@rpgjs/server 3.0.0-rc → 3.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (45) hide show
  1. package/lib/Game/Map.d.ts +12 -8
  2. package/lib/Game/Map.js +38 -12
  3. package/lib/Game/Map.js.map +1 -1
  4. package/lib/Player/Player.d.ts +30 -4
  5. package/lib/Player/Player.js +48 -10
  6. package/lib/Player/Player.js.map +1 -1
  7. package/lib/Query.d.ts +1 -1
  8. package/lib/Query.js +8 -8
  9. package/lib/Query.js.map +1 -1
  10. package/lib/Scenes/Map.js +5 -5
  11. package/lib/Scenes/Map.js.map +1 -1
  12. package/lib/decorators/map.d.ts +13 -1
  13. package/lib/decorators/map.js +6 -8
  14. package/lib/decorators/map.js.map +1 -1
  15. package/lib/server.d.ts +1 -1
  16. package/lib/server.js +15 -9
  17. package/lib/server.js.map +1 -1
  18. package/package.json +7 -7
  19. package/lib/Enemy.d.ts +0 -7
  20. package/lib/Enemy.js +0 -26
  21. package/lib/Enemy.js.map +0 -1
  22. package/lib/Event.d.ts +0 -10
  23. package/lib/Event.js +0 -49
  24. package/lib/Event.js.map +0 -1
  25. package/lib/Game/Battle/Battle.d.ts +0 -12
  26. package/lib/Game/Battle/Battle.js +0 -37
  27. package/lib/Game/Battle/Battle.js.map +0 -1
  28. package/lib/Gui/BattleGui.d.ts +0 -9
  29. package/lib/Gui/BattleGui.js +0 -25
  30. package/lib/Gui/BattleGui.js.map +0 -1
  31. package/lib/Player/BehaviorManager.d.ts +0 -12
  32. package/lib/Player/BehaviorManager.js +0 -127
  33. package/lib/Player/BehaviorManager.js.map +0 -1
  34. package/lib/Scenes/Battle.d.ts +0 -8
  35. package/lib/Scenes/Battle.js +0 -34
  36. package/lib/Scenes/Battle.js.map +0 -1
  37. package/lib/decorators/strategy-broadcasting.d.ts +0 -7
  38. package/lib/decorators/strategy-broadcasting.js +0 -13
  39. package/lib/decorators/strategy-broadcasting.js.map +0 -1
  40. package/lib/workers/move.d.ts +0 -2
  41. package/lib/workers/move.js +0 -8
  42. package/lib/workers/move.js.map +0 -1
  43. package/lib/yuka.module.d.ts +0 -6379
  44. package/lib/yuka.module.js +0 -14546
  45. package/lib/yuka.module.js.map +0 -1
package/lib/server.d.ts CHANGED
@@ -1,5 +1,5 @@
1
1
  import { SceneMap } from './Scenes/Map';
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- import { WorldClass } from '@rpgjs/sync-server';
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+ import { WorldClass } from 'simple-room';
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  import { RpgCommonGame } from '@rpgjs/common';
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  export declare class RpgServerEngine {
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  io: any;
package/lib/server.js CHANGED
@@ -14,7 +14,7 @@ const Map_1 = require("./Scenes/Map");
14
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  const Player_1 = require("./Player/Player");
15
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  const Query_1 = require("./Query");
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  const presets_1 = require("./presets");
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- const sync_server_1 = require("@rpgjs/sync-server");
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+ const simple_room_1 = require("simple-room");
18
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  const common_1 = require("@rpgjs/common");
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  class RpgServerEngine {
20
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  /**
@@ -54,7 +54,7 @@ class RpgServerEngine {
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  this.scenes = new Map();
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  this.totalConnected = 0;
56
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  this.tick = 0;
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- this.world = sync_server_1.World;
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+ this.world = simple_room_1.World;
58
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  if (this.inputOptions.workers) {
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  console.log('workers enabled');
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  this.workers = this.gameEngine.createWorkers(this.inputOptions.workers).load();
