [L1 orchestrator]: [when auto-detected]
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- Feeds Into → [skill]: [what artifact] → [how consumed]
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- Fed By ← [skill]: [what artifact] ← [what this pack needs]
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- Feedback Loop ↻ [skill-a] ↔ [skill-b]: [what gets refined bidirectionally]
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- ```
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- ## Tech Stack Support (if applicable)
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- | Framework | Library | Notes |
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- |-----------|---------|-------|
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- | [framework] | [library] | [notes] |
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-
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- ## Constraints
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- 1. MUST [required behavior specific to this domain]
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- 2. MUST NOT [forbidden behavior]
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- 3. MUST [another rule]
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- ## Sharp Edges
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- | Failure Mode | Severity | Mitigation |
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- |---|---|---|
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- | [domain-specific failure] | HIGH/MEDIUM | [how to avoid] |
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- ## Self-Validation
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- Per-skill quality checks that run before reporting "done". Domain-specific — not covered by centralized completion-gate.
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- ```
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- SELF-VALIDATION (per skill):
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- skill-1:
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- - [ ] [domain-specific quality check]
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- - [ ] [output format compliance]
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- skill-2:
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- - [ ] [domain-specific quality check]
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- - [ ] [completeness check]
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- ```
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- ## Done When
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- - [Verifiable condition 1]
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- - [Verifiable condition 2]
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- - [Structured output emitted]
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- - Self-Validation: all per-skill checks passed
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- ## Cost Profile
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- Estimated token usage for pack workflow. [model] default.
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- # Mesh Rules
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- Cross-cutting behavioral rules for all Rune skills. These are non-negotiable.
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- ## Layer Discipline
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- 1. L3 utilities MUST NOT call L1 or L2 skills (except documented L3→L3 coordination)
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- 2. L1 orchestrators MUST use TodoWrite to track phase progress
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- 3. Only ONE L1 orchestrator active at a time (except `team` meta-orchestration)
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- ## Quality Gates
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- 4. Any skill finding a CRITICAL security issue MUST halt and report — never continue
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- 5. Code-producing skills MUST run verification before declaring completion
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- 6. No skill may declare "no issues found" without listing what was specifically checked
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- ## Mesh Integrity
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- 7. Max 3 parallel L2 sub-agents from any single skill
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- 8. Max 5 parallel L3 sub-agents (haiku) from any single skill
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- 9. Max chain depth: 8. If reached → escalate to L1 orchestrator
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- 10. No self-calls. Max 2 visits to same skill per chain
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- ## Agentic Security
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- 11. Skills that load persisted state (.rune/ files) MUST verify integrity before use
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- 12. Multi-agent outputs MUST be validated by integrity-check before merge
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- 13. .rune/ files modified by external contributors MUST be flagged for review
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- ## Rationalization Blockers
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- 14. "This is too simple to need X" — every task follows its skill's gates. No exceptions.
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- 15. "I already know the codebase" — knowledge claims require evidence (file reads, grep results)
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- 16. "I'll do it after" — if the gate says BEFORE, it means BEFORE. Not after. Not later.