@rtzh/engine 0.0.5 → 0.0.6

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Files changed (121) hide show
  1. package/Build/Workers/chunk-243UEBJF.js +1045 -0
  2. package/Build/Workers/chunk-3NSMZ3XW.js +1067 -0
  3. package/Build/Workers/chunk-4DIL24GG.js +1460 -0
  4. package/Build/Workers/chunk-4FEDW3WT.js +299 -0
  5. package/Build/Workers/chunk-4SC4KVID.js +692 -0
  6. package/Build/Workers/chunk-53AFSDGM.js +37 -0
  7. package/Build/Workers/chunk-54SSO7NS.js +352 -0
  8. package/Build/Workers/chunk-5SVTAJRH.js +837 -0
  9. package/Build/Workers/chunk-5W4ISZGQ.js +1483 -0
  10. package/Build/Workers/chunk-64VDO4BW.js +114 -0
  11. package/Build/Workers/chunk-6AUSOZOL.js +476 -0
  12. package/Build/Workers/chunk-7MMYV5PM.js +288 -0
  13. package/Build/Workers/chunk-7QPQGSS3.js +57 -0
  14. package/Build/Workers/chunk-AEURJQ3B.js +73 -0
  15. package/Build/Workers/chunk-AMJRLIO3.js +414 -0
  16. package/Build/Workers/chunk-BCYABDWF.js +3514 -0
  17. package/Build/Workers/chunk-CTARL7CY.js +511 -0
  18. package/Build/Workers/chunk-DIA4J2DB.js +497 -0
  19. package/Build/Workers/chunk-E5BSDIGY.js +139 -0
  20. package/Build/Workers/chunk-EJVGOIOW.js +1317 -0
  21. package/Build/Workers/chunk-ERYOZBVC.js +171 -0
  22. package/Build/Workers/chunk-ET7LWDHA.js +58 -0
  23. package/Build/Workers/chunk-FSYQE5XE.js +55 -0
  24. package/Build/Workers/chunk-G7PGTG3P.js +387 -0
  25. package/Build/Workers/chunk-GZMTBQM2.js +1443 -0
  26. package/Build/Workers/chunk-HAR6Y2HP.js +1800 -0
  27. package/Build/Workers/chunk-HM4MH5IG.js +138 -0
  28. package/Build/Workers/chunk-IB2XQV6U.js +101 -0
  29. package/Build/Workers/chunk-IXM65GBF.js +256 -0
  30. package/Build/Workers/chunk-IYAZCFAC.js +642 -0
  31. package/Build/Workers/chunk-JRPAFYGJ.js +1054 -0
  32. package/Build/Workers/chunk-LPJHTJDQ.js +305 -0
  33. package/Build/Workers/chunk-LRW2QXMW.js +352 -0
  34. package/Build/Workers/chunk-MWN26ZEM.js +280 -0
  35. package/Build/Workers/chunk-NIWB6UMY.js +198 -0
  36. package/Build/Workers/chunk-O5QH7XD5.js +629 -0
  37. package/Build/Workers/chunk-OBM2JYMG.js +75 -0
  38. package/Build/Workers/chunk-ODZZZGXK.js +219 -0
  39. package/Build/Workers/chunk-QY55DT53.js +97 -0
  40. package/Build/Workers/chunk-R3PTQZ6H.js +44 -0
  41. package/Build/Workers/chunk-RT7PY6BH.js +2719 -0
  42. package/Build/Workers/chunk-SAD42JSM.js +102 -0
  43. package/Build/Workers/chunk-SFM3GNS2.js +682 -0
  44. package/Build/Workers/chunk-SLYUIIFB.js +455 -0
  45. package/Build/Workers/chunk-SQSWONTJ.js +241 -0
  46. package/Build/Workers/chunk-SRLJWNU2.js +368 -0
  47. package/Build/Workers/chunk-SZELHE7Q.js +163 -0
  48. package/Build/Workers/chunk-TBASKFFL.js +124 -0
  49. package/Build/Workers/chunk-TDGGEIZE.js +398 -0
  50. package/Build/Workers/chunk-U3VI26GL.js +162 -0
  51. package/Build/Workers/chunk-VLB25GGE.js +439 -0
  52. package/Build/Workers/chunk-W4DV7TAL.js +8366 -0
  53. package/Build/Workers/chunk-WFTPZ3ZX.js +788 -0
  54. package/Build/Workers/chunk-WWLWTSMV.js +55 -0
  55. package/Build/Workers/chunk-WX2ZANQC.js +940 -0
  56. package/Build/Workers/chunk-XFKTM6GN.js +2058 -0
  57. package/Build/Workers/chunk-Z5MHVJGN.js +778 -0
  58. package/Build/Workers/combineGeometry.js +24 -24
  59. package/Build/Workers/createBoxGeometry.js +18 -18
