@rtzh/engine 0.0.1

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Files changed (1912) hide show
  1. package/Build/ThirdParty/Workers/zip-web-worker.js +640 -0
  2. package/Build/Workers/chunk-245NZYCR.js +124 -0
  3. package/Build/Workers/chunk-25BA4527.js +837 -0
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  59. package/Build/Workers/combineGeometry.js +66 -0
  60. package/Build/Workers/createBoxGeometry.js +58 -0
  61. package/Build/Workers/createBoxOutlineGeometry.js +231 -0
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  64. package/Build/Workers/createCoplanarPolygonGeometry.js +505 -0
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  66. package/Build/Workers/createCorridorGeometry.js +1258 -0
  67. package/Build/Workers/createCorridorOutlineGeometry.js +563 -0
  68. package/Build/Workers/createCylinderGeometry.js +60 -0
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  70. package/Build/Workers/createEllipseGeometry.js +72 -0
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  75. package/Build/Workers/createFrustumOutlineGeometry.js +234 -0
  76. package/Build/Workers/createGeometry.js +173 -0
  77. package/Build/Workers/createGroundPolylineGeometry.js +1602 -0
  78. package/Build/Workers/createPlaneGeometry.js +223 -0
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  92. package/Build/Workers/createVectorTileGeometries.js +387 -0
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  96. package/Build/Workers/createVerticesFromCesium3DTilesTerrain.js +91 -0
  97. package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +565 -0
  98. package/Build/Workers/createVerticesFromHeightmap.js +2254 -0
  99. package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +499 -0
  100. package/Build/Workers/createWallGeometry.js +487 -0
  101. package/Build/Workers/createWallOutlineGeometry.js +335 -0
  102. package/Build/Workers/decodeDraco.js +369 -0
  103. package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +2680 -0
  104. package/Build/Workers/decodeI3S.js +1339 -0
  105. package/Build/Workers/gaussianSplatSorter.js +62 -0
  106. package/Build/Workers/gaussianSplatTextureGenerator.js +68 -0
  107. package/Build/Workers/incrementallyBuildTerrainPicker.js +121 -0
  108. package/Build/Workers/transcodeKTX2.js +3463 -0
  109. package/Build/Workers/transferTypedArrayTest.js +41 -0
  110. package/Build/Workers/upsampleQuantizedTerrainMesh.js +820 -0
  111. package/Build/Workers/upsampleVerticesFromCesium3DTilesTerrain.js +95 -0
  112. package/LICENSE.md +928 -0
  113. package/README.md +9 -0
  114. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_0.json +1 -0
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@@ -0,0 +1,1045 @@
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+ /**
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+ * @license
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+ * Cesium - https://github.com/CesiumGS/cesium
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+ * Version 0.0.1
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+ *
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+ * Copyright 2011-2022 Cesium Contributors
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+ *
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+ * Licensed under the Apache License, Version 2.0 (the "License");
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+ * you may not use this file except in compliance with the License.
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+ * You may obtain a copy of the License at
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+ *
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+ * http://www.apache.org/licenses/LICENSE-2.0
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+ *
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+ * Unless required by applicable law or agreed to in writing, software
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+ * distributed under the License is distributed on an "AS IS" BASIS,
16
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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+ * See the License for the specific language governing permissions and
18
+ * limitations under the License.
19
+ *
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+ * Columbus View (Pat. Pend.)
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+ *
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+ * Portions licensed separately.
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+ * See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
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+ */
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+
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+ import {
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+ EllipsoidRhumbLine_default
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+ } from "./chunk-FVYRV2T6.js";
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+ import {
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+ GeometryAttribute_default,
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+ Geometry_default,
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+ PrimitiveType_default
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+ } from "./chunk-XOVHLPKW.js";
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+ import {
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+ ComponentDatatype_default
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+ } from "./chunk-AL22JVIA.js";
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+ import {
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+ WebGLConstants_default
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+ } from "./chunk-5VZISKJF.js";
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+ import {
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+ Cartesian2_default,
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+ Cartographic_default,
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+ Ellipsoid_default
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+ } from "./chunk-YPGJSFOO.js";
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+ import {
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+ Cartesian3_default
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+ } from "./chunk-QWV2DM66.js";
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+ import {
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+ Math_default
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+ } from "./chunk-6XJO625E.js";
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+ import {
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+ Check_default
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+ } from "./chunk-KH2OWUUA.js";
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+ import {
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+ defined_default
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+ } from "./chunk-AVSQILVI.js";
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+
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+ // packages/engine/Source/Core/WindingOrder.js
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+ var WindingOrder = {
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+ /**
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+ * Vertices are in clockwise order.
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+ *
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+ * @type {number}
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+ * @constant
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+ */
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+ CLOCKWISE: WebGLConstants_default.CW,
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+ /**
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+ * Vertices are in counter-clockwise order.
