@rpgjs/client 5.0.0-beta.22 → 5.0.0-beta.24
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +22 -0
- package/dist/Game/Object.d.ts +6 -0
- package/dist/Game/Object.js +58 -2
- package/dist/Game/Object.js.map +1 -1
- package/dist/RpgClientEngine.d.ts +2 -0
- package/dist/RpgClientEngine.js +15 -6
- package/dist/RpgClientEngine.js.map +1 -1
- package/dist/components/character-hitbox.d.ts +13 -0
- package/dist/components/character-hitbox.js +38 -0
- package/dist/components/character-hitbox.js.map +1 -0
- package/dist/components/character-hitbox.spec.d.ts +1 -0
- package/dist/components/character.ce.js +38 -29
- package/dist/components/character.ce.js.map +1 -1
- package/dist/components/gui/dialogbox/index.ce.js +31 -2
- package/dist/components/gui/dialogbox/index.ce.js.map +1 -1
- package/dist/components/gui/hud/hud.ce.js +2 -2
- package/dist/components/gui/hud/hud.ce.js.map +1 -1
- package/dist/components/gui/menu/items-menu.ce.js +27 -4
- package/dist/components/gui/menu/items-menu.ce.js.map +1 -1
- package/dist/components/gui/menu/main-menu.ce.js +210 -155
- package/dist/components/gui/menu/main-menu.ce.js.map +1 -1
- package/dist/components/gui/save-load.ce.js +33 -4
- package/dist/components/gui/save-load.ce.js.map +1 -1
- package/dist/components/gui/shop/shop.ce.js +47 -4
- package/dist/components/gui/shop/shop.ce.js.map +1 -1
- package/dist/services/standalone.d.ts +6 -1
- package/dist/services/standalone.js +35 -17
- package/dist/services/standalone.js.map +1 -1
- package/dist/utils/syncHitbox.d.ts +1 -0
- package/dist/utils/syncHitbox.js +69 -0
- package/dist/utils/syncHitbox.js.map +1 -0
- package/dist/utils/syncHitbox.spec.d.ts +1 -0
- package/package.json +4 -4
- package/src/Game/Object.spec.ts +70 -6
- package/src/Game/Object.ts +90 -2
- package/src/RpgClientEngine.ts +19 -6
- package/src/components/character-hitbox.spec.ts +33 -0
- package/src/components/character-hitbox.ts +72 -0
- package/src/components/character.ce +52 -45
- package/src/components/gui/dialogbox/index.ce +56 -40
- package/src/components/gui/hud/hud.ce +2 -2
- package/src/components/gui/menu/items-menu.ce +12 -2
- package/src/components/gui/menu/main-menu.ce +37 -6
- package/src/components/gui/save-load.ce +48 -32
- package/src/components/gui/shop/shop.ce +28 -3
- package/src/services/standalone.spec.ts +47 -0
- package/src/services/standalone.ts +53 -20
- package/src/utils/syncHitbox.spec.ts +79 -0
- package/src/utils/syncHitbox.ts +104 -0
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@@ -8,6 +8,7 @@ import { RpgGui } from "../Gui/Gui";
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import { provideKeyboardControls } from "./keyboardControls";
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import { provideSaveClient } from "./save";
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import { normalizeStandaloneMessage } from "./standalone-message";
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import type { SocketQuery } from "./AbstractSocket";
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type ServerIo = any;
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type ClientIo = any;
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@@ -22,6 +23,9 @@ class BridgeWebsocket extends AbstractWebsocket {
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private room: ServerIo;
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private socket: ClientIo;
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private socketRoom?: ServerIo;
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private roomId = "lobby-1";
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private query?: SocketQuery;
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private readonly privateId = "player-client-id";
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private listeners: Array<{
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event: string;
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callback: (data: any) => void;
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@@ -29,11 +33,10 @@ class BridgeWebsocket extends AbstractWebsocket {
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}> = [];
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private rooms = {
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partyFn: async (roomId: string) => {
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const server = new this.server(
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const room = new ServerIo(roomId, this.rooms);
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const server = new this.server(room)
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await server.onStart();
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await server.subRoom.onStart()
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this.context.set('server', server)
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return server
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},
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env: {}
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@@ -57,22 +60,8 @@ class BridgeWebsocket extends AbstractWebsocket {
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private async _connection(listeners?: (data: any) => void) {
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this.detachCurrentSocket();
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this.socket = new ClientIo(this.serverInstance, 'player-client-id');
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const url = new URL('http://localhost')
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const request = new Request(url.toString(), {
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method: 'GET',
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headers: {
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'Content-Type': 'application/json'
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}
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})
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await this.connectToRoom();
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listeners?.(this.socket)
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this.room.clients.set(this.socket.id, this.socket);
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this.socketRoom = this.room;
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this.listeners.forEach(({ handler }) => {
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this.socket.addEventListener("message", handler);
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});
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await this.serverInstance.onConnect(this.socket.conn as any, { request } as any);
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return this.socket
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}
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@@ -129,8 +118,9 @@ class BridgeWebsocket extends AbstractWebsocket {
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* await websocket.reconnect()
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* ```
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*/
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updateProperties(
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updateProperties({ room, query }: SocketUpdateProperties) {
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this.roomId = room;
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this.query = query;
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}
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/**
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@@ -156,6 +146,49 @@ class BridgeWebsocket extends AbstractWebsocket {
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})
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}
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private async connectToRoom() {
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if (this.serverInstance?.room?.id !== this.roomId) {
