@rpgjs/client 5.0.0-beta.6 → 5.0.0-beta.7

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Files changed (108) hide show
  1. package/dist/Game/AnimationManager.d.ts +2 -2
  2. package/dist/Game/AnimationManager.js +18 -9
  3. package/dist/Game/AnimationManager.js.map +1 -1
  4. package/dist/Game/AnimationManager.spec.d.ts +1 -0
  5. package/dist/Game/Map.d.ts +7 -9
  6. package/dist/Game/Map.js +3 -3
  7. package/dist/Game/Map.js.map +1 -1
  8. package/dist/Game/Object.d.ts +28 -12
  9. package/dist/Game/Object.js +27 -2
  10. package/dist/Game/Object.js.map +1 -1
  11. package/dist/Gui/Gui.d.ts +2 -2
  12. package/dist/Gui/Gui.js +1 -1
  13. package/dist/Gui/Gui.js.map +1 -1
  14. package/dist/Gui/NotificationManager.d.ts +1 -1
  15. package/dist/Gui/NotificationManager.js.map +1 -1
  16. package/dist/Resource.js.map +1 -1
  17. package/dist/RpgClient.d.ts +22 -0
  18. package/dist/RpgClientEngine.d.ts +15 -12
  19. package/dist/RpgClientEngine.js +17 -2
  20. package/dist/RpgClientEngine.js.map +1 -1
  21. package/dist/Sound.js.map +1 -1
  22. package/dist/_virtual/{_@oxc-project_runtime@0.127.0 → _@oxc-project_runtime@0.128.0}/helpers/decorate.js +1 -1
  23. package/dist/_virtual/{_@oxc-project_runtime@0.127.0 → _@oxc-project_runtime@0.128.0}/helpers/decorateMetadata.js +1 -1
  24. package/dist/components/animations/animation.ce.js.map +1 -1
  25. package/dist/components/animations/hit.ce.js.map +1 -1
  26. package/dist/components/character.ce.js +55 -1
  27. package/dist/components/character.ce.js.map +1 -1
  28. package/dist/components/dynamics/parse-value.d.ts +1 -1
  29. package/dist/components/dynamics/parse-value.js.map +1 -1
  30. package/dist/components/dynamics/text.ce.js.map +1 -1
  31. package/dist/components/gui/box.ce.js.map +1 -1
  32. package/dist/components/gui/dialogbox/index.ce.js.map +1 -1
  33. package/dist/components/gui/gameover.ce.js.map +1 -1
  34. package/dist/components/gui/hud/hud.ce.js.map +1 -1
  35. package/dist/components/gui/menu/equip-menu.ce.js.map +1 -1
  36. package/dist/components/gui/menu/exit-menu.ce.js.map +1 -1
  37. package/dist/components/gui/menu/items-menu.ce.js.map +1 -1
  38. package/dist/components/gui/menu/main-menu.ce.js.map +1 -1
  39. package/dist/components/gui/menu/options-menu.ce.js.map +1 -1
  40. package/dist/components/gui/menu/skills-menu.ce.js.map +1 -1
  41. package/dist/components/gui/mobile/index.d.ts +1 -1
  42. package/dist/components/gui/mobile/index.js.map +1 -1
  43. package/dist/components/gui/mobile/mobile.ce.js.map +1 -1
  44. package/dist/components/gui/notification/notification.ce.js.map +1 -1
  45. package/dist/components/gui/save-load.ce.js.map +1 -1
  46. package/dist/components/gui/shop/shop.ce.js.map +1 -1
  47. package/dist/components/gui/title-screen.ce.js.map +1 -1
  48. package/dist/components/prebuilt/hp-bar.ce.js.map +1 -1
  49. package/dist/components/prebuilt/light-halo.ce.js.map +1 -1
  50. package/dist/components/scenes/canvas.ce.js.map +1 -1
  51. package/dist/components/scenes/draw-map.ce.js.map +1 -1
  52. package/dist/components/scenes/event-layer.ce.js.map +1 -1
  53. package/dist/core/inject.js +1 -1
  54. package/dist/core/inject.js.map +1 -1
  55. package/dist/core/setup.js +1 -1
  56. package/dist/core/setup.js.map +1 -1
  57. package/dist/index.js +1 -1
  58. package/dist/module.js +1 -1
  59. package/dist/module.js.map +1 -1
  60. package/dist/node_modules/.pnpm/{@signe_di@2.9.0 → @signe_di@2.10.0}/node_modules/@signe/di/dist/index.js +7 -117
  61. package/dist/node_modules/.pnpm/@signe_di@2.10.0/node_modules/@signe/di/dist/index.js.map +1 -0
  62. package/dist/node_modules/.pnpm/@signe_reactive@2.10.0/node_modules/@signe/reactive/dist/index.js +45 -0
  63. package/dist/node_modules/.pnpm/@signe_reactive@2.10.0/node_modules/@signe/reactive/dist/index.js.map +1 -0
  64. package/dist/node_modules/.pnpm/@signe_reactive@2.9.2/node_modules/@signe/reactive/dist/index.js +227 -0
  65. package/dist/node_modules/.pnpm/@signe_reactive@2.9.2/node_modules/@signe/reactive/dist/index.js.map +1 -0
  66. package/dist/node_modules/.pnpm/@signe_room@2.10.0/node_modules/@signe/room/dist/index.js +611 -0
  67. package/dist/node_modules/.pnpm/@signe_room@2.10.0/node_modules/@signe/room/dist/index.js.map +1 -0
  68. package/dist/node_modules/.pnpm/@signe_sync@2.10.0/node_modules/@signe/sync/dist/client/index.js +44 -0
  69. package/dist/node_modules/.pnpm/@signe_sync@2.10.0/node_modules/@signe/sync/dist/client/index.js.map +1 -0
  70. package/dist/node_modules/.pnpm/{@signe_sync@2.9.0 → @signe_sync@2.10.0}/node_modules/@signe/sync/dist/index.js +29 -136
  71. package/dist/node_modules/.pnpm/@signe_sync@2.10.0/node_modules/@signe/sync/dist/index.js.map +1 -0
  72. package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-HAC622V3.js.map +1 -1
  73. package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-S74YV6PU.js.map +1 -1
  74. package/dist/node_modules/.pnpm/zod@3.24.2/node_modules/zod/lib/index.js.map +1 -1
  75. package/dist/presets/animation.js.map +1 -1
  76. package/dist/presets/faceset.js.map +1 -1
  77. package/dist/presets/icon.js.map +1 -1
  78. package/dist/presets/lpc.js.map +1 -1
  79. package/dist/presets/rmspritesheet.js.map +1 -1
  80. package/dist/services/AbstractSocket.js.map +1 -1
  81. package/dist/services/keyboardControls.js.map +1 -1
  82. package/dist/services/loadMap.js +1 -1
  83. package/dist/services/loadMap.js.map +1 -1
  84. package/dist/services/mmorpg.js +1 -1
  85. package/dist/services/mmorpg.js.map +1 -1
  86. package/dist/services/save.js.map +1 -1
  87. package/dist/services/standalone.js +1 -1
  88. package/dist/services/standalone.js.map +1 -1
  89. package/dist/utils/getEntityProp.js.map +1 -1
  90. package/package.json +8 -8
  91. package/src/Game/AnimationManager.spec.ts +30 -0
  92. package/src/Game/AnimationManager.ts +22 -10
  93. package/src/Game/Object.ts +46 -8
  94. package/src/RpgClient.ts +27 -0
  95. package/src/RpgClientEngine.ts +18 -2
  96. package/src/components/character.ce +72 -0
  97. package/dist/node_modules/.pnpm/@signe_di@2.9.0/node_modules/@signe/di/dist/index.js.map +0 -1
  98. package/dist/node_modules/.pnpm/@signe_reactive@2.9.0/node_modules/@signe/reactive/dist/index.js +0 -463
  99. package/dist/node_modules/.pnpm/@signe_reactive@2.9.0/node_modules/@signe/reactive/dist/index.js.map +0 -1
  100. package/dist/node_modules/.pnpm/@signe_room@2.9.0/node_modules/@signe/room/dist/index.js +0 -2191
  101. package/dist/node_modules/.pnpm/@signe_room@2.9.0/node_modules/@signe/room/dist/index.js.map +0 -1
  102. package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/chunk-7QVYU63E.js +0 -10
  103. package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/chunk-7QVYU63E.js.map +0 -1
  104. package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/client/index.js +0 -91
  105. package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/client/index.js.map +0 -1
  106. package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/index.js.map +0 -1
  107. package/dist/node_modules/.pnpm/dset@3.1.4/node_modules/dset/dist/index.js +0 -14
  108. package/dist/node_modules/.pnpm/dset@3.1.4/node_modules/dset/dist/index.js.map +0 -1
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1
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// Green - healthy\n } else if (percent > 0.3) {\n return 0xfacc15; // Yellow - caution\n } else if (percent > 0.15) {\n return 0xfb923c; // Orange - danger\n } else {\n return 0xef4444; // Red - critical\n }\n});\n\n// ====================\n// Drawing functions\n// ====================\n\n/**\n * Draws the shadow behind the HP bar for depth effect\n */\nconst drawShadow = (g) => {\n g.roundRect(0, 0, barWidth, barHeight, borderRadius);\n g.fill({ color: shadowColor, alpha: 0.3 });\n};\n\n/**\n * Draws the main background of the HP bar\n */\nconst drawBackground = (g) => {\n g.roundRect(0, 0, barWidth, barHeight, borderRadius);\n g.fill({ color: bgColor, alpha: 0.9 });\n};\n\n/**\n * Draws the HP fill bar with dynamic color\n */\nconst drawFill = (g) => {\n const width = fillWidth();\n if (width > 0) {\n g.roundRect(padding, padding, width, fillHeight, innerRadius);\n g.fill({ color: hpColorHex() });\n }\n};\n\n/**\n * Draws the highlight overlay for 3D effect\n */\nconst drawHighlight = (g) => {\n const width = fillWidth();\n if (width > 0) {\n g.roundRect(padding, padding, width, highlightHeight, innerRadius);\n g.fill({ color: 0xffffff, alpha: 0.25 });\n }\n};\n\n/**\n * Draws the border frame around the HP bar\n * \n * Uses PixiJS Graphics API to create a rounded rectangle stroke\n * that serves as a visual border for the bar.\n * \n * @param g - PixiJS Graphics object\n * \n * @example\n * ```html\n * <Graphics draw={drawBorder} />\n * ```\n */\nconst drawBorder = (g) => {\n g.roundRect(0, 0, barWidth, barHeight, borderRadius);\n g.stroke({ \n color: borderColor, \n width: 1,\n alpha: 0.7\n });\n};\n</script>\n"],"mappings":";;AAOC,SAAA,UAAA,SAAA;AACsB,UAAC,QAAY;CAEhC,MAAS,EAAA,WADe,eAAe,QACL,EAAA;CACtC,MAAI,WAAS;CACb,MAAI,YAAc;CAClB,MAAC,eAAA;CACD,MAAG,cAAA;CACH,MAAK,UAAA;CACL,MAAE,UAAa;CACf,MAAC,cAAA;CACD,MAAK,cAAU;CACf,MAAE,eAAe,WAAa,UAAW;CACzC,MAAI,aAAQ,YAAA,UAAA;CACZ,MAAM,kBAAkB,KAAE,MAAK,aAAA,EAAA;CAC/B,MAAI,SAAA,OAAA;CACJ,MAAG,YAAA,eAAA;AACC,SAAA,OAAA,YAAA,IAAA;GACF;;AAGE,UADU,OAAY,UAAG,IAAW,EAAA,EACtB,SAAO;GACvB;CACF,MAAC,YAAA,eAAA;EACG,MAAG,MAAK,OAAW;AACpB,MAAA,OAAS,EACX,QAAA;EACG,MAAM,UAAU,WAAC,GAAA;AAClB,SAAQ,KAAK,IAAE,GAAA,KAAU,IAAC,GAAA,QAAA,CAAA;GAC5B;CACD,MAAM,kBAAkB,eAAe,WAAE,EAAA;EACtC,UAAS;EACX,QAAA;EACA,CAAC;AACF,cAAY;EACV,MAAA,aAAS,WAAA;;GAEV;CACD,MAAM,WAAW,gBAAgB;;EAEjC,GAAO,CAAC,YAAW;;CAEnB,MAAM,YAAY,eAAI;EACnB,MAAA,UAAA,iBAAA;EACC,MAAM,QAAQ,eAAI;AAElB,MAAA,UAAc,KAAK,QAAO,cAAW,EACnC,QAAS,cAAI;AAEf,SAAM,KAAM,IAAI,GAAG,MAAI;GAC3B;;EAEI,MAAM,UAAQ,WAAY;AAC9B,MAAM,UAAY,GAAA,QAAA;WAGZ,UAAe,GAAA,QAAA;WAGR,UAAI,IAAA,QAAA;;GAMjB;;AAEI,IAAA,UAAY,GAAE,GAAA,UAAA,WAAA,aAAA;AAClB,IAAM,KAAA;GAAA,OAAc;GAAQ,OAAA;GAAA,CAAA;;CAE5B,MAAM,kBAAgB,MAAA;AACnB,IAAA,UAAW,GAAA,GAAA,UAAA,WAAA,aAAA;AACV,IAAE,KAAK;GAAE,OAAO;GAAE,OAAA;GAAA,CAAA;;CAEtB,MAAI,YAAa,MAAO;EACxB,MAAM,QAAY,WAAW;;AAErB,KAAC,UAAQ,SAAA,SAAA,OAAA,YAAA,YAAA;AACX,KAAA,KAAA,EAAW,OAAE,YAAa,EAAA,CAAO;;;CAGvC,MAAM,iBAAiB,MAAM;;AAEzB,MAAI,QAAQ,GAAG;AAChB,KAAA,UAAY,SAAA,SAAA,OAAA,iBAAA,YAAA;AACP,KAAE,KAAK;IAAE,OAAK;IAAA,OAAA;IAAA,CAAA;;;CAGtB,MAAM,cAAS,MAAO;;AAEpB,IAAA,OAAA;GACM,OAAI;GACJ,OAAA;GACN,OAAA;GACG,CAAC;;WAEJ,EAAA,WAAA;EAAA,GAAA,SAAA;EAAA,GAAA,SAAA;EAAA,EAAA;EAAA,EAAA,UAAA;GAAA,MAAA;GAAA,GAAA;GAAA,GAAA;GAAA,CAAA;EAAA,EAAA,UAAA,EAAA,MAAA,gBAAA,CAAA;EAAA,EAAA,UAAA,EAAA,MAAA,UAAA,CAAA;EAAA,EAAA,UAAA,EAAA,MAAA,eAAA,CAAA;EAAA,EAAA,UAAA,EAAA,MAAA,YAAA,CAAA;EAAA,CAAA,CAAA;;AAIC,IAAM,iBAEH"}
