@rpgjs/server 5.0.0-alpha.4 → 5.0.0-alpha.40
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/Gui/DialogGui.d.ts +5 -0
- package/dist/Gui/GameoverGui.d.ts +23 -0
- package/dist/Gui/Gui.d.ts +6 -0
- package/dist/Gui/MenuGui.d.ts +22 -3
- package/dist/Gui/NotificationGui.d.ts +1 -2
- package/dist/Gui/SaveLoadGui.d.ts +13 -0
- package/dist/Gui/ShopGui.d.ts +28 -3
- package/dist/Gui/TitleGui.d.ts +23 -0
- package/dist/Gui/index.d.ts +10 -1
- package/dist/Player/BattleManager.d.ts +34 -12
- package/dist/Player/ClassManager.d.ts +46 -13
- package/dist/Player/ComponentManager.d.ts +123 -0
- package/dist/Player/Components.d.ts +345 -0
- package/dist/Player/EffectManager.d.ts +86 -0
- package/dist/Player/ElementManager.d.ts +104 -0
- package/dist/Player/GoldManager.d.ts +22 -0
- package/dist/Player/GuiManager.d.ts +259 -0
- package/dist/Player/ItemFixture.d.ts +6 -0
- package/dist/Player/ItemManager.d.ts +450 -9
- package/dist/Player/MoveManager.d.ts +324 -69
- package/dist/Player/ParameterManager.d.ts +344 -14
- package/dist/Player/Player.d.ts +460 -8
- package/dist/Player/SkillManager.d.ts +197 -15
- package/dist/Player/StateManager.d.ts +89 -25
- package/dist/Player/VariableManager.d.ts +74 -0
- package/dist/RpgServer.d.ts +464 -64
- package/dist/RpgServerEngine.d.ts +2 -1
- package/dist/decorators/event.d.ts +46 -0
- package/dist/decorators/map.d.ts +287 -0
- package/dist/index.d.ts +10 -0
- package/dist/index.js +21491 -20802
- package/dist/index.js.map +1 -1
- package/dist/logs/log.d.ts +2 -3
- package/dist/module.d.ts +43 -1
- package/dist/presets/index.d.ts +0 -9
- package/dist/rooms/BaseRoom.d.ts +132 -0
- package/dist/rooms/lobby.d.ts +10 -2
- package/dist/rooms/map.d.ts +1232 -17
- package/dist/services/save.d.ts +43 -0
- package/dist/storage/index.d.ts +1 -0
- package/dist/storage/localStorage.d.ts +23 -0
- package/package.json +14 -10
- package/src/Gui/DialogGui.ts +19 -4
- package/src/Gui/GameoverGui.ts +39 -0
- package/src/Gui/Gui.ts +23 -1
- package/src/Gui/MenuGui.ts +155 -6
- package/src/Gui/NotificationGui.ts +1 -2
- package/src/Gui/SaveLoadGui.ts +60 -0
- package/src/Gui/ShopGui.ts +146 -16
- package/src/Gui/TitleGui.ts +39 -0
- package/src/Gui/index.ts +15 -2
- package/src/Player/BattleManager.ts +91 -49
- package/src/Player/ClassManager.ts +118 -50
- package/src/Player/ComponentManager.ts +425 -19
- package/src/Player/Components.ts +380 -0
- package/src/Player/EffectManager.ts +81 -44
- package/src/Player/ElementManager.ts +109 -86
- package/src/Player/GoldManager.ts +32 -35
- package/src/Player/GuiManager.ts +308 -150
- package/src/Player/ItemFixture.ts +4 -5
- package/src/Player/ItemManager.ts +774 -355
- package/src/Player/MoveManager.ts +1544 -774
- package/src/Player/ParameterManager.ts +546 -104
- package/src/Player/Player.ts +1163 -88
- package/src/Player/SkillManager.ts +520 -195
- package/src/Player/StateManager.ts +170 -182
- package/src/Player/VariableManager.ts +101 -63
- package/src/RpgServer.ts +483 -63
- package/src/core/context.ts +1 -0
- package/src/decorators/event.ts +61 -0
- package/src/decorators/map.ts +327 -0
- package/src/index.ts +11 -1
- package/src/logs/log.ts +10 -3
- package/src/module.ts +126 -3
- package/src/presets/index.ts +1 -10
- package/src/rooms/BaseRoom.ts +232 -0
- package/src/rooms/lobby.ts +25 -7
- package/src/rooms/map.ts +2473 -194
- package/src/services/save.ts +147 -0
- package/src/storage/index.ts +1 -0
- package/src/storage/localStorage.ts +76 -0
- package/tests/battle.spec.ts +375 -0
- package/tests/change-map.spec.ts +72 -0
- package/tests/class.spec.ts +274 -0
- package/tests/effect.spec.ts +219 -0
- package/tests/element.spec.ts +221 -0
- package/tests/event.spec.ts +80 -0
- package/tests/gold.spec.ts +99 -0
- package/tests/item.spec.ts +609 -0
- package/tests/module.spec.ts +38 -0
- package/tests/move.spec.ts +601 -0
- package/tests/player-param.spec.ts +28 -0
- package/tests/prediction-reconciliation.spec.ts +182 -0
- package/tests/random-move.spec.ts +65 -0
- package/tests/skill.spec.ts +658 -0
- package/tests/state.spec.ts +467 -0
- package/tests/variable.spec.ts +185 -0
- package/tests/world-maps.spec.ts +896 -0
- package/vite.config.ts +16 -0
- package/dist/Player/Event.d.ts +0 -0
- package/src/Player/Event.ts +0 -0
package/src/RpgServer.ts
CHANGED
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@@ -1,17 +1,45 @@
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+
import { MapOptions } from "./decorators/map"
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import { RpgPlayer } from "./Player/Player"
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import { type RpgMap } from "./rooms/map"
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import { RpgServerEngine } from "./RpgServerEngine"
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import { WorldMapConfig, RpgShape } from "@rpgjs/common"
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import { RpgEvent } from "./Player/Player"
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type
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type
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type RpgClassEvent<T> = any
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type RpgEvent = any
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type RpgClassMap<T> = new () => T
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type RpgClassEvent<T> = RpgEvent
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type MatchMakerOption = any
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type RpgMatchMaker = any
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type IStoreState = any
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-
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-
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-
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/**
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* Interface for world map configuration
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*
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* Represents a world that contains multiple maps with their spatial relationships.
