@rtzh/engine 0.0.4 → 0.0.5

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Files changed (180) hide show
  1. package/Build/Workers/{chunk-HAY6YE7M.js → chunk-23CHWHW6.js} +4 -4
  2. package/Build/Workers/{chunk-TSAJNE4K.js → chunk-27JI7F7B.js} +2 -2
  3. package/Build/Workers/{chunk-OVPPHDU7.js → chunk-2OWEFNS4.js} +4 -4
  4. package/Build/Workers/{chunk-YBVMSCW4.js → chunk-2VN5W6HA.js} +5 -5
  5. package/Build/Workers/{chunk-OOB2KZC6.js → chunk-2YAONTGQ.js} +7 -7
  6. package/Build/Workers/{chunk-JH27ZGLN.js → chunk-324L25HV.js} +6 -6
  7. package/Build/Workers/{chunk-6LZBBEA7.js → chunk-3EZBCDBK.js} +9 -9
  8. package/Build/Workers/{chunk-25BA4527.js → chunk-3JPA6GA3.js} +12 -12
  9. package/Build/Workers/{chunk-6XJO625E.js → chunk-3WRJXCJS.js} +5 -5
  10. package/Build/Workers/{chunk-SBFTVHRW.js → chunk-3ZJ6X3BW.js} +5 -5
  11. package/Build/Workers/{chunk-B2VFNYD7.js → chunk-42I3QSKJ.js} +1 -1
  12. package/Build/Workers/{chunk-BXBGWQ3Z.js → chunk-4BJHO56J.js} +6 -6
  13. package/Build/Workers/{chunk-WAS3IHIQ.js → chunk-4GPHI5UY.js} +10 -10
  14. package/Build/Workers/{chunk-3M5CRHSG.js → chunk-4NAHNN5G.js} +10 -10
  15. package/Build/Workers/{chunk-Q2DXNFYW.js → chunk-54AFUJNV.js} +11 -11
  16. package/Build/Workers/{chunk-XOVHLPKW.js → chunk-553BNJPP.js} +8 -8
  17. package/Build/Workers/{chunk-GDIBU55R.js → chunk-56MKFDJH.js} +12 -12
  18. package/Build/Workers/{chunk-K4IMD7KH.js → chunk-5DPCF65K.js} +5 -5
  19. package/Build/Workers/{chunk-5QTPACZQ.js → chunk-5MCUZL44.js} +6 -6
  20. package/Build/Workers/{chunk-2BLQ3B4Q.js → chunk-5T4DXPEL.js} +8 -8
  21. package/Build/Workers/{chunk-56XTN5NJ.js → chunk-5UHIRI2A.js} +2 -2
  22. package/Build/Workers/{chunk-5WAG5YKS.js → chunk-664SI23B.js} +12 -12
  23. package/Build/Workers/{chunk-KVDSJXRK.js → chunk-6GNLKYQO.js} +6 -6
  24. package/Build/Workers/{chunk-POY6ZE32.js → chunk-6ZF4QOFM.js} +6 -6
  25. package/Build/Workers/{chunk-ACH67MPW.js → chunk-763Q2YKY.js} +14 -14
  26. package/Build/Workers/{chunk-IELTSYPZ.js → chunk-7R74V5Z3.js} +8 -8
  27. package/Build/Workers/{chunk-PHB5MRHM.js → chunk-7X6CLAD2.js} +9 -9
  28. package/Build/Workers/{chunk-PV5B2YNB.js → chunk-ADQVXDEJ.js} +16 -16
  29. package/Build/Workers/{chunk-7B23DD46.js → chunk-ATC2WXI4.js} +17 -17
  30. package/Build/Workers/{chunk-KVE5EAPO.js → chunk-B5ZUBUPB.js} +14 -14
  31. package/Build/Workers/{chunk-TWF4XRZ6.js → chunk-BHTWF7UG.js} +2 -2
  32. package/Build/Workers/{chunk-UUJXSLQ2.js → chunk-BLZILZWF.js} +16 -16
  33. package/Build/Workers/{chunk-J4MIJCN5.js → chunk-CCPKBCZD.js} +6 -6
  34. package/Build/Workers/{chunk-4HXPSZRC.js → chunk-CMAG5O53.js} +14 -14
  35. package/Build/Workers/{chunk-FJREGHFG.js → chunk-D3FNWB3Q.js} +4 -4
  36. package/Build/Workers/{chunk-HI6X33GO.js → chunk-DAYNPAVN.js} +2 -2
  37. package/Build/Workers/{chunk-EISI2CR2.js → chunk-DKJMD2HX.js} +6 -6
  38. package/Build/Workers/{chunk-AL22JVIA.js → chunk-DVTKM7FF.js} +4 -4
  39. package/Build/Workers/{chunk-ZV42SJKS.js → chunk-FTHCZAWE.js} +2 -2
  40. package/Build/Workers/{chunk-DP76S3IQ.js → chunk-FTXEOX64.js} +17 -17
  41. package/Build/Workers/{chunk-R73BHGGI.js → chunk-FUFHIXPT.js} +4 -4
  42. package/Build/Workers/{chunk-I76SRIKN.js → chunk-G2KELS4I.js} +4 -4
  43. package/Build/Workers/{chunk-KXB3AARU.js → chunk-GCZNJHST.js} +5 -5
  44. package/Build/Workers/{chunk-2CAIFJD5.js → chunk-GJFIEALZ.js} +13 -13
  45. package/Build/Workers/{chunk-NOH3R3YY.js → chunk-HC6DDPFU.js} +7 -7
  46. package/Build/Workers/{chunk-ELXGXAYS.js → chunk-HHN2M3ES.js} +10 -10
  47. package/Build/Workers/{chunk-WLREXLZ7.js → chunk-HHUKBKWS.js} +11 -11
  48. package/Build/Workers/{chunk-TO7TWUET.js → chunk-HLIXASKN.js} +7 -7
  49. package/Build/Workers/{chunk-WMGESUDW.js → chunk-IEBTKCMB.js} +3 -3
  50. package/Build/Workers/{chunk-KFMCOG26.js → chunk-IYXLSOLF.js} +10 -10
  51. package/Build/Workers/{chunk-4Z26IS65.js → chunk-JJD7S2CV.js} +18 -18
  52. package/Build/Workers/{chunk-YPGJSFOO.js → chunk-K6PDZWHZ.js} +5 -5
  53. package/Build/Workers/{chunk-OAOREOSO.js → chunk-KWFCDTXS.js} +9 -9
  54. package/Build/Workers/{chunk-JURLMTV2.js → chunk-LENXRROQ.js} +14 -14
  55. package/Build/Workers/{chunk-5BIQOSBV.js → chunk-MB2ZJQR3.js} +1 -1
  56. package/Build/Workers/{chunk-KBAGFNQ4.js → chunk-MCNY7SPD.js} +5 -5
  57. package/Build/Workers/{chunk-KUAWPGSB.js → chunk-MHEKNHOF.js} +13 -13
  58. package/Build/Workers/{chunk-SOR7PD4V.js → chunk-MRLJERN3.js} +6 -6
  59. package/Build/Workers/{chunk-MLFVICFZ.js → chunk-NOJAQPXU.js} +4 -4
  60. package/Build/Workers/{chunk-VIYQ56Z7.js → chunk-OAFZ26QL.js} +12 -12
  61. package/Build/Workers/{chunk-245NZYCR.js → chunk-OBQVOEPZ.js} +5 -5
  62. package/Build/Workers/{chunk-5CSRWY7L.js → chunk-OC63Z35M.js} +2 -2
  63. package/Build/Workers/{chunk-E2CARZA7.js → chunk-OEAC5XUG.js} +2 -2
  64. package/Build/Workers/{chunk-55IROWAX.js → chunk-OQK27J4J.js} +5 -5
  65. package/Build/Workers/{chunk-LN4NMLYY.js → chunk-OTDNJAYJ.js} +1 -1
  66. package/Build/Workers/{chunk-LPM2FVDN.js → chunk-PGYA2CMO.js} +6 -6
