@rpgjs/client 5.0.0-beta.1 → 5.0.0-beta.11

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (245) hide show
  1. package/CHANGELOG.md +49 -0
  2. package/LICENSE +19 -0
  3. package/dist/Game/AnimationManager.d.ts +1 -1
  4. package/dist/Game/AnimationManager.js +18 -9
  5. package/dist/Game/AnimationManager.js.map +1 -1
  6. package/dist/Game/AnimationManager.spec.d.ts +1 -0
  7. package/dist/Game/Event.js.map +1 -1
  8. package/dist/Game/Map.d.ts +9 -1
  9. package/dist/Game/Map.js +63 -5
  10. package/dist/Game/Map.js.map +1 -1
  11. package/dist/Game/Object.d.ts +47 -15
  12. package/dist/Game/Object.js +82 -38
  13. package/dist/Game/Object.js.map +1 -1
  14. package/dist/Game/Player.js.map +1 -1
  15. package/dist/Game/ProjectileManager.d.ts +89 -0
  16. package/dist/Game/ProjectileManager.js +179 -0
  17. package/dist/Game/ProjectileManager.js.map +1 -0
  18. package/dist/Game/ProjectileManager.spec.d.ts +1 -0
  19. package/dist/Gui/Gui.d.ts +17 -4
  20. package/dist/Gui/Gui.js +78 -48
  21. package/dist/Gui/Gui.js.map +1 -1
  22. package/dist/Gui/Gui.spec.d.ts +1 -0
  23. package/dist/Gui/NotificationManager.js.map +1 -1
  24. package/dist/Resource.js +1 -1
  25. package/dist/Resource.js.map +1 -1
  26. package/dist/RpgClient.d.ts +110 -15
  27. package/dist/RpgClientEngine.d.ts +86 -10
  28. package/dist/RpgClientEngine.js +306 -49
  29. package/dist/RpgClientEngine.js.map +1 -1
  30. package/dist/Sound.js.map +1 -1
  31. package/dist/_virtual/{_@oxc-project_runtime@0.122.0 → _@oxc-project_runtime@0.130.0}/helpers/decorate.js +1 -1
  32. package/dist/_virtual/{_@oxc-project_runtime@0.122.0 → _@oxc-project_runtime@0.130.0}/helpers/decorateMetadata.js +1 -1
  33. package/dist/components/animations/animation.ce.js +4 -5
  34. package/dist/components/animations/animation.ce.js.map +1 -1
  35. package/dist/components/animations/hit.ce.js +19 -25
  36. package/dist/components/animations/hit.ce.js.map +1 -1
  37. package/dist/components/animations/index.js +4 -4
  38. package/dist/components/animations/index.js.map +1 -1
  39. package/dist/components/character.ce.js +422 -240
  40. package/dist/components/character.ce.js.map +1 -1
  41. package/dist/components/dynamics/bar.ce.js +97 -0
  42. package/dist/components/dynamics/bar.ce.js.map +1 -0
  43. package/dist/components/dynamics/image.ce.js +24 -0
  44. package/dist/components/dynamics/image.ce.js.map +1 -0
  45. package/dist/components/dynamics/parse-value.d.ts +3 -0
  46. package/dist/components/dynamics/parse-value.js +54 -35
  47. package/dist/components/dynamics/parse-value.js.map +1 -1
  48. package/dist/components/dynamics/parse-value.spec.d.ts +1 -0
  49. package/dist/components/dynamics/shape-utils.d.ts +16 -0
  50. package/dist/components/dynamics/shape-utils.js +73 -0
  51. package/dist/components/dynamics/shape-utils.js.map +1 -0
  52. package/dist/components/dynamics/shape-utils.spec.d.ts +1 -0
  53. package/dist/components/dynamics/shape.ce.js +84 -0
  54. package/dist/components/dynamics/shape.ce.js.map +1 -0
  55. package/dist/components/dynamics/text.ce.js +34 -56
  56. package/dist/components/dynamics/text.ce.js.map +1 -1
  57. package/dist/components/gui/box.ce.js +6 -8
  58. package/dist/components/gui/box.ce.js.map +1 -1
  59. package/dist/components/gui/dialogbox/index.ce.js +56 -62
  60. package/dist/components/gui/dialogbox/index.ce.js.map +1 -1
  61. package/dist/components/gui/gameover.ce.js +42 -65
  62. package/dist/components/gui/gameover.ce.js.map +1 -1
  63. package/dist/components/gui/hud/hud.ce.js +21 -30
  64. package/dist/components/gui/hud/hud.ce.js.map +1 -1
  65. package/dist/components/gui/menu/equip-menu.ce.js +112 -165
  66. package/dist/components/gui/menu/equip-menu.ce.js.map +1 -1
  67. package/dist/components/gui/menu/exit-menu.ce.js +8 -6
  68. package/dist/components/gui/menu/exit-menu.ce.js.map +1 -1
  69. package/dist/components/gui/menu/items-menu.ce.js +52 -69
  70. package/dist/components/gui/menu/items-menu.ce.js.map +1 -1
  71. package/dist/components/gui/menu/main-menu.ce.js +75 -92
  72. package/dist/components/gui/menu/main-menu.ce.js.map +1 -1
  73. package/dist/components/gui/menu/options-menu.ce.js +5 -4
  74. package/dist/components/gui/menu/options-menu.ce.js.map +1 -1
  75. package/dist/components/gui/menu/skills-menu.ce.js +12 -17
  76. package/dist/components/gui/menu/skills-menu.ce.js.map +1 -1
  77. package/dist/components/gui/mobile/index.js +2 -2
  78. package/dist/components/gui/mobile/index.js.map +1 -1
  79. package/dist/components/gui/mobile/mobile.ce.js +5 -4
  80. package/dist/components/gui/mobile/mobile.ce.js.map +1 -1
  81. package/dist/components/gui/notification/notification.ce.js +22 -24
  82. package/dist/components/gui/notification/notification.ce.js.map +1 -1
  83. package/dist/components/gui/save-load.ce.js +72 -249
  84. package/dist/components/gui/save-load.ce.js.map +1 -1
  85. package/dist/components/gui/shop/shop.ce.js +90 -127
  86. package/dist/components/gui/shop/shop.ce.js.map +1 -1
  87. package/dist/components/gui/title-screen.ce.js +45 -70
  88. package/dist/components/gui/title-screen.ce.js.map +1 -1
  89. package/dist/components/index.d.ts +2 -1
  90. package/dist/components/index.js +1 -0
  91. package/dist/components/player-components-utils.d.ts +67 -0
  92. package/dist/components/player-components-utils.js +162 -0
  93. package/dist/components/player-components-utils.js.map +1 -0
  94. package/dist/components/player-components-utils.spec.d.ts +1 -0
  95. package/dist/components/player-components.ce.js +189 -0