  60. package/Build/Workers/createBoxOutlineGeometry.js +16 -16
  61. package/Build/Workers/createCircleGeometry.js +26 -26
  62. package/Build/Workers/createCircleOutlineGeometry.js +19 -19
  63. package/Build/Workers/createCoplanarPolygonGeometry.js +33 -33
  64. package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +31 -31
  65. package/Build/Workers/createCorridorGeometry.js +29 -29
  66. package/Build/Workers/createCorridorOutlineGeometry.js +28 -28
  67. package/Build/Workers/createCylinderGeometry.js +20 -20
  68. package/Build/Workers/createCylinderOutlineGeometry.js +18 -18
  69. package/Build/Workers/createEllipseGeometry.js +26 -26
  70. package/Build/Workers/createEllipseOutlineGeometry.js +19 -19
  71. package/Build/Workers/createEllipsoidGeometry.js +19 -19
  72. package/Build/Workers/createEllipsoidOutlineGeometry.js +18 -18
  73. package/Build/Workers/createFrustumGeometry.js +18 -18
  74. package/Build/Workers/createFrustumOutlineGeometry.js +18 -18
  75. package/Build/Workers/createGeometry.js +24 -24
  76. package/Build/Workers/createGroundPolylineGeometry.js +22 -22
  77. package/Build/Workers/createPlaneGeometry.js +16 -16
  78. package/Build/Workers/createPlaneOutlineGeometry.js +15 -15
  79. package/Build/Workers/createPolygonGeometry.js +32 -32
  80. package/Build/Workers/createPolygonOutlineGeometry.js +30 -30
  81. package/Build/Workers/createPolylineGeometry.js +25 -25
  82. package/Build/Workers/createPolylineVolumeGeometry.js +31 -31
  83. package/Build/Workers/createPolylineVolumeOutlineGeometry.js +27 -27
  84. package/Build/Workers/createRectangleGeometry.js +27 -27
  85. package/Build/Workers/createRectangleOutlineGeometry.js +20 -20
  86. package/Build/Workers/createSimplePolylineGeometry.js +23 -23
  87. package/Build/Workers/createSphereGeometry.js +19 -19
  88. package/Build/Workers/createSphereOutlineGeometry.js +18 -18
  89. package/Build/Workers/createTaskProcessorWorker.js +3 -3
  90. package/Build/Workers/createVectorTileClampedPolylines.js +14 -14
  91. package/Build/Workers/createVectorTileGeometries.js +24 -24
  92. package/Build/Workers/createVectorTilePoints.js +13 -13
  93. package/Build/Workers/createVectorTilePolygons.js +22 -22
  94. package/Build/Workers/createVectorTilePolylines.js +14 -14
  95. package/Build/Workers/createVerticesFromCesium3DTilesTerrain.js +25 -25
  96. package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +22 -22
  97. package/Build/Workers/createVerticesFromHeightmap.js +22 -22
  98. package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +20 -20
  99. package/Build/Workers/createWallGeometry.js +24 -24
  100. package/Build/Workers/createWallOutlineGeometry.js +23 -23
  101. package/Build/Workers/decodeDraco.js +10 -10
  102. package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +5 -5
  103. package/Build/Workers/decodeI3S.js +10 -10
  104. package/Build/Workers/gaussianSplatSorter.js +4 -4
  105. package/Build/Workers/gaussianSplatTextureGenerator.js +4 -4
  106. package/Build/Workers/incrementallyBuildTerrainPicker.js +10 -10
  107. package/Build/Workers/transcodeKTX2.js +6 -6
  108. package/Build/Workers/transferTypedArrayTest.js +1 -1
  109. package/Build/Workers/upsampleQuantizedTerrainMesh.js +22 -22
  110. package/Build/Workers/upsampleVerticesFromCesium3DTilesTerrain.js +25 -25
