@rpgjs/server 5.0.0-alpha.8 → 5.0.0-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (116) hide show
  1. package/dist/Gui/DialogGui.d.ts +5 -0
  2. package/dist/Gui/GameoverGui.d.ts +23 -0
  3. package/dist/Gui/Gui.d.ts +6 -0
  4. package/dist/Gui/MenuGui.d.ts +22 -3
  5. package/dist/Gui/NotificationGui.d.ts +1 -2
  6. package/dist/Gui/SaveLoadGui.d.ts +13 -0
  7. package/dist/Gui/ShopGui.d.ts +28 -3
  8. package/dist/Gui/TitleGui.d.ts +23 -0
  9. package/dist/Gui/index.d.ts +10 -1
  10. package/dist/Player/BattleManager.d.ts +44 -32
  11. package/dist/Player/ClassManager.d.ts +24 -4
  12. package/dist/Player/ComponentManager.d.ts +100 -7
  13. package/dist/Player/Components.d.ts +345 -0
  14. package/dist/Player/EffectManager.d.ts +50 -4
  15. package/dist/Player/ElementManager.d.ts +77 -4
  16. package/dist/Player/GoldManager.d.ts +1 -1
  17. package/dist/Player/GuiManager.d.ts +233 -5
  18. package/dist/Player/ItemFixture.d.ts +1 -1
  19. package/dist/Player/ItemManager.d.ts +431 -4
  20. package/dist/Player/MoveManager.d.ts +301 -34
  21. package/dist/Player/ParameterManager.d.ts +364 -28
  22. package/dist/Player/Player.d.ts +558 -14
  23. package/dist/Player/SkillManager.d.ts +187 -13
  24. package/dist/Player/StateManager.d.ts +75 -4
  25. package/dist/Player/VariableManager.d.ts +62 -4
  26. package/dist/RpgServer.d.ts +278 -63
  27. package/dist/RpgServerEngine.d.ts +2 -1
  28. package/dist/decorators/event.d.ts +46 -0
  29. package/dist/decorators/map.d.ts +299 -0
  30. package/dist/index.d.ts +10 -0
  31. package/dist/index.js +17920 -29866
  32. package/dist/index.js.map +1 -1
  33. package/dist/logs/log.d.ts +2 -3
  34. package/dist/module-CaCW1SDh.js +11018 -0
  35. package/dist/module-CaCW1SDh.js.map +1 -0
  36. package/dist/module.d.ts +43 -1
  37. package/dist/node/connection.d.ts +51 -0
  38. package/dist/node/index.d.ts +5 -0
  39. package/dist/node/index.js +551 -0
  40. package/dist/node/index.js.map +1 -0
  41. package/dist/node/map.d.ts +16 -0
  42. package/dist/node/room.d.ts +21 -0
  43. package/dist/node/transport.d.ts +28 -0
  44. package/dist/node/types.d.ts +47 -0
  45. package/dist/presets/index.d.ts +0 -9
  46. package/dist/rooms/BaseRoom.d.ts +132 -0
  47. package/dist/rooms/lobby.d.ts +10 -2
  48. package/dist/rooms/map.d.ts +1359 -32
  49. package/dist/services/save.d.ts +43 -0
  50. package/dist/storage/index.d.ts +1 -0
  51. package/dist/storage/localStorage.d.ts +23 -0
  52. package/package.json +25 -10
  53. package/src/Gui/DialogGui.ts +19 -4
  54. package/src/Gui/GameoverGui.ts +39 -0
  55. package/src/Gui/Gui.ts +23 -1
  56. package/src/Gui/MenuGui.ts +155 -6
  57. package/src/Gui/NotificationGui.ts +1 -2
  58. package/src/Gui/SaveLoadGui.ts +60 -0
  59. package/src/Gui/ShopGui.ts +146 -16
  60. package/src/Gui/TitleGui.ts +39 -0
  61. package/src/Gui/index.ts +15 -2
  62. package/src/Player/BattleManager.ts +39 -56
  63. package/src/Player/ClassManager.ts +82 -74
  64. package/src/Player/ComponentManager.ts +401 -37
  65. package/src/Player/Components.ts +380 -0
  66. package/src/Player/EffectManager.ts +50 -96
  67. package/src/Player/ElementManager.ts +74 -152
  68. package/src/Player/GuiManager.ts +284 -149
  69. package/src/Player/ItemManager.ts +747 -341
  70. package/src/Player/MoveManager.ts +1532 -750
  71. package/src/Player/ParameterManager.ts +636 -106
  72. package/src/Player/Player.ts +1273 -79
  73. package/src/Player/SkillManager.ts +558 -197
  74. package/src/Player/StateManager.ts +131 -258
  75. package/src/Player/VariableManager.ts +85 -157
  76. package/src/RpgServer.ts +293 -62
  77. package/src/decorators/event.ts +61 -0
  78. package/src/decorators/map.ts +343 -0
  79. package/src/index.ts +11 -1
  80. package/src/logs/log.ts +10 -3
  81. package/src/module.ts +126 -3
  82. package/src/node/connection.ts +254 -0
  83. package/src/node/index.ts +22 -0
  84. package/src/node/map.ts +328 -0
  85. package/src/node/room.ts +63 -0
  86. package/src/node/transport.ts +532 -0
  87. package/src/node/types.ts +61 -0
  88. package/src/presets/index.ts +1 -10
  89. package/src/rooms/BaseRoom.ts +232 -0
  90. package/src/rooms/lobby.ts +25 -7
  91. package/src/rooms/map.ts +2682 -206
  92. package/src/services/save.ts +147 -0
  93. package/src/storage/index.ts +1 -0
  94. package/src/storage/localStorage.ts +76 -0
  95. package/tests/battle.spec.ts +375 -0
  96. package/tests/change-map.spec.ts +72 -0
  97. package/tests/class.spec.ts +274 -0
  98. package/tests/custom-websocket.spec.ts +127 -0
  99. package/tests/effect.spec.ts +219 -0
  100. package/tests/element.spec.ts +221 -0
  101. package/tests/event.spec.ts +80 -0
  102. package/tests/gold.spec.ts +99 -0
  103. package/tests/item.spec.ts +609 -0
  104. package/tests/module.spec.ts +38 -0
  105. package/tests/move.spec.ts +601 -0
  106. package/tests/node-transport.spec.ts +223 -0
  107. package/tests/player-param.spec.ts +45 -0
  108. package/tests/prediction-reconciliation.spec.ts +182 -0
  109. package/tests/random-move.spec.ts +65 -0
  110. package/tests/skill.spec.ts +658 -0
  111. package/tests/state.spec.ts +467 -0
  112. package/tests/variable.spec.ts +185 -0
  113. package/tests/world-maps.spec.ts +896 -0
  114. package/vite.config.ts +36 -3
  115. package/dist/Player/Event.d.ts +0 -0
  116. package/src/Player/Event.ts +0 -0
@@ -1,8 +1,8 @@
1
- import { isInstanceOf, isString, Item, PlayerCtor, type Constructor } from "@rpgjs/common";
2
- import { RpgCommonPlayer, Matter } from "@rpgjs/common";
3
- import { ATK, PDEF, SDEF } from "../presets";
1
+ import { isInstanceOf, isString, Item, type PlayerCtor} from "@rpgjs/common";
2
+ import { ATK, PDEF, SDEF } from "@rpgjs/common";
4
3
  import { ItemLog } from "../logs";
5
- import { ArmorInstance, ItemClass, ItemInstance, WeaponInstance } from "@rpgjs/database";
