@rtzh/engine 0.0.5 → 0.0.7

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Files changed (237) hide show
  1. package/Build/Workers/chunk-243UEBJF.js +1045 -0
  2. package/Build/Workers/chunk-2UNHFFAZ.js +352 -0
  3. package/Build/Workers/chunk-2Y2KA6PM.js +387 -0
  4. package/Build/Workers/chunk-2ZXYLPPT.js +163 -0
  5. package/Build/Workers/chunk-32ZGDYJY.js +3514 -0
  6. package/Build/Workers/chunk-3NSMZ3XW.js +1067 -0
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  11. package/Build/Workers/chunk-4SC4KVID.js +692 -0
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  13. package/Build/Workers/chunk-53AFSDGM.js +37 -0
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  171. package/Build/Workers/chunk-ZS7KQSEM.js +439 -0
  172. package/Build/Workers/combineGeometry.js +24 -24
  173. package/Build/Workers/createBoxGeometry.js +18 -18
  174. package/Build/Workers/createBoxOutlineGeometry.js +16 -16
  175. package/Build/Workers/createCircleGeometry.js +26 -26
  176. package/Build/Workers/createCircleOutlineGeometry.js +19 -19
  177. package/Build/Workers/createCoplanarPolygonGeometry.js +33 -33
  178. package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +31 -31
  179. package/Build/Workers/createCorridorGeometry.js +29 -29
  180. package/Build/Workers/createCorridorOutlineGeometry.js +28 -28
  181. package/Build/Workers/createCylinderGeometry.js +20 -20
  182. package/Build/Workers/createCylinderOutlineGeometry.js +18 -18
  183. package/Build/Workers/createEllipseGeometry.js +26 -26
  184. package/Build/Workers/createEllipseOutlineGeometry.js +19 -19
  185. package/Build/Workers/createEllipsoidGeometry.js +19 -19
  186. package/Build/Workers/createEllipsoidOutlineGeometry.js +18 -18
  187. package/Build/Workers/createFrustumGeometry.js +18 -18
  188. package/Build/Workers/createFrustumOutlineGeometry.js +18 -18
  189. package/Build/Workers/createGeometry.js +24 -24
  190. package/Build/Workers/createGroundPolylineGeometry.js +22 -22
  191. package/Build/Workers/createPlaneGeometry.js +16 -16
  192. package/Build/Workers/createPlaneOutlineGeometry.js +15 -15
  193. package/Build/Workers/createPolygonGeometry.js +32 -32
  194. package/Build/Workers/createPolygonOutlineGeometry.js +30 -30
  195. package/Build/Workers/createPolylineGeometry.js +25 -25
  196. package/Build/Workers/createPolylineVolumeGeometry.js +31 -31
  197. package/Build/Workers/createPolylineVolumeOutlineGeometry.js +27 -27
  198. package/Build/Workers/createRectangleGeometry.js +27 -27
  199. package/Build/Workers/createRectangleOutlineGeometry.js +20 -20
  200. package/Build/Workers/createSimplePolylineGeometry.js +23 -23
  201. package/Build/Workers/createSphereGeometry.js +19 -19
  202. package/Build/Workers/createSphereOutlineGeometry.js +18 -18
  203. package/Build/Workers/createTaskProcessorWorker.js +3 -3
  204. package/Build/Workers/createVectorTileClampedPolylines.js +14 -14
  205. package/Build/Workers/createVectorTileGeometries.js +24 -24
  206. package/Build/Workers/createVectorTilePoints.js +13 -13
  207. package/Build/Workers/createVectorTilePolygons.js +22 -22
  208. package/Build/Workers/createVectorTilePolylines.js +14 -14
  209. package/Build/Workers/createVerticesFromCesium3DTilesTerrain.js +25 -25
  210. package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +22 -22
  211. package/Build/Workers/createVerticesFromHeightmap.js +22 -22
  212. package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +20 -20
  213. package/Build/Workers/createWallGeometry.js +24 -24
  214. package/Build/Workers/createWallOutlineGeometry.js +23 -23
  215. package/Build/Workers/decodeDraco.js +10 -10
  216. package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +5 -5
  217. package/Build/Workers/decodeI3S.js +10 -10
  218. package/Build/Workers/gaussianSplatSorter.js +4 -4
  219. package/Build/Workers/gaussianSplatTextureGenerator.js +4 -4
  220. package/Build/Workers/incrementallyBuildTerrainPicker.js +10 -10
  221. package/Build/Workers/transcodeKTX2.js +6 -6
  222. package/Build/Workers/transferTypedArrayTest.js +1 -1
  223. package/Build/Workers/upsampleQuantizedTerrainMesh.js +22 -22
  224. package/Build/Workers/upsampleVerticesFromCesium3DTilesTerrain.js +25 -25
  225. package/Source/Scene/Cesium3DTileset.js +4163 -4105
  226. package/Source/Scene/Model/BarycentricWireframePipelineStage.js +327 -73
  227. package/Source/Scene/Model/Model.js +3631 -3512
  228. package/Source/Scene/Model/Model3DTileContent.js +585 -568
  229. package/Source/Scene/Model/ModelRuntimePrimitive.js +391 -391
  230. package/Source/Scene/Model/WireframePipelineStage.js +122 -122
  231. package/Source/Shaders/Model/ModelFS.glsl +38 -2
  232. package/Source/Shaders/Model/ModelFS.js +38 -2
  233. package/Source/Shaders/Model/ModelVS.glsl +3 -0
  234. package/Source/Shaders/Model/ModelVS.js +3 -0
  235. package/index.d.ts +801 -773
  236. package/index.js +145 -145
  237. package/package.json +1 -1
@@ -0,0 +1,305 @@
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+ /**
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+ * @license
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+ * Cesium - https://github.com/CesiumGS/cesium
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+ * Version 0.0.6
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+ *
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+ * Copyright 2011-2022 Cesium Contributors
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+ *
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+ * Licensed under the Apache License, Version 2.0 (the "License");
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+ * you may not use this file except in compliance with the License.
