@rpgjs/server 4.0.0-beta.9 → 4.0.0-rc.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (65) hide show
  1. package/lib/Game/Map.d.ts +10 -1
  2. package/lib/Game/Map.js +36 -2
  3. package/lib/Game/Map.js.map +1 -1
  4. package/lib/Gui/MenuGui.js +2 -2
  5. package/lib/Gui/MenuGui.js.map +1 -1
  6. package/lib/Player/BattleManager.d.ts +5 -5
  7. package/lib/Player/BattleManager.js +8 -7
  8. package/lib/Player/BattleManager.js.map +1 -1
  9. package/lib/Player/ClassManager.d.ts +11 -4
  10. package/lib/Player/ClassManager.js +7 -3
  11. package/lib/Player/ClassManager.js.map +1 -1
  12. package/lib/Player/EffectManager.d.ts +2 -2
  13. package/lib/Player/EffectManager.js +6 -6
  14. package/lib/Player/EffectManager.js.map +1 -1
  15. package/lib/Player/ElementManager.d.ts +4 -1
  16. package/lib/Player/ElementManager.js.map +1 -1
  17. package/lib/Player/ItemManager.d.ts +21 -0
  18. package/lib/Player/ItemManager.js +22 -1
  19. package/lib/Player/ItemManager.js.map +1 -1
  20. package/lib/Player/MoveManager.js +27 -14
  21. package/lib/Player/MoveManager.js.map +1 -1
  22. package/lib/Player/ParameterManager.d.ts +2 -1
  23. package/lib/Player/ParameterManager.js +15 -4
  24. package/lib/Player/ParameterManager.js.map +1 -1
  25. package/lib/Player/Player.d.ts +13 -5
  26. package/lib/Player/Player.js +41 -4
  27. package/lib/Player/Player.js.map +1 -1
  28. package/lib/Player/SkillManager.d.ts +13 -8
  29. package/lib/Player/SkillManager.js +14 -7
  30. package/lib/Player/SkillManager.js.map +1 -1
  31. package/lib/Player/StateManager.d.ts +11 -6
  32. package/lib/Player/StateManager.js +21 -6
  33. package/lib/Player/StateManager.js.map +1 -1
  34. package/lib/RpgServer.d.ts +42 -2
  35. package/lib/Scenes/Map.d.ts +2 -0
  36. package/lib/Scenes/Map.js +3 -0
  37. package/lib/Scenes/Map.js.map +1 -1
  38. package/lib/express/server.js +5 -1
  39. package/lib/express/server.js.map +1 -1
  40. package/lib/index.d.ts +1 -0
  41. package/lib/index.js +1 -0
  42. package/lib/index.js.map +1 -1
  43. package/lib/models/Item.d.ts +1 -1
  44. package/lib/server.d.ts +2 -5
  45. package/lib/server.js +8 -7
  46. package/lib/server.js.map +1 -1
  47. package/package.json +8 -7
  48. package/src/Game/Map.ts +37 -4
  49. package/src/Gui/MenuGui.ts +3 -3
  50. package/src/Player/BattleManager.ts +10 -9
  51. package/src/Player/ClassManager.ts +13 -7
  52. package/src/Player/EffectManager.ts +6 -5
  53. package/src/Player/ElementManager.ts +4 -1
  54. package/src/Player/ItemManager.ts +47 -26
  55. package/src/Player/MoveManager.ts +35 -15
  56. package/src/Player/ParameterManager.ts +18 -7
  57. package/src/Player/Player.ts +44 -5
  58. package/src/Player/SkillManager.ts +23 -14
  59. package/src/Player/StateManager.ts +30 -11
  60. package/src/RpgServer.ts +42 -2
  61. package/src/Scenes/Map.ts +3 -0
  62. package/src/express/server.ts +9 -3
  63. package/src/index.ts +8 -7
  64. package/src/models/Item.ts +1 -1
  65. package/src/server.ts +10 -7
package/lib/Game/Map.d.ts CHANGED
@@ -86,7 +86,6 @@ export declare class RpgMap extends RpgCommonMap {
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  private loadProperties;
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  get game(): RpgCommonGame;
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  onLeave(player: RpgPlayer): void;
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- private loadCommonEvents;
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  autoLoadEvent(): void;
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  /**
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  * Edit a tile on the map. All players on the map will see the modified tile
@@ -155,6 +154,16 @@ export declare class RpgMap extends RpgCommonMap {
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  * @memberof Map
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  */
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  getEvent<T extends RpgEvent>(eventId: string): T | undefined;
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+ /**
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+ * Get Event in current map by name
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+ * @title Get Event By Name
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+ * @since 4.0.0
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+ * @method map.getEventByName(eventName)
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+ * @param {string} eventName Event Name
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+ * @returns {RpgEvent | undefined}
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+ * @memberof Map
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+ */
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+ getEventByName<T extends RpgEvent>(eventName: string): T | undefined;
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  /**
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  * Removes an event from the map. Returns false if the event is not found
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  * @title Remove Event
package/lib/Game/Map.js CHANGED
@@ -3,6 +3,7 @@ import { TiledParserFile, TiledParser } from '@rpgjs/tiled';
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  import { EventMode, RpgEvent } from '../Player/Player.js';
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  import { Move } from '../Player/MoveManager.js';
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  import path from 'path';
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+ import { PlayerType } from '@rpgjs/types';
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  import { World } from 'simple-room';
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  class AutoEvent extends RpgEvent {
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  onInit() {
@@ -192,7 +193,16 @@ export class RpgMap extends RpgCommonMap {
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  onLeave(player) {
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  this.removeObject(player);
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  }
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- loadCommonEvents(commonEvents) {
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+ /**
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+ * Loads common events onto the game map.
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+ *
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+ * @private
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+ * @param {RpgClassEvent<RpgEvent>[]} commonEvents - An array of common events to load.
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+ * @param {RpgPlayer} [player] - The player instance on which to create the dynamic events. If not provided, the function will use the current instance.
