@rpgjs/client 5.0.0-beta.2 → 5.0.0-beta.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (75) hide show
  1. package/dist/Game/Map.js +2 -2
  2. package/dist/Game/Object.js.map +1 -1
  3. package/dist/Gui/Gui.js.map +1 -1
  4. package/dist/Gui/NotificationManager.js.map +1 -1
  5. package/dist/RpgClientEngine.js +2 -1
  6. package/dist/RpgClientEngine.js.map +1 -1
  7. package/dist/Sound.js.map +1 -1
  8. package/dist/_virtual/{_@oxc-project_runtime@0.122.0 → _@oxc-project_runtime@0.127.0}/helpers/decorate.js +1 -1
  9. package/dist/_virtual/{_@oxc-project_runtime@0.122.0 → _@oxc-project_runtime@0.127.0}/helpers/decorateMetadata.js +1 -1
  10. package/dist/components/animations/animation.ce.js +2 -4
  11. package/dist/components/animations/animation.ce.js.map +1 -1
  12. package/dist/components/animations/hit.ce.js +17 -24
  13. package/dist/components/animations/hit.ce.js.map +1 -1
  14. package/dist/components/character.ce.js +75 -222
  15. package/dist/components/character.ce.js.map +1 -1
  16. package/dist/components/dynamics/text.ce.js +14 -25
  17. package/dist/components/dynamics/text.ce.js.map +1 -1
  18. package/dist/components/gui/box.ce.js +4 -7
  19. package/dist/components/gui/box.ce.js.map +1 -1
  20. package/dist/components/gui/dialogbox/index.ce.js +37 -54
  21. package/dist/components/gui/dialogbox/index.ce.js.map +1 -1
  22. package/dist/components/gui/gameover.ce.js +36 -61
  23. package/dist/components/gui/gameover.ce.js.map +1 -1
  24. package/dist/components/gui/hud/hud.ce.js +18 -28
  25. package/dist/components/gui/hud/hud.ce.js.map +1 -1
  26. package/dist/components/gui/menu/equip-menu.ce.js +108 -163
  27. package/dist/components/gui/menu/equip-menu.ce.js.map +1 -1
  28. package/dist/components/gui/menu/exit-menu.ce.js +4 -4
  29. package/dist/components/gui/menu/exit-menu.ce.js.map +1 -1
  30. package/dist/components/gui/menu/items-menu.ce.js +47 -66
  31. package/dist/components/gui/menu/items-menu.ce.js.map +1 -1
  32. package/dist/components/gui/menu/main-menu.ce.js +58 -77
  33. package/dist/components/gui/menu/main-menu.ce.js.map +1 -1
  34. package/dist/components/gui/menu/options-menu.ce.js +3 -3
  35. package/dist/components/gui/menu/options-menu.ce.js.map +1 -1
  36. package/dist/components/gui/menu/skills-menu.ce.js +10 -16
  37. package/dist/components/gui/menu/skills-menu.ce.js.map +1 -1
  38. package/dist/components/gui/mobile/mobile.ce.js +3 -3
  39. package/dist/components/gui/mobile/mobile.ce.js.map +1 -1
  40. package/dist/components/gui/notification/notification.ce.js +13 -19
  41. package/dist/components/gui/notification/notification.ce.js.map +1 -1
  42. package/dist/components/gui/save-load.ce.js +68 -247
  43. package/dist/components/gui/save-load.ce.js.map +1 -1
  44. package/dist/components/gui/shop/shop.ce.js +84 -123
  45. package/dist/components/gui/shop/shop.ce.js.map +1 -1
  46. package/dist/components/gui/title-screen.ce.js +38 -65
  47. package/dist/components/gui/title-screen.ce.js.map +1 -1
  48. package/dist/components/prebuilt/hp-bar.ce.js +39 -43
  49. package/dist/components/prebuilt/hp-bar.ce.js.map +1 -1
  50. package/dist/components/prebuilt/light-halo.ce.js +33 -58
  51. package/dist/components/prebuilt/light-halo.ce.js.map +1 -1
  52. package/dist/components/scenes/canvas.ce.js +11 -19
  53. package/dist/components/scenes/canvas.ce.js.map +1 -1
  54. package/dist/components/scenes/draw-map.ce.js +20 -25
  55. package/dist/components/scenes/draw-map.ce.js.map +1 -1
  56. package/dist/components/scenes/event-layer.ce.js +4 -4
  57. package/dist/components/scenes/event-layer.ce.js.map +1 -1
  58. package/dist/core/setup.js.map +1 -1
  59. package/dist/module.js.map +1 -1
  60. package/dist/node_modules/.pnpm/@signe_di@2.9.0/node_modules/@signe/di/dist/index.js.map +1 -1
  61. package/dist/node_modules/.pnpm/@signe_reactive@2.9.0/node_modules/@signe/reactive/dist/index.js +1 -1
  62. package/dist/node_modules/.pnpm/@signe_reactive@2.9.0/node_modules/@signe/reactive/dist/index.js.map +1 -1
  63. package/dist/node_modules/.pnpm/@signe_room@2.9.0/node_modules/@signe/room/dist/index.js +1 -1
  64. package/dist/node_modules/.pnpm/@signe_room@2.9.0/node_modules/@signe/room/dist/index.js.map +1 -1
  65. package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/client/index.js.map +1 -1
  66. package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/index.js.map +1 -1
  67. package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-S74YV6PU.js.map +1 -1
  68. package/dist/node_modules/.pnpm/zod@3.24.2/node_modules/zod/lib/index.js +27 -27
  69. package/dist/node_modules/.pnpm/zod@3.24.2/node_modules/zod/lib/index.js.map +1 -1
  70. package/dist/services/keyboardControls.js.map +1 -1
  71. package/dist/services/mmorpg.js +2 -1
  72. package/dist/services/mmorpg.js.map +1 -1
  73. package/package.json +7 -7
  74. package/dist/node_modules/.pnpm/@signe_reactive@2.8.3/node_modules/@signe/reactive/dist/index.js +0 -457
  75. package/dist/node_modules/.pnpm/@signe_reactive@2.8.3/node_modules/@signe/reactive/dist/index.js.map +0 -1
@@ -1 +1 @@
1
- {"version":3,"file":"box.ce.js","names":[],"sources":["../../../src/components/gui/box.ce"],"sourcesContent":["<Container positionType=\"absolute\" top={top} left={left}>\n <Container\n anchor={[0.5, 0.5]}\n >\n <Rect width height color={_color} />\n <Container attach={child}></Container>\n </Container> \n</Container>\n\n<script>\n import { RpgClientEngine, inject } from \"../../index\";\n\n const { width, height, children, color, top, left } = defineProps();\n const engine = inject(RpgClientEngine)\n const child = children[0]\n const _color = computed(() => engine.globalConfig.gui?.windowColor || color?.() || \"#1a1a2e\")\n</script>"],"mappings":";;;;;AAOE,SAAS,UAAA,SAAA;;CAGH,IAAG,KADJ,eAAA,QAAA,EACqB,EAAA,QAAS,GAAM,OAAM,SAAM,GAAA,QAAA,WAAA,GAAA,UAAA,QAAA,GAAA,OAAA,MAAA,GAAA,KAAA,OAAA,GAAA;;CAEvD,IAAE,QAAQ,SAAO;CACjB,IAAE,SAAM,SAAS,WAAO;EAAA,IAAe;AAAA,WAAA,KAAA,OAAA,aAAA,SAAA,QAAA,OAAA,KAAA,IAAA,KAAA,IAAA,GAAA,iBAAA,UAAA,QAAA,UAAA,KAAA,IAAA,KAAA,IAAA,OAAA,KAAA;GAAA;AAE/B,QADQ,EAAA,WAAU;EAAA,cAAA;EAAA;EAAA;EAAA,EAAA,EAAA,WAAA,EAAA,QAAA,CAAA,IAAA,GAAA,EAAA,EAAA,CAAA,EAAA,MAAA;EAAA;EAAA;EAAA,OAAA;EAAA,CAAA,EAAA,EAAA,WAAA,EAAA,QAAA,OAAA,CAAA,CAAA,CAAA,CAAA"}
1
+ {"version":3,"file":"box.ce.js","names":[],"sources":["../../../src/components/gui/box.ce"],"sourcesContent":["<Container positionType=\"absolute\" top={top} left={left}>\n <Container\n anchor={[0.5, 0.5]}\n >\n <Rect width height color={_color} />\n <Container attach={child}></Container>\n </Container> \n</Container>\n\n<script>\n import { RpgClientEngine, inject } from \"../../index\";\n\n const { width, height, children, color, top, left } = defineProps();\n const engine = inject(RpgClientEngine)\n const child = children[0]\n const _color = computed(() => engine.globalConfig.gui?.windowColor || color?.() || \"#1a1a2e\")\n</script>"],"mappings":";;;;;AAOE,SAAS,UAAA,SAAA;;CAGH,MAAG,EAAA,OAAA,QAAiB,UAAa,OAAO,KAAC,SAD1C,eAAA,QACgD,EAAA;;CAEvD,MAAE,QAAQ,SAAa;CACvB,MAAE,SAAa,eAAS,OAAA,aAAe,KAAA,eAAA,SAAA,IAAA,UAAA;AAE/B,QADQ,EAAA,WAAU;EAAA,cAAA;EAAA;EAAA;EAAA,EAAA,EAAA,WAAA,EAAA,QAAA,CAAA,IAAA,GAAA,EAAA,EAAA,CAAA,EAAA,MAAA;EAAA;EAAA;EAAA,OAAA;EAAA,CAAA,EAAA,EAAA,WAAA,EAAA,QAAA,OAAA,CAAA,CAAA,CAAA,CACT"}
@@ -6,45 +6,34 @@ import { delay } from "@rpgjs/common";
6
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  function component($$props) {
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  useProps($$props);
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  const defineProps = useDefineProps($$props);
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- var engine = inject(RpgClientEngine);
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+ const engine = inject(RpgClientEngine);