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+ * You may obtain a copy of the License at
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+ *
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+ * http://www.apache.org/licenses/LICENSE-2.0
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+ *
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+ * Unless required by applicable law or agreed to in writing, software
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+ * distributed under the License is distributed on an "AS IS" BASIS,
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+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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+ * See the License for the specific language governing permissions and
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+ * limitations under the License.
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+ *
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+ * Columbus View (Pat. Pend.)
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+ *
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+ * Portions licensed separately.
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+ * See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
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+ */
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+
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+ import {
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+ Quaternion_default
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+ } from "./chunk-W4DV7TAL.js";
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+ import {
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+ Cartesian3_default,
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+ Matrix3_default
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+ } from "./chunk-GZMTBQM2.js";
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+ import {
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+ Math_default
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+ } from "./chunk-DIA4J2DB.js";
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+
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+ // packages/engine/Source/Core/EllipseGeometryLibrary.js
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+ var EllipseGeometryLibrary = {};
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+ var rotAxis = new Cartesian3_default();
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+ var tempVec = new Cartesian3_default();
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+ var unitQuat = new Quaternion_default();
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+ var rotMtx = new Matrix3_default();
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+ function pointOnEllipsoid(theta, rotation, northVec, eastVec, aSqr, ab, bSqr, mag, unitPos, result) {
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+ const azimuth = theta + rotation;
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+ Cartesian3_default.multiplyByScalar(eastVec, Math.cos(azimuth), rotAxis);
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+ Cartesian3_default.multiplyByScalar(northVec, Math.sin(azimuth), tempVec);
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+ Cartesian3_default.add(rotAxis, tempVec, rotAxis);
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+ let cosThetaSquared = Math.cos(theta);
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+ cosThetaSquared = cosThetaSquared * cosThetaSquared;
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+ let sinThetaSquared = Math.sin(theta);
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+ sinThetaSquared = sinThetaSquared * sinThetaSquared;
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+ const radius = ab / Math.sqrt(bSqr * cosThetaSquared + aSqr * sinThetaSquared);
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+ const angle = radius / mag;
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+ Quaternion_default.fromAxisAngle(rotAxis, angle, unitQuat);
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+ Matrix3_default.fromQuaternion(unitQuat, rotMtx);
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+ Matrix3_default.multiplyByVector(rotMtx, unitPos, result);
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+ Cartesian3_default.normalize(result, result);
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+ Cartesian3_default.multiplyByScalar(result, mag, result);
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+ return result;
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+ }
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+ var scratchCartesian1 = new Cartesian3_default();
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+ var scratchCartesian2 = new Cartesian3_default();
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+ var scratchCartesian3 = new Cartesian3_default();
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+ var scratchNormal = new Cartesian3_default();
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+ EllipseGeometryLibrary.raisePositionsToHeight = function(positions, options, extrude) {
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+ const ellipsoid = options.ellipsoid;
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+ const height = options.height;
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+ const extrudedHeight = options.extrudedHeight;
