@rpgjs/common 4.3.0 → 5.0.0-alpha.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/Physic.d.ts +619 -0
- package/dist/Player.d.ts +198 -0
- package/{lib → dist}/Utils.d.ts +19 -2
- package/dist/database/Item.d.ts +10 -0
- package/dist/database/index.d.ts +1 -0
- package/dist/index.d.ts +9 -0
- package/dist/index.js +16741 -0
- package/dist/index.js.map +1 -0
- package/dist/modules.d.ts +92 -0
- package/dist/movement/MovementManager.d.ts +84 -0
- package/dist/movement/MovementStrategy.d.ts +39 -0
- package/dist/movement/index.d.ts +12 -0
- package/dist/movement/strategies/CompositeMovement.d.ts +76 -0
- package/dist/movement/strategies/Dash.d.ts +52 -0
- package/dist/movement/strategies/IceMovement.d.ts +87 -0
- package/dist/movement/strategies/Knockback.d.ts +50 -0
- package/dist/movement/strategies/LinearMove.d.ts +43 -0
- package/dist/movement/strategies/LinearRepulsion.d.ts +55 -0
- package/dist/movement/strategies/Oscillate.d.ts +60 -0
- package/dist/movement/strategies/PathFollow.d.ts +78 -0
- package/dist/movement/strategies/ProjectileMovement.d.ts +138 -0
- package/dist/movement/strategies/SeekAvoid.d.ts +27 -0
- package/dist/rooms/Map.d.ts +109 -0
- package/dist/services/updateMap.d.ts +7 -0
- package/package.json +17 -17
- package/src/Physic.ts +1644 -0
- package/src/Player.ts +262 -26
- package/src/{gui/PrebuiltGui.ts → PrebuiltGui.ts} +1 -1
- package/src/Utils.ts +184 -123
- package/src/database/Item.ts +19 -0
- package/src/database/index.ts +1 -0
- package/src/index.ts +9 -25
- package/src/modules.ts +230 -0
- package/src/movement/MovementManager.ts +142 -0
- package/src/movement/MovementStrategy.ts +42 -0
- package/src/movement/index.ts +15 -0
- package/src/movement/strategies/CompositeMovement.ts +173 -0
- package/src/movement/strategies/Dash.ts +82 -0
- package/src/movement/strategies/IceMovement.ts +158 -0
- package/src/movement/strategies/Knockback.ts +81 -0
- package/src/movement/strategies/LinearMove.ts +58 -0
- package/src/movement/strategies/LinearRepulsion.ts +128 -0
- package/src/movement/strategies/Oscillate.ts +144 -0
- package/src/movement/strategies/PathFollow.ts +156 -0
- package/src/movement/strategies/ProjectileMovement.ts +322 -0
- package/src/movement/strategies/SeekAvoid.ts +123 -0
- package/src/rooms/Map.ts +272 -0
- package/src/services/updateMap.ts +9 -0
- package/tests/physic.spec.ts +454 -0
- package/tsconfig.json +8 -3
- package/vite.config.ts +21 -0
- package/CHANGELOG.md +0 -160
- package/LICENSE +0 -19
- package/browser/manifest.json +0 -7
- package/browser/rpg.common.js +0 -11357
- package/browser/rpg.common.umd.cjs +0 -11358
- package/lib/AbstractObject.d.ts +0 -322
- package/lib/AbstractObject.js +0 -872
- package/lib/AbstractObject.js.map +0 -1
- package/lib/Color.d.ts +0 -1
- package/lib/Color.js +0 -25
- package/lib/Color.js.map +0 -1
- package/lib/DefaultInput.d.ts +0 -2
- package/lib/DefaultInput.js +0 -26
- package/lib/DefaultInput.js.map +0 -1
- package/lib/Event.d.ts +0 -3
- package/lib/Event.js +0 -4
- package/lib/Event.js.map +0 -1
- package/lib/EventEmitter.d.ts +0 -10
- package/lib/EventEmitter.js +0 -61
- package/lib/EventEmitter.js.map +0 -1
- package/lib/Game.d.ts +0 -28
- package/lib/Game.js +0 -127
- package/lib/Game.js.map +0 -1
- package/lib/Hit.d.ts +0 -16
- package/lib/Hit.js +0 -65
- package/lib/Hit.js.map +0 -1
- package/lib/Inject.d.ts +0 -9
- package/lib/Inject.js +0 -17
- package/lib/Inject.js.map +0 -1
- package/lib/Logger.d.ts +0 -2
- package/lib/Logger.js +0 -7
- package/lib/Logger.js.map +0 -1
- package/lib/Map.d.ts +0 -174
- package/lib/Map.js +0 -263
- package/lib/Map.js.map +0 -1
- package/lib/Module.d.ts +0 -16
- package/lib/Module.js +0 -139
- package/lib/Module.js.map +0 -1
- package/lib/Player.d.ts +0 -26
- package/lib/Player.js +0 -19
- package/lib/Player.js.map +0 -1
- package/lib/Plugin.d.ts +0 -67
- package/lib/Plugin.js +0 -92
- package/lib/Plugin.js.map +0 -1
- package/lib/Scheduler.d.ts +0 -26
- package/lib/Scheduler.js +0 -90
- package/lib/Scheduler.js.map +0 -1
- package/lib/Shape.d.ts +0 -127
- package/lib/Shape.js +0 -261
- package/lib/Shape.js.map +0 -1
- package/lib/Utils.js +0 -181
- package/lib/Utils.js.map +0 -1
- package/lib/Vector2d.d.ts +0 -20
- package/lib/Vector2d.js +0 -63
- package/lib/Vector2d.js.map +0 -1
- package/lib/VirtualGrid.d.ts +0 -26
- package/lib/VirtualGrid.js +0 -68
- package/lib/VirtualGrid.js.map +0 -1
- package/lib/Worker.d.ts +0 -7
- package/lib/Worker.js +0 -13
- package/lib/Worker.js.map +0 -1
- package/lib/WorldMaps.d.ts +0 -105
- package/lib/WorldMaps.js +0 -184
- package/lib/WorldMaps.js.map +0 -1
- package/lib/gui/PrebuiltGui.js +0 -29
- package/lib/gui/PrebuiltGui.js.map +0 -1
- package/lib/index.d.ts +0 -25
- package/lib/index.js +0 -26
- package/lib/index.js.map +0 -1
- package/lib/transports/io.d.ts +0 -22
- package/lib/transports/io.js +0 -82
- package/lib/transports/io.js.map +0 -1
- package/lib/workers/move.d.ts +0 -1
- package/lib/workers/move.js +0 -57
- package/lib/workers/move.js.map +0 -1
- package/rpg.toml +0 -11
- package/src/AbstractObject.ts +0 -973
- package/src/Color.ts +0 -29
- package/src/DefaultInput.ts +0 -26
- package/src/Event.ts +0 -3
- package/src/EventEmitter.ts +0 -65
- package/src/Game.ts +0 -159
- package/src/Hit.ts +0 -70
- package/src/Inject.ts +0 -22
- package/src/Logger.ts +0 -7
- package/src/Map.ts +0 -335
- package/src/Module.ts +0 -144
- package/src/Plugin.ts +0 -100
- package/src/Scheduler.ts +0 -95
- package/src/Shape.ts +0 -302
- package/src/Vector2d.ts +0 -70
- package/src/VirtualGrid.ts +0 -78
- package/src/Worker.ts +0 -17
- package/src/WorldMaps.ts +0 -204
- package/src/transports/io.ts +0 -91
- package/src/workers/move.ts +0 -61
- /package/{lib/gui → dist}/PrebuiltGui.d.ts +0 -0
package/src/transports/io.ts
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@@ -1,91 +0,0 @@
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class MockIo {
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events: Map<string, any> = new Map()
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on(name: string, value) {
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this.events.set(name, value)
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}
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off(name: string) {
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this.events.delete(name)
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}
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once(name: string, value) {
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this.on(name, value)
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}
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_trigger(name: string, data, client?) {
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const fn = this.events.get(name)
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if (fn) fn(data, client)
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}
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}
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class MockSocket {
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id: string
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constructor(private io: any, public handshake) {
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this.id = ''+Math.random()
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}
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on(name: string, value) {
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this.io.on(name, value, this.id)
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return this
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}
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once(name: string, value) {
