@rpgjs/server 5.0.0-alpha.42 → 5.0.0-alpha.43
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +24 -1
- package/dist/index.js.map +1 -1
- package/dist/map-D4T2_hc-.js +265 -0
- package/dist/map-D4T2_hc-.js.map +1 -0
- package/dist/node/connection.d.ts +51 -0
- package/dist/node/index.d.ts +5 -0
- package/dist/node/index.js +693 -0
- package/dist/node/index.js.map +1 -0
- package/dist/node/map.d.ts +16 -0
- package/dist/node/room.d.ts +21 -0
- package/dist/node/transport.d.ts +26 -0
- package/dist/node/types.d.ts +47 -0
- package/dist/rooms/map.d.ts +1 -1
- package/package.json +15 -4
- package/src/node/connection.ts +254 -0
- package/src/node/index.ts +22 -0
- package/src/node/map.ts +328 -0
- package/src/node/room.ts +63 -0
- package/src/node/transport.ts +516 -0
- package/src/node/types.ts +61 -0
- package/src/rooms/map.ts +23 -0
- package/tests/node-transport.spec.ts +223 -0
- package/vite.config.ts +20 -3
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{"version":3,"file":"index.js","sources":["../../src/node/connection.ts","../../src/node/room.ts","../../src/node/transport.ts"],"sourcesContent":["import type { RpgWebSocketConnection } from \"./types\";\n\ntype RuntimeProcess = {\n env?: Record<string, string | undefined>;\n};\n\nfunction readEnvVariable(name: string): string | undefined {\n const value = (globalThis as { process?: RuntimeProcess }).process?.env?.[name];\n return typeof value === \"string\" ? value : undefined;\n}\n\nexport class PartyConnection {\n public id: string;\n public uri: string;\n private _state: any = {};\n private messageQueue: Array<{ message: string; timestamp: number; sequence: number }> = [];\n private isProcessingQueue = false;\n private sequenceCounter = 0;\n private incomingQueue: Array<{\n message: string;\n timestamp: number;\n processor: (messages: string[]) => Promise<void>;\n }> = [];\n private isProcessingIncomingQueue = false;\n\n public static packetLossRate = parseFloat(readEnvVariable(\"RPGJS_PACKET_LOSS_RATE\") || \"0.1\");\n public static packetLossEnabled = readEnvVariable(\"RPGJS_ENABLE_PACKET_LOSS\") === \"true\";\n public static packetLossFilter = readEnvVariable(\"RPGJS_PACKET_LOSS_FILTER\") || \"\";\n public static bandwidthEnabled = readEnvVariable(\"RPGJS_ENABLE_BANDWIDTH\") === \"true\";\n public static bandwidthKbps = parseInt(readEnvVariable(\"RPGJS_BANDWIDTH_KBPS\") || \"100\");\n public static bandwidthFilter = readEnvVariable(\"RPGJS_BANDWIDTH_FILTER\") || \"\";\n public static latencyEnabled = readEnvVariable(\"RPGJS_ENABLE_LATENCY\") === \"true\";\n public static latencyMs = parseInt(readEnvVariable(\"RPGJS_LATENCY_MS\") || \"50\");\n public static latencyFilter = readEnvVariable(\"RPGJS_LATENCY_FILTER\") || \"\";\n\n constructor(private ws: RpgWebSocketConnection, id?: string, uri?: string) {\n this.id = id || this.generateId();\n this.uri = uri || \"\";\n }\n\n private generateId(): string {\n return `conn_${Date.now()}_${Math.random().toString(36).slice(2, 11)}`;\n }\n\n async send(data: any): Promise<void> {\n if (this.ws.readyState !== 1) {\n return;\n }\n\n const message = typeof data === \"string\" ? data : JSON.stringify(data);\n const timestamp = Date.now();\n const sequence = ++this.sequenceCounter;\n\n this.messageQueue.push({ message, timestamp, sequence });\n\n if (!this.isProcessingQueue) {\n void this.processMessageQueue();\n }\n }\n\n private async processMessageQueue(): Promise<void> {\n if (this.isProcessingQueue) {\n return;\n }\n this.isProcessingQueue = true;\n\n while (this.messageQueue.length > 0) {\n const queueItem = this.messageQueue.shift()!;\n\n if (this.shouldApplyLatency(queueItem.message)) {\n await this.waitUntil(queueItem.timestamp + PartyConnection.latencyMs);\n }\n\n if (PartyConnection.bandwidthEnabled && PartyConnection.bandwidthKbps > 0) {\n if (!PartyConnection.bandwidthFilter || queueItem.message.includes(PartyConnection.bandwidthFilter)) {\n const messageSizeBits = queueItem.message.length * 8;\n const transmissionTimeMs = (messageSizeBits / (PartyConnection.bandwidthKbps * 1000)) * 1000;\n const bandwidthDelayMs = Math.max(transmissionTimeMs, 10);\n console.log(\n `\\x1b[34m[BANDWIDTH SIMULATION]\\x1b[0m Connection ${this.id}: Message #${queueItem.sequence} transmission time: ${bandwidthDelayMs.toFixed(1)}ms`,\n );\n await new Promise((resolve) => setTimeout(resolve, bandwidthDelayMs));\n }\n }\n\n this.ws.send(queueItem.message);\n }\n\n this.isProcessingQueue = false;\n }\n\n private shouldApplyLatency(message: string): boolean {\n if (!PartyConnection.latencyEnabled || PartyConnection.latencyMs <= 0) {\n return false;\n }\n if (!PartyConnection.latencyFilter) {\n return true;\n }\n return message.includes(PartyConnection.latencyFilter);\n }\n\n private async waitUntil(targetTimestamp: number): Promise<void> {\n const delayMs = targetTimestamp - Date.now();\n if (delayMs <= 0) {\n return;\n }\n await new Promise((resolve) => setTimeout(resolve, delayMs));\n }\n\n close(): void {\n if (this.ws.readyState === 1) {\n this.ws.close();\n }\n }\n\n setState(value: any): void {\n this._state = value;\n }\n\n get state(): any {\n return this._state;\n }\n\n bufferIncoming(message: string, processor: (messages: string[]) => Promise<void>): void {\n this.incomingQueue.push({\n message,\n timestamp: Date.now(),\n processor,\n });\n\n if (!this.isProcessingIncomingQueue) {\n void this.processIncomingQueue();\n }\n }\n\n private async processIncomingQueue(): Promise<void> {\n if (this.isProcessingIncomingQueue) {\n return;\n }\n this.isProcessingIncomingQueue = true;\n\n while (this.incomingQueue.length > 0) {\n const item = this.incomingQueue.shift()!;\n