@rubytech/create-maxy-code 0.1.106 → 0.1.108

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (177) hide show
  1. package/dist/index.js +1 -1
  2. package/dist/uninstall.js +1 -1
  3. package/package.json +1 -1
  4. package/payload/platform/config/brand.json +1 -0
  5. package/payload/platform/plugins/.claude-plugin/marketplace.json +4 -14
  6. package/payload/platform/plugins/business-assistant/PLUGIN.md +4 -1
  7. package/payload/platform/plugins/docs/references/plugins-guide.md +8 -1
  8. package/payload/platform/plugins/venture-studio/.claude-plugin/plugin.json +8 -0
  9. package/payload/platform/plugins/venture-studio/PLUGIN.md +79 -0
  10. package/payload/platform/plugins/venture-studio/skills/brand-pack/SKILL.md +256 -0
  11. package/payload/platform/plugins/venture-studio/skills/brand-pack/references/color-psychology.md +118 -0
  12. package/payload/{premium-plugins/founder-pack → platform/plugins/venture-studio}/skills/investor-data-room/SKILL.md +109 -8
  13. package/payload/platform/plugins/{founder-pack → venture-studio}/skills/investor-data-room/references/html-pdf-pipeline.md +1 -1
  14. package/payload/{premium-plugins/founder-pack → platform/plugins/venture-studio}/skills/investor-data-room/references/termsheet-template.md +1 -1
  15. package/payload/platform/plugins/venture-studio/skills/investor-data-room/templates/prospectus/index.html +1565 -0
  16. package/payload/platform/plugins/venture-studio/skills/investor-data-room/templates/prospectus/render-pdf.mjs +91 -0
  17. package/payload/platform/plugins/venture-studio/skills/investor-data-room/templates/prospectus/term_sheet.html +715 -0
  18. package/payload/platform/plugins/venture-studio/skills/office-hours/SKILL.md +588 -0
  19. package/payload/platform/plugins/venture-studio/skills/zero-to-prototype/SKILL.md +332 -0
  20. package/payload/platform/plugins/venture-studio/skills/zero-to-prototype/references/aarrr-metrics.md +275 -0
  21. package/payload/platform/plugins/venture-studio/skills/zero-to-prototype/references/assumption-testing.md +93 -0
  22. package/payload/platform/plugins/venture-studio/skills/zero-to-prototype/references/boolean-search.md +308 -0
  23. package/payload/platform/plugins/venture-studio/skills/zero-to-prototype/references/build-measure-learn.md +262 -0
  24. package/payload/platform/plugins/venture-studio/skills/zero-to-prototype/references/business-model-canvas.md +171 -0
  25. package/payload/platform/plugins/venture-studio/skills/zero-to-prototype/references/commitment-signals.md +246 -0
  26. package/payload/platform/plugins/venture-studio/skills/zero-to-prototype/references/design-thinking.md +183 -0
  27. package/payload/platform/plugins/venture-studio/skills/zero-to-prototype/references/earlyvangelist.md +190 -0
  28. package/payload/platform/plugins/venture-studio/skills/zero-to-prototype/references/first-principles.md +58 -0
  29. package/payload/platform/plugins/venture-studio/skills/zero-to-prototype/references/fishbone.md +114 -0
  30. package/payload/platform/plugins/venture-studio/skills/zero-to-prototype/references/five-whys.md +43 -0
  31. package/payload/platform/plugins/venture-studio/skills/zero-to-prototype/references/ice-scoring.md +237 -0
  32. package/payload/platform/plugins/venture-studio/skills/zero-to-prototype/references/innovation-accounting.md +290 -0
  33. package/payload/platform/plugins/venture-studio/skills/zero-to-prototype/references/jtbd.md +105 -0
  34. package/payload/platform/plugins/venture-studio/skills/zero-to-prototype/references/landing-page.md +361 -0
  35. package/payload/platform/plugins/venture-studio/skills/zero-to-prototype/references/market-type.md +167 -0
  36. package/payload/platform/plugins/venture-studio/skills/zero-to-prototype/references/mom-test.md +193 -0
  37. package/payload/platform/plugins/venture-studio/skills/zero-to-prototype/references/mvp-types.md +200 -0
  38. package/payload/platform/plugins/venture-studio/skills/zero-to-prototype/references/og-images.md +239 -0
  39. package/payload/platform/plugins/venture-studio/skills/zero-to-prototype/references/pareto.md +103 -0
  40. package/payload/platform/plugins/venture-studio/skills/zero-to-prototype/references/persona-development.md +291 -0
  41. package/payload/platform/plugins/venture-studio/skills/zero-to-prototype/references/pivot-types.md +225 -0
  42. package/payload/platform/plugins/venture-studio/skills/zero-to-prototype/references/positioning-statement.md +179 -0
  43. package/payload/platform/plugins/venture-studio/skills/zero-to-prototype/references/prd.md +363 -0
  44. package/payload/platform/plugins/venture-studio/skills/zero-to-prototype/references/pre-mortem.md +74 -0
  45. package/payload/platform/plugins/venture-studio/skills/zero-to-prototype/references/problem-validation.md +253 -0
  46. package/payload/platform/plugins/venture-studio/skills/zero-to-prototype/references/product-market-fit.md +256 -0
  47. package/payload/platform/plugins/venture-studio/skills/zero-to-prototype/references/research-synthesis.md +276 -0
  48. package/payload/platform/plugins/venture-studio/skills/zero-to-prototype/references/three-engines-of-growth.md +248 -0
  49. package/payload/platform/plugins/venture-studio/skills/zero-to-prototype/references/validation-tests.md +89 -0
  50. package/payload/platform/plugins/venture-studio/skills/zero-to-prototype/references/value-proposition-canvas.md +121 -0
  51. package/payload/platform/plugins/venture-studio/skills/zero-to-prototype/references/win-loss-analysis.md +242 -0
  52. package/payload/platform/plugins/venture-studio/skills/zero-to-prototype/references/workflow-mapping.md +271 -0
  53. package/payload/premium-plugins/.claude-plugin/marketplace.json +4 -4
  54. package/payload/premium-plugins/real-agent/plugins/brochures/skills/property-brochure/references/build.md +4 -5
  55. package/payload/premium-plugins/venture-studio/.claude-plugin/plugin.json +8 -0
  56. package/payload/premium-plugins/venture-studio/PLUGIN.md +79 -0
  57. package/payload/premium-plugins/venture-studio/skills/brand-pack/SKILL.md +256 -0
  58. package/payload/premium-plugins/venture-studio/skills/brand-pack/references/color-psychology.md +118 -0
  59. package/payload/{platform/plugins/founder-pack → premium-plugins/venture-studio}/skills/investor-data-room/SKILL.md +109 -8
  60. package/payload/premium-plugins/{founder-pack → venture-studio}/skills/investor-data-room/references/html-pdf-pipeline.md +1 -1
  61. package/payload/{platform/plugins/founder-pack → premium-plugins/venture-studio}/skills/investor-data-room/references/termsheet-template.md +1 -1
  62. package/payload/premium-plugins/venture-studio/skills/investor-data-room/templates/prospectus/index.html +1565 -0
  63. package/payload/premium-plugins/venture-studio/skills/investor-data-room/templates/prospectus/render-pdf.mjs +91 -0
  64. package/payload/premium-plugins/venture-studio/skills/investor-data-room/templates/prospectus/term_sheet.html +715 -0
  65. package/payload/premium-plugins/venture-studio/skills/office-hours/SKILL.md +588 -0
  66. package/payload/premium-plugins/venture-studio/skills/zero-to-prototype/SKILL.md +332 -0
  67. package/payload/premium-plugins/venture-studio/skills/zero-to-prototype/references/aarrr-metrics.md +275 -0
