@rtzh/engine 0.0.7 → 0.0.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -4055,8 +4055,6 @@ Cesium3DTileset.prototype.showWireframe = function ({
4055
4055
  this._debugWireframeScanAxis = new Cartesian3(0, 0, 1);
4056
4056
  this._debugWireframeScanMin = 0.0;
4057
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  this._debugWireframeScanMax = 1.0;
4058
- this._debugWireframeModelMinHeight = undefined;
4059
- this._debugWireframeModelMaxHeight = undefined;
4060
4058
 
4061
4059
  if (defined(effects)) {
4062
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  if (defined(effects.glow) && effects.glow.enabled) {
@@ -4068,7 +4066,7 @@ Cesium3DTileset.prototype.showWireframe = function ({
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  this._debugWireframeScanAxis = new Cartesian3(
4069
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  direction === "x" ? 1 : 0,
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  direction === "y" ? 1 : 0,
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- direction === "z" ? 1 : 0
4069
+ direction === "z" ? 1 : 0,
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  );
4073
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  const bs = this.boundingSphere;
4074
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  if (defined(bs)) {
@@ -4083,10 +4081,6 @@ Cesium3DTileset.prototype.showWireframe = function ({
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  this._debugWireframeScanMin = centerHeight - bs.radius;
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  this._debugWireframeScanMax = centerHeight + bs.radius;
4085
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  }
4086
- // Compute tileset height range from bounding sphere for scanline
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- const centerHeight = Cartesian3.magnitude(bs.center);
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- this._debugWireframeModelMinHeight = centerHeight - bs.radius;
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- this._debugWireframeModelMaxHeight = centerHeight + bs.radius;
4090
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  }
4091
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  }
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  }
@@ -4,7 +4,6 @@ import Cartesian3 from "../../Core/Cartesian3.js";
4
4
  import Color from "../../Core/Color.js";
5
5
  import ComponentDatatype from "../../Core/ComponentDatatype.js";
6
6
  import defined from "../../Core/defined.js";
7
- import IndexDatatype from "../../Core/IndexDatatype.js";
8
7
  import ModelUtility from "./ModelUtility.js";
9
8
  import PrimitiveType from "../../Core/PrimitiveType.js";
10
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  import ShaderDestination from "../../Renderer/ShaderDestination.js";
@@ -17,6 +16,8 @@ const BarycentricWireframePipelineStage = {
17
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  name: "BarycentricWireframePipelineStage",
18
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  };
19
18
 
19
+ const defaultScanAxis = new Cartesian3(0, 0, 1);
20
+
20
21
  BarycentricWireframePipelineStage.process = function (
21
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  renderResources,
22
23
  primitive,
@@ -45,6 +46,8 @@ BarycentricWireframePipelineStage.process = function (
45
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  ShaderDestination.BOTH,
46
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  );
47
48
 
49
+ const scanlineEnabled = (model._debugWireframeScanSpeed ?? 0.0) > 0.0;
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+
48
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  if (model.debugWireframeOverlay) {
49
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  shaderBuilder.addDefine(
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  "WIREFRAME_OVERLAY",
@@ -53,73 +56,41 @@ BarycentricWireframePipelineStage.process = function (
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  );
54
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  }
55
58
 
56
- if ((model._debugWireframeScanSpeed ?? 0.0) > 0.0) {
59
+ if (scanlineEnabled) {
57
60
  shaderBuilder.addDefine(
58
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  "WIREFRAME_SCANLINE",
59
62
  undefined,
60
- ShaderDestination.FRAGMENT,
63
+ ShaderDestination.BOTH,
61
64
  );
62
65
  }
63
66
 
64
67
  shaderBuilder.addVarying("vec3", "v_barycentric");
65
- shaderBuilder.addVarying("vec3", "v_wireframeWorldPos");
66
- shaderBuilder.addVarying("vec3", "v_wireframeLocalPos");
68
+ if (scanlineEnabled) {
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+ shaderBuilder.addVarying("vec3", "v_wireframeWorldPos");
70
+ }
67
71
 
68
- shaderBuilder.addUniform(
69
- "float",
70
- "u_wireframeWidth",
71
- ShaderDestination.FRAGMENT,
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- );
73
- shaderBuilder.addUniform(
74
- "vec4",
75
- "u_wireframeColor",
76
- ShaderDestination.FRAGMENT,
77
- );
78
- shaderBuilder.addUniform(
79
- "float",
80
- "u_wireframeFillAlpha",
81
- ShaderDestination.FRAGMENT,
82
- );
83
- shaderBuilder.addUniform(
84
- "float",
85
- "u_wireframeGlow",
86
- ShaderDestination.FRAGMENT,
87
- );
88
- shaderBuilder.addUniform(
89
- "float",
90
- "u_wireframeScanSpeed",
91
- ShaderDestination.FRAGMENT,
92
- );
93
- shaderBuilder.addUniform(
94
- "float",
95
- "u_wireframeTime",
96
- ShaderDestination.FRAGMENT,
97
- );
98
- shaderBuilder.addUniform(
99
- "float",
100
- "u_wireframeModelMinHeight",
101
- ShaderDestination.BOTH,
102
- );
103
- shaderBuilder.addUniform(
104
- "float",
105
- "u_wireframeModelMaxHeight",
106
- ShaderDestination.BOTH,
107
- );
108
- shaderBuilder.addUniform(
109
- "vec3",
110
- "u_wireframeScanAxis",
111
- ShaderDestination.FRAGMENT,
112
- );
113
- shaderBuilder.addUniform(
114
- "float",
115
- "u_wireframeScanMin",
116
- ShaderDestination.FRAGMENT,
117
- );
118
- shaderBuilder.addUniform(
119
- "float",
120
- "u_wireframeScanMax",
121
- ShaderDestination.FRAGMENT,
122
- );
72
+ shaderBuilder.addUniform("float", "u_wireframeWidth", ShaderDestination.FRAGMENT);
73
+ shaderBuilder.addUniform("vec4", "u_wireframeColor", ShaderDestination.FRAGMENT);
74
+ shaderBuilder.addUniform("float", "u_wireframeFillAlpha", ShaderDestination.FRAGMENT);
75
+ shaderBuilder.addUniform("float", "u_wireframeGlow", ShaderDestination.FRAGMENT);
76
+
77
+ const hasFillColor = defined(model._debugWireframeFillColor);
78
+ if (hasFillColor) {
79
+ shaderBuilder.addDefine(
80
+ "HAS_WIREFRAME_FILL_COLOR",
81
+ undefined,
82
+ ShaderDestination.FRAGMENT,
83
+ );
84
+ shaderBuilder.addUniform("vec4", "u_wireframeFillColor", ShaderDestination.FRAGMENT);
85
+ }
86
+
87
+ if (scanlineEnabled) {
88
+ shaderBuilder.addUniform("float", "u_wireframeScanSpeed", ShaderDestination.FRAGMENT);
89
+ shaderBuilder.addUniform("float", "u_wireframeTime", ShaderDestination.FRAGMENT);
90
+ shaderBuilder.addUniform("vec3", "u_wireframeScanAxis", ShaderDestination.FRAGMENT);
91
+ shaderBuilder.addUniform("float", "u_wireframeScanMin", ShaderDestination.FRAGMENT);
92
+ shaderBuilder.addUniform("float", "u_wireframeScanMax", ShaderDestination.FRAGMENT);
93
+ }
123
94
 
