@rpgjs/client 5.0.0-beta.2 → 5.0.0-beta.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (80) hide show
  1. package/dist/Game/Map.js +2 -2
  2. package/dist/Game/Object.d.ts +10 -2
  3. package/dist/Game/Object.js +56 -26
  4. package/dist/Game/Object.js.map +1 -1
  5. package/dist/Gui/Gui.js.map +1 -1
  6. package/dist/Gui/NotificationManager.js.map +1 -1
  7. package/dist/RpgClientEngine.d.ts +16 -0
  8. package/dist/RpgClientEngine.js +53 -6
  9. package/dist/RpgClientEngine.js.map +1 -1
  10. package/dist/Sound.js.map +1 -1
  11. package/dist/_virtual/{_@oxc-project_runtime@0.122.0 → _@oxc-project_runtime@0.127.0}/helpers/decorate.js +1 -1
  12. package/dist/_virtual/{_@oxc-project_runtime@0.122.0 → _@oxc-project_runtime@0.127.0}/helpers/decorateMetadata.js +1 -1
  13. package/dist/components/animations/animation.ce.js +2 -4
  14. package/dist/components/animations/animation.ce.js.map +1 -1
  15. package/dist/components/animations/hit.ce.js +17 -24
  16. package/dist/components/animations/hit.ce.js.map +1 -1
  17. package/dist/components/character.ce.js +75 -222
  18. package/dist/components/character.ce.js.map +1 -1
  19. package/dist/components/dynamics/text.ce.js +14 -25
  20. package/dist/components/dynamics/text.ce.js.map +1 -1
  21. package/dist/components/gui/box.ce.js +4 -7
  22. package/dist/components/gui/box.ce.js.map +1 -1
  23. package/dist/components/gui/dialogbox/index.ce.js +37 -54
  24. package/dist/components/gui/dialogbox/index.ce.js.map +1 -1
  25. package/dist/components/gui/gameover.ce.js +36 -61
  26. package/dist/components/gui/gameover.ce.js.map +1 -1
  27. package/dist/components/gui/hud/hud.ce.js +18 -28
  28. package/dist/components/gui/hud/hud.ce.js.map +1 -1
  29. package/dist/components/gui/menu/equip-menu.ce.js +108 -163
  30. package/dist/components/gui/menu/equip-menu.ce.js.map +1 -1
  31. package/dist/components/gui/menu/exit-menu.ce.js +4 -4
  32. package/dist/components/gui/menu/exit-menu.ce.js.map +1 -1
  33. package/dist/components/gui/menu/items-menu.ce.js +47 -66
  34. package/dist/components/gui/menu/items-menu.ce.js.map +1 -1
  35. package/dist/components/gui/menu/main-menu.ce.js +58 -77
  36. package/dist/components/gui/menu/main-menu.ce.js.map +1 -1
  37. package/dist/components/gui/menu/options-menu.ce.js +3 -3
  38. package/dist/components/gui/menu/options-menu.ce.js.map +1 -1
  39. package/dist/components/gui/menu/skills-menu.ce.js +10 -16
  40. package/dist/components/gui/menu/skills-menu.ce.js.map +1 -1
  41. package/dist/components/gui/mobile/mobile.ce.js +3 -3
  42. package/dist/components/gui/mobile/mobile.ce.js.map +1 -1
  43. package/dist/components/gui/notification/notification.ce.js +13 -19
  44. package/dist/components/gui/notification/notification.ce.js.map +1 -1
  45. package/dist/components/gui/save-load.ce.js +68 -247
  46. package/dist/components/gui/save-load.ce.js.map +1 -1
  47. package/dist/components/gui/shop/shop.ce.js +84 -123
  48. package/dist/components/gui/shop/shop.ce.js.map +1 -1
  49. package/dist/components/gui/title-screen.ce.js +38 -65
  50. package/dist/components/gui/title-screen.ce.js.map +1 -1
  51. package/dist/components/prebuilt/hp-bar.ce.js +39 -43
  52. package/dist/components/prebuilt/hp-bar.ce.js.map +1 -1
  53. package/dist/components/prebuilt/light-halo.ce.js +33 -58
  54. package/dist/components/prebuilt/light-halo.ce.js.map +1 -1
  55. package/dist/components/scenes/canvas.ce.js +11 -19
  56. package/dist/components/scenes/canvas.ce.js.map +1 -1
  57. package/dist/components/scenes/draw-map.ce.js +20 -25
  58. package/dist/components/scenes/draw-map.ce.js.map +1 -1
  59. package/dist/components/scenes/event-layer.ce.js +4 -4
  60. package/dist/components/scenes/event-layer.ce.js.map +1 -1
  61. package/dist/core/setup.js.map +1 -1
  62. package/dist/module.js.map +1 -1
  63. package/dist/node_modules/.pnpm/@signe_di@2.9.0/node_modules/@signe/di/dist/index.js.map +1 -1
  64. package/dist/node_modules/.pnpm/@signe_reactive@2.9.0/node_modules/@signe/reactive/dist/index.js +1 -1
  65. package/dist/node_modules/.pnpm/@signe_reactive@2.9.0/node_modules/@signe/reactive/dist/index.js.map +1 -1
  66. package/dist/node_modules/.pnpm/@signe_room@2.9.0/node_modules/@signe/room/dist/index.js +1 -1
  67. package/dist/node_modules/.pnpm/@signe_room@2.9.0/node_modules/@signe/room/dist/index.js.map +1 -1
  68. package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/client/index.js.map +1 -1
  69. package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/index.js.map +1 -1
  70. package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-S74YV6PU.js.map +1 -1
  71. package/dist/node_modules/.pnpm/zod@3.24.2/node_modules/zod/lib/index.js +27 -27
  72. package/dist/node_modules/.pnpm/zod@3.24.2/node_modules/zod/lib/index.js.map +1 -1
  73. package/dist/services/keyboardControls.js.map +1 -1
  74. package/dist/services/mmorpg.js +2 -1
  75. package/dist/services/mmorpg.js.map +1 -1
  76. package/package.json +7 -7
  77. package/src/Game/Object.ts +86 -32
  78. package/src/RpgClientEngine.ts +83 -12
  79. package/dist/node_modules/.pnpm/@signe_reactive@2.8.3/node_modules/@signe/reactive/dist/index.js +0 -457
  80. package/dist/node_modules/.pnpm/@signe_reactive@2.8.3/node_modules/@signe/reactive/dist/index.js.map +0 -1
@@ -1 +1 @@
1
- {"version":3,"file":"save-load.ce.js","names":[],"sources":["../../../src/components/gui/save-load.ce"],"sourcesContent":["<DOMContainer width=\"100%\" height=\"100%\">\n <div class=\"rpg-ui-save-load rpg-anim-fade-in\">\n <div class=\"rpg-ui-save-load-header\">\n <div class=\"rpg-ui-save-load-title\">{title()}</div>\n <div class=\"rpg-ui-save-load-subtitle\">{subtitle()}</div>\n </div>\n <Navigation tabindex={selectedSlot} controls={controls}>\n <div class=\"rpg-ui-save-load-list\">\n @for ((item,displayIndex) of displaySlots) {\n <div\n class=\"rpg-ui-save-load-slot\"\n class={{active: selectedSlot() === displayIndex}}\n tabindex={displayIndex}\n data-slot-index={displayIndex}\n click={selectSlot(displayIndex)}\n >\n <div class=\"rpg-ui-save-load-slot-index\">{item.label}</div>\n @if (item.slot) {\n <div class=\"rpg-ui-save-load-slot-meta\">\n <div class=\"rpg-ui-save-load-slot-line\">Level: {item.slot.level ?? \"-\"}</div>\n <div class=\"rpg-ui-save-load-slot-line\">Exp: {item.slot.exp ?? \"-\"}</div>\n <div class=\"rpg-ui-save-load-slot-line\">Map: {item.slot.map ?? \"-\"}</div>\n <div class=\"rpg-ui-save-load-slot-line\">Date: {item.slot.date ?? \"-\"}</div>\n </div>\n }\n @else {\n <div class=\"rpg-ui-save-load-slot-empty\">Empty Slot</div>\n }\n </div>\n }\n </div>\n </Navigation>\n </div>\n</DOMContainer>\n\n<script>\n import { signal, computed, effect, createTabindexNavigator, mount } from \"canvasengine\";\n import { inject } from \"../../core/inject\";\n import { RpgClientEngine } from \"../../RpgClientEngine\";\n import { SaveClientService } from \"../../services/save\";\n import { PrebuiltGui } from \"@rpgjs/common\";\n import { RpgGui } from \"../../Gui/Gui\";\n\n const engine = inject(RpgClientEngine);\n const saveClient = inject(SaveClientService);\n const gui = inject(RpgGui);\n const keyboardControls = engine.globalConfig.keyboardControls;\n\n const selectedSlot = signal(0);\n const DEFAULT_SLOTS = 4;\n const defaultSlots = () => Array.from({ length: DEFAULT_SLOTS }, () => null);\n const localSlots = signal(defaultSlots());\n\n const { data, onFinish } = defineProps();\n\n const title = computed(() => data().mode === \"save\" ? \"Save Game\" : \"Load Game\");\n const subtitle = computed(() => data().mode === \"save\"\n ? \"Choose a slot to overwrite or create.\"\n : \"Select a slot to load your progress.\"\n );\n\n const slotsValue = computed(() => localSlots());\n const displaySlots = computed(() => {\n const slots = slotsValue();\n const items = slots.map((slot, index) => ({\n kind: \"slot\",\n slot,\n slotIndex: index,\n label: `Slot ${index + 1}`,\n readonly: false\n }));\n if (!data().showAutoSlot) return items;\n const index = typeof data().autoSlotIndex === \"number\" ? data().autoSlotIndex : 0;\n const autoSlot = slots[index] ?? null;\n const readonly = data().mode === \"save\";\n return [\n {\n kind: \"auto\",\n slot: autoSlot,\n slotIndex: index,\n label: data().autoSlotLabel || \"Auto Save\",\n readonly\n },\n ...items\n ];\n });\n const nav = createTabindexNavigator(selectedSlot, { count: () => displaySlots().length }, \"wrap\");\n\n const canSelect = (item) => {\n if (item.readonly) return false;\n if (data().mode === \"load\" && !item.slot) return false;\n return true;\n };\n\n const normalizeSlotValue = (value) => {\n if (!value) return null;\n if (typeof value === \"string\") {\n try {\n return JSON.parse(value);\n } catch {\n return null;\n }\n }\n return value;\n };\n\n const normalizeSlots = (list) => {\n if (Array.isArray(list)) {\n const length = Math.max(list.length, DEFAULT_SLOTS);\n return Array.from({ length }, (_, index) => normalizeSlotValue(list[index]));\n }\n if (!list || typeof list !== \"object\") {\n return defaultSlots();\n }\n const keys = Object.keys(list).filter((key) => /^\\d+$/.test(key));\n const indices = keys.map((key) => Number(key)).filter((index) => index >= 0);\n const maxIndex = indices.length ? Math.max(...indices) : -1;\n const length = Math.max(maxIndex + 1, DEFAULT_SLOTS);\n const slots = Array.from({ length }, () => null);\n keys.forEach((key) => {\n const index = Number(key);\n if (index < 0 || index >= length) return;\n slots[index] = normalizeSlotValue(list[key]);\n });\n return slots;\n };\n\n const hasProvidedSlots = (list) => {\n if (Array.isArray(list)) return list.length > 0;\n return !!