@rpgjs/server 3.0.0-beta → 3.0.0-beta.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1 +1 @@
1
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1
+ 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@@ -1,12 +1,26 @@
1
- import { ModuleType } from '@rpgjs/common';
1
+ import { ModuleType, RpgShape, Direction, Control } from '@rpgjs/common';
2
2
  import { RpgPlayer } from './Player/Player';
3
3
  import { RpgMap } from './Game/Map';
4
4
  import { RpgServerEngine } from './server';
5
+ import { MapOptions } from './decorators/map';
5
6
  interface RpgClassMap<T> {
6
7
  new (server: any): T;
7
8
  }
8
9
  export interface RpgServerEngineHooks {
10
+ /**
11
+ * When the server starts
12
+ *
13
+ * @prop { (engine: RpgServerEngine) => any } [onStart]
14
+ * @memberof RpgServerEngineHooks
15
+ */
9
16
  onStart?: (server: RpgServerEngine) => any;
17
+ /**
18
+ * At each server frame. Normally represents 60FPS
19
+ *
20
+ * @prop { (engine: RpgServerEngine) => any } [onStep]
21
+ * @memberof RpgServerEngineHooks
22
+ */
23
+ onStep?: (server: RpgServerEngine) => any;
10
24
  }
11
25
  export interface RpgPlayerHooks {
12
26
  /**
@@ -26,11 +40,12 @@ export interface RpgPlayerHooks {
26
40
  /**
27
41
  * When the player presses a key on the client side
28
42
  *
29
- * @prop { (player: RpgPlayer, data: { input: any }) => any } [onInput]
43
+ * @prop { (player: RpgPlayer, data: { input: Direction | Control | string, moving: boolean }) => any } [onInput]
30
44
  * @memberof RpgPlayerHooks
31
45
  */
32
46
  onInput?: (player: RpgPlayer, data: {
33
- input: any;
47
+ input: Direction | Control | string;
48
+ moving: boolean;
34
49
  }) => any;
35
50
  /**
36
51
  * When the player leaves the map
@@ -62,6 +77,30 @@ export interface RpgPlayerHooks {
62
77
  * @memberof RpgPlayerHooks
63
78
  */
64
79
  onDisconnected?: (player: RpgPlayer) => any;
80
+ /**
81
+ * When the player enters the shape
82
+ *
83
+ * @prop { (player: RpgPlayer, shape: RpgShape) => any } [onInShape]
84
+ * 3.0.0-beta.3
85
+ * @memberof RpgPlayerHooks
86
+ */
87
+ onInShape?: (player: RpgPlayer, shape: RpgShape) => any;
88
+ /**
89
+ * When the player leaves the shape
90
+ *
91
+ * @prop { (player: RpgPlayer, shape: RpgShape) => any } [onOutShape]
92
+ * 3.0.0-beta.3
93
+ * @memberof RpgPlayerHooks
94
+ */
95
+ onOutShape?: (player: RpgPlayer, shape: RpgShape) => any;
96
+ /**
97
+ * When the x, y positions change
98
+ *
99
+ * @prop { (player: RpgPlayer) => any } [onMove]
100
+ * @since 3.0.0-beta.4
101
+ * @memberof RpgPlayerHooks
102
+ */
103
+ onMove?: (player: RpgPlayer) => any;
65
104
  }
66
105
  export interface RpgServer {
67
106
  /**
@@ -155,10 +194,26 @@ export interface RpgServer {
155
194
  * class RpgServerEngine { }
156
195
  * ```
157
196
  *
197
+ * It is possible to just give the object as well
198
+ *
199
+ * ```ts
200
+ * @RpgModule<RpgServer>({
201
+ * maps: [
202
+ * {
203
+ * id: 'town',
204
+ * file: require('./tmx/mymap.tmx'),
205
+ * name: 'Town'
206
+ * }
207
+ * ]
208
+ * })
209
+ * class RpgServerEngine { }
210
+ * ```
211
+ *
212
+ *
158
213
  * @prop {RpgClassMap<RpgMap>[]} [maps]
159
214
  * @memberof RpgServer
160
215
  * */
161
- maps?: RpgClassMap<RpgMap>[];
216
+ maps?: RpgClassMap<RpgMap>[] | MapOptions[];
162
217
  /**
163
218
  * Combat formula used in the method player.applyDamage(). There are already formulas in the RPGJS engine but you can customize them
164
219
  *
@@ -1,4 +1,6 @@
1
+ import { MapOptions } from '../decorators/map';
1
2
  import { RpgMap } from '../Game/Map';
3
+ import { RpgPlayer } from '../Player/Player';
2
4
  export declare class SceneMap {
3
5
  private maps;
4
6
  private server;
@@ -7,5 +9,33 @@ export declare class SceneMap {
7
9
  constructor(maps: any[], server: any);
8
10
  getMapBydId(id: any): any;
9
11
  loadMap(id: string): Promise<RpgMap>;
10
- changeMap(mapId: any, player: any, positions?: any): Promise<RpgMap>;
12
+ /**
13
+ * Create a dynamic map
14
+ *
15
+ * @method sceneMap.createDynamicMap(mapData)
16
+ * @title Create a dynamic map
17
+ * @param {object | RpgMap} mapData The same property as [@MapData decorator](https://docs.rpgjs.dev/classes/map.html#mapdata-decorator)
18