124
95
  const stageUniforms = renderResources.uniformMap;
125
96
  stageUniforms.u_wireframeWidth = function () {
@@ -133,33 +104,38 @@ BarycentricWireframePipelineStage.process = function (
133
104
  ? 1.0
134
105
  : (model._debugWireframeFillAlpha ?? 1.0);
135
106
  };
107
+ if (hasFillColor) {
108
+ stageUniforms.u_wireframeFillColor = function () {
109
+ return model._debugWireframeFillColor;
110
+ };
111
+ }
136
112
  stageUniforms.u_wireframeGlow = function () {
137
113
  return model._debugWireframeGlow ?? 0.0;
138
114
  };
139
- stageUniforms.u_wireframeScanSpeed = function () {
140
- return model._debugWireframeScanSpeed ?? 0.0;
141
- };
142
- stageUniforms.u_wireframeTime = function () {
143
- return frameState.time.secondsOfDay;
144
- };
145
- stageUniforms.u_wireframeModelMinHeight = function () {
146
- return model._debugWireframeModelMinHeight ?? 0.0;
147
- };
148
- stageUniforms.u_wireframeModelMaxHeight = function () {
149
- return model._debugWireframeModelMaxHeight ?? 1.0;
150
- };
151
- stageUniforms.u_wireframeScanAxis = function () {
152
- return model._debugWireframeScanAxis ?? new Cartesian3(0, 0, 1);
153
- };
154
- stageUniforms.u_wireframeScanMin = function () {
155
- return model._debugWireframeScanMin ?? 0.0;
156
- };
157
- stageUniforms.u_wireframeScanMax = function () {
158
- return model._debugWireframeScanMax ?? 1.0;
159
- };
160
115
 
161
- // Enable alpha blending when fillAlpha < 1.0 in preserve-original-color mode
162
- if (!defined(model._debugWireframeFillColor) && (model._debugWireframeFillAlpha ?? 1.0) < 1.0) {
116
+ if (scanlineEnabled) {
117
+ stageUniforms.u_wireframeScanSpeed = function () {
118
+ return model._debugWireframeScanSpeed ?? 0.0;
119
+ };
120
+ stageUniforms.u_wireframeTime = function () {
121
+ return frameState.time.secondsOfDay;
122
+ };
123
+ stageUniforms.u_wireframeScanAxis = function () {
124
+ return model._debugWireframeScanAxis ?? defaultScanAxis;
125
+ };
126
+ stageUniforms.u_wireframeScanMin = function () {
127
+ return model._debugWireframeScanMin ?? 0.0;
128
+ };
129
+ stageUniforms.u_wireframeScanMax = function () {
130
+ return model._debugWireframeScanMax ?? 1.0;
131
+ };
132
+ }
133
+
134
+ // Enable alpha blending when fillAlpha < 1.0 or fillColor alpha < 1.0
135
+ const fillAlphaValue = defined(model._debugWireframeFillColor)
136
+ ? model._debugWireframeFillColor.alpha
137
+ : (model._debugWireframeFillAlpha ?? 1.0);
138
+ if (fillAlphaValue < 1.0) {
163
139
  renderResources.alphaOptions.pass = Pass.TRANSLUCENT;
164
140
  }
165
141
 
@@ -168,6 +144,7 @@ BarycentricWireframePipelineStage.process = function (
168
144
  primitive,
169
145
  barycentricAttributeLocation,
170
146
  frameState,
147
+ model.debugWireframeOverlay,
171
148
  );
172
149
  };
173
150
 
@@ -273,6 +250,7 @@ function deindexGeometryAndAddBarycentric(
273
250
  primitive,
274
251
  barycentricAttributeLocation,
275
252
  frameState,
253
+ overlay,
276
254
  ) {
277
255
  const model = renderResources.model;
278
256
  const shaderBuilder = renderResources.shaderBuilder;
@@ -337,18 +315,24 @@ function deindexGeometryAndAddBarycentric(
337
315
  let attributeIndex;
338
316
  if (semantic === VertexAttributeSemantic.POSITION) {
339
317
  attributeIndex = shaderBuilder.attributeLocations.position;
340
- } else if (semantic === VertexAttributeSemantic.NORMAL) {
341
- attributeIndex = shaderBuilder.attributeLocations.normal;
342
- } else if (semantic === VertexAttributeSemantic.TANGENT) {
343
- attributeIndex = shaderBuilder.attributeLocations.tangent;
344
- } else if (semantic === VertexAttributeSemantic.TEXCOORD) {
345
- attributeIndex = shaderBuilder.attributeLocations["texCoord_" + setIndex];
346
- } else if (semantic === VertexAttributeSemantic.COLOR) {
347
- attributeIndex = shaderBuilder.attributeLocations["color_" + setIndex];
348
- } else if (semantic === VertexAttributeSemantic.JOINTS) {
349
- attributeIndex = shaderBuilder.attributeLocations["joints_" + setIndex];
350
- } else if (semantic === VertexAttributeSemantic.WEIGHTS) {
351
- attributeIndex = shaderBuilder.attributeLocations["weights_" + setIndex];
318
+ } else if (overlay) {
319
+ // Only deindex non-position attributes in overlay mode
320
+ // (overlay needs original material for blending)
321
+ if (semantic === VertexAttributeSemantic.NORMAL) {
322
+ attributeIndex = shaderBuilder.attributeLocations.normal;
323
+ } else if (semantic === VertexAttributeSemantic.TANGENT) {
324
+ attributeIndex = shaderBuilder.attributeLocations.tangent;
325
+ } else if (semantic === VertexAttributeSemantic.TEXCOORD) {
326
+ attributeIndex = shaderBuilder.attributeLocations["texCoord_" + setIndex];
327
+ } else if (semantic === VertexAttributeSemantic.COLOR) {
328
+ attributeIndex = shaderBuilder.attributeLocations["color_" + setIndex];
329
+ } else if (semantic === VertexAttributeSemantic.JOINTS) {
330
+ attributeIndex = shaderBuilder.attributeLocations["joints_" + setIndex];
331
+ } else if (semantic === VertexAttributeSemantic.WEIGHTS) {
332
+ attributeIndex = shaderBuilder.attributeLocations["weights_" + setIndex];
333
+ } else {
334
+ continue;
335
+ }
352
336
  } else {
353
337
  continue;
354
338
  }
@@ -421,6 +421,9 @@ function Model(options) {
421
421
  this._debugWireframeMode = options.debugWireframeMode ?? "lines";
422
422
  this._debugWireframeOverlay = options.debugWireframeOverlay ?? false;
423
423
  this._debugWireframeFillAlpha = options.debugWireframeFillAlpha ?? 0.2;
424
+ this._debugWireframeFillColor = defined(options.debugWireframeFillColor)
425
+ ? Color.clone(options.debugWireframeFillColor)
426
+ : undefined;
424
427
  this._debugWireframeColor = Color.clone(Color.WHITE);
425
428
  this._wireframeOriginalColor = undefined;
426
429
  this._wireframeOriginalColorBlendMode = undefined;
@@ -2041,14 +2044,9 @@ Model.prototype.showWireframe = function ({
2041
2044
  ? Color.clone(fillColor)
2042
2045
  : undefined;
2043
2046
 
2044
- if (defined(fillColor)) {
2045
- const fillColorWithAlpha = Color.clone(fillColor);
2046
- fillColorWithAlpha.alpha = fillAlpha;
2047
- this.color = fillColorWithAlpha;
2048
- this.colorBlendMode = colorBlendMode;
2049
- } else {
2047
+ if (!defined(fillColor)) {
2050
2048
  this.color = this._wireframeOriginalColor;
2051
- this.colorBlendMode = ColorBlendMode.HIGHLIGHT;
2049
+ this.colorBlendMode = this._wireframeOriginalColorBlendMode ?? ColorBlendMode.HIGHLIGHT;
2052
2050
  }
2053
2051
 
2054
2052
  this._debugWireframeGlow = 0.0;
@@ -2056,8 +2054,6 @@ Model.prototype.showWireframe = function ({
2056
2054
  this._debugWireframeScanAxis = new Cartesian3(0, 0, 1);
2057
2055
  this._debugWireframeScanMin = 0.0;
2058
2056
  this._debugWireframeScanMax = 1.0;
2059
- this._debugWireframeModelMinHeight = undefined;
2060
- this._debugWireframeModelMaxHeight = undefined;
2061
2057
 
