@rpgjs/tiledmap 5.0.0-alpha.9 → 5.0.0-beta.10

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@@ -0,0 +1,285 @@
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+ import { describe, expect, it, vi } from "vitest";
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+
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+ vi.mock("@canvasengine/tiled", () => {
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+ class MapClass {
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+ width: number;
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+ height: number;
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+ tilewidth: number;
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+ tileheight: number;
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+ widthPx: number;
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+ heightPx: number;
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+ layers: any[];
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+ tilesets: any[];
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+ private blockedTiles: Set<string>;
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+
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+ constructor(parsedMap: any) {
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+ this.width = parsedMap.width ?? 0;
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+ this.height = parsedMap.height ?? 0;
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+ this.tilewidth = parsedMap.tilewidth ?? 32;
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+ this.tileheight = parsedMap.tileheight ?? 32;
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+ this.widthPx = this.width * this.tilewidth;
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+ this.heightPx = this.height * this.tileheight;
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+ this.layers = parsedMap.layers;
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+ this.tilesets = parsedMap.tilesets;
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+ this.blockedTiles = new Set(parsedMap.blockedTiles ?? []);
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+ }
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+
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+ getTileByPosition(x: number, y: number) {
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+ const tileX = Math.floor(x / this.tilewidth);
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+ const tileY = Math.floor(y / this.tileheight);
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+ return {
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+ hasCollision: this.blockedTiles.has(`${tileX},${tileY}`),
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+ };
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+ }
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+ }
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+
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+ return { MapClass };
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+ });
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+
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+ import { applyTiledPointEvents, prepareTiledPhysicsData } from "./physics";
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+
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+ describe("prepareTiledPhysicsData", () => {
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+ it("adds tiled collision hitboxes without duplicating them on repeated preparation", () => {
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+ const mapData = {
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+ parsedMap: {
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+ width: 3,
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+ height: 2,
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+ tilewidth: 16,
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+ tileheight: 20,
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+ blockedTiles: ["1,0", "2,1"],
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+ },
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+ hitboxes: [{ id: "custom-hitbox", x: 4, y: 5, width: 6, height: 7 }],
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+ };
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+ const map: any = {};
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+ const expectedHitboxes = [
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+ { id: "custom-hitbox", x: 4, y: 5, width: 6, height: 7 },
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+ { id: "__tiled_collision__:1,0", x: 16, y: 0, width: 16, height: 20 },
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+ { id: "__tiled_collision__:2,1", x: 32, y: 20, width: 16, height: 20 },
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+ ];
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+
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+ prepareTiledPhysicsData(mapData, map);
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+
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+ expect(mapData.width).toBe(48);
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+ expect(mapData.height).toBe(40);
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+ expect(mapData.hitboxes).toEqual(expectedHitboxes);
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+
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+ prepareTiledPhysicsData(mapData, map);
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+
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+ expect(mapData.hitboxes).toEqual(expectedHitboxes);
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+ });
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+
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+ it("removes stale generated tiled hitboxes when blocked tiles change", () => {
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+ const mapData = {
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+ parsedMap: {
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+ width: 2,
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+ height: 1,
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+ tilewidth: 32,
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+ tileheight: 32,
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+ blockedTiles: ["0,0"],
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+ },
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+ hitboxes: [],
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+ };
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+ const map: any = {};
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+
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+ prepareTiledPhysicsData(mapData, map);
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+ expect(mapData.hitboxes).toEqual([
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+ { id: "__tiled_collision__:0,0", x: 0, y: 0, width: 32, height: 32 },
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+ ]);
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+
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+ mapData.parsedMap.blockedTiles = [];
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+ prepareTiledPhysicsData(mapData, map);
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+
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+ expect(mapData.hitboxes).toEqual([]);
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+ });
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+
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+ it("adds v4 map helpers backed by Tiled data", () => {
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+ const groundLayer = { name: "Ground", data: [1, 0, 2, 3] };
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+ const mapData = {
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+ parsedMap: {
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+ width: 2,
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+ height: 2,
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+ tilewidth: 16,
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+ tileheight: 20,
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+ layers: [groundLayer],
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+ tilesets: [{ firstgid: 1, name: "base" }],
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+ },
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+ };
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+ const map: any = {};