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this.io.once(name, value, this.id)
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return this
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}
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emit(name: string, data) {
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this.io.emit(name, data, this.id)
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}
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removeAllListeners(name: string) {
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return this.off(name)
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}
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off(name: string) {
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this.io.off(name, this.id)
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}
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}
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class MockClientIo extends MockIo {
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id: string = ''
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connection(handshake: any) {
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serverIo.connection(this, handshake)
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this._trigger('connect', undefined)
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return this
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}
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emit(name: string, data) {
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serverIo._trigger(name, data, this)
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return this
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}
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disconnect() {
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this.emit('disconnect', undefined)
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}
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}
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class MockServerIo extends MockIo {
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private clients: Map<string, MockClientIo> = new Map()
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connection(client, handshake) {
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const socket = new MockSocket(this, handshake)
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this.clients.set(socket.id, client)
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client.id = socket.id
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this._trigger('connection', socket)
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}
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emit(name: string, data, id) {
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this.clients.get(id)?._trigger(name, data)
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}
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clear() {
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this.clients.clear()
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}
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}
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export const serverIo = new MockServerIo()
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export const ClientIo = MockClientIo
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package/src/workers/move.ts
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import workerpool from 'workerpool'
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import { RpgCommonMap } from '../Map'
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import { RpgCommonGame, GameSide } from '../Game'
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import { RpgCommonPlayer } from '../Player'
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const objects: any = {}
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let objectsByMap: any = {}
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const gameEngine = new RpgCommonGame()
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gameEngine.start({
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getObject(playerId) {
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return objects[playerId]
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},
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addObject(playerId, data) {
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const player = gameEngine.addPlayer(RpgCommonPlayer, playerId)
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for (let key in data) {
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player[key] = data[key]
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}
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if (player.hitbox) {
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player.setHitbox(player.hitbox.width, player.hitbox.height)
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}
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objects[playerId] = player
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objectsByMap[player.map] = player
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return player
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},
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getObjectsOfGroup(mapId, player) {
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return {}
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}
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})
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let i=0
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function loadMap(data) {
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const map = new RpgCommonMap()
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map.load(data.data)
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RpgCommonMap.buffer.set(data.id, map)
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}
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async function movePlayers(data) {
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objectsByMap = {}
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const ret = {}
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for (let object of data) {
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gameEngine.world.addObject(object.id, object)
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const { player } = await gameEngine.processInput(object.id)
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if (player) {
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ret[player.id] = {
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position: {
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x: player.position.x,
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y: player.position.y,
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z: player.position.z
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},
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direction: player.direction
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}
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}
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}
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return ret
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}
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workerpool.worker({
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loadMap,
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movePlayers
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});
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File without changes
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