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+ * @returns {void}
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+ */
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+ // @internal
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+ loadCommonEvents(commonEvents, player) {
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  let events = [];
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  this.getShapes().forEach(shape => {
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  const findEvent = commonEvents.find(event => event._name == shape.name);
@@ -205,7 +215,12 @@ export class RpgMap extends RpgCommonMap {
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  event: findEvent
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  });
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  });
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- this.createDynamicEvent(events);
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+ if (player) {
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+ player.createDynamicEvent(events, false);
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+ }
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+ else {
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+ this.createDynamicEvent(events);
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+ }
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  }
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  // TODO
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  autoLoadEvent() {
@@ -319,6 +334,22 @@ export class RpgMap extends RpgCommonMap {
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  getEvent(eventId) {
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  return this.events[eventId];
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  }
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+ /**
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+ * Get Event in current map by name
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+ * @title Get Event By Name
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+ * @since 4.0.0
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+ * @method map.getEventByName(eventName)
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+ * @param {string} eventName Event Name
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+ * @returns {RpgEvent | undefined}
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+ * @memberof Map
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+ */
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+ getEventByName(eventName) {
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+ const events = Object.keys(this.events);
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+ const key = events.find(key => this.events[key].name == eventName);
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+ if (!key)
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+ return;
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+ return this.events[key];
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+ }
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  /**
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  * Removes an event from the map. Returns false if the event is not found
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  * @title Remove Event
@@ -384,6 +415,9 @@ export class RpgMap extends RpgCommonMap {
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  }
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  object._destroy$.next();
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  object._destroy$.complete();
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+ // force RXJS, close subject. TODO: avoid this
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+ if (object.type != PlayerType.Player)
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+ object._destroy$['_closed'] = true;
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  this.grid.clearObjectInCells(object.id);
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  for (let playerId in this.players) {
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  if (object.id == playerId)
@@ -1 +1 @@
1
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1
+ 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@@ -7,11 +7,11 @@ export class MenuGui extends Gui {
7
7
  open() {
8
8
  this.on('useItem', (id) => {
9
9
  try {
10
- // this.player.useItem(id)
10
+ this.player.useItem(id);
11
11
  this.player.syncChanges();
12
12
  }
13
13
  catch (err) {
14
- console.log(err);
14
+ this.player.showNotification(err.msg);
15
15
  }
16
16
  });
17
17
  return super.open('', {
@@ -1 +1 @@
1
- {"version":3,"file":"MenuGui.js","sourceRoot":"","sources":["../../src/Gui/MenuGui.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAA;AAC3C,OAAO,EAAE,GAAG,EAAE,MAAM,OAAO,CAAA;AAI3B,MAAM,OAAO,OAAQ,SAAQ,GAAG;IAC5B,YAAY,MAAiB;QACzB,KAAK,CAAC,WAAW,CAAC,QAAQ,EAAE,MAAM,CAAC,CAAA;IACvC,CAAC;IAED,IAAI;QACA,IAAI,CAAC,EAAE,CAAC,SAAS,EAAE,CAAC,EAAE,EAAE,EAAE;YACtB,IAAI;gBACD,0BAA0B;gBACzB,IAAI,CAAC,MAAM,CAAC,WAAW,EAAE,CAAA;aAC5B;YACD,OAAO,GAAG,EAAE;gBACR,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,CAAA;aACnB;QACL,CAAC,CAAC,CAAA;QACF,OAAO,KAAK,CAAC,IAAI,CAAC,EAAE,EAAE;YAClB,aAAa,EAAE,IAAI;YACnB,gBAAgB,EAAE,IAAI;SACzB,CAAC,CAAA;IACN,CAAC;CACJ"}
1
+ {"version":3,"file":"MenuGui.js","sourceRoot":"","sources":["../../src/Gui/MenuGui.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAA;AAC3C,OAAO,EAAE,GAAG,EAAE,MAAM,OAAO,CAAA;AAI3B,MAAM,OAAO,OAAQ,SAAQ,GAAG;IAC5B,YAAY,MAAiB;QACzB,KAAK,CAAC,WAAW,CAAC,QAAQ,EAAE,MAAM,CAAC,CAAA;IACvC,CAAC;IAED,IAAI;QACA,IAAI,CAAC,EAAE,CAAC,SAAS,EAAE,CAAC,EAAE,EAAE,EAAE;YACtB,IAAI;gBACA,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,EAAE,CAAC,CAAA;gBACvB,IAAI,CAAC,MAAM,CAAC,WAAW,EAAE,CAAA;aAC5B;YACD,OAAO,GAAQ,EAAE;gBACb,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC,GAAG,CAAC,GAAG,CAAC,CAAA;aACxC;QACL,CAAC,CAAC,CAAA;QACF,OAAO,KAAK,CAAC,IAAI,CAAC,EAAE,EAAE;YAClB,aAAa,EAAE,IAAI;YACnB,gBAAgB,EAAE,IAAI;SACzB,CAAC,CAAA;IACN,CAAC;CACJ"}
@@ -5,23 +5,23 @@ import { EffectManager } from './EffectManager';
5
5
  import { RpgServerEngine } from '../server';
6
6
  export declare class BattleManager {
7
7
  /**
8
- * Apply damage. Player will lose HP. the `otherPlayer` parameter is the other player, the one who attacks.
8
+ * Apply damage. Player will lose HP. the `attackerPlayer` parameter is the other player, the one who attacks.
9
9
  *
10
10
  * If you don't set the skill parameter, it will be a physical attack.
11
11
  * The attack formula is already defined but you can customize it in the server options
12
12
  *
13
13
  * ```ts
14
- * player.applyDamage(otherPlayer) // returns { damage: number }
14
+ * player.applyDamage(attackerPlayer) // returns { damage: number }
15
15
  * ```
16
16
  *
17
17
  * @title Apply Damage
18
- * @method player.applyDamage(otherPlayer,skill)
19
- * @param {RpgPlayer} otherPlayer The attacking player
18
+ * @method player.applyDamage(attackerPlayer,skill)
19
+ * @param {RpgPlayer} attackerPlayer The attacking player
20
20
  * @param {any} [skill]
21
21
  * @returns {object}
22
22
  * @memberof BattleManager
23
23
  * */
24
- applyDamage(otherPlayer: RpgPlayer, skill?: any): {
24
+ applyDamage(attackerPlayer: RpgPlayer, skill?: any): {
25
25
  damage: number;
26
26
  critical: boolean;
27
27
  elementVulnerable: boolean;
@@ -7,23 +7,23 @@ import { EffectManager } from './EffectManager.js';
7
7
  const { applyMixins } = Utils;
8
8
  export class BattleManager {
9
9
  /**
10
- * Apply damage. Player will lose HP. the `otherPlayer` parameter is the other player, the one who attacks.
10
+ * Apply damage. Player will lose HP. the `attackerPlayer` parameter is the other player, the one who attacks.
11
11
  *
12
12
  * If you don't set the skill parameter, it will be a physical attack.