@@ -164,25 +164,29 @@ class RpgServerEngine {
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  this.world.send();
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  }
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  updatePlayersMove(deltaTimeInt) {
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+ var _a;
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  const players = this.world.getUsers();
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  const obj = [];
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  let p = [];
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- let id = Math.random();
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  for (let playerId in players) {
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- const player = players[playerId];
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+ const playerInstance = players[playerId];
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+ const player = (_a = playerInstance.otherPossessedPlayer) !== null && _a !== void 0 ? _a : playerInstance;
173
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  if (player.pendingMove.length > 0) {
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  const lastFrame = player.pendingMove[player.pendingMove.length - 1];
175
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  if (this.inputOptions.workers)
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  obj.push(player.toObject());
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  else {
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- p.push(this.gameEngine.processInput(playerId).then(() => {
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+ p.push(this.gameEngine.processInput(player.playerId).then(() => {
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  player.pendingMove = [];
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- player._lastFrame = lastFrame.frame;
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- player._lastFramePositions.set(lastFrame.frame, Object.assign({}, player.position));
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+ player._lastFramePositions = {
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+ frame: lastFrame.frame,
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+ position: Object.assign({}, player.position)
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+ };
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  }));
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  }
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  }
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  }
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+ // TODO
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  if (this.inputOptions.workers) {
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  this.workers.call('movePlayers', obj).then((players) => {
188
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  for (let playerId in players) {
@@ -233,8 +237,10 @@ class RpgServerEngine {
233
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  const player = new Player_1.RpgPlayer(this.gameEngine, playerId);
234
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  player.session = token;
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  socket.on('move', (data) => {
240
+ var _a;
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+ const controlPlayer = (_a = player.otherPossessedPlayer) !== null && _a !== void 0 ? _a : player;
236
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  for (let input of data.input) {
237
- player.pendingMove.push({
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+ controlPlayer.pendingMove.push({
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  input,
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  frame: data.frame
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  });
@@ -264,7 +270,7 @@ class RpgServerEngine {
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  * @param {string} playerId - The playerId of the player that disconnected
