@rpgjs/client 5.0.0-beta.7 → 5.0.0-beta.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +14 -0
- package/dist/Game/Map.js +2 -1
- package/dist/Game/Map.js.map +1 -1
- package/dist/Game/Object.d.ts +17 -9
- package/dist/Game/Object.js +1 -12
- package/dist/Game/Object.js.map +1 -1
- package/dist/Gui/Gui.d.ts +17 -4
- package/dist/Gui/Gui.js +63 -33
- package/dist/Gui/Gui.js.map +1 -1
- package/dist/Gui/Gui.spec.d.ts +1 -0
- package/dist/Resource.js +1 -1
- package/dist/Resource.js.map +1 -1
- package/dist/RpgClient.d.ts +35 -2
- package/dist/RpgClientEngine.d.ts +41 -5
- package/dist/RpgClientEngine.js +43 -3
- package/dist/RpgClientEngine.js.map +1 -1
- package/dist/components/character.ce.js +225 -2
- package/dist/components/character.ce.js.map +1 -1
- package/dist/components/dynamics/bar.ce.js +96 -0
- package/dist/components/dynamics/bar.ce.js.map +1 -0
- package/dist/components/dynamics/image.ce.js +23 -0
- package/dist/components/dynamics/image.ce.js.map +1 -0
- package/dist/components/dynamics/parse-value.d.ts +3 -0
- package/dist/components/dynamics/parse-value.js +51 -35
- package/dist/components/dynamics/parse-value.js.map +1 -1
- package/dist/components/dynamics/parse-value.spec.d.ts +1 -0
- package/dist/components/dynamics/shape-utils.d.ts +16 -0
- package/dist/components/dynamics/shape-utils.js +73 -0
- package/dist/components/dynamics/shape-utils.js.map +1 -0
- package/dist/components/dynamics/shape-utils.spec.d.ts +1 -0
- package/dist/components/dynamics/shape.ce.js +83 -0
- package/dist/components/dynamics/shape.ce.js.map +1 -0
- package/dist/components/dynamics/text.ce.js +28 -41
- package/dist/components/dynamics/text.ce.js.map +1 -1
- package/dist/components/player-components-utils.d.ts +67 -0
- package/dist/components/player-components-utils.js +162 -0
- package/dist/components/player-components-utils.js.map +1 -0
- package/dist/components/player-components-utils.spec.d.ts +1 -0
- package/dist/components/player-components.ce.js +188 -0
- package/dist/components/player-components.ce.js.map +1 -0
- package/dist/core/setup.js.map +1 -1
- package/dist/module.js +3 -0
- package/dist/module.js.map +1 -1
- package/dist/node_modules/.pnpm/@signe_reactive@2.10.0/node_modules/@signe/reactive/dist/index.js +197 -3
- package/dist/node_modules/.pnpm/@signe_reactive@2.10.0/node_modules/@signe/reactive/dist/index.js.map +1 -1
- package/dist/node_modules/.pnpm/@signe_room@2.10.0/node_modules/@signe/room/dist/index.js +1 -1
- package/dist/services/loadMap.d.ts +6 -0
- package/dist/services/loadMap.js.map +1 -1
- package/package.json +4 -4
- package/src/Game/Map.ts +12 -2
- package/src/Game/Object.ts +22 -35
- package/src/Gui/Gui.spec.ts +273 -0
- package/src/Gui/Gui.ts +105 -50
- package/src/Resource.ts +1 -2
- package/src/RpgClient.ts +36 -2
- package/src/RpgClientEngine.ts +64 -10
- package/src/components/character.ce +281 -1
- package/src/components/dynamics/bar.ce +87 -0
- package/src/components/dynamics/image.ce +20 -0
- package/src/components/dynamics/parse-value.spec.ts +41 -0
- package/src/components/dynamics/parse-value.ts +102 -37
- package/src/components/dynamics/shape-utils.spec.ts +46 -0
- package/src/components/dynamics/shape-utils.ts +61 -0
- package/src/components/dynamics/shape.ce +89 -0
- package/src/components/dynamics/text.ce +34 -149
- package/src/components/player-components-utils.spec.ts +109 -0
- package/src/components/player-components-utils.ts +205 -0
- package/src/components/player-components.ce +221 -0
- package/src/core/setup.ts +2 -2
- package/src/module.ts +5 -1
- package/src/services/loadMap.ts +2 -0
- package/dist/node_modules/.pnpm/@signe_reactive@2.9.2/node_modules/@signe/reactive/dist/index.js +0 -227
- package/dist/node_modules/.pnpm/@signe_reactive@2.9.2/node_modules/@signe/reactive/dist/index.js.map +0 -1
package/src/RpgClientEngine.ts
CHANGED
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@@ -1,6 +1,6 @@
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import Canvas from "./components/scenes/canvas.ce";
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import { inject } from './core/inject'
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-
import { signal, bootstrapCanvas, Howl, trigger } from "canvasengine";
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import { signal, bootstrapCanvas, Howl, trigger, type Trigger } from "canvasengine";
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import { AbstractWebsocket, WebSocketToken } from "./services/AbstractSocket";
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import { LoadMapService, LoadMapToken } from "./services/loadMap";
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import { RpgSound } from "./Sound";
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@@ -14,6 +14,10 @@ import { lastValueFrom, Observable, combineLatest, BehaviorSubject, filter, swit
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import { GlobalConfigToken } from "./module";
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import * as PIXI from "pixi.js";
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import { PrebuiltComponentAnimations } from "./components/animations";
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import TextComponent from "./components/dynamics/text.ce";
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import BarComponent from "./components/dynamics/bar.ce";
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import ShapeComponent from "./components/dynamics/shape.ce";
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import ImageComponent from "./components/dynamics/image.ce";
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import {
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PredictionController,
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type PredictionHistoryEntry,
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@@ -32,6 +36,17 @@ interface MovementTrajectoryPoint {
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direction?: Direction;
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}
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type ConfigurableTrigger<T> = Omit<Trigger<T>, "start"> & {
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start(config?: T): Promise<void>;
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};
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type MapShakeOptions = {
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intensity?: number;
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duration?: number;
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frequency?: number;
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direction?: string;
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};
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export class RpgClientEngine<T = any> {