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+ *
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+ * @type {number}
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+ * @constant
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+ */
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+ COUNTER_CLOCKWISE: WebGLConstants_default.CCW
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+ };
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+ WindingOrder.validate = function(windingOrder) {
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+ return windingOrder === WindingOrder.CLOCKWISE || windingOrder === WindingOrder.COUNTER_CLOCKWISE;
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+ };
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+ var WindingOrder_default = Object.freeze(WindingOrder);
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+
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+ // node_modules/earcut/src/earcut.js
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+ var steiners = /* @__PURE__ */ new Set();
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+ var filteredOut = false;
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+ function earcut(data, holeIndices, dim = 2) {
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+ const hasHoles = holeIndices && holeIndices.length;
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+ const outerLen = hasHoles ? holeIndices[0] * dim : data.length;
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+ if (steiners.size) steiners.clear();
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+ let outerNode = linkedList(data, 0, outerLen, dim, true);
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+ const triangles = [];
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+ if (!outerNode || outerNode.next === outerNode.prev) return triangles;
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+ let minX = 0, minY = 0, invSize = 0;
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+ if (hasHoles) outerNode = eliminateHoles(data, holeIndices, outerNode, dim);
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+ if (data.length > 80 * dim) {
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+ minX = data[0];
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+ minY = data[1];
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+ let maxX = minX;
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+ let maxY = minY;
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+ for (let i = dim; i < outerLen; i += dim) {
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+ const x = data[i];
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+ const y = data[i + 1];
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+ if (x < minX) minX = x;
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+ if (y < minY) minY = y;
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+ if (x > maxX) maxX = x;
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+ if (y > maxY) maxY = y;
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+ }
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+ invSize = Math.max(maxX - minX, maxY - minY);
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+ invSize = invSize !== 0 ? 32767 / invSize : 0;
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+ }
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+ earcutLinked(outerNode, triangles, minX, minY, invSize);
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+ return triangles;
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+ }
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+ function linkedList(data, start, end, dim, clockwise) {
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+ let last = null;
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+ if (clockwise === signedArea(data, start, end, dim) > 0) {
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+ for (let i = start; i < end; i += dim) last = insertNode(i / dim | 0, data[i], data[i + 1], last);
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+ } else {
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+ for (let i = end - dim; i >= start; i -= dim) last = insertNode(i / dim | 0, data[i], data[i + 1], last);
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+ }
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+ if (last && equals(last, last.next)) {
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+ removeNode(last);
120
+ last = last.next;
121
+ }
122
+ return last;
123
+ }
124
+ function filterPoints(start, end = start) {
125
+ const full = end === start;
126
+ let p = start, again;
127
+ do {
128
+ again = false;
129
+ if (p !== p.next && (steiners.size === 0 || !steiners.has(p)) && (equals(p, p.next) || area(p.prev, p, p.next) === 0)) {
130
+ if (full || p === end) end = p.prev;
131
+ filteredOut = true;
132
+ removeNode(p);
133
+ p = p.prev;
134
+ again = true;
135
+ } else if (full || p !== end) {
136
+ p = p.next;
137
+ again = !full;
138
+ }
139
+ } while (again || p !== end);
140
+ return end;
141
+ }
142
+ function earcutLinked(ear, triangles, minX, minY, invSize) {
143
+ if (invSize) indexCurve(ear, minX, minY, invSize);
144
+ let stop = ear, cured = false;
145