  96. package/dist/components/player-components.ce.js.map +1 -0
  97. package/dist/components/prebuilt/hp-bar.ce.js +42 -44
  98. package/dist/components/prebuilt/hp-bar.ce.js.map +1 -1
  99. package/dist/components/prebuilt/light-halo.ce.js +36 -59
  100. package/dist/components/prebuilt/light-halo.ce.js.map +1 -1
  101. package/dist/components/scenes/canvas.ce.js +165 -21
  102. package/dist/components/scenes/canvas.ce.js.map +1 -1
  103. package/dist/components/scenes/draw-map.ce.js +25 -32
  104. package/dist/components/scenes/draw-map.ce.js.map +1 -1
  105. package/dist/components/scenes/event-layer.ce.js +9 -8
  106. package/dist/components/scenes/event-layer.ce.js.map +1 -1
  107. package/dist/core/inject.js +1 -1
  108. package/dist/core/inject.js.map +1 -1
  109. package/dist/core/setup.js +1 -1
  110. package/dist/core/setup.js.map +1 -1
  111. package/dist/decorators/spritesheet.d.ts +1 -0
  112. package/dist/decorators/spritesheet.js +11 -0
  113. package/dist/decorators/spritesheet.js.map +1 -0
  114. package/dist/index.d.ts +4 -0
  115. package/dist/index.js +26 -21
  116. package/dist/module.js +15 -1
  117. package/dist/module.js.map +1 -1
  118. package/dist/node_modules/.pnpm/{@signe_di@2.9.0 → @signe_di@3.0.1}/node_modules/@signe/di/dist/index.js +7 -117
  119. package/dist/node_modules/.pnpm/@signe_di@3.0.1/node_modules/@signe/di/dist/index.js.map +1 -0
  120. package/dist/node_modules/.pnpm/@signe_reactive@3.0.1/node_modules/@signe/reactive/dist/index.js +239 -0
  121. package/dist/node_modules/.pnpm/@signe_reactive@3.0.1/node_modules/@signe/reactive/dist/index.js.map +1 -0
  122. package/dist/node_modules/.pnpm/@signe_room@3.0.1/node_modules/@signe/room/dist/chunk-EUXUH3YW.js +13 -0
  123. package/dist/node_modules/.pnpm/@signe_room@3.0.1/node_modules/@signe/room/dist/chunk-EUXUH3YW.js.map +1 -0
  124. package/dist/node_modules/.pnpm/@signe_room@3.0.1/node_modules/@signe/room/dist/index.js +696 -0
  125. package/dist/node_modules/.pnpm/@signe_room@3.0.1/node_modules/@signe/room/dist/index.js.map +1 -0
  126. package/dist/node_modules/.pnpm/@signe_sync@3.0.1/node_modules/@signe/sync/dist/client/index.js +44 -0
  127. package/dist/node_modules/.pnpm/@signe_sync@3.0.1/node_modules/@signe/sync/dist/client/index.js.map +1 -0
  128. package/dist/node_modules/.pnpm/{@signe_sync@2.9.0 → @signe_sync@3.0.1}/node_modules/@signe/sync/dist/index.js +57 -141
  129. package/dist/node_modules/.pnpm/@signe_sync@3.0.1/node_modules/@signe/sync/dist/index.js.map +1 -0
  130. package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-HAC622V3.js.map +1 -1
  131. package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-S74YV6PU.js.map +1 -1
  132. package/dist/node_modules/.pnpm/zod@3.24.2/node_modules/zod/lib/index.js +27 -27
  133. package/dist/node_modules/.pnpm/zod@3.24.2/node_modules/zod/lib/index.js.map +1 -1
  134. package/dist/presets/animation.js.map +1 -1
  135. package/dist/presets/faceset.js.map +1 -1
  136. package/dist/presets/icon.js.map +1 -1
  137. package/dist/presets/index.js.map +1 -1
  138. package/dist/presets/lpc.js.map +1 -1
  139. package/dist/presets/rmspritesheet.js.map +1 -1
  140. package/dist/services/AbstractSocket.js.map +1 -1
  141. package/dist/services/actionInput.d.ts +12 -0
  142. package/dist/services/actionInput.js +27 -0
  143. package/dist/services/actionInput.js.map +1 -0
  144. package/dist/services/actionInput.spec.d.ts +1 -0
  145. package/dist/services/keyboardControls.js.map +1 -1
  146. package/dist/services/loadMap.d.ts +6 -0
  147. package/dist/services/loadMap.js +1 -1
  148. package/dist/services/loadMap.js.map +1 -1
  149. package/dist/services/mmorpg-connection.d.ts +5 -0
  150. package/dist/services/mmorpg-connection.js +50 -0
  151. package/dist/services/mmorpg-connection.js.map +1 -0
  152. package/dist/services/mmorpg-connection.spec.d.ts +1 -0
  153. package/dist/services/mmorpg.d.ts +10 -4
  154. package/dist/services/mmorpg.js +56 -33
  155. package/dist/services/mmorpg.js.map +1 -1
  156. package/dist/services/pointerContext.d.ts +11 -0
  157. package/dist/services/pointerContext.js +48 -0
  158. package/dist/services/pointerContext.js.map +1 -0
  159. package/dist/services/pointerContext.spec.d.ts +1 -0
  160. package/dist/services/save.js.map +1 -1
  161. package/dist/services/save.spec.d.ts +1 -0
  162. package/dist/services/standalone-message.d.ts +1 -0
  163. package/dist/services/standalone-message.js +9 -0
  164. package/dist/services/standalone-message.js.map +1 -0
  165. package/dist/services/standalone.js +4 -3
  166. package/dist/services/standalone.js.map +1 -1
  167. package/dist/services/standalone.spec.d.ts +1 -0
  168. package/dist/utils/getEntityProp.js +4 -3
  169. package/dist/utils/getEntityProp.js.map +1 -1
  170. package/dist/utils/getEntityProp.spec.d.ts +1 -0
  171. package/dist/utils/readPropValue.d.ts +2 -0
  172. package/dist/utils/readPropValue.js +13 -0
  173. package/dist/utils/readPropValue.js.map +1 -0
  174. package/package.json +13 -14
  175. package/src/Game/AnimationManager.spec.ts +30 -0
  176. package/src/Game/AnimationManager.ts +22 -10
  177. package/src/Game/Map.ts +91 -2
  178. package/src/Game/Object.ts +148 -69
  179. package/src/Game/ProjectileManager.spec.ts +338 -0
  180. package/src/Game/ProjectileManager.ts +324 -0
  181. package/src/Gui/Gui.spec.ts +273 -0
  182. package/src/Gui/Gui.ts +105 -50
  183. package/src/Resource.ts +1 -2
  184. package/src/RpgClient.ts +125 -17
  185. package/src/RpgClientEngine.ts +457 -87