+ * @returns {void}
19
+ * @since 3.0.0-beta.4
20
+ * @memberof SceneMap
21
+ * @example
22
+ * ```ts
23
+ * sceneMap.createDynamicMap({
24
+ * id: 'myid',
25
+ * file: require('./tmx/mymap.tmx')
26
+ * })
27
+ * ```
28
+ *
29
+ * And later, on the player:
30
+ *
31
+ * ```ts
32
+ * player.changeMap('myid')
33
+ * ```
34
+ */
35
+ createDynamicMap(mapData: MapOptions): void;
36
+ changeMap(mapId: string, player: RpgPlayer, positions?: {
37
+ x: number;
38
+ y: number;
39
+ z: number;
40
+ } | string): Promise<RpgMap>;
11
41
  }
package/lib/Scenes/Map.js CHANGED
@@ -12,7 +12,6 @@ Object.defineProperty(exports, "__esModule", { value: true });
12
12
  exports.SceneMap = void 0;
13
13
  const common_1 = require("@rpgjs/common");
14
14
  const sync_server_1 = require("@rpgjs/sync-server");
15
- const Event_1 = require("../Event");
16
15
  class SceneMap {
17
16
  constructor(maps, server) {
18
17
  this.maps = maps;
@@ -21,16 +20,18 @@ class SceneMap {
21
20
  this.mapsById = {};
22
21
  if (this.maps) {
23
22
  for (let map of this.maps) {
24
- this.mapsById[map.id] = map;
23
+ this.createDynamicMap(map);
25
24
  }
26
25
  }
27
26
  }
28
27
  getMapBydId(id) {
29
- const mapClass = this.mapsById[id];
28
+ let mapClass = this.mapsById[id];
30
29
  if (!mapClass) {
31
30
  console.log(`Map ${id} not exists`);
32
31
  return false;
33
32
  }
33
+ if (!common_1.Utils.isClass(mapClass))
34
+ mapClass = common_1.Utils.createConstructor(mapClass);
34
35
  return mapClass;
35
36
  }
36
37
  loadMap(id) {
@@ -50,6 +51,33 @@ class SceneMap {
50
51
  return mapInstance;
51
52
  });
52
53
  }
54
+ /**
55
+ * Create a dynamic map
56
+ *
57
+ * @method sceneMap.createDynamicMap(mapData)
58
+ * @title Create a dynamic map
59
+ * @param {object | RpgMap} mapData The same property as [@MapData decorator](https://docs.rpgjs.dev/classes/map.html#mapdata-decorator)
60
+ * @returns {void}
61
+ * @since 3.0.0-beta.4
62
+ * @memberof SceneMap
63
+ * @example
64
+ * ```ts
65
+ * sceneMap.createDynamicMap({
66
+ * id: 'myid',
67
+ * file: require('./tmx/mymap.tmx')
68
+ * })
69
+ * ```
70
+ *
71
+ * And later, on the player:
72
+ *
73
+ * ```ts
74
+ * player.changeMap('myid')
75
+ * ```
76
+ */
77
+ createDynamicMap(mapData) {
78
+ mapData.id = mapData.id || common_1.Utils.generateUID();
79
+ this.mapsById[mapData.id] = mapData;
80
+ }
53
81
  changeMap(mapId, player, positions) {
54
82
  return __awaiter(this, void 0, void 0, function* () {
55
83
  player.prevMap = player.map;
@@ -57,8 +85,7 @@ class SceneMap {
57
85
  player.events = [];
58
86
  if (player.prevMap) {
59
87
  sync_server_1.World.leaveRoom(player.prevMap, player.id);
60
- player.execMethod('onLeave', [player], player.mapInstance);
61
- player.execMethod('onLeaveMap', [player.mapInstance]);
88
+ player.execMethod('onLeaveMap', [player.getCurrentMap()]);
62
89
  }
63
90
  const mapInstance = yield this.loadMap(mapId);
64
91
  if (!player.height)
@@ -79,12 +106,10 @@ class SceneMap {
79
106
  player.loadScene('map', Object.assign({ id: mapId, sounds: mapInstance.sounds }, serializeMap));
80
107
  sync_server_1.World.joinRoom(mapId, player.id);
81
108
  player = sync_server_1.World.getUser(player.id);
82
- player.execMethod('onEnter', [player, player.prevMap || null], mapInstance);
83
- player.execMethod('onJoinMap', [mapInstance]);
84
- player.teleport(positions || 'start');
85
- player.events = mapInstance.createEvents(mapInstance._events, Event_1.EventMode.Scenario);
86
- for (let key in player.events) {
87
- player.events[key].execMethod('onInit');
109
+ if (player) {
110
+ player.execMethod('onJoinMap', [mapInstance]);
111
+ player.teleport(positions || 'start');
112
+ player.createDynamicEvent(mapInstance._events, false);
88
113
  }
89
114
  return mapInstance;
90
115
  });
@@ -1 +1 @@
1