2062
2058
  if (defined(effects)) {
2063
2059
  if (defined(effects.glow) && effects.glow.enabled) {
@@ -2069,7 +2065,7 @@ Model.prototype.showWireframe = function ({
2069
2065
  this._debugWireframeScanAxis = new Cartesian3(
2070
2066
  direction === "x" ? 1 : 0,
2071
2067
  direction === "y" ? 1 : 0,
2072
- direction === "z" ? 1 : 0
2068
+ direction === "z" ? 1 : 0,
2073
2069
  );
2074
2070
  const bs = this.boundingSphere;
2075
2071
  if (defined(bs)) {
@@ -2084,10 +2080,6 @@ Model.prototype.showWireframe = function ({
2084
2080
  this._debugWireframeScanMin = centerHeight - bs.radius;
2085
2081
  this._debugWireframeScanMax = centerHeight + bs.radius;
2086
2082
  }
2087
- // Compute model height range from bounding sphere for scanline
2088
- const centerHeight = Cartesian3.magnitude(bs.center);
2089
- this._debugWireframeModelMinHeight = centerHeight - bs.radius;
2090
- this._debugWireframeModelMaxHeight = centerHeight + bs.radius;
2091
2083
  }
2092
2084
  }
2093
2085
  }
@@ -272,27 +272,22 @@ Model3DTileContent.prototype.update = function (tileset, frameState) {
272
272
  model.splitDirection = tileset.splitDirection;
273
273
  model.debugWireframe = tileset.debugWireframe;
274
274
  model.debugWireframeColor = tileset._debugWireframeColor;
275
+ model._debugWireframeFillColor = tileset._debugWireframeFillColor;
275
276
  model.debugWireframeFillAlpha = tileset._debugWireframeFillAlpha;
276
277
  model.debugWireframeLineWidth = tileset.debugWireframeLineWidth;
277
278
  model.debugWireframeMode = tileset.debugWireframeMode;
278
279
  model.debugWireframeOverlay = tileset.debugWireframeOverlay;
279
280
  model._debugWireframeGlow = tileset._debugWireframeGlow ?? 0.0;
280
281
  model._debugWireframeScanSpeed = tileset._debugWireframeScanSpeed ?? 0.0;
281
- model._debugWireframeScanAxis = tileset._debugWireframeScanAxis ?? new Cartesian3(0, 0, 1);
282
+ model._debugWireframeScanAxis =
283
+ tileset._debugWireframeScanAxis ?? new Cartesian3(0, 0, 1);
282
284
  model._debugWireframeScanMin = tileset._debugWireframeScanMin ?? 0.0;
283
285
  model._debugWireframeScanMax = tileset._debugWireframeScanMax ?? 1.0;
284
- model._debugWireframeModelMinHeight = tileset._debugWireframeModelMinHeight ?? 0.0;
285
- model._debugWireframeModelMaxHeight = tileset._debugWireframeModelMaxHeight ?? 1.0;
286
286
  model.showOutline = tileset.showOutline;
287
287
  model.outlineColor = tileset.outlineColor;
288
288
  model.pointCloudShading = tileset.pointCloudShading;
289
289
 
290
- if (tileset.debugWireframe && defined(tileset._debugWireframeFillColor)) {
291
- const fillColor = Color.clone(tileset._debugWireframeFillColor);
292
- fillColor.alpha = tileset._debugWireframeFillAlpha;
293
- model.color = fillColor;
294
- model.colorBlendMode = tileset.colorBlendMode;
295
- } else if (!tileset.debugWireframe) {
290
+ if (!tileset.debugWireframe) {
296
291
  model.color = undefined;
297
292
  }
298
293
 
@@ -561,17 +556,17 @@ function makeModelOptions(tileset, tile, content, additionalOptions) {
561
556
  enableDebugWireframe: tileset._enableDebugWireframe,
562
557
  debugWireframe: tileset.debugWireframe,
563
558
  debugWireframeColor: tileset._debugWireframeColor,
559
+ debugWireframeFillColor: tileset._debugWireframeFillColor,
564
560
  debugWireframeFillAlpha: tileset._debugWireframeFillAlpha,
565
561
  debugWireframeLineWidth: tileset.debugWireframeLineWidth,
566
562
  debugWireframeMode: tileset.debugWireframeMode,
567
563
  debugWireframeOverlay: tileset.debugWireframeOverlay,
568
564
  _debugWireframeGlow: tileset._debugWireframeGlow ?? 0.0,
569
565
  _debugWireframeScanSpeed: tileset._debugWireframeScanSpeed ?? 0.0,
570
- _debugWireframeScanAxis: tileset._debugWireframeScanAxis ?? new Cartesian3(0, 0, 1),
566
+ _debugWireframeScanAxis:
567
+ tileset._debugWireframeScanAxis ?? new Cartesian3(0, 0, 1),
571
568
  _debugWireframeScanMin: tileset._debugWireframeScanMin ?? 0.0,
572
569
  _debugWireframeScanMax: tileset._debugWireframeScanMax ?? 1.0,
573
- _debugWireframeModelMinHeight: tileset._debugWireframeModelMinHeight ?? 0.0,
574
- _debugWireframeModelMaxHeight: tileset._debugWireframeModelMaxHeight ?? 1.0,
575
570
  projectTo2D: tileset._projectTo2D,
576
571
  enablePick: tileset._enablePick,
577
572
  enableShowOutline: tileset._enableShowOutline,
@@ -69,6 +69,11 @@ void main()
69
69
  customShaderStage(material, attributes, featureIds, metadata, metadataClass, metadataStatistics);
70
70
  #endif
71
71
 
72
+ #ifdef HAS_WIREFRAME_FILL_COLOR
73
+ material.diffuse = u_wireframeFillColor.rgb;
74
+ material.alpha = u_wireframeFillColor.a;
75
+ #endif
76
+
72
77
  lightingStage(material, attributes);
73
78
 
74
79
  #ifdef HAS_SELECTED_FEATURE_ID
@@ -139,16 +144,13 @@ void main()
139
144
  #ifdef WIREFRAME_SCANLINE
140
145
  float scanProgress = fract(u_wireframeTime * u_wireframeScanSpeed);
141
146
  float scanCoord;
142
- float scanRange;
147
+ float scanRange = u_wireframeScanMax - u_wireframeScanMin;
143
148
  if (u_wireframeScanAxis.z > 0.5) {
144
149
  scanCoord = length(v_wireframeWorldPos);
145
- scanRange = u_wireframeScanMax - u_wireframeScanMin;
146
150
  } else if (u_wireframeScanAxis.y > 0.5) {
147
151
  scanCoord = v_wireframeWorldPos.z;
148
- scanRange = u_wireframeScanMax - u_wireframeScanMin;
149
152
  } else {
150
153
  scanCoord = v_wireframeWorldPos.x;
151
- scanRange = u_wireframeScanMax - u_wireframeScanMin;
152
154
  }
153
155
  float scanPlanePos = u_wireframeScanMin + scanProgress * scanRange;
154
156
  float scanDist = abs(scanCoord - scanPlanePos);
@@ -158,12 +160,7 @@ void main()
158
160
  wireframeColor = mix(wireframeColor, scanlineHighlight, scanGlow);
159
161
  #endif
160
162
 
161
- float glowFactor = 0.0;
162
- if (u_wireframeGlow > 0.0) {
163
- vec3 glowA3 = smoothstep(vec3(0.0), d * u_wireframeWidth * (1.0 + u_wireframeGlow * 2.0), v_barycentric);
164
- float glowEdge = min(min(glowA3.x, glowA3.y), glowA3.z);
165
- glowFactor = (1.0 - glowEdge) * u_wireframeGlow;
166
- }
163
+ float glowFactor = (1.0 - edge) * u_wireframeGlow;
167
164
 
