@rpgjs/common 4.3.0 → 5.0.0-alpha.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (148) hide show
  1. package/dist/Physic.d.ts +619 -0
  2. package/dist/Player.d.ts +198 -0
  3. package/{lib → dist}/Utils.d.ts +19 -2
  4. package/dist/database/Item.d.ts +10 -0
  5. package/dist/database/index.d.ts +1 -0
  6. package/dist/index.d.ts +9 -0
  7. package/dist/index.js +16741 -0
  8. package/dist/index.js.map +1 -0
  9. package/dist/modules.d.ts +92 -0
  10. package/dist/movement/MovementManager.d.ts +84 -0
  11. package/dist/movement/MovementStrategy.d.ts +39 -0
  12. package/dist/movement/index.d.ts +12 -0
  13. package/dist/movement/strategies/CompositeMovement.d.ts +76 -0
  14. package/dist/movement/strategies/Dash.d.ts +52 -0
  15. package/dist/movement/strategies/IceMovement.d.ts +87 -0
  16. package/dist/movement/strategies/Knockback.d.ts +50 -0
  17. package/dist/movement/strategies/LinearMove.d.ts +43 -0
  18. package/dist/movement/strategies/LinearRepulsion.d.ts +55 -0
  19. package/dist/movement/strategies/Oscillate.d.ts +60 -0
  20. package/dist/movement/strategies/PathFollow.d.ts +78 -0
  21. package/dist/movement/strategies/ProjectileMovement.d.ts +138 -0
  22. package/dist/movement/strategies/SeekAvoid.d.ts +27 -0
  23. package/dist/rooms/Map.d.ts +109 -0
  24. package/dist/services/updateMap.d.ts +7 -0
  25. package/package.json +17 -17
  26. package/src/Physic.ts +1644 -0
  27. package/src/Player.ts +262 -26
  28. package/src/{gui/PrebuiltGui.ts → PrebuiltGui.ts} +1 -1
  29. package/src/Utils.ts +184 -123
  30. package/src/database/Item.ts +19 -0
  31. package/src/database/index.ts +1 -0
  32. package/src/index.ts +9 -25
  33. package/src/modules.ts +230 -0
  34. package/src/movement/MovementManager.ts +142 -0
  35. package/src/movement/MovementStrategy.ts +42 -0
  36. package/src/movement/index.ts +15 -0
  37. package/src/movement/strategies/CompositeMovement.ts +173 -0
  38. package/src/movement/strategies/Dash.ts +82 -0
  39. package/src/movement/strategies/IceMovement.ts +158 -0
  40. package/src/movement/strategies/Knockback.ts +81 -0
  41. package/src/movement/strategies/LinearMove.ts +58 -0
  42. package/src/movement/strategies/LinearRepulsion.ts +128 -0
  43. package/src/movement/strategies/Oscillate.ts +144 -0
  44. package/src/movement/strategies/PathFollow.ts +156 -0
  45. package/src/movement/strategies/ProjectileMovement.ts +322 -0
  46. package/src/movement/strategies/SeekAvoid.ts +123 -0
  47. package/src/rooms/Map.ts +272 -0
  48. package/src/services/updateMap.ts +9 -0
  49. package/tests/physic.spec.ts +454 -0
  50. package/tsconfig.json +8 -3
  51. package/vite.config.ts +21 -0
  52. package/CHANGELOG.md +0 -160
  53. package/LICENSE +0 -19
  54. package/browser/manifest.json +0 -7
  55. package/browser/rpg.common.js +0 -11357
  56. package/browser/rpg.common.umd.cjs +0 -11358
  57. package/lib/AbstractObject.d.ts +0 -322
  58. package/lib/AbstractObject.js +0 -872
  59. package/lib/AbstractObject.js.map +0 -1
  60. package/lib/Color.d.ts +0 -1
  61. package/lib/Color.js +0 -25
  62. package/lib/Color.js.map +0 -1
  63. package/lib/DefaultInput.d.ts +0 -2
  64. package/lib/DefaultInput.js +0 -26
  65. package/lib/DefaultInput.js.map +0 -1
  66. package/lib/Event.d.ts +0 -3
  67. package/lib/Event.js +0 -4
  68. package/lib/Event.js.map +0 -1
  69. package/lib/EventEmitter.d.ts +0 -10
  70. package/lib/EventEmitter.js +0 -61
  71. package/lib/EventEmitter.js.map +0 -1
  72. package/lib/Game.d.ts +0 -28
  73. package/lib/Game.js +0 -127
  74. package/lib/Game.js.map +0 -1
  75. package/lib/Hit.d.ts +0 -16
  76. package/lib/Hit.js +0 -65
  77. package/lib/Hit.js.map +0 -1
  78. package/lib/Inject.d.ts +0 -9
  79. package/lib/Inject.js +0 -17
  80. package/lib/Inject.js.map +0 -1
  81. package/lib/Logger.d.ts +0 -2
  82. package/lib/Logger.js +0 -7
  83. package/lib/Logger.js.map +0 -1
  84. package/lib/Map.d.ts +0 -174
  85. package/lib/Map.js +0 -263
  86. package/lib/Map.js.map +0 -1
  87. package/lib/Module.d.ts +0 -16
  88. package/lib/Module.js +0 -139
  89. package/lib/Module.js.map +0 -1
  90. package/lib/Player.d.ts +0 -26
  91. package/lib/Player.js +0 -19
  92. package/lib/Player.js.map +0 -1
  93. package/lib/Plugin.d.ts +0 -67
  94. package/lib/Plugin.js +0 -92
  95. package/lib/Plugin.js.map +0 -1
  96. package/lib/Scheduler.d.ts +0 -26
  97. package/lib/Scheduler.js +0 -90
  98. package/lib/Scheduler.js.map +0 -1
  99. package/lib/Shape.d.ts +0 -127
  100. package/lib/Shape.js +0 -261
  101. package/lib/Shape.js.map +0 -1
  102. package/lib/Utils.js +0 -181
  103. package/lib/Utils.js.map +0 -1
  104. package/lib/Vector2d.d.ts +0 -20
  105. package/lib/Vector2d.js +0 -63
  106. package/lib/Vector2d.js.map +0 -1
  107. package/lib/VirtualGrid.d.ts +0 -26
