@rpgjs/server 5.0.0-alpha.4 → 5.0.0-alpha.41
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/Gui/DialogGui.d.ts +5 -0
- package/dist/Gui/GameoverGui.d.ts +23 -0
- package/dist/Gui/Gui.d.ts +6 -0
- package/dist/Gui/MenuGui.d.ts +22 -3
- package/dist/Gui/NotificationGui.d.ts +1 -2
- package/dist/Gui/SaveLoadGui.d.ts +13 -0
- package/dist/Gui/ShopGui.d.ts +28 -3
- package/dist/Gui/TitleGui.d.ts +23 -0
- package/dist/Gui/index.d.ts +10 -1
- package/dist/Player/BattleManager.d.ts +34 -12
- package/dist/Player/ClassManager.d.ts +46 -13
- package/dist/Player/ComponentManager.d.ts +123 -0
- package/dist/Player/Components.d.ts +345 -0
- package/dist/Player/EffectManager.d.ts +86 -0
- package/dist/Player/ElementManager.d.ts +104 -0
- package/dist/Player/GoldManager.d.ts +22 -0
- package/dist/Player/GuiManager.d.ts +259 -0
- package/dist/Player/ItemFixture.d.ts +6 -0
- package/dist/Player/ItemManager.d.ts +450 -9
- package/dist/Player/MoveManager.d.ts +324 -69
- package/dist/Player/ParameterManager.d.ts +344 -14
- package/dist/Player/Player.d.ts +460 -8
- package/dist/Player/SkillManager.d.ts +197 -15
- package/dist/Player/StateManager.d.ts +89 -25
- package/dist/Player/VariableManager.d.ts +74 -0
- package/dist/RpgServer.d.ts +502 -64
- package/dist/RpgServerEngine.d.ts +2 -1
- package/dist/decorators/event.d.ts +46 -0
- package/dist/decorators/map.d.ts +287 -0
- package/dist/index.d.ts +10 -0
- package/dist/index.js +21653 -20900
- package/dist/index.js.map +1 -1
- package/dist/logs/log.d.ts +2 -3
- package/dist/module.d.ts +43 -1
- package/dist/presets/index.d.ts +0 -9
- package/dist/rooms/BaseRoom.d.ts +132 -0
- package/dist/rooms/lobby.d.ts +10 -2
- package/dist/rooms/map.d.ts +1236 -17
- package/dist/services/save.d.ts +43 -0
- package/dist/storage/index.d.ts +1 -0
- package/dist/storage/localStorage.d.ts +23 -0
- package/package.json +14 -10
- package/src/Gui/DialogGui.ts +19 -4
- package/src/Gui/GameoverGui.ts +39 -0
- package/src/Gui/Gui.ts +23 -1
- package/src/Gui/MenuGui.ts +155 -6
- package/src/Gui/NotificationGui.ts +1 -2
- package/src/Gui/SaveLoadGui.ts +60 -0
- package/src/Gui/ShopGui.ts +146 -16
- package/src/Gui/TitleGui.ts +39 -0
- package/src/Gui/index.ts +15 -2
- package/src/Player/BattleManager.ts +91 -49
- package/src/Player/ClassManager.ts +118 -50
- package/src/Player/ComponentManager.ts +425 -19
- package/src/Player/Components.ts +380 -0
- package/src/Player/EffectManager.ts +81 -44
- package/src/Player/ElementManager.ts +109 -86
- package/src/Player/GoldManager.ts +32 -35
- package/src/Player/GuiManager.ts +308 -150
- package/src/Player/ItemFixture.ts +4 -5
- package/src/Player/ItemManager.ts +774 -355
- package/src/Player/MoveManager.ts +1544 -774
- package/src/Player/ParameterManager.ts +546 -104
- package/src/Player/Player.ts +1163 -88
- package/src/Player/SkillManager.ts +520 -195
- package/src/Player/StateManager.ts +170 -182
- package/src/Player/VariableManager.ts +101 -63
- package/src/RpgServer.ts +525 -63
- package/src/core/context.ts +1 -0
- package/src/decorators/event.ts +61 -0
- package/src/decorators/map.ts +327 -0
- package/src/index.ts +11 -1
- package/src/logs/log.ts +10 -3
- package/src/module.ts +126 -3
- package/src/presets/index.ts +1 -10
- package/src/rooms/BaseRoom.ts +232 -0
- package/src/rooms/lobby.ts +25 -7
- package/src/rooms/map.ts +2502 -194
- package/src/services/save.ts +147 -0
- package/src/storage/index.ts +1 -0
- package/src/storage/localStorage.ts +76 -0
- package/tests/battle.spec.ts +375 -0
- package/tests/change-map.spec.ts +72 -0
- package/tests/class.spec.ts +274 -0
- package/tests/effect.spec.ts +219 -0
- package/tests/element.spec.ts +221 -0
- package/tests/event.spec.ts +80 -0
- package/tests/gold.spec.ts +99 -0
- package/tests/item.spec.ts +609 -0
- package/tests/module.spec.ts +38 -0
- package/tests/move.spec.ts +601 -0
- package/tests/player-param.spec.ts +28 -0
- package/tests/prediction-reconciliation.spec.ts +182 -0
- package/tests/random-move.spec.ts +65 -0
- package/tests/skill.spec.ts +658 -0
- package/tests/state.spec.ts +467 -0
- package/tests/variable.spec.ts +185 -0
- package/tests/world-maps.spec.ts +896 -0
- package/vite.config.ts +16 -0
- package/dist/Player/Event.d.ts +0 -0
- package/src/Player/Event.ts +0 -0
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import {
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import { Item, PlayerCtor } from '../../../common/src';
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import { ItemClass } from '@rpgjs/database';
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import { RpgPlayer } from './Player';
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/**
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* Interface defining
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* Interface defining the hooks that can be implemented on item classes or objects
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*
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* These hooks are called at specific moments during the item lifecycle:
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* - `onAdd`: When the item is added to the player's inventory
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* - `onUse`: When the item is successfully used
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* - `onUseFailed`: When the item usage fails (e.g., chance roll failed)
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* - `onRemove`: When the item is removed from the inventory
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* - `onEquip`: When the item is equipped or unequipped
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*
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* @example
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* ```ts
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* const itemHooks: ItemHooks = {
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* onAdd(player) {
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* console.log('Item added to inventory');
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* },
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* onUse(player) {
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* player.hp += 100;
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* }
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* };
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* ```
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*/
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export interface
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export interface ItemHooks {
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/**
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* Called when the item is added to the player's inventory