(list && typeof list === \"object\" && Object.keys(list).length > 0);\n };\n\n const refreshSlots = async () => {\n try {\n const list = await saveClient.listSlots();\n localSlots.set(normalizeSlots(list));\n } catch (err) {\n localSlots.set(defaultSlots());\n }\n };\n\n const triggerSelect = async (displayIndex) => {\n const list = displaySlots();\n const item = list[displayIndex];\n if (!item) return;\n if (!canSelect(item)) return;\n const action = data().mode === \"save\" ? \"save\" : \"load\";\n if (action === \"save\") {\n await saveClient.saveSlot(item.slotIndex);\n await refreshSlots();\n }\n if (action === \"load\") {\n await saveClient.loadSlot(item.slotIndex);\n }\n setTimeout(() => {\n if (onFinish) onFinish();\n gui.hide(PrebuiltGui.Save);\n gui.hide(PrebuiltGui.TitleScreen);\n }, 50);\n\n };\n\n function selectSlot(index) {\n return function() {\n selectedSlot.set(index);\n triggerSelect(index);\n }\n }\n\n const controls = signal({\n up: {\n repeat: true,\n bind: keyboardControls.up,\n throttle: 150,\n keyDown() {\n nav.next(-1);\n }\n },\n down: {\n repeat: true,\n bind: keyboardControls.down,\n throttle: 150,\n keyDown() {\n nav.next(1);\n }\n },\n action: {\n bind: keyboardControls.action,\n keyDown() {\n triggerSelect(selectedSlot());\n }\n },\n escape: {\n bind: keyboardControls.escape,\n keyDown() {\n if (onFinish) onFinish();\n gui.hide(PrebuiltGui.Save);\n }\n },\n gamepad: {\n enabled: true\n }\n });\n\n mount((element) => {\n refreshSlots();\n });\n</script>\n"],"mappings":";;;;;;;AAaM,SAAuB,UAAW,SAAC;AAClB,UAAQ,QAAA;CACvB,MAAM,cAAM,eAAA,QAAA;CACZ,IAAI,YAAa,QAAI,KAAO,aAAgB,SAAM,SAAa,YAAW,GAAA,WAAA;EAC9E,SAAS,MAAM,OAAM;AAAG,UAAM,iBAAM,IAAA,QAAA,IAAA,EAAA,SAAA,SAAA;AAAA,YAAA,MAAA;KAAA;;AACpC,SAAO,KAAK,MAAM,IAAI,UAAO,SAAa,SAAM,QAAU;GACtD,SAAS,UAAU,OAAM;AAAG,QAAC;AAAK,UAAK,UAAS,KAAK,MAAK,CAAA;aAAc,GAAA;AAAK,YAAK,EAAA;;;GAClF,SAAS,SAAS,OAAO;AAAA,QAAI;AAAA,UAAO,UAAY,SAAS,MAAM,CAAC;aAAW,GAAA;AAAK,YAAO,EAAE;;;GACzF,SAAS,KAAK,QAAQ;AAAE,WAAK,OAAO,QAAO,OAAU,MAAK,GAAI,MAAM,OAAO,MAAK,CAAA,KAAO,WAAS,SAAA;;AAChG,SAAM,YAAY,UAAU,MAAM,SAAS,cAAc,EAAC,CAAA,EAAI,MAAM,CAAC;IACvE;;CAEN,IAAI,cAAe,QAAM,KAAK,eAAA,SAAA,SAAA,MAAA;EAC1B,IAAI,IAAI;GAAE,OAAO;GAAG,MAAK,WAAW;AAAG,QAAI,EAAA,KAAK,EAAK,OAAK,EAAA;AAAO,WAAM,EAAA;;GAAS,MAAA,EAAA;GAAA,KAAA,EAAA;GAAA,EAAA,GAAA,GAAA,GAAA,IAAA,OAAA,QAAA,OAAA,aAAA,aAAA,WAAA,QAAA,UAAA;AAChF,SAAO,EAAE,OAAO,KAAI,EAAA,EAAA,EAAA,WAAA,KAAA,EAAA,EAAA,EAAA,YAAA,KAAA,EAAA,EAAA,OAAA,WAAA,eAAA,EAAA,OAAA,YAAA,WAAA;AAAA,UAAA;MAAA;EACpB,SAAS,KAAK,GAAG;AAAC,UAAG,SAAA,GAAA;AAAA,WAAA,KAAA,CAAA,GAAA,EAAA,CAAA;;;EACrB,SAAS,KAAG,IAAA;AACR,OAAI,EAAE,OAAG,IAAA,UAAA,kCAAA;AACT,UAAE,MAAU,IAAA,GAAA,GAAA,OAAA,IAAA,KAAA,EAAA,KAAA;AACX,QAAA,IAAA,GAAA,MAAA,IAAA,GAAA,KAAA,IAAA,EAAA,YAAA,GAAA,KAAA,EAAA,cAAA,IAAA,EAAA,cAAA,EAAA,KAAA,EAAA,EAAA,KAAA,EAAA,SAAA,EAAA,IAAA,EAAA,KAAA,GAAA,GAAA,GAAA,EAAA,KAAA,QAAA;AACP,QAAY,IAAA,GAAA,EAAA,MAAA,CAAA,GAAA,KAAA,GAAA,EAAA,MAAA;;KAEP,KAAA;KAAA,KAAA;AAAA,UAAA;AAAA;KACM,KAAQ;AAAA,QAAA;AAAU,aAAQ;OAAA,OAAA,GAAA;OAAA,MAAyB;OAAO;KAC1D,KAAQ;AAAC,QAAI;AAAQ,UAAK,GAAA;AAAO,WAAA,CAAA,EAAA;AAAA;KACjC,KAAA;AAAA,WAAgB,EAAE,IAAI,KAAK;AAAE,QAAC,KAAA,KAAA;AAAA;KAC9B;AACA,UAAW,EAAE,IAAC,EAAK,MAAE,IAAM,EAAA,SAAO,KAAA,EAAA,EAAA,SAAA,QAAA,GAAA,OAAA,KAAA,GAAA,OAAA,IAAA;AAAA,WAAA;AAAA;;AAC3B,UAAE,GAAK,OAAO,MAAI,CAAG,KAAC,GAAA,KAAA,EAAA,MAAA,GAAA,KAAA,EAAA,KAAA;AAAA,SAAA,QAAA,GAAA;AAAA;;;;;;;AAEvB,UAAA,KAAO,EAAA,QAAA,EAAe,IAAC;AAAA,SAAA,QAAA,EAAA;AAAA,SAAA,IAAA,KAAA,GAAA;AAAA;;AACtB,UAAG,EAAA,GAAO,GAAA,IAAA,KAAA;AACd,QAAM,KAAC,KAAO;AAAA;;;YAGpB,GAAA;AAAY,SAAG,CAAA,GAAM,EAAE;AAAC,QAAA;aAAA;AAAA,QAAA,IAAA;;AAC9B,OAAM,GAAA,KAAA,EAAa,OAAI,GAAA;AAAA,UAAA;IAAA,OAAA,GAAA,KAAA,GAAA,KAAA,KAAA;IAAA,MAAA;IAAA;;;;AAIvB,MAAA,QAAY,UAAU,WAAK;QAAa,IAAA,IAAA,GAAA,IAAA,KAAA,QAAA,IAAA,IAAA,GAAA,IAAA,KAAA,MAAA,EAAA,KAAA,OAAA;AAElC,QAAM,CAAC,GAAC,MAAQ,MAAM,UAAQ,MAAQ,KAAE,MAAS,GAAA,EAAK;AACtD,OAAA,KAAU,KAAC;;;AAGjB,SAAC,GAAA,OAAA,MAAA,MAAA,UAAA,MAAA,KAAA,KAAA,CAAA;;CAEL,IAAI,SAAM,OAAU,gBAAgB;CACpC,IAAI,aAAM,OAAc,kBAAgB;CACxC,IAAI,MAAI,OAAM,OAAQ;CACtB,IAAI,mBAAkB,OAAM,aAAW;CACvC,IAAI,eAAe,OAAK,EAAA;CACxB,IAAI,gBAAY;CAChB,IAAI,eAAQ,WAAgB;AAAA,SAAA,MAAA,KAAA,EAAA,QAAA,eAAA,EAAA,WAAA;AAAA,UAAA;IAAA;;CAC5B,IAAI,aAAa,OAAO,cAAc,CAAA;CACtC,IAAI,KAAK,aAAa,EAAA,OAAA,GAAA,MAAA,WAAA,GAAA;CACtB,IAAI,QAAO,SAAA,WAAA;AAAA,SAAA,MAAA,CAAA,SAAA,SAAA,cAAA;GAAA;CACX,IAAI,WAAS,SAAO,WAAc;AAAA,SAAO,MAAK,CAAA,SAAA,SACxC,0CACA;GAAuC;CAC7C,IAAI,aAAU,SAAW,WAAa;AAAE,SAAO,YAAA;GAAA;CAC/C,IAAI,eAAW,SAAA,WAAA;EACX,IAAI;EACJ,IAAI,QAAQ,YAAY;EACxB,IAAI,QAAQ,MAAM,IAAA,SAAQ,MAAA,OAAA;AAAA,UAAA;IACtB,MAAM;IACA;IACN,WAAQ;IACR,OAAK,QAAA,OAAA,QAAA,EAAA;IACL,UAAO;IACV;IAAI;AACL,MAAE,CAAA,MAAA,CAAA,aACF,QAAW;;EAEX,IAAA,YAAgB,KAAG,MAAQ,YAAC,QAAA,OAAA,KAAA,IAAA,KAAA;EAC5B,IAAI,WAAS,MAAQ,CAAC,SAAQ;AAC9B,SAAO,cAAc,CACjB;GACH,MAAA;;GAEK,WAAA;GACE,OAAO,MAAC,CAAM,iBAAK;GACZ;GACV,CACJ,EAAE,OAAO,KAAE;GACd;CACF,IAAI,MAAM,wBAAiB,cAAA,EAAA,OAAA,WAAA;AAAA,SAAA,cAAA,CAAA;IAAA,EAAA,OAAA;CAC3B,IAAI,YAAQ,SAAA,MAAA;AACR,MAAI,KAAA,SACA,QAAO;AACX,MAAC,MAAA,CAAA,SAAA,UAAA,CAAA,KAAA,KAAA,QAAA;AAED,SAAM;;CAEV,IAAI,qBAAqB,SAAU,OAAM;AACrC,MAAI,CAAC,MACD,QAAA;AACJ,MAAI,OAAK,UAAQ,SACb,KAAI;AACJ,UAAA,KAAA,MAAA,MAAA;WAEM,IAAA;AACN,UAAM;;AAGV,SAAI;;CAER,IAAI,iBAAiB,SAAQ,MAAQ;AACjC,MAAI,MAAI,QAAM,KAAS,EAAA;GACnB,IAAE,WAAA,KAAA,IAAA,KAAA,QAAA,cAAA;AACF,UAAO,MAAK,KAAA,EAAA,QAAA,UAAA,EAAA,SAAA,GAAA,OAAA;AAAA,WAAA,mBAAA,KAAA,OAAA;KAAA;;wCAGhB,QAAM,cAAmB;EAEzB,IAAI,OAAO,OAAO,KAAI,KAAM,CAAC,OAAO,SAAU,KAAI;AAAA,UAAO,QAAW,KAAA,IAAS;IAAE;EAC/E,IAAC,UAAA,KAAA,IAAA,SAAA,KAAA;AAAA,UAAA,OAAA,IAAA;IAAA,CAAA,OAAA,SAAA,OAAA;AAAA,UAAA,SAAA;IAAA;;EAED,IAAA,SAAM,KAAY,IAAG,WAAY,GAAA,cAAA;EACjC,IAAI,QAAI,MAAA,KAAA,EAAA,QAAA,EAAA,WAAA;AAAA,UAAA;IAAA;AACR,OAAK,QAAQ,SAAQ,KAAM;GACvB,IAAI,QAAA,OAAe,IAAA;AACnB,OAAE,QAAU,KAAE,SAAA,OACV;AACJ,SAAA,SAAA,mBAAA,KAAA,KAAA;IACH;;;CAQL,IAAI,eAAe,WAAY;AAAA,SAAA,UAAA,KAAA,GAAA,KAAA,GAAA,KAAA,GAAA,WAAA;GAC3B,IAAI;AACJ,UAAO,YAAO,MAAA,SAAc,IAAA;AACxB,YAAA,GAAA,OAAA;KACI,KAAA;AACA,SAAM,KAAA,KAAW;OAAA;OAAA;;OAAS;OAAA,CAAA;AAC9B,aAAA,CAAA,GAAA,WAAA,WAAA,CAAA;KACA,KAAA;AACQ,aAAA,GAAU,MAAA;AACV,iBAAK,IAAA,eAAiB,KAAA,CAAA;AACtB,aAAK,CAAA,GAAY,EAAA;KACtB,KAAG;;AAET,iBAAA,IAAA,cAAA,CAAA;;KAEO,KAAC,EAAA,QAAW,CAAA,EAAO;;KAEzB;IACJ;;CACF,IAAI,gBAAI,SAAA,cAAA;AAAA,SAAA,UAAA,KAAA,GAAA,KAAA,GAAA,KAAA,GAAA,WAAA;GACJ,IAAA,MAAA,MAAA;;AAEA,YAAM,GAAS,OAAf;KACQ,KAAA;AACA,aAAQ,cAAI;AACR,aAAE,KAAA;AACN,UAAQ,CAAC,KACD,QAAE,CAAA,EAAA;AACN,UAAI,CAAA,UAAQ,KAAA,CAChB,QAAA,CAAA,EAAA;AACH,eAAA,MAAA,CAAA,SAAA,SAAA,SAAA;AACK,UAAA,EAAA,WAAA,QAAA,QAAA,CAAA,GAAA,EAAA;AACF,aAAQ,CAAI,GAAA,WAAA,SAAA,KAAA,UAAA,CAAA;KACZ,KAAK;AACL,SAAA,MAAa;AACb,aAAU,CAAA,GAAA,cAAA,CAAA;KACV,KAAI;AACJ,SAAA,MAAA;AACH,SAAA,QAAA;KACD,KAAQ;AACA,UAAE,EAAA,WAAA,QAAuB,QAAA,CAAA,GAAA,EAAA;AAC7B,aAAU,CAAA,GAAA,WAAA,SAAA,KAAA,UAAA,CAAA;KACV,KAAI;AACJ,SAAA,MAAA;AACH,SAAA,QAAA;KACD,KAAQ;AACA,iBAAE,WAAiB;AACf,WAAE,SACF,WAAU;AACV,WAAI,KAAC,YAAgB,KAAC;AAC9B,WAAA,KAAA,YAAA,YAAA;SACH,GAAA;AACO,aAAC,CAAA,EAAA;;KAEX;IACJ;;;AAEE,SAAO,WAAY;AACf,gBAAa,IAAC,MAAA;AAChB,iBAAA,MAAA"}
1
+ {"version":3,"file":"save-load.ce.js","names":[],"sources":["../../../src/components/gui/save-load.ce"],"sourcesContent":["<DOMContainer width=\"100%\" height=\"100%\">\n <div class=\"rpg-ui-save-load rpg-anim-fade-in\">\n <div class=\"rpg-ui-save-load-header\">\n <div class=\"rpg-ui-save-load-title\">{title()}</div>\n <div class=\"rpg-ui-save-load-subtitle\">{subtitle()}</div>\n </div>\n <Navigation tabindex={selectedSlot} controls={controls}>\n <div class=\"rpg-ui-save-load-list\">\n @for ((item,displayIndex) of displaySlots) {\n <div\n class=\"rpg-ui-save-load-slot\"\n class={{active: selectedSlot() === displayIndex}}\n tabindex={displayIndex}\n data-slot-index={displayIndex}\n click={selectSlot(displayIndex)}\n >\n <div class=\"rpg-ui-save-load-slot-index\">{item.label}</div>\n @if (item.slot) {\n <div class=\"rpg-ui-save-load-slot-meta\">\n <div class=\"rpg-ui-save-load-slot-line\">Level: {item.slot.level ?? \"-\"}</div>\n <div class=\"rpg-ui-save-load-slot-line\">Exp: {item.slot.exp ?? \"-\"}</div>\n <div class=\"rpg-ui-save-load-slot-line\">Map: {item.slot.map ?? \"-\"}</div>\n <div class=\"rpg-ui-save-load-slot-line\">Date: {item.slot.date ?? \"-\"}</div>\n </div>\n }\n @else {\n <div class=\"rpg-ui-save-load-slot-empty\">Empty Slot</div>\n }\n </div>\n }\n </div>\n </Navigation>\n </div>\n</DOMContainer>\n\n<script>\n import { signal, computed, effect, createTabindexNavigator, mount } from \"canvasengine\";\n import { inject } from \"../../core/inject\";\n import { RpgClientEngine } from \"../../RpgClientEngine\";\n import { SaveClientService } from \"../../services/save\";\n import { PrebuiltGui } from \"@rpgjs/common\";\n import { RpgGui } from \"../../Gui/Gui\";\n\n const engine = inject(RpgClientEngine);\n const saveClient = inject(SaveClientService);\n const gui = inject(RpgGui);\n const keyboardControls = engine.globalConfig.keyboardControls;\n\n const selectedSlot = signal(0);\n const DEFAULT_SLOTS = 4;\n const defaultSlots = () => Array.from({ length: DEFAULT_SLOTS }, () => null);\n const localSlots = signal(defaultSlots());\n\n const { data, onFinish } = defineProps();\n\n const title = computed(() => data().mode === \"save\" ? \"Save Game\" : \"Load Game\");\n const subtitle = computed(() => data().mode === \"save\"\n ? \"Choose a slot to overwrite or create.\"\n : \"Select a slot to load your progress.\"\n );\n\n const slotsValue = computed(() => localSlots());\n const displaySlots = computed(() => {\n const slots = slotsValue();\n const items = slots.map((slot, index) => ({\n kind: \"slot\",\n slot,\n slotIndex: index,\n label: `Slot ${index + 1}`,\n readonly: false\n }));\n if (!data().showAutoSlot) return items;\n const index = typeof data().autoSlotIndex === \"number\" ? data().autoSlotIndex : 0;\n const autoSlot = slots[index] ?? null;\n const readonly = data().mode === \"save\";\n return [\n {\n kind: \"auto\",\n slot: autoSlot,\n slotIndex: index,\n label: data().autoSlotLabel || \"Auto Save\",\n readonly\n },\n ...items\n ];\n });\n const nav = createTabindexNavigator(selectedSlot, { count: () => displaySlots().length }, \"wrap\");\n\n const canSelect = (item) => {\n if (item.readonly) return false;\n if (data().mode === \"load\" && !item.slot) return false;\n return true;\n };\n\n const normalizeSlotValue = (value) => {\n if (!value) return null;\n if (typeof value === \"string\") {\n try {\n return JSON.parse(value);\n } catch {\n return null;\n }\n }\n return value;\n };\n\n const normalizeSlots = (list) => {\n if (Array.isArray(list)) {\n const length = Math.max(list.length, DEFAULT_SLOTS);\n return Array.from({ length }, (_, index) => normalizeSlotValue(list[index]));\n }\n if (!list || typeof list !== \"object\") {\n return defaultSlots();\n }\n const keys = Object.keys(list).filter((key) => /^\\d+$/.test(key));\n const indices = keys.map((key) => Number(key)).filter((index) => index >= 0);\n const maxIndex = indices.length ? Math.max(...indices) : -1;\n const length = Math.max(maxIndex + 1, DEFAULT_SLOTS);\n const slots = Array.from({ length }, () => null);\n keys.forEach((key) => {\n const index = Number(key);\n if (index < 0 || index >= length) return;\n slots[index] = normalizeSlotValue(list[key]);\n });\n return slots;\n };\n\n const hasProvidedSlots = (list) => {\n if (Array.isArray(list)) return list.length > 0;\n return !!