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+ const size = extrude ? positions.length / 3 * 2 : positions.length / 3;
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+ const finalPositions = new Float64Array(size * 3);
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+ const length = positions.length;
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+ const bottomOffset = extrude ? length : 0;
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+ for (let i = 0; i < length; i += 3) {
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+ const i1 = i + 1;
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+ const i2 = i + 2;
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+ const position = Cartesian3_default.fromArray(positions, i, scratchCartesian1);
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+ ellipsoid.scaleToGeodeticSurface(position, position);
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+ const extrudedPosition = Cartesian3_default.clone(position, scratchCartesian2);
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+ const normal = ellipsoid.geodeticSurfaceNormal(position, scratchNormal);
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+ const scaledNormal = Cartesian3_default.multiplyByScalar(
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+ normal,
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+ height,
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+ scratchCartesian3
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+ );
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+ Cartesian3_default.add(position, scaledNormal, position);
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+ if (extrude) {
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+ Cartesian3_default.multiplyByScalar(normal, extrudedHeight, scaledNormal);
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+ Cartesian3_default.add(extrudedPosition, scaledNormal, extrudedPosition);
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+ finalPositions[i + bottomOffset] = extrudedPosition.x;
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+ finalPositions[i1 + bottomOffset] = extrudedPosition.y;
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+ finalPositions[i2 + bottomOffset] = extrudedPosition.z;
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+ }
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+ finalPositions[i] = position.x;
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+ finalPositions[i1] = position.y;
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+ finalPositions[i2] = position.z;
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+ }
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+ return finalPositions;
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+ };
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+ var unitPosScratch = new Cartesian3_default();
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+ var eastVecScratch = new Cartesian3_default();
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+ var northVecScratch = new Cartesian3_default();
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+ EllipseGeometryLibrary.computeEllipsePositions = function(options, addFillPositions, addEdgePositions) {
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+ const semiMinorAxis = options.semiMinorAxis;
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+ const semiMajorAxis = options.semiMajorAxis;
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+ const rotation = options.rotation;
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+ const center = options.center;
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+ const granularity = options.granularity * 8;
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+ const aSqr = semiMinorAxis * semiMinorAxis;
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+ const bSqr = semiMajorAxis * semiMajorAxis;
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+ const ab = semiMajorAxis * semiMinorAxis;
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+ const mag = Cartesian3_default.magnitude(center);
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+ const unitPos = Cartesian3_default.normalize(center, unitPosScratch);
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+ let eastVec = Cartesian3_default.cross(Cartesian3_default.UNIT_Z, center, eastVecScratch);
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+ eastVec = Cartesian3_default.normalize(eastVec, eastVec);
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+ const northVec = Cartesian3_default.cross(unitPos, eastVec, northVecScratch);
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+ let numPts = 1 + Math.ceil(Math_default.PI_OVER_TWO / granularity);
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+ const deltaTheta = Math_default.PI_OVER_TWO / (numPts - 1);
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+ let theta = Math_default.PI_OVER_TWO - numPts * deltaTheta;
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+ if (theta < 0) {
120
+ numPts -= Math.ceil(Math.abs(theta) / deltaTheta);
121
+ }
122
+ const size = 2 * (numPts * (numPts + 2));
123
+ const positions = addFillPositions ? new Array(size * 3) : void 0;
124
+ let positionIndex = 0;
125
+ let position = scratchCartesian1;
126
+ let reflectedPosition = scratchCartesian2;
