@rpgjs/client 5.0.0-beta.27 → 5.0.0-beta.28

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (105) hide show
  1. package/CHANGELOG.md +27 -0
  2. package/dist/Game/AnimationManager.js.map +1 -1
  3. package/dist/Game/ClientVisuals.js.map +1 -1
  4. package/dist/Game/Map.js +2 -2
  5. package/dist/Game/Map.js.map +1 -1
  6. package/dist/Game/Object.js +1 -1
  7. package/dist/Game/Object.js.map +1 -1
  8. package/dist/Game/ProjectileManager.js.map +1 -1
  9. package/dist/Gui/Gui.d.ts +34 -15
  10. package/dist/Gui/Gui.js +40 -22
  11. package/dist/Gui/Gui.js.map +1 -1
  12. package/dist/Gui/NotificationManager.js.map +1 -1
  13. package/dist/RpgClient.d.ts +3 -64
  14. package/dist/RpgClientEngine.js +1 -1
  15. package/dist/RpgClientEngine.js.map +1 -1
  16. package/dist/_virtual/{_@oxc-project_runtime@0.133.0 → _@oxc-project_runtime@0.139.0}/helpers/esm/decorate.js +2 -2
  17. package/dist/_virtual/{_@oxc-project_runtime@0.133.0 → _@oxc-project_runtime@0.139.0}/helpers/esm/decorateMetadata.js +2 -2
  18. package/dist/components/animations/animation.ce.js.map +1 -1
  19. package/dist/components/animations/fx.ce.js.map +1 -1
  20. package/dist/components/animations/hit.ce.js.map +1 -1
  21. package/dist/components/character-hitbox.js +1 -1
  22. package/dist/components/character.ce.js +3 -1
  23. package/dist/components/character.ce.js.map +1 -1
  24. package/dist/components/dynamics/bar.ce.js.map +1 -1
  25. package/dist/components/dynamics/image.ce.js.map +1 -1
  26. package/dist/components/dynamics/parse-value.js +1 -1
  27. package/dist/components/dynamics/parse-value.js.map +1 -1
  28. package/dist/components/dynamics/shape-utils.js +1 -1
  29. package/dist/components/dynamics/shape.ce.js.map +1 -1
  30. package/dist/components/dynamics/text.ce.js.map +1 -1
  31. package/dist/components/gui/box.ce.js.map +1 -1
  32. package/dist/components/gui/dialogbox/index.ce.js.map +1 -1
  33. package/dist/components/gui/gameover.ce.js.map +1 -1
  34. package/dist/components/gui/hud/hud.ce.js.map +1 -1
  35. package/dist/components/gui/index.js +17 -16
  36. package/dist/components/gui/input-field.ce.js.map +1 -1
  37. package/dist/components/gui/input.ce.js.map +1 -1
  38. package/dist/components/gui/menu/equip-menu.ce.js +1 -1
  39. package/dist/components/gui/menu/equip-menu.ce.js.map +1 -1
  40. package/dist/components/gui/menu/exit-menu.ce.js.map +1 -1
  41. package/dist/components/gui/menu/items-menu.ce.js.map +1 -1
  42. package/dist/components/gui/menu/main-menu.ce.js.map +1 -1
  43. package/dist/components/gui/menu/options-menu.ce.js.map +1 -1
  44. package/dist/components/gui/menu/skills-menu.ce.js.map +1 -1
  45. package/dist/components/gui/mobile/mobile.ce.js.map +1 -1
  46. package/dist/components/gui/notification/notification.ce.js.map +1 -1
  47. package/dist/components/gui/save-load.ce.js.map +1 -1
  48. package/dist/components/gui/shop/shop.ce.js +4 -2
  49. package/dist/components/gui/shop/shop.ce.js.map +1 -1
  50. package/dist/components/gui/title-screen.ce.js.map +1 -1
  51. package/dist/components/index.js +4 -3
  52. package/dist/components/interaction-components.ce.js.map +1 -1
  53. package/dist/components/player-components-utils.js +1 -1
  54. package/dist/components/player-components-utils.js.map +1 -1
  55. package/dist/components/player-components.ce.js.map +1 -1
  56. package/dist/components/prebuilt/hp-bar.ce.js.map +1 -1
  57. package/dist/components/prebuilt/index.js +3 -2
  58. package/dist/components/prebuilt/light-halo.ce.js.map +1 -1
  59. package/dist/components/scenes/canvas.ce.js.map +1 -1
  60. package/dist/components/scenes/draw-map.ce.js.map +1 -1
  61. package/dist/components/scenes/event-layer.ce.js.map +1 -1
  62. package/dist/components/scenes/weather-tick-lifecycle.js.map +1 -1
  63. package/dist/core/setup.js.map +1 -1
  64. package/dist/module.js.map +1 -1
  65. package/dist/node_modules/.pnpm/@signe_di@3.1.0/node_modules/@signe/di/dist/index.js +1 -1
  66. package/dist/node_modules/.pnpm/@signe_reactive@3.1.0/node_modules/@signe/reactive/dist/index.js +1 -1
  67. package/dist/node_modules/.pnpm/@signe_reactive@3.1.0/node_modules/@signe/reactive/dist/index.js.map +1 -1
  68. package/dist/node_modules/.pnpm/@signe_room@3.1.0_react@19.2.7/node_modules/@signe/room/dist/index.js +2 -2
  69. package/dist/node_modules/.pnpm/@signe_room@3.1.0_react@19.2.7/node_modules/@signe/room/dist/index.js.map +1 -1
  70. package/dist/node_modules/.pnpm/@signe_sync@3.1.0_react@19.2.7/node_modules/@signe/sync/dist/client/index.js +1 -1
  71. package/dist/node_modules/.pnpm/@signe_sync@3.1.0_react@19.2.7/node_modules/@signe/sync/dist/index.js +1 -1
  72. package/dist/node_modules/.pnpm/@signe_sync@3.1.0_react@19.2.7/node_modules/@signe/sync/dist/index.js.map +1 -1
  73. package/dist/node_modules/.pnpm/partysocket@1.2.0_react@19.2.7/node_modules/partysocket/dist/index.js +2 -2
  74. package/dist/node_modules/.pnpm/partysocket@1.2.0_react@19.2.7/node_modules/partysocket/dist/index.js.map +1 -1
  75. package/dist/node_modules/.pnpm/partysocket@1.2.0_react@19.2.7/node_modules/partysocket/dist/ws.js +1 -1
  76. package/dist/node_modules/.pnpm/partysocket@1.2.0_react@19.2.7/node_modules/partysocket/dist/ws.js.map +1 -1
  77. package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/index.js +7 -7
  78. package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/ZodError.js.map +1 -1
  79. package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/errors.js +1 -1
  80. package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/external.js +2 -2
  81. package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/helpers/errorUtil.js.map +1 -1
  82. package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/helpers/parseUtil.js.map +1 -1
  83. package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/helpers/util.js.map +1 -1
  84. package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/types.js +1 -1
  85. package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/types.js.map +1 -1
  86. package/dist/presets/faceset.js.map +1 -1
  87. package/dist/presets/rmspritesheet.js.map +1 -1
  88. package/dist/services/cameraFollow.js +1 -1
  89. package/dist/services/cameraFollow.js.map +1 -1
  90. package/dist/services/interactions.js.map +1 -1
  91. package/dist/services/mapStreaming.js.map +1 -1
  92. package/dist/services/mmorpg-connection.js +1 -1
  93. package/dist/services/mmorpg-connection.js.map +1 -1
  94. package/dist/services/mmorpg.js.map +1 -1
  95. package/dist/services/pointerContext.js +2 -1
  96. package/dist/services/pointerContext.js.map +1 -1
  97. package/dist/services/save.js.map +1 -1
  98. package/dist/services/standalone.js.map +1 -1
  99. package/dist/utils/getEntityProp.js.map +1 -1
  100. package/dist/utils/syncHitbox.js.map +1 -1
  101. package/package.json +9 -9
  102. package/src/Gui/Gui.spec.ts +26 -1
  103. package/src/Gui/Gui.ts +101 -37
  104. package/src/RpgClient.ts +2 -63
  105. package/src/public-api-types.spec.ts +19 -1
@@ -1 +1 @@
1
- {"version":3,"file":"faceset.js","names":[],"sources":["../../src/presets/faceset.ts"],"sourcesContent":["/**\n * Creates a faceset preset for character expressions\n * \n * This preset allows you to define multiple facial expressions for a character,\n * where each expression corresponds to a specific frame position (frameX, frameY)\n * within a single faceset texture. Each expression is defined by its position\n * in the faceset grid.\n * \n * @param options - Object containing the faceset configuration\n * @param framesWidth - Number of frames horizontally in the faceset texture\n * @param framesHeight - Number of frames vertically in the faceset texture\n * @param expressions - Object mapping expression names to their frame positions as tuples [frameX, frameY]\n * @returns Faceset configuration with animations for each expression\n * \n * @example\n * ```typescript\n * const faceset = FacesetPreset({\n * id: \"facesetId\",\n * image: \"faceset.png\",\n * width: 1024,\n * height: 1024,\n * }, 4, 2, {\n * happy: [0, 0],\n * sad: [1, 0],\n * angry: [2, 0],\n * surprised: [3, 0]\n * });\n * ```\n */\nexport const FacesetPreset = (\n options: any,\n framesWidth: number, \n framesHeight: number,\n expressions: Record<string, [number, number]>,\n) => {\n \n const textures: Record<string, any> = {};\n \n // Create texture configuration for each expression\n Object.keys(expressions).forEach((expressionName) => {\n const [frameX, frameY] = expressions[expressionName];\n textures[expressionName] = {\n animations: () => [\n [{ \n time: 0, \n frameX: frameX, \n frameY: frameY \n }]\n ],\n };\n });\n \n return {\n ...options,\n framesWidth,\n framesHeight,\n textures\n };\n};\n "],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AA6BA,IAAa,iBACT,SACA,aACA,cACA,gBACC;CAED,MAAM,WAAgC,CAAC;CAGvC,OAAO,KAAK,WAAW,EAAE,SAAS,mBAAmB;EACjD,MAAM,CAAC,QAAQ,UAAU,YAAY;EACrC,SAAS,kBAAkB,EACvB,kBAAkB,CACd,CAAC;GACG,MAAM;GACE;GACA;EACZ,CAAC,CACL,EACJ;CACJ,CAAC;CAED,OAAO;EACH,GAAG;EACH;EACA;EACA;CACJ;AACJ"}
1
+ {"version":3,"file":"faceset.js","names":[],"sources":["../../src/presets/faceset.ts"],"sourcesContent":["/**\n * Creates a faceset preset for character expressions\n * \n * This preset allows you to define multiple facial expressions for a character,\n * where each expression corresponds to a specific frame position (frameX, frameY)\n * within a single faceset texture. Each expression is defined by its position\n * in the faceset grid.\n * \n * @param options - Object containing the faceset configuration\n * @param framesWidth - Number of frames horizontally in the faceset texture\n * @param framesHeight - Number of frames vertically in the faceset texture\n * @param expressions - Object mapping expression names to their frame positions as tuples [frameX, frameY]\n * @returns Faceset configuration with animations for each expression\n * \n * @example\n * ```typescript\n * const faceset = FacesetPreset({\n * id: \"facesetId\",\n * image: \"faceset.png\",\n * width: 1024,\n * height: 1024,\n * }, 4, 2, {\n * happy: [0, 0],\n * sad: [1, 0],\n * angry: [2, 0],\n * surprised: [3, 0]\n * });\n * ```\n */\nexport const FacesetPreset = (\n options: any,\n framesWidth: number, \n framesHeight: number,\n expressions: Record<string, [number, number]>,\n) => {\n \n const textures: Record<string, any> = {};\n \n // Create texture configuration for each expression\n Object.keys(expressions).forEach((expressionName) => {\n const [frameX, frameY] = expressions[expressionName];\n textures[expressionName] = {\n animations: () => [\n [{ \n time: 0, \n frameX: frameX, \n frameY: frameY \n }]\n ],\n };\n });\n \n return {\n ...options,\n framesWidth,\n framesHeight,\n textures\n };\n};\n "],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AA6BA,IAAa,iBACT,SACA,aACA,cACA,gBACC;CAED,MAAM,WAAgC,CAAC;CAGvC,OAAO,KAAK,WAAW,CAAC,CAAC,SAAS,mBAAmB;EACjD,MAAM,CAAC,QAAQ,UAAU,YAAY;EACrC,SAAS,kBAAkB,EACvB,kBAAkB,CACd,CAAC;GACG,MAAM;GACE;GACA;EACZ,CAAC,CACL,EACJ;CACJ,CAAC;CAED,OAAO;EACH,GAAG;EACH;EACA;EACA;CACJ;AACJ"}
@@ -1 +1 @@
1
- {"version":3,"file":"rmspritesheet.js","names":[],"sources":["../../src/presets/rmspritesheet.ts"],"sourcesContent":["import { Direction, Animation } from '@rpgjs/common'\n\nexport const RMSpritesheet = (framesWidth: number, framesHeight: number, frameStand: number = 1) => {\n\n if (framesWidth <= frameStand) {\n frameStand = framesWidth - 1\n }\n\n const frameY = direction => {\n const gap = Math.max(4 - framesHeight, 0)\n return {\n [Direction.Down]: 0,\n [Direction.Left]: Math.max(0, 1 - gap),\n [Direction.Right]: Math.max(0, 2 - gap),\n [Direction.Up]: Math.max(0, 3 - gap)\n }[direction]\n }\n\n const stand = (direction: number) => [{ time: 0, frameX: frameStand, frameY: frameY(direction) }]\n const walk = direction => {\n const array: any = []\n const durationFrame = 10\n for (let i = 0; i < framesWidth; i++) {\n array.push({ time: i * durationFrame, frameX: i, frameY: frameY(direction) })\n }\n array.push({ time: array[array.length - 1].time + durationFrame })\n return array\n }\n\n return {\n textures: {\n [Animation.Stand]: {\n animations: ({direction}) => [stand(direction)]\n },\n [Animation.Walk]: {\n animations: ({direction}) => [walk(direction)]\n }\n },\n framesHeight,\n framesWidth\n }\n}"],"mappings":";;AAEA,IAAa,iBAAiB,aAAqB,cAAsB,aAAqB,MAAM;CAEhG,IAAI,eAAe,YACf,aAAa,cAAc;CAG/B,MAAM,UAAS,cAAa;EACxB,MAAM,MAAM,KAAK,IAAI,IAAI,cAAc,CAAC;EACxC,OAAO;IACF,UAAU,OAAO;IACjB,UAAU,OAAO,KAAK,IAAI,GAAG,IAAI,GAAG;IACpC,UAAU,QAAQ,KAAK,IAAI,GAAG,IAAI,GAAG;IACrC,UAAU,KAAK,KAAK,IAAI,GAAG,IAAI,GAAG;EACvC,EAAE;CACN;CAEA,MAAM,SAAS,cAAsB,CAAC;EAAE,MAAM;EAAG,QAAQ;EAAY,QAAQ,OAAO,SAAS;CAAE,CAAC;CAChG,MAAM,QAAO,cAAa;EACtB,MAAM,QAAa,CAAC;EACpB,MAAM,gBAAgB;EACtB,KAAK,IAAI,IAAI,GAAG,IAAI,aAAa,KAC7B,MAAM,KAAK;GAAE,MAAM,IAAI;GAAe,QAAQ;GAAG,QAAQ,OAAO,SAAS;EAAE,CAAC;EAEhF,MAAM,KAAK,EAAE,MAAM,MAAM,MAAM,SAAS,GAAG,OAAO,cAAc,CAAC;EACjE,OAAO;CACX;CAEA,OAAO;EACH,UAAU;IACL,UAAU,QAAQ,EACf,aAAa,EAAC,gBAAe,CAAC,MAAM,SAAS,CAAC,EAClD;IACC,UAAU,OAAO,EACd,aAAa,EAAC,gBAAe,CAAC,KAAK,SAAS,CAAC,EACjD;EACJ;EACA;EACA;CACJ;AACJ"}
1
+ {"version":3,"file":"rmspritesheet.js","names":[],"sources":["../../src/presets/rmspritesheet.ts"],"sourcesContent":["import { Direction, Animation } from '@rpgjs/common'\n\nexport const RMSpritesheet = (framesWidth: number, framesHeight: number, frameStand: number = 1) => {\n\n if (framesWidth <= frameStand) {\n frameStand = framesWidth - 1\n }\n\n const frameY = direction => {\n const gap = Math.max(4 - framesHeight, 0)\n return {\n [Direction.Down]: 0,\n [Direction.Left]: Math.max(0, 1 - gap),\n [Direction.Right]: Math.max(0, 2 - gap),\n [Direction.Up]: Math.max(0, 3 - gap)\n }[direction]\n }\n\n const stand = (direction: number) => [{ time: 0, frameX: frameStand, frameY: frameY(direction) }]\n const walk = direction => {\n const array: any = []\n const durationFrame = 10\n for (let i = 0; i < framesWidth; i++) {\n array.push({ time: i * durationFrame, frameX: i, frameY: frameY(direction) })\n }\n array.push({ time: array[array.length - 1].time + durationFrame })\n return array\n }\n\n return {\n textures: {\n [Animation.Stand]: {\n animations: ({direction}) => [stand(direction)]\n },\n [Animation.Walk]: {\n animations: ({direction}) => [walk(direction)]\n }\n },\n framesHeight,\n framesWidth\n }\n}"],"mappings":";;AAEA,IAAa,iBAAiB,aAAqB,cAAsB,aAAqB,MAAM;CAEhG,IAAI,eAAe,YACf,aAAa,cAAc;CAG/B,MAAM,UAAS,cAAa;EACxB,MAAM,MAAM,KAAK,IAAI,IAAI,cAAc,CAAC;EACxC,OAAO;IACF,UAAU,OAAO;IACjB,UAAU,OAAO,KAAK,IAAI,GAAG,IAAI,GAAG;IACpC,UAAU,QAAQ,KAAK,IAAI,GAAG,IAAI,GAAG;IACrC,UAAU,KAAK,KAAK,IAAI,GAAG,IAAI,GAAG;EACvC,EAAE;CACN;CAEA,MAAM,SAAS,cAAsB,CAAC;EAAE,MAAM;EAAG,QAAQ;EAAY,QAAQ,OAAO,SAAS;CAAE,CAAC;CAChG,MAAM,QAAO,cAAa;EACtB,MAAM,QAAa,CAAC;EACpB,MAAM,gBAAgB;EACtB,KAAK,IAAI,IAAI,GAAG,IAAI,aAAa,KAC7B,MAAM,KAAK;GAAE,MAAM,IAAI;GAAe,QAAQ;GAAG,QAAQ,OAAO,SAAS;EAAE,CAAC;EAEhF,MAAM,KAAK,EAAE,MAAM,MAAM,MAAM,SAAS,EAAE,CAAC,OAAO,cAAc,CAAC;EACjE,OAAO;CACX;CAEA,OAAO;EACH,UAAU;IACL,UAAU,QAAQ,EACf,aAAa,EAAC,gBAAe,CAAC,MAAM,SAAS,CAAC,EAClD;IACC,UAAU,OAAO,EACd,aAAa,EAAC,gBAAe,CAAC,KAAK,SAAS,CAAC,EACjD;EACJ;EACA;EACA;CACJ;AACJ"}
@@ -129,6 +129,6 @@ var applyCameraFollow = ({ viewport, target, smoothMove, followRevision, isCurre
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  return true;
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  };
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  //#endregion
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- export { applyCameraFollow, clearCameraFollowPlugins, ownsCameraFollowRevision };
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+ export { CAMERA_FOLLOW_EASES, DEFAULT_CAMERA_FOLLOW_EASE, DEFAULT_CAMERA_FOLLOW_TIME, applyCameraFollow, cameraFollowAnimationOptions, cameraFollowOptions, clearCameraFollowPlugins, followCameraInstantly, ownsCameraFollowRevision, readCameraFollowPosition, smoothMoveEnabled };
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  //# sourceMappingURL=cameraFollow.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"cameraFollow.js","names":[],"sources":["../../src/services/cameraFollow.ts"],"sourcesContent":["export const DEFAULT_CAMERA_FOLLOW_TIME = 1000;\nexport const DEFAULT_CAMERA_FOLLOW_EASE = \"easeInOutSine\";\n\nexport const CAMERA_FOLLOW_EASES = [\n \"linear\",\n \"easeInQuad\",\n \"easeOutQuad\",\n \"easeInOutQuad\",\n \"easeInCubic\",\n \"easeOutCubic\",\n \"easeInOutCubic\",\n \"easeInQuart\",\n \"easeOutQuart\",\n \"easeInOutQuart\",\n \"easeInQuint\",\n \"easeOutQuint\",\n \"easeInOutQuint\",\n \"easeInSine\",\n \"easeOutSine\",\n \"easeInOutSine\",\n \"easeInExpo\",\n \"easeOutExpo\",\n \"easeInOutExpo\",\n \"easeInCirc\",\n \"easeOutCirc\",\n \"easeInOutCirc\",\n \"easeInElastic\",\n \"easeOutElastic\",\n \"easeInOutElastic\",\n \"easeInBack\",\n \"easeOutBack\",\n \"easeInOutBack\",\n \"easeInBounce\",\n \"easeOutBounce\",\n \"easeInOutBounce\",\n] as const;\n\nexport type CameraFollowEase = typeof CAMERA_FOLLOW_EASES[number];\n\nexport type CameraFollowSmoothMoveOptions = {\n /** Enable or disable the smooth transition when options are sent as an object. */\n enabled?: boolean;\n /** Duration of the transition to the new camera target, in milliseconds. */\n time?: number;\n /** pixi-viewport easing name, for example \"easeInOutQuad\". */\n ease?: CameraFollowEase;\n /** Continuous follow speed after the transition. 0 keeps the target centered instantly. */\n speed?: number;\n /** Continuous follow acceleration after the transition. */\n acceleration?: number | null;\n /** Center radius where the followed target can move without moving the viewport. */\n radius?: number | null;\n};\n\nexport type CameraFollowSmoothMove = boolean | CameraFollowSmoothMoveOptions;\n\nexport type CameraFollowTarget = {\n x: number;\n y: number;\n destroyed?: boolean;\n} | null | undefined;\n\nexport type CameraFollowPosition = {\n x: number;\n y: number;\n};\n\nexport interface CameraFollowApplyContext {\n viewport: any;\n target: CameraFollowTarget;\n smoothMove: CameraFollowSmoothMove;\n followRevision: number;\n isCurrentRevision: (revision: number) => boolean;\n shouldFollowCamera: () => boolean;\n}\n\nconst finiteNumber = (value: unknown, fallback: number) => {\n return typeof value === \"number\" && Number.isFinite(value) ? value : fallback;\n};\n\nconst isCameraFollowEase = (value: unknown): value is CameraFollowEase => {\n return typeof value === \"string\" && (CAMERA_FOLLOW_EASES as readonly string[]).includes(value);\n};\n\nexport const smoothMoveEnabled = (smoothMove: CameraFollowSmoothMove) => {\n if (smoothMove === false) return false;\n if (typeof smoothMove === \"object\" && smoothMove !== null && smoothMove.enabled === false) {\n return false;\n }\n return true;\n};\n\nexport const cameraFollowAnimationOptions = (\n smoothMove: CameraFollowSmoothMove\n) => {\n if (!smoothMoveEnabled(smoothMove)) return null;\n const options = typeof smoothMove === \"object\" && smoothMove !== null ? smoothMove : {};\n return {\n time: Math.max(0, finiteNumber(options.time, DEFAULT_CAMERA_FOLLOW_TIME)),\n ease: isCameraFollowEase(options.ease) ? options.ease : DEFAULT_CAMERA_FOLLOW_EASE,\n };\n};\n\nexport const cameraFollowOptions = (smoothMove: CameraFollowSmoothMove) => {\n if (typeof smoothMove !== \"object\" || smoothMove === null) return undefined;\n const options: { speed?: number; acceleration?: number | null; radius?: number | null } = {};\n if (typeof smoothMove.speed === \"number\" && Number.isFinite(smoothMove.speed)) {\n options.speed = Math.max(0, smoothMove.speed);\n }\n if (typeof smoothMove.acceleration === \"number\" && Number.isFinite(smoothMove.acceleration)) {\n options.acceleration = Math.max(0, smoothMove.acceleration);\n } else if (smoothMove.acceleration === null) {\n options.acceleration = null;\n }\n if (typeof smoothMove.radius === \"number\" && Number.isFinite(smoothMove.radius)) {\n options.radius = Math.max(0, smoothMove.radius);\n } else if (smoothMove.radius === null) {\n options.radius = null;\n }\n return Object.keys(options).length > 0 ? options : undefined;\n};\n\nexport const clearCameraFollowPlugins = (viewport: any) => {\n viewport?.plugins?.remove?.