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  */
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  onPlayerDisconnected(socketId, playerId) {
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- const player = sync_server_1.World.getUser(playerId);
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+ const player = simple_room_1.World.getUser(playerId);
268
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  player.execMethod('onDisconnected');
269
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  this.world.disconnectUser(playerId);
270
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  }
package/lib/server.js.map CHANGED
@@ -1 +1 @@
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- 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package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@rpgjs/server",
3
- "version": "3.0.0-rc",
3
+ "version": "3.1.0",
4
4
  "description": "",
5
5
  "main": "./lib/index.js",
6
6
  "types": "./lib/index.d.ts",
@@ -18,17 +18,17 @@
18
18
  "author": "Samuel Ronce",
19
19
  "license": "MIT",
20
20
  "dependencies": {
21
- "@rpgjs/common": "^3.0.0-rc",
22
- "@rpgjs/database": "^3.0.0-rc",
23
- "@rpgjs/sync-server": "^3.0.0-rc",
24
- "@rpgjs/tiled": "^3.0.0-rc",
21
+ "@rpgjs/common": "^3.1.0",
22
+ "@rpgjs/database": "^3.1.0",
23
+ "@rpgjs/tiled": "^3.1.0",
25
24
  "axios": "^0.27.1",
26
25
  "lodash.merge": "^4.6.2",
27
26
  "pathfinding": "^0.4.18",
28
27
  "rxjs": "^7.5.5",
29
- "sat": "^0.8.0"
28
+ "sat": "^0.8.0",
29
+ "simple-room": "^1.0.1"
30
30
  },
31
- "gitHead": "2bc181b18fd0df3553baba0aae039331e541d7c4",
31
+ "gitHead": "5cb678ae427df465799b75d3d9ae4ef7efa4c4b7",
32
32
  "devDependencies": {
33
33
  "typescript": "^4.3.5"
34
34
  }
package/lib/Enemy.d.ts DELETED
@@ -1,7 +0,0 @@
1
- import { RpgPlayer } from './Player/Player';
2
- export default class RpgEnemy extends RpgPlayer {
3
- readonly type: string;
4
- options: any;
5
- gain: any;
6
- constructor(...args: any[]);
7
- }
package/lib/Enemy.js DELETED
@@ -1,26 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- const Player_1 = require("./Player/Player");
4
- class RpgEnemy extends Player_1.RpgPlayer {
5
- constructor(...args) {
6
- super(...args);
7
- this.type = 'enemy';
8
- const { parameters = {}, startingEquipment = [], startingItems = [], gain, graphic, statesEfficiency = [], elementsEfficiency = [] } = this.options;
9
- for (let param in parameters) {
10
- this.addParameter(param, parameters[param]);
11
- }
12
- for (let item of startingEquipment) {
13
- this.addItem(item);
14
- this.equip(item, true);
15
- }
16
- for (let { nb, item } of startingItems) {
17
- this.addItem(item, nb);
18
- }
19
- this.statesEfficiency = statesEfficiency;
20
- this.elementsEfficiency = elementsEfficiency;
21
- this.gain = gain;
22
- this.graphic = graphic;
23
- }
24
- }
25
- exports.default = RpgEnemy;
26
- //# sourceMappingURL=Enemy.js.map
package/lib/Enemy.js.map DELETED
@@ -1 +0,0 @@
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package/lib/Event.d.ts DELETED
@@ -1,10 +0,0 @@
1
- import { RpgPlayer } from './Player/Player';
2
- export declare enum EventMode {
3
- Shared = "shared",
4
- Scenario = "scenario"
5
- }
6
- export declare class RpgEvent extends RpgPlayer {
7
- readonly type: string;
8
- properties: any;
9
- execMethod(methodName: string, methodData?: never[]): Promise<any>;
10
- }
package/lib/Event.js DELETED
@@ -1,49 +0,0 @@
1
- "use strict";
2
- var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
3
- function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
4
- return new (P || (P = Promise))(function (resolve, reject) {
5
- function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
6
- function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
7
- function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
8
- step((generator = generator.apply(thisArg, _arguments || [])).next());
9
- });
10
- };
11
- Object.defineProperty(exports, "__esModule", { value: true });
12
- exports.RpgEvent = exports.EventMode = void 0;
13