(list && typeof list === \"object\" && Object.keys(list).length > 0);\n };\n\n const refreshSlots = async () => {\n try {\n const list = await saveClient.listSlots();\n localSlots.set(normalizeSlots(list));\n } catch (err) {\n localSlots.set(defaultSlots());\n }\n };\n\n const triggerSelect = async (displayIndex) => {\n const list = displaySlots();\n const item = list[displayIndex];\n if (!item) return;\n if (!canSelect(item)) return;\n const action = data().mode === \"save\" ? \"save\" : \"load\";\n if (action === \"save\") {\n await saveClient.saveSlot(item.slotIndex);\n await refreshSlots();\n }\n if (action === \"load\") {\n await saveClient.loadSlot(item.slotIndex);\n }\n setTimeout(() => {\n if (onFinish) onFinish();\n gui.hide(PrebuiltGui.Save);\n gui.hide(PrebuiltGui.TitleScreen);\n }, 50);\n\n };\n\n function selectSlot(index) {\n return function() {\n selectedSlot.set(index);\n triggerSelect(index);\n }\n }\n\n const controls = signal({\n up: {\n repeat: true,\n bind: keyboardControls.up,\n throttle: 150,\n keyDown() {\n nav.next(-1);\n }\n },\n down: {\n repeat: true,\n bind: keyboardControls.down,\n throttle: 150,\n keyDown() {\n nav.next(1);\n }\n },\n action: {\n bind: keyboardControls.action,\n keyDown() {\n triggerSelect(selectedSlot());\n }\n },\n escape: {\n bind: keyboardControls.escape,\n keyDown() {\n if (onFinish) onFinish();\n gui.hide(PrebuiltGui.Save);\n }\n },\n gamepad: {\n enabled: true\n }\n });\n\n mount((element) => {\n refreshSlots();\n });\n</script>\n"],"mappings":";;;;;;;AAaM,SAAuB,UAAW,SAAC;AAClB,UAAQ,QAAA;CACvB,MAAM,cAAM,eAAA,QAAA;CACZ,MAAM,SAAS,OAAM,gBAAc;CAC3C,MAAM,aAAa,OAAM,kBAAe;CACxC,MAAM,MAAM,OAAO,OAAO;CAC1B,MAAM,mBAAmB,OAAO,aAAY;CAC5C,MAAM,eAAe,OAAO,EAAE;CAC9B,MAAM,gBAAgB;CACtB,MAAM,qBAAqB,MAAM,KAAI,EAAA,QAAW,eAAa,QAAU,KAAK;CAC5E,MAAM,aAAa,OAAO,cAAO,CAAA;CACjC,MAAM,EAAE,MAAM,aAAU,aAAA;CACxB,MAAM,QAAQ,eAAe,MAAC,CAAA,SAAA,SAAA,cAAA,YAAA;CAC9B,MAAM,WAAW,eAAe,MAAM,CAAC,SAAQ,SACzC,0CACA,uCAAmB;CACzB,MAAM,aAAU,eAAA,YAAA,CAAA;CAChB,MAAM,eAAW,eAAA;EACb,MAAM,QAAA,YAAU;EAChB,MAAK,QAAA,MAAA,KAAA,MAAA,WAAA;GACP,MAAY;;GAEP,WAAA;GACH,OAAS,QAAQ,QAAU;GAC3B,UAAS;GACT,EAAA;AACA,MAAA,CAAA,MAAS,CAAA,aACT,QAAS;EACT,MAAM,QAAG,OAAS,MAAS,CAAC,kBAAU,WAAA,MAAA,CAAA,gBAAA;;EAEtC,MAAM,WAAS,MAAO,CAAA,SAAA;AACtB,SAAM,CACN;GACM,MAAA;;GAEA,WAAa;GACb,OAAA,MAAe,CAAC,iBAAC;GACjB;GACD,EAAA,GAAA,MAEL;;CAEJ,MAAI,MAAM,wBAAuB,cAAiB,EAAA,aAAc,cAAc,CAAA,QAAM,EAAA,OAAA;CACpF,MAAI,aAAe,SAAE;AACjB,MAAI,KAAG,SACH,QAAG;AACP,MAAC,MAAA,CAAA,SAAA,UAAA,CAAA,KAAA,KAAA,QAAA;AAED,SAAM;;CAEV,MAAM,sBAAgB,UAAY;AAC9B,MAAI,CAAA,MACA,QAAI;AACR,MAAI,OAAI,UAAI,SACR,KAAI;AACA,UAAO,KAAK,MAAG,MAAS;UAEzB;AACC,UAAO;;AAGf,SAAI;;CAER,MAAM,kBAAM,SAAA;AACR,MAAI,MAAM,QAAQ,KAAK,EAAC;GACpB,MAAM,SAAQ,KAAA,IAAQ,KAAA,QAAA,cAAA;AACtB,UAAO,MAAC,KAAU,EAAC,QAAK,GAAA,GAAA,UAAA,mBAAA,KAAA,OAAA,CAAA;;AAE5B,MAAI,CAAC,QAAO,OAAA,SAAA,SACR,QAAK,cAAA;EAET,MAAK,OAAA,OAAA,KAAA,KAAA,CAAA,QAAA,QAAA,QAAA,KAAA,IAAA,CAAA;EACL,MAAE,UAAA,KAAA,KAAA,QAAA,OAAA,IAAA,CAAA,CAAA,QAAA,UAAA,SAAA,EAAA;EACF,MAAM,WAAM,QAAA,SAAA,KAAwB,IAAA,GAAA,QAAgB,GAAK;;EAEzD,MAAM,QAAA,MAAa,KAAM,EAAE,QAAC,QAAA,KAAA;AAC5B,OAAI,SAAS,QAAS;GAClB,MAAI,QAAO,OAAU,IAAI;AACzB,OAAA,QAAW,KAAA,SAAA,OACd;;IAED;AACA,SAAO;;CAOX,MAAM,eAAE,YAAA;AACJ,MAAI;GACH,MAAA,OAAA,MAAA,WAAA,WAAA;;WAGM,KAAC;AACJ,cAAU,IAAA,cAAkB,CAAA;;;CAGpC,MAAM,gBAAe,OAAO,iBAAkB;EAE1C,MAAI,OADI,cACJ,CAAA;AACJ,MAAI,CAAA,KACA;AACJ,MAAI,CAAA,UAAM,KAAU,CAChB;EACJ,MAAI,SAAW,MAAG,CAAA,SAAa,SAAS,SAAO;AAC/C,MAAI,WAAK,QAAc;AACnB,SAAI,WAAa,SAAQ,KAAI,UAAA;AAC7B,SAAM,cAAc;;AAExB,MAAI,WAAE,OACF,OAAM,WAAM,SAAA,KAAA,UAAA;;AAGhB,OAAM,SACE,WAAM;AACV,OAAA,KAAS,YAAS,KAAO;AAC5B,OAAA,KAAA,YAAA,YAAA;;;CAGL,SAAQ,WAAI,OAAA;AACR,SAAO,WAAY;AACf,gBAAI,IAAW,MAAI;AACnB,iBAAc,MAAA;;;CAGtB,MAAK,WAAA,OAAA;;GAED,QAAM;GACF,MAAM,iBAAO;GACb,UAAU;GACV,UAAU;AACN,QAAC,KAAA,GAAU;;GAElB;EACD,MAAM;GACF,QAAI;GACJ,MAAA,iBAAA;GACA,UAAU;GACV,UAAU;AACV,QAAA,KAAA,EAAA;;GAEH;EACD,QAAQ;GACJ,MAAI,iBAAS;GACb,UAAM;;;;EAIV,QAAQ;GACJ,MAAM,iBAAY;GAClB,UAAI;AACA,QAAA,SACJ,WAAA;AACJ,QAAA,KAAA,YAAA,KAAA;;GAEA;EACA,SAAQ,EACJ,SAAI,MACP;EACJ,CAAC;AACF,QAAO,YAAY;AACf,gBAAY;GACd;AAEM,QADC,EAAA,cAAA;EAAA,OAAA;EAAA,QAAA;EAAA,EAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,qCAAA;EAAA,EAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,2BAAA;EAAA,EAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,0BAAA;EAAA,aAAA,eAAA,OAAA,CAAA;EAAA,CAAA,EAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,6BAAA;EAAA,aAAA,eAAA,UAAA,CAAA;EAAA,CAAA,CAAA,CAAA,EAAA,EAAA,YAAA;EAAA,UAAA;EAAA;EAAA,EAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,yBAAA;EAAA,EAAA,KAAA,eAAA,MAAA,iBAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA;GAAA,OAAA,CAAA,yBAAA,gBAAA,EAAA,QAAA,cAAA,KAAA,cAAA,EAAA,CAAA;GAAA,UAAA;GAAA,mBAAA;GAAA,OAAA,WAAA,aAAA;GAAA;EAAA,EAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,+BAAA;EAAA,aAAA,KAAA;EAAA,CAAA,EAAA,KAAA,KAAA,YAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,8BAAA;EAAA,EAAA;EAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,8BAAA;GAAA,aAAA,YAAA,KAAA,KAAA;GAAA,CAAA;EAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,8BAAA;GAAA,aAAA,UAAA,KAAA,KAAA;GAAA,CAAA;EAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,8BAAA;GAAA,aAAA,UAAA,KAAA,KAAA;GAAA,CAAA;EAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,8BAAA;GAAA,aAAA,WAAA,KAAA,KAAA;GAAA,CAAA;EAAA,CAAA,QAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,+BAAA;EAAA,aAAA;EAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CACK"}
@@ -5,25 +5,23 @@ import { DOMContainer, DOMElement, DOMSprite, Navigation, computed, cond, create
5
5
  function component($$props) {
6
6
  useProps($$props);
7
7
  const defineProps = useDefineProps($$props);
8
- var engine = inject(RpgClientEngine);
9
- var currentPlayer = engine.scene.currentPlayer;
10
- var keyboardControls = engine.globalConfig.keyboardControls;
11
- var iconSheet = function(iconId) {
12
- return {
13
- definition: engine.getSpriteSheet(iconId),
14
- playing: "default"
15
- };
16
- };
17
- var goldTerm = engine.globalConfig.goldTerm || "G";
18
- var selectedItem = signal(0);
19
- var selectedTab = signal(0);
20
- var tradeMode = signal("buy");
21
- var tradeView = signal("mode");
22
- var selectedModeIndex = signal(0);
23
- var quantity = signal(1);
24
- var quantityDialogOpen = signal(false);
25
- var defaultMessage = "Welcome to my shop!";
26
- var tabs = [
8
+ const engine = inject(RpgClientEngine);
9
+ const currentPlayer = engine.scene.currentPlayer;
10
+ const keyboardControls = engine.globalConfig.keyboardControls;
11
+ const iconSheet = (iconId) => ({
12
+ definition: engine.getSpriteSheet(iconId),
13
+ playing: "default"
14
+ });
15
+ const goldTerm = engine.globalConfig.goldTerm || "G";
16
+ const selectedItem = signal(0);
17
+ const selectedTab = signal(0);
18
+ const tradeMode = signal("buy");
19
+ const tradeView = signal("mode");
20
+ const selectedModeIndex = signal(0);
21
+ const quantity = signal(1);
22
+ const quantityDialogOpen = signal(false);
23
+ const defaultMessage = "Welcome to my shop!";
24
+ const tabs = [
27
25
  {
28
26
  id: "item",
29
27
  label: "Items"
@@ -37,77 +35,52 @@ function component($$props) {
37
35
  label: "Armor"
38
36
  }
39
37
  ];
40
- var _a = defineProps(), data = _a.data, onInteraction = _a.onInteraction, onFinish = _a.onFinish;
41
- var resolveProp = function(value) {
42
- return typeof value === "function" ? value() : value;
43
- };
44
- var guiData = computed(function() {
45
- return resolveProp(data) || {};
46
- });
47
- var shopMessage = computed(function() {
48
- var message = resolveProp(guiData().message);
38
+ const { data, onInteraction, onFinish } = defineProps();
39
+ const resolveProp = (value) => typeof value === "function" ? value() : value;
40
+ const guiData = computed(() => resolveProp(data) || {});
41
+ const shopMessage = computed(() => {
42
+ const message = resolveProp(guiData().message);
49
43
  return message ? String(message) : defaultMessage;
50
44
  });
51
- var face = computed(function() {
52
- return resolveProp(guiData().face);
53
- });
54
- var hasFace = computed(function() {
55
- var value = face();
45
+ const face = computed(() => resolveProp(guiData().face));
46
+ const hasFace = computed(() => {
47
+ const value = face();
56
48
  return value && value.id;
57
49
  });
58
- var buyItems = computed(function() {
59
- return guiData().items || [];
60
- });
61
- var sellItems = computed(function() {
62
- return guiData().sellItems || [];
63
- });
64
- var activeItems = computed(function() {
65
- return tradeMode() === "buy" ? buyItems() : sellItems();
66
- });
67
- var filteredItems = computed(function() {
68
- var tab = tabs[selectedTab()];
69
- var items = activeItems();
50
+ const buyItems = computed(() => guiData().items || []);
51
+ const sellItems = computed(() => guiData().sellItems || []);
52
+ const activeItems = computed(() => tradeMode() === "buy" ? buyItems() : sellItems());
53
+ const filteredItems = computed(() => {
54
+ const tab = tabs[selectedTab()];
55
+ const items = activeItems();
70
56
  if (!tab) return [];
71
- return items.filter(function(item) {
72
- return (item === null || item === void 0 ? void 0 : item.type) === tab.id;
73
- });
74
- });
75
- var currentItem = computed(function() {
76
- return filteredItems()[selectedItem()];
57
+ return items.filter((item) => item?.type === tab.id);
77
58
  });
78
- var gold = computed(function() {
79
- return currentPlayer()._gold();
59
+ const currentItem = computed(() => filteredItems()[selectedItem()]);
60
+ const gold = computed(() => currentPlayer()._gold());
61
+ const actionLabel = computed(() => tradeMode() === "buy" ? "Buy" : "Sell");
62
+ const faceSheet = (graphicId, animationName) => ({
63
+ definition: engine.getSpriteSheet(graphicId),
64
+ playing: animationName || "default"
80
65
  });
81
- var actionLabel = computed(function() {
82
- return tradeMode() === "buy" ? "Buy" : "Sell";
83
- });
84
- var faceSheet = function(graphicId, animationName) {
85
- return {
86
- definition: engine.getSpriteSheet(graphicId),
87
- playing: animationName || "default"
88
- };
89
- };
90
- var maxQuantity = computed(function() {
91
- var _a;
92
- var item = currentItem();
66
+ const maxQuantity = computed(() => {
67
+ const item = currentItem();
93
68
  if (!item) return 0;
94
- var price = (item === null || item === void 0 ? void 0 : item.price) || 0;
69
+ const price = item?.price || 0;
95
70
  if (price <= 0) return 0;
96
71
  if (tradeMode() === "sell") {
97
- var qty = (_a = item === null || item === void 0 ? void 0 : item.quantity) !== null && _a !== void 0 ? _a : 0;
72
+ const qty = item?.quantity ?? 0;
98
73
  return Math.max(0, qty);
99
74
  }
100
75
  return Math.max(1, Math.floor(gold() / price));
101
76
  });
102
- var totalPrice = computed(function() {
103
- var _a;
104
- return (((_a = currentItem()) === null || _a === void 0 ? void 0 : _a.price) || 0) * quantity();
77
+ const totalPrice = computed(() => {
78
+ return (currentItem()?.price || 0) * quantity();
105
79
  });
106
- var displayStats = computed(function() {
107
- var _a;
108
- var stats = ((_a = currentItem()) === null || _a === void 0 ? void 0 : _a.stats) || {};
109
- var params = guiData().playerParams || {};
110
- var order = [
80
+ const displayStats = computed(() => {
81
+ const stats = currentItem()?.stats || {};
82
+ const params = guiData().playerParams || {};
83
+ const order = [
111
84
  "atk",
112
85
  "def",
113
86
  "pdef",
@@ -119,7 +92,7 @@ function component($$props) {
119
92
  "maxHp",
120
93
  "maxSp"
121
94
  ];
122
- var labels = {
95
+ const labels = {
123
96
  atk: "ATK",
124
97
  def: "DEF",
125
98
  pdef: "PDEF",
@@ -131,21 +104,16 @@ function component($$props) {
131
104
  maxHp: "MAX HP",
132
105
  maxSp: "MAX SP"
133
106
  };
134
- var orderedKeys = order.filter(function(key) {
135
- return stats[key] !== void 0;
136
- });
137
- var extraKeys = Object.keys(stats).filter(function(key) {
138
- return !order.includes(key);
139
- });
140
- var keys = orderedKeys.concat(extraKeys);
141
- var list = [];
142
- for (var _i = 0, keys_1 = keys; _i < keys_1.length; _i++) {
143
- var key = keys_1[_i];
144
- var delta = stats[key];
107
+ const orderedKeys = order.filter((key) => stats[key] !== void 0);
108
+ const extraKeys = Object.keys(stats).filter((key) => !order.includes(key));
109
+ const keys = orderedKeys.concat(extraKeys);
110
+ const list = [];
111
+ for (const key of keys) {
112
+ const delta = stats[key];
145
113
  if (delta === void 0 || delta === 0) continue;
146
- var current = params[key];
114
+ let current = params[key];
147
115
