@rubix0270/arboris 1.0.2 → 1.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (451) hide show
  1. package/package.json +25 -37
  2. package/run.mjs +10 -0
  3. package/dist/cli.mjs +0 -383
  4. package/manifest.json +0 -323
  5. package/prisma/skills/accessibility/SKILL.md +0 -147
  6. package/prisma/skills/agent-architecture-audit/SKILL.md +0 -257
  7. package/prisma/skills/agent-eval/SKILL.md +0 -146
  8. package/prisma/skills/agent-harness-construction/SKILL.md +0 -74
  9. package/prisma/skills/agent-introspection-debugging/SKILL.md +0 -154
  10. package/prisma/skills/agent-payment-x402/SKILL.md +0 -225
  11. package/prisma/skills/agent-self-evaluation/SKILL.md +0 -182
  12. package/prisma/skills/agent-self-evaluation/examples/high-score-example.md +0 -87
  13. package/prisma/skills/agent-self-evaluation/examples/low-score-example.md +0 -86
  14. package/prisma/skills/agent-self-evaluation/references/evaluation-criteria.md +0 -71
  15. package/prisma/skills/agent-self-evaluation/references/hook-integration.md +0 -64
  16. package/prisma/skills/agent-self-evaluation/scripts/evaluate.py +0 -408
  17. package/prisma/skills/agent-self-evaluation/templates/evaluation-report.md +0 -86
  18. package/prisma/skills/agent-sort/SKILL.md +0 -216
  19. package/prisma/skills/agentic-engineering/SKILL.md +0 -64
  20. package/prisma/skills/agentic-os/SKILL.md +0 -388
  21. package/prisma/skills/ai-first-engineering/SKILL.md +0 -52
  22. package/prisma/skills/ai-regression-testing/SKILL.md +0 -386
  23. package/prisma/skills/android-clean-architecture/SKILL.md +0 -340
  24. package/prisma/skills/angular-developer/SKILL.md +0 -155
  25. package/prisma/skills/angular-developer/references/angular-animations.md +0 -160
  26. package/prisma/skills/angular-developer/references/angular-aria.md +0 -410
  27. package/prisma/skills/angular-developer/references/cli.md +0 -86
  28. package/prisma/skills/angular-developer/references/component-harnesses.md +0 -59
  29. package/prisma/skills/angular-developer/references/component-styling.md +0 -91
  30. package/prisma/skills/angular-developer/references/components.md +0 -117
  31. package/prisma/skills/angular-developer/references/creating-services.md +0 -97
  32. package/prisma/skills/angular-developer/references/data-resolvers.md +0 -69
  33. package/prisma/skills/angular-developer/references/define-routes.md +0 -67
  34. package/prisma/skills/angular-developer/references/defining-providers.md +0 -72
  35. package/prisma/skills/angular-developer/references/di-fundamentals.md +0 -120
  36. package/prisma/skills/angular-developer/references/e2e-testing.md +0 -56
  37. package/prisma/skills/angular-developer/references/effects.md +0 -83
  38. package/prisma/skills/angular-developer/references/hierarchical-injectors.md +0 -43
  39. package/prisma/skills/angular-developer/references/host-elements.md +0 -80
  40. package/prisma/skills/angular-developer/references/injection-context.md +0 -63
  41. package/prisma/skills/angular-developer/references/inputs.md +0 -101
  42. package/prisma/skills/angular-developer/references/linked-signal.md +0 -59
  43. package/prisma/skills/angular-developer/references/loading-strategies.md +0 -61
  44. package/prisma/skills/angular-developer/references/mcp.md +0 -108
  45. package/prisma/skills/angular-developer/references/navigate-to-routes.md +0 -69
  46. package/prisma/skills/angular-developer/references/outputs.md +0 -86
  47. package/prisma/skills/angular-developer/references/reactive-forms.md +0 -122
  48. package/prisma/skills/angular-developer/references/rendering-strategies.md +0 -44
  49. package/prisma/skills/angular-developer/references/resource.md +0 -77
  50. package/prisma/skills/angular-developer/references/route-animations.md +0 -56
  51. package/prisma/skills/angular-developer/references/route-guards.md +0 -52
  52. package/prisma/skills/angular-developer/references/router-lifecycle.md +0 -45
  53. package/prisma/skills/angular-developer/references/router-testing.md +0 -87
  54. package/prisma/skills/angular-developer/references/show-routes-with-outlets.md +0 -68
  55. package/prisma/skills/angular-developer/references/signal-forms.md +0 -795
  56. package/prisma/skills/angular-developer/references/signals-overview.md +0 -94
  57. package/prisma/skills/angular-developer/references/tailwind-css.md +0 -69
  58. package/prisma/skills/angular-developer/references/template-driven-forms.md +0 -114
  59. package/prisma/skills/angular-developer/references/testing-fundamentals.md +0 -65
  60. package/prisma/skills/api-connector-builder/SKILL.md +0 -121
  61. package/prisma/skills/api-design/SKILL.md +0 -524
  62. package/prisma/skills/architecture-decision-records/SKILL.md +0 -180
  63. package/prisma/skills/article-writing/SKILL.md +0 -80
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  66. package/prisma/skills/autonomous-loops/SKILL.md +0 -611
