@rpgjs/server 4.0.0-beta.3 → 4.0.0-beta.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/lib/Game/Map.js CHANGED
@@ -1,7 +1,7 @@
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  import { RpgCommonMap, Utils } from '@rpgjs/common';
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  import { TiledParserFile, TiledParser } from '@rpgjs/tiled';
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- import { EventMode, RpgEvent } from '../Player/Player';
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- import { Move } from '../Player/MoveManager';
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+ import { EventMode, RpgEvent } from '../Player/Player.js';
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+ import { Move } from '../Player/MoveManager.js';
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  import path from 'path';
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  import { World } from 'simple-room';
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  class AutoEvent extends RpgEvent {
@@ -1,6 +1,6 @@
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  import { PrebuiltGui } from '@rpgjs/common';
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- import { Gui } from './Gui';
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- import { Move } from '../Player/MoveManager';
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+ import { Gui } from './Gui.js';
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+ import { Move } from '../Player/MoveManager.js';
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  export var DialogPosition;
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  (function (DialogPosition) {
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  DialogPosition["Top"] = "top";
@@ -1,5 +1,5 @@
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  import { PrebuiltGui } from '@rpgjs/common';
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- import { Gui } from './Gui';
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+ import { Gui } from './Gui.js';
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  export class MenuGui extends Gui {
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  constructor(player) {
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  super(PrebuiltGui.MainMenu, player);
@@ -1,5 +1,5 @@
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  import { PrebuiltGui } from '@rpgjs/common';
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- import { Gui } from './Gui';
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+ import { Gui } from './Gui.js';
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  export class NotificationGui extends Gui {
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  constructor(player) {
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  super(PrebuiltGui.Notification, player);
@@ -1,5 +1,5 @@
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  import { PrebuiltGui } from '@rpgjs/common';
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- import { Gui } from './Gui';
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+ import { Gui } from './Gui.js';
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  export class ShopGui extends Gui {
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  constructor(player) {
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  super(PrebuiltGui.Shop, player);
package/lib/Gui/index.js CHANGED
@@ -1,7 +1,7 @@
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- import { Gui } from './Gui';
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- import { DialogGui } from './DialogGui';
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- import { MenuGui } from './MenuGui';
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- import { ShopGui } from './ShopGui';
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- import { NotificationGui } from './NotificationGui';
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+ import { Gui } from './Gui.js';
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+ import { DialogGui } from './DialogGui.js';
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+ import { MenuGui } from './MenuGui.js';
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+ import { ShopGui } from './ShopGui.js';
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+ import { NotificationGui } from './NotificationGui.js';
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  export { Gui, DialogGui, MenuGui, ShopGui, NotificationGui };
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  //# sourceMappingURL=index.js.map
@@ -1,9 +1,9 @@
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  import { Utils } from '@rpgjs/common';
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- import { ParameterManager } from './ParameterManager';
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- import { ATK, PDEF, SDEF } from '../presets';
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+ import { ParameterManager } from './ParameterManager.js';
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+ import { ATK, PDEF, SDEF } from '../presets/index.js';
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  import { Effect } from '@rpgjs/database';
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- import { ElementManager } from './ElementManager';
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- import { EffectManager } from './EffectManager';
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+ import { ElementManager } from './ElementManager.js';
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+ import { EffectManager } from './EffectManager.js';
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  const { applyMixins } = Utils;
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  export class BattleManager {
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  /**
@@ -1,6 +1,6 @@
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  import { Utils } from '@rpgjs/common';
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- import { ParameterManager } from './ParameterManager';
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- import { ItemManager } from './ItemManager';
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+ import { ParameterManager } from './ParameterManager.js';
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+ import { ItemManager } from './ItemManager.js';
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  const { applyMixins } = Utils;
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  export class ClassManager {
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  /**
@@ -1,6 +1,6 @@
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  import { Utils } from '@rpgjs/common';
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- import { ParameterManager } from './ParameterManager';
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- import { MAXHP, } from '../presets';
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+ import { ParameterManager } from './ParameterManager.js';
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+ import { MAXHP, } from '../presets/index.js';
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  const { arrayUniq, arrayFlat, applyMixins } = Utils;
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  export class EffectManager {
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  // TODO
@@ -1,5 +1,5 @@
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  import { Utils } from '@rpgjs/common';
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- import { ItemFixture } from './ItemFixture';
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+ import { ItemFixture } from './ItemFixture.js';
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  const { arrayUniq, applyMixins } = Utils;
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  export class ElementManager extends ItemFixture {
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  /**
@@ -1,5 +1,5 @@