(\"animate\");\n viewport?.plugins?.remove?.(\"follow\");\n};\n\nexport const ownsCameraFollowRevision = (\n appliedRevision: number | null,\n currentRevision: number\n) => {\n return appliedRevision !== null && appliedRevision === currentRevision;\n};\n\nexport const readCameraFollowPosition = (\n target: CameraFollowTarget\n): CameraFollowPosition | null => {\n if (!target) return null;\n\n try {\n if (target.destroyed) return null;\n const x = target.x;\n const y = target.y;\n if (!Number.isFinite(x) || !Number.isFinite(y)) return null;\n return { x, y };\n } catch {\n return null;\n }\n};\n\nconst createCameraFollowTarget = (\n target: CameraFollowTarget,\n initialPosition: CameraFollowPosition\n) => {\n let lastPosition = initialPosition;\n\n const readPosition = () => {\n const nextPosition = readCameraFollowPosition(target);\n if (nextPosition) {\n lastPosition = nextPosition;\n }\n return lastPosition;\n };\n\n return {\n get x() {\n return readPosition().x;\n },\n get y() {\n return readPosition().y;\n },\n };\n};\n\nexport const followCameraInstantly = (\n viewport: any,\n target: CameraFollowTarget,\n smoothMove: CameraFollowSmoothMove\n) => {\n const position = readCameraFollowPosition(target);\n if (!position) return false;\n\n const followTarget = createCameraFollowTarget(target, position);\n const followOptions = cameraFollowOptions(smoothMove);\n if (followOptions) {\n viewport.follow(followTarget, followOptions);\n } else {\n viewport.follow(followTarget);\n }\n return true;\n};\n\nexport const applyCameraFollow = ({\n viewport,\n target,\n smoothMove,\n followRevision,\n isCurrentRevision,\n shouldFollowCamera,\n}: CameraFollowApplyContext) => {\n clearCameraFollowPlugins(viewport);\n\n const position = readCameraFollowPosition(target);\n if (!position) return false;\n\n const animationOptions = cameraFollowAnimationOptions(smoothMove);\n if (!animationOptions || animationOptions.time <= 0) {\n return followCameraInstantly(viewport, target, smoothMove);\n }\n\n viewport.animate({\n position,\n time: animationOptions.time,\n ease: animationOptions.ease,\n callbackOnComplete: () => {\n if (!isCurrentRevision(followRevision) || !shouldFollowCamera()) return;\n if (!readCameraFollowPosition(target)) return;\n followCameraInstantly(viewport, target, smoothMove);\n },\n });\n return true;\n};\n"],"mappings":";AAAA,IAAa,6BAA6B;AAC1C,IAAa,6BAA6B;AAE1C,IAAa,sBAAsB;CACjC;CACA;CACA;CACA;CACA;CACA;CACA;CACA;CACA;CACA;CACA;CACA;CACA;CACA;CACA;CACA;CACA;CACA;CACA;CACA;CACA;CACA;CACA;CACA;CACA;CACA;CACA;CACA;CACA;CACA;CACA;AACF;AAyCA,IAAM,gBAAgB,OAAgB,aAAqB;CACzD,OAAO,OAAO,UAAU,YAAY,OAAO,SAAS,KAAK,IAAI,QAAQ;AACvE;AAEA,IAAM,sBAAsB,UAA8C;CACxE,OAAO,OAAO,UAAU,YAAa,oBAA0C,SAAS,KAAK;AAC/F;AAEA,IAAa,qBAAqB,eAAuC;CACvE,IAAI,eAAe,OAAO,OAAO;CACjC,IAAI,OAAO,eAAe,YAAY,eAAe,QAAQ,WAAW,YAAY,OAClF,OAAO;CAET,OAAO;AACT;AAEA,IAAa,gCACX,eACG;CACH,IAAI,CAAC,kBAAkB,UAAU,GAAG,OAAO;CAC3C,MAAM,UAAU,OAAO,eAAe,YAAY,eAAe,OAAO,aAAa,CAAC;CACtF,OAAO;EACL,MAAM,KAAK,IAAI,GAAG,aAAa,QAAQ,MAAM,0BAA0B,CAAC;EACxE,MAAM,mBAAmB,QAAQ,IAAI,IAAI,QAAQ,OAAO;CAC1D;AACF;AAEA,IAAa,uBAAuB,eAAuC;CACzE,IAAI,OAAO,eAAe,YAAY,eAAe,MAAM,OAAO,KAAA;CAClE,MAAM,UAAoF,CAAC;CAC3F,IAAI,OAAO,WAAW,UAAU,YAAY,OAAO,SAAS,WAAW,KAAK,GAC1E,QAAQ,QAAQ,KAAK,IAAI,GAAG,WAAW,KAAK;CAE9C,IAAI,OAAO,WAAW,iBAAiB,YAAY,OAAO,SAAS,WAAW,YAAY,GACxF,QAAQ,eAAe,KAAK,IAAI,GAAG,WAAW,YAAY;MACrD,IAAI,WAAW,iBAAiB,MACrC,QAAQ,eAAe;CAEzB,IAAI,OAAO,WAAW,WAAW,YAAY,OAAO,SAAS,WAAW,MAAM,GAC5E,QAAQ,SAAS,KAAK,IAAI,GAAG,WAAW,MAAM;MACzC,IAAI,WAAW,WAAW,MAC/B,QAAQ,SAAS;CAEnB,OAAO,OAAO,KAAK,OAAO,EAAE,SAAS,IAAI,UAAU,KAAA;AACrD;AAEA,IAAa,4BAA4B,aAAkB;CACzD,UAAU,SAAS,SAAS,SAAS;CACrC,UAAU,SAAS,SAAS,QAAQ;AACtC;AAEA,IAAa,4BACX,iBACA,oBACG;CACH,OAAO,oBAAoB,QAAQ,oBAAoB;AACzD;AAEA,IAAa,4BACX,WACgC;CAChC,IAAI,CAAC,QAAQ,OAAO;CAEpB,IAAI;EACF,IAAI,OAAO,WAAW,OAAO;EAC7B,MAAM,IAAI,OAAO;EACjB,MAAM,IAAI,OAAO;EACjB,IAAI,CAAC,OAAO,SAAS,CAAC,KAAK,CAAC,OAAO,SAAS,CAAC,GAAG,OAAO;EACvD,OAAO;GAAE;GAAG;EAAE;CAChB,QAAQ;EACN,OAAO;CACT;AACF;AAEA,IAAM,4BACJ,QACA,oBACG;CACH,IAAI,eAAe;CAEnB,MAAM,qBAAqB;EACzB,MAAM,eAAe,yBAAyB,MAAM;EACpD,IAAI,cACF,eAAe;EAEjB,OAAO;CACT;CAEA,OAAO;EACL,IAAI,IAAI;GACN,OAAO,aAAa,EAAE;EACxB;EACA,IAAI,IAAI;GACN,OAAO,aAAa,EAAE;EACxB;CACF;AACF;AAEA,IAAa,yBACX,UACA,QACA,eACG;CACH,MAAM,WAAW,yBAAyB,MAAM;CAChD,IAAI,CAAC,UAAU,OAAO;CAEtB,MAAM,eAAe,yBAAyB,QAAQ,QAAQ;CAC9D,MAAM,gBAAgB,oBAAoB,UAAU;CACpD,IAAI,eACF,SAAS,OAAO,cAAc,aAAa;MAE3C,SAAS,OAAO,YAAY;CAE9B,OAAO;AACT;AAEA,IAAa,qBAAqB,EAChC,UACA,QACA,YACA,gBACA,mBACA,yBAC8B;CAC9B,yBAAyB,QAAQ;CAEjC,MAAM,WAAW,yBAAyB,MAAM;CAChD,IAAI,CAAC,UAAU,OAAO;CAEtB,MAAM,mBAAmB,6BAA6B,UAAU;CAChE,IAAI,CAAC,oBAAoB,iBAAiB,QAAQ,GAChD,OAAO,sBAAsB,UAAU,QAAQ,UAAU;CAG3D,SAAS,QAAQ;EACf;EACA,MAAM,iBAAiB;EACvB,MAAM,iBAAiB;EACvB,0BAA0B;GACxB,IAAI,CAAC,kBAAkB,cAAc,KAAK,CAAC,mBAAmB,GAAG;GACjE,IAAI,CAAC,yBAAyB,MAAM,GAAG;GACvC,sBAAsB,UAAU,QAAQ,UAAU;EACpD;CACF,CAAC;CACD,OAAO;AACT"}
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+ {"version":3,"file":"cameraFollow.js","names":[],"sources":["../../src/services/cameraFollow.ts"],"sourcesContent":["export const DEFAULT_CAMERA_FOLLOW_TIME = 1000;\nexport const DEFAULT_CAMERA_FOLLOW_EASE = \"easeInOutSine\";\n\nexport const CAMERA_FOLLOW_EASES = [\n \"linear\",\n \"easeInQuad\",\n \"easeOutQuad\",\n \"easeInOutQuad\",\n \"easeInCubic\",\n \"easeOutCubic\",\n \"easeInOutCubic\",\n \"easeInQuart\",\n \"easeOutQuart\",\n \"easeInOutQuart\",\n \"easeInQuint\",\n \"easeOutQuint\",\n \"easeInOutQuint\",\n \"easeInSine\",\n \"easeOutSine\",\n \"easeInOutSine\",\n \"easeInExpo\",\n \"easeOutExpo\",\n \"easeInOutExpo\",\n \"easeInCirc\",\n \"easeOutCirc\",\n \"easeInOutCirc\",\n \"easeInElastic\",\n \"easeOutElastic\",\n \"easeInOutElastic\",\n \"easeInBack\",\n \"easeOutBack\",\n \"easeInOutBack\",\n \"easeInBounce\",\n \"easeOutBounce\",\n \"easeInOutBounce\",\n] as const;\n\nexport type CameraFollowEase = typeof CAMERA_FOLLOW_EASES[number];\n\nexport type CameraFollowSmoothMoveOptions = {\n /** Enable or disable the smooth transition when options are sent as an object. */\n enabled?: boolean;\n /** Duration of the transition to the new camera target, in milliseconds. */\n time?: number;\n /** pixi-viewport easing name, for example \"easeInOutQuad\". */\n ease?: CameraFollowEase;\n /** Continuous follow speed after the transition. 0 keeps the target centered instantly. */\n speed?: number;\n /** Continuous follow acceleration after the transition. */\n acceleration?: number | null;\n /** Center radius where the followed target can move without moving the viewport. */\n radius?: number | null;\n};\n\nexport type CameraFollowSmoothMove = boolean | CameraFollowSmoothMoveOptions;\n\nexport type CameraFollowTarget = {\n x: number;\n y: number;\n destroyed?: boolean;\n} | null | undefined;\n\nexport type CameraFollowPosition = {\n x: number;\n y: number;\n};\n\nexport interface CameraFollowApplyContext {\n viewport: any;\n target: CameraFollowTarget;\n smoothMove: CameraFollowSmoothMove;\n followRevision: number;\n isCurrentRevision: (revision: number) => boolean;\n shouldFollowCamera: () => boolean;\n}\n\nconst finiteNumber = (value: unknown, fallback: number) => {\n return typeof value === \"number\" && Number.isFinite(value) ? value : fallback;\n};\n\nconst isCameraFollowEase = (value: unknown): value is CameraFollowEase => {\n return typeof value === \"string\" && (CAMERA_FOLLOW_EASES as readonly string[]).includes(value);\n};\n\nexport const smoothMoveEnabled = (smoothMove: CameraFollowSmoothMove) => {\n if (smoothMove === false) return false;\n if (typeof smoothMove === \"object\" && smoothMove !== null && smoothMove.enabled === false) {\n return false;\n }\n return true;\n};\n\nexport const cameraFollowAnimationOptions = (\n smoothMove: CameraFollowSmoothMove\n) => {\n if (!smoothMoveEnabled(smoothMove)) return null;\n const options = typeof smoothMove === \"object\" && smoothMove !== null ? smoothMove : {};\n return {\n time: Math.max(0, finiteNumber(options.time, DEFAULT_CAMERA_FOLLOW_TIME)),\n ease: isCameraFollowEase(options.ease) ? options.ease : DEFAULT_CAMERA_FOLLOW_EASE,\n };\n};\n\nexport const cameraFollowOptions = (smoothMove: CameraFollowSmoothMove) => {\n if (typeof smoothMove !== \"object\" || smoothMove === null) return undefined;\n const options: { speed?: number; acceleration?: number | null; radius?: number | null } = {};\n if (typeof smoothMove.speed === \"number\" && Number.isFinite(smoothMove.speed)) {\n options.speed = Math.max(0, smoothMove.speed);\n }\n if (typeof smoothMove.acceleration === \"number\" && Number.isFinite(smoothMove.acceleration)) {\n options.acceleration = Math.max(0, smoothMove.acceleration);\n } else if (smoothMove.acceleration === null) {\n options.acceleration = null;\n }\n if (typeof smoothMove.radius === \"number\" && Number.isFinite(smoothMove.radius)) {\n options.radius = Math.max(0, smoothMove.radius);\n } else if (smoothMove.radius === null) {\n options.radius = null;\n }\n return Object.keys(options).length > 0 ? options : undefined;\n};\n\nexport const clearCameraFollowPlugins = (viewport: any) => {\n viewport?.plugins?.remove?.(\"animate\");\n viewport?.plugins?.remove?.(\"follow\");\n};\n\nexport const ownsCameraFollowRevision = (\n appliedRevision: number | null,\n currentRevision: number\n) => {\n return appliedRevision !== null && appliedRevision === currentRevision;\n};\n\nexport const readCameraFollowPosition = (\n target: CameraFollowTarget\n): CameraFollowPosition | null => {\n if (!target) return null;\n\n try {\n if (target.destroyed) return null;\n const x = target.x;\n const y = target.y;\n if (!Number.isFinite(x) || !Number.isFinite(y)) return null;\n return { x, y };\n } catch {\n return null;\n }\n};\n\nconst createCameraFollowTarget = (\n target: CameraFollowTarget,\n initialPosition: CameraFollowPosition\n) => {\n let lastPosition = initialPosition;\n\n const readPosition = () => {\n const nextPosition = readCameraFollowPosition(target);\n if (nextPosition) {\n lastPosition = nextPosition;\n }\n return lastPosition;\n };\n\n return {\n get x() {\n return readPosition().x;\n },\n get y() {\n return readPosition().y;\n },\n };\n};\n\nexport const followCameraInstantly = (\n viewport: any,\n target: CameraFollowTarget,\n smoothMove: CameraFollowSmoothMove\n) => {\n const position = readCameraFollowPosition(target);\n if (!position) return false;\n\n const followTarget = createCameraFollowTarget(target, position);\n const followOptions = cameraFollowOptions(smoothMove);\n if (followOptions) {\n viewport.follow(followTarget, followOptions);\n } else {\n viewport.follow(followTarget);\n }\n return true;\n};\n\nexport const applyCameraFollow = ({\n viewport,\n target,\n smoothMove,\n followRevision,\n isCurrentRevision,\n shouldFollowCamera,\n}: CameraFollowApplyContext) => {\n clearCameraFollowPlugins(viewport);\n\n const position = readCameraFollowPosition(target);\n if (!position) return false;\n\n const animationOptions = cameraFollowAnimationOptions(smoothMove);\n if (!animationOptions || animationOptions.time <= 0) {\n return followCameraInstantly(viewport, target, smoothMove);\n }\n\n viewport.animate({\n position,\n time: animationOptions.time,\n ease: animationOptions.ease,\n callbackOnComplete: () => {\n if (!isCurrentRevision(followRevision) || !shouldFollowCamera()) return;\n if (!readCameraFollowPosition(target)) return;\n followCameraInstantly(viewport, target, smoothMove);\n },\n });\n return true;\n};\n"],"mappings":";AAAA,IAAa,6BAA6B;AAC1C,IAAa,6BAA6B;AAE1C,IAAa,sBAAsB;CACjC;CACA;CACA;CACA;CACA;CACA;CACA;CACA;CACA;CACA;CACA;CACA;CACA;CACA;CACA;CACA;CACA;CACA;CACA;CACA;CACA;CACA;CACA;CACA;CACA;CACA;CACA;CACA;CACA;CACA;CACA;AACF;AAyCA,IAAM,gBAAgB,OAAgB,aAAqB;CACzD,OAAO,OAAO,UAAU,YAAY,OAAO,SAAS,KAAK,IAAI,QAAQ;AACvE;AAEA,IAAM,sBAAsB,UAA8C;CACxE,OAAO,OAAO,UAAU,YAAa,oBAA0C,SAAS,KAAK;AAC/F;AAEA,IAAa,qBAAqB,eAAuC;CACvE,IAAI,eAAe,OAAO,OAAO;CACjC,IAAI,OAAO,eAAe,YAAY,eAAe,QAAQ,WAAW,YAAY,OAClF,OAAO;CAET,OAAO;AACT;AAEA,IAAa,gCACX,eACG;CACH,IAAI,CAAC,kBAAkB,UAAU,GAAG,OAAO;CAC3C,MAAM,UAAU,OAAO,eAAe,YAAY,eAAe,OAAO,aAAa,CAAC;CACtF,OAAO;EACL,MAAM,KAAK,IAAI,GAAG,aAAa,QAAQ,MAAM,0BAA0B,CAAC;EACxE,MAAM,mBAAmB,QAAQ,IAAI,IAAI,QAAQ,OAAO;CAC1D;AACF;AAEA,IAAa,uBAAuB,eAAuC;CACzE,IAAI,OAAO,eAAe,YAAY,eAAe,MAAM,OAAO,KAAA;CAClE,MAAM,UAAoF,CAAC;CAC3F,IAAI,OAAO,WAAW,UAAU,YAAY,OAAO,SAAS,WAAW,KAAK,GAC1E,QAAQ,QAAQ,KAAK,IAAI,GAAG,WAAW,KAAK;CAE9C,IAAI,OAAO,WAAW,iBAAiB,YAAY,OAAO,SAAS,WAAW,YAAY,GACxF,QAAQ,eAAe,KAAK,IAAI,GAAG,WAAW,YAAY;MACrD,IAAI,WAAW,iBAAiB,MACrC,QAAQ,eAAe;CAEzB,IAAI,OAAO,WAAW,WAAW,YAAY,OAAO,SAAS,WAAW,MAAM,GAC5E,QAAQ,SAAS,KAAK,IAAI,GAAG,WAAW,MAAM;MACzC,IAAI,WAAW,WAAW,MAC/B,QAAQ,SAAS;CAEnB,OAAO,OAAO,KAAK,OAAO,CAAC,CAAC,SAAS,IAAI,UAAU,KAAA;AACrD;AAEA,IAAa,4BAA4B,aAAkB;CACzD,UAAU,SAAS,SAAS,SAAS;CACrC,UAAU,SAAS,SAAS,QAAQ;AACtC;AAEA,IAAa,4BACX,iBACA,oBACG;CACH,OAAO,oBAAoB,QAAQ,oBAAoB;AACzD;AAEA,IAAa,4BACX,WACgC;CAChC,IAAI,CAAC,QAAQ,OAAO;CAEpB,IAAI;EACF,IAAI,OAAO,WAAW,OAAO;EAC7B,MAAM,IAAI,OAAO;EACjB,MAAM,IAAI,OAAO;EACjB,IAAI,CAAC,OAAO,SAAS,CAAC,KAAK,CAAC,OAAO,SAAS,CAAC,GAAG,OAAO;EACvD,OAAO;GAAE;GAAG;EAAE;CAChB,QAAQ;EACN,OAAO;CACT;AACF;AAEA,IAAM,4BACJ,QACA,oBACG;CACH,IAAI,eAAe;CAEnB,MAAM,qBAAqB;EACzB,MAAM,eAAe,yBAAyB,MAAM;EACpD,IAAI,cACF,eAAe;EAEjB,OAAO;CACT;CAEA,OAAO;EACL,IAAI,IAAI;GACN,OAAO,aAAa,CAAC,CAAC;EACxB;EACA,IAAI,IAAI;GACN,OAAO,aAAa,CAAC,CAAC;EACxB;CACF;AACF;AAEA,IAAa,yBACX,UACA,QACA,eACG;CACH,MAAM,WAAW,yBAAyB,MAAM;CAChD,IAAI,CAAC,UAAU,OAAO;CAEtB,MAAM,eAAe,yBAAyB,QAAQ,QAAQ;CAC9D,MAAM,gBAAgB,oBAAoB,UAAU;CACpD,IAAI,eACF,SAAS,OAAO,cAAc,aAAa;MAE3C,SAAS,OAAO,YAAY;CAE9B,OAAO;AACT;AAEA,IAAa,qBAAqB,EAChC,UACA,QACA,YACA,gBACA,mBACA,yBAC8B;CAC9B,yBAAyB,QAAQ;CAEjC,MAAM,WAAW,yBAAyB,MAAM;CAChD,IAAI,CAAC,UAAU,OAAO;CAEtB,MAAM,mBAAmB,6BAA6B,UAAU;CAChE,IAAI,CAAC,oBAAoB,iBAAiB,QAAQ,GAChD,OAAO,sBAAsB,UAAU,QAAQ,UAAU;CAG3D,SAAS,QAAQ;EACf;EACA,MAAM,iBAAiB;EACvB,MAAM,iBAAiB;EACvB,0BAA0B;GACxB,IAAI,CAAC,kBAAkB,cAAc,KAAK,CAAC,mBAAmB,GAAG;GACjE,IAAI,CAAC,yBAAyB,MAAM,GAAG;GACvC,sBAAsB,UAAU,QAAQ,UAAU;EACpD;CACF,CAAC;CACD,OAAO;AACT"}
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- {"version":3,"file":"interactions.js","names":[],"sources":["../../src/services/interactions.ts"],"sourcesContent":["import { signal } from \"canvasengine\";\nimport type { RpgActionInput, RpgActionName } from \"@rpgjs/common\";\nimport type { RpgClientEngine } from \"../RpgClientEngine\";\n\nexport type RpgInteractionEventName =\n | \"pointerenter\"\n | \"pointerleave\"\n | \"pointerover\"\n | \"pointerout\"\n | \"pointerdown\"\n | \"pointerup\"\n | \"pointermove\"\n | \"click\"\n | \"dragstart\"\n | \"dragmove\"\n | \"drop\"\n | \"cancel\";\n\nexport type RpgInteractionPosition = {\n x: number;\n y: number;\n};\n\nexport type RpgInteractionBounds = {\n left: number;\n top: number;\n right: number;\n bottom: number;\n width: number;\n height: number;\n centerX: number;\n centerY: number;\n contains(point: RpgInteractionPosition | null | undefined): boolean;\n};\n\nexport type RpgInteractionBoundsSet = {\n bounds?: RpgInteractionBounds;\n hitbox?: RpgInteractionBounds;\n graphic?: RpgInteractionBounds;\n [key: string]: RpgInteractionBounds | undefined;\n};\n\nexport type RpgInteractionTile = {\n x: number;\n y: number;\n worldX: number;\n worldY: number;\n width: number;\n height: number;\n};\n\nexport type RpgInteractionState = {\n hovered: boolean;\n pressed: boolean;\n selected: boolean;\n dragging: boolean;\n data: Record<string, any>;\n overlays: Record<string, RpgInteractionOverlay>;\n};\n\nexport type RpgInteractionOverlay = {\n component: any;\n props?: Record<string, any>;\n};\n\nexport type RpgInteractionMatcher =\n | string\n | ((ctx: RpgInteractionMatcherContext) => boolean);\n\nexport type RpgInteractionMatcherContext = {\n client: RpgClientEngine;\n target: any;\n sprite: any;\n};\n\nexport type RpgInteractionHandler = (ctx: RpgInteractionContext) => void;\n\nexport type RpgInteractionBehavior = {\n component?: any;\n props?: Record<string, any> | ((ctx: RpgInteractionContext) => Record<string, any>);\n dependencies?: any[] | ((ctx: RpgInteractionContext) => any[]);\n cursor?: string | ((ctx: RpgInteractionContext) => string | undefined);\n hitTest?: (ctx: RpgInteractionContext) => boolean;\n pointerenter?: RpgInteractionHandler;\n pointerleave?: RpgInteractionHandler;\n pointerover?: RpgInteractionHandler;\n pointerout?: RpgInteractionHandler;\n pointerdown?: RpgInteractionHandler;\n pointerup?: RpgInteractionHandler;\n pointermove?: RpgInteractionHandler;\n click?: RpgInteractionHandler;\n dragstart?: RpgInteractionHandler;\n dragmove?: RpgInteractionHandler;\n drop?: RpgInteractionHandler;\n cancel?: RpgInteractionHandler;\n};\n\nexport type RpgInteractionComponentEntry = {\n component: any;\n props: Record<string, any>;\n dependencies: any[];\n};\n\nexport type RpgInteractionContext = {\n client: RpgClientEngine;\n target: any;\n sprite: any;\n event?: any;\n behavior: RpgInteractionBehavior;\n behaviorId: string;\n pointer: {\n screen(): RpgInteractionPosition | null;\n world(): RpgInteractionPosition | null;\n tile(): RpgInteractionTile | null;\n };\n bounds(kind?: string): RpgInteractionBounds;\n state: {\n value(): RpgInteractionState;\n get<T = any>(key: string): T | undefined;\n set(key: string, value: any): void;\n patch(patch: Partial<Omit<RpgInteractionState, \"data\" | \"overlays\">>): void;\n };\n overlay: {\n render(component: any, props?: Record<string, any>): void;\n update(props?: Record<string, any>): void;\n clear(): void;\n };\n select(selected?: boolean): void;\n action(action: RpgActionName, data?: any): void;\n action(input: RpgActionInput): void;\n cancel(): void;\n};\n\ntype InteractionRegistration = {\n id: string;\n matcher: RpgInteractionMatcher;\n behavior: RpgInteractionBehavior;\n};\n\ntype InteractionEventInput = {\n event?: any;\n bounds?: RpgInteractionBoundsSet;\n};\n\ntype ActiveDrag = {\n sprite: any;\n behavior: RpgInteractionBehavior;\n behaviorId: string;\n bounds?: RpgInteractionBoundsSet;\n cancelled: boolean;\n};\n\nconst DEFAULT_STATE: RpgInteractionState = {\n hovered: false,\n pressed: false,\n selected: false,\n dragging: false,\n data: {},\n overlays: {},\n};\n\nfunction readValue(value: any): any {\n return typeof value === \"function\" ? value() : value;\n}\n\nfunction createBounds(value: any): RpgInteractionBounds {\n const left = Number(value?.left ?? value?.x ?? 0);\n const top = Number(value?.top ?? value?.y ?? 0);\n const width = Number(value?.width ?? value?.w ?? 0);\n const height = Number(value?.height ?? value?.h ?? 