  if (current === void 0 && key === "def") current = params.pdef;
148
- var next = current !== void 0 ? current + delta : void 0;
116
+ const next = current !== void 0 ? current + delta : void 0;
149
117
  list.push({
150
118
  key,
151
119
  label: labels[key] || key.toUpperCase(),
@@ -156,15 +124,9 @@ function component($$props) {
156
124
  }
157
125
  return list;
158
126
  });
159
- var nav = createTabindexNavigator(selectedItem, { count: function() {
160
- return filteredItems().length;
161
- } }, "wrap");
162
- var navTab = createTabindexNavigator(selectedTab, { count: function() {
163
- return tabs.length;
164
- } }, "wrap");
165
- var navMode = createTabindexNavigator(selectedModeIndex, { count: function() {
166
- return 2;
167
- } }, "wrap");
127
+ const nav = createTabindexNavigator(selectedItem, { count: () => filteredItems().length }, "wrap");
128
+ const navTab = createTabindexNavigator(selectedTab, { count: () => tabs.length }, "wrap");
129
+ const navMode = createTabindexNavigator(selectedModeIndex, { count: () => 2 }, "wrap");
168
130
  function selectItem(index) {
169
131
  return function() {
170
132
  selectedItem.set(index);
@@ -188,11 +150,10 @@ function component($$props) {
188
150
  };
189
151
  }
190
152
  function isItemDisabled(item) {
191
- var _a;
192
153
  if (!item) return true;
193
- var price = (item === null || item === void 0 ? void 0 : item.price) || 0;
154
+ const price = item?.price || 0;
194
155
  if (price <= 0) return true;
195
- if (tradeMode() === "sell") return ((_a = item === null || item === void 0 ? void 0 : item.quantity) !== null && _a !== void 0 ? _a : 0) <= 0;
156
+ if (tradeMode() === "sell") return (item?.quantity ?? 0) <= 0;
196
157
  return gold() < price;
197
158
  }
198
159
  function backToMode() {
@@ -202,9 +163,9 @@ function component($$props) {
202
163
  }
203
164
  function changeQuantity(delta) {
204
165
  return function() {
205
- var limit = maxQuantity();
166
+ const limit = maxQuantity();
206
167
  if (limit <= 0) return;
207
- var nextValue = Math.max(1, Math.min(limit, quantity() + delta));
168
+ const nextValue = Math.max(1, Math.min(limit, quantity() + delta));
208
169
  if (nextValue !== quantity()) quantity.set(nextValue);
209
170
  };
210
171
  }
@@ -215,7 +176,7 @@ function component($$props) {
215
176
  }
216
177
  function confirmTrade() {
217
178
  return function() {
218
- var item = currentItem();
179
+ const item = currentItem();
219
180
  if (!item || isItemDisabled(item)) {
220
181
  quantityDialogOpen.set(false);
221
182
  return;
@@ -227,16 +188,16 @@ function component($$props) {
227
188
  quantityDialogOpen.set(false);
228
189
  };
229
190
  }
230
- effect(function() {
231
- var count = filteredItems().length;
191
+ effect(() => {
192
+ const count = filteredItems().length;
232
193
  if (selectedItem() >= count) selectedItem.set(Math.max(0, count - 1));
233
194
  });
234
- var modeControls = signal({
195
+ const modeControls = signal({
235
196
  left: {
236
197
  repeat: true,
237
198
  bind: keyboardControls.left,
238
199
  throttle: 150,
239
- keyDown: function() {
200
+ keyDown() {
240
201
  navMode.next(-1);
241
202
  }
242
203
  },
@@ -244,14 +205,14 @@ function component($$props) {
244
205
  repeat: true,
245
206
  bind: keyboardControls.right,
246
207
  throttle: 150,
247
- keyDown: function() {
208
+ keyDown() {
248
209
  navMode.next(1);
249
210
  }
250
211
  },
251
212
  action: {
252
213
  bind: keyboardControls.action,
253
- keyDown: function() {
254
- var mode = selectedModeIndex() === 0 ? "buy" : "sell";
214
+ keyDown() {
215
+ const mode = selectedModeIndex() === 0 ? "buy" : "sell";
255
216
  tradeMode.set(mode);
256
217
  selectedItem.set(0);
257
218
  quantity.set(1);
@@ -260,18 +221,18 @@ function component($$props) {
260
221
  },
261
222
  escape: {
262
223
  bind: keyboardControls.escape,
263
- keyDown: function() {
224
+ keyDown() {
264
225
  onFinish();
265
226
  }
266
227
  },
267
228
  gamepad: { enabled: true }
268
229
  });
269
- var itemControls = signal({
230
+ const itemControls = signal({
270
231
  up: {
271
232
  repeat: true,
272
233
  bind: keyboardControls.up,
273
234
  throttle: 150,
274
- keyDown: function() {
235
+ keyDown() {
275
236
  if (quantityDialogOpen()) {
276
237
  changeQuantity(1)();
277
238
  return;
@@ -283,7 +244,7 @@ function component($$props) {
283
244
  repeat: true,
284
245
  bind: keyboardControls.down,
285
246
  throttle: 150,
286
- keyDown: function() {
247
+ keyDown() {
287
248
  if (quantityDialogOpen()) {
288
249
  changeQuantity(-1)();
289
250
  return;
@@ -293,15 +254,15 @@ function component($$props) {
293
254
  },
294
255
  action: {
295
256
  bind: keyboardControls.action,
296
- keyDown: function() {
257
+ keyDown() {
297
258
  if (quantityDialogOpen()) {
298
- var item_1 = currentItem();
299
- if (!item_1 || isItemDisabled(item_1)) {
259
+ const item = currentItem();
260
+ if (!item || isItemDisabled(item)) {
300
261
  quantityDialogOpen.set(false);
301
262
  return;
302
263
  }
303
264
  onInteraction(tradeMode() === "buy" ? "buyItem" : "sellItem", {
304
- id: item_1.id,
265
+ id: item.id,
305
266
  nb: quantity()
306
267
  });
307
268
  quantityDialogOpen.set(false);
@@ -312,7 +273,7 @@ function component($$props) {
312
273
  },
313
274
  escape: {
314
275
  bind: keyboardControls.escape,
315
- keyDown: function() {
276
+ keyDown() {
316
277
  if (quantityDialogOpen()) {
317
278
  quantityDialogOpen.set(false);
318
279
  return;
@@ -322,12 +283,12 @@ function component($$props) {
322
283
  },
323
284
  gamepad: { enabled: true }
324
285
  });
325
- var tabControls = signal({
286
+ const tabControls = signal({
326
287
  left: {
327
288
  repeat: true,
328
289
  bind: keyboardControls.left,
329
290
  throttle: 150,
330
- keyDown: function() {
291
+ keyDown() {
331
292
  if (quantityDialogOpen()) return;
332
293
  navTab.next(-1);
333
294
  }
@@ -336,7 +297,7 @@ function component($$props) {
336
297
  repeat: true,
337
298
  bind: keyboardControls.right,
338
299
  throttle: 150,
339
- keyDown: function() {
300
+ keyDown() {
340
301
  if (quantityDialogOpen()) return;
341
302
  navTab.next(1);
342
303
  }
@@ -1 +1 @@
1
- {"version":3,"file":"shop.ce.js","names":[],"sources":["../../../../src/components/gui/shop/shop.ce"],"sourcesContent":[" <DOMContainer width=\"100%\" height=\"100%\">\n <div class=\"rpg-shop-container rpg-anim-fade-in\">\n <div class=\"rpg-shop-header\">\n <div class=\"rpg-shop-merchant\">\n <div>\n @if (hasFace) {\n <div class=\"rpg-shop-merchant-avatar\">\n <DOMSprite \n sheet={faceSheet(face().id, face().expression)} \n width=\"50px\"\n height=\"50px\"\n objectFit=\"contain\"\n /> \n </div>\n }\n </div>\n <div class=\"rpg-shop-merchant-info\">\n <p>{{ shopMessage() }}</p>\n </div>\n </div>\n <div class=\"rpg-shop-gold\">\n {{ gold() }} {{ goldTerm }}\n </div>\n </div>\n\n <div class=\"rpg-shop-body\">\n <div class=\"rpg-shop-left\">\n @if (tradeView() === 'mode') {\n <div class=\"rpg-shop-content rpg-shop-content-mode\">\n <div class=\"rpg-shop-details rpg-shop-details-mode\">\n <div class=\"rpg-shop-details-header\">\n <div class=\"rpg-shop-details-icon\">🛒</div>\n <h2 style=\"margin: 0;\">Choose an action</h2>\n </div>\n <div class=\"rpg-shop-trade\">\n <Navigation tabindex={selectedModeIndex} controls={modeControls}>\n <div class=\"rpg-shop-tabs rpg-shop-trade-tabs\">\n <div\n class=\"rpg-shop-tab\"\n class={{active: selectedModeIndex() === 0}}\n click={selectMode('buy')}\n >Buy</div>\n <div\n class=\"rpg-shop-tab\"\n class={{active: selectedModeIndex() === 1}}\n click={selectMode('sell')}\n >Sell</div>\n </div>\n </Navigation>\n </div>\n </div>\n </div>\n }\n @else {\n <div>\n <Navigation tabindex={selectedTab} controls={tabControls}> \n <div class=\"rpg-shop-tabs\">\n @for ((tab,index) of tabs) {\n <div \n class=\"rpg-shop-tab\" \n class={{active: selectedTab() === index}} \n tabindex={index} \n click={selectTab(index)}\n >{{ tab.label }}</div>\n }\n </div>\n </Navigation>\n\n <div class=\"rpg-shop-content\">\n <div class=\"rpg-shop-grid\">\n <Navigation tabindex={selectedItem} controls={itemControls}> \n @for ((item,index) of filteredItems) { \n <div class=\"rpg-shop-card\" class={{disabled: isItemDisabled(item), selected: selectedItem() === index}} tabindex={index} click={selectItem(index)}>\n <div class=\"rpg-shop-card-icon\">\n @if (item.icon) {\n <DOMSprite \n sheet={iconSheet(item.icon)} \n playing=\"default\" \n width=\"48px\"\n height=\"48px\"\n objectFit=\"contain\"\n />\n }\n </div>\n <div class=\"rpg-shop-card-name\">{{ item.name }}</div>\n <div class=\"rpg-shop-card-price\">{{ item.price }} {{ goldTerm }}</div>\n @if (item.quantity !== undefined) {\n <div class=\"rpg-shop-card-qty\">x{{ item.quantity }}</div>\n }\n @if (item.equipped) {\n <div class=\"rpg-shop-card-tag\">Equipped</div>\n }\n </div>\n }\n </Navigation>\n </div>\n\n <div class=\"rpg-shop-details\">\n <div class=\"rpg-shop-details-header\">\n <div class=\"rpg-shop-details-icon\">\n <DOMSprite \n sheet={iconSheet(currentItem()?.icon)} \n playing=\"default\" \n width=\"80px\"\n height=\"80px\"\n objectFit=\"contain\"\n />\n </div>\n <h2 style=\"margin: 0;\">{{ currentItem()?.name || \"\" }}</h2>\n <p style=\"color: #ffd700; font-weight: bold; margin: 8px 0;\">{{ currentItem()?.price ?? 0 }} {{ goldTerm }}</p>\n @if (currentItem()?.quantity !== undefined) {\n <div class=\"rpg-shop-details-qty\">Qty: x{{ currentItem()?.quantity }}</div>\n }\n </div>\n <div>\n @if (currentItem()?.equipped) {\n <div class=\"rpg-shop-equipped\">Already equipped</div>\n }\n </div>\n <div class=\"rpg-shop-details-desc\">\n {{ currentItem()?.description || \"\" }}\n </div>\n <div>\n @if (displayStats().length > 0) {\n <div class=\"rpg-shop-stats\">\n @for ((stat,index) of displayStats) {\n <div class=\"rpg-shop-stat\" class={{positive: stat.delta > 0, negative: stat.delta < 0}}>\n <div class=\"rpg-shop-stat-key\">{{ stat.label }}</div>\n <div class=\"rpg-shop-stat-value\">\n {{ stat.delta > 0 ? '+' : '' }}{{ stat.delta }}\n </div>\n @if (stat.current !== undefined) {\n <div class=\"rpg-shop-stat-current\">{{ stat.current }} → {{ stat.next }}</div>\n }\n </div>\n }\n </div>\n }\n </div>\n <button class=\"rpg-shop-btn\" click={backToMode()}>Back</button>\n </div>\n </div>\n </div>\n }\n @if (quantityDialogOpen) {\n <div class=\"rpg-shop-modal\">\n <div class=\"rpg-shop-modal-card\">\n <div class=\"rpg-shop-modal-title\">{{ actionLabel }}</div>\n <div class=\"rpg-shop-modal-item\">{{ currentItem()?.name || \"\" }}</div>\n @if (currentItem()?.quantity !