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  import { Utils } from '@rpgjs/common';
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- import { Gui, DialogGui, MenuGui, ShopGui, NotificationGui } from '../Gui';
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+ import { Gui, DialogGui, MenuGui, ShopGui, NotificationGui } from '../Gui/index.js';
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  export class GuiManager {
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  /**
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  * Show a text. This is a graphical interface already built. Opens the GUI named `rpg-dialog`
@@ -1,10 +1,10 @@
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  import { Utils } from '@rpgjs/common';
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  import { Effect } from '@rpgjs/database';
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- import { ItemLog } from '../logs';
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- import { EffectManager } from './EffectManager';
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- import { GoldManager } from './GoldManager';
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- import { StateManager } from './StateManager';
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- import { ATK, PDEF, SDEF } from '../presets';
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+ import { ItemLog } from '../logs/index.js';
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+ import { EffectManager } from './EffectManager.js';
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+ import { GoldManager } from './GoldManager.js';
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+ import { StateManager } from './StateManager.js';
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+ import { ATK, PDEF, SDEF } from '../presets/index.js';
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  const { isString, isInstanceOf, applyMixins } = Utils;
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  export class ItemManager {
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  constructor() {
@@ -1,5 +1,5 @@
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  import { Utils } from '@rpgjs/common';
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- import { MAXHP, MAXSP, } from '../presets';
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+ import { MAXHP, MAXSP, } from '../presets/index.js';
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  const { isString } = Utils;
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  export class ParameterManager {
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  constructor() {
@@ -1,22 +1,22 @@
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  import { RpgCommonPlayer, Utils, RpgPlugin, RpgCommonMap, Direction } from '@rpgjs/common';
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  import { Room } from 'simple-room';
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- import { Query } from '../Query';
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+ import { Query } from '../Query.js';
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  import merge from 'lodash.merge';
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- import { ItemManager } from './ItemManager';
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- import { GoldManager } from './GoldManager';
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- import { StateManager } from './StateManager';
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- import { SkillManager } from './SkillManager';
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- import { ParameterManager } from './ParameterManager';
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- import { EffectManager } from './EffectManager';
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- import { ClassManager } from './ClassManager';
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- import { ElementManager } from './ElementManager';
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- import { GuiManager } from './GuiManager';
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- import { VariableManager } from './VariableManager';
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- import { Frequency, MoveManager, Speed } from './MoveManager';
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- import { BattleManager } from './BattleManager';
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- import { MAXHP, MAXSP, STR, INT, DEX, AGI, MAXHP_CURVE, MAXSP_CURVE, STR_CURVE, INT_CURVE, DEX_CURVE, AGI_CURVE } from '../presets';
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+ import { ItemManager } from './ItemManager.js';
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+ import { GoldManager } from './GoldManager.js';
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+ import { StateManager } from './StateManager.js';
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+ import { SkillManager } from './SkillManager.js';
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+ import { ParameterManager } from './ParameterManager.js';
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+ import { EffectManager } from './EffectManager.js';
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+ import { ClassManager } from './ClassManager.js';
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+ import { ElementManager } from './ElementManager.js';
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+ import { GuiManager } from './GuiManager.js';
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+ import { VariableManager } from './VariableManager.js';
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+ import { Frequency, MoveManager, Speed } from './MoveManager.js';
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+ import { BattleManager } from './BattleManager.js';
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+ import { MAXHP, MAXSP, STR, INT, DEX, AGI, MAXHP_CURVE, MAXSP_CURVE, STR_CURVE, INT_CURVE, DEX_CURVE, AGI_CURVE } from '../presets/index.js';
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  import { SocketEvents, SocketMethods } from '@rpgjs/types';
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- import { ComponentManager } from './ComponentManager';
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+ import { ComponentManager } from './ComponentManager.js';
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  const { isPromise, applyMixins, isString } = Utils;
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  const itemSchemas = {
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  name: String,
@@ -1,10 +1,10 @@
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  import { Utils } from '@rpgjs/common';
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  import { Effect } from '@rpgjs/database';
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- import { SkillLog } from '../logs';
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- import { StateManager } from './StateManager';
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- import { EffectManager } from './EffectManager';
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- import { ParameterManager } from './ParameterManager';
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- import { INT } from '../presets';
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+ import { SkillLog } from '../logs/index.js';
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+ import { StateManager } from './StateManager.js';
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+ import { EffectManager } from './EffectManager.js';
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+ import { ParameterManager } from './ParameterManager.js';
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+ import { INT } from '../presets/index.js';
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  const { isArray, isString, isInstanceOf, applyMixins } = Utils;
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  export class SkillManager {