  68. package/payload/premium-plugins/venture-studio/skills/zero-to-prototype/references/assumption-testing.md +93 -0
  69. package/payload/premium-plugins/venture-studio/skills/zero-to-prototype/references/boolean-search.md +308 -0
  70. package/payload/premium-plugins/venture-studio/skills/zero-to-prototype/references/build-measure-learn.md +262 -0
  71. package/payload/premium-plugins/venture-studio/skills/zero-to-prototype/references/business-model-canvas.md +171 -0
  72. package/payload/premium-plugins/venture-studio/skills/zero-to-prototype/references/commitment-signals.md +246 -0
  73. package/payload/premium-plugins/venture-studio/skills/zero-to-prototype/references/design-thinking.md +183 -0
  74. package/payload/premium-plugins/venture-studio/skills/zero-to-prototype/references/earlyvangelist.md +190 -0
  75. package/payload/premium-plugins/venture-studio/skills/zero-to-prototype/references/first-principles.md +58 -0
  76. package/payload/premium-plugins/venture-studio/skills/zero-to-prototype/references/fishbone.md +114 -0
  77. package/payload/premium-plugins/venture-studio/skills/zero-to-prototype/references/five-whys.md +43 -0
  78. package/payload/premium-plugins/venture-studio/skills/zero-to-prototype/references/ice-scoring.md +237 -0
  79. package/payload/premium-plugins/venture-studio/skills/zero-to-prototype/references/innovation-accounting.md +290 -0
  80. package/payload/premium-plugins/venture-studio/skills/zero-to-prototype/references/jtbd.md +105 -0
  81. package/payload/premium-plugins/venture-studio/skills/zero-to-prototype/references/landing-page.md +361 -0
  82. package/payload/premium-plugins/venture-studio/skills/zero-to-prototype/references/market-type.md +167 -0
  83. package/payload/premium-plugins/venture-studio/skills/zero-to-prototype/references/mom-test.md +193 -0
  84. package/payload/premium-plugins/venture-studio/skills/zero-to-prototype/references/mvp-types.md +200 -0
  85. package/payload/premium-plugins/venture-studio/skills/zero-to-prototype/references/og-images.md +239 -0
  86. package/payload/premium-plugins/venture-studio/skills/zero-to-prototype/references/pareto.md +103 -0
  87. package/payload/premium-plugins/venture-studio/skills/zero-to-prototype/references/persona-development.md +291 -0
  88. package/payload/premium-plugins/venture-studio/skills/zero-to-prototype/references/pivot-types.md +225 -0
  89. package/payload/premium-plugins/venture-studio/skills/zero-to-prototype/references/positioning-statement.md +179 -0
  90. package/payload/premium-plugins/venture-studio/skills/zero-to-prototype/references/prd.md +363 -0
  91. package/payload/premium-plugins/venture-studio/skills/zero-to-prototype/references/pre-mortem.md +74 -0
  92. package/payload/premium-plugins/venture-studio/skills/zero-to-prototype/references/problem-validation.md +253 -0
  93. package/payload/premium-plugins/venture-studio/skills/zero-to-prototype/references/product-market-fit.md +256 -0
  94. package/payload/premium-plugins/venture-studio/skills/zero-to-prototype/references/research-synthesis.md +276 -0
  95. package/payload/premium-plugins/venture-studio/skills/zero-to-prototype/references/three-engines-of-growth.md +248 -0
  96. package/payload/premium-plugins/venture-studio/skills/zero-to-prototype/references/validation-tests.md +89 -0
  97. package/payload/premium-plugins/venture-studio/skills/zero-to-prototype/references/value-proposition-canvas.md +121 -0
  98. package/payload/premium-plugins/venture-studio/skills/zero-to-prototype/references/win-loss-analysis.md +242 -0
  99. package/payload/premium-plugins/venture-studio/skills/zero-to-prototype/references/workflow-mapping.md +271 -0
  100. package/payload/server/{chunk-BVDLDM6O.js → chunk-AGFS3TVN.js} +108 -3
  101. package/payload/server/maxy-edge.js +1 -1
  102. package/payload/server/server.js +7 -2
  103. package/payload/platform/plugins/founder-pack/.claude-plugin/plugin.json +0 -8
  104. package/payload/platform/plugins/teaching/.claude-plugin/plugin.json +0 -8
  105. package/payload/platform/plugins/teaching/PLUGIN.md +0 -58
  106. package/payload/platform/plugins/teaching/skills/interactive-tutor/SKILL.md +0 -59
  107. package/payload/platform/plugins/teaching/skills/interactive-tutor/references/assessment.md +0 -70
  108. package/payload/platform/plugins/teaching/skills/interactive-tutor/references/classroom-conduct.md +0 -43
  109. package/payload/platform/plugins/teaching/skills/interactive-tutor/references/teaching-modes.md +0 -83
  110. package/payload/platform/plugins/teaching/skills/lesson-planner/SKILL.md +0 -48
  111. package/payload/platform/plugins/teaching/skills/lesson-planner/references/context-gathering.md +0 -41
  112. package/payload/platform/plugins/teaching/skills/lesson-planner/references/plan-structure.md +0 -94
  113. package/payload/platform/plugins/teaching/skills/study-pack-builder/SKILL.md +0 -52
  114. package/payload/platform/plugins/teaching/skills/study-pack-builder/references/disaggregation.md +0 -49
  115. package/payload/platform/plugins/teaching/skills/study-pack-builder/references/materials.md +0 -116
  116. package/payload/platform/plugins/writer-craft/.claude-plugin/plugin.json +0 -8
  117. package/payload/platform/plugins/writer-craft/PLUGIN.md +0 -88
  118. package/payload/platform/plugins/writer-craft/agents/writer-craft--manuscript-reviewer.md +0 -92
  119. package/payload/platform/plugins/writer-craft/skills/citation-style/SKILL.md +0 -94
  120. package/payload/platform/plugins/writer-craft/skills/citation-style/references/book-and-chapter-models.md +0 -77
  121. package/payload/platform/plugins/writer-craft/skills/citation-style/references/citation-rules.md +0 -103
  122. package/payload/platform/plugins/writer-craft/skills/citation-style/references/journal-article-models.md +0 -74
  123. package/payload/platform/plugins/writer-craft/skills/citation-style/references/other-source-models.md +0 -146
  124. package/payload/platform/plugins/writer-craft/skills/citation-style/references/reference-list-rules.md +0 -70
  125. package/payload/platform/plugins/writer-craft/skills/editorial-practice/SKILL.md +0 -108
  126. package/payload/platform/plugins/writer-craft/skills/editorial-practice/references/copyediting.md +0 -73
  127. package/payload/platform/plugins/writer-craft/skills/editorial-practice/references/developmental-editing.md +0 -85
  128. package/payload/platform/plugins/writer-craft/skills/editorial-practice/references/genre-specific-editing.md +0 -78
  129. package/payload/platform/plugins/writer-craft/skills/editorial-practice/references/line-editing.md +0 -55
  130. package/payload/platform/plugins/writer-craft/skills/editorial-practice/references/self-editing.md +0 -89
  131. package/payload/platform/plugins/writer-craft/skills/persuasive-storytelling/SKILL.md +0 -114
  132. package/payload/platform/plugins/writer-craft/skills/persuasive-storytelling/references/audience-analysis.md +0 -73
  133. package/payload/platform/plugins/writer-craft/skills/persuasive-storytelling/references/crafting-persuasive-story.md +0 -76
  134. package/payload/platform/plugins/writer-craft/skills/persuasive-storytelling/references/persuasion-case-studies.md +0 -67