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+ {"version":3,"file":"hp-bar.ce.js","names":[],"sources":["../../../src/components/prebuilt/hp-bar.ce"],"sourcesContent":["<!-- \n HP Bar Component\n \n A beautiful, animated health bar component for displaying player HP above sprites.\n Features a gradient color based on HP level, smooth animations, and modern styling.\n \n ## Design\n \n The bar changes color dynamically based on HP percentage:\n - Green (#4ade80) when HP > 60% - Healthy state\n - Yellow (#facc15) when HP 30-60% - Caution state \n - Orange (#fb923c) when HP 15-30% - Danger state\n - Red (#ef4444) when HP < 15% - Critical state\n \n @example\n ```ts\n import HpBar from './hp-bar.ce';\n \n // In module configuration\n export default defineModule<RpgClient>({\n sprite: {\n componentsInFront: [HpBar]\n }\n })\n ```\n-->\n\n<Container x={position.x} y={position.y}>\n <!-- Background shadow for depth effect -->\n <Graphics draw={drawShadow} x={1} y={1} />\n \n <!-- Main background -->\n <Graphics draw={drawBackground} />\n \n <!-- HP fill bar -->\n <Graphics draw={drawFill} />\n \n <!-- Highlight overlay for 3D effect -->\n <Graphics draw={drawHighlight} />\n \n <!-- Border frame -->\n <Graphics draw={drawBorder} />\n</Container>\n\n<script>\nimport { computed, animatedSignal, effect } from \"canvasengine\";\n\nconst { object } = defineProps();\n\n// ====================\n// Configuration\n// ====================\n\n/** Total width of the HP bar in pixels */\nconst barWidth = 50;\n\n/** Total height of the HP bar in pixels */\nconst barHeight = 8;\n\n/** Border radius for rounded corners */\nconst borderRadius = 4;\n\n/** Inner border radius for the fill bar */\nconst innerRadius = 3;\n\n/** Padding between background and fill */\nconst padding = 1;\n\n/** Background color (dark theme) */\nconst bgColor = 0x16213e;\n\n/** Shadow color */\nconst shadowColor = 0x000000;\n\n/** Border color */\nconst borderColor = 0x4a5568;\n\n// ====================\n// Calculated dimensions\n// ====================\n\n/** Maximum fill width */\nconst maxFillWidth = barWidth - (padding * 2);\n\n/** Fill height */\nconst fillHeight = barHeight - (padding * 2);\n\n/** Highlight height (half of fill) */\nconst highlightHeight = Math.floor(fillHeight / 2);\n\n// ====================\n// Reactive HP values\n// ====================\n\n/** Gets hitbox dimensions for positioning */\nconst hitbox = object.hitbox;\n\n/**\n * Gets the current HP value from the player object\n * Uses hpSignal which is synchronized from the server\n */\nconst currentHp = computed(() => {\n return object.hpSignal?.() ?? 0;\n});\n\n/**\n * Gets the maximum HP value from player parameters\n * Reads from _param.maxHp which contains calculated stats\n */\nconst maxHp = computed(() => {\n const params = object._param?.() ?? {};\n return params.maxHp ?? 100;\n});\n\n/**\n * Calculates HP percentage (0 to 1)\n */\nconst hpPercent = computed(() => {\n const max = maxHp();\n if (max <= 0) return 0;\n const percent = currentHp() / max;\n return Math.max(0, Math.min(1, percent));\n});\n\n// ====================\n// Animated values\n// ====================\n\n/**\n * Animated percentage for smooth bar transitions\n */\nconst animatedPercent = animatedSignal(hpPercent(), {\n duration: 300,\n easing: 'easeOutCubic'\n});\n\n// Update animated value when HP changes\neffect(() => {\n const newPercent = hpPercent();\n animatedPercent.set(newPercent);\n});\n\n// ====================\n// Visual calculations\n// ====================\n\n/**\n * Position of the bar relative to the sprite\n */\nconst position = computed(() => ({\n x: (hitbox().w / 2) - (barWidth / 2),\n y: -barHeight - 8\n}));\n\n/**\n * Current width of the HP fill based on animated percentage\n */\nconst fillWidth = computed(() => {\n const percent = animatedPercent();\n const width = maxFillWidth * percent;\n // Ensure minimum visible width when HP > 0\n if (percent > 0 && width < innerRadius * 2) {\n return innerRadius * 2;\n }\n return Math.max(0, width);\n});\n\n/**\n * Determines HP bar color based on current HP percentage\n * Returns hex color number for PixiJS\n * \n * ## Color Thresholds\n * - Green (0x4ade80): HP > 60% - Healthy\n * - Yellow (0xfacc15): HP 30-60% - Caution\n * - Orange (0xfb923c): HP 15-30% - Danger\n * - Red (0xef4444): HP < 15% - Critical\n */\nconst hpColorHex = computed(() => {\n const percent = hpPercent();\n \n if (percent > 0.6) {\n return 0x4ade80; 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- {"version":3,"file":"light-halo.ce.js","names":[],"sources":["../../../src/components/prebuilt/light-halo.ce"],"sourcesContent":["<Container x={position.x} y={position.y}>\n <Graphics draw={drawHalo} />\n</Container>\n\n<script>\nimport { computed, signal, tick, mount } from \"canvasengine\";\nimport { BlurFilter } from \"pixi.js\";\n\n/**\n * Component props for LightHalo\n * \n * All props are signals (even static ones) and must be read with `()`.\n * Props are optional and will use default values if not provided.\n * \n * @property {Object} object - The sprite object (required)\n * @property {number|Signal<number>} [baseRadius] - Base radius of the light halo in pixels (default: 30)\n * @property {number|Signal<number>} [radiusVariation] - Radius variation range (halo will pulse between baseRadius ± radiusVariation) (default: 10)\n * @property {number|Signal<number>} [baseOpacity] - Base opacity of the light halo (0 to 1) (default: 0.6)\n * @property {number|Signal<number>} [opacityVariation] - Opacity variation range (halo will fade between baseOpacity ± opacityVariation) (default: 0.3)\n * @property {number|Signal<number>} [sizeSpeed] - Animation speed for size pulsing (higher = faster) (default: 0.002)\n * @property {number|Signal<number>} [opacitySpeed] - Animation speed for opacity fading (higher = faster) (default: 0.003)\n * @property {number|Signal<number>} [lightColor] - Color of the light halo (hex value, warm yellow-white by default: 0xffffaa)\n */\nconst { \n object, \n baseRadius,\n radiusVariation,\n baseOpacity,\n opacityVariation,\n sizeSpeed,\n opacitySpeed,\n lightColor\n} = defineProps();\n\n// ====================\n// Props with default values\n// ====================\n\nconst getBaseRadius = computed(() => baseRadius?.() ?? 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+ {"version":3,"file":"light-halo.ce.js","names":[],"sources":["../../../src/components/prebuilt/light-halo.ce"],"sourcesContent":["<Container x={position.x} y={position.y}>\n <Graphics draw={drawHalo} />\n</Container>\n\n<script>\nimport { computed, signal, tick, mount } from \"canvasengine\";\nimport { BlurFilter } from \"pixi.js\";\n\n/**\n * Component props for LightHalo\n * \n * All props are signals (even static ones) and must be read with `()`.\n * Props are optional and will use default values if not provided.\n * \n * @property {Object} object - The sprite object (required)\n * @property {number|Signal<number>} [baseRadius] - Base radius of the light halo in pixels (default: 30)\n * @property {number|Signal<number>} [radiusVariation] - Radius variation range (halo will pulse between baseRadius ± radiusVariation) (default: 10)\n * @property {number|Signal<number>} [baseOpacity] - Base opacity of the light halo (0 to 1) (default: 0.6)\n * @property {number|Signal<number>} [opacityVariation] - Opacity variation range (halo will fade between baseOpacity ± opacityVariation) (default: 0.3)\n * @property {number|Signal<number>} [sizeSpeed] - Animation speed for size pulsing (higher = faster) (default: 0.002)\n * @property {number|Signal<number>} [opacitySpeed] - Animation speed for opacity fading (higher = faster) (default: 0.003)\n * @property {number|Signal<number>} [lightColor] - Color of the light halo (hex value, warm yellow-white by default: 0xffffaa)\n */\nconst { \n object, \n baseRadius,\n radiusVariation,\n baseOpacity,\n opacityVariation,\n sizeSpeed,\n opacitySpeed,\n lightColor\n} = defineProps();\n\n// ====================\n// Props with default values\n// ====================\n\nconst getBaseRadius = computed(() => baseRadius?.() ?? 30);\nconst getRadiusVariation = computed(() => radiusVariation?.() ?? 10);\nconst getBaseOpacity = computed(() => baseOpacity?.() ?? 0.6);\nconst getOpacityVariation = computed(() => opacityVariation?.() ?? 0.3);\nconst getSizeSpeed = computed(() => sizeSpeed?.() ?? 0.002);\nconst getOpacitySpeed = computed(() => opacitySpeed?.() ?? 0.003);\nconst getLightColor = computed(() => lightColor?.() ?? 0xffffaa);\n\n// ====================\n// Animation state\n// ====================\n\n/** Time counter for animations */\nconst time = signal(0);\n\n/**\n * Current radius of the halo with pulsing animation\n * Uses multiple sine waves for more organic movement\n */\nconst currentRadius = computed(() => {\n const t = time();\n const base = getBaseRadius();\n const variation = getRadiusVariation();\n const speed = getSizeSpeed();\n \n // Combine two sine waves for less predictable pulsing\n const pulse1 = Math.sin(t * speed);\n const pulse2 = Math.sin(t * speed * 1.5) * 0.5;\n const combinedPulse = (pulse1 + pulse2) / 1.5;\n \n return base + (combinedPulse * variation);\n});\n\n/**\n * Current opacity of the halo with fading animation\n * Includes a subtle flicker effect\n */\nconst currentOpacity = computed(() => {\n const t = time();\n const base = getBaseOpacity();\n const variation = getOpacityVariation();\n const speed = getOpacitySpeed();\n \n // Main breathing cycle\n const fade = Math.sin(t * speed);\n \n // Subtle high-frequency flicker (candle-like)\n const flicker = (Math.random() - 0.5) * 0.1;\n \n return Math.max(0, Math.min(1, base + (fade * variation) + flicker));\n});\n\n// ====================\n// Position calculations\n// ====================\n\nconst hitbox = object.hitbox;\n\nconst position = computed(() => ({\n x: hitbox().w / 2,\n y: hitbox().h / 2\n}));\n\n// ====================\n// Drawing function\n// ====================\n\n// Create filters once to avoid recreation on every frame\nconst blurFilter = new BlurFilter({ strength: 20, quality: 3 });\n\n/**\n * Draws the light halo effect with realistic diffusion\n */\nconst drawHalo = (g) => {\n const radius = currentRadius();\n const opacity = currentOpacity();\n const color = getLightColor();\n \n if (opacity <= 0 || radius <= 0) return;\n\n // Set blend mode to ADD for glowing light effect\n g.blendMode = 'add';\n \n // Apply blur filter for soft light diffusion\n g.filters = [blurFilter];\n \n // Draw main light source\n // The blur filter will spread this out into a nice gradient\n g.circle(0, 0, radius);\n