+ while (ear.prev !== ear.next) {
146
+ const prev = ear.prev;
147
+ const next = ear.next;
148
+ if (area(prev, ear, next) < 0 && (invSize ? isEarHashed(ear, minX, minY, invSize) : isEar(ear))) {
149
+ triangles.push(prev.i, ear.i, next.i);
150
+ removeNode(ear);
151
+ ear = next;
152
+ stop = next;
153
+ continue;
154
+ }
155
+ ear = next;
156
+ if (ear === stop) {
157
+ filteredOut = false;
158
+ ear = filterPoints(ear);
159
+ if (filteredOut) {
160
+ stop = ear;
161
+ continue;
162
+ }
163
+ if (!cured) {
164
+ ear = cureLocalIntersections(ear, triangles);
165
+ stop = ear;
166
+ cured = true;
167
+ continue;
168
+ }
169
+ splitEarcut(ear, triangles, minX, minY, invSize);
170
+ break;
171
+ }
172
+ }
173
+ }
174
+ function isEar(ear) {
175
+ const a = ear.prev, b = ear, c = ear.next, ax = a.x, bx = b.x, cx = c.x, ay = a.y, by = b.y, cy = c.y, x0 = Math.min(ax, bx, cx), y0 = Math.min(ay, by, cy), x1 = Math.max(ax, bx, cx), y1 = Math.max(ay, by, cy);
176
+ let p = c.next;
177
+ while (p !== a) {
178
+ if (p.x >= x0 && p.x <= x1 && p.y >= y0 && p.y <= y1 && !(ax === p.x && ay === p.y) && pointInTriangle(ax, ay, bx, by, cx, cy, p.x, p.y) && area(p.prev, p, p.next) >= 0) return false;
179
+ p = p.next;
180
+ }
181
+ return true;
182
+ }
183
+ function isEarHashed(ear, minX, minY, invSize) {
184
+ const a = ear.prev, b = ear, c = ear.next, ax = a.x, bx = b.x, cx = c.x, ay = a.y, by = b.y, cy = c.y, x0 = Math.min(ax, bx, cx), y0 = Math.min(ay, by, cy), x1 = Math.max(ax, bx, cx), y1 = Math.max(ay, by, cy), minZ = zOrder(x0, y0, minX, minY, invSize), maxZ = zOrder(x1, y1, minX, minY, invSize);
185
+ let p = ear.prevZ;
186
+ while (p && p.z >= minZ) {
187
+ if (p.x >= x0 && p.x <= x1 && p.y >= y0 && p.y <= y1 && p !== c && !(ax === p.x && ay === p.y) && pointInTriangle(ax, ay, bx, by, cx, cy, p.x, p.y) && area(p.prev, p, p.next) >= 0) return false;
188
+ p = p.prevZ;
189
+ }
190
+ let n = ear.nextZ;
191
+ while (n && n.z <= maxZ) {
192
+ if (n.x >= x0 && n.x <= x1 && n.y >= y0 && n.y <= y1 && n !== c && !(ax === n.x && ay === n.y) && pointInTriangle(ax, ay, bx, by, cx, cy, n.x, n.y) && area(n.prev, n, n.next) >= 0) return false;
193
+ n = n.nextZ;
194
+ }
195
+ return true;
196
+ }
197
+ function cureLocalIntersections(start, triangles) {
198
+ let p = start;
199
+ let cured = false;
200
+ do {
201
+ const a = p.prev, b = p.next.next;
202
+ if (intersects(a, p, p.next, b, false) && locallyInside(a, b) && locallyInside(b, a)) {
203
+ triangles.push(a.i, p.i, b.i);
204
+ removeNode(p);
205
+ removeNode(p.next);
206
+ p = start = b;
207
+ cured = true;
208
+ }
209
+ p = p.next;
210
+ } while (p !== start);
211
+ return cured ? filterPoints(p) : p;
212
+ }
213
+ function splitEarcut(start, triangles, minX, minY, invSize) {
214
+ let a = start;
215
+ do {
216
+ let b = a.next.next;
217
+ while (b !== a.prev) {
218
+ if (a.i !== b.i && isValidDiagonal(a, b)) {
219
+ let c = splitPolygon(a, b);
220
+ a = filterPoints(a, a.next);
221
+ c = filterPoints(c, c.next);
222
+ earcutLinked(a, triangles, minX, minY, invSize);
223
+ earcutLinked(c, triangles, minX, minY, invSize);
224
+ return;
225
+ }
226
+ b = b.next;
227
+ }
228
+ a = a.next;
229
+ } while (a !== start);
230
+ }
231
+ var indexActive = false;
232
+ function eliminateHoles(data, holeIndices, outerNode, dim) {
233
+ const queue = [];
234
+ for (let i = 0, len = holeIndices.length; i < len; i++) {
235
+ const start = holeIndices[i] * dim;
236
+ const end = i < len - 1 ? holeIndices[i + 1] * dim : data.length;
237
+ const list = (
238
+ /** @type {Node} */
239
+ linkedList(data, start, end, dim, false)
240
+ );
241
+ if (list === list.next) steiners.add(list);
242
+ queue.push(getLeftmost(list));
243
+ }
244
+ queue.sort(compareXYSlope);
245
+ buildBlockIndex(data.length / dim, holeIndices.length);
246
+ indexSegment(outerNode, outerNode);
247
+ indexActive = true;
248
+ for (let i = 0; i < queue.length; i++) {
249
+ outerNode = eliminateHole(queue[i], outerNode);
250
+ }
251
+ indexActive = false;
252
+ return filterPoints(outerNode);
253
+ }
254
+ function compareXYSlope(a, b) {
255
+ return a.x - b.x || a.y - b.y || (a.next.y - a.y) / (a.next.x - a.x) - (b.next.y - b.y) / (b.next.x - b.x);
256
+ }
257
+ function eliminateHole(hole, outerNode) {
258
+ const bridge = findHoleBridge(hole, outerNode);
259
+ if (!bridge) {
260
+ return outerNode;
261
+ }
262
+ const bridgeReverse = splitPolygon(bridge, hole);
263
+ const bridge2 = bridgeReverse.next;
264
+ indexSegment(bridge, bridge2.next);
265
+ filterPoints(bridgeReverse, bridgeReverse.next);
266
+ return filterPoints(bridge, bridge.next);
267
+ }
268
+ var K = 16;
269
+ var blockBBox = new Float64Array(0);
270
+ var numBlocks = 0;
271
+ var blockHead = [];
272
+ var blockStop = [];
273
+ function buildBlockIndex(maxNodes, numHoles) {
274
+ const maxBlocks = Math.ceil((maxNodes + 2 * numHoles) / K) + numHoles + 2;
275
+ if (blockBBox.length < maxBlocks * 4) blockBBox = new Float64Array(maxBlocks * 4);
276
+ numBlocks = 0;
277
+ }
278
+ function indexSegment(head, stop) {
279
+ let p = head;
280
+ do {
281
+ const b = numBlocks++;
282
+ blockHead[b] = p;
283
+ let minX = Infinity, minY = Infinity, maxX = -Infinity, maxY = -Infinity;
284
+ let k = 0;
285
+ do {
286
+ const c = p.next;
287
+ p.z = b;
288