- {"version":3,"file":"Map.js","sourceRoot":"","sources":["../../src/Scenes/Map.ts"],"names":[],"mappings":";;;;;;;;;;;;AACA,0CAA4C;AAC5C,oDAA0C;AAC1C,oCAAqC;AAGrC,MAAa,QAAQ;IAMjB,YAAoB,IAAW,EAAU,MAAW;QAAhC,SAAI,GAAJ,IAAI,CAAO;QAAU,WAAM,GAAN,MAAM,CAAK;QAF5C,aAAQ,GAAW,EAAE,CAAA;QAGzB,IAAI,CAAC,QAAQ,GAAG,EAAE,CAAA;QAClB,IAAI,IAAI,CAAC,IAAI,EAAE;YACX,KAAK,IAAI,GAAG,IAAI,IAAI,CAAC,IAAI,EAAE;gBACvB,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG,CAAA;aAC9B;SACJ;IACL,CAAC;IAED,WAAW,CAAC,EAAE;QACV,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAA;QAClC,IAAI,CAAC,QAAQ,EAAE;YACX,OAAO,CAAC,GAAG,CAAC,OAAO,EAAE,aAAa,CAAC,CAAA;YACnC,OAAO,KAAK,CAAA;SACf;QACD,OAAO,QAAQ,CAAA;IACnB,CAAC;IAEK,OAAO,CAAC,EAAU;;YACpB,MAAM,QAAQ,GAAG,IAAI,CAAC,WAAW,CAAC,EAAE,CAAC,CAAA;YACrC,IAAI,WAAW,CAAA;YAEf,IAAI,QAAQ,CAAC,MAAM,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE;gBACzB,OAAO,QAAQ,CAAC,MAAM,CAAC,GAAG,CAAC,EAAE,CAAC,CAAA;aACjC;YAED,IAAI,qBAAY,CAAC,MAAM,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE;gBAC7B,WAAW,GAAI,qBAAY,CAAC,MAAM,CAAC,GAAG,CAAC,EAAE,CAAC,CAAA;aAC7C;iBACI;gBACD,WAAW,GAAG,mBAAK,CAAC,OAAO,CAAC,EAAE,EAAE,IAAI,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAA;gBAC1D,MAAM,WAAW,CAAC,IAAI,EAAE,CAAA;aAC3B;YAED,OAAO,WAAW,CAAA;QACtB,CAAC;KAAA;IAEK,SAAS,CAAC,KAAK,EAAE,MAAM,EAAE,SAAU;;YAErC,MAAM,CAAC,OAAO,GAAG,MAAM,CAAC,GAAG,CAAA;YAC3B,MAAM,CAAC,GAAG,GAAG,KAAK,CAAA;YAClB,MAAM,CAAC,MAAM,GAAG,EAAE,CAAA;YAElB,IAAI,MAAM,CAAC,OAAO,EAAE;gBAChB,mBAAK,CAAC,SAAS,CAAC,MAAM,CAAC,OAAO,EAAE,MAAM,CAAC,EAAE,CAAC,CAAA;gBAC1C,MAAM,CAAC,UAAU,CAAC,SAAS,EAAE,CAAC,MAAM,CAAC,EAAE,MAAM,CAAC,WAAW,CAAC,CAAA;gBAC1D,MAAM,CAAC,UAAU,CAAC,YAAY,EAAE,CAAC,MAAM,CAAC,WAAW,CAAC,CAAC,CAAA;aACxD;YAED,MAAM,WAAW,GAAG,MAAM,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,CAAA;YAE7C,IAAI,CAAC,MAAM,CAAC,MAAM;gBAAE,MAAM,CAAC,MAAM,GAAG,WAAW,CAAC,UAAU,CAAA;YAC1D,IAAI,CAAC,MAAM,CAAC,KAAK;gBAAE,MAAM,CAAC,KAAK,GAAG,WAAW,CAAC,SAAS,CAAA;YACvD,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;gBAAE,MAAM,CAAC,MAAM,CAAC,CAAC,GAAG,WAAW,CAAC,UAAU,CAAA;YAC9D,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;gBAAE,MAAM,CAAC,MAAM,CAAC,CAAC,GAAG,WAAW,CAAC,SAAS,CAAA;YAE7D,IAAI,EAAE,IAAI,EAAE,YAAY,EAAE,GAAG,MAAM,CAAC,MAAM,CAAC,EAAE,EAAE,qBAAY,CAAC,MAAM,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,CAAA;YAC9E,OAAO,YAAY,CAAC,MAAM,CAAA;YAC1B,OAAO,YAAY,CAAC,MAAM,CAAA;YAC1B,OAAO,YAAY,CAAC,OAAO,CAAA;YAE3B,KAAK,IAAI,KAAK,IAAI,YAAY,CAAC,MAAM,EAAE;gBACnC,OAAO,KAAK,CAAC,GAAG,CAAA;aACnB;YAED,MAAM,CAAC,SAAS,CAAC,KAAK,kBAClB,EAAE,EAAE,KAAK,EACT,MAAM,EAAE,WAAW,CAAC,MAAM,IACvB,YAAY,EACjB,CAAA;YAEF,mBAAK,CAAC,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC,EAAE,CAAC,CAAA;YAEhC,MAAM,GAAG,mBAAK,CAAC,OAAO,CAAC,MAAM,CAAC,EAAE,CAAC,CAAA;YAEjC,MAAM,CAAC,UAAU,CAAC,SAAS,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,OAAO,IAAI,IAAI,CAAC,EAAE,WAAW,CAAC,CAAA;YAC3E,MAAM,CAAC,UAAU,CAAC,WAAW,EAAE,CAAC,WAAW,CAAC,CAAC,CAAA;YAE7C,MAAM,CAAC,QAAQ,CAAC,SAAS,IAAI,OAAO,CAAC,CAAA;YACrC,MAAM,CAAC,MAAM,GAAG,WAAW,CAAC,YAAY,CAAC,WAAW,CAAC,OAAO,EAAE,iBAAS,CAAC,QAAQ,CAAC,CAAA;YACjF,KAAK,IAAI,GAAG,IAAI,MAAM,CAAC,MAAM,EAAE;gBAC3B,MAAM,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAA;aAC1C;YACD,OAAO,WAAW,CAAA;QACtB,CAAC;KAAA;;AA1FL,4BA2FC;AAzFmB,WAAE,GAAW,KAAK,CAAA"}
1
+ {"version":3,"file":"Map.js","sourceRoot":"","sources":["../../src/Scenes/Map.ts"],"names":[],"mappings":";;;;;;;;;;;;AACA,0CAAmD;AACnD,oDAA0C;AAK1C,MAAa,QAAQ;IAMjB,YAAoB,IAAW,EAAU,MAAW;QAAhC,SAAI,GAAJ,IAAI,CAAO;QAAU,WAAM,GAAN,MAAM,CAAK;QAF5C,aAAQ,GAAW,EAAE,CAAA;QAGzB,IAAI,CAAC,QAAQ,GAAG,EAAE,CAAA;QAClB,IAAI,IAAI,CAAC,IAAI,EAAE;YACX,KAAK,IAAI,GAAG,IAAI,IAAI,CAAC,IAAI,EAAE;gBACvB,IAAI,CAAC,gBAAgB,CAAC,GAAG,CAAC,CAAA;aAC7B;SACJ;IACL,CAAC;IAED,WAAW,CAAC,EAAE;QACV,IAAI,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAA;QAChC,IAAI,CAAC,QAAQ,EAAE;YACX,OAAO,CAAC,GAAG,CAAC,OAAO,EAAE,aAAa,CAAC,CAAA;YACnC,OAAO,KAAK,CAAA;SACf;QACD,IAAI,CAAC,cAAK,CAAC,OAAO,CAAC,QAAQ,CAAC;YAAE,QAAQ,GAAG,cAAK,CAAC,iBAAiB,CAAC,QAAQ,CAAC,CAAA;QAC1E,OAAO,QAAQ,CAAA;IACnB,CAAC;IAEK,OAAO,CAAC,EAAU;;YACpB,MAAM,QAAQ,GAAG,IAAI,CAAC,WAAW,CAAC,EAAE,CAAC,CAAA;YACrC,IAAI,WAAW,CAAA;YAEf,IAAI,QAAQ,CAAC,MAAM,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE;gBACzB,OAAO,QAAQ,CAAC,MAAM,CAAC,GAAG,CAAC,EAAE,CAAC,CAAA;aACjC;YAED,IAAI,qBAAY,CAAC,MAAM,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE;gBAC7B,WAAW,GAAI,qBAAY,CAAC,MAAM,CAAC,GAAG,CAAC,EAAE,CAAC,CAAA;aAC7C;iBACI;gBACD,WAAW,GAAG,mBAAK,CAAC,OAAO,CAAC,EAAE,EAAE,IAAI,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAA;gBAC1D,MAAM,WAAW,CAAC,IAAI,EAAE,CAAA;aAC3B;YAED,OAAO,WAAW,CAAA;QACtB,CAAC;KAAA;IAED;;;;;;;;;;;;;;;