13
13
  * The attack formula is already defined but you can customize it in the server options
14
14
  *
15
15
  * ```ts
16
- * player.applyDamage(otherPlayer) // returns { damage: number }
16
+ * player.applyDamage(attackerPlayer) // returns { damage: number }
17
17
  * ```
18
18
  *
19
19
  * @title Apply Damage
20
- * @method player.applyDamage(otherPlayer,skill)
21
- * @param {RpgPlayer} otherPlayer The attacking player
20
+ * @method player.applyDamage(attackerPlayer,skill)
21
+ * @param {RpgPlayer} attackerPlayer The attacking player
22
22
  * @param {any} [skill]
23
23
  * @returns {object}
24
24
  * @memberof BattleManager
25
25
  * */
26
- applyDamage(otherPlayer, skill) {
26
+ applyDamage(attackerPlayer, skill) {
27
27
  const getParam = (player) => {
28
28
  const params = {};
29
29
  this.parameters.forEach((val, key) => {
@@ -41,7 +41,7 @@ export class BattleManager {
41
41
  let guard = false;
42
42
  let superGuard = false;
43
43
  let elementVulnerable = false;
44
- const paramA = getParam(otherPlayer);
44
+ const paramA = getParam(attackerPlayer);
45
45
  const paramB = getParam(this);
46
46
  if (skill) {
47
47
  fn = this.getFormulas('damageSkill');
@@ -56,7 +56,7 @@ export class BattleManager {
56
56
  throw new Error('Physic Formulas not exists');
57
57
  }
58
58
  damage = fn(paramA, paramB);
59
- const coef = this.coefficientElements(otherPlayer);
59
+ const coef = this.coefficientElements(attackerPlayer);
60
60
  if (coef >= 2) {
61
61
  elementVulnerable = true;
62
62
  }
@@ -82,6 +82,7 @@ export class BattleManager {
82
82
  }
83
83
  if (this.hasEffect(Effect.SUPER_GUARD)) {
84
84
  damage /= 4;
85
+ superGuard = true;
85
86
  }
86
87
  this.hp -= damage;
87
88
  return {
@@ -1 +1 @@
1
- {"version":3,"file":"BattleManager.js","sourceRoot":"","sources":["../../src/Player/BattleManager.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAE,MAAO,eAAe,CAAA;AACtC,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAA;AAErD,OAAO,EACH,GAAG,EACH,IAAI,EACJ,IAAI,EACP,MAAM,YAAY,CAAA;AACnB,OAAO,EAAE,MAAM,EAAE,MAAM,iBAAiB,CAAA;AACxC,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAClD,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAGhD,MAAM,EACF,WAAW,EACd,GAAG,KAAK,CAAA;AAET,MAAM,OAAO,aAAa;IAEtB;;;;;;;;;;;;;;;;SAgBK;IACL,WAAW,CAAC,WAAsB,EAAE,KAAW;QAO3C,MAAM,QAAQ,GAAG,CAAC,MAAM,EAAE,EAAE;YACxB,MAAM,MAAM,GAAG,EAAE,CAAA;YACjB,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,GAAG,EAAE,GAAG,EAAE,EAAE;gBACjC,MAAM,CAAC,GAAG,CAAC,GAAG,MAAM,CAAC,KAAK,CAAC,GAAG,CAAC,CAAA;YACnC,CAAC,CAAC,CAAA;YACF,OAAO;gBACH,CAAC,GAAG,CAAC,EAAE,MAAM,CAAC,GAAG;gBACjB,CAAC,IAAI,CAAC,EAAE,MAAM,CAAC,IAAI;gBACnB,CAAC,IAAI,CAAC,EAAE,MAAM,CAAC,IAAI;gBACnB,GAAG,MAAM;aACZ,CAAA;QACL,CAAC,CAAA;QACD,IAAI,MAAM,GAAG,CAAC,EAAE,EAAE,CAAA;QAClB,IAAI,QAAQ,GAAG,KAAK,CAAA;QACpB,IAAI,KAAK,GAAG,KAAK,CAAA;QACjB,IAAI,UAAU,GAAG,KAAK,CAAA;QACtB,IAAI,iBAAiB,GAAG,KAAK,CAAA;QAC7B,MAAM,MAAM,GAAG,QAAQ,CAAC,WAAW,CAAC,CAAA;QACpC,MAAM,MAAM,GAAG,QAAQ,CAAC,IAAI,CAAC,CAAA;QAC7B,IAAI,KAAK,EAAE;YACP,EAAE,GAAG,IAAI,CAAC,WAAW,CAAC,aAAa,CAAC,CAAA;YACpC,IAAI,CAAC,EAAE,EAAE;gBACL,MAAM,IAAI,KAAK,CAAC,2BAA2B,CAAC,CAAA;aAC/C;YACD,MAAM,GAAG,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,KAAK,CAAC,CAAA;SACrC;aACI;YACD,EAAE,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,CAAA;YACrC,IAAI,CAAC,EAAE,EAAE;gBACL,MAAM,IAAI,KAAK,CAAC,4BAA4B,CAAC,CAAA;aAChD;YACD,MAAM,GAAG,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,CAAA;YAC3B,MAAM,IAAI,GAAG,IAAI,CAAC,mBAAmB,CAAC,WAAW,CAAC,CAAA;YAClD,IAAI,IAAI,IAAI,CAAC,EAAE;gBACX,iBAAiB,GAAG,IAAI,CAAA;aAC3B;YACD,MAAM,IAAI,IAAI,CAAA;YACd,EAAE,GAAG,IAAI,CAAC,WAAW,CAAC,gBAAgB,CAAC,CAAA;YACvC,IAAI,EAAE,EAAE;gBACJ,IAAI,SAAS,GAAG,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAA;gBAC1C,IAAI,MAAM,IAAI,SAAS,EAAE;oBACrB,QAAQ,GAAG,IAAI,CAAA;iBAClB;gBACD,MAAM,GAAG,SAAS,CAAA;aACrB;SACJ;QACD,IAAI,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,KAAK,CAAC,EAAE;YAC9B,EAAE,GAAG,IAAI,CAAC,WAAW,CAAC,aAAa,CAAC,CAAA;YACpC,IAAI,EAAE,EAAE;gBACJ,IAAI,SAAS,GAAG,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAA;gBAC1C,IAAI,MAAM,IAAI,SAAS,EAAE;oBACrB,KAAK,GAAG,IAAI,CAAA;iBACf;gBACD,MAAM,GAAG,SAAS,CAAA;aACrB;SACJ;QACD,IAAI,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,WAAW,CAAC,EAAE;YACpC,MAAM,IAAI,CAAC,CAAA;SACd;QACD,IAAI,CAAC,EAAE,IAAI,MAAM,CAAA;QACjB,OAAO;YACH,MAAM;YACN,QAAQ;YACR,iBAAiB;YACjB,KAAK;YACL,UAAU;SACb,CAAA;IACL,CAAC;IAED,WAAW,CAAC,IAAY;QACpB,OAAO,IAAI,CAAC,MAAM,CAAC,cAAc,CAAC,IAAI,CAAC,CAAA;IAC3C,CAAC;CACJ;AAED,WAAW,CAAC,aAAa,EAAE,CAAC,gBAAgB,EAAE,cAAc,EAAE,aAAa,CAAC,CAAC,CAAA"}