g.fill({ \n color: color, \n alpha: opacity \n });\n \n // Draw a smaller, brighter core\n g.circle(0, 0, radius * 0.4);\n g.fill({ \n color: 0xffffff, \n alpha: opacity * 0.5 \n });\n};\n\n// ====================\n// Animation loop\n// ====================\ntick(() => {\n time.update(t => t + 1);\n});\n</script>\n\n"],"mappings":";;;AAQE,SAAA,UAAA,SAAA;CACqB,SAAA,QAAA;CAEhB,MAAM,EAAG,QAAQ,YAAO,iBAAsB,aAAa,kBAAI,WAAA,cAAA,eADpE,eAAA,QACoE,EAAA;CACtE,MAAG,gBAAmB,eAAa,cAAe,IAAG,GAAI;CACzD,MAAE,qBAAA,eAAA,mBAAA,IAAA,GAAA;CACF,MAAI,iBAAkB,eAAa,eAAe,IAAA,GAAQ;CAC1D,MAAI,sBAAwB,eAAU,oBAAyB,IAAI,GAAI;CACvE,MAAI,eAAiB,eAAe,aAAE,IAAe,KAAI;CACzD,MAAI,kBAAiB,eAAiB,gBAAe,IAAK,KAAO;CACjE,MAAI,gBAAiB,eAAgB,cAAC,IAAiB,SAAG;CAC1D,MAAI,OAAS,OAAO,EAAC;CACrB,MAAI,gBAAiB,eAAgB;EACjC,MAAA,IAAU,MAAM;EAClB,MAAA,OAAA,eAAA;EACF,MAAO,YAAA,oBAAA;EACL,MAAO,QAAA,cAAA;EAKP,OAAS,QAHM,KAAA,IAAA,IAAA,MAEC,GADL,KAAA,IAAA,IAAA,QAAA,IAAA,GAAA,MACK,MACP;GACT;CACF,MAAE,iBAAA,eAAA;EACE,MAAA,IAAA,MAAa;;EAEb,MAAM,YAAY,qBAAA;EACnB,MAAM,QAAK,iBAAQ;;EAItB,MAAM,WAAA,KAAoB,QAAC,GAAU,MAAK;EAC1C,OAAM,KAAA,IAAc,GAAG,KAAA,IAAS,GAAG,OAAG,OAAY,YAAW,QAAA,CAAA;GAC7D;CACA,MAAM,SAAA,OAAe;CACrB,MAAM,WAAA,gBAA2B;EACjC,GAAM,QAAA,CAAA,IAAc;;EAEnB,EAAE;CACH,MAAG,aAAU,IAAA,WAAA;EAAA,UAAA;EAAA,SAAA;EAAA,CAAA;CACb,MAAM,YAAY,MAAI;;EAElB,MAAK,UAAW,gBAAa;EACjC,MAAU,QAAG,eAAS;mCAEpB;EAEC,EAAA,YAAc;EAEjB,EAAM,UAAA,CAAA,WAAgB;EAGpB,EAAA,OAAM,GAAA,GAAW,OAAC;EAClB,EAAA,KAAM;GACP;GACI,OAAQ;GACX,CAAA;EAEA,EAAA,OAAM,GAAA,GAAA,SAAiB,GAAO;EAC/B,EAAA,KAAA;GACO,OAAO;GACb,OAAA,UAAA;;;CAGF,WAAW;EACR,KAAA,QAAW,MAAO,IAAA,EAAA;GACnB;CAEM,OADY,EAAE,WAAW;EAAE,GAAG,SAAA;EAAA,GAAA,SAAA;EAAA,EAAA,EAAA,UAAA,EAAA,MAAA,UAAA,CAAA,CACpB;;AAGhB,IAAM,iBAEE"}
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- {"version":3,"file":"canvas.ce.js","names":[],"sources":["../../../src/components/scenes/canvas.ce"],"sourcesContent":["<Canvas width={engine.width} height={engine.height}>\n <Viewport worldWidth worldHeight clamp sortableChildren={true}>\n @if (sceneData) {\n <SceneMap />\n }\n </Viewport>\n @for (gui of guiList) {\n <Container display=\"flex\">\n @if (gui.display) {\n <gui.component data={gui.data} dependencies={gui.dependencies} onFinish={(data) => {\n onGuiFinish(gui, data)\n }} onInteraction={(name, data) => {\n onGuiInteraction(gui, name, data)\n }} /> \n }\n </Container>\n }\n</Canvas>\n\n<script>\n import { signal, computed, effect } from \"canvasengine\";\n import { inject } from \"../../core/inject\";\n import { RpgClientEngine } from \"../../RpgClientEngine\";\n import SceneMap from './draw-map.ce'\n import { RpgGui } from \"../../Gui/Gui\";\n import { delay } from \"@rpgjs/common\";\n\n const engine = inject(RpgClientEngine);\n const guiService = inject(RpgGui);\n const sceneData = engine.sceneMap.data\n const guiList = computed(() => {\n return Object.values(guiService.gui()).filter((gui) => !gui.attachToSprite)\n })\n const worldWidth = computed(() => sceneData()?.width)\n const worldHeight = computed(() => sceneData()?.height)\n\n effect(() => {\n if (sceneData() && !sceneData().component) {\n throw new Error(\"Warning ! You need to define a component for the scene. Use provideLoadMap() to define a component for the scene.\")\n }\n })\n\n const onGuiFinish = (gui, data) => {\n delay(() => {\n guiService.guiClose(gui.name, data)\n })\n }\n\n const onGuiInteraction = (gui, name, data) => {\n guiService.guiInteraction(gui.name, name, data)\n }\n \n const clamp = {\n direction: \"all\"\n }\n</script>\n"],"mappings":";;;;;;;AAaM,SAAS,UAAA,SAAA;AACP,UAAA,QAAA;AACS,gBAAA,QAAA;CACf,MAAA,SAAA,OAAA,gBAAA;CACF,MAAE,aAAM,OAAA,OAAA;;CAER,MAAC,UAAM,eAAA;AACL,SAAS,OAAO,OAAC,WAAiB,KAAE,CAAI,CAAC,QAAC,QAAa,CAAA,IAAA,eAAA;GACvD;CACF,MAAE,aAAS,eAAuB,WAAO,EAAA,MAAA;CACzC,MAAE,cAAgB,eAAiB,WAAE,EAAA,OAAA;AACrC,cAAW;AACT,MAAM,WAAW,IAAI,CAAC,WAAQ,CAAA,UAAA,OAAA,IAAA,MAAA,oHAAA;GAG9B;CACF,MAAE,eAAkB,KAAM,SAAS;AACjC,cAAc;AACZ,cAAc,SAAO,IAAA,MAAW,KAAO;IACxC;;CAEH,MAAE,oBAAoB,KAAS,MAAM,SAAS;;;AAWzC,QALF,EAAA,QAAA;EAAA,OAAA,OAAA;EAAA,QAAA,OAAA;EAAA,EAAA,CAAA,EAAA,UAAA;EAAA;EAAA;EAAA,OAAA,EAFC,WAAS,OAEV;EAAA,kBAAA;EAAA,EAAA,KAAA,iBAAA,EAAA,iBAAA,CAAA,CAAA,EAAA,KAAA,UAAA,QAAA,EAAA,WAAA,EAAA,SAAA,QAAA,EAAA,KAAA,IAAA,eAAA,EAAA,IAAA,WAAA;EAAA,MAAA,IAAA;EAAA,cAAA,IAAA;EAAA,WAAA,SAAA;;;EAEK,gBAAoB,MAAO,SAAE;AACzB,oBAAI,KAAA,MAAA,KAAA;;EACV,CAAA,CAAA,CAAU,CAAC,CAAA,CACZ;;AAGH,IAAM,iBAEN"}
1
+ {"version":3,"file":"canvas.ce.js","names":[],"sources":["../../../src/components/scenes/canvas.ce"],"sourcesContent":["<Canvas width={engine.width} height={engine.height}>\n <Viewport worldWidth worldHeight clamp sortableChildren={true}>\n @if (sceneData) {\n <SceneMap />\n }\n </Viewport>\n @for (gui of guiList) {\n <Container display=\"flex\">\n @if (gui.display) {\n <gui.component data={gui.data} dependencies={gui.dependencies} onFinish={(data) => {\n onGuiFinish(gui, data)\n }} onInteraction={(name, data) => {\n onGuiInteraction(gui, name, data)\n }} /> \n }\n </Container>\n }\n</Canvas>\n\n<script>\n import { signal, computed, effect } from \"canvasengine\";\n import { inject } from \"../../core/inject\";\n import { RpgClientEngine } from \"../../RpgClientEngine\";\n import SceneMap from './draw-map.ce'\n import { RpgGui } from \"../../Gui/Gui\";\n import { delay } from \"@rpgjs/common\";\n\n const engine = inject(RpgClientEngine);\n const guiService = inject(RpgGui);\n const sceneData = engine.sceneMap.data\n const guiList = computed(() => {\n return Object.values(guiService.gui()).filter((gui) => !gui.attachToSprite)\n })\n const worldWidth = computed(() => sceneData()?.width)\n const worldHeight = computed(() => sceneData()?.height)\n\n effect(() => {\n if (sceneData() && !sceneData().component) {\n throw new Error(\"Warning ! You need to define a component for the scene. Use provideLoadMap() to define a component for the scene.\")\n }\n })\n\n const onGuiFinish = (gui, data) => {\n delay(() => {\n guiService.guiClose(gui.name, data)\n })\n }\n\n const onGuiInteraction = (gui, name, data) => {\n guiService.guiInteraction(gui.name, name, data)\n }\n \n const clamp = {\n direction: \"all\"\n }\n</script>\n"],"mappings":";;;;;;;AAaM,SAAS,UAAA,SAAA;CACP,SAAA,QAAA;CACS,eAAA,QAAA;CACf,MAAA,SAAA,OAAA,gBAAA;CACF,MAAE,aAAM,OAAA,OAAA;;CAER,MAAC,UAAM,eAAA;EACL,OAAS,OAAO,OAAC,WAAiB,KAAE,CAAI,CAAC,QAAC,QAAa,CAAA,IAAA,eAAA;GACvD;CACF,MAAE,aAAS,eAAuB,WAAO,EAAA,MAAA;CACzC,MAAE,cAAgB,eAAiB,WAAE,EAAA,OAAA;CACrC,aAAW;EACT,IAAM,WAAW,IAAI,CAAC,WAAQ,CAAA,WAAA,MAAA,IAAA,MAAA,oHAAA;GAG9B;CACF,MAAE,eAAkB,KAAM,SAAS;EACjC,YAAc;GACZ,WAAc,SAAO,IAAA,MAAW,KAAO;IACxC;;CAEH,MAAE,oBAAoB,KAAS,MAAM,SAAS;;;CAWzC,OALF,EAAA,QAAA;EAAA,OAAA,OAAA;EAAA,QAAA,OAAA;EAAA,EAAA,CAAA,EAAA,UAAA;EAAA;EAAA;EAAA,OAAA,EAFC,WAAS,OAEV;EAAA,kBAAA;EAAA,EAAA,KAAA,iBAAA,EAAA,iBAAA,CAAA,CAAA,EAAA,KAAA,UAAA,QAAA,EAAA,WAAA,EAAA,SAAA,QAAA,EAAA,KAAA,IAAA,eAAA,EAAA,IAAA,WAAA;EAAA,MAAA,IAAA;EAAA,cAAA,IAAA;EAAA,WAAA,SAAA;;;EAEK,gBAAoB,MAAO,SAAE;GACzB,iBAAI,KAAA,MAAA,KAAA;;EACV,CAAA,CAAA,CAAU,CAAC,CAAA,CACZ;;AAGH,IAAM,iBAEN"}
@@ -1 +1 @@
1
- {"version":3,"file":"draw-map.ce.js","names":[],"sources":["../../../src/components/scenes/draw-map.ce"],"sourcesContent":["<Container sound={backgroundMusic} shake={shakeConfig} freeze={engine.gamePause}>\n <Container sound={backgroundAmbientSound} />\n\n @if (map() && sceneComponent()) {\n <sceneComponent() data={map().data} params={map().params} />\n }\n\n @for (componentAnimation of componentAnimations) {\n <Container>\n @for (animation of componentAnimation.current) {\n <componentAnimation.component ...animation />\n }\n </Container>\n }\n\n @if (weatherProps) {\n <Weather ...weatherProps() />\n }\n</Container>\n\n<script>\n import { NoiseFilter } from 'pixi-filters';\n import { effect, signal, computed, mount, on, tick } from 'canvasengine'\n import { inject } from \"../../core/inject\";\n import { RpgClientEngine } from \"../../RpgClientEngine\";\n import { Weather } from '@canvasengine/presets'\n\n const engine = inject(RpgClientEngine);\n const componentAnimations = engine.componentAnimations\n const map = engine.sceneMap?.data\n const sceneComponent = computed(() => map()?.component)\n const sceneParams = map()?.params\n const mapParams = map()?.params\n const animations = engine.sceneMap.animations\n const weather = engine.sceneMap.weather\n const backgroundMusic = { src: mapParams?.backgroundMusic, autoplay: true, loop: true }\n const backgroundAmbientSound = { src: mapParams?.backgroundAmbientSound, autoplay: true, loop: true }\n\n const data = signal(map()?.data)\n\n const scale = mapParams?.scale || 1\n const worldWidth = (mapParams?.width || 2048) * scale\n const worldHeight = (mapParams?.height || 2048) * scale\n \n const clamp = {\n direction: \"all\"\n }\n\n const shakeConfig = {\n trigger: engine.mapShakeTrigger,\n intensity: 10,\n duration: 500,\n frequency: 10,\n direction: 'both'\n }\n\n const weatherProps = computed(() => {\n const state = weather?.()\n if (!state) {\n return null\n }\n const validEffects = ['rain', 'snow', 'fog', 'cloud']\n if (!validEffects.includes(state.effect)) {\n return null\n }\n const params = state.params ?? {}\n return {\n effect: state.effect,\n speed: params.speed,\n windDirection: params.windDirection,\n windStrength: params.windStrength,\n density: params.density,\n maxDrops: params.maxDrops,\n height: params.height,\n scale: params.scale,\n sunIntensity: params.sunIntensity,\n sunAngle: params.sunAngle,\n raySpread: params.raySpread,\n rayTwinkle: params.rayTwinkle,\n rayTwinkleSpeed: params.rayTwinkleSpeed,\n zIndex: params.zIndex ?? 1000,\n alpha: params.alpha,\n blendMode: params.blendMode,\n }\n })\n</script>\n"],"mappings":";;;;;AASM,SAAM,UAAa,SAAA;AAChB,UAAmB,QAAY;AAClC,gBAAA,QAAA;CACA,MAAA,SAAS,OAAA,gBAAA;CACf,MAAE,sBAAA,OAAA;;CAEF,MAAM,iBAAe,eAAA,KAAA,EAAA,UAAA;AACL,MAAA,EAAA;CAChB,MAAE,YAAA,KAAA,EAAA;AACS,QAAA,SAAA;;CAEX,MAAC,kBAAM;EAAA,KAAA,WAAA;EAAA,UAAA;EAAA,MAAA;EAAA;CACP,MAAI,yBAA2B;EAAE,KAAK,WAAQ;EAAA,UAAA;EAAA,MAAA;EAAA;AACjC,QAAO,KAAC,EAAM,KAAE;CAC7B,MAAI,QAAS,WAAS,SAAY;AACrB,EAAA,WAAkB,SAAS,QAAG;AACvB,EAAC,WAAS,UAAY,QAAQ;CAIlD,MAAI,cAAY;EACZ,SAAM,OAAA;EACN,WAAM;EACN,UAAM;EACN,WAAM;EACN,WAAM;EACT;CACD,MAAI,eAAM,eAA0B;;AAEhC,MAAA,CAAK,MAAA,QAAA;AAIL,MAAA,CAAK;GADe;GAAU;GAAQ;GAAO;GAC5B,CAAC,SAAG,MAAW,OAAQ,CAC1C,QAAA;EAEE,MAAE,SAAY,MAAG,UAAA,EAAA;AACjB,SAAA;;GAEA,OAAM,OAAY;GAChB,eAAgB,OAAA;GAChB,cAAa,OAAA;GACb,SAAU,OAAG;GACb,UAAW,OAAE;GACb,QAAU,OAAM;GAClB,OAAA,OAAA;;GAEA,UAAM,OAAe;GACnB,WAAa,OAAC;GACZ,YAAU,OAAA;GACV,iBAAO,OAAA;GACT,QAAA,OAAA,UAAA;GACA,OAAM,OAAA;GACJ,WAAG,OAAa;GACnB;GACH;AAEI,QADc,EAAC,WAAY;EAAE,OAAG;EAAA,OAAA;EAAA,QAAA,OAAA;EAAA,EAAA;EAAA,EAAA,WAAA,EAAA,OAAA,wBAAA,CAAA;EAAA,KAAA,eAAA,KAAA,IAAA,gBAAA,CAAA,QAAA,EAAA,gBAAA,EAAA;GAAA,MAAA,eAAA,KAAA,CAAA,KAAA;GAAA,QAAA,eAAA,KAAA,CAAA,OAAA;GAAA,CAAA,CAAA;EAAA,KAAA,sBAAA,uBAAA,EAAA,WAAA,MAAA,KAAA,mBAAA,UAAA,cAAA,EAAA,mBAAA,WAAA,UAAA,CAAA,CAAA,CAAA;EAAA,KAAA,oBAAA,EAAA,SAAA,cAAA,CAAA,CAAA;EAAA,CACzB;;AAGP,IAAE,iBAEA"}
