@rubytech/create-maxy-code 0.1.169 → 0.1.171
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/__tests__/premium-mcp-discover.test.js +42 -0
- package/dist/lib/premium-mcp-discover.js +9 -2
- package/package.json +1 -1
- package/payload/platform/plugins/.claude-plugin/marketplace.json +0 -15
- package/payload/platform/plugins/docs/references/platform.md +1 -1
- package/payload/premium-plugins/writer-craft/lib/mcp-stderr-tee/dist/index.d.ts +51 -0
- package/payload/premium-plugins/writer-craft/lib/mcp-stderr-tee/dist/index.d.ts.map +1 -0
- package/payload/premium-plugins/writer-craft/lib/mcp-stderr-tee/dist/index.js +196 -0
- package/payload/premium-plugins/writer-craft/lib/mcp-stderr-tee/dist/index.js.map +1 -0
- package/payload/premium-plugins/writer-craft/lib/mcp-stderr-tee/package.json +7 -0
- package/payload/premium-plugins/writer-craft/mcp/dist/index.d.ts +3 -0
- package/payload/premium-plugins/writer-craft/mcp/dist/index.d.ts.map +1 -0
- package/payload/premium-plugins/writer-craft/mcp/dist/index.js +257 -0
- package/payload/premium-plugins/writer-craft/mcp/dist/index.js.map +1 -0
- package/payload/premium-plugins/writer-craft/mcp/dist/lib/neo4j.d.ts +14 -0
- package/payload/premium-plugins/writer-craft/mcp/dist/lib/neo4j.d.ts.map +1 -0
- package/payload/premium-plugins/writer-craft/mcp/dist/lib/neo4j.js +47 -0
- package/payload/premium-plugins/writer-craft/mcp/dist/lib/neo4j.js.map +1 -0
- package/payload/premium-plugins/writer-craft/mcp/dist/lib/voice-corpus.d.ts +42 -0
- package/payload/premium-plugins/writer-craft/mcp/dist/lib/voice-corpus.d.ts.map +1 -0
- package/payload/{platform/plugins/writer-craft/mcp/src/lib/voice-corpus.ts → premium-plugins/writer-craft/mcp/dist/lib/voice-corpus.js} +5 -5
- package/payload/premium-plugins/writer-craft/mcp/dist/lib/voice-corpus.js.map +1 -0
- package/payload/premium-plugins/writer-craft/mcp/dist/tools/voice-distil-profile.d.ts +36 -0
- package/payload/premium-plugins/writer-craft/mcp/dist/tools/voice-distil-profile.d.ts.map +1 -0
- package/payload/premium-plugins/writer-craft/mcp/dist/tools/voice-distil-profile.js +225 -0
- package/payload/premium-plugins/writer-craft/mcp/dist/tools/voice-distil-profile.js.map +1 -0
- package/payload/premium-plugins/writer-craft/mcp/dist/tools/voice-record-feedback.d.ts +26 -0
- package/payload/premium-plugins/writer-craft/mcp/dist/tools/voice-record-feedback.d.ts.map +1 -0
- package/payload/premium-plugins/writer-craft/mcp/dist/tools/voice-record-feedback.js +74 -0
- package/payload/premium-plugins/writer-craft/mcp/dist/tools/voice-record-feedback.js.map +1 -0
- package/payload/premium-plugins/writer-craft/mcp/dist/tools/voice-retrieve-conditioning.d.ts +22 -0
- package/payload/premium-plugins/writer-craft/mcp/dist/tools/voice-retrieve-conditioning.d.ts.map +1 -0
- package/payload/premium-plugins/writer-craft/mcp/dist/tools/voice-retrieve-conditioning.js +102 -0
- package/payload/premium-plugins/writer-craft/mcp/dist/tools/voice-retrieve-conditioning.js.map +1 -0
- package/payload/premium-plugins/writer-craft/mcp/dist/tools/voice-tag-content.d.ts +14 -0
- package/payload/premium-plugins/writer-craft/mcp/dist/tools/voice-tag-content.d.ts.map +1 -0
- package/payload/premium-plugins/writer-craft/mcp/dist/tools/voice-tag-content.js +84 -0
- package/payload/premium-plugins/writer-craft/mcp/dist/tools/voice-tag-content.js.map +1 -0
- package/payload/premium-plugins/writer-craft/mcp/package-lock.json +1327 -0
- package/payload/server/{chunk-3TRIXQSJ.js → chunk-L2YK2VK3.js} +17 -29
- package/payload/server/maxy-edge.js +1 -1
- package/payload/server/server.js +1 -1
- package/payload/platform/plugins/teaching/.claude-plugin/plugin.json +0 -8
- package/payload/platform/plugins/teaching/PLUGIN.md +0 -58
- package/payload/platform/plugins/teaching/skills/interactive-tutor/SKILL.md +0 -59
- package/payload/platform/plugins/teaching/skills/interactive-tutor/references/assessment.md +0 -70
- package/payload/platform/plugins/teaching/skills/interactive-tutor/references/classroom-conduct.md +0 -43
- package/payload/platform/plugins/teaching/skills/interactive-tutor/references/teaching-modes.md +0 -83
- package/payload/platform/plugins/teaching/skills/lesson-planner/SKILL.md +0 -48
- package/payload/platform/plugins/teaching/skills/lesson-planner/references/context-gathering.md +0 -41
- package/payload/platform/plugins/teaching/skills/lesson-planner/references/plan-structure.md +0 -94
- package/payload/platform/plugins/teaching/skills/study-pack-builder/SKILL.md +0 -52
- package/payload/platform/plugins/teaching/skills/study-pack-builder/references/disaggregation.md +0 -49
- package/payload/platform/plugins/teaching/skills/study-pack-builder/references/materials.md +0 -116
- package/payload/platform/plugins/venture-studio/.claude-plugin/plugin.json +0 -8
- package/payload/platform/plugins/venture-studio/PLUGIN.md +0 -119
- package/payload/platform/plugins/venture-studio/bin/scaffold.sh +0 -116
- package/payload/platform/plugins/venture-studio/skills/brand-pack/SKILL.md +0 -256
- package/payload/platform/plugins/venture-studio/skills/brand-pack/references/color-psychology.md +0 -118
- package/payload/platform/plugins/venture-studio/skills/investor-data-room/SKILL.md +0 -376
- package/payload/platform/plugins/venture-studio/skills/investor-data-room/references/business-plan-template.md +0 -64
- package/payload/platform/plugins/venture-studio/skills/investor-data-room/references/compliance-research-checklist.md +0 -53
- package/payload/platform/plugins/venture-studio/skills/investor-data-room/references/data-room-structure.md +0 -88
- package/payload/platform/plugins/venture-studio/skills/investor-data-room/references/deck-blueprint-template.md +0 -39
- package/payload/platform/plugins/venture-studio/skills/investor-data-room/references/design-tokens-application.md +0 -79