  67. package/Build/Workers/{chunk-EDIUN7V3.js → chunk-PSDWIJMU.js} +7 -7
  68. package/Build/Workers/{chunk-6QVMKRJ4.js → chunk-PW3GQAXA.js} +22 -22
  69. package/Build/Workers/{chunk-DSBEWMOQ.js → chunk-Q2YRPH7V.js} +17 -17
  70. package/Build/Workers/{chunk-KKYQRQ57.js → chunk-QDNIPHD7.js} +12 -12
  71. package/Build/Workers/{chunk-3K2PK2OU.js → chunk-QEGQDFX2.js} +10 -10
  72. package/Build/Workers/{chunk-PLLZB3R4.js → chunk-R5U3MYPS.js} +7 -7
  73. package/Build/Workers/{chunk-IDVURFRN.js → chunk-RJIH4MDC.js} +8 -8
  74. package/Build/Workers/{chunk-7NCJH26L.js → chunk-RO7SDGOD.js} +5 -5
  75. package/Build/Workers/{chunk-KH2OWUUA.js → chunk-RTJ6L5O4.js} +2 -2
  76. package/Build/Workers/{chunk-JFO3ELF3.js → chunk-SCNCHSTQ.js} +6 -6
  77. package/Build/Workers/{chunk-OFJRMGNX.js → chunk-SG56ZOPD.js} +11 -11
  78. package/Build/Workers/{chunk-WO5ZNC7S.js → chunk-SHQEATE2.js} +11 -11
  79. package/Build/Workers/{chunk-D7TGILR3.js → chunk-SPL7JK6K.js} +17 -17
  80. package/Build/Workers/{chunk-VR2L2Y4Z.js → chunk-SYCWSSRX.js} +4 -4
  81. package/Build/Workers/{chunk-HAWJ7FMN.js → chunk-TEZGNCXH.js} +8 -8
  82. package/Build/Workers/{chunk-BOV6T7FO.js → chunk-TIQZUI5N.js} +2 -2
  83. package/Build/Workers/{chunk-S3AE3MZZ.js → chunk-TKJHRY4V.js} +13 -13
  84. package/Build/Workers/{chunk-KHKSE4WQ.js → chunk-TLXEQ5QY.js} +12 -12
  85. package/Build/Workers/{chunk-FVYRV2T6.js → chunk-UIMHSWDJ.js} +6 -6
  86. package/Build/Workers/{chunk-AIW5F22O.js → chunk-UO3AWZR3.js} +6 -6
  87. package/Build/Workers/{chunk-UOD5YNH3.js → chunk-UTXXZ7XH.js} +9 -9
  88. package/Build/Workers/{chunk-HU5P7PMU.js → chunk-V2TRFTCU.js} +7 -7
  89. package/Build/Workers/{chunk-F5LAPCFC.js → chunk-V4I3IKAK.js} +5 -5
  90. package/Build/Workers/{chunk-AVSQILVI.js → chunk-W2EK42GB.js} +1 -1
  91. package/Build/Workers/{chunk-DBKYAGM6.js → chunk-W2OMUTYA.js} +4 -4
  92. package/Build/Workers/{chunk-U364CIW4.js → chunk-WHOEQFL4.js} +10 -10
  93. package/Build/Workers/{chunk-64W2RXA4.js → chunk-XHNWVOIJ.js} +7 -7
  94. package/Build/Workers/{chunk-5VZISKJF.js → chunk-XNKQLSHI.js} +1 -1
  95. package/Build/Workers/{chunk-66YGZWBI.js → chunk-XOXF37BU.js} +7 -7
  96. package/Build/Workers/{chunk-KQIZ7AFF.js → chunk-YC6PFDXQ.js} +16 -16
  97. package/Build/Workers/{chunk-75UGCVME.js → chunk-YFJB3US4.js} +4 -4
  98. package/Build/Workers/{chunk-TDI7UQBO.js → chunk-YMXATXRN.js} +5 -5
  99. package/Build/Workers/{chunk-MQ62ZE2U.js → chunk-YVRD2PO5.js} +5 -5
  100. package/Build/Workers/{chunk-UTWLMOPM.js → chunk-Z24A5EMJ.js} +13 -13
  101. package/Build/Workers/{chunk-P7M4VYFT.js → chunk-Z4IW5XUY.js} +11 -11
  102. package/Build/Workers/{chunk-XJKMLTSH.js → chunk-ZFHCP7RN.js} +10 -10
  103. package/Build/Workers/{chunk-J3FBVUY4.js → chunk-ZHHEFNHL.js} +1 -1
  104. package/Build/Workers/{chunk-BJ6WXQOW.js → chunk-ZI5GDNEV.js} +4 -4
  105. package/Build/Workers/{chunk-QWV2DM66.js → chunk-ZYTMDBCR.js} +4 -4
  106. package/Build/Workers/combineGeometry.js +24 -24
  107. package/Build/Workers/createBoxGeometry.js +18 -18
  108. package/Build/Workers/createBoxOutlineGeometry.js +16 -16
  109. package/Build/Workers/createCircleGeometry.js +26 -26
  110. package/Build/Workers/createCircleOutlineGeometry.js +19 -19
  111. package/Build/Workers/createCoplanarPolygonGeometry.js +33 -33
  112. package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +31 -31
  113. package/Build/Workers/createCorridorGeometry.js +29 -29
  114. package/Build/Workers/createCorridorOutlineGeometry.js +28 -28
  115. package/Build/Workers/createCylinderGeometry.js +20 -20
  116. package/Build/Workers/createCylinderOutlineGeometry.js +18 -18
  117. package/Build/Workers/createEllipseGeometry.js +26 -26
  118. package/Build/Workers/createEllipseOutlineGeometry.js +19 -19
  119. package/Build/Workers/createEllipsoidGeometry.js +19 -19
  120. package/Build/Workers/createEllipsoidOutlineGeometry.js +18 -18
  121. package/Build/Workers/createFrustumGeometry.js +18 -18
  122. package/Build/Workers/createFrustumOutlineGeometry.js +18 -18
  123. package/Build/Workers/createGeometry.js +24 -24
  124. package/Build/Workers/createGroundPolylineGeometry.js +22 -22
  125. package/Build/Workers/createPlaneGeometry.js +16 -16
  126. package/Build/Workers/createPlaneOutlineGeometry.js +15 -15
  127. package/Build/Workers/createPolygonGeometry.js +32 -32
  128. package/Build/Workers/createPolygonOutlineGeometry.js +30 -30
  129. package/Build/Workers/createPolylineGeometry.js +25 -25
  130. package/Build/Workers/createPolylineVolumeGeometry.js +31 -31
  131. package/Build/Workers/createPolylineVolumeOutlineGeometry.js +27 -27
  132. package/Build/Workers/createRectangleGeometry.js +27 -27
  133. package/Build/Workers/createRectangleOutlineGeometry.js +20 -20
  134. package/Build/Workers/createSimplePolylineGeometry.js +23 -23
  135. package/Build/Workers/createSphereGeometry.js +19 -19
  136. package/Build/Workers/createSphereOutlineGeometry.js +18 -18
  137. package/Build/Workers/createTaskProcessorWorker.js +3 -3