1
+ {"version":3,"file":"draw-map.ce.js","names":[],"sources":["../../../src/components/scenes/draw-map.ce"],"sourcesContent":["<Container sound={backgroundMusic} shake={shakeConfig} freeze={engine.gamePause}>\n <Container sound={backgroundAmbientSound} />\n\n @if (map() && sceneComponent()) {\n <sceneComponent() data={map().data} params={map().params} />\n }\n\n @for (componentAnimation of componentAnimations) {\n <Container>\n @for (animation of componentAnimation.current) {\n <componentAnimation.component ...animation />\n }\n </Container>\n }\n\n @if (weatherProps) {\n <Weather ...weatherProps() />\n }\n</Container>\n\n<script>\n import { NoiseFilter } from 'pixi-filters';\n import { effect, signal, computed, mount, on, tick } from 'canvasengine'\n import { inject } from \"../../core/inject\";\n import { RpgClientEngine } from \"../../RpgClientEngine\";\n import { Weather } from '@canvasengine/presets'\n\n const engine = inject(RpgClientEngine);\n const componentAnimations = engine.componentAnimations\n const map = engine.sceneMap?.data\n const sceneComponent = computed(() => map()?.component)\n const sceneParams = map()?.params\n const mapParams = map()?.params\n const animations = engine.sceneMap.animations\n const weather = engine.sceneMap.weather\n const backgroundMusic = { src: mapParams?.backgroundMusic, autoplay: true, loop: true }\n const backgroundAmbientSound = { src: mapParams?.backgroundAmbientSound, autoplay: true, loop: true }\n\n const data = signal(map()?.data)\n\n const scale = mapParams?.scale || 1\n const worldWidth = (mapParams?.width || 2048) * scale\n const worldHeight = (mapParams?.height || 2048) * scale\n \n const clamp = {\n direction: \"all\"\n }\n\n const shakeConfig = {\n trigger: engine.mapShakeTrigger,\n intensity: 10,\n duration: 500,\n frequency: 10,\n direction: 'both'\n }\n\n const weatherProps = computed(() => {\n const state = weather?.()\n if (!state) {\n return null\n }\n const validEffects = ['rain', 'snow', 'fog', 'cloud']\n if (!validEffects.includes(state.effect)) {\n return null\n }\n const params = state.params ?? {}\n return {\n effect: state.effect,\n speed: params.speed,\n windDirection: params.windDirection,\n windStrength: params.windStrength,\n density: params.density,\n maxDrops: params.maxDrops,\n height: params.height,\n scale: params.scale,\n sunIntensity: params.sunIntensity,\n sunAngle: params.sunAngle,\n raySpread: params.raySpread,\n rayTwinkle: params.rayTwinkle,\n rayTwinkleSpeed: params.rayTwinkleSpeed,\n zIndex: params.zIndex ?? 1000,\n alpha: params.alpha,\n blendMode: params.blendMode,\n }\n })\n</script>\n"],"mappings":";;;;;AASM,SAAM,UAAa,SAAA;CAChB,SAAmB,QAAY;CAClC,eAAA,QAAA;CACA,MAAA,SAAS,OAAA,gBAAA;CACf,MAAE,sBAAA,OAAA;;CAEF,MAAM,iBAAe,eAAA,KAAA,EAAA,UAAA;CACL,KAAA,EAAA;CAChB,MAAE,YAAA,KAAA,EAAA;CACS,OAAA,SAAA;;CAEX,MAAC,kBAAM;EAAA,KAAA,WAAA;EAAA,UAAA;EAAA,MAAA;EAAA;CACP,MAAI,yBAA2B;EAAE,KAAK,WAAQ;EAAA,UAAA;EAAA,MAAA;EAAA;CACjC,OAAO,KAAC,EAAM,KAAE;CAC7B,MAAI,QAAS,WAAS,SAAY;CACrB,CAAA,WAAkB,SAAS,QAAG;CACvB,CAAC,WAAS,UAAY,QAAQ;CAIlD,MAAI,cAAY;EACZ,SAAM,OAAA;EACN,WAAM;EACN,UAAM;EACN,WAAM;EACN,WAAM;EACT;CACD,MAAI,eAAM,eAA0B;;EAEhC,IAAA,CAAK,OAAA,OAAA;EAIL,IAAA,CAAK;GADe;GAAU;GAAQ;GAAO;GAC5B,CAAC,SAAG,MAAW,OAAQ,EAC1C,OAAA;EAEE,MAAE,SAAY,MAAG,UAAA,EAAA;EACjB,OAAA;;GAEA,OAAM,OAAY;GAChB,eAAgB,OAAA;GAChB,cAAa,OAAA;GACb,SAAU,OAAG;GACb,UAAW,OAAE;GACb,QAAU,OAAM;GAClB,OAAA,OAAA;;GAEA,UAAM,OAAe;GACnB,WAAa,OAAC;GACZ,YAAU,OAAA;GACV,iBAAO,OAAA;GACT,QAAA,OAAA,UAAA;GACA,OAAM,OAAA;GACJ,WAAG,OAAa;GACnB;GACH;CAEI,OADc,EAAC,WAAY;EAAE,OAAG;EAAA,OAAA;EAAA,QAAA,OAAA;EAAA,EAAA;EAAA,EAAA,WAAA,EAAA,OAAA,wBAAA,CAAA;EAAA,KAAA,eAAA,KAAA,IAAA,gBAAA,CAAA,QAAA,EAAA,gBAAA,EAAA;GAAA,MAAA,eAAA,KAAA,CAAA,KAAA;GAAA,QAAA,eAAA,KAAA,CAAA,OAAA;GAAA,CAAA,CAAA;EAAA,KAAA,sBAAA,uBAAA,EAAA,WAAA,MAAA,KAAA,mBAAA,UAAA,cAAA,EAAA,mBAAA,WAAA,UAAA,CAAA,CAAA,CAAA;EAAA,KAAA,oBAAA,EAAA,SAAA,cAAA,CAAA,CAAA;EAAA,CACzB;;AAGP,IAAE,iBAEA"}
@@ -1 +1 @@
1
- {"version":3,"file":"event-layer.ce.js","names":[],"sources":["../../../src/components/scenes/event-layer.ce"],"sourcesContent":["<Container sortableChildren={true}>\n @for ((event,id) of events) {\n <Character id={id} object={event} />\n }\n\n @for ((player,id) of players) {\n <Character id={id} object={player} />\n }\n\n @for (child of children) {\n <child />\n }\n</Container>\n\n<script>\n import { effect, signal } from 'canvasengine'\n import { inject } from \"../../core/inject\";\n import { RpgClientEngine } from \"../../RpgClientEngine\";\n import Character from \"../character.ce\";\n import LightHalo from \"../prebuilt/light-halo.ce\";\n \n const engine = inject(RpgClientEngine);\n const { children } = defineProps()\n \n const players = engine.sceneMap.players\n const events = engine.sceneMap.events\n</script>"],"mappings":";;;;;;AASmB,UAAU,QAAA;CACrB,MAAM,cAAE,eAAA,QAAA;CACZ,MAAA,SAAA,OAAA,gBAAA;CACJ,MAAE,EAAA,aAAS,aAAA;;CAEX,MAAC,SAAM,OAAA,SAAA;AAEH,QADgB,EAAC,WAAS,EAAK,kBAAa,MAAA,EAAA;EAAA,KAAA,SAAA,OAAA,OAAA,EAAA,kBAAA;GAAA;GAAA,QAAA;GAAA,CAAA,CAAA;EAAA,KAAA,UAAA,QAAA,OAAA,EAAA,kBAAA;GAAA;GAAA,QAAA;GAAA,CAAA,CAAA;EAAA,KAAA,WAAA,UAAA,EAAA,MAAA,CAAA;EAAA,CAC5B;;AAGhB,IAAO,iBAED"}
1
+ {"version":3,"file":"event-layer.ce.js","names":[],"sources":["../../../src/components/scenes/event-layer.ce"],"sourcesContent":["<Container sortableChildren={true}>\n @for ((event,id) of events) {\n <Character id={id} object={event} />\n }\n\n @for ((player,id) of players) {\n <Character id={id} object={player} />\n }\n\n @for (child of children) {\n <child />\n }\n</Container>\n\n<script>\n import { effect, signal } from 'canvasengine'\n import { inject } from \"../../core/inject\";\n import { RpgClientEngine } from \"../../RpgClientEngine\";\n import Character from \"../character.ce\";\n import LightHalo from \"../prebuilt/light-halo.ce\";\n \n const engine = inject(RpgClientEngine);\n const { children } = defineProps()\n \n const players = engine.sceneMap.players\n const events = engine.sceneMap.events\n</script>"],"mappings":";;;;;;CASmB,SAAU,QAAA;CACrB,MAAM,cAAE,eAAA,QAAA;CACZ,MAAA,SAAA,OAAA,gBAAA;CACJ,MAAE,EAAA,aAAS,aAAA;;CAEX,MAAC,SAAM,OAAA,SAAA;CAEH,OADgB,EAAC,WAAS,EAAK,kBAAa,MAAA,EAAA;EAAA,KAAA,SAAA,OAAA,OAAA,EAAA,kBAAA;GAAA;GAAA,QAAA;GAAA,CAAA,CAAA;EAAA,KAAA,UAAA,QAAA,OAAA,EAAA,kBAAA;GAAA;GAAA,QAAA;GAAA,CAAA,CAAA;EAAA,KAAA,WAAA,UAAA,EAAA,MAAA,CAAA;EAAA,CAC5B;;AAGhB,IAAO,iBAED"}
@@ -1,4 +1,4 @@
1
- import { inject as inject$1 } from "../node_modules/.pnpm/@signe_di@2.9.0/node_modules/@signe/di/dist/index.js";
1
+ import { inject as inject$1 } from "../node_modules/.pnpm/@signe_di@2.10.0/node_modules/@signe/di/dist/index.js";
2
2
  //#region src/core/inject.ts
3
3
  var context = null;
4
4
  function inject(service, _context) {
@@ -1 +1 @@
1
- {"version":3,"file":"inject.js","names":[],"sources":["../../src/core/inject.ts"],"sourcesContent":["import { Context, inject as injector } from \"@signe/di\";\n\nexport let context: Context | null = null\n\nexport function inject<T>(service: (new (...args: any[]) => T) | string, _context?: Context): T {\n const c = _context ?? context\n if (!c) throw new Error(\"Context is not set. use setInject() to set the context\");\n return injector(c, service);\n}\n\nexport function setInject(_context: Context) {\n context = _context;\n}\n\nexport function clearInject() {\n context = null\n}"],"mappings":";;AAEA,IAAW,UAA0B;AAErC,SAAgB,OAAU,SAA+C,UAAuB;CAC5F,MAAM,IAAI,YAAY;AACtB,KAAI,CAAC,EAAG,OAAM,IAAI,MAAM,yDAAyD;AACjF,QAAO,SAAS,GAAG,QAAQ;;AAG/B,SAAgB,UAAU,UAAmB;AACzC,WAAU;;AAGd,SAAgB,cAAc;AAC1B,WAAU"}
1
+ {"version":3,"file":"inject.js","names":[],"sources":["../../src/core/inject.ts"],"sourcesContent":["import { Context, inject as injector } from \"@signe/di\";\n\nexport let context: Context | null = null\n\nexport function inject<T>(service: (new (...args: any[]) => T) | string, _context?: Context): T {\n const c = _context ?? context\n if (!c) throw new Error(\"Context is not set. use setInject() to set the context\");\n return injector(c, service);\n}\n\nexport function setInject(_context: Context) {\n context = _context;\n}\n\nexport function clearInject() {\n context = null\n}"],"mappings":";;AAEA,IAAW,UAA0B;AAErC,SAAgB,OAAU,SAA+C,UAAuB;CAC5F,MAAM,IAAI,YAAY;CACtB,IAAI,CAAC,GAAG,MAAM,IAAI,MAAM,yDAAyD;CACjF,OAAO,SAAS,GAAG,QAAQ;;AAG/B,SAAgB,UAAU,UAAmB;CACzC,UAAU;;AAGd,SAAgB,cAAc;CAC1B,UAAU"}
@@ -1,4 +1,4 @@
1
- import { Context, inject, injector } from "../node_modules/.pnpm/@signe_di@2.9.0/node_modules/@signe/di/dist/index.js";
1
+ import { Context, inject, injector } from "../node_modules/.pnpm/@signe_di@2.10.0/node_modules/@signe/di/dist/index.js";
2
2
  import { setInject } from "./inject.js";
3
3
  import { RpgClientEngine } from "../RpgClientEngine.js";
4
4
  //#region src/core/setup.ts
@@ -1 +1 @@
1
- {"version":3,"file":"setup.js","names":[],"sources":["../../src/core/setup.ts"],"sourcesContent":["import { Context, FactoryProvider, findProvider, findProviders, inject, injector, Providers } from \"@signe/di\";\nimport { RpgClientEngine } from \"../RpgClientEngine\";\nimport { setInject } from \"./inject\";\n\ninterface SetupOptions {\n providers: Providers;\n}\n\n\nexport async function startGame(options: SetupOptions) {\n const context = new Context();\n context['side'] = 'client'\n setInject(context);\n\n await injector(context, options.providers);\n\n const engine = inject(context, RpgClientEngine);\n await engine.start();\n return context;\n}"],"mappings":";;;;AASA,eAAsB,UAAU,SAAuB;CACrD,MAAM,UAAU,IAAI,SAAS;AAC7B,SAAQ,UAAU;AAClB,WAAU,QAAQ;AAElB,OAAM,SAAS,SAAS,QAAQ,UAAU;AAG1C,OADe,OAAO,SAAS,gBACzB,CAAO,OAAO;AACpB,QAAO"}
1
+ {"version":3,"file":"setup.js","names":[],"sources":["../../src/core/setup.ts"],"sourcesContent":["import { Context, FactoryProvider, findProvider, findProviders, inject, injector, Providers } from \"@signe/di\";\nimport { RpgClientEngine } from \"../RpgClientEngine\";\nimport { setInject } from \"./inject\";\n\ninterface SetupOptions {\n providers: Providers;\n}\n\n\nexport async function startGame(options: SetupOptions) {\n const context = new Context();\n context['side'] = 'client'\n setInject(context);\n\n await injector(context, options.providers);\n\n const engine = inject(context, RpgClientEngine);\n await engine.start();\n return context;\n}"],"mappings":";;;;AASA,eAAsB,UAAU,SAAuB;CACrD,MAAM,UAAU,IAAI,SAAS;CAC7B,QAAQ,UAAU;CAClB,UAAU,QAAQ;CAElB,MAAM,SAAS,SAAS,QAAQ,UAAU;CAG1C,MADe,OAAO,SAAS,gBACzB,CAAO,OAAO;CACpB,OAAO"}
package/dist/index.js CHANGED
@@ -1,4 +1,4 @@
1