  67. package/prisma/skills/backend-patterns/SKILL.md +0 -562
  68. package/prisma/skills/benchmark/SKILL.md +0 -94
  69. package/prisma/skills/benchmark-methodology/SKILL.md +0 -190
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  90. package/prisma/skills/ck/commands/forget.mjs +0 -44
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  92. package/prisma/skills/ck/commands/init.mjs +0 -143
  93. package/prisma/skills/ck/commands/list.mjs +0 -40
  94. package/prisma/skills/ck/commands/migrate.mjs +0 -202
  95. package/prisma/skills/ck/commands/resume.mjs +0 -36
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  98. package/prisma/skills/ck/hooks/session-start.mjs +0 -224
  99. package/prisma/skills/claude-devfleet/SKILL.md +0 -112
  100. package/prisma/skills/click-path-audit/SKILL.md +0 -245
  101. package/prisma/skills/clickhouse-io/SKILL.md +0 -440
  102. package/prisma/skills/code-tour/SKILL.md +0 -254
  103. package/prisma/skills/codebase-onboarding/SKILL.md +0 -234
  104. package/prisma/skills/codehealth-mcp/SKILL.md +0 -167
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  107. package/prisma/skills/competitive-report-structure/SKILL.md +0 -162
  108. package/prisma/skills/compose-multiplatform-patterns/SKILL.md +0 -300
  109. package/prisma/skills/config-gc/SKILL.md +0 -120
  110. package/prisma/skills/configure-ecc/SKILL.md +0 -385
  111. package/prisma/skills/connections-optimizer/SKILL.md +0 -190
  112. package/prisma/skills/content-engine/SKILL.md +0 -132
  113. package/prisma/skills/content-hash-cache-pattern/SKILL.md +0 -162
  114. package/prisma/skills/context-budget/SKILL.md +0 -136
  115. package/prisma/skills/continuous-agent-loop/SKILL.md +0 -46
  116. package/prisma/skills/continuous-learning/SKILL.md +0 -132
  117. package/prisma/skills/continuous-learning/config.json +0 -18
  118. package/prisma/skills/continuous-learning/evaluate-session.sh +0 -69
  119. package/prisma/skills/continuous-learning-v2/SKILL.md +0 -361
  120. package/prisma/skills/continuous-learning-v2/agents/observer-loop.sh +0 -359
  121. package/prisma/skills/continuous-learning-v2/agents/observer.md +0 -189
  122. package/prisma/skills/continuous-learning-v2/agents/session-guardian.sh +0 -150
  123. package/prisma/skills/continuous-learning-v2/agents/start-observer.sh +0 -248
  124. package/prisma/skills/continuous-learning-v2/config.json +0 -8
  125. package/prisma/skills/continuous-learning-v2/hooks/observe.sh +0 -585
  126. package/prisma/skills/continuous-learning-v2/scripts/detect-project.sh +0 -322
  127. package/prisma/skills/continuous-learning-v2/scripts/instinct-cli.py +0 -1956
  128. package/prisma/skills/continuous-learning-v2/scripts/lib/homunculus-dir.sh +0 -31
  129. package/prisma/skills/continuous-learning-v2/scripts/migrate-homunculus.sh +0 -68
  130. package/prisma/skills/continuous-learning-v2/scripts/test_parse_instinct.py +0 -1421
  131. package/prisma/skills/cost-aware-llm-pipeline/SKILL.md +0 -184
  132. package/prisma/skills/cost-tracking/SKILL.md +0 -97
  133. package/prisma/skills/council/SKILL.md +0 -204
  134. package/prisma/skills/cpp-coding-standards/SKILL.md +0 -724
  135. package/prisma/skills/cpp-testing/SKILL.md +0 -325
  136. package/prisma/skills/crosspost/SKILL.md +0 -112
  137. package/prisma/skills/csharp-testing/SKILL.md +0 -322
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  140. package/prisma/skills/dart-flutter-patterns/SKILL.md +0 -564
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  142. package/prisma/skills/data-scraper-agent/SKILL.md +0 -765
  143. package/prisma/skills/data-throughput-accelerator/SKILL.md +0 -73
  144. package/prisma/skills/database-migrations/SKILL.md +0 -430
  145. package/prisma/skills/deep-research/SKILL.md +0 -160
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  151. package/prisma/skills/django-celery/SKILL.md +0 -458
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  153. package/prisma/skills/django-security/SKILL.md +0 -644
  154. package/prisma/skills/django-tdd/SKILL.md +0 -730
  155. package/prisma/skills/django-verification/SKILL.md +0 -470
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@@ -1,179 +0,0 @@
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- ---
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- name: timing
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- description: Interpolation curves in Remotion - linear, easing, spring animations
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- metadata:
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- tags: spring, bounce, easing, interpolation
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- ---
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-
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- A simple linear interpolation is done using the `interpolate` function.
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-