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+
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+ prepareTiledPhysicsData(mapData, map);
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+
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+ expect(map.layers).toBe(mapData.parsedMap.layers);
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+ expect(map.zTileHeight).toBe(20);
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+ expect(map.getLayerByName("Ground")).toBe(groundLayer);
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+ expect(map.getTileIndex(1, 1)).toBe(3);
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+ expect(map.getTileOriginPosition(1, 1)).toEqual({ x: 16, y: 20 });
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+ expect(map.getTileByPosition(16, 20)).toEqual({ hasCollision: false });
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+ expect(map.getTileByIndex(2)).toMatchObject({ gid: 2, id: 2, index: 2, layer: groundLayer });
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+
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+ expect(map.setTile(1, 0, "Ground", { gid: 8 })).toEqual({ gid: 8 });
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+ expect(groundLayer.data[1]).toBe(8);
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+
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+ expect(map.updateTileset({ firstgid: 1, name: "base", tilecount: 4 })).toEqual({
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+ firstgid: 1,
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+ name: "base",
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+ tilecount: 4,
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+ });
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+ expect(map.tiled.tilesets).toEqual([{ firstgid: 1, name: "base", tilecount: 4 }]);
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+ expect(mapData.parsedMap.tilesets).toEqual([{ firstgid: 1, name: "base", tilecount: 4 }]);
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+ });
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+ });
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+
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+ describe("tiled point positions", () => {
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+ it("extracts named point objects as map positions", () => {
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+ const mapData = {
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+ parsedMap: {
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+ width: 1,
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+ height: 1,
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+ objects: [
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+ { point: true, name: "start", x: 10, y: 20 },
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+ { point: true, name: "entrance", x: 30, y: 40 },
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+ ],
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+ },
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+ };
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+
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+ prepareTiledPhysicsData(mapData, {});
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+
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+ expect(mapData.positions).toEqual({
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+ start: { x: 10, y: 20 },
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+ entrance: { x: 30, y: 40 },
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+ });
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+ });
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+
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+ it("uses class or type as a fallback for the special start position", () => {
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+ const mapData = {
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+ parsedMap: {
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+ width: 1,
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+ height: 1,
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+ objects: [
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+ { point: true, class: "start", x: 10, y: 20 },
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+ { point: true, type: "start", x: 30, y: 40 },
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+ ],
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+ },
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+ };
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+
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+ prepareTiledPhysicsData(mapData, {});
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+
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+ expect(mapData.positions).toEqual({
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+ start: { x: 10, y: 20 },
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+ });
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+ });
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+
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+ it("keeps explicitly named start before class or type fallback", () => {
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+ const mapData = {
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+ parsedMap: {
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+ width: 1,
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+ height: 1,
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+ objects: [
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+ { point: true, name: "start", x: 10, y: 20 },
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+ { point: true, class: "start", x: 30, y: 40 },
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+ ],
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+ },
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+ };
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+
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+ prepareTiledPhysicsData(mapData, {});
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+
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+ expect(mapData.positions).toEqual({
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+ start: { x: 10, y: 20 },
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+ });
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+ });
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+ });
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+
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+ describe("applyTiledPointEvents", () => {
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+ it("places direct object events by matching their name with a tiled point", () => {
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+ const mapData = {
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+ parsedMap: {
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+ objects: [
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+ { point: true, name: "EV-1", x: 10, y: 20 },
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+ ],
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+ },
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+ events: [
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+ { name: "EV-1", onInit() {} },
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+ ],
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+ };
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+
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+ applyTiledPointEvents(mapData);
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+
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+ expect(mapData.events).toEqual([
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+ {
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+ event: { name: "EV-1", onInit: expect.any(Function) },
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+ x: 10,
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+ y: 20,
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+ },
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+ ]);
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+ });
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+
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+ it("places wrapped object events by matching the wrapped event name", () => {
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+ const mapData = {
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+ parsedMap: {