1
+ {"version":3,"file":"BattleManager.js","sourceRoot":"","sources":["../../src/Player/BattleManager.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAE,MAAO,eAAe,CAAA;AACtC,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAA;AAErD,OAAO,EACH,GAAG,EACH,IAAI,EACJ,IAAI,EACP,MAAM,YAAY,CAAA;AACnB,OAAO,EAAE,MAAM,EAAE,MAAM,iBAAiB,CAAA;AACxC,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAClD,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAGhD,MAAM,EACF,WAAW,EACd,GAAG,KAAK,CAAA;AAET,MAAM,OAAO,aAAa;IAEtB;;;;;;;;;;;;;;;;SAgBK;IACL,WAAW,CAAC,cAAyB,EAAE,KAAW;QAO9C,MAAM,QAAQ,GAAG,CAAC,MAAiB,EAAE,EAAE;YACnC,MAAM,MAAM,GAAG,EAAE,CAAA;YACjB,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,GAAG,EAAE,GAAG,EAAE,EAAE;gBACjC,MAAM,CAAC,GAAG,CAAC,GAAG,MAAM,CAAC,KAAK,CAAC,GAAG,CAAC,CAAA;YACnC,CAAC,CAAC,CAAA;YACF,OAAO;gBACH,CAAC,GAAG,CAAC,EAAE,MAAM,CAAC,GAAG;gBACjB,CAAC,IAAI,CAAC,EAAE,MAAM,CAAC,IAAI;gBACnB,CAAC,IAAI,CAAC,EAAE,MAAM,CAAC,IAAI;gBACnB,GAAG,MAAM;aACZ,CAAA;QACL,CAAC,CAAA;QACD,IAAI,MAAM,GAAG,CAAC,EAAE,EAAE,CAAA;QAClB,IAAI,QAAQ,GAAG,KAAK,CAAA;QACpB,IAAI,KAAK,GAAG,KAAK,CAAA;QACjB,IAAI,UAAU,GAAG,KAAK,CAAA;QACtB,IAAI,iBAAiB,GAAG,KAAK,CAAA;QAC7B,MAAM,MAAM,GAAG,QAAQ,CAAC,cAAc,CAAC,CAAA;QACvC,MAAM,MAAM,GAAG,QAAQ,CAAM,IAAI,CAAC,CAAA;QAClC,IAAI,KAAK,EAAE;YACP,EAAE,GAAG,IAAI,CAAC,WAAW,CAAC,aAAa,CAAC,CAAA;YACpC,IAAI,CAAC,EAAE,EAAE;gBACL,MAAM,IAAI,KAAK,CAAC,2BAA2B,CAAC,CAAA;aAC/C;YACD,MAAM,GAAG,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,KAAK,CAAC,CAAA;SACrC;aACI;YACD,EAAE,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,CAAA;YACrC,IAAI,CAAC,EAAE,EAAE;gBACL,MAAM,IAAI,KAAK,CAAC,4BAA4B,CAAC,CAAA;aAChD;YACD,MAAM,GAAG,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,CAAA;YAC3B,MAAM,IAAI,GAAG,IAAI,CAAC,mBAAmB,CAAC,cAAc,CAAC,CAAA;YACrD,IAAI,IAAI,IAAI,CAAC,EAAE;gBACX,iBAAiB,GAAG,IAAI,CAAA;aAC3B;YACD,MAAM,IAAI,IAAI,CAAA;YACd,EAAE,GAAG,IAAI,CAAC,WAAW,CAAC,gBAAgB,CAAC,CAAA;YACvC,IAAI,EAAE,EAAE;gBACJ,IAAI,SAAS,GAAG,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAA;gBAC1C,IAAI,MAAM,IAAI,SAAS,EAAE;oBACrB,QAAQ,GAAG,IAAI,CAAA;iBAClB;gBACD,MAAM,GAAG,SAAS,CAAA;aACrB;SACJ;QACD,IAAI,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,KAAK,CAAC,EAAE;YAC9B,EAAE,GAAG,IAAI,CAAC,WAAW,CAAC,aAAa,CAAC,CAAA;YACpC,IAAI,EAAE,EAAE;gBACJ,IAAI,SAAS,GAAG,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAA;gBAC1C,IAAI,MAAM,IAAI,SAAS,EAAE;oBACrB,KAAK,GAAG,IAAI,CAAA;iBACf;gBACD,MAAM,GAAG,SAAS,CAAA;aACrB;SACJ;QACD,IAAI,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,WAAW,CAAC,EAAE;YACpC,MAAM,IAAI,CAAC,CAAA;YACX,UAAU,GAAG,IAAI,CAAA;SACpB;QACD,IAAI,CAAC,EAAE,IAAI,MAAM,CAAA;QACjB,OAAO;YACH,MAAM;YACN,QAAQ;YACR,iBAAiB;YACjB,KAAK;YACL,UAAU;SACb,CAAA;IACL,CAAC;IAED,WAAW,CAAC,IAAY;QACpB,OAAO,IAAI,CAAC,MAAM,CAAC,cAAc,CAAC,IAAI,CAAC,CAAA;IAC3C,CAAC;CACJ;AAED,WAAW,CAAC,aAAa,EAAE,CAAC,gBAAgB,EAAE,cAAc,EAAE,aAAa,CAAC,CAAC,CAAA"}
@@ -1,5 +1,11 @@
1
1
  import { ParameterManager } from './ParameterManager';
2
2
  import { ItemManager } from './ItemManager';
3
+ type ClassClass = {
4
+ new (...args: any[]): any;
5
+ };
6
+ type ActorClass = {
7
+ new (...args: any[]): any;
8
+ };
3
9
  export declare class ClassManager {
4
10
  _class: any;
5
11
  /**
@@ -13,11 +19,11 @@ export declare class ClassManager {
13
19
  *
14
20
  * @title Set Class
15
21
  * @method player.setClass(ClassClass)
16
- * @param {ClassClass} class
22
+ * @param {ClassClass} class class or id
17
23
  * @returns {instance of ClassClass}
18
24
  * @memberof ClassManager
19
25
  * */
20
- setClass(_class: any): any;
26
+ setClass(_class: ClassClass | string): any;
21
27
  /**
22
28
  * Allows to give a set of already defined properties to the player (default equipment, or a list of skills to learn according to the level)