  138. package/Build/Workers/createVectorTileClampedPolylines.js +14 -14
  139. package/Build/Workers/createVectorTileGeometries.js +24 -24
  140. package/Build/Workers/createVectorTilePoints.js +13 -13
  141. package/Build/Workers/createVectorTilePolygons.js +22 -22
  142. package/Build/Workers/createVectorTilePolylines.js +14 -14
  143. package/Build/Workers/createVerticesFromCesium3DTilesTerrain.js +25 -25
  144. package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +22 -22
  145. package/Build/Workers/createVerticesFromHeightmap.js +22 -22
  146. package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +20 -20
  147. package/Build/Workers/createWallGeometry.js +24 -24
  148. package/Build/Workers/createWallOutlineGeometry.js +23 -23
  149. package/Build/Workers/decodeDraco.js +10 -10
  150. package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +5 -5
  151. package/Build/Workers/decodeI3S.js +10 -10
  152. package/Build/Workers/gaussianSplatSorter.js +4 -4
  153. package/Build/Workers/gaussianSplatTextureGenerator.js +4 -4
  154. package/Build/Workers/incrementallyBuildTerrainPicker.js +10 -10
  155. package/Build/Workers/transcodeKTX2.js +6 -6
  156. package/Build/Workers/transferTypedArrayTest.js +1 -1
  157. package/Build/Workers/upsampleQuantizedTerrainMesh.js +22 -22
  158. package/Build/Workers/upsampleVerticesFromCesium3DTilesTerrain.js +25 -25
  159. package/Source/Scene/Cesium3DTileset.js +173 -0
  160. package/Source/Scene/Model/BarycentricWireframePipelineStage.js +176 -0
  161. package/Source/Scene/Model/Model.js +174 -2
  162. package/Source/Scene/Model/Model3DTileContent.js +18 -1
  163. package/Source/Scene/Model/ModelRuntimePrimitive.js +12 -1
  164. package/Source/Scene/Model/WireframePipelineStage.js +6 -2
  165. package/Source/Shaders/Model/ModelFS.glsl +12 -0
  166. package/Source/Shaders/Model/ModelFS.js +12 -0
  167. package/Source/Shaders/Model/ModelVS.glsl +4 -0
  168. package/Source/Shaders/Model/ModelVS.js +4 -0
  169. package/index.d.ts +166 -0
  170. package/index.js +66 -65
  171. package/package.json +1 -1
  172. package/Build/Workers/chunk-2APW7KRS.js +0 -101
  173. package/Build/Workers/chunk-6H33B6OL.js +0 -37
  174. package/Build/Workers/chunk-BN4WA7LX.js +0 -75
  175. package/Build/Workers/chunk-DEIMB3B5.js +0 -629
  176. package/Build/Workers/chunk-EKMWNF4U.js +0 -55
  177. package/Build/Workers/chunk-HGIGANIQ.js +0 -163
  178. package/Build/Workers/chunk-UYT2PBMV.js +0 -58
  179. package/Build/Workers/chunk-X65Y2JSA.js +0 -55
  180. package/Build/Workers/chunk-Z356SW7E.js +0 -256
@@ -128,6 +128,18 @@ void main()
128
128
  // When not picking metadata END
129
129
  //========================================================================
130
130
 
131
+ #ifdef HAS_BARYCENTRIC_WIREFRAME
132
+ vec3 d = fwidth(v_barycentric);
133
+ vec3 a3 = smoothstep(vec3(0.0), d * u_wireframeWidth, v_barycentric);
134
+ float edge = min(min(a3.x, a3.y), a3.z);
135
+
136
+ #ifdef WIREFRAME_OVERLAY
137
+ color.rgb = mix(u_wireframeColor.rgb, color.rgb, edge);
138
+ #else
139
+ color = mix(u_wireframeColor, color, edge);
140
+ #endif
141
+ #endif
142
+
131
143
  out_FragColor = color;
132
144
  }
133
145
 
@@ -128,6 +128,18 @@ void main()\n\
128
128
  #endif\n\
129
129
  // When not picking metadata END\n\
130
130
  //========================================================================\n\
131
+ \n\
132
+ #ifdef HAS_BARYCENTRIC_WIREFRAME\n\
133
+ vec3 d = fwidth(v_barycentric);\n\
134
+ vec3 a3 = smoothstep(vec3(0.0), d * u_wireframeWidth, v_barycentric);\n\
135
+ float edge = min(min(a3.x, a3.y), a3.z);\n\
136
+ \n\
137
+ #ifdef WIREFRAME_OVERLAY\n\
138
+ color.rgb = mix(u_wireframeColor.rgb, color.rgb, edge);\n\
139
+ #else\n\
140
+ color = mix(u_wireframeColor, color, edge);\n\
141
+ #endif\n\
142
+ #endif\n\
131
143
  \n\
132
144
  out_FragColor = color;\n\
133
145
  }\n\
@@ -158,4 +158,8 @@ void main()
158
158
  #ifdef HAS_POINT_CLOUD_SHOW_STYLE
159
159
  v_pointCloudShow = show;
160
160
  #endif
161
+
162
+ #ifdef HAS_BARYCENTRIC_WIREFRAME
163
+ v_barycentric = a_barycentric;
164
+ #endif
161
165
  }
@@ -159,5 +159,9 @@ void main()\n\
159
159
  #ifdef HAS_POINT_CLOUD_SHOW_STYLE\n\
160
160
  v_pointCloudShow = show;\n\
161
161
  #endif\n\
162
+ \n\
163
+ #ifdef HAS_BARYCENTRIC_WIREFRAME\n\
164
+ v_barycentric = a_barycentric;\n\
165
+ #endif\n\
162
166
  }\n\
163
167
  ";
package/index.d.ts CHANGED
@@ -29492,6 +29492,32 @@ export class Cesium3DTileset {
29492
29492
  * Function for examining vector lines as they are being streamed.
29493
29493
  */
29494
29494
  examineVectorLinesFunction: (...params: any[]) => any;
29495
+ /**
29496
+ * This property is for debugging only; it is not optimized for production use.
29497
+ <p>
29498
+ The line width to use when rendering the tileset in wireframe mode.
29499
+ This only applies when <code>debugWireframeMode</code> is set to "barycentric".
29500
+ For "lines" mode, the line width is limited by the browser's WebGL implementation.