  186. package/src/components/character.ce +441 -32
  187. package/src/components/dynamics/bar.ce +88 -0
  188. package/src/components/dynamics/image.ce +21 -0
  189. package/src/components/dynamics/parse-value.spec.ts +83 -0
  190. package/src/components/dynamics/parse-value.ts +111 -37
  191. package/src/components/dynamics/shape-utils.spec.ts +46 -0
  192. package/src/components/dynamics/shape-utils.ts +61 -0
  193. package/src/components/dynamics/shape.ce +90 -0
  194. package/src/components/dynamics/text.ce +35 -149
  195. package/src/components/gui/dialogbox/index.ce +18 -8
  196. package/src/components/gui/gameover.ce +2 -1
  197. package/src/components/gui/menu/equip-menu.ce +2 -1
  198. package/src/components/gui/menu/exit-menu.ce +2 -1
  199. package/src/components/gui/menu/items-menu.ce +3 -2
  200. package/src/components/gui/menu/main-menu.ce +2 -1
  201. package/src/components/gui/save-load.ce +2 -1
  202. package/src/components/gui/shop/shop.ce +3 -2
  203. package/src/components/gui/title-screen.ce +2 -1
  204. package/src/components/index.ts +2 -1
  205. package/src/components/player-components-utils.spec.ts +109 -0
  206. package/src/components/player-components-utils.ts +205 -0
  207. package/src/components/player-components.ce +222 -0
  208. package/src/components/prebuilt/hp-bar.ce +4 -3
  209. package/src/components/prebuilt/light-halo.ce +2 -2
  210. package/src/components/scenes/canvas.ce +175 -8
  211. package/src/components/scenes/draw-map.ce +18 -17
  212. package/src/components/scenes/event-layer.ce +1 -2
  213. package/src/core/setup.ts +2 -2
  214. package/src/decorators/spritesheet.ts +8 -0
  215. package/src/index.ts +4 -0
  216. package/src/module.ts +18 -1
  217. package/src/services/actionInput.spec.ts +101 -0
  218. package/src/services/actionInput.ts +53 -0
  219. package/src/services/loadMap.ts +2 -0
  220. package/src/services/mmorpg-connection.spec.ts +99 -0
  221. package/src/services/mmorpg-connection.ts +69 -0
  222. package/src/services/mmorpg.ts +68 -36
  223. package/src/services/pointerContext.spec.ts +36 -0
  224. package/src/services/pointerContext.ts +84 -0
  225. package/src/services/save.spec.ts +127 -0
  226. package/src/services/standalone-message.ts +7 -0
  227. package/src/services/standalone.spec.ts +34 -0
  228. package/src/services/standalone.ts +3 -2
  229. package/src/utils/getEntityProp.spec.ts +96 -0
  230. package/src/utils/getEntityProp.ts +4 -3
  231. package/src/utils/readPropValue.ts +16 -0
  232. package/dist/node_modules/.pnpm/@signe_di@2.9.0/node_modules/@signe/di/dist/index.js.map +0 -1
  233. package/dist/node_modules/.pnpm/@signe_reactive@2.8.3/node_modules/@signe/reactive/dist/index.js +0 -457
  234. package/dist/node_modules/.pnpm/@signe_reactive@2.8.3/node_modules/@signe/reactive/dist/index.js.map +0 -1
  235. package/dist/node_modules/.pnpm/@signe_reactive@2.9.0/node_modules/@signe/reactive/dist/index.js +0 -463
  236. package/dist/node_modules/.pnpm/@signe_reactive@2.9.0/node_modules/@signe/reactive/dist/index.js.map +0 -1
  237. package/dist/node_modules/.pnpm/@signe_room@2.9.0/node_modules/@signe/room/dist/index.js +0 -2191
  238. package/dist/node_modules/.pnpm/@signe_room@2.9.0/node_modules/@signe/room/dist/index.js.map +0 -1
  239. package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/chunk-7QVYU63E.js +0 -10
  240. package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/chunk-7QVYU63E.js.map +0 -1
  241. package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/client/index.js +0 -91
  242. package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/client/index.js.map +0 -1
  243. package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/index.js.map +0 -1
  244. package/dist/node_modules/.pnpm/dset@3.1.4/node_modules/dset/dist/index.js +0 -14
  245. package/dist/node_modules/.pnpm/dset@3.1.4/node_modules/dset/dist/index.js.map +0 -1
@@ -1,49 +1,192 @@
1
1
  import { inject } from "../../core/inject.js";
2
- import component$1 from "./draw-map.ce.js";
3
2
  import { RpgGui } from "../../Gui/Gui.js";
4
3
  import { RpgClientEngine } from "../../RpgClientEngine.js";
5
4
  import { Canvas, Container, Viewport, computed, cond, effect, h, loop, useDefineProps, useProps } from "canvasengine";
6
5
  import { delay } from "@rpgjs/common";
6
+ import { NightAmbiant, SpriteShadows } from "@canvasengine/presets";
7
7
  //#region src/components/scenes/canvas.ce
8
8
  function component($$props) {
9
9
  useProps($$props);
10
10
  useDefineProps($$props);
11
- var engine = inject(RpgClientEngine);
12
- var guiService = inject(RpgGui);
13
- var sceneData = engine.sceneMap.data;
14
- var guiList = computed(function() {
15
- return Object.values(guiService.gui()).filter(function(gui) {
16
- return !gui.attachToSprite;
17
- });
11
+ const engine = inject(RpgClientEngine);
12
+ const SceneMap = engine.sceneMapComponent;
13
+ const guiService = inject(RpgGui);
14
+ const sceneData = engine.sceneMap.data;
15
+ const lighting = engine.sceneMap.lighting;
16
+ const guiList = computed(() => {
17
+ return Object.values(guiService.gui()).filter((gui) => !gui.attachToSprite);
18
18
  });
19
- var worldWidth = computed(function() {
20
- var _a;
21
- return (_a = sceneData()) === null || _a === void 0 ? void 0 : _a.width;
19
+ const worldWidth = computed(() => {
20
+ const data = sceneData?.();
21
+ const scale = Number(data?.params?.scale ?? 1) || 1;
22
+ return Number(data?.width ?? data?.params?.width ?? 2048) * scale;
22
23
  });
23