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const party = await this.room.context.parties.main.get(this.roomId);
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this.serverInstance = party.server;
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this.context.set('server', this.serverInstance);
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this.room = this.serverInstance.room;
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}
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else {
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this.serverInstance = this.context.get('server');
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}
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this.socket = new ClientIo(this.serverInstance, this.privateId);
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const url = new URL('http://localhost');
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const query = this.normalizeQuery(this.query);
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if (query) {
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for (const [key, value] of Object.entries(query)) {
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url.searchParams.set(key, value);
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}
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}
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const request = new Request(url.toString(), {
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method: 'GET',
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headers: {
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'Content-Type': 'application/json'
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}
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});
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this.room.clients.set(this.socket.id, this.socket);
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this.socketRoom = this.room;
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this.listeners.forEach(({ handler }) => {
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this.socket.addEventListener("message", handler);
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});
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await this.serverInstance.onConnect(this.socket.conn as any, { request } as any);
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}
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private normalizeQuery(query?: SocketQuery): Record<string, string> | undefined {
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if (!query) {
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return undefined;
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}
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return Object.fromEntries(
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Object.entries(query)
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.filter((entry): entry is [string, string] => typeof entry[1] === "string")
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);
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}
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private detachCurrentSocket() {
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if (!this.socket) return;
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this.listeners.forEach(({ handler }) => {
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@@ -0,0 +1,79 @@
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import { signal } from "canvasengine";
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import { describe, expect, test, vi } from "vitest";
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import { load } from "@signe/sync";
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import { applySyncedHitboxPayload } from "./syncHitbox";
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const createObject = (id: string) => ({
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id,
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x: signal(10),
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y: signal(20),
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hitbox: signal({ w: 32, h: 32 }),
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});
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describe("applySyncedHitboxPayload", () => {
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test("applies player hitboxes from sync object payloads", () => {
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const player = createObject("player-1");
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const sceneMap = {
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players: () => ({ "player-1": player }),
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events: () => ({}),
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getObjectById: (id: string) => (id === "player-1" ? player : undefined),
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updateHitbox: vi.fn(),
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};
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const payload = {
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players: {
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"player-1": {
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hitbox: { w: 56, h: 50 },
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},
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},
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};
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load(sceneMap, payload, true);
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expect(player.hitbox()).toEqual({ w: 32, h: 32 });
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applySyncedHitboxPayload(sceneMap, payload);
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expect(player.hitbox()).toEqual({ w: 56, h: 50 });
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expect(sceneMap.updateHitbox).toHaveBeenCalledWith("player-1", 10, 20, 56, 50);
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});
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test("accepts Studio width and height hitbox payloads for events", () => {
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const event = createObject("event-1");
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const sceneMap = {
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players: () => ({}),
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events: () => ({ "event-1": event }),
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getObjectById: (id: string) => (id === "event-1" ? event : undefined),
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updateHitbox: vi.fn(),
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};
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applySyncedHitboxPayload(sceneMap, {
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events: {
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"event-1": {
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hitbox: { width: "80", height: 40 },
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},
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},
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});
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expect(event.hitbox()).toEqual({ w: 80, h: 40 });
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expect(sceneMap.updateHitbox).toHaveBeenCalledWith("event-1", 10, 20, 80, 40);
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});
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test("ignores invalid hitbox payloads", () => {
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const player = createObject("player-1");
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const sceneMap = {
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players: () => ({ "player-1": player }),
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events: () => ({}),