29501
+ </p>
29502
+ */
29503
+ debugWireframeLineWidth: number;
29504
+ /**
29505
+ * This property is for debugging only; it is not optimized for production use.
29506
+ <p>
29507
+ The mode to use when rendering the tileset in wireframe mode.
29508
+ </p>
29509
+ */
29510
+ debugWireframeMode: "lines" | "barycentric";
29511
+ /**
29512
+ * This property is for debugging only; it is not optimized for production use.
29513
+ <p>
29514
+ When <code>true</code>, the wireframe color is overlaid on top of the tileset's
29515
+ original material. When <code>false</code>, the wireframe color replaces the
29516
+ tileset's original material entirely. Only applies when <code>debugWireframeMode</code>
29517
+ is set to "barycentric".
29518
+ </p>
29519
+ */
29520
+ debugWireframeOverlay: boolean;
29495
29521
  /**
29496
29522
  * Gets the tileset's asset object property, which contains metadata about the tileset.
29497
29523
  <p>
@@ -29906,6 +29932,63 @@ export class Cesium3DTileset {
29906
29932
  * @returns The height of the cartographic or undefined if it could not be found.
29907
29933
  */
29908
29934
  getHeight(cartographic: Cartographic, scene: Scene): number | undefined;
29935
+ /**
29936
+ * Displays the tileset in wireframe mode.
29937
+ <p>
29938
+ Only affects this tileset; other tilesets in the scene remain unchanged.
29939
+ </p>
29940
+ <p>
29941
+ For WebGL1 environments using "lines" mode, <code>enableDebugWireframe</code>
29942
+ must be set to <code>true</code> when the tileset is created, otherwise this method
29943
+ will have no effect. The "barycentric" mode works without enableDebugWireframe.
29944
+ </p>
29945
+ * @param [options] - Optional parameters for wireframe display
29946
+ * @param [options.color = Color.WHITE] - A color to apply to all features
29947
+ * @param [options.colorBlendMode = Cesium3DTileColorBlendMode.REPLACE] - How the color blends with features
29948
+ * @param [options.mode = "lines"] - The wireframe rendering mode
29949
+ * @param [options.overlay = false] - If true, wireframe color is overlaid on top of the tileset's original material (only applies to barycentric mode)
29950
+ * @returns This tileset instance, to allow chaining of method calls.
29951
+ */
29952
+ showWireframe(options?: {
29953
+ color?: Color;
29954
+ colorBlendMode?: Cesium3DTileColorBlendMode;
29955
+ mode?: "lines" | "barycentric";
29956
+ overlay?: boolean;
29957
+ }): Cesium3DTileset;
29958
+ /**
29959
+ * Hides the tileset's wireframe, restoring it to normal rendering mode.
29960
+ <p>
29961
+ Only affects this tileset; other tilesets in the scene remain unchanged.
29962
+ </p>
29963
+ * @returns This tileset instance, to allow chaining of method calls.
29964
+ */
29965
+ hideWireframe(): Cesium3DTileset;
29966
+ /**
29967
+ * Toggles the tileset's wireframe display state.
29968
+ <p>
29969
+ If the tileset is currently in wireframe mode, it will be switched to normal
29970
+ mode, and vice versa. Only affects this tileset; other tilesets in the scene
29971
+ remain unchanged.
29972
+ </p>
29973
+ <p>
29974
+ For WebGL1 environments using "lines" mode, <code>enableDebugWireframe</code>
29975
+ must be set to <code>true</code> when the tileset is created, otherwise enabling
29976
+ wireframe will have no effect. The "barycentric" mode works without enableDebugWireframe.
29977
+ </p>
29978
+ * @param [options] - Optional parameters for wireframe display (only applied when switching to wireframe mode)
29979
+ * @param [options.color = Color.WHITE] - A color to apply to all features
29980
+ * @param [options.colorBlendMode = Cesium3DTileColorBlendMode.REPLACE] - How the color blends with features
29981
+ * @param [options.mode = "lines"] - The wireframe rendering mode
29982
+ * @param [options.overlay = false] - If true, wireframe color is overlaid on top of the tileset's original material (only applies to barycentric mode)
29983
+ * @returns <code>true</code> if the tileset is now displayed in
29984
+ wireframe mode, <code>false</code> if it is in normal mode.
29985
+ */
29986
+ toggleWireframe(options?: {
29987
+ color?: Color;
29988
+ colorBlendMode?: Cesium3DTileColorBlendMode;
29989
+ mode?: "lines" | "barycentric";
29990
+ overlay?: boolean;
29991
+ }): boolean;
29909
29992
  }
29910
29993
 
29911
29994
  /**
@@ -38688,6 +38771,32 @@ export class Model {
38688
38771
  </p>
38689
38772
  */
38690
38773
  debugWireframe: boolean;
38774
+ /**
38775
+ * This property is for debugging only; it is not optimized for production use.
38776
+ <p>
38777
+ The line width to use when rendering the model in wireframe mode.
38778
+ This only applies when <code>debugWireframeMode</code> is set to "barycentric".
38779
+ For "lines" mode, the line width is limited by the browser's WebGL implementation.
38780
+ </p>
38781
+ */
38782
+ debugWireframeLineWidth: number;
38783
+ /**
38784
+ * This property is for debugging only; it is not optimized for production use.
38785
+ <p>
38786
+ The mode to use when rendering the model in wireframe mode.
38787
+ </p>
38788
+ */
38789
+ debugWireframeMode: "lines" | "barycentric";
38790
+ /**
38791
+ * This property is for debugging only; it is not optimized for production use.
38792
+ <p>
38793
+ When <code>true</code>, the wireframe color is overlaid on top of the model's
38794
+ original material. When <code>false</code>, the wireframe color replaces the
38795
+ model's original material entirely. Only applies when <code>debugWireframeMode</code>
38796
+ is set to "barycentric".
38797
+ </p>
38798
+ */
38799
+ debugWireframeOverlay: boolean;
38691
38800
  /**
38692
38801
  * Whether or not to render the model.
38693
38802
  */
@@ -38863,6 +38972,63 @@ export class Model {
38863
38972
  to re-evaluate the style in the next frame the model is visible.
38864
38973
  */
38865
38974
  makeStyleDirty(): void;
38975
+ /**
38976
+ * Displays the model in wireframe mode.
38977
+ <p>
38978
+ Only affects this model; other models in the scene remain unchanged.
38979
+ </p>
38980
+ <p>
38981
+ For WebGL1 environments using "lines" mode, <code>enableDebugWireframe</code>
38982
+ must be set to <code>true</code> when the model is loaded, otherwise this method
38983
+ will have no effect. The "barycentric" mode works without enableDebugWireframe.
38984
+ </p>
38985
+ * @param [options] - Optional parameters for wireframe display
38986
+ * @param [options.color = Color.WHITE] - A color to apply to the model while in wireframe mode
38987
+ * @param [options.colorBlendMode = ColorBlendMode.REPLACE] - How the color blends with the model
38988
+ * @param [options.mode = "lines"] - The wireframe rendering mode
38989
+ * @param [options.overlay = false] - If true, wireframe color is overlaid on top of the model's original material (only applies to barycentric mode)
38990
+ * @returns This model instance, to allow chaining of method calls.