- var worldHeight = computed(function() {
24
- var _a;
25
- return (_a = sceneData()) === null || _a === void 0 ? void 0 : _a.height;
24
+ const worldHeight = computed(() => {
25
+ const data = sceneData?.();
26
+ const scale = Number(data?.params?.scale ?? 1) || 1;
27
+ return Number(data?.height ?? data?.params?.height ?? 2048) * scale;
26
28
  });
27
- effect(function() {
29
+ effect(() => {
28
30
  if (sceneData() && !sceneData().component) throw new Error("Warning ! You need to define a component for the scene. Use provideLoadMap() to define a component for the scene.");
29
31
  });
30
- var onGuiFinish = function(gui, data) {
31
- delay(function() {
32
+ const onGuiFinish = (gui, data) => {
33
+ delay(() => {
32
34
  guiService.guiClose(gui.name, data);
33
35
  });
34
36
  };
35
- var onGuiInteraction = function(gui, name, data) {
37
+ const onGuiInteraction = (gui, name, data) => {
36
38
  guiService.guiInteraction(gui.name, name, data);
37
39
  };
40
+ const clamp = { direction: "all" };
41
+ const NIGHT_SPOT_RADIUS_SCALE = 4.25;
42
+ const NIGHT_SPOT_MIN_RADIUS = 170;
43
+ const NIGHT_SPOT_MIN_INTENSITY = 1;
44
+ const SHADOW_SPOT_RADIUS_SCALE = 12;
45
+ const SHADOW_SPOT_MIN_RADIUS = 480;
46
+ const SHADOW_SPOT_MIN_INTENSITY = 1.35;
47
+ const nightSpotRadius = (radius) => Math.max(radius * NIGHT_SPOT_RADIUS_SCALE, NIGHT_SPOT_MIN_RADIUS);
48
+ const shadowSpotRadius = (radius) => Math.max(radius * SHADOW_SPOT_RADIUS_SCALE, SHADOW_SPOT_MIN_RADIUS);
49
+ const nightSpotIntensity = (intensity, fallback) => Math.max(intensity ?? fallback, NIGHT_SPOT_MIN_INTENSITY);
50
+ const shadowSpotIntensity = (intensity) => Math.max(intensity ?? 1.3, SHADOW_SPOT_MIN_INTENSITY);
51
+ const lightingAmbient = computed(() => {
52
+ return (lighting?.())?.ambient ?? {};
53
+ });
54
+ const nightLights = computed(() => {
55
+ return ((lighting?.())?.spots ?? []).map((spot, index) => {
56
+ const radius = spot.radius ?? 180;
57
+ return {
58
+ x: spot.x,
59
+ y: spot.y,
60
+ radius: nightSpotRadius(radius),
61
+ intensity: nightSpotIntensity(spot.intensity, index === 0 ? 1 : .92),
62
+ flicker: spot.flicker,
63
+ flickerSpeed: spot.flickerSpeed ?? 14,
64
+ pulse: spot.pulse,
65
+ pulseSpeed: spot.pulseSpeed,
66
+ phase: spot.phase
67
+ };
68
+ });
69
+ });
70
+ const hasLightSpots = computed(() => {
71
+ return ((lighting?.())?.spots?.length ?? 0) > 0;
72
+ });
73
+ const lightingDarkness = computed(() => {
74
+ const darkness = lightingAmbient().darkness;
75
+ return typeof darkness === "number" ? darkness : 0;
76
+ });
77
+ const lightingAmbientEnabled = computed(() => {
78
+ const state = lighting?.();
79
+ return Boolean(state && lightingDarkness() > 0);
80
+ });
81
+ const lightingDarknessProps = computed(() => ({
82
+ opacity: lightingDarkness(),
83
+ color: lightingAmbient().darkColor ?? "#080a12"
84
+ }));
85
+ const lightingHaze = computed(() => ({
86
+ color: lightingAmbient().fogColor ?? "#12182a",
87
+ radius: lightingAmbient().fogRadius ?? .44,
88
+ softness: lightingAmbient().fogSoftness ?? .3,
89
+ opacity: lightingAmbient().fogOpacity ?? .35
90
+ }));
91
+ const defaultSunLight = () => {
92
+ const data = sceneData?.();
93
+ const width = Number(data?.width ?? data?.params?.width ?? 2048);
94
+ const height = Number(data?.height ?? data?.params?.height ?? 2048);
95
+ const scale = Number(data?.params?.scale ?? 1) || 1;
96
+ const mapWidth = width * scale;
97
+ const mapHeight = height * scale;
98
+ return {
99
+ x: -mapWidth * .35,
100
+ y: -mapHeight * .45,
101
+ z: 520,
102
+ radius: Math.max(mapWidth, mapHeight) * 2.5,
103
+ intensity: .85,
104
+ shadowWeight: lightingDarkness() > 0 ? 2.2 : 1,
105
+ enabled: true
106
+ };
107
+ };
108
+ const shadowState = computed(() => {
109
+ return (lighting?.())?.shadows ?? null;
110
+ });
111
+ const shadowLights = computed(() => {
112
+ const state = lighting?.();
113
+ const defaultSun = defaultSunLight();
114
+ const sun = {
115
+ ...defaultSun,
116
+ ...state?.sun ?? {},
117
+ shadowWeight: state?.sun?.shadowWeight ?? defaultSun.shadowWeight
118
+ };
119
+ const spotLights = (state?.spots ?? []).map((spot) => {
120
+ const radius = spot.radius ?? 180;
121
+ return {
122
+ x: spot.x,
123
+ y: spot.y,
124
+ z: 170,
125
+ radius: shadowSpotRadius(radius),
126
+ intensity: shadowSpotIntensity(spot.intensity),
127
+ shadowWeight: 2.4,
128
+ enabled: true
129
+ };
130
+ });
131
+ return [...sun.enabled === false || sun.intensity <= 0 ? [] : [sun], ...spotLights];
132
+ });
133
+ const shadowAmbientLight = computed(() => {
134
+ const shadows = shadowState();
135
+ if (shadows?.ambientLight === null || shadows?.ambientLight?.enabled === false) return null;
136
+ return shadows?.ambientLight ?? {
137
+ x: -.18,
138
+ y: -1,
139
+ z: 420,
140
+ intensity: .32,
141
+ shadowWeight: 1
142
+ };
143
+ });
144
+ const shadowEnabled = computed(() => {
145
+ const shadows = shadowState();
146
+ return Boolean((shadows?.enabled || hasLightSpots()) && (shadowLights().length > 0 || shadowAmbientLight()));
147
+ });
148
+ const shadowMode = computed(() => shadowState()?.mode ?? "strongest");
149
+ const shadowUpdateHz = computed(() => shadowState()?.updateHz ?? 60);
150
+ const shadowScanHz = computed(() => shadowState()?.scanHz ?? 8);
151
+ const shadowCullToViewport = computed(() => shadowState()?.cullToViewport ?? true);
152
+ const shadowMinInfluence = computed(() => shadowState()?.minInfluence ?? .24);
153
+ const shadowFalloffPower = computed(() => shadowState()?.falloffPower ?? .85);
154