  111. package/Source/Scene/Cesium3DTileset.js +4121 -4105
  112. package/Source/Scene/Model/BarycentricWireframePipelineStage.js +258 -79
  113. package/Source/Scene/Model/Model.js +3584 -3512
  114. package/Source/Scene/Model/Model3DTileContent.js +568 -568
  115. package/Source/Scene/Model/ModelRuntimePrimitive.js +391 -391
  116. package/Source/Scene/Model/WireframePipelineStage.js +122 -122
  117. package/Source/Shaders/Model/ModelFS.glsl +3 -1
  118. package/Source/Shaders/Model/ModelFS.js +3 -1
  119. package/index.d.ts +801 -773
  120. package/index.js +65 -65
  121. package/package.json +1 -1
@@ -1,122 +1,122 @@
1
- import Buffer from "../../Renderer/Buffer.js";
2
- import BufferUsage from "../../Renderer/BufferUsage.js";
3
- import defined from "../../Core/defined.js";
4
- import IndexDatatype from "../../Core/IndexDatatype.js";
5
- import ModelUtility from "./ModelUtility.js";
6
- import PrimitiveType from "../../Core/PrimitiveType.js";
7
- import ShaderDestination from "../../Renderer/ShaderDestination.js";
8
- import VertexAttributeSemantic from "../VertexAttributeSemantic.js";
9
- import WireframeIndexGenerator from "../../Core/WireframeIndexGenerator.js";
10
-
11
- /**
12
- * The wireframe pipeline stage generates a new index buffer for rendering the
13
- * structure of the mesh with gl.LINES.
14
- *
15
- * @namespace WireframePipelineStage
16
- * @private
17
- */
18
- const WireframePipelineStage = {
19
- name: "WireframePipelineStage", // Helps with debugging
20
- };
21
-
22
- /**
23
- * Process a primitive. This modifies the render resources as follows:
24
- * <ul>
25
- * <li>Adds a define to the fragment shader to prevent extra shading of the lines.</li>
26
- * <li>Adds a separate index buffer for wireframe indices</li>
27
- * <li>Updates the primitive type and count for rendering with gl.LINES</li>
28
- * </ul>
29
- *
30
- * @param {PrimitiveRenderResources} renderResources The render resources for this node
31
- * @param {ModelComponents.primitive} primitive The primitive
32
- * @param {FrameState} frameState The frame state
33
- */
34
- WireframePipelineStage.process = function (
35
- renderResources,
36
- primitive,
37
- frameState,
38
- ) {
39
- const model = renderResources.model;
40
-
41
- if (model.debugWireframeMode === "barycentric") {
42
- return;
43
- }
44
-
45
- // Applying normal mapping to the lines will result in rendering
46
- // errors on Linux. This define is added to disable normal
47
- // mapping in the shader.
48
- const shaderBuilder = renderResources.shaderBuilder;
49
- shaderBuilder.addDefine(
50
- "HAS_WIREFRAME",
51
- undefined,
52
- ShaderDestination.FRAGMENT,
53
- );
54
- const wireframeIndexBuffer = createWireframeIndexBuffer(
55
- primitive,
56
- renderResources.indices,
57
- frameState,
58
- );
59
- model._pipelineResources.push(wireframeIndexBuffer);
60
- renderResources.wireframeIndexBuffer = wireframeIndexBuffer;
61
-
62
- // We only need to count memory for the generated buffer. In WebGL 1, the CPU
63
- // copy of the original indices is already counted in the geometry stage,
64
- // and in WebGL 2, the CPU copy of the original indices (generated from the
65
- // data of the original buffer) is discarded after generating the wireframe
66
- // indices.