4
+ import type { ItemClass, ItemInstance } from "@rpgjs/database";
5
+ import { RpgPlayer } from "./Player";
6
6
 
7
7
  // Ajout des enums manquants
8
8
  enum Effect {
@@ -15,6 +15,152 @@ enum ClassHooks {
15
15
 
16
16
  type Inventory = { nb: number; item: ItemInstance };
17
17
 
18
+ /**
19
+ * Interface defining the hooks that can be implemented on item classes or objects
20
+ *
21
+ * These hooks are called at specific moments during the item lifecycle:
22
+ * - `onAdd`: When the item is added to the player's inventory
23
+ * - `onUse`: When the item is successfully used
24
+ * - `onUseFailed`: When the item usage fails (e.g., chance roll failed)
25
+ * - `onRemove`: When the item is removed from the inventory
26
+ * - `onEquip`: When the item is equipped or unequipped
27
+ *
28
+ * @example
29
+ * ```ts
30
+ * const itemHooks: ItemHooks = {
31
+ * onAdd(player) {
32
+ * console.log('Item added to inventory');
33
+ * },
34
+ * onUse(player) {
35
+ * player.hp += 100;
36
+ * }
37
+ * };
38
+ * ```
39
+ */
40
+ export interface ItemHooks {
41
+ /**
42
+ * Called when the item is added to the player's inventory
43
+ *
44
+ * @param player - The player receiving the item
45
+ */
46
+ onAdd?: (player: RpgPlayer) => void | Promise<void>;
47
+
48
+ /**
49
+ * Called when the item is successfully used
50
+ *
51
+ * @param player - The player using the item
52
+ */
53
+ onUse?: (player: RpgPlayer) => void | Promise<void>;
54
+
55
+ /**
56
+ * Called when the item usage fails (e.g., chance roll failed)
57
+ *
58
+ * @param player - The player attempting to use the item
59
+ */
60
+ onUseFailed?: (player: RpgPlayer) => void | Promise<void>;
61
+
62
+ /**
63
+ * Called when the item is removed from the inventory
64
+ *
65
+ * @param player - The player losing the item
66
+ */
67
+ onRemove?: (player: RpgPlayer) => void | Promise<void>;
68
+
69
+ /**
70
+ * Called when the item is equipped or unequipped
71
+ *
72
+ * @param player - The player equipping/unequipping the item
73
+ * @param equip - true if equipping, false if unequipping
74
+ */
75
+ onEquip?: (player: RpgPlayer, equip: boolean) => void | Promise<void>;
76
+ }
77
+
78
+ /**
79
+ * Base properties that can be included in an item object
80
+ *
81
+ * This interface defines the common properties that items can have.
82
+ * Use this as a base and extend it with specific item types.
83
+ *
84
+ * @template T - Additional properties specific to the item type
85
+ *
86
+ * @example
87
+ * ```ts
88
+ * interface PotionData extends ItemData {
89
+ * hpValue: number;
90
+ * mpValue: number;
91
+ * }
92
+ *
93
+ * const potion: ItemObject<PotionData> = {
94
+ * name: 'Health Potion',
95
+ * description: 'Restores 100 HP',
96
+ * price: 200,
97
+ * hpValue: 100,
98
+ * mpValue: 0,
99
+ * onUse(player) {
100
+ * player.hp += this.hpValue;
101
+ * }
102
+ * };
103
+ * ```
104
+ */
105
+ export interface ItemData {
106
+ /** Item name */
107
+ name?: string;
108
+ /** Item description */
109
+ description?: string;
110
+ /** Item price */
111
+ price?: number;
112
+ /** HP value restored when used */
113
+ hpValue?: number;
114
+ /** MP/SP value restored when used */
115
+ mpValue?: number;
116
+ /** Chance to successfully use the item (0-1) */
117
+ hitRate?: number;
118
+ /** Whether the item is consumable */
119
+ consumable?: boolean;
120
+ /** States to add when used */
121
+ addStates?: any[];
122
+ /** States to remove when used */
123
+ removeStates?: any[];
124
+ /** Elemental properties */
125
+ elements?: any[];
126
+ /** Parameter modifiers */
127
+ paramsModifier?: Record<string, any>;
128
+ /** Item type (for equipment validation) */
129
+ _type?: 'item' | 'weapon' | 'armor';
130
+ }
131
+
132
+ /**
133
+ * Item object type that combines data properties with hooks
134
+ *
135
+ * This type allows you to create item objects directly without needing a class.
136
+ * The object can contain both item data properties and lifecycle hooks.
137
+ *
138
+ * @template T - Additional properties specific to the item type (extends ItemData)
139
+ *
140
+ * @example
141
+ * ```ts
142
+ * const potion: ItemObject = {
143
+ * name: 'Health Potion',
144
+ * description: 'Restores 100 HP',
145
+ * price: 200,
146
+ * hpValue: 100,
147
+ * consumable: true,
148
+ * onAdd(player) {
149
+ * console.log('Potion added!');
150
+ * },
151
+ * onUse(player) {
152
+ * player.hp += 100;
153
+ * }
154
+ * };
155
+ *
156
+ * player.addItem(potion);
157
+ * ```
158
+ */
159
+ export type ItemObject<T extends ItemData = ItemData> = T & ItemHooks & {
160
+ /** Item identifier (required if not using class or string) */
161
+ id?: string;
162
+ };
163
+
18
164
  /**
19
165
  * Item Manager Mixin
20
166
  *
@@ -42,43 +188,11 @@ type Inventory = { nb: number; item: ItemInstance };
42
188
  export function WithItemManager<TBase extends PlayerCtor>(Base: TBase) {
43
189
  return class extends Base {
44
190
 
45
- /**
46
- * Retrieves the information of an object: the number and the instance
47
- * @title Get Item
48
- * @method player.getItem(itemClass)
49
- * @param {ItemClass | string} itemClass Identifier of the object if the parameter is a string
50
- * @returns {{ nb: number, item: instance of ItemClass }}
51
- * @memberof ItemManager
52
- * @example
53
- *
54
- * ```ts
55
- * import Potion from 'your-database/potion'
56
- *
57
- * player.addItem(Potion, 5)
58
- * const inventory = player.getItem(Potion)
59
- * console.log(inventory) // { nb: 5, item: <instance of Potion> }
60
- * ```
61
- */
62
191
  getItem(itemClass: ItemClass | string): Item {
63
192
  const index: number = this._getItemIndex(itemClass);
64
193
  return (this as any).items()[index];
65
194
  }
66
195
 
67
- /**
68
- * Check if the player has the item in his inventory.