;;;;;;;OAsBG;IACH,gBAAgB,CAAC,OAAmB;QAChC,OAAO,CAAC,EAAE,GAAG,OAAO,CAAC,EAAE,IAAI,cAAK,CAAC,WAAW,EAAE,CAAA;QAC9C,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,EAAE,CAAC,GAAG,OAAO,CAAA;IACvC,CAAC;IAEK,SAAS,CACX,KAAa,EACb,MAAiB,EACjB,SAAwD;;YAGxD,MAAM,CAAC,OAAO,GAAG,MAAM,CAAC,GAAG,CAAA;YAC3B,MAAM,CAAC,GAAG,GAAG,KAAK,CAAA;YAClB,MAAM,CAAC,MAAM,GAAG,EAAE,CAAA;YAElB,IAAI,MAAM,CAAC,OAAO,EAAE;gBAChB,mBAAK,CAAC,SAAS,CAAC,MAAM,CAAC,OAAO,EAAE,MAAM,CAAC,EAAE,CAAC,CAAA;gBAC1C,MAAM,CAAC,UAAU,CAAC,YAAY,EAAO,CAAC,MAAM,CAAC,aAAa,EAAE,CAAC,CAAC,CAAA;aACjE;YAED,MAAM,WAAW,GAAG,MAAM,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,CAAA;YAE7C,IAAI,CAAC,MAAM,CAAC,MAAM;gBAAE,MAAM,CAAC,MAAM,GAAG,WAAW,CAAC,UAAU,CAAA;YAC1D,IAAI,CAAC,MAAM,CAAC,KAAK;gBAAE,MAAM,CAAC,KAAK,GAAG,WAAW,CAAC,SAAS,CAAA;YACvD,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;gBAAE,MAAM,CAAC,MAAM,CAAC,CAAC,GAAG,WAAW,CAAC,UAAU,CAAA;YAC9D,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;gBAAE,MAAM,CAAC,MAAM,CAAC,CAAC,GAAG,WAAW,CAAC,SAAS,CAAA;YAE7D,IAAI,EAAE,IAAI,EAAE,YAAY,EAAE,GAAG,MAAM,CAAC,MAAM,CAAC,EAAE,EAAE,qBAAY,CAAC,MAAM,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,CAAA;YAC9E,OAAO,YAAY,CAAC,MAAM,CAAA;YAC1B,OAAO,YAAY,CAAC,MAAM,CAAA;YAC1B,OAAO,YAAY,CAAC,OAAO,CAAA;YAE3B,KAAK,IAAI,KAAK,IAAI,YAAY,CAAC,MAAM,EAAE;gBACnC,OAAO,KAAK,CAAC,GAAG,CAAA;aACnB;YAED,MAAM,CAAC,SAAS,CAAC,KAAK,kBAClB,EAAE,EAAE,KAAK,EACT,MAAM,EAAE,WAAW,CAAC,MAAM,IACvB,YAAY,EACjB,CAAA;YAEF,mBAAK,CAAC,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC,EAAE,CAAC,CAAA;YAEhC,MAAM,GAAG,mBAAK,CAAC,OAAO,CAAC,MAAM,CAAC,EAAE,CAAc,CAAA;YAE9C,IAAI,MAAM,EAAE;gBACR,MAAM,CAAC,UAAU,CAAC,WAAW,EAAO,CAAC,WAAW,CAAC,CAAC,CAAA;gBAClD,MAAM,CAAC,QAAQ,CAAC,SAAS,IAAI,OAAO,CAAC,CAAA;gBACrC,MAAM,CAAC,kBAAkB,CAAM,WAAW,CAAC,OAAO,EAAE,KAAK,CAAC,CAAA;aAC7D;YAED,OAAO,WAAW,CAAA;QACtB,CAAC;KAAA;;AAxHL,4BAyHC;AAvHmB,WAAE,GAAW,KAAK,CAAA"}
@@ -1,11 +1,11 @@
1
- interface MapOptions {
1
+ export interface MapOptions {
2
2
  /**
3
3
  * Map identifier. Allows to go to the map (for example with player.changeMap())
4
4
  *
5
- * @prop {string} id
5
+ * @prop {string} [id]
6
6
  * @memberof MapData
7
7
  * */
8
- id: string;
8
+ id?: string;
9
9
  /**
10
10
  * the path to the .tmx file (Tiled Map Editor)
11
11
  *
@@ -58,7 +58,7 @@ interface MapOptions {
58
58
  * events: [{ event: NpcEvent, x: 10, y: 30 }]
59
59
  * ```
60
60
  *
61
- * @prop {Array<Class RpgEvent> | { event: Class RpgEvent, x: number, y: number }} [events]
61
+ * @prop {Class of RpgEvent[] | { event: Class RpgEvent, x: number, y: number }} [events]
62
62
  * @memberof MapData
63
63
  * */
64
64
  events?: {
@@ -158,4 +158,3 @@ interface MapOptions {
158
158
  syncSchema?: any;
159
159
  }
160
160
  export declare function MapData(options: MapOptions): (target: any) => void;
161
- export {};
@@ -27,6 +27,10 @@ function MapData(options) {
27
27
  },
28
28
  w: Number,
29
29
  h: Number
30
+ },
31
+ properties: {
32
+ collision: Boolean,
33
+ color: String
30
34
  }
31
35
  }
32
36
  ];
@@ -1 +1 @@
1
- {"version":3,"file":"map.js","sourceRoot":"","sources":["../../src/decorators/map.ts"],"names":[],"mappings":";;;AAAA,6CAA4C;AAmK5C,SAAgB,OAAO,CAAC,OAAmB;IACvC,OAAO,CAAC,MAAM,EAAE,EAAE;QACd,MAAM,CAAC,IAAI,GAAG,OAAO,CAAC,IAAI,CAAA;QAC1B,MAAM,CAAC,EAAE,GAAG,OAAO,CAAC,EAAE,CAAA;QACtB,MAAM,CAAC,IAAI,GAAG,KAAK,CAAA;QACnB,MAAM,CAAC,SAAS,CAAC,IAAI,GAAG,OAAO,CAAC,IAAI,CAAA;QACpC,MAAM,CAAC,SAAS,CAAC,IAAI,GAAG,OAAO,CAAC,IAAI,CAAA;QACpC,MAAM,CAAC,SAAS,CAAC,EAAE,GAAG,OAAO,CAAC,EAAE,CAAA;QAChC,MAAM,CAAC,SAAS,CAAC,MAAM,GAAG,OAAO,CAAC,MAAM,CAAA;QAExC,MAAM,CAAC,SAAS,CAAC,OAAO,GAAG,EAAE,CAAA;QAE7B,IAAI,OAAO,CAAC,UAAU,EAAE;YACpB,MAAM,CAAC,SAAS,CAAC,OAAO,GAAG,OAAO,CAAC,UAAU,CAAA;SAChD;QACD,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,OAAO,CAAC,MAAM,EAAE;YAClC,MAAM,CAAC,SAAS,CAAC,OAAO,CAAC,MAAM,GAAG;gBAC9B;oBACI,IAAI,EAAE,MAAM;oBACZ,IAAI,EAAE,MAAM;oBACZ,MAAM,EAAE;wBACJ,GAAG,EAAE;4BACD,CAAC,EAAE,MAAM;4BACT,CAAC,EAAE,MAAM;yBACZ;wBACD,CAAC,EAAE,MAAM;wBACT,CAAC,EAAE,MAAM;qBACZ;iBACJ;aACJ,CAAA;SACJ;QACD,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,OAAO,CAAC,KAAK,EAAE;YACjC,MAAM,CAAC,SAAS,CAAC,OAAO,CAAC,KAAK,GAAG,CAAC,kBAAS,CAAC,OAAO,CAAC,CAAA;SACvD;QACD,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,OAAO,CAAC,MAAM,EAAE;YAClC,MAAM,CAAC,SAAS,CAAC,OAAO,CAAC,MAAM,GAAG,CAAC,kBAAS,CAAC,OAAO,CAAC,CAAA;SACxD;QAED,MAAM,CAAC,SAAS,CAAC,OAAO,GAAG,OAAO,CAAC,MAAM,CAAA;IAC7C,CAAC,CAAA;AACL,CAAC;AAxCD,0BAwCC"}