0);\n const right = Number(value?.right ?? left + width);\n const bottom = Number(value?.bottom ?? top + height);\n const resolvedWidth = Number.isFinite(width) && width > 0 ? width : Math.max(0, right - left);\n const resolvedHeight = Number.isFinite(height) && height > 0 ? height : Math.max(0, bottom - top);\n\n return {\n left,\n top,\n right,\n bottom,\n width: resolvedWidth,\n height: resolvedHeight,\n centerX: Number(value?.centerX ?? left + resolvedWidth / 2),\n centerY: Number(value?.centerY ?? top + resolvedHeight / 2),\n contains(point) {\n if (!point) return false;\n return point.x >= left && point.x <= right && point.y >= top && point.y <= bottom;\n },\n };\n}\n\nfunction normalizeBounds(bounds?: RpgInteractionBoundsSet): RpgInteractionBoundsSet {\n if (!bounds) return {};\n\n return Object.entries(bounds).reduce<RpgInteractionBoundsSet>((next, [key, value]) => {\n if (value) next[key] = createBounds(value);\n return next;\n }, {});\n}\n\nfunction readNumber(value: any, fallback = 0): number {\n const resolved = readValue(value);\n const number = Number(resolved);\n return Number.isFinite(number) ? number : fallback;\n}\n\nfunction offsetBounds(bounds: RpgInteractionBounds, x: number, y: number): RpgInteractionBounds {\n return createBounds({\n left: bounds.left + x,\n top: bounds.top + y,\n right: bounds.right + x,\n bottom: bounds.bottom + y,\n width: bounds.width,\n height: bounds.height,\n centerX: bounds.centerX + x,\n centerY: bounds.centerY + y,\n });\n}\n\nfunction toWorldBounds(sprite: any, bounds: RpgInteractionBoundsSet): RpgInteractionBoundsSet {\n const x = readNumber(sprite?.x);\n const y = readNumber(sprite?.y);\n\n return Object.entries(bounds).reduce<RpgInteractionBoundsSet>((next, [key, value]) => {\n if (value) next[key] = offsetBounds(value, x, y);\n return next;\n }, {});\n}\n\nfunction normalizeBehavior(behavior: RpgInteractionBehavior | any): RpgInteractionBehavior {\n if (typeof behavior === \"function\") {\n return { component: behavior };\n }\n return behavior ?? {};\n}\n\nexport class RpgClientInteractions {\n private registrations = signal<InteractionRegistration[]>([]);\n private states = signal<Record<string, RpgInteractionState>>({});\n private activeDrag?: ActiveDrag;\n private nextId = 0;\n\n constructor(private client: RpgClientEngine) {}\n\n use(matcher: RpgInteractionMatcher, behavior: RpgInteractionBehavior | any): () => void {\n const registration = {\n id: `interaction:${++this.nextId}`,\n matcher,\n behavior: normalizeBehavior(behavior),\n };\n\n this.registrations.update((registrations) => [...registrations, registration]);\n\n return () => {\n this.registrations.update((registrations) =>\n registrations.filter((entry) => entry.id !== registration.id)\n );\n };\n }\n\n getState(sprite: any): RpgInteractionState {\n const id = this.getSpriteId(sprite);\n return {\n ...DEFAULT_STATE,\n ...(id ? this.states()[id] : undefined),\n data: id ? { ...(this.states()[id]?.data ?? {}) } : {},\n overlays: id ? { ...(this.states()[id]?.overlays ?? {}) } : {},\n };\n }\n\n getRenderedComponents(sprite: any, bounds?: RpgInteractionBoundsSet): RpgInteractionComponentEntry[] {\n const normalizedBounds = normalizeBounds(bounds);\n const matched = this.getMatches(sprite);\n const state = this.getState(sprite);\n const entries: RpgInteractionComponentEntry[] = [];\n\n matched.forEach((registration) => {\n if (!registration.behavior.component) return;\n const ctx = this.createContext(sprite, registration, { bounds: normalizedBounds });\n entries.push({\n component: registration.behavior.component,\n props: {\n ...this.defaultComponentProps(sprite, state, normalizedBounds),\n ...this.resolveProps(registration.behavior.props, ctx),\n },\n dependencies: this.resolveDependencies(registration.behavior.dependencies, ctx),\n });\n });\n\n Object.entries(state.overlays).forEach(([id, overlay]) => {\n entries.push({\n component: overlay.component,\n props: {\n ...this.defaultComponentProps(sprite, state, normalizedBounds),\n ...(overlay.props ?? {}),\n overlayId: id,\n },\n dependencies: [],\n });\n });\n\n return entries;\n }\n\n cursorFor(sprite: any, bounds?: RpgInteractionBoundsSet): string | undefined {\n this.states();\n for (const registration of this.getMatches(sprite)) {\n const cursor = registration.behavior.cursor;\n if (!cursor) continue;\n const ctx = this.createContext(sprite, registration, { bounds: normalizeBounds(bounds) });\n if (!this.passesHitTest(registration.behavior, ctx, \"pointermove\")) continue;\n const resolved = typeof cursor === \"function\" ? cursor(ctx) : cursor;\n if (resolved) return resolved;\n }\n return undefined;\n }\n\n handle(sprite: any, type: RpgInteractionEventName, input: InteractionEventInput = {}): void {\n const matches = this.getMatches(sprite);\n const bounds = normalizeBounds(input.bounds);\n const entries = matches\n .map((registration) => ({\n registration,\n ctx: this.createContext(sprite, registration, {\n event: input.event,\n bounds,\n }),\n }))\n .filter(({ registration, ctx }) =>\n this.passesHitTest(registration.behavior, ctx, type)\n );\n\n if (type === \"pointerover\" || type === \"pointerenter\") {\n if (entries.length > 0) {\n this.patchState(sprite, { hovered: true });\n }\n }\n if (type === \"pointerout\" || type === \"pointerleave\") {\n if (matches.length > 0) {\n this.patchState(sprite, { hovered: false, pressed: false });\n }\n }\n if (type === \"pointerdown\") {\n if (entries.length > 0) {\n this.patchState(sprite, { pressed: true });\n }\n }\n if (type === \"pointermove\" && matches.length > 0) {\n this.patchState(sprite, { hovered: entries.length > 0 });\n }\n if (type === \"pointerup\") {\n if (matches.length > 0) {\n this.patchState(sprite, { pressed: false });\n }\n }\n\n entries.forEach(({ registration, ctx }) => {\n this.callHandler(registration.behavior, type, ctx);\n\n if (type === \"pointerdown\" && this.isDraggable(registration.behavior)) {\n this.activeDrag = {\n sprite,\n behavior: registration.behavior,\n behaviorId: registration.id,\n bounds,\n cancelled: false,\n };\n this.patchState(sprite, { dragging: true });\n this.callHandler(registration.behavior, \"dragstart\", ctx);\n }\n });\n }\n\n handlePointerMove(event?: any): void {\n if (!this.activeDrag) return;\n const drag = this.activeDrag;\n const registration = {\n id: drag.behaviorId,\n matcher: \"*\",\n behavior: drag.behavior,\n };\n const ctx = this.createContext(drag.sprite, registration, {\n event,\n bounds: drag.bounds,\n });\n this.callHandler(drag.behavior, \"dragmove\", ctx);\n }\n\n handlePointerUp(event?: any): void {\n if (!this.activeDrag) return;\n const drag = this.activeDrag;\n this.activeDrag = undefined;\n this.patchState(drag.sprite, { dragging: false, pressed: false });\n\n const registration = {\n id: drag.behaviorId,\n matcher: \"*\",\n behavior: drag.behavior,\n };\n const ctx = this.createContext(drag.sprite, registration, {\n event,\n bounds: drag.bounds,\n });\n\n this.callHandler(drag.behavior, drag.cancelled ? \"cancel\" : \"drop\", ctx);\n }\n\n cancelDrag(event?: any): void {\n if (!this.activeDrag) return;\n this.activeDrag.cancelled = true;\n this.handlePointerUp(event);\n }\n\n private getMatches(sprite: any): InteractionRegistration[] {\n return this.registrations().filter((registration) =>\n this.matches(registration.matcher, sprite)\n );\n }\n\n private matches(matcher: RpgInteractionMatcher, sprite: any): boolean {\n if (typeof matcher === \"function\") {\n return !!matcher({ client: this.client, target: sprite, sprite });\n }\n\n if (matcher === \"*\") return true;\n\n const candidates = [\n readValue(sprite?.id),\n readValue(sprite?.name),\n readValue(sprite?._name),\n readValue(sprite?.type),\n readValue(sprite?._type),\n sprite?.constructor?.name,\n ].filter(Boolean);\n\n return candidates.includes(matcher);\n }\n\n private createContext(\n sprite: any,\n registration: Pick<InteractionRegistration, \"id\" | \"behavior\">,\n input: InteractionEventInput = {},\n ): RpgInteractionContext {\n const bounds = toWorldBounds(sprite, normalizeBounds(input.bounds));\n\n const ctx = {\n client: this.client,\n target: sprite,\n sprite,\n event: input.event,\n behavior: registration.behavior,\n behaviorId: registration.id,\n pointer: {\n screen: () => this.client.pointer.screen(),\n world: () => this.client.pointer.world(),\n tile: () => this.getPointerTile(),\n },\n bounds: (kind = \"bounds\") =>\n bounds[kind] ?? bounds.graphic ?? bounds.hitbox ?? bounds.bounds ?? createBounds({}),\n state: {\n value: () => this.getState(sprite),\n get: <T = any>(key: string) => this.getState(sprite).data[key] as T | undefined,\n set: (key: string, value: any) => this.patchStateData(sprite, { [key]: value }),\n patch: (patch: Partial<Omit<RpgInteractionState, \"data\" | \"overlays\">>) =>\n this.patchState(sprite, patch),\n },\n overlay: {\n render: (component: any, props?: Record<string, any>) =>\n this.patchOverlay(sprite, registration.id, { component, props }),\n update: (props?: Record<string, any>) =>\n this.updateOverlay(sprite, registration.id, props),\n clear: () => this.clearOverlay(sprite, registration.id),\n },\n select: (selected = true) => this.patchState(sprite, { selected }),\n action: (action: RpgActionName | RpgActionInput, data?: any) =>\n this.client.processAction(action as any, data),\n cancel: () => {\n const activeDrag = this.activeDrag;\n if (activeDrag && activeDrag.sprite === sprite) {\n activeDrag.cancelled = true;\n }\n },\n };\n\n return ctx;\n }\n\n private callHandler(\n behavior: RpgInteractionBehavior,\n type: RpgInteractionEventName,\n ctx: RpgInteractionContext,\n ): void {\n const handler = behavior[type];\n handler?.(ctx);\n\n if (type === \"pointerover\") {\n behavior.pointerenter?.(ctx);\n }\n if (type === \"pointerout\") {\n behavior.pointerleave?.(ctx);\n }\n }\n\n private passesHitTest(\n behavior: RpgInteractionBehavior,\n ctx: RpgInteractionContext,\n type: RpgInteractionEventName,\n ): boolean {\n if (!behavior.hitTest) return true;\n if (type === \"pointerout\" || type === \"pointerleave\" || type === \"cancel\" || type === \"drop\") {\n return true;\n }\n return behavior.hitTest(ctx);\n }\n\n private isDraggable(behavior: RpgInteractionBehavior): boolean {\n return !!(behavior.dragstart || behavior.dragmove || behavior.drop || behavior.cancel);\n }\n\n private defaultComponentProps(\n sprite: any,\n state: RpgInteractionState,\n bounds: RpgInteractionBoundsSet,\n ): Record<string, any> {\n return {\n target: sprite,\n sprite,\n state,\n bounds: bounds.bounds ?? bounds.graphic ?? bounds.hitbox ?? createBounds({}),\n hitboxBounds: bounds.hitbox,\n graphicBounds: bounds.graphic,\n pointer: this.client.pointer,\n client: this.client,\n };\n }\n\n private resolveProps(\n props: RpgInteractionBehavior[\"props\"],\n ctx: RpgInteractionContext,\n ): Record<string, any> {\n if (!props) return {};\n return typeof props === \"function\" ? props(ctx) : props;\n }\n\n private resolveDependencies(\n dependencies: RpgInteractionBehavior[\"dependencies\"],\n ctx: RpgInteractionContext,\n ): any[] {\n if (!dependencies) return [];\n return typeof dependencies === \"function\" ? dependencies(ctx) : dependencies;\n }\n\n private getSpriteId(sprite: any): string | undefined {\n const id = readValue(sprite?.id);\n return id == null ? undefined : String(id);\n }\n\n private patchState(\n sprite: any,\n patch: Partial<Omit<RpgInteractionState, \"data\" | \"overlays\">>,\n ): void {\n const id = this.getSpriteId(sprite);\n if (!id) return;\n this.states.update((states) => ({\n ...states,\n [id]: {\n ...DEFAULT_STATE,\n ...(states[id] ?? {}),\n ...patch,\n data: states[id]?.data ?? {},\n overlays: states[id]?.overlays ?? {},\n },\n }));\n }\n\n private patchStateData(sprite: any, patch: Record<string, any>): void {\n const id = this.getSpriteId(sprite);\n if (!id) return;\n const current = this.getState(sprite);\n this.states.update((states) => ({\n ...states,\n [id]: {\n ...current,\n data: {\n ...current.data,\n ...patch,\n },\n },\n }));\n }\n\n private patchOverlay(sprite: any, id: string, overlay: RpgInteractionOverlay): void {\n const spriteId = this.getSpriteId(sprite);\n if (!spriteId) return;\n const current = this.getState(sprite);\n this.states.update((states) => ({\n ...states,\n [spriteId]: {\n ...current,\n overlays: {\n ...current.overlays,\n [id]: overlay,\n },\n },\n }));\n }\n\n private updateOverlay(sprite: any, id: string, props?: Record<string, any>): void {\n const current = this.getState(sprite);\n const overlay = current.overlays[id];\n if (!overlay) return;\n this.patchOverlay(sprite, id, {\n ...overlay,\n props: {\n ...(overlay.props ?? {}),\n ...(props ?? {}),\n },\n });\n }\n\n private clearOverlay(sprite: any, id: string): void {\n const spriteId = this.getSpriteId(sprite);\n if (!spriteId) return;\n const current = this.getState(sprite);\n const { [id]: _removed, ...overlays } = current.overlays;\n this.states.update((states) => ({\n ...states,\n [spriteId]: {\n ...current,\n overlays,\n },\n }));\n }\n\n private getPointerTile(): RpgInteractionTile | null {\n const world = this.client.pointer.world();\n if (!world) return null;\n\n const map = (this.client as any).sceneMap;\n const width = Number(map?.tileWidth ?? 32);\n const height = Number(map?.tileHeight ?? 32);\n const tileX = Math.floor(world.x / width);\n const tileY = Math.floor(world.y / height);\n\n return {\n x: tileX,\n y: tileY,\n worldX: tileX * width,\n worldY: tileY * height,\n width,\n height,\n };\n }\n}\n\nexport function hoverPopover(component: any, props?: Record<string, any>): RpgInteractionBehavior {\n return {\n component,\n props,\n cursor: \"pointer\",\n };\n}\n\nexport function selectable(options: {\n cursor?: string;\n onSelect?: RpgInteractionHandler;\n} = {}): RpgInteractionBehavior {\n return {\n cursor: options.cursor ?? \"pointer\",\n click(ctx) {\n ctx.select();\n options.onSelect?.(ctx);\n },\n };\n}\n\nexport function draggable(options: {\n cursor?: string;\n start?: RpgInteractionHandler;\n move?: RpgInteractionHandler;\n drop?: RpgInteractionHandler;\n cancel?: RpgInteractionHandler;\n} = {}): RpgInteractionBehavior {\n return {\n cursor: options.cursor ?? \"grab\",\n dragstart(ctx) {\n ctx.state.patch({ dragging: true });\n options.start?.(ctx);\n },\n dragmove: options.move,\n drop(ctx) {\n ctx.state.patch({ dragging: false, pressed: false });\n options.drop?.(ctx);\n },\n cancel(ctx) {\n ctx.state.patch({ dragging: false, pressed: false });\n options.cancel?.(ctx);\n },\n };\n}\n\nexport function dragToTile(options: {\n action?: RpgActionName;\n data?: (ctx: RpgInteractionContext) => any;\n onDrop?: RpgInteractionHandler;\n cursor?: string;\n}): RpgInteractionBehavior {\n return draggable({\n cursor: options.cursor,\n drop(ctx) {\n if (options.onDrop) {\n options.onDrop(ctx);\n return;\n }\n if (!options.action) return;\n ctx.action(options.action, options.data ? options.data(ctx) : {\n eventId: ctx.target.id,\n position: ctx.pointer.tile(),\n });\n },\n 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+ {"version":3,"file":"interactions.js","names":[],"sources":["../../src/services/interactions.ts"],"sourcesContent":["import { signal } from \"canvasengine\";\nimport type { RpgActionInput, RpgActionName } from \"@rpgjs/common\";\nimport type { RpgClientEngine } from \"../RpgClientEngine\";\n\nexport type RpgInteractionEventName =\n | \"pointerenter\"\n | \"pointerleave\"\n | \"pointerover\"\n | \"pointerout\"\n | \"pointerdown\"\n | \"pointerup\"\n | \"pointermove\"\n | \"click\"\n | \"dragstart\"\n | \"dragmove\"\n | \"drop\"\n | \"cancel\";\n\nexport type RpgInteractionPosition = {\n x: number;\n y: number;\n};\n\nexport type RpgInteractionBounds = {\n left: number;\n top: number;\n right: number;\n bottom: number;\n width: number;\n height: number;\n centerX: number;\n centerY: number;\n contains(point: RpgInteractionPosition | null | undefined): boolean;\n};\n\nexport type RpgInteractionBoundsSet = {\n bounds?: RpgInteractionBounds;\n hitbox?: RpgInteractionBounds;\n graphic?: RpgInteractionBounds;\n [key: string]: RpgInteractionBounds | undefined;\n};\n\nexport type RpgInteractionTile = {\n x: number;\n y: number;\n worldX: number;\n worldY: number;\n width: number;\n height: number;\n};\n\nexport type RpgInteractionState = {\n hovered: boolean;\n pressed: boolean;\n selected: boolean;\n dragging: boolean;\n data: Record<string, any>;\n overlays: Record<string, RpgInteractionOverlay>;\n};\n\nexport type RpgInteractionOverlay = {\n component: any;\n props?: Record<string, any>;\n};\n\nexport type RpgInteractionMatcher =\n | string\n | ((ctx: RpgInteractionMatcherContext) => boolean);\n\nexport type RpgInteractionMatcherContext = {\n client: RpgClientEngine;\n target: any;\n sprite: any;\n};\n\nexport type RpgInteractionHandler = (ctx: RpgInteractionContext) => void;\n\nexport type RpgInteractionBehavior = {\n component?: any;\n props?: Record<string, any> | ((ctx: RpgInteractionContext) => Record<string, any>);\n dependencies?: any[] | ((ctx: RpgInteractionContext) => any[]);\n cursor?: string | ((ctx: RpgInteractionContext) => string | undefined);\n hitTest?: (ctx: RpgInteractionContext) => boolean;\n pointerenter?: RpgInteractionHandler;\n pointerleave?: RpgInteractionHandler;\n pointerover?: RpgInteractionHandler;\n pointerout?: RpgInteractionHandler;\n pointerdown?: RpgInteractionHandler;\n pointerup?: RpgInteractionHandler;\n pointermove?: RpgInteractionHandler;\n click?: RpgInteractionHandler;\n dragstart?: RpgInteractionHandler;\n dragmove?: RpgInteractionHandler;\n drop?: RpgInteractionHandler;\n cancel?: RpgInteractionHandler;\n};\n\nexport type RpgInteractionComponentEntry = {\n component: any;\n props: Record<string, any>;\n dependencies: any[];\n};\n\nexport type RpgInteractionContext = {\n client: RpgClientEngine;\n target: any;\n sprite: any;\n event?: any;\n behavior: RpgInteractionBehavior;\n behaviorId: string;\n pointer: {\n screen(): RpgInteractionPosition | null;\n world(): RpgInteractionPosition | null;\n tile(): RpgInteractionTile | null;\n };\n bounds(kind?: string): RpgInteractionBounds;\n state: {\n value(): RpgInteractionState;\n get<T = any>(key: string): T | undefined;\n set(key: string, value: any): void;\n patch(patch: Partial<Omit<RpgInteractionState, \"data\" | \"overlays\">>): void;\n };\n overlay: {\n render(component: any, props?: Record<string, any>): void;\n update(props?: Record<string, any>): void;\n clear(): void;\n };\n select(selected?: boolean): void;\n action(action: RpgActionName, data?: any): void;\n action(input: RpgActionInput): void;\n cancel(): void;\n};\n\ntype InteractionRegistration = {\n id: string;\n matcher: RpgInteractionMatcher;\n behavior: RpgInteractionBehavior;\n};\n\ntype InteractionEventInput = {\n event?: any;\n bounds?: RpgInteractionBoundsSet;\n};\n\ntype ActiveDrag = {\n sprite: any;\n behavior: RpgInteractionBehavior;\n behaviorId: string;\n bounds?: RpgInteractionBoundsSet;\n cancelled: boolean;\n};\n\nconst DEFAULT_STATE: RpgInteractionState = {\n hovered: false,\n pressed: false,\n selected: false,\n dragging: false,\n data: {},\n overlays: {},\n};\n\nfunction readValue(value: any): any {\n return typeof value === \"function\" ? value() : value;\n}\n\nfunction createBounds(value: any): RpgInteractionBounds {\n const left = Number(value?.left ?? value?.x ?? 0);\n const top = Number(value?.top ?? value?.y ?? 0);\n const width = Number(value?.width ?? value?.w ?? 0);\n const height = Number(value?.height ?? value?.h ?? 0);\n const right = Number(value?.right ?? left + width);\n const bottom = Number(value?.bottom ?? top + height);\n const resolvedWidth = Number.isFinite(width) && width > 0 ? width : Math.max(0, right - left);\n const resolvedHeight = Number.isFinite(height) && height > 0 ? height : Math.max(0, bottom - top);\n\n return {\n left,\n top,\n right,\n bottom,\n width: resolvedWidth,\n height: resolvedHeight,\n centerX: Number(value?.centerX ?? left + resolvedWidth / 2),\n centerY: Number(value?.centerY ?? top + resolvedHeight / 2),\n contains(point) {\n if (!point) return false;\n return point.x >= left && point.x <= right && point.y >= top && point.y <= bottom;\n },\n };\n}\n\nfunction normalizeBounds(bounds?: RpgInteractionBoundsSet): RpgInteractionBoundsSet {\n if (!bounds) return {};\n\n return Object.entries(bounds).reduce<RpgInteractionBoundsSet>((next, [key, value]) => {\n if (value) next[key] = createBounds(value);\n return next;\n }, {});\n}\n\nfunction readNumber(value: any, fallback = 0): number {\n const resolved = readValue(value);\n const number = Number(resolved);\n return Number.isFinite(number) ? number : fallback;\n}\n\nfunction offsetBounds(bounds: RpgInteractionBounds, x: number, y: number): RpgInteractionBounds {\n return createBounds({\n left: bounds.left + x,\n top: bounds.top + y,\n right: bounds.right + x,\n bottom: bounds.bottom + y,\n width: bounds.width,\n height: bounds.height,\n centerX: bounds.centerX + x,\n centerY: bounds.centerY + y,\n });\n}\n\nfunction toWorldBounds(sprite: any, bounds: RpgInteractionBoundsSet): RpgInteractionBoundsSet {\n const x = readNumber(sprite?.x);\n const y = readNumber(sprite?.y);\n\n return Object.entries(bounds).reduce<RpgInteractionBoundsSet>((next, [key, value]) => {\n if (value) next[key] = offsetBounds(value, x, y);\n return next;\n }, {});\n}\n\nfunction normalizeBehavior(behavior: RpgInteractionBehavior | any): RpgInteractionBehavior {\n if (typeof behavior === \"function\") {\n return { component: behavior };\n }\n return behavior ?? {};\n}\n\nexport class RpgClientInteractions {\n private registrations = signal<InteractionRegistration[]>([]);\n private states = signal<Record<string, RpgInteractionState>>({});\n private activeDrag?: ActiveDrag;\n private nextId = 0;\n\n constructor(private client: RpgClientEngine) {}\n\n use(matcher: RpgInteractionMatcher, behavior: RpgInteractionBehavior | any): () => void {\n const registration = {\n id: `interaction:${++this.nextId}`,\n matcher,\n behavior: normalizeBehavior(behavior),\n };\n\n this.registrations.update((registrations) => [...registrations, registration]);\n\n return () => {\n this.registrations.update((registrations) =>\n registrations.filter((entry) => entry.id !