- import { Context } from "./node_modules/.pnpm/@signe_di@2.9.0/node_modules/@signe/di/dist/index.js";
1
+ import { Context } from "./node_modules/.pnpm/@signe_di@2.10.0/node_modules/@signe/di/dist/index.js";
2
2
  import { clearInject, context, inject, setInject } from "./core/inject.js";
3
3
  import { AbstractWebsocket, WebSocketToken } from "./services/AbstractSocket.js";
4
4
  import __ce_component$2 from "./components/gui/dialogbox/index.ce.js";
package/dist/module.js CHANGED
@@ -1,4 +1,4 @@
1
- import { inject } from "./node_modules/.pnpm/@signe_di@2.9.0/node_modules/@signe/di/dist/index.js";
1
+ import { inject } from "./node_modules/.pnpm/@signe_di@2.10.0/node_modules/@signe/di/dist/index.js";
2
2
  import { RpgGui } from "./Gui/Gui.js";
3
3
  import { getSoundMetadata } from "./Sound.js";
4
4
  import { findModules, provideModules } from "@rpgjs/common";
@@ -1 +1 @@
1
- {"version":3,"file":"module.js","names":[],"sources":["../src/module.ts"],"sourcesContent":["import { findModules, provideModules } from \"@rpgjs/common\";\nimport { FactoryProvider } from \"@signe/di\";\nimport { RpgClientEngine } from \"./RpgClientEngine\";\nimport { RpgClient } from \"./RpgClient\";\nimport { inject } from \"@signe/di\";\nimport { RpgGui } from \"./Gui/Gui\";\nimport { getSoundMetadata } from \"./Sound\";\n\n/**\n * Type for client modules that can be either:\n * - An object implementing RpgClient interface\n * - A class decorated with @RpgModule decorator\n */\nexport type RpgClientModule = RpgClient | (new () => any);\n\n/**\n * Provides client modules configuration to Dependency Injection\n * \n * This function accepts an array of client modules that can be either:\n * - Objects implementing the RpgClient interface\n * - Classes decorated with the @RpgModule decorator (which will be instantiated)\n * \n * @param modules - Array of client modules (objects or classes)\n * @returns FactoryProvider configuration for DI\n * @example\n * ```ts\n * // Using an object\n * provideClientModules([\n * {\n * engine: {\n * onConnected(engine) {\n * console.log('Client connected')\n * }\n * }\n * }\n * ])\n * \n * // Using a decorated class\n * @RpgModule<RpgClient>({\n * engine: {\n * onStart(engine) {\n * console.log('Client started')\n * }\n * }\n * })\n * class MyClientModule {}\n * \n * provideClientModules([MyClientModule])\n * ```\n */\nexport function provideClientModules(modules: RpgClientModule[]): FactoryProvider {\n return provideModules(modules, \"client\", (modules, context) => {\n const mainModuleClient = findModules(context, 'Client')\n modules = [...mainModuleClient, ...modules]\n modules = modules.map((module) => {\n // If module is a class (constructor function), instantiate it\n // The RpgModule decorator adds properties to the prototype, which will be accessible via the instance\n if (typeof module === 'function') {\n const instance = new module() as any;\n // Copy all enumerable properties (including from prototype) to a plain object\n const moduleObj: any = {};\n for (const key in instance) {\n moduleObj[key] = instance[key];\n }\n module = moduleObj;\n }\n if ('client' in module) {\n module = module.client as any;\n }\n if (module.spritesheets) {\n const spritesheets = [...module.spritesheets];\n module.spritesheets = {\n load: (engine: RpgClientEngine) => {\n spritesheets.forEach((spritesheet) => {\n engine.addSpriteSheet(spritesheet);\n });\n },\n };\n }\n if (module.spritesheetResolver) {\n const resolver = module.spritesheetResolver;\n module.spritesheetResolver = {\n load: (engine: RpgClientEngine) => {\n engine.setSpritesheetResolver(resolver);\n },\n };\n }\n if (module.sounds) {\n const sounds = [...module.sounds];\n module.sounds = {\n load: (engine: RpgClientEngine) => {\n sounds.forEach((sound) => {\n // Check if it's a class decorated with @Sound\n if (typeof sound === 'function' || (sound && sound.constructor && sound.constructor !== Object)) {\n const metadata = getSoundMetadata(sound);\n if (metadata) {\n // Handle single sound\n if (metadata.id && metadata.sound) {\n engine.addSound({\n id: metadata.id,\n src: metadata.sound,\n loop: metadata.loop,\n volume: metadata.volume,\n });\n }\n // Handle multiple sounds\n if (metadata.sounds) {\n Object.entries(metadata.sounds).forEach(([soundId, soundSrc]) => {\n engine.addSound({\n id: soundId,\n src: soundSrc,\n loop: metadata.loop,\n volume: metadata.volume,\n });\n });\n }\n } else {\n // Not a decorated class, treat as regular sound object\n engine.addSound(sound);\n }\n } else {\n // Regular sound object\n engine.addSound(sound);\n }\n });\n },\n };\n }\n if (module.soundResolver) {\n const resolver = module.soundResolver;\n module.soundResolver = {\n load: (engine: RpgClientEngine) => {\n engine.setSoundResolver(resolver);\n },\n };\n }\n if (module.gui) {\n const gui = [...module.gui];\n module.gui = {\n load: (engine: RpgClientEngine) => {\n const guiService = inject(engine.context, RpgGui) as RpgGui;\n gui.forEach((gui) => {\n guiService.add(gui);\n });\n },\n };\n }\n if (module.componentAnimations) {\n const componentAnimations = [...module.componentAnimations];\n module.componentAnimations = {\n load: (engine: RpgClientEngine) => {\n componentAnimations.forEach((componentAnimation) => {\n engine.addComponentAnimation(componentAnimation);\n });\n },\n };\n }\n if (module.transitions) {\n const transitions = [...module.transitions];\n module.transitions = {\n load: (engine: RpgClientEngine) => {\n const guiService = inject(engine.context, RpgGui) as RpgGui;\n transitions.forEach((transition) => {\n guiService.add({\n name: transition.id,\n component: transition.component,\n data: transition.props || {}\n });\n });\n },\n };\n }\n if (module.particles) {\n const particles = [...module.particles];\n module.particles = {\n load: (engine: RpgClientEngine) => {\n particles.forEach((particle) 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1
+ {"version":3,"file":"module.js","names":[],"sources":["../src/module.ts"],"sourcesContent":["import { findModules, provideModules } from \"@rpgjs/common\";\nimport { FactoryProvider } from \"@signe/di\";\nimport { RpgClientEngine } from \"./RpgClientEngine\";\nimport { RpgClient } from \"./RpgClient\";\nimport { inject } from \"@signe/di\";\nimport { RpgGui } from \"./Gui/Gui\";\nimport { getSoundMetadata } from \"./Sound\";\n\n/**\n * Type for client modules that can be either:\n * - An object implementing RpgClient interface\n * - A class decorated with @RpgModule decorator\n */\nexport type RpgClientModule = RpgClient | (new () => any);\n\n/**\n * Provides client modules configuration to Dependency Injection\n * \n * This function accepts an array of client modules that can be either:\n * - Objects implementing the RpgClient interface\n * - Classes decorated with the @RpgModule decorator (which will be instantiated)\n * \n * @param modules - Array of client modules (objects or classes)\n * @returns FactoryProvider configuration for DI\n * @example\n * ```ts\n * // Using an object\n * provideClientModules([\n * {\n * engine: {\n * onConnected(engine) {\n * console.log('Client connected')\n * }\n * }\n * }\n * ])\n * \n * // Using a decorated class\n * @RpgModule<RpgClient>({\n * engine: {\n * onStart(engine) {\n * console.log('Client started')\n * }\n * }\n * })\n * class MyClientModule {}\n * \n * provideClientModules([MyClientModule])\n * ```\n */\nexport function provideClientModules(modules: RpgClientModule[]): FactoryProvider {\n return provideModules(modules, \"client\", (modules, context) => {\n const mainModuleClient = findModules(context, 'Client')\n modules = [...mainModuleClient, ...modules]\n modules = modules.map((module) => {\n // If module is a class (constructor function), instantiate it\n // The RpgModule decorator adds properties to the prototype, which will be accessible via the instance\n if (typeof module === 'function') {\n const 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@@ -1,22 +1,14 @@
1
- //#region ../../node_modules/.pnpm/@signe+di@2.9.0/node_modules/@signe/di/dist/index.js
2
- var __defProp = Object.defineProperty;
3
- var __name = (target, value) => __defProp(target, "name", {
4
- value,
5
- configurable: true
6
- });
1
+ //#region ../../node_modules/.pnpm/@signe+di@2.10.0/node_modules/@signe/di/dist/index.js
7
2
  var DEFAULT_INSTANCE_KEY = "__default__";
8
3
  function toTokenName(token) {
9
4
  return typeof token === "function" ? token.name : token;
10
5
  }
11
- __name(toTokenName, "toTokenName");
12
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  function toInstanceKey(name) {
13
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  return name ?? DEFAULT_INSTANCE_KEY;
14
8
  }
15
- __name(toInstanceKey, "toInstanceKey");
16
9
  function getRecord(context, token) {
17
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  return context.get("inject:" + toTokenName(token));
18
11
  }
19
- __name(getRecord, "getRecord");
20
12
  function ensureRecord(context, token) {
21
13
  const key = "inject:" + toTokenName(token);
22
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  let record = context.get(key);
@@ -28,7 +20,6 @@ function ensureRecord(context, token) {
28
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  context.set(key, record);
29
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  return record;
30
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  }
31
- __name(ensureRecord, "ensureRecord");
32
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  function provide(context, token, value, options = {}) {
33
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  const record = ensureRecord(context, token);
34
25
  const instanceKey = toInstanceKey(options.name);
@@ -37,41 +28,17 @@ function provide(context, token, value, options = {}) {
37
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  record.values.set(instanceKey, value);
38
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  return value;
39
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  }
40
- __name(provide, "provide");
41
- function isInjected(context, token, options = {}) {
42
- const record = getRecord(context, token);
43
- if (!record) return false;
44
- if (options.name) return record.injected.has(toInstanceKey(options.name));
45
- if (record.multi) return record.injected.size > 0;
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- return record.injected.has(DEFAULT_INSTANCE_KEY);
47
- }
48
- __name(isInjected, "isInjected");
49
- function isProvided(context, token, options = {}) {
50
- const record = getRecord(context, token);
51
- if (!record) return false;
52
- if (options.name) return record.values.has(toInstanceKey(options.name));