  135. package/payload/platform/plugins/writer-craft/skills/persuasive-storytelling/references/transformation-framework.md +0 -86
  136. package/payload/platform/plugins/writer-craft/skills/point-of-view/SKILL.md +0 -97
  137. package/payload/platform/plugins/writer-craft/skills/point-of-view/references/indirect-narration.md +0 -72
  138. package/payload/platform/plugins/writer-craft/skills/point-of-view/references/pov-types-and-voice.md +0 -91
  139. package/payload/platform/plugins/writer-craft/skills/point-of-view/references/protagonist-filter.md +0 -71
  140. package/payload/platform/plugins/writer-craft/skills/point-of-view/references/tense-and-person.md +0 -85
  141. package/payload/platform/plugins/writer-craft/skills/prose-craft/SKILL.md +0 -100
  142. package/payload/platform/plugins/writer-craft/skills/prose-craft/references/punctuation-and-grammar.md +0 -72
  143. package/payload/platform/plugins/writer-craft/skills/prose-craft/references/repetition.md +0 -71
  144. package/payload/platform/plugins/writer-craft/skills/prose-craft/references/sound-and-rhythm.md +0 -64
  145. package/payload/platform/plugins/writer-craft/skills/prose-craft/references/word-economy.md +0 -93
  146. package/payload/platform/plugins/writer-craft/skills/reader-engagement/SKILL.md +0 -100
  147. package/payload/platform/plugins/writer-craft/skills/reader-engagement/references/cause-effect-setup-payoff.md +0 -79
  148. package/payload/platform/plugins/writer-craft/skills/reader-engagement/references/conflict-escalation.md +0 -81
  149. package/payload/platform/plugins/writer-craft/skills/reader-engagement/references/hooking-readers.md +0 -67
  150. package/payload/platform/plugins/writer-craft/skills/reader-engagement/references/neurochemistry-of-engagement.md +0 -94
  151. package/payload/platform/plugins/writer-craft/skills/review-manuscript/SKILL.md +0 -111
  152. package/payload/platform/plugins/writer-craft/skills/review-manuscript/references/review-manuscript-checklist.md +0 -119
  153. package/payload/platform/plugins/writer-craft/skills/review-prose/SKILL.md +0 -99
  154. package/payload/platform/plugins/writer-craft/skills/review-prose/references/prose-review-checklist.md +0 -112
  155. package/payload/platform/plugins/writer-craft/skills/review-scene/SKILL.md +0 -99
  156. package/payload/platform/plugins/writer-craft/skills/review-scene/references/scene-analysis-framework.md +0 -95
  157. package/payload/platform/plugins/writer-craft/skills/story-architecture/SKILL.md +0 -106
  158. package/payload/platform/plugins/writer-craft/skills/story-architecture/references/blueprinting-and-scene-cards.md +0 -118
  159. package/payload/platform/plugins/writer-craft/skills/story-architecture/references/inner-issue-and-protagonist-goal.md +0 -66
  160. package/payload/platform/plugins/writer-craft/skills/story-architecture/references/misbelief-desire-worldview.md +0 -87
  161. package/payload/platform/plugins/writer-craft/skills/story-architecture/references/origin-scenes-and-escalation.md +0 -82
  162. package/payload/platform/plugins/writer-craft/skills/story-blueprint/SKILL.md +0 -133
  163. package/payload/platform/plugins/writer-craft/skills/story-blueprint/references/blueprinting-exercises.md +0 -118
  164. package/payload/platform/plugins/writer-craft/skills/story-blueprint/references/blueprinting-process.md +0 -128
  165. package/payload/premium-plugins/founder-pack/.claude-plugin/plugin.json +0 -8
  166. /package/payload/platform/plugins/{founder-pack → venture-studio}/skills/investor-data-room/references/business-plan-template.md +0 -0
  167. /package/payload/platform/plugins/{founder-pack → venture-studio}/skills/investor-data-room/references/compliance-research-checklist.md +0 -0
  168. /package/payload/platform/plugins/{founder-pack → venture-studio}/skills/investor-data-room/references/data-room-structure.md +0 -0
  169. /package/payload/platform/plugins/{founder-pack → venture-studio}/skills/investor-data-room/references/deck-blueprint-template.md +0 -0
  170. /package/payload/platform/plugins/{founder-pack → venture-studio}/skills/investor-data-room/references/design-tokens-application.md +0 -0
  171. /package/payload/platform/plugins/{founder-pack → venture-studio}/skills/investor-data-room/references/internal-workings-scrub.md +0 -0
  172. /package/payload/premium-plugins/{founder-pack → venture-studio}/skills/investor-data-room/references/business-plan-template.md +0 -0
  173. /package/payload/premium-plugins/{founder-pack → venture-studio}/skills/investor-data-room/references/compliance-research-checklist.md +0 -0
  174. /package/payload/premium-plugins/{founder-pack → venture-studio}/skills/investor-data-room/references/data-room-structure.md +0 -0
  175. /package/payload/premium-plugins/{founder-pack → venture-studio}/skills/investor-data-room/references/deck-blueprint-template.md +0 -0
  176. /package/payload/premium-plugins/{founder-pack → venture-studio}/skills/investor-data-room/references/design-tokens-application.md +0 -0
  177. /package/payload/premium-plugins/{founder-pack → venture-studio}/skills/investor-data-room/references/internal-workings-scrub.md +0 -0
@@ -1,95 +0,0 @@
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- # Scene Analysis Framework
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-
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- ## The Scene Card
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-
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- Every scene must justify its existence. The Scene Card is the diagnostic tool:
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-
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- | Element | Question | Why It Matters |
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- |---------|----------|---------------|
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- | **External event** | What happens? State it in one sentence. | The visible plot action |
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- | **Internal meaning** | How does this force the protagonist's internal struggle forward? | THE critical test — if this is empty, the scene is dead weight |
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- | **Urgency hook** | What question does this raise that pulls the reader into the next scene? | Creates forward momentum via dopamine |
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- | **Cause** | What prior event made this scene necessary? | Ensures causal chain integrity |
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- | **Effect** | What must happen next because of this scene? | Ensures forward momentum |
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-
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- ## Scene Entry and Exit
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-
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- ### Enter Late
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- The scene should begin as close to its core event as possible. Not the approach to the restaurant — the conversation at the table. Not waking up and getting dressed — the moment the day goes wrong.