1
+ {"version":3,"file":"map.js","sourceRoot":"","sources":["../../src/decorators/map.ts"],"names":[],"mappings":";;;AAAA,6CAA4C;AAmK5C,SAAgB,OAAO,CAAC,OAAmB;IACvC,OAAO,CAAC,MAAM,EAAE,EAAE;QACd,MAAM,CAAC,IAAI,GAAG,OAAO,CAAC,IAAI,CAAA;QAC1B,MAAM,CAAC,EAAE,GAAG,OAAO,CAAC,EAAE,CAAA;QACtB,MAAM,CAAC,IAAI,GAAG,KAAK,CAAA;QACnB,MAAM,CAAC,SAAS,CAAC,IAAI,GAAG,OAAO,CAAC,IAAI,CAAA;QACpC,MAAM,CAAC,SAAS,CAAC,IAAI,GAAG,OAAO,CAAC,IAAI,CAAA;QACpC,MAAM,CAAC,SAAS,CAAC,EAAE,GAAG,OAAO,CAAC,EAAE,CAAA;QAChC,MAAM,CAAC,SAAS,CAAC,MAAM,GAAG,OAAO,CAAC,MAAM,CAAA;QAExC,MAAM,CAAC,SAAS,CAAC,OAAO,GAAG,EAAE,CAAA;QAE7B,IAAI,OAAO,CAAC,UAAU,EAAE;YACpB,MAAM,CAAC,SAAS,CAAC,OAAO,GAAG,OAAO,CAAC,UAAU,CAAA;SAChD;QACD,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,OAAO,CAAC,MAAM,EAAE;YAClC,MAAM,CAAC,SAAS,CAAC,OAAO,CAAC,MAAM,GAAG;gBAC9B;oBACI,IAAI,EAAE,MAAM;oBACZ,IAAI,EAAE,MAAM;oBACZ,MAAM,EAAE;wBACJ,GAAG,EAAE;4BACD,CAAC,EAAE,MAAM;4BACT,CAAC,EAAE,MAAM;yBACZ;wBACD,CAAC,EAAE,MAAM;wBACT,CAAC,EAAE,MAAM;qBACZ;oBACD,UAAU,EAAE;wBACR,SAAS,EAAE,OAAO;wBAClB,KAAK,EAAE,MAAM;qBAChB;iBACJ;aACJ,CAAA;SACJ;QACD,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,OAAO,CAAC,KAAK,EAAE;YACjC,MAAM,CAAC,SAAS,CAAC,OAAO,CAAC,KAAK,GAAG,CAAC,kBAAS,CAAC,OAAO,CAAC,CAAA;SACvD;QACD,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,OAAO,CAAC,MAAM,EAAE;YAClC,MAAM,CAAC,SAAS,CAAC,OAAO,CAAC,MAAM,GAAG,CAAC,kBAAS,CAAC,OAAO,CAAC,CAAA;SACxD;QAED,MAAM,CAAC,SAAS,CAAC,OAAO,GAAG,OAAO,CAAC,MAAM,CAAA;IAC7C,CAAC,CAAA;AACL,CAAC;AA5CD,0BA4CC"}
@@ -13,10 +13,14 @@ function default_1(modules, options) {
13
13
  onLeaveMap: common_1.HookServer.PlayerLeaveMap,
14
14
  onLevelUp: common_1.HookServer.PlayerLevelUp,
15
15
  onDead: common_1.HookServer.PlayerDead,
16
- onDisconnected: common_1.HookServer.PlayerDisconnected
16
+ onDisconnected: common_1.HookServer.PlayerDisconnected,
17
+ onInShape: common_1.HookServer.PlayerInShape,
18
+ onOutShape: common_1.HookServer.PlayerOutShape,
19
+ onMove: common_1.HookServer.PlayerMove
17
20
  };
18
21
  const relationsEngine = {
19
- onStart: common_1.HookServer.Start
22
+ onStart: common_1.HookServer.Start,
23
+ onStep: common_1.HookServer.Step
20
24
  };
21
25
  common_1.loadModules(modules, {
22
26
  side: 'server',
@@ -1 +1 @@
1
- {"version":3,"file":"entry-point.js","sourceRoot":"","sources":["../src/entry-point.ts"],"names":[],"mappings":";;AAAA,0CAAkF;AAClF,qCAA0C;AAiC1C,mBAAwB,OAAqB,EAAE,OAAmC;IAC9E,MAAM,UAAU,GAAG,IAAI,sBAAa,CAAC,QAAQ,CAAC,CAAA;IAE9C,IAAI,CAAC,OAAO,CAAC,YAAY;QAAE,OAAO,CAAC,YAAY,GAAG,EAAE,CAAA;IAEpD,MAAM,SAAS,GAAG;QACd,WAAW,EAAE,mBAAU,CAAC,eAAe;QACvC,OAAO,EAAE,mBAAU,CAAC,WAAW;QAC/B,SAAS,EAAE,mBAAU,CAAC,aAAa;QACnC,UAAU,EAAE,mBAAU,CAAC,cAAc;QACrC,SAAS,EAAE,mBAAU,CAAC,aAAa;QACnC,MAAM,EAAE,mBAAU,CAAC,UAAU;QAC7B,cAAc,EAAE,mBAAU,CAAC,kBAAkB;KAChD,CAAA;IAED,MAAM,eAAe,GAAG;QACpB,OAAO,EAAE,mBAAU,CAAC,KAAK;KAC5B,CAAA;IAED,oBAAW,CAAC,OAAO,EAAE;QACjB,IAAI,EAAE,QAAQ;QACd,SAAS,EAAE;YACP,MAAM,EAAE,SAAS;YACjB,MAAM,EAAE,eAAe;SAC1B;KACJ,CAAC,CAAA;IAEF,MAAM,YAAY,GAAG,IAAI,wBAAe,CAAC,OAAO,CAAC,EAAE,EAAE,UAAU,kBAC3D,KAAK,EAAE,EAAE,EACT,UAAU,EAAE,EAAE,EACd,QAAQ,EAAE,EAAE,EACZ,eAAe,EAAE,CAAC,EAClB,gBAAgB,EAAE,KAAK,IACpB,OAAO,EACZ,CAAA;IACF,OAAO,YAAY,CAAA;AACvB,CAAC;AApCD,4BAoCC"}
1
+ {"version":3,"file":"entry-point.js","sourceRoot":"","sources":["../src/entry-point.ts"],"names":[],"mappings":";;AAAA,0CAAkF;AAClF,qCAA0C;AAiC1C,mBAAwB,OAAqB,EAAE,OAAmC;IAC9E,MAAM,UAAU,GAAG,IAAI,sBAAa,CAAC,QAAQ,CAAC,CAAA;IAE9C,IAAI,CAAC,OAAO,CAAC,YAAY;QAAE,OAAO,CAAC,YAAY,GAAG,EAAE,CAAA;IAEpD,MAAM,SAAS,GAAG;QACd,WAAW,EAAE,mBAAU,CAAC,eAAe;QACvC,OAAO,EAAE,mBAAU,CAAC,WAAW;QAC/B,SAAS,EAAE,mBAAU,CAAC,aAAa;QACnC,UAAU,EAAE,mBAAU,CAAC,cAAc;QACrC,SAAS,EAAE,mBAAU,CAAC,aAAa;QACnC,MAAM,EAAE,mBAAU,CAAC,UAAU;QAC7B,cAAc,EAAE,mBAAU,CAAC,kBAAkB;QAC7C,SAAS,EAAE,mBAAU,CAAC,aAAa;QACnC,UAAU,EAAE,mBAAU,CAAC,cAAc;QACrC,MAAM,EAAE,mBAAU,CAAC,UAAU;KAChC,CAAA;IAED,MAAM,eAAe,GAAG;QACpB,OAAO,EAAE,mBAAU,CAAC,KAAK;QACzB,MAAM,EAAE,mBAAU,CAAC,IAAI;KAC1B,CAAA;IAED,oBAAW,CAAC,OAAO,EAAE;QACjB,IAAI,EAAE,QAAQ;QACd,SAAS,EAAE;YACP,MAAM,EAAE,SAAS;YACjB,MAAM,EAAE,eAAe;SAC1B;KACJ,CAAC,CAAA;IAEF,MAAM,YAAY,GAAG,IAAI,wBAAe,CAAC,OAAO,CAAC,EAAE,EAAE,UAAU,kBAC3D,KAAK,EAAE,EAAE,EACT,UAAU,EAAE,EAAE,EACd,QAAQ,EAAE,EAAE,EACZ,eAAe,EAAE,CAAC,EAClB,gBAAgB,EAAE,KAAK,IACpB,OAAO,EACZ,CAAA;IACF,OAAO,YAAY,CAAA;AACvB,CAAC;AAxCD,4BAwCC"}