69
- * @title Has Item
70
- * @method player.hasItem(itemClass)
71
- * @param {ItemClass | string} itemClass Identifier of the object if the parameter is a string
72
- * @returns {boolean}
73
- * @memberof ItemManager
74
- * @example
75
- *
76
- * ```ts
77
- * import Potion from 'your-database/potion'
78
- *
79
- * player.hasItem(Potion) // false
80
- * ```
81
- */
82
196
  hasItem(itemClass: ItemClass | string): boolean {
83
197
  return !!this.getItem(itemClass);
84
198
  }
@@ -91,72 +205,237 @@ export function WithItemManager<TBase extends PlayerCtor>(Base: TBase) {
91
205
  return isInstanceOf(it, itemClass);
92
206
  });
93
207
  }
208
+
209
+ private _getItemMap(required: boolean = true) {
210
+ // Use this.map directly to support both RpgMap and LobbyRoom
211
+ const map = (this as any).getCurrentMap?.() || (this as any).map;
212
+ if (required && (!map || !map.database)) {
213
+ throw new Error('Player must be on a map to add items');
214
+ }
215
+ return map;
216
+ }
217
+
218
+ private _resolveItemInput(
219
+ item: ItemClass | ItemObject | string,
220
+ map: any,
221
+ databaseByIdOverride?: (id: string) => any
222
+ ) {
223
+ let itemId: string;
224
+ let data: any;
225
+ let itemInstance: any = null;
226
+
227
+ if (isString(item)) {
228
+ itemId = item as string;
229
+ data = databaseByIdOverride
230
+ ? databaseByIdOverride(itemId)
231
+ : (this as any).databaseById(itemId);
232
+ } else if (typeof item === 'function' || (item as any).prototype) {
233
+ itemId = (item as any).name;
234
+
235
+ const existingData = map.database()[itemId];
236
+ if (existingData) {
237
+ data = existingData;
238
+ } else {
239
+ map.addInDatabase(itemId, item as ItemClass);
240
+ data = item as ItemClass;
241
+ }
242
+
243
+ itemInstance = new (item as ItemClass)();
244
+ } else {
245
+ const itemObj = item as ItemObject;
246
+ itemId = itemObj.id || `item-${Date.now()}`;
247
+
248
+ const existingData = map.database()[itemId];
249
+ if (existingData) {
250
+ data = { ...existingData, ...itemObj };
251
+ map.addInDatabase(itemId, data, { force: true });
252
+ } else {
253
+ map.addInDatabase(itemId, itemObj);
254
+ data = itemObj;
255
+ }
256
+
257
+ itemInstance = itemObj;
258
+ }
259
+
260
+ return { itemId, data, itemInstance };
261
+ }
262
+
263
+ private _createItemInstance(
264
+ itemId: string,
265
+ data: any,
266
+ nb: number,
267
+ itemInstance: any
268
+ ): Item {
269
+ const instance = new Item(data);
270
+ instance.id.set(itemId);
271
+ instance.quantity.set(nb);
272
+
273
+ if (itemInstance) {
274
+ (instance as any)._itemInstance = itemInstance;
275
+ if (itemInstance.onAdd) {
276
+ instance.onAdd = itemInstance.onAdd.bind(itemInstance);
277
+ }
278
+ }
279
+
280
+ return instance;
281
+ }
282
+
94
283
  /**
95
- * Add an item in the player's inventory. You can give more than one by specifying `nb`
96
- *
97
- * `onAdd()` method is called on the ItemClass
98
- *
99
- * @title Add Item
100
- * @method player.addItem(item,nb=1)
101
- * @param {ItemClass} itemClass
102
- * @param {number} [nb] Default 1
103
- * @returns {{ nb: number, item: instance of ItemClass }}
104
- * @memberof ItemManager
105
- * @example
106
- *
107
- * ```ts
108
- * import Potion from 'your-database/potion'
109
- * player.addItem(Potion, 5)
110
- * ```
284
+ * Create an item instance without inventory changes or hook execution.
111
285
  */
112
- addItem(itemId: string, nb: number = 1): Item {
113
- const data = (this as any).databaseById(itemId);
114
- const item = (this as any).items().find((it) => it.id() == itemId);
286
+ createItemInstance(item: ItemClass | ItemObject | string, nb: number = 1) {
287
+ const map = this._getItemMap();
288
+ const { itemId, data, itemInstance } = this._resolveItemInput(item, map);
289
+ const instance = this._createItemInstance(itemId, data, nb, itemInstance);
290
+ return { itemId, data, itemInstance, instance };
291
+ }
292
+
293
+ /**
294
+ * Resolve item snapshot entries into Item instances without side effects.
295
+ */
296
+ resolveItemsSnapshot(snapshot: { items?: any[] }, mapOverride?: any) {
297
+ if (!snapshot || !Array.isArray(snapshot.items)) {
298
+ return snapshot;
299
+ }
300
+
301
+ const map = mapOverride ?? this._getItemMap(false);
302
+ if (!map || !map.database) {
303
+ return snapshot;
304
+ }
305
+
306
+ const databaseByIdOverride = (id: string) => {
307
+ const data = map.database()[id];
308
+ if (!data) {
309
+ throw new Error(
310
+ `The ID=${id} data is not found in the database. Add the data in the property "database"`
311
+ );
312
+ }
313
+ return data;
314
+ };
315
+
316
+ const items = snapshot.items.map((entry: any) => {
317
+ const itemId = isString(entry) ? entry : entry?.id;
318
+ if (!itemId) {
319
+ return entry;
320
+ }
321
+
322
+ const nb =
323
+ !isString(entry) && typeof entry?.nb === 'number'
324
+ ? entry.nb
325
+ : !isString(entry) && typeof entry?.quantity === 'number'
326
+ ? entry.quantity
327
+ : 1;
328
+
329
+ const { data, itemInstance } = this._resolveItemInput(
330
+ itemId,
331
+ map,
332
+ databaseByIdOverride
333
+ );
334
+ return this._createItemInstance(itemId, data, nb, itemInstance);
335
+ });
336
+
337
+ return { ...snapshot, items };
338
+ }
339
+
340
+ /**
341
+ * Resolve equipment snapshot entries into Item instances without side effects.