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  engine.scene.currentPlayer;
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- var keyboardControls = engine.globalConfig.keyboardControls;
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+ const keyboardControls = engine.globalConfig.keyboardControls;
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  engine.stopProcessingInput = true;
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- var selectedItem = signal(0), _a = defineProps(), data = _a.data, onFinish = _a.onFinish;
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- _a.onInteraction;
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- var _b = data(), message = _b.message, choices = _b.choices, face = _b.face, speaker = _b.speaker, position = _b.position, typewriterEffect = _b.typewriterEffect;
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- _b.autoClose;
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- var fullWidth = computed(function() {
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- return data().fullWidth || false;
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- });
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- var resolveProp = function(value) {
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- return typeof value === "function" ? value() : value;
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- };
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- var speakerName = computed(function() {
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- var value = resolveProp(speaker);
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+ const selectedItem = signal(0);
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+ const { data, onFinish, onInteraction } = defineProps();
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+ const { message, choices, face, speaker, position, typewriterEffect, autoClose } = data();
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+ const fullWidth = computed(() => data().fullWidth || false);
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+ const resolveProp = (value) => typeof value === "function" ? value() : value;
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+ const speakerName = computed(() => {
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+ const value = resolveProp(speaker);
25
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  return value ? String(value) : "";
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  });
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- var dialogPosition = computed(function() {
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- return resolveProp(position) || "bottom";
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- });
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- var isFullWidth = computed(function() {
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- return resolveProp(fullWidth) !== false;
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- });
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- var hasFace = computed(function() {
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- return !!resolveProp(face);
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- });
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- var displayMessage = signal("");
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- var fullMessage = signal("");
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- var isTyping = signal(false);
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- var typewriterTimer = null;
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- mount(function(element) {});
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- var startTypewriter = function(text) {
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+ const dialogPosition = computed(() => resolveProp(position) || "bottom");
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+ const isFullWidth = computed(() => resolveProp(fullWidth) !== false);
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+ const hasFace = computed(() => !!resolveProp(face));
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+ const displayMessage = signal("");
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+ const fullMessage = signal("");
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+ const isTyping = signal(false);
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+ let typewriterTimer = null;
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+ mount((element) => {});
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+ const startTypewriter = (text) => {
42
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  if (typewriterTimer) clearInterval(typewriterTimer);
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  displayMessage.set("");
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  if (!text) return;
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- var index = 0;
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+ let index = 0;
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  isTyping.set(true);
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- typewriterTimer = setInterval(function() {
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+ typewriterTimer = setInterval(() => {
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  index += 1;
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  displayMessage.set(text.slice(0, index));
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  if (index >= text.length) {
@@ -54,14 +43,14 @@ function component($$props) {
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  }
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  }, 20);
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  };
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- var finishTyping = function() {
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+ const finishTyping = () => {
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  if (typewriterTimer) clearInterval(typewriterTimer);
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  typewriterTimer = null;
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  displayMessage.set(fullMessage());
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  isTyping.set(false);
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  };
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- effect(function() {
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- var text = resolveProp(message) || "";
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+ effect(() => {
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+ const text = resolveProp(message) || "";
65
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  fullMessage.set(text);
66
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  if (!(resolveProp(typewriterEffect) !== false)) {
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  finishTyping();
@@ -69,15 +58,9 @@ function component($$props) {
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  }
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  startTypewriter(text);
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  });
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- var hasChoices = computed(function() {
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- return choices.length > 0;
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- });
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- var showIndicator = computed(function() {
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- return !hasChoices() && !isTyping();
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- });
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- var nav = createTabindexNavigator(selectedItem, { count: function() {
79
