@rtzh/engine 0.0.4 → 0.0.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Build/Workers/{chunk-HAY6YE7M.js → chunk-23CHWHW6.js} +4 -4
- package/Build/Workers/{chunk-TSAJNE4K.js → chunk-27JI7F7B.js} +2 -2
- package/Build/Workers/{chunk-OVPPHDU7.js → chunk-2OWEFNS4.js} +4 -4
- package/Build/Workers/{chunk-YBVMSCW4.js → chunk-2VN5W6HA.js} +5 -5
- package/Build/Workers/{chunk-OOB2KZC6.js → chunk-2YAONTGQ.js} +7 -7
- package/Build/Workers/{chunk-JH27ZGLN.js → chunk-324L25HV.js} +6 -6
- package/Build/Workers/{chunk-6LZBBEA7.js → chunk-3EZBCDBK.js} +9 -9
- package/Build/Workers/{chunk-25BA4527.js → chunk-3JPA6GA3.js} +12 -12
- package/Build/Workers/{chunk-6XJO625E.js → chunk-3WRJXCJS.js} +5 -5
- package/Build/Workers/{chunk-SBFTVHRW.js → chunk-3ZJ6X3BW.js} +5 -5
- package/Build/Workers/{chunk-B2VFNYD7.js → chunk-42I3QSKJ.js} +1 -1
- package/Build/Workers/{chunk-BXBGWQ3Z.js → chunk-4BJHO56J.js} +6 -6
- package/Build/Workers/{chunk-WAS3IHIQ.js → chunk-4GPHI5UY.js} +10 -10
- package/Build/Workers/{chunk-3M5CRHSG.js → chunk-4NAHNN5G.js} +10 -10
- package/Build/Workers/{chunk-Q2DXNFYW.js → chunk-54AFUJNV.js} +11 -11
- package/Build/Workers/{chunk-XOVHLPKW.js → chunk-553BNJPP.js} +8 -8
- package/Build/Workers/{chunk-GDIBU55R.js → chunk-56MKFDJH.js} +12 -12
- package/Build/Workers/{chunk-K4IMD7KH.js → chunk-5DPCF65K.js} +5 -5
- package/Build/Workers/{chunk-5QTPACZQ.js → chunk-5MCUZL44.js} +6 -6
- package/Build/Workers/{chunk-2BLQ3B4Q.js → chunk-5T4DXPEL.js} +8 -8
- package/Build/Workers/{chunk-56XTN5NJ.js → chunk-5UHIRI2A.js} +2 -2
- package/Build/Workers/{chunk-5WAG5YKS.js → chunk-664SI23B.js} +12 -12
- package/Build/Workers/{chunk-KVDSJXRK.js → chunk-6GNLKYQO.js} +6 -6
- package/Build/Workers/{chunk-POY6ZE32.js → chunk-6ZF4QOFM.js} +6 -6
- package/Build/Workers/{chunk-ACH67MPW.js → chunk-763Q2YKY.js} +14 -14
- package/Build/Workers/{chunk-IELTSYPZ.js → chunk-7R74V5Z3.js} +8 -8
- package/Build/Workers/{chunk-PHB5MRHM.js → chunk-7X6CLAD2.js} +9 -9
- package/Build/Workers/{chunk-PV5B2YNB.js → chunk-ADQVXDEJ.js} +16 -16
- package/Build/Workers/{chunk-7B23DD46.js → chunk-ATC2WXI4.js} +17 -17
- package/Build/Workers/{chunk-KVE5EAPO.js → chunk-B5ZUBUPB.js} +14 -14
- package/Build/Workers/{chunk-TWF4XRZ6.js → chunk-BHTWF7UG.js} +2 -2
- package/Build/Workers/{chunk-UUJXSLQ2.js → chunk-BLZILZWF.js} +16 -16
- package/Build/Workers/{chunk-J4MIJCN5.js → chunk-CCPKBCZD.js} +6 -6
- package/Build/Workers/{chunk-4HXPSZRC.js → chunk-CMAG5O53.js} +14 -14
- package/Build/Workers/{chunk-FJREGHFG.js → chunk-D3FNWB3Q.js} +4 -4
- package/Build/Workers/{chunk-HI6X33GO.js → chunk-DAYNPAVN.js} +2 -2
- package/Build/Workers/{chunk-EISI2CR2.js → chunk-DKJMD2HX.js} +6 -6
- package/Build/Workers/{chunk-AL22JVIA.js → chunk-DVTKM7FF.js} +4 -4
- package/Build/Workers/{chunk-ZV42SJKS.js → chunk-FTHCZAWE.js} +2 -2
- package/Build/Workers/{chunk-DP76S3IQ.js → chunk-FTXEOX64.js} +17 -17
- package/Build/Workers/{chunk-R73BHGGI.js → chunk-FUFHIXPT.js} +4 -4
- package/Build/Workers/{chunk-I76SRIKN.js → chunk-G2KELS4I.js} +4 -4
- package/Build/Workers/{chunk-KXB3AARU.js → chunk-GCZNJHST.js} +5 -5
- package/Build/Workers/{chunk-2CAIFJD5.js → chunk-GJFIEALZ.js} +13 -13
- package/Build/Workers/{chunk-NOH3R3YY.js → chunk-HC6DDPFU.js} +7 -7
- package/Build/Workers/{chunk-ELXGXAYS.js → chunk-HHN2M3ES.js} +10 -10
- package/Build/Workers/{chunk-WLREXLZ7.js → chunk-HHUKBKWS.js} +11 -11
- package/Build/Workers/{chunk-TO7TWUET.js → chunk-HLIXASKN.js} +7 -7
- package/Build/Workers/{chunk-WMGESUDW.js → chunk-IEBTKCMB.js} +3 -3
- package/Build/Workers/{chunk-KFMCOG26.js → chunk-IYXLSOLF.js} +10 -10
- package/Build/Workers/{chunk-4Z26IS65.js → chunk-JJD7S2CV.js} +18 -18
- package/Build/Workers/{chunk-YPGJSFOO.js → chunk-K6PDZWHZ.js} +5 -5
- package/Build/Workers/{chunk-OAOREOSO.js → chunk-KWFCDTXS.js} +9 -9
- package/Build/Workers/{chunk-JURLMTV2.js → chunk-LENXRROQ.js} +14 -14
- package/Build/Workers/{chunk-5BIQOSBV.js → chunk-MB2ZJQR3.js} +1 -1
- package/Build/Workers/{chunk-KBAGFNQ4.js → chunk-MCNY7SPD.js} +5 -5
- package/Build/Workers/{chunk-KUAWPGSB.js → chunk-MHEKNHOF.js} +13 -13
- package/Build/Workers/{chunk-SOR7PD4V.js → chunk-MRLJERN3.js} +6 -6
- package/Build/Workers/{chunk-MLFVICFZ.js → chunk-NOJAQPXU.js} +4 -4
- package/Build/Workers/{chunk-VIYQ56Z7.js → chunk-OAFZ26QL.js} +12 -12
- package/Build/Workers/{chunk-245NZYCR.js → chunk-OBQVOEPZ.js} +5 -5
- package/Build/Workers/{chunk-5CSRWY7L.js → chunk-OC63Z35M.js} +2 -2
- package/Build/Workers/{chunk-E2CARZA7.js → chunk-OEAC5XUG.js} +2 -2
- package/Build/Workers/{chunk-55IROWAX.js → chunk-OQK27J4J.js} +5 -5
- package/Build/Workers/{chunk-LN4NMLYY.js → chunk-OTDNJAYJ.js} +1 -1
- package/Build/Workers/{chunk-LPM2FVDN.js → chunk-PGYA2CMO.js} +6 -6
- package/Build/Workers/{chunk-EDIUN7V3.js → chunk-PSDWIJMU.js} +7 -7
- package/Build/Workers/{chunk-6QVMKRJ4.js → chunk-PW3GQAXA.js} +22 -22
- package/Build/Workers/{chunk-DSBEWMOQ.js → chunk-Q2YRPH7V.js} +17 -17
- package/Build/Workers/{chunk-KKYQRQ57.js → chunk-QDNIPHD7.js} +12 -12
- package/Build/Workers/{chunk-3K2PK2OU.js → chunk-QEGQDFX2.js} +10 -10
- package/Build/Workers/{chunk-PLLZB3R4.js → chunk-R5U3MYPS.js} +7 -7
- package/Build/Workers/{chunk-IDVURFRN.js → chunk-RJIH4MDC.js} +8 -8
- package/Build/Workers/{chunk-7NCJH26L.js → chunk-RO7SDGOD.js} +5 -5
- package/Build/Workers/{chunk-KH2OWUUA.js → chunk-RTJ6L5O4.js} +2 -2
- package/Build/Workers/{chunk-JFO3ELF3.js → chunk-SCNCHSTQ.js} +6 -6
- package/Build/Workers/{chunk-OFJRMGNX.js → chunk-SG56ZOPD.js} +11 -11
- package/Build/Workers/{chunk-WO5ZNC7S.js → chunk-SHQEATE2.js} +11 -11
- package/Build/Workers/{chunk-D7TGILR3.js → chunk-SPL7JK6K.js} +17 -17
- package/Build/Workers/{chunk-VR2L2Y4Z.js → chunk-SYCWSSRX.js} +4 -4
- package/Build/Workers/{chunk-HAWJ7FMN.js → chunk-TEZGNCXH.js} +8 -8
- package/Build/Workers/{chunk-BOV6T7FO.js → chunk-TIQZUI5N.js} +2 -2
- package/Build/Workers/{chunk-S3AE3MZZ.js → chunk-TKJHRY4V.js} +13 -13
- package/Build/Workers/{chunk-KHKSE4WQ.js → chunk-TLXEQ5QY.js} +12 -12
- package/Build/Workers/{chunk-FVYRV2T6.js → chunk-UIMHSWDJ.js} +6 -6
- package/Build/Workers/{chunk-AIW5F22O.js → chunk-UO3AWZR3.js} +6 -6
- package/Build/Workers/{chunk-UOD5YNH3.js → chunk-UTXXZ7XH.js} +9 -9
- package/Build/Workers/{chunk-HU5P7PMU.js → chunk-V2TRFTCU.js} +7 -7
- package/Build/Workers/{chunk-F5LAPCFC.js → chunk-V4I3IKAK.js} +5 -5
- package/Build/Workers/{chunk-AVSQILVI.js → chunk-W2EK42GB.js} +1 -1
- package/Build/Workers/{chunk-DBKYAGM6.js → chunk-W2OMUTYA.js} +4 -4
- package/Build/Workers/{chunk-U364CIW4.js → chunk-WHOEQFL4.js} +10 -10
- package/Build/Workers/{chunk-64W2RXA4.js → chunk-XHNWVOIJ.js} +7 -7
- package/Build/Workers/{chunk-5VZISKJF.js → chunk-XNKQLSHI.js} +1 -1
- package/Build/Workers/{chunk-66YGZWBI.js → chunk-XOXF37BU.js} +7 -7
- package/Build/Workers/{chunk-KQIZ7AFF.js → chunk-YC6PFDXQ.js} +16 -16
- package/Build/Workers/{chunk-75UGCVME.js → chunk-YFJB3US4.js} +4 -4
- package/Build/Workers/{chunk-TDI7UQBO.js → chunk-YMXATXRN.js} +5 -5
- package/Build/Workers/{chunk-MQ62ZE2U.js → chunk-YVRD2PO5.js} +5 -5
- package/Build/Workers/{chunk-UTWLMOPM.js → chunk-Z24A5EMJ.js} +13 -13
- package/Build/Workers/{chunk-P7M4VYFT.js → chunk-Z4IW5XUY.js} +11 -11