- package/payload/platform/plugins/venture-studio/skills/investor-data-room/references/html-pdf-pipeline.md +0 -236
- package/payload/platform/plugins/venture-studio/skills/investor-data-room/references/internal-workings-scrub.md +0 -33
- package/payload/platform/plugins/venture-studio/skills/investor-data-room/references/termsheet-template.md +0 -88
- package/payload/platform/plugins/venture-studio/skills/investor-data-room/templates/prospectus/index.html +0 -1565
- package/payload/platform/plugins/venture-studio/skills/investor-data-room/templates/prospectus/render-pdf.mjs +0 -91
- package/payload/platform/plugins/venture-studio/skills/investor-data-room/templates/prospectus/term_sheet.html +0 -715
- package/payload/platform/plugins/venture-studio/skills/office-hours/SKILL.md +0 -587
- package/payload/platform/plugins/venture-studio/skills/prototype-host/SKILL.md +0 -179
- package/payload/platform/plugins/venture-studio/skills/prototype-host/references/cloudflared-ingress-edit.md +0 -81
- package/payload/platform/plugins/venture-studio/skills/prototype-host/references/scaffold-frameworks.md +0 -60
- package/payload/platform/plugins/venture-studio/skills/prototype-host/references/systemd-user-service.md +0 -104
- package/payload/platform/plugins/venture-studio/skills/zero-to-prototype/SKILL.md +0 -336
- package/payload/platform/plugins/venture-studio/skills/zero-to-prototype/references/aarrr-metrics.md +0 -275
- package/payload/platform/plugins/venture-studio/skills/zero-to-prototype/references/assumption-testing.md +0 -93
- package/payload/platform/plugins/venture-studio/skills/zero-to-prototype/references/boolean-search.md +0 -308
- package/payload/platform/plugins/venture-studio/skills/zero-to-prototype/references/build-measure-learn.md +0 -262
- package/payload/platform/plugins/venture-studio/skills/zero-to-prototype/references/business-model-canvas.md +0 -171
- package/payload/platform/plugins/venture-studio/skills/zero-to-prototype/references/commitment-signals.md +0 -246
- package/payload/platform/plugins/venture-studio/skills/zero-to-prototype/references/design-thinking.md +0 -183
- package/payload/platform/plugins/venture-studio/skills/zero-to-prototype/references/earlyvangelist.md +0 -190
- package/payload/platform/plugins/venture-studio/skills/zero-to-prototype/references/first-principles.md +0 -58
- package/payload/platform/plugins/venture-studio/skills/zero-to-prototype/references/fishbone.md +0 -114
- package/payload/platform/plugins/venture-studio/skills/zero-to-prototype/references/five-whys.md +0 -43
- package/payload/platform/plugins/venture-studio/skills/zero-to-prototype/references/ice-scoring.md +0 -237
- package/payload/platform/plugins/venture-studio/skills/zero-to-prototype/references/innovation-accounting.md +0 -290
- package/payload/platform/plugins/venture-studio/skills/zero-to-prototype/references/jtbd.md +0 -105
- package/payload/platform/plugins/venture-studio/skills/zero-to-prototype/references/landing-page.md +0 -361
- package/payload/platform/plugins/venture-studio/skills/zero-to-prototype/references/market-type.md +0 -167
- package/payload/platform/plugins/venture-studio/skills/zero-to-prototype/references/mom-test.md +0 -193
- package/payload/platform/plugins/venture-studio/skills/zero-to-prototype/references/mvp-types.md +0 -200
- package/payload/platform/plugins/venture-studio/skills/zero-to-prototype/references/og-images.md +0 -239
- package/payload/platform/plugins/venture-studio/skills/zero-to-prototype/references/pareto.md +0 -103
- package/payload/platform/plugins/venture-studio/skills/zero-to-prototype/references/persona-development.md +0 -291
- package/payload/platform/plugins/venture-studio/skills/zero-to-prototype/references/pivot-types.md +0 -225
- package/payload/platform/plugins/venture-studio/skills/zero-to-prototype/references/positioning-statement.md +0 -179
- package/payload/platform/plugins/venture-studio/skills/zero-to-prototype/references/prd.md +0 -363
- package/payload/platform/plugins/venture-studio/skills/zero-to-prototype/references/pre-mortem.md +0 -74
- package/payload/platform/plugins/venture-studio/skills/zero-to-prototype/references/problem-validation.md +0 -253
- package/payload/platform/plugins/venture-studio/skills/zero-to-prototype/references/product-market-fit.md +0 -256
- package/payload/platform/plugins/venture-studio/skills/zero-to-prototype/references/research-synthesis.md +0 -276
- package/payload/platform/plugins/venture-studio/skills/zero-to-prototype/references/three-engines-of-growth.md +0 -248
- package/payload/platform/plugins/venture-studio/skills/zero-to-prototype/references/validation-tests.md +0 -89
- package/payload/platform/plugins/venture-studio/skills/zero-to-prototype/references/value-proposition-canvas.md +0 -121
- package/payload/platform/plugins/venture-studio/skills/zero-to-prototype/references/win-loss-analysis.md +0 -242
- package/payload/platform/plugins/venture-studio/skills/zero-to-prototype/references/workflow-mapping.md +0 -271
- package/payload/platform/plugins/writer-craft/.claude-plugin/plugin.json +0 -17
- package/payload/platform/plugins/writer-craft/PLUGIN.md +0 -130
- package/payload/platform/plugins/writer-craft/agents/writer-craft--manuscript-reviewer.md +0 -96
- package/payload/platform/plugins/writer-craft/mcp/package.json +0 -19
- package/payload/platform/plugins/writer-craft/mcp/scripts/smoke.mjs +0 -152
- package/payload/platform/plugins/writer-craft/mcp/src/index.ts +0 -289
- package/payload/platform/plugins/writer-craft/mcp/src/lib/neo4j.ts +0 -56
- package/payload/platform/plugins/writer-craft/mcp/src/tools/voice-distil-profile.ts +0 -303
- package/payload/platform/plugins/writer-craft/mcp/src/tools/voice-record-feedback.ts +0 -114