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updateHitbox: vi.fn(),
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};
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applySyncedHitboxPayload(sceneMap, {
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players: {
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"player-1": {
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hitbox: { w: 0, h: 40 },
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},
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},
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});
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expect(player.hitbox()).toEqual({ w: 32, h: 32 });
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expect(sceneMap.updateHitbox).not.toHaveBeenCalled();
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});
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});
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interface HitboxSize {
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width: number;
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height: number;
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}
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const toPositiveNumber = (value: unknown): number | null => {
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const numberValue = typeof value === "string" ? Number(value) : value;
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return typeof numberValue === "number" && Number.isFinite(numberValue) && numberValue > 0
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? Math.round(numberValue)
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: null;
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};
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const readSignalValue = (value: any): any => {
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if (typeof value === "function") {
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try {
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return value();
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}
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catch {
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return undefined;
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}
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}
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return value;
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};
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const normalizeHitbox = (source: unknown): HitboxSize | null => {
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if (!source || typeof source !== "object") {
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return null;
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}
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const hitbox = source as any;
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const width = toPositiveNumber(hitbox.w ?? hitbox.width);
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const height = toPositiveNumber(hitbox.h ?? hitbox.height);
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return width && height ? { width, height } : null;
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};
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const readObjectHitbox = (object: any): HitboxSize | null => {
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return normalizeHitbox(readSignalValue(object?.hitbox));
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};
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const readCoordinate = (object: any, key: "x" | "y"): number | null => {
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const value = readSignalValue(object?.[key]);
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const numberValue = typeof value === "string" ? Number(value) : value;
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return typeof numberValue === "number" && Number.isFinite(numberValue)
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? numberValue
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: null;
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};
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const getObjectById = (sceneMap: any, id: string): any => {
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return sceneMap?.getObjectById?.(id)
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?? sceneMap?.players?.()?.[id]
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?? sceneMap?.events?.()?.[id];
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};
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const applyHitboxToObject = (
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sceneMap: any,
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id: string,
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object: any,
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hitbox: HitboxSize,
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): void => {
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if (!object) {
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return;
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}
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const current = readObjectHitbox(object);
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if (current?.width !== hitbox.width || current?.height !== hitbox.height) {
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if (typeof object.hitbox?.set === "function") {
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object.hitbox.set({ w: hitbox.width, h: hitbox.height });
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}
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else if (typeof object.setHitbox === "function") {
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object.setHitbox(hitbox.width, hitbox.height);
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return;
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}
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}
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const objectId = typeof object.id === "string" && object.id ? object.id : id;
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const x = readCoordinate(object, "x");
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const y = readCoordinate(object, "y");
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if (objectId && x !== null && y !== null) {
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sceneMap?.updateHitbox?.(objectId, x, y, hitbox.width, hitbox.height);
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}
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};
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const applyHitboxCollection = (sceneMap: any, collection: unknown): void => {
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if (!collection || typeof collection !== "object") {
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return;
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}
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for (const [id, patch] of Object.entries(collection)) {
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if (!patch || typeof patch !== "object") {
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continue;
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}
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const hitbox = normalizeHitbox((patch as any).hitbox);
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if (!hitbox) {
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|
+
continue;
|
|
96
|
+
}
|
|
97
|
+
applyHitboxToObject(sceneMap, id, getObjectById(sceneMap, id), hitbox);
|
|
98
|
+
}
|
|
99
|
+
};
|
|
100
|
+
|
|
101
|
+
export const applySyncedHitboxPayload = (sceneMap: any, payload: any): void => {
|
|
102
|
+
applyHitboxCollection(sceneMap, payload?.players);
|
|
103
|
+
applyHitboxCollection(sceneMap, payload?.events);
|
|
104
|
+
};
|