- package/Build/Workers/{chunk-XJKMLTSH.js → chunk-ZFHCP7RN.js} +10 -10
- package/Build/Workers/{chunk-J3FBVUY4.js → chunk-ZHHEFNHL.js} +1 -1
- package/Build/Workers/{chunk-BJ6WXQOW.js → chunk-ZI5GDNEV.js} +4 -4
- package/Build/Workers/{chunk-QWV2DM66.js → chunk-ZYTMDBCR.js} +4 -4
- package/Build/Workers/combineGeometry.js +24 -24
- package/Build/Workers/createBoxGeometry.js +18 -18
- package/Build/Workers/createBoxOutlineGeometry.js +16 -16
- package/Build/Workers/createCircleGeometry.js +26 -26
- package/Build/Workers/createCircleOutlineGeometry.js +19 -19
- package/Build/Workers/createCoplanarPolygonGeometry.js +33 -33
- package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +31 -31
- package/Build/Workers/createCorridorGeometry.js +29 -29
- package/Build/Workers/createCorridorOutlineGeometry.js +28 -28
- package/Build/Workers/createCylinderGeometry.js +20 -20
- package/Build/Workers/createCylinderOutlineGeometry.js +18 -18
- package/Build/Workers/createEllipseGeometry.js +26 -26
- package/Build/Workers/createEllipseOutlineGeometry.js +19 -19
- package/Build/Workers/createEllipsoidGeometry.js +19 -19
- package/Build/Workers/createEllipsoidOutlineGeometry.js +18 -18
- package/Build/Workers/createFrustumGeometry.js +18 -18
- package/Build/Workers/createFrustumOutlineGeometry.js +18 -18
- package/Build/Workers/createGeometry.js +24 -24
- package/Build/Workers/createGroundPolylineGeometry.js +22 -22
- package/Build/Workers/createPlaneGeometry.js +16 -16
- package/Build/Workers/createPlaneOutlineGeometry.js +15 -15
- package/Build/Workers/createPolygonGeometry.js +32 -32
- package/Build/Workers/createPolygonOutlineGeometry.js +30 -30
- package/Build/Workers/createPolylineGeometry.js +25 -25
- package/Build/Workers/createPolylineVolumeGeometry.js +31 -31
- package/Build/Workers/createPolylineVolumeOutlineGeometry.js +27 -27
- package/Build/Workers/createRectangleGeometry.js +27 -27
- package/Build/Workers/createRectangleOutlineGeometry.js +20 -20
- package/Build/Workers/createSimplePolylineGeometry.js +23 -23
- package/Build/Workers/createSphereGeometry.js +19 -19
- package/Build/Workers/createSphereOutlineGeometry.js +18 -18
- package/Build/Workers/createTaskProcessorWorker.js +3 -3
- package/Build/Workers/createVectorTileClampedPolylines.js +14 -14
- package/Build/Workers/createVectorTileGeometries.js +24 -24
- package/Build/Workers/createVectorTilePoints.js +13 -13
- package/Build/Workers/createVectorTilePolygons.js +22 -22
- package/Build/Workers/createVectorTilePolylines.js +14 -14
- package/Build/Workers/createVerticesFromCesium3DTilesTerrain.js +25 -25
- package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +22 -22
- package/Build/Workers/createVerticesFromHeightmap.js +22 -22
- package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +20 -20
- package/Build/Workers/createWallGeometry.js +24 -24
- package/Build/Workers/createWallOutlineGeometry.js +23 -23
- package/Build/Workers/decodeDraco.js +10 -10
- package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +5 -5
- package/Build/Workers/decodeI3S.js +10 -10
- package/Build/Workers/gaussianSplatSorter.js +4 -4
- package/Build/Workers/gaussianSplatTextureGenerator.js +4 -4
- package/Build/Workers/incrementallyBuildTerrainPicker.js +10 -10
- package/Build/Workers/transcodeKTX2.js +6 -6
- package/Build/Workers/transferTypedArrayTest.js +1 -1
- package/Build/Workers/upsampleQuantizedTerrainMesh.js +22 -22
- package/Build/Workers/upsampleVerticesFromCesium3DTilesTerrain.js +25 -25
- package/Source/Scene/Cesium3DTileset.js +173 -0
- package/Source/Scene/Model/BarycentricWireframePipelineStage.js +176 -0
- package/Source/Scene/Model/Model.js +174 -2
- package/Source/Scene/Model/Model3DTileContent.js +18 -1
- package/Source/Scene/Model/ModelRuntimePrimitive.js +12 -1
- package/Source/Scene/Model/WireframePipelineStage.js +6 -2
- package/Source/Shaders/Model/ModelFS.glsl +12 -0
- package/Source/Shaders/Model/ModelFS.js +12 -0
- package/Source/Shaders/Model/ModelVS.glsl +4 -0
- package/Source/Shaders/Model/ModelVS.js +4 -0
- package/index.d.ts +166 -0
- package/index.js +66 -65
- package/package.json +1 -1
- package/Build/Workers/chunk-2APW7KRS.js +0 -101
- package/Build/Workers/chunk-6H33B6OL.js +0 -37
- package/Build/Workers/chunk-BN4WA7LX.js +0 -75
- package/Build/Workers/chunk-DEIMB3B5.js +0 -629
- package/Build/Workers/chunk-EKMWNF4U.js +0 -55
- package/Build/Workers/chunk-HGIGANIQ.js +0 -163
- package/Build/Workers/chunk-UYT2PBMV.js +0 -58
- package/Build/Workers/chunk-X65Y2JSA.js +0 -55
- package/Build/Workers/chunk-Z356SW7E.js +0 -256
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@@ -128,6 +128,18 @@ void main()
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// When not picking metadata END
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//========================================================================
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#ifdef HAS_BARYCENTRIC_WIREFRAME
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vec3 d = fwidth(v_barycentric);
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vec3 a3 = smoothstep(vec3(0.0), d * u_wireframeWidth, v_barycentric);
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float edge = min(min(a3.x, a3.y), a3.z);
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#ifdef WIREFRAME_OVERLAY
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color.rgb = mix(u_wireframeColor.rgb, color.rgb, edge);
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#else
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color = mix(u_wireframeColor, color, edge);
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#endif
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#endif
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out_FragColor = color;
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}
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@@ -128,6 +128,18 @@ void main()\n\
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#endif\n\
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// When not picking metadata END\n\
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//========================================================================\n\
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\n\
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#ifdef HAS_BARYCENTRIC_WIREFRAME\n\
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vec3 d = fwidth(v_barycentric);\n\
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vec3 a3 = smoothstep(vec3(0.0), d * u_wireframeWidth, v_barycentric);\n\
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float edge = min(min(a3.x, a3.y), a3.z);\n\
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\n\
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#ifdef WIREFRAME_OVERLAY\n\
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color.rgb = mix(u_wireframeColor.rgb, color.rgb, edge);\n\
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#else\n\
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color = mix(u_wireframeColor, color, edge);\n\
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#endif\n\