- return choices.length;
80
- } }, "wrap");
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+ const hasChoices = computed(() => choices.length > 0);
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+ const showIndicator = computed(() => !hasChoices() && !isTyping());
63
+ const nav = createTabindexNavigator(selectedItem, { count: () => choices.length }, "wrap");
81
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  function selectChoice(index) {
82
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  return function() {
83
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  selectedItem.set(index);
@@ -87,15 +70,15 @@ function component($$props) {
87
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  function _onFinish(value) {
88
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  if (onFinish) onFinish(value);
89
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  }
90
- var onSelect = function(index) {
73
+ const onSelect = (index) => {
91
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  _onFinish(index);
92
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  };
93
- var controls = signal({
76
+ const controls = signal({
94
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  up: {
95
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  repeat: true,
96
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  bind: keyboardControls.up,
97
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  throttle: 150,
98
- keyDown: function() {
81
+ keyDown() {
99
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  if (!hasChoices()) return;
100
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  nav.next(-1);
101
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  }
@@ -104,14 +87,14 @@ function component($$props) {
104
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  repeat: true,
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  bind: keyboardControls.down,
106
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  throttle: 150,
107
- keyDown: function() {
90
+ keyDown() {
108
91
  if (!hasChoices()) return;
109
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  nav.next(1);
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  }
111
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  },
112
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  action: {
113
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  bind: keyboardControls.action,
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- keyDown: function() {
97
+ keyDown() {
115
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  if (isTyping()) {
116
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  finishTyping();
117
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  return;
@@ -122,9 +105,9 @@ function component($$props) {
122
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  },
123
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  gamepad: { enabled: true }
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  });
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- var dialogControls = signal({ action: {
108
+ const dialogControls = signal({ action: {
126
109
  bind: keyboardControls.action,
127
- keyDown: function() {
110
+ keyDown() {
128
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  if (isTyping()) {
129
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  finishTyping();
130
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  return;
@@ -133,15 +116,15 @@ function component($$props) {
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  _onFinish();
134
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  }
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  } });
136
- var faceSheet = function(graphicId, animationName) {
119
+ const faceSheet = (graphicId, animationName) => {
137
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  return {
138
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  definition: engine.getSpriteSheet(graphicId),
139
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  playing: animationName
140
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  };
141
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  };
142
- mount(function(element) {
143
- return function() {
144
- delay(function() {
125
+ mount((element) => {
126
+ return () => {
127
+ delay(() => {
145
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  engine.stopProcessingInput = false;
146
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  });
147
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  };
@@ -1 +1 @@
1
- {"version":3,"file":"index.ce.js","names":[],"sources":["../../../../src/components/gui/dialogbox/index.ce"],"sourcesContent":["<DOMContainer width=\"100%\" height=\"100%\" controls={dialogControls}>\n <div\n class=\"rpg-ui-dialog-container\"\n data-position={dialogPosition()}\n data-full-width={isFullWidth() ? \"true\" : \"false\"}\n data-has-face={hasFace() ? \"true\" : \"false\"}\n >\n <div class=\"rpg-ui-dialog rpg-anim-fade-in\">\n <div class=\"rpg-ui-dialog-body\">\n <div>\n @if (speakerName()) {\n <div class=\"rpg-ui-dialog-speaker\">{speakerName()}</div>\n }\n <div class=\"rpg-ui-dialog-content\">\n {displayMessage()}\n </div>\n @if (hasChoices()) {\n <Navigation tabindex={selectedItem} controls={controls}>\n <div class=\"rpg-ui-dialog-choices\">\n @for ((choice,index) of choices) {\n <div\n class=\"rpg-ui-dialog-choice\"\n class={{active: selectedItem() === index}}\n tabindex={index}\n data-choice-index={index}\n click={selectChoice(index)}\n >{{ choice.text }}</div>\n }\n </div>\n </Navigation>\n }\n </div>\n @if (hasFace()) {\n <div class=\"rpg-ui-dialog-face\">\n <DOMSprite sheet={faceSheet(face.id, face.expression)} />\n </div>\n }\n </div>\n @if (showIndicator) {\n <div class=\"rpg-ui-dialog-indicator\"></div>\n }\n </div>\n </div>\n</DOMContainer>\n \n<script>\n import { effect, signal, computed, createTabindexNavigator, mount } from \"canvasengine\";\n import { inject } from \"../../../core/inject\";\n import { RpgClientEngine } from \"../../../RpgClientEngine\";\n import { delay } from \"@rpgjs/common\";\n\n const engine = inject(RpgClientEngine);\n const currentPlayer = engine.scene.currentPlayer\n const keyboardControls = engine.globalConfig.keyboardControls;\n\n engine.stopProcessingInput = true;\n\n const selectedItem = signal(0)\n let isDestroyed = false;\n\n const {\n data,\n onFinish,\n onInteraction\n } = defineProps();\n\n const { message, choices, face, speaker, position, typewriterEffect, autoClose } = data();\n const fullWidth = computed(() => data().fullWidth || false);\n\n const resolveProp = (value) => typeof value === \"function\" ? value() : value;\n\n const speakerName = computed(() => {\n const value = resolveProp(speaker);\n return value ? String(value) : \"\";\n });\n\n const dialogPosition = computed(() => resolveProp(position) || \"bottom\");\n const isFullWidth = computed(() => resolveProp(fullWidth) !== false);\n const hasFace = computed(() => !!resolveProp(face));\n\n const displayMessage = signal(\"\");\n const fullMessage = signal(\"\");\n const isTyping = signal(false);\n let typewriterTimer = null;\n let rootElement = null;\n\n mount((element) => {\n rootElement = element;\n });\n\n const startTypewriter = (text) => {\n if (typewriterTimer) clearInterval(typewriterTimer);\n displayMessage.set(\"\");\n if (!text) return;\n let index = 0;\n isTyping.set(true);\n typewriterTimer = setInterval(() => {\n index += 1;\n displayMessage.set(text.slice(0, index));\n if (index >= text.length) {\n clearInterval(typewriterTimer);\n typewriterTimer = null;\n isTyping.set(false);\n }\n }, 20);\n };\n\n const finishTyping = () => {\n if (typewriterTimer) clearInterval(typewriterTimer);\n typewriterTimer = null;\n displayMessage.set(fullMessage());\n isTyping.set(false);\n };\n\n effect(() => {\n const text = resolveProp(message) || \"\";\n fullMessage.set(text);\n const useTypewriter = resolveProp(typewriterEffect) !