if (this.shouldApplyLatency(item.message)) {\n await this.waitUntil(item.timestamp + PartyConnection.latencyMs);\n }\n try {\n await item.processor([item.message]);\n } catch (err) {\n console.error(\"Error processing incoming message:\", err);\n }\n }\n\n this.isProcessingIncomingQueue = false;\n }\n\n static configurePacketLoss(enabled: boolean, rate: number, filter?: string): void {\n PartyConnection.packetLossEnabled = enabled;\n PartyConnection.packetLossRate = Math.max(0, Math.min(1, rate));\n PartyConnection.packetLossFilter = filter || \"\";\n\n if (enabled && rate > 0) {\n const filterInfo = filter ? ` (filtered: \"${filter}\")` : \"\";\n console.log(`\\x1b[35m[PACKET LOSS SIMULATION]\\x1b[0m Enabled with ${(rate * 100).toFixed(1)}% loss rate${filterInfo}`);\n } else if (enabled) {\n console.log(\"\\x1b[35m[PACKET LOSS SIMULATION]\\x1b[0m Enabled but rate is 0% (no messages will be dropped)\");\n } else {\n console.log(\"\\x1b[35m[PACKET LOSS SIMULATION]\\x1b[0m Disabled\");\n }\n }\n\n static getPacketLossStatus(): { enabled: boolean; rate: number; filter: string } {\n return {\n enabled: PartyConnection.packetLossEnabled,\n rate: PartyConnection.packetLossRate,\n filter: PartyConnection.packetLossFilter,\n };\n }\n\n static configureBandwidth(enabled: boolean, kbps: number, filter?: string): void {\n PartyConnection.bandwidthEnabled = enabled;\n PartyConnection.bandwidthKbps = Math.max(1, kbps);\n PartyConnection.bandwidthFilter = filter || \"\";\n\n if (enabled && kbps > 0) {\n const filterInfo = filter ? ` (filtered: \"${filter}\")` : \"\";\n console.log(`\\x1b[35m[BANDWIDTH SIMULATION]\\x1b[0m Enabled with ${kbps} kbps bandwidth${filterInfo}`);\n } else if (enabled) {\n console.log(\"\\x1b[35m[BANDWIDTH SIMULATION]\\x1b[0m Enabled but bandwidth is 0 kbps (no delay will be applied)\");\n } else {\n console.log(\"\\x1b[35m[BANDWIDTH SIMULATION]\\x1b[0m Disabled\");\n }\n }\n\n static getBandwidthStatus(): { enabled: boolean; kbps: number; filter: string } {\n return {\n enabled: PartyConnection.bandwidthEnabled,\n kbps: PartyConnection.bandwidthKbps,\n filter: PartyConnection.bandwidthFilter,\n };\n }\n\n static configureLatency(enabled: boolean, ms: number, filter?: string): void {\n PartyConnection.latencyEnabled = enabled;\n PartyConnection.latencyMs = Math.max(0, ms);\n PartyConnection.latencyFilter = filter || \"\";\n\n if (enabled && ms > 0) {\n const filterInfo = filter ? ` (filtered: \"${filter}\")` : \"\";\n console.log(`\\x1b[35m[LATENCY SIMULATION]\\x1b[0m Enabled with ${ms}ms fixed latency${filterInfo}`);\n } else if (enabled) {\n console.log(\"\\x1b[35m[LATENCY SIMULATION]\\x1b[0m Enabled but latency is 0ms (no delay will be applied)\");\n } else {\n console.log(\"\\x1b[35m[LATENCY SIMULATION]\\x1b[0m Disabled\");\n }\n }\n\n static getLatencyStatus(): { enabled: boolean; ms: number; filter: string } {\n return {\n enabled: PartyConnection.latencyEnabled,\n ms: PartyConnection.latencyMs,\n filter: PartyConnection.latencyFilter,\n };\n }\n}\n\nexport function logNetworkSimulationStatus(): void {\n const packetLossStatus = PartyConnection.getPacketLossStatus();\n const bandwidthStatus = PartyConnection.getBandwidthStatus();\n const latencyStatus = PartyConnection.getLatencyStatus();\n\n if (packetLossStatus.enabled) {\n const filterInfo = packetLossStatus.filter ? ` (filter: \"${packetLossStatus.filter}\")` : \"\";\n console.log(\n `\\x1b[36m[NETWORK SIMULATION]\\x1b[0m Packet loss simulation: ${(packetLossStatus.rate * 100).toFixed(1)}% loss rate${filterInfo}`,\n );\n } else {\n console.log(\"\\x1b[36m[NETWORK SIMULATION]\\x1b[0m Packet loss simulation: disabled\");\n }\n\n if (bandwidthStatus.enabled) {\n const filterInfo = bandwidthStatus.filter ? ` (filter: \"${bandwidthStatus.filter}\")` : \"\";\n console.log(`\\x1b[36m[NETWORK SIMULATION]\\x1b[0m Bandwidth simulation: ${bandwidthStatus.kbps} kbps${filterInfo}`);\n } else {\n console.log(\"\\x1b[36m[NETWORK SIMULATION]\\x1b[0m Bandwidth simulation: disabled\");\n }\n\n if (latencyStatus.enabled) {\n const filterInfo = latencyStatus.filter ? ` (filter: \"${latencyStatus.filter}\")` : \"\";\n console.log(`\\x1b[36m[NETWORK SIMULATION]\\x1b[0m Latency simulation: ${latencyStatus.ms}ms ping${filterInfo}`);\n } else {\n console.log(\"\\x1b[36m[NETWORK SIMULATION]\\x1b[0m Latency simulation: disabled\");\n }\n}\n","import { PartyConnection } from \"./connection\";\n\nexport class PartyRoom {\n public id: string;\n public internalID: string;\n public env: Record<string, any> = {};\n public context: any = {};\n\n private connections = new Map<string, PartyConnection>();\n private storageData = new Map<string, any>();\n\n constructor(id: string) {\n this.id = id;\n this.internalID = `internal_${id}_${Date.now()}`;\n }\n\n async broadcast(message: any, except: string[] = []): Promise<void> {\n const data = typeof message === \"string\" ? message : JSON.stringify(message);\n const sendPromises: Promise<void>[] = [];\n\n for (const [connectionId, connection] of this.connections) {\n if (!except.includes(connectionId)) {\n sendPromises.push(connection.send(data));\n }\n }\n\n await Promise.all(sendPromises);\n }\n\n getConnection(id: string): PartyConnection | undefined {\n return this.connections.get(id);\n }\n\n getConnections(tag?: string): IterableIterator<PartyConnection> {\n void tag;\n return this.connections.values();\n }\n\n addConnection(connection: PartyConnection): void {\n this.connections.set(connection.id, connection);\n }\n\n removeConnection(connectionId: string): void {\n this.connections.delete(connectionId);\n }\n\n get storage() {\n return {\n put: async (key: string, value: any) => {\n this.storageData.set(key, value);\n },\n get: async <T = any>(key: string): Promise<T | undefined> => {\n return this.storageData.get(key) as T;\n },\n delete: async (key: string) => {\n this.storageData.delete(key);\n },\n list: async () => {\n return Array.from(this.storageData.entries());\n },\n };\n }\n}\n","import type { IncomingHttpHeaders, IncomingMessage, ServerResponse } from \"node:http\";\nimport type { Duplex } from \"node:stream\";\nimport { PartyConnection } from \"./connection\";\nimport { createMapUpdateHeaders, resolveMapUpdateToken, updateMap } from \"./map\";\nimport { PartyRoom } from \"./room\";\nimport type {\n CreateRpgServerTransportOptions,\n HandleNodeRequestOptions,\n RpgTransportRequestLike,\n RpgTransportServer,\n RpgTransportServerConstructor,\n RpgWebSocketConnection,\n RpgWebSocketRequestLike,\n RpgWebSocketServer,\n SendMapUpdateOptions,\n} from \"./types\";\n\ntype PartiesFetchInit = {\n body?: any;\n headers?: HeadersInit | IncomingHttpHeaders | Map<string, string | undefined>;\n method?: string;\n};\n\nfunction normalizePathPrefix(path: string, fallback: string): string {\n const trimmed = (path || fallback).trim();\n if (!trimmed) {\n return fallback;\n }\n const prefixed = trimmed.startsWith(\"/\") ? trimmed : `/${trimmed}`;\n return prefixed !== \"/\" ? prefixed.replace(/\\/+$/, \"\") : prefixed;\n}\n\nfunction hasPathPrefix(pathname: string, prefix: string): boolean {\n return pathname === prefix || pathname.startsWith(`${prefix}/`);\n}\n\nfunction prependMountedPath(pathname: string, mountedPath?: string): string {\n if (!mountedPath) {\n return pathname;\n }\n const normalizedMountedPath = normalizePathPrefix(mountedPath, \"/\");\n if (hasPathPrefix(pathname, normalizedMountedPath)) {\n return pathname;\n }\n if (pathname === \"/\") {\n return normalizedMountedPath;\n }\n return `${normalizedMountedPath}${pathname.startsWith(\"/\") ? pathname : `/${pathname}`}`.replace(/\\/{2,}/g, \"/\");\n}\n\nfunction parseHttpRoute(pathname: string, partiesPath: string): { roomId: string; requestPath: string } | null {\n if (!hasPathPrefix(pathname, partiesPath)) {\n return null;\n }\n\n const remainder = pathname.slice(partiesPath.length);\n const segments = remainder.split(\"/\").filter(Boolean);\n if (segments.length < 2) {\n return null;\n }\n\n return {\n roomId: segments[0],\n requestPath: `/${segments.slice(1).join(\"/\")}`,\n };\n}\n\nfunction parseSocketRoute(pathname: string, partiesPath: string): { roomId: string } | null {\n if (!hasPathPrefix(pathname, partiesPath)) {\n return null;\n }\n\n const remainder = pathname.slice(partiesPath.length);\n const segments = remainder.split(\"/\").filter(Boolean);\n if (segments.length < 1) {\n return null;\n }\n\n return { roomId: segments[0] };\n}\n\nfunction toHeaders(\n input?: Headers | HeadersInit | IncomingHttpHeaders | Map<string, string | undefined>,\n): Headers {\n if (!input) {\n return new Headers();\n }\n if (input instanceof Headers) {\n return new Headers(input);\n }\n if (Array.isArray(input)) {\n return new Headers(input);\n }\n if (input instanceof Map) {\n const headers = new Headers();\n for (const [key, value] of input) {\n if (typeof value !== \"undefined\") {\n headers.set(key, value);\n }\n }\n return headers;\n }\n\n const headers = new Headers();\n Object.entries(input).forEach(([key, value]) => {\n if (Array.isArray(value)) {\n if (typeof value[0] !== \"undefined\") {\n headers.set(key, value[0]);\n }\n return;\n }\n if (typeof value !== \"undefined\") {\n headers.set(key, String(value));\n }\n });\n return headers;\n}\n\nfunction createRequestLike(url: string, method: string, headers: Headers, bodyText: string): RpgTransportRequestLike {\n return {\n url,\n method,\n headers,\n json: async () => {\n if (!bodyText) {\n return undefined;\n }\n return JSON.parse(bodyText);\n },\n text: async () => bodyText,\n };\n}\n\nasync function normalizeEngineResponse(result: any): Promise<Response> {\n if (result instanceof Response) {\n return result;\n }\n if (typeof result === \"string\") {\n return new Response(result, {\n status: 200,\n headers: {\n \"Content-Type\": \"text/plain\",\n },\n });\n }\n\n return new Response(JSON.stringify(result ?? {}), {\n status: 200,\n headers: {\n \"Content-Type\": \"application/json\",\n },\n });\n}\n\nasync function sendNodeResponse(res: ServerResponse, response: Response): Promise<void> {\n res.statusCode = response.status;\n response.headers.forEach((value, key) => {\n res.setHeader(key, value);\n });\n res.end(await response.text());\n}\n\nasync function readNodeBody(req: IncomingMessage): Promise<string> {\n return await new Promise<string>((resolve, reject) => {\n const chunks: Buffer[] = [];\n req.on(\"data\", (chunk: Buffer | string) => {\n chunks.push(typeof chunk === \"string\" ? Buffer.from(chunk) : chunk);\n });\n req.on(\"end\", () => {\n resolve(Buffer.concat(chunks).toString(\"utf8\"));\n });\n req.on(\"error\", reject);\n });\n}\n\nfunction resolveUrlFromSocketRequest(request: RpgWebSocketRequestLike): { headers: Headers; method?: string; rawUrl: string; url: URL } {\n const headers = toHeaders(request.headers);\n const host = headers.get(\"host\") || \"localhost\";\n const rawUrl = request.url || \"/\";\n const url = new URL(rawUrl, `http://${host}`);\n return {\n headers,\n method: request.method,\n rawUrl,\n url,\n };\n}\n\nfunction createConnectionContext(url: URL, headers: Headers, method?: string): any {\n const normalizedHeaders = new Map<string, string>();\n headers.forEach((value, key) => {\n normalizedHeaders.set(key.toLowerCase(), value);\n });\n\n return {\n request: {\n