  108. package/lib/VirtualGrid.js +0 -68
  109. package/lib/VirtualGrid.js.map +0 -1
  110. package/lib/Worker.d.ts +0 -7
  111. package/lib/Worker.js +0 -13
  112. package/lib/Worker.js.map +0 -1
  113. package/lib/WorldMaps.d.ts +0 -105
  114. package/lib/WorldMaps.js +0 -184
  115. package/lib/WorldMaps.js.map +0 -1
  116. package/lib/gui/PrebuiltGui.js +0 -29
  117. package/lib/gui/PrebuiltGui.js.map +0 -1
  118. package/lib/index.d.ts +0 -25
  119. package/lib/index.js +0 -26
  120. package/lib/index.js.map +0 -1
  121. package/lib/transports/io.d.ts +0 -22
  122. package/lib/transports/io.js +0 -82
  123. package/lib/transports/io.js.map +0 -1
  124. package/lib/workers/move.d.ts +0 -1
  125. package/lib/workers/move.js +0 -57
  126. package/lib/workers/move.js.map +0 -1
  127. package/rpg.toml +0 -11
  128. package/src/AbstractObject.ts +0 -973
  129. package/src/Color.ts +0 -29
  130. package/src/DefaultInput.ts +0 -26
  131. package/src/Event.ts +0 -3
  132. package/src/EventEmitter.ts +0 -65
  133. package/src/Game.ts +0 -159
  134. package/src/Hit.ts +0 -70
  135. package/src/Inject.ts +0 -22
  136. package/src/Logger.ts +0 -7
  137. package/src/Map.ts +0 -335
  138. package/src/Module.ts +0 -144
  139. package/src/Plugin.ts +0 -100
  140. package/src/Scheduler.ts +0 -95
  141. package/src/Shape.ts +0 -302
  142. package/src/Vector2d.ts +0 -70
  143. package/src/VirtualGrid.ts +0 -78
  144. package/src/Worker.ts +0 -17
  145. package/src/WorldMaps.ts +0 -204
  146. package/src/transports/io.ts +0 -91
  147. package/src/workers/move.ts +0 -61
  148. /package/{lib/gui → dist}/PrebuiltGui.d.ts +0 -0
@@ -1,91 +0,0 @@
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- class MockIo {
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- events: Map<string, any> = new Map()
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-
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- on(name: string, value) {
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- this.events.set(name, value)
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- }
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-
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- off(name: string) {
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- this.events.delete(name)
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- }
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-
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- once(name: string, value) {
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- this.on(name, value)
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- }
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-
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- _trigger(name: string, data, client?) {
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- const fn = this.events.get(name)
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- if (fn) fn(data, client)
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- }
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- }
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-
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- class MockSocket {
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- id: string
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-
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- constructor(private io: any, public handshake) {
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- this.id = ''+Math.random()
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- }
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-
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- on(name: string, value) {
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- this.io.on(name, value, this.id)
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- return this
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- }
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-
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- once(name: string, value) {
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- this.io.once(name, value, this.id)
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- return this
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- }
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-
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- emit(name: string, data) {
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- this.io.emit(name, data, this.id)
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- }
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-
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- removeAllListeners(name: string) {
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- return this.off(name)
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- }