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- ```ts title="Going from 0 to 1 over 100 frames"
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- import {interpolate} from 'remotion';
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-
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- const opacity = interpolate(frame, [0, 100], [0, 1]);
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- ```
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-
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- By default, the values are not clamped, so the value can go outside the range [0, 1].
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- Here is how they can be clamped:
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-
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- ```ts title="Going from 0 to 1 over 100 frames with extrapolation"
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- const opacity = interpolate(frame, [0, 100], [0, 1], {
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- extrapolateRight: 'clamp',
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- extrapolateLeft: 'clamp',
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- });
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- ```
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-
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- ## Spring animations
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-
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- Spring animations have a more natural motion.
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- They go from 0 to 1 over time.
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-
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- ```ts title="Spring animation from 0 to 1 over 100 frames"
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- import {spring, useCurrentFrame, useVideoConfig} from 'remotion';
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-
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- const frame = useCurrentFrame();
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- const {fps} = useVideoConfig();
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-
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- const scale = spring({
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- frame,
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- fps,
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- });
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- ```
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-
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- ### Physical properties
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-
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- The default configuration is: `mass: 1, damping: 10, stiffness: 100`.
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- This leads to the animation having a bit of bounce before it settles.
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-
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- The config can be overwritten like this:
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-
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- ```ts
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- const scale = spring({
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- frame,
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- fps,
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- config: {damping: 200},
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- });
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- ```
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-
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- The recommended configuration for a natural motion without a bounce is: `{ damping: 200 }`.
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-
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- Here are some common configurations:
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-
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- ```tsx
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- const smooth = {damping: 200}; // Smooth, no bounce (subtle reveals)
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- const snappy = {damping: 20, stiffness: 200}; // Snappy, minimal bounce (UI elements)
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- const bouncy = {damping: 8}; // Bouncy entrance (playful animations)
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- const heavy = {damping: 15, stiffness: 80, mass: 2}; // Heavy, slow, small bounce
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- ```
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-
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- ### Delay
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-
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- The animation starts immediately by default.
