@rpgjs/tiledmap 5.0.0-beta.2 → 5.0.0-beta.20

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/CHANGELOG.md ADDED
@@ -0,0 +1,133 @@
1
+ # @rpgjs/tiledmap
2
+
3
+ ## 5.0.0-beta.20
4
+
5
+ ### Patch Changes
6
+
7
+ - Release the next RPGJS beta while keeping the physics package unchanged.
8
+ - Updated dependencies
9
+ - @rpgjs/client@5.0.0-beta.20
10
+ - @rpgjs/common@5.0.0-beta.20
11
+ - @rpgjs/server@5.0.0-beta.20
12
+ - @rpgjs/vite@5.0.0-beta.20
13
+
14
+ ## 5.0.0-beta.19
15
+
16
+ ### Patch Changes
17
+
18
+ - Release the next RPGJS beta while keeping the physics package unchanged.
19
+ - Updated dependencies
20
+ - @rpgjs/client@5.0.0-beta.19
21
+ - @rpgjs/common@5.0.0-beta.19
22
+ - @rpgjs/server@5.0.0-beta.19
23
+ - @rpgjs/vite@5.0.0-beta.19
24
+
25
+ ## 5.0.0-beta.17
26
+
27
+ ### Patch Changes
28
+
29
+ - Release the next RPGJS beta while keeping the physics package on its stable release line.
30
+ - Updated dependencies
31
+ - @rpgjs/client@5.0.0-beta.17
32
+ - @rpgjs/common@5.0.0-beta.16
33
+ - @rpgjs/server@5.0.0-beta.17
34
+ - @rpgjs/vite@5.0.0-beta.17
35
+
36
+ ## 5.0.0-beta.16
37
+
38
+ ### Patch Changes
39
+
40
+ - Release the next RPGJS beta with terrain rendering performance improvements and a unified server tick loop.
41
+ - Updated dependencies
42
+ - @rpgjs/client@5.0.0-beta.16
43
+ - @rpgjs/common@5.0.0-beta.15
44
+ - @rpgjs/server@5.0.0-beta.16
45
+ - @rpgjs/vite@5.0.0-beta.16
46
+
47
+ ## 5.0.0-beta.15
48
+
49
+ ### Patch Changes
50
+
51
+ - Updated dependencies [dba133e]
52
+ - @rpgjs/client@5.0.0-beta.15
53
+ - @rpgjs/server@5.0.0-beta.15
54
+ - @rpgjs/vite@5.0.0-beta.15
55
+
56
+ ## 5.0.0-beta.14
57
+
58
+ ### Patch Changes
59
+
60
+ - Updated dependencies [c96b31a]
61
+ - @rpgjs/common@5.0.0-beta.14
62
+ - @rpgjs/server@5.0.0-beta.14
63
+ - @rpgjs/client@5.0.0-beta.14
64
+ - @rpgjs/vite@5.0.0-beta.14
65
+
66
+ ## 5.0.0-beta.13
67
+
68
+ ### Patch Changes
69
+
70
+ - Release the next RPGJS beta with client interactions, i18n support, movement and physics improvements, Studio fixes, action battle updates, playground migration, and related runtime documentation.
71
+ - Updated dependencies
72
+ - @rpgjs/client@5.0.0-beta.13
73
+ - @rpgjs/common@5.0.0-beta.13
74
+ - @rpgjs/server@5.0.0-beta.13
75
+ - @rpgjs/vite@5.0.0-beta.13
76
+
77
+ ## 5.0.0-beta.12
78
+
79
+ ### Patch Changes
80
+
81
+ - Updated dependencies
82
+ - @rpgjs/client@5.0.0-beta.12
83
+ - @rpgjs/common@5.0.0-beta.12
84
+ - @rpgjs/server@5.0.0-beta.12
85
+ - @rpgjs/vite@5.0.0-beta.12
86
+
87
+ ## 5.0.0-beta.11
88
+
89
+ ### Patch Changes
90
+
91
+ - Align CanvasEngine tiled, peer, and compiler dependencies with the beta.11 package set.