== registration.id)\n );\n };\n }\n\n getState(sprite: any): RpgInteractionState {\n const id = this.getSpriteId(sprite);\n return {\n ...DEFAULT_STATE,\n ...(id ? this.states()[id] : undefined),\n data: id ? { ...(this.states()[id]?.data ?? {}) } : {},\n overlays: id ? { ...(this.states()[id]?.overlays ?? {}) } : {},\n };\n }\n\n getRenderedComponents(sprite: any, bounds?: RpgInteractionBoundsSet): RpgInteractionComponentEntry[] {\n const normalizedBounds = normalizeBounds(bounds);\n const matched = this.getMatches(sprite);\n const state = this.getState(sprite);\n const entries: RpgInteractionComponentEntry[] = [];\n\n matched.forEach((registration) => {\n if (!registration.behavior.component) return;\n const ctx = this.createContext(sprite, registration, { bounds: normalizedBounds });\n entries.push({\n component: registration.behavior.component,\n props: {\n ...this.defaultComponentProps(sprite, state, normalizedBounds),\n ...this.resolveProps(registration.behavior.props, ctx),\n },\n dependencies: this.resolveDependencies(registration.behavior.dependencies, ctx),\n });\n });\n\n Object.entries(state.overlays).forEach(([id, overlay]) => {\n entries.push({\n component: overlay.component,\n props: {\n ...this.defaultComponentProps(sprite, state, normalizedBounds),\n ...(overlay.props ?? {}),\n overlayId: id,\n },\n dependencies: [],\n });\n });\n\n return entries;\n }\n\n cursorFor(sprite: any, bounds?: RpgInteractionBoundsSet): string | undefined {\n this.states();\n for (const registration of this.getMatches(sprite)) {\n const cursor = registration.behavior.cursor;\n if (!cursor) continue;\n const ctx = this.createContext(sprite, registration, { bounds: normalizeBounds(bounds) });\n if (!this.passesHitTest(registration.behavior, ctx, \"pointermove\")) continue;\n const resolved = typeof cursor === \"function\" ? cursor(ctx) : cursor;\n if (resolved) return resolved;\n }\n return undefined;\n }\n\n handle(sprite: any, type: RpgInteractionEventName, input: InteractionEventInput = {}): void {\n const matches = this.getMatches(sprite);\n const bounds = normalizeBounds(input.bounds);\n const entries = matches\n .map((registration) => ({\n registration,\n ctx: this.createContext(sprite, registration, {\n event: input.event,\n bounds,\n }),\n }))\n .filter(({ registration, ctx }) =>\n this.passesHitTest(registration.behavior, ctx, type)\n );\n\n if (type === \"pointerover\" || type === \"pointerenter\") {\n if (entries.length > 0) {\n this.patchState(sprite, { hovered: true });\n }\n }\n if (type === \"pointerout\" || type === \"pointerleave\") {\n if (matches.length > 0) {\n this.patchState(sprite, { hovered: false, pressed: false });\n }\n }\n if (type === \"pointerdown\") {\n if (entries.length > 0) {\n this.patchState(sprite, { pressed: true });\n }\n }\n if (type === \"pointermove\" && matches.length > 0) {\n this.patchState(sprite, { hovered: entries.length > 0 });\n }\n if (type === \"pointerup\") {\n if (matches.length > 0) {\n this.patchState(sprite, { pressed: false });\n }\n }\n\n entries.forEach(({ registration, ctx }) => {\n this.callHandler(registration.behavior, type, ctx);\n\n if (type === \"pointerdown\" && this.isDraggable(registration.behavior)) {\n this.activeDrag = {\n sprite,\n behavior: registration.behavior,\n behaviorId: registration.id,\n bounds,\n cancelled: false,\n };\n this.patchState(sprite, { dragging: true });\n this.callHandler(registration.behavior, \"dragstart\", ctx);\n }\n });\n }\n\n handlePointerMove(event?: any): void {\n if (!this.activeDrag) return;\n const drag = this.activeDrag;\n const registration = {\n id: drag.behaviorId,\n matcher: \"*\",\n behavior: drag.behavior,\n };\n const ctx = this.createContext(drag.sprite, registration, {\n event,\n bounds: drag.bounds,\n });\n this.callHandler(drag.behavior, \"dragmove\", ctx);\n }\n\n handlePointerUp(event?: any): void {\n if (!this.activeDrag) return;\n const drag = this.activeDrag;\n this.activeDrag = undefined;\n this.patchState(drag.sprite, { dragging: false, pressed: false });\n\n const registration = {\n id: drag.behaviorId,\n matcher: \"*\",\n behavior: drag.behavior,\n };\n const ctx = this.createContext(drag.sprite, registration, {\n event,\n bounds: drag.bounds,\n });\n\n this.callHandler(drag.behavior, drag.cancelled ? \"cancel\" : \"drop\", ctx);\n }\n\n cancelDrag(event?: any): void {\n if (!this.activeDrag) return;\n this.activeDrag.cancelled = true;\n this.handlePointerUp(event);\n }\n\n private getMatches(sprite: any): InteractionRegistration[] {\n return this.registrations().filter((registration) =>\n this.matches(registration.matcher, sprite)\n );\n }\n\n private matches(matcher: RpgInteractionMatcher, sprite: any): boolean {\n if (typeof matcher === \"function\") {\n return !!matcher({ client: this.client, target: sprite, sprite });\n }\n\n if (matcher === \"*\") return true;\n\n const candidates = [\n readValue(sprite?.id),\n readValue(sprite?.name),\n readValue(sprite?._name),\n readValue(sprite?.type),\n readValue(sprite?._type),\n sprite?.constructor?.name,\n ].filter(Boolean);\n\n return candidates.includes(matcher);\n }\n\n private createContext(\n sprite: any,\n registration: Pick<InteractionRegistration, \"id\" | \"behavior\">,\n input: InteractionEventInput = {},\n ): RpgInteractionContext {\n const bounds = toWorldBounds(sprite, normalizeBounds(input.bounds));\n\n const ctx = {\n client: this.client,\n target: sprite,\n sprite,\n event: input.event,\n behavior: registration.behavior,\n behaviorId: registration.id,\n pointer: {\n screen: () => this.client.pointer.screen(),\n world: () => this.client.pointer.world(),\n tile: () => this.getPointerTile(),\n },\n bounds: (kind = \"bounds\") =>\n bounds[kind] ?? bounds.graphic ?? bounds.hitbox ?? bounds.bounds ?? createBounds({}),\n state: {\n value: () => this.getState(sprite),\n get: <T = any>(key: string) => this.getState(sprite).data[key] as T | undefined,\n set: (key: string, value: any) => this.patchStateData(sprite, { [key]: value }),\n patch: (patch: Partial<Omit<RpgInteractionState, \"data\" | \"overlays\">>) =>\n this.patchState(sprite, patch),\n },\n overlay: {\n render: (component: any, props?: Record<string, any>) =>\n this.patchOverlay(sprite, registration.id, { component, props }),\n update: (props?: Record<string, any>) =>\n this.updateOverlay(sprite, registration.id, props),\n clear: () => this.clearOverlay(sprite, registration.id),\n },\n select: (selected = true) => this.patchState(sprite, { selected }),\n action: (action: RpgActionName | RpgActionInput, data?: any) =>\n this.client.processAction(action as any, data),\n cancel: () => {\n const activeDrag = this.activeDrag;\n if (activeDrag && activeDrag.sprite === sprite) {\n activeDrag.cancelled = true;\n }\n },\n };\n\n return ctx;\n }\n\n private callHandler(\n behavior: RpgInteractionBehavior,\n type: RpgInteractionEventName,\n ctx: RpgInteractionContext,\n ): void {\n const handler = behavior[type];\n handler?.(ctx);\n\n if (type === \"pointerover\") {\n behavior.pointerenter?.(ctx);\n }\n if (type === \"pointerout\") {\n behavior.pointerleave?.(ctx);\n }\n }\n\n private passesHitTest(\n behavior: RpgInteractionBehavior,\n ctx: RpgInteractionContext,\n type: RpgInteractionEventName,\n ): boolean {\n if (!behavior.hitTest) return true;\n if (type === \"pointerout\" || type === \"pointerleave\" || type === \"cancel\" || type === \"drop\") {\n return true;\n }\n return behavior.hitTest(ctx);\n }\n\n private isDraggable(behavior: RpgInteractionBehavior): boolean {\n return !!(behavior.dragstart || behavior.dragmove || behavior.drop || behavior.cancel);\n }\n\n private defaultComponentProps(\n sprite: any,\n state: RpgInteractionState,\n bounds: RpgInteractionBoundsSet,\n ): Record<string, any> {\n return {\n target: sprite,\n sprite,\n state,\n bounds: bounds.bounds ?? bounds.graphic ?? bounds.hitbox ?? createBounds({}),\n hitboxBounds: bounds.hitbox,\n graphicBounds: bounds.graphic,\n pointer: this.client.pointer,\n client: this.client,\n };\n }\n\n private resolveProps(\n props: RpgInteractionBehavior[\"props\"],\n ctx: RpgInteractionContext,\n ): Record<string, any> {\n if (!props) return {};\n return typeof props === \"function\" ? props(ctx) : props;\n }\n\n private resolveDependencies(\n dependencies: RpgInteractionBehavior[\"dependencies\"],\n ctx: RpgInteractionContext,\n ): any[] {\n if (!dependencies) return [];\n return typeof dependencies === \"function\" ? dependencies(ctx) : dependencies;\n }\n\n private getSpriteId(sprite: any): string | undefined {\n const id = readValue(sprite?.id);\n return id == null ? undefined : String(id);\n }\n\n private patchState(\n sprite: any,\n patch: Partial<Omit<RpgInteractionState, \"data\" | \"overlays\">>,\n ): void {\n const id = this.getSpriteId(sprite);\n if (!id) return;\n this.states.update((states) => ({\n ...states,\n [id]: {\n ...DEFAULT_STATE,\n ...(states[id] ?? {}),\n ...patch,\n data: states[id]?.data ?? {},\n overlays: states[id]?.overlays ?? {},\n },\n }));\n }\n\n private patchStateData(sprite: any, patch: Record<string, any>): void {\n const id = this.getSpriteId(sprite);\n if (!id) return;\n const current = this.getState(sprite);\n this.states.update((states) => ({\n ...states,\n [id]: {\n ...current,\n data: {\n ...current.data,\n ...patch,\n },\n },\n }));\n }\n\n private patchOverlay(sprite: any, id: string, overlay: RpgInteractionOverlay): void {\n const spriteId = this.getSpriteId(sprite);\n if (!spriteId) return;\n const current = this.getState(sprite);\n this.states.update((states) => ({\n ...states,\n [spriteId]: {\n ...current,\n overlays: {\n ...current.overlays,\n [id]: overlay,\n },\n },\n }));\n }\n\n private updateOverlay(sprite: any, id: string, props?: Record<string, any>): void {\n const current = this.getState(sprite);\n const overlay = current.overlays[id];\n if (!overlay) return;\n this.patchOverlay(sprite, id, {\n ...overlay,\n props: {\n ...(overlay.props ?? {}),\n ...(props ?? {}),\n },\n });\n }\n\n private clearOverlay(sprite: any, id: string): void {\n const spriteId = this.getSpriteId(sprite);\n if (!spriteId) return;\n const current = this.getState(sprite);\n const { [id]: _removed, ...overlays } = current.overlays;\n this.states.update((states) => ({\n ...states,\n [spriteId]: {\n ...current,\n overlays,\n },\n }));\n }\n\n private getPointerTile(): RpgInteractionTile | null {\n const world = this.client.pointer.world();\n if (!world) return null;\n\n const map = (this.client as any).sceneMap;\n const width = Number(map?.tileWidth ?? 32);\n const height = Number(map?.tileHeight ?? 32);\n const tileX = Math.floor(world.x / width);\n const tileY = Math.floor(world.y / height);\n\n return {\n x: tileX,\n y: tileY,\n worldX: tileX * width,\n worldY: tileY * height,\n width,\n height,\n };\n }\n}\n\nexport function hoverPopover(component: any, props?: Record<string, any>): RpgInteractionBehavior {\n return {\n component,\n props,\n cursor: \"pointer\",\n };\n}\n\nexport function selectable(options: {\n cursor?: string;\n onSelect?: RpgInteractionHandler;\n} = {}): RpgInteractionBehavior {\n return {\n cursor: options.cursor ?? \"pointer\",\n click(ctx) {\n ctx.select();\n options.onSelect?.(ctx);\n },\n };\n}\n\nexport function draggable(options: {\n cursor?: string;\n start?: RpgInteractionHandler;\n move?: RpgInteractionHandler;\n drop?: RpgInteractionHandler;\n cancel?: RpgInteractionHandler;\n} = {}): RpgInteractionBehavior {\n return {\n cursor: options.cursor ?? \"grab\",\n dragstart(ctx) {\n ctx.state.patch({ dragging: true });\n options.start?.(ctx);\n },\n dragmove: options.move,\n drop(ctx) {\n ctx.state.patch({ dragging: false, pressed: false });\n options.drop?.(ctx);\n },\n cancel(ctx) {\n ctx.state.patch({ dragging: false, pressed: false });\n options.cancel?.(ctx);\n },\n };\n}\n\nexport function dragToTile(options: {\n action?: RpgActionName;\n data?: (ctx: RpgInteractionContext) => any;\n onDrop?: RpgInteractionHandler;\n cursor?: string;\n}): RpgInteractionBehavior {\n return draggable({\n cursor: options.cursor,\n drop(ctx) {\n if (options.onDrop) {\n options.onDrop(ctx);\n return;\n }\n if (!options.action) return;\n ctx.action(options.action, options.data ? options.data(ctx) : {\n eventId: ctx.target.id,\n position: ctx.pointer.tile(),\n });\n },\n 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@@ -1 +1 @@
1
- {"version":3,"file":"mapStreaming.js","names":[],"sources":["../../src/services/mapStreaming.ts"],"sourcesContent":["import { Context, inject } from \"@signe/di\";\nimport {\n MAP_STREAM_EVENT,\n MAP_STREAM_REQUEST_EVENT,\n type MapChunkHitbox,\n type MapStreamChunk,\n type MapStreamManifest,\n type MapStreamPacket,\n type RpgContext,\n type RpgProvider,\n} from \"@rpgjs/common\";\nimport { AbstractWebsocket, WebSocketToken } from \"./AbstractSocket\";\nimport { LoadMapToken, type MapData, type LoadMapOptions } from \"./loadMap\";\nimport { UpdateMapService, UpdateMapToken } from \"@rpgjs/common\";\n\nexport interface ClientMapStreamingAdapter<TManifestData = unknown, TChunkData = unknown, TState = unknown> {\n /** CanvasEngine component that renders the provider-specific state. */\n component: unknown;\n /** Create empty client render state from public manifest data. */\n createState(manifest: MapStreamManifest<TManifestData>): TState;\n /** Apply one disclosed render chunk to the state. */\n applyChunk(state: TState, chunk: MapStreamChunk<TChunkData>): void;\n /** Remove one chunk that left the retention window. */\n removeChunk(state: TState, key: string): void;\n /** Return the serializable/component-ready map value exposed to CanvasEngine. */\n getData(state: TState): unknown;\n /** Optionally derive component parameters from the public manifest. */\n getParams?(manifest: MapStreamManifest<TManifestData>): Record<string, unknown>;\n}\n\nexport interface ClientMapStreamingOptions<TManifestData = unknown, TChunkData = unknown, TState = unknown> {\n /** Format adapter paired with the server compiler. */\n adapter: ClientMapStreamingAdapter<TManifestData, TChunkData, TState>;\n /** Optional direct loader used only by standalone RPG mode. */\n directLoad?: LoadMapOptions;\n /** Maximum wait for the initial authoritative manifest. Defaults to 10 seconds. */\n timeoutMs?: number;\n}\n\ntype StreamingPhysicsMap = {\n data: { (): MapData | null; set(value: MapData): void };\n replaceStreamedStaticHitboxes(namespace: string, hitboxes: MapChunkHitbox[]): void;\n clearStreamedStaticHitboxes(namespace: string): void;\n};\n\ntype Waiter = {\n resolve(controller: MapStreamClientController<any, any, any>): void;\n reject(error: Error): void;\n timer: ReturnType<typeof setTimeout>;\n};\n\nexport class MapStreamClientController<TManifestData, TChunkData, TState> {\n private state: TState;\n private manifest: MapStreamManifest<TManifestData>;\n private readonly chunks = new Map<string, MapStreamChunk<TChunkData>>();\n private attachedMap?: StreamingPhysicsMap;\n\n constructor(\n private readonly adapter: ClientMapStreamingAdapter<TManifestData, TChunkData, TState>,\n manifest: MapStreamManifest<TManifestData>,\n ) {\n this.manifest = manifest;\n this.state = adapter.createState(manifest);\n }\n\n get revision(): string {\n return this.manifest.revision;\n }\n\n reset(manifest: MapStreamManifest<TManifestData>): void {\n const attachedMap = this.attachedMap;\n this.detach();\n this.manifest = manifest;\n this.state = this.adapter.createState(manifest);\n this.chunks.clear();\n this.attachedMap = attachedMap;\n }\n\n receive(packet: MapStreamPacket<TManifestData, TChunkData>): void {\n for (const key of packet.removed) {\n this.chunks.delete(key);\n this.adapter.removeChunk(this.state, key);\n this.attachedMap?.clearStreamedStaticHitboxes(key);\n }\n for (const chunk of packet.chunks) {\n this.chunks.set(chunk.key, chunk);\n this.adapter.applyChunk(this.state, chunk);\n this.attachedMap?.replaceStreamedStaticHitboxes(chunk.key, chunk.hitboxes);\n }\n this.publish();\n }\n\n toMapData(): MapData {\n return {\n id: this.manifest.mapId,\n width: this.manifest.width,\n height: this.manifest.height,\n data: this.adapter.getData(this.state),\n component: this.adapter.component,\n params: this.adapter.getParams?.(this.manifest),\n streamController: this,\n };\n }\n\n attach(map: StreamingPhysicsMap): void {\n this.attachedMap = map;\n for (const chunk of this.chunks.values()) {\n map.replaceStreamedStaticHitboxes(chunk.key, chunk.hitboxes);\n }\n this.updatePredictionBoundary();\n }\n\n detach(): void {\n if (!this.attachedMap) return;\n for (const key of this.chunks.keys()) {\n this.attachedMap.clearStreamedStaticHitboxes(key);\n }\n this.attachedMap.clearStreamedStaticHitboxes(\"__boundary__\");\n this.attachedMap = undefined;\n }\n\n private publish(): void {\n if (!this.attachedMap) return;\n const current = this.attachedMap.data();\n if (current) {\n this.attachedMap.data.set({ ...current, data: this.adapter.getData(this.state) });\n }\n this.updatePredictionBoundary();\n }\n\n private updatePredictionBoundary(): void {\n const map = this.attachedMap;\n if (!map) return;\n if (this.chunks.size === 0) {\n map.clearStreamedStaticHitboxes(\"__boundary__\");\n return;\n }\n const chunks = [...this.chunks.values()];\n const left = Math.min(...chunks.map((chunk) => chunk.bounds.x));\n const top = Math.min(...chunks.map((chunk) => chunk.bounds.y));\n const right = Math.max(...chunks.map((chunk) => chunk.bounds.x + chunk.bounds.width));\n const bottom = Math.max(...chunks.map((chunk) => chunk.bounds.y + chunk.bounds.height));\n const thickness = 2;\n const barriers: MapChunkHitbox[] = [];\n if (left > 0) barriers.push({ x: left - thickness, y: top, width: thickness, height: bottom - top });\n if (top > 0) barriers.push({ x: left, y: top - thickness, width: right - left, height: thickness });\n if (right < this.manifest.width) barriers.push({ x: right, y: top, width: thickness, height: bottom - top });\n if (bottom < this.manifest.height) barriers.push({ x: left, y: bottom, width: right - left, height: thickness });\n map.replaceStreamedStaticHitboxes(\"__boundary__\", barriers);\n }\n}\n\nclass MapStreamingClientService<TManifestData, TChunkData, TState> {\n private readonly controllers = new Map<string, MapStreamClientController<TManifestData, TChunkData, TState>>();\n private readonly waiters = new Map<string, Waiter[]>();\n\n constructor(\n private readonly socket: AbstractWebsocket,\n private readonly options: ClientMapStreamingOptions<TManifestData, TChunkData, TState>,\n ) {\n socket.on(MAP_STREAM_EVENT, (packet) => this.receive(packet));\n }\n\n async load(mapId: string): Promise<MapData> {\n const normalizedId = mapId.replace(/^map-/, \"\");\n const existing = this.controllers.get(normalizedId);\n if (existing) {\n this.socket.emit(MAP_STREAM_REQUEST_EVENT, { mapId: normalizedId });\n return existing.toMapData();\n }\n\n const shouldRequest = !this.waiters.has(normalizedId);\n const controllerPromise = new Promise<MapStreamClientController<TManifestData, TChunkData, TState>>((resolve, reject) => {\n const timeoutMs = Math.max(1, this.options.timeoutMs ?? 