== undefined) {\n <div class=\"rpg-shop-modal-qty\">Available: x{{ currentItem()?.quantity }}</div>\n }\n <div class=\"rpg-shop-quantity\">\n <div class=\"rpg-shop-quantity-label\">Quantity</div>\n <div class=\"rpg-shop-quantity-controls\">\n <button class=\"rpg-shop-btn\" click={changeQuantity(-1)}>-</button>\n <div class=\"rpg-shop-quantity-value\">{{ quantity }}</div>\n <button class=\"rpg-shop-btn\" click={changeQuantity(1)}>+</button>\n </div>\n </div>\n <div class=\"rpg-shop-modal-total\">\n <span>Total</span>\n <span>{{ totalPrice() }} {{ goldTerm }}</span>\n </div>\n <div class=\"rpg-shop-modal-actions\">\n <button class=\"rpg-shop-btn rpg-shop-btn-secondary\" click={closeQuantityDialog()}>Cancel</button>\n <button class=\"rpg-shop-btn\" click={confirmTrade()}>\n {{ actionLabel() }} x{{ quantity() }}\n </button>\n </div>\n </div>\n </div>\n }\n </div>\n </div>\n </div>\n </DOMContainer>\n\n<script>\n import { mount, signal, computed, createTabindexNavigator, effect } from \"canvasengine\";\n import { inject } from \"../../../core/inject\";\n import { RpgClientEngine } from \"../../../RpgClientEngine\";\n\n const engine = inject(RpgClientEngine)\n const currentPlayer = engine.scene.currentPlayer\n const keyboardControls = engine.globalConfig.keyboardControls\n const iconSheet = (iconId) => ({\n definition: engine.getSpriteSheet(iconId),\n playing: \"default\"\n })\n const goldTerm = engine.globalConfig.goldTerm || 'G'\n\n const selectedItem = signal(0)\n const selectedTab = signal(0)\n const tradeMode = signal('buy')\n const tradeView = signal('mode')\n const selectedModeIndex = signal(0)\n const quantity = signal(1)\n const quantityDialogOpen = signal(false)\n const defaultMessage = 'Welcome to my shop!'\n const tabs = [\n { id: 'item', label: 'Items' },\n { id: 'weapon', label: 'Weapons' },\n { id: 'armor', label: 'Armor' }\n ]\n\n const { data, onInteraction , onFinish } = defineProps()\n\n const resolveProp = (value) => typeof value === \"function\" ? value() : value\n const guiData = computed(() => resolveProp(data) || {})\n const shopMessage = computed(() => {\n const message = resolveProp(guiData().message)\n return message ? String(message) : defaultMessage\n })\n const face = computed(() => resolveProp(guiData().face))\n const hasFace = computed(() => {\n const value = face()\n return value && value.id\n })\n const buyItems = computed(() => guiData().items || [])\n const sellItems = computed(() => guiData().sellItems || [])\n const activeItems = computed(() => tradeMode() === 'buy' ? buyItems() : sellItems())\n const filteredItems = computed(() => {\n const tab = tabs[selectedTab()]\n const items = activeItems()\n if (!tab) return []\n return items.filter((item) => item?.type === tab.id)\n })\n const currentItem = computed(() => filteredItems()[selectedItem()])\n const gold = computed(() => currentPlayer()._gold())\n const actionLabel = computed(() => tradeMode() === 'buy' ? 'Buy' : 'Sell')\n const faceSheet = (graphicId, animationName) => ({\n definition: engine.getSpriteSheet(graphicId),\n playing: animationName || \"default\"\n })\n const maxQuantity = computed(() => {\n const item = currentItem()\n if (!item) return 0\n const price = item?.price || 0\n if (price <= 0) return 0\n if (tradeMode() === 'sell') {\n const qty = item?.quantity ?? 0\n return Math.max(0, qty)\n }\n return Math.max(1, Math.floor(gold() / price))\n })\n const totalPrice = computed(() => {\n const price = currentItem()?.price || 0\n return price * quantity()\n })\n const displayStats = computed(() => {\n const stats = currentItem()?.stats || {}\n const params = guiData().playerParams || {}\n const order = ['atk', 'def', 'pdef', 'sdef', 'str', 'dex', 'int', 'agi', 'maxHp', 'maxSp']\n const labels = {\n atk: 'ATK',\n def: 'DEF',\n pdef: 'PDEF',\n sdef: 'SDEF',\n str: 'STR',\n dex: 'DEX',\n int: 'INT',\n agi: 'AGI',\n maxHp: 'MAX HP',\n maxSp: 'MAX SP'\n }\n const orderedKeys = order.filter((key) => stats[key] !== undefined)\n const extraKeys = Object.keys(stats).filter((key) => !order.includes(key))\n const keys = orderedKeys.concat(extraKeys)\n const list = []\n for (const key of keys) {\n const delta = stats[key]\n if (delta === undefined || delta === 0) continue\n let current = params[key]\n if (current === undefined && key === 'def') current = params.pdef\n const next = current !== undefined ? current + delta : undefined\n list.push({\n key,\n label: labels[key] || key.toUpperCase(),\n delta,\n current,\n next\n })\n }\n return list\n })\n const nav = createTabindexNavigator(selectedItem, { count: () => filteredItems().length }, 'wrap')\n const navTab = createTabindexNavigator(selectedTab, { count: () => tabs.length }, 'wrap')\n const navMode = createTabindexNavigator(selectedModeIndex, { count: () => 2 }, 'wrap')\n\n function selectItem(index) {\n return function() {\n selectedItem.set(index)\n quantity.set(1)\n if (!isItemDisabled(filteredItems()[index])) {\n quantityDialogOpen.set(true)\n }\n }\n }\n\n function selectTab(index) {\n return function() {\n selectedTab.set(index)\n selectedItem.set(0)\n }\n }\n\n function selectMode(mode) {\n return function() {\n tradeMode.set(mode)\n selectedModeIndex.set(mode === 'buy' ? 0 : 1)\n selectedItem.set(0)\n quantity.set(1)\n tradeView.set('items')\n }\n }\n\n function isItemDisabled(item) {\n if (!item) return true\n const price = item?.price || 0\n if (price <= 0) return true\n if (tradeMode() === 'sell') {\n const qty = item?.quantity ?? 0\n return qty <= 0\n }\n return gold() < price\n }\n\n function backToMode() {\n return function() {\n tradeView.set('mode')\n }\n }\n\n function changeQuantity(delta) {\n return function() {\n const limit = maxQuantity()\n if (limit <= 0) return\n const nextValue = Math.max(1, Math.min(limit, quantity() + delta))\n if (nextValue !== quantity()) {\n quantity.set(nextValue)\n }\n }\n }\n\n function closeQuantityDialog() {\n return function() {\n quantityDialogOpen.set(false)\n }\n }\n\n function confirmTrade() {\n return function() {\n const item = currentItem()\n if (!item || isItemDisabled(item)) {\n quantityDialogOpen.set(false)\n return\n }\n const action = tradeMode() === 'buy' ? 'buyItem' : 'sellItem'\n onInteraction(action, { id: item.id, nb: quantity() })\n quantityDialogOpen.set(false)\n }\n }\n\n effect(() => {\n const count = filteredItems().length\n if (selectedItem() >= count) {\n selectedItem.set(Math.max(0, count - 1))\n }\n })\n\n const modeControls = signal({\n left: {\n repeat: true,\n bind: keyboardControls.left,\n throttle: 150,\n keyDown() {\n navMode.next(-1)\n }\n },\n right: {\n repeat: true,\n bind: keyboardControls.right,\n throttle: 150,\n keyDown() {\n navMode.next(1)\n }\n },\n action: {\n bind: keyboardControls.action,\n keyDown() {\n const mode = selectedModeIndex() === 0 ? 'buy' : 'sell'\n tradeMode.set(mode)\n selectedItem.set(0)\n quantity.set(1)\n tradeView.set('items')\n }\n },\n escape: {\n bind: keyboardControls.escape,\n keyDown() {\n onFinish()\n }\n },\n gamepad: {\n enabled: true\n }\n });\n\n const itemControls = signal({\n up: {\n repeat: true,\n bind: keyboardControls.up,\n throttle: 150,\n keyDown() {\n if (quantityDialogOpen()) {\n changeQuantity(1)()\n return\n }\n nav.next(-1)\n }\n },\n down: {\n repeat: true,\n bind: keyboardControls.down,\n throttle: 150,\n keyDown() {\n if (quantityDialogOpen()) {\n changeQuantity(-1)()\n return\n }\n nav.next(1)\n }\n },\n action: {\n bind: keyboardControls.action,\n keyDown() {\n if (quantityDialogOpen()) {\n const item = currentItem()\n if (!item || isItemDisabled(item)) {\n quantityDialogOpen.set(false)\n return\n }\n const action = tradeMode() === 'buy' ? 'buyItem' : 'sellItem'\n onInteraction(action, { id: item.id, nb: quantity() })\n quantityDialogOpen.set(false)\n return\n }\n const item = currentItem()\n if (!isItemDisabled(item)) {\n quantityDialogOpen.set(true)\n }\n }\n },\n escape: {\n bind: keyboardControls.escape,\n keyDown() {\n if (quantityDialogOpen()) {\n quantityDialogOpen.set(false)\n return\n }\n tradeView.set('mode')\n }\n },\n gamepad: {\n enabled: true\n }\n });\n\n const tabControls = signal({\n left: {\n repeat: true,\n bind: keyboardControls.left,\n throttle: 150,\n keyDown() {\n if (quantityDialogOpen()) return\n navTab.next(-1)\n }\n },\n right: {\n repeat: true,\n bind: keyboardControls.right,\n throttle: 150,\n keyDown() {\n if (quantityDialogOpen()) return\n navTab.next(1)\n }\n },\n gamepad: {\n enabled: true\n }\n })\n</script>\n"],"mappings":";;;;AAWM,SAAwB,UAAM,SAAW;AACxB,UAAS,QAAG;CAC3B,MAAM,cAAc,eAAK,QAAA;CACzB,IAAI,SAAS,OAAG,gBAAA;CACxB,IAAI,gBAAgB,OAAK,MAAA;CACzB,IAAI,mBAAiB,OAAS,aAAW;CACzC,IAAI,YAAY,SAAU,QAAI;AAAA,SAAc;GACxC,YAAY,OAAM,eAAG,OAAA;GACrB,SAAS;GACZ;;CACD,IAAI,WAAW,OAAO,aAAa,YAAY;CAC/C,IAAI,eAAc,OAAG,EAAA;CACrB,IAAI,cAAa,OAAA,EAAA;;CAEjB,IAAI,YAAY,OAAO,OAAK;CAC5B,IAAI,oBAAiB,OAAU,EAAC;CAChC,IAAI,WAAW,OAAM,EAAA;CACrB,IAAI,qBAAqB,OAAO,MAAI;CACpC,IAAI,iBAAiB;CACrB,IAAI,OAAO;EACP;GAAE,IAAI;GAAQ,OAAO;GAAQ;EAC7B;GAAE,IAAI;GAAU,OAAO;GAAW;EAClC;GAAE,IAAI;GAAS,OAAO;GAAG;EAC5B;CACD,IAAI,KAAK,aAAa,EAAE,OAAK,GAAA,MAAW,gBAAU,GAAA,eAAmB,WAAU,GAAA;CAC/E,IAAI,cAAc,SAAU,OAAK;AAAI,SAAO,OAAI,UAAa,aAAY,OAAK,GAAA;;CAC9E,IAAI,UAAU,SAAS,WAAY;AAAE,SAAA,YAAA,KAAA,IAAA,EAAA;GAAA;CACrC,IAAI,cAAc,SAAS,WAAY;EACnC,IAAI,UAAU,YAAY,SAAS,CAAC,QAAQ;AAC5C,SAAO,UAAU,OAAO,QAAQ,GAAG;GACrC;CACF,IAAI,OAAO,SAAS,WAAY;AAAE,SAAG,YAAA,SAAA,CAAA,KAAA;GAAA;CACrC,IAAI,UAAU,SAAS,WAAY;EAC/B,IAAI,QAAQ,MAAM;AAClB,SAAO,SAAS,MAAM;GACxB;CACF,IAAI,WAAW,SAAS,WAAU;AAAG,SAAA,SAAA,CAAA,SAAA,EAAA;GAAA;CACrC,IAAI,YAAY,SAAS,WAAK;AAAA,SAAU,SAAA,CAAA,aAAA,EAAA;GAAA;CACxC,IAAI,cAAc,SAAQ,WAAG;AAAA,SAAA,WAAA,KAAA,QAAA,UAAA,GAAA,WAAA;GAAA;CAC7B,IAAI,gBAAgB,SAAS,WAAA;EACzB,IAAI,MAAM,KAAK,aAAM;EACrB,IAAI,QAAQ,aAAA;AACZ,MAAI,CAAC,IACD,QAAO,EAAE;AACb,SAAO,MAAM,OAAI,SAAW,MAAQ;AAAE,WAAA,SAAa,QAAU,SAAW,KAAG,IAAA,KAAA,IAAA,KAAA,UAAA,IAAA;IAAA;GAC7E;CACF,IAAI,cAAc,SAAS,WAAY;AAAA,SAAS,eAAO,CAAA,cAAA;GAAA;CACvD,IAAI,OAAO,SAAS,WAAY;AAAC,SAAG,eAAA,CAAA,OAAA;GAAA;CACpC,IAAI,cAAc,SAAS,WAAS;AAAK,SAAM,WAAS,KAAA,QAAA,QAAA;GAAA;CACxD,IAAI,YAAY,SAAU,WAAU,eAAgB;AAAA,SAAA;GAChD,YAAY,OAAO,eAAa,UAAU;GAC1C,SAAS,iBAAiB;GAC7B;;CACD,IAAI,cAAc,SAAS,WAAC;EACxB,IAAI;EACJ,IAAI,OAAO,aAAO;YAEd,QAAO;EACX,IAAI,SAAS,SAAQ,QAAS,SAAM,KAAK,IAAK,KAAA,IAAA,KAAA,UAAA;AAC9C,MAAI,SAAS,EACT,QAAO;AACX,MAAI,WAAW,KAAK,QAAQ;GACxB,IAAI,OAAO,KAAK,SAAS,QAAQ,SAAS,KAAK,IAAC,KAAK,IAAK,KAAK,cAAA,QAAA,OAAA,KAAA,IAAA,KAAA;AAC/D,UAAO,KAAK,IAAI,GAAG,IAAI;;AAE3B,SAAO,KAAK,IAAI,GAAG,KAAK,MAAM,MAAM,GAAG,MAAM,CAAC;GAChD;CACF,IAAI,aAAa,SAAS,WAAY;EAClC,IAAI;AAEJ,YADc,KAAK,aAAa,MAAM,QAAQ,OAAE,KAAU,IAAC,KAAO,IAAA,GAAA,UAAA,KACnD,UAAU;GAC3B;CACF,IAAI,eAAe,SAAS,WAAY;EACpC,IAAI;EACJ,IAAI,UAAU,KAAK,aAAa,MAAK,QAAS,OAAM,KAAK,IAAK,KAAK,IAAI,GAAC,UAAY,EAAE;EACtF,IAAI,SAAS,SAAS,CAAC,gBAAgB,EAAE;EACzC,IAAI,QAAQ;GAAC;GAAO;GAAO;GAAQ;GAAM;GAAS;GAAM;GAAK;GAAU;GAAS;GAAQ;EACxF,IAAI,SAAS;GACT,KAAK;GACL,KAAK;GACL,MAAM;GACN,MAAM;GACN,KAAK;GACL,KAAK;GACL,KAAK;;GAEL,OAAO;GACP,OAAO;GACV;EACD,IAAI,cAAc,MAAM,OAAO,SAAE,KAAS;AAAA,UAAA,MAAA,SAAA,KAAA;IAAA;EAC1C,IAAI,YAAY,OAAO,KAAK,MAAM,CAAC,OAAO,SAAU,KAAC;AAAA,UAAa,CAAC,MAAM,SAAC,IAAA;IAAA;EAC1E,IAAI,OAAO,YAAY,OAAO,UAAM;EACpC,IAAI,OAAO,EAAE;AACb,OAAK,IAAI,KAAK,GAAG,SAAS,MAAM,KAAI,OAAQ,QAAI,MAAA;GAC5C,IAAI,MAAM,OAAO;GACjB,IAAI,QAAQ,MAAM;AAClB,OAAI,UAAU,KAAA,KAAY,UAAG,EACzB;GACJ,IAAI,UAAU,OAAO;AACrB,OAAI,YAAY,KAAA,KAAa,QAAA,MACzB,WAAU,OAAO;GACrB,IAAI,OAAO,YAAY,KAAA,IAAC,UAAA,QAAA,KAAA;AACxB,QAAK,KAAK;IACD;IACL,OAAO,OAAO,QAAO,IAAI,aAAc;IAChC;IACE;IACH;IACT,CAAC;;AAEN,SAAO;GACT;CACF,IAAI,MAAM,wBAAuB,cAAI,EAAa,OAAE,WAAY;AAAA,SAAA,eAAA,CAAA;IAAA,EAAA,OAAA;CAChE,IAAI,SAAS,wBAAwB,aAAW,EAAI,OAAK,WAAM;AAAA,SAAA,KAAA;IAAA,EAAA,OAAA;CAC/D,IAAI,UAAU,wBAAwB,mBAAmB,EAAE,OAAG,WAAc;AAAA,SAAA;IAAA,EAAA,OAAA;CAC5E,SAAS,WAAW,OAAO;AACvB,SAAO,WAAY;AACf,gBAAa,IAAI,MAAM;AACvB,YAAS,IAAI,EAAE;AACf,OAAI,CAAC,eAAe,eAAe,CAAC,OAAM,CACtC,oBAAmB,IAAI,KAAK;;;CAIxC,SAAS,UAAU,OAAO;AACtB,SAAO,WAAY;AACf,eAAY,IAAI,MAAM;AACtB,gBAAa,IAAI,EAAE;;;CAG3B,SAAS,WAAW,MAAK;AACrB,SAAO,WAAW;AACd,aAAQ,IAAA,KAAA;AACR,qBAAa,IAAA,SAAkB,QAAE,IAAA,EAAA;AACjC,gBAAa,IAAI,EAAA;AACjB,YAAS,IAAI,EAAE;AACf,aAAU,IAAI,QAAO;;;CAG7B,SAAS,eAAe,MAAM;EAC1B,IAAI;AACJ,MAAI,CAAC,KACD,QAAO;EACX,IAAI,SAAS,SAAS,QAAO,SAAU,KAAK,IAAI,KAAC,IAAQ,KAAC,UAAS;AACnE,MAAI,SAAS,EACT,QAAO;AACX,MAAI,WAAW,KAAK,OAEhB,UADW,KAAK,SAAS,QAAI,SAAA,KAAA,IAAA,KAAA,IAAA,KAAA,cAAA,QAAA,OAAA,KAAA,IAAA,KAAA,MACf;AAElB,SAAO,MAAM,GAAG;;CAEpB,SAAS,aAAa;AAClB,SAAO,WAAY;AACf,aAAU,IAAI,OAAO;;;CAG7B,SAAS,eAAe,OAAO;AAC3B,SAAO,WAAY;GACf,IAAI,QAAQ,aAAS;AACrB,OAAI,SAAS,EACT;GACJ,IAAI,YAAS,KAAA,IAAA,GAAA,KAAA,IAAA,OAAA,UAAA,GAAA,MAAA,CAAA;AACb,OAAI,cAAK,UAAA,CACP,UAAG,IAAA,UAAA;;;CAIb,SAAI,sBAAwB;AACxB,SAAO,WAAW;AAClB,sBAAS,IAAkB,MAAM;;;CAGrC,SAAS,eAAe;AACpB,SAAM,WAAA;GACN,IAAM,OAAS,aAAa;AACxB,OAAA,CAAA,QAAY,eAAO,KAAc,EAAC;AAClC,uBAAiB,IAAA,MAAA;AACpB;;AAGD,iBAAA,WAAA,KAAA,QAAA,YAAA,YAAqB;IAAO,IAAC,KAAA;IAAA,IAAA,UAAA;IAAA,CAAA;AAC7B,sBAAoB,IAAO,MAAC;;;AAGhC,QAAI,WAAM;EACN,IAAA,QAAM,eAAmB,CAAA;AACzB,MAAA,cAAM,IAAA,MACN,cAAM,IAAe,KAAG,IAAA,GAAQ,QAAM,EAAK,CAAA;GAE7C;CACF,IAAI,eAAW,OAAS;EACpB,MAAM;GACN,QAAA;;GAEA,UAAc;;AAER,YAAA,KAAe,GAAA;;GAErB;EACA,OAAI;GACA,QAAO;GACV,MAAA,iBAAA;GACD,UAAa;GACb,SAAa,WAAY;AACrB,YAAY,KAAE,EAAK;;GAEtB;EACD,QAAM;GACN,MAAM,iBAAqB;GAC3B,SAAM,WAAc;IACd,IAAA,OAAa,mBAAkB,KAAA,IAAA,QAAA;AACjC,cAAY,IAAK,KAAA;AACjB,iBAAc,IAAA,EAAA;AACV,aAAM,IAAO,EAAC;AAClB,cAAa,IAAA,QAAa;;GAE9B;EACA,QAAM;GACN,MAAM,iBAAc;GACpB,SAAM,WAAa;AACf,cAAY;;GAEf;EACD,SAAM,EACF,SAAM,MACT;EACJ,CAAC;CACF,IAAI,eAAe,OAAK;EACpB,IAAI;GACA,QAAI;GACJ,MAAI,iBAAmB;GACvB,UAAA;GACA,SAAO,WAAY;AACtB,QAAA,oBAAA,EAAA;AACK,oBAAqB,EAAE,EAAE;AACrB;;AAET,QAAA,KAAA,GAAA;;GAEA;EACD,MAAI;GACA,QAAM;GACN,MAAM,iBAAS;GACf,UAAU;GACV,SAAS,WAAK;AACV,QAAI,oBAAQ,EAAA;AACR,oBAAQ,GAAA,EAAA;AACR;;AAEJ,QAAI,KAAK,EAAC;;GAEjB;EACD,QAAQ;GACJ,MAAA,iBAAA;GACA,SAAM,WAAc;AACpB,QAAM,oBAAmB,EAAK;KACxB,IAAM,SAAC,aAAmB;AAC1B,SAAM,CAAC,UAAC,eAAA,OAAA,EAAA;AACH,yBAAa,IAAA,MAAA;AACd;;AAGF,mBADU,WAAU,KAAA,QAAA,YAAA,YACE;MAAE,IAAI,OAAM;MAAK,IAAC,UAAU;MAAA,CAAM;AAC5D,wBAAuB,IAAE,MAAA;AACrB;;AAGJ,QAAI,CAAA,eADO,aAAa,CACf,CACL,oBAAO,IAAA,KAAA;;GAGlB;EACD,QAAI;GACH,MAAA,iBAAA;GACD,SAAY,WAAA;AACN,QAAM,oBAAG,EAAA;AACT,wBAAU,IAAA,MAAwB;;;AAGrC,cAAe,IAAG,OAAA;;GAEpB;EACD,SAAS,EACL,SAAI,MACP;EACJ,CAAC;CACF,IAAI,cAAA,OAAA;;GAEA,QAAS;GACL,MAAM,iBAAY;GAClB,UAAI;GACJ,SAAI,WAAiB;AACrB,QAAA,oBAAA,CACJ;;;GAGC;EACD,OAAO;GACH,QAAI;GACJ,MAAI,iBAAkB;GACtB,UAAI;GACJ,SAAI,WAAe;AACnB,QAAA,oBAAA,CACJ;;;GAGC;EACD,SAAS,EACL,SAAS,MACZ;EACJ,CAAC;AAEM,QADW,EAAG,cAAI;EAAA,OAAA;EAAA,QAAA;EAAA,EAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,uCAAA;EAAA,EAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,mBAAA;EAAA,EAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,qBAAA;EAAA,EAAA,CAAA,EAAA,YAAA,EAAA,SAAA,OAAA,EAAA,KAAA,eAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,4BAAA;EAAA,EAAA,EAAA,WAAA;EAAA,OAAA,eAAA,UAAA,MAAA,CAAA,IAAA,MAAA,CAAA,WAAA,CAAA;EAAA,OAAA;EAAA,QAAA;EAAA,WAAA;EAAA,CAAA,CAAA,CAAA,CAAA,EAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,0BAAA;EAAA,EAAA,EAAA,YAAA;EAAA,SAAA;EAAA,aAAA,eAAA,aAAA,CAAA;EAAA,CAAA,CAAA,CAAA,CAAA,EAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,iBAAA;EAAA,aAAA,eAAA,MAAA,GAAA,SAAA;EAAA,CAAA,CAAA,CAAA,EAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,iBAAA;EAAA,EAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,iBAAA;EAAA,EAAA,CAAA,KAAA,eAAA,WAAA,KAAA,OAAA,QAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,0CAAA;EAAA,EAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,0CAAA;EAAA,EAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,2BAAA;EAAA,EAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,yBAAA;EAAA,aAAA;EAAA,CAAA,EAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,cAAA;EAAA,aAAA;EAAA,CAAA,CAAA,CAAA,EAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,kBAAA;EAAA,EAAA,EAAA,YAAA;EAAA,UAAA;EAAA,UAAA;EAAA,EAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,qCAAA;EAAA,EAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA;GAAA,OAAA,CAAA,gBAAA,gBAAA,EAAA,QAAA,mBAAA,KAAA,GAAA,EAAA,CAAA;GAAA,OAAA,WAAA,MAAA;GAAA;EAAA,aAAA;EAAA,CAAA,EAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA;GAAA,OAAA,CAAA,gBAAA,gBAAA,EAAA,QAAA,mBAAA,KAAA,GAAA,EAAA,CAAA;GAAA,OAAA,WAAA,OAAA;GAAA;EAAA,aAAA;EAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,QAAA,EAAA,YAAA,EAAA,SAAA,OAAA,EAAA,CAAA,EAAA,YAAA;EAAA,UAAA;EAAA,UAAA;EAAA,EAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,iBAAA;EAAA,EAAA,KAAA,OAAA,KAAA,UAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA;GAAA,OAAA,CAAA,gBAAA,gBAAA,EAAA,QAAA,aAAA,KAAA,OAAA,EAAA,CAAA;GAAA,UAAA;GAAA,OAAA,UAAA,MAAA;GAAA;EAAA,aAAA,IAAA;EAAA,CAAA,CAAA,CAAA,CAAA,EAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,oBAAA;EAAA,EAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,iBAAA;EAAA,EAAA,EAAA,YAAA;EAAA,UAAA;EAAA,UAAA;EAAA,EAAA,KAAA,gBAAA,MAAA,UAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA;GAAA,OAAA,CAAA,iBAAA,gBAAA;IAAA,UAAA,eAAA,KAAA;IAAA,UAAA,cAAA,KAAA;IAAA,EAAA,CAAA;GAAA,UAAA;GAAA,OAAA,WAAA,MAAA;GAAA;EAAA,EAAA;EAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,sBAAA;GAAA,EAAA,KAAA,KAAA,YAAA,EAAA,WAAA;GAAA,OAAA,eAAA,UAAA,KAAA,KAAA,CAAA;GAAA,SAAA;GAAA,OAAA;GAAA,QAAA;GAAA,WAAA;GAAA,CAAA,CAAA,CAAA;EAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,sBAAA;GAAA,aAAA,KAAA;GAAA,CAAA;EAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,uBAAA;GAAA,aAAA,KAAA,QAAA;GAAA,CAAA;EAAA,KAAA,eAAA,KAAA,aAAA,KAAA,EAAA,QAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,qBAAA;GAAA,aAAA,MAAA,KAAA;GAAA,CAAA,CAAA;EAAA,KAAA,KAAA,gBAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,qBAAA;GAAA,aAAA;GAAA,CAAA,CAAA;EAAA,CAAA,CAAA,CAAA,CAAA,EAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,oBAAA;EAAA,EAAA;EAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,2BAAA;GAAA,EAAA;GAAA,EAAA,YAAA;IAAA,SAAA;IAAA,OAAA,EAAA,OAAA,yBAAA;IAAA,EAAA,EAAA,WAAA;IAAA,OAAA,eAAA,UAAA,aAAA,EAAA,KAAA,CAAA;IAAA,SAAA;IAAA,OAAA;IAAA,QAAA;IAAA,WAAA;IAAA,CAAA,CAAA;GAAA,EAAA,YAAA;IAAA,SAAA;IAAA,OAAA,EAAA,OAAA,cAAA;IAAA,aAAA,eAAA,aAAA,EAAA,QAAA,GAAA;IAAA,CAAA;GAAA,EAAA,YAAA;IAAA,SAAA;IAAA,OAAA,EAAA,OAAA,qDAAA;IAAA,aAAA,eAAA,aAAA,EAAA,SAAA,IAAA,SAAA;IAAA,CAAA;GAAA,KAAA,eAAA,aAAA,EAAA,aAAA,KAAA,EAAA,QAAA,EAAA,YAAA;IAAA,SAAA;IAAA,OAAA,EAAA,OAAA,wBAAA;IAAA,aAAA,eAAA,WAAA,aAAA,EAAA,SAAA;IAAA,CAAA,CAAA;GAAA,CAAA;EAAA,EAAA,YAAA,EAAA,SAAA,OAAA,EAAA,KAAA,aAAA,EAAA,gBAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,qBAAA;GAAA,aAAA;GAAA,CAAA,CAAA,CAAA;EAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,yBAAA;GAAA,aAAA,eAAA,aAAA,EAAA,eAAA,GAAA;GAAA,CAAA;EAAA,EAAA,YAAA,EAAA,SAAA,OAAA,EAAA,KAAA,eAAA,cAAA,CAAA,SAAA,EAAA,QAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,kBAAA;GAAA,EAAA,KAAA,eAAA,MAAA,UAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,CAAA,iBAAA;IAAA,UAAA,KAAA,QAAA;IAAA,UAAA,KAAA,QAAA;IAAA,CAAA,EAAA;GAAA,EAAA;GAAA,EAAA,YAAA;IAAA,SAAA;IAAA,OAAA,EAAA,OAAA,qBAAA;IAAA,aAAA,KAAA;IAAA,CAAA;GAAA,EAAA,YAAA;IAAA,SAAA;IAAA,OAAA,EAAA,OAAA,uBAAA;IAAA,aAAA,KAAA,QAAA,IAAA,MAAA,KAAA,KAAA;IAAA,CAAA;GAAA,KAAA,eAAA,KAAA,YAAA,KAAA,EAAA,QAAA,EAAA,YAAA;IAAA,SAAA;IAAA,OAAA,EAAA,OAAA,yBAAA;IAAA,aAAA,KAAA,UAAA,QAAA,KAAA;IAAA,CAAA,CAAA;GAAA,CAAA,CAAA,CAAA,CAAA,CAAA;EAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA;IAAA,OAAA;IAAA,OAAA,YAAA;IAAA;GAAA,aAAA;GAAA,CAAA;EAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,EAAA,KAAA,0BAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,kBAAA;EAAA,EAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,uBAAA;EAAA,EAAA;EAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,wBAAA;GAAA,aAAA;GAAA,CAAA;EAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,uBAAA;GAAA,aAAA,eAAA,aAAA,EAAA,QAAA,GAAA;GAAA,CAAA;EAAA,KAAA,eAAA,aAAA,EAAA,aAAA,KAAA,EAAA,QAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,sBAAA;GAAA,aAAA,eAAA,iBAAA,aAAA,EAAA,SAAA;GAAA,CAAA,CAAA;EAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,qBAAA;GAAA,EAAA,CAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,2BAAA;GAAA,aAAA;GAAA,CAAA,EAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,8BAAA;GAAA,EAAA;GAAA,EAAA,YAAA;IAAA,SAAA;IAAA,OAAA;KAAA,OAAA;KAAA,OAAA,eAAA,GAAA;KAAA;IAAA,aAAA;IAAA,CAAA;GAAA,EAAA,YAAA;IAAA,SAAA;IAAA,OAAA,EAAA,OAAA,2BAAA;IAAA,aAAA;IAAA,CAAA;GAAA,EAAA,YAAA;IAAA,SAAA;IAAA,OAAA;KAAA,OAAA;KAAA,OAAA,eAAA,EAAA;KAAA;IAAA,aAAA;IAAA,CAAA;GAAA,CAAA,CAAA,CAAA;EAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,wBAAA;GAAA,EAAA,CAAA,EAAA,YAAA;GAAA,SAAA;GAAA,aAAA;GAAA,CAAA,EAAA,EAAA,YAAA;GAAA,SAAA;GAAA,aAAA,eAAA,YAAA,GAAA,SAAA;GAAA,CAAA,CAAA,CAAA;EAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,0BAAA;GAAA,EAAA,CAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA;IAAA,OAAA;IAAA,OAAA,qBAAA;IAAA;GAAA,aAAA;GAAA,CAAA,EAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA;IAAA,OAAA;IAAA,OAAA,cAAA;IAAA;GAAA,aAAA,eAAA,aAAA,GAAA,OAAA,UAAA,CAAA;GAAA,CAAA,CAAA,CAAA;EAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA"}
1
+ {"version":3,"file":"shop.ce.js","names":[],"sources":["../../../../src/components/gui/shop/shop.ce"],"sourcesContent":[" <DOMContainer width=\"100%\" height=\"100%\">\n <div class=\"rpg-shop-container rpg-anim-fade-in\">\n <div class=\"rpg-shop-header\">\n <div class=\"rpg-shop-merchant\">\n <div>\n @if (hasFace) {\n <div class=\"rpg-shop-merchant-avatar\">\n <DOMSprite \n sheet={faceSheet(face().id, face().expression)} \n width=\"50px\"\n height=\"50px\"\n objectFit=\"contain\"\n /> \n </div>\n }\n </div>\n <div class=\"rpg-shop-merchant-info\">\n <p>{{ shopMessage() }}</p>\n </div>\n </div>\n <div class=\"rpg-shop-gold\">\n {{ gold() }} {{ goldTerm }}\n </div>\n </div>\n\n <div class=\"rpg-shop-body\">\n <div class=\"rpg-shop-left\">\n @if (tradeView() === 'mode') {\n <div class=\"rpg-shop-content rpg-shop-content-mode\">\n <div class=\"rpg-shop-details rpg-shop-details-mode\">\n <div class=\"rpg-shop-details-header\">\n <div class=\"rpg-shop-details-icon\">🛒</div>\n <h2 style=\"margin: 0;\">Choose an action</h2>\n </div>\n <div class=\"rpg-shop-trade\">\n <Navigation tabindex={selectedModeIndex} controls={modeControls}>\n <div class=\"rpg-shop-tabs rpg-shop-trade-tabs\">\n <div\n class=\"rpg-shop-tab\"\n class={{active: selectedModeIndex() === 0}}\n click={selectMode('buy')}\n >Buy</div>\n <div\n class=\"rpg-shop-tab\"\n class={{active: selectedModeIndex() === 1}}\n click={selectMode('sell')}\n >Sell</div>\n </div>\n </Navigation>\n </div>\n </div>\n </div>\n }\n @else {\n <div>\n <Navigation tabindex={selectedTab} controls={tabControls}> \n <div class=\"rpg-shop-tabs\">\n @for ((tab,index) of tabs) {\n <div \n class=\"rpg-shop-tab\" \n class={{active: selectedTab() === index}} \n tabindex={index} \n click={selectTab(index)}\n >{{ tab.label }}</div>\n }\n </div>\n </Navigation>\n\n <div class=\"rpg-shop-content\">\n <div class=\"rpg-shop-grid\">\n <Navigation tabindex={selectedItem} controls={itemControls}> \n @for ((item,index) of filteredItems) { \n <div class=\"rpg-shop-card\" class={{disabled: isItemDisabled(item), selected: selectedItem() === index}} tabindex={index} click={selectItem(index)}>\n <div class=\"rpg-shop-card-icon\">\n @if (item.icon) {\n <DOMSprite \n sheet={iconSheet(item.icon)} \n playing=\"default\" \n width=\"48px\"\n height=\"48px\"\n objectFit=\"contain\"\n />\n }\n </div>\n <div class=\"rpg-shop-card-name\">{{ item.name }}</div>\n <div class=\"rpg-shop-card-price\">{{ item.price }} {{ goldTerm }}</div>\n @if (item.quantity !