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private guiService: RpgGui;
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private webSocket: AbstractWebsocket;
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@@ -44,10 +59,10 @@ export class RpgClientEngine<T = any> {
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stopProcessingInput = false;
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width = signal("100%");
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height = signal("100%");
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-
spritesheets: Map<string, any> = new Map();
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spritesheets: Map<string | number, any> = new Map();
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sounds: Map<string, any> = new Map();
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componentAnimations: any[] = [];
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private spritesheetResolver?: (id: string) => any | Promise<any>;
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private spritesheetResolver?: (id: string | number) => any | Promise<any>;
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private soundResolver?: (id: string) => any | Promise<any>;
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particleSettings: {
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emitters: any[]
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@@ -61,10 +76,11 @@ export class RpgClientEngine<T = any> {
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playerIdSignal = signal<string | null>(null);
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spriteComponentsBehind = signal<any[]>([]);
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spriteComponentsInFront = signal<any[]>([]);
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spriteComponents: Map<string, any> = new Map();
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/** ID of the sprite that the camera should follow. null means follow the current player */
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cameraFollowTargetId = signal<string | null>(null);
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/** Trigger for map shake animation */
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-
mapShakeTrigger = trigger();
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mapShakeTrigger: ConfigurableTrigger<MapShakeOptions> = trigger<MapShakeOptions>();
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controlsReady = signal(undefined);
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gamePause = signal(false);
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@@ -123,6 +139,13 @@ export class RpgClientEngine<T = any> {
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component: PrebuiltComponentAnimations.Animation
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})
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this.registerSpriteComponent("rpg:text", TextComponent);
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this.registerSpriteComponent("rpg:hpBar", BarComponent);
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this.registerSpriteComponent("rpg:spBar", BarComponent);
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this.registerSpriteComponent("rpg:bar", BarComponent);
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this.registerSpriteComponent("rpg:shape", ShapeComponent);
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this.registerSpriteComponent("rpg:image", ImageComponent);
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this.predictionEnabled = (this.globalConfig as any)?.prediction?.enabled !== false;
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this.initializePredictionController();
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}
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@@ -233,7 +256,7 @@ export class RpgClientEngine<T = any> {
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await this.webSocket.connection(() => {
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const saveClient = inject(SaveClientService);
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saveClient.initialize(
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saveClient.initialize();
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this.initListeners()
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this.guiService._initialize()
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this.startPingPong();
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@@ -425,7 +448,7 @@ export class RpgClientEngine<T = any> {
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this.webSocket.on("shakeMap", (data) => {
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const { intensity, duration, frequency, direction } = data || {};
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this.mapShakeTrigger.start({
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intensity,
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duration,
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frequency,
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@@ -574,7 +597,7 @@ export class RpgClientEngine<T = any> {
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})
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await this.webSocket.reconnect(() => {
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const saveClient = inject(SaveClientService);
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saveClient.initialize(
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saveClient.initialize();
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this.initListeners()
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this.guiService._initialize()
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})
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@@ -635,7 +658,7 @@ export class RpgClientEngine<T = any> {
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* });
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* ```
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*/
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-
setSpritesheetResolver(resolver: (id: string) => any | Promise<any>): void {
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setSpritesheetResolver(resolver: (id: string | number) => any | Promise<any>): void {
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this.spritesheetResolver = resolver;
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}
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@@ -646,7 +669,7 @@ export class RpgClientEngine<T = any> {
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* If not found and a resolver is set, it calls the resolver to create the spritesheet.
