@rpgm-tools/neo-angband-content 0.20.0 → 0.22.0

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Files changed (3) hide show
  1. package/LICENSE.md +2 -2
  2. package/README.md +5 -5
  3. package/package.json +1 -1
package/LICENSE.md CHANGED
@@ -32,8 +32,8 @@ Gervais tiles (CC BY 3.0, attribution given in that CREDITS.md) are available
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  to tile packs under their own terms. The Shockbolt tile set is a distinct
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  case and is **not** bundled: its license grants fee-free distribution *with*
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  Angband but withholds modification without the author's permission, and
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- withholds use with "other games or projects" absent explicit permission
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- so whether this port may carry it turns on a question only the author can
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+ withholds use with "other games or projects" absent explicit permission, so
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+ whether this port may carry it turns on a question only the author can
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  settle. CREDITS.md states the grants and the prohibitions in full.
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  ## Mods
package/README.md CHANGED
@@ -1,7 +1,7 @@
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  # @rpgm-tools/neo-angband-content
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  Angband 4.2.6's gamedata, compiled to the schema-validated pack format
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- [Neo Angband](https://github.com/neostryder/neo-angband) boots from plus the
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+ [Neo Angband](https://github.com/neostryder/neo-angband) boots from, plus the
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  compiler that produced it.
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  ```bash
@@ -24,14 +24,14 @@ a mod that replaces every record is doing what the base game already does.
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  | Path | What it holds |
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  | --- | --- |
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- | `pack/` | 45 compiled JSON files the content itself, which is what most consumers want |
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+ | `pack/` | 45 compiled JSON files: the content itself, which is what most consumers want |
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  | `dist/` | The compiler: `compileGamedata`, the line parser, and the per-file specs |
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  ```ts
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  import monsters from "@rpgm-tools/neo-angband-content/pack/monster.json" with { type: "json" };
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  ```
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- To recompile from upstream's text files which needs an Angband checkout, not
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+ To recompile from upstream's text files, which needs an Angband checkout, not
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  shipped here:
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  ```ts
@@ -42,7 +42,7 @@ import { compileGamedata, gamedataSpecs } from "@rpgm-tools/neo-angband-content"
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  The compiler is not a convenient reader. It is checked against upstream's own
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  parser (`reference/src/parser.c`) directive by directive, and the pack is checked
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- back against the text it came from a field the compiler drops silently is the
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+ back against the text it came from: a field the compiler drops silently is the
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  failure mode that matters, because the game then plays subtly differently with
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  nothing to see. Those checks are `data-exactness.test.ts` and the
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  `*.upstream.test.ts` files in `src/`.
@@ -57,7 +57,7 @@ was compiled from and moves independently.
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  Neo Angband keeps Angband's dual licence, as the Angband project asks of its
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  variants: **GNU GPL v2, or the Angband licence**, at your option. npm can only
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- carry one SPDX identifier, so the manifest says `GPL-2.0-only` the more
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+ carry one SPDX identifier, so the manifest says `GPL-2.0-only`, the more
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  restrictive of the two. The full text of both is in [LICENSE.md](LICENSE.md).
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  The gamedata in `pack/` is Angband's, by Ben Harrison, James E. Wilson, Robert A.
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@rpgm-tools/neo-angband-content",
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- "version": "0.20.0",
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+ "version": "0.22.0",
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  "description": "The core content pack: Angband 4.2.6 gamedata compiled to schema-validated pack format",
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  "license": "GPL-2.0-only",
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  "author": "neostryder (RPGM Tools)",