== undefined) {\n <div class=\"rpg-shop-card-qty\">x{{ item.quantity }}</div>\n }\n @if (item.equipped) {\n <div class=\"rpg-shop-card-tag\">Equipped</div>\n }\n </div>\n }\n </Navigation>\n </div>\n\n <div class=\"rpg-shop-details\">\n <div class=\"rpg-shop-details-header\">\n <div class=\"rpg-shop-details-icon\">\n <DOMSprite \n sheet={iconSheet(currentItem()?.icon)} \n playing=\"default\" \n width=\"80px\"\n height=\"80px\"\n objectFit=\"contain\"\n />\n </div>\n <h2 style=\"margin: 0;\">{{ currentItem()?.name || \"\" }}</h2>\n <p style=\"color: #ffd700; font-weight: bold; margin: 8px 0;\">{{ currentItem()?.price ?? 0 }} {{ goldTerm }}</p>\n @if (currentItem()?.quantity !== undefined) {\n <div class=\"rpg-shop-details-qty\">Qty: x{{ currentItem()?.quantity }}</div>\n }\n </div>\n <div>\n @if (currentItem()?.equipped) {\n <div class=\"rpg-shop-equipped\">Already equipped</div>\n }\n </div>\n <div class=\"rpg-shop-details-desc\">\n {{ currentItem()?.description || \"\" }}\n </div>\n <div>\n @if (displayStats().length > 0) {\n <div class=\"rpg-shop-stats\">\n @for ((stat,index) of displayStats) {\n <div class=\"rpg-shop-stat\" class={{positive: stat.delta > 0, negative: stat.delta < 0}}>\n <div class=\"rpg-shop-stat-key\">{{ stat.label }}</div>\n <div class=\"rpg-shop-stat-value\">\n {{ stat.delta > 0 ? '+' : '' }}{{ stat.delta }}\n </div>\n @if (stat.current !== undefined) {\n <div class=\"rpg-shop-stat-current\">{{ stat.current }} → {{ stat.next }}</div>\n }\n </div>\n }\n </div>\n }\n </div>\n <button class=\"rpg-shop-btn\" click={backToMode()}>Back</button>\n </div>\n </div>\n </div>\n }\n @if (quantityDialogOpen) {\n <div class=\"rpg-shop-modal\">\n <div class=\"rpg-shop-modal-card\">\n <div class=\"rpg-shop-modal-title\">{{ actionLabel }}</div>\n <div class=\"rpg-shop-modal-item\">{{ currentItem()?.name || \"\" }}</div>\n @if (currentItem()?.quantity !== undefined) {\n <div class=\"rpg-shop-modal-qty\">Available: x{{ currentItem()?.quantity }}</div>\n }\n <div class=\"rpg-shop-quantity\">\n <div class=\"rpg-shop-quantity-label\">Quantity</div>\n <div class=\"rpg-shop-quantity-controls\">\n <button class=\"rpg-shop-btn\" click={changeQuantity(-1)}>-</button>\n <div class=\"rpg-shop-quantity-value\">{{ quantity }}</div>\n <button class=\"rpg-shop-btn\" click={changeQuantity(1)}>+</button>\n </div>\n </div>\n <div class=\"rpg-shop-modal-total\">\n <span>Total</span>\n <span>{{ totalPrice() }} {{ goldTerm }}</span>\n </div>\n <div class=\"rpg-shop-modal-actions\">\n <button class=\"rpg-shop-btn rpg-shop-btn-secondary\" click={closeQuantityDialog()}>Cancel</button>\n <button class=\"rpg-shop-btn\" click={confirmTrade()}>\n {{ actionLabel() }} x{{ quantity() }}\n </button>\n </div>\n </div>\n </div>\n }\n </div>\n </div>\n </div>\n </DOMContainer>\n\n<script>\n import { mount, signal, computed, createTabindexNavigator, effect } from \"canvasengine\";\n import { inject } from \"../../../core/inject\";\n import { RpgClientEngine } from \"../../../RpgClientEngine\";\n\n const engine = inject(RpgClientEngine)\n const currentPlayer = engine.scene.currentPlayer\n const keyboardControls = engine.globalConfig.keyboardControls\n const iconSheet = (iconId) => ({\n definition: engine.getSpriteSheet(iconId),\n playing: \"default\"\n })\n const goldTerm = engine.globalConfig.goldTerm || 'G'\n\n const selectedItem = signal(0)\n const selectedTab = signal(0)\n const tradeMode = signal('buy')\n const tradeView = signal('mode')\n const selectedModeIndex = signal(0)\n const quantity = signal(1)\n const quantityDialogOpen = signal(false)\n const defaultMessage = 'Welcome to my shop!'\n const tabs = [\n { id: 'item', label: 'Items' },\n { id: 'weapon', label: 'Weapons' },\n { id: 'armor', label: 'Armor' }\n ]\n\n const { data, onInteraction , onFinish } = defineProps()\n\n const resolveProp = (value) => typeof value === \"function\" ? value() : value\n const guiData = computed(() => resolveProp(data) || {})\n const shopMessage = computed(() => {\n const message = resolveProp(guiData().message)\n return message ? String(message) : defaultMessage\n })\n const face = computed(() => resolveProp(guiData().face))\n const hasFace = computed(() => {\n const value = face()\n return value && value.id\n })\n const buyItems = computed(() => guiData().items || [])\n const sellItems = computed(() => guiData().sellItems || [])\n const activeItems = computed(() => tradeMode() === 'buy' ? buyItems() : sellItems())\n const filteredItems = computed(() => {\n const tab = tabs[selectedTab()]\n const items = activeItems()\n if (!tab) return []\n return items.filter((item) => item?.type === tab.id)\n })\n const currentItem = computed(() => filteredItems()[selectedItem()])\n const gold = computed(() => currentPlayer()._gold())\n const actionLabel = computed(() => tradeMode() === 'buy' ? 'Buy' : 'Sell')\n const faceSheet = (graphicId, animationName) => ({\n definition: engine.getSpriteSheet(graphicId),\n playing: animationName || \"default\"\n })\n const maxQuantity = computed(() => {\n const item = currentItem()\n if (!item) return 0\n const price = item?.price || 0\n if (price <= 0) return 0\n if (tradeMode() === 'sell') {\n const qty = item?.quantity ?? 0\n return Math.max(0, qty)\n }\n return Math.max(1, Math.floor(gold() / price))\n })\n const totalPrice = computed(() => {\n const price = currentItem()?.price || 0\n return price * quantity()\n })\n const displayStats = computed(() => {\n const stats = currentItem()?.stats || {}\n const params = guiData().playerParams || {}\n const order = ['atk', 'def', 'pdef', 'sdef', 'str', 'dex', 'int', 'agi', 'maxHp', 'maxSp']\n const labels = {\n atk: 'ATK',\n def: 'DEF',\n pdef: 'PDEF',\n sdef: 'SDEF',\n str: 'STR',\n dex: 'DEX',\n int: 'INT',\n agi: 'AGI',\n maxHp: 'MAX HP',\n maxSp: 'MAX SP'\n }\n const orderedKeys = order.filter((key) => stats[key] !== undefined)\n const extraKeys = Object.keys(stats).filter((key) => !order.includes(key))\n const keys = orderedKeys.concat(extraKeys)\n const list = []\n for (const key of keys) {\n const delta = stats[key]\n if (delta === undefined || delta === 0) continue\n let current = params[key]\n if (current === undefined && key === 'def') current = params.pdef\n const next = current !== undefined ? current + delta : undefined\n list.push({\n key,\n label: labels[key] || key.toUpperCase(),\n delta,\n current,\n next\n })\n }\n return list\n })\n const nav = createTabindexNavigator(selectedItem, { count: () => filteredItems().length }, 'wrap')\n const navTab = createTabindexNavigator(selectedTab, { count: () => tabs.length }, 'wrap')\n const navMode = createTabindexNavigator(selectedModeIndex, { count: () => 2 }, 'wrap')\n\n function selectItem(index) {\n return function() {\n selectedItem.set(index)\n quantity.set(1)\n if (!isItemDisabled(filteredItems()[index])) {\n quantityDialogOpen.set(true)\n }\n }\n }\n\n function selectTab(index) {\n return function() {\n selectedTab.set(index)\n selectedItem.set(0)\n }\n }\n\n function selectMode(mode) {\n return function() {\n tradeMode.set(mode)\n selectedModeIndex.set(mode === 'buy' ? 0 : 1)\n selectedItem.set(0)\n quantity.set(1)\n tradeView.set('items')\n }\n }\n\n function isItemDisabled(item) {\n if (!item) return true\n const price = item?.price || 0\n if (price <= 0) return true\n if (tradeMode() === 'sell') {\n const qty = item?.quantity ?? 0\n return qty <= 0\n }\n return gold() < price\n }\n\n function backToMode() {\n return function() {\n tradeView.set('mode')\n }\n }\n\n function changeQuantity(delta) {\n return function() {\n const limit = maxQuantity()\n if (limit <= 0) return\n const nextValue = Math.max(1, Math.min(limit, quantity() + delta))\n if (nextValue !== quantity()) {\n quantity.set(nextValue)\n }\n }\n }\n\n function closeQuantityDialog() {\n return function() {\n quantityDialogOpen.set(false)\n }\n }\n\n function confirmTrade() {\n return function() {\n const item = currentItem()\n if (!item || isItemDisabled(item)) {\n quantityDialogOpen.set(false)\n return\n }\n const action = tradeMode() === 'buy' ? 'buyItem' : 'sellItem'\n onInteraction(action, { id: item.id, nb: quantity() })\n quantityDialogOpen.set(false)\n }\n }\n\n effect(() => {\n const count = filteredItems().length\n if (selectedItem() >= count) {\n selectedItem.set(Math.max(0, count - 1))\n }\n })\n\n const modeControls = signal({\n left: {\n repeat: true,\n bind: keyboardControls.left,\n throttle: 150,\n keyDown() {\n navMode.next(-1)\n }\n },\n right: {\n repeat: true,\n bind: keyboardControls.right,\n throttle: 150,\n keyDown() {\n navMode.next(1)\n }\n },\n action: {\n bind: keyboardControls.action,\n keyDown() {\n const mode = selectedModeIndex() === 0 ? 'buy' : 'sell'\n tradeMode.set(mode)\n selectedItem.set(0)\n quantity.set(1)\n tradeView.set('items')\n }\n },\n escape: {\n bind: keyboardControls.escape,\n keyDown() {\n onFinish()\n }\n },\n gamepad: {\n enabled: true\n }\n });\n\n const itemControls = signal({\n up: {\n repeat: true,\n bind: keyboardControls.up,\n throttle: 150,\n keyDown() {\n if (quantityDialogOpen()) {\n changeQuantity(1)()\n return\n }\n nav.next(-1)\n }\n },\n down: {\n repeat: true,\n bind: keyboardControls.down,\n throttle: 150,\n keyDown() {\n if (quantityDialogOpen()) {\n changeQuantity(-1)()\n return\n }\n nav.next(1)\n }\n },\n action: {\n bind: keyboardControls.action,\n keyDown() {\n if (quantityDialogOpen()) {\n const item = currentItem()\n if (!item || isItemDisabled(item)) {\n quantityDialogOpen.set(false)\n return\n }\n const action = tradeMode() === 'buy' ? 