package/lib/index.d.ts CHANGED
@@ -1,5 +1,5 @@
1
1
  import entryPoint from './entry-point';
2
- import { Direction, Input, Control, RpgPlugin, HookServer, HookClient, RpgModule } from '@rpgjs/common';
2
+ import { Direction, Input, Control, RpgPlugin, HookServer, HookClient, RpgModule, RpgShape, ShapePositioning } from '@rpgjs/common';
3
3
  import { RpgServer, RpgPlayerHooks, RpgServerEngineHooks } from './RpgServer';
4
4
  import { EventData } from './decorators/event';
5
5
  import { MapData } from './decorators/map';
@@ -12,4 +12,4 @@ import Monitor from './Monitor';
12
12
  import * as Presets from './presets';
13
13
  import { Move } from './Player/MoveManager';
14
14
  import { RpgServerEngine } from './server';
15
- export { RpgServer, RpgEvent, RpgPlayer, RpgPlugin, RpgMap, RpgEnemy, MapData, EventData, Query as RpgWorld, Query, entryPoint, Presets, Monitor, Move, EventMode, Direction, Input, Control, HookServer, HookClient, RpgModule, RpgPlayerHooks, RpgServerEngineHooks, RpgServerEngine };
15
+ export { RpgServer, RpgEvent, RpgPlayer, RpgPlugin, RpgMap, RpgEnemy, MapData, EventData, Query as RpgWorld, Query, entryPoint, Presets, Monitor, Move, EventMode, Direction, Input, Control, HookServer, HookClient, RpgModule, RpgPlayerHooks, RpgServerEngineHooks, RpgServerEngine, RpgShape, ShapePositioning };
package/lib/index.js CHANGED
@@ -22,7 +22,7 @@ var __importDefault = (this && this.__importDefault) || function (mod) {
22
22
  return (mod && mod.__esModule) ? mod : { "default": mod };
23
23
  };
24
24
  Object.defineProperty(exports, "__esModule", { value: true });
25
- exports.RpgServerEngine = exports.RpgModule = exports.HookClient = exports.HookServer = exports.Control = exports.Input = exports.Direction = exports.EventMode = exports.Move = exports.Monitor = exports.Presets = exports.entryPoint = exports.Query = exports.RpgWorld = exports.EventData = exports.MapData = exports.RpgEnemy = exports.RpgMap = exports.RpgPlugin = exports.RpgPlayer = exports.RpgEvent = void 0;
25
+ exports.ShapePositioning = exports.RpgShape = exports.RpgServerEngine = exports.RpgModule = exports.HookClient = exports.HookServer = exports.Control = exports.Input = exports.Direction = exports.EventMode = exports.Move = exports.Monitor = exports.Presets = exports.entryPoint = exports.Query = exports.RpgWorld = exports.EventData = exports.MapData = exports.RpgEnemy = exports.RpgMap = exports.RpgPlugin = exports.RpgPlayer = exports.RpgEvent = void 0;
26
26
  const entry_point_1 = __importDefault(require("./entry-point"));
27
27
  exports.entryPoint = entry_point_1.default;
28
28
  const common_1 = require("@rpgjs/common");
@@ -33,6 +33,8 @@ Object.defineProperty(exports, "RpgPlugin", { enumerable: true, get: function ()
33
33
  Object.defineProperty(exports, "HookServer", { enumerable: true, get: function () { return common_1.HookServer; } });
34
34
  Object.defineProperty(exports, "HookClient", { enumerable: true, get: function () { return common_1.HookClient; } });
35
35
  Object.defineProperty(exports, "RpgModule", { enumerable: true, get: function () { return common_1.RpgModule; } });
36
+ Object.defineProperty(exports, "RpgShape", { enumerable: true, get: function () { return common_1.RpgShape; } });
37
+ Object.defineProperty(exports, "ShapePositioning", { enumerable: true, get: function () { return common_1.ShapePositioning; } });
36
38
  const event_1 = require("./decorators/event");
37
39
  Object.defineProperty(exports, "EventData", { enumerable: true, get: function () { return event_1.EventData; } });
38
40
  const map_1 = require("./decorators/map");
package/lib/index.js.map CHANGED