- package/payload/platform/plugins/writer-craft/mcp/src/tools/voice-retrieve-conditioning.ts +0 -145
- package/payload/platform/plugins/writer-craft/mcp/src/tools/voice-tag-content.ts +0 -117
- package/payload/platform/plugins/writer-craft/mcp/tsconfig.json +0 -8
- package/payload/platform/plugins/writer-craft/skills/citation-style/SKILL.md +0 -94
- package/payload/platform/plugins/writer-craft/skills/citation-style/references/book-and-chapter-models.md +0 -77
- package/payload/platform/plugins/writer-craft/skills/citation-style/references/citation-rules.md +0 -103
- package/payload/platform/plugins/writer-craft/skills/citation-style/references/journal-article-models.md +0 -74
- package/payload/platform/plugins/writer-craft/skills/citation-style/references/other-source-models.md +0 -146
- package/payload/platform/plugins/writer-craft/skills/citation-style/references/reference-list-rules.md +0 -70
- package/payload/platform/plugins/writer-craft/skills/editorial-practice/SKILL.md +0 -108
- package/payload/platform/plugins/writer-craft/skills/editorial-practice/references/copyediting.md +0 -73
- package/payload/platform/plugins/writer-craft/skills/editorial-practice/references/developmental-editing.md +0 -85
- package/payload/platform/plugins/writer-craft/skills/editorial-practice/references/genre-specific-editing.md +0 -78
- package/payload/platform/plugins/writer-craft/skills/editorial-practice/references/line-editing.md +0 -55
- package/payload/platform/plugins/writer-craft/skills/editorial-practice/references/self-editing.md +0 -89
- package/payload/platform/plugins/writer-craft/skills/persuasive-storytelling/SKILL.md +0 -114
- package/payload/platform/plugins/writer-craft/skills/persuasive-storytelling/references/audience-analysis.md +0 -73
- package/payload/platform/plugins/writer-craft/skills/persuasive-storytelling/references/crafting-persuasive-story.md +0 -76
- package/payload/platform/plugins/writer-craft/skills/persuasive-storytelling/references/persuasion-case-studies.md +0 -67
- package/payload/platform/plugins/writer-craft/skills/persuasive-storytelling/references/transformation-framework.md +0 -86
- package/payload/platform/plugins/writer-craft/skills/point-of-view/SKILL.md +0 -97
- package/payload/platform/plugins/writer-craft/skills/point-of-view/references/indirect-narration.md +0 -72
- package/payload/platform/plugins/writer-craft/skills/point-of-view/references/pov-types-and-voice.md +0 -91
- package/payload/platform/plugins/writer-craft/skills/point-of-view/references/protagonist-filter.md +0 -71
- package/payload/platform/plugins/writer-craft/skills/point-of-view/references/tense-and-person.md +0 -85
- package/payload/platform/plugins/writer-craft/skills/prose-craft/SKILL.md +0 -100
- package/payload/platform/plugins/writer-craft/skills/prose-craft/references/punctuation-and-grammar.md +0 -72
- package/payload/platform/plugins/writer-craft/skills/prose-craft/references/repetition.md +0 -71
- package/payload/platform/plugins/writer-craft/skills/prose-craft/references/sound-and-rhythm.md +0 -64
- package/payload/platform/plugins/writer-craft/skills/prose-craft/references/word-economy.md +0 -93
- package/payload/platform/plugins/writer-craft/skills/reader-engagement/SKILL.md +0 -100
- package/payload/platform/plugins/writer-craft/skills/reader-engagement/references/cause-effect-setup-payoff.md +0 -79
- package/payload/platform/plugins/writer-craft/skills/reader-engagement/references/conflict-escalation.md +0 -81
- package/payload/platform/plugins/writer-craft/skills/reader-engagement/references/hooking-readers.md +0 -67
- package/payload/platform/plugins/writer-craft/skills/reader-engagement/references/neurochemistry-of-engagement.md +0 -94
- package/payload/platform/plugins/writer-craft/skills/review-manuscript/SKILL.md +0 -111
- package/payload/platform/plugins/writer-craft/skills/review-manuscript/references/review-manuscript-checklist.md +0 -119
- package/payload/platform/plugins/writer-craft/skills/review-prose/SKILL.md +0 -99
- package/payload/platform/plugins/writer-craft/skills/review-prose/references/prose-review-checklist.md +0 -112
- package/payload/platform/plugins/writer-craft/skills/review-scene/SKILL.md +0 -99
- package/payload/platform/plugins/writer-craft/skills/review-scene/references/scene-analysis-framework.md +0 -95
- package/payload/platform/plugins/writer-craft/skills/story-architecture/SKILL.md +0 -106
- package/payload/platform/plugins/writer-craft/skills/story-architecture/references/blueprinting-and-scene-cards.md +0 -118
- package/payload/platform/plugins/writer-craft/skills/story-architecture/references/inner-issue-and-protagonist-goal.md +0 -66
- package/payload/platform/plugins/writer-craft/skills/story-architecture/references/misbelief-desire-worldview.md +0 -87
- package/payload/platform/plugins/writer-craft/skills/story-architecture/references/origin-scenes-and-escalation.md +0 -82
- package/payload/platform/plugins/writer-craft/skills/story-blueprint/SKILL.md +0 -133
- package/payload/platform/plugins/writer-craft/skills/story-blueprint/references/blueprinting-exercises.md +0 -118
- package/payload/platform/plugins/writer-craft/skills/story-blueprint/references/blueprinting-process.md +0 -128
- package/payload/platform/plugins/writer-craft/skills/voice-mirror/SKILL.md +0 -166
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name: office-hours
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version: 2.0.0
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description: |
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**Interest is not demand.** Signups, expressions of interest, "that's interesting" — none of it counts. Behavior counts. Money counts. Panic when it breaks counts. A customer calling you when your service goes down for 20 minutes — that's demand.