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* The resolved spritesheet is automatically cached for future use.
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*
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* @param id - The spritesheet ID to retrieve
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* @param id - The spritesheet ID or legacy tile ID to retrieve
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* @returns The spritesheet if found or created, or undefined if not found and no resolver
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* @returns Promise<any> if the resolver is asynchronous
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*
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@@ -659,7 +682,7 @@ export class RpgClientEngine<T = any> {
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* const spritesheet = await engine.getSpriteSheet('dynamic-sprite');
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* ```
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*/
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getSpriteSheet(id: string): any | Promise<any> {
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getSpriteSheet(id: string | number): any | Promise<any> {
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// Check cache first
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if (this.spritesheets.has(id)) {
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return this.spritesheets.get(id);
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@@ -1093,6 +1116,37 @@ export class RpgClientEngine<T = any> {
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return component
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}
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/**
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* Register a reusable sprite component that can be addressed by the server.
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*
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* Server-side component definitions only carry the component id and
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* serializable props. The client registry maps that id to the CanvasEngine
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* component that performs the actual rendering.
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*
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* @param id - Stable component id used by server component definitions
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* @param component - CanvasEngine component to render for this id
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* @returns The registered component
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*
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* @example
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* ```ts
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* engine.registerSpriteComponent('guildBadge', GuildBadgeComponent);
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* ```
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*/
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registerSpriteComponent(id: string, component: any) {
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this.spriteComponents.set(id, component);
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return component;
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}
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/**
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* Get a reusable sprite component by id.
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*
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* @param id - Component id registered on the client
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* @returns The CanvasEngine component, or undefined when missing
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*/
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getSpriteComponent(id: string) {
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return this.spriteComponents.get(id);
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}
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/**
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* Add a component animation to the engine
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*
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<compConfig.component object ...compConfig.props />
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</Container>
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}
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<PlayerComponents object position="bottom" graphicBounds />
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<PlayerComponents object position="left" graphicBounds />
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<Particle emit={emitParticleTrigger} settings={particleSettings} zIndex={1000} name={particleName} />
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<Container>
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@for (graphicObj of graphicsSignals) {
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/>
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}
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</Container>
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<PlayerComponents object position="center" graphicBounds />
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<PlayerComponents object position="right" graphicBounds />
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<PlayerComponents object position="top" graphicBounds />
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@for (compConfig of normalizedComponentsInFront) {
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<Container dependencies={compConfig.dependencies}>
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<compConfig.component object ...compConfig.props />
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@@ -37,13 +42,14 @@
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<script>
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import { signal, effect, mount, computed, tick, animatedSignal, on } from "canvasengine";
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import { Assets } from "pixi.js";
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import { lastValueFrom, combineLatest, pairwise, filter, map, startWith } from "rxjs";
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import { Particle } from "@canvasengine/presets";
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import { GameEngineToken, ModulesToken } from "@rpgjs/common";
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import { RpgClientEngine } from "../RpgClientEngine";
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import { inject } from "../core/inject";