headers: {\n has: (name: string) => normalizedHeaders.has(name.toLowerCase()),\n get: (name: string) => normalizedHeaders.get(name.toLowerCase()),\n entries: () => normalizedHeaders.entries(),\n keys: () => normalizedHeaders.keys(),\n values: () => normalizedHeaders.values(),\n },\n method,\n url: url.toString(),\n },\n url,\n };\n}\n\nexport class RpgServerTransport {\n private partiesPath: string;\n private readonly initializeMaps: boolean;\n private readonly mapUpdateToken: string;\n private readonly tiledBasePaths?: string[];\n private readonly rooms = new Map<string, PartyRoom>();\n private readonly servers = new Map<string, RpgTransportServer>();\n private lastKnownHost = \"\";\n\n constructor(\n private readonly serverModule: RpgTransportServerConstructor,\n options: CreateRpgServerTransportOptions = {},\n ) {\n this.initializeMaps = options.initializeMaps ?? true;\n this.mapUpdateToken = resolveMapUpdateToken(options.mapUpdateToken);\n this.partiesPath = normalizePathPrefix(options.partiesPath || \"/parties/main\", \"/parties/main\");\n this.tiledBasePaths = options.tiledBasePaths;\n }\n\n getRoom(roomId: string): PartyRoom | undefined {\n return this.rooms.get(roomId);\n }\n\n getServer(roomId: string): RpgTransportServer | undefined {\n return this.servers.get(roomId);\n }\n\n private async ensureRoomAndServer(roomId: string, host?: string): Promise<{ room: PartyRoom; rpgServer: RpgTransportServer }> {\n if (host) {\n this.lastKnownHost = host;\n }\n\n let room = this.rooms.get(roomId);\n if (!room) {\n room = new PartyRoom(roomId);\n this.rooms.set(roomId, room);\n console.log(`Created new room: ${roomId}`);\n }\n\n let rpgServer = this.servers.get(roomId);\n if (!rpgServer) {\n rpgServer = new this.serverModule(room);\n this.servers.set(roomId, rpgServer);\n console.log(`Created new server instance for room: ${roomId}`);\n\n if (typeof rpgServer.onStart === \"function\") {\n try {\n await rpgServer.onStart();\n console.log(`Server started for room: ${roomId}`);\n } catch (error) {\n console.error(`Error starting server for room ${roomId}:`, error);\n }\n }\n\n if (this.initializeMaps) {\n await updateMap(roomId, rpgServer, {\n host: host || this.lastKnownHost,\n mapUpdateToken: this.mapUpdateToken,\n tiledBasePaths: this.tiledBasePaths,\n });\n }\n }\n\n room.context.parties = this.buildPartiesContext();\n return { room, rpgServer };\n }\n\n private buildPartiesContext() {\n return {\n main: {\n get: async (targetRoomId: string) => {\n return {\n fetch: async (path: string, init?: PartiesFetchInit) => {\n const method = (init?.method || \"GET\").toUpperCase();\n const headers = toHeaders(init?.headers);\n const requestPath = path.startsWith(\"/\") ? path : `/${path}`;\n let bodyText = \"\";\n\n if (typeof init?.body === \"string\") {\n bodyText = init.body;\n } else if (typeof init?.body !== \"undefined\") {\n bodyText = JSON.stringify(init.body);\n }\n\n return this.dispatchRoomRequest(\n targetRoomId,\n createRequestLike(\n `http://localhost${this.partiesPath}/${targetRoomId}${requestPath}`,\n method,\n headers,\n bodyText,\n ),\n this.lastKnownHost,\n );\n },\n };\n },\n },\n } as any;\n }\n\n private async dispatchRoomRequest(roomId: string, requestLike: RpgTransportRequestLike, host?: string): Promise<Response> {\n const { room, rpgServer } = await this.ensureRoomAndServer(roomId, host);\n room.context.parties = this.buildPartiesContext();\n const result = await rpgServer.onRequest?.(requestLike);\n return normalizeEngineResponse(result);\n }\n\n async fetch(request: Request | string | URL, init?: RequestInit): Promise<Response> {\n const webRequest = request instanceof Request ? request : new Request(String(request), init);\n const url = new URL(webRequest.url);\n const route = parseHttpRoute(url.pathname, this.partiesPath);\n if (!route) {\n return new Response(JSON.stringify({ error: \"Not found\" }), {\n status: 404,\n headers: {\n \"Content-Type\": \"application/json\",\n },\n });\n }\n\n const bodyText = await webRequest.text();\n return this.dispatchRoomRequest(\n route.roomId,\n createRequestLike(webRequest.url, webRequest.method.toUpperCase(), toHeaders(webRequest.headers), bodyText),\n url.host,\n );\n }\n\n async updateMap(mapId: string, payload: any, options: SendMapUpdateOptions = {}): Promise<Response> {\n const roomId = mapId.startsWith(\"map-\") ? mapId : `map-${mapId}`;\n const headers = createMapUpdateHeaders(this.mapUpdateToken, options.headers);\n if (!headers.has(\"content-type\")) {\n headers.set(\"content-type\", \"application/json\");\n }\n\n return this.dispatchRoomRequest(\n roomId,\n createRequestLike(\n `http://localhost${this.partiesPath}/${roomId}/map/update`,\n \"POST\",\n headers,\n JSON.stringify(payload),\n ),\n options.host ?? this.lastKnownHost,\n );\n }\n\n async handleNodeRequest(\n req: IncomingMessage,\n res: ServerResponse,\n next?: () => void,\n options: HandleNodeRequestOptions = {},\n ): Promise<boolean> {\n try {\n const headers = toHeaders(req.headers);\n const host = headers.get(\"host\") || \"localhost\";\n const url = new URL(req.url || \"/\", `http://${host}`);\n const normalizedPathname = prependMountedPath(url.pathname, options.mountedPath);\n const normalizedUrl = new URL(url.toString());\n normalizedUrl.pathname = normalizedPathname;\n\n const route = parseHttpRoute(normalizedUrl.pathname, this.partiesPath);\n if (!route) {\n next?.