- const Player_1 = require("./Player/Player");
14
- const common_1 = require("@rpgjs/common");
15
- var EventMode;
16
- (function (EventMode) {
17
- EventMode["Shared"] = "shared";
18
- EventMode["Scenario"] = "scenario";
19
- })(EventMode = exports.EventMode || (exports.EventMode = {}));
20
- class RpgEvent extends Player_1.RpgPlayer {
21
- constructor() {
22
- super(...arguments);
23
- this.type = 'event';
24
- this.properties = {};
25
- }
26
- execMethod(methodName, methodData = []) {
27
- return __awaiter(this, void 0, void 0, function* () {
28
- if (!this[methodName]) {
29
- return;
30
- }
31
- const ret = this[methodName](...methodData);
32
- const sync = () => {
33
- const player = methodData[0];
34
- if (player instanceof Player_1.RpgPlayer) {
35
- player.syncChanges();
36
- }
37
- };
38
- if (common_1.Utils.isPromise(ret)) {
39
- ret.then(sync);
40
- }
41
- else {
42
- sync();
43
- }
44
- return ret;
45
- });
46
- }
47
- }
48
- exports.RpgEvent = RpgEvent;
49
- //# sourceMappingURL=Event.js.map
package/lib/Event.js.map DELETED
@@ -1 +0,0 @@
1
- {"version":3,"file":"Event.js","sourceRoot":"","sources":["../src/Event.ts"],"names":[],"mappings":";;;;;;;;;;;;AAAA,4CAA2C;AAC3C,0CAAiD;AAEjD,IAAY,SAGX;AAHD,WAAY,SAAS;IACjB,8BAAiB,CAAA;IACjB,kCAAqB,CAAA;AACzB,CAAC,EAHW,SAAS,GAAT,iBAAS,KAAT,iBAAS,QAGpB;AAED,MAAa,QAAS,SAAQ,kBAAS;IAAvC;;QAEoB,SAAI,GAAW,OAAO,CAAA;QACtC,eAAU,GAAQ,EAAE,CAAA;IAqBxB,CAAC;IAnBS,UAAU,CAAC,UAAkB,EAAE,UAAU,GAAG,EAAE;;YAChD,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC,EAAE;gBACnB,OAAM;aACT;YACD,MAAM,GAAG,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC,GAAG,UAAU,CAAC,CAAA;YAC3C,MAAM,IAAI,GAAG,GAAG,EAAE;gBACd,MAAM,MAAM,GAAQ,UAAU,CAAC,CAAC,CAAC,CAAA;gBACjC,IAAI,MAAM,YAAY,kBAAS,EAAE;oBAC7B,MAAM,CAAC,WAAW,EAAE,CAAA;iBACvB;YACL,CAAC,CAAA;YACD,IAAI,cAAK,CAAC,SAAS,CAAC,GAAG,CAAC,EAAE;gBACtB,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAA;aACjB;iBACI;gBACD,IAAI,EAAE,CAAA;aACT;YACD,OAAO,GAAG,CAAA;QACd,CAAC;KAAA;CACJ;AAxBD,4BAwBC"}
@@ -1,12 +0,0 @@
1
- export declare class RpgBattle {
2
- private server;
3
- private battleId;
4
- private options;
5
- turnIndex: number;
6
- constructor(server: any, battleId: string, enemies: any[], options?: {});
7
- get game(): any;
8
- get world(): any;
9
- get players(): any;
10
- getEnemy(id: any): any;
11
- private createEnnemies;
12
- }
@@ -1,37 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.RpgBattle = void 0;
4
- class RpgBattle {
5
- constructor(server, battleId, enemies, options = {}) {
6
- this.server = server;
7
- this.battleId = battleId;
8
- this.options = options;
9
- this.turnIndex = 0;
10
- this.createEnnemies(enemies);
11
- }
12
- get game() {
13
- return this.server.gameEngine;
14
- }
15
- get world() {
16
- return this.game.world;
17
- }
18
- get players() {
19
- return this.world.getObjectsOfGroup(this.battleId);
20
- }
21
- getEnemy(id) {
22
- return this.world.getObject(id);
23
- }
24
- createEnnemies(enemies) {
25
- for (let ennemyObj of enemies) {
26
- const enemy = this.game.addEvent(ennemyObj.enemy);
27
- enemy.server = this.server;
28
- enemy.level = ennemyObj.level;
29
- enemy.onDead = () => {
30
- this.world.removeObject(enemy.id);
31
- };
32
- this.server.assignObjectToRoom(enemy, this.battleId);
33
- }
34
- }
35
- }
36
- exports.RpgBattle = RpgBattle;
37
- //# sourceMappingURL=Battle.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"Battle.js","sourceRoot":"","sources":["../../../src/Game/Battle/Battle.ts"],"names":[],"mappings":";;;AAEA,MAAa,SAAS;IAIlB,YAAoB,MAAW,EAAU,QAAgB,EAAE,OAAc,EAAU,UAAU,EAAE;QAA3E,WAAM,GAAN,MAAM,CAAK;QAAU,aAAQ,GAAR,QAAQ,CAAQ;QAA0B,YAAO,GAAP,OAAO,CAAK;QAF/F,cAAS,GAAW,CAAC,CAAA;QAGjB,IAAI,CAAC,cAAc,CAAC,OAAO,CAAC,CAAA;IAChC,CAAC;IAED,IAAI,IAAI;QACJ,OAAO,IAAI,CAAC,MAAM,CAAC,UAAU,CAAA;IACjC,CAAC;IAED,IAAI,KAAK;QACL,OAAO,IAAI,CAAC,IAAI,CAAC,KAAK,CAAA;IAC1B,CAAC;IAED,IAAI,OAAO;QACP,OAAO,IAAI,CAAC,KAAK,CAAC,iBAAiB,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAA;IACtD,CAAC;IAED,QAAQ,CAAC,EAAE;QACP,OAAO,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,EAAE,CAAC,CAAA;IACnC,CAAC;IAEO,cAAc,CAAC,OAAc;QACjC,KAAK,IAAI,SAAS,IAAI,OAAO,EAAE;YAC3B,MAAM,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,SAAS,CAAC,KAAK,CAAC,CAAA;YACjD,KAAK,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAA;YAC1B,KAAK,CAAC,KAAK,GAAG,SAAS,CAAC,KAAK,CAAA;YAC7B,KAAK,CAAC,MAAM,GAAG,GAAG,EAAE;gBAChB,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,KAAK,CAAC,EAAE,CAAC,CAAA;YACrC,CAAC,CAAA;YACD,IAAI,CAAC,MAAM,CAAC,kBAAkB,CAAC,KAAK,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAA;SACvD;IACL,CAAC;CACJ;AAnCD,8BAmCC"}