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import { Direction } from "@rpgjs/common";
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import { Direction, Animation } from "@rpgjs/common";
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import Hit from "./effects/hit.ce";
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import PlayerComponents from "./player-components.ce";
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import { RpgGui } from "../Gui/Gui";
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@@ -390,6 +396,280 @@
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return undefined;
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}
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const imageDimensions = signal({});
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const loadingImageDimensions = new Set();
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const toPositiveNumber = (value) => {
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const number = typeof value === 'number' ? value : parseFloat(value);
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return Number.isFinite(number) && number > 0 ? number : undefined;
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};
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const toFiniteNumber = (value, fallback = 0) => {
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const number = typeof value === 'number' ? value : parseFloat(value);
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return Number.isFinite(number) ? number : fallback;
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};
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const clampRatio = (value) => Math.min(1, Math.max(0, value));
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const normalizePair = (value, fallback = [1, 1]) => {
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if (Array.isArray(value)) {
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const x = toFiniteNumber(value[0], fallback[0]);
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const y = toFiniteNumber(value[1] ?? value[0], x);
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return [x, y];
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}
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if (typeof value === 'number') {
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return [value, value];
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}
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if (value && typeof value === 'object') {
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const x = toFiniteNumber(value.x, fallback[0]);
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const y = toFiniteNumber(value.y ?? value.x, x);
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return [x, y];
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}
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return fallback;
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};
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const normalizeAnchor = (value) => {
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if (!Array.isArray(value)) return undefined;
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const [x, y] = normalizePair(value, [0, 0]);
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return [clampRatio(x), clampRatio(y)];
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};
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const resolveImageSource = (image) => {
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if (typeof image === 'string') return image;
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if (typeof image?.default === 'string') return image.default;
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return undefined;
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};
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const parentTextureOptions = (graphicObject) => {
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const props = [
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'width',
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446
|
+
'height',
|
|
447
|
+
'framesHeight',
|
|
448
|
+
'framesWidth',
|
|
449
|
+
'rectWidth',
|
|
450
|
+
'rectHeight',
|
|
451
|
+
'offset',
|
|
452
|
+
'image',
|
|
453
|
+
'sound',
|
|
454
|
+
'spriteRealSize',
|
|
455
|
+
'scale',
|
|
456
|
+
'anchor',
|
|
457
|
+
'pivot',
|
|
458
|
+
'x',
|
|
459
|
+
'y',
|
|
460
|
+
'opacity'
|
|
461
|
+
];
|
|
462
|
+
|
|
463
|
+
return props.reduce((options, prop) => {
|
|
464
|
+
if (graphicObject?.[prop] !== undefined) {
|
|
465
|
+
options[prop] = graphicObject[prop];
|
|
466
|
+
}
|
|
467
|
+
return options;
|
|
468
|
+
}, {});
|
|
469
|
+
};
|
|
470
|
+
|
|
471
|
+
const resolveTextureOptions = (graphicObject) => {
|
|
472
|
+
const textures = graphicObject?.textures ?? {};
|
|
473
|
+
const texture =
|
|
474
|
+
textures[realAnimationName()] ??
|
|
475
|
+
textures[Animation.Stand] ??
|
|
476
|
+
Object.values(textures)[0] ??
|
|
477
|
+
{};
|
|
478
|
+
|
|
479
|
+
return {
|
|
480
|
+
...parentTextureOptions(graphicObject),
|
|
481
|
+
...texture
|
|
482
|
+
};
|
|
483
|
+
};
|
|
484
|
+
|
|
485
|
+
const resolveFirstAnimationFrame = (textureOptions) => {
|
|
486
|
+
const animations = textureOptions?.animations;
|
|
487
|
+
if (!animations) return {};
|
|
488
|
+
|
|
489
|
+
try {
|
|
490
|
+
const frames = typeof animations === 'function'
|
|
491
|
+
? animations({ direction: direction() })
|
|
492
|
+
: animations;
|
|
493
|
+
if (!Array.isArray(frames)) return {};
|
|
494
|
+
const firstGroup = frames[0];
|
|
495
|
+
return Array.isArray(firstGroup) ? firstGroup[0] ?? {} : firstGroup ?? {};
|
|
496
|
+
}
|
|
497
|
+
catch {
|
|
498
|
+
return {};
|
|
499
|
+
}
|
|
500
|
+
};
|
|
501
|
+
|
|
502
|
+
const optionValue = (prop, frame, textureOptions, graphicObject) => {
|
|
503
|
+
return frame?.[prop] ?? textureOptions?.[prop] ?? graphicObject?.[prop];
|
|
504
|
+
};
|
|
505
|
+
|
|
506
|
+
const resolveFrameSize = (textureOptions, dimensions) => {
|
|
507
|
+
const framesWidth = toPositiveNumber(textureOptions?.framesWidth) ?? 1;
|
|
508
|
+
const framesHeight = toPositiveNumber(textureOptions?.framesHeight) ?? 1;
|
|
509
|
+
const imageSource = resolveImageSource(textureOptions?.image);
|
|
510
|
+
const loadedSize = imageSource ? dimensions[imageSource] : undefined;
|
|
511
|
+
const fullWidth = toPositiveNumber(textureOptions?.width) ?? loadedSize?.width;
|
|
512
|
+
const fullHeight = toPositiveNumber(textureOptions?.height) ?? loadedSize?.height;
|
|
513
|
+
const width = toPositiveNumber(textureOptions?.rectWidth) ??
|
|
514
|
+
toPositiveNumber(textureOptions?.spriteWidth) ??
|
|
515
|
+
(fullWidth ? fullWidth / framesWidth : undefined);
|
|
516
|
+
const height = toPositiveNumber(textureOptions?.rectHeight) ??