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- Use the `delay` parameter to delay the animation by a number of frames.
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-
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- ```tsx
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- const entrance = spring({
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- frame: frame - ENTRANCE_DELAY,
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- fps,
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- delay: 20,
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- });
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- ```
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-
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- ### Duration
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-
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- A `spring()` has a natural duration based on the physical properties.
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- To stretch the animation to a specific duration, use the `durationInFrames` parameter.
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-
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- ```tsx
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- const spring = spring({
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- frame,
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- fps,
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- durationInFrames: 40,
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- });
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- ```
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-
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- ### Combining spring() with interpolate()
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-
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- Map spring output (0-1) to custom ranges:
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-
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- ```tsx
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- const springProgress = spring({
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- frame,
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- fps,
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- });
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-
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- // Map to rotation
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- const rotation = interpolate(springProgress, [0, 1], [0, 360]);
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-
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- <div style={{rotate: rotation + 'deg'}} />;
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- ```
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-
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- ### Adding springs
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-
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- Springs return just numbers, so math can be performed:
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-
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- ```tsx
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- const frame = useCurrentFrame();
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- const {fps, durationInFrames} = useVideoConfig();
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-
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- const inAnimation = spring({
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- frame,
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- fps,
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- });
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- const outAnimation = spring({
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- frame,
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- fps,
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- durationInFrames: 1 * fps,
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- delay: durationInFrames - 1 * fps,
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- });
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-
130
- const scale = inAnimation - outAnimation;
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- ```
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-
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- ## Easing
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-
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- Easing can be added to the `interpolate` function:
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-
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- ```ts
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- import {interpolate, Easing} from 'remotion';
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-
140
- const value1 = interpolate(frame, [0, 100], [0, 1], {
141
- easing: Easing.inOut(Easing.quad),
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- extrapolateLeft: 'clamp',
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- extrapolateRight: 'clamp',
144
- });
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- ```
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-
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- The default easing is `Easing.linear`.
148
- There are various other convexities:
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-
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- - `Easing.in` for starting slow and accelerating
151
- - `Easing.out` for starting fast and slowing down
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- - `Easing.inOut`
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-
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- and curves (sorted from most linear to most curved):
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-
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- - `Easing.quad`
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- - `Easing.sin`
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- - `Easing.exp`
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- - `Easing.circle`
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-
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- Convexities and curves need be combined for an easing function:
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-
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- ```ts
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- const value1 = interpolate(frame, [0, 100], [0, 1], {
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- easing: Easing.inOut(Easing.quad),
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- extrapolateLeft: 'clamp',
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- extrapolateRight: 'clamp',
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- });
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- ```
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-
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- Cubic bezier curves are also supported:
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-
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- ```ts
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- const value1 = interpolate(frame, [0, 100], [0, 1], {
175
- easing: Easing.bezier(0.8, 0.22, 0.96, 0.65),
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- extrapolateLeft: 'clamp',
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- extrapolateRight: 'clamp',
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- });
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- ```
@@ -1,19 +0,0 @@
1
- ---
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- name: transcribe-captions
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- description: Transcribing audio to generate captions in Remotion
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- metadata:
5
- tags: captions, transcribe, whisper, audio, speech-to-text
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- ---
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-
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- # Transcribing audio
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-
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- Remotion provides several built-in options for transcribing audio to generate captions:
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-
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- - `@remotion/install-whisper-cpp` - Transcribe locally on a server using Whisper.cpp. Fast and free, but requires server infrastructure.
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- <https://remotion.dev/docs/install-whisper-cpp>
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-
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- - `@remotion/whisper-web` - Transcribe in the browser using WebAssembly. No server needed and free, but slower due to WASM overhead.
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- <https://remotion.dev/docs/whisper-web>
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-
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- - `@remotion/openai-whisper` - Use OpenAI Whisper API for cloud-based transcription. Fast and no server needed, but requires payment.