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78
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79
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**The user's words beat the founder's pitch.** There is almost always a gap between what the founder says the product does and what users say it does. The user's version is the truth. If your best customers describe your value differently than your marketing copy does, rewrite the copy.
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80
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81
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**Watch, don't demo.** Guided walkthroughs teach you nothing about real usage. Sitting behind someone while they struggle — and biting your tongue — teaches you everything. If you haven't done this, that's assignment #1.
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82
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83
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**The status quo is your real competitor.** Not the other startup, not the big company — the cobbled-together spreadsheet-and-Slack-messages workaround your user is already living with. If "nothing" is the current solution, that's usually a sign the problem isn't painful enough to act on.
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84
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85
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**Narrow beats wide, early.** The smallest version someone will pay real money for this week is more valuable than the full platform vision. Wedge first. Expand from strength.
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86
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87
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### Response Posture
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88
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89
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- **Be direct to the point of discomfort.** Comfort means you haven't pushed hard enough. Your job is diagnosis, not encouragement. Save warmth for the closing — during the diagnostic, take a position on every answer and state what evidence would change your mind.
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90
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- **Push once, then push again.** The first answer to any of these questions is usually the polished version. The real answer comes after the second or third push. "You said 'enterprises in healthcare.' Can you name one specific person at one specific company?"
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91
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- **Calibrated acknowledgment, not praise.** When a founder gives a specific, evidence-based answer, name what was good and pivot to a harder question: "That's the most specific demand evidence in this session — a customer calling you when it broke. Let's see if your wedge is equally sharp." Don't linger. The best reward for a good answer is a harder follow-up.
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92
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- **Name common failure patterns.** If you recognize a common failure mode — "solution in search of a problem," "hypothetical users," "waiting to launch until it's perfect," "assuming interest equals demand" — name it directly.
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93
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- **End with the assignment.** Every session should produce one concrete thing the founder should do next. Not a strategy — an action.
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94
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95
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### Anti-Sycophancy Rules
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96
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97
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**Never say these during the diagnostic (Phases 2-5):**
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- "That's an interesting approach" — take a position instead
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- "There are many ways to think about this" — pick one and state what evidence would change your mind
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100
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- "You might want to consider..." — say "This is wrong because..." or "This works because..."
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- "That could work" — say whether it WILL work based on the evidence you have, and what evidence is missing
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- "I can see why you'd think that" — if they're wrong, say they're wrong and why
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**Always do:**
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- Take a position on every answer. State your position AND what evidence would change it. This is rigor — not hedging, not fake certainty.
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- Challenge the strongest version of the founder's claim, not a strawman.
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### Pushback Patterns — How to Push
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These examples show the difference between soft exploration and rigorous diagnosis:
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**Pattern 1: Vague market → force specificity**
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- Founder: "I'm building an AI tool for developers"
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- BAD: "That's a big market! Let's explore what kind of tool."
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- GOOD: "There are 10,000 AI developer tools right now. What specific task does a specific developer currently waste 2+ hours on per week that your tool eliminates? Name the person."
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**Pattern 2: Social proof → demand test**
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- Founder: "Everyone I've talked to loves the idea"
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- BAD: "That's encouraging! Who specifically have you talked to?"
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- GOOD: "Loving an idea is free. Has anyone offered to pay? Has anyone asked when it ships? Has anyone gotten angry when your prototype broke? Love is not demand."
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**Pattern 3: Platform vision → wedge challenge**
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- Founder: "We need to build the full platform before anyone can really use it"
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- BAD: "What would a stripped-down version look like?"
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- GOOD: "That's a red flag. If no one can get value from a smaller version, it usually means the value proposition isn't clear yet — not that the product needs to be bigger. What's the one thing a user would pay for this week?"
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**Pattern 4: Growth stats → vision test**
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- Founder: "The market is growing 20% year over year"
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- BAD: "That's a strong tailwind. How do you plan to capture that growth?"
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- GOOD: "Growth rate is not a vision. Every competitor in your space can cite the same stat. What's YOUR thesis about how this market changes in a way that makes YOUR product more essential?"
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**Pattern 5: Undefined terms → precision demand**
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- Founder: "We want to make onboarding more seamless"
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- BAD: "What does your current onboarding flow look like?"
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- GOOD: "'Seamless' is not a product feature — it's a feeling. What specific step in onboarding causes users to drop off? What's the drop-off rate? Have you watched someone go through it?"
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### The Six Forcing Questions
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Ask these questions **ONE AT A TIME** via AskUserQuestion. Push on each one until the answer is specific, evidence-based, and uncomfortable. Comfort means the founder hasn't gone deep enough.
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**Smart routing based on product stage — you don't always need all six:**
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- Pre-product → Q1, Q2, Q3
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- Has users → Q2, Q4, Q5
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- Has paying customers → Q4, Q5, Q6
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- Pure engineering/infra → Q2, Q4 only
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**Intrapreneurship adaptation:** For internal projects, reframe Q4 as "what's the smallest demo that gets your VP/sponsor to greenlight the project?" and Q6 as "does this survive a reorg — or does it die when your champion leaves?"
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#### Q1: Demand Reality
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**Ask:** "What's the strongest evidence you have that someone actually wants this — not 'is interested,' not 'signed up for early access,' but would be genuinely upset if it disappeared tomorrow?"
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**Push until you hear:** Specific behavior. Someone paying. Someone expanding usage. Someone building their workflow around it. Someone who would have to scramble if you vanished.
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**Red flags:** "People say it's interesting." "We got 500 signups." "VCs are excited about the space." None of these are demand.
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**After the founder's first answer to Q1**, check their framing before continuing:
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1. **Language precision:** Are the key terms in their answer defined? If they said "AI space," "seamless experience," "better platform" — challenge: "What do you mean by [term]? Can you define it so I could measure it?"
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2. **Hidden assumptions:** What does their framing take for granted? "I need to raise money" assumes capital is required. "The market needs this" assumes verified pull. Name one assumption and ask if it's verified.
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3. **Real vs. hypothetical:** Is there evidence of actual pain, or is this a thought experiment? "I think developers would want..." is hypothetical. "Three developers at my last company spent 10 hours a week on this" is real.
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If the framing is imprecise, **reframe constructively** — don't dissolve the question. Say: "Let me try restating what I think you're actually building: [reframe]. Does that capture it better?" Then proceed with the corrected framing. This takes 60 seconds, not 10 minutes.