38991
+ */
38992
+ showWireframe(options?: {
38993
+ color?: Color;
38994
+ colorBlendMode?: ColorBlendMode;
38995
+ mode?: "lines" | "barycentric";
38996
+ overlay?: boolean;
38997
+ }): Model;
38998
+ /**
38999
+ * Hides the model's wireframe, restoring it to normal rendering mode.
39000
+ <p>
39001
+ Only affects this model; other models in the scene remain unchanged.
39002
+ </p>
39003
+ * @returns This model instance, to allow chaining of method calls.
39004
+ */
39005
+ hideWireframe(): Model;
39006
+ /**
39007
+ * Toggles the model's wireframe display state.
39008
+ <p>
39009
+ If the model is currently in wireframe mode, it will be switched to normal
39010
+ mode, and vice versa. Only affects this model; other models in the scene
39011
+ remain unchanged.
39012
+ </p>
39013
+ <p>
39014
+ For WebGL1 environments using "lines" mode, <code>enableDebugWireframe</code>
39015
+ must be set to <code>true</code> when the model is loaded, otherwise enabling
39016
+ wireframe will have no effect. The "barycentric" mode works without enableDebugWireframe.
39017
+ </p>
39018
+ * @param [options] - Optional parameters for wireframe display (only applied when switching to wireframe mode)
39019
+ * @param [options.color = Color.WHITE] - A color to apply to the model while in wireframe mode
39020
+ * @param [options.colorBlendMode = ColorBlendMode.REPLACE] - How the color blends with the model
39021
+ * @param [options.mode = "lines"] - The wireframe rendering mode
39022
+ * @param [options.overlay = false] - If true, wireframe color is overlaid on top of the model's original material (only applies to barycentric mode)
39023
+ * @returns <code>true</code> if the model is now displayed in
39024
+ wireframe mode, <code>false</code> if it is in normal mode.
39025
+ */
39026
+ toggleWireframe(options?: {
39027
+ color?: Color;
39028
+ colorBlendMode?: ColorBlendMode;
39029
+ mode?: "lines" | "barycentric";
39030
+ overlay?: boolean;
39031
+ }): boolean;
38866
39032
  /**
38867
39033
  * Called when {@link Viewer} or {@link CesiumWidget} render the scene to
38868
39034
  get the draw commands needed to render this primitive.
package/index.js CHANGED
@@ -1,4 +1,4 @@
1
- globalThis.CESIUM_VERSION = "0.0.4";
1
+ globalThis.CESIUM_VERSION = "0.0.5";
2
2
  export { default as AutomaticUniforms } from './Source/Renderer/AutomaticUniforms.js';
3
3
  export { default as Buffer } from './Source/Renderer/Buffer.js';
4
4
  export { default as BufferUsage } from './Source/Renderer/BufferUsage.js';
@@ -153,61 +153,6 @@ export { default as VelocityVectorProperty } from './Source/DataSources/Velocity
153
153
  export { default as Visualizer } from './Source/DataSources/Visualizer.js';
154
154
  export { default as WallGeometryUpdater } from './Source/DataSources/WallGeometryUpdater.js';
155
155
  export { default as WallGraphics } from './Source/DataSources/WallGraphics.js';
156
- export { default as CesiumWidget } from './Source/Widget/CesiumWidget.js';
157
- export { default as _shadersAdjustTranslucentFS } from './Source/Shaders/AdjustTranslucentFS.js';
158
- export { default as _shadersAtmosphereCommon } from './Source/Shaders/AtmosphereCommon.js';
159
- export { default as _shadersBillboardCollectionFS } from './Source/Shaders/BillboardCollectionFS.js';
160
- export { default as _shadersBillboardCollectionVS } from './Source/Shaders/BillboardCollectionVS.js';
161
- export { default as _shadersBrdfLutGeneratorFS } from './Source/Shaders/BrdfLutGeneratorFS.js';
162
- export { default as _shadersCloudCollectionFS } from './Source/Shaders/CloudCollectionFS.js';
163
- export { default as _shadersCloudCollectionVS } from './Source/Shaders/CloudCollectionVS.js';
164
- export { default as _shadersCloudNoiseFS } from './Source/Shaders/CloudNoiseFS.js';
165
- export { default as _shadersCloudNoiseVS } from './Source/Shaders/CloudNoiseVS.js';
166
- export { default as _shadersCompareAndPackTranslucentDepth } from './Source/Shaders/CompareAndPackTranslucentDepth.js';
167
- export { default as _shadersCompositeOITFS } from './Source/Shaders/CompositeOITFS.js';
168
- export { default as _shadersComputeIrradianceFS } from './Source/Shaders/ComputeIrradianceFS.js';
169
- export { default as _shadersComputeRadianceMapFS } from './Source/Shaders/ComputeRadianceMapFS.js';
170
- export { default as _shadersConvolveSpecularMapFS } from './Source/Shaders/ConvolveSpecularMapFS.js';
171
- export { default as _shadersConvolveSpecularMapVS } from './Source/Shaders/ConvolveSpecularMapVS.js';
172
- export { default as _shadersDepthPlaneFS } from './Source/Shaders/DepthPlaneFS.js';
173
- export { default as _shadersDepthPlaneVS } from './Source/Shaders/DepthPlaneVS.js';
174
- export { default as _shadersEllipsoidFS } from './Source/Shaders/EllipsoidFS.js';
175
- export { default as _shadersEllipsoidVS } from './Source/Shaders/EllipsoidVS.js';
176
- export { default as _shadersFXAA3_11 } from './Source/Shaders/FXAA3_11.js';
177
- export { default as _shadersGlobeFS } from './Source/Shaders/GlobeFS.js';
178
- export { default as _shadersGlobeVS } from './Source/Shaders/GlobeVS.js';
179
- export { default as _shadersGroundAtmosphere } from './Source/Shaders/GroundAtmosphere.js';
180
- export { default as _shadersPointPrimitiveCollectionFS } from './Source/Shaders/PointPrimitiveCollectionFS.js';
181
- export { default as _shadersPointPrimitiveCollectionVS } from './Source/Shaders/PointPrimitiveCollectionVS.js';
182
- export { default as _shadersPolygonSignedDistanceFS } from './Source/Shaders/PolygonSignedDistanceFS.js';
183
- export { default as _shadersPolylineCommon } from './Source/Shaders/PolylineCommon.js';
184
- export { default as _shadersPolylineFS } from './Source/Shaders/PolylineFS.js';
185
- export { default as _shadersPolylineShadowVolumeFS } from './Source/Shaders/PolylineShadowVolumeFS.js';
186
- export { default as _shadersPolylineShadowVolumeMorphFS } from './Source/Shaders/PolylineShadowVolumeMorphFS.js';
187
- export { default as _shadersPolylineShadowVolumeMorphVS } from './Source/Shaders/PolylineShadowVolumeMorphVS.js';
188
- export { default as _shadersPolylineShadowVolumeVS } from './Source/Shaders/PolylineShadowVolumeVS.js';
189
- export { default as _shadersPolylineVS } from './Source/Shaders/PolylineVS.js';
190