+ if (p.x < minX) minX = p.x;
289
+ if (p.x > maxX) maxX = p.x;
290
+ if (p.y < minY) minY = p.y;
291
+ if (p.y > maxY) maxY = p.y;
292
+ if (c.x < minX) minX = c.x;
293
+ if (c.x > maxX) maxX = c.x;
294
+ if (c.y < minY) minY = c.y;
295
+ if (c.y > maxY) maxY = c.y;
296
+ p = c;
297
+ } while (++k < K && p !== stop);
298
+ blockStop[b] = p;
299
+ const g = b * 4;
300
+ blockBBox[g] = minX;
301
+ blockBBox[g + 1] = minY;
302
+ blockBBox[g + 2] = maxX;
303
+ blockBBox[g + 3] = maxY;
304
+ } while (p !== stop);
305
+ }
306
+ function growBlock(head, tail) {
307
+ const g = head.z * 4;
308
+ if (tail.x < blockBBox[g]) blockBBox[g] = tail.x;
309
+ if (tail.y < blockBBox[g + 1]) blockBBox[g + 1] = tail.y;
310
+ if (tail.x > blockBBox[g + 2]) blockBBox[g + 2] = tail.x;
311
+ if (tail.y > blockBBox[g + 3]) blockBBox[g + 3] = tail.y;
312
+ }
313
+ function liveBlockStop(b) {
314
+ let stop = blockStop[b];
315
+ while (stop.prev.next !== stop) stop = stop.next;
316
+ blockStop[b] = stop;
317
+ return stop;
318
+ }
319
+ function liveBlockHead(b) {
320
+ let head = blockHead[b];
321
+ while (head.prev.next !== head) head = head.next;
322
+ blockHead[b] = head;
323
+ return head;
324
+ }
325
+ function findHoleBridge(hole, outerNode) {
326
+ let p = outerNode;
327
+ const hx = hole.x;
328
+ const hy = hole.y;
329
+ let qx = -Infinity;
330
+ let m;
331
+ if (equals(hole, p)) return p;
332
+ for (let b = 0, g = 0; b < numBlocks; b++, g += 4) {
333
+ if (hy < blockBBox[g + 1] || hy > blockBBox[g + 3] || blockBBox[g] > hx || blockBBox[g + 2] <= qx) continue;
334
+ const stop = liveBlockStop(b);
335
+ p = liveBlockHead(b);
336
+ do {
337
+ if (p.prev.next === p) {
338
+ if (equals(hole, p.next)) return p.next;
339
+ else if (hy <= p.y && hy >= p.next.y && p.next.y !== p.y) {
340
+ const x = p.x + (hy - p.y) * (p.next.x - p.x) / (p.next.y - p.y);
341
+ if (x <= hx && x > qx) {
342
+ qx = x;
343
+ m = p.x < p.next.x ? p : p.next;
344
+ if (x === hx) return m;
345
+ }
346
+ }
347
+ }
348
+ p = p.next;
349
+ } while (p !== stop);
350
+ }
351
+ if (!m) return null;
352
+ const mx = m.x;
353
+ const my = m.y;
354
+ const tminY = Math.min(hy, my);
355
+ const tmaxY = Math.max(hy, my);
356
+ let tanMin = Infinity;
357
+ for (let b = 0, g = 0; b < numBlocks; b++, g += 4) {
358
+ if (blockBBox[g + 2] < mx || blockBBox[g] > hx || blockBBox[g + 3] < tminY || blockBBox[g + 1] > tmaxY) continue;
359
+ const stop = liveBlockStop(b);
360
+ p = liveBlockHead(b);
361
+ do {
362
+ if (p.prev.next === p && hx >= p.x && p.x >= mx && hx !== p.x && // skip dead nodes
363
+ pointInTriangle(hy < my ? hx : qx, hy, mx, my, hy < my ? qx : hx, hy, p.x, p.y)) {
364
+ const tan = Math.abs(hy - p.y) / (hx - p.x);
365
+ if ((locallyInside(p, hole) || p.y === hy && p.next.y === hy && p.next.x > hx) && (tan < tanMin || tan === tanMin && (p.x > m.x || p.x === m.x && sectorContainsSector(m, p)))) {
366
+ m = p;
367
+ tanMin = tan;
368
+ }
369
+ }
370
+ p = p.next;
371
+ } while (p !== stop);
372
+ }
373
+ return m;
374
+ }
375
+ function sectorContainsSector(m, p) {
376
+ return area(m.prev, m, p.prev) < 0 && area(p.next, m, m.next) < 0;
377
+ }
378
+ var sortArr = [];
379
+ var sortBuf = [];
380
+ var zArr = new Uint32Array(0);
381
+ var zBuf = new Uint32Array(0);
382
+ var counts = new Uint32Array(256);
383
+ function indexCurve(start, minX, minY, invSize) {
384
+ let p = start;
385
+ let n = 0;
386
+ do {
387
+ p.z = zOrder(p.x, p.y, minX, minY, invSize);
388
+ sortArr[n++] = p;
389
+ p = p.next;
390
+ } while (p !== start);
391
+ sortNodes(n);
392
+ let prev = null;
393
+ for (let i = 0; i < n; i++) {
394
+ const node = sortArr[i];
395
+ node.prevZ = prev;
396
+ if (prev) prev.nextZ = node;
397
+ prev = node;
398
+ }
399
+ prev.nextZ = null;
400
+ }
401
+ function sortNodes(n) {
402
+ if (n <= 32) {
403
+ for (let i = 1; i < n; i++) {
404
+ const node = sortArr[i], z = node.z;
405
+ let j = i - 1;
406
+ while (j >= 0 && sortArr[j].z > z) {
407
+ sortArr[j + 1] = sortArr[j];
408
+ j--;
409
+ }
410
+ sortArr[j + 1] = node;
411
+ }
412
+ return;
413
+ }
414
+ if (zArr.length < n) {
415
+ zArr = new Uint32Array(n);
416
+ zBuf = new Uint32Array(n);
417
+ sortBuf = new Array(n);
418
+ }
419
+ for (let i = 0; i < n; i++) zArr[i] = sortArr[i].z;
420
+ radixPass(n, sortArr, zArr, sortBuf, zBuf, 0);
421
+ radixPass(n, sortBuf, zBuf, sortArr, zArr, 8);
422
+ radixPass(n, sortArr, zArr, sortBuf, zBuf, 16);
423
+ radixPass(n, sortBuf, zBuf, sortArr, zArr, 24);
424
+ }
425
+ function radixPass(n, src, srcZ, dst, dstZ, shift) {
426
+ counts.fill(0);
427
+ for (let i = 0; i < n; i++) counts[srcZ[i] >>> shift & 255]++;
428
+ let sum = 0;
429
+ for (let b = 0; b < 256; b++) {
430
+ const c = counts[b];
431
+ counts[b] = sum;
432
+ sum += c;
433
+ }
434
+ for (let i = 0; i < n; i++) {
435
+ const z = srcZ[i];
436
+ const pos = counts[z >>> shift & 255]++;
437
+ dst[pos] = src[i];
438
+ dstZ[pos] = z;
439
+ }
440
+ }
441
+ function zOrder(x, y, minX, minY, invSize) {
442
+ x = (x - minX) * invSize | 0;
443
+ y = (y - minY) * invSize | 0;
444
+ x = (x | x << 8) & 16711935;
445
+ x = (x | x << 4) & 252645135;
446
+ x = (x | x << 2) & 858993459;
447
+ x = (x | x << 1) & 1431655765;
448
+ y = (y | y << 8) & 16711935;
449
+ y = (y | y << 4) & 252645135;
450
+ y = (y | y << 2) & 858993459;