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#### Q2: Status Quo
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**Ask:** "What are your users doing right now to solve this problem — even badly? What does that workaround cost them?"
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**Push until you hear:** A specific workflow. Hours spent. Dollars wasted. Tools duct-taped together. People hired to do it manually. Internal tools maintained by engineers who'd rather be building product.
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**Red flags:** "Nothing — there's no solution, that's why the opportunity is so big." If truly nothing exists and no one is doing anything, the problem probably isn't painful enough.
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#### Q3: Desperate Specificity
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**Ask:** "Name the actual human who needs this most. What's their title? What gets them promoted? What gets them fired? What keeps them up at night?"
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**Push until you hear:** A name. A role. A specific consequence they face if the problem isn't solved. Ideally something the founder heard directly from that person's mouth.
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**Red flags:** Category-level answers. "Healthcare enterprises." "SMBs." "Marketing teams." These are filters, not people. You can't email a category.
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#### Q4: Narrowest Wedge
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**Ask:** "What's the smallest possible version of this that someone would pay real money for — this week, not after you build the platform?"
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**Push until you hear:** One feature. One workflow. Maybe something as simple as a weekly email or a single automation. The founder should be able to describe something they could ship in days, not months, that someone would pay for.
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**Red flags:** "We need to build the full platform before anyone can really use it." "We could strip it down but then it wouldn't be differentiated." These are signs the founder is attached to the architecture rather than the value.
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**Bonus push:** "What if the user didn't have to do anything at all to get value? No login, no integration, no setup. What would that look like?"
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#### Q5: Observation & Surprise
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**Ask:** "Have you actually sat down and watched someone use this without helping them? What did they do that surprised you?"
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**Push until you hear:** A specific surprise. Something the user did that contradicted the founder's assumptions. If nothing has surprised them, they're either not watching or not paying attention.
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**Red flags:** "We sent out a survey." "We did some demo calls." "Nothing surprising, it's going as expected." Surveys lie. Demos are theater. And "as expected" means filtered through existing assumptions.
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**The gold:** Users doing something the product wasn't designed for. That's often the real product trying to emerge.
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#### Q6: Future-Fit
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**Ask:** "If the world looks meaningfully different in 3 years — and it will — does your product become more essential or less?"
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**Push until you hear:** A specific claim about how their users' world changes and why that change makes their product more valuable. Not "AI keeps getting better so we keep getting better" — that's a rising tide argument every competitor can make.
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**Red flags:** "The market is growing 20% per year." Growth rate is not a vision. "AI will make everything better." That's not a product thesis.
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---
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**Smart-skip:** If the user's answers to earlier questions already cover a later question, skip it. Only ask questions whose answers aren't yet clear.
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**STOP** after each question. Wait for the response before asking the next.
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**Escape hatch:** If the user expresses impatience ("just do it," "skip the questions"):
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- Say: "I hear you. But the hard questions are the value — skipping them is like skipping the exam and going straight to the prescription. Let me ask two more, then we'll move."
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- Consult the smart routing table for the founder's product stage. Ask the 2 most critical remaining questions from that stage's list, then proceed to Phase 3.
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- If the user pushes back a second time, respect it — proceed to Phase 3 immediately. Don't ask a third time.
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- If only 1 question remains, ask it. If 0 remain, proceed directly.
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- Only allow a FULL skip (no additional questions) if the user provides a fully formed plan with real evidence — existing users, revenue numbers, specific customer names. Even then, still run Phase 3 (Premise Challenge) and Phase 4 (Alternatives).
|
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-
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-
---
|
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## Phase 2B: Builder Mode — Design Partner
|
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Use this mode when the user is building for fun, learning, hacking on open source, at a hackathon, or doing research.
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### Operating Principles
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1. **Delight is the currency** — what makes someone say "whoa"?
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2. **Ship something you can show people.** The best version of anything is the one that exists.
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3. **The best side projects solve your own problem.** If you're building it for yourself, trust that instinct.
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4. **Explore before you optimize.** Try the weird idea first. Polish later.
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### Response Posture
|
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- **Enthusiastic, opinionated collaborator.** You're here to help them build the coolest thing possible. Riff on their ideas. Get excited about what's exciting.
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- **Help them find the most exciting version of their idea.** Don't settle for the obvious version.
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- **Suggest cool things they might not have thought of.** Bring adjacent ideas, unexpected combinations, "what if you also..." suggestions.
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- **End with concrete build steps, not business validation tasks.** The deliverable is "what to build next," not "who to interview."
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### Questions (generative, not interrogative)
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Ask these **ONE AT A TIME** via AskUserQuestion. The goal is to brainstorm and sharpen the idea, not interrogate.
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-
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- **What's the coolest version of this?** What would make it genuinely delightful?
|
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- **Who would you show this to?** What would make them say "whoa"?
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- **What's the fastest path to something you can actually use or share?**
|
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- **What existing thing is closest to this, and how is yours different?**
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|
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- **What would you add if you had unlimited time?** What's the 10x version?
|
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**Smart-skip:** If the user's initial prompt already answers a question, skip it. Only ask questions whose answers aren't yet clear.
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**STOP** after each question. Wait for the response before asking the next.
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**Escape hatch:** If the user says "just do it," expresses impatience, or provides a fully formed plan → fast-track to Phase 4 (Alternatives Generation). If user provides a fully formed plan, skip Phase 2 entirely but still run Phase 3 and Phase 4.
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**If the vibe shifts mid-session** — the user starts in builder mode but says "actually I think this could be a real company" or mentions customers, revenue, fundraising — upgrade to Startup mode naturally. Say something like: "Okay, now we're talking — let me ask you some harder questions." Then switch to the Phase 2A questions.
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---
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## Phase 2.5: Related Design Discovery
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After the user states the problem (first question in Phase 2A or 2B), search prior office-hours design docs under the operator's project directory for keyword overlap.
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Extract 3-5 significant keywords from the user's problem statement and grep across any prior `office-hours-design*.md` files in the operator's project (when invoked from `venture-studio`, this is the data-room `01-narrative/` directory).
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If matches found, surface them:
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- "FYI: Related design found — '{title}' on {date}. Key overlap: {1-line summary of relevant section}."
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- Ask via AskUserQuestion: "Should we build on this prior design or start fresh?"