168
165
  #ifdef WIREFRAME_OVERLAY
169
166
  color.rgb = mix(wireframeColor, color.rgb, edge);
@@ -69,6 +69,11 @@ void main()\n\
69
69
  #ifdef HAS_CUSTOM_FRAGMENT_SHADER\n\
70
70
  customShaderStage(material, attributes, featureIds, metadata, metadataClass, metadataStatistics);\n\
71
71
  #endif\n\
72
+ \n\
73
+ #ifdef HAS_WIREFRAME_FILL_COLOR\n\
74
+ material.diffuse = u_wireframeFillColor.rgb;\n\
75
+ material.alpha = u_wireframeFillColor.a;\n\
76
+ #endif\n\
72
77
  \n\
73
78
  lightingStage(material, attributes);\n\
74
79
  \n\
@@ -140,16 +145,13 @@ void main()\n\
140
145
  #ifdef WIREFRAME_SCANLINE\n\
141
146
  float scanProgress = fract(u_wireframeTime * u_wireframeScanSpeed);\n\
142
147
  float scanCoord;\n\
143
- float scanRange;\n\
148
+ float scanRange = u_wireframeScanMax - u_wireframeScanMin;\n\
144
149
  if (u_wireframeScanAxis.z > 0.5) {\n\
145
150
  scanCoord = length(v_wireframeWorldPos);\n\
146
- scanRange = u_wireframeScanMax - u_wireframeScanMin;\n\
147
151
  } else if (u_wireframeScanAxis.y > 0.5) {\n\
148
152
  scanCoord = v_wireframeWorldPos.z;\n\
149
- scanRange = u_wireframeScanMax - u_wireframeScanMin;\n\
150
153
  } else {\n\
151
154
  scanCoord = v_wireframeWorldPos.x;\n\
152
- scanRange = u_wireframeScanMax - u_wireframeScanMin;\n\
153
155
  }\n\
154
156
  float scanPlanePos = u_wireframeScanMin + scanProgress * scanRange;\n\
155
157
  float scanDist = abs(scanCoord - scanPlanePos);\n\
@@ -159,12 +161,7 @@ void main()\n\
159
161
  wireframeColor = mix(wireframeColor, scanlineHighlight, scanGlow);\n\
160
162
  #endif\n\
161
163
  \n\
162
- float glowFactor = 0.0;\n\
163
- if (u_wireframeGlow > 0.0) {\n\
164
- vec3 glowA3 = smoothstep(vec3(0.0), d * u_wireframeWidth * (1.0 + u_wireframeGlow * 2.0), v_barycentric);\n\
165
- float glowEdge = min(min(glowA3.x, glowA3.y), glowA3.z);\n\
166
- glowFactor = (1.0 - glowEdge) * u_wireframeGlow;\n\
167
- }\n\
164
+ float glowFactor = (1.0 - edge) * u_wireframeGlow;\n\
168
165
  \n\
169
166
  #ifdef WIREFRAME_OVERLAY\n\
170
167
  color.rgb = mix(wireframeColor, color.rgb, edge);\n\
@@ -161,8 +161,9 @@ void main()
161
161
 