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* This is typically used with Tiled Map Editor's world files.
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*
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* @interface WorldMap
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* @example
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* ```ts
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* const worldMap: WorldMap = {
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* id: 'my-world',
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* maps: [
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* { id: 'map1', worldX: 0, worldY: 0, width: 800, height: 600 },
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* { id: 'map2', worldX: 800, worldY: 0, width: 800, height: 600 }
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* ]
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* }
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* ```
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*/
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export interface WorldMap {
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/** Optional world identifier */
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id?: string;
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/** Array of map configurations that belong to this world */
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maps: WorldMapConfig[];
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/** Only show adjacent maps (used by Tiled Map Editor) */
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onlyShowAdjacentMaps?: boolean;
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/** Type identifier (used by Tiled Map Editor, should be 'world') */
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type?: 'world';
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}
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export interface RpgServerEngineHooks {
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/**
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@@ -150,6 +178,14 @@ export interface RpgPlayerHooks {
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*/
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onConnected?: (player: RpgPlayer) => any
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/**
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* When the player starts the game from the lobby
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*
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* @prop { (player: RpgPlayer) => any } [onStart]
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* @memberof RpgPlayerHooks
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*/
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onStart?: (player: RpgPlayer) => any
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/**
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* When the player presses a key on the client side
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*
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@@ -227,20 +263,322 @@ export interface RpgPlayerHooks {
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canChangeMap?: (player: RpgPlayer, nextMap: RpgClassMap<RpgMap>) => boolean | Promise<boolean>
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}
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/**
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* Event hooks interface for handling various event lifecycle methods
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*
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* @interface RpgEventHooks
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* @since 4.0.0
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*/
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export interface RpgEventHooks {
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/**
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* Called as soon as the event is created on the map
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*
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* @param {RpgEvent} event - The event instance being initialized
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* @returns {any}
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* @memberof RpgEventHooks
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* @example
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* ```ts
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* const eventHooks: RpgEventHooks = {
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* onInit(event) {
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* console.log(`Event ${event.name} initialized`)
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* event.graphic('default-sprite')
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* }
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* }
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* ```
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*/
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onInit?: (event: RpgEvent) => any,
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/**
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* Called when the event collides with a player and the player presses the action key
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*
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* @param {RpgEvent} event - The event being interacted with
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* @param {RpgPlayer} player - The player performing the action
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* @returns {any}
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* @memberof RpgEventHooks
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* @example
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* ```ts
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* const eventHooks: RpgEventHooks = {
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* onAction(event, player) {
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* player.showText('You activated the chest!')