== false;\n if (!useTypewriter) {\n finishTyping();\n return;\n }\n startTypewriter(text);\n });\n\n\n const hasChoices = computed(() => choices.length > 0);\n const showIndicator = computed(() => !hasChoices() && !isTyping());\n const nav = createTabindexNavigator(selectedItem, { count: () => choices.length }, 'wrap');\n\n function selectChoice(index) {\n return function() {\n selectedItem.set(index);\n onSelect(index);\n }\n }\n\n function _onFinish(value) {\n if (onFinish) onFinish(value);\n }\n\n const onSelect = (index) => {\n _onFinish(index);\n };\n\n const controls = signal({\n up: {\n repeat: true,\n bind: keyboardControls.up,\n throttle: 150,\n keyDown() {\n if (!hasChoices()) return;\n nav.next(-1);\n }\n },\n down: {\n repeat: true,\n bind: keyboardControls.down,\n throttle: 150,\n keyDown() {\n if (!hasChoices()) return;\n nav.next(1);\n }\n },\n action: {\n bind: keyboardControls.action,\n keyDown() {\n if (isTyping()) {\n finishTyping();\n return;\n }\n if (!hasChoices()) return;\n onSelect(selectedItem());\n }\n },\n gamepad: {\n enabled: true\n }\n });\n \n const dialogControls = signal({\n action: {\n bind: keyboardControls.action,\n keyDown() {\n if (isTyping()) {\n finishTyping();\n return;\n }\n if (hasChoices()) return;\n _onFinish();\n }\n },\n })\n\n const faceSheet = (graphicId, animationName) => {\n return {\n definition: engine.getSpriteSheet(graphicId),\n playing: animationName,\n };\n }\n\n mount((element) => {\n return () => {\n isDestroyed = true;\n // Wait destroy is finished before start processing input\n delay(() => {\n engine.stopProcessingInput = false;\n })\n }\n })\n</script>\n"],"mappings":";;;;;AAYM,SAAc,UAAA,SAAA;AACC,UAAW,QAAO;CAC/B,MAAM,cAAW,eAAgB,QAAA;CACjC,IAAI,SAAS,OAAI,gBAAA;AACL,QAAK,MAAA;CACzB,IAAI,mBAAmB,OAAE,aAAW;AACpC,QAAO,sBAAsB;CAC7B,IAAI,eAAe,OAAO,EAAE,EAExB,KAAK,aAAa,EAAE,OAAO,GAAG,MAAM,WAAW,GAAG;AAAa,IAAA;CACnE,IAAI,KAAK,MAAM,EAAE,UAAU,GAAG,SAAS,UAAS,GAAA,SAAQ,OAAY,GAAG,MAAI,UAAM,GAAA,SAAA,WAAA,GAAA,UAAA,mBAAA,GAAA;AAAA,IAAA;CACjF,IAAI,YAAY,SAAS,WAAY;AAAE,SAAC,MAAU,CAAA,aAAK;GAAA;CACvD,IAAI,cAAc,SAAU,OAAO;AAAE,SAAO,OAAO,UAAQ,aAAK,OAAA,GAAA;;CAChE,IAAI,cAAc,SAAS,WAAY;EACnC,IAAI,QAAQ,YAAY,QAAQ;AAChC,SAAO,QAAQ,OAAO,MAAM,GAAA;GAC9B;CACF,IAAI,iBAAiB,SAAK,WAAU;AAAA,SAAA,YAAA,SAAA,IAAA;GAAA;CACpC,IAAI,cAAc,SAAE,WAAA;AAAA,SAAA,YAAA,UAAA,KAAA;GAAA;CACpB,IAAI,UAAU,SAAM,WAAA;AAAA,SAAA,CAAA,CAAA,YAAA,KAAA;GAAA;CACpB,IAAI,iBAAiB,OAAO,GAAG;CAC/B,IAAI,cAAc,OAAO,GAAA;CACzB,IAAI,WAAW,OAAO,MAAG;CACzB,IAAI,kBAAkB;AAEtB,OAAM,SAAQ,SAAG,GAEf;CACF,IAAI,kBAAQ,SAAA,MAAA;AACR,MAAI,gBACF,eAAG,gBAAA;AACP,iBAAY,IAAA,GAAA;AACX,MAAA,CAAA,KACI;EACH,IAAA,QAAS;AACT,WAAS,IAAA,KAAS;AAClB,oBAAS,YAAkB,WAAe;AAC1C,YAAS;;AAET,OAAM,SAAS,KAAO,QAAA;AAChB,kBAAgB,gBAAa;AAC7B,sBAAmB;;;;;CAK7B,IAAI,eAAe,WAAQ;sBAEvB,eAAM,gBAAA;AACN,oBAAQ;AACR,iBAAY,IAAA,aAAA,CAAA;AACZ,WAAI,IAAA,MAAA;;;EAGJ,IAAA,OAAQ,YAAS,QAAc,IAAC;AAChC,cAAM,IAAU,KAAE;AAElB,MAAA,EAAA,YAAA,iBAAA,KAAA,QAAoB;;AAEpB;;AAEA,kBAAgB,KAAG;GACrB;;;;CAEF,IAAI,gBAAM,SAAiB,WAAc;AAAC,SAAA,CAAA,YAAqB,IAAI,CAAC,UAAQ;GAAA;CAC5E,IAAI,MAAM,wBAAwB,cAAK,EAAW,OAAC,WAAe;AAAK,SAAC,QAAA;IAAA,EAAA,OAAA;CACxE,SAAS,aAAW,OAAS;;AAEzB,gBAAM,IAAe,MAAE;AACvB,YAAM,MAAa;;;CAGvB,SAAQ,UAAW,OAAO;eAEtB,UAAO,MAAY;;CAEvB,IAAI,WAAE,SAAA,OAAA;;;CAGN,IAAI,WAAQ,OAAA;EACR,IAAI;GACA,QAAK;GACL,MAAI,iBAAS;GACb,UAAS;GACT,SAAA,WAAkB;AACd,QAAA,CAAK,YAAK,CACV;AACA,QAAI,KAAK,GAAG;;GAEnB;EACD,MAAM;GACF,QAAI;GACJ,MAAM,iBAAA;GACT,UAAA;;AAEK,QAAA,CAAA,YAAmB,CACjB;AACJ,QAAA,KAAA,EAAe;;GAElB;EACD,QAAC;;GAED,SAAa,WAAA;AACT,QAAM,UAAO,EAAA;AACb,mBAAqB;AACf;;AAEF,QAAA,CAAA,YAAc,CACd;AACJ,aAAA,cAAA,CAAA;;GAEH;4BAGD;EACH,CAAC;CACF,IAAI,iBAAY,OAAA,EAAA,QAAA;EAEZ,MAAS,iBAAkB;EACvB,SAAO,WAAW;AACd,OAAA,UAAa,EAAG;AAChB,kBAAe;AACnB;;oBAGK;AACD,cAAU;;IAGrB,CAAC;CACF,IAAI,YAAI,SAAgB,WAAA,eAAA;AACpB,SAAC;;GAED,SAAM;GACL;;AAEL,OAAM,SAAU,SAAE;AACd,SAAO,WAAW;AAGd,SAAM,WAAY;AACd,WAAA,sBAAA;KACH;;GAEP;AAEM,QADU,EAAA,cAAiB;EAAA,OAAI;EAAA,QAAA;EAAA,UAAA;EAAA,EAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA;GAAA,OAAA;GAAA,iBAAA,eAAA,gBAAA,CAAA;GAAA,mBAAA,eAAA,aAAA,GAAA,SAAA,QAAA;GAAA,iBAAA,eAAA,SAAA,GAAA,SAAA,QAAA;GAAA;EAAA,EAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,kCAAA;EAAA,EAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,sBAAA;EAAA,EAAA,CAAA,EAAA,YAAA,EAAA,SAAA,OAAA,EAAA;EAAA,KAAA,aAAA,QAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,yBAAA;GAAA,aAAA,eAAA,aAAA,CAAA;GAAA,CAAA,CAAA;EAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,yBAAA;GAAA,aAAA,eAAA,gBAAA,CAAA;GAAA,CAAA;EAAA,KAAA,YAAA,QAAA,EAAA,YAAA;GAAA,UAAA;GAAA;GAAA,EAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,yBAAA;GAAA,EAAA,KAAA,UAAA,QAAA,UAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA;IAAA,OAAA,CAAA,wBAAA,gBAAA,EAAA,QAAA,cAAA,KAAA,OAAA,EAAA,CAAA;IAAA,UAAA;IAAA,qBAAA;IAAA,OAAA,aAAA,MAAA;IAAA;GAAA,aAAA,OAAA;GAAA,CAAA,CAAA,CAAA,CAAA,CAAA;EAAA,CAAA,EAAA,KAAA,SAAA,QAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,sBAAA;EAAA,EAAA,EAAA,WAAA,EAAA,OAAA,eAAA,UAAA,KAAA,IAAA,KAAA,WAAA,CAAA,EAAA,CAAA,CAAA,CAAA,CAAA,CAAA,EAAA,KAAA,qBAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,2BAAA;EAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA"}
1
+ {"version":3,"file":"index.ce.js","names":[],"sources":["../../../../src/components/gui/dialogbox/index.ce"],"sourcesContent":["<DOMContainer width=\"100%\" height=\"100%\" controls={dialogControls}>\n <div\n class=\"rpg-ui-dialog-container\"\n data-position={dialogPosition()}\n data-full-width={isFullWidth() ? \"true\" : \"false\"}\n data-has-face={hasFace() ? \"true\" : \"false\"}\n >\n <div class=\"rpg-ui-dialog rpg-anim-fade-in\">\n <div class=\"rpg-ui-dialog-body\">\n <div>\n @if (speakerName()) {\n <div class=\"rpg-ui-dialog-speaker\">{speakerName()}</div>\n }\n <div class=\"rpg-ui-dialog-content\">\n {displayMessage()}\n </div>\n @if (hasChoices()) {\n <Navigation tabindex={selectedItem} controls={controls}>\n <div class=\"rpg-ui-dialog-choices\">\n @for ((choice,index) of choices) {\n <div\n class=\"rpg-ui-dialog-choice\"\n class={{active: selectedItem() === index}}\n tabindex={index}\n data-choice-index={index}\n click={selectChoice(index)}\n >{{ choice.text }}</div>\n }\n </div>\n </Navigation>\n }\n </div>\n @if (hasFace()) {\n <div class=\"rpg-ui-dialog-face\">\n <DOMSprite sheet={faceSheet(face.id, face.expression)} />\n </div>\n }\n </div>\n @if (showIndicator) {\n <div class=\"rpg-ui-dialog-indicator\"></div>\n }\n </div>\n </div>\n</DOMContainer>\n \n<script>\n import { effect, signal, computed, createTabindexNavigator, mount } from \"canvasengine\";\n import { inject } from \"../../../core/inject\";\n import { RpgClientEngine } from \"../../../RpgClientEngine\";\n import { delay } from \"@rpgjs/common\";\n\n const engine = inject(RpgClientEngine);\n const currentPlayer = engine.scene.currentPlayer\n const keyboardControls = engine.globalConfig.keyboardControls;\n\n engine.stopProcessingInput = true;\n\n const selectedItem = signal(0)\n let isDestroyed = false;\n\n const {\n data,\n onFinish,\n onInteraction\n } = defineProps();\n\n const { message, choices, face, speaker, position, typewriterEffect, autoClose } = data();\n const fullWidth = computed(() => data().fullWidth || false);\n\n const resolveProp = (value) => typeof value === \"function\" ? value() : value;\n\n const speakerName = computed(() => {\n const value = resolveProp(speaker);\n return value ? String(value) : \"\";\n });\n\n const dialogPosition = computed(() => resolveProp(position) || \"bottom\");\n const isFullWidth = computed(() => resolveProp(fullWidth) !