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  _getSkillIndex(skillClass) {
@@ -1,6 +1,6 @@
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  import { Utils } from '@rpgjs/common';
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- import { ItemFixture } from './ItemFixture';
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- import { StateLog } from '../logs/state';
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+ import { ItemFixture } from './ItemFixture.js';
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+ import { StateLog } from '../logs/state.js';
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  const { isInstanceOf, applyMixins } = Utils;
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  export class StateManager {
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  constructor() {
package/lib/Scenes/Map.js CHANGED
@@ -7,10 +7,10 @@ var __decorate = (this && this.__decorate) || function (decorators, target, key,
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  import { HookServer, RpgCommonMap, RpgPlugin, Utils } from '@rpgjs/common';
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  import { World } from 'simple-room';
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  import { isTiledFormat } from '@rpgjs/tiled';
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- import { MapData } from '../decorators/map';
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- import { RpgMap } from '../Game/Map';
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- import { RpgWorldMaps } from '../Game/WorldMaps';
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- import { RpgPlayer } from '../Player/Player';
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+ import { MapData } from '../decorators/map.js';
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+ import { RpgMap } from '../Game/Map.js';
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+ import { RpgWorldMaps } from '../Game/WorldMaps.js';
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+ import { RpgPlayer } from '../Player/Player.js';
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  class SceneMap {
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  constructor(sceneMapObject, server) {
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  this.server = server;
@@ -1,4 +1,4 @@
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- import { EventMode } from '../Player/Player';
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+ import { EventMode } from '../Player/Player.js';
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  export function EventData(options) {
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  return (target) => {
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  target.mode = options.mode || EventMode.Shared;
@@ -1,4 +1,4 @@
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- import { componentSchema, RpgPlayer } from '../Player/Player';
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+ import { componentSchema, RpgPlayer } from '../Player/Player.js';
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  export function MapData(options) {
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  return (target) => {
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  target.file = options.file;
@@ -1,6 +1,6 @@
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  import { RpgCommonGame, HookServer, loadModules, GameSide, RpgPlugin } from '@rpgjs/common';
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- import { RpgServerEngine } from './server';
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- import { RpgMatchMaker } from './MatchMaker';
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+ import { RpgServerEngine } from './server.js';
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+ import { RpgMatchMaker } from './MatchMaker.js';
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  export default async function (modules, options) {
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  const gameEngine = new RpgCommonGame(GameSide.Server);
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  if (!options.globalConfig)
@@ -1,7 +1,7 @@
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  import { Router } from 'express';
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- import { Query } from '../Query';
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- import { NotAuthorized } from './errors/NotAuthorized';
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- import { NotFound } from './errors/NotFound';
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+ import { Query } from '../Query.js';
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+ import { NotAuthorized } from './errors/NotAuthorized.js';
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+ import { NotFound } from './errors/NotFound.js';
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  export function api(rpgServer) {
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  const router = new Router();
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  router.use((req, res, next) => {
@@ -2,10 +2,10 @@ import http from 'http';
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  import path from 'path';
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  import express from 'express';
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  import { Server } from 'socket.io';
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- import entryPoint from '../entry-point';
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+ import entryPoint from '../entry-point.js';
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  import PrettyError from 'pretty-error';
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- import { api } from './api';
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- import { Query } from '../Query';
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+ import { api } from './api.js';
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+ import { Query } from '../Query.js';
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  export function expressServer(modules, options) {
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  return new Promise((resolve, reject) => {
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  const dirname = options.basePath;
package/lib/index.js CHANGED
@@ -1,16 +1,16 @@
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- export { default as entryPoint } from './entry-point';
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+ export { default as entryPoint } from './entry-point.js';
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  export { Direction, Input, Control, RpgPlugin, HookServer, HookClient, RpgModule, RpgShape, ShapePositioning, AbstractObject } from '@rpgjs/common';
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- export { EventData } from './decorators/event';
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- export { MapData } from './decorators/map';
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- export { RpgPlayer, RpgEvent, EventMode } from './Player/Player';
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- export { RpgMap } from './Game/Map';
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- export { RpgWorldMaps } from './Game/WorldMaps';
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- export { Query, Query as RpgWorld } from './Query';
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- export { default as Monitor } from './Monitor';
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- export * as Presets from './presets';
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- export { Move, Frequency, Speed } from './Player/MoveManager';
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- export { RpgServerEngine } from './server';
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- export { SceneMap as RpgSceneMap } from './Scenes/Map';
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- export { RpgMatchMaker } from './MatchMaker';