();\n return false;\n }\n\n const bodyText = await readNodeBody(req);\n const response = await this.dispatchRoomRequest(\n route.roomId,\n createRequestLike(normalizedUrl.toString(), (req.method || \"GET\").toUpperCase(), headers, bodyText),\n host,\n );\n\n await sendNodeResponse(res, response);\n return true;\n } catch (error) {\n console.error(\"Error handling RPG-JS request:\", error);\n res.statusCode = 500;\n res.setHeader(\"Content-Type\", \"application/json\");\n res.end(JSON.stringify({ error: \"Internal server error\" }));\n return true;\n }\n }\n\n async acceptWebSocket(ws: RpgWebSocketConnection, request: RpgWebSocketRequestLike): Promise<boolean> {\n const normalizedRequest = resolveUrlFromSocketRequest(request);\n const route = parseSocketRoute(normalizedRequest.url.pathname, this.partiesPath);\n if (!route) {\n return false;\n }\n\n try {\n console.log(`WebSocket upgrade request: ${normalizedRequest.url.pathname}`);\n\n const queryParams = Object.fromEntries(normalizedRequest.url.searchParams.entries());\n console.log(`Room: ${route.roomId}, Query params:`, queryParams);\n\n const { room, rpgServer } = await this.ensureRoomAndServer(route.roomId, normalizedRequest.url.host);\n room.context.parties = this.buildPartiesContext();\n\n const connection = new PartyConnection(ws, queryParams._pk, normalizedRequest.rawUrl);\n room.addConnection(connection);\n\n console.log(`WebSocket connection established: ${connection.id} in room: ${route.roomId}`);\n\n let isClosed = false;\n const cleanup = async (logMessage?: string, error?: Error) => {\n if (isClosed) {\n return;\n }\n isClosed = true;\n if (logMessage) {\n console.log(logMessage);\n }\n if (error) {\n console.error(\"WebSocket error:\", error);\n }\n room.removeConnection(connection.id);\n await rpgServer.onClose?.(connection as any);\n };\n\n ws.on(\"message\", async (data: Buffer | string) => {\n try {\n const rawMessage = typeof data === \"string\" ? data : data.toString();\n\n if (PartyConnection.packetLossEnabled && PartyConnection.packetLossRate > 0) {\n if (!PartyConnection.packetLossFilter || rawMessage.includes(PartyConnection.packetLossFilter)) {\n const random = Math.random();\n if (random < PartyConnection.packetLossRate) {\n console.log(\n `\\x1b[31m[PACKET LOSS]\\x1b[0m Connection ${connection.id}: Server dropped an incoming packet (${(PartyConnection.packetLossRate * 100).toFixed(1)}% loss rate)`,\n );\n console.log(`\\x1b[33m[PACKET DATA]\\x1b[0m ${rawMessage.slice(0, 100)}${rawMessage.length > 100 ? \"...\" : \"\"}`);\n return;\n }\n }\n }\n\n connection.bufferIncoming(rawMessage, async (batch: string[]) => {\n for (const message of batch) {\n await 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@@ -0,0 +1,16 @@
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1
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+
import { RpgTransportServer } from './types';
|
|
2
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+
interface ResolveMapOptions {
|
|
3
|
+
host?: string;
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|
4
|
+
headers?: Headers;
|
|
5
|
+
mapUpdateToken?: string;
|
|
6
|
+
tiledBasePaths?: string[];
|
|
7
|
+
}
|
|
8
|
+
export declare const MAP_UPDATE_TOKEN_HEADER = "x-rpgjs-map-update-token";
|
|
9
|
+
export declare const MAP_UPDATE_TOKEN_ENV = "RPGJS_MAP_UPDATE_TOKEN";
|
|
10
|
+
export declare function resolveMapUpdateToken(explicitToken?: string): string;
|
|
11
|
+
export declare function createMapUpdateHeaders(token?: string, init?: HeadersInit): Headers;
|
|
12
|
+
export declare function readMapUpdateToken(headers: Headers): string;
|
|
13
|
+
export declare function isMapUpdateAuthorized(headers: Headers, expectedToken?: string): boolean;
|
|
14
|
+
export declare function enrichMapWithParsedTiledData(payload: any, options?: ResolveMapOptions): Promise<void>;
|
|
15
|
+
export declare function updateMap(roomId: string, rpgServer: RpgTransportServer, options?: ResolveMapOptions): Promise<void>;
|
|
16
|
+
export {};
|
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@@ -0,0 +1,21 @@
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|
|
1
|
+
import { PartyConnection } from './connection';
|
|
2
|
+
export declare class PartyRoom {
|
|
3
|
+
id: string;
|
|
4
|
+
internalID: string;
|
|
5
|
+
env: Record<string, any>;
|
|
6
|
+
context: any;
|
|
7
|
+
private connections;
|
|
8
|
+
private storageData;
|
|
9
|
+
constructor(id: string);
|
|
10
|
+
broadcast(message: any, except?: string[]): Promise<void>;
|
|
11
|
+
getConnection(id: string): PartyConnection | undefined;
|
|
12
|
+
getConnections(tag?: string): IterableIterator<PartyConnection>;
|
|
13
|
+
addConnection(connection: PartyConnection): void;
|
|
14
|
+
removeConnection(connectionId: string): void;
|
|
15
|
+
get storage(): {
|
|
16
|
+
put: (key: string, value: any) => Promise<void>;
|
|
17
|
+
get: <T = any>(key: string) => Promise<T | undefined>;
|
|
18
|
+
delete: (key: string) => Promise<void>;
|
|
19
|
+
list: () => Promise<[string, any][]>;
|
|
20
|
+
};
|
|
21
|
+
}
|
|
@@ -0,0 +1,26 @@
|
|
|
1
|
+
import { IncomingMessage, ServerResponse } from 'node:http';
|
|
2
|
+
import { Duplex } from 'node:stream';
|
|
3
|
+
import { PartyRoom } from './room';
|
|
4
|
+
import { CreateRpgServerTransportOptions, HandleNodeRequestOptions, RpgTransportServer, RpgTransportServerConstructor, RpgWebSocketConnection, RpgWebSocketRequestLike, RpgWebSocketServer, SendMapUpdateOptions } from './types';
|
|
5
|
+
export declare class RpgServerTransport {
|
|
6
|
+
private readonly serverModule;
|
|
7
|
+
private partiesPath;
|
|
8
|
+
private readonly initializeMaps;
|
|
9
|
+
private readonly mapUpdateToken;
|
|
10
|
+
private readonly tiledBasePaths?;
|
|
11
|
+
private readonly rooms;
|
|
12
|
+
private readonly servers;
|
|
13
|
+
private lastKnownHost;
|
|
14
|
+
constructor(serverModule: RpgTransportServerConstructor, options?: CreateRpgServerTransportOptions);