|
|
517
|
+
toPositiveNumber(textureOptions?.spriteHeight) ??
|
|
518
|
+
(fullHeight ? fullHeight / framesHeight : undefined);
|
|
519
|
+
|
|
520
|
+
return {
|
|
521
|
+
width,
|
|
522
|
+
height
|
|
523
|
+
};
|
|
524
|
+
};
|
|
525
|
+
|
|
526
|
+
const resolveHitboxAnchor = (spriteWidth, spriteHeight, realSize, box) => {
|
|
527
|
+
if (!spriteWidth || !spriteHeight || !box) {
|
|
528
|
+
return [0, 0];
|
|
529
|
+
}
|
|
530
|
+
|
|
531
|
+
const heightOfSprite = typeof realSize === 'number' ? realSize : realSize?.height;
|
|
532
|
+
const resolvedHeight = toPositiveNumber(heightOfSprite) ?? spriteHeight;
|
|
533
|
+
const gap = Math.max(0, (spriteHeight - resolvedHeight) / 2);
|
|
534
|
+
const hitboxTopLeftX = clampRatio((spriteWidth - box.w) / 2 / spriteWidth);
|
|
535
|
+
const hitboxTopLeftY = clampRatio((spriteHeight - box.h - gap) / spriteHeight);
|
|
536
|
+
const hitboxCenterX = clampRatio(hitboxTopLeftX + box.w / 2 / spriteWidth);
|
|
537
|
+
const hitboxCenterY = clampRatio(hitboxTopLeftY + box.h / 2 / spriteHeight);
|
|
538
|
+
const footY = clampRatio((spriteHeight - gap) / spriteHeight);
|
|
539
|
+
|
|
540
|
+
switch (box.anchorMode ?? 'top-left') {
|
|
541
|
+
case 'center':
|
|
542
|
+
return [hitboxCenterX, hitboxCenterY];
|
|
543
|
+
case 'foot':
|
|
544
|
+
return [hitboxCenterX, footY];
|
|
545
|
+
case 'top-left':
|
|
546
|
+
default:
|
|
547
|
+
return [hitboxTopLeftX, hitboxTopLeftY];
|
|
548
|
+
}
|
|
549
|
+
};
|
|
550
|
+
|
|
551
|
+
const loadImageDimensions = (image) => {
|
|
552
|
+
const source = resolveImageSource(image);
|
|
553
|
+
if (!source || imageDimensions()[source] || loadingImageDimensions.has(source)) {
|
|
554
|
+
return;
|
|
555
|
+
}
|
|
556
|
+
|
|
557
|
+
loadingImageDimensions.add(source);
|
|
558
|
+
Assets.load(source)
|
|
559
|
+
.then((texture) => {
|
|
560
|
+
const width = toPositiveNumber(texture?.width);
|
|
561
|
+
const height = toPositiveNumber(texture?.height);
|
|
562
|
+
if (!width || !height) return;
|
|
563
|
+
|
|
564
|
+
imageDimensions.update((dimensions) => ({
|
|
565
|
+
...dimensions,
|
|
566
|
+
[source]: { width, height }
|
|
567
|
+
}));
|
|
568
|
+
})
|
|
569
|
+
.catch(() => {})
|
|
570
|
+
.finally(() => {
|
|
571
|
+
loadingImageDimensions.delete(source);
|
|
572
|
+
});
|
|
573
|
+
};
|
|
574
|
+
|
|
575
|
+
effect(() => {
|
|
576
|
+
const sources = new Set();
|
|
577
|
+
|
|
578
|
+
graphicsSignals().forEach((graphicObject) => {
|
|
579
|
+
const baseImage = resolveImageSource(graphicObject?.image);
|
|
580
|
+
if (baseImage) sources.add(baseImage);
|
|
581
|
+
|
|
582
|
+
Object.values(graphicObject?.textures ?? {}).forEach((textureOptions) => {
|
|
583
|
+
const image = resolveImageSource(textureOptions?.image ?? graphicObject?.image);
|
|
584
|
+
if (image) sources.add(image);
|
|
585
|
+
});
|
|
586
|
+
});
|
|
587
|
+
|
|
588
|
+
sources.forEach((source) => loadImageDimensions(source));
|
|
589
|
+
});
|
|
590
|
+
|
|
591
|
+
const hitboxBounds = computed(() => {
|
|
592
|
+
const box = hitbox();
|
|
593
|
+
const width = box?.w ?? 0;
|
|
594
|
+
const height = box?.h ?? 0;
|
|
595
|
+
|
|
596
|
+
return {
|
|
597
|
+
left: 0,
|
|
598
|
+
top: 0,
|
|
599
|
+
right: width,
|
|
600
|
+
bottom: height,
|
|
601
|
+