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+ objects: [
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+ { point: true, name: "EV-1", x: 10, y: 20 },
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+ ],
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+ },
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+ events: [
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+ { id: "event-id", event: { name: "EV-1", onInit() {} } },
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+ ],
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+ };
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+
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+ applyTiledPointEvents(mapData);
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+
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+ expect(mapData.events).toEqual([
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+ {
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+ id: "event-id",
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+ event: { name: "EV-1", onInit: expect.any(Function) },
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+ x: 10,
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+ y: 20,
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+ },
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+ ]);
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+ });
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+
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+ it("places class events decorated with EventData metadata", () => {
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+ class NpcEvent {}
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+ (NpcEvent as any)._name = "EV-1";
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+ (NpcEvent as any).prototype._name = "EV-1";
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+
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+ const mapData = {
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+ parsedMap: {
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+ objects: [
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+ { point: true, name: "EV-1", x: 10, y: 20 },
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+ ],
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+ },
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+ events: [
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+ { event: NpcEvent },
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+ ],
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+ };
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+
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+ applyTiledPointEvents(mapData);
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+
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+ expect(mapData.events).toEqual([
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+ {
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+ event: NpcEvent,
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+ x: 10,
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+ y: 20,
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+ },
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+ ]);
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+ });
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+
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+ it("does not override explicit event coordinates", () => {
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+ const mapData = {
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+ parsedMap: {
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+ objects: [
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+ { point: true, name: "EV-1", x: 10, y: 20 },
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+ ],
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+ },
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+ events: [
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+ { x: 50, y: 60, event: { name: "EV-1" } },
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+ ],
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+ };
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+
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+ applyTiledPointEvents(mapData);
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+
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+ expect(mapData.events).toEqual([
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+ { x: 50, y: 60, event: { name: "EV-1" } },
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+ ]);
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+ });
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+ });
package/src/physics.ts ADDED
@@ -0,0 +1,171 @@
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+ import { MapClass } from "@canvasengine/tiled";
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+ import { applyTiledMapCompat } from "./compat";
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+
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+ type AnyMap = {
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+ tiled?: MapClass;
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+ };
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+
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+ type RectHitbox = {
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+ id: string;
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+ x: number;
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+ y: number;
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+ width: number;
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+ height: number;
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+ };
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+
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+ const TILED_HITBOX_ID_PREFIX = "__tiled_collision__:";
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+ const START_POSITION_NAME = "start";
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+
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+ export function prepareTiledPhysicsData(mapData: any, map: AnyMap): void {
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+ if (!mapData?.parsedMap) {
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+ return;
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+ }
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+
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+ const tiledMap = new MapClass(mapData.parsedMap);
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+ map.tiled = tiledMap;
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+ applyTiledMapCompat(map, mapData.parsedMap);
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+
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+ const tiledHitboxes = collectBlockedTileHitboxes(tiledMap);
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+ mapData.hitboxes = mergeTiledHitboxes(mapData.hitboxes, tiledHitboxes);
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+ mapData.width = tiledMap.widthPx;
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+ mapData.height = tiledMap.heightPx;
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+ mapData.positions = mergeTiledPositions(mapData.positions, collectTiledPointPositions(mapData.parsedMap.objects));
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+ }
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+
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+ export function applyTiledPointEvents(mapData: any): void {
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+ const objects = mapData?.parsedMap?.objects;
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+ if (!Array.isArray(objects) || !Array.isArray(mapData?.events)) {
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+ return;
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+ }
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+
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+ for (const obj of objects) {
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+ if (!obj?.point) {
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+ continue;
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+ }
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+
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+ mapData.events = mapData.events
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+ .map((eventEntry: any) => {
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+ if (