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*
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* @param player - The player receiving the item
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*/
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onAdd?: (player: RpgPlayer) => void | Promise<void>;
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/**
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* Called when the item is successfully used
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*
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* @param player - The player using the item
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*/
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onUse?: (player: RpgPlayer) => void | Promise<void>;
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/**
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* Called when the item usage fails (e.g., chance roll failed)
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*
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* @param player - The player attempting to use the item
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*/
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onUseFailed?: (player: RpgPlayer) => void | Promise<void>;
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/**
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* Called when the item is removed from the inventory
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*
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* @param player - The player losing the item
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*/
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onRemove?: (player: RpgPlayer) => void | Promise<void>;
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/**
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* Called when the item is equipped or unequipped
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*
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* @param player - The player equipping/unequipping the item
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* @param equip - true if equipping, false if unequipping
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*/
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onEquip?: (player: RpgPlayer, equip: boolean) => void | Promise<void>;
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}
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/**
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* Base properties that can be included in an item object
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*
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* This interface defines the common properties that items can have.
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* Use this as a base and extend it with specific item types.
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*
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* @template T - Additional properties specific to the item type
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*
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* @example
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* ```ts
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* interface PotionData extends ItemData {
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* hpValue: number;
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* mpValue: number;
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* }
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*
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* const potion: ItemObject<PotionData> = {
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* name: 'Health Potion',
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* description: 'Restores 100 HP',
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* price: 200,
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* hpValue: 100,
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* mpValue: 0,
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* onUse(player) {
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* player.hp += this.hpValue;
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* }
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* };
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* ```
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*/
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export interface ItemData {
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/** Item name */
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name?: string;
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/** Item description */
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description?: string;
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/** Item price */
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price?: number;
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/** HP value restored when used */
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hpValue?: number;
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/** MP/SP value restored when used */
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mpValue?: number;
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/** Chance to successfully use the item (0-1) */
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hitRate?: number;
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/** Whether the item is consumable */
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consumable?: boolean;
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/** States to add when used */
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addStates?: any[];
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/** States to remove when used */
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removeStates?: any[];
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/** Elemental properties */
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elements?: any[];
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/** Parameter modifiers */
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paramsModifier?: Record<string, any>;
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/** Item type (for equipment validation) */
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_type?: 'item' | 'weapon' | 'armor';
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}
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/**
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* Item object type that combines data properties with hooks
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*
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* This type allows you to create item objects directly without needing a class.