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;AAAA,gEAAsC;AA0BlC,qBA1BG,qBAAU,CA0BH;AAzBd,0CAAuG;AA8BnG,0FA9BK,kBAAS,OA8BL;AACT,sFA/BgB,cAAK,OA+BhB;AACL,wFAhCuB,gBAAO,OAgCvB;AAdP,0FAlBgC,kBAAS,OAkBhC;AAeT,2FAjC2C,mBAAU,OAiC3C;AACV,2FAlCuD,mBAAU,OAkCvD;AACV,0FAnCmE,kBAAS,OAmCnE;AAjCb,8CAA8C;AAoB1C,0FApBK,iBAAS,OAoBL;AAnBb,0CAA0C;AAkBtC,wFAlBK,aAAO,OAkBL;AAjBX,oCAAmC;AAe/B,uFAfK,YAAM,OAeL;AAdV,mCAA6C;AAWzC,yFAXK,gBAAQ,OAWL;AAaR,0FAxBe,iBAAS,OAwBf;AAvBb,4CAA2C;AAWvC,0FAXK,kBAAS,OAWL;AAVb,oDAA8B;AAa1B,mBAbG,eAAQ,CAaH;AAZZ,mCAA+B;AAelB,yFAfJ,aAAK,OAeO;AACjB,sFAhBK,aAAK,OAgBL;AAfT,wDAA+B;AAkB3B,kBAlBG,iBAAO,CAkBH;AAjBX,mDAAoC;AAgBhC,0BAAO;AAfX,sDAA2C;AAiBvC,qFAjBK,kBAAI,OAiBL;AAhBR,qCAA0C;AA0BtC,gGA1BK,wBAAe,OA0BL"}
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;AAAA,gEAAsC;AAoClC,qBApCG,qBAAU,CAoCH;AAnCd,0CAUsB;AA8BlB,0FAvCA,kBAAS,OAuCA;AACT,sFAvCA,cAAK,OAuCA;AACL,wFAvCA,gBAAO,OAuCA;AAdP,0FAxBA,kBAAS,OAwBA;AAeT,2FAtCA,mBAAU,OAsCA;AACV,2FAtCA,mBAAU,OAsCA;AACV,0FAtCA,kBAAS,OAsCA;AAIT,yFAzCA,iBAAQ,OAyCA;AACR,iGAzCA,yBAAgB,OAyCA;AAtCpB,8CAA8C;AAoB1C,0FApBK,iBAAS,OAoBL;AAnBb,0CAA0C;AAkBtC,wFAlBK,aAAO,OAkBL;AAjBX,oCAAmC;AAe/B,uFAfK,YAAM,OAeL;AAdV,mCAA6C;AAWzC,yFAXK,gBAAQ,OAWL;AAaR,0FAxBe,iBAAS,OAwBf;AAvBb,4CAA2C;AAWvC,0FAXK,kBAAS,OAWL;AAVb,oDAA8B;AAa1B,mBAbG,eAAQ,CAaH;AAZZ,mCAA+B;AAelB,yFAfJ,aAAK,OAeO;AACjB,sFAhBK,aAAK,OAgBL;AAfT,wDAA+B;AAkB3B,kBAlBG,iBAAO,CAkBH;AAjBX,mDAAoC;AAgBhC,0BAAO;AAfX,sDAA2C;AAiBvC,qFAjBK,kBAAI,OAiBL;AAhBR,qCAA0C;AA0BtC,gGA1BK,wBAAe,OA0BL"}
package/lib/server.d.ts CHANGED
@@ -1,7 +1,7 @@
1
1
  export declare class RpgServerEngine {
2
2
  io: any;
3
3
  gameEngine: any;
4
- private inputOptions;
4
+ inputOptions: any;
5
5
  /**
6
6
  * Express App Instance. If you have assigned this variable before starting the game, you can get the instance of Express
7
7
  *
@@ -16,6 +16,14 @@ export declare class RpgServerEngine {
16
16
  * @memberof RpgServerEngine
17
17
  */
18
18
  database: any;
19
+ /**
20
+ * retrieve the global configurations assigned at the entry point
21
+ *
22
+ * @prop {object} [globalConfig]
23
+ * @readonly
24
+ * @memberof RpgServerEngine
25
+ * */
26
+ globalConfig: any;
19
27
  /**
20
28
  * Combat formulas
21
29
  *
@@ -27,6 +35,7 @@ export declare class RpgServerEngine {
27
35
  private scenes;
28
36
  protected totalConnected: number;
29
37
  private scheduler;
38
+ world: any;
30
39
  /**
31
40
  * Combat formulas
32
41
  *
@@ -35,17 +44,56 @@ export declare class RpgServerEngine {
35
44
  */
36
45
  constructor(io: any, gameEngine: any, inputOptions: any);
37
46
  private _init;
47
+ /**
48
+ * Adds data to the server's database (in RAM) for later use
49
+ *
50
+ * @method server.addInDatabase(id,data)
51
+ * @title Add in database
52
+ * @param {number} id resource id
53
+ * @param {class} dataClass A class representing the data
54
+ * @since 3.0.0-beta.4
55
+ * @example
56
+ * ```ts
57
+ * @Item({
58
+ * name: 'Potion',
59
+ * description: 'Gives 100 HP',
60
+ * })
61
+ * class MyItem() {}
62
+ *
63
+ * server.addInDatabase('dynamic_item', MyItem)
64
+ * ```
65
+ * @returns {void}
66
+ * @memberof RpgServerEngine
67
+ */
68
+ addInDatabase(id: string, dataClass: any): void;
38
69
  /**
39
70
  * Start the RPG server
40
71
  *
41
72
  * @method server.start()
73
+ * @title Start Server
42
74
  * @returns {void}
43
75
  * @memberof RpgServerEngine
44
76
  */
45
- start(inputOptions?: any): Promise<void>;
77
+ start(inputOptions?: any, scheduler?: boolean): Promise<void>;
78
+ /**
79
+ * Sends all packages to clients. The sending is done automatically but you can decide to send yourself by calling this method (for example, for unit tests)
80
+ *
81
+ * @method server.send()
82
+ * @title Send All Packets
83
+ * @returns {void}
84
+ * @memberof RpgServerEngine
85
+ */
86
+ send(): void;
46
87
  step(): void;
47
88
  private loadScenes;
48
89
  getScene(name: string): any;
90
+ /**
91
+ * Return the scene that manages the maps of the game
92
+ * @prop {SceneMap} [sceneMap]
93
+ * @since 3.0.0-beta.4
94
+ * @memberof RpgServerEngine
95
+ */
96
+ get sceneMap(): any;
49
97
  sendToPlayer(currentPlayer: any, eventName: any, data: any): void;
50
98
  private onPlayerConnected;
51
99
  /**
package/lib/server.js CHANGED
@@ -35,6 +35,14 @@ class RpgServerEngine {
35
35
  * @memberof RpgServerEngine
36
36
  */
37
37
  this.database = {};
38
+ /**
39
+ * retrieve the global configurations assigned at the entry point
40
+ *
41
+ * @prop {object} [globalConfig]