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+ obj.name &&
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+ eventEntry?.x === undefined &&
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+ eventEntry?.y === undefined &&
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+ getEventName(eventEntry) === obj.name
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+ ) {
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+ const isWrappedEvent = eventEntry && typeof eventEntry === "object" && "event" in eventEntry;
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+ return {
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+ ...(isWrappedEvent ? eventEntry : { event: eventEntry }),
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+ x: obj.x,
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+ y: obj.y,
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+ };
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+ }
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+ return eventEntry;
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+ })
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+ .filter((eventEntry: any) => eventEntry !== null);
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+ }
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+ }
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+
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+ function collectTiledPointPositions(objects: any): Record<string, { x: number; y: number }> {
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+ if (!Array.isArray(objects)) {
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+ return {};
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+ }
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+
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+ const positions: Record<string, { x: number; y: number }> = {};
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+
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+ for (const obj of objects) {
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+ if (!obj?.point || typeof obj.x !== "number" || typeof obj.y !== "number") {
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+ continue;
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+ }
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+
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+ if (typeof obj.name === "string" && obj.name.length > 0) {
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+ positions[obj.name] = { x: obj.x, y: obj.y };
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+ }
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+
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+ if (
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+ !positions[START_POSITION_NAME] &&
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+ (obj.class === START_POSITION_NAME || obj.type === START_POSITION_NAME)
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+ ) {
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+ positions[START_POSITION_NAME] = { x: obj.x, y: obj.y };
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+ }
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+ }
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+
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+ return positions;
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+ }
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+
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+ function mergeTiledPositions(existingPositions: any, tiledPositions: Record<string, { x: number; y: number }>) {
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+ return {
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+ ...(existingPositions && typeof existingPositions === "object" ? existingPositions : {}),
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+ ...tiledPositions,
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+ };
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+ }
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+
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+ function getEventName(eventEntry: any): string | undefined {
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+ const event = eventEntry?.event ?? eventEntry;
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+
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+ if (typeof event === "function") {
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+ const staticEventName = (event as any)._name;
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+ const prototypeEventName = (event as any).prototype?._name;
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+ const staticName = (event as any).name;
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+ const prototypeName = (event as any).prototype?.name;
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+ if (typeof prototypeEventName === "string") {
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+ return prototypeEventName;
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+ }
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+ if (typeof staticEventName === "string") {
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+ return staticEventName;
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+ }
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+ if (typeof prototypeName === "string") {
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+ return prototypeName;
117
+ }
118
+ if (typeof staticName === "string") {
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+ return staticName;
120
+ }
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+ }
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+
123
+ if (typeof event?.name === "string") {
124
+ return event.name;
125
+ }
126
+
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+ return undefined;
128
+ }
129
+
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+ function collectBlockedTileHitboxes(tiledMap: MapClass): RectHitbox[] {
131
+ const hitboxes: RectHitbox[] = [];
132
+ const mapWidth = tiledMap.width;
133
+ const mapHeight = tiledMap.height;
134
+ const tileWidth = tiledMap.tilewidth;
135
+ const tileHeight = tiledMap.tileheight;
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+
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+ for (let y = 0; y < mapHeight; y++) {
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+ for (let x = 0; x < mapWidth; x++) {
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+ const tileInfo = tiledMap.getTileByPosition(x * tileWidth, y * tileHeight, [0, 0], {
140
+ populateTiles: true,
141
+ });
142
+ if (tileInfo.hasCollision) {
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+ hitboxes.push({
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+ id: createTiledHitboxId(x, y),
145
+ x: x * tileWidth,
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+ y: y * tileHeight,
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+ width: tileWidth,
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+ height: tileHeight,
149
+ });
150
+ }
151
+ }
152
+ }
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+
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+ return hitboxes;
155
+ }
156
+
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+ function mergeTiledHitboxes(existingHitboxes: any, tiledHitboxes: RectHitbox[]): any[] {
158
+ const preservedHitboxes = Array.isArray(existingHitboxes)
159
+ ? existingHitboxes.filter((hitbox) => !isGeneratedTiledHitbox(hitbox))
160
+ : [];
161
+
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+ return [...preservedHitboxes, ...tiledHitboxes];
163
+ }
164
+
165
+ function isGeneratedTiledHitbox(hitbox: any): boolean {
166
+ return typeof hitbox?.id === "string" && hitbox.id.startsWith(TILED_HITBOX_ID_PREFIX);
167
+ }
168
+
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+ function createTiledHitboxId(x: number, y: number): string {
170
+ return `${TILED_HITBOX_ID_PREFIX}${x},${y}`;
171
+ }
package/src/server.ts CHANGED
@@ -1,173 +1,66 @@
1
1
  import { RpgMap, RpgServer } from "@rpgjs/server";
2
2
  import { MapClass } from "@canvasengine/tiled";
3
3
  import { defineModule } from "@rpgjs/common";
4
+ import { applyTiledPointEvents, prepareTiledPhysicsData } from "./physics";
4
5
 
5
- // Extend RpgMap interface to include tiled property
6
6
  declare module "@rpgjs/server" {
7
7
  interface RpgMap {
8
+ /**
9
+ * CanvasEngine Tiled map instance attached by `@rpgjs/tiledmap`.