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#endif\n\
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\n\
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out_FragColor = color;\n\
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}\n\
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package/index.d.ts
CHANGED
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@@ -29492,6 +29492,32 @@ export class Cesium3DTileset {
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* Function for examining vector lines as they are being streamed.
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*/
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examineVectorLinesFunction: (...params: any[]) => any;
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/**
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* This property is for debugging only; it is not optimized for production use.
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<p>
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The line width to use when rendering the tileset in wireframe mode.
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This only applies when <code>debugWireframeMode</code> is set to "barycentric".
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For "lines" mode, the line width is limited by the browser's WebGL implementation.
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</p>
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*/
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debugWireframeLineWidth: number;
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/**
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* This property is for debugging only; it is not optimized for production use.
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<p>
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The mode to use when rendering the tileset in wireframe mode.
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</p>
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*/
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debugWireframeMode: "lines" | "barycentric";
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/**
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* This property is for debugging only; it is not optimized for production use.
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<p>
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When <code>true</code>, the wireframe color is overlaid on top of the tileset's
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original material. When <code>false</code>, the wireframe color replaces the
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tileset's original material entirely. Only applies when <code>debugWireframeMode</code>
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is set to "barycentric".
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</p>
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*/
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debugWireframeOverlay: boolean;
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/**
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* Gets the tileset's asset object property, which contains metadata about the tileset.
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<p>
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@@ -29906,6 +29932,63 @@ export class Cesium3DTileset {
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* @returns The height of the cartographic or undefined if it could not be found.
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*/
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getHeight(cartographic: Cartographic, scene: Scene): number | undefined;
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/**
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* Displays the tileset in wireframe mode.
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<p>
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Only affects this tileset; other tilesets in the scene remain unchanged.
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</p>
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<p>
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For WebGL1 environments using "lines" mode, <code>enableDebugWireframe</code>
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must be set to <code>true</code> when the tileset is created, otherwise this method
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will have no effect. The "barycentric" mode works without enableDebugWireframe.
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</p>
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* @param [options] - Optional parameters for wireframe display
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* @param [options.color = Color.WHITE] - A color to apply to all features
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* @param [options.colorBlendMode = Cesium3DTileColorBlendMode.REPLACE] - How the color blends with features
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* @param [options.mode = "lines"] - The wireframe rendering mode
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* @param [options.overlay = false] - If true, wireframe color is overlaid on top of the tileset's original material (only applies to barycentric mode)
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* @returns This tileset instance, to allow chaining of method calls.
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*/
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showWireframe(options?: {
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color?: Color;
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colorBlendMode?: Cesium3DTileColorBlendMode;
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mode?: "lines" | "barycentric";
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overlay?: boolean;
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}): Cesium3DTileset;
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/**
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* Hides the tileset's wireframe, restoring it to normal rendering mode.
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<p>
|
|
29961
|
+
Only affects this tileset; other tilesets in the scene remain unchanged.
|
|
29962
|
+
</p>
|
|
29963
|
+
* @returns This tileset instance, to allow chaining of method calls.
|
|
29964
|
+
*/
|
|
29965
|
+
hideWireframe(): Cesium3DTileset;
|
|
29966
|
+
/**
|
|
29967
|
+
* Toggles the tileset's wireframe display state.
|
|
29968
|
+
<p>
|
|
29969
|
+
If the tileset is currently in wireframe mode, it will be switched to normal
|
|
29970
|
+
mode, and vice versa. Only affects this tileset; other tilesets in the scene
|
|
29971
|
+
remain unchanged.
|
|
29972
|
+
</p>
|
|
29973
|
+
<p>
|
|
29974
|
+
For WebGL1 environments using "lines" mode, <code>enableDebugWireframe</code>
|
|
29975
|
+
must be set to <code>true</code> when the tileset is created, otherwise enabling
|
|
29976
|
+
wireframe will have no effect. The "barycentric" mode works without enableDebugWireframe.