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* The object can contain both item data properties and lifecycle hooks.
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*
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* @template T - Additional properties specific to the item type (extends ItemData)
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*
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* @example
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* ```ts
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* const potion: ItemObject = {
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* name: 'Health Potion',
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* description: 'Restores 100 HP',
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* price: 200,
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* hpValue: 100,
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* consumable: true,
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* onAdd(player) {
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* console.log('Potion added!');
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* },
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* onUse(player) {
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* player.hp += 100;
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* }
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* };
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* player.addItem(potion);
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* ```
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*/
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export
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export type ItemObject<T extends ItemData = ItemData> = T & ItemHooks & {
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/** Item identifier (required if not using class or string) */
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id?: string;
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};
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/**
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* Item Manager Mixin
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*
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* Provides comprehensive item management capabilities to any class. This mixin handles
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* inventory management, item usage, equipment, buying/selling, and item effects.
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* It manages the complete item system including restrictions, transactions, and equipment.
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*
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* @param Base - The base class to extend with item management
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* @returns Extended class with item management methods
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*
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* @example
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* ```ts
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* class MyPlayer extends WithItemManager(BasePlayer) {
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* constructor() {
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* super();
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* // Item system is automatically initialized
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* }
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* }
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*
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* const player = new MyPlayer();
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* player.addItem('potion', 5);
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* player.useItem('potion');
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* ```
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*/
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export declare function WithItemManager<TBase extends PlayerCtor>(Base: TBase): TBase;
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/**
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* Interface for Item Manager functionality
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*
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* Provides comprehensive item management capabilities including inventory management,
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* item usage, equipment, buying/selling, and item effects. This interface defines
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* the public API of the ItemManager mixin.
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*/
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export interface IItemManager {
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/**
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* Retrieves the information of an object: the number and the instance
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*
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* The returned Item instance contains the quantity information accessible via `quantity()` method.
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*
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* @param itemClass - Item class or string identifier. If string, it's the item ID
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* @returns Item instance containing quantity and item data
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*
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* @example
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* ```ts
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* import Potion from 'your-database/potion'
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*
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* player.addItem(Potion, 5)
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* const inventory = player.getItem(Potion)
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* console.log(inventory.quantity()) // 5
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* console.log(inventory) // <instance of Item>
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* ```
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*/
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getItem(itemClass: ItemClass | string): Item;
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/**
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* Check if the player has the item in his inventory
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*
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* @param itemClass - Item class or string identifier. If string, it's the item ID
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* @returns `true` if player has the item, `false` otherwise
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*
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* @example
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* ```ts
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* import Potion from 'your-database/potion'
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*
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* player.hasItem(Potion) // false
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* player.addItem(Potion, 1)
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* player.hasItem(Potion) // true
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* ```
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*/
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hasItem(itemClass: ItemClass | string): boolean;
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/**
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* Add an item in the player's inventory
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*
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* You can add items using:
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* - Item class (automatically registered in database if needed)
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* - Item object (automatically registered in database if needed)
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* - String ID (must be pre-registered in database)
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*
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* The `onAdd()` method is called on the ItemClass or ItemObject when the item is added.
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*
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* @param item - Item class, object, or string identifier
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* @param nb - Number of items to add (default: 1)
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* @returns The item instance added to inventory
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*
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* @example
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* ```ts
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* import Potion from 'your-database/potion'
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*
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* // Add using class
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* player.addItem(Potion, 5)
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*
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* // Add using string ID (must be registered in database)
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* player.addItem('Potion', 3)
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*
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* // Add using object
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* player.addItem({
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* id: 'custom-potion',
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* name: 'Custom Potion',
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* price: 200,
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* onAdd(player) {
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* console.log('Custom potion added!')