162
162
  #ifdef HAS_BARYCENTRIC_WIREFRAME
163
163
  v_barycentric = a_barycentric;
164
+ #ifdef WIREFRAME_SCANLINE
164
165
  vec4 _wireframeWorldPos = czm_model * vec4(attributes.positionMC, 1.0);
165
166
  v_wireframeWorldPos = _wireframeWorldPos.xyz;
166
- v_wireframeLocalPos = attributes.positionMC;
167
+ #endif
167
168
  #endif
168
169
  }
@@ -162,9 +162,10 @@ void main()\n\
162
162
  \n\
163
163
  #ifdef HAS_BARYCENTRIC_WIREFRAME\n\
164
164
  v_barycentric = a_barycentric;\n\
165
+ #ifdef WIREFRAME_SCANLINE\n\
165
166
  vec4 _wireframeWorldPos = czm_model * vec4(attributes.positionMC, 1.0);\n\
166
167
  v_wireframeWorldPos = _wireframeWorldPos.xyz;\n\
167
- v_wireframeLocalPos = attributes.positionMC;\n\
168
+ #endif\n\
168
169
  #endif\n\
169
170
  }\n\
170
171
  ";
package/index.js CHANGED
@@ -1,4 +1,112 @@
1
1
  globalThis.CESIUM_VERSION = "0.0.8";
2
+ export { default as BillboardGraphics } from './Source/DataSources/BillboardGraphics.js';
3
+ export { default as BillboardVisualizer } from './Source/DataSources/BillboardVisualizer.js';
4
+ export { default as BoundingSphereState } from './Source/DataSources/BoundingSphereState.js';
5
+ export { default as BoxGeometryUpdater } from './Source/DataSources/BoxGeometryUpdater.js';
6
+ export { default as BoxGraphics } from './Source/DataSources/BoxGraphics.js';
7
+ export { default as CallbackPositionProperty } from './Source/DataSources/CallbackPositionProperty.js';
8
+ export { default as CallbackProperty } from './Source/DataSources/CallbackProperty.js';
9
+ export { default as Cesium3DTilesetGraphics } from './Source/DataSources/Cesium3DTilesetGraphics.js';
10
+ export { default as Cesium3DTilesetVisualizer } from './Source/DataSources/Cesium3DTilesetVisualizer.js';
11
+ export { default as CheckerboardMaterialProperty } from './Source/DataSources/CheckerboardMaterialProperty.js';
12
+ export { default as ColorMaterialProperty } from './Source/DataSources/ColorMaterialProperty.js';
13
+ export { default as CompositeEntityCollection } from './Source/DataSources/CompositeEntityCollection.js';
14
+ export { default as CompositeMaterialProperty } from './Source/DataSources/CompositeMaterialProperty.js';
15
+ export { default as CompositePositionProperty } from './Source/DataSources/CompositePositionProperty.js';
16
+ export { default as CompositeProperty } from './Source/DataSources/CompositeProperty.js';
17
+ export { default as ConstantPositionProperty } from './Source/DataSources/ConstantPositionProperty.js';
18
+ export { default as ConstantProperty } from './Source/DataSources/ConstantProperty.js';
19
+ export { default as CorridorGeometryUpdater } from './Source/DataSources/CorridorGeometryUpdater.js';
20
+ export { default as CorridorGraphics } from './Source/DataSources/CorridorGraphics.js';
21
+ export { default as createMaterialPropertyDescriptor } from './Source/DataSources/createMaterialPropertyDescriptor.js';
22
+ export { default as createPropertyDescriptor } from './Source/DataSources/createPropertyDescriptor.js';
23
+ export { default as createRawPropertyDescriptor } from './Source/DataSources/createRawPropertyDescriptor.js';
24
+ export { default as CustomDataSource } from './Source/DataSources/CustomDataSource.js';
25
+ export { default as CylinderGeometryUpdater } from './Source/DataSources/CylinderGeometryUpdater.js';
26
+ export { default as CylinderGraphics } from './Source/DataSources/CylinderGraphics.js';
27
+ export { default as CzmlDataSource } from './Source/DataSources/CzmlDataSource.js';
28
+ export { default as DataSource } from './Source/DataSources/DataSource.js';
29
+ export { default as DataSourceClock } from './Source/DataSources/DataSourceClock.js';
30
+ export { default as DataSourceCollection } from './Source/DataSources/DataSourceCollection.js';
31
+ export { default as DataSourceDisplay } from './Source/DataSources/DataSourceDisplay.js';
32
+ export { default as DynamicGeometryBatch } from './Source/DataSources/DynamicGeometryBatch.js';
33
+ export { default as DynamicGeometryUpdater } from './Source/DataSources/DynamicGeometryUpdater.js';
34
+ export { default as EllipseGeometryUpdater } from './Source/DataSources/EllipseGeometryUpdater.js';
35
+ export { default as EllipseGraphics } from './Source/DataSources/EllipseGraphics.js';
36
+ export { default as EllipsoidGeometryUpdater } from './Source/DataSources/EllipsoidGeometryUpdater.js';
37
+ export { default as EllipsoidGraphics } from './Source/DataSources/EllipsoidGraphics.js';
38
+ export { default as Entity } from './Source/DataSources/Entity.js';
39
+ export { default as EntityCluster } from './Source/DataSources/EntityCluster.js';
40
+ export { default as EntityCollection } from './Source/DataSources/EntityCollection.js';
41
+ export { default as EntityView } from './Source/DataSources/EntityView.js';
42
+ export { default as exportKml } from './Source/DataSources/exportKml.js';
43
+ export { default as GeoJsonDataSource } from './Source/DataSources/GeoJsonDataSource.js';
44
+ export { default as GeometryUpdater } from './Source/DataSources/GeometryUpdater.js';
45
+ export { default as GeometryUpdaterSet } from './Source/DataSources/GeometryUpdaterSet.js';
46
+ export { default as GeometryVisualizer } from './Source/DataSources/GeometryVisualizer.js';
47
+ export { default as getElement } from './Source/DataSources/getElement.js';
48
+ export { default as GpxDataSource } from './Source/DataSources/GpxDataSource.js';
49
+ export { default as GridMaterialProperty } from './Source/DataSources/GridMaterialProperty.js';
50
+ export { default as GroundGeometryUpdater } from './Source/DataSources/GroundGeometryUpdater.js';
51
+ export { default as heightReferenceOnEntityPropertyChanged } from './Source/DataSources/heightReferenceOnEntityPropertyChanged.js';
52
+ export { default as ImageMaterialProperty } from './Source/DataSources/ImageMaterialProperty.js';
53
+ export { default as KmlCamera } from './Source/DataSources/KmlCamera.js';
54
+ export { default as KmlDataSource } from './Source/DataSources/KmlDataSource.js';
55
+ export { default as KmlLookAt } from './Source/DataSources/KmlLookAt.js';
56
+ export { default as KmlTour } from './Source/DataSources/KmlTour.js';
57
+ export { default as KmlTourFlyTo } from './Source/DataSources/KmlTourFlyTo.js';
58
+ export { default as KmlTourWait } from './Source/DataSources/KmlTourWait.js';
59
+ export { default as LabelGraphics } from './Source/DataSources/LabelGraphics.js';
60
+ export { default as LabelVisualizer } from './Source/DataSources/LabelVisualizer.js';
61
+ export { default as MaterialProperty } from './Source/DataSources/MaterialProperty.js';
62
+ export { default as ModelGraphics } from './Source/DataSources/ModelGraphics.js';
63
+ export { default as ModelVisualizer } from './Source/DataSources/ModelVisualizer.js';
64
+ export { default as NodeTransformationProperty } from './Source/DataSources/NodeTransformationProperty.js';
65
+ export { default as PathGraphics } from './Source/DataSources/PathGraphics.js';
66
+ export { default as PathVisualizer } from './Source/DataSources/PathVisualizer.js';
67
+ export { default as PlaneGeometryUpdater } from './Source/DataSources/PlaneGeometryUpdater.js';
68
+ export { default as PlaneGraphics } from './Source/DataSources/PlaneGraphics.js';
69
+ export { default as PointGraphics } from './Source/DataSources/PointGraphics.js';
70
+ export { default as PointVisualizer } from './Source/DataSources/PointVisualizer.js';
71
+ export { default as PolygonGeometryUpdater } from './Source/DataSources/PolygonGeometryUpdater.js';
72
+ export { default as PolygonGraphics } from './Source/DataSources/PolygonGraphics.js';
73
+ export { default as PolylineArrowMaterialProperty } from './Source/DataSources/PolylineArrowMaterialProperty.js';
74
+ export { default as PolylineDashMaterialProperty } from './Source/DataSources/PolylineDashMaterialProperty.js';
75
+ export { default as PolylineGeometryUpdater } from './Source/DataSources/PolylineGeometryUpdater.js';
76
+ export { default as PolylineGlowMaterialProperty } from './Source/DataSources/PolylineGlowMaterialProperty.js';
77
+ export { default as PolylineGraphics } from './Source/DataSources/PolylineGraphics.js';
78
+ export { default as PolylineOutlineMaterialProperty } from './Source/DataSources/PolylineOutlineMaterialProperty.js';
79
+ export { default as PolylineVisualizer } from './Source/DataSources/PolylineVisualizer.js';
80
+ export { default as PolylineVolumeGeometryUpdater } from './Source/DataSources/PolylineVolumeGeometryUpdater.js';
81
+ export { default as PolylineVolumeGraphics } from './Source/DataSources/PolylineVolumeGraphics.js';
82
+ export { default as PositionProperty } from './Source/DataSources/PositionProperty.js';
83