|
|
29977
|
+
</p>
|
|
29978
|
+
* @param [options] - Optional parameters for wireframe display (only applied when switching to wireframe mode)
|
|
29979
|
+
* @param [options.color = Color.WHITE] - A color to apply to all features
|
|
29980
|
+
* @param [options.colorBlendMode = Cesium3DTileColorBlendMode.REPLACE] - How the color blends with features
|
|
29981
|
+
* @param [options.mode = "lines"] - The wireframe rendering mode
|
|
29982
|
+
* @param [options.overlay = false] - If true, wireframe color is overlaid on top of the tileset's original material (only applies to barycentric mode)
|
|
29983
|
+
* @returns <code>true</code> if the tileset is now displayed in
|
|
29984
|
+
wireframe mode, <code>false</code> if it is in normal mode.
|
|
29985
|
+
*/
|
|
29986
|
+
toggleWireframe(options?: {
|
|
29987
|
+
color?: Color;
|
|
29988
|
+
colorBlendMode?: Cesium3DTileColorBlendMode;
|
|
29989
|
+
mode?: "lines" | "barycentric";
|
|
29990
|
+
overlay?: boolean;
|
|
29991
|
+
}): boolean;
|
|
29909
29992
|
}
|
|
29910
29993
|
|
|
29911
29994
|
/**
|
|
@@ -38688,6 +38771,32 @@ export class Model {
|
|
|
38688
38771
|
</p>
|
|
38689
38772
|
*/
|
|
38690
38773
|
debugWireframe: boolean;
|
|
38774
|
+
/**
|
|
38775
|
+
* This property is for debugging only; it is not optimized for production use.
|
|
38776
|
+
<p>
|
|
38777
|
+
The line width to use when rendering the model in wireframe mode.
|
|
38778
|
+
This only applies when <code>debugWireframeMode</code> is set to "barycentric".
|
|
38779
|
+
For "lines" mode, the line width is limited by the browser's WebGL implementation.
|
|
38780
|
+
</p>
|
|
38781
|
+
*/
|
|
38782
|
+
debugWireframeLineWidth: number;
|
|
38783
|
+
/**
|
|
38784
|
+
* This property is for debugging only; it is not optimized for production use.
|
|
38785
|
+
<p>
|
|
38786
|
+
The mode to use when rendering the model in wireframe mode.
|
|
38787
|
+
</p>
|
|
38788
|
+
*/
|
|
38789
|
+
debugWireframeMode: "lines" | "barycentric";
|
|
38790
|
+
/**
|
|
38791
|
+
* This property is for debugging only; it is not optimized for production use.
|
|
38792
|
+
<p>
|
|
38793
|
+
When <code>true</code>, the wireframe color is overlaid on top of the model's
|
|
38794
|
+
original material. When <code>false</code>, the wireframe color replaces the
|
|
38795
|
+
model's original material entirely. Only applies when <code>debugWireframeMode</code>
|
|
38796
|
+
is set to "barycentric".
|
|
38797
|
+
</p>
|
|
38798
|
+
*/
|
|
38799
|
+
debugWireframeOverlay: boolean;
|
|
38691
38800
|
/**
|
|
38692
38801
|
* Whether or not to render the model.
|
|
38693
38802
|
*/
|
|
@@ -38863,6 +38972,63 @@ export class Model {
|
|
|
38863
38972
|
to re-evaluate the style in the next frame the model is visible.
|
|
38864
38973
|
*/
|
|
38865
38974
|
makeStyleDirty(): void;
|
|
38975
|
+
/**
|
|
38976
|
+
* Displays the model in wireframe mode.
|
|
38977
|
+
<p>
|
|
38978
|
+
Only affects this model; other models in the scene remain unchanged.
|
|
38979
|
+
</p>
|
|
38980
|
+
<p>
|
|
38981
|
+
For WebGL1 environments using "lines" mode, <code>enableDebugWireframe</code>
|
|
38982
|
+
must be set to <code>true</code> when the model is loaded, otherwise this method
|
|
38983
|
+
will have no effect. The "barycentric" mode works without enableDebugWireframe.
|
|
38984
|
+
</p>
|
|
38985
|
+
* @param [options] - Optional parameters for wireframe display
|
|
38986
|
+
* @param [options.color = Color.WHITE] - A color to apply to the model while in wireframe mode
|
|
38987
|
+
* @param [options.colorBlendMode = ColorBlendMode.REPLACE] - How the color blends with the model
|
|
38988
|
+
* @param [options.mode = "lines"] - The wireframe rendering mode
|
|
38989
|
+
* @param [options.overlay = false] - If true, wireframe color is overlaid on top of the model's original material (only applies to barycentric mode)
|
|
38990
|
+
* @returns This model instance, to allow chaining of method calls.
|
|
38991
|
+
*/
|
|
38992
|
+
showWireframe(options?: {
|
|
38993
|
+
color?: Color;
|
|
38994
|
+
colorBlendMode?: ColorBlendMode;
|
|
38995
|
+
mode?: "lines" | "barycentric";
|
|
38996
|
+
overlay?: boolean;
|
|
38997
|
+
}): Model;
|
|
38998
|
+
/**
|
|
38999
|
+
* Hides the model's wireframe, restoring it to normal rendering mode.
|
|
39000
|
+
<p>
|
|
39001
|
+
Only affects this model; other models in the scene remain unchanged.
|
|
39002
|
+
</p>
|
|
39003
|
+
* @returns This model instance, to allow chaining of method calls.
|
|
39004
|
+
*/
|
|
39005
|
+
hideWireframe(): Model;
|
|
39006
|
+
/**
|
|
39007
|
+
* Toggles the model's wireframe display state.
|
|
39008
|
+
<p>
|
|
39009
|
+
If the model is currently in wireframe mode, it will be switched to normal
|
|
39010
|
+
mode, and vice versa. Only affects this model; other models in the scene
|
|
39011
|
+
remain unchanged.
|
|
39012
|
+
</p>
|
|
39013
|
+
<p>
|
|
39014
|
+
For WebGL1 environments using "lines" mode, <code>enableDebugWireframe</code>
|
|
39015
|
+
must be set to <code>true</code> when the model is loaded, otherwise enabling
|
|
39016
|
+
wireframe will have no effect. The "barycentric" mode works without enableDebugWireframe.
|
|
39017
|
+
</p>
|
|
39018
|
+
* @param [options] - Optional parameters for wireframe display (only applied when switching to wireframe mode)
|
|
39019
|
+
* @param [options.color = Color.WHITE] - A color to apply to the model while in wireframe mode
|
|
39020
|
+
* @param [options.colorBlendMode = ColorBlendMode.REPLACE] - How the color blends with the model
|
|
39021
|
+
* @param [options.mode = "lines"] - The wireframe rendering mode
|
|
39022
|
+
* @param [options.overlay = false] - If true, wireframe color is overlaid on top of the model's original material (only applies to barycentric mode)
|
|
39023
|
+
* @returns <code>true</code> if the model is now displayed in
|
|
39024
|
+
wireframe mode, <code>false</code> if it is in normal mode.
|
|
39025
|
+
*/
|
|
39026
|
+
toggleWireframe(options?: {
|
|
39027
|
+
color?: Color;
|
|
39028
|
+
colorBlendMode?: ColorBlendMode;
|
|
39029
|
+
mode?: "lines" | "barycentric";
|
|
39030
|
+
overlay?: boolean;
|
|
39031
|
+
}): boolean;
|
|
38866
39032
|
/**
|
|
38867
39033
|
* Called when {@link Viewer} or {@link CesiumWidget} render the scene to
|
|
38868
39034
|
get the draw commands needed to render this primitive.
|
package/index.js
CHANGED
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
globalThis.CESIUM_VERSION = "0.0.
