@rpgjs/ui-css 5.0.0-alpha.32 → 5.0.0-alpha.35

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -77,6 +77,12 @@ pnpm add @rpgjs/ui-css
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  - `.rpg-ui-character-card-stats` - Stats section in card
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  - `.rpg-ui-character-card-section` - Card section divider
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  - `.rpg-ui-character-card-section-title` - Section title
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+ - `.rpg-ui-hotbar` - Action bar plate container
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+ - `.rpg-ui-hotbar-track` - Slot grid wrapper
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+ - `.rpg-ui-hotbar-slot` - Individual action/item slot
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+ - `.rpg-ui-hotbar-key` - Keyboard hint label (1-0, etc.)
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+ - `.rpg-ui-hotbar-count` - Stack quantity (items)
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+ - `.rpg-ui-hotbar-text` - Fallback text label for slot content
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  ### Variants & States
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@@ -241,6 +247,27 @@ All styling is controlled via CSS custom properties:
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  </div>
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  ```
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+ ### Hotbar / Action Bar
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+
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+ ```html
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+ <div class="rpg-ui-hotbar" style="--rpg-ui-hotbar-slots: 10;">
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+ <div class="rpg-ui-hotbar-track">
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+ <div class="rpg-ui-hotbar-slot" data-selected="true" data-empty="false" data-type="skill">
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+ <span class="rpg-ui-hotbar-key">1</span>
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+ <span class="rpg-ui-hotbar-text">Slash</span>
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+ </div>
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+ <div class="rpg-ui-hotbar-slot" data-empty="false" data-type="item">
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+ <span class="rpg-ui-hotbar-key">2</span>
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+ <span class="rpg-ui-hotbar-text">Potion</span>
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+ <span class="rpg-ui-hotbar-count">x3</span>
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+ </div>
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+ <div class="rpg-ui-hotbar-slot" data-empty="true">
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+ <span class="rpg-ui-hotbar-key">3</span>
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+ </div>
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+ </div>
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+ </div>
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+ ```
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+
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  ### Dialog Box
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  ```html
@@ -291,4 +318,4 @@ All styling is controlled via CSS custom properties:
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  - 📋 **Menu system**: Selection indicators, hover effects, and animations
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  - 🎯 **Bevel effects**: 3D-style borders with light/dark edge highlighting
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  - ✨ **Glow effects**: Subtle glows on hover and selection
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- - 🔧 **Full customization**: Every aspect is configurable via CSS tokens
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+ - 🔧 **Full customization**: Every aspect is configurable via CSS tokens
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@rpgjs/ui-css",
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- "version": "5.0.0-alpha.32",
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+ "version": "5.0.0-alpha.35",
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  "description": "CSS library for RPG UI components - framework-agnostic and fully customizable",
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  "license": "MIT",
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  "author": "Samuel Ronce",
@@ -1,42 +1,121 @@
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  .rpg-ui-hotbar {
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- position: fixed;
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- bottom: 24px;
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- left: 50%;
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- transform: translateX(-50%);
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- display: flex;
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- gap: 4px;
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- padding: 8px;
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- background: var(--rpg-ui-surface);
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- border: 4px solid var(--rpg-ui-border);
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- border-radius: var(--rpg-ui-radius-lg);
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- box-shadow: var(--rpg-ui-shadow-lg);
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- z-index: 100;
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+ --rpg-ui-hotbar-slots: 10;
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+ --rpg-ui-hotbar-gap: 6px;
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+ --rpg-ui-hotbar-size: 52px;
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+ --rpg-ui-hotbar-padding-x: 10px;
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+ --rpg-ui-hotbar-padding-y: 10px;
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+ --rpg-ui-hotbar-padding-bottom: 12px;
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+ --rpg-ui-hotbar-plate-dark: color-mix(in srgb, var(--rpg-ui-surface), var(--rpg-ui-bg) 35%);
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+ --rpg-ui-hotbar-plate-mid: color-mix(in srgb, var(--rpg-ui-surface), var(--rpg-ui-border-light) 25%);
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+ --rpg-ui-hotbar-plate-light: color-mix(in srgb, var(--rpg-ui-surface-light, var(--rpg-ui-surface)), white 12%);
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+ --rpg-ui-hotbar-slot: color-mix(in srgb, var(--rpg-ui-surface), var(--rpg-ui-border-light) 20%);
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+ --rpg-ui-hotbar-slot-empty: color-mix(in srgb, var(--rpg-ui-bg), var(--rpg-ui-border-dark) 12%);
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+ --rpg-ui-hotbar-edge: var(--rpg-ui-border-dark);
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+ --rpg-ui-hotbar-highlight: var(--rpg-ui-accent);
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+ position: relative;
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+ display: block;
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+ padding: var(--rpg-ui-hotbar-padding-y) var(--rpg-ui-hotbar-padding-x) var(--rpg-ui-hotbar-padding-bottom);
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+ border-radius: calc(var(--rpg-ui-radius-lg) + 4px);
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+ border: max(2px, var(--rpg-ui-border-width)) solid var(--rpg-ui-hotbar-edge);
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+ background:
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+ linear-gradient(180deg, color-mix(in srgb, #fff, transparent 80%), transparent) 0 0 / 100% 40% no-repeat,
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+ linear-gradient(180deg, var(--rpg-ui-hotbar-plate-light), var(--rpg-ui-hotbar-plate-mid) 42%, var(--rpg-ui-hotbar-plate-dark));
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+ box-shadow:
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+ inset 0 2px 0 color-mix(in srgb, var(--rpg-ui-bevel-light), transparent 25%),
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+ inset 0 -3px 0 rgba(0, 0, 0, 0.35),
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+ var(--rpg-ui-shadow-md);
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  }
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- .rpg-ui-hotbar .rpg-ui-inventory-slot {
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- width: 56px;
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- height: 56px;
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+ .rpg-ui-hotbar-track {
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+ display: grid;
