@rpgjs/common 4.0.0-beta.1 → 4.0.0-beta.11
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/AbstractObject.js +7 -7
- package/lib/Event.js +1 -1
- package/lib/EventEmitter.js +1 -1
- package/lib/Game.js +6 -6
- package/lib/Hit.js +1 -1
- package/lib/Map.js +5 -5
- package/lib/Module.js +3 -3
- package/lib/Player.d.ts +1 -0
- package/lib/Player.js +2 -1
- package/lib/Player.js.map +1 -1
- package/lib/Plugin.js +2 -2
- package/lib/Scheduler.js +2 -2
- package/lib/Shape.js +2 -2
- package/lib/index.d.ts +2 -1
- package/lib/index.js +22 -21
- package/lib/index.js.map +1 -1
- package/lib/workers/move.js +3 -3
- package/package.json +6 -8
- package/src/AbstractObject.ts +915 -0
- package/src/Color.ts +29 -0
- package/src/DefaultInput.ts +26 -0
- package/src/Event.ts +3 -0
- package/src/EventEmitter.ts +52 -0
- package/src/Game.ts +150 -0
- package/src/Hit.ts +70 -0
- package/src/Logger.ts +7 -0
- package/src/Map.ts +335 -0
- package/src/Module.ts +108 -0
- package/src/Player.ts +30 -0
- package/src/Plugin.ts +91 -0
- package/src/Scheduler.ts +88 -0
- package/src/Shape.ts +300 -0
- package/src/Utils.ts +168 -0
- package/src/Vector2d.ts +70 -0
- package/src/VirtualGrid.ts +78 -0
- package/src/Worker.ts +17 -0
- package/src/WorldMaps.ts +204 -0
- package/src/gui/PrebuiltGui.ts +27 -0
- package/src/index.ts +24 -0
- package/src/transports/io.ts +91 -0
- package/src/workers/move.ts +61 -0
- package/tsconfig.json +25 -0
package/lib/AbstractObject.js
CHANGED
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@@ -1,11 +1,11 @@
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1
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-
import { intersection, generateUID, toRadians, isInstanceOf } from './Utils';
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import { Hit, HitType } from './Hit';
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import { RpgShape } from './Shape';
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import { intersection, generateUID, toRadians, isInstanceOf } from './Utils.js';
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import { Hit, HitType } from './Hit.js';
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import { RpgShape } from './Shape.js';
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import SAT from 'sat';
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import { RpgCommonMap } from './Map';
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import { RpgPlugin, HookServer } from './Plugin';
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-
import { GameSide } from './Game';
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-
import { Vector2d, Vector2dZero } from './Vector2d';
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import { RpgCommonMap } from './Map.js';
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import { RpgPlugin, HookServer } from './Plugin.js';
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import { GameSide } from './Game.js';
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import { Vector2d, Vector2dZero } from './Vector2d.js';
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import { Behavior, Direction, MoveClientMode, PlayerType } from '@rpgjs/types';
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import { from, map, mergeMap, Subject, tap, takeUntil } from 'rxjs';
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const ACTIONS = { IDLE: 0, RUN: 1, ACTION: 2 };
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package/lib/Event.js
CHANGED
package/lib/EventEmitter.js
CHANGED
package/lib/Game.js
CHANGED
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@@ -1,10 +1,10 @@
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1
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-
import { generateUID, isClass } from './Utils';
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import { EventEmitter } from './EventEmitter';
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-
import { RpgCommonPlayer } from './Player';
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import { generateUID, isClass } from './Utils.js';
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import { EventEmitter } from './EventEmitter.js';
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import { RpgCommonPlayer } from './Player.js';
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import { Control, Direction } from '@rpgjs/types';
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import { RpgPlugin } from './Plugin';
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import { GameWorker } from './Worker';
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import { RpgShape } from './Shape';
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import { RpgPlugin } from './Plugin.js';
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import { GameWorker } from './Worker.js';
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import { RpgShape } from './Shape.js';
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export var GameSide;
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(function (GameSide) {
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GameSide["Server"] = "server";
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package/lib/Hit.js
CHANGED
package/lib/Map.js
CHANGED
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@@ -1,9 +1,9 @@
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import Utils, { random, generateUID } from './Utils';
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import { RpgShape } from './Shape';
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import { Hit } from './Hit';
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import { VirtualGrid } from './VirtualGrid';
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import Utils, { random, generateUID } from './Utils.js';
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import { RpgShape } from './Shape.js';
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import { Hit } from './Hit.js';
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import { VirtualGrid } from './VirtualGrid.js';
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import { MapClass } from '@rpgjs/tiled';
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import { AbstractObject } from './AbstractObject';
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import { AbstractObject } from './AbstractObject.js';
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import { map, Subject, takeUntil, mergeMap, from, filter } from 'rxjs';
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const buffer = new Map();
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const bufferClient = new Map();
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package/lib/Module.js
CHANGED
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@@ -1,6 +1,6 @@
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import { RpgPlugin, HookServer, HookClient } from './Plugin';
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import { isArray, isClass, isFunction, isPromise } from './Utils';
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import { warning } from './Logger';
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import { RpgPlugin, HookServer, HookClient } from './Plugin.js';