+ const shadowColor = computed(() => shadowState()?.shadowColor ?? "#05070d");
38
155
  return h(Canvas, {
39
156
  width: engine.width,
40
157
  height: engine.height
41
158
  }, [h(Viewport, {
42
159
  worldWidth,
43
160
  worldHeight,
44
- clamp: { direction: "all" },
161
+ clamp,
45
162
  sortableChildren: true
46
- }, cond(sceneData, () => h(component$1))), loop(guiList, (gui) => h(Container, { display: "flex" }, cond(gui.display, () => h(gui.component, {
163
+ }, [
164
+ cond(computed(() => lightingAmbientEnabled()), () => h(NightAmbiant, {
165
+ spots: nightLights,
166
+ darkness: lightingDarknessProps,
167
+ haze: lightingHaze
168
+ })),
169
+ cond(computed(() => shadowEnabled()), () => h(SpriteShadows, {
170
+ lights: shadowLights,
171
+ ambientLight: shadowAmbientLight,
172
+ minInfluence: shadowMinInfluence,
173
+ falloffPower: shadowFalloffPower,
174
+ mode: shadowMode,
175
+ updateHz: shadowUpdateHz,
176
+ scanHz: shadowScanHz,
177
+ cullToViewport: shadowCullToViewport,
178
+ shadowColor
179
+ })),
180
+ h(SceneMap)
181
+ ]), loop(guiList, (gui) => h(Container, {
182
+ positionType: "absolute",
183
+ top: 0,
184
+ left: 0,
185
+ right: 0,
186
+ bottom: 0,
187
+ width: engine.width,
188
+ height: engine.height
189
+ }, cond(gui.display, () => h(gui.component, {
47
190
  data: gui.data,
48
191
  dependencies: gui.dependencies,
49
192
  onFinish: (data) => {
@@ -54,7 +197,8 @@ function component($$props) {
54
197
  }
55
198
  }))))]);
56
199
  }
200
+ var __ce_component = component;
57
201
  //#endregion
58
- export { component as default };
202
+ export { __ce_component as default };
59
203
 
60
204
  //# sourceMappingURL=canvas.ce.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"canvas.ce.js","names":[],"sources":["../../../src/components/scenes/canvas.ce"],"sourcesContent":["<Canvas width={engine.width} height={engine.height}>\n <Viewport worldWidth worldHeight clamp sortableChildren={true}>\n @if (sceneData) {\n <SceneMap />\n }\n </Viewport>\n @for (gui of guiList) {\n <Container display=\"flex\">\n @if (gui.display) {\n <gui.component data={gui.data} dependencies={gui.dependencies} onFinish={(data) => {\n onGuiFinish(gui, data)\n }} onInteraction={(name, data) => {\n onGuiInteraction(gui, name, data)\n }} /> \n }\n </Container>\n }\n</Canvas>\n\n<script>\n import { signal, computed, effect } from \"canvasengine\";\n import { inject } from \"../../core/inject\";\n import { RpgClientEngine } from \"../../RpgClientEngine\";\n import SceneMap from './draw-map.ce'\n import { RpgGui } from \"../../Gui/Gui\";\n import { delay } from \"@rpgjs/common\";\n\n const engine = inject(RpgClientEngine);\n const guiService = inject(RpgGui);\n const sceneData = engine.sceneMap.data\n const guiList = computed(() => {\n return Object.values(guiService.gui()).filter((gui) => !gui.attachToSprite)\n })\n const worldWidth = computed(() => sceneData()?.width)\n const worldHeight = computed(() => sceneData()?.height)\n\n effect(() => {\n if (sceneData() && !sceneData().component) {\n throw new Error(\"Warning ! You need to define a component for the scene. Use provideLoadMap() to define a component for the scene.\")\n }\n })\n\n const onGuiFinish = (gui, data) => {\n delay(() => {\n guiService.guiClose(gui.name, data)\n })\n }\n\n const onGuiInteraction = (gui, name, data) => {\n guiService.guiInteraction(gui.name, name, data)\n }\n \n const clamp = {\n direction: \"all\"\n }\n</script>\n"],"mappings":";;;;;;;AAaM,SAAS,UAAA,SAAA;AACP,UAAA,QAAA;AACS,gBAAA,QAAA;CACf,IAAA,SAAA,OAAA,gBAAA;CACF,IAAE,aAAM,OAAA,OAAA;;CAER,IAAC,UAAM,SAAA,WAAA;AACL,SAAS,OAAO,OAAC,WAAiB,KAAE,CAAI,CAAC,OAAC,SAAa,KAAA;AAAA,UAAA,CAAA,IAAA;IAAA;GACvD;CACF,IAAE,aAAS,SAAe,WAAY;EAAE,IAAC;AAAA,UAAe,KAAC,WAAA,MAAA,QAAA,OAAA,KAAA,IAAA,KAAA,IAAA,GAAA;GAAA;CACzD,IAAE,cAAgB,SAAQ,WAAW;EAAA,IAAA;AAAA,UAAA,KAAA,WAAA,MAAA,QAAA,OAAA,KAAA,IAAA,KAAA,IAAA,GAAA;GAAA;AACrC,QAAE,WAAiB;AACjB,MAAM,WAAW,IAAI,CAAC,WAAQ,CAAA,UAAA,OAAA,IAAA,MAAA,oHAAA;GAG9B;CACF,IAAE,cAAgB,SAAS,KAAA,MAAS;AAClC,QAAM,WAAU;AACd,cAAc,SAAO,IAAA,MAAW,KAAO;IACxC;;CAEH,IAAE,mBAAoB,SAAW,KAAI,MAAA,MAAa;;;AAW7C,QALF,EAAA,QAAA;EAAA,OAAA,OAAA;EAAA,QAAA,OAAA;EAAA,EAAA,CAAA,EAAA,UAAA;EAAA;EAAA;EAAA,OAHM,EACL,WAAS,OACZ;EACE,kBAAA;EAAA,EAAA,KAAA,iBAAA,EAAA,YAAA,CAAA,CAAA,EAAA,KAAA,UAAA,QAAA,EAAA,WAAA,EAAA,SAAA,QAAA,EAAA,KAAA,IAAA,eAAA,EAAA,IAAA,WAAA;EAAA,MAAA,IAAA;EAAA,cAAA,IAAA;EAAA,WAAA,SAAA;;;EAEK,gBAAoB,MAAO,SAAE;AACzB,oBAAI,KAAA,MAAA,KAAA;;EACV,CAAA,CAAA,CAAU,CAAC,CAAA,CAAA"}
1
+ {"version":3,"file":"canvas.ce.js","names":[],"sources":["../../../src/components/scenes/canvas.ce"],"sourcesContent":["<Canvas width={engine.width} height={engine.height}>\n <Viewport worldWidth worldHeight clamp sortableChildren={true}>\n @if (lightingAmbientEnabled()) {\n <NightAmbiant\n spots={nightLights}\n darkness={lightingDarknessProps}\n haze={lightingHaze}\n />\n }\n @if (shadowEnabled()) {\n <SpriteShadows\n lights={shadowLights}\n ambientLight={shadowAmbientLight}\n minInfluence={shadowMinInfluence}\n falloffPower={shadowFalloffPower}\n mode={shadowMode}\n updateHz={shadowUpdateHz}\n scanHz={shadowScanHz}\n cullToViewport={shadowCullToViewport}\n shadowColor={shadowColor}\n />\n }\n <SceneMap />\n </Viewport>\n @for (gui of guiList) {\n <Container\n positionType=\"absolute\"\n top={0}\n left={0}\n right={0}\n bottom={0}\n width={engine.width}\n height={engine.height}\n >\n @if (gui.display) {\n <gui.component data={gui.data} dependencies={gui.dependencies} onFinish={(data) => {\n onGuiFinish(gui, data)\n }} onInteraction={(name, data) => {\n onGuiInteraction(gui, name, data)\n }} /> \n }\n </Container>\n }\n</Canvas>\n\n<script>\n import { computed, effect } from \"canvasengine\";\n import { inject } from \"../../core/inject\";\n import { RpgClientEngine } from \"../../RpgClientEngine\";\n import { RpgGui } from \"../../Gui/Gui\";\n import { delay } from \"@rpgjs/common\";\n import { NightAmbiant, SpriteShadows } from '@canvasengine/presets'\n\n const engine = inject(RpgClientEngine);\n const SceneMap = engine.sceneMapComponent;\n const guiService = inject(RpgGui);\n const sceneData = engine.sceneMap.data\n const lighting = engine.sceneMap.lighting\n const guiList = computed(() => {\n return Object.values(guiService.gui()).filter((gui) => !gui.attachToSprite)\n })\n const worldWidth = computed(() => {\n const data = sceneData?.