== false);\n const hasFace = computed(() => !!resolveProp(face));\n\n const displayMessage = signal(\"\");\n const fullMessage = signal(\"\");\n const isTyping = signal(false);\n let typewriterTimer = null;\n let rootElement = null;\n\n mount((element) => {\n rootElement = element;\n });\n\n const startTypewriter = (text) => {\n if (typewriterTimer) clearInterval(typewriterTimer);\n displayMessage.set(\"\");\n if (!text) return;\n let index = 0;\n isTyping.set(true);\n typewriterTimer = setInterval(() => {\n index += 1;\n displayMessage.set(text.slice(0, index));\n if (index >= text.length) {\n clearInterval(typewriterTimer);\n typewriterTimer = null;\n isTyping.set(false);\n }\n }, 20);\n };\n\n const finishTyping = () => {\n if (typewriterTimer) clearInterval(typewriterTimer);\n typewriterTimer = null;\n displayMessage.set(fullMessage());\n isTyping.set(false);\n };\n\n effect(() => {\n const text = resolveProp(message) || \"\";\n fullMessage.set(text);\n const useTypewriter = resolveProp(typewriterEffect) !== false;\n if (!useTypewriter) {\n finishTyping();\n return;\n }\n startTypewriter(text);\n });\n\n\n const hasChoices = computed(() => choices.length > 0);\n const showIndicator = computed(() => !hasChoices() && !isTyping());\n const nav = createTabindexNavigator(selectedItem, { count: () => choices.length }, 'wrap');\n\n function selectChoice(index) {\n return function() {\n selectedItem.set(index);\n onSelect(index);\n }\n }\n\n function _onFinish(value) {\n if (onFinish) onFinish(value);\n }\n\n const onSelect = (index) => {\n _onFinish(index);\n };\n\n const controls = signal({\n up: {\n repeat: true,\n bind: keyboardControls.up,\n throttle: 150,\n keyDown() {\n if (!hasChoices()) return;\n nav.next(-1);\n }\n },\n down: {\n repeat: true,\n bind: keyboardControls.down,\n throttle: 150,\n keyDown() {\n if (!hasChoices()) return;\n nav.next(1);\n }\n },\n action: {\n bind: keyboardControls.action,\n keyDown() {\n if (isTyping()) {\n finishTyping();\n return;\n }\n if (!hasChoices()) return;\n onSelect(selectedItem());\n }\n },\n gamepad: {\n enabled: true\n }\n });\n \n const dialogControls = signal({\n action: {\n bind: keyboardControls.action,\n keyDown() {\n if (isTyping()) {\n finishTyping();\n return;\n }\n if (hasChoices()) return;\n _onFinish();\n }\n },\n })\n\n const faceSheet = (graphicId, animationName) => {\n return {\n definition: engine.getSpriteSheet(graphicId),\n playing: animationName,\n };\n }\n\n mount((element) => {\n return () => {\n isDestroyed = true;\n // Wait destroy is finished before start processing input\n delay(() => {\n engine.stopProcessingInput = false;\n })\n }\n })\n</script>\n"],"mappings":";;;;;AAYM,SAAc,UAAA,SAAA;AACC,UAAW,QAAO;CAC/B,MAAM,cAAW,eAAgB,QAAA;CACjC,MAAM,SAAQ,OAAG,gBAAA;AACJ,QAAI,MAAU;CACnC,MAAM,mBAAmB,OAAA,aAAoB;AAC7C,QAAO,sBAAsB;CAC7B,MAAM,eAAe,OAAO,EAAE;CAE9B,MAAM,EAAE,MAAM,UAAU,kBAAgB,aAAc;CACtD,MAAM,EAAE,SAAS,SAAS,MAAM,SAAQ,UAAQ,kBAAqB,cAAY,MAAA;CACjF,MAAM,YAAY,eAAe,MAAM,CAAC,aAAU,MAAK;CACvD,MAAM,eAAe,UAAU,OAAO,UAAO,aAAc,OAAK,GAAA;CAChE,MAAM,cAAc,eAAe;EAC/B,MAAM,QAAQ,YAAY,QAAQ;AAClC,SAAO,QAAQ,OAAO,MAAM,GAAA;GAC9B;CACF,MAAM,iBAAiB,eAAa,YAAA,SAAA,IAAA,SAAA;CACpC,MAAM,cAAc,eAAA,YAAA,UAAA,KAAA,MAAA;CACpB,MAAM,UAAU,eAAI,CAAA,CAAA,YAAA,KAAA,CAAA;CACpB,MAAM,iBAAe,OAAS,GAAE;CAChC,MAAM,cAAc,OAAK,GAAK;CAC9B,MAAM,WAAW,OAAO,MAAC;CACzB,IAAI,kBAAkB;AAEtB,QAAO,YAAU,GAEf;CACF,MAAM,mBAAM,SAAA;AACR,MAAI,gBACF,eAAG,gBAAA;AACP,iBAAY,IAAA,GAAA;AACX,MAAA,CAAA,KACI;EACH,IAAA,QAAS;AACT,WAAS,IAAA,KAAS;AAClB,oBAAS,kBAA2B;AACpC,YAAS;;AAET,OAAM,SAAS,KAAO,QAAA;AAChB,kBAAgB,gBAAa;AAC7B,sBAAmB;;;;;CAK7B,MAAI,qBAAuB;sBAEvB,eAAM,gBAAA;AACN,oBAAQ;AACR,iBAAY,IAAA,aAAA,CAAA;AACZ,WAAI,IAAA,MAAA;;;EAGJ,MAAM,OAAE,YAAiB,QAAO,IAAA;AAChC,cAAM,IAAU,KAAE;AAElB,MAAA,EAAA,YAAA,iBAAA,KAAA,QAAoB;;AAEpB;;AAEA,kBAAgB,KAAG;GACrB;;CAEF,MAAI,gBAAM,eAA2B,CAAC,YAAI,IAAY,CAAA,UAAW,CAAC;CAClE,MAAI,MAAM,wBAA0B,cAAc,EAAC,aAAc,QAAO,QAAA,EAAA,OAAA;CACxE,SAAS,aAAW,OAAS;;AAEzB,gBAAM,IAAe,MAAE;AACvB,YAAM,MAAa;;;CAGvB,SAAQ,UAAW,OAAO;eAEtB,UAAO,MAAY;;CAEvB,MAAM,YAAA,UAAA;;;CAGN,MAAM,WAAM,OAAA;EACR,IAAI;GACA,QAAK;GACL,MAAI,iBAAS;GACb,UAAS;GACT,UAAA;AACI,QAAA,CAAK,YAAK,CACV;AACA,QAAI,KAAK,GAAG;;GAEnB;EACD,MAAM;GACF,QAAI;GACJ,MAAM,iBAAA;GACT,UAAA;;AAEK,QAAA,CAAA,YAAmB,CACjB;AACJ,QAAA,KAAA,EAAe;;GAElB;EACD,QAAC;;GAED,UAAa;AACT,QAAM,UAAO,EAAA;AACb,mBAAqB;AACf;;AAEF,QAAA,CAAA,YAAc,CACd;AACJ,aAAA,cAAA,CAAA;;GAEH;4BAGD;EACH,CAAC;CACF,MAAI,iBAAY,OAAA,EAAA,QAAA;EAEZ,MAAS,iBAAkB;EACvB,UAAO;AACH,OAAA,UAAa,EAAG;AAChB,kBAAe;AACnB;;oBAGK;AACD,cAAU;;IAGrB,CAAC;CACF,MAAM,aAAY,WAAM,kBAAA;AACpB,SAAC;;GAED,SAAM;GACL;;AAEL,QAAO,YAAW;AACd,eAAQ;AAGJ,eAAY;AACR,WAAA,sBAAA;KACH;;GAEP;AAEM,QADU,EAAA,cAAiB;EAAA,OAAI;EAAA,QAAA;EAAA,UAAA;EAAA,EAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA;GAAA,OAAA;GAAA,iBAAA,eAAA,gBAAA,CAAA;GAAA,mBAAA,eAAA,aAAA,GAAA,SAAA,QAAA;GAAA,iBAAA,eAAA,SAAA,GAAA,SAAA,QAAA;GAAA;EAAA,EAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,kCAAA;EAAA,EAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,sBAAA;EAAA,EAAA,CAAA,EAAA,YAAA,EAAA,SAAA,OAAA,EAAA;EAAA,KAAA,aAAA,QAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,yBAAA;GAAA,aAAA,eAAA,aAAA,CAAA;GAAA,CAAA,CAAA;EAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,yBAAA;GAAA,aAAA,eAAA,gBAAA,CAAA;GAAA,CAAA;EAAA,KAAA,YAAA,QAAA,EAAA,YAAA;GAAA,UAAA;GAAA;GAAA,EAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,yBAAA;GAAA,EAAA,KAAA,UAAA,QAAA,UAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA;IAAA,OAAA,CAAA,wBAAA,gBAAA,EAAA,QAAA,cAAA,KAAA,OAAA,EAAA,CAAA;IAAA,UAAA;IAAA,qBAAA;IAAA,OAAA,aAAA,MAAA;IAAA;GAAA,aAAA,OAAA;GAAA,CAAA,CAAA,CAAA,CAAA,CAAA;EAAA,CAAA,EAAA,KAAA,SAAA,QAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,sBAAA;EAAA,EAAA,EAAA,WAAA,EAAA,OAAA,eAAA,UAAA,KAAA,IAAA,KAAA,WAAA,CAAA,EAAA,CAAA,CAAA,CAAA,CAAA,CAAA,EAAA,KAAA,qBAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,2BAAA;EAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CACnB"}
@@ -7,81 +7,55 @@ import { PrebuiltGui } from "@rpgjs/common";
7
7
  function component($$props) {
8
8
  useProps($$props);
9
9
  const defineProps = useDefineProps($$props);
10
- var __assign = this && this.__assign || function() {
11
- __assign = Object.assign || function(t) {
12
- for (var s, i = 1, n = arguments.length; i < n; i++) {
13
- s = arguments[i];
14
- for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p];
15
- }
16
- return t;
17
- };
18
- return __assign.apply(this, arguments);
19
- };
20
- var engine = inject(RpgClientEngine);
21
- var guiService = inject(RpgGui);
22
- var keyboardControls = engine.globalConfig.keyboardControls;
23
- var _a = defineProps({
24
- entries: { default: function() {
25
- return [];
26
- } },
27
- saveLoad: { default: function() {
28
- return {};
29
- } },
10
+ const engine = inject(RpgClientEngine);
11
+ const guiService = inject(RpgGui);
12
+ const keyboardControls = engine.globalConfig.keyboardControls;
13
+ const { entries, title, subtitle, saveLoad, localActions, onInteraction } = defineProps({
14
+ entries: { default: () => [] },
15
+ saveLoad: { default: () => ({}) },
30
16
  localActions: { default: false }
31
- }), entries = _a.entries, title = _a.title, subtitle = _a.subtitle, saveLoad = _a.saveLoad, localActions = _a.localActions, onInteraction = _a.onInteraction;
32
- var defaultEntries = [{
17
+ });
18
+ const defaultEntries = [{
33
19
  id: "title",
34
20
  label: "Title Screen"
35
21
  }, {
36
22
  id: "load",
37
23
  label: "Load Game"
38
24
  }];
39
- var resolveProp = function(value) {
40
- return typeof value === "function" ? value() : value;
41
- };
42
- var titleText = computed(function() {
43
- return resolveProp(title) || "Game Over";
44
- });
45
- var subtitleText = computed(function() {
46
- return resolveProp(subtitle) || "";
47
- });
48
- var localActionsEnabled = computed(function() {
49
- return resolveProp(localActions) === true;
50
- });
51
- var entryList = computed(function() {
52