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* player.addItem('POTION', 1)
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* }
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* }
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* ```
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*/
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onAction?: (event: RpgEvent, player: RpgPlayer) => any
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/**
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* Called before an event object is created and added to the map
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* Allows modification of event properties before instantiation
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*
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* @param {any} object - The event object data before creation
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* @param {RpgMap} map - The map where the event will be created
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* @returns {any}
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* @memberof RpgEventHooks
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* @example
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* ```ts
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* const eventHooks: RpgEventHooks = {
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* onBeforeCreated(object, map) {
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* // Modify event properties based on map conditions
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* if (map.id === 'dungeon') {
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* object.graphic = 'monster-sprite'
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* }
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* }
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* }
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* ```
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*/
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onBeforeCreated?: (object: any, map: RpgMap) => any
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/**
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* Called when a player or another event enters a shape attached to this event
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*
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* @param {RpgEvent} event - The event with the attached shape
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* @param {RpgPlayer} player - The player entering the shape
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* @param {RpgShape} shape - The shape being entered
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* @returns {any}
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* @since 4.1.0
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* @memberof RpgEventHooks
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* @example
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* ```ts
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* const eventHooks: RpgEventHooks = {
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* onDetectInShape(event, player, shape) {
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* console.log(`Player ${player.name} entered detection zone`)
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* player.showText('You are being watched...')
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* }
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* }
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* ```
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*/
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onDetectInShape?: (event: RpgEvent, player: RpgPlayer, shape: RpgShape) => any
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/**
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* Called when a player or another event leaves a shape attached to this event
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*
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* @param {RpgEvent} event - The event with the attached shape
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* @param {RpgPlayer} player - The player leaving the shape
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* @param {RpgShape} shape - The shape being left
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* @returns {any}
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* @since 4.1.0
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* @memberof RpgEventHooks
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* @example
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* ```ts
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* const eventHooks: RpgEventHooks = {
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* onDetectOutShape(event, player, shape) {
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* console.log(`Player ${player.name} left detection zone`)
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* player.showText('You escaped the watch...')
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* }
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* }
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* ```
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*/
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onDetectOutShape?: (event: RpgEvent, player: RpgPlayer, shape: RpgShape) => any
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/**
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* Called when the event enters a shape on the map
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*
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* @param {RpgEvent} event - The event entering the shape
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* @param {RpgShape} shape - The shape being entered
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* @returns {any}
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* @memberof RpgEventHooks
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* @example
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* ```ts
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* const eventHooks: RpgEventHooks = {
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* onInShape(event, shape) {
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* console.log(`Event entered shape: ${shape.id}`)
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* event.speed = 1 // Slow down in this area
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* }
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* }
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* ```
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*/
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onInShape?: (event: RpgEvent, shape: RpgShape) => any
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/**
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* Called when the event leaves a shape on the map
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*
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* @param {RpgEvent} event - The event leaving the shape
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* @param {RpgShape} shape - The shape being left
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* @returns {any}
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* @memberof RpgEventHooks
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* @example
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* ```ts
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* const eventHooks: RpgEventHooks = {
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* onOutShape(event, shape) {
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* console.log(`Event left shape: ${shape.id}`)
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* event.speed = 3 // Resume normal speed
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* }
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* }
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* ```
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*/
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onOutShape?: (event: RpgEvent, shape: RpgShape) => any
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/**
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* Called when the event collides with a player (without requiring action key press)
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*
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* @param {RpgEvent} event - The event touching the player
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* @param {RpgPlayer} player - The player being touched
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* @returns {any}
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* @memberof RpgEventHooks
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* @example
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* ```ts
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* const eventHooks: RpgEventHooks = {
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* onPlayerTouch(event, player) {
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* player.hp -= 10 // Damage on touch
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* player.showText('Ouch! You touched a spike!')
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* }
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* }
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* ```
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*/
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onPlayerTouch?: (event: RpgEvent, player: RpgPlayer) => any
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/**
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* Called whenever any event on the map (including itself) is executed or changes state
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* Useful for creating reactive events that respond to map state changes
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*
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* @param {RpgEvent} event - The event listening for changes
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* @param {RpgPlayer} player - The player involved in the change
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* @returns {any}
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* @memberof RpgEventHooks
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* @example
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* ```ts
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* const eventHooks: RpgEventHooks = {
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* onChanges(event, player) {
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* // Change chest graphic based on game state
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* if (player.getVariable('BATTLE_END')) {
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* event.graphic('chest-open')
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* } else {
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* event.graphic('chest-close')
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* }
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* }
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* }
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* ```
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*/
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onChanges?: (event: RpgEvent, player: RpgPlayer) => any
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}
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/**
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* Map hooks interface for handling map lifecycle events
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*
|
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* These hooks are global hooks that apply to all maps in the game.
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* They are defined in the RpgModule configuration and executed for every map instance.