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- <https://remotion.dev/docs/openai-whisper/openai-whisper-api-to-captions>
@@ -1,122 +0,0 @@
1
- ---
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- name: transitions
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- description: Fullscreen scene transitions for Remotion.
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- metadata:
5
- tags: transitions, fade, slide, wipe, scenes
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- ---
7
-
8
- ## Fullscreen transitions
9
-
10
- Using `<TransitionSeries>` to animate between multiple scenes or clips.
11
- This will absolutely position the children.
12
-
13
- ## Prerequisites
14
-
15
- First, the @remotion/transitions package needs to be installed.
16
- If it is not, use the following command:
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-
18
- ```bash
19
- npx remotion add @remotion/transitions # If project uses npm
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- bunx remotion add @remotion/transitions # If project uses bun
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- yarn remotion add @remotion/transitions # If project uses yarn
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- pnpm exec remotion add @remotion/transitions # If project uses pnpm
23
- ```
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-
25
- ## Example usage
26
-
27
- ```tsx
28
- import {TransitionSeries, linearTiming} from '@remotion/transitions';
29
- import {fade} from '@remotion/transitions/fade';
30
-
31
- <TransitionSeries>
32
- <TransitionSeries.Sequence durationInFrames={60}>
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- <SceneA />
34
- </TransitionSeries.Sequence>
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- <TransitionSeries.Transition presentation={fade()} timing={linearTiming({durationInFrames: 15})} />
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- <TransitionSeries.Sequence durationInFrames={60}>
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- <SceneB />
38
- </TransitionSeries.Sequence>
39
- </TransitionSeries>;
40
- ```
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-
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- ## Available Transition Types
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-
44
- Import transitions from their respective modules:
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-
46
- ```tsx
47
- import {fade} from '@remotion/transitions/fade';
48
- import {slide} from '@remotion/transitions/slide';
49
- import {wipe} from '@remotion/transitions/wipe';
50
- import {flip} from '@remotion/transitions/flip';
51
- import {clockWipe} from '@remotion/transitions/clock-wipe';
52
- ```
53
-
54
- ## Slide Transition with Direction
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-
56
- Specify slide direction for enter/exit animations.
57
-
58
- ```tsx
59
- import {slide} from '@remotion/transitions/slide';
60
-
61
- <TransitionSeries.Transition presentation={slide({direction: 'from-left'})} timing={linearTiming({durationInFrames: 20})} />;
62
- ```
63
-
64
- Directions: `"from-left"`, `"from-right"`, `"from-top"`, `"from-bottom"`
65
-
66
- ## Timing Options
67
-
68
- ```tsx
69
- import {linearTiming, springTiming} from '@remotion/transitions';
70
-
71
- // Linear timing - constant speed
72
- linearTiming({durationInFrames: 20});
73
-
74
- // Spring timing - organic motion
75
- springTiming({config: {damping: 200}, durationInFrames: 25});
76
- ```
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-
78
- ## Duration calculation
79
-
80
- Transitions overlap adjacent scenes, so the total composition length is **shorter** than the sum of all sequence durations.
81
-
82
- For example, with two 60-frame sequences and a 15-frame transition:
83
-
84
- - Without transitions: `60 + 60 = 120` frames
85
- - With transition: `60 + 60 - 15 = 105` frames
86
-
87
- The transition duration is subtracted because both scenes play simultaneously during the transition.
88
-
89
- ### Getting the duration of a transition
90
-
91
- Use the `getDurationInFrames()` method on the timing object:
92
-
93
- ```tsx
94
- import {linearTiming, springTiming} from '@remotion/transitions';
95
-
96
- const linearDuration = linearTiming({durationInFrames: 20}).getDurationInFrames({fps: 30});
97
- // Returns 20
98
-
99
- const springDuration = springTiming({config: {damping: 200}}).getDurationInFrames({fps: 30});
100
- // Returns calculated duration based on spring physics
101
- ```
102
-
103
- For `springTiming` without an explicit `durationInFrames`, the duration depends on `fps` because it calculates when the spring animation settles.
