@rr0/ufoathome 0.57.0 → 0.57.1

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package/README.md CHANGED
@@ -1008,12 +1008,19 @@ terrain occlusion still uses the proxy shell's depth rather than a metre-based d
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  Thin cirrus use the lighter surface field and share that exact veil with the halo renderer. Crystal
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  alignment belongs to the cirrus layer that carries it, rather than to the whole sky.
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- Layers can also contain optional `instances`: individual volumetric clouds with stable IDs,
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- east/north positions, base altitude, thickness, width, depth, rotation, density and an optional
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- darkness override. They share the
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- procedural noise and lighting, drift with their parent layer's wind and participate in actual
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- phenomenon attenuation. They remain present at zero global coverage and use volumes even when
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- comparing the global surface renderer. Instance properties interpolate on the weather timeline.
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+ Layers can also contain optional `instances`: individual clouds with stable IDs, east/north
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+ positions, base altitude, thickness, width, depth, rotation, density and an optional darkness
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+ override. An individual cloud is a piece of its layer's own field — the same noise at the same
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+ scale, seed and offset, under the same coverage threshold, lifted to a full cloud inside its
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+ ellipsoid and carved out of the layer's deck there so it is one of its neighbours, told apart by
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+ nothing but where it stands and how big it is. It drifts with its layer's wind, attenuates
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+ phenomena and celestial bodies, and remains present at zero layer coverage. A layer that holds
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+ any is drawn as a volume in both rendering modes: a volume set among a surface's flat texture is
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+ a thing of another kind. Instance properties interpolate on the weather timeline.
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+
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+ The volume's coverage threshold is a quantile like the surface deck's, but fitted to what a ray
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+ finds rather than to the field's values at a point (see `coverageThreshold` in
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+ `VolumetricClouds.ts`), so a layer's coverage is about the fraction of sky it covers.
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  The weather panel in the recording editor lets you add and remove layers, and add, select, edit
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  and delete their individual clouds using numeric controls. Its optional
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  canvas manipulation mode selects individual clouds by density and drags them in a plane parallel