()\n const scale = Number(data?.params?.scale ?? 1) || 1\n return Number(data?.width ?? data?.params?.width ?? 2048) * scale\n })\n const worldHeight = computed(() => {\n const data = sceneData?.()\n const scale = Number(data?.params?.scale ?? 1) || 1\n return Number(data?.height ?? data?.params?.height ?? 2048) * scale\n })\n\n effect(() => {\n if (sceneData() && !sceneData().component) {\n throw new Error(\"Warning ! You need to define a component for the scene. Use provideLoadMap() to define a component for the scene.\")\n }\n })\n\n const onGuiFinish = (gui, data) => {\n delay(() => {\n guiService.guiClose(gui.name, data)\n })\n }\n\n const onGuiInteraction = (gui, name, data) => {\n guiService.guiInteraction(gui.name, name, data)\n }\n\n const clamp = {\n direction: \"all\"\n }\n const NIGHT_SPOT_RADIUS_SCALE = 4.25\n const NIGHT_SPOT_MIN_RADIUS = 170\n const NIGHT_SPOT_MIN_INTENSITY = 1\n const SHADOW_SPOT_RADIUS_SCALE = 12\n const SHADOW_SPOT_MIN_RADIUS = 480\n const SHADOW_SPOT_MIN_INTENSITY = 1.35\n\n const nightSpotRadius = (radius) => Math.max(radius * NIGHT_SPOT_RADIUS_SCALE, NIGHT_SPOT_MIN_RADIUS)\n const shadowSpotRadius = (radius) => Math.max(radius * SHADOW_SPOT_RADIUS_SCALE, SHADOW_SPOT_MIN_RADIUS)\n const nightSpotIntensity = (intensity, fallback) => Math.max(intensity ?? fallback, NIGHT_SPOT_MIN_INTENSITY)\n const shadowSpotIntensity = (intensity) => Math.max(intensity ?? 1.3, SHADOW_SPOT_MIN_INTENSITY)\n\n const lightingAmbient = computed(() => {\n const state = lighting?.()\n return state?.ambient ?? {}\n })\n\n const nightLights = computed(() => {\n const state = lighting?.()\n return (state?.spots ?? []).map((spot, index) => {\n const radius = spot.radius ?? 180\n return {\n x: spot.x,\n y: spot.y,\n radius: nightSpotRadius(radius),\n intensity: nightSpotIntensity(spot.intensity, index === 0 ? 1 : 0.92),\n flicker: spot.flicker,\n flickerSpeed: spot.flickerSpeed ?? 14,\n pulse: spot.pulse,\n pulseSpeed: spot.pulseSpeed,\n phase: spot.phase,\n }\n })\n })\n const hasLightSpots = computed(() => {\n const state = lighting?.()\n return (state?.spots?.length ?? 0) > 0\n })\n\n const lightingDarkness = computed(() => {\n const darkness = lightingAmbient().darkness\n return typeof darkness === \"number\" ? darkness : 0\n })\n\n const lightingAmbientEnabled = computed(() => {\n const state = lighting?.()\n return Boolean(state && lightingDarkness() > 0)\n })\n\n const lightingDarknessProps = computed(() => ({\n opacity: lightingDarkness(),\n color: lightingAmbient().darkColor ?? \"#080a12\",\n }))\n const lightingHaze = computed(() => ({\n color: lightingAmbient().fogColor ?? \"#12182a\",\n radius: lightingAmbient().fogRadius ?? 0.44,\n softness: lightingAmbient().fogSoftness ?? 0.3,\n opacity: lightingAmbient().fogOpacity ?? 0.35,\n }))\n\n const defaultSunLight = () => {\n const data = sceneData?.()\n const width = Number(data?.width ?? data?.params?.width ?? 2048)\n const height = Number(data?.height ?? data?.params?.height ?? 2048)\n const scale = Number(data?.params?.scale ?? 1) || 1\n const mapWidth = width * scale\n const mapHeight = height * scale\n\n return {\n x: -mapWidth * 0.35,\n y: -mapHeight * 0.45,\n z: 520,\n radius: Math.max(mapWidth, mapHeight) * 2.5,\n intensity: 0.85,\n shadowWeight: lightingDarkness() > 0 ? 2.2 : 1,\n enabled: true,\n }\n }\n\n const shadowState = computed(() => {\n const state = lighting?.()\n return state?.shadows ?? null\n })\n\n const shadowLights = computed(() => {\n const state = lighting?.()\n const defaultSun = defaultSunLight()\n const sun = {\n ...defaultSun,\n ...(state?.sun ?? {}),\n shadowWeight: state?.sun?.shadowWeight ?? defaultSun.shadowWeight,\n }\n const spotLights = (state?.spots ?? []).map((spot) => {\n const radius = spot.radius ?? 180\n return {\n x: spot.x,\n y: spot.y,\n z: 170,\n radius: shadowSpotRadius(radius),\n intensity: shadowSpotIntensity(spot.intensity),\n shadowWeight: 2.4,\n enabled: true,\n }\n })\n\n return [\n ...((sun.enabled === false || sun.intensity <= 0) ? [] : [sun]),\n ...spotLights,\n ]\n })\n\n const shadowAmbientLight = computed(() => {\n const shadows = shadowState()\n if (shadows?.ambientLight === null || shadows?.ambientLight?.enabled === false) {\n return null\n }\n return shadows?.ambientLight ?? { x: -0.18, y: -1, z: 420, intensity: 0.32, shadowWeight: 1 }\n })\n\n const shadowEnabled = computed(() => {\n const shadows = shadowState()\n return Boolean((shadows?.enabled || hasLightSpots()) && (shadowLights().length > 0 || shadowAmbientLight()))\n })\n\n const shadowMode = computed(() => shadowState()?.mode ?? \"strongest\")\n const shadowUpdateHz = computed(() => shadowState()?.updateHz ?? 60)\n const shadowScanHz = computed(() => shadowState()?.scanHz ?? 