451
+ y = (y | y << 1) & 1431655765;
452
+ return x | y << 1;
453
+ }
454
+ function getLeftmost(start) {
455
+ let p = start, leftmost = start;
456
+ do {
457
+ if (p.x < leftmost.x || p.x === leftmost.x && p.y < leftmost.y) leftmost = p;
458
+ p = p.next;
459
+ } while (p !== start);
460
+ return leftmost;
461
+ }
462
+ function pointInTriangle(ax, ay, bx, by, cx, cy, px, py) {
463
+ return (cx - px) * (ay - py) >= (ax - px) * (cy - py) && (ax - px) * (by - py) >= (bx - px) * (ay - py) && (bx - px) * (cy - py) >= (cx - px) * (by - py);
464
+ }
465
+ function isValidDiagonal(a, b) {
466
+ const zeroLength = equals(a, b) && area(a.prev, a, a.next) > 0 && area(b.prev, b, b.next) > 0;
467
+ return a.next.i !== b.i && (zeroLength || locallyInside(a, b) && locallyInside(b, a) && // // locally visible
468
+ (area(a.prev, a, b.prev) !== 0 || area(a, b.prev, b) !== 0)) && // no opposite-facing sectors
469
+ !intersectsPolygon(a, b) && (zeroLength || middleInside(a, b));
470
+ }
471
+ function area(p, q, r) {
472
+ return (q.y - p.y) * (r.x - q.x) - (q.x - p.x) * (r.y - q.y);
473
+ }
474
+ function equals(p1, p2) {
475
+ return p1.x === p2.x && p1.y === p2.y;
476
+ }
477
+ function intersects(p1, q1, p2, q2, includeBoundary = true) {
478
+ const o1 = area(p1, q1, p2);
479
+ const o2 = area(p1, q1, q2);
480
+ const o3 = area(p2, q2, p1);
481
+ const o4 = area(p2, q2, q1);
482
+ if ((o1 > 0 && o2 < 0 || o1 < 0 && o2 > 0) && (o3 > 0 && o4 < 0 || o3 < 0 && o4 > 0)) return true;
483
+ if (!includeBoundary) return false;
484
+ if (o1 === 0 && onSegment(p1, p2, q1)) return true;
485
+ if (o2 === 0 && onSegment(p1, q2, q1)) return true;
486
+ if (o3 === 0 && onSegment(p2, p1, q2)) return true;
487
+ if (o4 === 0 && onSegment(p2, q1, q2)) return true;
488
+ return false;
489
+ }
490
+ function onSegment(p, q, r) {
491
+ return q.x <= Math.max(p.x, r.x) && q.x >= Math.min(p.x, r.x) && q.y <= Math.max(p.y, r.y) && q.y >= Math.min(p.y, r.y);
492
+ }
493
+ function intersectsPolygon(a, b) {
494
+ const minX = Math.min(a.x, b.x);
495
+ const maxX = Math.max(a.x, b.x);
496
+ const minY = Math.min(a.y, b.y);
497
+ const maxY = Math.max(a.y, b.y);
498
+ let p = a;
499
+ do {
500
+ const n = p.next;
501
+ if (p.x > maxX && n.x > maxX || p.x < minX && n.x < minX || p.y > maxY && n.y > maxY || p.y < minY && n.y < minY) {
502
+ p = n;
503
+ continue;
504
+ }
505
+ if (p.i !== a.i && n.i !== a.i && p.i !== b.i && n.i !== b.i && intersects(p, n, a, b)) return true;
506
+ p = n;
507
+ } while (p !== a);
508
+ return false;
509
+ }
510
+ function locallyInside(a, b) {
511
+ return area(a.prev, a, a.next) < 0 ? area(a, b, a.next) >= 0 && area(a, a.prev, b) >= 0 : area(a, b, a.prev) < 0 || area(a, a.next, b) < 0;
512
+ }
513
+ function middleInside(a, b) {
514
+ let p = a;
515
+ let inside = false;
516
+ const px = (a.x + b.x) / 2;
517
+ const py = (a.y + b.y) / 2;
518
+ do {
519
+ const n = p.next;
520
+ if (p.y > py !== n.y > py && px < (n.x - p.x) * (py - p.y) / (n.y - p.y) + p.x)
521
+ inside = !inside;
522
+ p = n;
523
+ } while (p !== a);
524
+ return inside;
525
+ }
526
+ function splitPolygon(a, b) {
527
+ const a2 = createNode(a.i, a.x, a.y), b2 = createNode(b.i, b.x, b.y), an = a.next, bp = b.prev;
528
+ a.next = b;
529
+ b.prev = a;
530
+ a2.next = an;
531
+ an.prev = a2;
532
+ b2.next = a2;
533
+ a2.prev = b2;
534
+ bp.next = b2;
535
+ b2.prev = bp;
536
+ return b2;
537
+ }
538
+ function insertNode(i, x, y, last) {
539
+ const p = createNode(i, x, y);
540
+ if (!last) {
541
+ p.prev = p;
542
+ p.next = p;
543
+ } else {
544
+ p.next = last.next;
545
+ p.prev = last;
546
+ last.next.prev = p;
547
+ last.next = p;
548
+ }
549
+ return p;
550
+ }
551
+ function removeNode(p) {
552
+ p.next.prev = p.prev;
553
+ p.prev.next = p.next;
554
+ if (p.prevZ) p.prevZ.nextZ = p.nextZ;
555
+ if (p.nextZ) p.nextZ.prevZ = p.prevZ;
556
+ if (indexActive) growBlock(p.prev, p.next);
557
+ }
558
+ function createNode(i, x, y) {
559
+ return (
560
+ /** @type {Node} */
561
+ /** @type {unknown} */
562
+ {
563
+ i,
564
+ // vertex index in coordinates array
565
+ x,
566
+ y,
567
+ // vertex coordinates
568
+ prev: null,
569
+ // previous and next vertex nodes in a polygon ring
570
+ next: null,
571
+ z: 0,
572
+ // z-order curve value; doubles as owning block in the hole-bridge index during eliminateHoles
573
+ prevZ: null,
574
+ // previous and next nodes in z-order
575
+ nextZ: null
576
+ }
577
+ );
578
+ }
579
+ function signedArea(data, start, end, dim) {
580
+ let sum = 0;
581
+ for (let i = start, j = end - dim; i < end; i += dim) {
582
+ sum += (data[j] - data[i]) * (data[i + 1] + data[j + 1]);
583
+ j = i;
584
+ }
585
+ return sum;
586
+ }
587
+
588
+ // packages/engine/Source/Core/PolygonPipeline.js
589
+ var scaleToGeodeticHeightN = new Cartesian3_default();
590
+ var scaleToGeodeticHeightP = new Cartesian3_default();
591
+ var PolygonPipeline = {};
592
+ PolygonPipeline.computeArea2D = function(positions) {
593
+ Check_default.defined("positions", positions);
594
+ Check_default.typeOf.number.greaterThanOrEquals(
595
+ "positions.length",
596
+ positions.length,
597
+ 3
598
+ );
599
+ const length = positions.length;
600
+ let area2 = 0;
601
+ for (let i0 = length - 1, i1 = 0; i1 < length; i0 = i1++) {
602
+ const v0 = positions[i0];