127
+ const outerPositionsLength = numPts * 4 * 3;
128
+ let outerRightIndex = outerPositionsLength - 1;
129
+ let outerLeftIndex = 0;
130
+ const outerPositions = addEdgePositions ? new Array(outerPositionsLength) : void 0;
131
+ let i;
132
+ let j;
133
+ let numInterior;
134
+ let t;
135
+ let interiorPosition;
136
+ theta = Math_default.PI_OVER_TWO;
137
+ position = pointOnEllipsoid(
138
+ theta,
139
+ rotation,
140
+ northVec,
141
+ eastVec,
142
+ aSqr,
143
+ ab,
144
+ bSqr,
145
+ mag,
146
+ unitPos,
147
+ position
148
+ );
149
+ if (addFillPositions) {
150
+ positions[positionIndex++] = position.x;
151
+ positions[positionIndex++] = position.y;
152
+ positions[positionIndex++] = position.z;
153
+ }
154
+ if (addEdgePositions) {
155
+ outerPositions[outerRightIndex--] = position.z;
156
+ outerPositions[outerRightIndex--] = position.y;
157
+ outerPositions[outerRightIndex--] = position.x;
158
+ }
159
+ theta = Math_default.PI_OVER_TWO - deltaTheta;
160
+ for (i = 1; i < numPts + 1; ++i) {
161
+ position = pointOnEllipsoid(
162
+ theta,
163
+ rotation,
164
+ northVec,
165
+ eastVec,
166
+ aSqr,
167
+ ab,
168
+ bSqr,
169
+ mag,
170
+ unitPos,
171
+ position
172
+ );
173
+ reflectedPosition = pointOnEllipsoid(
174
+ Math.PI - theta,
175
+ rotation,
176
+ northVec,
177
+ eastVec,
178
+ aSqr,
179
+ ab,
180
+ bSqr,
181
+ mag,
182
+ unitPos,
183
+ reflectedPosition
184
+ );
185
+ if (addFillPositions) {
186
+ positions[positionIndex++] = position.x;
187
+ positions[positionIndex++] = position.y;
188
+ positions[positionIndex++] = position.z;
189
+ numInterior = 2 * i + 2;
190
+ for (j = 1; j < numInterior - 1; ++j) {
191
+ t = j / (numInterior - 1);
192
+ interiorPosition = Cartesian3_default.lerp(
193
+ position,
194
+ reflectedPosition,
195
+ t,
196
+ scratchCartesian3
197
+ );
198
+ positions[positionIndex++] = interiorPosition.x;
199
+ positions[positionIndex++] = interiorPosition.y;
200
+ positions[positionIndex++] = interiorPosition.z;
201
+ }
202
+ positions[positionIndex++] = reflectedPosition.x;
203
+ positions[positionIndex++] = reflectedPosition.y;
204
+ positions[positionIndex++] = reflectedPosition.z;
205
+ }
206
+ if (addEdgePositions) {
207
+ outerPositions[outerRightIndex--] = position.z;
208
+ outerPositions[outerRightIndex--] = position.y;
209
+ outerPositions[outerRightIndex--] = position.x;
210
+ outerPositions[outerLeftIndex++] = reflectedPosition.x;
211
+ outerPositions[outerLeftIndex++] = reflectedPosition.y;
212
+ outerPositions[outerLeftIndex++] = reflectedPosition.z;
213
+ }
214
+ theta = Math_default.PI_OVER_TWO - (i + 1) * deltaTheta;
215
+ }
216
+ for (i = numPts; i > 1; --i) {
217
+ theta = Math_default.PI_OVER_TWO - (i - 1) * deltaTheta;
218
+ position = pointOnEllipsoid(
219
+ -theta,
220
+ rotation,
221
+ northVec,
222
+ eastVec,
223
+ aSqr,
224
+ ab,
225
+ bSqr,
226
+ mag,
227
+ unitPos,
228
+ position
229
+ );
230
+ reflectedPosition = pointOnEllipsoid(
231
+ theta + Math.PI,
232
+ rotation,
233
+ northVec,
234
+ eastVec,
235
+ aSqr,
236
+ ab,
237
+ bSqr,
238
+ mag,
239
+ unitPos,
240
+ reflectedPosition
241
+ );
242
+ if (addFillPositions) {
243
+ positions[positionIndex++] = position.x;
244
+ positions[positionIndex++] = position.y;
245
+ positions[positionIndex++] = position.z;
246
+ numInterior = 2 * (i - 1) + 2;
247
+ for (j = 1; j < numInterior - 1; ++j) {
248
+ t = j / (numInterior - 1);
249
+ interiorPosition = Cartesian3_default.lerp(
250
+ position,
251
+ reflectedPosition,
252
+ t,
253
+ scratchCartesian3
254
+ );
255
+ positions[positionIndex++] = interiorPosition.x;
256
+ positions[positionIndex++] = interiorPosition.y;
257
+ positions[positionIndex++] = interiorPosition.z;
258
+ }
259
+ positions[positionIndex++] = reflectedPosition.x;
260
+ positions[positionIndex++] = reflectedPosition.y;
261
+ positions[positionIndex++] = reflectedPosition.z;
262
+ }
263
+ if (addEdgePositions) {
264
+ outerPositions[outerRightIndex--] = position.z;
265
+ outerPositions[outerRightIndex--] = position.y;
266
+ outerPositions[outerRightIndex--] = position.x;
267
+ outerPositions[outerLeftIndex++] = reflectedPosition.x;
268
+ outerPositions[outerLeftIndex++] = reflectedPosition.y;
269
+ outerPositions[outerLeftIndex++] = reflectedPosition.z;
270
+ }
271
+ }
272
+ theta = Math_default.PI_OVER_TWO;
273
+ position = pointOnEllipsoid(
274
+ -theta,
275
+ rotation,
276
+ northVec,
277
+ eastVec,
278
+ aSqr,
279
+ ab,
280
+ bSqr,
281
+ mag,
282
+ unitPos,
283
+ position
284
+ );
285
+ const r = {};
286
+ if (addFillPositions) {
287
+ positions[positionIndex++] = position.x;
288
+ positions[positionIndex++] = position.y;
289
+ positions[positionIndex++] = position.z;
290
+ r.positions = positions;
291
+ r.numPts = numPts;
292
+ }
293
+ if (addEdgePositions) {
294
+ outerPositions[outerRightIndex--] = position.z;
295
+ outerPositions[outerRightIndex--] = position.y;
296
+ outerPositions[outerRightIndex--] = position.x;
297
+ r.outerPositions = outerPositions;
298
+ }
299
+ return r;
300
+ };
301
+ var EllipseGeometryLibrary_default = EllipseGeometryLibrary;
302
+
303
+ export {
304
+ EllipseGeometryLibrary_default
305
+ };
@@ -0,0 +1,352 @@
1
+ /**
2
+ * @license
3
+ * Cesium - https://github.com/CesiumGS/cesium
4
+ * Version 0.0.6
5
+ *
6
+ * Copyright 2011-2022 Cesium Contributors
7
+ *
8
+ * Licensed under the Apache License, Version 2.0 (the "License");
9
+ * you may not use this file except in compliance with the License.