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- export { Components } from './Player/ComponentManager';
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+ export { EventData } from './decorators/event.js';
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+ export { MapData } from './decorators/map.js';
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+ export { RpgPlayer, RpgEvent, EventMode } from './Player/Player.js';
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+ export { RpgMap } from './Game/Map.js';
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+ export { RpgWorldMaps } from './Game/WorldMaps.js';
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+ export { Query, Query as RpgWorld } from './Query.js';
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+ export { default as Monitor } from './Monitor/index.js';
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+ export * as Presets from './presets/index.js';
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+ export { Move, Frequency, Speed } from './Player/MoveManager.js';
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+ export { RpgServerEngine } from './server.js';
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+ export { SceneMap as RpgSceneMap } from './Scenes/Map.js';
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+ export { RpgMatchMaker } from './MatchMaker.js';
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+ export { Components } from './Player/ComponentManager.js';
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  //# sourceMappingURL=index.js.map
package/lib/logs/index.js CHANGED
@@ -1,6 +1,6 @@
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- import { ItemLog } from './item';
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- import { SkillLog } from './skill';
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- import { StateLog } from './state';
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- import { Log } from './log';
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+ import { ItemLog } from './item.js';
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+ import { SkillLog } from './skill.js';
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+ import { StateLog } from './state.js';
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+ import { Log } from './log.js';
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  export { ItemLog, SkillLog, StateLog, Log };
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  //# sourceMappingURL=index.js.map
package/lib/logs/item.js CHANGED
@@ -1,4 +1,4 @@
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- import { Log } from './log';
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+ import { Log } from './log.js';
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  export class ItemLog {
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  static notInInventory(itemClass) {
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  return new Log('ITEM_NOT_INVENTORY', `The item ${itemClass.name} is not in inventory`);
package/lib/logs/skill.js CHANGED
@@ -1,4 +1,4 @@
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- import { Log } from './log';
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+ import { Log } from './log.js';
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  export class SkillLog {
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  static notLearned(skillClass) {
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  return new Log('SKILL_NOT_LEARNED', `the skill ${skillClass.name} is not learned`);
package/lib/logs/state.js CHANGED
@@ -1,4 +1,4 @@
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- import { Log } from './log';
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+ import { Log } from './log.js';
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  export class StateLog {
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  static addFailed(stateClass) {
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  return new Log('ADD_STATE_FAILED', `Adding the ${stateClass.name} state has failed`);
package/lib/server.js CHANGED
@@ -4,10 +4,10 @@ var __decorate = (this && this.__decorate) || function (decorators, target, key,
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  else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
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  return c > 3 && r && Object.defineProperty(target, key, r), r;
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  };
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- import { SceneMap } from './Scenes/Map';
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- import { RpgPlayer } from './Player/Player';
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- import { Query } from './Query';
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- import { DAMAGE_SKILL, DAMAGE_PHYSIC, DAMAGE_CRITICAL, COEFFICIENT_ELEMENTS } from './presets';
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+ import { SceneMap } from './Scenes/Map.js';
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+ import { RpgPlayer } from './Player/Player.js';
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+ import { Query } from './Query.js';
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+ import { DAMAGE_SKILL, DAMAGE_PHYSIC, DAMAGE_CRITICAL, COEFFICIENT_ELEMENTS } from './presets/index.js';
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  import { World } from 'simple-room';
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  import { Utils, RpgPlugin, Scheduler, HookServer, DefaultInput } from '@rpgjs/common';
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  import { Actor, Armor, Class, Item, Skill, State, Weapon } from '@rpgjs/database';
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@rpgjs/server",
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- "version": "4.0.0-beta.3",
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+ "version": "4.0.0-beta.4",
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  "description": "",
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  "main": "./lib/index.js",
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  "types": "./lib/express/index.d.ts",
@@ -19,10 +19,10 @@
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  "author": "Samuel Ronce",
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  "license": "MIT",
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  "dependencies": {
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- "@rpgjs/common": "^4.0.0-beta.3",
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- "@rpgjs/database": "^4.0.0-beta.3",
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- "@rpgjs/tiled": "^4.0.0-beta.3",
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- "@rpgjs/types": "^4.0.0-beta.3",
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+ "@rpgjs/common": "^4.0.0-beta.4",
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+ "@rpgjs/database": "^4.0.0-beta.4",
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+ "@rpgjs/tiled": "^4.0.0-beta.4",
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+ "@rpgjs/types": "^4.0.0-beta.4",
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  "axios": "^1.3.6",
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  "express": "^4.18.2",
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  "lodash.merge": "^4.6.2",
@@ -33,7 +33,7 @@
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  "simple-room": "^2.0.2",
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  "socket.io": "^4.6.1"
35
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  },
36
- "gitHead": "952bdc2cecd04ad8dd9341ca0d51bf64efcd2bab",
36
+ "gitHead": "20c8697cc462bf2a1811bc0ff288dc421f8234f3",
37
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  "devDependencies": {
38
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  "typescript": "^5.0.4"
39
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  },