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import { isArray, isClass, isFunction, isPromise } from './Utils.js';
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import { warning } from './Logger.js';
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var Side;
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(function (Side) {
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Side["Server"] = "server";
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package/lib/Player.d.ts
CHANGED
package/lib/Player.js
CHANGED
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@@ -1,4 +1,4 @@
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1
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import { AbstractObject } from './AbstractObject';
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import { AbstractObject } from './AbstractObject.js';
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export const LiteralDirection = {
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1: 'up',
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2: 'right',
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@@ -15,4 +15,5 @@ export class RpgCommonPlayer extends AbstractObject {
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this.inputsTimestamp = {};
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}
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}
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export default AbstractObject;
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//# sourceMappingURL=Player.js.map
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package/lib/Player.js.map
CHANGED
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@@ -1 +1 @@
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-
{"version":3,"file":"Player.js","sourceRoot":"","sources":["../src/Player.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAA;AAEjD,MAAM,CAAC,MAAM,gBAAgB,GAAG;IAC5B,CAAC,EAAE,IAAI;IACP,CAAC,EAAE,OAAO;IACV,CAAC,EAAE,MAAM;IACT,CAAC,EAAE,MAAM;CACZ,CAAA;AAED,MAAM,OAAO,eAAgB,SAAQ,cAAc;IAAnD;;QACI,WAAM,GAAU,EAAE,CAAA;QAClB,cAAS,GAAW,EAAE,CAAA;QACtB,SAAI,GAAQ,EAAE,CAAA;QACd,gBAAW,GAAgB,EAAE,CAAA;QAC7B,oBAAe,GAEX,EAAE,CAAA;IAUV,CAAC;CAAA"}
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{"version":3,"file":"Player.js","sourceRoot":"","sources":["../src/Player.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAA;AAEjD,MAAM,CAAC,MAAM,gBAAgB,GAAG;IAC5B,CAAC,EAAE,IAAI;IACP,CAAC,EAAE,OAAO;IACV,CAAC,EAAE,MAAM;IACT,CAAC,EAAE,MAAM;CACZ,CAAA;AAED,MAAM,OAAO,eAAgB,SAAQ,cAAc;IAAnD;;QACI,WAAM,GAAU,EAAE,CAAA;QAClB,cAAS,GAAW,EAAE,CAAA;QACtB,SAAI,GAAQ,EAAE,CAAA;QACd,gBAAW,GAAgB,EAAE,CAAA;QAC7B,oBAAe,GAEX,EAAE,CAAA;IAUV,CAAC;CAAA;AAED,eAAe,cAAc,CAAA"}
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package/lib/Plugin.js
CHANGED
package/lib/Scheduler.js
CHANGED
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@@ -1,6 +1,6 @@
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import { BehaviorSubject } from 'rxjs';
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import { EventEmitter } from './EventEmitter';
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import Utils from './Utils';
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import { EventEmitter } from './EventEmitter.js';
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import Utils from './Utils.js';
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export class Scheduler extends EventEmitter {
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constructor() {
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super(...arguments);
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package/lib/Shape.js
CHANGED
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@@ -1,7 +1,7 @@
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import { Hit, HitType } from './Hit';
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import { Hit, HitType } from './Hit.js';
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import { TiledObjectClass } from '@rpgjs/tiled';
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import { PlayerType } from '@rpgjs/types';
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import { Vector2d } from './Vector2d';
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import { Vector2d } from './Vector2d.js';
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export var ShapePositioning;
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(function (ShapePositioning) {
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ShapePositioning["Default"] = "default";
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package/lib/index.d.ts
CHANGED
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import AbstractObject from './Player';
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export { LiteralDirection, RpgCommonPlayer } from './Player';
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export { AbstractObject }
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export { AbstractObject };
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export { RpgCommonEvent } from './Event';
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export { RpgCommonMap } from './Map';
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export { RpgCommonGame, GameSide } from './Game';
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package/lib/index.js
CHANGED
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export {
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export {
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export {
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export {
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export {
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export {
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export
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export
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export
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import AbstractObject from './Player.js';
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export { LiteralDirection, RpgCommonPlayer } from './Player.js';
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export { AbstractObject };
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export { RpgCommonEvent } from './Event.js';
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export { RpgCommonMap } from './Map.js';
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export { RpgCommonGame, GameSide } from './Game.js';
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export { EventEmitter } from './EventEmitter.js';
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export { PrebuiltGui } from './gui/PrebuiltGui.js';
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export * as Utils from './Utils.js';
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export { RpgPlugin, HookServer, HookClient } from './Plugin.js';
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export * as TransportIo from './transports/io.js';
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export { Input, Control } from '@rpgjs/types';
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export { Hit } from './Hit';