23
29
  *
@@ -29,12 +35,13 @@ export declare class ClassManager {
29
35
  *
30
36
  * @title Set Actor
31
37
  * @method player.setActor(ActorClass)
32
- * @param {ActorClass} actorClass
38
+ * @param {ActorClass} actorClass actor class or id
33
39
  * @returns {instance of ActorClass}
34
40
  * @memberof ClassManager
35
41
  * */
36
- setActor(actorClass: any): any;
42
+ setActor(actorClass: ActorClass | string): any;
37
43
  }
38
44
  export interface ClassManager extends ParameterManager, ItemManager {
39
45
  name: string;
40
46
  }
47
+ export {};
@@ -1,7 +1,7 @@
1
1
  import { Utils } from '@rpgjs/common';
2
2
  import { ParameterManager } from './ParameterManager.js';
3
3
  import { ItemManager } from './ItemManager.js';
4
- const { applyMixins } = Utils;
4
+ const { applyMixins, isString } = Utils;
5
5
  export class ClassManager {
6
6
  /**
7
7
  * Assign a class to the player
@@ -14,11 +14,13 @@ export class ClassManager {
14
14
  *
15
15
  * @title Set Class
16
16
  * @method player.setClass(ClassClass)
17
- * @param {ClassClass} class
17
+ * @param {ClassClass} class class or id
18
18
  * @returns {instance of ClassClass}
19
19
  * @memberof ClassManager
20
20
  * */
21
21
  setClass(_class) {
22
+ if (isString(_class))
23
+ _class = this.databaseById(_class);
22
24
  this._class = new _class();
23
25
  this['execMethod']('onSet', [this], this._class);
24
26
  return this._class;
@@ -34,11 +36,13 @@ export class ClassManager {
34
36
  *
35
37
  * @title Set Actor
36
38
  * @method player.setActor(ActorClass)
37
- * @param {ActorClass} actorClass
39
+ * @param {ActorClass} actorClass actor class or id
38
40
  * @returns {instance of ActorClass}
39
41
  * @memberof ClassManager
40
42
  * */
41
43
  setActor(actorClass) {
44
+ if (isString(actorClass))
45
+ actorClass = this.databaseById(actorClass);
42
46
  const actor = new actorClass();
43
47
  this.name = actor.name;
44
48
  this.initialLevel = actor.initialLevel;
@@ -1 +1 @@
1
- {"version":3,"file":"ClassManager.js","sourceRoot":"","sources":["../../src/Player/ClassManager.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAE,MAAO,eAAe,CAAA;AACtC,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAA;AACrD,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAA;AAE3C,MAAM,EACF,WAAW,EACd,GAAG,KAAK,CAAA;AAET,MAAM,OAAO,YAAY;IAIrB;;;;;;;;;;;;;;SAcK;IACL,QAAQ,CAAC,MAAM;QACX,IAAI,CAAC,MAAM,GAAG,IAAI,MAAM,EAAE,CAAA;QAC1B,IAAI,CAAC,YAAY,CAAC,CAAC,OAAO,EAAE,CAAC,IAAI,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,CAAA;QAChD,OAAO,IAAI,CAAC,MAAM,CAAA;IACtB,CAAC;IAED;;;;;;;;;;;;;;SAcK;IACL,QAAQ,CAAC,UAAU;QACf,MAAM,KAAK,GAAG,IAAI,UAAU,EAAE,CAAA;QAC9B,IAAI,CAAC,IAAI,GAAI,KAAK,CAAC,IAAI,CAAA;QACvB,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC,YAAY,CAAA;QACtC,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC,UAAU,CAAA;QAClC,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC,QAAQ,CAAA;QAC9B,KAAK,IAAI,KAAK,IAAI,KAAK,CAAC,UAAU,EAAE;YAChC,IAAI,CAAC,YAAY,CAAC,KAAK,EAAE,KAAK,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,CAAA;SACpD;QACD,KAAK,IAAI,IAAI,IAAI,KAAK,CAAC,iBAAiB,EAAE;YACtC,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,CAAA;YAClB,IAAI,CAAC,KAAK,CAAC,IAAI,EAAE,IAAI,CAAC,CAAA;SACzB;QACD,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,KAAK,CAAC,CAAA;QAC1B,IAAI,CAAC,YAAY,CAAC,CAAC,OAAO,EAAE,CAAC,IAAI,CAAC,EAAE,KAAK,CAAC,CAAA;QAC1C,OAAO,KAAK,CAAA;IAChB,CAAC;CACJ;AAED,WAAW,CAAC,YAAY,EAAE,CAAC,gBAAgB,EAAE,WAAW,CAAC,CAAC,CAAA"}
1