53
- if (record.multi) return record.values.size > 0;
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- return record.values.has(DEFAULT_INSTANCE_KEY);
55
- }
56
- __name(isProvided, "isProvided");
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- function hasInstance(context, token, options = {}) {
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- return isProvided(context, token, options);
59
- }
60
- __name(hasInstance, "hasInstance");
61
31
  function handleMissingInjection(token, options) {
62
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  const name = toTokenName(token);
63
33
  if (options.name) throw new Error(`Injection provider ${name} with name ${options.name} not found`);
64
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  throw new Error(`Injection provider ${name} not found`);
65
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  }
66
- __name(handleMissingInjection, "handleMissingInjection");
67
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  function markInjected(record, key) {
68
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  record.injected.add(key);
69
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  }
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- __name(markInjected, "markInjected");
71
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  function markAllInjected(record) {
72
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  for (const key of record.values.keys()) record.injected.add(key);
73
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  }
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- __name(markAllInjected, "markAllInjected");
75
42
  function inject(context, token, options = {}) {
76
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  const record = getRecord(context, token);
77
44
  if (!record) {
@@ -104,78 +71,6 @@ function inject(context, token, options = {}) {
104
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  markInjected(record, DEFAULT_INSTANCE_KEY);
105
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  return value;
106
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  }
107
- __name(inject, "inject");
108
- function override(providers, newProvider, options) {
109
- let { upsert = false, key } = options ?? {};
110
- if (!key) key = typeof newProvider === "function" ? newProvider.name : newProvider.provide;
111
- const flatProviders = providers.flat();
112
- const exists = flatProviders.some((provider) => {
113
- if (typeof provider === "function") return provider.name === key;
114
- else if (typeof provider === "object") return provider.provide === key;
115
- return false;
116
- });
117
- const mappedProviders = flatProviders.map((provider) => {
118
- if (typeof provider === "function" && provider.name === key) return newProvider;
119
- else if (typeof provider === "object" && provider.provide === key) return newProvider;
120
- return provider;
121
- });
122
- if (upsert && !exists) mappedProviders.push(newProvider);
123
- return mappedProviders;
124
- }
125
- __name(override, "override");
126
- function findProviders(providers, name) {
127
- const results = [];
128
- for (const provider of providers) if (Array.isArray(provider)) results.push(...findProviders(provider, name));
129
- else if (findProvider(provider, name)) results.push(provider);
130
- return results;
131
- }
132
- __name(findProviders, "findProviders");
133
- function findProvider(providers, name) {
134
- if (!Array.isArray(providers)) {
135
- if (typeof providers === "object" && "provide" in providers) {
136
- const provider = providers;
137
- const providerName = typeof provider.provide === "function" ? provider.provide.name : provider.provide;
138
- if (name instanceof RegExp) {
139
- if (name.test(providerName)) return providers;
140
- } else if (providerName === name) return providers;
141
- }
142
- return null;
143
- }
144
- for (const provider of providers) {
145
- if (Array.isArray(provider)) {
146
- const found = findProvider(provider, name);
147
- if (found) return found;
148
- continue;
149
- }
150
- if (typeof provider === "object" && "provide" in provider) {
151
- const providerName = typeof provider.provide === "function" ? provider.provide.name : provider.provide;
152
- if (name instanceof RegExp) {
153
- if (name.test(providerName)) return provider;
154
- } else if (providerName === name) return provider;
155
- }
156
- }
157
- return null;
158
- }
159
- __name(findProvider, "findProvider");
160
- function processProvider(mergedConfig, baseConfig, provider) {
161
- if (Array.isArray(provider)) {
162
- for (const nestedProvider of provider) processProvider(mergedConfig, baseConfig, nestedProvider);
163
- return;
164
- }
165
- if (findProvider(baseConfig.providers, provider.provide)) mergedConfig.providers = override(mergedConfig.providers, provider);
166
- else mergedConfig.providers.push(provider);
167
- }
168
- __name(processProvider, "processProvider");
169
- function mergeConfig(baseConfig, config) {
170
- const mergedConfig = {
171
- ...baseConfig,
172
- ...config,
173
- providers: [...baseConfig.providers]
174
- };
175
- for (const provider of config.providers) processProvider(mergedConfig, baseConfig, provider);
176
- return mergedConfig;
177
- }
178
- __name(mergeConfig, "mergeConfig");
179
74
  function extractProvideOptions(source) {
180
75
  if (!source) return;
181
76
  const { multi, name } = source;
@@ -185,14 +80,12 @@ function extractProvideOptions(source) {
185
80
  name
186
81
  };
187
82
  }
188
- __name(extractProvideOptions, "extractProvideOptions");
189
83
  function getDeps(provider) {
190
84
  if (typeof provider === "function") return provider.deps ?? [];
191
85
  return provider.deps ?? [];
192
86
  }
193
- __name(getDeps, "getDeps");
194
87
  function sortProviders(providers) {
195
- const tokenName = /* @__PURE__ */ __name((t) => typeof t === "function" ? t.name : t, "tokenName");
88
+ const tokenName = (t) => typeof t === "function" ? t.name : t;
196
89
  const map = /* @__PURE__ */ new Map();
197
90
  for (const p of providers) {
198
91
  const token = tokenName(typeof p === "function" ? p : p.provide);
@@ -203,7 +96,7 @@ function sortProviders(providers) {
203
96
  const result = [];
204
97
  const visited = /* @__PURE__ */ new Set();
205
98
  const stack = /* @__PURE__ */ new Set();
206
- const visit = /* @__PURE__ */ __name((token) => {
99
+ const visit = (token) => {
207
100
  const name = tokenName(token);
208
101
  if (visited.has(name)) return;
209
102
  if (stack.has(name)) throw new Error(`Circular dependency detected for provider ${name}`);
@@ -217,11 +110,10 @@ function sortProviders(providers) {
217
110
  visited.add(name);
218
111
  }
219
112
  stack.delete(name);
220
- }, "visit");
113
+ };
221
114
  for (const p of providers) visit(typeof p === "function" ? p : p.provide);
222
115
  return result;
223
116
  }
224
- __name(sortProviders, "sortProviders");
225
117
  async function injector(context, providers) {
226
118
  providers = providers.flat();
227
119
  providers = sortProviders(providers);
@@ -247,13 +139,11 @@ async function injector(context, providers) {
247
139
  provide(context, token, instance, options);
248
140
  }
249
141
  }
250
- __name(injector, "injector");
251
142
  var Context = class {
252
- static {
253
- __name(this, "Context");
143
+ constructor() {
144
+ /** Internal storage for injected values */
145
+ this.values = {};
254
146
  }
255
- /** Internal storage for injected values */
256
- values = {};
257
147
  /**
258
148
  * Sets a value in the context
259
149
  * @param key - Unique identifier for the value
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.js","names":[],"sources":["../../../../../../../../../../node_modules/.pnpm/@signe+di@2.10.0/node_modules/@signe/di/dist/index.js"],"sourcesContent":["// src/inject.ts\nvar DEFAULT_INSTANCE_KEY = \"__default__\";\nfunction toTokenName(token) {\n return typeof token === \"function\" ? token.name : token;\n}\nfunction toInstanceKey(name) {\n return name ?? DEFAULT_INSTANCE_KEY;\n}\nfunction getRecord(context, token) {\n return context.get(\"inject:\" + toTokenName(token));\n}\nfunction ensureRecord(context, token) {\n const key = \"inject:\" + toTokenName(token);\n let record = context.get(key);\n if (!record) {\n record = {\n multi: false,\n values: /* @__PURE__ */ new Map(),\n injected: /* @__PURE__ */ new Set()\n };\n }\n context.set(key, record);\n return record;\n}\nfunction provide(context, token, value, options = {}) {\n const record = ensureRecord(context, token);\n const instanceKey = toInstanceKey(options.name);\n if (options.multi) {\n record.multi = true;\n }\n if (!record.multi && instanceKey !== DEFAULT_INSTANCE_KEY) {\n record.multi = true;\n }\n record.values.set(instanceKey, value);\n return value;\n}\nfunction isInjected(context, token, options = {}) {\n const record = getRecord(context, token);\n if (!record) {\n return false;\n }\n if (options.name) {\n return record.injected.has(toInstanceKey(options.name));\n }\n if (record.multi) {\n return record.injected.size > 0;\n }\n return record.injected.has(DEFAULT_INSTANCE_KEY);\n}\nfunction isProvided(context, token, options = {}) {\n const record = getRecord(context, token);\n if (!record) {\n return false;\n }\n if (options.name) {\n return record.values.has(toInstanceKey(options.name));\n }\n if (record.multi) {\n return record.values.size > 0;\n }\n return record.values.has(DEFAULT_INSTANCE_KEY);\n}\nfunction hasInstance(context, token, options = {}) {\n return isProvided(context, token, options);\n}\nfunction handleMissingInjection(token, options) {\n const name = toTokenName(token);\n if (options.name) {\n throw new Error(`Injection provider ${name} with name ${options.name} not found`);\n }\n throw new Error(`Injection provider ${name} not found`);\n}\nfunction markInjected(record, key) {\n record.injected.add(key);\n}\nfunction markAllInjected(record) {\n for (const key of record.values.keys()) {\n record.injected.add(key);\n }\n}\nfunction inject(context, token, options = {}) {\n const record = getRecord(context, token);\n if (!record) {\n if (options.optional) {\n return options.multi ? [] : void 0;\n }\n return handleMissingInjection(token, options);\n }\n if (options.name) {\n const instanceKey = toInstanceKey(options.name);\n if (!record.values.has(instanceKey)) {\n if (options.optional) {\n return void 0;\n }\n return handleMissingInjection(token, options);\n }\n const value2 = record.values.get(instanceKey);\n markInjected(record, instanceKey);\n return value2;\n }\n if (options.multi || record.multi) {\n if (record.values.size === 0) {\n if (options.optional) {\n return [];\n }\n return handleMissingInjection(token, options);\n }\n markAllInjected(record);\n return Array.from(record.values.values());\n }\n const value = record.values.get(DEFAULT_INSTANCE_KEY);\n if (value === void 0) {\n if (options.optional) {\n return void 0;\n }\n return handleMissingInjection(token, options);\n }\n markInjected(record, DEFAULT_INSTANCE_KEY);\n return value;\n}\nfunction override(providers, newProvider, options) {\n let { upsert = false, key } = options ?? {};\n if (!key) {\n key = typeof newProvider === \"function\" ? newProvider.name : newProvider.provide;\n }\n const flatProviders = providers.flat();\n const exists = flatProviders.some((provider) => {\n if (typeof provider === \"function\") {\n return provider.name === key;\n } else if (typeof provider === \"object\") {\n return provider.provide === key;\n }\n return false;\n });\n const mappedProviders = flatProviders.map((provider) => {\n if (typeof provider === \"function\" && provider.name === key) {\n return newProvider;\n } else if (typeof provider === \"object\" && provider.provide === key) {\n return newProvider;\n }\n return provider;\n });\n if (upsert && !exists) {\n mappedProviders.push(newProvider);\n }\n return mappedProviders;\n}\nfunction findProviders(providers, name) {\n const results = [];\n for (const provider of providers) {\n if (Array.isArray(provider)) {\n results.push(...findProviders(provider, name));\n } else if (findProvider(provider, name)) {\n results.push(provider);\n }\n }\n return results;\n}\nfunction findProvider(providers, name) {\n if (!Array.isArray(providers)) {\n if (typeof providers === \"object\" && \"provide\" in providers) {\n const provider = providers;\n const providerName = typeof provider.provide === \"function\" ? provider.provide.name : provider.provide;\n if (name instanceof RegExp) {\n if (name.test(providerName)) return providers;\n } else {\n if (providerName === name) return providers;\n }\n }\n return null;\n }\n for (const provider of providers) {\n if (Array.isArray(provider)) {\n const found = findProvider(provider, name);\n if (found) return found;\n continue;\n }\n if (typeof provider === \"object\" && \"provide\" in provider) {\n const providerName = typeof provider.provide === \"function\" ? provider.provide.name : provider.provide;\n if (name instanceof RegExp) {\n if (name.test(providerName)) return provider;\n } else {\n if (providerName === name) return provider;\n }\n }\n }\n return null;\n}\n\n// src/merge-config.ts\nfunction processProvider(mergedConfig, baseConfig, provider) {\n if (Array.isArray(provider)) {\n for (const nestedProvider of provider) {\n processProvider(mergedConfig, baseConfig, nestedProvider);\n }\n return;\n }\n const existingProvider = findProvider(baseConfig.providers, provider.provide);\n if (existingProvider) {\n mergedConfig.providers = override(mergedConfig.providers, provider);\n } else {\n mergedConfig.providers.push(provider);\n }\n}\nfunction mergeConfig(baseConfig, config) {\n const mergedConfig = {\n ...baseConfig,\n ...config,\n providers: [...baseConfig.providers]\n // Start with a copy of base providers\n };\n for (const provider of config.providers) {\n processProvider(mergedConfig, baseConfig, provider);\n }\n return mergedConfig;\n}\n\n// src/provider.ts\nfunction extractProvideOptions(source) {\n if (!source) {\n return void 0;\n }\n const { multi, name } = source;\n if (multi === void 0 && name === void 0) {\n return void 0;\n }\n return { multi, name };\n}\nfunction getDeps(provider) {\n if (typeof provider === \"function\") {\n return provider.deps ?? [];\n }\n return provider.deps ?? [];\n}\nfunction sortProviders(providers) {\n const tokenName = (t) => typeof t === \"function\" ? t.name : t;\n const map = /* @__PURE__ */ new Map();\n for (const p of providers) {\n const token = tokenName(typeof p === \"function\" ? p : p.provide);\n const list = map.get(token);\n if (list) {\n list.push(p);\n } else {\n map.set(token, [p]);\n }\n }\n const result = [];\n const visited = /* @__PURE__ */ new Set();\n const stack = /* @__PURE__ */ new Set();\n const visit = (token) => {\n const name = tokenName(token);\n if (visited.has(name)) return;\n if (stack.has(name)) {\n throw new Error(`Circular dependency detected for provider ${name}`);\n }\n stack.add(name);\n const providersForToken = map.get(name);\n if (providersForToken) {\n for (const provider of providersForToken) {\n for (const dep of getDeps(provider)) {\n visit(dep);\n }\n result.push(provider);\n }\n visited.add(name);\n }\n stack.delete(name);\n };\n for (const p of providers) {\n const token = typeof p === \"function\" ? p : p.provide;\n visit(token);\n }\n return result;\n}\nasync function injector(context, providers) {\n providers = providers.flat();\n providers = sortProviders(providers);\n for (const provider of providers) {\n let token;\n let instance;\n let options;\n if (typeof provider === \"function\") {\n token = provider;\n instance = new provider(context);\n const diOptions = extractProvideOptions(provider.diOptions ?? provider.di);\n options = diOptions;\n } else {\n token = provider.provide;\n options = extractProvideOptions(provider);\n const provideUserClass = provider.useClass;\n const isClass = typeof provideUserClass === \"function\";\n if (isClass) {\n instance = new provideUserClass(context);\n } else if (\"useValue\" in provider) {\n instance = provider.useValue;\n } else if (\"useFactory\" in provider) {\n instance = provider.useFactory?.(context);\n if (instance instanceof Promise) {\n instance = await instance;\n }\n } else if (\"useExisting\" in provider) {\n instance = inject(context, provider.useExisting);\n }\n }\n provide(context, token, instance, options);\n }\n}\n\n// src/context.ts\nvar Context = class {\n constructor() {\n /** Internal storage for injected values */\n this.values = {};\n }\n /**\n * Sets a value in the context\n * @param key - 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@@ -0,0 +1,45 @@
1
+ import "rxjs";
2
+ //#region ../../node_modules/.pnpm/@signe+reactive@2.10.0/node_modules/@signe/reactive/dist/index.js
3
+ var isArraySubject = (value) => {
4
+ return "_items" in value;
5
+ };
6
+ var isObjectSubject = (value) => {
7
+ return "_obj" in value;
8
+ };
9
+ var getGlobalReactiveStore = () => {
10
+ const globalKey = "__REACTIVE_STORE__";
11
+ if (typeof globalThis !== "undefined") {
12
+ if (!globalThis[globalKey]) globalThis[globalKey] = {
13
+ currentDependencyTracker: null,
14
+ currentSubscriptionsTracker: null
15
+ };
16
+ return globalThis[globalKey];
17
+ }
18
+ let globalObj;
19
+ if (typeof window !== "undefined") globalObj = window;
20
+ else if (typeof process !== "undefined" && process.versions && process.versions.node) globalObj = Function("return this")();
21
+ else if (typeof self !== "undefined") globalObj = self;
22
+ else {
23
+ console.warn("Unable to find global object, using local instance");
24
+ return {
25
+ currentDependencyTracker: null,
26
+ currentSubscriptionsTracker: null
27
+ };
28
+ }
29
+ if (!globalObj[globalKey]) globalObj[globalKey] = {
30
+ currentDependencyTracker: null,
31
+ currentSubscriptionsTracker: null
32
+ };
33
+ return globalObj[globalKey];
34
+ };
35
+ getGlobalReactiveStore();
36
+ function isSignal(value) {
37
+ return !!(value && value.observable);
38
+ }
39
+ function isComputed(value) {
40
+ return isSignal(value) && !!value.dependencies;
41
+ }
42
+ //#endregion
43
+ export { isArraySubject, isComputed, isObjectSubject, isSignal };
44
+
45
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.js","names":[],"sources":["../../../../../../../../../../node_modules/.pnpm/@signe+reactive@2.10.0/node_modules/@signe/reactive/dist/index.js"],"sourcesContent":["// src/ArraySubject.ts\nimport { BehaviorSubject } from \"rxjs\";\nvar ArraySubject = class extends BehaviorSubject {\n constructor(items = []) {\n super({ type: \"init\", items });\n this._items = [];\n this.createProxy(items);\n }\n createProxy(items) {\n this._items = new Proxy(items, {\n get: (target, prop, receiver) => {\n const origMethod = target[prop];\n if (typeof origMethod === \"function\") {\n return (...args) => {\n let changeType = \"update\";\n let index = void 0;\n let isMutateFn = false;\n let itemsToEmit = [];\n let changeSplice = true;\n switch (prop) {\n case \"push\":\n index = target.length;\n changeType = \"add\";\n isMutateFn = true;\n break;\n case \"pop\":\n index = target.length - 1;\n changeType = \"remove\";\n isMutateFn = true;\n break;\n case \"unshift\":\n index = 0;\n changeType = \"add\";\n isMutateFn = true;\n break;\n case \"shift\":\n index = 0;\n changeType = \"remove\";\n isMutateFn = true;\n break;\n case \"splice\":\n index = args[0];\n const deleteCount = args[1];\n const newItems = args.slice(2);\n itemsToEmit = newItems;\n if (deleteCount > 0 && newItems.length === 0) {\n changeType = \"remove\";\n } else if (deleteCount === 0 && newItems.length > 0) {\n changeType = \"add\";\n } else if (deleteCount === 0 && newItems.length === 0) {\n changeSplice = false;\n } else {\n changeType = \"update\";\n }\n isMutateFn = true;\n break;\n }\n const result = origMethod.apply(target, args);\n if (isMutateFn && changeSplice) {\n if (prop === \"splice\") {\n this.next({ type: changeType, index, items: itemsToEmit });\n } else {\n this.next({ type: changeType, index, items: args });\n }\n }\n return result;\n };\n }\n return Reflect.get(target, prop, receiver);\n },\n set: (target, prop, value) => {\n const index = !isNaN(Number(prop)) ? Number(prop) : void 0;\n target[prop] = value;\n this.next({ type: \"update\", index, items: [value] });\n return true;\n }\n });\n }\n get items() {\n return this._items;\n }\n set items(newItems) {\n this.createProxy(newItems);\n this.next({ type: \"reset\", items: newItems });\n }\n};\nvar isArraySubject = (value) => {\n return \"_items\" in value;\n};\n\n// src/ObjectSubject.ts\nimport { BehaviorSubject as BehaviorSubject2 } from \"rxjs\";\nvar ObjectSubject = class extends BehaviorSubject2 {\n constructor(obj = {}) {\n super({ type: \"init\", value: obj });\n this.createProxy(obj);\n }\n createProxy(obj) {\n this._obj = new Proxy(obj, {\n get: (target, prop, receiver) => {\n return Reflect.get(target, prop, receiver);\n },\n set: (target, prop, value, receiver) => {\n const key = prop;\n const changeType = key in target ? \"update\" : \"add\";\n target[key] = value;\n this.next({ type: changeType, key, value });\n return true;\n },\n deleteProperty: (target, prop) => {\n const key = prop;\n if (key in target) {\n const value = target[key];\n delete target[key];\n this.next({ type: \"remove\", key, value });\n return true;\n }\n return false;\n }\n });\n }\n get obj() {\n return this._obj;\n }\n set obj(newObj) {\n this.createProxy(newObj);\n this.next({ type: \"reset\", value: newObj });\n }\n};\nvar isObjectSubject = (value) => {\n return \"_obj\" in value;\n};\n\n// src/signal.ts\nimport { BehaviorSubject as BehaviorSubject3, combineLatest, filter, finalize, map, Observable } from \"rxjs\";\nvar getGlobalReactiveStore = () => {\n const globalKey = \"__REACTIVE_STORE__\";\n if (typeof globalThis !