width,
|
|
602
|
+
height,
|
|
603
|
+
centerX: width / 2,
|
|
604
|
+
centerY: height / 2
|
|
605
|
+
};
|
|
606
|
+
});
|
|
607
|
+
|
|
608
|
+
const graphicBounds = computed(() => {
|
|
609
|
+
const box = hitbox();
|
|
610
|
+
const fallback = hitboxBounds();
|
|
611
|
+
const dimensions = imageDimensions();
|
|
612
|
+
const graphics = graphicsSignals();
|
|
613
|
+
let bounds = null;
|
|
614
|
+
|
|
615
|
+
graphics.forEach((graphicObject) => {
|
|
616
|
+
const textureOptions = resolveTextureOptions(graphicObject);
|
|
617
|
+
const frame = resolveFirstAnimationFrame(textureOptions);
|
|
618
|
+
const size = resolveFrameSize(textureOptions, dimensions);
|
|
619
|
+
const spriteWidth = size.width ?? box?.w;
|
|
620
|
+
const spriteHeight = size.height ?? box?.h;
|
|
621
|
+
|
|
622
|
+
if (!spriteWidth || !spriteHeight) {
|
|
623
|
+
return;
|
|
624
|
+
}
|
|
625
|
+
|
|
626
|
+
const explicitAnchor = normalizeAnchor(optionValue('anchor', frame, textureOptions, graphicObject));
|
|
627
|
+
const anchor = explicitAnchor ?? resolveHitboxAnchor(
|
|
628
|
+
spriteWidth,
|
|
629
|
+
spriteHeight,
|
|
630
|
+
optionValue('spriteRealSize', frame, textureOptions, graphicObject),
|
|
631
|
+
box
|
|
632
|
+
);
|
|
633
|
+
const scale = normalizePair(optionValue('scale', frame, textureOptions, graphicObject) ?? graphicScale(graphicObject));
|
|
634
|
+
const x = toFiniteNumber(optionValue('x', frame, textureOptions, graphicObject), 0);
|
|
635
|
+
const y = toFiniteNumber(optionValue('y', frame, textureOptions, graphicObject), 0);
|
|
636
|
+
const leftEdge = -anchor[0] * spriteWidth * scale[0];
|
|
637
|
+
const rightEdge = (1 - anchor[0]) * spriteWidth * scale[0];
|
|
638
|
+
const topEdge = -anchor[1] * spriteHeight * scale[1];
|
|
639
|
+
const bottomEdge = (1 - anchor[1]) * spriteHeight * scale[1];
|
|
640
|
+
const graphic = {
|
|
641
|
+
left: x + Math.min(leftEdge, rightEdge),
|
|
642
|
+
top: y + Math.min(topEdge, bottomEdge),
|
|
643
|
+
right: x + Math.max(leftEdge, rightEdge),
|
|
644
|
+
bottom: y + Math.max(topEdge, bottomEdge)
|
|
645
|
+
};
|
|
646
|
+
|
|
647
|
+
bounds = bounds
|
|
648
|
+
? {
|
|
649
|
+
left: Math.min(bounds.left, graphic.left),
|
|
650
|
+
top: Math.min(bounds.top, graphic.top),
|
|
651
|
+
right: Math.max(bounds.right, graphic.right),
|
|
652
|
+
bottom: Math.max(bounds.bottom, graphic.bottom)
|
|
653
|
+
}
|
|
654
|
+
: graphic;
|
|
655
|
+
});
|
|
656
|
+
|
|
657
|
+
if (!bounds) {
|
|
658
|
+
return fallback;
|
|
659
|
+
}
|
|
660
|
+
|
|
661
|
+
const width = bounds.right - bounds.left;
|
|
662
|
+
const height = bounds.bottom - bounds.top;
|
|
663
|
+
|
|
664
|
+
return {
|
|
665
|
+
...bounds,
|
|
666
|
+
width,
|
|
667
|
+
height,
|
|
668
|
+
centerX: bounds.left + width / 2,
|
|
669
|
+
centerY: bounds.top + height / 2
|
|
670
|
+
};
|
|
671
|
+
});
|
|
672
|
+
|
|
393
673
|
// Combine animation change detection with movement state from smoothX/smoothY
|
|
394
674
|
const movementAnimations = ['walk', 'stand'];
|
|
395
675
|
const epsilon = 0; // movement threshold to consider the easing still running
|
|
@@ -0,0 +1,87 @@
|
|
|
1
|
+
<Container width={width} height={containerHeight} minWidth={width} minHeight={containerHeight}>
|
|
2
|
+