|
|
15
|
+
getRoom(roomId: string): PartyRoom | undefined;
|
|
16
|
+
getServer(roomId: string): RpgTransportServer | undefined;
|
|
17
|
+
private ensureRoomAndServer;
|
|
18
|
+
private buildPartiesContext;
|
|
19
|
+
private dispatchRoomRequest;
|
|
20
|
+
fetch(request: Request | string | URL, init?: RequestInit): Promise<Response>;
|
|
21
|
+
updateMap(mapId: string, payload: any, options?: SendMapUpdateOptions): Promise<Response>;
|
|
22
|
+
handleNodeRequest(req: IncomingMessage, res: ServerResponse, next?: () => void, options?: HandleNodeRequestOptions): Promise<boolean>;
|
|
23
|
+
acceptWebSocket(ws: RpgWebSocketConnection, request: RpgWebSocketRequestLike): Promise<boolean>;
|
|
24
|
+
handleUpgrade(wsServer: RpgWebSocketServer, request: IncomingMessage, socket: Duplex, head: Buffer): Promise<boolean>;
|
|
25
|
+
}
|
|
26
|
+
export declare function createRpgServerTransport(serverModule: RpgTransportServerConstructor, options?: CreateRpgServerTransportOptions): RpgServerTransport;
|
|
@@ -0,0 +1,47 @@
|
|
|
1
|
+
import { IncomingHttpHeaders, IncomingMessage } from 'node:http';
|
|
2
|
+
import { Duplex } from 'node:stream';
|
|
3
|
+
import { RpgServerEngine } from '../RpgServerEngine';
|
|
4
|
+
export interface RpgWebSocketConnection {
|
|
5
|
+
readyState: number;
|
|
6
|
+
send(data: string): void;
|
|
7
|
+
close(): void;
|
|
8
|
+
on(event: string, callback: (...args: any[]) => void): void;
|
|
9
|
+
}
|
|
10
|
+
export interface RpgWebSocketServer {
|
|
11
|
+
handleUpgrade(request: IncomingMessage, socket: Duplex, head: Buffer, callback: (ws: RpgWebSocketConnection) => void): void;
|
|
12
|
+
close(): void;
|
|
13
|
+
}
|
|
14
|
+
export interface RpgTransportRequestLike {
|
|
15
|
+
url: string;
|
|
16
|
+
method?: string;
|
|
17
|
+
headers?: Headers | HeadersInit | IncomingHttpHeaders | Map<string, string | undefined>;
|
|
18
|
+
text(): Promise<string>;
|
|
19
|
+
json(): Promise<any>;
|
|
20
|
+
}
|
|
21
|
+
export interface RpgWebSocketRequestLike {
|
|
22
|
+
url?: string;
|
|
23
|
+
method?: string;
|
|
24
|
+
headers?: Headers | HeadersInit | IncomingHttpHeaders | Map<string, string | undefined>;
|
|
25
|
+
}
|
|
26
|
+
export type RpgTransportServer = RpgServerEngine & {
|
|
27
|
+
onStart?(): void | Promise<void>;
|
|
28
|
+
onRequest?(req: RpgTransportRequestLike): any | Promise<any>;
|
|
29
|
+
onMessage?(message: string, connection: any): void | Promise<void>;
|
|
30
|
+
onClose?(connection: any): void | Promise<void>;
|
|
31
|
+
onConnect?(connection: any, context: any): void | Promise<void>;
|
|
32
|
+
maps?: any[];
|
|
33
|
+
};
|
|
34
|
+
export type RpgTransportServerConstructor = new (room: any) => RpgTransportServer;
|
|
35
|
+
export interface CreateRpgServerTransportOptions {
|
|
36
|
+
initializeMaps?: boolean;
|
|
37
|
+
mapUpdateToken?: string;
|
|
38
|
+
partiesPath?: string;
|
|
39
|
+
tiledBasePaths?: string[];
|
|
40
|
+
}
|
|
41
|
+
export interface HandleNodeRequestOptions {
|
|
42
|
+
mountedPath?: string;
|
|
43
|
+
}
|
|
44
|
+
export interface SendMapUpdateOptions {
|
|
45
|
+
headers?: HeadersInit | IncomingHttpHeaders | Map<string, string | undefined>;
|
|
46
|
+
host?: string;
|
|
47
|
+
}
|
package/dist/rooms/map.d.ts
CHANGED
|
@@ -475,7 +475,7 @@ export declare class RpgMap extends RpgCommonMap<RpgPlayer> implements RoomOnJoi
|
|
|
475
475
|
* // Body: { id: string, width: number, height: number, config?: any, damageFormulas?: any }
|
|
476
476
|
* ```
|
|
477
477
|
*/
|
|
478
|
-
updateMap(request: Request): Promise<
|
|
478
|
+
updateMap(request: Request): Promise<Response | undefined>;
|
|
479
479
|
/**
|
|
480
480
|
* Update (or create) a world configuration and propagate to all maps in that world
|
|
481
481
|
*
|
package/package.json
CHANGED
|
@@ -1,8 +1,18 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@rpgjs/server",
|
|
3
|
-
"version": "5.0.0-alpha.
|
|
3
|
+
"version": "5.0.0-alpha.43",
|
|
4
4
|
"main": "./dist/index.js",
|
|
5
5
|
"types": "./dist/index.d.ts",
|
|
6
|
+
"exports": {
|
|
7
|
+
".": {
|
|
8
|
+
"import": "./dist/index.js",
|
|
9
|
+
"types": "./dist/index.d.ts"
|
|
10
|
+
},
|
|
11
|
+
"./node": {
|
|
12
|
+
"import": "./dist/node/index.js",
|
|
13
|
+
"types": "./dist/node/index.d.ts"
|
|
14
|
+
}
|
|
15
|
+
},
|
|
6
16
|
"publishConfig": {
|
|
7
17
|
"access": "public"
|
|
8
18
|
},
|
|
@@ -11,9 +21,10 @@
|
|
|
11
21
|
"license": "MIT",
|
|
12
22
|
"description": "",
|
|
13
23
|
"dependencies": {
|
|
14
|
-
"@
|
|
15
|
-
"@rpgjs/
|
|
16
|
-
"@rpgjs/
|
|
24
|
+
"@canvasengine/tiled": "2.0.0-beta.54",
|
|
25
|
+
"@rpgjs/common": "5.0.0-alpha.43",
|
|
26
|
+
"@rpgjs/physic": "5.0.0-alpha.43",
|
|
27
|
+
"@rpgjs/testing": "5.0.0-alpha.43",
|
|
17
28
|
"@rpgjs/database": "^4.3.0",
|
|
18
29
|
"@signe/di": "^2.8.3",
|
|
19
30
|
"@signe/reactive": "^2.8.3",
|
|
@@ -0,0 +1,254 @@
|
|
|
1
|
+
import type { RpgWebSocketConnection } from "./types";
|
|
2
|
+
|
|
3
|
+
type RuntimeProcess = {
|
|
4
|
+
env?: Record<string, string | undefined>;
|
|
5
|
+
};
|
|
6
|
+
|
|
7
|
+
function readEnvVariable(name: string): string | undefined {
|
|
8
|
+
const value = (globalThis as { process?: RuntimeProcess }).process?.env?.[name];
|
|
9
|
+
return typeof value === "string" ? value : undefined;
|
|
10
|
+
}
|
|
11
|
+
|
|
12
|
+
export class PartyConnection {
|
|
13
|
+
public id: string;
|
|
14
|
+
public uri: string;
|
|
15
|
+
private _state: any = {};
|
|
16
|
+
private messageQueue: Array<{ message: string; timestamp: number; sequence: number }> = [];
|
|
17
|
+
private isProcessingQueue = false;
|
|
18
|
+
private sequenceCounter = 0;