@@ -1,9 +0,0 @@
1
- import { Gui } from './Gui';
2
- import { RpgPlayer } from '../Player/Player';
3
- import { IGui } from '../Interfaces/Gui';
4
- import { RpgBattle } from '../Game/Battle/Battle';
5
- export declare class BattleGui extends Gui implements IGui {
6
- private battle;
7
- constructor(player: RpgPlayer, battle: RpgBattle);
8
- open(): Promise<any>;
9
- }
@@ -1,25 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.BattleGui = void 0;
4
- const Gui_1 = require("./Gui");
5
- class BattleGui extends Gui_1.Gui {
6
- constructor(player, battle) {
7
- super('rpg-battle', player);
8
- this.battle = battle;
9
- }
10
- open() {
11
- this.on('attack', ({ enemy: id }) => {
12
- const enemy = this.battle.getEnemy(id);
13
- const damage = enemy.applyDamage(this.player);
14
- this.player.emit('battle.damage', [
15
- { enemy: id, damage }
16
- ]);
17
- });
18
- return super.open({}, {
19
- waitingAction: true,
20
- blockPlayerInput: true
21
- });
22
- }
23
- }
24
- exports.BattleGui = BattleGui;
25
- //# sourceMappingURL=BattleGui.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"BattleGui.js","sourceRoot":"","sources":["../../src/Gui/BattleGui.ts"],"names":[],"mappings":";;;AAAA,+BAA2B;AAK3B,MAAa,SAAU,SAAQ,SAAG;IAC9B,YAAY,MAAiB,EAAU,MAAiB;QACpD,KAAK,CAAC,YAAY,EAAE,MAAM,CAAC,CAAA;QADQ,WAAM,GAAN,MAAM,CAAW;IAExD,CAAC;IAED,IAAI;QACA,IAAI,CAAC,EAAE,CAAC,QAAQ,EAAE,CAAC,EAAE,KAAK,EAAE,EAAE,EAAE,EAAE,EAAE;YACjC,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAA;YACtC,MAAM,MAAM,GAAG,KAAK,CAAC,WAAW,CAAC,IAAI,CAAC,MAAM,CAAC,CAAA;YAC7C,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,eAAe,EAAE;gBAC9B,EAAE,KAAK,EAAE,EAAE,EAAE,MAAM,EAAE;aACxB,CAAC,CAAA;QACL,CAAC,CAAC,CAAA;QACF,OAAO,KAAK,CAAC,IAAI,CAAC,EAAE,EAAE;YAClB,aAAa,EAAE,IAAI;YACnB,gBAAgB,EAAE,IAAI;SACzB,CAAC,CAAA;IACN,CAAC;CACJ;AAlBD,8BAkBC"}
@@ -1,12 +0,0 @@
1
- import { RpgPlayer } from './Player';
2
- import * as Kompute from 'kompute/build/Kompute';
3
- export declare class BehaviorManager {
4
- behaviorInterval: any;
5
- steerable: Kompute;
6
- getVector3D(x: any, y: any, z: any): any;
7
- setBehavior(otherPlayer: RpgPlayer): void;
8
- stopBehavior(): void;
9
- }
10
- export interface BehaviorManager {
11
- speed: number;
12
- }
@@ -1,127 +0,0 @@
1
- "use strict";
2
- var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
3
- if (k2 === undefined) k2 = k;
4
- Object.defineProperty(o, k2, { enumerable: true, get: function() { return m[k]; } });
5
- }) : (function(o, m, k, k2) {
6
- if (k2 === undefined) k2 = k;
7
- o[k2] = m[k];
8
- }));
9
- var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
10
- Object.defineProperty(o, "default", { enumerable: true, value: v });
11
- }) : function(o, v) {
12
- o["default"] = v;
13
- });
14
- var __importStar = (this && this.__importStar) || function (mod) {
15
- if (mod && mod.__esModule) return mod;
16
- var result = {};
17
- if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);
18
- __setModuleDefault(result, mod);
19
- return result;
20
- };
21
- Object.defineProperty(exports, "__esModule", { value: true });
22
- exports.BehaviorManager = void 0;
23
- const YUKA = __importStar(require("yuka"));
24
- class BehaviorManager {
25
- getVector3D(x, y, z) {
26
- return new YUKA.Vector3(x, y, z);
27
- }
28
- setBehavior(otherPlayer) {
29
- const map = this['mapInstance'];
30
- const shapes = map.getShapes();
31
- // const grid = new PF.Grid(map.width, map.height)
32
- //const finder = new PF.AStarFinder();
33
- const block = shapes.find(shape => shape.name == 'stop');
34
- /*this.steerable.maxAcceleration = 1000
35
-
36
-
37
-