- var list = resolveProp(entries);
25
+ const resolveProp = (value) => typeof value === "function" ? value() : value;
26
+ const titleText = computed(() => resolveProp(title) || "Game Over");
27
+ const subtitleText = computed(() => resolveProp(subtitle) || "");
28
+ const localActionsEnabled = computed(() => resolveProp(localActions) === true);
29
+ const entryList = computed(() => {
30
+ const list = resolveProp(entries);
53
31
  if (Array.isArray(list) && list.length) return list;
54
32
  return defaultEntries;
55
33
  });
56
- var isEntryDisabled = function(entry) {
34
+ const isEntryDisabled = (entry) => {
57
35
  if (!entry) return true;
58
36
  if (entry.disabled) return true;
59
37
  if (entry.enabled === false) return true;
60
38
  return false;
61
39
  };
62
- var selectedEntry = signal(0);
63
- var selectableIndexes = computed(function() {
64
- return entryList().map(function(entry, index) {
65
- return isEntryDisabled(entry) ? null : index;
66
- }).filter(function(value) {
67
- return value !== null;
68
- });
40
+ const selectedEntry = signal(0);
41
+ const selectableIndexes = computed(() => {
42
+ return entryList().map((entry, index) => isEntryDisabled(entry) ? null : index).filter((value) => value !== null);
69
43
  });
70
- effect(function() {
71
- var available = selectableIndexes();
44
+ effect(() => {
45
+ const available = selectableIndexes();
72
46
  if (!available.length) return;
73
- var current = selectedEntry();
47
+ const current = selectedEntry();
74
48
  if (!available.includes(current)) selectedEntry.set(available[0]);
75
49
  });
76
- var moveSelection = function(delta) {
77
- var available = selectableIndexes();
50
+ const moveSelection = (delta) => {
51
+ const available = selectableIndexes();
78
52
  if (!available.length) return;
79
- var current = selectedEntry();
80
- var nextIndex = (Math.max(0, available.indexOf(current)) + delta + available.length) % available.length;
53
+ const current = selectedEntry();
54
+ const nextIndex = (Math.max(0, available.indexOf(current)) + delta + available.length) % available.length;
81
55
  selectedEntry.set(available[nextIndex]);
82
56
  };
83
- var triggerSelect = function(index) {
84
- var entry = entryList()[index];
57
+ const triggerSelect = (index) => {
58
+ const entry = entryList()[index];
85
59
  if (!entry || isEntryDisabled(entry)) return;
86
60
  if (localActionsEnabled()) {
87
61
  if (entry.id === "title") {
@@ -89,16 +63,17 @@ function component($$props) {
89
63
  guiService.display(PrebuiltGui.TitleScreen);
90
64
  }
91
65
  if (entry.id === "load") {
92
- var config = resolveProp(saveLoad) || {};
93
- var slots = Array.isArray(config.slots) ? config.slots : [
66
+ const config = resolveProp(saveLoad) || {};
67
+ const slots = Array.isArray(config.slots) ? config.slots : [
94
68
  null,
95
69
  null,
96
70
  null
97
71
  ];
98
- guiService.display(PrebuiltGui.Save, __assign(__assign({}, config), {
72
+ guiService.display(PrebuiltGui.Save, {
73
+ ...config,
99
74
  mode: config.mode || "load",
100
75
  slots
101
- }));
76
+ });
102
77
  }
103
78
  }
104
79
  if (onInteraction) onInteraction("select", {
@@ -113,12 +88,12 @@ function component($$props) {
113
88
  triggerSelect(index);
114
89
  };
115
90
  }
116
- var controls = signal({
91
+ const controls = signal({
117
92
  up: {
118
93
  repeat: true,
119
94
  bind: keyboardControls.up,
120
95
  throttle: 150,
121
- keyDown: function() {
96
+ keyDown() {
122
97
  moveSelection(-1);
123
98
  }
124
99
  },
@@ -126,13 +101,13 @@ function component($$props) {
126
101
  repeat: true,
127
102
  bind: keyboardControls.down,
128
103
  throttle: 150,
129
- keyDown: function() {
104
+ keyDown() {
130
105
  moveSelection(1);
131
106
  }
132
107
  },
133
108
  action: {
134
109
  bind: keyboardControls.action,
135
- keyDown: function() {
110
+ keyDown() {
136
111
  triggerSelect(selectedEntry());
137
112
  }
138
113
  },
@@ -1 +1 @@
1
- {"version":3,"file":"gameover.ce.js","names":[],"sources":["../../../src/components/gui/gameover.ce"],"sourcesContent":["<DOMContainer width=\"100%\" height=\"100%\">\n <div class=\"rpg-ui-gameover-screen rpg-anim-fade-in\">\n <div class=\"rpg-ui-gameover-splatter rpg-ui-gameover-splatter-left\"></div>\n <div class=\"rpg-ui-gameover-splatter rpg-ui-gameover-splatter-right\"></div>\n <div class=\"rpg-ui-gameover-splatter rpg-ui-gameover-splatter-center\"></div>\n <div class=\"rpg-ui-gameover-header rpg-anim-shake\">\n <div class=\"rpg-ui-gameover-title\">{titleText()}</div>\n @if (subtitleText()) {\n <div class=\"rpg-ui-gameover-subtitle\">{subtitleText()}</div>\n }\n </div>\n <Navigation tabindex={selectedEntry} controls={controls}>\n <div class=\"rpg-ui-menu rpg-ui-gameover-menu rpg-anim-slide-up\">\n @for ((entry,index) of entryList()) {\n <div\n class=\"rpg-ui-menu-item\"\n class={{disabled: isEntryDisabled(entry)}}\n data-selected={selectedEntry() === index ? \"true\" : \"false\"}\n tabindex={index}\n click={selectEntry(index)}\n >{entry.label}</div>\n }\n </div>\n </Navigation>\n </div>\n</DOMContainer>\n\n<script>\n import { signal, computed, effect } from \"canvasengine\";\n import { PrebuiltGui } from \"@rpgjs/common\";\n import { inject } from \"../../core/inject\";\n import { RpgClientEngine } from \"../../RpgClientEngine\";\n import { RpgGui } from \"../../Gui/Gui\";\n\n const engine = inject(RpgClientEngine);\n const guiService = inject(RpgGui);\n const keyboardControls = engine.globalConfig.keyboardControls;\n\n const { entries, title, subtitle, saveLoad, localActions, onInteraction } = defineProps({\n entries: {\n default: () => []\n },\n saveLoad: {\n default: () => ({})\n },\n localActions: {\n default: false\n }\n });\n\n const defaultEntries = [\n { id: \"title\", label: \"Title Screen\" },\n { id: \"load\", label: \"Load Game\" }\n ];\n\n const resolveProp = (value) => typeof value === \"function\" ? 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1
+ {"version":3,"file":"gameover.ce.js","names":[],"sources":["../../../src/components/gui/gameover.ce"],"sourcesContent":["<DOMContainer width=\"100%\" height=\"100%\">\n <div class=\"rpg-ui-gameover-screen rpg-anim-fade-in\">\n <div class=\"rpg-ui-gameover-splatter rpg-ui-gameover-splatter-left\"></div>\n <div class=\"rpg-ui-gameover-splatter rpg-ui-gameover-splatter-right\"></div>\n <div class=\"rpg-ui-gameover-splatter rpg-ui-gameover-splatter-center\"></div>\n <div class=\"rpg-ui-gameover-header rpg-anim-shake\">\n <div class=\"rpg-ui-gameover-title\">{titleText()}</div>\n @if (subtitleText()) {\n <div class=\"rpg-ui-gameover-subtitle\">{subtitleText()}</div>\n }\n </div>\n <Navigation tabindex={selectedEntry} controls={controls}>\n <div class=\"rpg-ui-menu rpg-ui-gameover-menu rpg-anim-slide-up\">\n @for ((entry,index) of entryList()) {\n <div\n class=\"rpg-ui-menu-item\"\n class={{disabled: isEntryDisabled(entry)}}\n data-selected={selectedEntry() === index ? \"true\" : \"false\"}\n tabindex={index}\n click={selectEntry(index)}\n >{entry.label}</div>\n }\n </div>\n </Navigation>\n </div>\n</DOMContainer>\n\n<script>\n import { signal, computed, effect } from \"canvasengine\";\n import { PrebuiltGui } from \"@rpgjs/common\";\n import { inject } from \"../../core/inject\";\n import { RpgClientEngine } from \"../../RpgClientEngine\";\n import { RpgGui } from \"../../Gui/Gui\";\n\n const engine = inject(RpgClientEngine);\n const guiService = inject(RpgGui);\n const keyboardControls = engine.globalConfig.keyboardControls;\n\n const { entries, title, subtitle, saveLoad, localActions, onInteraction } = defineProps({\n entries: {\n default: () => []\n },\n saveLoad: {\n default: () => ({})\n },\n localActions: {\n default: false\n }\n });\n\n const defaultEntries = [\n { id: \"title\", label: \"Title Screen\" },\n { id: \"load\", label: \"Load Game\" }\n ];\n\n const resolveProp = (value) => typeof value === \"function\" ? value() : value;\n const titleText = computed(() => resolveProp(title) || \"Game Over\");\n const subtitleText = computed(() => resolveProp(subtitle) || \"\");\n const localActionsEnabled = computed(() => resolveProp(localActions) === true);\n\n const entryList = computed(() => {\n const list = resolveProp(entries);\n if (Array.isArray(list) && list.length) return list;\n return defaultEntries;\n });\n\n const isEntryDisabled = (entry) => {\n if (!entry) return true;\n if (entry.disabled) return true;\n if (entry.enabled === false) return true;\n return false;\n };\n\n const selectedEntry = signal(0);\n const selectableIndexes = computed(() => {\n const list = entryList();\n return list\n .map((entry, index) => (isEntryDisabled(entry) ? null : index))\n .filter((value) => value !