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-
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- ### Exit Early
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- The scene should end the moment its work is done. Not the drive home — the decision made. Not the aftermath — the turning point. Leave the reader with unresolved tension that pulls them into the next scene.
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-
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- ## Internal Pattern Within the Scene
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-
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- Every scene should contain the four-beat internal pattern:
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-
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- 1. **Action** — Something happens (external event)
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- 2. **Reaction** — The protagonist responds emotionally (internal response)
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- 3. **Decision** — The protagonist decides what to do next (choice)
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- 4. **New Action** — The protagonist acts on the decision (external consequence)
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-
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- This pattern may repeat multiple times within a single scene, at different scales. The reader tracks this rhythm unconsciously. When it breaks — when a character acts without reacting, or reacts without deciding — the reader disconnects.
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-
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- ## Conflict Within the Scene
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-
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- ### The Scene-Level "Versus"
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- Every scene needs its own source of tension — a specific rock and hard place for the protagonist in this moment. This may be:
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- - A direct confrontation with the antagonist
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- - An internal dilemma (desire vs. misbelief)
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- - A practical obstacle that tests the protagonist's resources
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- - Social pressure that threatens to expose the protagonist's secret or flaw
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-
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- ### Conflict Must Come From Character
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- The best scene-level conflict arises from who the protagonist is — their misbelief creates the trap they're in. External obstacles imposed without connection to the protagonist's inner world feel arbitrary.
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- ### Escalation Within the Scene
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- Even within a single scene, the stakes should shift — ideally upward. Each exchange, each beat, each revelation should raise the pressure. A scene that stays at the same level of tension throughout feels flat.
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- ## Emotional Presence
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- ### The Protagonist Must Be Emotionally Present
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- Every event must register in the protagonist. If they witness something and have no response, the reader's mirror neurons have nothing to latch onto. Meaning collapses.
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- ### Show, Don't Label
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- Not "she was afraid" but the specific physical, cognitive, and behavioural response that shows fear in this character in this moment. Different people express the same emotion differently — the response must be specific to this protagonist.
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-
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- ### Body Language as Subtext
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- Physical responses communicate what the character might never say. A character who says "I'm fine" while gripping the armrest hard enough to whiten their knuckles is telling two stories. The reader trusts the body over the words.
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- ## Prose Craft in the Scene
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-
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- ### Rhythm Should Match Register
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- Fast, staccato sentences for action and shock. Slower, flowing sentences for reflection and grief. The scene's emotional content should be embodied in its prose rhythm.
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- ### Sensory Detail Must Earn Its Place
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- Every sensory detail should do at least one of:
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- - Reveal character (what the protagonist notices tells us who they are)
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- - Advance story (the detail has consequences later)
69
- - Illuminate theme (the detail carries symbolic weight)
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-
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- Details that are only atmospheric — that create setting without meaning — are clutter.
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-
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- ### POV Consistency
74
- Check for one-sentence slips into another character's thoughts. In limited third person, the protagonist cannot know what another character is thinking or feeling — only what they observe.
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-
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- ## Scene-Level Diagnostic
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-
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- ### Does This Scene Earn Its Place?
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- - [ ] Can you fill in all five Scene Card elements?
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- - [ ] If you removed this scene, would the causal chain break?
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- - [ ] Does this scene change something — advance the protagonist's internal struggle?
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-
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- ### Is the Scene Engaging?
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- - [ ] Does it enter late and exit early?
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- - [ ] Is the internal pattern (action → reaction → decision → action) running?
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- - [ ] Is there scene-level conflict specific to this moment?
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- - [ ] Do stakes shift within the scene?
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- - [ ] Does the scene end with an unresolved question?
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-
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- ### Is the Prose Serving the Scene?
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- - [ ] Does rhythm match emotional register?
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- - [ ] Is the protagonist emotionally present throughout?
93
- - [ ] Are sensory details earning their place?
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- - [ ] Is POV consistent — no accidental slips?
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- - [ ] Is exposition integrated, not dumped?
@@ -1,106 +0,0 @@
1
- ---
2
- name: story-architecture
3
- description: "Guides building and analyzing internal story architecture: misbelief, desire, third rail, worldview, origin scenes, 'What If' premise, scene cards, and blueprinting. Use this skill whenever the user mentions protagonist misbelief, character desire, third rail, internal struggle, worldview, origin scene, What If premise, scene cards, story blueprint, building a story from inside out, protagonist's wound, backstory excavation, or asks why their story feels flat despite having good plot events. Also use when diagnosing why a story lacks emotional power or when a writer needs to develop their protagonist's internal architecture before plotting."