10
+ */
8
11
  tiled?: MapClass;
12
+ /**
13
+ * Tiled layers from the parsed map.
14
+ */
15
+ layers?: any[];
16
+ /**
17
+ * Height used by tile depth calculations. Defaults to the Tiled tile height.
18
+ */
19
+ zTileHeight?: number;
20
+ /**
21
+ * v4 compatibility helper. Returns a Tiled layer by its name.
22
+ */
23
+ getLayerByName?(name: string): any;
24
+ /**
25
+ * v4 compatibility helper. Returns the one-dimensional tile index for tile coordinates.
26
+ */
27
+ getTileIndex?(x: number, y: number): number;
28
+ /**
29
+ * v4 compatibility helper. Returns the pixel origin of a tile coordinate.
30
+ */
31
+ getTileOriginPosition?(x: number, y: number): { x: number; y: number };
32
+ /**
33
+ * v4 compatibility helper. Returns Tiled tile information from pixel coordinates.
34
+ */
35
+ getTileByPosition?(x: number, y: number, z?: number): any;
36
+ /**
37
+ * v4 compatibility helper. Returns Tiled tile information from a one-dimensional index.
38
+ */
39
+ getTileByIndex?(tileIndex: number): any;
40
+ /**
41
+ * v4 compatibility helper. Updates a tile in a Tiled tile layer.
42
+ */
43
+ setTile?(x: number, y: number, layer: string | number, tileInfo: any): any;
44
+ /**
45
+ * v4 compatibility helper. Updates the parsed Tiled tileset list.
46
+ */
47
+ updateTileset?(tileset: any): any;
9
48
  }
10
49
  }
11
50
 
12
- /**
13
- * Interface for an RpgMap extended with Tiled functionality
14
- *
15
- * @description This interface combines RpgMap with MapClass to enable
16
- * the use of Tiled methods on RPG maps
17
- */
18
51
  export interface RpgTiledMap extends RpgMap {
19
52
  tiled: MapClass;
20
53
  }
21
54
 
22
- /**
23
- * Tiled Module for RPGJS
24
- *
25
- * @description This module extends RPGJS maps with Tiled functionality,
26
- * allowing TMX map parsing and automatic hitbox creation
27
- * based on collisions defined in Tiled
28
- *
29
- * ## Features
30
- *
31
- * - **Automatic parsing**: Parses TMX files from Tiled Map Editor
32
- * - **Collision detection**: Scans all tiles to detect collisions
33
- * - **Hitbox creation**: Automatically generates hitboxes for each collision tile
34
- * - **RpgMap extension**: Adds the `tiled` property to all RpgMap instances
35
- *
36
- * ## Usage
37
- *
38
- * Once this module is activated, you can use Tiled methods on your maps:
39
- *
40
- * @example
41
- * ```ts
42
- * // In a map class
43
- * class MyMap extends RpgMap {
44
- * onLoad() {
45
- * // Access Tiled functionality
46
- * const tiles = this.tiled.getTileByPosition(100, 100);
47
- *
48
- * if (tiles.hasCollision) {
49
- * console.log('This position has a collision');
50
- * }
51
- *
52
- * // Iterate through all tiles by index
53
- * for (let i = 0; i < this.tiled.width * this.tiled.height; i++) {
54
- * const tileInfo = this.tiled.getTileByIndex(i);
55
- * if (tileInfo.hasCollision) {
56
- * console.log(`Tile ${i} has collision`);
57
- * }
58
- * }
59
- *
60
- * // Get information about a specific layer
61
- * const layer = this.tiled.getLayerByName('Collision');
62
- * if (layer) {
63
- * console.log('Collision layer found:', layer);
64
- * }
65
- * }
66
- * }
67
- * ```
68
- */
69
55
  export default defineModule<RpgServer>({
70
56
  map: {
71
- /**
72
- * Hook called before map update
73
- *
74
- * @description Parses Tiled data and creates collision hitboxes
75
- * automatically by iterating through all tiles on the map.