104
-
105
- ### Calculating total composition duration
106
-
107
- ```tsx
108
- import {linearTiming} from '@remotion/transitions';
109
-
110
- const scene1Duration = 60;
111
- const scene2Duration = 60;
112
- const scene3Duration = 60;
113
-
114
- const timing1 = linearTiming({durationInFrames: 15});
115
- const timing2 = linearTiming({durationInFrames: 20});
116
-
117
- const transition1Duration = timing1.getDurationInFrames({fps: 30});
118
- const transition2Duration = timing2.getDurationInFrames({fps: 30});
119
-
120
- const totalDuration = scene1Duration + scene2Duration + scene3Duration - transition1Duration - transition2Duration;
121
- // 60 + 60 + 60 - 15 - 20 = 145 frames
122
- ```
@@ -1,52 +0,0 @@
1
- ---
2
- name: trimming
3
- description: Trimming patterns for Remotion - cut the beginning or end of animations
4
- metadata:
5
- tags: sequence, trim, clip, cut, offset
6
- ---
7
-
8
- Use `<Sequence>` with a negative `from` value to trim the start of an animation.
9
-
10
- ## Trim the Beginning
11
-
12
- A negative `from` value shifts time backwards, making the animation start partway through:
13
-
14
- ```tsx
15
- import { Sequence, useVideoConfig } from "remotion";
16
-
17
- const fps = useVideoConfig();
18
-
19
- <Sequence from={-0.5 * fps}>
20
- <MyAnimation />
21
- </Sequence>
22
- ```
23
-
24
- The animation appears 15 frames into its progress - the first 15 frames are trimmed off.
25
- Inside `<MyAnimation>`, `useCurrentFrame()` starts at 15 instead of 0.
26
-
27
- ## Trim the End
28
-
29
- Use `durationInFrames` to unmount content after a specified duration:
30
-
31
- ```tsx
32
-
33
- <Sequence durationInFrames={1.5 * fps}>
34
- <MyAnimation />
35
- </Sequence>
36
- ```
37
-
38
- The animation plays for 45 frames, then the component unmounts.
39
-
40
- ## Trim and Delay
41
-
42
- Nest sequences to both trim the beginning and delay when it appears:
43
-
44
- ```tsx
45
- <Sequence from={30}>
46
- <Sequence from={-15}>
47
- <MyAnimation />
48
- </Sequence>
49
- </Sequence>
50
- ```
51
-
52
- The inner sequence trims 15 frames from the start, and the outer sequence delays the result by 30 frames.
@@ -1,171 +0,0 @@
1
- ---
2
- name: videos
3
- description: Embedding videos in Remotion - trimming, volume, speed, looping, pitch
4
- metadata:
5
- tags: video, media, trim, volume, speed, loop, pitch
6
- ---
7
-
8
- # Using videos in Remotion
9
-
10
- ## Prerequisites
11
-
12
- First, the @remotion/media package needs to be installed.
13
- If it is not, use the following command:
14
-
15
- ```bash
16
- npx remotion add @remotion/media # If project uses npm
17
- bunx remotion add @remotion/media # If project uses bun
18
- yarn remotion add @remotion/media # If project uses yarn
19
- pnpm exec remotion add @remotion/media # If project uses pnpm
20
- ```
21
-
22
- Use `<Video>` from `@remotion/media` to embed videos into your composition.
23
-
24
- ```tsx
25
- import { Video } from "@remotion/media";
26
- import { staticFile } from "remotion";
27
-
28
- export const MyComposition = () => {
29
- return <Video src={staticFile("video.mp4")} />;
30
- };
31
- ```
32
-
33
- Remote URLs are also supported:
34
-
35
- ```tsx
36
- <Video src="https://remotion.media/video.mp4" />
37
- ```
38
-
39
- ## Trimming
40
-
41
- Use `trimBefore` and `trimAfter` to remove portions of the video. Values are in seconds.