4
- ---
5
-
6
- # Story Architecture
7
-
8
- Story is not plot. Plot is the sequence of external events; story is the internal transformation those events force upon the protagonist. The brain processes narrative as a survival simulation — readers track what happens *inside* the protagonist's mind, not what happens around them. A novel with spectacular events but no internal engine is neurologically inert. The reader puts it down.
9
-
10
- This skill covers the internal architecture that powers a story: the structural components that make a reader unable to stop reading.
11
-
12
- ## Core Components
13
-
14
- Every functioning story requires these interlocking elements:
15
-
16
- ### 1. The Misbelief
17
- A specific false conclusion about how the world works, rooted in a painful past experience, that governs the protagonist's behaviour. The misbelief is not a character flaw — it is a coping strategy that once made sense. It protected the protagonist. Now it imprisons them.
18
-
19
- The misbelief must be:
20
- - **Specific** — not "she has trust issues" but "she believes that letting anyone see her real feelings will get her abandoned, because that's what happened when she was twelve and told her mother the truth about her stepfather"
21
- - **Earned** — traceable to a concrete origin experience
22
- - **Active** — currently shaping decisions and relationships, not sitting inertly in backstory
23
-
24
- ### 2. The Desire
25
- Something the protagonist has wanted, perhaps for years, that the misbelief prevents them from achieving. Desire and misbelief are in permanent conflict — every time the protagonist moves toward what they want, the misbelief sabotages them.
26
-
27
- ### 3. The Third Rail
28
- The protagonist's internal struggle is the electrical current that powers the entire novel. Like a subway's third rail, it runs beneath every scene. External plot events matter only insofar as they connect to this rail. Scenes that don't touch it are dead weight.
29
-
30
- ### 4. The Worldview
31
- The protagonist's subjective interpretive filter — not a bird's-eye view, not a political position, but the specific, idiosyncratic lens ground by their past experiences. It determines what they notice and ignore, what frightens them, what they desire, and what they refuse to see.
32
-
33
- The brain is a prediction machine. The protagonist's worldview is their prediction engine. The novel is the story of what happens when reality refuses to match their predictions.
34
-
35
- ### 5. The Origin Scene
36
- The specific moment in the protagonist's past when the misbelief took root. This is not backstory filler — it is the foundation of the entire story. Write it as a full scene in the protagonist's subjective POV.
37
-
38
- ### 6. The "What If" Premise
39
- The story's core premise. A story-worthy What If must contain:
40
- - **Context** — the specific world and circumstances
41
- - **Conflict** — the seed of internal struggle
42
- - **A point** — the thematic question the story will interrogate
43
-
44
- A neutral What If ("What if a man lost his job?") is insufficient. It must imply the collision between the protagonist's misbelief and reality.
45
-
46
- ## Scene Cards
47
-
48
- Every scene must be tracked with a Scene Card capturing:
49
-
50
- | Element | Question |
51
- |---------|----------|
52
- | **External event** | What happens? |
53
- | **Internal meaning** | How does this force the protagonist's internal struggle forward? |
54
- | **Urgency hook** | What question does this raise for the reader? |
55
- | **Cause** | What scene triggered this one? |
56
- | **Effect** | What will this scene trigger next? |
57
-
58
- If you cannot fill in the "internal meaning" row, the scene has no business being in the novel. External events without internal meaning are noise.
59
-
60
- ## Diagnostic Checklist
61
-
62
- When analyzing a story or helping a writer develop one, check:
63
-
64
- - [ ] Can you state the protagonist's misbelief in one specific sentence?
65
- - [ ] Can you trace the misbelief to a concrete origin experience?
66
- - [ ] Is the desire in direct conflict with the misbelief?
67
- - [ ] Does the protagonist's worldview visibly filter every scene?
68
- - [ ] Does the novel begin at the last possible moment — when avoidance becomes impossible?
69
- - [ ] Does the inciting event directly threaten the misbelief?
70
- - [ ] Is there a ticking clock creating urgency?
71
- - [ ] Does every scene touch the third rail?
72
- - [ ] Can you trace cause-and-effect from scene to scene through the internal story?
73
- - [ ] Does the "Aha!" moment feel earned, specific, and tied to the third rail?
74
-
75
- ## The Blueprinting Process
76
-
77
- The blueprint is not a traditional outline. It is built scene by scene, grounded in the internal story, and developed iteratively alongside drafting. The process:
78
-
79
- 1. Find the What If (premise with context, conflict, and thematic point)
80
- 2. Identify the protagonist (whose internal change is this about?)
81
- 3. Excavate the misbelief and desire
82
- 4. Write the origin scene
83
- 5. Write escalating backstory scenes showing the misbelief deepening
84
- 6. Determine the opening moment (last possible moment of avoidance)
85
- 7. Determine the ending (the Aha! moment — internal climax)
86
- 8. Build Scene Cards connecting opening to ending
87
- 9. Draft and blueprint simultaneously — they inform each other
88
-
89
- Stories grow in spirals, not lines. Each pass deepens rather than merely extends.
90
-
91
- ## When to Read Reference Files
92
-
93
- - **For detailed excavation of misbelief, desire, and worldview** — read `references/misbelief-desire-worldview.md`
94
- - **For the full blueprinting system and scene card process** — read `references/blueprinting-and-scene-cards.md`
95
- - **For origin scenes and escalating turning points** — read `references/origin-scenes-and-escalation.md`
96
- - **For the neuroscience of why internal story matters** — read `references/inner-issue-and-protagonist-goal.md`
97
-
98
- ## Exercises to Offer Writers
99
-
100
- When a writer is developing their story architecture, suggest these exercises as appropriate:
101
-
102
- 1. **Write your What If** — a concise, specific premise including context, conflict, and thematic point
103
- 2. **Write a protagonist bio** focused on internal life — want, misbelief, emotional state at novel's opening
104
- 3. **Write the origin scene** — the moment the misbelief formed, rendered as a full scene in subjective POV
105
- 4. **Write 3-5 escalating backstory scenes** — moments where the misbelief deepened, always tying external events to internal emotional meaning
106
- 5. **Interrogate with "Why?"** — for every uncertain plot point, ask "Why would this character do this?" until you reach bedrock (a specific past experience that makes the action inevitable)
@@ -1,118 +0,0 @@
1
- # The Blueprinting System and Scene Cards — Story Genius
2
-
3
- ## What the Blueprint Is
4
-
5
- The blueprint is a scene-by-scene cause-and-effect structure of the plot, driven at every point by the protagonist's internal struggle. It is not a traditional outline.