<Graphics width={width} height={containerHeight} draw={drawBar} />
|
|
3
|
+
@if (hasLabel) {
|
|
4
|
+
<Text text={labelText} x={labelPosition.x} y={labelPosition.y} size={labelSize} color={labelColor} />
|
|
5
|
+
}
|
|
6
|
+
</Container>
|
|
7
|
+
|
|
8
|
+
<script>
|
|
9
|
+
import { computed } from "canvasengine";
|
|
10
|
+
import { resolveDynamicValue } from "./parse-value";
|
|
11
|
+
|
|
12
|
+
const { object, current, max, style, text } = defineProps();
|
|
13
|
+
|
|
14
|
+
const read = (prop, fallback) => prop ? prop() : fallback;
|
|
15
|
+
|
|
16
|
+
const toNumber = (value, fallback = 0) => {
|
|
17
|
+
const resolved = resolveDynamicValue(value, object);
|
|
18
|
+
const num = typeof resolved === 'number' ? resolved : parseFloat(resolved);
|
|
19
|
+
return Number.isFinite(num) ? num : fallback;
|
|
20
|
+
};
|
|
21
|
+
|
|
22
|
+
const toColor = (value, fallback) => {
|
|
23
|
+
const resolved = resolveDynamicValue(value, object);
|
|
24
|
+
if (typeof resolved === 'number') return resolved;
|
|
25
|
+
if (typeof resolved === 'string' && resolved.startsWith('#')) {
|
|
26
|
+
return parseInt(resolved.slice(1), 16);
|
|
27
|
+
}
|
|
28
|
+
return resolved ?? fallback;
|
|
29
|
+
};
|
|
30
|
+
|
|
31
|
+
const config = computed(() => read(style, {}) ?? {});
|
|
32
|
+
const width = computed(() => toNumber(config().width, 50));
|
|
33
|
+
const height = computed(() => toNumber(config().height, 8));
|
|
34
|
+
const borderRadius = computed(() => toNumber(config().borderRadius, 3));
|
|
35
|
+
const borderWidth = computed(() => toNumber(config().borderWidth, 1));
|
|
36
|
+
const backgroundColor = computed(() => toColor(config().bgColor, 0x16213e));
|
|
37
|
+
const fillColor = computed(() => toColor(config().fillColor, 0x4ade80));
|
|
38
|
+
const borderColor = computed(() => toColor(config().borderColor, 0x4a5568));
|
|
39
|
+
const opacity = computed(() => Math.max(0, Math.min(1, toNumber(config().opacity, 1))));
|
|
40
|
+
|
|
41
|
+
const currentValue = computed(() => toNumber(read(current, 0), 0));
|
|
42
|
+
const maxValue = computed(() => Math.max(0, toNumber(read(max, 0), 0)));
|
|
43
|
+
const percent = computed(() => {
|
|
44
|
+
const max = maxValue();
|
|
45
|
+
if (max <= 0) return 0;
|
|
46
|
+
return Math.max(0, Math.min(1, currentValue() / max));
|
|
47
|
+
});
|
|
48
|
+
|
|
49
|
+
const fillWidth = computed(() => Math.max(0, width() * percent()));
|
|
50
|
+
const labelTemplate = computed(() => read(text, null));
|
|
51
|
+
const labelText = computed(() => {
|
|
52
|
+
const template = labelTemplate();
|
|
53
|
+
if (template == null || template === '') return '';
|
|
54
|
+
|
|
55
|
+
const value = String(template)
|
|
56
|
+
.replace(/\{\$current\}/g, String(currentValue()))
|
|
57
|
+
.replace(/\{\$max\}/g, String(maxValue()))
|
|
58
|
+
.replace(/\{\$percent\}/g, String(Math.round(percent() * 100)));
|
|
59
|
+
|
|
60
|
+
return String(resolveDynamicValue(value, object) ?? '');
|
|
61
|
+
});
|
|
62
|
+
const labelSize = computed(() => toNumber(config().fontSize, 10));
|
|
63
|
+
const hasLabel = computed(() => labelText().length > 0);
|
|
64
|
+
const labelOffset = computed(() => hasLabel() ? labelSize() + 2 : 0);
|
|
65
|
+
const containerHeight = computed(() => labelOffset() + height());