+ {"version":3,"file":"ClassManager.js","sourceRoot":"","sources":["../../src/Player/ClassManager.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAE,MAAO,eAAe,CAAA;AACtC,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAA;AACrD,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAA;AAE3C,MAAM,EACF,WAAW,EACX,QAAQ,EACX,GAAG,KAAK,CAAA;AAKT,MAAM,OAAO,YAAY;IAIrB;;;;;;;;;;;;;;SAcK;IACL,QAAQ,CAAC,MAA2B;QAChC,IAAI,QAAQ,CAAC,MAAM,CAAC;YAAE,MAAM,GAAG,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,CAAA;QACxD,IAAI,CAAC,MAAM,GAAG,IAAK,MAAqB,EAAE,CAAA;QAC1C,IAAI,CAAC,YAAY,CAAC,CAAC,OAAO,EAAE,CAAC,IAAI,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,CAAA;QAChD,OAAO,IAAI,CAAC,MAAM,CAAA;IACtB,CAAC;IAED;;;;;;;;;;;;;;SAcK;IACL,QAAQ,CAAC,UAA+B;QACpC,IAAI,QAAQ,CAAC,UAAU,CAAC;YAAE,UAAU,GAAG,IAAI,CAAC,YAAY,CAAC,UAAU,CAAC,CAAA;QACpE,MAAM,KAAK,GAAG,IAAK,UAAyB,EAAE,CAAA;QAC9C,IAAI,CAAC,IAAI,GAAI,KAAK,CAAC,IAAI,CAAA;QACvB,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC,YAAY,CAAA;QACtC,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC,UAAU,CAAA;QAClC,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC,QAAQ,CAAA;QAC9B,KAAK,IAAI,KAAK,IAAI,KAAK,CAAC,UAAU,EAAE;YAChC,IAAI,CAAC,YAAY,CAAC,KAAK,EAAE,KAAK,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,CAAA;SACpD;QACD,KAAK,IAAI,IAAI,IAAI,KAAK,CAAC,iBAAiB,EAAE;YACtC,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,CAAA;YAClB,IAAI,CAAC,KAAK,CAAC,IAAI,EAAE,IAAI,CAAC,CAAA;SACzB;QACD,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,KAAK,CAAC,CAAA;QAC1B,IAAI,CAAC,YAAY,CAAC,CAAC,OAAO,EAAE,CAAC,IAAI,CAAC,EAAE,KAAK,CAAC,CAAA;QAC1C,OAAO,KAAK,CAAA;IAChB,CAAC;CACJ;AAED,WAAW,CAAC,YAAY,EAAE,CAAC,gBAAgB,EAAE,WAAW,CAAC,CAAC,CAAA"}
@@ -5,7 +5,7 @@ export declare class EffectManager {
5
5
  applyEffect(item: any): void;
6
6
  /**
7
7
  * ```ts
8
- * import { Effect } from '@rpgjs/server'
8
+ * import { Effect } from '@rpgjs/database'
9
9
  *
10
10
  * const bool = player.hasEffect(Effect.CAN_NOT_SKILL)
11
11
  * ```
@@ -32,7 +32,7 @@ export declare class EffectManager {
32
32
  * Assigns effects to the player. If you give a array, it does not change the effects of the player's states and armor/weapons equipped.
33
33
  *
34
34
  * ```ts
35
- * import { Effect } from '@rpgjs/server'
35
+ * import { Effect } from '@rpgjs/database'
36
36
  *
37
37
  * player.effects = [Effect.CAN_NOT_SKILL]
38
38
  * ```
@@ -1,6 +1,6 @@
1
1
  import { Utils } from '@rpgjs/common';
2
2
  import { ParameterManager } from './ParameterManager.js';
3
- import { MAXHP, } from '../presets/index.js';
3
+ import { MAXHP, MAXSP } from '../presets/index.js';
4
4
  const { arrayUniq, arrayFlat, applyMixins } = Utils;
5
5
  export class EffectManager {
6
6
  // TODO
@@ -9,18 +9,18 @@ export class EffectManager {
9
9
  this.hp += item.hpValue;
10
10
  }
11
11
  if (item.hpRate) {
12
- this.hp += this.param[MAXHP] / item.hpRate;
12
+ this.hp += this.param[MAXHP] * item.hpRate;
13
13
  }
14
14
  if (item.spValue) {
15
- this.sp += item.hpValue;
15
+ this.sp += item.spValue;
16
16
  }
17
17
  if (item.spRate) {
18
- this.sp += this.param[MAXHP] / item.hpRate;
18
+ this.sp += this.param[MAXSP] * item.spRate;
19
19
  }
20
20
  }
21
21
  /**
22
22
  * ```ts
23
- * import { Effect } from '@rpgjs/server'
23
+ * import { Effect } from '@rpgjs/database'
24
24
  *
25
25
  * const bool = player.hasEffect(Effect.CAN_NOT_SKILL)
26
26
  * ```
@@ -59,7 +59,7 @@ export class EffectManager {
59
59
  * Assigns effects to the player. If you give a array, it does not change the effects of the player's states and armor/weapons equipped.
60
60
  *
61
61
  * ```ts
62
- * import { Effect } from '@rpgjs/server'
62
+ * import { Effect } from '@rpgjs/database'
63
63
  *
64
64
  * player.effects = [Effect.CAN_NOT_SKILL]
65
65
  * ```
@@ -1 +1 @@
1
- {"version":3,"file":"EffectManager.js","sourceRoot":"","sources":["../../src/Player/EffectManager.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAE,MAAO,eAAe,CAAA;AAEtC,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAA;AAErD,OAAO,EACH,KAAK,GACR,MAAM,YAAY,CAAA;AAEnB,MAAM,EACF,SAAS,EACT,SAAS,EACT,WAAW,EACd,GAAG,KAAK,CAAA;AAET,MAAM,OAAO,aAAa;IAItB,OAAO;IACP,WAAW,CAAC,IAAI;QACZ,IAAI,IAAI,CAAC,OAAO,EAAE;YACd,IAAI,CAAC,EAAE,IAAI,IAAI,CAAC,OAAO,CAAA;SAC1B;QACD,IAAI,IAAI,CAAC,MAAM,EAAE;YACb,IAAI,CAAC,EAAE,IAAI,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC,MAAM,CAAA;SAC7C;QACD,IAAI,IAAI,CAAC,OAAO,EAAE;YACd,IAAI,CAAC,EAAE,IAAI,IAAI,CAAC,OAAO,CAAA;SAC1B;QACD,IAAI,IAAI,CAAC,MAAM,EAAE;YACb,IAAI,CAAC,EAAE,IAAI,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC,MAAM,CAAA;SAC7C;IACL,CAAC;IAED;;;;;;;;;;;;SAYK;IACL,SAAS,CAAC,MAAc;QACpB,OAAO,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAA;IACxC,CAAC;IAED;;;;;;;;;SASK;IACL,IAAI,OAAO;QACP,MAAM,UAAU,GAAG,CAAC,IAAI,EAAE,EAAE;YACxB,OAAO,SAAS,CAAC,IAAI,CAAC,IAAI,CAAC;iBACtB,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,OAAO,IAAI,EAAE,CAAC,CAAC,CAAA;QACrC,CAAC,CAAA;QACD,OAAO,SAAS,CAAC;YACb,GAAG,IAAI,CAAC,QAAQ;YAChB,GAAG,UAAU,CAAC,QAAQ,CAAC;YACvB,GAAG,UAAU,CAAC,YAAY,CAAC;SAC9B,CAAC,CAAA;IACN,CAAC;IAED;;;;;;;;;;;SAWK;IACL,IAAI,OAAO,CAAC,GAAG;QACX,IAAI,CAAC,QAAQ,GAAG,GAAG,CAAA;IACvB,CAAC;CACJ;AAED,WAAW,CAAC,aAAa,EAAE,CAAC,gBAAgB,CAAC,CAAC,CAAA"}