6
-
7
- ### Key Differences from an Outline
8
- - Built scene by scene, not from a template
9
- - Grounded in the internal story (not imposed from external structure)
10
- - Written simultaneously with drafting — not completed first
11
- - Organised using Scene Cards
12
- - Iteratively developed — each new scene may change earlier cards
13
-
14
- ### Key Differences from Pantsing
15
- - Has a foundation (the internal story from Part II)
16
- - Has direction (opening + ending bookended)
17
- - Has diagnostic tools (Scene Cards catch weak links)
18
- - Still allows discovery — but discovery happens within a framework
19
-
20
- ## Scene Cards
21
-
22
- For every scene in the novel, create a card capturing:
23
-
24
- ### The Five Elements
25
-
26
- | Element | Question | Why It Matters |
27
- |---------|----------|---------------|
28
- | **External event** | What happens? | The visible plot action |
29
- | **Internal meaning** | How does this force the protagonist's internal struggle forward? | This is the test — if this row is empty, the scene is dead weight |
30
- | **Reader question** | What question does this raise for the reader? | This creates the urgency hook into the next scene |
31
- | **Cause** | What scene triggered this one? | Ensures the causal chain holds |
32
- | **Effect** | What will this scene trigger next? | Ensures forward momentum |
33
-
34
- ### The Critical Test
35
- Every scene card must have a filled-in "internal meaning" row. If a scene has no connection to the protagonist's internal struggle — if it exists only for external plot purposes — it must be cut or reworked to touch the third rail.
36
-
37
- ### Using Scene Cards
38
- - Make a card for every scene, even obvious ones
39
- - The discipline of articulating internal meaning catches weak links before they become wasted chapters
40
- - Cards are not final — they change as you write and discover
41
- - When lost in a scene, return to the card: what is the internal meaning of this moment?
42
-
43
- ## The Blueprinting Process
44
-
45
- ### Phase 1: Bookending (Opening + Ending)
46
-
47
- **The Opening**: The novel begins at the last possible moment — when the protagonist can no longer avoid confronting the thing their misbelief has kept them from confronting.
48
-
49
- The opening scene must accomplish:
50
- 1. Establish the protagonist's internal state (desire, misbelief, the world they believe they're living in)
51
- 2. Introduce the unavoidable external problem (or its immediate precursor)
52
- 3. Plant seeds of all major internal conflicts that will play out over the novel
53
-
54
- Write a first-layer version of the opening, knowing it will be rewritten many times. Use TK ("to come") as a placeholder for things that must be there but aren't yet known.
55
-
56
- **The Ending (The Aha! Moment)**: The moment of internal change — when the protagonist confronts and dismantles (or fails to dismantle) their misbelief.
57
-
58
- The Aha moment must be:
59
- - **Earned** — pushed to the absolute edge of what the misbelief can sustain
60
- - **Specific** — a precise scene-level moment, not a general realization
61
- - **Tied to the third rail** — causally connected to everything the plot has put them through
62
-
63
- Write a first-layer version. It will change as the story deepens.
64
-
65
- ### Phase 2: Mining the Past for Plot
66
-
67
- Most writers know more about their protagonist's past than their future. Use the past to generate the plot.
68
-
69
- The backstory scenes already contain the seeds of external plot events:
70
- - The protagonist's misbelief will predictably cause them to react in certain ways to certain stimuli
71
- - Those reactions generate consequences
72
- - Those consequences become plot events
73
-
74
- **The Sixth Tick**: The last thing that happens before the novel begins. The final moment of the protagonist's "before" life. Usually the event that makes the unavoidable external problem unavoidable.
75
-
76
- ### Phase 3: Building Forward
77
-
78
- Develop Scene Cards 1-5 by mining backstory:
79
- 1. What does the protagonist do in response to the inciting event?
80
- 2. Why? (Trace to misbelief and specific past experiences)
81
- 3. What consequence does that response produce?
82
- 4. How does that consequence force the next action?
83
- 5. Repeat — each scene tightening the causal chain
84
-
85
- ### Warning: The Plot Trap
86
- Once a plot is in motion — especially in genre fiction — it is temptingly easy to follow external events wherever they lead, generating more action while the internal story quietly suffocates. For every external event, ask: does it force the internal struggle forward? If not, it must be cut or replaced.
87
-
88
- ## Story Logic
89
-
90
- Every event must have a specific, character-rooted cause. The process for finding the "why" always involves returning to the past.
91
-
92
- ### The "Why?" Interrogation
93
- For any uncertain plot point, ask:
94
- - Why would this character do this?
95
- - Why would this approach seem rational to them?
96
- - Why would others believe them?
97
-
98
- Each "Why?" question, when answered specifically, produces a new piece of backstory or a new scene — and tightens the causal chain.
99
-
100
- ### Nothing Is Coincidence
101
- Every event must have a cause rooted in character. Every event must produce an effect on character. Plot events that happen "to" the protagonist without a causal link to their internal state are noise, not story.
102
-
103
- ## Subplots and Secondary Characters
104
-
105
- ### Subplots
106
- Must have their own arc that connects to and complicates the protagonist's internal struggle. The test: does it make the protagonist's internal struggle harder?
107
-
108
- ### Secondary Characters
109
- Must have their own internal lives, desires, and misbeliefs. Their worldview must conflict with or challenge the protagonist's misbelief. Secondary characters who inadvertently reinforce the protagonist's misbelief are often more interesting dramatically than simple antagonists.
110
-
111
- ## Writing Forward
112
-
113
- Stories grow in spirals, not lines. You write a scene, it reveals something about the past you didn't know, you revise earlier scenes, which reveals something about the future, which changes the next scene. Each pass deepens the story rather than merely extending it.
114
-
115
- - Draft and blueprint simultaneously — the two activities inform each other
116
- - Expect revision — it is how a story discovers itself
117
- - Trust the cards — when lost, return to the Scene Card
118
- - The blueprint is never "done" until the novel is done
@@ -1,66 +0,0 @@
1
- # The Inner Issue and Protagonist Goal — Wired for Story
2
-
3
- ## The Neuroscience of Internal Story
4
-
5
- The brain processes story as a survival simulation. Readers track what happens inside the protagonist's mind, not what happens around them. Neuroscientist Steven Brown (McMaster University): even when reading news headlines, the brain immediately activates the "mentalizing network" — the neural system used to make inferences about other people's beliefs, desires, and emotions.
6
-
7
- Story is an internal journey. Plot is the vehicle. What the reader really wants to experience is how the protagonist changes.
8
-
9
- ## The Protagonist's Inner Issue
10
-
11
- Every protagonist carries a specific misbelief about the world, formed in response to a past wound. This is not a character flaw — it is a worldview, a lens that distorts everything the protagonist sees.