|
|
66
|
+
const labelColor = computed(() => toColor(config().textColor, 0xffffff));
|
|
67
|
+
const labelPosition = computed(() => ({
|
|
68
|
+
x: 0,
|
|
69
|
+
y: 0
|
|
70
|
+
}));
|
|
71
|
+
|
|
72
|
+
const drawBar = (g) => {
|
|
73
|
+
g.roundRect(0, labelOffset(), width(), height(), borderRadius());
|
|
74
|
+
g.fill({ color: backgroundColor(), alpha: opacity() });
|
|
75
|
+
|
|
76
|
+
const currentWidth = fillWidth();
|
|
77
|
+
if (currentWidth > 0) {
|
|
78
|
+
g.roundRect(0, labelOffset(), currentWidth, height(), borderRadius());
|
|
79
|
+
g.fill({ color: fillColor(), alpha: opacity() });
|
|
80
|
+
}
|
|
81
|
+
|
|
82
|
+
const strokeWidth = borderWidth();
|
|
83
|
+
if (strokeWidth <= 0) return;
|
|
84
|
+
g.roundRect(0, labelOffset(), width(), height(), borderRadius());
|
|
85
|
+
g.stroke({ color: borderColor(), width: strokeWidth, alpha: opacity() });
|
|
86
|
+
};
|
|
87
|
+
</script>
|
|
@@ -0,0 +1,20 @@
|
|
|
1
|
+
<Sprite sheet={sheet} />
|
|
2
|
+
|
|
3
|
+
<script>
|
|
4
|
+
import { computed } from "canvasengine";
|
|
5
|
+
import { RpgClientEngine } from "../../RpgClientEngine";
|
|
6
|
+
import { inject } from "../../core/inject";
|
|
7
|
+
import { resolveDynamicValue } from "./parse-value";
|
|
8
|
+
|
|
9
|
+
const { object, value } = defineProps();
|
|
10
|
+
const client = inject(RpgClientEngine);
|
|
11
|
+
|
|
12
|
+
const sheet = computed(() => {
|
|
13
|
+
const id = resolveDynamicValue(value?.(), object);
|
|
14
|
+
if (!id) return null;
|
|
15
|
+
return {
|
|
16
|
+
definition: client.getSpriteSheet(id),
|
|
17
|
+
playing: 'default'
|
|
18
|
+
};
|
|
19
|
+
});
|
|
20
|
+
</script>
|
|
@@ -0,0 +1,41 @@
|
|
|
1
|
+
import { describe, expect, test } from "vitest";
|
|
2
|
+
import { signal } from "canvasengine";
|
|
3
|
+
import { resolveDynamicProps, resolveDynamicValue } from "./parse-value";
|
|
4
|
+
|
|
5
|
+
describe("dynamic component values", () => {
|
|
6
|
+
test("resolves player properties and keeps bar placeholders for the bar renderer", () => {
|
|
7
|
+
const object = {
|
|
8
|
+
name: signal("Alex"),
|
|
9
|
+
hpSignal: signal(100),
|
|
10
|
+
_param: signal({ maxHp: 120 })
|
|
11
|
+
};
|
|
12
|
+
|
|
13
|
+
expect(resolveDynamicValue("HP: {hp}/{param.maxHp} {name} {$current}", object)).toBe("HP: 100/120 Alex {$current}");
|
|
14
|
+
});
|
|
15
|
+
|
|
16
|
+
test("keeps resolved props reactive", () => {
|
|
17
|
+
const object = {
|
|
18
|
+
name: signal("Alex"),
|
|
19
|
+
hpSignal: signal(100),
|
|
20
|
+
_param: signal({ maxHp: 120 })
|
|
21
|
+
};
|
|
22
|
+
const props: any = resolveDynamicProps({
|
|
23
|
+
value: "HP: {hp} {name}",
|
|
24
|
+
text: "{$current}/{$max} {name}",
|
|
25
|
+
style: {
|
|
26
|
+
width: "{hp}"
|
|
27
|
+
}
|
|
28
|
+
}, object);
|
|
29
|
+
|
|
30
|
+
expect(props.value()).toBe("HP: 100 Alex");
|
|
31
|
+
expect(props.text()).toBe("{$current}/{$max} Alex");
|
|
32
|
+
expect(props.style()).toEqual({ width: "100" });
|
|
33
|
+
|
|
34
|
+
object.hpSignal.set(10);
|
|
35
|
+
object.name.set("Sam");
|
|
36
|
+
|
|
37
|
+
expect(props.value()).toBe("HP: 10 Sam");
|
|
38
|
+
expect(props.text()).toBe("{$current}/{$max} Sam");
|
|
39
|
+
expect(props.style()).toEqual({ width: "10" });
|
|
40
|
+
});
|
|
41
|
+
});
|