76
- *
77
- * This method:
78
- * 1. Parses TMX data with TiledParser
79
- * 2. Creates a MapClass instance with parsed data
80
- * 3. Attaches the Tiled instance to the RpgMap
81
- * 4. Scans all tiles to detect collisions
82
- * 5. Automatically creates hitboxes for each collision tile
83
- *
84
- * @param mapData - Map data containing TMX information
85
- * @param map - RpgMap instance to extend
86
- * @returns The modified map instance with tiled property
87
- *
88
- * @example
89
- * ```ts
90
- * // Created hitboxes will have this structure:
91
- * {
92
- * id: 'collision_x_y', // Unique identifier
93
- * x: x * tileWidth, // X position in pixels
94
- * y: y * tileHeight, // Y position in pixels
95
- * width: tileWidth, // Tile width
96
- * height: tileHeight, // Tile height
97
- * properties: {
98
- * type: 'collision', // Hitbox type
99
- * tileX: x, // X position in tiles
100
- * tileY: y, // Y position in tiles
101
- * tileIndex: tileIndex // Tile index
102
- * }
103
- * }
104
- * ```
105
- */
106
57
  onBeforeUpdate<T = RpgMap>(mapData: any, map: T): T {
107
- const tiledMap = new MapClass(mapData.parsedMap);
108
-
109
- // Attach Tiled instance to the map
110
- (map as any).tiled = tiledMap;
111
-
112
- // Initialize hitboxes array
113
- mapData.hitboxes = mapData.hitboxes || [];
114
- mapData.width = tiledMap.widthPx;
115
- mapData.height = tiledMap.heightPx;
116
-
117
- // Iterate through all map tiles to detect collisions
118
- const mapWidth = tiledMap.width;
119
- const mapHeight = tiledMap.height;
120
- const tileWidth = tiledMap.tilewidth;
121
- const tileHeight = tiledMap.tileheight;
122
-
123
- // Iterate through each tile on the map
124
- for (let y = 0; y < mapHeight; y++) {
125
- for (let x = 0; x < mapWidth; x++) {
126
- // Use getTileByPosition which is simpler and handles pixel coordinates directly
127
- const pixelX = x * tileWidth;
128
- const pixelY = y * tileHeight;
129
- const tileInfo = tiledMap.getTileByPosition(pixelX, pixelY, [0, 0], {
130
- populateTiles: true,
131
- });
132
-
133
- // If tile has collision, create a hitbox
134
- if (tileInfo.hasCollision) {
135
- const hitbox = {
136
- id: `collision_${x}_${y}`,
137
- x: pixelX,
138
- y: pixelY,
139
- width: tileWidth,
140
- height: tileHeight,
141
- properties: {
142
- type: "collision",
143
- tileX: x,
144
- tileY: y,
145
- tileIndex: tileInfo.tileIndex,
146
- },
147
- };
148
-
149
- mapData.hitboxes.push(hitbox);
150
- }
151
- }
152
- }
153
-
154
- for (let obj of mapData.parsedMap.objects) {
155
- if (obj.point) {
156
- mapData.events = mapData.events
157
- .map((e) => {
158
- if (e.name === obj.name) {
159
- return {
160
- event: e,
161
- x: obj.x,
162
- y: obj.y,
163
- };
164
- }
165
- return e;
166
- })
167
- .filter((e) => e !== null);
168
- }
169
- }
58
+ prepareTiledPhysicsData(mapData, map as any);
59
+ applyTiledPointEvents(mapData);
170
60
  return map;
171
61
  },
62
+ onPhysicsInit(map: any, context: { mapData: any }) {
63
+ prepareTiledPhysicsData(context?.mapData, map);
64
+ },
172
65
  },
173
66
  });
package/src/tiled.ce CHANGED
@@ -5,10 +5,14 @@
5
5
  <script>
6
6
  import { EventLayerComponent } from "@rpgjs/client";
7
7
  import { TiledMap } from "@canvasengine/presets";
8
- import { signal } from "canvasengine";
8
+ import { signal, effect } from "canvasengine";
9
9
 
10
10
  const { data, params } = defineProps()
11
11
 
12
12
  const map = signal(data())
13
13
  const basePath = signal(params().basePath)
14
+
15
+ effect(() => {
16
+ map.set(data())
17
+ })
14
18
  </script>
package/dist/client.d.ts DELETED
@@ -1,2 +0,0 @@
1
- declare const _default: any;
2
- export default _default;