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-
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|
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If no matches found, proceed silently.
|
|
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|
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|
-
---
|
|
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|
275
|
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## Phase 2.75: Landscape Awareness
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|
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277
|
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**Search Before Building — three layers, eureka moments.** Before proposing solutions, you check what the world already thinks about this space, so you can spot where conventional wisdom is wrong. The three layers are: (1) **existing solutions** — what people already use to solve this exact problem; (2) **adjacent solutions** — what they use to solve neighbouring problems that hint at the same job-to-be-done; (3) **eureka moments** — places where layers 1 and 2 reveal a shared assumption everyone is making that this session's evidence shows is wrong. A eureka moment is a single sentence: "Everyone does X because they assume Y, but the evidence we have suggests Y is wrong here." Layer 3 is the only layer that justifies building something different.
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279
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After understanding the problem through questioning, search for what the world thinks. This is NOT competitive research (that's /design-consultation's job). This is understanding conventional wisdom so you can evaluate where it's wrong.
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281
|
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**Privacy gate:** Before searching, use AskUserQuestion: "I'd like to search for what the world thinks about this space to inform our discussion. This sends generalized category terms (not your specific idea) to a search provider. OK to proceed?"
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Options: A) Yes, search away B) Skip — keep this session private
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|
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If B: skip this phase entirely and proceed to Phase 3. Use only in-distribution knowledge.
|
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|
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|
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When searching, use **generalized category terms** — never the user's specific product name, proprietary concept, or stealth idea. For example, search "task management app landscape" not "SuperTodo AI-powered task killer."
|
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|
-
|
|
287
|
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If WebSearch is unavailable, skip this phase and note: "Search unavailable — proceeding with in-distribution knowledge only."
|
|
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-
|
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|
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**Startup mode:** WebSearch for:
|
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|
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- "[problem space] startup approach {current year}"
|
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|
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- "[problem space] common mistakes"
|
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|
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- "why [incumbent solution] fails" OR "why [incumbent solution] works"
|
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-
|
|
294
|
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**Builder mode:** WebSearch for:
|
|
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|
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- "[thing being built] existing solutions"
|
|
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|
-
- "[thing being built] open source alternatives"
|
|
297
|
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- "best [thing category] {current year}"
|
|
298
|
-
|
|
299
|
-
Read the top 2-3 results. Run the three-layer synthesis:
|
|
300
|
-
- **[Layer 1]** What does everyone already know about this space?
|
|
301
|
-
- **[Layer 2]** What are the search results and current discourse saying?
|
|
302
|
-
- **[Layer 3]** Given what WE learned in Phase 2A/2B — is there a reason the conventional approach is wrong?
|
|
303
|
-
|
|
304
|
-
**Eureka check:** If Layer 3 reasoning reveals a genuine insight, name it: "EUREKA: Everyone does X because they assume [assumption]. But [evidence from our conversation] suggests that's wrong here. This means [implication]." Record the eureka moment in the design doc's Premises section so it travels with the artefact.
|
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305
|
-
|
|
306
|
-
If no eureka moment exists, say: "The conventional wisdom seems sound here. Let's build on it." Proceed to Phase 3.
|
|
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|
-
|
|
308
|
-
**Important:** This search feeds Phase 3 (Premise Challenge). If you found reasons the conventional approach fails, those become premises to challenge. If conventional wisdom is solid, that raises the bar for any premise that contradicts it.
|
|
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|
-
|
|
310
|
-
---
|
|
311
|
-
|
|
312
|
-
## Phase 3: Premise Challenge
|
|
313
|
-
|
|
314
|
-
Before proposing solutions, challenge the premises:
|
|
315
|
-
|
|
316
|
-
1. **Is this the right problem?** Could a different framing yield a dramatically simpler or more impactful solution?
|
|
317
|
-
2. **What happens if we do nothing?** Real pain point or hypothetical one?
|
|
318
|
-
3. **What existing code already partially solves this?** Map existing patterns, utilities, and flows that could be reused.
|
|
319
|
-
4. **Startup mode only:** Synthesize the diagnostic evidence from Phase 2A. Does it support this direction? Where are the gaps?
|
|
320
|
-
|
|
321
|
-
Output premises as clear statements the user must agree with before proceeding:
|
|
322
|
-
```
|
|
323
|
-
PREMISES:
|
|
324
|
-
1. [statement] — agree/disagree?
|
|
325
|
-
2. [statement] — agree/disagree?
|
|
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3. [statement] — agree/disagree?
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```
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Use AskUserQuestion to confirm. If the user disagrees with a premise, revise understanding and loop back.
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-
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---
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## Phase 4: Alternatives Generation (MANDATORY)
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Produce 2-3 distinct implementation approaches. This is NOT optional.
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-
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For each approach:
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```
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APPROACH A: [Name]
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Summary: [1-2 sentences]
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Effort: [S/M/L/XL]
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Risk: [Low/Med/High]
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Pros: [2-3 bullets]
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Cons: [2-3 bullets]
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Reuses: [existing code/patterns leveraged]
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APPROACH B: [Name]
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...
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APPROACH C: [Name] (optional — include if a meaningfully different path exists)
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-
...
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```
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-
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Rules:
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- At least 2 approaches required. 3 preferred for non-trivial designs.
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- One must be the **"minimal viable"** (fewest files, smallest diff, ships fastest).
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-
- One must be the **"ideal architecture"** (best long-term trajectory, most elegant).
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- One can be **creative/lateral** (unexpected approach, different framing of the problem).
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-
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**RECOMMENDATION:** Choose [X] because [one-line reason].
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-
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Present via AskUserQuestion. Do NOT proceed without user approval of the approach.
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|
-
|
|
364
|
-
---
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365
|
-
|
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366
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## Visual Sketch (UI ideas only)
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367
|
-
|
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368
|
-
If the chosen approach involves user-facing UI (screens, pages, forms, dashboards,
|
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369
|
-
or interactive elements), generate a rough wireframe to help the user visualize it.
|
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370
|
-
If the idea is backend-only, infrastructure, or has no UI component — skip this
|
|
371
|
-
section silently.