|
|
19
|
+
private incomingQueue: Array<{
|
|
20
|
+
message: string;
|
|
21
|
+
timestamp: number;
|
|
22
|
+
processor: (messages: string[]) => Promise<void>;
|
|
23
|
+
}> = [];
|
|
24
|
+
private isProcessingIncomingQueue = false;
|
|
25
|
+
|
|
26
|
+
public static packetLossRate = parseFloat(readEnvVariable("RPGJS_PACKET_LOSS_RATE") || "0.1");
|
|
27
|
+
public static packetLossEnabled = readEnvVariable("RPGJS_ENABLE_PACKET_LOSS") === "true";
|
|
28
|
+
public static packetLossFilter = readEnvVariable("RPGJS_PACKET_LOSS_FILTER") || "";
|
|
29
|
+
public static bandwidthEnabled = readEnvVariable("RPGJS_ENABLE_BANDWIDTH") === "true";
|
|
30
|
+
public static bandwidthKbps = parseInt(readEnvVariable("RPGJS_BANDWIDTH_KBPS") || "100");
|
|
31
|
+
public static bandwidthFilter = readEnvVariable("RPGJS_BANDWIDTH_FILTER") || "";
|
|
32
|
+
public static latencyEnabled = readEnvVariable("RPGJS_ENABLE_LATENCY") === "true";
|
|
33
|
+
public static latencyMs = parseInt(readEnvVariable("RPGJS_LATENCY_MS") || "50");
|
|
34
|
+
public static latencyFilter = readEnvVariable("RPGJS_LATENCY_FILTER") || "";
|
|
35
|
+
|
|
36
|
+
constructor(private ws: RpgWebSocketConnection, id?: string, uri?: string) {
|
|
37
|
+
this.id = id || this.generateId();
|
|
38
|
+
this.uri = uri || "";
|
|
39
|
+
}
|
|
40
|
+
|
|
41
|
+
private generateId(): string {
|
|
42
|
+
return `conn_${Date.now()}_${Math.random().toString(36).slice(2, 11)}`;
|
|
43
|
+
}
|
|
44
|
+
|
|
45
|
+
async send(data: any): Promise<void> {
|
|
46
|
+
if (this.ws.readyState !== 1) {
|
|
47
|
+
return;
|
|
48
|
+
}
|
|
49
|
+
|
|
50
|
+
const message = typeof data === "string" ? data : JSON.stringify(data);
|
|
51
|
+
const timestamp = Date.now();
|
|
52
|
+
const sequence = ++this.sequenceCounter;
|
|
53
|
+
|
|
54
|
+
this.messageQueue.push({ message, timestamp, sequence });
|
|
55
|
+
|
|
56
|
+
if (!this.isProcessingQueue) {
|
|
57
|
+
void this.processMessageQueue();
|
|
58
|
+
}
|
|
59
|
+
}
|
|
60
|
+
|
|
61
|
+
private async processMessageQueue(): Promise<void> {
|
|
62
|
+
if (this.isProcessingQueue) {
|
|
63
|
+
return;
|
|
64
|
+
}
|
|
65
|
+
this.isProcessingQueue = true;
|
|
66
|
+
|
|
67
|
+
while (this.messageQueue.length > 0) {
|
|
68
|
+
const queueItem = this.messageQueue.shift()!;
|
|
69
|
+
|
|
70
|
+
if (this.shouldApplyLatency(queueItem.message)) {
|
|
71
|
+
await this.waitUntil(queueItem.timestamp + PartyConnection.latencyMs);
|
|
72
|
+
}
|
|
73
|
+
|
|
74
|
+
if (PartyConnection.bandwidthEnabled && PartyConnection.bandwidthKbps > 0) {
|
|
75
|
+
if (!PartyConnection.bandwidthFilter || queueItem.message.includes(PartyConnection.bandwidthFilter)) {
|
|
76
|
+
const messageSizeBits = queueItem.message.length * 8;
|
|
77
|
+
const transmissionTimeMs = (messageSizeBits / (PartyConnection.bandwidthKbps * 1000)) * 1000;
|
|
78
|
+
const bandwidthDelayMs = Math.max(transmissionTimeMs, 10);
|
|
79
|
+
console.log(
|
|
80
|
+
`\x1b[34m[BANDWIDTH SIMULATION]\x1b[0m Connection ${this.id}: Message #${queueItem.sequence} transmission time: ${bandwidthDelayMs.toFixed(1)}ms`,
|
|
81
|
+
);
|
|
82
|
+
await new Promise((resolve) => setTimeout(resolve, bandwidthDelayMs));
|
|
83
|
+
}
|
|
84
|
+
}
|
|
85
|
+
|
|
86
|
+
this.ws.send(queueItem.message);
|
|
87
|
+
}
|
|
88
|
+
|
|
89
|
+
this.isProcessingQueue = false;
|
|
90
|
+
}
|
|
91
|
+
|
|
92
|
+
private shouldApplyLatency(message: string): boolean {
|
|
93
|
+
if (!PartyConnection.latencyEnabled || PartyConnection.latencyMs <= 0) {
|
|
94
|
+
return false;
|
|
95
|
+
}
|
|
96
|
+
if (!PartyConnection.latencyFilter) {
|
|
97
|
+
return true;
|
|
98
|
+
}
|
|
99
|
+
return message.includes(PartyConnection.latencyFilter);
|
|
100
|
+
}
|
|
101
|
+
|
|
102
|
+
private async waitUntil(targetTimestamp: number): Promise<void> {
|
|
103
|
+
const delayMs = targetTimestamp - Date.now();
|
|
104
|
+
if (delayMs <= 0) {
|
|
105
|
+
return;
|
|
106
|
+
}
|
|
107
|
+
await new Promise((resolve) => setTimeout(resolve, delayMs));
|
|
108
|
+
}
|
|
109
|
+
|
|
110
|
+
close(): void {
|
|
111
|
+
if (this.ws.readyState === 1) {
|
|
112
|
+
this.ws.close();
|
|
113
|
+
}
|
|
114
|
+
}
|
|
115
|
+
|
|
116
|
+
setState(value: any): void {
|
|
117
|
+
this._state = value;
|
|
118
|
+
}
|
|
119
|
+
|
|
120
|
+
get state(): any {
|
|
121
|
+
return this._state;
|
|
122
|
+
}
|
|
123
|
+
|
|
124
|
+
bufferIncoming(message: string, processor: (messages: string[]) => Promise<void>): void {
|
|
125
|
+
this.incomingQueue.push({
|
|
126
|
+
message,
|
|
127
|
+
timestamp: Date.now(),
|
|
128
|
+
processor,
|
|
129
|
+
});
|
|
130
|
+
|
|
131
|
+
if (!this.isProcessingIncomingQueue) {
|
|
132
|
+
void this.processIncomingQueue();
|
|
133
|
+
}
|
|
134
|
+
}
|
|
135
|
+
|
|
136
|
+
private async processIncomingQueue(): Promise<void> {
|
|
137
|
+
if (this.isProcessingIncomingQueue) {
|
|
138
|
+
return;
|
|
139
|
+
}
|
|
140
|
+
this.isProcessingIncomingQueue = true;
|
|
141
|
+
|
|
142
|
+
while (this.incomingQueue.length > 0) {
|
|
143
|
+
const item = this.incomingQueue.shift()!;
|
|
144
|
+
if (this.shouldApplyLatency(item.message)) {
|
|
145
|
+
await this.waitUntil(item.timestamp + PartyConnection.latencyMs);
|
|
146
|
+
}
|
|
147
|
+
try {
|
|
148
|
+
await item.processor([item.message]);
|
|
149
|
+
} catch (err) {
|
|
150
|
+
console.error("Error processing incoming message:", err);
|
|
151
|
+
}
|
|
152
|
+
}
|
|
153
|
+
|
|
154
|
+
this.isProcessingIncomingQueue = false;
|
|
155
|
+
}
|
|
156
|
+
|
|
157
|
+
static configurePacketLoss(enabled: boolean, rate: number, filter?: string): void {
|
|
158
|
+
PartyConnection.packetLossEnabled = enabled;
|
|
159
|
+