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*
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* @interface RpgMapHooks
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* @since 4.0.0
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*/
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export interface RpgMapHooks {
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/**
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* Called before a map is updated with new data
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* Allows modification of map data before the update is applied
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*
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* The `mapData` parameter contains the loaded map data (retrieved from request body)
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* You can modify the map before the update is processed
|
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*
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* @template T - Type of the incoming map data
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* @template U - Type of the map instance (defaults to RpgMap)
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* @param {T} mapData - The map data loaded from external source (e.g., request body)
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* @param {U} map - The current map instance being updated
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* @returns {U | Promise<U>} The modified map instance or a promise resolving to it
|
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+
* @memberof RpgMapHooks
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+
* @example
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+
* ```ts
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|
+
* const mapHooks: RpgMapHooks = {
|
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|
+
* onBeforeUpdate(mapData, map) {
|
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|
+
* // Modify map properties based on incoming data
|
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|
+
* if (mapData.weather === 'rain') {
|
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|
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* map.setWeatherEffect('rain')
|
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|
+
* }
|
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+
*
|
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* // Add custom properties from external data
|
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* map.customProperty = mapData.customValue
|
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+
*
|
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* return map
|
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|
+
* }
|
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|
+
* }
|
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|
+
* ```
|
|
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|
+
*
|
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|
+
* @example
|
|
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|
+
* ```ts
|
|
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|
+
* // Async example with database operations
|
|
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|
+
* const mapHooks: RpgMapHooks = {
|
|
500
|
+
* async onBeforeUpdate(mapData, map) {
|
|
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|
+
* // Load additional data from database
|
|
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|
+
* const additionalData = await database.getMapExtras(map.id)
|
|
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|
+
*
|
|
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|
+
* // Apply modifications
|
|
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|
+
* map.events = [...map.events, ...additionalData.events]
|
|
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|
+
* map.npcs = additionalData.npcs
|
|
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|
+
*
|
|
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|
+
* return map
|
|
509
|
+
* }
|
|
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|
+
* }
|
|
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|
+
* ```
|
|
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|
+
*/
|
|
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|
+
onBeforeUpdate<T, U = RpgMap>(mapData: T, map: U): U | Promise<U>
|
|
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|
+
|
|
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|
+
/**
|
|
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|
+
* Called when a map is loaded and initialized
|
|
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|
+
*
|
|
518
|
+
* This hook is executed once when the map data is loaded and ready.
|
|
519
|
+
* It applies to all maps globally. Use this to initialize map-specific properties
|
|
520
|
+
* or setup that should happen for every map.
|
|
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|
+
*
|
|
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|
+
* @param {RpgMap} map - The map instance that was loaded
|
|
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|
+
* @returns {any}
|
|
524
|
+
* @memberof RpgMapHooks
|
|
525
|
+
* @example
|
|
526
|
+
* ```ts
|
|
527
|
+
* const mapHooks: RpgMapHooks = {
|
|
528
|
+
* onLoad(map: RpgMap) {
|
|
529
|
+
* console.log(`Map ${map.id} loaded`)
|
|
530
|
+
* // Initialize global map properties
|
|
531
|
+
* }
|
|
532
|
+
* }
|
|
533
|
+
* ```
|
|
534
|
+
*/
|
|
535
|
+
onLoad?: (map: RpgMap) => any
|
|
536
|
+
|
|
537
|
+
/**
|
|
538
|
+
* Called when a player joins any map
|
|
539
|
+
*
|
|
540
|
+
* This hook is executed each time a player joins any map in the game.
|
|
541
|
+
* It applies globally to all maps. Use this to perform actions that should
|
|
542
|
+
* happen whenever a player enters any map.
|
|
543
|
+
*
|
|
544
|
+
* @param {RpgPlayer} player - The player joining the map
|
|
545
|
+
* @param {RpgMap} map - The map instance the player joined
|
|
546
|
+
* @returns {any}
|
|
547
|
+
* @memberof RpgMapHooks
|
|
548
|
+
* @example
|
|
549
|
+
* ```ts
|
|
550
|
+
* const mapHooks: RpgMapHooks = {
|
|
551
|
+
* onJoin(player: RpgPlayer, map: RpgMap) {
|
|
552
|
+
* console.log(`${player.name} joined map ${map.id}`)
|
|
553
|
+
* // Perform global actions when player joins any map
|
|
554
|
+
* }
|
|
555
|
+
* }
|
|
556
|
+
* ```
|
|
557
|
+
*/
|
|
558
|
+
onJoin?: (player: RpgPlayer, map: RpgMap) => any
|
|
559
|
+
|
|
560
|
+
/**
|
|
561
|
+
* Called when a player leaves any map
|
|
562
|
+
*
|
|
563
|
+
* This hook is executed each time a player leaves any map in the game.