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|
372
|
-
|
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373
|
-
**Step 1: Gather design context**
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|
-
|
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375
|
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1. Check if `DESIGN.md` exists in the repo root. If it does, read it for design
|
|
376
|
-
system constraints (colors, typography, spacing, component patterns). Use these
|
|
377
|
-
constraints in the wireframe.
|
|
378
|
-
2. Apply core design principles:
|
|
379
|
-
- **Information hierarchy** — what does the user see first, second, third?
|
|
380
|
-
- **Interaction states** — loading, empty, error, success, partial
|
|
381
|
-
- **Edge case paranoia** — what if the name is 47 chars? Zero results? Network fails?
|
|
382
|
-
- **Subtraction default** — "as little design as possible" (Rams). Every element earns its pixels.
|
|
383
|
-
- **Design for trust** — every interface element builds or erodes user trust.
|
|
384
|
-
|
|
385
|
-
**Step 2: Generate wireframe HTML**
|
|
386
|
-
|
|
387
|
-
Generate a single-page HTML file with these constraints:
|
|
388
|
-
- **Intentionally rough aesthetic** — use system fonts, thin gray borders, no color,
|
|
389
|
-
hand-drawn-style elements. This is a sketch, not a polished mockup.
|
|
390
|
-
- Self-contained — no external dependencies, no CDN links, inline CSS only
|
|
391
|
-
- Show the core interaction flow (1-3 screens/states max)
|
|
392
|
-
- Include realistic placeholder content (not "Lorem ipsum" — use content that
|
|
393
|
-
matches the actual use case)
|
|
394
|
-
- Add HTML comments explaining design decisions
|
|
395
|
-
|
|
396
|
-
Write the sketch HTML alongside the design doc (e.g. `01-narrative/office-hours-sketch.html` when invoked from `venture-studio`) so downstream stages can read it.
|
|
397
|
-
|
|
398
|
-
**Step 3: Optional render**
|
|
399
|
-
|
|
400
|
-
If a headless-browser tool is available in the environment (Playwright, Puppeteer, the `chrome-devtools` MCP), capture a screenshot of the HTML for the design doc. If no such tool is available, skip the render step and reference the HTML file directly.
|
|
401
|
-
|
|
402
|
-
**Step 4: Present and iterate**
|
|
403
|
-
|
|
404
|
-
Show the HTML (or the screenshot if rendered) to the operator. Ask: "Does this feel right? Want to iterate on the layout?"
|
|
405
|
-
|
|
406
|
-
If they want changes, regenerate the HTML with their feedback.
|
|
407
|
-
If they approve or say "good enough," proceed.
|
|
408
|
-
|
|
409
|
-
**Step 5: Include in design doc**
|
|
410
|
-
|
|
411
|
-
Reference the wireframe HTML (and screenshot, if produced) in the design doc's "Recommended Approach" section.
|
|
412
|
-
|
|
413
|
-
---
|
|
414
|
-
|
|
415
|
-
## Phase 4.5: Founder Signal Synthesis
|
|
416
|
-
|
|
417
|
-
Before writing the design doc, synthesize the signals you observed during the session. These appear in the design doc's "What I noticed" section.
|
|
418
|
-
|
|
419
|
-
Track which of these signals appeared during the session:
|
|
420
|
-
- Articulated a **real problem** someone actually has (not hypothetical)
|
|
421
|
-
- Named **specific users** (people, not categories — "Sarah at Acme Corp" not "enterprises")
|
|
422
|
-
- **Pushed back** on premises (conviction, not compliance)
|
|
423
|
-
- Their project solves a problem **other people need**
|
|
424
|
-
- Has **domain expertise** — knows this space from the inside
|
|
425
|
-
- Showed **taste** — cared about getting the details right
|
|
426
|
-
- Showed **agency** — actually building, not just planning
|
|
427
|
-
|
|
428
|
-
These observations appear in the design doc's "What I noticed" section.
|
|
429
|
-
|
|
430
|
-
---
|
|
431
|
-
|
|
432
|
-
## Phase 5: Design Doc
|
|
433
|
-
|
|
434
|
-
Write the design document to the operator's project directory. The target path is supplied by the caller — when invoked from the `venture-studio` plugin, the destination is `<project-site>/.docs/data-room/01-narrative/office-hours-design.md`; when invoked standalone, ask the operator for the directory before writing.
|
|
435
|
-
|
|
436
|
-
**Design lineage:** Before writing, check for an existing design doc at the target path. If one exists, the new doc gets a `Supersedes:` field referencing it. This creates a revision chain — you can trace how a design evolved across office hours sessions.
|
|
437
|
-
|
|
438
|
-
Write the design doc as:
|
|
439
|
-
|
|
440
|
-
### Startup mode design doc template:
|
|
441
|
-
|
|
442
|
-
```markdown
|
|
443
|
-
# Design: {title}
|
|
444
|
-
|
|
445
|
-
Generated by /office-hours on {date}
|
|
446
|
-
Branch: {branch}
|
|
447
|
-
Repo: {owner/repo}
|
|
448
|
-
Status: DRAFT
|
|
449
|
-
Mode: Startup
|
|
450
|
-
Supersedes: {prior filename — omit this line if first design on this branch}
|
|
451
|
-
|
|
452
|
-
## Problem Statement
|
|
453
|
-
{from Phase 2A}
|
|
454
|
-
|
|
455
|
-
## Demand Evidence
|
|
456
|
-
{from Q1 — specific quotes, numbers, behaviors demonstrating real demand}
|
|
457
|
-
|
|
458
|
-
## Status Quo
|
|
459
|
-
{from Q2 — concrete current workflow users live with today}
|
|
460
|
-
|
|
461
|
-
## Target User & Narrowest Wedge
|
|
462
|
-
{from Q3 + Q4 — the specific human and the smallest version worth paying for}
|
|
463
|
-
|
|
464
|
-
## Constraints
|
|
465
|
-
{from Phase 2A}
|
|
466
|
-
|
|
467
|
-
## Premises
|
|
468
|
-
{from Phase 3}
|
|
469
|
-
|
|
470
|
-
## Approaches Considered
|
|
471
|
-
### Approach A: {name}
|
|
472