|
|
1
|
+
globalThis.CESIUM_VERSION = "0.0.5";
|
|
2
2
|
export { default as AutomaticUniforms } from './Source/Renderer/AutomaticUniforms.js';
|
|
3
3
|
export { default as Buffer } from './Source/Renderer/Buffer.js';
|
|
4
4
|
export { default as BufferUsage } from './Source/Renderer/BufferUsage.js';
|
|
@@ -153,61 +153,6 @@ export { default as VelocityVectorProperty } from './Source/DataSources/Velocity
|
|
|
153
153
|
export { default as Visualizer } from './Source/DataSources/Visualizer.js';
|
|
154
154
|
export { default as WallGeometryUpdater } from './Source/DataSources/WallGeometryUpdater.js';
|
|
155
155
|
export { default as WallGraphics } from './Source/DataSources/WallGraphics.js';
|
|
156
|
-
export { default as CesiumWidget } from './Source/Widget/CesiumWidget.js';
|
|
157
|
-
export { default as _shadersAdjustTranslucentFS } from './Source/Shaders/AdjustTranslucentFS.js';
|
|
158
|
-
export { default as _shadersAtmosphereCommon } from './Source/Shaders/AtmosphereCommon.js';
|
|
159
|
-
export { default as _shadersBillboardCollectionFS } from './Source/Shaders/BillboardCollectionFS.js';
|
|
160
|
-
export { default as _shadersBillboardCollectionVS } from './Source/Shaders/BillboardCollectionVS.js';
|
|
161
|
-
export { default as _shadersBrdfLutGeneratorFS } from './Source/Shaders/BrdfLutGeneratorFS.js';
|
|
162
|
-
export { default as _shadersCloudCollectionFS } from './Source/Shaders/CloudCollectionFS.js';
|
|
163
|
-
export { default as _shadersCloudCollectionVS } from './Source/Shaders/CloudCollectionVS.js';
|
|
164
|
-
export { default as _shadersCloudNoiseFS } from './Source/Shaders/CloudNoiseFS.js';
|
|
165
|
-
export { default as _shadersCloudNoiseVS } from './Source/Shaders/CloudNoiseVS.js';
|
|
166
|
-
export { default as _shadersCompareAndPackTranslucentDepth } from './Source/Shaders/CompareAndPackTranslucentDepth.js';
|
|
167
|
-
export { default as _shadersCompositeOITFS } from './Source/Shaders/CompositeOITFS.js';
|
|
168
|
-
export { default as _shadersComputeIrradianceFS } from './Source/Shaders/ComputeIrradianceFS.js';
|
|
169
|
-
export { default as _shadersComputeRadianceMapFS } from './Source/Shaders/ComputeRadianceMapFS.js';
|
|
170
|
-
export { default as _shadersConvolveSpecularMapFS } from './Source/Shaders/ConvolveSpecularMapFS.js';
|
|
171
|
-
export { default as _shadersConvolveSpecularMapVS } from './Source/Shaders/ConvolveSpecularMapVS.js';
|
|
172
|
-
export { default as _shadersDepthPlaneFS } from './Source/Shaders/DepthPlaneFS.js';
|
|
173
|
-
export { default as _shadersDepthPlaneVS } from './Source/Shaders/DepthPlaneVS.js';
|
|
174
|
-
export { default as _shadersEllipsoidFS } from './Source/Shaders/EllipsoidFS.js';
|
|
175
|
-
export { default as _shadersEllipsoidVS } from './Source/Shaders/EllipsoidVS.js';
|
|
176
|
-
export { default as _shadersFXAA3_11 } from './Source/Shaders/FXAA3_11.js';
|
|
177
|
-
export { default as _shadersGlobeFS } from './Source/Shaders/GlobeFS.js';
|
|
178
|
-
export { default as _shadersGlobeVS } from './Source/Shaders/GlobeVS.js';
|
|
179
|
-
export { default as _shadersGroundAtmosphere } from './Source/Shaders/GroundAtmosphere.js';
|
|
180
|
-
export { default as _shadersPointPrimitiveCollectionFS } from './Source/Shaders/PointPrimitiveCollectionFS.js';
|
|
181
|
-
export { default as _shadersPointPrimitiveCollectionVS } from './Source/Shaders/PointPrimitiveCollectionVS.js';
|
|
182
|
-
export { default as _shadersPolygonSignedDistanceFS } from './Source/Shaders/PolygonSignedDistanceFS.js';
|
|
183
|
-
export { default as _shadersPolylineCommon } from './Source/Shaders/PolylineCommon.js';
|
|
184
|
-
export { default as _shadersPolylineFS } from './Source/Shaders/PolylineFS.js';
|
|
185
|
-
export { default as _shadersPolylineShadowVolumeFS } from './Source/Shaders/PolylineShadowVolumeFS.js';
|
|
186
|
-
export { default as _shadersPolylineShadowVolumeMorphFS } from './Source/Shaders/PolylineShadowVolumeMorphFS.js';
|
|
187
|
-
export { default as _shadersPolylineShadowVolumeMorphVS } from './Source/Shaders/PolylineShadowVolumeMorphVS.js';
|
|
188
|
-
export { default as _shadersPolylineShadowVolumeVS } from './Source/Shaders/PolylineShadowVolumeVS.js';
|
|
189
|
-
export { default as _shadersPolylineVS } from './Source/Shaders/PolylineVS.js';
|
|
190
|
-
export { default as _shadersPrimitiveGaussianSplatFS } from './Source/Shaders/PrimitiveGaussianSplatFS.js';
|
|
191
|
-
export { default as _shadersPrimitiveGaussianSplatVS } from './Source/Shaders/PrimitiveGaussianSplatVS.js';
|
|
192
|
-
export { default as _shadersReprojectWebMercatorFS } from './Source/Shaders/ReprojectWebMercatorFS.js';
|
|
193
|
-
export { default as _shadersReprojectWebMercatorVS } from './Source/Shaders/ReprojectWebMercatorVS.js';
|
|
194
|
-
export { default as _shadersShadowVolumeAppearanceFS } from './Source/Shaders/ShadowVolumeAppearanceFS.js';
|
|
195
|
-
export { default as _shadersShadowVolumeAppearanceVS } from './Source/Shaders/ShadowVolumeAppearanceVS.js';
|
|
196
|
-
export { default as _shadersShadowVolumeFS } from './Source/Shaders/ShadowVolumeFS.js';
|
|
197
|
-
export { default as _shadersSkyAtmosphereCommon } from './Source/Shaders/SkyAtmosphereCommon.js';
|
|
198
|
-
export { default as _shadersSkyAtmosphereFS } from './Source/Shaders/SkyAtmosphereFS.js';
|
|
199
|
-
export { default as _shadersSkyAtmosphereVS } from './Source/Shaders/SkyAtmosphereVS.js';
|
|
200
|
-
export { default as _shadersSkyBoxFS } from './Source/Shaders/SkyBoxFS.js';
|
|
201
|
-
export { default as _shadersSkyBoxVS } from './Source/Shaders/SkyBoxVS.js';
|
|
202
|
-
export { default as _shadersSunFS } from './Source/Shaders/SunFS.js';
|
|
203
|
-
export { default as _shadersSunTextureFS } from './Source/Shaders/SunTextureFS.js';
|
|
204
|
-
export { default as _shadersSunVS } from './Source/Shaders/SunVS.js';
|
|
205
|
-
export { default as _shadersVector3DTileClampedPolylinesFS } from './Source/Shaders/Vector3DTileClampedPolylinesFS.js';
|
|
206
|
-
export { default as _shadersVector3DTileClampedPolylinesVS } from './Source/Shaders/Vector3DTileClampedPolylinesVS.js';
|
|
207
|
-
export { default as _shadersVector3DTilePolylinesVS } from './Source/Shaders/Vector3DTilePolylinesVS.js';
|
|
208
|
-
export { default as _shadersVectorTileVS } from './Source/Shaders/VectorTileVS.js';
|
|
209
|
-
export { default as _shadersViewportQuadFS } from './Source/Shaders/ViewportQuadFS.js';
|
|
210
|
-
export { default as _shadersViewportQuadVS } from './Source/Shaders/ViewportQuadVS.js';
|
|
211
156
|
export { default as addAllToArray } from './Source/Core/addAllToArray.js';
|
|
212
157
|