342
+ */
343
+ resolveEquipmentsSnapshot(snapshot: { equipments?: any[]; items?: any[] }, mapOverride?: any) {
344
+ if (!snapshot || !Array.isArray(snapshot.equipments)) {
345
+ return snapshot;
346
+ }
347
+
348
+ const map = mapOverride ?? this._getItemMap(false);
349
+ if (!map || !map.database) {
350
+ return snapshot;
351
+ }
352
+
353
+ const databaseByIdOverride = (id: string) => {
354
+ const data = map.database()[id];
355
+ if (!data) {
356
+ throw new Error(
357
+ `The ID=${id} data is not found in the database. Add the data in the property "database"`
358
+ );
359
+ }
360
+ return data;
361
+ };
362
+
363
+ const resolvedItems = Array.isArray(snapshot.items) ? snapshot.items : [];
364
+ const getItemId = (entry: any) => {
365
+ if (isString(entry)) return entry;
366
+ if (typeof entry?.id === 'function') return entry.id();
367
+ return entry?.id;
368
+ };
369
+
370
+ const equipments = snapshot.equipments.map((entry: any) => {
371
+ const itemId = getItemId(entry);
372
+ if (!itemId) {
373
+ return entry;
374
+ }
375
+
376
+ const existing = resolvedItems.find((item: any) => {
377
+ const existingId = getItemId(item);
378
+ return existingId === itemId;
379
+ });
380
+ if (existing) {
381
+ return existing;
382
+ }
383
+
384
+ const { data, itemInstance } = this._resolveItemInput(
385
+ itemId,
386
+ map,
387
+ databaseByIdOverride
388
+ );
389
+ return this._createItemInstance(itemId, data, 1, itemInstance);
390
+ });
391
+
392
+ return { ...snapshot, equipments };
393
+ }
394
+ addItem(item: ItemClass | ItemObject | string, nb: number = 1): Item {
395
+ const map = this._getItemMap();
396
+ const { itemId, data, itemInstance } = this._resolveItemInput(item, map);
397
+
398
+ // Find existing item in inventory
399
+ const existingItem = (this as any).items().find((it: Item) => it.id() == itemId);
115
400
  let instance: Item;
116
- if (item) {
117
- instance = item;
401
+
402
+ if (existingItem) {
403
+ // Item already exists, update quantity and merge properties
404
+ instance = existingItem;
118
405
  instance.quantity.update((it) => it + nb);
406
+
407
+ // Update item properties from merged data (e.g., name, description, price)
408
+ if (data.name !== undefined) {
409
+ instance.name.set(data.name);
410
+ }
411
+ if (data.description !== undefined) {
412
+ instance.description.set(data.description);
413
+ }
414
+ if (data.price !== undefined) {
415
+ instance.price.set(data.price);
416
+ }
417
+
418
+ // Update stored instance if it's an object with hooks
419
+ if (itemInstance && typeof itemInstance === 'object' && !(itemInstance instanceof Function)) {
420
+ (instance as any)._itemInstance = itemInstance;
421
+ // Update hooks if they exist
422
+ if (itemInstance.onAdd) {
423
+ instance.onAdd = itemInstance.onAdd.bind(itemInstance);
424
+ }
425
+ }
119
426
  } else {
120
- instance = new Item(data);
121
- instance.id.set(itemId);
427
+ // Create new item instance
428
+ instance = this._createItemInstance(itemId, data, nb, itemInstance);
122
429
  (this as any).items().push(instance);
123
430
  }
124
- (this as any)["execMethod"]("onAdd", [this], instance);
431
+
432
+ // Call onAdd hook - use stored instance if available
433
+ const hookTarget = (instance as any)._itemInstance || instance;
434
+ // Only call onAdd if it exists and is a function
435
+ (this as any)["execMethod"]("onAdd", [this], hookTarget);
125
436
  return instance;
126
437
  }
127
438
 
128
- /**
129
- * Deletes an item. Decreases the value `nb`. If the number falls to 0, then the item is removed from the inventory. The method then returns `undefined`
130
- *
131
- * `onRemove()` method is called on the ItemClass
132
- *
133
- * @title Remove Item
134
- * @method player.removeItem(item,nb=1)
135
- * @param {ItemClass | string} itemClass string is item id
136
- * @param {number} [nb] Default 1
137
- * @returns {{ nb: number, item: instance of ItemClass } | undefined}
138
- * @throws {ItemLog} notInInventory
139
- * If the object is not in the inventory, an exception is raised
140
- * ```
141
- * {
142
- * id: ITEM_NOT_INVENTORY,
143
- * msg: '...'
144
- * }
145
- * ```
146
- * @memberof ItemManager
147
- * @example
148
- *
149
- * ```ts
150
- * import Potion from 'your-database/potion'
151
- *
152
- * try {
153
- * player.removeItem(Potion, 5)
154
- * }
155
- * catch (err) {
156
- * console.log(err)
157
- * }
158
- * ```
159
- */
160
439
  removeItem(
161
440
  itemClass: ItemClass | string,
162
441
  nb: number = 1
@@ -172,52 +451,35 @@ export function WithItemManager<TBase extends PlayerCtor>(Base: TBase) {
172
451
  } else {
173
452
  this.items()[itemIndex].quantity.update((it) => it - nb);
174
453
  }
175
- this["execMethod"]("onRemove", [this], item);
454
+ // Call onRemove hook - use stored instance if available
455
+ const hookTarget = (item as any)._itemInstance || item;
456
+ if (hookTarget && typeof hookTarget.onRemove === 'function') {
457
+ this["execMethod"]("onRemove", [this], hookTarget);
458
+ }
176
459
  return this.items()[itemIndex];
177
460
  }
178
461
 
179
- /**
180
- * Purchases an item and reduces the amount of gold
181
- *
182
- * `onAdd()` method is called on the ItemClass
183
- *
184
- * @title Buy Item
185
- * @method player.buyItem(item,nb=1)
186
- * @param {ItemClass | string} itemClass string is item id
187
- * @param {number} [nb] Default 1
188
- * @returns {{ nb: number, item: instance of ItemClass }}
189
- * @throws {ItemLog} haveNotPrice
190
- * If you have not set a price on the item
191
- * ```
192
- * {
193
- * id: NOT_PRICE,
194
- * msg: '...'