42
+ * @readonly
43
+ * @memberof RpgServerEngine
44
+ * */
45
+ this.globalConfig = {};
38
46
  /**
39
47
  * Combat formulas
40
48
  *
@@ -44,12 +52,14 @@ class RpgServerEngine {
44
52
  this.damageFormulas = {};
45
53
  this.scenes = new Map();
46
54
  this.totalConnected = 0;
55
+ this.world = sync_server_1.World;
47
56
  }
48
57
  _init() {
49
58
  return __awaiter(this, void 0, void 0, function* () {
50
59
  this.playerClass = this.inputOptions.playerClass || Player_1.RpgPlayer;
51
60
  this.damageFormulas = this.inputOptions.damageFormulas || {};
52
61
  this.damageFormulas = Object.assign({ damageSkill: presets_1.DAMAGE_SKILL, damagePhysic: presets_1.DAMAGE_PHYSIC, damageCritical: presets_1.DAMAGE_CRITICAL, coefficientElements: presets_1.COEFFICIENT_ELEMENTS }, this.damageFormulas);
62
+ this.globalConfig = this.inputOptions.globalConfig;
53
63
  if (!this.inputOptions.maps)
54
64
  this.inputOptions.maps = [];
55
65
  this.inputOptions.maps = [
@@ -64,19 +74,44 @@ class RpgServerEngine {
64
74
  }
65
75
  for (let key in this.inputOptions.database) {
66
76
  const data = this.inputOptions.database[key];
67
- this.database[data.id] = data;
77
+ this.addInDatabase(data.id, data);
68
78
  }
69
79
  this.loadScenes();
70
80
  });
71
81
  }
82
+ /**
83
+ * Adds data to the server's database (in RAM) for later use
84
+ *
85
+ * @method server.addInDatabase(id,data)
86
+ * @title Add in database
87
+ * @param {number} id resource id
88
+ * @param {class} dataClass A class representing the data
89
+ * @since 3.0.0-beta.4
90
+ * @example
91
+ * ```ts
92
+ * @Item({
93
+ * name: 'Potion',
94
+ * description: 'Gives 100 HP',
95
+ * })
96
+ * class MyItem() {}
97
+ *
98
+ * server.addInDatabase('dynamic_item', MyItem)
99
+ * ```
100
+ * @returns {void}
101
+ * @memberof RpgServerEngine
102
+ */
103
+ addInDatabase(id, dataClass) {
104
+ this.database[id] = dataClass;
105
+ }
72
106
  /**
73
107
  * Start the RPG server
74
108
  *
75
109
  * @method server.start()
110
+ * @title Start Server
76
111
  * @returns {void}
77
112
  * @memberof RpgServerEngine
78
113
  */
79
- start(inputOptions) {
114
+ start(inputOptions, scheduler = true) {
80
115
  return __awaiter(this, void 0, void 0, function* () {
81
116
  if (inputOptions)
82
117
  this.inputOptions = inputOptions;
@@ -86,7 +121,9 @@ class RpgServerEngine {
86
121
  period: 1000 / this.inputOptions.stepRate,
87
122
  delay: 4
88
123
  };
89
- this.scheduler = new common_1.Scheduler(schedulerConfig).start();
124
+ this.scheduler = new common_1.Scheduler(schedulerConfig);
125
+ if (scheduler)
126
+ this.scheduler.start();
90
127
  this.gameEngine.start({
91
128
  getObject(id) {
92
129
  return Query_1.Query.getPlayer(id);
@@ -99,11 +136,23 @@ class RpgServerEngine {
99
136
  common_1.RpgPlugin.emit(common_1.HookServer.Start, this);
100
137
  });
101
138
  }
139
+ /**
140
+ * Sends all packages to clients. The sending is done automatically but you can decide to send yourself by calling this method (for example, for unit tests)
141
+ *
142
+ * @method server.send()
143
+ * @title Send All Packets
144
+ * @returns {void}
145
+ * @memberof RpgServerEngine
146
+ */
147
+ send() {
148
+ sync_server_1.World.send();
149
+ }
102
150
  step() {
103
151
  tick++;
104
152
  if (tick % 4 === 0) {
105
- sync_server_1.World.send();
153
+ this.send();
106
154
  }
155
+ common_1.RpgPlugin.emit(common_1.HookServer.Step, this);
107
156
  }
108
157
  loadScenes() {
109
158
  this.scenes.set(Map_1.SceneMap.id, new Map_1.SceneMap(this.inputOptions.maps, this));
@@ -111,6 +160,15 @@ class RpgServerEngine {
111
160
  getScene(name) {
112
161
  return this.scenes.get(name);
113
162
  }
163
+ /**
164
+ * Return the scene that manages the maps of the game
165
+ * @prop {SceneMap} [sceneMap]
166
+ * @since 3.0.0-beta.4
167
+ * @memberof RpgServerEngine
168
+ */
169
+ get sceneMap() {
170
+ return this.getScene(Map_1.SceneMap.id);
171
+ }
114
172
  sendToPlayer(currentPlayer, eventName, data) {
115
173
  currentPlayer._socket.emit(eventName, data);
116
174
  }
package/lib/server.js.map CHANGED
@@ -1 +1 @@
1
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1
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