38
- this.steerable.setTargetEntity(otherPlayer.steerable)
39
- this.steerable.setHideTargetEntity(otherPlayer.steerable);
40
- this.steerable.setBehavior(new Kompute.PursueBehavior({maxPredictionTime: 3}))
41
- const delta = 1/60;
42
- const vectorPool = new Kompute.VectorPool(10)
43
- this.steerable.move = this['move'].bind(this)
44
- Kompute.Entity.prototype.update = function() {
45
- const speed = this.velocity.getLength();
46
- if (this.limitVelocity && speed > this.maxSpeed){
47
- this.velocity.copy(this.velocity.normalize().multiplyScalar(this.maxSpeed))
48
- }
49
- const vect = vectorPool.get().copy(this.velocity).multiplyScalar(delta);
50
- const nextPosition = new Kompute.Vector3D().copy(this.position).add(vect)
51
- this.move(nextPosition as Position)
52
- }*/
53
- const time = new YUKA.Time();
54
- const target = new YUKA.Vector3(20, 20);
55
- const seekBehavior = new YUKA.SeekBehavior(target);
56
- const pursuitBehavior = new YUKA.PursuitBehavior(otherPlayer.steerable, 2);
57
- const obstacle1 = new YUKA.GameEntity();
58
- obstacle1.position.copy(this.getVector3D(block.hitbox.pos.x + block.hitbox.w / 2, 0, block.hitbox.pos.y + block.hitbox.h / 2));
59
- obstacle1.boundingRadius = (block.hitbox.w / 2) * Math.sqrt(2);
60
- this['mapInstance'].entityManager.add(obstacle1);
61
- const obstacleAvoidanceBehavior = new YUKA.ObstacleAvoidanceBehavior([obstacle1]);
62
- obstacleAvoidanceBehavior.dBoxMinLength = 16;
63
- obstacleAvoidanceBehavior.brakingWeight = 0.1;
64
- const steeringForce = new YUKA.Vector3();
65
- const displacement = new YUKA.Vector3();
66
- const acceleration = new YUKA.Vector3();
67
- const velocitySmooth = new YUKA.Vector3();
68
- this.steerable.maxSpeed = this.speed * (200 / 3);
69
- this.steerable.boundingRadius = 8 * Math.sqrt(2);
70
- const self = this;
71
- this.steerable.move = this['move'].bind(this);
72
- this.steerable.steering.add(pursuitBehavior);
73
- time.update().getDelta();
74
- YUKA.Vehicle.prototype.update = function (delta) {
75
- this.steering.calculate(delta, steeringForce);
76
- // acceleration = force / mass
77
- acceleration.copy(steeringForce).divideScalar(this.mass);
78
- // update velocity
79
- this.velocity.add(acceleration.multiplyScalar(delta));
80
- // make sure vehicle does not exceed maximum speed
81
- if (this.getSpeedSquared() > (this.maxSpeed * this.maxSpeed)) {
82
- this.velocity.normalize();
83
- this.velocity.multiplyScalar(this.maxSpeed);
84
- }
85
- // calculate displacement
86
- displacement.copy(this.velocity).multiplyScalar(delta);
87
- // calculate target position
88
- target.copy(this.position).add(displacement);
89
- // update position
90
- const { x, y, z } = target;
91
- if (self['isCollided']({
92
- x,
93
- y: z,
94
- z: y
95
- })) {
96
- //console.log(x, y, z)
97
- }
98
- else {
99
- this.position.copy(target);
100
- }
101
- return this;
102
- };
103
- // this.steerable.steering.add( obstacleAvoidanceBehavior )
104
- const move = () => {
105
- const deltaTime = time.update().getDelta();
106
- const entity = this.steerable;
107
- this['mapInstance'].entityManager.update(deltaTime);
108
- /*entity.steering.calculate( deltaTime, steeringForce );
109
- acceleration.copy( steeringForce )
110
- acceleration.multiplyScalar( deltaTime )*/
111
- // displacement.copy( entity.velocity ).multiplyScalar( deltaTime );
112
- const { x, y, z } = this.steerable.position;
113
- this['position'].x = x;
114
- this['position'].y = z;
115
- this['position'].z = y;
116
- };
117
- //console.log(this.behaviorInterval)
118
- if (!this.behaviorInterval)
119
- this.behaviorInterval = setInterval(move, 16);
120
- }
121
- stopBehavior() {
122
- if (this.behaviorInterval)
123
- clearInterval(this.behaviorInterval);
124
- }
125
- }
126
- exports.BehaviorManager = BehaviorManager;
127