12
-
13
- ### The Brain Defends Its Models
14
- Being wrong feels exactly like being right. The brain defends its existing models with great tenacity. This is why genuine change is so costly — and why the story must put the protagonist under enough pressure to make change unavoidable.
15
-
16
- ### When the Story Begins
17
- The story begins the moment the protagonist is forced to take action they have previously managed to avoid. Something changes — a ticking clock starts. The protagonist can no longer maintain the comfortable, if dysfunctional, equilibrium built around their misbelief.
18
-
19
- ### The Inner Issue Must Be Traceable
20
- The protagonist's inner issue must have a specific origin — a defining experience in the past. The writer must know this origin intimately, even if the reader learns it gradually. Without it, the character's reactions feel arbitrary. With it, every reaction becomes inevitable.
21
-
22
- ## The Protagonist's Goal
23
-
24
- ### External Goal vs. Internal Goal
25
- - **External goal**: the concrete objective (win the case, escape the island, save the marriage)
26
- - **Internal goal**: what achieving the external goal means — what hole in the self it is meant to fill
27
-
28
- The internal goal is what the story is actually about. The external goal is the mechanism that forces the protagonist to confront the internal one. Both must be present, and they must be in tension.
29
-
30
- ### Agenda-Reading
31
- From birth, the brain dedicates enormous resources to understanding what other people want and why — survival in a social species depends on it. When readers enter a story, they apply this machinery to the protagonist. They need to know: what does this person want? The moment they know, they begin tracking every event against that question.
32
-
33
- A protagonist without a clear goal gives the reader nothing to track. Events may happen, but they don't mean anything.
34
-
35
- ### Goal Without Motivation Is Hollow
36
- Readers need to know not just what the protagonist wants but why — specifically, what fear, wound, or belief has created this need. The more precisely the writer understands the motivation, the more precisely every plot event can be calibrated to test it.
37
-
38
- ## The Protagonist Must React to Everything
39
-
40
- Every event must register emotionally in the protagonist. If a character witnesses something terrible and doesn't react, the reader's mirror neurons have nothing to latch onto — meaning collapses.
41
-
42
- ### Mirror Neurons
43
- We are wired to mirror the emotional states of others. When we observe someone in pain or joy, the same neural circuits fire. Story exploits this to create genuine emotional experience from imaginary events. Reader emotion is not a bonus — it is the mechanism by which the story communicates.
44
-
45
- ### Two Common Failures
46
- 1. **Describing events without emotional response** — leaving the reader in a vacuum of meaning
47
- 2. **Editorialising** — telling the reader what to feel rather than showing it through the protagonist's specific reaction
48
-
49
- ### Body Language as Subtext
50
- The protagonist's physical response communicates what the character might never say directly. Humans instinctively read micro-expressions, posture, and gesture as signals of hidden truth. Deploy this same instinct in fiction.
51
-
52
- ## Everything Is Goal-Directed
53
-
54
- ### The Story Question
55
- Every story has a central question that the reader tracks from beginning to end: will the protagonist achieve their goal? Everything in the story must relate to this question. Scenes, characters, subplots, and details that don't serve the story question drain attention rather than building it.
56
-
57
- ### Theme, Plot, and Inner Issue
58
- Three elements must interlock:
59
- - **Theme** — the story's point about human nature
60
- - **Plot** — external events that test the protagonist
61
- - **Inner issue** — the protagonist's specific internal flaw being challenged
62
-
63
- These are not separate tracks. They are the same track viewed from different angles. The plot forces the protagonist to confront their inner issue. The theme is reflected in how the world treats them.
64
-
65
- ### The "And So?" Test
66
- For every scene, every detail — ask "And so?" What does this lead to? If you can't answer, the element is probably serving the writer's interests (it's interesting, it's well-written) rather than the story's needs.
@@ -1,87 +0,0 @@
1
- # Misbelief, Desire, and Worldview — Story Genius
2
-
3
- ## The Misbelief
4
-
5
- The misbelief is a false conclusion about how the world works, rooted in a painful past experience, that governs the protagonist's behaviour. It is the internal problem the novel will force the protagonist to confront.
6
-
7
- ### What the Misbelief Is
8
- - A **coping strategy** that once made sense given the protagonist's history
9
- - Not a personality flaw or character trait — it is a worldview
10
- - It **protected** the protagonist once; now it imprisons them
11
- - It feels exactly like truth to the person holding it
12
- - It actively shapes every subsequent decision, relationship, and interpretation
13
-
14
- ### What the Misbelief Is Not
15
- - A generic flaw ("she has trust issues")
16
- - A surface-level problem ("he's afraid of commitment")
17
- - Something the protagonist is aware of as false
18
- - Static — it must have deepened over time through reinforcement
19
-
20
- ### Requirements for a Story-Worthy Misbelief
21
- 1. **Specific** — traceable to a concrete origin experience, not a general tendency
22
- 2. **Earned** — the reader can understand why the protagonist reached this conclusion
23
- 3. **Active** — currently shaping decisions and relationships (not sitting inert in backstory)
24
- 4. **Challenged by the What If** — the story's premise must directly threaten it
25
- 5. **In conflict with the desire** — desire and misbelief are locked in permanent tension
26
-
27
- ### Examples of Misbelief Specificity
28
-
29
- **Too vague**: "She doesn't trust people."
30
- **Specific**: "She believes that letting anyone see her real feelings will get her abandoned, because that's exactly what happened when she was twelve and told her mother the truth about her stepfather, and her mother chose him."
31
-
32
- **Too vague**: "He's afraid of failure."
33
- **Specific**: "He believes that any visible imperfection will be used against him, because his father publicly humiliated him at age eight for coming in second at the science fair."
34
-
35
- ## The Desire
36
-
37
- Something the protagonist has wanted, perhaps for years, that they may have suppressed, rationalised away, or convinced themselves they don't need.
38
-
39
- ### The Desire-Misbelief Tension
40
- - The desire and misbelief are in **permanent conflict**
41
- - Every time the protagonist moves toward what they want, the misbelief sabotages them
42
- - Often the sabotage is unconscious — the protagonist doesn't recognise what they're doing
43
- - This tension is what creates the internal urgency that carries the reader through hundreds of pages
44
-
45
- ### Requirements
46
- 1. The desire must be something the protagonist genuinely, deeply wants — not a surface goal
47
- 2. It must be directly blocked by the misbelief
48
- 3. The reader must be able to feel both the pull of the desire and the grip of the misbelief
49
- 4. The novel's job is to force the protagonist into a situation where maintaining the misbelief becomes impossible — where they must change or be destroyed by their own false worldview
50
-
51
- ## The Worldview
52
-
53
- The complete subjective interpretive filter through which the protagonist processes every experience.