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* }
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* }, 2)
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* ```
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*/
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addItem(item: ItemClass | ItemObject | string, nb?: number): Item;
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/**
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* Deletes an item from inventory
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*
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* Decreases the quantity by `nb`. If the quantity falls to 0 or below, the item is removed from the inventory.
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* The method returns `undefined` if the item is completely removed.
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*
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* The `onRemove()` method is called on the ItemClass when the item is removed.
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*
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* @param itemClass - Item class or string identifier. If string, it's the item ID
|
|
256
|
+
* @param nb - Number of items to remove (default: 1)
|
|
257
|
+
* @returns Item instance or `undefined` if the item was completely removed
|
|
258
|
+
* @throws {Object} ItemLog.notInInventory - If the item is not in the inventory
|
|
259
|
+
* - `id`: `ITEM_NOT_INVENTORY`
|
|
260
|
+
* - `msg`: Error message
|
|
261
|
+
*
|
|
262
|
+
* @example
|
|
263
|
+
* ```ts
|
|
264
|
+
* import Potion from 'your-database/potion'
|
|
265
|
+
*
|
|
266
|
+
* try {
|
|
267
|
+
* player.removeItem(Potion, 5)
|
|
268
|
+
* } catch (err) {
|
|
269
|
+
* console.log(err) // { id: 'ITEM_NOT_INVENTORY', msg: '...' }
|
|
270
|
+
* }
|
|
271
|
+
* ```
|
|
272
|
+
*/
|
|
273
|
+
removeItem(itemClass: ItemClass | string, nb?: number): Item | undefined;
|
|
274
|
+
/**
|
|
275
|
+
* Purchases an item and reduces the amount of gold
|
|
276
|
+
*
|
|
277
|
+
* The player's gold is reduced by `nb * item.price`. The item is then added to the inventory.
|
|
278
|
+
* The `onAdd()` method is called on the ItemClass when the item is added.
|
|
279
|
+
*
|
|
280
|
+
* @param item - Item class, object, or string identifier
|
|
281
|
+
* @param nb - Number of items to buy (default: 1)
|
|
282
|
+
* @returns Item instance added to inventory
|
|
283
|
+
* @throws {Object} ItemLog.haveNotPrice - If the item has no price set
|
|
284
|
+
* - `id`: `NOT_PRICE`
|
|
285
|
+
* - `msg`: Error message
|
|
286
|
+
* @throws {Object} ItemLog.notEnoughGold - If the player doesn't have enough gold
|
|
287
|
+
* - `id`: `NOT_ENOUGH_GOLD`
|
|
288
|
+
* - `msg`: Error message
|
|
289
|
+
*
|
|
290
|
+
* @example
|
|
291
|
+
* ```ts
|
|
292
|
+
* import Potion from 'your-database/potion'
|
|
293
|
+
*
|
|
294
|
+
* try {
|
|
295
|
+
* player.buyItem(Potion)
|
|
296
|
+
* } catch (err) {
|
|
297
|
+
* if (err.id === 'NOT_ENOUGH_GOLD') {
|
|
298
|
+
* console.log('Not enough gold!')
|
|
299
|
+
* } else if (err.id === 'NOT_PRICE') {
|
|
300
|
+
* console.log('Item has no price!')
|
|
301
|
+
* }
|
|
302
|
+
* }
|
|
303
|
+
* ```
|
|
304
|
+
*/
|
|
305
|
+
buyItem(item: ItemClass | ItemObject | string, nb?: number): Item;
|
|
306
|
+
/**
|
|
307
|
+
* Sell an item and the player wins the amount of the item divided by 2
|
|
308
|
+
*
|
|
309
|
+
* The player receives `(item.price / 2) * nbToSell` gold. The item is removed from the inventory.
|
|
310
|
+
* The `onRemove()` method is called on the ItemClass when the item is removed.