- //# sourceMappingURL=BehaviorManager.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"BehaviorManager.js","sourceRoot":"","sources":["../../src/Player/BehaviorManager.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;AAEA,2CAA4B;AAG5B,MAAa,eAAe;IAIxB,WAAW,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC;QACf,OAAO,IAAI,IAAI,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAA;IACpC,CAAC;IAED,WAAW,CAAC,WAAsB;QAC9B,MAAM,GAAG,GAAG,IAAI,CAAC,aAAa,CAAC,CAAA;QAC/B,MAAM,MAAM,GAAG,GAAG,CAAC,SAAS,EAAE,CAAA;QAE/B,kDAAkD;QACjD,sCAAsC;QAEtC,MAAM,KAAK,GAAQ,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC,KAAK,CAAC,IAAI,IAAI,MAAM,CAAC,CAAA;QAC7D;;;;;;;;;;;;;;;;;;WAkBG;QACH,MAAM,IAAI,GAAG,IAAI,IAAI,CAAC,IAAI,EAAE,CAAA;QAC5B,MAAM,MAAM,GAAG,IAAI,IAAI,CAAC,OAAO,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;QACxC,MAAM,YAAY,GAAG,IAAI,IAAI,CAAC,YAAY,CAAE,MAAM,CAAE,CAAC;QACrD,MAAM,eAAe,GAAG,IAAI,IAAI,CAAC,eAAe,CAAE,WAAW,CAAC,SAAS,EAAE,CAAC,CAAE,CAAA;QAE5E,MAAM,SAAS,GAAG,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;QACxC,SAAS,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,KAAK,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAA;QAC9H,SAAS,CAAC,cAAc,GAAG,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAA;QAC9D,IAAI,CAAC,aAAa,CAAC,CAAC,aAAa,CAAC,GAAG,CAAE,SAAS,CAAE,CAAC;QAEnD,MAAM,yBAAyB,GAAG,IAAI,IAAI,CAAC,yBAAyB,CAAE,CAAC,SAAS,CAAC,CAAE,CAAC;QACpF,yBAAyB,CAAC,aAAa,GAAG,EAAE,CAAA;QAC5C,yBAAyB,CAAC,aAAa,GAAG,GAAG,CAAA;QAC7C,MAAM,aAAa,GAAG,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;QACzC,MAAM,YAAY,GAAG,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;QACxC,MAAM,YAAY,GAAG,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;QACxC,MAAM,cAAc,GAAG,IAAI,IAAI,CAAC,OAAO,EAAE,CAAA;QACzC,IAAI,CAAC,SAAS,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,GAAG,CAAC,GAAG,GAAC,CAAC,CAAC,CAAA;QAC9C,IAAI,CAAC,SAAS,CAAC,cAAc,GAAG,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAA;QAChD,MAAM,IAAI,GAAG,IAAI,CAAA;QACjB,IAAI,CAAC,SAAS,CAAC,IAAI,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAA;QACnD,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC,GAAG,CAAE,eAAe,CAAE,CAAA;QAExC,IAAI,CAAC,MAAM,EAAE,CAAC,QAAQ,EAAE,CAAA;QAExB,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,MAAM,GAAG,UAAS,KAAK;YAC1C,IAAI,CAAC,QAAQ,CAAC,SAAS,CAAE,KAAK,EAAE,aAAa,CAAE,CAAC;YAEhD,8BAA8B;YAE9B,YAAY,CAAC,IAAI,CAAE,aAAa,CAAE,CAAC,YAAY,CAAE,IAAI,CAAC,IAAI,CAAE,CAAC;YAE7D,kBAAkB;YAElB,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAE,YAAY,CAAC,cAAc,CAAE,KAAK,CAAE,CAAE,CAAC;YAE1D,kDAAkD;YAElD,IAAK,IAAI,CAAC,eAAe,EAAE,GAAG,CAAE,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAE,EAAG;gBAE9D,IAAI,CAAC,QAAQ,CAAC,SAAS,EAAE,CAAC;gBAC1B,IAAI,CAAC,QAAQ,CAAC,cAAc,CAAE,IAAI,CAAC,QAAQ,CAAE,CAAC;aAEjD;YAED,yBAAyB;YAEzB,YAAY,CAAC,IAAI,CAAE,IAAI,CAAC,QAAQ,CAAE,CAAC,cAAc,CAAE,KAAK,CAAE,CAAC;YAE3D,4BAA4B;YAE5B,MAAM,CAAC,IAAI,CAAE,IAAI,CAAC,QAAQ,CAAE,CAAC,GAAG,CAAE,YAAY,CAAE,CAAC;YAGjD,kBAAkB;YAElB,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,MAAM,CAAA;YAE1B,IAAI,IAAI,CAAC,YAAY,CAAC,CAAC;gBACnB,CAAC;gBACD,CAAC,EAAE,CAAC;gBACJ,CAAC,EAAE,CAAC;aACP,CAAC,EAAE;gBACA,sBAAsB;aACzB;iBACI;gBACD,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAE,MAAM,CAAE,CAAA;aAC/B;YAED,OAAO,IAAI,CAAC;QAChB,CAAC,CAAA;QAEF,4DAA4D;QAE3D,MAAM,IAAI,GAAG,GAAG,EAAE;YACd,MAAM,SAAS,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC,QAAQ,EAAE,CAAA;YAC1C,MAAM,MAAM,GAAG,IAAI,CAAC,SAAS,CAAA;YAC7B,IAAI,CAAC,aAAa,CAAC,CAAC,aAAa,CAAC,MAAM,CAAE,SAAS,CAAE,CAAA;YACrD;;sDAE0C;YAC3C,oEAAoE;YACnE,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAA;YAC3C,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,CAAA;YACtB,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,CAAA;YACtB,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,CAAA;QAC1B,CAAC,CAAA;QACD,oCAAoC;QACpC,IAAI,CAAC,IAAI,CAAC,gBAAgB;YAAE,IAAI,CAAC,gBAAgB,GAAG,WAAW,CAAC,IAAI,EAAE,EAAE,CAAC,CAAA;IAC7E,CAAC;IAED,YAAY;QACR,IAAI,IAAI,CAAC,gBAAgB;YAAE,aAAa,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAA;IACnE,CAAC;CACJ;AAjID,0CAiIC"}
@@ -1,8 +0,0 @@
1
- export declare class SceneBattle {
2
- private server;
3
- static readonly id: string;
4
- private battles;
5
- constructor(server: any);
6
- create(player: any, ennemies: any, options: {}): this;
7
- join(battleId: string, player: any): void;
8
- }
@@ -1,34 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.SceneBattle = void 0;