603
+ const v1 = positions[i1];
604
+ area2 += v0.x * v1.y - v1.x * v0.y;
605
+ }
606
+ return area2 * 0.5;
607
+ };
608
+ PolygonPipeline.computeWindingOrder2D = function(positions) {
609
+ const area2 = PolygonPipeline.computeArea2D(positions);
610
+ return area2 > 0 ? WindingOrder_default.COUNTER_CLOCKWISE : WindingOrder_default.CLOCKWISE;
611
+ };
612
+ PolygonPipeline.triangulate = function(positions, holes) {
613
+ Check_default.defined("positions", positions);
614
+ const flattenedPositions = Cartesian2_default.packArray(positions);
615
+ return earcut(flattenedPositions, holes, 2);
616
+ };
617
+ var subdivisionV0Scratch = new Cartesian3_default();
618
+ var subdivisionV1Scratch = new Cartesian3_default();
619
+ var subdivisionV2Scratch = new Cartesian3_default();
620
+ var subdivisionS0Scratch = new Cartesian3_default();
621
+ var subdivisionS1Scratch = new Cartesian3_default();
622
+ var subdivisionS2Scratch = new Cartesian3_default();
623
+ var subdivisionMidScratch = new Cartesian3_default();
624
+ var subdivisionT0Scratch = new Cartesian2_default();
625
+ var subdivisionT1Scratch = new Cartesian2_default();
626
+ var subdivisionT2Scratch = new Cartesian2_default();
627
+ var subdivisionTexcoordMidScratch = new Cartesian2_default();
628
+ PolygonPipeline.computeSubdivision = function(ellipsoid, positions, indices, texcoords, granularity) {
629
+ granularity = granularity ?? Math_default.RADIANS_PER_DEGREE;
630
+ const hasTexcoords = defined_default(texcoords);
631
+ Check_default.typeOf.object("ellipsoid", ellipsoid);
632
+ Check_default.defined("positions", positions);
633
+ Check_default.defined("indices", indices);
634
+ Check_default.typeOf.number.greaterThanOrEquals("indices.length", indices.length, 3);
635
+ Check_default.typeOf.number.equals("indices.length % 3", "0", indices.length % 3, 0);
636
+ Check_default.typeOf.number.greaterThan("granularity", granularity, 0);
637
+ const triangles = indices.slice(0);
638
+ let i;
639
+ const length = positions.length;
640
+ const subdividedPositions = new Array(length * 3);
641
+ const subdividedTexcoords = new Array(length * 2);
642
+ let q = 0;
643
+ let p = 0;
644
+ for (i = 0; i < length; i++) {
645
+ const item = positions[i];
646
+ subdividedPositions[q++] = item.x;
647
+ subdividedPositions[q++] = item.y;
648
+ subdividedPositions[q++] = item.z;
649
+ if (hasTexcoords) {
650
+ const texcoordItem = texcoords[i];
651
+ subdividedTexcoords[p++] = texcoordItem.x;
652
+ subdividedTexcoords[p++] = texcoordItem.y;
653
+ }
654
+ }
655
+ const subdividedIndices = [];
656
+ const edges = {};
657
+ const radius = ellipsoid.maximumRadius;
658
+ const minDistance = Math_default.chordLength(granularity, radius);
659
+ const minDistanceSqrd = minDistance * minDistance;
660
+ while (triangles.length > 0) {
661
+ const i2 = triangles.pop();
662
+ const i1 = triangles.pop();
663
+ const i0 = triangles.pop();
664
+ const v0 = Cartesian3_default.fromArray(
665
+ subdividedPositions,
666
+ i0 * 3,
667
+ subdivisionV0Scratch
668
+ );
669
+ const v1 = Cartesian3_default.fromArray(
670
+ subdividedPositions,
671
+ i1 * 3,
672
+ subdivisionV1Scratch
673
+ );
674
+ const v2 = Cartesian3_default.fromArray(
675
+ subdividedPositions,
676
+ i2 * 3,
677
+ subdivisionV2Scratch
678
+ );
679
+ let t0, t1, t2;
680
+ if (hasTexcoords) {
681
+ t0 = Cartesian2_default.fromArray(
682
+ subdividedTexcoords,
683
+ i0 * 2,
684
+ subdivisionT0Scratch
685
+ );
686
+ t1 = Cartesian2_default.fromArray(
687
+ subdividedTexcoords,
688
+ i1 * 2,
689
+ subdivisionT1Scratch
690
+ );
691
+ t2 = Cartesian2_default.fromArray(
692
+ subdividedTexcoords,
693
+ i2 * 2,
694
+ subdivisionT2Scratch
695
+ );
696
+ }
697
+ const s0 = Cartesian3_default.multiplyByScalar(
698
+ Cartesian3_default.normalize(v0, subdivisionS0Scratch),
699
+ radius,
700
+ subdivisionS0Scratch
701
+ );
702
+ const s1 = Cartesian3_default.multiplyByScalar(
703
+ Cartesian3_default.normalize(v1, subdivisionS1Scratch),
704
+ radius,
705
+ subdivisionS1Scratch
706
+ );
707
+ const s2 = Cartesian3_default.multiplyByScalar(
708
+ Cartesian3_default.normalize(v2, subdivisionS2Scratch),
709
+ radius,
710
+ subdivisionS2Scratch
711
+ );
712
+ const g0 = Cartesian3_default.magnitudeSquared(
713
+ Cartesian3_default.subtract(s0, s1, subdivisionMidScratch)
714
+ );
715
+ const g1 = Cartesian3_default.magnitudeSquared(
716
+ Cartesian3_default.subtract(s1, s2, subdivisionMidScratch)
717
+ );
718
+ const g2 = Cartesian3_default.magnitudeSquared(
719
+ Cartesian3_default.subtract(s2, s0, subdivisionMidScratch)
720
+ );
721
+ const max = Math.max(g0, g1, g2);
722
+ let edge;
723
+ let mid;
724
+ let midTexcoord;
725
+ if (max > minDistanceSqrd) {
726
+ if (g0 === max) {
727
+ edge = `${Math.min(i0, i1)} ${Math.max(i0, i1)}`;
728
+ i = edges[edge];
729
+ if (!defined_default(i)) {
730
+ mid = Cartesian3_default.add(v0, v1, subdivisionMidScratch);
731
+ Cartesian3_default.multiplyByScalar(mid, 0.5, mid);
732
+ subdividedPositions.push(mid.x, mid.y, mid.z);
733
+ i = subdividedPositions.length / 3 - 1;
734
+ edges[edge] = i;
735
+ if (hasTexcoords) {
736
+ midTexcoord = Cartesian2_default.add(t0, t1, subdivisionTexcoordMidScratch);
737
+ Cartesian2_default.multiplyByScalar(midTexcoord, 0.5, midTexcoord);
738