67
- const hasCpuCopy = false;
68
- model.statistics.addBuffer(wireframeIndexBuffer, hasCpuCopy);
69
-
70
- // Update render resources so we render LINES with the correct index count
71
- const originalPrimitiveType = renderResources.primitiveType;
72
- const originalCount = renderResources.count;
73
- renderResources.primitiveType = PrimitiveType.LINES;
74
- renderResources.count = WireframeIndexGenerator.getWireframeIndicesCount(
75
- originalPrimitiveType,
76
- originalCount,
77
- );
78
- };
79
-
80
- function createWireframeIndexBuffer(primitive, indices, frameState) {
81
- const positionAttribute = ModelUtility.getAttributeBySemantic(
82
- primitive,
83
- VertexAttributeSemantic.POSITION,
84
- );
85
- const vertexCount = positionAttribute.count;
86
- const webgl2 = frameState.context.webgl2;
87
-
88
- let originalIndices;
89
- if (defined(indices)) {
90
- const indicesBuffer = indices.buffer;
91
- const indicesCount = indices.count;
92
- if (defined(indicesBuffer) && webgl2) {
93
- const useUint8Array = indicesBuffer.sizeInBytes === indicesCount;
94
- originalIndices = useUint8Array
95
- ? new Uint8Array(indicesCount)
96
- : IndexDatatype.createTypedArray(vertexCount, indicesCount);
97
-
98
- indicesBuffer.getBufferData(originalIndices);
99
- } else {
100
- originalIndices = indices.typedArray;
101
- }
102
- }
103
-
104
- const primitiveType = primitive.primitiveType;
105
- const wireframeIndices = WireframeIndexGenerator.createWireframeIndices(
106
- primitiveType,
107
- vertexCount,
108
- originalIndices,
109
- );
110
- const indexDatatype = IndexDatatype.fromSizeInBytes(
111
- wireframeIndices.BYTES_PER_ELEMENT,
112
- );
113
-
114
- return Buffer.createIndexBuffer({
115
- context: frameState.context,
116
- typedArray: wireframeIndices,
117
- usage: BufferUsage.STATIC_DRAW,
118
- indexDatatype: indexDatatype,
119
- });
120
- }
121
-
122
- export default WireframePipelineStage;
1
+ import Buffer from "../../Renderer/Buffer.js";
2
+ import BufferUsage from "../../Renderer/BufferUsage.js";
3
+ import defined from "../../Core/defined.js";
4
+ import IndexDatatype from "../../Core/IndexDatatype.js";
5
+ import ModelUtility from "./ModelUtility.js";
6
+ import PrimitiveType from "../../Core/PrimitiveType.js";
7
+ import ShaderDestination from "../../Renderer/ShaderDestination.js";
8
+ import VertexAttributeSemantic from "../VertexAttributeSemantic.js";
9
+ import WireframeIndexGenerator from "../../Core/WireframeIndexGenerator.js";
10
+
11
+ /**
12
+ * The wireframe pipeline stage generates a new index buffer for rendering the
13
+ * structure of the mesh with gl.LINES.
14
+ *
15
+ * @namespace WireframePipelineStage
16
+ * @private
17
+ */
18
+ const WireframePipelineStage = {
19
+ name: "WireframePipelineStage", // Helps with debugging
20
+ };
21
+
22
+ /**
23
+ * Process a primitive. This modifies the render resources as follows:
24
+ * <ul>
25
+ * <li>Adds a define to the fragment shader to prevent extra shading of the lines.</li>
26
+ * <li>Adds a separate index buffer for wireframe indices</li>
27
+ * <li>Updates the primitive type and count for rendering with gl.LINES</li>
28
+ * </ul>
29
+ *
30
+ * @param {PrimitiveRenderResources} renderResources The render resources for this node
31
+ * @param {ModelComponents.primitive} primitive The primitive
32
+ * @param {FrameState} frameState The frame state
33
+ */
34
+ WireframePipelineStage.process = function (
35
+ renderResources,
36
+ primitive,
37
+ frameState,
38
+ ) {
39
+ const model = renderResources.model;
40
+
41
+ if (model.debugWireframeMode === "barycentric") {
42
+ return;
43
+ }
44
+
45
+ // Applying normal mapping to the lines will result in rendering
46
+ // errors on Linux. This define is added to disable normal
47
+ // mapping in the shader.