== null);\n });\n\n effect(() => {\n const available = selectableIndexes();\n if (!available.length) return;\n const current = selectedEntry();\n if (!available.includes(current)) {\n selectedEntry.set(available[0]);\n }\n });\n\n const moveSelection = (delta) => {\n const available = selectableIndexes();\n if (!available.length) return;\n const current = selectedEntry();\n const currentIndex = Math.max(0, available.indexOf(current));\n const nextIndex = (currentIndex + delta + available.length) % available.length;\n selectedEntry.set(available[nextIndex]);\n };\n\n const triggerSelect = (index) => {\n const list = entryList();\n const entry = list[index];\n if (!entry || isEntryDisabled(entry)) return;\n if (localActionsEnabled()) {\n if (entry.id === \"title\") {\n guiService.hide(PrebuiltGui.Gameover);\n guiService.display(PrebuiltGui.TitleScreen);\n }\n if (entry.id === \"load\") {\n const config = resolveProp(saveLoad) || {};\n const slots = Array.isArray(config.slots) ? config.slots : [null, null, null];\n guiService.display(PrebuiltGui.Save, {\n ...config,\n mode: config.mode || \"load\",\n slots\n });\n }\n }\n if (onInteraction) {\n onInteraction(\"select\", { id: entry.id, index, entry });\n }\n };\n\n function selectEntry(index) {\n return function() {\n selectedEntry.set(index);\n triggerSelect(index);\n };\n }\n\n const controls = signal({\n up: {\n repeat: true,\n bind: keyboardControls.up,\n throttle: 150,\n keyDown() {\n moveSelection(-1);\n }\n },\n down: {\n repeat: true,\n bind: keyboardControls.down,\n throttle: 150,\n keyDown() {\n moveSelection(1);\n }\n },\n action: {\n bind: keyboardControls.action,\n keyDown() {\n triggerSelect(selectedEntry());\n }\n },\n gamepad: {\n enabled: true\n }\n });\n</script>\n"],"mappings":";;;;;;AAYM,SAAwB,UAAU,SAAG;AACpB,UAAM,QAAU;CAC/B,MAAM,cAAO,eAAA,QAAA;CACb,MAAM,SAAS,OAAO,gBAAa;CAC3C,MAAM,aAAa,OAAK,OAAQ;CAChC,MAAM,mBAAkB,OAAK,aAAU;CACvC,MAAM,EAAE,SAAS,OAAO,UAAU,UAAK,cAAA,kBAAA,YAAA;EACnC,SAAS,EACL,eAAc,EAAA,EACjB;EACD,UAAU,EACN,gBAAY,EAAA,GACf;EACH,cAAY,EAAA,SAAA,OAEb;EACA,CAAC;CACF,MAAI,iBAAS,CACT;EAAA,IAAM;EAAS,OAAO;EAAa,EACnC;EAAA,IAAM;EAAG,OAAA;EAAyB,CACrC;;CAED,MAAI,YAAc,eAAQ,YAAgB,MAAA,IAAA,YAAA;CAC1C,MAAI,eAAiB,eAAe,YAAC,SAAA,IAAA,GAAA;CACrC,MAAI,sBAAwB,eAAQ,YAAa,aAAgB,KAAA,KAAA;;EAE7D,MAAM,OAAE,YAAgB,QAAS;AACjC,MAAI,MAAA,QAAS,KAAA,IAAA,KAAA,OACT,QAAI;AACR,SAAK;GACP;CACF,MAAM,mBAAmB,UAAK;AAC1B,MAAI,CAAC,MACD,QAAA;AACJ,MAAI,MAAI,SACJ,QAAA;AACJ,MAAE,MAAA,YAAA,MAAA,QAAA;AAEF,SAAM;;CAEV,MAAM,gBAAgB,OAAO,EAAC;CAC9B,MAAK,oBAAA,eAAA;AAED,SAAA,WAAM,CACD,KAAC,OAAW,UAAW,gBAAgB,MAAM,GAAG,OAAO,MAAO,CAC9D,QAAC,UAAe,UAAY,KAAG;GACtC;;EAEE,MAAM,YAAY,mBAAe;AACjC,MAAI,CAAA,UAAW,OACX;EACJ,MAAI,UAAO,eAAc;AACzB,MAAE,CAAA,UAAA,SAAA,QAAA,CAAA,eAAA,IAAA,UAAA,GAAA;GAGJ;CACF,MAAM,iBAAY,UAAU;EACxB,MAAM,YAAQ,mBAAmB;AACjC,MAAI,CAAA,UAAO,OACV;;EAGD,MAAM,aADe,KAAC,IAAQ,GAAC,UAAA,QAAA,QAAA,CACL,GAAQ,QAAO,UAAA,UAAA,UAAA;AACzC,gBAAc,IAAG,UAAW,WAAA;;CAEhC,MAAM,iBAAiB,UAAU;EAE7B,MAAE,QADO,WACP,CAAA;uCAEF;AACA,MAAI,qBAAkB,EAAA;AAClB,OAAI,MAAC,OAAU,SAAQ;AACvB,eAAe,KAAC,YAAe,SAAA;AAC3B,eAAW,QAAQ,YAAW,YAAA;;AAElC,OAAA,MAAA,OAAA,QAAA;IACF,MAAA,SAAA,YAAA,SAAA,IAAA,EAAA;;;;;;AAEI,eAAa,QAAI,YAAU,MAAA;KACvB,GAAA;KACD,MAAS,OAAO,QAAQ;KACvB;KACD,CAAC;;;AAGV,MAAC,cAAA,eAAA,UAAA;;;;;;CAIL,SAAQ,YAAa,OAAM;AACvB,SAAO,WAAW;AACd,iBAAI,IAAA,MAAoB;AACxB,iBAAc,MAAM;;;CAG5B,MAAM,WAAM,OAAA;EACR,IAAI;GACA,QAAQ;GACR,MAAM,iBAAgB;GACtB,UAAQ;GACR,UAAU;AACN,kBAAc,GAAA;;GAErB;EACD,MAAM;GACF,QAAA;GACA,MAAI,iBAAe;GACnB,UAAI;GACJ,UAAA;AACH,kBAAA,EAAA;;GAED;EACA,QAAI;GACA,MAAI,iBAAkB;GACtB,UAAI;AACH,kBAAA,eAAA,CAAA;;;EAGL,SAAM,EACF,SAAI,MACP;EACJ,CAAC;AAEM,QADY,EAAE,cAAG;EAAA,OAAA;EAAA,QAAA;EAAA,EAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,2CAAA;EAAA,EAAA;EAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,0DAAA;GAAA,CAAA;EAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,2DAAA;GAAA,CAAA;EAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,4DAAA;GAAA,CAAA;EAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,yCAAA;GAAA,EAAA,CAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,yBAAA;GAAA,aAAA,eAAA,WAAA,CAAA;GAAA,CAAA,EAAA,KAAA,cAAA,QAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,4BAAA;GAAA,aAAA,eAAA,cAAA,CAAA;GAAA,CAAA,CAAA,CAAA,CAAA;EAAA,EAAA,YAAA;GAAA,UAAA;GAAA;GAAA,EAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,sDAAA;GAAA,EAAA,KAAA,WAAA,GAAA,OAAA,UAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA;IAAA,OAAA,CAAA,oBAAA,gBAAA,EAAA,UAAA,gBAAA,MAAA,EAAA,EAAA,CAAA;IAAA,iBAAA,eAAA,eAAA,KAAA,QAAA,SAAA,QAAA;IAAA,UAAA;IAAA,OAAA,YAAA,MAAA;IAAA;GAAA,aAAA,MAAA;GAAA,CAAA,CAAA,CAAA,CAAA;EAAA,CAAA,CACL"}
@@ -6,37 +6,27 @@ import { DOMContainer, DOMElement, DOMSprite, computed, cond, h, useDefineProps,
6
6
  function component($$props) {
7
7
  useProps($$props);
8
8
  const defineProps = useDefineProps($$props);
9
- var engine = inject(RpgClientEngine);
10
- var currentPlayer = engine.scene.currentPlayer;
11
- var data = defineProps().data;
12
- data().faceset;
13
- var resolveProp = function(value) {
14
- return typeof value === "function" ? value() : value;
15
- };
16
- var face = computed(function() {
17
- return resolveProp(data().faceset);
18
- });
19
- var hasFace = computed(function() {
20
- var value = face();
9
+ const engine = inject(RpgClientEngine);
10
+ const currentPlayer = engine.scene.currentPlayer;
11
+ const { data } = defineProps();
12
+ const { faceset } = data();
13
+ const resolveProp = (value) => typeof value === "function" ? value() : value;
14
+ const face = computed(() => resolveProp(data().faceset));
15
+ const hasFace = computed(() => {
16
+ const value = face();
21
17
  return !!(value && value.id);
22
18
  });
23
- var faceSheet = function(faceValue) {
24
- return {
25
- definition: engine.getSpriteSheet(faceValue.id),
26
- playing: faceValue.expression || "default"
27
- };
28
- };
29
- var hp = getEntityProp(currentPlayer, "hp");
30
- var hpMax = getEntityProp(currentPlayer, "params.maxHp");
31
- var percentHp = computed(function() {
32
- return hp() / hpMax() * 100 + "%";
33
- });
34
- var sp = getEntityProp(currentPlayer, "sp");
35
- var spMax = getEntityProp(currentPlayer, "params.maxSp");
36
- var percentSp = computed(function() {
37
- return sp() / spMax() * 100 + "%";
19
+ const faceSheet = (faceValue) => ({
20
+ definition: engine.getSpriteSheet(faceValue.id),
21
+ playing: faceValue.expression || "default"
38
22
  });
39
- var level = getEntityProp(currentPlayer, "level");
23
+ const hp = getEntityProp(currentPlayer, "hp");
24
+ const hpMax = getEntityProp(currentPlayer, "params.maxHp");
25
+ const percentHp = computed(() => hp() / hpMax() * 100 + "%");
26
+ const sp = getEntityProp(currentPlayer, "sp");
27
+ const spMax = getEntityProp(currentPlayer, "params.maxSp");
28
+ const percentSp = computed(() => sp() / spMax() * 100 + "%");
29
+ const level = getEntityProp(currentPlayer, "level");
40
30
  return h(DOMContainer, null, h(DOMElement, {
41
31
  element: "div",
42
32