195
- * }
196
- * ```
197
- * @throws {ItemLog} notEnoughGold
198
- * If the player does not have enough money
199
- * ```
200
- * {
201
- * id: NOT_ENOUGH_GOLD,
202
- * msg: '...'
203
- * }
204
- * ```
205
- * @memberof ItemManager
206
- * @example
207
- *
208
- * ```ts
209
- * import Potion from 'your-database/potion'
210
- *
211
- * try {
212
- * player.buyItem(Potion)
213
- * }
214
- * catch (err) {
215
- * console.log(err)
216
- * }
217
- * ```
218
- */
219
- buyItem(itemId: string, nb = 1): Item {
220
- const data = (this as any).databaseById(itemId);
462
+ buyItem(item: ItemClass | ItemObject | string, nb = 1): Item {
463
+ let itemId: string;
464
+ let data: any;
465
+
466
+ if (isString(item)) {
467
+ itemId = item as string;
468
+ data = (this as any).databaseById(itemId);
469
+ } else if (typeof item === 'function' || (item as any).prototype) {
470
+ itemId = (item as any).name;
471
+ data = (this as any).databaseById(itemId);
472
+ } else {
473
+ const itemObj = item as ItemObject;
474
+ itemId = itemObj.id || `item-${Date.now()}`;
475
+ try {
476
+ const dbData = (this as any).databaseById(itemId);
477
+ data = { ...dbData, ...itemObj };
478
+ } catch {
479
+ data = itemObj;
480
+ }
481
+ }
482
+
221
483
  if (!data.price) {
222
484
  throw ItemLog.haveNotPrice(itemId);
223
485
  }
@@ -226,61 +488,13 @@ export function WithItemManager<TBase extends PlayerCtor>(Base: TBase) {
226
488
  throw ItemLog.notEnoughGold(itemId, nb);
227
489
  }
228
490
  this._gold.update((gold) => gold - totalPrice);
229
- return this.addItem(itemId, nb);
491
+ return this.addItem(item, nb);
230
492
  }
231
493
 
232
- /**
233
- * Sell an item and the player wins the amount of the item divided by 2
234
- *
235
- * `onRemove()` method is called on the ItemClass
236
- *
237
- * @title Sell Item
238
- * @method player.sellItem(item,nb=1)
239
- * @param {ItemClass | string} itemClass string is item id
240
- * @param {number} [nbToSell] Default 1
241
- * @returns {{ nb: number, item: instance of ItemClass }}
242
- * @throws {ItemLog} haveNotPrice
243
- * If you have not set a price on the item
244
- * ```
245
- * {
246
- * id: NOT_PRICE,
247
- * msg: '...'
248
- * }
249
- * ```
250
- * @throws {ItemLog} notInInventory
251
- * If the object is not in the inventory, an exception is raised
252
- * ```
253
- * {
254
- * id: ITEM_NOT_INVENTORY,
255
- * msg: '...'
256
- * }
257
- * ```
258
- * @throws {ItemLog} tooManyToSell
259
- * If the number of items for sale exceeds the number of actual items in the inventory
260
- * ```
261
- * {
262
- * id: TOO_MANY_ITEM_TO_SELL,
263
- * msg: '...'
264
- * }
265
- * ```
266
- * @memberof ItemManager
267
- * @example
268
- *
269
- * ```ts
270
- * import Potion from 'your-database/potion'
271
- *
272
- * try {
273
- * player.addItem(Potion)
274
- * player.sellItem(Potion)
275
- * }
276
- * catch (err) {
277
- * console.log(err)
278
- * }
279
- * ```
280
- */
281
- sellItem(itemId: string, nbToSell = 1): Item {
494
+ sellItem(itemClass: ItemClass | string, nbToSell = 1): Item {
495
+ const itemId = isString(itemClass) ? itemClass : (itemClass as any).name;
282
496
  const data = (this as any).databaseById(itemId);
283
- const inventory = this.getItem(itemId);
497
+ const inventory = this.getItem(itemClass);
284
498
  if (!inventory) {
285
499
  throw ItemLog.notInInventory(itemId);
286
500
  }
@@ -292,14 +506,20 @@ export function WithItemManager<TBase extends PlayerCtor>(Base: TBase) {
292
506
  throw ItemLog.haveNotPrice(itemId);
293
507
  }
294
508
  this._gold.update((gold) => gold + (data.price / 2) * nbToSell);
295
- this.removeItem(itemId, nbToSell);
509
+ this.removeItem(itemClass, nbToSell);
296
510
  return inventory;
297
511
  }
298
512
 
299
513
  getParamItem(name: string): number {
300
514
  let nb = 0;
301
515
  for (let item of this.equipments()) {
302
- nb += item[name] || 0;
516
+ // Retrieve item data from database to get properties like atk, pdef, sdef
517
+ try {
518
+ const itemData = (this as any).databaseById(item.id());
519
+ nb += itemData[name] || 0;
520
+ } catch {
521
+ // If item not in database, skip it
522
+ }
303
523
  }
304
524
  const modifier = (this as any).paramsModifier?.[name];
305
525
  if (modifier) {
@@ -309,183 +529,71 @@ export function WithItemManager<TBase extends PlayerCtor>(Base: TBase) {
309
529
  return nb;
310
530
  }
311
531
 
312
- /**
313
- * recover the attack sum of items equipped on the player.
314
- *
315
- * @title Get the player's attack
316
- * @prop {number} player.atk
317
- * @memberof ItemManager
318
- */
319
532
  get atk(): number {
320
533
  return this.getParamItem(ATK);
321
534
  }
322
535
 
323
- /**
324
- * recover the physic defense sum of items equipped on the player.
325
- *
326
- * @title Get the player's pdef
327
- * @prop {number} player.pdef
328
- * @memberof ItemManager
329
- */
330
536
  get pdef(): number {
331
537
  return this.getParamItem(PDEF);
332
538
  }
333
539
 
334
- /**
335
- * recover the skill defense sum of items equipped on the player.
336
- *
337
- * @title Get the player's sdef
338
- * @prop {number} player.sdef
339
- * @memberof ItemManager
340
- */
341
540
  get sdef(): number {
342
541
  return this.getParamItem(SDEF);
343
542
  }
344
543
 
345
- /**
346
- * Use an object. Applies effects and states. Removes the object from the inventory then
347
- *
348
- * `onUse()` method is called on the ItemClass (If the use has worked)
349
- * `onRemove()` method is called on the ItemClass
350
- *
351
- * @title Use an Item
352
- * @method player.useItem(item,nb=1)
353
- * @param {ItemClass | string} itemClass string is item id
354
- * @returns {{ nb: number, item: instance of ItemClass }}
355
- * @throws {ItemLog} restriction
356
- * If the player has the `Effect.CAN_NOT_ITEM` effect
357
- * ```
358
- * {
359
- * id: RESTRICTION_ITEM,
360
- * msg: '...'