== \"undefined\") {\n if (!globalThis[globalKey]) {\n globalThis[globalKey] = {\n currentDependencyTracker: null,\n currentSubscriptionsTracker: null\n };\n }\n return globalThis[globalKey];\n }\n let globalObj;\n if (typeof window !== \"undefined\") {\n globalObj = window;\n } else if (typeof process !== \"undefined\" && process.versions && process.versions.node) {\n globalObj = Function(\"return this\")();\n } else if (typeof self !== \"undefined\") {\n globalObj = self;\n } else {\n console.warn(\"Unable to find global object, using local instance\");\n return {\n currentDependencyTracker: null,\n currentSubscriptionsTracker: null\n };\n }\n if (!globalObj[globalKey]) {\n globalObj[globalKey] = {\n currentDependencyTracker: null,\n currentSubscriptionsTracker: null\n };\n }\n return globalObj[globalKey];\n};\nvar reactiveStore = getGlobalReactiveStore();\nvar trackDependency = (signal2) => {\n if (reactiveStore.currentDependencyTracker) {\n reactiveStore.currentDependencyTracker(signal2);\n }\n};\nfunction signal(defaultValue, options) {\n let subject;\n if (Array.isArray(defaultValue)) {\n subject = new ArraySubject(defaultValue);\n } else if (typeof defaultValue === \"object\" && defaultValue !== null) {\n subject = new ObjectSubject(defaultValue);\n } else {\n subject = new BehaviorSubject3(defaultValue);\n }\n const getValue = () => {\n if (subject instanceof ArraySubject) {\n return subject.items;\n } else if (subject instanceof ObjectSubject) {\n return subject.obj;\n }\n return subject.value;\n };\n const fn = function() {\n trackDependency(fn);\n return getValue();\n };\n fn.set = (value) => {\n const currentValue = getValue();\n let shouldEmit = true;\n if (options?.equal) {\n shouldEmit = !options.equal(currentValue, value);\n } else {\n shouldEmit = currentValue !== value;\n }\n if (shouldEmit) {\n if (subject instanceof ArraySubject) {\n subject.items = value;\n } else if (subject instanceof ObjectSubject) {\n subject.obj = value;\n } else {\n subject.next(value);\n }\n }\n };\n fn._isFrozen = false;\n fn.freeze = () => {\n fn._isFrozen = true;\n };\n fn.unfreeze = () => {\n fn._isFrozen = false;\n if (subject instanceof ArraySubject) {\n subject.next({ type: \"init\", items: subject.items });\n } else if (subject instanceof ObjectSubject) {\n subject.next({ type: \"init\", value: subject.obj });\n } else {\n subject.next(subject.value);\n }\n };\n fn.mutate = (mutateFn) => {\n const value = getValue();\n mutateFn(value);\n };\n fn.update = (updateFn) => {\n const updatedValue = updateFn(getValue());\n fn.set(updatedValue);\n };\n fn.observable = subject.asObservable().pipe(\n filter(() => !fn._isFrozen)\n );\n fn._subject = subject;\n return fn;\n}\nfunction isSignal(value) {\n return !!(value && value.observable);\n}\nfunction isComputed(value) {\n return isSignal(value) && !!value.dependencies;\n}\nfunction computed(computeFunction, disposableFn) {\n const dependencies = /* @__PURE__ */ new Set();\n let init = true;\n let lastComputedValue;\n const previousTracker = reactiveStore.currentDependencyTracker;\n reactiveStore.currentDependencyTracker = (signal2) => {\n dependencies.add(signal2);\n };\n lastComputedValue = computeFunction();\n if (computeFunction[\"isEffect\"]) {\n disposableFn = lastComputedValue;\n }\n reactiveStore.currentDependencyTracker = previousTracker;\n const observables = [...dependencies].map((dep) => {\n if (isComputed(dep) && \"dependencies\" in dep) {\n const computedDep = dep;\n if (computedDep.dependencies.size === 0) {\n return new BehaviorSubject3(computedDep()).asObservable();\n }\n }\n return dep.observable;\n });\n const computedObservable = combineLatest(observables).pipe(\n filter(() => !init),\n map(() => computeFunction()),\n finalize(() => disposableFn?.())\n );\n const fn = function() {\n trackDependency(fn);\n return lastComputedValue;\n };\n fn.observable = computedObservable;\n fn.subscription = computedObservable.subscribe((value) => {\n lastComputedValue = value;\n });\n fn.dependencies = dependencies;\n reactiveStore.currentSubscriptionsTracker?.(fn.subscription);\n init = false;\n return fn;\n}\nfunction linkedSignal(computationOrOptions, simpleOptions) {\n const dependencies = /* @__PURE__ */ new Set();\n let init = true;\n let lastComputedValue;\n let computeFunction;\n let sourceSignal;\n let computationFn;\n let equalFn;\n let previousValue;\n let isOverridden = false;\n let overriddenValue;\n let lastComputedBeforeOverride;\n let depVersion = 0;\n let overrideDepVersion = null;\n if (typeof computationOrOptions === \"function\") {\n computeFunction = computationOrOptions;\n equalFn = simpleOptions?.equal;\n } else {\n const options = computationOrOptions;\n sourceSignal = options.source;\n computationFn = options.computation;\n equalFn = options.equal;\n if (typeof sourceSignal === \"function\" && !isSignal(sourceSignal)) {\n const sourceFn = sourceSignal;\n computeFunction = () => {\n const sourceValue = sourceFn();\n if (computationFn.length > 1) {\n const result = computationFn(sourceValue, previousValue);\n previousValue = {\n source: sourceValue,\n value: result\n };\n return result;\n } else {\n const result = computationFn(sourceValue);\n previousValue = {\n source: sourceValue,\n value: result\n };\n return result;\n }\n };\n } else {\n const source = typeof sourceSignal === \"function\" ? sourceSignal : sourceSignal;\n computeFunction = () => {\n const sourceValue = source();\n if (computationFn.length > 1) {\n const result = computationFn(sourceValue, previousValue);\n previousValue = {\n source: sourceValue,\n value: result\n };\n return result;\n } else {\n const result = computationFn(sourceValue);\n previousValue = {\n source: sourceValue,\n value: result\n };\n return result;\n }\n };\n }\n }\n const previousTracker = reactiveStore.currentDependencyTracker;\n reactiveStore.currentDependencyTracker = (signal2) => {\n dependencies.add(signal2);\n };\n if (sourceSignal && typeof sourceSignal === \"function\" && !isSignal(sourceSignal)) {\n lastComputedValue = computeFunction();\n lastComputedBeforeOverride = lastComputedValue;\n } else if (sourceSignal && isSignal(sourceSignal)) {\n dependencies.add(sourceSignal);\n lastComputedValue = computeFunction();\n lastComputedBeforeOverride = lastComputedValue;\n } else {\n lastComputedValue = computeFunction();\n lastComputedBeforeOverride = lastComputedValue;\n }\n reactiveStore.currentDependencyTracker = previousTracker;\n const subject = new BehaviorSubject3(lastComputedValue);\n const observables = [...dependencies].map((dep) => {\n if (isComputed(dep) && \"dependencies\" in dep) {\n const computedDep = dep;\n if (computedDep.dependencies.size === 0) {\n return new BehaviorSubject3(computedDep()).asObservable();\n }\n }\n return dep.observable;\n });\n let linkedObservable;\n if (observables.length > 0) {\n linkedObservable = combineLatest(observables).pipe(\n filter(() => !init),\n map(() => {\n const computed2 = computeFunction();\n if (equalFn) {\n if (!equalFn(lastComputedValue, computed2)) {\n lastComputedValue = computed2;\n isOverridden = false;\n }\n } else {\n if (lastComputedValue !== computed2) {\n lastComputedValue = computed2;\n isOverridden = false;\n }\n }\n return lastComputedValue;\n })\n );\n } else {\n linkedObservable = subject.asObservable().pipe(\n filter(() => !init)\n );\n }\n const fn = function() {\n trackDependency(fn);\n if (isOverridden && dependencies.size > 0) {\n if (overrideDepVersion !== depVersion) {\n const computed2 = computeFunction();\n isOverridden = false;\n overriddenValue = void 0;\n lastComputedValue = computed2;\n lastComputedBeforeOverride = computed2;\n overrideDepVersion = null;\n return computed2;\n }\n return overriddenValue;\n }\n if (isOverridden) {\n return overriddenValue;\n }\n if (dependencies.size === 0) {\n const computed2 = computeFunction();\n lastComputedValue = computed2;\n lastComputedBeforeOverride = computed2;\n }\n return lastComputedValue;\n };\n fn.observable = new Observable((observer) => {\n const depSubscription = linkedObservable.subscribe((value) => {\n if (dependencies.size > 0) {\n depVersion++;\n isOverridden = false;\n overrideDepVersion = null;\n lastComputedValue = value;\n lastComputedBeforeOverride = value;\n } else {\n lastComputedValue = value;\n lastComputedBeforeOverride = value;\n }\n observer.next(value);\n });\n let subjectSubscription;\n if (dependencies.size === 0) {\n subjectSubscription = subject.pipe(\n filter(() => !init)\n ).subscribe((value) => {\n observer.next(value);\n });\n }\n observer.next(lastComputedValue);\n return () => {\n depSubscription.unsubscribe();\n if (subjectSubscription) {\n subjectSubscription.unsubscribe();\n }\n };\n });\n fn.subscription = fn.observable.subscribe(() => {\n });\n fn.dependencies = dependencies;\n fn._subject = subject;\n fn.set = (value) => {\n if (!isOverridden) {\n lastComputedBeforeOverride = lastComputedValue;\n overrideDepVersion = depVersion;\n if (computationFn && sourceSignal) {\n const sourceValue = untracked(() => {\n if (typeof sourceSignal === \"function\") {\n const source = sourceSignal;\n return isSignal(source) ? source() : sourceSignal();\n }\n return sourceSignal();\n });\n previousValue = {\n source: sourceValue,\n value\n };\n }\n }\n isOverridden = true;\n overriddenValue = value;\n lastComputedValue = value;\n subject.next(value);\n };\n reactiveStore.currentSubscriptionsTracker?.(fn.subscription);\n init = false;\n return fn;\n}\nfunction untracked(fn) {\n const prevDepTracker = reactiveStore.currentDependencyTracker;\n const prevSubTracker = reactiveStore.currentSubscriptionsTracker;\n reactiveStore.currentDependencyTracker = null;\n reactiveStore.currentSubscriptionsTracker = null;\n try {\n return fn();\n } finally {\n reactiveStore.currentDependencyTracker = prevDepTracker;\n reactiveStore.currentSubscriptionsTracker = prevSubTracker;\n }\n}\n\n// src/effect.ts\nfunction effect(fn) {\n fn[\"isEffect\"] = true;\n return computed(fn);\n}\nexport {\n ArraySubject,\n ObjectSubject,\n computed,\n effect,\n isArraySubject,\n isComputed,\n isObjectSubject,\n isSignal,\n linkedSignal,\n signal,\n untracked\n};\n//# 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