- export { default as _shadersPrimitiveGaussianSplatFS } from './Source/Shaders/PrimitiveGaussianSplatFS.js';
191
- export { default as _shadersPrimitiveGaussianSplatVS } from './Source/Shaders/PrimitiveGaussianSplatVS.js';
192
- export { default as _shadersReprojectWebMercatorFS } from './Source/Shaders/ReprojectWebMercatorFS.js';
193
- export { default as _shadersReprojectWebMercatorVS } from './Source/Shaders/ReprojectWebMercatorVS.js';
194
- export { default as _shadersShadowVolumeAppearanceFS } from './Source/Shaders/ShadowVolumeAppearanceFS.js';
195
- export { default as _shadersShadowVolumeAppearanceVS } from './Source/Shaders/ShadowVolumeAppearanceVS.js';
196
- export { default as _shadersShadowVolumeFS } from './Source/Shaders/ShadowVolumeFS.js';
197
- export { default as _shadersSkyAtmosphereCommon } from './Source/Shaders/SkyAtmosphereCommon.js';
198
- export { default as _shadersSkyAtmosphereFS } from './Source/Shaders/SkyAtmosphereFS.js';
199
- export { default as _shadersSkyAtmosphereVS } from './Source/Shaders/SkyAtmosphereVS.js';
200
- export { default as _shadersSkyBoxFS } from './Source/Shaders/SkyBoxFS.js';
201
- export { default as _shadersSkyBoxVS } from './Source/Shaders/SkyBoxVS.js';
202
- export { default as _shadersSunFS } from './Source/Shaders/SunFS.js';
203
- export { default as _shadersSunTextureFS } from './Source/Shaders/SunTextureFS.js';
204
- export { default as _shadersSunVS } from './Source/Shaders/SunVS.js';
205
- export { default as _shadersVector3DTileClampedPolylinesFS } from './Source/Shaders/Vector3DTileClampedPolylinesFS.js';
206
- export { default as _shadersVector3DTileClampedPolylinesVS } from './Source/Shaders/Vector3DTileClampedPolylinesVS.js';
207
- export { default as _shadersVector3DTilePolylinesVS } from './Source/Shaders/Vector3DTilePolylinesVS.js';
208
- export { default as _shadersVectorTileVS } from './Source/Shaders/VectorTileVS.js';
209
- export { default as _shadersViewportQuadFS } from './Source/Shaders/ViewportQuadFS.js';
210
- export { default as _shadersViewportQuadVS } from './Source/Shaders/ViewportQuadVS.js';
211
156
  export { default as addAllToArray } from './Source/Core/addAllToArray.js';
212
157
  export { default as appendForwardSlash } from './Source/Core/appendForwardSlash.js';
213
158
  export { default as ApproximateTerrainHeights } from './Source/Core/ApproximateTerrainHeights.js';
@@ -495,6 +440,60 @@ export { default as WindingOrder } from './Source/Core/WindingOrder.js';
495
440
  export { default as WireframeIndexGenerator } from './Source/Core/WireframeIndexGenerator.js';
496
441
  export { default as wrapFunction } from './Source/Core/wrapFunction.js';
497
442
  export { default as writeTextToCanvas } from './Source/Core/writeTextToCanvas.js';
443
+ export { default as _shadersAdjustTranslucentFS } from './Source/Shaders/AdjustTranslucentFS.js';
444
+ export { default as _shadersAtmosphereCommon } from './Source/Shaders/AtmosphereCommon.js';
445
+ export { default as _shadersBillboardCollectionFS } from './Source/Shaders/BillboardCollectionFS.js';
446
+ export { default as _shadersBillboardCollectionVS } from './Source/Shaders/BillboardCollectionVS.js';
447
+ export { default as _shadersBrdfLutGeneratorFS } from './Source/Shaders/BrdfLutGeneratorFS.js';
448
+ export { default as _shadersCloudCollectionFS } from './Source/Shaders/CloudCollectionFS.js';
449
+ export { default as _shadersCloudCollectionVS } from './Source/Shaders/CloudCollectionVS.js';
450
+ export { default as _shadersCloudNoiseFS } from './Source/Shaders/CloudNoiseFS.js';
451
+ export { default as _shadersCloudNoiseVS } from './Source/Shaders/CloudNoiseVS.js';
452
+ export { default as _shadersCompareAndPackTranslucentDepth } from './Source/Shaders/CompareAndPackTranslucentDepth.js';
453
+ export { default as _shadersCompositeOITFS } from './Source/Shaders/CompositeOITFS.js';
454
+ export { default as _shadersComputeIrradianceFS } from './Source/Shaders/ComputeIrradianceFS.js';
455
+ export { default as _shadersComputeRadianceMapFS } from './Source/Shaders/ComputeRadianceMapFS.js';
456
+ export { default as _shadersConvolveSpecularMapFS } from './Source/Shaders/ConvolveSpecularMapFS.js';
457
+ export { default as _shadersConvolveSpecularMapVS } from './Source/Shaders/ConvolveSpecularMapVS.js';
458
+ export { default as _shadersDepthPlaneFS } from './Source/Shaders/DepthPlaneFS.js';
459
+ export { default as _shadersDepthPlaneVS } from './Source/Shaders/DepthPlaneVS.js';
460
+ export { default as _shadersEllipsoidFS } from './Source/Shaders/EllipsoidFS.js';
461
+ export { default as _shadersEllipsoidVS } from './Source/Shaders/EllipsoidVS.js';
462
+ export { default as _shadersFXAA3_11 } from './Source/Shaders/FXAA3_11.js';
463
+ export { default as _shadersGlobeFS } from './Source/Shaders/GlobeFS.js';
464
+ export { default as _shadersGlobeVS } from './Source/Shaders/GlobeVS.js';
465
+ export { default as _shadersGroundAtmosphere } from './Source/Shaders/GroundAtmosphere.js';
466
+ export { default as _shadersPointPrimitiveCollectionFS } from './Source/Shaders/PointPrimitiveCollectionFS.js';
467
+ export { default as _shadersPointPrimitiveCollectionVS } from './Source/Shaders/PointPrimitiveCollectionVS.js';
468
+ export { default as _shadersPolygonSignedDistanceFS } from './Source/Shaders/PolygonSignedDistanceFS.js';
469
+ export { default as _shadersPolylineCommon } from './Source/Shaders/PolylineCommon.js';
470
+ export { default as _shadersPolylineFS } from './Source/Shaders/PolylineFS.js';
471
+ export { default as _shadersPolylineShadowVolumeFS } from './Source/Shaders/PolylineShadowVolumeFS.js';
472
+ export { default as _shadersPolylineShadowVolumeMorphFS } from './Source/Shaders/PolylineShadowVolumeMorphFS.js';
473
+ export { default as _shadersPolylineShadowVolumeMorphVS } from './Source/Shaders/PolylineShadowVolumeMorphVS.js';
474
+ export { default as _shadersPolylineShadowVolumeVS } from './Source/Shaders/PolylineShadowVolumeVS.js';
475
+ export { default as _shadersPolylineVS } from './Source/Shaders/PolylineVS.js';
476
+ export { default as _shadersPrimitiveGaussianSplatFS } from './Source/Shaders/PrimitiveGaussianSplatFS.js';
477
+ export { default as _shadersPrimitiveGaussianSplatVS } from './Source/Shaders/PrimitiveGaussianSplatVS.js';
478
+ export { default as _shadersReprojectWebMercatorFS } from './Source/Shaders/ReprojectWebMercatorFS.js';