92
+
93
+ - @rpgjs/client@5.0.0-beta.11
94
+ - @rpgjs/common@5.0.0-beta.11
95
+ - @rpgjs/server@5.0.0-beta.11
96
+ - @rpgjs/vite@5.0.0-beta.11
97
+
98
+ ## 5.0.0-beta.10
99
+
100
+ ### Patch Changes
101
+
102
+ - Updated dependencies
103
+ - @rpgjs/client@5.0.0-beta.10
104
+ - @rpgjs/server@5.0.0-beta.10
105
+ - @rpgjs/vite@5.0.0-beta.10
106
+
107
+ ## 5.0.0-beta.9
108
+
109
+ ### Major Changes
110
+
111
+ - c456d25: beta.9
112
+
113
+ ### Patch Changes
114
+
115
+ - Updated dependencies [c456d25]
116
+ - @rpgjs/client@5.0.0-beta.9
117
+ - @rpgjs/common@5.0.0-beta.9
118
+ - @rpgjs/server@5.0.0-beta.9
119
+ - @rpgjs/vite@5.0.0-beta.9
120
+
121
+ ## 5.0.0-beta.8
122
+
123
+ ### Major Changes
124
+
125
+ - 35e7fa4: beta.8
126
+
127
+ ### Patch Changes
128
+
129
+ - Updated dependencies [35e7fa4]
130
+ - @rpgjs/client@5.0.0-beta.8
131
+ - @rpgjs/common@5.0.0-beta.8
132
+ - @rpgjs/server@5.0.0-beta.8
133
+ - @rpgjs/vite@5.0.0-beta.8
@@ -0,0 +1,3 @@
1
+ import { RpgClient } from '@rpgjs/client';
2
+ declare const _default: RpgClient;
3
+ export default _default;
@@ -0,0 +1,19 @@
1
+ import { MapClass } from '@canvasengine/tiled';
2
+ type AnyMap = {
3
+ tiled?: MapClass;
4
+ [key: string]: any;
5
+ };
6
+ type ParsedTiledMap = {
7
+ width?: number;
8
+ height?: number;
9
+ tilewidth?: number;
10
+ tileheight?: number;
11
+ layers?: any[];
12
+ tilesets?: any[];
13
+ [key: string]: any;
14
+ };
15
+ /**
16
+ * Adds v4-style map helpers backed by CanvasEngine Tiled.
17
+ */
18
+ export declare function applyTiledMapCompat(map: AnyMap, parsedMap: ParsedTiledMap): void;
19
+ export {};
@@ -1,4 +1,4 @@
1
1
  export declare function provideTiledMap(options: {
2
2
  basePath: string;
3
3
  onLoadMap?: (map: string) => Promise<void>;
4
- }): any;
4
+ }): any[];
@@ -1,53 +1,39 @@
1
- import client from "./index2.js";
1
+ import { TiledParser } from "./index2.js";
2
+ import { prepareTiledPhysicsData } from "./index4.js";
3
+ import client_default from "./index5.js";
4
+ import __ce_component from "./index6.js";
2
5
  import { createModule } from "@rpgjs/common";
3
6
  import { provideLoadMap } from "@rpgjs/client";
4
- import { TiledParser } from "./index3.js";
5
- import component from "./index4.js";
6
- import { prepareTiledPhysicsData } from "./index5.js";
7
- const server = null;
7
+ //#region src/index.ts
8
+ var server = null;
8
9
  function provideTiledMap(options) {
9
- return createModule("TiledMap", [
10
- {
11
- server,
12
- client
13
- },
14
- provideLoadMap?.(async (map) => {
15
- const response = await fetch(`${options.basePath}/${map}.tmx`);
16
- const mapData = await response.text();
17
- const parser = new TiledParser(mapData);
18
- const parsedMap = parser.parseMap();
19
- const tilesets = [];
20
- for (let tileset of parsedMap.tilesets) {
21
- const response2 = await fetch(`${options.basePath}/${tileset.source}`);
22
- const tilesetData = await response2.text();
23
- const parser2 = new TiledParser(tilesetData);
24
- const parsedTileset = parser2.parseTileset();
25
- parsedTileset.image.source = `${options.basePath}/${parsedTileset.image.source}`;
26
- tilesets.push({
27
- ...tileset,
28
- // Preserve original properties including firstgid
29
- ...parsedTileset
30
- // Merge with parsed tileset data
31
- });
32
- }
33
- parsedMap.tilesets = tilesets;
34
- const obj = {
35
- data: mapData,
36
- component,
37
- parsedMap,
38
- id: map,
39
- params: {
40
- basePath: options.basePath
41
- }
42
- };
43
- prepareTiledPhysicsData(obj, obj);
44
- if (options.onLoadMap) {
45
- await options.onLoadMap(map);
46
- }
47
- return obj;
48
- })
49
- ]);
10
+ return createModule("TiledMap", [{
11
+ server,
12
+ client: client_default
13
+ }, provideLoadMap?.(async (map) => {
14
+ const mapData = await (await fetch(`${options.basePath}/${map}.tmx`)).text();
15
+ const parsedMap = new TiledParser(mapData).parseMap();
16
+ const tilesets = [];
17
+ for (let tileset of parsedMap.tilesets) {
18
+ const parsedTileset = new TiledParser(await (await fetch(`${options.basePath}/${tileset.source}`)).text()).parseTileset();
19
+ parsedTileset.image.source = `${options.basePath}/${parsedTileset.image.source}`;
20
+ tilesets.push({
21
+ ...tileset,
22
+ ...parsedTileset
23
+ });
24
+ }
25
+ parsedMap.tilesets = tilesets;
26
+ const obj = {
27
+ data: mapData,
28
+ component: __ce_component,
29
+ parsedMap,
30
+ id: map,
31
+ params: { basePath: options.basePath }
32
+ };
33
+ prepareTiledPhysicsData(obj, obj);
34
+ if (options.onLoadMap) await options.onLoadMap(map);
35
+ return obj;
36
+ })]);
50
37
  }
51
- export {
52
- provideTiledMap
53
- };
38
+ //#endregion
39
+ export { provideTiledMap };