|
|
564
|
+
* It applies globally to all maps. Use this to perform cleanup or actions
|
|
565
|
+
* that should happen whenever a player exits any map.
|
|
566
|
+
*
|
|
567
|
+
* @param {RpgPlayer} player - The player leaving the map
|
|
568
|
+
* @param {RpgMap} map - The map instance the player left
|
|
569
|
+
* @returns {any}
|
|
570
|
+
* @memberof RpgMapHooks
|
|
571
|
+
* @example
|
|
572
|
+
* ```ts
|
|
573
|
+
* const mapHooks: RpgMapHooks = {
|
|
574
|
+
* onLeave(player: RpgPlayer, map: RpgMap) {
|
|
575
|
+
* console.log(`${player.name} left map ${map.id}`)
|
|
576
|
+
* // Perform global cleanup when player leaves any map
|
|
577
|
+
* }
|
|
578
|
+
* }
|
|
579
|
+
* ```
|
|
580
|
+
*/
|
|
581
|
+
onLeave?: (player: RpgPlayer, map: RpgMap) => any
|
|
244
582
|
}
|
|
245
583
|
|
|
246
584
|
export interface RpgServer {
|
|
@@ -254,14 +592,14 @@ export interface RpgServer {
|
|
|
254
592
|
* @example
|
|
255
593
|
*
|
|
256
594
|
* ```ts
|
|
257
|
-
* import { RpgServer
|
|
595
|
+
* import { RpgServer } from '@rpgjs/server'
|
|
596
|
+
* import { defineModule } from '@rpgjs/common'
|
|
258
597
|
*
|
|
259
|
-
*
|
|
598
|
+
* export default defineModule<RpgServer>({
|
|
260
599
|
* hooks: {
|
|
261
600
|
* player: ['onAuth']
|
|
262
601
|
* }
|
|
263
602
|
* })
|
|
264
|
-
* class RpgServerEngine { }
|
|
265
603
|
* ```
|
|
266
604
|
*
|
|
267
605
|
* Emit the hook:
|
|
@@ -301,18 +639,18 @@ export interface RpgServer {
|
|
|
301
639
|
* Object containing the hooks concerning the engine
|
|
302
640
|
*
|
|
303
641
|
* ```ts
|
|
304
|
-
* import { RpgServerEngine, RpgServerEngineHooks,
|
|
642
|
+
* import { RpgServerEngine, RpgServerEngineHooks, RpgServer } from '@rpgjs/server'
|
|
643
|
+
* import { defineModule } from '@rpgjs/common'
|
|
305
644
|
*
|
|
306
|
-
* const engine:
|
|
645
|
+
* const engine: RpgServerEngineHooks = {
|
|
307
646
|
* onStart(server: RpgServerEngine) {
|
|
308
647
|
* console.log('server is started')
|
|
309
648
|
* }
|
|
310
649
|
* }
|
|
311
650
|
*
|
|
312
|
-
*
|
|
651
|
+
* export default defineModule<RpgServer>({
|
|
313
652
|
* engine
|
|
314
653
|
* })
|
|
315
|
-
* class RpgServerModule {}
|
|
316
654
|
* ```
|
|
317
655
|
*
|
|
318
656
|
* @prop {RpgServerEngineHooks} [engine]
|
|
@@ -324,7 +662,8 @@ export interface RpgServer {
|
|
|
324
662
|
* Give the `player` object hooks. Each time a player connects, an instance of `RpgPlayer` is created.