479
+ export { default as _shadersReprojectWebMercatorVS } from './Source/Shaders/ReprojectWebMercatorVS.js';
480
+ export { default as _shadersShadowVolumeAppearanceFS } from './Source/Shaders/ShadowVolumeAppearanceFS.js';
481
+ export { default as _shadersShadowVolumeAppearanceVS } from './Source/Shaders/ShadowVolumeAppearanceVS.js';
482
+ export { default as _shadersShadowVolumeFS } from './Source/Shaders/ShadowVolumeFS.js';
483
+ export { default as _shadersSkyAtmosphereCommon } from './Source/Shaders/SkyAtmosphereCommon.js';
484
+ export { default as _shadersSkyAtmosphereFS } from './Source/Shaders/SkyAtmosphereFS.js';
485
+ export { default as _shadersSkyAtmosphereVS } from './Source/Shaders/SkyAtmosphereVS.js';
486
+ export { default as _shadersSkyBoxFS } from './Source/Shaders/SkyBoxFS.js';
487
+ export { default as _shadersSkyBoxVS } from './Source/Shaders/SkyBoxVS.js';
488
+ export { default as _shadersSunFS } from './Source/Shaders/SunFS.js';
489
+ export { default as _shadersSunTextureFS } from './Source/Shaders/SunTextureFS.js';
490
+ export { default as _shadersSunVS } from './Source/Shaders/SunVS.js';
491
+ export { default as _shadersVector3DTileClampedPolylinesFS } from './Source/Shaders/Vector3DTileClampedPolylinesFS.js';
492
+ export { default as _shadersVector3DTileClampedPolylinesVS } from './Source/Shaders/Vector3DTileClampedPolylinesVS.js';
493
+ export { default as _shadersVector3DTilePolylinesVS } from './Source/Shaders/Vector3DTilePolylinesVS.js';
494
+ export { default as _shadersVectorTileVS } from './Source/Shaders/VectorTileVS.js';
495
+ export { default as _shadersViewportQuadFS } from './Source/Shaders/ViewportQuadFS.js';
496
+ export { default as _shadersViewportQuadVS } from './Source/Shaders/ViewportQuadVS.js';
498
497
  export { default as AlphaMode } from './Source/Scene/AlphaMode.js';
499
498
  export { default as Appearance } from './Source/Scene/Appearance.js';
500
499
  export { default as ArcGisBaseMapType } from './Source/Scene/ArcGisBaseMapType.js';
@@ -850,6 +849,8 @@ export { default as VoxelShapeType } from './Source/Scene/VoxelShapeType.js';
850
849
  export { default as VoxelTraversal } from './Source/Scene/VoxelTraversal.js';
851
850
  export { default as WebMapServiceImageryProvider } from './Source/Scene/WebMapServiceImageryProvider.js';
852
851
  export { default as WebMapTileServiceImageryProvider } from './Source/Scene/WebMapTileServiceImageryProvider.js';
852
+ export { default as CesiumWidget } from './Source/Widget/CesiumWidget.js';
853
+ export { default as _shadersCzmBuiltins } from './Source/Shaders/Builtin/CzmBuiltins.js';
853
854
  export { default as _shadersAllMaterialAppearanceFS } from './Source/Shaders/Appearances/AllMaterialAppearanceFS.js';
854
855
  export { default as _shadersAllMaterialAppearanceVS } from './Source/Shaders/Appearances/AllMaterialAppearanceVS.js';
855
856
  export { default as _shadersBasicMaterialAppearanceFS } from './Source/Shaders/Appearances/BasicMaterialAppearanceFS.js';
@@ -864,7 +865,6 @@ export { default as _shadersPolylineColorAppearanceVS } from './Source/Shaders/A
864
865
  export { default as _shadersPolylineMaterialAppearanceVS } from './Source/Shaders/Appearances/PolylineMaterialAppearanceVS.js';
865
866
  export { default as _shadersTexturedMaterialAppearanceFS } from './Source/Shaders/Appearances/TexturedMaterialAppearanceFS.js';
866
867
  export { default as _shadersTexturedMaterialAppearanceVS } from './Source/Shaders/Appearances/TexturedMaterialAppearanceVS.js';
867
- export { default as _shadersCzmBuiltins } from './Source/Shaders/Builtin/CzmBuiltins.js';
868
868
  export { default as _shadersAspectRampMaterial } from './Source/Shaders/Materials/AspectRampMaterial.js';
869
869
  export { default as _shadersBumpMapMaterial } from './Source/Shaders/Materials/BumpMapMaterial.js';
870
870
  export { default as _shadersCheckerboardMaterial } from './Source/Shaders/Materials/CheckerboardMaterial.js';
@@ -989,6 +989,7 @@ export { default as usesExtension } from './Source/Scene/GltfPipeline/usesExtens
989
989
  export { default as AlphaPipelineStage } from './Source/Scene/Model/AlphaPipelineStage.js';
990
990
  export { default as AtmospherePipelineStage } from './Source/Scene/Model/AtmospherePipelineStage.js';
991
991
  export { default as B3dmLoader } from './Source/Scene/Model/B3dmLoader.js';
992
+ export { default as BarycentricWireframePipelineStage } from './Source/Scene/Model/BarycentricWireframePipelineStage.js';
992
993
  export { default as BatchTexturePipelineStage } from './Source/Scene/Model/BatchTexturePipelineStage.js';
993
994
  export { default as CartesianRectangle } from './Source/Scene/Model/CartesianRectangle.js';
994
995
  export { default as ClassificationModelDrawCommand } from './Source/Scene/Model/ClassificationModelDrawCommand.js';
@@ -1112,14 +1113,6 @@ export { default as _shaderssolarRadius } from './Source/Shaders/Builtin/Constan
1112
1113
  export { default as _shadersthreePiOver2 } from './Source/Shaders/Builtin/Constants/threePiOver2.js';
1113
1114
  export { default as _shaderstwoPi } from './Source/Shaders/Builtin/Constants/twoPi.js';
1114
1115
  export { default as _shaderswebMercatorMaxLatitude } from './Source/Shaders/Builtin/Constants/webMercatorMaxLatitude.js';
1115
- export { default as _shadersdepthRangeStruct } from './Source/Shaders/Builtin/Structs/depthRangeStruct.js';
1116
- export { default as _shadersmaterial } from './Source/Shaders/Builtin/Structs/material.js';
1117
- export { default as _shadersmaterialInput } from './Source/Shaders/Builtin/Structs/materialInput.js';
1118
- export { default as _shadersmodelMaterial } from './Source/Shaders/Builtin/Structs/modelMaterial.js';
1119
- export { default as _shadersmodelVertexOutput } from './Source/Shaders/Builtin/Structs/modelVertexOutput.js';
1120
- export { default as _shadersray } from './Source/Shaders/Builtin/Structs/ray.js';
1121
- export { default as _shadersraySegment } from './Source/Shaders/Builtin/Structs/raySegment.js';
1122
- export { default as _shadersshadowParameters } from './Source/Shaders/Builtin/Structs/shadowParameters.js';
1123
1116
  export { default as _shadersacesTonemapping } from './Source/Shaders/Builtin/Functions/acesTonemapping.js';
1124
1117