8)\n const shadowCullToViewport = computed(() => shadowState()?.cullToViewport ?? true)\n const shadowMinInfluence = computed(() => shadowState()?.minInfluence ?? 0.24)\n const shadowFalloffPower = computed(() => shadowState()?.falloffPower ?? 0.85)\n const shadowColor = computed(() => shadowState()?.shadowColor ?? \"#05070d\")\n</script>\n"],"mappings":";;;;;;;AAcM,SAAE,UAAc,SAAA;CACR,SAAU,OAAA;CACN,eAAc,OAAA;CACxB,MAAM,SAAE,OAAY,eAAA;CAC5B,MAAM,WAAE,OAAgB;CACxB,MAAM,aAAa,OAAE,MAAW;CAChC,MAAM,YAAC,OAAA,SAAA;CACP,MAAI,WAAA,OAAA,SAAA;CACJ,MAAK,UAAU,eAAA;EACX,OAAA,OAAQ,OAAA,WAAA,IAAA,CAAA,EAAA,QAAA,QAAA,CAAA,IAAA,cAAA;CACZ,CAAC;CACD,MAAM,aAAC,eAAA;EACH,MAAI,OAAA,YAAc;EAClB,MAAI,QAAM,OAAA,MAAA,QAAA,SAAA,CAAA,KAAA;EACV,OAAI,OAAO,MAAA,SAAA,MAAA,QAAA,SAAA,IAAA,IAAA;CACf,CAAC;CACD,MAAM,cAAW,eAAA;EACb,MAAI,OAAO,YAAY;EACvB,MAAI,QAAQ,OAAO,MAAM,QAAA,SAAA,CAAA,KAAA;EACzB,OAAE,OAAA,MAAA,UAAA,MAAA,QAAA,UAAA,IAAA,IAAA;CACN,CAAC;CACD,aAAW;EACP,IAAI,UAAI,KAAW,CAAC,UAAS,EAAA,WACzB,MAAK,IAAA,MAAA,mHAA+B;CAE5C,CAAC;CACD,MAAM,eAAE,KAAA,SAAA;EACJ,YAAI;GACN,WAAA,SAAA,IAAA,MAAA,IAAA;EACA,CAAA;;CAEF,MAAC,oBAAM,KAAA,MAAA,SAAA;EACL,WAAS,eAAmB,IAAI,MAAE,MAAA,IAAa;CACjD;CACA,MAAE,QAAS,EACT,WAAS,MACX;CACA,MAAE,0BAAuB;;CAEzB,MAAE,2BAAsB;CACxB,MAAE,2BAAwB;CAC1B,MAAE,yBAA0B;CAC5B,MAAE,4BAAyB;CAC3B,MAAE,mBAAuB,WAAU,KAAA,IAAA,SAAA,yBAAA,qBAAA;CACnC,MAAE,oBAAwB,WAAO,KAAA,IAAA,SAAA,0BAAA,sBAAA;CACjC,MAAI,sBAAqB,WAAc,aAAY,KAAM,IAAG,aAAI,UAAc,wBAAA;CAC9E,MAAG,uBAAA,cAAA,KAAA,IAAA,aAAA,KAAA,yBAAA;CACH,MAAE,kBAAmB,eAAe;EAEhC,QADa,WAAY,IACX,WAAW,CAAC;CAC9B,CAAC;CACD,MAAG,cAAA,eAAA;EAEC,SADI,WAAc,IACL,SAAW,CAAC,GAAA,KAAA,MAAA,UAAA;GACzB,MAAM,SAAQ,KAAO,UAAa;GAClC,OAAO;IACR,GAAA,KAAA;;IAES,QAAG,gBAAA,MAAA;IACN,WAAc,mBAAc,KAAU,WAAC,UAAA,IAAA,IAAA,GAAA;IACpC,SAAK,KAAO;IACnB,cAAA,KAAA,gBAAA;IACF,OAAA,KAAA;;IAEK,OAAW,KAAI;GACnB;EACA,CAAC;CACL,CAAC;CACD,MAAE,gBAAA,eAAA;EAEA,SAAA,WAAA,IAAM,OAAkB,UAAO,KAAM;CACvC,CAAC;CACD,MAAE,mBAAA,eAAA;;EAEA,OAAM,OAAQ,aAAA,WAAA,WAAA;CAChB,CAAC;CACD,MAAE,yBAAA,eAAA;EACA,MAAM,QAAA,WAAA;EACN,OAAM,QAAA,SAAA,iBAAwB,IAAA,CAAA;CAChC,CAAC;CACD,MAAE,wBAAM,gBAA2B;EACjC,SAAM,iBAAsB;EAC5B,OAAM,gBAAA,EAAA,aAA8B;;CAEtC,MAAE,eAAM,gBAA6B;EACnC,OAAM,gBAAmB,EAAC,YAAW;EACrC,QAAM,gBAAoB,EAAE,aAAW;EACvC,UAAM,gBAAsB,EAAC,eAAc;;CAE7C,EAAE;CACF,MAAI,wBAAyB;EACzB,MAAM,OAAO,YAAY;EAC1B,MAAA,QAAA,OAAA,MAAA,SAAA,MAAA,QAAA,SAAA,IAAA;;EAED,MAAM,QAAA,OAAc,MAAS,QAAM,SAAA,CAAA,KAAA;EACjC,MAAM,WAAQ,QAAW;EACzB,MAAM,YAAS,SAAY;EAC3B,OAAO;GACL,GAAA,CAAM,WAAC;GACL,GAAG,CAAA,YAAM;GACT,GAAG;GACH,QAAQ,KAAA,IAAA,UAAgB,SAAO,IAAA;GAC/B,WAAW;GACX,cAAc,iBAAO,IAAA,IAAA,MAAA;GACrB,SAAA;EACJ;CACJ;CACA,MAAM,cAAc,eAAK;EAErB,QADE,WAAA,IACD,WAAA;CACL,CAAC;CACD,MAAE,eAAmB,eAAe;EAChC,MAAM,QAAQ,WAAW;EACzB,MAAM,aAAS,gBAAoB;EACpC,MAAA,MAAA;;GAEK,GAAA,OAAA,OAAkB,CAAC;GACvB,cAAiB,OAAA,KAAA,gBAAkB,WAAA;EACnC;EACD,MAAA,cAAA,OAAA,SAAA,CAAA,GAAA,KAAA,SAAA;;GAEK,OAAA;IACE,GAAK,KAAG;IACP,GAAA,KAAQ;IAChB,GAAA;;IAEK,WAAA,oBAAmC,KAAK,SAAA;IACpC,cAAC;IACF,SAAA;GACP;EACF,CAAA;EACE,OAAO,CACP,GAAQ,IAAA,YAAiB,SAAC,IAAY,aAAK,IAAA,CAAA,IAAA,CAAA,GAAA,GAC3C,GAAA,UACA;CACJ,CAAC;;EAEC,MAAM,UAAA,YAAwB;EAC5B,IAAA,SAAa,iBAAY,QAAA,SAAA,cAAA,YAAA,OACzB,OAAW;EAEX,OAAM,SAAQ,gBAAa;GAAO,GAAC;GAAS,GAAG;GAAG,GAAA;GAAA,WAAA;GAAA,cAAA;EAAA;CACtD,CAAC;CACD,MAAI,gBAAkB,eAAS;;EAE3B,OAAO,SAAA,SAAA,WAAA,cAAA,OAAA,aAAA,EAAA,SAAA,KAAA,mBAAA,EAAA;CACX,CAAC;CACD,MAAM,aAAa,eAAO,YAAA,GAAA,QAAA,WAAA;CAC1B,MAAM,iBAAM,eAAA,YAAA,GAAA,YAAA,EAAA;CACZ,MAAM,eAAa,eAAc,YAAe,GAAC,UAAA,CAAA;CACjD,MAAM,uBAAe,eAAA,YAAA,GAAA,kBAAA,IAAA;CACrB,MAAM,qBAAc,eAAsB,YAAU,GAAA,gBAAA,GAAA;CACpD,MAAM,qBAAa,eAAA,YAAA,GAAA,gBAAA,GAAA;CACnB,MAAI,cAAA,eAAA,YAAA,GAAA,eAAA,SAAA;CAMD,OALD,EAAA,QAAA;EAAA,OAAA,OAAA;EAAA,QAAA,OAAA;CAAA,GAAA,CAAA,EAAA,UAAA;EAAA;EAAA;EAAA;EAAA,kBAAA;CAAA,GAAA;EAAA,KAAA,eAAA,uBAAA,CAAA,SAAA,EAAA,cAAA;GAAA,OAAA;GAAA,UAAA;GAAA,MAAA;EAAA,CAAA,CAAA;EAAA,KAAA,eAAA,cAAA,CAAA,SAAA,EAAA,eAAA;GAAA,QAAA;GAAA,cAAA;GAAA,cAAA;GAAA,cAAA;GAAA,MAAA;GAAA,UAAA;GAAA,QAAA;GAAA,gBAAA;GAAA;EAAA,CAAA,CAAA;EAAA,EAAA,QAAA;CAAA,CAAA,GAAA,KAAA,UAAA,QAAA,EAAA,WAAA;EAAA,cAAA;EAAA,KAAA;EAAA,MAAA;EAAA,OAAA;EAAA,QAAA;EAAA,OAAA,OAAA;EAAA,QAAA,OAAA;CAAA,GAAA,KAAA,IAAA,eAAA,EAAA,IAAA,WAAA;EAAA,MAAA,IAAA;EAAA,cAAA,IAAA;EAAA,WAAA,SAAA;;EAEM;EAAA,gBAAc,MAAa,SAAE;GAC3B,iBAAmB,KAAA,MAAA,IAAA;EACnB;CAAC,CAAA,CAAA,CAAA,CAAK,CAAC,CACd;;AAGC,IAAM,iBAAmB"}
@@ -1,47 +1,37 @@
1
1
  import { inject } from "../../core/inject.js";
2
2
  import { RpgClientEngine } from "../../RpgClientEngine.js";
3
- import { Container, computed, cond, h, loop, signal, useDefineProps, useProps } from "canvasengine";
3
+ import { Container, computed, cond, h, loop, useDefineProps, useProps } from "canvasengine";
4
4
  import { Weather } from "@canvasengine/presets";
5
5
  //#region src/components/scenes/draw-map.ce
6
6
  function component($$props) {
7
7
  useProps($$props);
8
- useDefineProps($$props);
9
- var _a, _b, _c, _d;
10
- var engine = inject(RpgClientEngine);
11
- var componentAnimations = engine.componentAnimations;
12
- var map = (_a = engine.sceneMap) === null || _a === void 0 ? void 0 : _a.data;
13
- var sceneComponent = computed(function() {
14
- var _a;
15
- return (_a = map()) === null || _a === void 0 ? void 0 : _a.component;
16
- });
17
- (_b = map()) === null || _b === void 0 || _b.params;
18
- var mapParams = (_c = map()) === null || _c === void 0 ? void 0 : _c.params;
19
- engine.sceneMap.animations;
20
- var weather = engine.sceneMap.weather;
21
- var backgroundMusic = {
22
- src: mapParams === null || mapParams === void 0 ? void 0 : mapParams.backgroundMusic,
8
+ const { children } = useDefineProps($$props)();
9
+ const engine = inject(RpgClientEngine);