|
|
325
663
|
*
|
|
326
664
|
* ```ts
|
|
327
|
-
* import { RpgPlayer, RpgServer, RpgPlayerHooks
|
|
665
|
+
* import { RpgPlayer, RpgServer, RpgPlayerHooks } from '@rpgjs/server'
|
|
666
|
+
* import { defineModule } from '@rpgjs/common'
|
|
328
667
|
*
|
|
329
668
|
* const player: RpgPlayerHooks = {
|
|
330
669
|
* onConnected(player: RpgPlayer) {
|
|
@@ -332,10 +671,9 @@ export interface RpgServer {
|
|
|
332
671
|
* }
|
|
333
672
|
* }
|
|
334
673
|
*
|
|
335
|
-
*
|
|
674
|
+
* export default defineModule<RpgServer>({
|
|
336
675
|
* player
|
|
337
676
|
* })
|
|
338
|
-
* class RpgServerEngine { }
|
|
339
677
|
* ```
|
|
340
678
|
*
|
|
341
679
|
* @prop {RpgClassPlayer<RpgPlayer>} [player]
|
|
@@ -347,28 +685,30 @@ export interface RpgServer {
|
|
|
347
685
|
* References all data in the server. it is mainly used to retrieve data according to their identifier
|
|
348
686
|
*
|
|
349
687
|
* ```ts
|
|
350
|
-
* import { RpgServer
|
|
688
|
+
* import { RpgServer } from '@rpgjs/server'
|
|
689
|
+
* import { defineModule } from '@rpgjs/common'
|
|
351
690
|
* import { Potion } from 'my-database/items/potion'
|
|
352
691
|
*
|
|
353
|
-
*
|
|
692
|
+
* export default defineModule<RpgServer>({
|
|
354
693
|
* database: {
|
|
355
694
|
* Potion
|
|
356
695
|
* }
|
|
357
696
|
* })
|
|
358
|
-
* class RpgServerEngine { }
|
|
359
697
|
* ```
|
|
360
698
|
*
|
|
361
|
-
* @prop { { [dataName]: data } } [database]
|
|
699
|
+
* @prop { { [dataName]: data } | (engine: RpgMap) => { [dataName]: data } | Promise<{ [dataName]: data }> } [database]
|
|
362
700
|
* @memberof RpgServer
|
|
363
701
|
* */
|
|
364
|
-
database?: object | any[],
|
|
702
|
+
database?: object | any[] | ((engine: RpgMap) => object | any[] | Promise<object | any[]>),
|
|
365
703
|
|
|
366
704
|
/**
|
|
367
|
-
* Array of all maps. Each element
|
|
705
|
+
* Array of all maps. Each element can be either a class (decorated with `@MapData` or not) or a `MapOptions` object
|
|
368
706
|
*
|
|
369
707
|
* ```ts
|
|
370
|
-
* import { RpgMap, MapData, RpgServer
|
|
708
|
+
* import { RpgMap, MapData, RpgServer } from '@rpgjs/server'
|
|
709
|
+
* import { defineModule } from '@rpgjs/common'
|
|
371
710
|
*
|
|
711
|
+
* // Class that extends RpgMap (optional)
|
|
372
712
|
* @MapData({
|
|
373
713
|
* id: 'town',
|
|
374
714
|
* file: require('./tmx/mymap.tmx'),
|
|
@@ -376,18 +716,29 @@ export interface RpgServer {
|
|
|
376
716
|
* })
|
|
377
717
|
* class TownMap extends RpgMap { }
|
|
378
718
|
*
|
|
379
|
-
*
|
|
719
|
+
* // Or a simple class without extending RpgMap
|
|
720
|
+
* @MapData({
|
|
721
|
+
* id: 'map',
|
|
722
|
+
* file: '',
|
|
723
|
+
* events: [{ event: Event() }]
|
|
724
|
+
* })
|
|
725
|
+
* class SimpleMap {}
|
|
726
|
+
*
|
|
727
|
+
* export default defineModule<RpgServer>({
|
|
380
728
|
* maps: [
|
|
381
|
-
* TownMap
|
|
729
|
+
* TownMap,
|
|
730
|
+
* SimpleMap
|
|
382
731
|
* ]
|
|
383
732
|
* })
|
|
384
|
-
* class RpgServerEngine { }
|
|
385
733
|
* ```
|
|
386
734
|
*
|
|
387
735
|
* It is possible to just give the object as well
|
|
388
736
|
*
|
|
389
737
|
* ```ts
|
|
390
|
-
* @
|
|
738
|
+
* import { RpgServer } from '@rpgjs/server'
|
|
739
|
+
* import { defineModule } from '@rpgjs/common'
|
|
740
|
+
*
|
|
741
|
+
* export default defineModule<RpgServer>({
|
|
391
742
|
* maps: [
|
|
392
743
|
* {
|
|
393
744
|
* id: 'town',
|
|
@@ -396,25 +747,65 @@ export interface RpgServer {
|
|
|
396
747
|
* }
|
|
397
748
|
* ]
|
|
398
749
|
* })
|
|
399
|
-
* class RpgServerEngine { }
|
|
400
750
|
* ```
|
|
401
751
|
*
|
|
402
752
|
* Since version 3.0.0-beta.8, you can just pass the path to the file. The identifier will then be the name of the file
|
|
403
753
|
*
|
|
404
754
|
* ```ts
|
|
405
|
-
* @
|
|
755
|
+
* import { RpgServer } from '@rpgjs/server'
|
|
756
|
+
* import { defineModule } from '@rpgjs/common'
|
|
757
|
+
*
|
|
758
|
+
* export default defineModule<RpgServer>({
|
|
406
759
|
* maps: [
|
|
407
760
|
* require('./tmx/mymap.tmx') // id is "mymap"
|
|
408
761
|
* ]
|
|
409
762
|
* })
|
|
410
|
-
* class RpgServerEngine { }
|
|
411
763
|
* ```
|
|
412
764
|
*
|
|
413
|
-
* @prop {
|
|
765
|
+
* @prop {(new () => any) | MapOptions)[]} [maps]
|
|
414
766
|
* @memberof RpgServer
|
|
415
767
|
* */
|
|
416
|
-
maps?:
|
|
768
|
+
maps?: ((new () => any) | MapOptions)[],
|
|
417
769
|
|
|
770
|
+
/**
|
|
771
|
+
* Global map hooks that apply to all maps in the game
|
|
772
|
+
*
|
|
773
|
+
* These hooks are executed for every map instance and allow you to define
|
|
774
|
+
* global behavior that should happen for all maps. They are different from
|
|
775
|
+
* map-specific hooks defined in `@MapData` which only apply to a specific map class.