  export { default as _shadersalphaWeight } from './Source/Shaders/Builtin/Functions/alphaWeight.js';
1125
1118
  export { default as _shadersantialias } from './Source/Shaders/Builtin/Functions/antialias.js';
@@ -1210,6 +1203,14 @@ export { default as _shaderswriteDepthClamp } from './Source/Shaders/Builtin/Fun
1210
1203
  export { default as _shaderswriteLogDepth } from './Source/Shaders/Builtin/Functions/writeLogDepth.js';
1211
1204
  export { default as _shaderswriteNonPerspective } from './Source/Shaders/Builtin/Functions/writeNonPerspective.js';
1212
1205
  export { default as _shadersXYZToRGB } from './Source/Shaders/Builtin/Functions/XYZToRGB.js';
1206
+ export { default as _shadersdepthRangeStruct } from './Source/Shaders/Builtin/Structs/depthRangeStruct.js';
1207
+ export { default as _shadersmaterial } from './Source/Shaders/Builtin/Structs/material.js';
1208
+ export { default as _shadersmaterialInput } from './Source/Shaders/Builtin/Structs/materialInput.js';
1209
+ export { default as _shadersmodelMaterial } from './Source/Shaders/Builtin/Structs/modelMaterial.js';
1210
+ export { default as _shadersmodelVertexOutput } from './Source/Shaders/Builtin/Structs/modelVertexOutput.js';
1211
+ export { default as _shadersray } from './Source/Shaders/Builtin/Structs/ray.js';
1212
+ export { default as _shadersraySegment } from './Source/Shaders/Builtin/Structs/raySegment.js';
1213
+ export { default as _shadersshadowParameters } from './Source/Shaders/Builtin/Structs/shadowParameters.js';
1213
1214
  export { default as AnchorPointDirect } from './Source/Scene/Model/Extensions/Gpm/AnchorPointDirect.js';
1214
1215
  export { default as AnchorPointIndirect } from './Source/Scene/Model/Extensions/Gpm/AnchorPointIndirect.js';
1215
1216
  export { default as CorrelationGroup } from './Source/Scene/Model/Extensions/Gpm/CorrelationGroup.js';
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@rtzh/engine",
3
- "version": "0.0.4",
3
+ "version": "0.0.5",
4
4
  "description": "CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.",
5
5
  "keywords": [
6
6
  "3D",
@@ -1,101 +0,0 @@
1
- /**
2
- * @license
3
- * Cesium - https://github.com/CesiumGS/cesium
4
- * Version 0.0.4
5
- *
6
- * Copyright 2011-2022 Cesium Contributors
7
- *
8
- * Licensed under the Apache License, Version 2.0 (the "License");
9
- * you may not use this file except in compliance with the License.
10
- * You may obtain a copy of the License at
11
- *
12
- * http://www.apache.org/licenses/LICENSE-2.0
13
- *
14
- * Unless required by applicable law or agreed to in writing, software
15
- * distributed under the License is distributed on an "AS IS" BASIS,
16
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
17
- * See the License for the specific language governing permissions and
18
- * limitations under the License.
19
- *
20
- * Columbus View (Pat. Pend.)
21
- *
22
- * Portions licensed separately.
23
- * See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
24
- */
25
-
26
- import {
27
- defined_default
28
- } from "./chunk-BN4WA7LX.js";
29
-
30
- // packages/engine/Source/Core/formatError.js
31
- function formatError(object) {
32
- let result;
33
- const name = object.name;
34
- const message = object.message;
35
- if (defined_default(name) && defined_default(message)) {
36
- result = `${name}: ${message}`;
37
- } else {
38
- result = object.toString();
39
- }
40
- const stack = object.stack;
41
- if (defined_default(stack)) {
42
- result += `
43
- ${stack}`;
44
- }
45
- return result;
46
- }
47
- var formatError_default = formatError;
48
-
49
- // packages/engine/Source/Workers/createTaskProcessorWorker.js
50
- function createTaskProcessorWorker(workerFunction) {
51
- async function onMessageHandler({ data }) {
52
- const transferableObjects = [];
53
- const responseMessage = {
54
- id: data.id,
55
- result: void 0,
56
- error: void 0
57
- };
58
- self.CESIUM_BASE_URL = data.baseUrl;
59
- try {
60
- const result = await workerFunction(data.parameters, transferableObjects);
61
- responseMessage.result = result;
62
- } catch (error) {
63
- if (error instanceof Error) {
64
- responseMessage.error = {
65
- name: error.name,
66
- message: error.message,
67
- stack: error.stack
68
- };
69
- } else {
70
- responseMessage.error = error;
71
- }
72
- }
73
- if (!data.canTransferArrayBuffer) {
74
- transferableObjects.length = 0;
75
- }
76
- try {
77
- postMessage(responseMessage, transferableObjects);
78
- } catch (error) {
79
- responseMessage.result = void 0;
80
- responseMessage.error = `postMessage failed with error: ${formatError_default(
81
- error
82
- )}
83
- with responseMessage: ${JSON.stringify(responseMessage)}`;
84
- postMessage(responseMessage);
85
- }
86
- }
87
- function onMessageErrorHandler(event) {
88
- postMessage({
89
- id: event.data?.id,
90
- error: `postMessage failed with error: ${JSON.stringify(event)}`
91
- });
92
- }
93
- self.onmessage = onMessageHandler;
94
- self.onmessageerror = onMessageErrorHandler;
95
- return self;
96
- }
97
- var createTaskProcessorWorker_default = createTaskProcessorWorker;
98
-
99
- export {
100
- createTaskProcessorWorker_default
101
- };
@@ -1,37 +0,0 @@
1
- /**
2
- * @license
3
- * Cesium - https://github.com/CesiumGS/cesium
4
- * Version 0.0.1
5
- *
6
- * Copyright 2011-2022 Cesium Contributors
7
- *
8
- * Licensed under the Apache License, Version 2.0 (the "License");
9
- * you may not use this file except in compliance with the License.
10
- * You may obtain a copy of the License at
11
- *
12
- * http://www.apache.org/licenses/LICENSE-2.0
13
- *
14
- * Unless required by applicable law or agreed to in writing, software
15
- * distributed under the License is distributed on an "AS IS" BASIS,
16
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
17
- * See the License for the specific language governing permissions and
18
- * limitations under the License.
19
- *
20
- * Columbus View (Pat. Pend.)
21
- *
22
- * Portions licensed separately.
23
- * See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
24
- */
25
-
26
-
27
- // packages/engine/Source/Core/GeometryOffsetAttribute.js
28
- var GeometryOffsetAttribute = {
29
- NONE: 0,
30
- TOP: 1,
31
- ALL: 2
32
- };
33
- var GeometryOffsetAttribute_default = Object.freeze(GeometryOffsetAttribute);
34
-
35
- export {
36
- GeometryOffsetAttribute_default
37
- };