361
- * }
362
- * ```
363
- * @throws {ItemLog} notInInventory
364
- * If the object is not in the inventory, an exception is raised
365
- * ```
366
- * {
367
- * id: ITEM_NOT_INVENTORY,
368
- * msg: '...'
369
- * }
370
- * ```
371
- * @throws {ItemLog} notUseItem
372
- * If the `consumable` property is on false
373
- * ```
374
- * {
375
- * id: NOT_USE_ITEM,
376
- * msg: '...'
377
- * }
378
- * ```
379
- * @throws {ItemLog} chanceToUseFailed
380
- * Chance to use the item has failed. Chances of use is defined with `ItemClass.hitRate`
381
- * ```
382
- * {
383
- * id: USE_CHANCE_ITEM_FAILED,
384
- * msg: '...'
385
- * }
386
- * ```
387
- * > the item is still deleted from the inventory
388
- *
389
- * `onUseFailed()` method is called on the ItemClass
390
- *
391
- * @memberof ItemManager
392
- * @example
393
- *
394
- * ```ts
395
- * import Potion from 'your-database/potion'
396
- *
397
- * try {
398
- * player.addItem(Potion)
399
- * player.useItem(Potion)
400
- * }
401
- * catch (err) {
402
- * console.log(err)
403
- * }
404
- * ```
405
- */
406
- useItem(itemId: string): Item {
407
- const inventory = this.getItem(itemId);
544
+ useItem(itemClass: ItemClass | string): Item {
545
+ const itemId = isString(itemClass) ? itemClass : (itemClass as any).name;
546
+ const inventory = this.getItem(itemClass);
408
547
  if ((this as any).hasEffect?.(Effect.CAN_NOT_ITEM)) {
409
548
  throw ItemLog.restriction(itemId);
410
549
  }
411
550
  if (!inventory) {
412
551
  throw ItemLog.notInInventory(itemId);
413
552
  }
414
- const item = inventory;
415
- if ((item as any).consumable === false) {
553
+
554
+ // Retrieve item data from database to check consumable and hitRate
555
+ const itemData = (this as any).databaseById(itemId);
556
+ const consumable = itemData?.consumable;
557
+
558
+ // If consumable is explicitly false, throw error
559
+ if (consumable === false) {
560
+ throw ItemLog.notUseItem(itemId);
561
+ }
562
+
563
+ // If consumable is undefined and item is not of type 'item', it's not consumable
564
+ if (consumable === undefined && itemData?._type && itemData._type !== 'item') {
416
565
  throw ItemLog.notUseItem(itemId);
417
566
  }
418
- const hitRate = (item as any).hitRate ?? 1;
567
+
568
+ const hitRate = itemData?.hitRate ?? 1;
569
+ const hookTarget = (inventory as any)._itemInstance || inventory;
570
+
419
571
  if (Math.random() > hitRate) {
420
- this.removeItem(itemId);
421
- this["execMethod"]("onUseFailed", [this], item);
572
+ this.removeItem(itemClass);
573
+ this["execMethod"]("onUseFailed", [this], hookTarget);
422
574
  throw ItemLog.chanceToUseFailed(itemId);
423
575
  }
424
- (this as any).applyEffect?.(item);
425
- (this as any).applyStates?.(this, item);
426
- this["execMethod"]("onUse", [this], item);
427
- this.removeItem(itemId);
576
+ (this as any).applyEffect?.(itemData);
577
+ (this as any).applyStates?.(this, itemData);
578
+ this["execMethod"]("onUse", [this], hookTarget);
579
+ this.removeItem(itemClass);
428
580
  return inventory;
429
581
  }
430
582
 
431
- /**
432
- * Equips a weapon or armor on a player. Think first to add the item in the inventory with the `addItem()` method before equipping the item.
433
- *
434
- * `onEquip()` method is called on the ItemClass
435
- *
436
- * @title Equip Weapon or Armor
437
- * @method player.equip(itemClass,equip=true)
438
- * @param {ItemClass | string} itemClass string is item id
439
- * @param {number} [equip] Equip the object if true or un-equipped if false
440
- * @returns {void}
441
- * @throws {ItemLog} notInInventory
442
- * If the item is not in the inventory
443
- * ```
444
- {
445
- id: ITEM_NOT_INVENTORY,
446
- msg: '...'
447
- }
448
- ```
449
- * @throws {ItemLog} invalidToEquiped
450
- If the item is not by a weapon or armor
451
- ```
452
- {
453
- id: INVALID_ITEM_TO_EQUIP,
454
- msg: '...'
455
- }
456
- ```
457
- * @throws {ItemLog} isAlreadyEquiped
458
- If the item Is already equipped
459
- ```
460
- {
461
- id: ITEM_ALREADY_EQUIPED,
462
- msg: '...'
463
- }
464
- ```
465
- * @memberof ItemManager
466
- * @example
467
- *
468
- * ```ts
469
- * import Sword from 'your-database/sword'
470
- *
471
- * try {
472
- * player.addItem(Sword)
473
- * player.equip(Sword)
474
- * }
475
- * catch (err) {
476
- * console.log(err)
477
- * }
478
- * ```
479
- */
480
583
  equip(
481
584
  itemId: string,
482
- equip: boolean = true
585
+ equip: boolean | 'auto' = true
483
586
  ): void {
484
- const inventory: Item = this.getItem(itemId);
587
+ const autoAdd = equip === 'auto';
588
+ const equipState = equip === 'auto' ? true : equip;
589
+ const data = (this as any).databaseById(itemId);
590
+ let inventory: Item = this.getItem(itemId);
591
+ if (!inventory && autoAdd) {
592
+ inventory = this.addItem(itemId, 1);
593
+ }
485
594
  if (!inventory) {
486
595
  throw ItemLog.notInInventory(itemId);
487
596
  }
488
- const data = (this as any).databaseById(itemId);
489
597
  if (data._type == "item") {
490
598
  throw ItemLog.invalidToEquiped(itemId);
491
599
  }
@@ -503,23 +611,321 @@ export function WithItemManager<TBase extends PlayerCtor>(Base: TBase) {
503
611
 
504
612
  const item = inventory;
505
613
 
506
- if ((item as any).equipped && equip) {
614
+ if ((item as any).equipped && equipState) {
507
615
  throw ItemLog.isAlreadyEquiped(itemId);
508
616
  }
509
- (item as any).equipped = equip;
510
- if (!equip) {
617
+ (item as any).equipped = equipState;
618
+ if (!equipState) {
511
619
  const index = this.equipments().findIndex((it) => it.id() == item.id());
512
620
  this.equipments().splice(index, 1);
513
621
  } else {
514
622
  this.equipments().push(item);
515
623
  }
516
- this["execMethod"]("onEquip", [this, equip], item);
624
+ // Call onEquip hook - use stored instance if available
625
+ const hookTarget = (item as any)._itemInstance || item;
626
+ this["execMethod"]("onEquip", [this, equipState], hookTarget);
517
627
  }
518
628
  } as unknown as TBase;
519
629
  }
520
630
 
521
631
  /**
522
- * Type helper to extract the interface from the WithItemManager mixin
523
- * This provides the type without duplicating method signatures
632
+ * Interface for Item Manager functionality
633
+ *
634
+ * Provides comprehensive item management capabilities including inventory management,
635
+ * item usage, equipment, buying/selling, and item effects. This interface defines
636
+ * the public API of the ItemManager mixin.