10
+ * You may obtain a copy of the License at
11
+ *
12
+ * http://www.apache.org/licenses/LICENSE-2.0
13
+ *
14
+ * Unless required by applicable law or agreed to in writing, software
15
+ * distributed under the License is distributed on an "AS IS" BASIS,
16
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
17
+ * See the License for the specific language governing permissions and
18
+ * limitations under the License.
19
+ *
20
+ * Columbus View (Pat. Pend.)
21
+ *
22
+ * Portions licensed separately.
23
+ * See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
24
+ */
25
+
26
+ import {
27
+ Cartographic_default,
28
+ Ellipsoid_default
29
+ } from "./chunk-4DIL24GG.js";
30
+ import {
31
+ Cartesian3_default
32
+ } from "./chunk-GZMTBQM2.js";
33
+ import {
34
+ Math_default
35
+ } from "./chunk-DIA4J2DB.js";
36
+ import {
37
+ Check_default
38
+ } from "./chunk-SZELHE7Q.js";
39
+ import {
40
+ defined_default
41
+ } from "./chunk-OBM2JYMG.js";
42
+
43
+ // packages/engine/Source/Core/EllipsoidGeodesic.js
44
+ function setConstants(ellipsoidGeodesic) {
45
+ const uSquared = ellipsoidGeodesic._uSquared;
46
+ const a = ellipsoidGeodesic._ellipsoid.maximumRadius;
47
+ const b = ellipsoidGeodesic._ellipsoid.minimumRadius;
48
+ const f = (a - b) / a;
49
+ const cosineHeading = Math.cos(ellipsoidGeodesic._startHeading);
50
+ const sineHeading = Math.sin(ellipsoidGeodesic._startHeading);
51
+ const tanU = (1 - f) * Math.tan(ellipsoidGeodesic._start.latitude);
52
+ const cosineU = 1 / Math.sqrt(1 + tanU * tanU);
53
+ const sineU = cosineU * tanU;
54
+ const sigma = Math.atan2(tanU, cosineHeading);
55
+ const sineAlpha = cosineU * sineHeading;
56
+ const sineSquaredAlpha = sineAlpha * sineAlpha;
57
+ const cosineSquaredAlpha = 1 - sineSquaredAlpha;
58
+ const cosineAlpha = Math.sqrt(cosineSquaredAlpha);
59
+ const u2Over4 = uSquared / 4;
60
+ const u4Over16 = u2Over4 * u2Over4;
61
+ const u6Over64 = u4Over16 * u2Over4;
62
+ const u8Over256 = u4Over16 * u4Over16;
63
+ const a0 = 1 + u2Over4 - 3 * u4Over16 / 4 + 5 * u6Over64 / 4 - 175 * u8Over256 / 64;
64
+ const a1 = 1 - u2Over4 + 15 * u4Over16 / 8 - 35 * u6Over64 / 8;
65
+ const a2 = 1 - 3 * u2Over4 + 35 * u4Over16 / 4;
66
+ const a3 = 1 - 5 * u2Over4;
67
+ const distanceRatio = a0 * sigma - a1 * Math.sin(2 * sigma) * u2Over4 / 2 - a2 * Math.sin(4 * sigma) * u4Over16 / 16 - a3 * Math.sin(6 * sigma) * u6Over64 / 48 - Math.sin(8 * sigma) * 5 * u8Over256 / 512;
68
+ const constants = ellipsoidGeodesic._constants;
69
+ constants.a = a;
70
+ constants.b = b;
71
+ constants.f = f;
72
+ constants.cosineHeading = cosineHeading;
73
+ constants.sineHeading = sineHeading;
74
+ constants.tanU = tanU;
75
+ constants.cosineU = cosineU;
76
+ constants.sineU = sineU;
77
+ constants.sigma = sigma;
78
+ constants.sineAlpha = sineAlpha;
79
+ constants.sineSquaredAlpha = sineSquaredAlpha;
80
+ constants.cosineSquaredAlpha = cosineSquaredAlpha;
81
+ constants.cosineAlpha = cosineAlpha;
82
+ constants.u2Over4 = u2Over4;
83
+ constants.u4Over16 = u4Over16;
84
+ constants.u6Over64 = u6Over64;
85
+ constants.u8Over256 = u8Over256;
86
+ constants.a0 = a0;
87
+ constants.a1 = a1;
88
+ constants.a2 = a2;
89
+ constants.a3 = a3;
90