54
-
55
- ### What Worldview Is
56
- - The specific, idiosyncratic lens ground by the protagonist's past experiences
57
- - Determines what they notice and ignore, what frightens them, what they refuse to see
58
- - The brain's prediction engine — it constantly uses past experience to generate expectations about the present
59
- - The novel is the story of what happens when reality refuses to match these predictions
60
-
61
- ### What Worldview Is Not
62
- - A bird's-eye view of the story's setting
63
- - Point of view (the narrative perspective — first person, third person, etc.)
64
- - General philosophy or political outlook
65
- - Personality — worldview is specifically the protagonist's belief system about how the world works
66
-
67
- ### Three Common Misconceptions
68
- 1. **Worldview is backdrop** — No, it is the foreground of all meaning
69
- 2. **Worldview is static** — No, it must change (or there is no story)
70
- 3. **Worldview equals personality** — No, it is specifically the belief system about how the world works, shaped by specific past experiences
71
-
72
- ## Excavation Process
73
-
74
- To develop misbelief, desire, and worldview:
75
-
76
- 1. Start with the What If — what internal conflict does the premise imply?
77
- 2. Ask: who would be most affected by this premise, and why?
78
- 3. Identify the desire: what has this person wanted for years?
79
- 4. Identify the misbelief: what false conclusion prevents them from getting it?
80
- 5. Trace the misbelief to a specific origin experience
81
- 6. Verify the tension: is desire in direct conflict with misbelief?
82
- 7. Check that the What If directly threatens the misbelief
83
- 8. Write the origin scene (see story-genius-origin-scenes.md)
84
- 9. Write escalating backstory scenes showing the misbelief deepening
85
- 10. Return to step 4 and deepen — each pass reveals more
86
-
87
- The process is iterative. Expect to revise misbelief, desire, and worldview multiple times as you learn more about the protagonist through writing.
@@ -1,82 +0,0 @@
1
- # Origin Scenes and Escalating Turning Points — Story Genius
2
-
3
- ## The Origin Scene
4
-
5
- The specific moment in the protagonist's past when the misbelief took root. This is not optional backstory — it is the foundation of the entire story architecture.
6
-
7
- ### Purpose
8
- - Shows the reader exactly how and why the protagonist formed their misbelief
9
- - Makes the misbelief feel like a reasonable conclusion given the circumstances
10
- - Provides the emotional bedrock for everything that follows
11
- - Gives the reader the context needed to understand why the protagonist behaves as they do
12
-
13
- ### Requirements
14
- 1. Write it as a **full scene** — not a summary, not a mention, not a memory. A scene with sensory detail, dialogue, action, and emotional weight.
15
- 2. Write it in the **protagonist's subjective POV** — the reader must experience this moment as the protagonist experienced it
16
- 3. The reader must be able to see **how the misbelief formed** — the specific logic that made this conclusion feel true
17
- 4. The experience must be **emotionally specific** — not "she had a bad childhood" but the particular day, the particular words, the particular moment of realization
18
-
19
- ### What the Origin Scene Is Not
20
- - A clinical case study explaining the character's psychology
21
- - A simple "bad thing happened" trauma event
22
- - Generic suffering without specific emotional logic
23
- - Backstory that exists only to justify present behaviour
24
-
25
- ### The Emotional Logic
26
- The origin scene must show the specific chain:
27
- 1. Something happens (external event)
28
- 2. The protagonist experiences it subjectively (internal response)
29
- 3. The protagonist draws a conclusion about how the world works (the misbelief forms)
30
- 4. This conclusion, given their age and experience, makes complete sense
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- The reader doesn't need to agree with the conclusion — they need to understand why a person in that moment would reach it.
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- ## Escalating Turning Points
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- After the origin scene, write 3-5 scenes from the protagonist's past in which the misbelief was reinforced, tested, or deepened. These are the causal chain that explains who the protagonist is on page one.
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- ### Purpose
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- - Show that the misbelief isn't a one-time event but a pattern
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- - Each scene makes the misbelief more entrenched
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- - The pattern of reinforcement explains why the misbelief is so deeply held by the time the novel begins
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- - These scenes contain seeds of the external plot (the protagonist's predictable reactions to certain stimuli generate consequences)
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- ### Structure of Escalating Scenes
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- Each scene should:
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- 1. Present a situation that tests or activates the misbelief
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- 2. Show the protagonist interpreting events through the misbelief filter
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- 3. Show the protagonist acting on the misbelief
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- 4. Result in a consequence that appears to confirm the misbelief
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- 5. Deepen the misbelief's hold — the protagonist is now more convinced than before
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- ### Escalation Pattern
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- The scenes must escalate in significance:
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- - **Scene 1**: The misbelief is subtly reinforced in a relatively low-stakes situation
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- - **Scene 2**: The misbelief is tested more directly; the protagonist actively chooses it
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- - **Scene 3**: The misbelief costs the protagonist something real — a relationship, an opportunity
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- - **Scene 4**: The misbelief becomes entrenched — the protagonist builds their life around it
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- - **Scene 5** (optional): The moment just before the novel begins — the final reinforcement that makes the opening situation explosive
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- ### The Desire-Misbelief Pattern in Backstory
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- In each escalating scene, the desire-misbelief tension should be visible:
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- - The protagonist moves toward what they want
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- - The misbelief sabotages them (often without their conscious awareness)
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- - The failure reinforces both the misbelief and the suppression of the desire
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- - Over time, the protagonist may convince themselves they don't want the desire at all
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- ### What These Scenes Produce
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- 1. A protagonist with psychological depth and specificity
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- 2. A reader who understands the protagonist's behaviour before the novel explains it
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- 3. Seeds for the external plot (predictable reactions generate predictable consequences)
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- 4. The raw material for flashbacks and backstory revelations in the novel itself
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- 5. A causal chain from origin to page one that the writer can trace at any time
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- ## Using Origin Scenes and Backstory in the Novel
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- Not all backstory scenes belong in the novel. Many exist only for the writer's understanding. Those that do appear should:
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- - Be triggered by present events (the protagonist is reminded by something happening now)
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- - Illuminate the current scene (the reader sees the present with new understanding)
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- - Arrive at the moment they are needed (not before the reader needs them, not after)
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- - Be rendered as scenes, not exposition (show, don't summarize)
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- The origin scene itself may appear early in the novel, late, or in fragments throughout — the timing depends on when the reader needs to understand the misbelief at that depth.