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export { Scheduler } from './Scheduler';
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export { RpgModule, loadModules } from './Module';
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export * as MockIo from './transports/io';
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export * as Logger from './Logger';
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export { RpgShape, ShapePositioning } from './Shape';
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export { VirtualGrid } from './VirtualGrid';
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export { RpgCommonWorldMaps } from './WorldMaps';
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export { Vector2d } from './Vector2d';
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export { Hit } from './Hit.js';
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export { Scheduler } from './Scheduler.js';
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export { RpgModule, loadModules } from './Module.js';
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export * as MockIo from './transports/io.js';
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export * as Logger from './Logger.js';
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export { RpgShape, ShapePositioning } from './Shape.js';
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export { VirtualGrid } from './VirtualGrid.js';
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export { RpgCommonWorldMaps } from './WorldMaps.js';
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export { Vector2d } from './Vector2d.js';
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export { Direction } from '@rpgjs/types';
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export { transitionColor } from './Color';
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export { DefaultInput } from './DefaultInput';
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export { transitionColor } from './Color.js';
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export { DefaultInput } from './DefaultInput.js';
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//# sourceMappingURL=index.js.map
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package/lib/index.js.map
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{"version":3,"file":"index.js","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,gBAAgB,EAAE,eAAe,EAAE,MAAM,UAAU,CAAA;AAC5D,OAAO,EAAE,cAAc,EAAE,
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{"version":3,"file":"index.js","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,OAAO,cAAc,MAAM,UAAU,CAAC;AACtC,OAAO,EAAE,gBAAgB,EAAE,eAAe,EAAE,MAAM,UAAU,CAAA;AAC5D,OAAO,EAAE,cAAc,EAAE,CAAA;AACzB,OAAO,EAAE,cAAc,EAAE,MAAM,SAAS,CAAA;AACxC,OAAO,EAAE,YAAY,EAAE,MAAM,OAAO,CAAA;AACpC,OAAO,EAAE,aAAa,EAAE,QAAQ,EAAE,MAAM,QAAQ,CAAA;AAChD,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAA;AAC7C,OAAO,EAAE,WAAW,EAAE,MAAM,mBAAmB,CAAA;AAC/C,OAAQ,KAAI,KAAK,MAAM,SAAS,CAAA;AAChC,OAAO,EAAE,SAAS,EAAU,UAAU,EAAE,UAAU,EAAE,MAAM,UAAU,CAAA;AACpE,OAAO,KAAK,WAAW,MAAM,iBAAiB,CAAA;AAC9C,OAAO,EAAE,KAAK,EAAE,OAAO,EAAE,MAAM,cAAc,CAAA;AAC7C,OAAO,EAAE,GAAG,EAAE,MAAM,OAAO,CAAA;AAC3B,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAA;AACvC,OAAO,EAAE,SAAS,EAAE,WAAW,EAAc,MAAM,UAAU,CAAA;AAC7D,OAAO,KAAK,MAAM,MAAM,iBAAiB,CAAA;AACzC,OAAO,KAAK,MAAM,MAAM,UAAU,CAAC;AACnC,OAAO,EAAE,QAAQ,EAAE,gBAAgB,EAAE,MAAM,SAAS,CAAA;AACpD,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAA;AAC3C,OAAO,EAAE,kBAAkB,EAAE,MAAM,aAAa,CAAA;AAChD,OAAO,EAAE,QAAQ,EAAE,MAAM,YAAY,CAAA;AACrC,OAAO,EAAE,SAAS,EAAE,MAAM,cAAc,CAAA;AACxC,OAAO,EAAE,eAAe,EAAE,MAAM,SAAS,CAAA;AACzC,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAA"}
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package/lib/workers/move.js
CHANGED
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import workerpool from 'workerpool';
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import { RpgCommonMap } from '../Map';
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import { RpgCommonGame, GameSide } from '../Game';
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import { RpgCommonPlayer } from '../Player';
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import { RpgCommonMap } from '../Map.js';
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import { RpgCommonGame, GameSide } from '../Game.js';
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import { RpgCommonPlayer } from '../Player.js';
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const objects = {};
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let objectsByMap = {};
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const gameEngine = new RpgCommonGame(GameSide.Worker);
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package/package.json
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{
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"name": "@rpgjs/common",
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"version": "4.0.0-beta.
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"version": "4.0.0-beta.11",
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"description": "",
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"main": "lib/index.js",
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"types": "./lib/index.d.ts",
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"build": "tsc",
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"watch": "tsc -w"
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},
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"files": [
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"lib"
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],
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"keywords": [],
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"author": "Samuel Ronce",
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"license": "MIT",
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"dependencies": {
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"@rpgjs/tiled": "^4.0.0-beta.
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"@rpgjs/types": "^4.0.0-beta.
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"@rpgjs/tiled": "^4.0.0-beta.11",
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"@rpgjs/types": "^4.0.0-beta.11",
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"rbush": "^3.0.1",
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"rxjs": "^7.8.0",
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"sat": "^0.9.0",
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"workerpool": "^6.4.0"
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},
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"gitHead": "
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"gitHead": "88732d6fe0158854382ff2e2b9b787393abf19bd",
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"devDependencies": {
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"typescript": "^5.0.4"
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}
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},
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"type": "module"
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}
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