+ constants.distanceRatio = distanceRatio;
91
+ }
92
+ function computeC(f, cosineSquaredAlpha) {
93
+ return f * cosineSquaredAlpha * (4 + f * (4 - 3 * cosineSquaredAlpha)) / 16;
94
+ }
95
+ function computeDeltaLambda(f, sineAlpha, cosineSquaredAlpha, sigma, sineSigma, cosineSigma, cosineTwiceSigmaMidpoint) {
96
+ const C = computeC(f, cosineSquaredAlpha);
97
+ return (1 - C) * f * sineAlpha * (sigma + C * sineSigma * (cosineTwiceSigmaMidpoint + C * cosineSigma * (2 * cosineTwiceSigmaMidpoint * cosineTwiceSigmaMidpoint - 1)));
98
+ }
99
+ function vincentyInverseFormula(ellipsoidGeodesic, major, minor, firstLongitude, firstLatitude, secondLongitude, secondLatitude) {
100
+ const eff = (major - minor) / major;
101
+ const l = secondLongitude - firstLongitude;
102
+ const u1 = Math.atan((1 - eff) * Math.tan(firstLatitude));
103
+ const u2 = Math.atan((1 - eff) * Math.tan(secondLatitude));
104
+ const cosineU1 = Math.cos(u1);
105
+ const sineU1 = Math.sin(u1);
106
+ const cosineU2 = Math.cos(u2);
107
+ const sineU2 = Math.sin(u2);
108
+ const cc = cosineU1 * cosineU2;
109
+ const cs = cosineU1 * sineU2;
110
+ const ss = sineU1 * sineU2;
111
+ const sc = sineU1 * cosineU2;
112
+ let lambda = l;
113
+ let lambdaDot = Math_default.TWO_PI;
114
+ let cosineLambda = Math.cos(lambda);
115
+ let sineLambda = Math.sin(lambda);
116
+ let sigma;
117
+ let cosineSigma;
118
+ let sineSigma;
119
+ let cosineSquaredAlpha;
120
+ let cosineTwiceSigmaMidpoint;
121
+ do {
122
+ cosineLambda = Math.cos(lambda);
123
+ sineLambda = Math.sin(lambda);
124
+ const temp = cs - sc * cosineLambda;
125
+ sineSigma = Math.sqrt(
126
+ cosineU2 * cosineU2 * sineLambda * sineLambda + temp * temp
127
+ );
128
+ cosineSigma = ss + cc * cosineLambda;
129
+ sigma = Math.atan2(sineSigma, cosineSigma);
130
+ let sineAlpha;
131
+ if (sineSigma === 0) {
132
+ sineAlpha = 0;
133
+ cosineSquaredAlpha = 1;
134
+ } else {
135
+ sineAlpha = cc * sineLambda / sineSigma;
136
+ cosineSquaredAlpha = 1 - sineAlpha * sineAlpha;
137
+ }
138
+ lambdaDot = lambda;
139
+ cosineTwiceSigmaMidpoint = cosineSigma - 2 * ss / cosineSquaredAlpha;
140
+ if (!isFinite(cosineTwiceSigmaMidpoint)) {
141
+ cosineTwiceSigmaMidpoint = 0;
142
+ }
143
+ lambda = l + computeDeltaLambda(
144
+ eff,
145
+ sineAlpha,
146
+ cosineSquaredAlpha,
147
+ sigma,
148
+ sineSigma,
149
+ cosineSigma,
150
+ cosineTwiceSigmaMidpoint
151
+ );
152
+ } while (Math.abs(lambda - lambdaDot) > Math_default.EPSILON12);
153
+ const uSquared = cosineSquaredAlpha * (major * major - minor * minor) / (minor * minor);
154
+ const A = 1 + uSquared * (4096 + uSquared * (uSquared * (320 - 175 * uSquared) - 768)) / 16384;
155
+ const B = uSquared * (256 + uSquared * (uSquared * (74 - 47 * uSquared) - 128)) / 1024;
156
+ const cosineSquaredTwiceSigmaMidpoint = cosineTwiceSigmaMidpoint * cosineTwiceSigmaMidpoint;
157
+ const deltaSigma = B * sineSigma * (cosineTwiceSigmaMidpoint + B * (cosineSigma * (2 * cosineSquaredTwiceSigmaMidpoint - 1) - B * cosineTwiceSigmaMidpoint * (4 * sineSigma * sineSigma - 3) * (4 * cosineSquaredTwiceSigmaMidpoint - 3) / 6) / 4);
158
+ const distance = minor * A * (sigma - deltaSigma);
159
+ const startHeading = Math.atan2(
160
+ cosineU2 * sineLambda,
161