export { default as appendForwardSlash } from './Source/Core/appendForwardSlash.js';
|
|
213
158
|
export { default as ApproximateTerrainHeights } from './Source/Core/ApproximateTerrainHeights.js';
|
|
@@ -495,6 +440,60 @@ export { default as WindingOrder } from './Source/Core/WindingOrder.js';
|
|
|
495
440
|
export { default as WireframeIndexGenerator } from './Source/Core/WireframeIndexGenerator.js';
|
|
496
441
|
export { default as wrapFunction } from './Source/Core/wrapFunction.js';
|
|
497
442
|
export { default as writeTextToCanvas } from './Source/Core/writeTextToCanvas.js';
|
|
443
|
+
export { default as _shadersAdjustTranslucentFS } from './Source/Shaders/AdjustTranslucentFS.js';
|
|
444
|
+
export { default as _shadersAtmosphereCommon } from './Source/Shaders/AtmosphereCommon.js';
|
|
445
|
+
export { default as _shadersBillboardCollectionFS } from './Source/Shaders/BillboardCollectionFS.js';
|
|
446
|
+
export { default as _shadersBillboardCollectionVS } from './Source/Shaders/BillboardCollectionVS.js';
|
|
447
|
+
export { default as _shadersBrdfLutGeneratorFS } from './Source/Shaders/BrdfLutGeneratorFS.js';
|
|
448
|
+
export { default as _shadersCloudCollectionFS } from './Source/Shaders/CloudCollectionFS.js';
|
|
449
|
+
export { default as _shadersCloudCollectionVS } from './Source/Shaders/CloudCollectionVS.js';
|
|
450
|
+
export { default as _shadersCloudNoiseFS } from './Source/Shaders/CloudNoiseFS.js';
|
|
451
|
+
export { default as _shadersCloudNoiseVS } from './Source/Shaders/CloudNoiseVS.js';
|
|
452
|
+
export { default as _shadersCompareAndPackTranslucentDepth } from './Source/Shaders/CompareAndPackTranslucentDepth.js';
|
|
453
|
+
export { default as _shadersCompositeOITFS } from './Source/Shaders/CompositeOITFS.js';
|
|
454
|
+
export { default as _shadersComputeIrradianceFS } from './Source/Shaders/ComputeIrradianceFS.js';
|
|
455
|
+
export { default as _shadersComputeRadianceMapFS } from './Source/Shaders/ComputeRadianceMapFS.js';
|
|
456
|
+
export { default as _shadersConvolveSpecularMapFS } from './Source/Shaders/ConvolveSpecularMapFS.js';
|
|
457
|
+
export { default as _shadersConvolveSpecularMapVS } from './Source/Shaders/ConvolveSpecularMapVS.js';
|
|
458
|
+
export { default as _shadersDepthPlaneFS } from './Source/Shaders/DepthPlaneFS.js';
|
|
459
|
+
export { default as _shadersDepthPlaneVS } from './Source/Shaders/DepthPlaneVS.js';
|
|
460
|
+
export { default as _shadersEllipsoidFS } from './Source/Shaders/EllipsoidFS.js';
|
|
461
|
+
export { default as _shadersEllipsoidVS } from './Source/Shaders/EllipsoidVS.js';
|
|
462
|
+
export { default as _shadersFXAA3_11 } from './Source/Shaders/FXAA3_11.js';
|
|
463
|
+
export { default as _shadersGlobeFS } from './Source/Shaders/GlobeFS.js';
|
|
464
|
+
export { default as _shadersGlobeVS } from './Source/Shaders/GlobeVS.js';
|
|
465
|
+
export { default as _shadersGroundAtmosphere } from './Source/Shaders/GroundAtmosphere.js';
|
|
466
|
+
export { default as _shadersPointPrimitiveCollectionFS } from './Source/Shaders/PointPrimitiveCollectionFS.js';
|
|
467
|
+
export { default as _shadersPointPrimitiveCollectionVS } from './Source/Shaders/PointPrimitiveCollectionVS.js';
|
|
468
|
+
export { default as _shadersPolygonSignedDistanceFS } from './Source/Shaders/PolygonSignedDistanceFS.js';
|
|
469
|
+
export { default as _shadersPolylineCommon } from './Source/Shaders/PolylineCommon.js';
|
|
470
|
+
export { default as _shadersPolylineFS } from './Source/Shaders/PolylineFS.js';
|
|
471
|
+
export { default as _shadersPolylineShadowVolumeFS } from './Source/Shaders/PolylineShadowVolumeFS.js';
|
|
472
|
+
export { default as _shadersPolylineShadowVolumeMorphFS } from './Source/Shaders/PolylineShadowVolumeMorphFS.js';
|
|
473
|
+
export { default as _shadersPolylineShadowVolumeMorphVS } from './Source/Shaders/PolylineShadowVolumeMorphVS.js';
|
|
474
|
+
export { default as _shadersPolylineShadowVolumeVS } from './Source/Shaders/PolylineShadowVolumeVS.js';
|
|
475
|
+
export { default as _shadersPolylineVS } from './Source/Shaders/PolylineVS.js';
|
|
476
|
+
export { default as _shadersPrimitiveGaussianSplatFS } from './Source/Shaders/PrimitiveGaussianSplatFS.js';
|
|
477
|
+
export { default as _shadersPrimitiveGaussianSplatVS } from './Source/Shaders/PrimitiveGaussianSplatVS.js';
|
|
478
|
+
export { default as _shadersReprojectWebMercatorFS } from './Source/Shaders/ReprojectWebMercatorFS.js';
|
|
479
|
+
export { default as _shadersReprojectWebMercatorVS } from './Source/Shaders/ReprojectWebMercatorVS.js';
|
|
480
|
+
export { default as _shadersShadowVolumeAppearanceFS } from './Source/Shaders/ShadowVolumeAppearanceFS.js';
|
|
481
|
+
export { default as _shadersShadowVolumeAppearanceVS } from './Source/Shaders/ShadowVolumeAppearanceVS.js';
|
|
482
|
+
export { default as _shadersShadowVolumeFS } from './Source/Shaders/ShadowVolumeFS.js';
|
|
483
|
+
export { default as _shadersSkyAtmosphereCommon } from './Source/Shaders/SkyAtmosphereCommon.js';
|
|
484
|
+
export { default as _shadersSkyAtmosphereFS } from './Source/Shaders/SkyAtmosphereFS.js';
|
|
485
|
+
export { default as _shadersSkyAtmosphereVS } from './Source/Shaders/SkyAtmosphereVS.js';
|
|
486
|
+
export { default as _shadersSkyBoxFS } from './Source/Shaders/SkyBoxFS.js';
|
|
487
|
+
export { default as _shadersSkyBoxVS } from './Source/Shaders/SkyBoxVS.js';
|
|
488
|
+
export { default as _shadersSunFS } from './Source/Shaders/SunFS.js';
|
|
489
|
+
export { default as _shadersSunTextureFS } from './Source/Shaders/SunTextureFS.js';
|
|
490
|
+
export { default as _shadersSunVS } from './Source/Shaders/SunVS.js';
|
|
491
|
+
export { default as _shadersVector3DTileClampedPolylinesFS } from './Source/Shaders/Vector3DTileClampedPolylinesFS.js';
|
|
492
|
+
export { default as _shadersVector3DTileClampedPolylinesVS } from './Source/Shaders/Vector3DTileClampedPolylinesVS.js';
|
|
493
|
+
export { default as _shadersVector3DTilePolylinesVS } from './Source/Shaders/Vector3DTilePolylinesVS.js';
|
|
494
|
+
export { default as _shadersVectorTileVS } from './Source/Shaders/VectorTileVS.js';
|
|
495
|
+
export { default as _shadersViewportQuadFS } from './Source/Shaders/ViewportQuadFS.js';
|
|
496
|
+
export { default as _shadersViewportQuadVS } from './Source/Shaders/ViewportQuadVS.js';
|
|
498
497
|
export { default as AlphaMode } from './Source/Scene/AlphaMode.js';
|
|
499
498
|
export { default as Appearance } from './Source/Scene/Appearance.js';
|
|
500
499
|
export { default as ArcGisBaseMapType } from './Source/Scene/ArcGisBaseMapType.js';
|
|
@@ -850,6 +849,8 @@ export { default as VoxelShapeType } from './Source/Scene/VoxelShapeType.js';
|
|
|
850
849