10_000);\n const waiter: Waiter = { resolve, reject, timer: undefined as unknown as ReturnType<typeof setTimeout> };\n const timer = setTimeout(() => {\n const current = this.waiters.get(normalizedId) ?? [];\n const remaining = current.filter((entry) => entry !== waiter);\n if (remaining.length > 0) this.waiters.set(normalizedId, remaining);\n else this.waiters.delete(normalizedId);\n reject(new Error(`Map stream '${normalizedId}' was not received after ${timeoutMs}ms`));\n }, timeoutMs);\n waiter.timer = timer;\n const waiters = this.waiters.get(normalizedId) ?? [];\n waiters.push(waiter);\n this.waiters.set(normalizedId, waiters);\n });\n // The map-room connection is established before load() runs. Request the\n // initial packet only after the waiter is registered so fast local and DO\n // transports cannot deliver it before the client is ready.\n if (shouldRequest) {\n this.socket.emit(MAP_STREAM_REQUEST_EVENT, { mapId: normalizedId });\n }\n return (await controllerPromise).toMapData();\n }\n\n private receive(packet: MapStreamPacket<TManifestData, TChunkData>): void {\n if (!packet || typeof packet.mapId !== \"string\") return;\n const mapId = packet.mapId.replace(/^map-/, \"\");\n let controller = this.controllers.get(mapId);\n if (!controller) {\n if (!packet.manifest) return;\n controller = new MapStreamClientController(this.options.adapter, packet.manifest);\n this.controllers.set(mapId, controller);\n }\n else if (packet.manifest && controller.revision !== packet.manifest.revision) {\n controller.reset(packet.manifest);\n }\n controller.receive(packet);\n\n const waiters = this.waiters.get(mapId) ?? [];\n waiters.forEach((waiter) => {\n clearTimeout(waiter.timer);\n waiter.resolve(controller!);\n });\n this.waiters.delete(mapId);\n }\n}\n\nclass MapStreamingLoadMapService<TManifestData, TChunkData, TState> {\n private socket?: AbstractWebsocket;\n private stream?: MapStreamingClientService<TManifestData, TChunkData, TState>;\n private updateMap?: UpdateMapService;\n\n constructor(\n private readonly context: RpgContext,\n private readonly options: ClientMapStreamingOptions<TManifestData, TChunkData, TState>,\n ) {}\n\n initialize(): void {\n if (this.stream) return;\n this.socket = inject<AbstractWebsocket>(this.context as Context, WebSocketToken);\n this.stream = new MapStreamingClientService(this.socket, this.options);\n }\n\n async load(mapId: string): Promise<MapData> {\n this.initialize();\n const map = this.socket?.mode === \"standalone\" && this.options.directLoad\n ? await this.options.directLoad(mapId.replace(/^map-/, \"\"))\n : await this.stream!.load(mapId);\n this.updateMap ??= inject<UpdateMapService>(this.context as Context, UpdateMapToken);\n await this.updateMap.update(map);\n return map;\n }\n}\n\n/**\n * Provide a transport-neutral client map loader backed by authoritative chunks.\n * Standalone mode may keep a direct loader while MMORPG mode never fetches the\n * private source map.\n *\n * @param options - Client adapter, optional standalone loader, and timeout.\n * @returns Dependency-injection providers for the RPGJS map loader.\n *\n * @example\n * ```ts\n * provideClientMapStreaming({\n * adapter: {\n * component: MyMap,\n * createState: (manifest) => ({ manifest, chunks: new Map() }),\n * applyChunk: (state, chunk) => state.chunks.set(chunk.key, chunk.renderData),\n * removeChunk: (state, key) => state.chunks.delete(key),\n * getData: (state) => state,\n * },\n * })\n * ```\n */\nexport function provideClientMapStreaming<TManifestData, TChunkData, TState>(\n options: ClientMapStreamingOptions<TManifestData, TChunkData, TState>,\n): RpgProvider[] {\n return [\n {\n provide: LoadMapToken,\n useFactory: (context: RpgContext) => new MapStreamingLoadMapService(context, options),\n },\n 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+ {"version":3,"file":"mapStreaming.js","names":[],"sources":["../../src/services/mapStreaming.ts"],"sourcesContent":["import { Context, inject } from \"@signe/di\";\nimport {\n MAP_STREAM_EVENT,\n MAP_STREAM_REQUEST_EVENT,\n type MapChunkHitbox,\n type MapStreamChunk,\n type MapStreamManifest,\n type MapStreamPacket,\n type RpgContext,\n type RpgProvider,\n} from \"@rpgjs/common\";\nimport { AbstractWebsocket, WebSocketToken } from \"./AbstractSocket\";\nimport { LoadMapToken, type MapData, type LoadMapOptions } from \"./loadMap\";\nimport { UpdateMapService, UpdateMapToken } from \"@rpgjs/common\";\n\nexport interface ClientMapStreamingAdapter<TManifestData = unknown, TChunkData = unknown, TState = unknown> {\n /** CanvasEngine component that renders the provider-specific state. */\n component: unknown;\n /** Create empty client render state from public manifest data. */\n createState(manifest: MapStreamManifest<TManifestData>): TState;\n /** Apply one disclosed render chunk to the state. */\n applyChunk(state: TState, chunk: MapStreamChunk<TChunkData>): void;\n /** Remove one chunk that left the retention window. */\n removeChunk(state: TState, key: string): void;\n /** Return the serializable/component-ready map value exposed to CanvasEngine. */\n getData(state: TState): unknown;\n /** Optionally derive component parameters from the public manifest. */\n getParams?(manifest: MapStreamManifest<TManifestData>): Record<string, unknown>;\n}\n\nexport interface ClientMapStreamingOptions<TManifestData = unknown, TChunkData = unknown, TState = unknown> {\n /** Format adapter paired with the server compiler. */\n adapter: ClientMapStreamingAdapter<TManifestData, TChunkData, TState>;\n /** Optional direct loader used only by standalone RPG mode. */\n directLoad?: LoadMapOptions;\n /** Maximum wait for the initial authoritative manifest. Defaults to 10 seconds. */\n timeoutMs?: number;\n}\n\ntype StreamingPhysicsMap = {\n data: { (): MapData | null; set(value: MapData): void };\n replaceStreamedStaticHitboxes(namespace: string, hitboxes: MapChunkHitbox[]): void;\n clearStreamedStaticHitboxes(namespace: string): void;\n};\n\ntype Waiter = {\n resolve(controller: MapStreamClientController<any, any, any>): void;\n reject(error: Error): void;\n timer: ReturnType<typeof setTimeout>;\n};\n\nexport class MapStreamClientController<TManifestData, TChunkData, TState> {\n private state: TState;\n private manifest: MapStreamManifest<TManifestData>;\n private readonly chunks = new Map<string, MapStreamChunk<TChunkData>>();\n private attachedMap?: StreamingPhysicsMap;\n\n constructor(\n private readonly adapter: ClientMapStreamingAdapter<TManifestData, TChunkData, TState>,\n manifest: MapStreamManifest<TManifestData>,\n ) {\n this.manifest = manifest;\n this.state = adapter.createState(manifest);\n }\n\n get revision(): string {\n return this.manifest.revision;\n }\n\n reset(manifest: MapStreamManifest<TManifestData>): void {\n const attachedMap = this.attachedMap;\n this.detach();\n this.manifest = manifest;\n this.state = this.adapter.createState(manifest);\n this.chunks.clear();\n this.attachedMap = attachedMap;\n }\n\n receive(packet: MapStreamPacket<TManifestData, TChunkData>): void {\n for (const key of packet.removed) {\n this.chunks.delete(key);\n this.adapter.removeChunk(this.state, key);\n this.attachedMap?.clearStreamedStaticHitboxes(key);\n }\n for (const chunk of packet.chunks) {\n this.chunks.set(chunk.key, chunk);\n this.adapter.applyChunk(this.state, chunk);\n this.attachedMap?.replaceStreamedStaticHitboxes(chunk.key, chunk.hitboxes);\n }\n this.publish();\n }\n\n toMapData(): MapData {\n return {\n id: this.manifest.mapId,\n width: this.manifest.width,\n height: this.manifest.height,\n data: this.adapter.getData(this.state),\n component: this.adapter.component,\n params: this.adapter.getParams?.(this.manifest),\n streamController: this,\n };\n }\n\n attach(map: StreamingPhysicsMap): void {\n this.attachedMap = map;\n for (const chunk of this.chunks.values()) {\n map.replaceStreamedStaticHitboxes(chunk.key, chunk.hitboxes);\n }\n this.updatePredictionBoundary();\n }\n\n detach(): void {\n if (!this.attachedMap) return;\n for (const key of this.chunks.keys()) {\n this.attachedMap.clearStreamedStaticHitboxes(key);\n }\n this.attachedMap.clearStreamedStaticHitboxes(\"__boundary__\");\n this.attachedMap = undefined;\n }\n\n private publish(): void {\n if (!this.attachedMap) return;\n const current = this.attachedMap.data();\n if (current) {\n this.attachedMap.data.set({ ...current, data: this.adapter.getData(this.state) });\n }\n this.updatePredictionBoundary();\n }\n\n private updatePredictionBoundary(): void {\n const map = this.attachedMap;\n if (!map) return;\n if (this.chunks.size === 0) {\n map.clearStreamedStaticHitboxes(\"__boundary__\");\n return;\n }\n const chunks = [...this.chunks.values()];\n const left = Math.min(...chunks.map((chunk) => chunk.bounds.x));\n const top = Math.min(...chunks.map((chunk) => chunk.bounds.y));\n const right = Math.max(...chunks.map((chunk) => chunk.bounds.x + chunk.bounds.width));\n const bottom = Math.max(...chunks.map((chunk) => chunk.bounds.y + chunk.bounds.height));\n const thickness = 2;\n const barriers: MapChunkHitbox[] = [];\n if (left > 0) barriers.push({ x: left - thickness, y: top, width: thickness, height: bottom - top });\n if (top > 0) barriers.push({ x: left, y: top - thickness, width: right - left, height: thickness });\n if (right < this.manifest.width) barriers.push({ x: right, y: top, width: thickness, height: bottom - top });\n if (bottom < this.manifest.height) barriers.push({ x: left, y: bottom, width: right - left, height: thickness });\n map.replaceStreamedStaticHitboxes(\"__boundary__\", barriers);\n }\n}\n\nclass MapStreamingClientService<TManifestData, TChunkData, TState> {\n private readonly controllers = new Map<string, MapStreamClientController<TManifestData, TChunkData, TState>>();\n private readonly waiters = new Map<string, Waiter[]>();\n\n constructor(\n private readonly socket: AbstractWebsocket,\n private readonly options: ClientMapStreamingOptions<TManifestData, TChunkData, TState>,\n ) {\n socket.on(MAP_STREAM_EVENT, (packet) => this.receive(packet));\n }\n\n async load(mapId: string): Promise<MapData> {\n const normalizedId = mapId.replace(/^map-/, \"\");\n const existing = this.controllers.get(normalizedId);\n if (existing) {\n this.socket.emit(MAP_STREAM_REQUEST_EVENT, { mapId: normalizedId });\n return existing.toMapData();\n }\n\n const shouldRequest = !this.waiters.has(normalizedId);\n const controllerPromise = new Promise<MapStreamClientController<TManifestData, TChunkData, TState>>((resolve, reject) => {\n const timeoutMs = Math.max(1, this.options.timeoutMs ?? 10_000);\n const waiter: Waiter = { resolve, reject, timer: undefined as unknown as ReturnType<typeof setTimeout> };\n const timer = setTimeout(() => {\n const current = this.waiters.get(normalizedId) ?? [];\n const remaining = current.filter((entry) => entry !== waiter);\n if (remaining.length > 0) this.waiters.set(normalizedId, remaining);\n else this.waiters.delete(normalizedId);\n reject(new Error(`Map stream '${normalizedId}' was not received after ${timeoutMs}ms`));\n }, timeoutMs);\n waiter.timer = timer;\n const waiters = this.waiters.get(normalizedId) ?? [];\n waiters.push(waiter);\n this.waiters.set(normalizedId, waiters);\n });\n // The map-room connection is established before load() runs. Request the\n // initial packet only after the waiter is registered so fast local and DO\n // transports cannot deliver it before the client is ready.\n if (shouldRequest) {\n this.socket.emit(MAP_STREAM_REQUEST_EVENT, { mapId: normalizedId });\n }\n return (await controllerPromise).toMapData();\n }\n\n private receive(packet: MapStreamPacket<TManifestData, TChunkData>): void {\n if (!packet || typeof packet.mapId !== \"string\") return;\n const mapId = packet.mapId.replace(/^map-/, \"\");\n let controller = this.controllers.get(mapId);\n if (!controller) {\n if (!packet.manifest) return;\n controller = new MapStreamClientController(this.options.adapter, packet.manifest);\n this.controllers.set(mapId, controller);\n }\n else if (packet.manifest && controller.revision !== packet.manifest.revision) {\n controller.reset(packet.manifest);\n }\n controller.receive(packet);\n\n const waiters = this.waiters.get(mapId) ?? [];\n waiters.forEach((waiter) => {\n clearTimeout(waiter.timer);\n waiter.resolve(controller!);\n });\n this.waiters.delete(mapId);\n }\n}\n\nclass MapStreamingLoadMapService<TManifestData, TChunkData, TState> {\n private socket?: AbstractWebsocket;\n private stream?: MapStreamingClientService<TManifestData, TChunkData, TState>;\n private updateMap?: UpdateMapService;\n\n constructor(\n private readonly context: RpgContext,\n private readonly options: ClientMapStreamingOptions<TManifestData, TChunkData, TState>,\n ) {}\n\n initialize(): void {\n if (this.stream) return;\n this.socket = inject<AbstractWebsocket>(this.context as Context, WebSocketToken);\n this.stream = new MapStreamingClientService(this.socket, this.options);\n }\n\n async load(mapId: string): Promise<MapData> {\n this.initialize();\n const map = this.socket?.mode === \"standalone\" && this.options.directLoad\n ? await this.options.directLoad(mapId.replace(/^map-/, \"\"))\n : await this.stream!.load(mapId);\n this.updateMap ??= inject<UpdateMapService>(this.context as Context, UpdateMapToken);\n await this.updateMap.update(map);\n return map;\n }\n}\n\n/**\n * Provide a transport-neutral client map loader backed by authoritative chunks.\n * Standalone mode may keep a direct loader while MMORPG mode never fetches the\n * private source map.\n *\n * @param options - Client adapter, optional standalone loader, and timeout.\n * @returns Dependency-injection providers for the RPGJS map loader.\n *\n * @example\n * ```ts\n * provideClientMapStreaming({\n * adapter: {\n * component: MyMap,\n * createState: (manifest) => ({ manifest, chunks: new Map() }),\n * applyChunk: (state, chunk) => state.chunks.set(chunk.key, chunk.renderData),\n * removeChunk: (state, key) => state.chunks.delete(key),\n * getData: (state) => state,\n * },\n * })\n * ```\n */\nexport function provideClientMapStreaming<TManifestData, TChunkData, TState>(\n options: ClientMapStreamingOptions<TManifestData, TChunkData, TState>,\n): RpgProvider[] {\n return [\n {\n provide: LoadMapToken,\n useFactory: (context: RpgContext) => new MapStreamingLoadMapService(context, options),\n },\n 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@@ -45,6 +45,6 @@ function waitForRpgjsConnected(conn, timeoutMs = 1e4, options = {}) {
45
45
  });
46
46
  }
47
47
  //#endregion
48
- export { isNativeSocketEvent, waitForRpgjsConnected };
48
+ export { isNativeSocketEvent, parseSocketMessage, waitForRpgjsConnected };
49
49
 
50
50
  //# sourceMappingURL=mmorpg-connection.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"mmorpg-connection.js","names":[],"sources":["../../src/services/mmorpg-connection.ts"],"sourcesContent":["export function parseSocketMessage(data: any) {\n if (typeof data !== \"string\") {\n return data;\n }\n try {\n return JSON.parse(data);\n }\n catch {\n return undefined;\n }\n}\n\nexport function isNativeSocketEvent(event: string) {\n return event === \"open\" || event === \"close\" || event === \"error\";\n}\n\nexport function waitForRpgjsConnected(\n conn: any,\n timeoutMs = 10000,\n options: { ignoreCleanClose?: boolean } = {},\n): Promise<void> {\n return new Promise((resolve, reject) => {\n let timeoutId: number | undefined;\n\n const cleanup = () => {\n conn.removeEventListener(\"message\", onMessage);\n conn.removeEventListener(\"close\", onClose);\n conn.removeEventListener(\"error\", onError);\n if (timeoutId !== undefined) {\n window.clearTimeout(timeoutId);\n }\n };\n const rejectWith = (error: Error) => {\n cleanup();\n reject(error);\n };\n const onMessage = (event: MessageEvent) => {\n const data = parseSocketMessage(event.data);\n if (data?.type !== \"connected\") {\n return;\n }\n cleanup();\n resolve();\n };\n const onClose = (event: CloseEvent) => {\n const rawReason: unknown = (event as any).reason;\n if (\n options.ignoreCleanClose\n && (event.code === 1000 || rawReason instanceof Event || typeof rawReason !== \"string\")\n ) {\n return;\n }\n const reason = typeof rawReason === \"string\" && rawReason\n ? rawReason\n : \"WebSocket closed before RPGJS connection was accepted\";\n rejectWith(new Error(reason));\n };\n const onError = (event: ErrorEvent) => {\n rejectWith(new Error(event.message || \"WebSocket connection failed\"));\n };\n\n conn.addEventListener(\"message\", onMessage);\n conn.addEventListener(\"close\", onClose);\n conn.addEventListener(\"error\", onError);\n timeoutId = window.setTimeout(() => {\n rejectWith(new Error(\"RPGJS connection timeout\"));\n }, timeoutMs);\n });\n}\n"],"mappings":";AAAA,SAAgB,mBAAmB,MAAW;CAC5C,IAAI,OAAO,SAAS,UAClB,OAAO;CAET,IAAI;EACF,OAAO,KAAK,MAAM,IAAI;CACxB,QACM;EACJ;CACF;AACF;AAEA,SAAgB,oBAAoB,OAAe;CACjD,OAAO,UAAU,UAAU,UAAU,WAAW,UAAU;AAC5D;AAEA,SAAgB,sBACd,MACA,YAAY,KACZ,UAA0C,CAAC,GAC5B;CACf,OAAO,IAAI,SAAS,SAAS,WAAW;EACtC,IAAI;EAEJ,MAAM,gBAAgB;GACpB,KAAK,oBAAoB,WAAW,SAAS;GAC7C,KAAK,oBAAoB,SAAS,OAAO;GACzC,KAAK,oBAAoB,SAAS,OAAO;GACzC,IAAI,cAAc,KAAA,GAChB,OAAO,aAAa,SAAS;EAEjC;EACA,MAAM,cAAc,UAAiB;GACnC,QAAQ;GACR,OAAO,KAAK;EACd;EACA,MAAM,aAAa,UAAwB;GAEzC,IADa,mBAAmB,MAAM,IAClC,GAAM,SAAS,aACjB;GAEF,QAAQ;GACR,QAAQ;EACV;EACA,MAAM,WAAW,UAAsB;GACrC,MAAM,YAAsB,MAAc;GAC1C,IACE,QAAQ,qBACJ,MAAM,SAAS,OAAQ,qBAAqB,SAAS,OAAO,cAAc,WAE9E;GAKF,WAAW,IAAI,MAHA,OAAO,cAAc,YAAY,YAC5C,YACA,uDACuB,CAAC;EAC9B;EACA,MAAM,WAAW,UAAsB;GACrC,WAAW,IAAI,MAAM,MAAM,WAAW,6BAA6B,CAAC;EACtE;EAEA,KAAK,iBAAiB,WAAW,SAAS;EAC1C,KAAK,iBAAiB,SAAS,OAAO;EACtC,KAAK,iBAAiB,SAAS,OAAO;EACtC,YAAY,OAAO,iBAAiB;GAClC,2BAAW,IAAI,MAAM,0BAA0B,CAAC;EAClD,GAAG,SAAS;CACd,CAAC;AACH"}
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+ {"version":3,"file":"mmorpg-connection.js","names":[],"sources":["../../src/services/mmorpg-connection.ts"],"sourcesContent":["export function parseSocketMessage(data: any) {\n if (typeof data !== \"string\") {\n return data;\n }\n try {\n return JSON.parse(data);\n }\n catch {\n return undefined;\n }\n}\n\nexport function isNativeSocketEvent(event: string) {\n return event === \"open\" || event === \"close\" || event === \"error\";\n}\n\nexport function waitForRpgjsConnected(\n conn: any,\n timeoutMs = 10000,\n options: { ignoreCleanClose?: boolean } = {},\n): Promise<void> {\n return new Promise((resolve, reject) => {\n let timeoutId: number | undefined;\n\n const cleanup = () => {\n conn.removeEventListener(\"message\", onMessage);\n conn.removeEventListener(\"close\", onClose);\n conn.removeEventListener(\"error\", onError);\n if (timeoutId !== undefined) {\n window.clearTimeout(timeoutId);\n }\n };\n const rejectWith = (error: Error) => {\n cleanup();\n reject(error);\n };\n const onMessage = (event: MessageEvent) => {\n const data = parseSocketMessage(event.data);\n if (data?.type !== \"connected\") {\n return;\n }\n cleanup();\n resolve();\n };\n const onClose = (event: CloseEvent) => {\n const rawReason: unknown = (event as any).reason;\n if (\n options.ignoreCleanClose\n && (event.code === 1000 || rawReason instanceof Event || typeof rawReason !== \"string\")\n ) {\n return;\n }\n const reason = typeof rawReason === \"string\" && rawReason\n ? rawReason\n : \"WebSocket closed before RPGJS connection was accepted\";\n rejectWith(new Error(reason));\n };\n const onError = (event: ErrorEvent) => {\n rejectWith(new Error(event.message || \"WebSocket connection failed\"));\n };\n\n conn.addEventListener(\"message\", onMessage);\n conn.addEventListener(\"close\", onClose);\n conn.addEventListener(\"error\", onError);\n timeoutId = window.setTimeout(() => {\n rejectWith(new Error(\"RPGJS connection timeout\"));\n }, timeoutMs);\n });\n}\n"],"mappings":";AAAA,SAAgB,mBAAmB,MAAW;CAC5C,IAAI,OAAO,SAAS,UAClB,OAAO;CAET,IAAI;EACF,OAAO,KAAK,MAAM,IAAI;CACxB,QACM;EACJ;CACF;AACF;AAEA,SAAgB,oBAAoB,OAAe;CACjD,OAAO,UAAU,UAAU,UAAU,WAAW,UAAU;AAC5D;AAEA,SAAgB,sBACd,MACA,YAAY,KACZ,UAA0C,CAAC,GAC5B;CACf,OAAO,IAAI,SAAS,SAAS,WAAW;EACtC,IAAI;EAEJ,MAAM,gBAAgB;GACpB,KAAK,oBAAoB,WAAW,SAAS;GAC7C,KAAK,oBAAoB,SAAS,OAAO;GACzC,KAAK,oBAAoB,SAAS,OAAO;GACzC,IAAI,cAAc,KAAA,GAChB,OAAO,aAAa,SAAS;EAEjC;EACA,MAAM,cAAc,UAAiB;GACnC,QAAQ;GACR,OAAO,KAAK;EACd;EACA,MAAM,aAAa,UAAwB;GAEzC,IADa,mBAAmB,MAAM,IAClC,CAAA,EAAM,SAAS,aACjB;GAEF,QAAQ;GACR,QAAQ;EACV;EACA,MAAM,WAAW,UAAsB;GACrC,MAAM,YAAsB,MAAc;GAC1C,IACE,QAAQ,qBACJ,MAAM,SAAS,OAAQ,qBAAqB,SAAS,OAAO,cAAc,WAE9E;GAKF,WAAW,IAAI,MAHA,OAAO,cAAc,YAAY,YAC5C,YACA,uDACuB,CAAC;EAC9B;EACA,MAAM,WAAW,UAAsB;GACrC,WAAW,IAAI,MAAM,MAAM,WAAW,6BAA6B,CAAC;EACtE;EAEA,KAAK,iBAAiB,WAAW,SAAS;EAC1C,KAAK,iBAAiB,SAAS,OAAO;EACtC,KAAK,iBAAiB,SAAS,OAAO;EACtC,YAAY,OAAO,iBAAiB;GAClC,2BAAW,IAAI,MAAM,0BAA0B,CAAC;EAClD,GAAG,SAAS;CACd,CAAC;AACH"}