+ cs - sc * cosineLambda
162
+ );
163
+ const endHeading = Math.atan2(cosineU1 * sineLambda, cs * cosineLambda - sc);
164
+ ellipsoidGeodesic._distance = distance;
165
+ ellipsoidGeodesic._startHeading = startHeading;
166
+ ellipsoidGeodesic._endHeading = endHeading;
167
+ ellipsoidGeodesic._uSquared = uSquared;
168
+ }
169
+ var scratchCart1 = new Cartesian3_default();
170
+ var scratchCart2 = new Cartesian3_default();
171
+ function computeProperties(ellipsoidGeodesic, start, end, ellipsoid) {
172
+ const firstCartesian = Cartesian3_default.normalize(
173
+ ellipsoid.cartographicToCartesian(start, scratchCart2),
174
+ scratchCart1
175
+ );
176
+ const lastCartesian = Cartesian3_default.normalize(
177
+ ellipsoid.cartographicToCartesian(end, scratchCart2),
178
+ scratchCart2
179
+ );
180
+ Check_default.typeOf.number.greaterThanOrEquals(
181
+ "value",
182
+ Math.abs(
183
+ Math.abs(Cartesian3_default.angleBetween(firstCartesian, lastCartesian)) - Math.PI
184
+ ),
185
+ 0.0125
186
+ );
187
+ vincentyInverseFormula(
188
+ ellipsoidGeodesic,
189
+ ellipsoid.maximumRadius,
190
+ ellipsoid.minimumRadius,
191
+ start.longitude,
192
+ start.latitude,
193
+ end.longitude,
194
+ end.latitude
195
+ );
196
+ ellipsoidGeodesic._start = Cartographic_default.clone(
197
+ start,
198
+ ellipsoidGeodesic._start
199
+ );
200
+ ellipsoidGeodesic._end = Cartographic_default.clone(end, ellipsoidGeodesic._end);
201
+ ellipsoidGeodesic._start.height = 0;
202
+ ellipsoidGeodesic._end.height = 0;
203
+ setConstants(ellipsoidGeodesic);
204
+ }
205
+ function EllipsoidGeodesic(start, end, ellipsoid) {
206
+ const e = ellipsoid ?? Ellipsoid_default.default;
207
+ this._ellipsoid = e;
208
+ this._start = new Cartographic_default();
209
+ this._end = new Cartographic_default();
210
+ this._constants = {};
211
+ this._startHeading = void 0;
212
+ this._endHeading = void 0;
213
+ this._distance = void 0;
214
+ this._uSquared = void 0;
215
+ if (defined_default(start) && defined_default(end)) {
216
+ computeProperties(this, start, end, e);
217
+ }
218
+ }
219
+ Object.defineProperties(EllipsoidGeodesic.prototype, {
220
+ /**
221
+ * Gets the ellipsoid.
222
+ * @memberof EllipsoidGeodesic.prototype
223
+ * @type {Ellipsoid}
224
+ * @readonly
225
+ */
226
+ ellipsoid: {
227
+ get: function() {
228
+ return this._ellipsoid;
229
+ }
230
+ },
231
+ /**
232
+ * Gets the surface distance between the start and end point
233
+ * @memberof EllipsoidGeodesic.prototype
234
+ * @type {number}
235
+ * @readonly
236
+ */
237
+ surfaceDistance: {
238
+ get: function() {
239
+ Check_default.defined("distance", this._distance);
240
+ return this._distance;
241
+ }
242
+ },
243
+ /**
244
+ * Gets the initial planetodetic point on the path.
245
+ * @memberof EllipsoidGeodesic.prototype
246
+ * @type {Cartographic}
247
+ * @readonly
248
+ */
249
+ start: {
250
+ get: function() {
251
+ return this._start;
252
+ }
253
+ },
254
+ /**
255
+ * Gets the final planetodetic point on the path.
256
+ * @memberof EllipsoidGeodesic.prototype
257
+ * @type {Cartographic}
258
+ * @readonly
259
+ */
260
+ end: {
261
+ get: function() {
262
+ return this._end;
263
+ }
264
+ },
265
+ /**
266
+ * Gets the heading at the initial point.