'buyItem' : 'sellItem'\n onInteraction(action, { id: item.id, nb: quantity() })\n quantityDialogOpen.set(false)\n return\n }\n const item = currentItem()\n if (!isItemDisabled(item)) {\n quantityDialogOpen.set(true)\n }\n }\n },\n escape: {\n bind: keyboardControls.escape,\n keyDown() {\n if (quantityDialogOpen()) {\n quantityDialogOpen.set(false)\n return\n }\n tradeView.set('mode')\n }\n },\n gamepad: {\n enabled: true\n }\n });\n\n const tabControls = signal({\n left: {\n repeat: true,\n bind: keyboardControls.left,\n throttle: 150,\n keyDown() {\n if (quantityDialogOpen()) return\n navTab.next(-1)\n }\n },\n right: {\n repeat: true,\n bind: keyboardControls.right,\n throttle: 150,\n keyDown() {\n if (quantityDialogOpen()) return\n navTab.next(1)\n }\n },\n gamepad: {\n enabled: true\n }\n })\n</script>\n"],"mappings":";;;;AAWM,SAAwB,UAAM,SAAW;AACxB,UAAS,QAAG;CAC3B,MAAM,cAAc,eAAK,QAAA;CACzB,MAAM,SAAS,OAAC,gBAAA;CACxB,MAAM,gBAAgB,OAAG,MAAA;CACzB,MAAM,mBAAmB,OAAO,aAAS;CACzC,MAAM,aAAa,YAAW;EAC1B,YAAY,OAAM,eAAG,OAAA;EACrB,SAAS;EACZ;CACD,MAAM,WAAW,OAAO,aAAa,YAAU;CAC/C,MAAM,eAAe,OAAA,EAAA;CACrB,MAAM,cAAW,OAAA,EAAA;;CAEjB,MAAM,YAAW,OAAO,OAAQ;CAChC,MAAM,oBAAoB,OAAM,EAAA;CAChC,MAAM,WAAW,OAAI,EAAA;CACrB,MAAM,qBAAmB,OAAO,MAAQ;CACxC,MAAM,iBAAiB;CACvB,MAAM,OAAO;EACT;GAAE,IAAI;GAAQ,OAAO;GAAQ;EAC7B;GAAE,IAAI;GAAU,OAAO;GAAW;EAClC;GAAE,IAAI;GAAS,OAAO;GAAG;EAC5B;CACD,MAAM,EAAE,MAAM,eAAe,aAAW,aAAU;CAClD,MAAM,eAAe,UAAU,OAAM,UAAW,aAAa,OAAM,GAAA;CACnE,MAAM,UAAU,eAAe,YAAM,KAAA,IAAA,EAAA,CAAA;CACrC,MAAM,cAAc,eAAe;EAC/B,MAAM,UAAU,YAAY,SAAQ,CAAA,QAAQ;AAC5C,SAAO,UAAU,OAAO,QAAQ,GAAG;GACrC;CACF,MAAM,OAAO,eAAe,YAAS,SAAA,CAAA,KAAA,CAAA;CACrC,MAAM,UAAU,eAAe;EAC3B,MAAM,QAAQ,MAAM;AACpB,SAAO,SAAS,MAAM;GACxB;CACF,MAAM,WAAW,eAAe,SAAK,CAAA,SAAA,EAAA,CAAA;CACrC,MAAM,YAAY,eAAY,SAAU,CAAA,aAAA,EAAA,CAAA;CACxC,MAAM,cAAc,eAAS,WAAA,KAAA,QAAA,UAAA,GAAA,WAAA,CAAA;CAC7B,MAAM,gBAAgB,eAAO;EACzB,MAAM,MAAM,KAAK,aAAI;EACrB,MAAM,QAAM,aAAA;AACZ,MAAI,CAAC,IACD,QAAO,EAAE;AACb,SAAO,MAAM,QAAI,SAAW,MAAQ,SAAE,IAAW,GAAE;GACrD;CACF,MAAM,cAAc,eAAe,eAAc,CAAA,cAAM,EAAA;CACvD,MAAM,OAAO,eAAe,eAAQ,CAAA,OAAA,CAAA;CACpC,MAAM,cAAc,eAAe,WAAW,KAAK,QAAK,QAAA,OAAA;CACxD,MAAM,aAAa,WAAW,mBAAc;EACxC,YAAY,OAAO,eAAa,UAAU;EAC1C,SAAS,iBAAiB;EAC7B;CACD,MAAM,cAAc,eAAQ;EACxB,MAAM,OAAO,aAAY;AACzB,MAAI,CAAC,KAAA,QAAA;EAEL,MAAM,QAAQ,MAAM,SAAQ;AAC5B,MAAI,SAAS,EACT,QAAO;AACX,MAAI,WAAW,KAAK,QAAQ;GACxB,MAAM,MAAM,MAAM,YAAW;AAC7B,UAAO,KAAK,IAAI,GAAG,IAAI;;AAE3B,SAAO,KAAK,IAAI,GAAG,KAAK,MAAM,MAAM,GAAG,MAAM,CAAA;GAC/C;CACF,MAAM,aAAa,eAAe;AAE9B,UADc,aAAa,EAAE,SAAS,KACvB,UAAU;GAC3B;CACF,MAAM,eAAe,eAAe;EAChC,MAAM,QAAQ,aAAa,EAAE,SAAS,EAAE;EACxC,MAAM,SAAS,SAAS,CAAC,gBAAgB,EAAA;EACzC,MAAM,QAAQ;GAAC;GAAO;GAAO;GAAQ;GAAI;GAAW;GAAK;GAAS;GAAK;GAAW;GAAM;EACxF,MAAM,SAAS;GACX,KAAK;GACL,KAAK;GACL,MAAM;GACN,MAAM;GACN,KAAK;GACL,KAAK;GACL,KAAK;GACL,KAAK;GACL,OAAO;GACP,OAAO;;EAEX,MAAM,cAAc,MAAK,QAAO,QAAS,MAAO,SAAC,KAAA,EAAA;EACjD,MAAM,YAAY,OAAO,KAAI,MAAO,CAAA,QAAS,QAAQ,CAAA,MAAO,SAAA,IAAA,CAAA;EAC5D,MAAM,OAAO,YAAY,OAAO,UAAQ;EACxC,MAAM,OAAO,EAAE;AACf,OAAK,MAAM,OAAO,MAAM;GACpB,MAAM,QAAQ,MAAM;AACpB,OAAI,UAAU,KAAA,KAAa,UAAU,EACjC;GACJ,IAAI,UAAU,OAAO;AACrB,OAAI,YAAY,KAAA,KAAa,QAAA,MACzB,WAAU,OAAO;GACrB,MAAM,OAAO,YAAY,KAAA,IAAU,UAAY,QAAG,KAAA;AAClD,QAAK,KAAK;IACN;IACA,OAAO,OAAO,QAAQ,IAAG,aAAc;IACvC;IACA;IACA;IACH,CAAC;;AAEN,SAAO;GACT;CACF,MAAM,MAAM,wBAAqB,cAAgB,EAAA,aAAa,eAAA,CAAA,QAAA,EAAA,OAAA;CAC9D,MAAM,SAAS,wBAAoB,aAAe,EAAA,aAAiB,KAAE,QAAA,EAAA,OAAA;CACrE,MAAM,UAAU,wBAAiB,mBAAA,EAAA,aAAA,GAAA,EAAA,OAAA;CACjC,SAAS,WAAW,OAAO;AACvB,SAAO,WAAY;AACf,gBAAa,IAAI,MAAM;AACvB,YAAS,IAAI,EAAE;AACf,OAAI,CAAC,eAAe,eAAe,CAAC,OAAK,CACrC,oBAAmB,IAAI,KAAK;;;CAIxC,SAAS,UAAU,OAAO;AACtB,SAAO,WAAY;AACf,eAAY,IAAI,MAAM;AACtB,gBAAa,IAAI,EAAE;;;CAG3B,SAAS,WAAW,MAAM;AACtB,SAAO,WAAY;AACf,aAAU,IAAI,KAAK;AACnB,qBAAkB,IAAG,SAAA,QAAA,IAAA,EAAA;AACrB,gBAAa,IAAI,EAAA;AACjB,YAAS,IAAI,EAAC;AACd,aAAQ,IAAA,QAAA;;;CAGhB,SAAS,eAAe,MAAK;AACzB,MAAI,CAAC,KACD,QAAO;EACX,MAAM,QAAQ,MAAM,SAAS;AAC7B,MAAI,SAAS,EACT,QAAO;AACX,MAAI,WAAW,KAAK,OAEhB,SADY,MAAM,YAAW,MACf;AAElB,SAAO,MAAM,GAAG;;CAEpB,SAAS,aAAa;AAClB,SAAO,WAAY;AACf,aAAU,IAAI,OAAO;;;CAG7B,SAAS,eAAe,OAAM;AAC1B,SAAO,WAAY;GACf,MAAM,QAAQ,aAAW;AACzB,OAAI,SAAS,EACT;GACJ,MAAM,YAAY,KAAK,IAAG,GAAA,KAAM,IAAA,OAAA,UAAA,GAAA,MAAA,CAAA;AAChC,OAAI,cAAc,UAAO,CACrB,UAAS,IAAI,UAAI;;;CAI7B,SAAS,sBAAQ;AACb,SAAM,WAAG;AACP,sBAAY,IAAA,MAAA;;;CAGlB,SAAI,eAAgB;AAChB,SAAO,WAAW;GAClB,MAAS,OAAA,aAAkB;;AAErB,uBAAgB,IAAA,MAAe;AAC/B;;AAGF,iBADe,WAAW,KAAC,QAAA,YAAA,YACR;IAAA,IAAA,KAAc;IAAC,IAAO,UAAA;IAAA,CAAA;AACzC,sBAAiB,IAAA,MAAA;;;;EAIrB,MAAM,QAAA,eAAuB,CAAA;AAC7B,MAAA,cAAkB,IAAE,MACpB,cAAiB,IAAC,KAAQ,IAAI,GAAA,QAAA,EAAA,CAAA;GAEhC;CACF,MAAI,eAAiB,OAAO;EACxB,MAAM;GACN,QAAM;GACN,MAAU,iBAAG;GACT,UAAO;GACP,UAAO;AACH,YAAQ,KAAG,GAAK;;;EAGxB,OAAO;;GAEP,MAAM,iBAAqB;GAC3B,UAAc;GACd,UAAM;AACF,YAAM,KAAU,EAAA;;GAEnB;EACD,QAAM;GACN,MAAM,iBAAqB;GACvB,UAAM;IACN,MAAO,OAAS,mBAAM,KAAA,IAAA,QAAA;AACzB,cAAA,IAAA,KAAA;AACK,iBAAW,IAAQ,EAAE;AACrB,aAAW,IAAC,EAAA;AACZ,cAAY,IAAE,QAAU;;GAE7B;EACD,QAAI;GACA,MAAK,iBAAa;GAClB,UAAO;AACV,cAAA;;GAED;EACA,SAAM,EACN,SAAM,MACL;EACJ,CAAC;CACF,MAAK,eAAA,OAAA;EACD,IAAA;GACI,QAAM;GACN,MAAK,iBAAa;GAClB,UAAM;GACN,UAAU;AACN,QAAA,oBAAwB,EAAA;AACxB,oBAAkB,EAAA,EAAA;AAClB;;AAEJ,QAAO,KAAK,GAAI;;GAEpB;EACA,MAAI;GACA,QAAO;GACV,MAAA,iBAAA;GACD,UAAM;GACF,UAAM;AACN,QAAM,oBAAmB,EAAA;AACnB,oBAAiB,GAAG,EAAE;AACtB;;AAEF,QAAI,KAAK,EAAC;;GAEjB;EACD,QAAQ;GACJ,MAAI,iBAAU;GACd,UAAU;AACN,QAAI,oBAAM,EAAA;KACV,MAAQ,OAAO,aAAA;AACf,SAAQ,CAAA,QAAM,eAAA,KAAA,EAAA;AAClB,yBAAA,IAAA,MAAA;AACM;;AAGA,mBADO,WAAmB,KAAA,QAAS,YAAA,YAC3B;MAAA,IAAA,KAAA;MAAA,IAAA,UAAA;MAAA,CAAA;AACT,wBAAmB,IAAA,MAAA;AACpB;;AAGA,QAAI,CAAA,eADS,aACG,CAAS,CACzB,oBAAuB,IAAE,KAAA;;GAGhC;EACD,QAAQ;GACJ,MAAM,iBAAS;GACf,UAAQ;AACJ,QAAC,oBAAA,EAAA;AACL,wBAAA,IAAA,MAAA;AACO;;AAEL,cAAM,IAAA,OAAA;;GAEZ;aAEA,SAAS,MACR;EACJ,CAAC;CACF,MAAM,cAAc,OAAE;EAClB,MAAM;GACF,QAAI;GACJ,MAAA,iBAAA;GACD,UAAA;GACH,UAAA;6BAES;AACL,WAAO,KAAS,GAAE;;GAErB;EACD,OAAI;GACJ,QAAA;;GAEA,UAAS;GACL,UAAO;AACH,QAAA,oBAAkB,CAClB;AACA,WAAA,KAAY,EAAC;;GAEpB;EACD,SAAI,EACJ,SAAA,MAAA;EAEH,CAAC;AAEM,QADW,EAAA,cAAO;EAAA,OAAA;EAAA,QAAA;EAAA,EAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,uCAAA;EAAA,EAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,mBAAA;EAAA,EAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,qBAAA;EAAA,EAAA,CAAA,EAAA,YAAA,EAAA,SAAA,OAAA,EAAA,KAAA,eAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,4BAAA;EAAA,EAAA,EAAA,WAAA;EAAA,OAAA,eAAA,UAAA,MAAA,CAAA,IAAA,MAAA,CAAA,WAAA,CAAA;EAAA,OAAA;EAAA,QAAA;EAAA,WAAA;EAAA,CAAA,CAAA,CAAA,CAAA,EAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,0BAAA;EAAA,EAAA,EAAA,YAAA;EAAA,SAAA;EAAA,aAAA,eAAA,aAAA,CAAA;EAAA,CAAA,CAAA,CAAA,CAAA,EAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,iBAAA;EAAA,aAAA,eAAA,MAAA,GAAA,SAAA;EAAA,CAAA,CAAA,CAAA,EAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,iBAAA;EAAA,EAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,iBAAA;EAAA,EAAA,CAAA,KAAA,eAAA,WAAA,KAAA,OAAA,QAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,0CAAA;EAAA,EAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,0CAAA;EAAA,EAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,2BAAA;EAAA,EAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,yBAAA;EAAA,aAAA;EAAA,CAAA,EAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,cAAA;EAAA,aAAA;EAAA,CAAA,CAAA,CAAA,EAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,kBAAA;EAAA,EAAA,EAAA,YAAA;EAAA,UAAA;EAAA,UAAA;EAAA,EAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,qCAAA;EAAA,EAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA;GAAA,OAAA,CAAA,gBAAA,gBAAA,EAAA,QAAA,mBAAA,KAAA,GAAA,EAAA,CAAA;GAAA,OAAA,WAAA,MAAA;GAAA;EAAA,aAAA;EAAA,CAAA,EAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA;GAAA,OAAA,CAAA,gBAAA,gBAAA,EAAA,QAAA,mBAAA,KAAA,GAAA,EAAA,CAAA;GAAA,OAAA,WAAA,OAAA;GAAA;EAAA,aAAA;EAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,QAAA,EAAA,YAAA,EAAA,SAAA,OAAA,EAAA,CAAA,EAAA,YAAA;EAAA,UAAA;EAAA,UAAA;EAAA,EAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,iBAAA;EAAA,EAAA,KAAA,OAAA,KAAA,UAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA;GAAA,OAAA,CAAA,gBAAA,gBAAA,EAAA,QAAA,aAAA,KAAA,OAAA,EAAA,CAAA;GAAA,UAAA;GAAA,OAAA,UAAA,MAAA;GAAA;EAAA,aAAA,IAAA;EAAA,CAAA,CAAA,CAAA,CAAA,EAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,oBAAA;EAAA,EAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,iBAAA;EAAA,EAAA,EAAA,YAAA;EAAA,UAAA;EAAA,UAAA;EAAA,EAAA,KAAA,gBAAA,MAAA,UAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA;GAAA,OAAA,CAAA,iBAAA,gBAAA;IAAA,UAAA,eAAA,KAAA;IAAA,UAAA,cAAA,KAAA;IAAA,EAAA,CAAA;GAAA,UAAA;GAAA,OAAA,WAAA,MAAA;GAAA;EAAA,EAAA;EAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,sBAAA;GAAA,EAAA,KAAA,KAAA,YAAA,EAAA,WAAA;GAAA,OAAA,eAAA,UAAA,KAAA,KAAA,CAAA;GAAA,SAAA;GAAA,OAAA;GAAA,QAAA;GAAA,WAAA;GAAA,CAAA,CAAA,CAAA;EAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,sBAAA;GAAA,aAAA,KAAA;GAAA,CAAA;EAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,uBAAA;GAAA,aAAA,KAAA,QAAA;GAAA,CAAA;EAAA,KAAA,eAAA,KAAA,aAAA,KAAA,EAAA,QAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,qBAAA;GAAA,aAAA,MAAA,KAAA;GAAA,CAAA,CAAA;EAAA,KAAA,KAAA,gBAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,qBAAA;GAAA,aAAA;GAAA,CAAA,CAAA;EAAA,CAAA,CAAA,CAAA,CAAA,EAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,oBAAA;EAAA,EAAA;EAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,2BAAA;GAAA,EAAA;GAAA,EAAA,YAAA;IAAA,SAAA;IAAA,OAAA,EAAA,OAAA,yBAAA;IAAA,EAAA,EAAA,WAAA;IAAA,OAAA,eAAA,UAAA,aAAA,EAAA,KAAA,CAAA;IAAA,SAAA;IAAA,OAAA;IAAA,QAAA;IAAA,WAAA;IAAA,CAAA,CAAA;GAAA,EAAA,YAAA;IAAA,SAAA;IAAA,OAAA,EAAA,OAAA,cAAA;IAAA,aAAA,eAAA,aAAA,EAAA,QAAA,GAAA;IAAA,CAAA;GAAA,EAAA,YAAA;IAAA,SAAA;IAAA,OAAA,EAAA,OAAA,qDAAA;IAAA,aAAA,eAAA,aAAA,EAAA,SAAA,IAAA,SAAA;IAAA,CAAA;GAAA,KAAA,eAAA,aAAA,EAAA,aAAA,KAAA,EAAA,QAAA,EAAA,YAAA;IAAA,SAAA;IAAA,OAAA,EAAA,OAAA,wBAAA;IAAA,aAAA,eAAA,WAAA,aAAA,EAAA,SAAA;IAAA,CAAA,CAAA;GAAA,CAAA;EAAA,EAAA,YAAA,EAAA,SAAA,OAAA,EAAA,KAAA,aAAA,EAAA,gBAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,qBAAA;GAAA,aAAA;GAAA,CAAA,CAAA,CAAA;EAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,yBAAA;GAAA,aAAA,eAAA,aAAA,EAAA,eAAA,GAAA;GAAA,CAAA;EAAA,EAAA,YAAA,EAAA,SAAA,OAAA,EAAA,KAAA,eAAA,cAAA,CAAA,SAAA,EAAA,QAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,kBAAA;GAAA,EAAA,KAAA,eAAA,MAAA,UAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,CAAA,iBAAA;IAAA,UAAA,KAAA,QAAA;IAAA,UAAA,KAAA,QAAA;IAAA,CAAA,EAAA;GAAA,EAAA;GAAA,EAAA,YAAA;IAAA,SAAA;IAAA,OAAA,EAAA,OAAA,qBAAA;IAAA,aAAA,KAAA;IAAA,CAAA;GAAA,EAAA,YAAA;IAAA,SAAA;IAAA,OAAA,EAAA,OAAA,uBAAA;IAAA,aAAA,KAAA,QAAA,IAAA,MAAA,KAAA,KAAA;IAAA,CAAA;GAAA,KAAA,eAAA,KAAA,YAAA,KAAA,EAAA,QAAA,EAAA,YAAA;IAAA,SAAA;IAAA,OAAA,EAAA,OAAA,yBAAA;IAAA,aAAA,KAAA,UAAA,QAAA,KAAA;IAAA,CAAA,CAAA;GAAA,CAAA,CAAA,CAAA,CAAA,CAAA;EAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA;IAAA,OAAA;IAAA,OAAA,YAAA;IAAA;GAAA,aAAA;GAAA,CAAA;EAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,EAAA,KAAA,0BAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,kBAAA;EAAA,EAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,uBAAA;EAAA,EAAA;EAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,wBAAA;GAAA,aAAA;GAAA,CAAA;EAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,uBAAA;GAAA,aAAA,eAAA,aAAA,EAAA,QAAA,GAAA;GAAA,CAAA;EAAA,KAAA,eAAA,aAAA,EAAA,aAAA,KAAA,EAAA,QAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,sBAAA;GAAA,aAAA,eAAA,iBAAA,aAAA,EAAA,SAAA;GAAA,CAAA,CAAA;EAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,qBAAA;GAAA,EAAA,CAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,2BAAA;GAAA,aAAA;GAAA,CAAA,EAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,8BAAA;GAAA,EAAA;GAAA,EAAA,YAAA;IAAA,SAAA;IAAA,OAAA;KAAA,OAAA;KAAA,OAAA,eAAA,GAAA;KAAA;IAAA,aAAA;IAAA,CAAA;GAAA,EAAA,YAAA;IAAA,SAAA;IAAA,OAAA,EAAA,OAAA,2BAAA;IAAA,aAAA;IAAA,CAAA;GAAA,EAAA,YAAA;IAAA,SAAA;IAAA,OAAA;KAAA,OAAA;KAAA,OAAA,eAAA,EAAA;KAAA;IAAA,aAAA;IAAA,CAAA;GAAA,CAAA,CAAA,CAAA;EAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,wBAAA;GAAA,EAAA,CAAA,EAAA,YAAA;GAAA,SAAA;GAAA,aAAA;GAAA,CAAA,EAAA,EAAA,YAAA;GAAA,SAAA;GAAA,aAAA,eAAA,YAAA,GAAA,SAAA;GAAA,CAAA,CAAA,CAAA;EAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,0BAAA;GAAA,EAAA,CAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA;IAAA,OAAA;IAAA,OAAA,qBAAA;IAAA;GAAA,aAAA;GAAA,CAAA,EAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA;IAAA,OAAA;IAAA,OAAA,cAAA;IAAA;GAAA,aAAA,eAAA,aAAA,GAAA,OAAA,UAAA,CAAA;GAAA,CAAA,CAAA,CAAA;EAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CACN"}