42
-
43
- ```tsx
44
- const { fps } = useVideoConfig();
45
-
46
- return (
47
- <Video
48
- src={staticFile("video.mp4")}
49
- trimBefore={2 * fps} // Skip the first 2 seconds
50
- trimAfter={10 * fps} // End at the 10 second mark
51
- />
52
- );
53
- ```
54
-
55
- ## Delaying
56
-
57
- Wrap the video in a `<Sequence>` to delay when it appears:
58
-
59
- ```tsx
60
- import { Sequence, staticFile } from "remotion";
61
- import { Video } from "@remotion/media";
62
-
63
- const { fps } = useVideoConfig();
64
-
65
- return (
66
- <Sequence from={1 * fps}>
67
- <Video src={staticFile("video.mp4")} />
68
- </Sequence>
69
- );
70
- ```
71
-
72
- The video will appear after 1 second.
73
-
74
- ## Sizing and Position
75
-
76
- Use the `style` prop to control size and position:
77
-
78
- ```tsx
79
- <Video
80
- src={staticFile("video.mp4")}
81
- style={{
82
- width: 500,
83
- height: 300,
84
- position: "absolute",
85
- top: 100,
86
- left: 50,
87
- objectFit: "cover",
88
- }}
89
- />
90
- ```
91
-
92
- ## Volume
93
-
94
- Set a static volume (0 to 1):
95
-
96
- ```tsx
97
- <Video src={staticFile("video.mp4")} volume={0.5} />
98
- ```
99
-
100
- Or use a callback for dynamic volume based on the current frame:
101
-
102
- ```tsx
103
- import { interpolate } from "remotion";
104
-
105
- const { fps } = useVideoConfig();
106
-
107
- return (
108
- <Video
109
- src={staticFile("video.mp4")}
110
- volume={(f) =>
111
- interpolate(f, [0, 1 * fps], [0, 1], { extrapolateRight: "clamp" })
112
- }
113
- />
114
- );
115
- ```
116
-
117
- Use `muted` to silence the video entirely:
118
-
119
- ```tsx
120
- <Video src={staticFile("video.mp4")} muted />
121
- ```
122
-
123
- ## Speed
124
-
125
- Use `playbackRate` to change the playback speed:
126
-
127
- ```tsx
128
- <Video src={staticFile("video.mp4")} playbackRate={2} /> {/* 2x speed */}
129
- <Video src={staticFile("video.mp4")} playbackRate={0.5} /> {/* Half speed */}
130
- ```
131
-
132
- Reverse playback is not supported.
133
-
134
- ## Looping
135
-
136
- Use `loop` to loop the video indefinitely:
137
-
138
- ```tsx
139
- <Video src={staticFile("video.mp4")} loop />
140
- ```
141
-
142
- Use `loopVolumeCurveBehavior` to control how the frame count behaves when looping:
143
-
144
- - `"repeat"`: Frame count resets to 0 each loop (for `volume` callback)
145
- - `"extend"`: Frame count continues incrementing
146
-
147
- ```tsx
148
- <Video
149
- src={staticFile("video.mp4")}
150
- loop
151
- loopVolumeCurveBehavior="extend"
152
- volume={(f) => interpolate(f, [0, 300], [1, 0])} // Fade out over multiple loops
153
- />
154
- ```
155
-
156
- ## Pitch
157
-
158
- Use `toneFrequency` to adjust the pitch without affecting speed. Values range from 0.01 to 2:
159
-
160
- ```tsx
161
- <Video
162
- src={staticFile("video.mp4")}
163
- toneFrequency={1.5} // Higher pitch
164
- />
165
- <Video
166
- src={staticFile("video.mp4")}
167
- toneFrequency={0.8} // Lower pitch
168
- />
169
- ```
170
-
171
- Pitch shifting only works during server-side rendering, not in the Remotion Studio preview or in the `<Player />`.