@@ -1 +1 @@
1
- {"version":3,"file":"mmorpg.js","names":[],"sources":["../../src/services/mmorpg.ts"],"sourcesContent":["import { connectionRoom } from \"@signe/sync/client\";\nimport { RpgGui } from \"../Gui/Gui\";\nimport { RpgClientEngine } from \"../RpgClientEngine\";\nimport { AbstractWebsocket, SocketQuery, SocketUpdateProperties, WebSocketToken } from \"./AbstractSocket\";\nimport { UpdateMapService, UpdateMapToken, type RpgContext, type RpgProvider } from \"@rpgjs/common\";\nimport { provideKeyboardControls } from \"./keyboardControls\";\nimport { provideSaveClient } from \"./save\";\nimport { isNativeSocketEvent, waitForRpgjsConnected } from \"./mmorpg-connection\";\n\nexport interface MmorpgOptions {\n host?: string;\n connectionId?: string;\n connectionIdScope?: \"local\" | \"session\" | \"ephemeral\";\n query?: SocketQuery | (() => SocketQuery | undefined);\n socketOptions?: Record<string, any>;\n /**\n * Time allowed for a room to restore and send the RPGJS acceptance packet.\n * Increase this for cold edge rooms or local Durable Object startup.\n * Defaults to 10 seconds.\n */\n connectionAcceptanceTimeoutMs?: number;\n}\n\nexport class BridgeWebsocket extends AbstractWebsocket {\n readonly mode = \"mmorpg\" as const;\n\n private socket: any;\n private privateId: string;\n private pendingOn: Array<{ event: string; callback: (data: any) => void }> = [];\n private acceptedOpenListeners = new Set<(data: any) => void>();\n private targetRoom = \"lobby-1\";\n\n constructor(protected context: RpgContext, private options: MmorpgOptions = {}) {\n super(context);\n this.privateId = this.resolveConnectionId();\n }\n\n private resolveConnectionId(): string {\n if (this.options.connectionId) {\n return this.options.connectionId;\n }\n\n const scope = this.options.connectionIdScope ?? \"local\";\n const key = \"rpgjs-user-id\";\n\n if (scope === \"ephemeral\") {\n return crypto.randomUUID();\n }\n\n const storage =\n scope === \"session\"\n ? window.sessionStorage\n : window.localStorage;\n\n const existing = storage.getItem(key);\n if (existing) {\n return existing;\n }\n\n const id = crypto.randomUUID();\n storage.setItem(key, id);\n return id;\n }\n\n private resolveQuery(): SocketQuery {\n const query = typeof this.options.query === \"function\"\n ? this.options.query()\n : this.options.query;\n\n return query ?? {};\n }\n\n async connection(listeners?: (data: any) => void) {\n // tmp\n class Room {\n \n }\n const instance = new Room()\n const host = this.options.host || window.location.host;\n this.socket = await connectionRoom({\n maxRetries: 0,\n ...this.options.socketOptions,\n host,\n room: this.targetRoom,\n id: this.privateId,\n query: {\n ...this.resolveQuery(),\n id: this.privateId,\n },\n }, instance)\n\n const pendingOn = this.pendingOn;\n this.pendingOn = [];\n pendingOn\n .filter(({ event }) => !this.isNativeSocketEvent(event))\n .forEach(({ event, callback }) => this.attachEvent(event, callback));\n await waitForRpgjsConnected(\n this.socket.conn,\n this.options.connectionAcceptanceTimeoutMs ?? 10_000,\n );\n pendingOn\n .filter(({ event }) => this.isNativeSocketEvent(event))\n .forEach(({ event, callback }) => this.attachEvent(event, callback));\n this.emitAcceptedOpen();\n listeners?.(this.socket)\n }\n\n on(key: string, callback: (data: any) => void) {\n if (!this.socket) {\n this.pendingOn.push({ event: key, callback });\n return;\n }\n this.attachEvent(key, callback);\n }\n\n off(event: string, callback: (data: any) => void) {\n if (!this.socket) return;\n if (event === \"open\") {\n this.acceptedOpenListeners.delete(callback);\n return;\n }\n if (this.isNativeSocketEvent(event)) {\n this.socket.conn.removeEventListener(event, callback);\n return;\n }\n this.socket.off(event, callback);\n }\n\n emit(event: string, data: any) {\n this.socket.emit(event, data);\n }\n\n private attachEvent(event: string, callback: (data: any) => void) {\n if (event === \"open\") {\n this.acceptedOpenListeners.add(callback);\n return;\n }\n if (this.isNativeSocketEvent(event)) {\n this.socket.conn.addEventListener(event, callback);\n return;\n }\n this.socket.on(event, callback);\n }\n\n private emitAcceptedOpen() {\n const event = new Event(\"open\");\n this.acceptedOpenListeners.forEach((callback) => callback(event));\n }\n\n updateProperties({ room, host, query }: SocketUpdateProperties) {\n if (!this.socket?.conn) return;\n this.targetRoom = room;\n this.socket.conn.updateProperties({\n room,\n id: this.privateId,\n host: host || this.options.host || window.location.host,\n query: {\n ...this.resolveQuery(),\n ...query,\n id: this.privateId,\n },\n })\n }\n\n private isNativeSocketEvent(event: string) {\n return isNativeSocketEvent(event);\n }\n\n async reconnect(_listeners?: (data: any) => void): Promise<void> {\n if (!this.socket?.conn) return;\n const conn = this.socket.conn;\n const connected = waitForRpgjsConnected(\n conn,\n this.options.connectionAcceptanceTimeoutMs ?? 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1
+ {"version":3,"file":"mmorpg.js","names":[],"sources":["../../src/services/mmorpg.ts"],"sourcesContent":["import { connectionRoom } from \"@signe/sync/client\";\nimport { RpgGui } from \"../Gui/Gui\";\nimport { RpgClientEngine } from \"../RpgClientEngine\";\nimport { AbstractWebsocket, SocketQuery, SocketUpdateProperties, WebSocketToken } from \"./AbstractSocket\";\nimport { UpdateMapService, UpdateMapToken, type RpgContext, type RpgProvider } from \"@rpgjs/common\";\nimport { provideKeyboardControls } from \"./keyboardControls\";\nimport { provideSaveClient } from \"./save\";\nimport { isNativeSocketEvent, waitForRpgjsConnected } from \"./mmorpg-connection\";\n\nexport interface MmorpgOptions {\n host?: string;\n connectionId?: string;\n connectionIdScope?: \"local\" | \"session\" | \"ephemeral\";\n query?: SocketQuery | (() => SocketQuery | undefined);\n socketOptions?: Record<string, any>;\n /**\n * Time allowed for a room to restore and send the RPGJS acceptance packet.\n * Increase this for cold edge rooms or local Durable Object startup.\n * Defaults to 10 seconds.\n */\n connectionAcceptanceTimeoutMs?: number;\n}\n\nexport class BridgeWebsocket extends AbstractWebsocket {\n readonly mode = \"mmorpg\" as const;\n\n private socket: any;\n private privateId: string;\n private pendingOn: Array<{ event: string; callback: (data: any) => void }> = [];\n private acceptedOpenListeners = new Set<(data: any) => void>();\n private targetRoom = \"lobby-1\";\n\n constructor(protected context: RpgContext, private options: MmorpgOptions = {}) {\n super(context);\n this.privateId = this.resolveConnectionId();\n }\n\n private resolveConnectionId(): string {\n if (this.options.connectionId) {\n return this.options.connectionId;\n }\n\n const scope = this.options.connectionIdScope ?? \"local\";\n const key = \"rpgjs-user-id\";\n\n if (scope === \"ephemeral\") {\n return crypto.randomUUID();\n }\n\n const storage =\n scope === \"session\"\n ? window.sessionStorage\n : window.localStorage;\n\n const existing = storage.getItem(key);\n if (existing) {\n return existing;\n }\n\n const id = crypto.randomUUID();\n storage.setItem(key, id);\n return id;\n }\n\n private resolveQuery(): SocketQuery {\n const query = typeof this.options.query === \"function\"\n ? this.options.query()\n : this.options.query;\n\n return query ?? {};\n }\n\n async connection(listeners?: (data: any) => void) {\n // tmp\n class Room {\n \n }\n const instance = new Room()\n const host = this.options.host || window.location.host;\n this.socket = await connectionRoom({\n maxRetries: 0,\n ...this.options.socketOptions,\n host,\n room: this.targetRoom,\n id: this.privateId,\n query: {\n ...this.resolveQuery(),\n id: this.privateId,\n },\n }, instance)\n\n const pendingOn = this.pendingOn;\n this.pendingOn = [];\n pendingOn\n .filter(({ event }) => !this.isNativeSocketEvent(event))\n .forEach(({ event, callback }) => this.attachEvent(event, callback));\n await waitForRpgjsConnected(\n this.socket.conn,\n this.options.connectionAcceptanceTimeoutMs ?? 10_000,\n );\n pendingOn\n .filter(({ event }) => this.isNativeSocketEvent(event))\n .forEach(({ event, callback }) => this.attachEvent(event, callback));\n this.emitAcceptedOpen();\n listeners?.(this.socket)\n }\n\n on(key: string, callback: (data: any) => void) {\n if (!this.socket) {\n this.pendingOn.push({ event: key, callback });\n return;\n }\n this.attachEvent(key, callback);\n }\n\n off(event: string, callback: (data: any) => void) {\n if (!this.socket) return;\n if (event === \"open\") {\n this.acceptedOpenListeners.delete(callback);\n return;\n }\n if (this.isNativeSocketEvent(event)) {\n this.socket.conn.removeEventListener(event, callback);\n return;\n }\n this.socket.off(event, callback);\n }\n\n emit(event: string, data: any) {\n this.socket.emit(event, data);\n }\n\n private attachEvent(event: string, callback: (data: any) => void) {\n if (event === \"open\") {\n this.acceptedOpenListeners.add(callback);\n return;\n }\n if (this.isNativeSocketEvent(event)) {\n this.socket.conn.addEventListener(event, callback);\n return;\n }\n this.socket.on(event, callback);\n }\n\n private emitAcceptedOpen() {\n const event = new Event(\"open\");\n this.acceptedOpenListeners.forEach((callback) => callback(event));\n }\n\n updateProperties({ room, host, query }: SocketUpdateProperties) {\n if (!this.socket?.conn) return;\n this.targetRoom = room;\n this.socket.conn.updateProperties({\n room,\n id: this.privateId,\n host: host || this.options.host || window.location.host,\n query: {\n ...this.resolveQuery(),\n ...query,\n id: this.privateId,\n },\n })\n }\n\n private isNativeSocketEvent(event: string) {\n return isNativeSocketEvent(event);\n }\n\n async reconnect(_listeners?: (data: any) => void): Promise<void> {\n if (!this.socket?.conn) return;\n const conn = this.socket.conn;\n const connected = waitForRpgjsConnected(\n conn,\n this.options.connectionAcceptanceTimeoutMs ?? 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@@ -38,7 +38,8 @@ function createClientPointerContext() {
38
38
  update,
39
39
  updateFromEvent(event) {
40
40
  const global = extractGlobalPoint(event);
41
- return update(global, extractWorldPoint(event, global));
41
+ const world = extractWorldPoint(event, global);
42
+ return update(global, world);
42
43
  }
43
44
  };
44
45
  }
@@ -1 +1 @@
1
- {"version":3,"file":"pointerContext.js","names":[],"sources":["../../src/services/pointerContext.ts"],"sourcesContent":["export interface ClientPointerPosition {\n x: number;\n y: number;\n}\n\nexport interface ClientPointerContext {\n screen(): ClientPointerPosition | null;\n world(): ClientPointerPosition | null;\n update(screen: ClientPointerPosition | null, world?: ClientPointerPosition | null): ClientPointerPosition | null;\n updateFromEvent(event: any): ClientPointerPosition | null;\n}\n\nfunction toPosition(point: any): ClientPointerPosition | null {\n const x = Number(point?.x);\n const y = Number(point?.y);\n\n if (!Number.isFinite(x) || !Number.isFinite(y)) {\n return null;\n }\n\n return { x, y };\n}\n\nfunction extractGlobalPoint(event: any): ClientPointerPosition | null {\n return toPosition(event?.global)\n ?? toPosition(event?.data?.global)\n ?? toPosition(event);\n}\n\nfunction extractWorldPoint(event: any, global: ClientPointerPosition | null): ClientPointerPosition | null {\n const target = event?.currentTarget ?? event?.target;\n\n if (target && global && typeof target.toLocal === \"function\") {\n return toPosition(target.toLocal(global));\n }\n\n if (typeof event?.getLocalPosition === \"function\") {\n return toPosition(event.getLocalPosition(target));\n }\n\n if (typeof event?.data?.getLocalPosition === \"function\") {\n return toPosition(event.data.getLocalPosition(target));\n }\n\n return global;\n}\n\nexport function createClientPointerContext(): ClientPointerContext {\n let lastScreen: ClientPointerPosition | null = null;\n let lastWorld: ClientPointerPosition | null = null;\n\n const update = (screen: ClientPointerPosition | null, world?: ClientPointerPosition | null) => {\n const nextScreen = toPosition(screen);\n const nextWorld = toPosition(world) ?? nextScreen;\n\n if (nextScreen) {\n lastScreen = nextScreen;\n }\n\n if (nextWorld) {\n lastWorld = nextWorld;\n }\n\n return lastWorld ? { ...lastWorld } : null;\n };\n\n return {\n screen() {\n return lastScreen ? { ...lastScreen } : null;\n },\n\n world() {\n return lastWorld ? { ...lastWorld } : null;\n },\n\n update,\n\n updateFromEvent(event: any) {\n const global = extractGlobalPoint(event);\n const world = extractWorldPoint(event, global);\n return update(global, world);\n },\n };\n}\n"],"mappings":";AAYA,SAAS,WAAW,OAA0C;CAC5D,MAAM,IAAI,OAAO,OAAO,CAAC;CACzB,MAAM,IAAI,OAAO,OAAO,CAAC;CAEzB,IAAI,CAAC,OAAO,SAAS,CAAC,KAAK,CAAC,OAAO,SAAS,CAAC,GAC3C,OAAO;CAGT,OAAO;EAAE;EAAG;CAAE;AAChB;AAEA,SAAS,mBAAmB,OAA0C;CACpE,OAAO,WAAW,OAAO,MAAM,KAC1B,WAAW,OAAO,MAAM,MAAM,KAC9B,WAAW,KAAK;AACvB;AAEA,SAAS,kBAAkB,OAAY,QAAoE;CACzG,MAAM,SAAS,OAAO,iBAAiB,OAAO;CAE9C,IAAI,UAAU,UAAU,OAAO,OAAO,YAAY,YAChD,OAAO,WAAW,OAAO,QAAQ,MAAM,CAAC;CAG1C,IAAI,OAAO,OAAO,qBAAqB,YACrC,OAAO,WAAW,MAAM,iBAAiB,MAAM,CAAC;CAGlD,IAAI,OAAO,OAAO,MAAM,qBAAqB,YAC3C,OAAO,WAAW,MAAM,KAAK,iBAAiB,MAAM,CAAC;CAGvD,OAAO;AACT;AAEA,SAAgB,6BAAmD;CACjE,IAAI,aAA2C;CAC/C,IAAI,YAA0C;CAE9C,MAAM,UAAU,QAAsC,UAAyC;EAC7F,MAAM,aAAa,WAAW,MAAM;EACpC,MAAM,YAAY,WAAW,KAAK,KAAK;EAEvC,IAAI,YACF,aAAa;EAGf,IAAI,WACF,YAAY;EAGd,OAAO,YAAY,EAAE,GAAG,UAAU,IAAI;CACxC;CAEA,OAAO;EACL,SAAS;GACP,OAAO,aAAa,EAAE,GAAG,WAAW,IAAI;EAC1C;EAEA,QAAQ;GACN,OAAO,YAAY,EAAE,GAAG,UAAU,IAAI;EACxC;EAEA;EAEA,gBAAgB,OAAY;GAC1B,MAAM,SAAS,mBAAmB,KAAK;GAEvC,OAAO,OAAO,QADA,kBAAkB,OAAO,MACjB,CAAK;EAC7B;CACF;AACF"}
1
+ {"version":3,"file":"pointerContext.js","names":[],"sources":["../../src/services/pointerContext.ts"],"sourcesContent":["export interface ClientPointerPosition {\n x: number;\n y: number;\n}\n\nexport interface ClientPointerContext {\n screen(): ClientPointerPosition | null;\n world(): ClientPointerPosition | null;\n update(screen: ClientPointerPosition | null, world?: ClientPointerPosition | null): ClientPointerPosition | null;\n updateFromEvent(event: any): ClientPointerPosition | null;\n}\n\nfunction toPosition(point: any): ClientPointerPosition | null {\n const x = Number(point?.x);\n const y = Number(point?.y);\n\n if (!Number.isFinite(x) || !Number.isFinite(y)) {\n return null;\n }\n\n return { x, y };\n}\n\nfunction extractGlobalPoint(event: any): ClientPointerPosition | null {\n return toPosition(event?.global)\n ?? toPosition(event?.data?.global)\n ?? toPosition(event);\n}\n\nfunction extractWorldPoint(event: any, global: ClientPointerPosition | null): ClientPointerPosition | null {\n const target = event?.currentTarget ?? event?.target;\n\n if (target && global && typeof target.toLocal === \"function\") {\n return toPosition(target.toLocal(global));\n }\n\n if (typeof event?.getLocalPosition === \"function\") {\n return toPosition(event.getLocalPosition(target));\n }\n\n if (typeof event?.data?.getLocalPosition === \"function\") {\n return toPosition(event.data.getLocalPosition(target));\n }\n\n return global;\n}\n\nexport function createClientPointerContext(): ClientPointerContext {\n let lastScreen: ClientPointerPosition | null = null;\n let lastWorld: ClientPointerPosition | null = null;\n\n const update = (screen: ClientPointerPosition | null, world?: ClientPointerPosition | null) => {\n const nextScreen = toPosition(screen);\n const nextWorld = toPosition(world) ?? nextScreen;\n\n if (nextScreen) {\n lastScreen = nextScreen;\n }\n\n if (nextWorld) {\n lastWorld = nextWorld;\n }\n\n return lastWorld ? { ...lastWorld } : null;\n };\n\n return {\n screen() {\n return lastScreen ? { ...lastScreen } : null;\n },\n\n world() {\n return lastWorld ? { ...lastWorld } : null;\n },\n\n update,\n\n updateFromEvent(event: any) {\n const global = extractGlobalPoint(event);\n const world = extractWorldPoint(event, global);\n return update(global, world);\n },\n };\n}\n"],"mappings":";AAYA,SAAS,WAAW,OAA0C;CAC5D,MAAM,IAAI,OAAO,OAAO,CAAC;CACzB,MAAM,IAAI,OAAO,OAAO,CAAC;CAEzB,IAAI,CAAC,OAAO,SAAS,CAAC,KAAK,CAAC,OAAO,SAAS,CAAC,GAC3C,OAAO;CAGT,OAAO;EAAE;EAAG;CAAE;AAChB;AAEA,SAAS,mBAAmB,OAA0C;CACpE,OAAO,WAAW,OAAO,MAAM,KAC1B,WAAW,OAAO,MAAM,MAAM,KAC9B,WAAW,KAAK;AACvB;AAEA,SAAS,kBAAkB,OAAY,QAAoE;CACzG,MAAM,SAAS,OAAO,iBAAiB,OAAO;CAE9C,IAAI,UAAU,UAAU,OAAO,OAAO,YAAY,YAChD,OAAO,WAAW,OAAO,QAAQ,MAAM,CAAC;CAG1C,IAAI,OAAO,OAAO,qBAAqB,YACrC,OAAO,WAAW,MAAM,iBAAiB,MAAM,CAAC;CAGlD,IAAI,OAAO,OAAO,MAAM,qBAAqB,YAC3C,OAAO,WAAW,MAAM,KAAK,iBAAiB,MAAM,CAAC;CAGvD,OAAO;AACT;AAEA,SAAgB,6BAAmD;CACjE,IAAI,aAA2C;CAC/C,IAAI,YAA0C;CAE9C,MAAM,UAAU,QAAsC,UAAyC;EAC7F,MAAM,aAAa,WAAW,MAAM;EACpC,MAAM,YAAY,WAAW,KAAK,KAAK;EAEvC,IAAI,YACF,aAAa;EAGf,IAAI,WACF,YAAY;EAGd,OAAO,YAAY,EAAE,GAAG,UAAU,IAAI;CACxC;CAEA,OAAO;EACL,SAAS;GACP,OAAO,aAAa,EAAE,GAAG,WAAW,IAAI;EAC1C;EAEA,QAAQ;GACN,OAAO,YAAY,EAAE,GAAG,UAAU,IAAI;EACxC;EAEA;EAEA,gBAAgB,OAAY;GAC1B,MAAM,SAAS,mBAAmB,KAAK;GACvC,MAAM,QAAQ,kBAAkB,OAAO,MAAM;GAC7C,OAAO,OAAO,QAAQ,KAAK;EAC7B;CACF;AACF"}
@@ -1 +1 @@
1