|
|
311
|
+
*
|
|
312
|
+
* @param itemClass - Item class or string identifier. If string, it's the item ID
|
|
313
|
+
* @param nbToSell - Number of items to sell (default: 1)
|
|
314
|
+
* @returns Item instance that was sold
|
|
315
|
+
* @throws {Object} ItemLog.haveNotPrice - If the item has no price set
|
|
316
|
+
* - `id`: `NOT_PRICE`
|
|
317
|
+
* - `msg`: Error message
|
|
318
|
+
* @throws {Object} ItemLog.notInInventory - If the item is not in the inventory
|
|
319
|
+
* - `id`: `ITEM_NOT_INVENTORY`
|
|
320
|
+
* - `msg`: Error message
|
|
321
|
+
* @throws {Object} ItemLog.tooManyToSell - If trying to sell more items than available
|
|
322
|
+
* - `id`: `TOO_MANY_ITEM_TO_SELL`
|
|
323
|
+
* - `msg`: Error message
|
|
324
|
+
*
|
|
325
|
+
* @example
|
|
326
|
+
* ```ts
|
|
327
|
+
* import Potion from 'your-database/potion'
|
|
328
|
+
*
|
|
329
|
+
* try {
|
|
330
|
+
* player.addItem(Potion)
|
|
331
|
+
* player.sellItem(Potion)
|
|
332
|
+
* } catch (err) {
|
|
333
|
+
* console.log(err)
|
|
334
|
+
* }
|
|
335
|
+
* ```
|
|
336
|
+
*/
|
|
337
|
+
sellItem(itemClass: ItemClass | string, nbToSell?: number): Item;
|
|
338
|
+
/**
|
|
339
|
+
* Use an object. Applies effects and states. Removes the object from the inventory
|
|
340
|
+
*
|
|
341
|
+
* When an item is used:
|
|
342
|
+
* - Effects are applied to the player (HP/MP restoration, etc.)
|
|
343
|
+
* - States are applied/removed as defined in the item
|
|
344
|
+
* - The item is removed from inventory (consumed)
|
|
345
|
+
*
|
|
346
|
+
* If the item has a `hitRate` property (0-1), there's a chance the usage might fail.
|
|
347
|
+
* If usage fails, the item is still removed and `onUseFailed()` is called instead of `onUse()`.
|
|
348
|
+
*
|
|
349
|
+
* The `onUse()` method is called on the ItemClass if the use was successful.
|
|
350
|
+
* The `onUseFailed()` method is called on the ItemClass if the chance roll failed.
|
|
351
|
+
* The `onRemove()` method is called on the ItemClass when the item is removed.
|
|
352
|
+
*
|
|
353
|
+
* @param itemClass - Item class or string identifier. If string, it's the item ID
|
|
354
|
+
* @returns Item instance that was used
|
|
355
|
+
* @throws {Object} ItemLog.restriction - If the player has the `Effect.CAN_NOT_ITEM` effect
|
|
356
|
+
* - `id`: `RESTRICTION_ITEM`
|
|
357
|
+
* - `msg`: Error message
|
|
358
|
+
* @throws {Object} ItemLog.notInInventory - If the item is not in the inventory
|
|
359
|
+
* - `id`: `ITEM_NOT_INVENTORY`
|
|
360
|
+
* - `msg`: Error message
|
|
361
|
+
* @throws {Object} ItemLog.notUseItem - If the item's `consumable` property is `false`
|
|
362
|
+
* - `id`: `NOT_USE_ITEM`
|
|
363
|
+
* - `msg`: Error message
|
|
364
|
+
* @throws {Object} ItemLog.chanceToUseFailed - If the chance to use the item failed (hitRate roll failed)
|
|
365
|
+
* - `id`: `USE_CHANCE_ITEM_FAILED`
|
|
366
|
+
* - `msg`: Error message
|
|
367
|
+
* - Note: The item is still deleted from the inventory even if usage failed
|
|
368
|
+
*
|
|
369
|
+
* @example
|
|
370
|
+
* ```ts
|
|
371
|
+
* import Potion from 'your-database/potion'
|
|
372
|
+
*
|
|
373
|
+
* try {
|
|
374
|
+
* player.addItem(Potion)
|
|
375
|
+
* player.useItem(Potion)
|
|
376
|
+
* } catch (err) {
|
|
377
|
+
* if (err.id === 'USE_CHANCE_ITEM_FAILED') {
|
|
378
|
+
* console.log('Item usage failed due to chance roll')
|
|
379
|
+
* } else {
|
|
380
|
+
* console.log(err)
|
|
381
|
+
* }
|
|
382
|
+
* }
|
|
383
|
+
* ```
|
|
384
|
+
*/
|
|
385
|
+
useItem(itemClass: ItemClass | string): Item;
|
|
386
|
+
/**
|
|
387
|
+
* Equips a weapon or armor on a player
|
|
388
|
+
*
|
|
389
|
+
* Think first to add the item in the inventory with the `addItem()` method before equipping the item,
|
|
390
|
+
* or pass `"auto"` to add the item if it is missing and equip it.