+ export { default as PositionPropertyArray } from './Source/DataSources/PositionPropertyArray.js';
84
+ export { default as Property } from './Source/DataSources/Property.js';
85
+ export { default as PropertyArray } from './Source/DataSources/PropertyArray.js';
86
+ export { default as PropertyBag } from './Source/DataSources/PropertyBag.js';
87
+ export { default as RectangleGeometryUpdater } from './Source/DataSources/RectangleGeometryUpdater.js';
88
+ export { default as RectangleGraphics } from './Source/DataSources/RectangleGraphics.js';
89
+ export { default as ReferenceProperty } from './Source/DataSources/ReferenceProperty.js';
90
+ export { default as Rotation } from './Source/DataSources/Rotation.js';
91
+ export { default as SampledPositionProperty } from './Source/DataSources/SampledPositionProperty.js';
92
+ export { default as SampledProperty } from './Source/DataSources/SampledProperty.js';
93
+ export { default as ScaledPositionProperty } from './Source/DataSources/ScaledPositionProperty.js';
94
+ export { default as StaticGeometryColorBatch } from './Source/DataSources/StaticGeometryColorBatch.js';
95
+ export { default as StaticGeometryPerMaterialBatch } from './Source/DataSources/StaticGeometryPerMaterialBatch.js';
96
+ export { default as StaticGroundGeometryColorBatch } from './Source/DataSources/StaticGroundGeometryColorBatch.js';
97
+ export { default as StaticGroundGeometryPerMaterialBatch } from './Source/DataSources/StaticGroundGeometryPerMaterialBatch.js';
98
+ export { default as StaticGroundPolylinePerMaterialBatch } from './Source/DataSources/StaticGroundPolylinePerMaterialBatch.js';
99
+ export { default as StaticOutlineGeometryBatch } from './Source/DataSources/StaticOutlineGeometryBatch.js';
100
+ export { default as StripeMaterialProperty } from './Source/DataSources/StripeMaterialProperty.js';
101
+ export { default as StripeOrientation } from './Source/DataSources/StripeOrientation.js';
102
+ export { default as TerrainOffsetProperty } from './Source/DataSources/TerrainOffsetProperty.js';
103
+ export { default as TimeIntervalCollectionPositionProperty } from './Source/DataSources/TimeIntervalCollectionPositionProperty.js';
104
+ export { default as TimeIntervalCollectionProperty } from './Source/DataSources/TimeIntervalCollectionProperty.js';
105
+ export { default as VelocityOrientationProperty } from './Source/DataSources/VelocityOrientationProperty.js';
106
+ export { default as VelocityVectorProperty } from './Source/DataSources/VelocityVectorProperty.js';
107
+ export { default as Visualizer } from './Source/DataSources/Visualizer.js';
108
+ export { default as WallGeometryUpdater } from './Source/DataSources/WallGeometryUpdater.js';
109
+ export { default as WallGraphics } from './Source/DataSources/WallGraphics.js';
2
110
  export { default as AutomaticUniforms } from './Source/Renderer/AutomaticUniforms.js';
3
111
  export { default as Buffer } from './Source/Renderer/Buffer.js';
4
112
  export { default as BufferUsage } from './Source/Renderer/BufferUsage.js';
@@ -332,115 +440,6 @@ export { default as WindingOrder } from './Source/Core/WindingOrder.js';
332
440
  export { default as WireframeIndexGenerator } from './Source/Core/WireframeIndexGenerator.js';
333
441
  export { default as wrapFunction } from './Source/Core/wrapFunction.js';
334
442
  export { default as writeTextToCanvas } from './Source/Core/writeTextToCanvas.js';
335
- export { default as BillboardGraphics } from './Source/DataSources/BillboardGraphics.js';
336
- export { default as BillboardVisualizer } from './Source/DataSources/BillboardVisualizer.js';
337
- export { default as BoundingSphereState } from './Source/DataSources/BoundingSphereState.js';
338
- export { default as BoxGeometryUpdater } from './Source/DataSources/BoxGeometryUpdater.js';
339
- export { default as BoxGraphics } from './Source/DataSources/BoxGraphics.js';
340
- export { default as CallbackPositionProperty } from './Source/DataSources/CallbackPositionProperty.js';
341
- export { default as CallbackProperty } from './Source/DataSources/CallbackProperty.js';
342
- export { default as Cesium3DTilesetGraphics } from './Source/DataSources/Cesium3DTilesetGraphics.js';
343
- export { default as Cesium3DTilesetVisualizer } from './Source/DataSources/Cesium3DTilesetVisualizer.js';
344
- export { default as CheckerboardMaterialProperty } from './Source/DataSources/CheckerboardMaterialProperty.js';
345
- export { default as ColorMaterialProperty } from './Source/DataSources/ColorMaterialProperty.js';
346
- export { default as CompositeEntityCollection } from './Source/DataSources/CompositeEntityCollection.js';
347
- export { default as CompositeMaterialProperty } from './Source/DataSources/CompositeMaterialProperty.js';
348
- export { default as CompositePositionProperty } from './Source/DataSources/CompositePositionProperty.js';
349
- export { default as CompositeProperty } from './Source/DataSources/CompositeProperty.js';
350
- export { default as ConstantPositionProperty } from './Source/DataSources/ConstantPositionProperty.js';
351
- export { default as ConstantProperty } from './Source/DataSources/ConstantProperty.js';
352
- export { default as CorridorGeometryUpdater } from './Source/DataSources/CorridorGeometryUpdater.js';
353
- export { default as CorridorGraphics } from './Source/DataSources/CorridorGraphics.js';
354
- export { default as createMaterialPropertyDescriptor } from './Source/DataSources/createMaterialPropertyDescriptor.js';
355
- export { default as createPropertyDescriptor } from './Source/DataSources/createPropertyDescriptor.js';
356
- export { default as createRawPropertyDescriptor } from './Source/DataSources/createRawPropertyDescriptor.js';
357
- export { default as CustomDataSource } from './Source/DataSources/CustomDataSource.js';
358
- export { default as CylinderGeometryUpdater } from './Source/DataSources/CylinderGeometryUpdater.js';
359
- export { default as CylinderGraphics } from './Source/DataSources/CylinderGraphics.js';
360
- export { default as CzmlDataSource } from './Source/DataSources/CzmlDataSource.js';
361
- export { default as DataSource } from './Source/DataSources/DataSource.js';
362
- export { default as DataSourceClock } from './Source/DataSources/DataSourceClock.js';
363
- export { default as DataSourceCollection } from './Source/DataSources/DataSourceCollection.js';
364
- export { default as DataSourceDisplay } from './Source/DataSources/DataSourceDisplay.js';
365
- export { default as DynamicGeometryBatch } from './Source/DataSources/DynamicGeometryBatch.js';
366
- export { default as DynamicGeometryUpdater } from './Source/DataSources/DynamicGeometryUpdater.js';
367
- export { default as EllipseGeometryUpdater } from './Source/DataSources/EllipseGeometryUpdater.js';
368
- export { default as EllipseGraphics } from './Source/DataSources/EllipseGraphics.js';
369
- export { default as EllipsoidGeometryUpdater } from './Source/DataSources/EllipsoidGeometryUpdater.js';
370
- export { default as EllipsoidGraphics } from './Source/DataSources/EllipsoidGraphics.js';
371
- export { default as Entity } from './Source/DataSources/Entity.js';
372
- export { default as EntityCluster } from './Source/DataSources/EntityCluster.js';
373
- export { default as EntityCollection } from './Source/DataSources/EntityCollection.js';
374
- export { default as EntityView } from './Source/DataSources/EntityView.js';
375
- export { default as exportKml } from './Source/DataSources/exportKml.js';
376
- export { default as GeoJsonDataSource } from './Source/DataSources/GeoJsonDataSource.js';
377
- export { default as GeometryUpdater } from './Source/DataSources/GeometryUpdater.js';
378
- export { default as GeometryUpdaterSet } from './Source/DataSources/GeometryUpdaterSet.js';
379
- export { default as GeometryVisualizer } from './Source/DataSources/GeometryVisualizer.js';
380
- export { default as getElement } from './Source/DataSources/getElement.js';
381
- export { default as GpxDataSource } from './Source/DataSources/GpxDataSource.js';
382
- export { default as GridMaterialProperty } from './Source/DataSources/GridMaterialProperty.js';
383
- export { default as GroundGeometryUpdater } from './Source/DataSources/GroundGeometryUpdater.js';
384
- export { default as heightReferenceOnEntityPropertyChanged } from './Source/DataSources/heightReferenceOnEntityPropertyChanged.js';
385
- export { default as ImageMaterialProperty } from './Source/DataSources/ImageMaterialProperty.js';
386
- export { default as KmlCamera } from './Source/DataSources/KmlCamera.js';
387
- export { default as KmlDataSource } from './Source/DataSources/KmlDataSource.js';
388
- export { default as KmlLookAt } from './Source/DataSources/KmlLookAt.js';
389
- export { default as KmlTour } from './Source/DataSources/KmlTour.js';