|
|
776
|
+
*
|
|
777
|
+
* ```ts
|
|
778
|
+
* import { RpgServer, RpgMapHooks, RpgMap, RpgPlayer } from '@rpgjs/server'
|
|
779
|
+
* import { defineModule } from '@rpgjs/common'
|
|
780
|
+
*
|
|
781
|
+
* const mapHooks: RpgMapHooks = {
|
|
782
|
+
* onLoad(map: RpgMap) {
|
|
783
|
+
* console.log(`Map ${map.id} loaded`)
|
|
784
|
+
* // Initialize global map properties
|
|
785
|
+
* },
|
|
786
|
+
* onJoin(player: RpgPlayer, map: RpgMap) {
|
|
787
|
+
* console.log(`${player.name} joined map ${map.id}`)
|
|
788
|
+
* // Perform global actions when player joins any map
|
|
789
|
+
* },
|
|
790
|
+
* onLeave(player: RpgPlayer, map: RpgMap) {
|
|
791
|
+
* console.log(`${player.name} left map ${map.id}`)
|
|
792
|
+
* // Perform global cleanup when player leaves any map
|
|
793
|
+
* },
|
|
794
|
+
* onBeforeUpdate(mapData, map) {
|
|
795
|
+
* // Modify map data before update
|
|
796
|
+
* return map
|
|
797
|
+
* }
|
|
798
|
+
* }
|
|
799
|
+
*
|
|
800
|
+
* export default defineModule<RpgServer>({
|
|
801
|
+
* map: mapHooks
|
|
802
|
+
* })
|
|
803
|
+
* ```
|
|
804
|
+
*
|
|
805
|
+
* @prop {RpgMapHooks} [map]
|
|
806
|
+
* @memberof RpgServer
|
|
807
|
+
* @since 4.0.0
|
|
808
|
+
* */
|
|
418
809
|
map?: RpgMapHooks
|
|
419
810
|
|
|
420
811
|
event?: RpgEventHooks
|
|
@@ -430,41 +821,62 @@ export interface RpgServer {
|
|
|
430
821
|
events?: RpgClassEvent<RpgEvent>[]
|
|
431
822
|
|
|
432
823
|
/**
|
|
433
|
-
*
|
|
824
|
+
* Array of world map configurations
|
|
434
825
|
*
|
|
435
|
-
*
|
|
826
|
+
* Loads the content of a `.world` file from Tiled Map Editor into the map scene.
|
|
827
|
+
* Each world contains multiple maps with their spatial relationships.
|
|
436
828
|
*
|
|
437
|
-
*
|
|
438
|
-
*
|
|
439
|
-
*
|
|
440
|
-
* {
|
|
441
|
-
* id?: string
|
|
442
|
-
* maps: {
|
|
443
|
-
* id?: string
|
|
444
|
-
* properties?: object
|
|
445
|
-
* fileName: string;
|
|
446
|
-
height: number;
|
|
447
|
-
width: number;
|
|
448
|
-
x: number;
|
|
449
|
-
y: number;
|
|
450
|
-
* }[],
|
|
451
|
-
onlyShowAdjacentMaps: boolean, // only for Tiled Map Editor
|
|
452
|
-
type: 'world' // only for Tiled Map Editor
|
|
453
|
-
* }
|
|
454
|
-
* ```
|
|
829
|
+
* > Note: If a map already exists (i.e. you have already defined an RpgMap),
|
|
830
|
+
* > the world will retrieve the already existing map. Otherwise it will create a new map.