524
637
  */
525
- export type IItemManager = InstanceType<ReturnType<typeof WithItemManager>>;
638
+ export interface IItemManager {
639
+ /**
640
+ * Retrieves the information of an object: the number and the instance
641
+ *
642
+ * The returned Item instance contains the quantity information accessible via `quantity()` method.
643
+ *
644
+ * @param itemClass - Item class or string identifier. If string, it's the item ID
645
+ * @returns Item instance containing quantity and item data
646
+ *
647
+ * @example
648
+ * ```ts
649
+ * import Potion from 'your-database/potion'
650
+ *
651
+ * player.addItem(Potion, 5)
652
+ * const inventory = player.getItem(Potion)
653
+ * console.log(inventory.quantity()) // 5
654
+ * console.log(inventory) // <instance of Item>
655
+ * ```
656
+ */
657
+ getItem(itemClass: ItemClass | string): Item;
658
+
659
+ /**
660
+ * Check if the player has the item in his inventory
661
+ *
662
+ * @param itemClass - Item class or string identifier. If string, it's the item ID
663
+ * @returns `true` if player has the item, `false` otherwise
664
+ *
665
+ * @example
666
+ * ```ts
667
+ * import Potion from 'your-database/potion'
668
+ *
669
+ * player.hasItem(Potion) // false
670
+ * player.addItem(Potion, 1)
671
+ * player.hasItem(Potion) // true
672
+ * ```
673
+ */
674
+ hasItem(itemClass: ItemClass | string): boolean;
675
+
676
+ /**
677
+ * Add an item in the player's inventory
678
+ *
679
+ * You can add items using:
680
+ * - Item class (automatically registered in database if needed)
681
+ * - Item object (automatically registered in database if needed)
682
+ * - String ID (must be pre-registered in database)
683
+ *
684
+ * The `onAdd()` method is called on the ItemClass or ItemObject when the item is added.
685
+ *
686
+ * @param item - Item class, object, or string identifier
687
+ * @param nb - Number of items to add (default: 1)
688
+ * @returns The item instance added to inventory
689
+ *
690
+ * @example
691
+ * ```ts
692
+ * import Potion from 'your-database/potion'
693
+ *
694
+ * // Add using class
695
+ * player.addItem(Potion, 5)
696
+ *
697
+ * // Add using string ID (must be registered in database)
698
+ * player.addItem('Potion', 3)
699
+ *
700
+ * // Add using object
701
+ * player.addItem({
702
+ * id: 'custom-potion',
703
+ * name: 'Custom Potion',
704
+ * price: 200,
705
+ * onAdd(player) {
706
+ * console.log('Custom potion added!')
707
+ * }
708
+ * }, 2)
709
+ * ```
710
+ */
711
+ addItem(item: ItemClass | ItemObject | string, nb?: number): Item;
712
+
713
+ /**
714
+ * Deletes an item from inventory
715
+ *
716
+ * Decreases the quantity by `nb`. If the quantity falls to 0 or below, the item is removed from the inventory.
717
+ * The method returns `undefined` if the item is completely removed.
718
+ *
719
+ * The `onRemove()` method is called on the ItemClass when the item is removed.
720
+ *
721
+ * @param itemClass - Item class or string identifier. If string, it's the item ID
722
+ * @param nb - Number of items to remove (default: 1)
723
+ * @returns Item instance or `undefined` if the item was completely removed
724
+ * @throws {Object} ItemLog.notInInventory - If the item is not in the inventory
725
+ * - `id`: `ITEM_NOT_INVENTORY`
726
+ * - `msg`: Error message
727
+ *
728
+ * @example
729
+ * ```ts
730
+ * import Potion from 'your-database/potion'
731
+ *
732
+ * try {
733
+ * player.removeItem(Potion, 5)
734
+ * } catch (err) {
735
+ * console.log(err) // { id: 'ITEM_NOT_INVENTORY', msg: '...' }
736
+ * }
737
+ * ```
738
+ */
739
+ removeItem(itemClass: ItemClass | string, nb?: number): Item | undefined;
740
+
741
+ /**
742
+ * Purchases an item and reduces the amount of gold
743
+ *
744
+ * The player's gold is reduced by `nb * item.price`. The item is then added to the inventory.
745
+ * The `onAdd()` method is called on the ItemClass when the item is added.
746
+ *
747
+ * @param item - Item class, object, or string identifier
748
+ * @param nb - Number of items to buy (default: 1)
749
+ * @returns Item instance added to inventory
750
+ * @throws {Object} ItemLog.haveNotPrice - If the item has no price set
751
+ * - `id`: `NOT_PRICE`
752
+ * - `msg`: Error message
753
+ * @throws {Object} ItemLog.notEnoughGold - If the player doesn't have enough gold
754
+ * - `id`: `NOT_ENOUGH_GOLD`
755
+ * - `msg`: Error message
756
+ *
757
+ * @example
758
+ * ```ts
759
+ * import Potion from 'your-database/potion'
760
+ *
761
+ * try {
762
+ * player.buyItem(Potion)
763
+ * } catch (err) {
764
+ * if (err.id === 'NOT_ENOUGH_GOLD') {
765
+ * console.log('Not enough gold!')
766
+ * } else if (err.id === 'NOT_PRICE') {
767
+ * console.log('Item has no price!')
768
+ * }
769
+ * }
770
+ * ```
771
+ */
772
+ buyItem(item: ItemClass | ItemObject | string, nb?: number): Item;
773
+
774
+ /**
775
+ * Sell an item and the player wins the amount of the item divided by 2
776
+ *
777
+ * The player receives `(item.price / 2) * nbToSell` gold. The item is removed from the inventory.