1
+ {"version":3,"file":"EffectManager.js","sourceRoot":"","sources":["../../src/Player/EffectManager.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAE,MAAO,eAAe,CAAA;AAEtC,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAA;AAErD,OAAO,EACH,KAAK,EACL,KAAK,EACR,MAAM,YAAY,CAAA;AAEnB,MAAM,EACF,SAAS,EACT,SAAS,EACT,WAAW,EACd,GAAG,KAAK,CAAA;AAET,MAAM,OAAO,aAAa;IAItB,OAAO;IACP,WAAW,CAAC,IAAI;QACZ,IAAI,IAAI,CAAC,OAAO,EAAE;YACd,IAAI,CAAC,EAAE,IAAI,IAAI,CAAC,OAAO,CAAA;SAC1B;QACD,IAAI,IAAI,CAAC,MAAM,EAAE;YACb,IAAI,CAAC,EAAE,IAAI,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC,MAAM,CAAA;SAC7C;QACD,IAAI,IAAI,CAAC,OAAO,EAAE;YACd,IAAI,CAAC,EAAE,IAAI,IAAI,CAAC,OAAO,CAAA;SAC1B;QACD,IAAI,IAAI,CAAC,MAAM,EAAE;YACb,IAAI,CAAC,EAAE,IAAI,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC,MAAM,CAAA;SAC7C;IACL,CAAC;IAED;;;;;;;;;;;;SAYK;IACL,SAAS,CAAC,MAAc;QACpB,OAAO,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAA;IACxC,CAAC;IAED;;;;;;;;;SASK;IACL,IAAI,OAAO;QACP,MAAM,UAAU,GAAG,CAAC,IAAI,EAAE,EAAE;YACxB,OAAO,SAAS,CAAC,IAAI,CAAC,IAAI,CAAC;iBACtB,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,OAAO,IAAI,EAAE,CAAC,CAAC,CAAA;QACrC,CAAC,CAAA;QACD,OAAO,SAAS,CAAC;YACb,GAAG,IAAI,CAAC,QAAQ;YAChB,GAAG,UAAU,CAAC,QAAQ,CAAC;YACvB,GAAG,UAAU,CAAC,YAAY,CAAC;SAC9B,CAAC,CAAA;IACN,CAAC;IAED;;;;;;;;;;;SAWK;IACL,IAAI,OAAO,CAAC,GAAG;QACX,IAAI,CAAC,QAAQ,GAAG,GAAG,CAAA;IACvB,CAAC;CACJ;AAED,WAAW,CAAC,aAAa,EAAE,CAAC,gBAAgB,CAAC,CAAC,CAAA"}
@@ -93,7 +93,10 @@ export declare class ElementManager extends ItemFixture {
93
93
  * @readonly
94
94
  * @memberof ElementManager
95
95
  * */
96
- get elements(): any[];
96
+ get elements(): {
97
+ rate: number;
98
+ element: string;
99
+ }[];
97
100
  coefficientElements(otherPlayer: RpgPlayer): number;
98
101
  }
99
102
  export interface ElementManager {
@@ -1 +1 @@
1
- {"version":3,"file":"ElementManager.js","sourceRoot":"","sources":["../../src/Player/ElementManager.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAE,MAAO,eAAe,CAAA;AAGtC,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAE5C,MAAM,EACF,SAAS,EACT,WAAW,EACd,GAAG,KAAK,CAAA;AAET,MAAM,OAAO,cAAe,SAAQ,WAAW;IAG1C;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;QAkCI;IACL,IAAI,eAAe;QACf,OAAO,IAAI,CAAC,UAAU,CAAC,iBAAiB,EAAE,SAAS,CAAC,CAAA;IACxD,CAAC;IAEA;;;;;;;;;;;;;;;;;;;;;;;;;;;;QA4BI;IACL,IAAI,kBAAkB;QAClB,IAAI,IAAI,CAAC,MAAM,EAAE;YACb,OAAY,CAAC,GAAG,IAAI,CAAC,mBAAmB,EAAE,GAAG,IAAI,CAAC,MAAM,CAAC,kBAAkB,CAAC,CAAA;SAC/E;QACD,OAAO,IAAI,CAAC,mBAAmB,CAAA;IACnC,CAAC;IAED,IAAI,kBAAkB,CAAC,GAAG;QACtB,IAAI,CAAC,mBAAmB,GAAG,GAAG,CAAA;IAClC,CAAC;IAED;;;;;;;;;;SAUK;IACL,IAAI,QAAQ;QACR,IAAI,QAAQ,GAAQ,EAAE,CAAA;QACtB,KAAK,IAAI,IAAI,IAAI,IAAI,CAAC,UAAU,EAAE;YAC9B,IAAI,IAAI,CAAC,QAAQ,EAAE;gBACf,QAAQ,GAAG,CAAC,GAAG,QAAQ,EAAE,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAA;aAC7C;SACJ;QACD,OAAO,SAAS,CAAC,QAAQ,CAAC,CAAA;IAC9B,CAAC;IAED,mBAAmB,CAAC,WAAsB;QACtC,MAAM,iBAAiB,GAAQ,WAAW,CAAC,QAAQ,CAAA;QACnD,MAAM,cAAc,GAAQ,IAAI,CAAC,kBAAkB,CAAA;QACnD,IAAI,WAAW,GAAG,CAAC,CAAA;QAEnB,KAAK,IAAI,UAAU,IAAI,iBAAiB,EAAE;YACtC,MAAM,aAAa,GAAG,cAAc,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,OAAO,IAAI,UAAU,CAAC,OAAO,CAAC,CAAA;YACjF,MAAM,gBAAgB,GAAG,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,OAAO,IAAI,UAAU,CAAC,OAAO,CAAC,CAAA;YAC1F,IAAI,CAAC,aAAa;gBAAE,SAAQ;YAC5B,MAAM,EAAE,GAAG,IAAI,CAAC,WAAW,CAAC,qBAAqB,CAAC,CAAA;YAClD,IAAI,CAAC,EAAE,EAAE;gBACL,OAAO,WAAW,CAAA;aACrB;YACD,WAAW,IAAI,EAAE,CAAC,UAAU,EAAE,aAAa,EAAE,gBAAgB,IAAI,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC,CAAA;SAChF;QACD,OAAO,WAAW,CAAA;IACtB,CAAC;CACJ;AASD,WAAW,CAAC,cAAc,EAAE,CAAC,WAAW,CAAC,CAAC,CAAA"}
1