|
export { default as VoxelTraversal } from './Source/Scene/VoxelTraversal.js';
|
|
851
850
|
export { default as WebMapServiceImageryProvider } from './Source/Scene/WebMapServiceImageryProvider.js';
|
|
852
851
|
export { default as WebMapTileServiceImageryProvider } from './Source/Scene/WebMapTileServiceImageryProvider.js';
|
|
852
|
+
export { default as CesiumWidget } from './Source/Widget/CesiumWidget.js';
|
|
853
|
+
export { default as _shadersCzmBuiltins } from './Source/Shaders/Builtin/CzmBuiltins.js';
|
|
853
854
|
export { default as _shadersAllMaterialAppearanceFS } from './Source/Shaders/Appearances/AllMaterialAppearanceFS.js';
|
|
854
855
|
export { default as _shadersAllMaterialAppearanceVS } from './Source/Shaders/Appearances/AllMaterialAppearanceVS.js';
|
|
855
856
|
export { default as _shadersBasicMaterialAppearanceFS } from './Source/Shaders/Appearances/BasicMaterialAppearanceFS.js';
|
|
@@ -864,7 +865,6 @@ export { default as _shadersPolylineColorAppearanceVS } from './Source/Shaders/A
|
|
|
864
865
|
export { default as _shadersPolylineMaterialAppearanceVS } from './Source/Shaders/Appearances/PolylineMaterialAppearanceVS.js';
|
|
865
866
|
export { default as _shadersTexturedMaterialAppearanceFS } from './Source/Shaders/Appearances/TexturedMaterialAppearanceFS.js';
|
|
866
867
|
export { default as _shadersTexturedMaterialAppearanceVS } from './Source/Shaders/Appearances/TexturedMaterialAppearanceVS.js';
|
|
867
|
-
export { default as _shadersCzmBuiltins } from './Source/Shaders/Builtin/CzmBuiltins.js';
|
|
868
868
|
export { default as _shadersAspectRampMaterial } from './Source/Shaders/Materials/AspectRampMaterial.js';
|
|
869
869
|
export { default as _shadersBumpMapMaterial } from './Source/Shaders/Materials/BumpMapMaterial.js';
|
|
870
870
|
export { default as _shadersCheckerboardMaterial } from './Source/Shaders/Materials/CheckerboardMaterial.js';
|
|
@@ -989,6 +989,7 @@ export { default as usesExtension } from './Source/Scene/GltfPipeline/usesExtens
|
|
|
989
989
|
export { default as AlphaPipelineStage } from './Source/Scene/Model/AlphaPipelineStage.js';
|
|
990
990
|
export { default as AtmospherePipelineStage } from './Source/Scene/Model/AtmospherePipelineStage.js';
|
|
991
991
|
export { default as B3dmLoader } from './Source/Scene/Model/B3dmLoader.js';
|
|
992
|
+
export { default as BarycentricWireframePipelineStage } from './Source/Scene/Model/BarycentricWireframePipelineStage.js';
|
|
992
993
|
export { default as BatchTexturePipelineStage } from './Source/Scene/Model/BatchTexturePipelineStage.js';
|
|
993
994
|
export { default as CartesianRectangle } from './Source/Scene/Model/CartesianRectangle.js';
|
|
994
995
|
export { default as ClassificationModelDrawCommand } from './Source/Scene/Model/ClassificationModelDrawCommand.js';
|
|
@@ -1112,14 +1113,6 @@ export { default as _shaderssolarRadius } from './Source/Shaders/Builtin/Constan
|
|
|
1112
1113
|
export { default as _shadersthreePiOver2 } from './Source/Shaders/Builtin/Constants/threePiOver2.js';
|
|
1113
1114
|
export { default as _shaderstwoPi } from './Source/Shaders/Builtin/Constants/twoPi.js';
|
|
1114
1115
|
export { default as _shaderswebMercatorMaxLatitude } from './Source/Shaders/Builtin/Constants/webMercatorMaxLatitude.js';
|
|
1115
|
-
export { default as _shadersdepthRangeStruct } from './Source/Shaders/Builtin/Structs/depthRangeStruct.js';
|
|
1116
|
-
export { default as _shadersmaterial } from './Source/Shaders/Builtin/Structs/material.js';
|
|
1117
|
-
export { default as _shadersmaterialInput } from './Source/Shaders/Builtin/Structs/materialInput.js';
|
|
1118
|
-
export { default as _shadersmodelMaterial } from './Source/Shaders/Builtin/Structs/modelMaterial.js';
|
|
1119
|
-
export { default as _shadersmodelVertexOutput } from './Source/Shaders/Builtin/Structs/modelVertexOutput.js';
|
|
1120
|
-
export { default as _shadersray } from './Source/Shaders/Builtin/Structs/ray.js';
|
|
1121
|
-
export { default as _shadersraySegment } from './Source/Shaders/Builtin/Structs/raySegment.js';
|
|
1122
|
-
export { default as _shadersshadowParameters } from './Source/Shaders/Builtin/Structs/shadowParameters.js';
|
|
1123
1116
|
export { default as _shadersacesTonemapping } from './Source/Shaders/Builtin/Functions/acesTonemapping.js';
|
|
1124
1117
|
export { default as _shadersalphaWeight } from './Source/Shaders/Builtin/Functions/alphaWeight.js';
|
|
1125
1118
|
export { default as _shadersantialias } from './Source/Shaders/Builtin/Functions/antialias.js';
|
|
@@ -1210,6 +1203,14 @@ export { default as _shaderswriteDepthClamp } from './Source/Shaders/Builtin/Fun
|
|
|
1210
1203
|
export { default as _shaderswriteLogDepth } from './Source/Shaders/Builtin/Functions/writeLogDepth.js';
|
|
1211
1204
|
export { default as _shaderswriteNonPerspective } from './Source/Shaders/Builtin/Functions/writeNonPerspective.js';
|
|
1212
1205
|
export { default as _shadersXYZToRGB } from './Source/Shaders/Builtin/Functions/XYZToRGB.js';
|
|
1206
|
+
export { default as _shadersdepthRangeStruct } from './Source/Shaders/Builtin/Structs/depthRangeStruct.js';
|
|
1207
|
+
export { default as _shadersmaterial } from './Source/Shaders/Builtin/Structs/material.js';
|
|
1208
|
+
export { default as _shadersmaterialInput } from './Source/Shaders/Builtin/Structs/materialInput.js';
|
|
1209
|
+
export { default as _shadersmodelMaterial } from './Source/Shaders/Builtin/Structs/modelMaterial.js';
|
|
1210
|
+
export { default as _shadersmodelVertexOutput } from './Source/Shaders/Builtin/Structs/modelVertexOutput.js';
|
|
1211
|
+
export { default as _shadersray } from './Source/Shaders/Builtin/Structs/ray.js';
|
|
1212
|
+
export { default as _shadersraySegment } from './Source/Shaders/Builtin/Structs/raySegment.js';
|
|
1213
|
+
export { default as _shadersshadowParameters } from './Source/Shaders/Builtin/Structs/shadowParameters.js';
|
|
1213
1214
|
export { default as AnchorPointDirect } from './Source/Scene/Model/Extensions/Gpm/AnchorPointDirect.js';
|
|
1214
1215
|
export { default as AnchorPointIndirect } from './Source/Scene/Model/Extensions/Gpm/AnchorPointIndirect.js';
|
|
1215
1216
|
export { default as CorrelationGroup } from './Source/Scene/Model/Extensions/Gpm/CorrelationGroup.js';
|
package/package.json
CHANGED
|
@@ -1,101 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* @license
|
|
3
|
-
* Cesium - https://github.com/CesiumGS/cesium
|
|
4
|
-
* Version 0.0.4
|
|
5
|
-
*
|
|
6
|
-
* Copyright 2011-2022 Cesium Contributors
|
|
7
|
-
*
|
|
8
|
-
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
9
|
-
* you may not use this file except in compliance with the License.