778
+ * The `onRemove()` method is called on the ItemClass when the item is removed.
779
+ *
780
+ * @param itemClass - Item class or string identifier. If string, it's the item ID
781
+ * @param nbToSell - Number of items to sell (default: 1)
782
+ * @returns Item instance that was sold
783
+ * @throws {Object} ItemLog.haveNotPrice - If the item has no price set
784
+ * - `id`: `NOT_PRICE`
785
+ * - `msg`: Error message
786
+ * @throws {Object} ItemLog.notInInventory - If the item is not in the inventory
787
+ * - `id`: `ITEM_NOT_INVENTORY`
788
+ * - `msg`: Error message
789
+ * @throws {Object} ItemLog.tooManyToSell - If trying to sell more items than available
790
+ * - `id`: `TOO_MANY_ITEM_TO_SELL`
791
+ * - `msg`: Error message
792
+ *
793
+ * @example
794
+ * ```ts
795
+ * import Potion from 'your-database/potion'
796
+ *
797
+ * try {
798
+ * player.addItem(Potion)
799
+ * player.sellItem(Potion)
800
+ * } catch (err) {
801
+ * console.log(err)
802
+ * }
803
+ * ```
804
+ */
805
+ sellItem(itemClass: ItemClass | string, nbToSell?: number): Item;
806
+
807
+ /**
808
+ * Use an object. Applies effects and states. Removes the object from the inventory
809
+ *
810
+ * When an item is used:
811
+ * - Effects are applied to the player (HP/MP restoration, etc.)
812
+ * - States are applied/removed as defined in the item
813
+ * - The item is removed from inventory (consumed)
814
+ *
815
+ * If the item has a `hitRate` property (0-1), there's a chance the usage might fail.
816
+ * If usage fails, the item is still removed and `onUseFailed()` is called instead of `onUse()`.
817
+ *
818
+ * The `onUse()` method is called on the ItemClass if the use was successful.
819
+ * The `onUseFailed()` method is called on the ItemClass if the chance roll failed.
820
+ * The `onRemove()` method is called on the ItemClass when the item is removed.
821
+ *
822
+ * @param itemClass - Item class or string identifier. If string, it's the item ID
823
+ * @returns Item instance that was used
824
+ * @throws {Object} ItemLog.restriction - If the player has the `Effect.CAN_NOT_ITEM` effect
825
+ * - `id`: `RESTRICTION_ITEM`
826
+ * - `msg`: Error message
827
+ * @throws {Object} ItemLog.notInInventory - If the item is not in the inventory
828
+ * - `id`: `ITEM_NOT_INVENTORY`
829
+ * - `msg`: Error message
830
+ * @throws {Object} ItemLog.notUseItem - If the item's `consumable` property is `false`
831
+ * - `id`: `NOT_USE_ITEM`
832
+ * - `msg`: Error message
833
+ * @throws {Object} ItemLog.chanceToUseFailed - If the chance to use the item failed (hitRate roll failed)
834
+ * - `id`: `USE_CHANCE_ITEM_FAILED`
835
+ * - `msg`: Error message
836
+ * - Note: The item is still deleted from the inventory even if usage failed
837
+ *
838
+ * @example
839
+ * ```ts
840
+ * import Potion from 'your-database/potion'
841
+ *
842
+ * try {
843
+ * player.addItem(Potion)
844
+ * player.useItem(Potion)
845
+ * } catch (err) {
846
+ * if (err.id === 'USE_CHANCE_ITEM_FAILED') {
847
+ * console.log('Item usage failed due to chance roll')
848
+ * } else {
849
+ * console.log(err)
850
+ * }
851
+ * }
852
+ * ```
853
+ */
854
+ useItem(itemClass: ItemClass | string): Item;
855
+
856
+ /**
857
+ * Equips a weapon or armor on a player
858
+ *
859
+ * Think first to add the item in the inventory with the `addItem()` method before equipping the item,
860
+ * or pass `"auto"` to add the item if it is missing and equip it.
861
+ *
862
+ * The `onEquip()` method is called on the ItemClass when the item is equipped or unequipped.
863
+ *
864
+ * @param itemId - Item identifier to resolve from the database
865
+ * @param equip - Equip the item if `true`, unequip if `false`, or `"auto"` to add then equip (default: `true`)
866
+ * @throws {Object} ItemLog.notInInventory - If the item is not in the inventory
867
+ * - `id`: `ITEM_NOT_INVENTORY`
868
+ * - `msg`: Error message
869
+ * @throws {Object} ItemLog.invalidToEquiped - If the item is not a weapon or armor (item._type is "item")
870
+ * - `id`: `INVALID_ITEM_TO_EQUIP`
871
+ * - `msg`: Error message
872
+ * @throws {Object} ItemLog.isAlreadyEquiped - If the item is already equipped
873
+ * - `id`: `ITEM_ALREADY_EQUIPED`
874
+ * - `msg`: Error message
875
+ *
876
+ * @example
877
+ * ```ts
878
+ * try {
879
+ * player.addItem('sword')
880
+ * player.equip('sword')
881
+ * // Later, unequip it
882
+ * player.equip('sword', false)
883
+ * } catch (err) {
884
+ * console.log(err)
885
+ * }
886
+ * ```
887
+ */
888
+ equip(itemId: string, equip?: boolean | 'auto'): void;
889
+
890
+ /**
891
+ * Get the player's attack (sum of items equipped)
892
+ *
893
+ * Returns the total attack value from all equipped items on the player.
894
+ *
895
+ * @returns Total attack value from equipped items
896
+ *
897
+ * @example
898
+ * ```ts
899
+ * console.log(player.atk) // 150 (sum of all equipped weapons/armors attack)
900
+ * ```
901
+ */
902
+ readonly atk: number;
903
+
904
+ /**
905
+ * Get the player's physical defense (sum of items equipped)
906
+ *
907
+ * Returns the total physical defense value from all equipped items on the player.
908
+ *
909
+ * @returns Total physical defense value from equipped items
910
+ *
911
+ * @example
912
+ * ```ts
913
+ * console.log(player.pdef) // 80 (sum of all equipped armors physical defense)
914
+ * ```
915
+ */
916
+ readonly pdef: number;
917
+
918
+ /**
919
+ * Get the player's skill defense (sum of items equipped)
920
+ *
921
+ * Returns the total skill defense value from all equipped items on the player.
922
+ *
923
+ * @returns Total skill defense value from equipped items
924
+ *
925
+ * @example
926
+ * ```ts
927
+ * console.log(player.sdef) // 60 (sum of all equipped armors skill defense)
928
+ * ```
929
+ */
930
+ readonly sdef: number;
931
+ }