+ {"version":3,"file":"ElementManager.js","sourceRoot":"","sources":["../../src/Player/ElementManager.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAE,MAAO,eAAe,CAAA;AAGtC,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAE5C,MAAM,EACF,SAAS,EACT,WAAW,EACd,GAAG,KAAK,CAAA;AAET,MAAM,OAAO,cAAe,SAAQ,WAAW;IAG1C;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;QAkCI;IACL,IAAI,eAAe;QACf,OAAO,IAAI,CAAC,UAAU,CAAC,iBAAiB,EAAE,SAAS,CAAC,CAAA;IACxD,CAAC;IAEA;;;;;;;;;;;;;;;;;;;;;;;;;;;;QA4BI;IACL,IAAI,kBAAkB;QAClB,IAAI,IAAI,CAAC,MAAM,EAAE;YACb,OAAY,CAAC,GAAG,IAAI,CAAC,mBAAmB,EAAE,GAAG,IAAI,CAAC,MAAM,CAAC,kBAAkB,CAAC,CAAA;SAC/E;QACD,OAAO,IAAI,CAAC,mBAAmB,CAAA;IACnC,CAAC;IAED,IAAI,kBAAkB,CAAC,GAAG;QACtB,IAAI,CAAC,mBAAmB,GAAG,GAAG,CAAA;IAClC,CAAC;IAED;;;;;;;;;;SAUK;IACL,IAAI,QAAQ;QAIR,IAAI,QAAQ,GAAQ,EAAE,CAAA;QACtB,KAAK,IAAI,IAAI,IAAI,IAAI,CAAC,UAAU,EAAE;YAC9B,IAAI,IAAI,CAAC,QAAQ,EAAE;gBACf,QAAQ,GAAG,CAAC,GAAG,QAAQ,EAAE,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAA;aAC7C;SACJ;QACD,OAAO,SAAS,CAAC,QAAQ,CAAC,CAAA;IAC9B,CAAC;IAED,mBAAmB,CAAC,WAAsB;QACtC,MAAM,iBAAiB,GAAQ,WAAW,CAAC,QAAQ,CAAA;QACnD,MAAM,cAAc,GAAQ,IAAI,CAAC,kBAAkB,CAAA;QACnD,IAAI,WAAW,GAAG,CAAC,CAAA;QAEnB,KAAK,IAAI,UAAU,IAAI,iBAAiB,EAAE;YACtC,MAAM,aAAa,GAAG,cAAc,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,OAAO,IAAI,UAAU,CAAC,OAAO,CAAC,CAAA;YACjF,MAAM,gBAAgB,GAAG,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,OAAO,IAAI,UAAU,CAAC,OAAO,CAAC,CAAA;YAC1F,IAAI,CAAC,aAAa;gBAAE,SAAQ;YAC5B,MAAM,EAAE,GAAG,IAAI,CAAC,WAAW,CAAC,qBAAqB,CAAC,CAAA;YAClD,IAAI,CAAC,EAAE,EAAE;gBACL,OAAO,WAAW,CAAA;aACrB;YACD,WAAW,IAAI,EAAE,CAAC,UAAU,EAAE,aAAa,EAAE,gBAAgB,IAAI,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC,CAAA;SAChF;QACD,OAAO,WAAW,CAAA;IACtB,CAAC;CACJ;AASD,WAAW,CAAC,cAAc,EAAE,CAAC,WAAW,CAAC,CAAC,CAAA"}
@@ -193,8 +193,29 @@ export declare class ItemManager {
193
193
  */
194
194
  sellItem(itemClass: ItemClass | string, nbToSell?: number): Inventory;
195
195
  private getParamItem;
196
+ /**
197
+ * recover the attack sum of items equipped on the player.
198
+ *
199
+ * @title Get the player's attack
200
+ * @prop {number} player.atk
201
+ * @memberof ItemManager
202
+ */
196
203
  get atk(): number;
204
+ /**
205
+ * recover the physic defense sum of items equipped on the player.
206
+ *
207
+ * @title Get the player's pdef
208
+ * @prop {number} player.pdef
209
+ * @memberof ItemManager
210
+ */
197
211
  get pdef(): number;
212
+ /**
213
+ * recover the skill defense sum of items equipped on the player.
214
+ *
215
+ * @title Get the player's sdef
216
+ * @prop {number} player.sdef
217
+ * @memberof ItemManager
218
+ */
198
219
  get sdef(): number;
199
220
  /**
200
221
  * Use an object. Applies effects and states. Removes the object from the inventory then
@@ -278,12 +278,33 @@ export class ItemManager {
278
278
  }
279
279
  return nb;
280
280
  }
281
+ /**
282
+ * recover the attack sum of items equipped on the player.
283
+ *
284
+ * @title Get the player's attack
285
+ * @prop {number} player.atk
286
+ * @memberof ItemManager
287
+ */
281
288
  get atk() {
282
289
  return this.getParamItem(ATK);
283
290
  }
291
+ /**
292
+ * recover the physic defense sum of items equipped on the player.
293
+ *
294
+ * @title Get the player's pdef
295
+ * @prop {number} player.pdef
296
+ * @memberof ItemManager
297
+ */
284
298
  get pdef() {
285
299
  return this.getParamItem(PDEF);
286
300
  }
301
+ /**
302
+ * recover the skill defense sum of items equipped on the player.
303
+ *
304
+ * @title Get the player's sdef
305
+ * @prop {number} player.sdef
306
+ * @memberof ItemManager
307
+ */
287
308
  get sdef() {
288
309
  return this.getParamItem(SDEF);
289
310
  }
@@ -360,7 +381,7 @@ export class ItemManager {
360
381
  if (item.consumable === false) {
361
382
  throw ItemLog.notUseItem(itemClass);
362
383
  }
363
- const hitRate = item.hitRate || 1;
384
+ const hitRate = item.hitRate ?? 1;
364
385
  if (Math.random() > hitRate) {
365
386
  this.removeItem(itemClass);
366
387
  this['execMethod']('onUseFailed', [this], item);
@@ -1 +1 @@
1
- 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