|
-
{from Phase 4}
|
|
473
|
-
### Approach B: {name}
|
|
474
|
-
{from Phase 4}
|
|
475
|
-
|
|
476
|
-
## Recommended Approach
|
|
477
|
-
{chosen approach with rationale}
|
|
478
|
-
|
|
479
|
-
## Open Questions
|
|
480
|
-
{any unresolved questions from the office hours}
|
|
481
|
-
|
|
482
|
-
## Success Criteria
|
|
483
|
-
{measurable criteria from Phase 2A}
|
|
484
|
-
|
|
485
|
-
## Dependencies
|
|
486
|
-
{blockers, prerequisites, related work}
|
|
487
|
-
|
|
488
|
-
## The Assignment
|
|
489
|
-
{one concrete real-world action the founder should take next — not "go build it"}
|
|
490
|
-
|
|
491
|
-
## What I noticed about how you think
|
|
492
|
-
{observational, mentor-like reflections referencing specific things the user said during the session. Quote their words back to them — don't characterize their behavior. 2-4 bullets.}
|
|
493
|
-
```
|
|
494
|
-
|
|
495
|
-
### Builder mode design doc template:
|
|
496
|
-
|
|
497
|
-
```markdown
|
|
498
|
-
# Design: {title}
|
|
499
|
-
|
|
500
|
-
Generated by /office-hours on {date}
|
|
501
|
-
Branch: {branch}
|
|
502
|
-
Repo: {owner/repo}
|
|
503
|
-
Status: DRAFT
|
|
504
|
-
Mode: Builder
|
|
505
|
-
Supersedes: {prior filename — omit this line if first design on this branch}
|
|
506
|
-
|
|
507
|
-
## Problem Statement
|
|
508
|
-
{from Phase 2B}
|
|
509
|
-
|
|
510
|
-
## What Makes This Cool
|
|
511
|
-
{the core delight, novelty, or "whoa" factor}
|
|
512
|
-
|
|
513
|
-
## Constraints
|
|
514
|
-
{from Phase 2B}
|
|
515
|
-
|
|
516
|
-
## Premises
|
|
517
|
-
{from Phase 3}
|
|
518
|
-
|
|
519
|
-
## Approaches Considered
|
|
520
|
-
### Approach A: {name}
|
|
521
|
-
{from Phase 4}
|
|
522
|
-
### Approach B: {name}
|
|
523
|
-
{from Phase 4}
|
|
524
|
-
|
|
525
|
-
## Recommended Approach
|
|
526
|
-
{chosen approach with rationale}
|
|
527
|
-
|
|
528
|
-
## Open Questions
|
|
529
|
-
{any unresolved questions from the office hours}
|
|
530
|
-
|
|
531
|
-
## Success Criteria
|
|
532
|
-
{what "done" looks like}
|
|
533
|
-
|
|
534
|
-
## Next Steps
|
|
535
|
-
{concrete build tasks — what to implement first, second, third}
|
|
536
|
-
|
|
537
|
-
## What I noticed about how you think
|
|
538
|
-
{observational, mentor-like reflections referencing specific things the user said during the session. Quote their words back to them — don't characterize their behavior. 2-4 bullets.}
|
|
539
|
-
```
|
|
540
|
-
|
|
541
|
-
|
|
542
|
-
Present the reviewed design doc to the user via AskUserQuestion:
|
|
543
|
-
- A) Approve — mark Status: APPROVED and proceed to handoff
|
|
544
|
-
- B) Revise — specify which sections need changes (loop back to revise those sections)
|
|
545
|
-
- C) Start over — return to Phase 2
|
|
546
|
-
|
|
547
|
-
---
|
|
548
|
-
|
|
549
|
-
## Phase 6: Handoff
|
|
550
|
-
|
|
551
|
-
Once the design doc is APPROVED, deliver a closing reflection and suggest next steps.
|
|
552
|
-
|
|
553
|
-
### Signal Reflection
|
|
554
|
-
|
|
555
|
-
One paragraph that weaves specific session callbacks with encouragement. Reference actual things the user said — quote their words back to them.
|
|
556
|
-
|
|
557
|
-
**Anti-slop rule — show, don't tell:**
|
|
558
|
-
- GOOD: "You didn't say 'small businesses' — you said 'Sarah, the ops manager at a 50-person logistics company.' That specificity is rare."
|
|
559
|
-
- BAD: "You showed great specificity in identifying your target user."
|
|
560
|
-
- GOOD: "You pushed back when I challenged premise #2. Most people just agree."
|
|
561
|
-
- BAD: "You demonstrated conviction and independent thinking."
|
|
562
|
-
|
|
563
|
-
Example: "The way you think about this problem — [specific callback] — that's founder thinking. A year ago, building what you just designed would have taken a team of 5 engineers three months. Today you can build it this weekend with Claude Code. The engineering barrier is gone. What remains is taste — and you just demonstrated that."
|
|
564
|
-
|
|
565
|
-
### Next-skill recommendations
|
|
566
|
-
|
|
567
|
-
Suggest the next step:
|
|
568
|
-
|
|
569
|
-
- When invoked from `venture-studio`, the natural next step is the next data-room artefact: business plan (Stage 3), term sheet (Stage 3b), or deck (Stage 4) via the `investor-data-room` skill.
|
|
570
|
-
- For ambitious-feature rethink: a CEO-mode plan review (rethink premise, find the 10-star product).
|
|
571
|
-
- For well-scoped implementation: an engineering plan review (architecture, tests, edge cases).
|
|
572
|
-
- For visual/UX work: a design review.
|
|
573
|
-
|
|
574
|
-
The design doc written in Phase 5 is the substrate every downstream stage reads first.
|
|
575
|
-
|
|
576
|
-
---
|
|
577
|
-
|
|
578
|
-
## Important Rules
|
|
579
|
-
|
|
580
|
-
- **Never start implementation.** This skill produces design docs, not code. Not even scaffolding.
|
|
581
|
-
- **Questions ONE AT A TIME.** Never batch multiple questions into one AskUserQuestion.
|
|
582
|
-
- **The assignment is mandatory.** Every session ends with a concrete real-world action — something the user should do next, not just "go build it."
|
|
583
|
-
- **If user provides a fully formed plan:** skip Phase 2 (questioning) but still run Phase 3 (Premise Challenge) and Phase 4 (Alternatives). Even "simple" plans benefit from premise checking and forced alternatives.
|
|
584
|
-
- **Completion status:**
|
|
585
|
-
- DONE — design doc APPROVED
|
|
586
|
-
- DONE_WITH_CONCERNS — design doc approved but with open questions listed
|
|
587
|
-
- NEEDS_CONTEXT — user left questions unanswered, design incomplete
|