48
+ const shaderBuilder = renderResources.shaderBuilder;
49
+ shaderBuilder.addDefine(
50
+ "HAS_WIREFRAME",
51
+ undefined,
52
+ ShaderDestination.FRAGMENT,
53
+ );
54
+ const wireframeIndexBuffer = createWireframeIndexBuffer(
55
+ primitive,
56
+ renderResources.indices,
57
+ frameState,
58
+ );
59
+ model._pipelineResources.push(wireframeIndexBuffer);
60
+ renderResources.wireframeIndexBuffer = wireframeIndexBuffer;
61
+
62
+ // We only need to count memory for the generated buffer. In WebGL 1, the CPU
63
+ // copy of the original indices is already counted in the geometry stage,
64
+ // and in WebGL 2, the CPU copy of the original indices (generated from the
65
+ // data of the original buffer) is discarded after generating the wireframe
66
+ // indices.
67
+ const hasCpuCopy = false;
68
+ model.statistics.addBuffer(wireframeIndexBuffer, hasCpuCopy);
69
+
70
+ // Update render resources so we render LINES with the correct index count
71
+ const originalPrimitiveType = renderResources.primitiveType;
72
+ const originalCount = renderResources.count;
73
+ renderResources.primitiveType = PrimitiveType.LINES;
74
+ renderResources.count = WireframeIndexGenerator.getWireframeIndicesCount(
75
+ originalPrimitiveType,
76
+ originalCount,
77
+ );
78
+ };
79
+
80
+ function createWireframeIndexBuffer(primitive, indices, frameState) {
81
+ const positionAttribute = ModelUtility.getAttributeBySemantic(
82
+ primitive,
83
+ VertexAttributeSemantic.POSITION,
84
+ );
85
+ const vertexCount = positionAttribute.count;
86
+ const webgl2 = frameState.context.webgl2;
87
+
88
+ let originalIndices;
89
+ if (defined(indices)) {
90
+ const indicesBuffer = indices.buffer;
91
+ const indicesCount = indices.count;
92
+ if (defined(indicesBuffer) && webgl2) {
93
+ const useUint8Array = indicesBuffer.sizeInBytes === indicesCount;
94
+ originalIndices = useUint8Array
95
+ ? new Uint8Array(indicesCount)
96
+ : IndexDatatype.createTypedArray(vertexCount, indicesCount);
97
+
98
+ indicesBuffer.getBufferData(originalIndices);
99
+ } else {
100
+ originalIndices = indices.typedArray;
101
+ }
102
+ }
103
+
104
+ const primitiveType = primitive.primitiveType;
105
+ const wireframeIndices = WireframeIndexGenerator.createWireframeIndices(
106
+ primitiveType,
107
+ vertexCount,
108
+ originalIndices,
109
+ );
110
+ const indexDatatype = IndexDatatype.fromSizeInBytes(
111
+ wireframeIndices.BYTES_PER_ELEMENT,
112
+ );
113
+
114
+ return Buffer.createIndexBuffer({
115
+ context: frameState.context,
116
+ typedArray: wireframeIndices,
117
+ usage: BufferUsage.STATIC_DRAW,
118
+ indexDatatype: indexDatatype,
119
+ });
120
+ }
121
+
122
+ export default WireframePipelineStage;
@@ -135,8 +135,10 @@ void main()
135
135
 
136
136
  #ifdef WIREFRAME_OVERLAY
137
137
  color.rgb = mix(u_wireframeColor.rgb, color.rgb, edge);
138
+ color.a *= u_wireframeFillAlpha;
138
139
  #else
139
- color = mix(u_wireframeColor, color, edge);
140
+ color.rgb = mix(u_wireframeColor.rgb, color.rgb, edge);
141
+ color.a = mix(u_wireframeColor.a, color.a * u_wireframeFillAlpha, edge);
140
142
  #endif
141
143
  #endif
142
144
 
@@ -136,8 +136,10 @@ void main()\n\
136
136
  \n\
137
137
  #ifdef WIREFRAME_OVERLAY\n\
138
138
  color.rgb = mix(u_wireframeColor.rgb, color.rgb, edge);\n\
139
+ color.a *= u_wireframeFillAlpha;\n\
139
140
  #else\n\
140
- color = mix(u_wireframeColor, color, edge);\n\
141
+ color.rgb = mix(u_wireframeColor.rgb, color.rgb, edge);\n\
142
+ color.a = mix(u_wireframeColor.a, color.a * u_wireframeFillAlpha, edge);\n\
141
143
  #endif\n\
142
144
  #endif\n\
143
145
  \n\