- {"version":3,"file":"save.js","names":[],"sources":["../../src/services/save.ts"],"sourcesContent":["import type { SaveSlotList, SaveSlotMeta } from \"@rpgjs/common\";\nimport { inject } from \"../core/inject\";\nimport { AbstractWebsocket, WebSocketToken } from \"./AbstractSocket\";\n\nexport const SaveClientToken = \"SaveClientToken\";\n\ntype SaveListResult = {\n requestId: string;\n slots: SaveSlotList;\n};\n\ntype SaveSaveResult = {\n requestId: string;\n index: number;\n slots: SaveSlotList;\n};\n\ntype SaveLoadResult = {\n requestId: string;\n index: number;\n ok: boolean;\n slot?: SaveSlotMeta;\n};\n\ntype SaveErrorResult = {\n requestId: string;\n message: string;\n};\n\ntype PendingRequest = {\n resolve: (value: any) => void;\n reject: (error: Error) => void;\n};\n\nexport class SaveClientService {\n private webSocket: AbstractWebsocket = inject(WebSocketToken);\n private pending: Map<string, PendingRequest> = new Map();\n private requestCounter = 0;\n\n initialize() {\n const saveListResult = (data: SaveListResult) => this.resolveRequest(data.requestId, data);\n const saveSaveResult = (data: SaveSaveResult) => this.resolveRequest(data.requestId, data);\n const saveLoadResult = (data: SaveLoadResult) => this.resolveRequest(data.requestId, data);\n const saveErrorResult = (data: SaveErrorResult) => this.rejectRequest(data.requestId, data.message);\n this.webSocket.off(\"save.list.result\", saveListResult);\n this.webSocket.off(\"save.save.result\", saveSaveResult);\n this.webSocket.off(\"save.load.result\", saveLoadResult);\n this.webSocket.off(\"save.error\", saveErrorResult);\n this.webSocket.on(\"save.list.result\", saveListResult);\n this.webSocket.on(\"save.save.result\", saveSaveResult);\n this.webSocket.on(\"save.load.result\", saveLoadResult);\n this.webSocket.on(\"save.error\", saveErrorResult);\n }\n\n listSlots(): Promise<SaveSlotList> {\n return this.request<SaveListResult>(\"save.list\", {}).then((result) => result.slots);\n }\n\n saveSlot(index: number, meta: SaveSlotMeta = {}): Promise<SaveSlotList> {\n return this.request<SaveSaveResult>(\"save.save\", { index, meta }).then((result) => result.slots);\n }\n\n loadSlot(index: number): Promise<boolean> {\n return this.request<SaveLoadResult>(\"save.load\", { index }).then((result) => result.ok);\n }\n\n private request<T>(event: string, payload: Record<string, any>): Promise<T> {\n return new Promise((resolve, reject) => {\n if (!this.webSocket) {\n this.initialize();\n }\n const requestId = this.nextRequestId();\n this.pending.set(requestId, { resolve, reject });\n this.webSocket?.emit(event, { requestId, ...payload });\n });\n }\n\n private resolveRequest(requestId: string, result: any) {\n const pending = this.pending.get(requestId);\n if (!pending) return;\n this.pending.delete(requestId);\n pending.resolve(result);\n }\n\n private rejectRequest(requestId: string, message: string) {\n const pending = this.pending.get(requestId);\n if (!pending) return;\n this.pending.delete(requestId);\n pending.reject(new Error(message));\n }\n\n private nextRequestId(): string {\n this.requestCounter += 1;\n return `${Date.now()}-${this.requestCounter}`;\n }\n}\n\nexport function provideSaveClient() {\n return {\n provide: SaveClientService,\n useClass: SaveClientService,\n };\n}\n"],"mappings":";;;AAIA,IAAa,kBAAkB;AA8B/B,IAAa,oBAAb,MAA+B;;mBACU,OAAO,cAAc;iCACb,IAAI,IAAI;wBAC9B;;CAEzB,aAAa;EACX,MAAM,kBAAkB,SAAyB,KAAK,eAAe,KAAK,WAAW,IAAI;EACzF,MAAM,kBAAkB,SAAyB,KAAK,eAAe,KAAK,WAAW,IAAI;EACzF,MAAM,kBAAkB,SAAyB,KAAK,eAAe,KAAK,WAAW,IAAI;EACzF,MAAM,mBAAmB,SAA0B,KAAK,cAAc,KAAK,WAAW,KAAK,OAAO;EAClG,KAAK,UAAU,IAAI,oBAAoB,cAAc;EACrD,KAAK,UAAU,IAAI,oBAAoB,cAAc;EACrD,KAAK,UAAU,IAAI,oBAAoB,cAAc;EACrD,KAAK,UAAU,IAAI,cAAc,eAAe;EAChD,KAAK,UAAU,GAAG,oBAAoB,cAAc;EACpD,KAAK,UAAU,GAAG,oBAAoB,cAAc;EACpD,KAAK,UAAU,GAAG,oBAAoB,cAAc;EACpD,KAAK,UAAU,GAAG,cAAc,eAAe;CACjD;CAEA,YAAmC;EACjC,OAAO,KAAK,QAAwB,aAAa,CAAC,CAAC,EAAE,MAAM,WAAW,OAAO,KAAK;CACpF;CAEA,SAAS,OAAe,OAAqB,CAAC,GAA0B;EACtE,OAAO,KAAK,QAAwB,aAAa;GAAE;GAAO;EAAK,CAAC,EAAE,MAAM,WAAW,OAAO,KAAK;CACjG;CAEA,SAAS,OAAiC;EACxC,OAAO,KAAK,QAAwB,aAAa,EAAE,MAAM,CAAC,EAAE,MAAM,WAAW,OAAO,EAAE;CACxF;CAEA,QAAmB,OAAe,SAA0C;EAC1E,OAAO,IAAI,SAAS,SAAS,WAAW;GACtC,IAAI,CAAC,KAAK,WACR,KAAK,WAAW;GAElB,MAAM,YAAY,KAAK,cAAc;GACrC,KAAK,QAAQ,IAAI,WAAW;IAAE;IAAS;GAAO,CAAC;GAC/C,KAAK,WAAW,KAAK,OAAO;IAAE;IAAW,GAAG;GAAQ,CAAC;EACvD,CAAC;CACH;CAEA,eAAuB,WAAmB,QAAa;EACrD,MAAM,UAAU,KAAK,QAAQ,IAAI,SAAS;EAC1C,IAAI,CAAC,SAAS;EACd,KAAK,QAAQ,OAAO,SAAS;EAC7B,QAAQ,QAAQ,MAAM;CACxB;CAEA,cAAsB,WAAmB,SAAiB;EACxD,MAAM,UAAU,KAAK,QAAQ,IAAI,SAAS;EAC1C,IAAI,CAAC,SAAS;EACd,KAAK,QAAQ,OAAO,SAAS;EAC7B,QAAQ,OAAO,IAAI,MAAM,OAAO,CAAC;CACnC;CAEA,gBAAgC;EAC9B,KAAK,kBAAkB;EACvB,OAAO,GAAG,KAAK,IAAI,EAAE,GAAG,KAAK;CAC/B;AACF;AAEA,SAAgB,oBAAoB;CAClC,OAAO;EACL,SAAS;EACT,UAAU;CACZ;AACF"}
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+ {"version":3,"file":"save.js","names":[],"sources":["../../src/services/save.ts"],"sourcesContent":["import type { SaveSlotList, SaveSlotMeta } from \"@rpgjs/common\";\nimport { inject } from \"../core/inject\";\nimport { AbstractWebsocket, WebSocketToken } from \"./AbstractSocket\";\n\nexport const SaveClientToken = \"SaveClientToken\";\n\ntype SaveListResult = {\n requestId: string;\n slots: SaveSlotList;\n};\n\ntype SaveSaveResult = {\n requestId: string;\n index: number;\n slots: SaveSlotList;\n};\n\ntype SaveLoadResult = {\n requestId: string;\n index: number;\n ok: boolean;\n slot?: SaveSlotMeta;\n};\n\ntype SaveErrorResult = {\n requestId: string;\n message: string;\n};\n\ntype PendingRequest = {\n resolve: (value: any) => void;\n reject: (error: Error) => void;\n};\n\nexport class SaveClientService {\n private webSocket: AbstractWebsocket = inject(WebSocketToken);\n private pending: Map<string, PendingRequest> = new Map();\n private requestCounter = 0;\n\n initialize() {\n const saveListResult = (data: SaveListResult) => this.resolveRequest(data.requestId, data);\n const saveSaveResult = (data: SaveSaveResult) => this.resolveRequest(data.requestId, data);\n const saveLoadResult = (data: SaveLoadResult) => this.resolveRequest(data.requestId, data);\n const saveErrorResult = (data: SaveErrorResult) => this.rejectRequest(data.requestId, data.message);\n this.webSocket.off(\"save.list.result\", saveListResult);\n this.webSocket.off(\"save.save.result\", saveSaveResult);\n this.webSocket.off(\"save.load.result\", saveLoadResult);\n this.webSocket.off(\"save.error\", saveErrorResult);\n this.webSocket.on(\"save.list.result\", saveListResult);\n this.webSocket.on(\"save.save.result\", saveSaveResult);\n this.webSocket.on(\"save.load.result\", saveLoadResult);\n this.webSocket.on(\"save.error\", saveErrorResult);\n }\n\n listSlots(): Promise<SaveSlotList> {\n return this.request<SaveListResult>(\"save.list\", {}).then((result) => result.slots);\n }\n\n saveSlot(index: number, meta: SaveSlotMeta = {}): Promise<SaveSlotList> {\n return this.request<SaveSaveResult>(\"save.save\", { index, meta }).then((result) => result.slots);\n }\n\n loadSlot(index: number): Promise<boolean> {\n return this.request<SaveLoadResult>(\"save.load\", { index }).then((result) => result.ok);\n }\n\n private request<T>(event: string, payload: Record<string, any>): Promise<T> {\n return new Promise((resolve, reject) => {\n if (!this.webSocket) {\n this.initialize();\n }\n const requestId = this.nextRequestId();\n this.pending.set(requestId, { resolve, reject });\n this.webSocket?.emit(event, { requestId, ...payload });\n });\n }\n\n private resolveRequest(requestId: string, result: any) {\n const pending = this.pending.get(requestId);\n if (!pending) return;\n this.pending.delete(requestId);\n pending.resolve(result);\n }\n\n private rejectRequest(requestId: string, message: string) {\n const pending = this.pending.get(requestId);\n if (!pending) return;\n this.pending.delete(requestId);\n pending.reject(new Error(message));\n }\n\n private nextRequestId(): string {\n this.requestCounter += 1;\n return `${Date.now()}-${this.requestCounter}`;\n }\n}\n\nexport function provideSaveClient() {\n return {\n provide: SaveClientService,\n useClass: SaveClientService,\n };\n}\n"],"mappings":";;;AAIA,IAAa,kBAAkB;AA8B/B,IAAa,oBAAb,MAA+B;;mBACU,OAAO,cAAc;iCACb,IAAI,IAAI;wBAC9B;;CAEzB,aAAa;EACX,MAAM,kBAAkB,SAAyB,KAAK,eAAe,KAAK,WAAW,IAAI;EACzF,MAAM,kBAAkB,SAAyB,KAAK,eAAe,KAAK,WAAW,IAAI;EACzF,MAAM,kBAAkB,SAAyB,KAAK,eAAe,KAAK,WAAW,IAAI;EACzF,MAAM,mBAAmB,SAA0B,KAAK,cAAc,KAAK,WAAW,KAAK,OAAO;EAClG,KAAK,UAAU,IAAI,oBAAoB,cAAc;EACrD,KAAK,UAAU,IAAI,oBAAoB,cAAc;EACrD,KAAK,UAAU,IAAI,oBAAoB,cAAc;EACrD,KAAK,UAAU,IAAI,cAAc,eAAe;EAChD,KAAK,UAAU,GAAG,oBAAoB,cAAc;EACpD,KAAK,UAAU,GAAG,oBAAoB,cAAc;EACpD,KAAK,UAAU,GAAG,oBAAoB,cAAc;EACpD,KAAK,UAAU,GAAG,cAAc,eAAe;CACjD;CAEA,YAAmC;EACjC,OAAO,KAAK,QAAwB,aAAa,CAAC,CAAC,CAAC,CAAC,MAAM,WAAW,OAAO,KAAK;CACpF;CAEA,SAAS,OAAe,OAAqB,CAAC,GAA0B;EACtE,OAAO,KAAK,QAAwB,aAAa;GAAE;GAAO;EAAK,CAAC,CAAC,CAAC,MAAM,WAAW,OAAO,KAAK;CACjG;CAEA,SAAS,OAAiC;EACxC,OAAO,KAAK,QAAwB,aAAa,EAAE,MAAM,CAAC,CAAC,CAAC,MAAM,WAAW,OAAO,EAAE;CACxF;CAEA,QAAmB,OAAe,SAA0C;EAC1E,OAAO,IAAI,SAAS,SAAS,WAAW;GACtC,IAAI,CAAC,KAAK,WACR,KAAK,WAAW;GAElB,MAAM,YAAY,KAAK,cAAc;GACrC,KAAK,QAAQ,IAAI,WAAW;IAAE;IAAS;GAAO,CAAC;GAC/C,KAAK,WAAW,KAAK,OAAO;IAAE;IAAW,GAAG;GAAQ,CAAC;EACvD,CAAC;CACH;CAEA,eAAuB,WAAmB,QAAa;EACrD,MAAM,UAAU,KAAK,QAAQ,IAAI,SAAS;EAC1C,IAAI,CAAC,SAAS;EACd,KAAK,QAAQ,OAAO,SAAS;EAC7B,QAAQ,QAAQ,MAAM;CACxB;CAEA,cAAsB,WAAmB,SAAiB;EACxD,MAAM,UAAU,KAAK,QAAQ,IAAI,SAAS;EAC1C,IAAI,CAAC,SAAS;EACd,KAAK,QAAQ,OAAO,SAAS;EAC7B,QAAQ,OAAO,IAAI,MAAM,OAAO,CAAC;CACnC;CAEA,gBAAgC;EAC9B,KAAK,kBAAkB;EACvB,OAAO,GAAG,KAAK,IAAI,EAAE,GAAG,KAAK;CAC/B;AACF;AAEA,SAAgB,oBAAoB;CAClC,OAAO;EACL,SAAS;EACT,UAAU;CACZ;AACF"}
@@ -1 +1 @@
1
- {"version":3,"file":"standalone.js","names":[],"sources":["../../src/services/standalone.ts"],"sourcesContent":["import { AbstractWebsocket, SocketUpdateProperties, WebSocketToken } from \"./AbstractSocket\";\nimport { ClientIo, ServerIo } from \"@signe/room\";\nimport { RpgClientEngine } from \"../RpgClientEngine\";\nimport { UpdateMapService, UpdateMapToken, type RpgContext, type RpgProvider } from \"@rpgjs/common\";\nimport { LoadMapToken } from \"./loadMap\";\nimport { RpgGui } from \"../Gui/Gui\";\nimport { provideKeyboardControls } from \"./keyboardControls\";\nimport { provideSaveClient } from \"./save\";\nimport { normalizeStandaloneMessage } from \"./standalone-message\";\nimport type { SocketQuery } from \"./AbstractSocket\";\n\ntype ServerIo = any;\ntype ClientIo = any;\n\ninterface StandaloneOptions {\n env?: Record<string, any>;\n}\n\nclass BridgeWebsocket extends AbstractWebsocket {\n readonly mode = \"standalone\" as const;\n\n private room: ServerIo;\n private socket: ClientIo;\n private socketRoom?: ServerIo;\n private roomId = \"lobby-1\";\n private query?: SocketQuery;\n private readonly privateId = \"player-client-id\";\n private listeners: Array<{\n event: string;\n callback: (data: any) => void;\n handler: (event: any) => void;\n }> = [];\n private rooms = {\n partyFn: async (roomId: string) => {\n const room = new ServerIo(roomId, this.rooms);\n const server = new this.server(room)\n await server.onStart();\n await server.subRoom.onStart()\n return server\n },\n env: {}\n }\n private serverInstance: any;\n\n constructor(protected context: RpgContext, private server: any, options: StandaloneOptions = {}) {\n super(context);\n // fake room\n this.rooms.env = options.env || {};\n this.room = new ServerIo(\"lobby-1\", this.rooms);\n }\n\n async connection(listeners?: (data: any) => void) {\n this.serverInstance = new this.server(this.room);\n await this.serverInstance.onStart();\n await this.serverInstance.subRoom.onStart()\n this.context.set('server', this.serverInstance)\n return this._connection(listeners)\n }\n\n private async _connection(listeners?: (data: any) => void) {\n this.detachCurrentSocket();\n await this.connectToRoom();\n listeners?.(this.socket)\n return this.socket\n }\n\n on(key: string, callback: (data: any) => void) {\n if (\n this.listeners.some(\n (listener) => listener.event === key && listener.callback === callback\n )\n ) {\n return;\n }\n const handler = (event) => {\n const object = normalizeStandaloneMessage(event);\n if (object.type === key) {\n callback(object.value);\n }\n };\n this.listeners.push({ event: key, callback, handler });\n this.socket?.addEventListener(\"message\", handler);\n }\n\n off(event: string, callback: (data: any) => void) {\n const remaining: typeof this.listeners = [];\n for (const listener of this.listeners) {\n if (listener.event === event && listener.callback === callback) {\n this.socket?.removeEventListener(\"message\", listener.handler);\n continue;\n }\n remaining.push(listener);\n }\n this.listeners = remaining;\n }\n\n emit(event: string, data: any) {\n this.socket.send({\n action: event,\n value: data,\n });\n }\n\n /**\n * Update underlying connection properties before a reconnect\n *\n * Design\n * - Dynamically register a factory for the requested room to ensure a fresh server instance\n * - Swap the internal ServerIo to target the new room\n *\n * @param params - Properties to update\n * @param params.room - The target room id (e.g. `map-simplemap2`)\n *\n * @example\n * ```ts\n * websocket.updateProperties({ room: 'map-simplemap2' })\n * await websocket.reconnect()\n * ```\n */\n updateProperties({ room, query }: SocketUpdateProperties) {\n this.roomId = room;\n this.query = query;\n }\n\n /**\n * Reconnect the client to the current Party room\n *\n * Design\n * - Must be called after `updateProperties()` when switching rooms\n * - Rebuilds the client <-> server bridge and re-triggers connection listeners\n *\n * @param listeners - Optional callback to re-bind event handlers on the new socket\n *\n * @example\n * ```ts\n * websocket.updateProperties({ room: 'map-dungeon' })\n * await websocket.reconnect((socket) => {\n * // re-bind events here\n * })\n * ```\n */\n async reconnect(listeners?: (data: any) => void): Promise<void> {\n await this._connection((socket) => {\n listeners?.(socket)\n })\n }\n\n private async connectToRoom() {\n if (this.serverInstance?.room?.id !== this.roomId) {\n const party = await this.room.context.parties.main.get(this.roomId);\n this.serverInstance = party.server;\n this.context.set('server', this.serverInstance);\n this.room = this.serverInstance.room;\n }\n else {\n this.serverInstance = this.context.get('server');\n }\n\n this.socket = new ClientIo(this.serverInstance, this.privateId);\n const url = new URL('http://localhost');\n const query = this.normalizeQuery(this.query);\n if (query) {\n for (const [key, value] of Object.entries(query)) {\n url.searchParams.set(key, value);\n }\n }\n const request = new Request(url.toString(), {\n method: 'GET',\n headers: {\n 'Content-Type': 'application/json'\n }\n });\n this.room.clients.set(this.socket.id, this.socket);\n this.socketRoom = this.room;\n this.listeners.forEach(({ handler }) => {\n this.socket.addEventListener(\"message\", handler);\n });\n await this.serverInstance.onConnect(this.socket.conn as any, { request } as any);\n }\n\n private normalizeQuery(query?: SocketQuery): Record<string, string> | undefined {\n if (!query) {\n return undefined;\n }\n return Object.fromEntries(\n Object.entries(query)\n .filter((entry): entry is [string, string] => typeof entry[1] === \"string\")\n );\n }\n\n private detachCurrentSocket() {\n if (!this.socket) return;\n this.listeners.forEach(({ handler }) => {\n this.socket.removeEventListener(\"message\", handler);\n });\n this.socketRoom?.clients?.delete?.(this.socket.id);\n this.socket = undefined as any;\n this.socketRoom = undefined;\n }\n\n getServer() {\n return this.serverInstance\n }\n\n getSocket() {\n return this.socket\n }\n}\n\nclass UpdateMapStandaloneService extends UpdateMapService {\n private server: any;\n\n /**\n * Update the current room map data on the server side\n *\n * Design\n * - Uses the in-memory server instance stored in context (standalone mode)\n * - Builds a local HTTP-like request to the current Party room endpoint\n *\n * @param map - The map payload to apply on the server\n *\n * @example\n * ```ts\n * await updateMapService.update({ width: 1024, height: 768, events: [] })\n * ```\n */\n async update(map: any) {\n this.server = this.context.get('server')\n const roomId = this.server?.room?.id ?? 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+ {"version":3,"file":"standalone.js","names":[],"sources":["../../src/services/standalone.ts"],"sourcesContent":["import { AbstractWebsocket, SocketUpdateProperties, WebSocketToken } from \"./AbstractSocket\";\nimport { ClientIo, ServerIo } from \"@signe/room\";\nimport { RpgClientEngine } from \"../RpgClientEngine\";\nimport { UpdateMapService, UpdateMapToken, type RpgContext, type RpgProvider } from \"@rpgjs/common\";\nimport { LoadMapToken } from \"./loadMap\";\nimport { RpgGui } from \"../Gui/Gui\";\nimport { provideKeyboardControls } from \"./keyboardControls\";\nimport { provideSaveClient } from \"./save\";\nimport { normalizeStandaloneMessage } from \"./standalone-message\";\nimport type { SocketQuery } from \"./AbstractSocket\";\n\ntype ServerIo = any;\ntype ClientIo = any;\n\ninterface StandaloneOptions {\n env?: Record<string, any>;\n}\n\nclass BridgeWebsocket extends AbstractWebsocket {\n readonly mode = \"standalone\" as const;\n\n private room: ServerIo;\n private socket: ClientIo;\n private socketRoom?: ServerIo;\n private roomId = \"lobby-1\";\n private query?: SocketQuery;\n private readonly privateId = \"player-client-id\";\n private listeners: Array<{\n event: string;\n callback: (data: any) => void;\n handler: (event: any) => void;\n }> = [];\n private rooms = {\n partyFn: async (roomId: string) => {\n const room = new ServerIo(roomId, this.rooms);\n const server = new this.server(room)\n await server.onStart();\n await server.subRoom.onStart()\n return server\n },\n env: {}\n }\n private serverInstance: any;\n\n constructor(protected context: RpgContext, private server: any, options: StandaloneOptions = {}) {\n super(context);\n // fake room\n this.rooms.env = options.env || {};\n this.room = new ServerIo(\"lobby-1\", this.rooms);\n }\n\n async connection(listeners?: (data: any) => void) {\n this.serverInstance = new this.server(this.room);\n await this.serverInstance.onStart();\n await this.serverInstance.subRoom.onStart()\n this.context.set('server', this.serverInstance)\n return this._connection(listeners)\n }\n\n private async _connection(listeners?: (data: any) => void) {\n this.detachCurrentSocket();\n await this.connectToRoom();\n listeners?.(this.socket)\n return this.socket\n }\n\n on(key: string, callback: (data: any) => void) {\n if (\n this.listeners.some(\n (listener) => listener.event === key && listener.callback === callback\n )\n ) {\n return;\n }\n const handler = (event) => {\n const object = normalizeStandaloneMessage(event);\n if (object.type === key) {\n callback(object.value);\n }\n };\n this.listeners.push({ event: key, callback, handler });\n this.socket?.addEventListener(\"message\", handler);\n }\n\n off(event: string, callback: (data: any) => void) {\n const remaining: typeof this.listeners = [];\n for (const listener of this.listeners) {\n if (listener.event === event && listener.callback === callback) {\n this.socket?.removeEventListener(\"message\", listener.handler);\n continue;\n }\n remaining.push(listener);\n }\n this.listeners = remaining;\n }\n\n emit(event: string, data: any) {\n this.socket.send({\n action: event,\n value: data,\n });\n }\n\n /**\n * Update underlying connection properties before a reconnect\n *\n * Design\n * - Dynamically register a factory for the requested room to ensure a fresh server instance\n * - Swap the internal ServerIo to target the new room\n *\n * @param params - Properties to update\n * @param params.room - The target room id (e.g. `map-simplemap2`)\n *\n * @example\n * ```ts\n * websocket.updateProperties({ room: 'map-simplemap2' })\n * await websocket.reconnect()\n * ```\n */\n updateProperties({ room, query }: SocketUpdateProperties) {\n this.roomId = room;\n this.query = query;\n }\n\n /**\n * Reconnect the client to the current Party room\n *\n * Design\n * - Must be called after `updateProperties()` when switching rooms\n * - Rebuilds the client <-> server bridge and re-triggers connection listeners\n *\n * @param listeners - Optional callback to re-bind event handlers on the new socket\n *\n * @example\n * ```ts\n * websocket.updateProperties({ room: 'map-dungeon' })\n * await websocket.reconnect((socket) => {\n * // re-bind events here\n * })\n * ```\n */\n async reconnect(listeners?: (data: any) => void): Promise<void> {\n await this._connection((socket) => {\n listeners?.(socket)\n })\n }\n\n private async connectToRoom() {\n if (this.serverInstance?.room?.id !== this.roomId) {\n const party = await this.room.context.parties.main.get(this.roomId);\n this.serverInstance = party.server;\n this.context.set('server', this.serverInstance);\n this.room = this.serverInstance.room;\n }\n else {\n this.serverInstance = this.context.get('server');\n }\n\n this.socket = new ClientIo(this.serverInstance, this.privateId);\n const url = new URL('http://localhost');\n const query = this.normalizeQuery(this.query);\n if (query) {\n for (const [key, value] of Object.entries(query)) {\n url.searchParams.set(key, value);\n }\n }\n const request = new Request(url.toString(), {\n method: 'GET',\n headers: {\n 'Content-Type': 'application/json'\n }\n });\n this.room.clients.set(this.socket.id, this.socket);\n this.socketRoom = this.room;\n this.listeners.forEach(({ handler }) => {\n this.socket.addEventListener(\"message\", handler);\n });\n await this.serverInstance.onConnect(this.socket.conn as any, { request } as any);\n }\n\n private normalizeQuery(query?: SocketQuery): Record<string, string> | undefined {\n if (!query) {\n return undefined;\n }\n return Object.fromEntries(\n Object.entries(query)\n .filter((entry): entry is [string, string] => typeof entry[1] === \"string\")\n );\n }\n\n private detachCurrentSocket() {\n if (!this.socket) return;\n this.listeners.forEach(({ handler }) => {\n this.socket.removeEventListener(\"message\", handler);\n });\n this.socketRoom?.clients?.delete?.(this.socket.id);\n this.socket = undefined as any;\n this.socketRoom = undefined;\n }\n\n getServer() {\n return this.serverInstance\n }\n\n getSocket() {\n return this.socket\n }\n}\n\nclass UpdateMapStandaloneService extends UpdateMapService {\n private server: any;\n\n /**\n * Update the current room map data on the server side\n *\n * Design\n * - 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@@ -1 +1 @@