|
|
10
|
-
* You may obtain a copy of the License at
|
|
11
|
-
*
|
|
12
|
-
* http://www.apache.org/licenses/LICENSE-2.0
|
|
13
|
-
*
|
|
14
|
-
* Unless required by applicable law or agreed to in writing, software
|
|
15
|
-
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
16
|
-
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
17
|
-
* See the License for the specific language governing permissions and
|
|
18
|
-
* limitations under the License.
|
|
19
|
-
*
|
|
20
|
-
* Columbus View (Pat. Pend.)
|
|
21
|
-
*
|
|
22
|
-
* Portions licensed separately.
|
|
23
|
-
* See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
|
|
24
|
-
*/
|
|
25
|
-
|
|
26
|
-
import {
|
|
27
|
-
defined_default
|
|
28
|
-
} from "./chunk-BN4WA7LX.js";
|
|
29
|
-
|
|
30
|
-
// packages/engine/Source/Core/formatError.js
|
|
31
|
-
function formatError(object) {
|
|
32
|
-
let result;
|
|
33
|
-
const name = object.name;
|
|
34
|
-
const message = object.message;
|
|
35
|
-
if (defined_default(name) && defined_default(message)) {
|
|
36
|
-
result = `${name}: ${message}`;
|
|
37
|
-
} else {
|
|
38
|
-
result = object.toString();
|
|
39
|
-
}
|
|
40
|
-
const stack = object.stack;
|
|
41
|
-
if (defined_default(stack)) {
|
|
42
|
-
result += `
|
|
43
|
-
${stack}`;
|
|
44
|
-
}
|
|
45
|
-
return result;
|
|
46
|
-
}
|
|
47
|
-
var formatError_default = formatError;
|
|
48
|
-
|
|
49
|
-
// packages/engine/Source/Workers/createTaskProcessorWorker.js
|
|
50
|
-
function createTaskProcessorWorker(workerFunction) {
|
|
51
|
-
async function onMessageHandler({ data }) {
|
|
52
|
-
const transferableObjects = [];
|
|
53
|
-
const responseMessage = {
|
|
54
|
-
id: data.id,
|
|
55
|
-
result: void 0,
|
|
56
|
-
error: void 0
|
|
57
|
-
};
|
|
58
|
-
self.CESIUM_BASE_URL = data.baseUrl;
|
|
59
|
-
try {
|
|
60
|
-
const result = await workerFunction(data.parameters, transferableObjects);
|
|
61
|
-
responseMessage.result = result;
|
|
62
|
-
} catch (error) {
|
|
63
|
-
if (error instanceof Error) {
|
|
64
|
-
responseMessage.error = {
|
|
65
|
-
name: error.name,
|
|
66
|
-
message: error.message,
|
|
67
|
-
stack: error.stack
|
|
68
|
-
};
|
|
69
|
-
} else {
|
|
70
|
-
responseMessage.error = error;
|
|
71
|
-
}
|
|
72
|
-
}
|
|
73
|
-
if (!data.canTransferArrayBuffer) {
|
|
74
|
-
transferableObjects.length = 0;
|
|
75
|
-
}
|
|
76
|
-
try {
|
|
77
|
-
postMessage(responseMessage, transferableObjects);
|
|
78
|
-
} catch (error) {
|
|
79
|
-
responseMessage.result = void 0;
|
|
80
|
-
responseMessage.error = `postMessage failed with error: ${formatError_default(
|
|
81
|
-
error
|
|
82
|
-
)}
|
|
83
|
-
with responseMessage: ${JSON.stringify(responseMessage)}`;
|
|
84
|
-
postMessage(responseMessage);
|
|
85
|
-
}
|
|
86
|
-
}
|
|
87
|
-
function onMessageErrorHandler(event) {
|
|
88
|
-
postMessage({
|
|
89
|
-
id: event.data?.id,
|
|
90
|
-
error: `postMessage failed with error: ${JSON.stringify(event)}`
|
|
91
|
-
});
|
|
92
|
-
}
|
|
93
|
-
self.onmessage = onMessageHandler;
|
|
94
|
-
self.onmessageerror = onMessageErrorHandler;
|
|
95
|
-
return self;
|
|
96
|
-
}
|
|
97
|
-
var createTaskProcessorWorker_default = createTaskProcessorWorker;
|
|
98
|
-
|
|
99
|
-
export {
|
|
100
|
-
createTaskProcessorWorker_default
|
|
101
|
-
};
|
|
@@ -1,37 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* @license
|
|
3
|
-
* Cesium - https://github.com/CesiumGS/cesium
|
|
4
|
-
* Version 0.0.1
|
|
5
|
-
*
|
|
6
|
-
* Copyright 2011-2022 Cesium Contributors
|
|
7
|
-
*
|
|
8
|
-
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
9
|
-
* you may not use this file except in compliance with the License.
|
|
10
|
-
* You may obtain a copy of the License at
|
|
11
|
-
*
|
|
12
|
-
* http://www.apache.org/licenses/LICENSE-2.0
|
|
13
|
-
*
|
|
14
|
-
* Unless required by applicable law or agreed to in writing, software
|
|
15
|
-
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
16
|
-
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
17
|
-
* See the License for the specific language governing permissions and
|
|
18
|
-
* limitations under the License.
|
|
19
|
-
*
|
|
20
|
-
* Columbus View (Pat. Pend.)
|
|
21
|
-
*
|
|
22
|
-
* Portions licensed separately.
|
|
23
|
-
* See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
|
|
24
|
-
*/
|
|
25
|
-
|
|
26
|
-
|
|
27
|
-
// packages/engine/Source/Core/GeometryOffsetAttribute.js
|
|
28
|
-
var GeometryOffsetAttribute = {
|
|
29
|
-
NONE: 0,
|
|
30
|
-
TOP: 1,
|
|
31
|
-
ALL: 2
|
|
32
|
-
};
|
|
33
|
-
var GeometryOffsetAttribute_default = Object.freeze(GeometryOffsetAttribute);
|
|
34
|
-
|
|
35
|
-
export {
|
|
36
|
-
GeometryOffsetAttribute_default
|
|
37
|
-
};
|