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-
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- off(name: string) {
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- this.io.off(name, this.id)
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- }
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- }
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-
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- class MockClientIo extends MockIo {
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- id: string = ''
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-
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- connection(handshake: any) {
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- serverIo.connection(this, handshake)
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- this._trigger('connect', undefined)
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- return this
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- }
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-
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- emit(name: string, data) {
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- serverIo._trigger(name, data, this)
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- return this
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- }
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-
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- disconnect() {
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- this.emit('disconnect', undefined)
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- }
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- }
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-
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- class MockServerIo extends MockIo {
72
- private clients: Map<string, MockClientIo> = new Map()
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-
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- connection(client, handshake) {
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- const socket = new MockSocket(this, handshake)
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- this.clients.set(socket.id, client)
77
- client.id = socket.id
78
- this._trigger('connection', socket)
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- }
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-
81
- emit(name: string, data, id) {
82
- this.clients.get(id)?._trigger(name, data)
83
- }
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-
85
- clear() {
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- this.clients.clear()
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- }
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- }
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-
90
- export const serverIo = new MockServerIo()
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- export const ClientIo = MockClientIo
@@ -1,61 +0,0 @@
1
- import workerpool from 'workerpool'
2
- import { RpgCommonMap } from '../Map'
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- import { RpgCommonGame, GameSide } from '../Game'
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- import { RpgCommonPlayer } from '../Player'
5
-
6
- const objects: any = {}
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- let objectsByMap: any = {}
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- const gameEngine = new RpgCommonGame()
9
- gameEngine.start({
10
- getObject(playerId) {
11
- return objects[playerId]
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- },
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- addObject(playerId, data) {
14
- const player = gameEngine.addPlayer(RpgCommonPlayer, playerId)
15
- for (let key in data) {
16
- player[key] = data[key]
17
- }
18
- if (player.hitbox) {
19
- player.setHitbox(player.hitbox.width, player.hitbox.height)
20
- }
21
- objects[playerId] = player
22
- objectsByMap[player.map] = player
23
- return player
24
- },
25
- getObjectsOfGroup(mapId, player) {
26
- return {}
27
- }
28
- })
29
-
30
- let i=0
31
-
32
- function loadMap(data) {
33
- const map = new RpgCommonMap()
34
- map.load(data.data)
35
- RpgCommonMap.buffer.set(data.id, map)
36
- }
37
-
38
- async function movePlayers(data) {
39
- objectsByMap = {}
40
- const ret = {}
41
- for (let object of data) {
42
- gameEngine.world.addObject(object.id, object)
43
- const { player } = await gameEngine.processInput(object.id)
44
- if (player) {
45
- ret[player.id] = {
46
- position: {
47
- x: player.position.x,
48
- y: player.position.y,
49
- z: player.position.z
50
- },
51
- direction: player.direction
52
- }
53
- }
54
- }
55
- return ret
56
- }
57
-
58
- workerpool.worker({
59
- loadMap,
60
- movePlayers
61
- });
File without changes