+ subdividedTexcoords.push(midTexcoord.x, midTexcoord.y);
739
+ }
740
+ }
741
+ triangles.push(i0, i, i2);
742
+ triangles.push(i, i1, i2);
743
+ } else if (g1 === max) {
744
+ edge = `${Math.min(i1, i2)} ${Math.max(i1, i2)}`;
745
+ i = edges[edge];
746
+ if (!defined_default(i)) {
747
+ mid = Cartesian3_default.add(v1, v2, subdivisionMidScratch);
748
+ Cartesian3_default.multiplyByScalar(mid, 0.5, mid);
749
+ subdividedPositions.push(mid.x, mid.y, mid.z);
750
+ i = subdividedPositions.length / 3 - 1;
751
+ edges[edge] = i;
752
+ if (hasTexcoords) {
753
+ midTexcoord = Cartesian2_default.add(t1, t2, subdivisionTexcoordMidScratch);
754
+ Cartesian2_default.multiplyByScalar(midTexcoord, 0.5, midTexcoord);
755
+ subdividedTexcoords.push(midTexcoord.x, midTexcoord.y);
756
+ }
757
+ }
758
+ triangles.push(i1, i, i0);
759
+ triangles.push(i, i2, i0);
760
+ } else if (g2 === max) {
761
+ edge = `${Math.min(i2, i0)} ${Math.max(i2, i0)}`;
762
+ i = edges[edge];
763
+ if (!defined_default(i)) {
764
+ mid = Cartesian3_default.add(v2, v0, subdivisionMidScratch);
765
+ Cartesian3_default.multiplyByScalar(mid, 0.5, mid);
766
+ subdividedPositions.push(mid.x, mid.y, mid.z);
767
+ i = subdividedPositions.length / 3 - 1;
768
+ edges[edge] = i;
769
+ if (hasTexcoords) {
770
+ midTexcoord = Cartesian2_default.add(t2, t0, subdivisionTexcoordMidScratch);
771
+ Cartesian2_default.multiplyByScalar(midTexcoord, 0.5, midTexcoord);
772
+ subdividedTexcoords.push(midTexcoord.x, midTexcoord.y);
773
+ }
774
+ }
775
+ triangles.push(i2, i, i1);
776
+ triangles.push(i, i0, i1);
777
+ }
778
+ } else {
779
+ subdividedIndices.push(i0);
780
+ subdividedIndices.push(i1);
781
+ subdividedIndices.push(i2);
782
+ }
783
+ }
784
+ const geometryOptions = {
785
+ attributes: {
786
+ position: new GeometryAttribute_default({
787
+ componentDatatype: ComponentDatatype_default.DOUBLE,
788
+ componentsPerAttribute: 3,
789
+ values: subdividedPositions
790
+ })
791
+ },
792
+ indices: subdividedIndices,
793
+ primitiveType: PrimitiveType_default.TRIANGLES
794
+ };
795
+ if (hasTexcoords) {
796
+ geometryOptions.attributes.st = new GeometryAttribute_default({
797
+ componentDatatype: ComponentDatatype_default.FLOAT,
798
+ componentsPerAttribute: 2,
799
+ values: subdividedTexcoords
800
+ });
801
+ }
802
+ return new Geometry_default(geometryOptions);
803
+ };
804
+ var subdivisionC0Scratch = new Cartographic_default();
805
+ var subdivisionC1Scratch = new Cartographic_default();
806
+ var subdivisionC2Scratch = new Cartographic_default();
807
+ var subdivisionCartographicScratch = new Cartographic_default();
808
+ PolygonPipeline.computeRhumbLineSubdivision = function(ellipsoid, positions, indices, texcoords, granularity) {
809
+ granularity = granularity ?? Math_default.RADIANS_PER_DEGREE;
810
+ const hasTexcoords = defined_default(texcoords);
811
+ Check_default.typeOf.object("ellipsoid", ellipsoid);
812
+ Check_default.defined("positions", positions);
813
+ Check_default.defined("indices", indices);
814
+ Check_default.typeOf.number.greaterThanOrEquals("indices.length", indices.length, 3);
815
+ Check_default.typeOf.number.equals("indices.length % 3", "0", indices.length % 3, 0);
816
+ Check_default.typeOf.number.greaterThan("granularity", granularity, 0);
817
+ const triangles = indices.slice(0);
818
+ let i;
819
+ const length = positions.length;
820
+ const subdividedPositions = new Array(length * 3);
821
+ const subdividedTexcoords = new Array(length * 2);
822
+ let q = 0;
823
+ let p = 0;
824
+ for (i = 0; i < length; i++) {
825
+ const item = positions[i];
826
+ subdividedPositions[q++] = item.x;
827
+ subdividedPositions[q++] = item.y;
828
+ subdividedPositions[q++] = item.z;
829
+ if (hasTexcoords) {
830
+ const texcoordItem = texcoords[i];
831
+ subdividedTexcoords[p++] = texcoordItem.x;
832
+ subdividedTexcoords[p++] = texcoordItem.y;
833
+ }
834
+ }
835
+ const subdividedIndices = [];
836
+ const edges = {};
837
+ const radius = ellipsoid.maximumRadius;
838
+ const minDistance = Math_default.chordLength(granularity, radius);
839
+ const rhumb0 = new EllipsoidRhumbLine_default(void 0, void 0, ellipsoid);
840
+ const rhumb1 = new EllipsoidRhumbLine_default(void 0, void 0, ellipsoid);
841
+ const rhumb2 = new EllipsoidRhumbLine_default(void 0, void 0, ellipsoid);
842
+ while (triangles.length > 0) {
843
+ const i2 = triangles.pop();
844
+ const i1 = triangles.pop();
845
+ const i0 = triangles.pop();
846
+ const v0 = Cartesian3_default.fromArray(
847
+ subdividedPositions,
848
+ i0 * 3,
849
+ subdivisionV0Scratch
850
+ );
851
+ const v1 = Cartesian3_default.fromArray(
852
+ subdividedPositions,
853
+ i1 * 3,
854
+ subdivisionV1Scratch
855
+ );
856
+ const v2 = Cartesian3_default.fromArray(
857
+ subdividedPositions,
858
+ i2 * 3,
859
+ subdivisionV2Scratch
860
+ );
861
+ let t0, t1, t2;
862
+ if (hasTexcoords) {
863
+ t0 = Cartesian2_default.fromArray(
864
+ subdividedTexcoords,
865
+ i0 * 2,
866
+ subdivisionT0Scratch
867
+ );
868
+ t1 = Cartesian2_default.fromArray(
869
+ subdividedTexcoords,
870
+ i1 * 2,
871
+ subdivisionT1Scratch
872
+ );
873
+ t2 = Cartesian2_default.fromArray(
874
+ subdividedTexcoords,
875
+ i2 * 2,
876
+ subdivisionT2Scratch
877
+ );
878
+ }
879
+ const c0 = ellipsoid.cartesianToCartographic(v0, subdivisionC0Scratch);