390
- export { default as KmlTourFlyTo } from './Source/DataSources/KmlTourFlyTo.js';
391
- export { default as KmlTourWait } from './Source/DataSources/KmlTourWait.js';
392
- export { default as LabelGraphics } from './Source/DataSources/LabelGraphics.js';
393
- export { default as LabelVisualizer } from './Source/DataSources/LabelVisualizer.js';
394
- export { default as MaterialProperty } from './Source/DataSources/MaterialProperty.js';
395
- export { default as ModelGraphics } from './Source/DataSources/ModelGraphics.js';
396
- export { default as ModelVisualizer } from './Source/DataSources/ModelVisualizer.js';
397
- export { default as NodeTransformationProperty } from './Source/DataSources/NodeTransformationProperty.js';
398
- export { default as PathGraphics } from './Source/DataSources/PathGraphics.js';
399
- export { default as PathVisualizer } from './Source/DataSources/PathVisualizer.js';
400
- export { default as PlaneGeometryUpdater } from './Source/DataSources/PlaneGeometryUpdater.js';
401
- export { default as PlaneGraphics } from './Source/DataSources/PlaneGraphics.js';
402
- export { default as PointGraphics } from './Source/DataSources/PointGraphics.js';
403
- export { default as PointVisualizer } from './Source/DataSources/PointVisualizer.js';
404
- export { default as PolygonGeometryUpdater } from './Source/DataSources/PolygonGeometryUpdater.js';
405
- export { default as PolygonGraphics } from './Source/DataSources/PolygonGraphics.js';
406
- export { default as PolylineArrowMaterialProperty } from './Source/DataSources/PolylineArrowMaterialProperty.js';
407
- export { default as PolylineDashMaterialProperty } from './Source/DataSources/PolylineDashMaterialProperty.js';
408
- export { default as PolylineGeometryUpdater } from './Source/DataSources/PolylineGeometryUpdater.js';
409
- export { default as PolylineGlowMaterialProperty } from './Source/DataSources/PolylineGlowMaterialProperty.js';
410
- export { default as PolylineGraphics } from './Source/DataSources/PolylineGraphics.js';
411
- export { default as PolylineOutlineMaterialProperty } from './Source/DataSources/PolylineOutlineMaterialProperty.js';
412
- export { default as PolylineVisualizer } from './Source/DataSources/PolylineVisualizer.js';
413
- export { default as PolylineVolumeGeometryUpdater } from './Source/DataSources/PolylineVolumeGeometryUpdater.js';
414
- export { default as PolylineVolumeGraphics } from './Source/DataSources/PolylineVolumeGraphics.js';
415
- export { default as PositionProperty } from './Source/DataSources/PositionProperty.js';
416
- export { default as PositionPropertyArray } from './Source/DataSources/PositionPropertyArray.js';
417
- export { default as Property } from './Source/DataSources/Property.js';
418
- export { default as PropertyArray } from './Source/DataSources/PropertyArray.js';
419
- export { default as PropertyBag } from './Source/DataSources/PropertyBag.js';
420
- export { default as RectangleGeometryUpdater } from './Source/DataSources/RectangleGeometryUpdater.js';
421
- export { default as RectangleGraphics } from './Source/DataSources/RectangleGraphics.js';
422
- export { default as ReferenceProperty } from './Source/DataSources/ReferenceProperty.js';
423
- export { default as Rotation } from './Source/DataSources/Rotation.js';
424
- export { default as SampledPositionProperty } from './Source/DataSources/SampledPositionProperty.js';
425
- export { default as SampledProperty } from './Source/DataSources/SampledProperty.js';
426
- export { default as ScaledPositionProperty } from './Source/DataSources/ScaledPositionProperty.js';
427
- export { default as StaticGeometryColorBatch } from './Source/DataSources/StaticGeometryColorBatch.js';
428
- export { default as StaticGeometryPerMaterialBatch } from './Source/DataSources/StaticGeometryPerMaterialBatch.js';
429
- export { default as StaticGroundGeometryColorBatch } from './Source/DataSources/StaticGroundGeometryColorBatch.js';
430
- export { default as StaticGroundGeometryPerMaterialBatch } from './Source/DataSources/StaticGroundGeometryPerMaterialBatch.js';
431
- export { default as StaticGroundPolylinePerMaterialBatch } from './Source/DataSources/StaticGroundPolylinePerMaterialBatch.js';
432
- export { default as StaticOutlineGeometryBatch } from './Source/DataSources/StaticOutlineGeometryBatch.js';
433
- export { default as StripeMaterialProperty } from './Source/DataSources/StripeMaterialProperty.js';
434
- export { default as StripeOrientation } from './Source/DataSources/StripeOrientation.js';
435
- export { default as TerrainOffsetProperty } from './Source/DataSources/TerrainOffsetProperty.js';
436
- export { default as TimeIntervalCollectionPositionProperty } from './Source/DataSources/TimeIntervalCollectionPositionProperty.js';
437
- export { default as TimeIntervalCollectionProperty } from './Source/DataSources/TimeIntervalCollectionProperty.js';
438
- export { default as VelocityOrientationProperty } from './Source/DataSources/VelocityOrientationProperty.js';
439
- export { default as VelocityVectorProperty } from './Source/DataSources/VelocityVectorProperty.js';
440
- export { default as Visualizer } from './Source/DataSources/Visualizer.js';
441
- export { default as WallGeometryUpdater } from './Source/DataSources/WallGeometryUpdater.js';
442
- export { default as WallGraphics } from './Source/DataSources/WallGraphics.js';
443
- export { default as CesiumWidget } from './Source/Widget/CesiumWidget.js';
444
443
  export { default as _shadersAdjustTranslucentFS } from './Source/Shaders/AdjustTranslucentFS.js';
445
444
  export { default as _shadersAtmosphereCommon } from './Source/Shaders/AtmosphereCommon.js';
446
445
  export { default as _shadersBillboardCollectionFS } from './Source/Shaders/BillboardCollectionFS.js';
@@ -495,6 +494,7 @@ export { default as _shadersVector3DTilePolylinesVS } from './Source/Shaders/Vec
495
494
  export { default as _shadersVectorTileVS } from './Source/Shaders/VectorTileVS.js';
496
495
  export { default as _shadersViewportQuadFS } from './Source/Shaders/ViewportQuadFS.js';
497
496
  export { default as _shadersViewportQuadVS } from './Source/Shaders/ViewportQuadVS.js';
497
+ export { default as CesiumWidget } from './Source/Widget/CesiumWidget.js';
498
498
  export { default as AlphaMode } from './Source/Scene/AlphaMode.js';
499
499
  export { default as Appearance } from './Source/Scene/Appearance.js';
500
500
  export { default as ArcGisBaseMapType } from './Source/Scene/ArcGisBaseMapType.js';
@@ -884,32 +884,6 @@ export { default as _shadersSlopeRampMaterial } from './Source/Shaders/Materials
884
884
  export { default as _shadersStripeMaterial } from './Source/Shaders/Materials/StripeMaterial.js';
885
885
  export { default as _shadersWater } from './Source/Shaders/Materials/Water.js';
886
886
  export { default as _shadersWaterMaskMaterial } from './Source/Shaders/Materials/WaterMaskMaterial.js';
887
- export { default as _shadersAcesTonemappingStage } from './Source/Shaders/PostProcessStages/AcesTonemappingStage.js';
888
- export { default as _shadersAdditiveBlend } from './Source/Shaders/PostProcessStages/AdditiveBlend.js';
889
- export { default as _shadersAmbientOcclusionGenerate } from './Source/Shaders/PostProcessStages/AmbientOcclusionGenerate.js';
890
- export { default as _shadersAmbientOcclusionModulate } from './Source/Shaders/PostProcessStages/AmbientOcclusionModulate.js';
891
- export { default as _shadersBlackAndWhite } from './Source/Shaders/PostProcessStages/BlackAndWhite.js';
892
- export { default as _shadersBloomComposite } from './Source/Shaders/PostProcessStages/BloomComposite.js';
893
- export { default as _shadersBrightness } from './Source/Shaders/PostProcessStages/Brightness.js';
894
- export { default as _shadersBrightPass } from './Source/Shaders/PostProcessStages/BrightPass.js';
895
- export { default as _shadersCompositeTranslucentClassification } from './Source/Shaders/PostProcessStages/CompositeTranslucentClassification.js';
896
- export { default as _shadersContrastBias } from './Source/Shaders/PostProcessStages/ContrastBias.js';
897
- export { default as _shadersDepthOfField } from './Source/Shaders/PostProcessStages/DepthOfField.js';
898
- export { default as _shadersDepthView } from './Source/Shaders/PostProcessStages/DepthView.js';
899
- export { default as _shadersDepthViewPacked } from './Source/Shaders/PostProcessStages/DepthViewPacked.js';
900
- export { default as _shadersEdgeDetection } from './Source/Shaders/PostProcessStages/EdgeDetection.js';
901
- export { default as _shadersFilmicTonemapping } from './Source/Shaders/PostProcessStages/FilmicTonemapping.js';
902
- export { default as _shadersFXAA } from './Source/Shaders/PostProcessStages/FXAA.js';
903