4
- const Battle_1 = require("../Game/Battle/Battle");
5
- const BattleGui_1 = require("../Gui/BattleGui");
6
- class SceneBattle {
7
- constructor(server) {
8
- this.server = server;
9
- this.battles = new Map();
10
- }
11
- create(player, ennemies, options) {
12
- const battleId = '' + Math.random();
13
- const battle = new Battle_1.RpgBattle(this.server, battleId, ennemies, options);
14
- this.battles.set(battleId, battle);
15
- this.join(battleId, player);
16
- return this;
17
- }
18
- join(battleId, player) {
19
- let battle = this.battles.get(battleId);
20
- this.server.assignObjectToRoom(player, battleId);
21
- this.server.sendToPlayer(player, 'player.loadScene', {
22
- name: SceneBattle.id,
23
- data: {}
24
- });
25
- if (battle) {
26
- const gui = new BattleGui_1.BattleGui(player, battle);
27
- player._gui[gui.id] = gui;
28
- gui.open();
29
- }
30
- }
31
- }
32
- exports.SceneBattle = SceneBattle;
33
- SceneBattle.id = 'battle';
34
- //# sourceMappingURL=Battle.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"Battle.js","sourceRoot":"","sources":["../../src/Scenes/Battle.ts"],"names":[],"mappings":";;;AAAA,kDAAiD;AACjD,gDAA4C;AAE5C,MAAa,WAAW;IAMpB,YAAoB,MAAW;QAAX,WAAM,GAAN,MAAM,CAAK;QAFvB,YAAO,GAA2B,IAAI,GAAG,EAAE,CAAA;IAEhB,CAAC;IAEpC,MAAM,CAAC,MAAM,EAAE,QAAQ,EAAE,OAAW;QAChC,MAAM,QAAQ,GAAG,EAAE,GAAC,IAAI,CAAC,MAAM,EAAE,CAAA;QACjC,MAAM,MAAM,GAAG,IAAI,kBAAS,CAAC,IAAI,CAAC,MAAM,EAAE,QAAQ,EAAE,QAAQ,EAAE,OAAO,CAAC,CAAA;QACtE,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,QAAQ,EAAE,MAAM,CAAC,CAAA;QAClC,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE,MAAM,CAAC,CAAA;QAC3B,OAAO,IAAI,CAAA;IACf,CAAC;IAED,IAAI,CAAC,QAAgB,EAAE,MAAM;QACzB,IAAI,MAAM,GAA0B,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAA;QAC9D,IAAI,CAAC,MAAM,CAAC,kBAAkB,CAAC,MAAM,EAAE,QAAQ,CAAC,CAAA;QAChD,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,MAAM,EAAE,kBAAkB,EAAE;YACjD,IAAI,EAAE,WAAW,CAAC,EAAE;YACpB,IAAI,EAAE,EAAE;SACX,CAAC,CAAA;QACF,IAAI,MAAM,EAAE;YACR,MAAM,GAAG,GAAG,IAAI,qBAAS,CAAC,MAAM,EAAE,MAAM,CAAC,CAAA;YACzC,MAAM,CAAC,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG,CAAA;YACzB,GAAG,CAAC,IAAI,EAAE,CAAA;SACb;IACL,CAAC;;AA5BL,kCA6BC;AA3BmB,cAAE,GAAW,QAAQ,CAAA"}
@@ -1,7 +0,0 @@
1
- import { RpgPlayer } from '../Player/Player';
2
- interface StrategyBroadcastingOptions {
3
- params: any[];
4
- query(player: RpgPlayer): RpgPlayer | RpgPlayer[];
5
- }
6
- export declare function StrategyBroadcasting(params: StrategyBroadcastingOptions[] | string[]): (target: any) => void;
7
- export {};
@@ -1,13 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.StrategyBroadcasting = void 0;
4
- function StrategyBroadcasting(params) {
5
- return function (target) {
6
- target.prototype.$broadcast = params;
7
- /*target.prototype.netScheme = {
8
- hp: { type: BaseTypes.TYPES.INT8 }
9
- }*/
10
- };
11
- }
12
- exports.StrategyBroadcasting = StrategyBroadcasting;
13
- //# sourceMappingURL=strategy-broadcasting.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"strategy-broadcasting.js","sourceRoot":"","sources":["../../src/decorators/strategy-broadcasting.ts"],"names":[],"mappings":";;;AAOA,SAAgB,oBAAoB,CAAC,MAAgD;IACjF,OAAO,UAAU,MAAM;QACnB,MAAM,CAAC,SAAS,CAAC,UAAU,GAAG,MAAM,CAAA;QACpC;;WAEG;IACP,CAAC,CAAA;AACL,CAAC;AAPD,oDAOC"}
@@ -1,2 +0,0 @@
1
- declare const parentPort: any, threadId: any;
2
- declare const clients: never[];
@@ -1,8 +0,0 @@
1
- "use strict";
2
- const { parentPort, threadId } = require('worker_threads');
3
- const clients = [];
4
- console.log(threadId);
5
- parentPort.on('message', (msg) => {
6
- console.log(msg);
7
- });
8
- //# sourceMappingURL=move.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"move.js","sourceRoot":"","sources":["../../src/workers/move.ts"],"names":[],"mappings":";AAAA,MAAM,EACJ,UAAU,EACV,QAAQ,EACT,GAAG,OAAO,CAAC,gBAAgB,CAAC,CAAA;AAC7B,MAAM,OAAO,GAAG,EAAE,CAAA;AAElB,OAAO,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAA;AAErB,UAAU,CAAC,EAAE,CAAC,SAAS,EAAE,CAAC,GAAG,EAAE,EAAE;IAC/B,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,CAAA;AAClB,CAAC,CAAC,CAAA"}