880
+ const c1 = ellipsoid.cartesianToCartographic(v1, subdivisionC1Scratch);
881
+ const c2 = ellipsoid.cartesianToCartographic(v2, subdivisionC2Scratch);
882
+ rhumb0.setEndPoints(c0, c1);
883
+ const g0 = rhumb0.surfaceDistance;
884
+ rhumb1.setEndPoints(c1, c2);
885
+ const g1 = rhumb1.surfaceDistance;
886
+ rhumb2.setEndPoints(c2, c0);
887
+ const g2 = rhumb2.surfaceDistance;
888
+ const max = Math.max(g0, g1, g2);
889
+ let edge;
890
+ let mid;
891
+ let midHeight;
892
+ let midCartesian3;
893
+ let midTexcoord;
894
+ if (max > minDistance) {
895
+ if (g0 === max) {
896
+ edge = `${Math.min(i0, i1)} ${Math.max(i0, i1)}`;
897
+ i = edges[edge];
898
+ if (!defined_default(i)) {
899
+ mid = rhumb0.interpolateUsingFraction(
900
+ 0.5,
901
+ subdivisionCartographicScratch
902
+ );
903
+ midHeight = (c0.height + c1.height) * 0.5;
904
+ midCartesian3 = Cartesian3_default.fromRadians(
905
+ mid.longitude,
906
+ mid.latitude,
907
+ midHeight,
908
+ ellipsoid,
909
+ subdivisionMidScratch
910
+ );
911
+ subdividedPositions.push(
912
+ midCartesian3.x,
913
+ midCartesian3.y,
914
+ midCartesian3.z
915
+ );
916
+ i = subdividedPositions.length / 3 - 1;
917
+ edges[edge] = i;
918
+ if (hasTexcoords) {
919
+ midTexcoord = Cartesian2_default.add(t0, t1, subdivisionTexcoordMidScratch);
920
+ Cartesian2_default.multiplyByScalar(midTexcoord, 0.5, midTexcoord);
921
+ subdividedTexcoords.push(midTexcoord.x, midTexcoord.y);
922
+ }
923
+ }
924
+ triangles.push(i0, i, i2);
925
+ triangles.push(i, i1, i2);
926
+ } else if (g1 === max) {
927
+ edge = `${Math.min(i1, i2)} ${Math.max(i1, i2)}`;
928
+ i = edges[edge];
929
+ if (!defined_default(i)) {
930
+ mid = rhumb1.interpolateUsingFraction(
931
+ 0.5,
932
+ subdivisionCartographicScratch
933
+ );
934
+ midHeight = (c1.height + c2.height) * 0.5;
935
+ midCartesian3 = Cartesian3_default.fromRadians(
936
+ mid.longitude,
937
+ mid.latitude,
938
+ midHeight,
939
+ ellipsoid,
940
+ subdivisionMidScratch
941
+ );
942
+ subdividedPositions.push(
943
+ midCartesian3.x,
944
+ midCartesian3.y,
945
+ midCartesian3.z
946
+ );
947
+ i = subdividedPositions.length / 3 - 1;
948
+ edges[edge] = i;
949
+ if (hasTexcoords) {
950
+ midTexcoord = Cartesian2_default.add(t1, t2, subdivisionTexcoordMidScratch);
951
+ Cartesian2_default.multiplyByScalar(midTexcoord, 0.5, midTexcoord);
952
+ subdividedTexcoords.push(midTexcoord.x, midTexcoord.y);
953
+ }
954
+ }
955
+ triangles.push(i1, i, i0);
956
+ triangles.push(i, i2, i0);
957
+ } else if (g2 === max) {
958
+ edge = `${Math.min(i2, i0)} ${Math.max(i2, i0)}`;
959
+ i = edges[edge];
960
+ if (!defined_default(i)) {
961
+ mid = rhumb2.interpolateUsingFraction(
962
+ 0.5,
963
+ subdivisionCartographicScratch
964
+ );
965
+ midHeight = (c2.height + c0.height) * 0.5;
966
+ midCartesian3 = Cartesian3_default.fromRadians(
967
+ mid.longitude,
968
+ mid.latitude,
969
+ midHeight,
970
+ ellipsoid,
971
+ subdivisionMidScratch
972
+ );
973
+ subdividedPositions.push(
974
+ midCartesian3.x,
975
+ midCartesian3.y,
976
+ midCartesian3.z
977
+ );
978
+ i = subdividedPositions.length / 3 - 1;
979
+ edges[edge] = i;
980
+ if (hasTexcoords) {
981
+ midTexcoord = Cartesian2_default.add(t2, t0, subdivisionTexcoordMidScratch);
982
+ Cartesian2_default.multiplyByScalar(midTexcoord, 0.5, midTexcoord);
983
+ subdividedTexcoords.push(midTexcoord.x, midTexcoord.y);
984
+ }
985
+ }
986
+ triangles.push(i2, i, i1);
987
+ triangles.push(i, i0, i1);
988
+ }
989
+ } else {
990
+ subdividedIndices.push(i0);
991
+ subdividedIndices.push(i1);
992
+ subdividedIndices.push(i2);
993
+ }
994
+ }
995
+ const geometryOptions = {
996
+ attributes: {
997
+ position: new GeometryAttribute_default({
998
+ componentDatatype: ComponentDatatype_default.DOUBLE,
999
+ componentsPerAttribute: 3,
1000
+ values: subdividedPositions
1001
+ })
1002
+ },
1003
+ indices: subdividedIndices,
1004
+ primitiveType: PrimitiveType_default.TRIANGLES
1005
+ };
1006
+ if (hasTexcoords) {
1007
+ geometryOptions.attributes.st = new GeometryAttribute_default({
1008
+ componentDatatype: ComponentDatatype_default.FLOAT,
1009
+ componentsPerAttribute: 2,
1010
+ values: subdividedTexcoords
1011
+ });
1012
+ }
1013
+ return new Geometry_default(geometryOptions);
1014
+ };
1015
+ PolygonPipeline.scaleToGeodeticHeight = function(positions, height, ellipsoid, scaleToSurface) {
1016
+ ellipsoid = ellipsoid ?? Ellipsoid_default.default;
1017
+ let n = scaleToGeodeticHeightN;
1018
+ let p = scaleToGeodeticHeightP;
1019
+ height = height ?? 0;
1020
+ scaleToSurface = scaleToSurface ?? true;
1021
+ if (defined_default(positions)) {
1022
+ const length = positions.length;
1023
+ for (let i = 0; i < length; i += 3) {
1024
+ Cartesian3_default.fromArray(positions, i, p);
1025
+ if (scaleToSurface) {
1026
+ p = ellipsoid.scaleToGeodeticSurface(p, p);
1027
+ }
1028
+ if (height !== 0) {
1029
+ n = ellipsoid.geodeticSurfaceNormal(p, n);
1030
+ Cartesian3_default.multiplyByScalar(n, height, n);
1031
+ Cartesian3_default.add(p, n, p);
1032
+ }
1033
+ positions[i] = p.x;
1034
+ positions[i + 1] = p.y;
1035
+ positions[i + 2] = p.z;
1036
+ }
1037
+ }
1038
+ return positions;
1039
+ };
1040
+ var PolygonPipeline_default = PolygonPipeline;
1041
+
1042
+ export {
1043
+ WindingOrder_default,
1044
+ PolygonPipeline_default
1045
+ };