|
|
391
|
+
*
|
|
392
|
+
* The `onEquip()` method is called on the ItemClass when the item is equipped or unequipped.
|
|
393
|
+
*
|
|
394
|
+
* @param itemId - Item identifier to resolve from the database
|
|
395
|
+
* @param equip - Equip the item if `true`, unequip if `false`, or `"auto"` to add then equip (default: `true`)
|
|
396
|
+
* @throws {Object} ItemLog.notInInventory - If the item is not in the inventory
|
|
397
|
+
* - `id`: `ITEM_NOT_INVENTORY`
|
|
398
|
+
* - `msg`: Error message
|
|
399
|
+
* @throws {Object} ItemLog.invalidToEquiped - If the item is not a weapon or armor (item._type is "item")
|
|
400
|
+
* - `id`: `INVALID_ITEM_TO_EQUIP`
|
|
401
|
+
* - `msg`: Error message
|
|
402
|
+
* @throws {Object} ItemLog.isAlreadyEquiped - If the item is already equipped
|
|
403
|
+
* - `id`: `ITEM_ALREADY_EQUIPED`
|
|
404
|
+
* - `msg`: Error message
|
|
405
|
+
*
|
|
406
|
+
* @example
|
|
407
|
+
* ```ts
|
|
408
|
+
* try {
|
|
409
|
+
* player.addItem('sword')
|
|
410
|
+
* player.equip('sword')
|
|
411
|
+
* // Later, unequip it
|
|
412
|
+
* player.equip('sword', false)
|
|
413
|
+
* } catch (err) {
|
|
414
|
+
* console.log(err)
|
|
415
|
+
* }
|
|
416
|
+
* ```
|
|
417
|
+
*/
|
|
418
|
+
equip(itemId: string, equip?: boolean | 'auto'): void;
|
|
419
|
+
/**
|
|
420
|
+
* Get the player's attack (sum of items equipped)
|
|
421
|
+
*
|
|
422
|
+
* Returns the total attack value from all equipped items on the player.
|
|
423
|
+
*
|
|
424
|
+
* @returns Total attack value from equipped items
|
|
425
|
+
*
|
|
426
|
+
* @example
|
|
427
|
+
* ```ts
|
|
428
|
+
* console.log(player.atk) // 150 (sum of all equipped weapons/armors attack)
|
|
429
|
+
* ```
|
|
430
|
+
*/
|
|
431
|
+
readonly atk: number;
|
|
432
|
+
/**
|
|
433
|
+
* Get the player's physical defense (sum of items equipped)
|
|
434
|
+
*
|
|
435
|
+
* Returns the total physical defense value from all equipped items on the player.
|
|
436
|
+
*
|
|
437
|
+
* @returns Total physical defense value from equipped items
|
|
438
|
+
*
|
|
439
|
+
* @example
|
|
440
|
+
* ```ts
|
|
441
|
+
* console.log(player.pdef) // 80 (sum of all equipped armors physical defense)
|
|
442
|
+
* ```
|
|
443
|
+
*/
|
|
444
|
+
readonly pdef: number;
|
|
445
|
+
/**
|
|
446
|
+
* Get the player's skill defense (sum of items equipped)
|
|
447
|
+
*
|
|
448
|
+
* Returns the total skill defense value from all equipped items on the player.
|
|
449
|
+
*
|
|
450
|
+
* @returns Total skill defense value from equipped items
|
|
451
|
+
*
|
|
452
|
+
* @example
|
|
453
|
+
* ```ts
|
|
454
|
+
* console.log(player.sdef) // 60 (sum of all equipped armors skill defense)
|
|
455
|
+
* ```
|
|
456
|
+
*/
|
|
457
|
+
readonly sdef: number;
|
|
458
|
+
}
|