267
+ * @memberof EllipsoidGeodesic.prototype
268
+ * @type {number}
269
+ * @readonly
270
+ */
271
+ startHeading: {
272
+ get: function() {
273
+ Check_default.defined("distance", this._distance);
274
+ return this._startHeading;
275
+ }
276
+ },
277
+ /**
278
+ * Gets the heading at the final point.
279
+ * @memberof EllipsoidGeodesic.prototype
280
+ * @type {number}
281
+ * @readonly
282
+ */
283
+ endHeading: {
284
+ get: function() {
285
+ Check_default.defined("distance", this._distance);
286
+ return this._endHeading;
287
+ }
288
+ }
289
+ });
290
+ EllipsoidGeodesic.prototype.setEndPoints = function(start, end) {
291
+ Check_default.defined("start", start);
292
+ Check_default.defined("end", end);
293
+ computeProperties(this, start, end, this._ellipsoid);
294
+ };
295
+ EllipsoidGeodesic.prototype.interpolateUsingFraction = function(fraction, result) {
296
+ return this.interpolateUsingSurfaceDistance(
297
+ this._distance * fraction,
298
+ result
299
+ );
300
+ };
301
+ EllipsoidGeodesic.prototype.interpolateUsingSurfaceDistance = function(distance, result) {
302
+ Check_default.defined("distance", this._distance);
303
+ const constants = this._constants;
304
+ const s = constants.distanceRatio + distance / constants.b;
305
+ const cosine2S = Math.cos(2 * s);
306
+ const cosine4S = Math.cos(4 * s);
307
+ const cosine6S = Math.cos(6 * s);
308
+ const sine2S = Math.sin(2 * s);
309
+ const sine4S = Math.sin(4 * s);
310
+ const sine6S = Math.sin(6 * s);
311
+ const sine8S = Math.sin(8 * s);
312
+ const s2 = s * s;
313
+ const s3 = s * s2;
314
+ const u8Over256 = constants.u8Over256;
315
+ const u2Over4 = constants.u2Over4;
316
+ const u6Over64 = constants.u6Over64;
317
+ const u4Over16 = constants.u4Over16;
318
+ let sigma = 2 * s3 * u8Over256 * cosine2S / 3 + s * (1 - u2Over4 + 7 * u4Over16 / 4 - 15 * u6Over64 / 4 + 579 * u8Over256 / 64 - (u4Over16 - 15 * u6Over64 / 4 + 187 * u8Over256 / 16) * cosine2S - (5 * u6Over64 / 4 - 115 * u8Over256 / 16) * cosine4S - 29 * u8Over256 * cosine6S / 16) + (u2Over4 / 2 - u4Over16 + 71 * u6Over64 / 32 - 85 * u8Over256 / 16) * sine2S + (5 * u4Over16 / 16 - 5 * u6Over64 / 4 + 383 * u8Over256 / 96) * sine4S - s2 * ((u6Over64 - 11 * u8Over256 / 2) * sine2S + 5 * u8Over256 * sine4S / 2) + (29 * u6Over64 / 96 - 29 * u8Over256 / 16) * sine6S + 539 * u8Over256 * sine8S / 1536;
319
+ const theta = Math.asin(Math.sin(sigma) * constants.cosineAlpha);
320
+ const latitude = Math.atan(constants.a / constants.b * Math.tan(theta));
321
+ sigma = sigma - constants.sigma;
322
+ const cosineTwiceSigmaMidpoint = Math.cos(2 * constants.sigma + sigma);
323
+ const sineSigma = Math.sin(sigma);
324
+ const cosineSigma = Math.cos(sigma);
325
+ const cc = constants.cosineU * cosineSigma;
326
+ const ss = constants.sineU * sineSigma;
327
+ const lambda = Math.atan2(
328
+ sineSigma * constants.sineHeading,
329
+ cc - ss * constants.cosineHeading
330
+ );
331
+ const l = lambda - computeDeltaLambda(
332
+ constants.f,
333
+ constants.sineAlpha,
334
+ constants.cosineSquaredAlpha,
335
+ sigma,
336
+ sineSigma,
337
+ cosineSigma,
338
+ cosineTwiceSigmaMidpoint
339
+ );
340
+ if (defined_default(result)) {
341
+ result.longitude = this._start.longitude + l;
342
+ result.latitude = latitude;
343
+ result.height = 0;
344
+ return result;
345
+ }
346
+ return new Cartographic_default(this._start.longitude + l, latitude, 0);
347
+ };
348
+ var EllipsoidGeodesic_default = EllipsoidGeodesic;
349
+
350
+ export {
351
+ EllipsoidGeodesic_default
352
+ };