@@ -1,79 +0,0 @@
1
- ---
2
- name: repo-scan
3
- description: Cross-stack source code asset audit — classifies every file, detects embedded third-party libraries, and delivers actionable four-level verdicts per module with interactive HTML reports.
4
- metadata:
5
- origin: community
6
- ---
7
-
8
- # repo-scan
9
-
10
- > Every ecosystem has its own dependency manager, but no tool looks across C++, Android, iOS, and Web to tell you: how much code is actually yours, what's third-party, and what's dead weight.
11
-
12
- ## When to Use
13
-
14
- - Taking over a large legacy codebase and need a structural overview
15
- - Before major refactoring — identify what's core, what's duplicate, what's dead
16
- - Auditing third-party dependencies embedded directly in source (not declared in package managers)
17
- - Preparing architecture decision records for monorepo reorganization
18
-
19
- ## Installation
20
-
21
- ```bash
22
- # Fetch only the pinned commit for reproducibility
23
- mkdir -p ~/.claude/skills/repo-scan
24
- git init repo-scan
25
- cd repo-scan
26
- git remote add origin https://github.com/haibindev/repo-scan.git
27
- git fetch --depth 1 origin 2742664
28
- git checkout --detach FETCH_HEAD
29
- cp -r . ~/.claude/skills/repo-scan
30
- ```
31
-
32
- > Review the source before installing any agent skill.
33
-
34
- ## Core Capabilities
35
-
36
- | Capability | Description |
37
- |---|---|
38
- | **Cross-stack scanning** | C/C++, Java/Android, iOS (OC/Swift), Web (TS/JS/Vue) in one pass |
39
- | **File classification** | Every file tagged as project code, third-party, or build artifact |
40
- | **Library detection** | 50+ known libraries (FFmpeg, Boost, OpenSSL…) with version extraction |
41
- | **Four-level verdicts** | Core Asset / Extract & Merge / Rebuild / Deprecate |
42
- | **HTML reports** | Interactive dark-theme pages with drill-down navigation |
43
- | **Monorepo support** | Hierarchical scanning with summary + sub-project reports |
44
-
45
- ## Analysis Depth Levels
46
-
47
- | Level | Files Read | Use Case |
48
- |---|---|---|
49
- | `fast` | 1-2 per module | Quick inventory of huge directories |
50
- | `standard` | 2-5 per module | Default audit with full dependency + architecture checks |
51
- | `deep` | 5-10 per module | Adds thread safety, memory management, API consistency |
52
- | `full` | All files | Pre-merge comprehensive review |
53
-
54
- ## How It Works
55
-
56
- 1. **Classify the repo surface**: enumerate files, then tag each as project code, embedded third-party code, or build artifact.
57
- 2. **Detect embedded libraries**: inspect directory names, headers, license files, and version markers to identify bundled dependencies and likely versions.
58
- 3. **Score each module**: group files by module or subsystem, then assign one of the four verdicts based on ownership, duplication, and maintenance cost.
59
- 4. **Highlight structural risks**: call out dead-weight artifacts, duplicated wrappers, outdated vendored code, and modules that should be extracted, rebuilt, or deprecated.
60
- 5. **Produce the report**: return a concise summary plus the interactive HTML output with per-module drill-down so the audit can be reviewed asynchronously.
61
-
62
- ## Examples
63
-
64
- On a 50,000-file C++ monorepo:
65
- - Found FFmpeg 2.x (2015 vintage) still in production
66
- - Discovered the same SDK wrapper duplicated 3 times
67
- - Identified 636 MB of committed Debug/ipch/obj build artifacts
68
- - Classified: 3 MB project code vs 596 MB third-party
69
-
70
- ## Best Practices
71
-
72
- - Start with `standard` depth for first-time audits
73
- - Use `fast` for monorepos with 100+ modules to get a quick inventory
74
- - Run `deep` incrementally on modules flagged for refactoring
75
- - Review the cross-module analysis for duplicate detection across sub-projects
76
-
77
- ## Links
78
-
79
- - [GitHub Repository](https://github.com/haibindev/repo-scan)