|
|
831
|
+
*
|
|
832
|
+
* @prop {WorldMap[]} [worldMaps]
|
|
455
833
|
* @since 3.0.0-beta.8
|
|
834
|
+
* @memberof RpgServer
|
|
456
835
|
* @example
|
|
457
836
|
* ```ts
|
|
837
|
+
* import { RpgServer } from '@rpgjs/server'
|
|
838
|
+
* import { defineModule } from '@rpgjs/common'
|
|
458
839
|
* import myworld from 'myworld.world'
|
|
459
840
|
*
|
|
460
|
-
*
|
|
461
|
-
*
|
|
462
|
-
*
|
|
463
|
-
*
|
|
841
|
+
* export default defineModule<RpgServer>({
|
|
842
|
+
* worldMaps: [
|
|
843
|
+
* myworld
|
|
844
|
+
* ]
|
|
845
|
+
* })
|
|
846
|
+
* ```
|
|
847
|
+
*
|
|
848
|
+
* @example
|
|
849
|
+
* ```ts
|
|
850
|
+
* import { RpgServer } from '@rpgjs/server'
|
|
851
|
+
* import { defineModule } from '@rpgjs/common'
|
|
852
|
+
*
|
|
853
|
+
* // Manual world configuration
|
|
854
|
+
* export default defineModule<RpgServer>({
|
|
855
|
+
* worldMaps: [
|
|
856
|
+
* {
|
|
857
|
+
* id: 'my-world',
|
|
858
|
+
* maps: [
|
|
859
|
+
* {
|
|
860
|
+
* id: 'map1',
|
|
861
|
+
* worldX: 0,
|
|
862
|
+
* worldY: 0,
|
|
863
|
+
* width: 800,
|
|
864
|
+
* height: 600,
|
|
865
|
+
* tileWidth: 32,
|
|
866
|
+
* tileHeight: 32
|
|
867
|
+
* },
|
|
868
|
+
* {
|
|
869
|
+
* id: 'map2',
|
|
870
|
+
* worldX: 800,
|
|
871
|
+
* worldY: 0,
|
|
872
|
+
* width: 800,
|
|
873
|
+
* height: 600
|
|
874
|
+
* }
|
|
875
|
+
* ]
|
|
876
|
+
* }
|
|
877
|
+
* ]
|
|
464
878
|
* })
|
|
465
|
-
* class RpgServerEngine { }
|
|
466
879
|
* ```
|
|
467
|
-
* @memberof RpgServer
|
|
468
880
|
*/
|
|
469
881
|
worldMaps?: WorldMap[]
|
|
470
882
|
|
|
@@ -489,11 +901,12 @@ export interface RpgServer {
|
|
|
489
901
|
* Example:
|
|
490
902
|
*
|
|
491
903
|
* ```ts
|
|
492
|
-
* import {
|
|
904
|
+
* import { RpgServer, Presets } from '@rpgjs/server'
|
|
905
|
+
* import { defineModule } from '@rpgjs/common'
|
|
493
906
|
*
|
|
494
907
|
* const { ATK, PDEF } = Presets
|
|
495
908
|
*
|
|
496
|
-
*
|
|
909
|
+
* export default defineModule<RpgServer>({
|
|
497
910
|
* damageFormulas: {
|
|
498
911
|
* damagePhysic(a, b) {
|
|
499
912
|
* let damage = a[ATK] - b[PDEF]
|
|
@@ -502,7 +915,6 @@ export interface RpgServer {
|
|
|
502
915
|
* }
|
|
503
916
|
* }
|
|
504
917
|
* })
|
|
505
|
-
* class RpgServerEngine { }
|
|
506
918
|
* ```
|
|
507
919
|
* @prop {object} damageFormulas
|
|
508
920
|
* @memberof RpgServer
|
|
@@ -514,6 +926,10 @@ export interface RpgServer {
|
|
|
514
926
|
coefficientElements?: (a, b, bDef) => number
|
|
515
927
|
}
|
|
516
928
|
|
|
929
|
+
/*
|
|
930
|
+
* Scalability configuration for the server
|
|
931
|
+
* @deprecated
|
|
932
|
+
*/
|
|
517
933
|
scalability?: {
|
|
518
934
|
matchMaker: MatchMakerOption,
|
|
519
935
|
stateStore: IStoreState
|
|
@@ -522,4 +938,8 @@ export interface RpgServer {
|
|
|
522
938
|
doChangeServer(store: IStoreState, matchMaker: RpgMatchMaker, player: RpgPlayer): Promise<boolean> | boolean
|
|
523
939
|
}
|
|
524
940
|
}
|
|
941
|
+
|
|
942
|
+
throttleSync?: number
|
|
943
|
+
throttleStorage?: number
|
|
944
|
+
sessionExpiryTime?: number
|
|
525
945
|
}
|