  attrs: { class: "rpg-hud" }
@@ -1 +1 @@
1
- {"version":3,"file":"hud.ce.js","names":[],"sources":["../../../../src/components/gui/hud/hud.ce"],"sourcesContent":["<DOMContainer>\n <div class=\"rpg-hud\">\n <div class=\"rpg-avatar\">\n @if (hasFace()) {\n <div class=\"rpg-avatar-face\">\n <DOMSprite \n sheet={faceSheet(face())} \n width={64} \n height={64} \n objectFit=\"contain\" \n />\n </div>\n }\n <div class=\"rpg-avatar-level\">{{ level() }}</div>\n </div>\n <div class=\"rpg-status-bars\">\n <div class=\"rpg-bar-container\">\n <span class=\"rpg-bar-text\">HP {{ hp() }}/{{ hpMax() }}</span>\n <div class=\"rpg-bar-fill health\" style={{width: percentHp}}></div>\n </div>\n <div class=\"rpg-bar-container\">\n <span class=\"rpg-bar-text\">SP {{ sp() }}/{{ spMax() }}</span>\n <div class=\"rpg-bar-fill mana\" style={{width: percentSp}}></div>\n </div>\n </div>\n </div>\n</DOMContainer>\n\n<script>\n import { inject } from \"../../../core/inject\";\n import { RpgClientEngine } from \"../../../RpgClientEngine\";\n import { computed } from \"canvasengine\";\n import { getEntityProp } from \"../../../utils/getEntityProp\";\n\n const engine = inject(RpgClientEngine)\n const currentPlayer = engine.scene.currentPlayer\n const { data } = defineProps();\n const { faceset } = data();\n\n const resolveProp = (value) => typeof value === \"function\" ? value() : value;\n const face = computed(() => resolveProp(data().faceset));\n\n const hasFace = computed(() => {\n const value = face();\n return !!(value && value.id);\n });\n const faceSheet = (faceValue) => ({\n definition: engine.getSpriteSheet(faceValue.id),\n playing: faceValue.expression || \"default\",\n });\n const hp = getEntityProp(currentPlayer, \"hp\")\n const hpMax = getEntityProp(currentPlayer, \"params.maxHp\")\n const percentHp = computed(() => (hp() / hpMax() * 100) + '%')\n\n const sp = getEntityProp(currentPlayer, \"sp\")\n const spMax = getEntityProp(currentPlayer, \"params.maxSp\")\n const percentSp = computed(() => (sp() / spMax() * 100) + '%')\n\n const level = getEntityProp(currentPlayer, \"level\")\n</script>\n \n"],"mappings":";;;;;AAWM,SAAe,UAAA,SAAA;AACT,UAAA,QAAA;CACJ,MAAK,cAAe,eAAe,QAAQ;CAC3C,IAAE,SAAG,OAAA,gBAAA;CACb,IAAI,gBAAgB,OAAI,MAAO;CAC/B,IAAI,OAAO,aAAa,CAAA;AACV,OAAG,CAAI;CACrB,IAAI,cAAa,SAAW,OAAO;AAAC,SAAK,OAAQ,UAAQ,aAAiB,OAAO,GAAA;;CACjF,IAAI,OAAO,SAAM,WAAA;AAAA,SAAA,YAAA,MAAA,CAAA,QAAA;GAAA;CACjB,IAAI,UAAS,SAAU,WAAS;EAC5B,IAAI,QAAQ,MAAM;AAClB,SAAO,CAAC,EAAE,SAAO,MAAO;GAC1B;CACF,IAAI,YAAS,SAAA,WAAA;AAAA,SAAA;GACT,YAAK,OAAA,eAAA,UAAA,GAAA;GACP,SAAA,UAAY,cAAA;;;CAEd,IAAC,KAAM,cAAA,eAAA,KAAA;CACP,IAAI,QAAQ,cAAc,eAAe,eAAQ;CACjD,IAAI,YAAS,SAAA,WAAwB;AAAE,SAAO,IAAA,GAAA,OAAe,GAAC,MAAA;GAAA;CAC9D,IAAI,KAAA,cAAmB,eAAO,KAAa;CAC3C,IAAI,QAAQ,cAAc,eAAe,eAAS;;;;CAElD,IAAI,QAAM,cAAgB,eAAe,QAAA;AAErC,QADM,EAAA,cAAuB,MAAM,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,WAAA;EAAA,EAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,cAAA;EAAA,EAAA,CAAA,KAAA,SAAA,QAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,mBAAA;EAAA,EAAA,EAAA,WAAA;EAAA,OAAA,eAAA,UAAA,MAAA,CAAA,CAAA;EAAA,OAAA;EAAA,QAAA;EAAA,WAAA;EAAA,CAAA,CAAA,CAAA,EAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,oBAAA;EAAA,aAAA,eAAA,OAAA,CAAA;EAAA,CAAA,CAAA,CAAA,EAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,mBAAA;EAAA,EAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,qBAAA;EAAA,EAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,gBAAA;EAAA,aAAA,eAAA,QAAA,IAAA,GAAA,MAAA,OAAA,CAAA;EAAA,CAAA,EAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA;GAAA,OAAA;GAAA,OAAA,EAAA,OAAA,WAAA;GAAA;EAAA,CAAA,CAAA,CAAA,EAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,qBAAA;EAAA,EAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,gBAAA;EAAA,aAAA,eAAA,QAAA,IAAA,GAAA,MAAA,OAAA,CAAA;EAAA,CAAA,EAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA;GAAA,OAAA;GAAA,OAAA,EAAA,OAAA,WAAA;GAAA;EAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA"}
1
+ {"version":3,"file":"hud.ce.js","names":[],"sources":["../../../../src/components/gui/hud/hud.ce"],"sourcesContent":["<DOMContainer>\n <div class=\"rpg-hud\">\n <div class=\"rpg-avatar\">\n @if (hasFace()) {\n <div class=\"rpg-avatar-face\">\n <DOMSprite \n sheet={faceSheet(face())} \n width={64} \n height={64} \n objectFit=\"contain\" \n />\n </div>\n }\n <div class=\"rpg-avatar-level\">{{ level() }}</div>\n </div>\n <div class=\"rpg-status-bars\">\n <div class=\"rpg-bar-container\">\n <span class=\"rpg-bar-text\">HP {{ hp() }}/{{ hpMax() }}</span>\n <div class=\"rpg-bar-fill health\" style={{width: percentHp}}></div>\n </div>\n <div class=\"rpg-bar-container\">\n <span class=\"rpg-bar-text\">SP {{ sp() }}/{{ spMax() }}</span>\n <div class=\"rpg-bar-fill mana\" style={{width: percentSp}}></div>\n </div>\n </div>\n </div>\n</DOMContainer>\n\n<script>\n import { inject } from \"../../../core/inject\";\n import { RpgClientEngine } from \"../../../RpgClientEngine\";\n import { computed } from \"canvasengine\";\n import { getEntityProp } from \"../../../utils/getEntityProp\";\n\n const engine = inject(RpgClientEngine)\n const currentPlayer = engine.scene.currentPlayer\n const { data } = defineProps();\n const { faceset } = data();\n\n const resolveProp = (value) => typeof value === \"function\" ? value() : value;\n const face = computed(() => resolveProp(data().faceset));\n\n const hasFace = computed(() => {\n const value = face();\n return !!(value && value.id);\n });\n const faceSheet = (faceValue) => ({\n definition: engine.getSpriteSheet(faceValue.id),\n playing: faceValue.expression || \"default\",\n });\n const hp = getEntityProp(currentPlayer, \"hp\")\n const hpMax = getEntityProp(currentPlayer, \"params.maxHp\")\n const percentHp = computed(() => (hp() / hpMax() * 100) + '%')\n\n const sp = getEntityProp(currentPlayer, \"sp\")\n const spMax = getEntityProp(currentPlayer, \"params.maxSp\")\n const percentSp = computed(() => (sp() / spMax() * 100) + '%')\n\n const level = getEntityProp(currentPlayer, \"level\")\n</script>\n \n"],"mappings":";;;;;AAWM,SAAe,UAAA,SAAA;AACT,UAAA,QAAA;CACJ,MAAK,cAAe,eAAe,QAAQ;CAC3C,MAAK,SAAA,OAAA,gBAAA;CACb,MAAM,gBAAc,OAAI,MAAW;CACnC,MAAM,EAAE,SAAS,aAAW;CAC5B,MAAM,EAAE,YAAS,MAAK;CACtB,MAAM,eAAe,UAAU,OAAK,UAAY,aAAS,OAAO,GAAA;CAChE,MAAM,OAAO,eAAI,YAAA,MAAA,CAAA,QAAA,CAAA;CACjB,MAAM,UAAU,eAAe;EAC3B,MAAM,QAAO,MAAK;AAClB,SAAO,CAAC,EAAE,SAAO,MAAO;GAC1B;CACF,MAAM,aAAO,eAAA;EACT,YAAK,OAAA,eAAA,UAAA,GAAA;EACP,SAAA,UAAY,cAAA;;CAEd,MAAC,KAAM,cAAA,eAAA,KAAA;CACP,MAAI,QAAS,cAAe,eAAc,eAAO;CACjD,MAAI,YAAS,eAAkB,IAAO,GAAG,OAAK,GAAA,MAAA,IAAgB;CAC9D,MAAI,KAAO,cAAa,eAAM,KAAa;CAC3C,MAAI,QAAS,cAAe,eAAe,eAAO;;CAElD,MAAI,QAAM,cAAgB,eAAe,QAAA;AAErC,QADM,EAAA,cAAuB,MAAM,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,WAAA;EAAA,EAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,cAAA;EAAA,EAAA,CAAA,KAAA,SAAA,QAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,mBAAA;EAAA,EAAA,EAAA,WAAA;EAAA,OAAA,eAAA,UAAA,MAAA,CAAA,CAAA;EAAA,OAAA;EAAA,QAAA;EAAA,WAAA;EAAA,CAAA,CAAA,CAAA,EAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,oBAAA;EAAA,aAAA,eAAA,OAAA,CAAA;EAAA,CAAA,CAAA,CAAA,EAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,mBAAA;EAAA,EAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,qBAAA;EAAA,EAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,gBAAA;EAAA,aAAA,eAAA,QAAA,IAAA,GAAA,MAAA,OAAA,CAAA;EAAA,CAAA,EAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA;GAAA,OAAA;GAAA,OAAA,EAAA,OAAA,WAAA;GAAA;EAAA,CAAA,CAAA,CAAA,EAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,qBAAA;EAAA,EAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,gBAAA;EAAA,aAAA,eAAA,QAAA,IAAA,GAAA,MAAA,OAAA,CAAA;EAAA,CAAA,EAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA;GAAA,OAAA;GAAA,OAAA,EAAA,OAAA,WAAA;GAAA;EAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CACnB"}