@runappsai/sdk 0.6.4 → 0.6.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/browser-auth.js +19 -3
- package/dist/browser-auth.js.map +1 -1
- package/dist/sdk.umd.js +2 -2
- package/dist/sdk.umd.js.map +1 -1
- package/package.json +1 -1
- package/src/browser-auth.ts +16 -2
package/package.json
CHANGED
package/src/browser-auth.ts
CHANGED
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@@ -906,6 +906,12 @@ function mountActivityBadge(opts: MountOpts): HTMLButtonElement {
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906
906
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"border:1px solid rgba(255,255,255,0.12)",
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907
907
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"box-shadow:0 4px 16px rgba(0,0,0,0.15)",
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908
908
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"user-select:none",
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909
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+
"-webkit-user-select:none",
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910
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// Touch: without this the browser claims the first finger move as a
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911
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+
// page scroll and fires pointercancel, so the badge could not be
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912
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// dragged on phones. No callout either: a long press is a drag.
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913
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"touch-action:none",
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914
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"-webkit-touch-callout:none",
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909
915
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"overflow:visible", // popover spills out the top
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910
916
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"cursor:pointer",
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"appearance:none",
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@@ -1188,7 +1194,11 @@ function mountActivityBadge(opts: MountOpts): HTMLButtonElement {
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1188
1194
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// so further moves arrive even when the pointer escapes the
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1189
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// badge bounds (fast drags leave the small pill quickly).
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1190
1196
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isDragging = true;
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1191
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-
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1197
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+
try {
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1198
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el.setPointerCapture(e.pointerId);
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1199
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} catch {
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1200
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/* no active pointer of that id (synthetic events, odd WebViews): drag still works while the finger stays on the badge */
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1201
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}
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1192
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el.style.cursor = "grabbing";
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1193
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// Pre-emptively close any open popover — keeping it pinned to a
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1194
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// moving badge looks janky and a drag is clearly a different
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@@ -1211,7 +1221,11 @@ function mountActivityBadge(opts: MountOpts): HTMLButtonElement {
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1211
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if (!isDragging) return;
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1212
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isDragging = false;
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1213
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el.style.cursor = "pointer";
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1214
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-
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1224
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try {
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1225
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if (el.hasPointerCapture(e.pointerId)) el.releasePointerCapture(e.pointerId);
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1226
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} catch {
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1227
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/* same */
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1228
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}
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1215
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// Persist final position. Re-read the rect so what we store is
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1216
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// exactly what's on screen — clampToViewport may have shaved
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1217
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// the trailing few pixels.
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