PartyConnection.packetLossRate = Math.max(0, Math.min(1, rate));
|
|
160
|
+
PartyConnection.packetLossFilter = filter || "";
|
|
161
|
+
|
|
162
|
+
if (enabled && rate > 0) {
|
|
163
|
+
const filterInfo = filter ? ` (filtered: "${filter}")` : "";
|
|
164
|
+
console.log(`\x1b[35m[PACKET LOSS SIMULATION]\x1b[0m Enabled with ${(rate * 100).toFixed(1)}% loss rate${filterInfo}`);
|
|
165
|
+
} else if (enabled) {
|
|
166
|
+
console.log("\x1b[35m[PACKET LOSS SIMULATION]\x1b[0m Enabled but rate is 0% (no messages will be dropped)");
|
|
167
|
+
} else {
|
|
168
|
+
console.log("\x1b[35m[PACKET LOSS SIMULATION]\x1b[0m Disabled");
|
|
169
|
+
}
|
|
170
|
+
}
|
|
171
|
+
|
|
172
|
+
static getPacketLossStatus(): { enabled: boolean; rate: number; filter: string } {
|
|
173
|
+
return {
|
|
174
|
+
enabled: PartyConnection.packetLossEnabled,
|
|
175
|
+
rate: PartyConnection.packetLossRate,
|
|
176
|
+
filter: PartyConnection.packetLossFilter,
|
|
177
|
+
};
|
|
178
|
+
}
|
|
179
|
+
|
|
180
|
+
static configureBandwidth(enabled: boolean, kbps: number, filter?: string): void {
|
|
181
|
+
PartyConnection.bandwidthEnabled = enabled;
|
|
182
|
+
PartyConnection.bandwidthKbps = Math.max(1, kbps);
|
|
183
|
+
PartyConnection.bandwidthFilter = filter || "";
|
|
184
|
+
|
|
185
|
+
if (enabled && kbps > 0) {
|
|
186
|
+
const filterInfo = filter ? ` (filtered: "${filter}")` : "";
|
|
187
|
+
console.log(`\x1b[35m[BANDWIDTH SIMULATION]\x1b[0m Enabled with ${kbps} kbps bandwidth${filterInfo}`);
|
|
188
|
+
} else if (enabled) {
|
|
189
|
+
console.log("\x1b[35m[BANDWIDTH SIMULATION]\x1b[0m Enabled but bandwidth is 0 kbps (no delay will be applied)");
|
|
190
|
+
} else {
|
|
191
|
+
console.log("\x1b[35m[BANDWIDTH SIMULATION]\x1b[0m Disabled");
|
|
192
|
+
}
|
|
193
|
+
}
|
|
194
|
+
|
|
195
|
+
static getBandwidthStatus(): { enabled: boolean; kbps: number; filter: string } {
|
|
196
|
+
return {
|
|
197
|
+
enabled: PartyConnection.bandwidthEnabled,
|
|
198
|
+
kbps: PartyConnection.bandwidthKbps,
|
|
199
|
+
filter: PartyConnection.bandwidthFilter,
|
|
200
|
+
};
|
|
201
|
+
}
|
|
202
|
+
|
|
203
|
+
static configureLatency(enabled: boolean, ms: number, filter?: string): void {
|
|
204
|
+
PartyConnection.latencyEnabled = enabled;
|
|
205
|
+
PartyConnection.latencyMs = Math.max(0, ms);
|
|
206
|
+
PartyConnection.latencyFilter = filter || "";
|
|
207
|
+
|
|
208
|
+
if (enabled && ms > 0) {
|
|
209
|
+
const filterInfo = filter ? ` (filtered: "${filter}")` : "";
|
|
210
|
+
console.log(`\x1b[35m[LATENCY SIMULATION]\x1b[0m Enabled with ${ms}ms fixed latency${filterInfo}`);
|
|
211
|
+
} else if (enabled) {
|
|
212
|
+
console.log("\x1b[35m[LATENCY SIMULATION]\x1b[0m Enabled but latency is 0ms (no delay will be applied)");
|
|
213
|
+
} else {
|
|
214
|
+
console.log("\x1b[35m[LATENCY SIMULATION]\x1b[0m Disabled");
|
|
215
|
+
}
|
|
216
|
+
}
|
|
217
|
+
|
|
218
|
+
static getLatencyStatus(): { enabled: boolean; ms: number; filter: string } {
|
|
219
|
+
return {
|
|
220
|
+
enabled: PartyConnection.latencyEnabled,
|
|
221
|
+
ms: PartyConnection.latencyMs,
|
|
222
|
+
filter: PartyConnection.latencyFilter,
|
|
223
|
+
};
|
|
224
|
+
}
|
|
225
|
+
}
|
|
226
|
+
|
|
227
|
+
export function logNetworkSimulationStatus(): void {
|
|
228
|
+
const packetLossStatus = PartyConnection.getPacketLossStatus();
|
|
229
|
+
const bandwidthStatus = PartyConnection.getBandwidthStatus();
|
|
230
|
+
const latencyStatus = PartyConnection.getLatencyStatus();
|
|
231
|
+
|
|
232
|
+
if (packetLossStatus.enabled) {
|
|
233
|
+
const filterInfo = packetLossStatus.filter ? ` (filter: "${packetLossStatus.filter}")` : "";
|
|
234
|
+
console.log(
|
|
235
|
+
`\x1b[36m[NETWORK SIMULATION]\x1b[0m Packet loss simulation: ${(packetLossStatus.rate * 100).toFixed(1)}% loss rate${filterInfo}`,
|
|
236
|
+
);
|
|
237
|
+
} else {
|
|
238
|
+
console.log("\x1b[36m[NETWORK SIMULATION]\x1b[0m Packet loss simulation: disabled");
|
|
239
|
+
}
|
|
240
|
+
|
|
241
|
+
if (bandwidthStatus.enabled) {
|
|
242
|
+
const filterInfo = bandwidthStatus.filter ? ` (filter: "${bandwidthStatus.filter}")` : "";
|
|
243
|
+
console.log(`\x1b[36m[NETWORK SIMULATION]\x1b[0m Bandwidth simulation: ${bandwidthStatus.kbps} kbps${filterInfo}`);
|
|
244
|
+
} else {
|
|
245
|
+
console.log("\x1b[36m[NETWORK SIMULATION]\x1b[0m Bandwidth simulation: disabled");
|
|
246
|
+
}
|
|
247
|
+
|
|
248
|
+
if (latencyStatus.enabled) {
|
|
249
|
+
const filterInfo = latencyStatus.filter ? ` (filter: "${latencyStatus.filter}")` : "";
|
|
250
|
+
console.log(`\x1b[36m[NETWORK SIMULATION]\x1b[0m Latency simulation: ${latencyStatus.ms}ms ping${filterInfo}`);
|
|
251
|
+
} else {
|
|
252
|
+
console.log("\x1b[36m[NETWORK SIMULATION]\x1b[0m Latency simulation: disabled");
|
|
253
|
+
}
|
|
254
|
+
}
|
|
@@ -0,0 +1,22 @@
|
|
|
1
|
+
export { PartyConnection, logNetworkSimulationStatus } from "./connection";
|
|
2
|
+
export {
|
|
3
|
+
createMapUpdateHeaders,
|
|
4
|
+
isMapUpdateAuthorized,
|
|
5
|
+
MAP_UPDATE_TOKEN_ENV,
|
|
6
|
+
MAP_UPDATE_TOKEN_HEADER,
|
|
7
|
+
readMapUpdateToken,
|
|
8
|
+
resolveMapUpdateToken,
|
|
9
|
+
} from "./map";
|
|
10
|
+
export { PartyRoom } from "./room";
|
|
11
|
+
export { createRpgServerTransport, RpgServerTransport } from "./transport";
|
|
12
|
+
export type {
|
|
13
|
+
CreateRpgServerTransportOptions,
|
|
14
|
+
HandleNodeRequestOptions,
|
|
15
|
+
RpgTransportRequestLike,
|
|
16
|
+
RpgTransportServer,
|
|
17
|
+
RpgTransportServerConstructor,
|
|
18
|
+
RpgWebSocketConnection,
|
|
19
|
+
RpgWebSocketRequestLike,
|
|
20
|
+
RpgWebSocketServer,
|
|
21
|
+
SendMapUpdateOptions,
|
|
22
|
+
} from "./types";
|