- export { default as _shadersGaussianBlur1D } from './Source/Shaders/PostProcessStages/GaussianBlur1D.js';
904
- export { default as _shadersLensFlare } from './Source/Shaders/PostProcessStages/LensFlare.js';
905
- export { default as _shadersModifiedReinhardTonemapping } from './Source/Shaders/PostProcessStages/ModifiedReinhardTonemapping.js';
906
- export { default as _shadersNightVision } from './Source/Shaders/PostProcessStages/NightVision.js';
907
- export { default as _shadersPassThrough } from './Source/Shaders/PostProcessStages/PassThrough.js';
908
- export { default as _shadersPassThroughDepth } from './Source/Shaders/PostProcessStages/PassThroughDepth.js';
909
- export { default as _shadersPbrNeutralTonemapping } from './Source/Shaders/PostProcessStages/PbrNeutralTonemapping.js';
910
- export { default as _shadersPointCloudEyeDomeLighting } from './Source/Shaders/PostProcessStages/PointCloudEyeDomeLighting.js';
911
- export { default as _shadersReinhardTonemapping } from './Source/Shaders/PostProcessStages/ReinhardTonemapping.js';
912
- export { default as _shadersSilhouette } from './Source/Shaders/PostProcessStages/Silhouette.js';
913
887
  export { default as _shadersAtmosphereStageFS } from './Source/Shaders/Model/AtmosphereStageFS.js';
914
888
  export { default as _shadersAtmosphereStageVS } from './Source/Shaders/Model/AtmosphereStageVS.js';
915
889
  export { default as _shadersCPUStylingStageFS } from './Source/Shaders/Model/CPUStylingStageFS.js';
@@ -946,6 +920,32 @@ export { default as _shadersPrimitiveOutlineStageVS } from './Source/Shaders/Mod
946
920
  export { default as _shadersSelectedFeatureIdStageCommon } from './Source/Shaders/Model/SelectedFeatureIdStageCommon.js';
947
921
  export { default as _shadersSkinningStageVS } from './Source/Shaders/Model/SkinningStageVS.js';
948
922
  export { default as _shadersVerticalExaggerationStageVS } from './Source/Shaders/Model/VerticalExaggerationStageVS.js';
923
+ export { default as _shadersAcesTonemappingStage } from './Source/Shaders/PostProcessStages/AcesTonemappingStage.js';
924
+ export { default as _shadersAdditiveBlend } from './Source/Shaders/PostProcessStages/AdditiveBlend.js';
925
+ export { default as _shadersAmbientOcclusionGenerate } from './Source/Shaders/PostProcessStages/AmbientOcclusionGenerate.js';
926
+ export { default as _shadersAmbientOcclusionModulate } from './Source/Shaders/PostProcessStages/AmbientOcclusionModulate.js';
927
+ export { default as _shadersBlackAndWhite } from './Source/Shaders/PostProcessStages/BlackAndWhite.js';
928
+ export { default as _shadersBloomComposite } from './Source/Shaders/PostProcessStages/BloomComposite.js';
929
+ export { default as _shadersBrightness } from './Source/Shaders/PostProcessStages/Brightness.js';
930
+ export { default as _shadersBrightPass } from './Source/Shaders/PostProcessStages/BrightPass.js';
931
+ export { default as _shadersCompositeTranslucentClassification } from './Source/Shaders/PostProcessStages/CompositeTranslucentClassification.js';
932
+ export { default as _shadersContrastBias } from './Source/Shaders/PostProcessStages/ContrastBias.js';
933
+ export { default as _shadersDepthOfField } from './Source/Shaders/PostProcessStages/DepthOfField.js';
934
+ export { default as _shadersDepthView } from './Source/Shaders/PostProcessStages/DepthView.js';
935
+ export { default as _shadersDepthViewPacked } from './Source/Shaders/PostProcessStages/DepthViewPacked.js';
936
+ export { default as _shadersEdgeDetection } from './Source/Shaders/PostProcessStages/EdgeDetection.js';
937
+ export { default as _shadersFilmicTonemapping } from './Source/Shaders/PostProcessStages/FilmicTonemapping.js';
938
+ export { default as _shadersFXAA } from './Source/Shaders/PostProcessStages/FXAA.js';
939
+ export { default as _shadersGaussianBlur1D } from './Source/Shaders/PostProcessStages/GaussianBlur1D.js';
940
+ export { default as _shadersLensFlare } from './Source/Shaders/PostProcessStages/LensFlare.js';
941
+ export { default as _shadersModifiedReinhardTonemapping } from './Source/Shaders/PostProcessStages/ModifiedReinhardTonemapping.js';
942
+ export { default as _shadersNightVision } from './Source/Shaders/PostProcessStages/NightVision.js';
943
+ export { default as _shadersPassThrough } from './Source/Shaders/PostProcessStages/PassThrough.js';
944
+ export { default as _shadersPassThroughDepth } from './Source/Shaders/PostProcessStages/PassThroughDepth.js';
945
+ export { default as _shadersPbrNeutralTonemapping } from './Source/Shaders/PostProcessStages/PbrNeutralTonemapping.js';
946
+ export { default as _shadersPointCloudEyeDomeLighting } from './Source/Shaders/PostProcessStages/PointCloudEyeDomeLighting.js';
947
+ export { default as _shadersReinhardTonemapping } from './Source/Shaders/PostProcessStages/ReinhardTonemapping.js';
948
+ export { default as _shadersSilhouette } from './Source/Shaders/PostProcessStages/Silhouette.js';
949
949
  export { default as _shadersconvertLocalToBoxUv } from './Source/Shaders/Voxels/convertLocalToBoxUv.js';
950
950
  export { default as _shadersconvertLocalToCylinderUv } from './Source/Shaders/Voxels/convertLocalToCylinderUv.js';
951
951
  export { default as _shadersconvertLocalToEllipsoidUv } from './Source/Shaders/Voxels/convertLocalToEllipsoidUv.js';
@@ -1073,14 +1073,6 @@ export { default as UniformType } from './Source/Scene/Model/UniformType.js';
1073
1073
  export { default as VaryingType } from './Source/Scene/Model/VaryingType.js';
1074
1074
  export { default as VerticalExaggerationPipelineStage } from './Source/Scene/Model/VerticalExaggerationPipelineStage.js';
1075
1075
  export { default as WireframePipelineStage } from './Source/Scene/Model/WireframePipelineStage.js';
1076
- export { default as _shadersdepthRangeStruct } from './Source/Shaders/Builtin/Structs/depthRangeStruct.js';
1077
- export { default as _shadersmaterial } from './Source/Shaders/Builtin/Structs/material.js';
1078
- export { default as _shadersmaterialInput } from './Source/Shaders/Builtin/Structs/materialInput.js';
1079
- export { default as _shadersmodelMaterial } from './Source/Shaders/Builtin/Structs/modelMaterial.js';
1080
- export { default as _shadersmodelVertexOutput } from './Source/Shaders/Builtin/Structs/modelVertexOutput.js';
1081
- export { default as _shadersray } from './Source/Shaders/Builtin/Structs/ray.js';
1082
- export { default as _shadersraySegment } from './Source/Shaders/Builtin/Structs/raySegment.js';
1083
- export { default as _shadersshadowParameters } from './Source/Shaders/Builtin/Structs/shadowParameters.js';
1084
1076
  export { default as _shadersdegreesPerRadian } from './Source/Shaders/Builtin/Constants/degreesPerRadian.js';
1085
1077
  export { default as _shadersdepthRange } from './Source/Shaders/Builtin/Constants/depthRange.js';
1086
1078
  export { default as _shadersepsilon1 } from './Source/Shaders/Builtin/Constants/epsilon1.js';
@@ -1121,6 +1113,14 @@ export { default as _shaderssolarRadius } from './Source/Shaders/Builtin/Constan
1121
1113
  export { default as _shadersthreePiOver2 } from './Source/Shaders/Builtin/Constants/threePiOver2.js';
1122
1114
  export { default as _shaderstwoPi } from './Source/Shaders/Builtin/Constants/twoPi.js';
1123
1115
  export { default as _shaderswebMercatorMaxLatitude } from './Source/Shaders/Builtin/Constants/webMercatorMaxLatitude.js';
1116
+ export { default as _shadersdepthRangeStruct } from './Source/Shaders/Builtin/Structs/depthRangeStruct.js';
1117
+ export { default as _shadersmaterial } from './Source/Shaders/Builtin/Structs/material.js';
1118
+ export { default as _shadersmaterialInput } from './Source/Shaders/Builtin/Structs/materialInput.js';
1119
+ export { default as _shadersmodelMaterial } from './Source/Shaders/Builtin/Structs/modelMaterial.js';
1120
+ export { default as _shadersmodelVertexOutput } from './Source/Shaders/Builtin/Structs/modelVertexOutput.js';
1121
+ export { default as _shadersray } from './Source/Shaders/Builtin/Structs/ray.js';
1122
+ export { default as _shadersraySegment } from './Source/Shaders/Builtin/Structs/raySegment.js';
1123
+ export { default as _shadersshadowParameters } from './Source/Shaders/Builtin/Structs/shadowParameters.js';
1124
1124
  export { default as _shadersacesTonemapping } from './Source/Shaders/Builtin/Functions/acesTonemapping.js';
1125
1125
  export { default as _shadersalphaWeight } from './Source/Shaders/Builtin/Functions/alphaWeight.js';
1126
1126
  export { default as _shadersantialias } from './Source/Shaders/Builtin/Functions/antialias.js';
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@rtzh/engine",
3
- "version": "0.0.7",
3
+ "version": "0.0.8",
4
4
  "description": "CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.",
5
5
  "keywords": [
6
6
  "3D",