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- {"version":3,"file":"getEntityProp.js","names":[],"sources":["../../src/utils/getEntityProp.ts"],"sourcesContent":["import { computed, Signal } from \"canvasengine\";\nimport { RpgClientObject } from \"../Game/Object\";\nimport { readPropValue } from \"./readPropValue\";\n\nconst BUILTIN_PARAM_KEYS = [\n \"maxHp\",\n \"maxSp\",\n \"atk\",\n \"pdef\",\n \"sdef\",\n \"str\",\n \"agi\",\n \"int\",\n \"dex\",\n] as const;\n\ntype BuiltInParamKey = typeof BUILTIN_PARAM_KEYS[number];\ntype ParamPropKey = `params.${BuiltInParamKey}` | `params.${string}`;\n\nconst entityPropMap = {\n level: (entity: RpgClientObject) => entity._level(),\n exp: (entity: RpgClientObject) => entity._exp(),\n gold: (entity: RpgClientObject) => entity._gold(),\n hp: (entity: RpgClientObject) => entity.hpSignal(),\n sp: (entity: RpgClientObject) => entity.spSignal(),\n name: (entity: RpgClientObject) => entity.name,\n type: (entity: RpgClientObject) => entity.type(),\n x: (entity: RpgClientObject) => entity.x(),\n y: (entity: RpgClientObject) => entity.y(),\n z: (entity: RpgClientObject) => entity.z(),\n tint: (entity: RpgClientObject) => entity.tint(),\n direction: (entity: RpgClientObject) => entity.direction(),\n speed: (entity: RpgClientObject) => entity.speed,\n hitbox: (entity: RpgClientObject) => entity.hitbox(),\n animation: (entity: RpgClientObject) => entity.animationName(),\n canMove: (entity: RpgClientObject) => readPropValue<boolean>((entity as any)._canMove ?? entity.canMove),\n graphics: (entity: RpgClientObject) => entity.graphics(),\n items: (entity: RpgClientObject) => entity.items(),\n equipments: (entity: RpgClientObject) => entity.equipments(),\n states: (entity: RpgClientObject) => entity.states(),\n skills: (entity: RpgClientObject) => entity.skills(),\n effects: (entity: RpgClientObject) => entity._effects(),\n componentsTop: (entity: RpgClientObject) => entity.componentsTop(),\n componentsBottom: (entity: RpgClientObject) => entity.componentsBottom(),\n componentsCenter: (entity: RpgClientObject) => entity.componentsCenter(),\n componentsLeft: (entity: RpgClientObject) => entity.componentsLeft(),\n componentsRight: (entity: RpgClientObject) => entity.componentsRight(),\n} as const;\n\ntype EntityPropMap = typeof entityPropMap;\ntype EntityPropKey = keyof EntityPropMap | ParamPropKey;\ntype EntityPropValue<K extends EntityPropKey> = K extends keyof EntityPropMap\n ? ReturnType<EntityPropMap[K]>\n : K extends `params.${string}`\n ? number | undefined\n : never;\n\nconst isSignal = <T>(value: unknown): value is Signal<T> =>\n typeof value === \"function\";\n\nconst toSignal = <T>(value: Signal<T> | T): Signal<T> =>\n isSignal<T>(value) ? value : computed(() => value);\n\nexport const getEntityProp = <K extends EntityPropKey>(\n entity: Signal<RpgClientObject | undefined> | RpgClientObject | undefined,\n key: K\n): Signal<EntityPropValue<K>> => {\n const entitySignal = toSignal(entity);\n\n return computed(() => {\n const current = entitySignal();\n if (!current) {\n return undefined as EntityPropValue<K>;\n }\n\n if (Object.prototype.hasOwnProperty.call(entityPropMap, key)) {\n const getter = entityPropMap[key as keyof EntityPropMap];\n return getter(current) as EntityPropValue<K>;\n }\n\n if (key.startsWith(\"params.\")) {\n const paramKey = key.slice(\"params.\".length);\n return current._param?.()?.[paramKey] as EntityPropValue<K>;\n }\n\n return undefined as EntityPropValue<K>;\n });\n};\n"],"mappings":";;;AAmBA,IAAM,gBAAgB;CACpB,QAAQ,WAA4B,OAAO,OAAO;CAClD,MAAM,WAA4B,OAAO,KAAK;CAC9C,OAAO,WAA4B,OAAO,MAAM;CAChD,KAAK,WAA4B,OAAO,SAAS;CACjD,KAAK,WAA4B,OAAO,SAAS;CACjD,OAAO,WAA4B,OAAO;CAC1C,OAAO,WAA4B,OAAO,KAAK;CAC/C,IAAI,WAA4B,OAAO,EAAE;CACzC,IAAI,WAA4B,OAAO,EAAE;CACzC,IAAI,WAA4B,OAAO,EAAE;CACzC,OAAO,WAA4B,OAAO,KAAK;CAC/C,YAAY,WAA4B,OAAO,UAAU;CACzD,QAAQ,WAA4B,OAAO;CAC3C,SAAS,WAA4B,OAAO,OAAO;CACnD,YAAY,WAA4B,OAAO,cAAc;CAC7D,UAAU,WAA4B,cAAwB,OAAe,YAAY,OAAO,OAAO;CACvG,WAAW,WAA4B,OAAO,SAAS;CACvD,QAAQ,WAA4B,OAAO,MAAM;CACjD,aAAa,WAA4B,OAAO,WAAW;CAC3D,SAAS,WAA4B,OAAO,OAAO;CACnD,SAAS,WAA4B,OAAO,OAAO;CACnD,UAAU,WAA4B,OAAO,SAAS;CACtD,gBAAgB,WAA4B,OAAO,cAAc;CACjE,mBAAmB,WAA4B,OAAO,iBAAiB;CACvE,mBAAmB,WAA4B,OAAO,iBAAiB;CACvE,iBAAiB,WAA4B,OAAO,eAAe;CACnE,kBAAkB,WAA4B,OAAO,gBAAgB;AACvE;AAUA,IAAM,YAAe,UACnB,OAAO,UAAU;AAEnB,IAAM,YAAe,UACnB,SAAY,KAAK,IAAI,QAAQ,eAAe,KAAK;AAEnD,IAAa,iBACX,QACA,QAC+B;CAC/B,MAAM,eAAe,SAAS,MAAM;CAEpC,OAAO,eAAe;EACpB,MAAM,UAAU,aAAa;EAC7B,IAAI,CAAC,SACH;EAGF,IAAI,OAAO,UAAU,eAAe,KAAK,eAAe,GAAG,GAAG;GAC5D,MAAM,SAAS,cAAc;GAC7B,OAAO,OAAO,OAAO;EACvB;EAEA,IAAI,IAAI,WAAW,SAAS,GAAG;GAC7B,MAAM,WAAW,IAAI,MAAM,CAAgB;GAC3C,OAAO,QAAQ,SAAS,IAAI;EAC9B;CAGF,CAAC;AACH"}
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+ {"version":3,"file":"getEntityProp.js","names":[],"sources":["../../src/utils/getEntityProp.ts"],"sourcesContent":["import { computed, Signal } from \"canvasengine\";\nimport { RpgClientObject } from \"../Game/Object\";\nimport { readPropValue } from \"./readPropValue\";\n\nconst BUILTIN_PARAM_KEYS = [\n \"maxHp\",\n \"maxSp\",\n \"atk\",\n \"pdef\",\n \"sdef\",\n \"str\",\n \"agi\",\n \"int\",\n \"dex\",\n] as const;\n\ntype BuiltInParamKey = typeof BUILTIN_PARAM_KEYS[number];\ntype ParamPropKey = `params.${BuiltInParamKey}` | `params.${string}`;\n\nconst entityPropMap = {\n level: (entity: RpgClientObject) => entity._level(),\n exp: (entity: RpgClientObject) => entity._exp(),\n gold: (entity: RpgClientObject) => entity._gold(),\n hp: (entity: RpgClientObject) => entity.hpSignal(),\n sp: (entity: RpgClientObject) => entity.spSignal(),\n name: (entity: RpgClientObject) => entity.name,\n type: (entity: RpgClientObject) => entity.type(),\n x: (entity: RpgClientObject) => entity.x(),\n y: (entity: RpgClientObject) => entity.y(),\n z: (entity: RpgClientObject) => entity.z(),\n tint: (entity: RpgClientObject) => entity.tint(),\n direction: (entity: RpgClientObject) => entity.direction(),\n speed: (entity: RpgClientObject) => entity.speed,\n hitbox: (entity: RpgClientObject) => entity.hitbox(),\n animation: (entity: RpgClientObject) => entity.animationName(),\n canMove: (entity: RpgClientObject) => readPropValue<boolean>((entity as any)._canMove ?? entity.canMove),\n graphics: (entity: RpgClientObject) => entity.graphics(),\n items: (entity: RpgClientObject) => entity.items(),\n equipments: (entity: RpgClientObject) => entity.equipments(),\n states: (entity: RpgClientObject) => entity.states(),\n skills: (entity: RpgClientObject) => entity.skills(),\n effects: (entity: RpgClientObject) => entity._effects(),\n componentsTop: (entity: RpgClientObject) => entity.componentsTop(),\n componentsBottom: (entity: RpgClientObject) => entity.componentsBottom(),\n componentsCenter: (entity: RpgClientObject) => entity.componentsCenter(),\n componentsLeft: (entity: RpgClientObject) => entity.componentsLeft(),\n componentsRight: (entity: RpgClientObject) => entity.componentsRight(),\n} as const;\n\ntype EntityPropMap = typeof entityPropMap;\ntype EntityPropKey = keyof EntityPropMap | ParamPropKey;\ntype EntityPropValue<K extends EntityPropKey> = K extends keyof EntityPropMap\n ? ReturnType<EntityPropMap[K]>\n : K extends `params.${string}`\n ? number | undefined\n : never;\n\nconst isSignal = <T>(value: unknown): value is Signal<T> =>\n typeof value === \"function\";\n\nconst toSignal = <T>(value: Signal<T> | T): Signal<T> =>\n isSignal<T>(value) ? value : computed(() => value);\n\nexport const getEntityProp = <K extends EntityPropKey>(\n entity: Signal<RpgClientObject | undefined> | RpgClientObject | undefined,\n key: K\n): Signal<EntityPropValue<K>> => {\n const entitySignal = toSignal(entity);\n\n return computed(() => {\n const current = entitySignal();\n if (!current) {\n return undefined as EntityPropValue<K>;\n }\n\n if (Object.prototype.hasOwnProperty.call(entityPropMap, key)) {\n const getter = entityPropMap[key as keyof EntityPropMap];\n return getter(current) as EntityPropValue<K>;\n }\n\n if (key.startsWith(\"params.\")) {\n const paramKey = key.slice(\"params.\".length);\n return current._param?.()?.[paramKey] as EntityPropValue<K>;\n }\n\n return undefined as EntityPropValue<K>;\n });\n};\n"],"mappings":";;;AAmBA,IAAM,gBAAgB;CACpB,QAAQ,WAA4B,OAAO,OAAO;CAClD,MAAM,WAA4B,OAAO,KAAK;CAC9C,OAAO,WAA4B,OAAO,MAAM;CAChD,KAAK,WAA4B,OAAO,SAAS;CACjD,KAAK,WAA4B,OAAO,SAAS;CACjD,OAAO,WAA4B,OAAO;CAC1C,OAAO,WAA4B,OAAO,KAAK;CAC/C,IAAI,WAA4B,OAAO,EAAE;CACzC,IAAI,WAA4B,OAAO,EAAE;CACzC,IAAI,WAA4B,OAAO,EAAE;CACzC,OAAO,WAA4B,OAAO,KAAK;CAC/C,YAAY,WAA4B,OAAO,UAAU;CACzD,QAAQ,WAA4B,OAAO;CAC3C,SAAS,WAA4B,OAAO,OAAO;CACnD,YAAY,WAA4B,OAAO,cAAc;CAC7D,UAAU,WAA4B,cAAwB,OAAe,YAAY,OAAO,OAAO;CACvG,WAAW,WAA4B,OAAO,SAAS;CACvD,QAAQ,WAA4B,OAAO,MAAM;CACjD,aAAa,WAA4B,OAAO,WAAW;CAC3D,SAAS,WAA4B,OAAO,OAAO;CACnD,SAAS,WAA4B,OAAO,OAAO;CACnD,UAAU,WAA4B,OAAO,SAAS;CACtD,gBAAgB,WAA4B,OAAO,cAAc;CACjE,mBAAmB,WAA4B,OAAO,iBAAiB;CACvE,mBAAmB,WAA4B,OAAO,iBAAiB;CACvE,iBAAiB,WAA4B,OAAO,eAAe;CACnE,kBAAkB,WAA4B,OAAO,gBAAgB;AACvE;AAUA,IAAM,YAAe,UACnB,OAAO,UAAU;AAEnB,IAAM,YAAe,UACnB,SAAY,KAAK,IAAI,QAAQ,eAAe,KAAK;AAEnD,IAAa,iBACX,QACA,QAC+B;CAC/B,MAAM,eAAe,SAAS,MAAM;CAEpC,OAAO,eAAe;EACpB,MAAM,UAAU,aAAa;EAC7B,IAAI,CAAC,SACH;EAGF,IAAI,OAAO,UAAU,eAAe,KAAK,eAAe,GAAG,GAAG;GAC5D,MAAM,SAAS,cAAc;GAC7B,OAAO,OAAO,OAAO;EACvB;EAEA,IAAI,IAAI,WAAW,SAAS,GAAG;GAC7B,MAAM,WAAW,IAAI,MAAM,CAAgB;GAC3C,OAAO,QAAQ,SAAS,CAAC,GAAG;EAC9B;CAGF,CAAC;AACH"}
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- {"version":3,"file":"syncHitbox.js","names":[],"sources":["../../src/utils/syncHitbox.ts"],"sourcesContent":["interface HitboxSize {\n width: number;\n height: number;\n}\n\nconst toPositiveNumber = (value: unknown): number | null => {\n const numberValue = typeof value === \"string\" ? Number(value) : value;\n return typeof numberValue === \"number\" && Number.isFinite(numberValue) && numberValue > 0\n ? Math.round(numberValue)\n : null;\n};\n\nconst readSignalValue = (value: any): any => {\n if (typeof value === \"function\") {\n try {\n return value();\n }\n catch {\n return undefined;\n }\n }\n return value;\n};\n\nconst normalizeHitbox = (source: unknown): HitboxSize | null => {\n if (!source || typeof source !== \"object\") {\n return null;\n }\n\n const hitbox = source as any;\n const width = toPositiveNumber(hitbox.w ?? hitbox.width);\n const height = toPositiveNumber(hitbox.h ?? hitbox.height);\n\n return width && height ? { width, height } : null;\n};\n\nconst readObjectHitbox = (object: any): HitboxSize | null => {\n return normalizeHitbox(readSignalValue(object?.hitbox));\n};\n\nconst readCoordinate = (object: any, key: \"x\" | \"y\"): number | null => {\n const value = readSignalValue(object?.[key]);\n const numberValue = typeof value === \"string\" ? Number(value) : value;\n return typeof numberValue === \"number\" && Number.isFinite(numberValue)\n ? numberValue\n : null;\n};\n\nconst getObjectById = (sceneMap: any, id: string): any => {\n return sceneMap?.getObjectById?.(id)\n ?? sceneMap?.players?.()?.[id]\n ?? sceneMap?.events?.()?.[id];\n};\n\nconst applyHitboxToObject = (\n sceneMap: any,\n id: string,\n object: any,\n hitbox: HitboxSize,\n): void => {\n if (!object) {\n return;\n }\n\n const current = readObjectHitbox(object);\n if (current?.width !== hitbox.width || current?.height !== hitbox.height) {\n if (typeof object.hitbox?.set === \"function\") {\n object.hitbox.set({ w: hitbox.width, h: hitbox.height });\n }\n else if (typeof object.setHitbox === \"function\") {\n object.setHitbox(hitbox.width, hitbox.height);\n return;\n }\n }\n\n const objectId = typeof object.id === \"string\" && object.id ? object.id : id;\n const x = readCoordinate(object, \"x\");\n const y = readCoordinate(object, \"y\");\n if (objectId && x !== null && y !== null) {\n sceneMap?.updateHitbox?.(objectId, x, y, hitbox.width, hitbox.height);\n }\n};\n\nconst applyHitboxCollection = (sceneMap: any, collection: unknown): void => {\n if (!collection || typeof collection !== \"object\") {\n return;\n }\n\n for (const [id, patch] of Object.entries(collection)) {\n if (!patch || typeof patch !== \"object\") {\n continue;\n }\n const hitbox = normalizeHitbox((patch as any).hitbox);\n if (!hitbox) {\n continue;\n }\n applyHitboxToObject(sceneMap, id, getObjectById(sceneMap, id), hitbox);\n }\n};\n\nexport const applySyncedHitboxPayload = (sceneMap: any, payload: any): void => {\n applyHitboxCollection(sceneMap, payload?.players);\n applyHitboxCollection(sceneMap, payload?.events);\n};\n"],"mappings":";AAKA,IAAM,oBAAoB,UAAkC;CAC1D,MAAM,cAAc,OAAO,UAAU,WAAW,OAAO,KAAK,IAAI;CAChE,OAAO,OAAO,gBAAgB,YAAY,OAAO,SAAS,WAAW,KAAK,cAAc,IACpF,KAAK,MAAM,WAAW,IACtB;AACN;AAEA,IAAM,mBAAmB,UAAoB;CAC3C,IAAI,OAAO,UAAU,YACnB,IAAI;EACF,OAAO,MAAM;CACf,QACM;EACJ;CACF;CAEF,OAAO;AACT;AAEA,IAAM,mBAAmB,WAAuC;CAC9D,IAAI,CAAC,UAAU,OAAO,WAAW,UAC/B,OAAO;CAGT,MAAM,SAAS;CACf,MAAM,QAAQ,iBAAiB,OAAO,KAAK,OAAO,KAAK;CACvD,MAAM,SAAS,iBAAiB,OAAO,KAAK,OAAO,MAAM;CAEzD,OAAO,SAAS,SAAS;EAAE;EAAO;CAAO,IAAI;AAC/C;AAEA,IAAM,oBAAoB,WAAmC;CAC3D,OAAO,gBAAgB,gBAAgB,QAAQ,MAAM,CAAC;AACxD;AAEA,IAAM,kBAAkB,QAAa,QAAkC;CACrE,MAAM,QAAQ,gBAAgB,SAAS,IAAI;CAC3C,MAAM,cAAc,OAAO,UAAU,WAAW,OAAO,KAAK,IAAI;CAChE,OAAO,OAAO,gBAAgB,YAAY,OAAO,SAAS,WAAW,IACjE,cACA;AACN;AAEA,IAAM,iBAAiB,UAAe,OAAoB;CACxD,OAAO,UAAU,gBAAgB,EAAE,KAC9B,UAAU,UAAU,IAAI,OACxB,UAAU,SAAS,IAAI;AAC9B;AAEA,IAAM,uBACJ,UACA,IACA,QACA,WACS;CACT,IAAI,CAAC,QACH;CAGF,MAAM,UAAU,iBAAiB,MAAM;CACvC,IAAI,SAAS,UAAU,OAAO,SAAS,SAAS,WAAW,OAAO;MAC5D,OAAO,OAAO,QAAQ,QAAQ,YAChC,OAAO,OAAO,IAAI;GAAE,GAAG,OAAO;GAAO,GAAG,OAAO;EAAO,CAAC;OAEpD,IAAI,OAAO,OAAO,cAAc,YAAY;GAC/C,OAAO,UAAU,OAAO,OAAO,OAAO,MAAM;GAC5C;EACF;;CAGF,MAAM,WAAW,OAAO,OAAO,OAAO,YAAY,OAAO,KAAK,OAAO,KAAK;CAC1E,MAAM,IAAI,eAAe,QAAQ,GAAG;CACpC,MAAM,IAAI,eAAe,QAAQ,GAAG;CACpC,IAAI,YAAY,MAAM,QAAQ,MAAM,MAClC,UAAU,eAAe,UAAU,GAAG,GAAG,OAAO,OAAO,OAAO,MAAM;AAExE;AAEA,IAAM,yBAAyB,UAAe,eAA8B;CAC1E,IAAI,CAAC,cAAc,OAAO,eAAe,UACvC;CAGF,KAAK,MAAM,CAAC,IAAI,UAAU,OAAO,QAAQ,UAAU,GAAG;EACpD,IAAI,CAAC,SAAS,OAAO,UAAU,UAC7B;EAEF,MAAM,SAAS,gBAAiB,MAAc,MAAM;EACpD,IAAI,CAAC,QACH;EAEF,oBAAoB,UAAU,IAAI,cAAc,UAAU,EAAE,GAAG,MAAM;CACvE;AACF;AAEA,IAAa,4BAA4B,UAAe,YAAuB;CAC7E,sBAAsB,UAAU,SAAS,OAAO;CAChD,sBAAsB,UAAU,SAAS,MAAM;AACjD"}
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+ {"version":3,"file":"syncHitbox.js","names":[],"sources":["../../src/utils/syncHitbox.ts"],"sourcesContent":["interface HitboxSize {\n width: number;\n height: number;\n}\n\nconst toPositiveNumber = (value: unknown): number | null => {\n const numberValue = typeof value === \"string\" ? Number(value) : value;\n return typeof numberValue === \"number\" && Number.isFinite(numberValue) && numberValue > 0\n ? Math.round(numberValue)\n : null;\n};\n\nconst readSignalValue = (value: any): any => {\n if (typeof value === \"function\") {\n try {\n return value();\n }\n catch {\n return undefined;\n }\n }\n return value;\n};\n\nconst normalizeHitbox = (source: unknown): HitboxSize | null => {\n if (!source || typeof source !== \"object\") {\n return null;\n }\n\n const hitbox = source as any;\n const width = toPositiveNumber(hitbox.w ?? hitbox.width);\n const height = toPositiveNumber(hitbox.h ?? hitbox.height);\n\n return width && height ? { width, height } : null;\n};\n\nconst readObjectHitbox = (object: any): HitboxSize | null => {\n return normalizeHitbox(readSignalValue(object?.hitbox));\n};\n\nconst readCoordinate = (object: any, key: \"x\" | \"y\"): number | null => {\n const value = readSignalValue(object?.[key]);\n const numberValue = typeof value === \"string\" ? Number(value) : value;\n return typeof numberValue === \"number\" && Number.isFinite(numberValue)\n ? numberValue\n : null;\n};\n\nconst getObjectById = (sceneMap: any, id: string): any => {\n return sceneMap?.getObjectById?.(id)\n ?? sceneMap?.players?.()?.[id]\n ?? sceneMap?.events?.()?.[id];\n};\n\nconst applyHitboxToObject = (\n sceneMap: any,\n id: string,\n object: any,\n hitbox: HitboxSize,\n): void => {\n if (!object) {\n return;\n }\n\n const current = readObjectHitbox(object);\n if (current?.width !== hitbox.width || current?.height !== hitbox.height) {\n if (typeof object.hitbox?.set === \"function\") {\n object.hitbox.set({ w: hitbox.width, h: hitbox.height });\n }\n else if (typeof object.setHitbox === \"function\") {\n object.setHitbox(hitbox.width, hitbox.height);\n return;\n }\n }\n\n const objectId = typeof object.id === \"string\" && object.id ? object.id : id;\n const x = readCoordinate(object, \"x\");\n const y = readCoordinate(object, \"y\");\n if (objectId && x !== null && y !== null) {\n sceneMap?.updateHitbox?.(objectId, x, y, hitbox.width, hitbox.height);\n }\n};\n\nconst applyHitboxCollection = (sceneMap: any, collection: unknown): void => {\n if (!collection || typeof collection !== \"object\") {\n return;\n }\n\n for (const [id, patch] of Object.entries(collection)) {\n if (!patch || typeof patch !== \"object\") {\n continue;\n }\n const hitbox = normalizeHitbox((patch as any).hitbox);\n if (!hitbox) {\n continue;\n }\n applyHitboxToObject(sceneMap, id, getObjectById(sceneMap, id), hitbox);\n }\n};\n\nexport const applySyncedHitboxPayload = (sceneMap: any, payload: any): void => {\n applyHitboxCollection(sceneMap, payload?.players);\n applyHitboxCollection(sceneMap, payload?.events);\n};\n"],"mappings":";AAKA,IAAM,oBAAoB,UAAkC;CAC1D,MAAM,cAAc,OAAO,UAAU,WAAW,OAAO,KAAK,IAAI;CAChE,OAAO,OAAO,gBAAgB,YAAY,OAAO,SAAS,WAAW,KAAK,cAAc,IACpF,KAAK,MAAM,WAAW,IACtB;AACN;AAEA,IAAM,mBAAmB,UAAoB;CAC3C,IAAI,OAAO,UAAU,YACnB,IAAI;EACF,OAAO,MAAM;CACf,QACM;EACJ;CACF;CAEF,OAAO;AACT;AAEA,IAAM,mBAAmB,WAAuC;CAC9D,IAAI,CAAC,UAAU,OAAO,WAAW,UAC/B,OAAO;CAGT,MAAM,SAAS;CACf,MAAM,QAAQ,iBAAiB,OAAO,KAAK,OAAO,KAAK;CACvD,MAAM,SAAS,iBAAiB,OAAO,KAAK,OAAO,MAAM;CAEzD,OAAO,SAAS,SAAS;EAAE;EAAO;CAAO,IAAI;AAC/C;AAEA,IAAM,oBAAoB,WAAmC;CAC3D,OAAO,gBAAgB,gBAAgB,QAAQ,MAAM,CAAC;AACxD;AAEA,IAAM,kBAAkB,QAAa,QAAkC;CACrE,MAAM,QAAQ,gBAAgB,SAAS,IAAI;CAC3C,MAAM,cAAc,OAAO,UAAU,WAAW,OAAO,KAAK,IAAI;CAChE,OAAO,OAAO,gBAAgB,YAAY,OAAO,SAAS,WAAW,IACjE,cACA;AACN;AAEA,IAAM,iBAAiB,UAAe,OAAoB;CACxD,OAAO,UAAU,gBAAgB,EAAE,KAC9B,UAAU,UAAU,CAAC,GAAG,OACxB,UAAU,SAAS,CAAC,GAAG;AAC9B;AAEA,IAAM,uBACJ,UACA,IACA,QACA,WACS;CACT,IAAI,CAAC,QACH;CAGF,MAAM,UAAU,iBAAiB,MAAM;CACvC,IAAI,SAAS,UAAU,OAAO,SAAS,SAAS,WAAW,OAAO;MAC5D,OAAO,OAAO,QAAQ,QAAQ,YAChC,OAAO,OAAO,IAAI;GAAE,GAAG,OAAO;GAAO,GAAG,OAAO;EAAO,CAAC;OAEpD,IAAI,OAAO,OAAO,cAAc,YAAY;GAC/C,OAAO,UAAU,OAAO,OAAO,OAAO,MAAM;GAC5C;EACF;;CAGF,MAAM,WAAW,OAAO,OAAO,OAAO,YAAY,OAAO,KAAK,OAAO,KAAK;CAC1E,MAAM,IAAI,eAAe,QAAQ,GAAG;CACpC,MAAM,IAAI,eAAe,QAAQ,GAAG;CACpC,IAAI,YAAY,MAAM,QAAQ,MAAM,MAClC,UAAU,eAAe,UAAU,GAAG,GAAG,OAAO,OAAO,OAAO,MAAM;AAExE;AAEA,IAAM,yBAAyB,UAAe,eAA8B;CAC1E,IAAI,CAAC,cAAc,OAAO,eAAe,UACvC;CAGF,KAAK,MAAM,CAAC,IAAI,UAAU,OAAO,QAAQ,UAAU,GAAG;EACpD,IAAI,CAAC,SAAS,OAAO,UAAU,UAC7B;EAEF,MAAM,SAAS,gBAAiB,MAAc,MAAM;EACpD,IAAI,CAAC,QACH;EAEF,oBAAoB,UAAU,IAAI,cAAc,UAAU,EAAE,GAAG,MAAM;CACvE;AACF;AAEA,IAAa,4BAA4B,UAAe,YAAuB;CAC7E,sBAAsB,UAAU,SAAS,OAAO;CAChD,sBAAsB,UAAU,SAAS,MAAM;AACjD"}