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+ grid-template-columns: repeat(var(--rpg-ui-hotbar-slots), minmax(0, 1fr));
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+ gap: var(--rpg-ui-hotbar-gap);
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+ }
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+
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+ .rpg-ui-hotbar-slot {
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+ position: relative;
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+ min-height: var(--rpg-ui-hotbar-size);
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+ aspect-ratio: 1 / 1;
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+ border-radius: var(--rpg-ui-radius-md);
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+ border: max(2px, var(--rpg-ui-border-width)) solid var(--rpg-ui-hotbar-edge);
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+ background: linear-gradient(180deg, color-mix(in srgb, var(--rpg-ui-hotbar-slot), white 10%), var(--rpg-ui-hotbar-slot));
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+ box-shadow:
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+ inset 0 2px 0 color-mix(in srgb, var(--rpg-ui-bevel-light), transparent 30%),
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+ inset 0 -2px 0 rgba(0, 0, 0, 0.3);
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+ display: flex;
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+ align-items: center;
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+ justify-content: center;
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+ overflow: hidden;
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+ color: var(--rpg-ui-text);
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+ }
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+
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+ .rpg-ui-hotbar-slot[data-empty="true"] {
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+ background: linear-gradient(180deg, color-mix(in srgb, var(--rpg-ui-hotbar-slot-empty), white 6%), var(--rpg-ui-hotbar-slot-empty));
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+ box-shadow:
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+ inset 0 2px 3px rgba(0, 0, 0, 0.35),
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+ inset 0 -2px 2px rgba(255, 255, 255, 0.08);
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+ }
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+
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+ .rpg-ui-hotbar-slot[data-selected="true"] {
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+ border-color: var(--rpg-ui-hotbar-highlight);
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+ box-shadow:
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+ inset 0 2px 0 rgba(255, 243, 211, 0.35),
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+ 0 0 0 2px color-mix(in srgb, var(--rpg-ui-hotbar-highlight), transparent 60%);
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+ }
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+
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+ .rpg-ui-hotbar-slot[data-disabled="true"] {
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+ filter: grayscale(0.85);
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+ opacity: 0.58;
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  }
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  .rpg-ui-hotbar-key {
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- position: absolute;
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- top: -8px;
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- left: 50%;
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- transform: translateX(-50%);
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- background: var(--rpg-ui-border-dark);
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- color: var(--rpg-ui-text);
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- font-size: 10px;
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- padding: 2px 6px;
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- border-radius: 4px;
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- border: 1px solid var(--rpg-ui-border);
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- font-weight: bold;
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- z-index: 2;
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- }
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-
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- /* Active slot effect */
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- .rpg-ui-hotbar .rpg-ui-inventory-slot[data-active="true"] {
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- transform: translateY(-8px) scale(1.1);
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- border-color: var(--rpg-ui-accent);
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- box-shadow: 0 0 15px rgba(255, 204, 0, 0.4);
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- z-index: 10;
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- }
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+ position: absolute;
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+ top: 2px;
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+ left: 4px;
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+ font-size: 9px;
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+ line-height: 1;
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+ color: color-mix(in srgb, var(--rpg-ui-text), var(--rpg-ui-text-muted) 35%);
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+ text-shadow: 0 1px 0 rgba(0, 0, 0, 0.85);
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+ font-family: var(--rpg-ui-font);
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+ font-weight: var(--rpg-ui-font-weight-bold);
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+ pointer-events: none;
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+ }
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+
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+ .rpg-ui-hotbar-count {
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+ position: absolute;
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+ right: 3px;
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+ bottom: 2px;
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+ padding: 1px 3px;
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+ border-radius: 4px;
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+ font-size: 9px;
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+ line-height: 1;
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+ color: var(--rpg-ui-text);
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+ background: color-mix(in srgb, var(--rpg-ui-bg), transparent 28%);
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+ text-shadow: 0 1px 0 rgba(0, 0, 0, 0.85);
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+ font-family: var(--rpg-ui-font);
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+ font-weight: var(--rpg-ui-font-weight-bold);
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+ pointer-events: none;
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+ }
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+
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+ .rpg-ui-hotbar-text {
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+ font-size: 9px;
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+ line-height: 1.1;
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+ text-align: center;
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+ color: var(--rpg-ui-text);
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+ text-shadow: var(--rpg-ui-text-shadow);
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+ font-family: var(--rpg-ui-font);
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+ max-width: 100%;
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+ overflow: hidden;
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+ text-overflow: ellipsis;
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+ pointer-events: none;
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+ }
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+
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+ @media (max-width: 768px) {
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+ .rpg-ui-hotbar {
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+ --rpg-ui-hotbar-gap: 4px;
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+ --rpg-ui-hotbar-padding-x: 6px;
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+ --rpg-ui-hotbar-padding-y: 8px;
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+ --rpg-ui-hotbar-padding-bottom: 9px;
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+ --rpg-ui-hotbar-size: 42px;
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+ }
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+ }