10
+ const componentAnimations = engine.componentAnimations;
11
+ const projectiles = engine.projectiles.current;
12
+ const map = engine.sceneMap?.data;
13
+ const sceneComponent = computed(() => map()?.component);
14
+ const mapParams = map()?.params;
15
+ const weather = engine.sceneMap.weather;
16
+ const backgroundMusic = {
17
+ src: mapParams?.backgroundMusic,
23
18
  autoplay: true,
24
19
  loop: true
25
20
  };
26
- var backgroundAmbientSound = {
27
- src: mapParams === null || mapParams === void 0 ? void 0 : mapParams.backgroundAmbientSound,
21
+ const backgroundAmbientSound = {
22
+ src: mapParams?.backgroundAmbientSound,
28
23
  autoplay: true,
29
24
  loop: true
30
25
  };
31
- signal((_d = map()) === null || _d === void 0 ? void 0 : _d.data);
32
- var scale = (mapParams === null || mapParams === void 0 ? void 0 : mapParams.scale) || 1;
33
- ((mapParams === null || mapParams === void 0 ? void 0 : mapParams.width) || 2048) * scale;
34
- ((mapParams === null || mapParams === void 0 ? void 0 : mapParams.height) || 2048) * scale;
35
- var shakeConfig = {
26
+ const shakeConfig = {
36
27
  trigger: engine.mapShakeTrigger,
37
28
  intensity: 10,
38
29
  duration: 500,
39
30
  frequency: 10,
40
31
  direction: "both"
41
32
  };
42
- var weatherProps = computed(function() {
43
- var _a, _b;
44
- var state = weather === null || weather === void 0 ? void 0 : weather();
33
+ const weatherProps = computed(() => {
34
+ const state = weather?.();
45
35
  if (!state) return null;
46
36
  if (![
47
37
  "rain",
@@ -49,7 +39,7 @@ function component($$props) {
49
39
  "fog",
50
40
  "cloud"
51
41
  ].includes(state.effect)) return null;
52
- var params = (_a = state.params) !== null && _a !== void 0 ? _a : {};
42
+ const params = state.params ?? {};
53
43
  return {
54
44
  effect: state.effect,
55
45
  speed: params.speed,
@@ -64,7 +54,7 @@ function component($$props) {
64
54
  raySpread: params.raySpread,
65
55
  rayTwinkle: params.rayTwinkle,
66
56
  rayTwinkleSpeed: params.rayTwinkleSpeed,
67
- zIndex: (_b = params.zIndex) !== null && _b !== void 0 ? _b : 1e3,
57
+ zIndex: params.zIndex ?? 1e3,
68
58
  alpha: params.alpha,
69
59
  blendMode: params.blendMode
70
60
  };
@@ -75,15 +65,18 @@ function component($$props) {
75
65
  freeze: engine.gamePause
76
66
  }, [
77
67
  h(Container, { sound: backgroundAmbientSound }),
78
- cond(computed(() => map() && sceneComponent()), () => h(sceneComponent(), {
68
+ h(Container, null, cond(computed(() => map() && sceneComponent()), () => h(sceneComponent(), {
79
69
  data: computed(() => map().data),
80
70
  params: computed(() => map().params)
81
- })),
71
+ }))),
72
+ loop(children, (child) => h(child)),
82
73
  loop(componentAnimations, (componentAnimation) => h(Container, null, loop(componentAnimation.current, (animation) => h(componentAnimation.component, animation)))),
83
- cond(weatherProps, () => h(Weather, weatherProps()))
74
+ h(Container, { sortableChildren: true }, loop(computed(() => projectiles()), (projectile) => h(projectile.component, projectile.props), { track: (projectile) => projectile.props.id })),
75
+ cond(computed(() => weatherProps()), () => h(Weather, weatherProps()))
84
76
  ]);
85
77
  }
78
+ var __ce_component = component;
86
79
  //#endregion
87
- export { component as default };
80
+ export { __ce_component as default };
88
81
 
89
82
  //# sourceMappingURL=draw-map.ce.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"draw-map.ce.js","names":[],"sources":["../../../src/components/scenes/draw-map.ce"],"sourcesContent":["<Container sound={backgroundMusic} shake={shakeConfig} freeze={engine.gamePause}>\n <Container sound={backgroundAmbientSound} />\n\n @if (map() && sceneComponent()) {\n <sceneComponent() data={map().data} params={map().params} />\n }\n\n @for (componentAnimation of componentAnimations) {\n <Container>\n @for (animation of componentAnimation.current) {\n <componentAnimation.component ...animation />\n }\n </Container>\n }\n\n @if (weatherProps) {\n <Weather ...weatherProps() />\n }\n</Container>\n\n<script>\n import { NoiseFilter } from 'pixi-filters';\n import { effect, signal, computed, mount, on, tick } from 'canvasengine'\n import { inject } from \"../../core/inject\";\n import { RpgClientEngine } from \"../../RpgClientEngine\";\n import { Weather } from '@canvasengine/presets'\n\n const engine = inject(RpgClientEngine);\n const componentAnimations = engine.componentAnimations\n const map = engine.sceneMap?.data\n const sceneComponent = computed(() => map()?.component)\n const sceneParams = map()?.params\n const mapParams = map()?.params\n const animations = engine.sceneMap.animations\n const weather = engine.sceneMap.weather\n const backgroundMusic = { src: mapParams?.backgroundMusic, autoplay: true, loop: true }\n const backgroundAmbientSound = { src: mapParams?.backgroundAmbientSound, autoplay: true, loop: true }\n\n const data = signal(map()?.data)\n\n const scale = mapParams?.scale || 1\n const worldWidth = (mapParams?.width || 2048) * scale\n const worldHeight = (mapParams?.height || 2048) * scale\n \n const clamp = {\n direction: \"all\"\n }\n\n const shakeConfig = {\n trigger: engine.mapShakeTrigger,\n intensity: 10,\n duration: 500,\n frequency: 10,\n direction: 'both'\n }\n\n const weatherProps = computed(() => {\n const state = weather?.()\n if (!state) {\n return null\n }\n const validEffects = ['rain', 'snow', 'fog', 'cloud']\n if (!validEffects.includes(state.effect)) {\n return null\n }\n const params = state.params ?? {}\n return {\n effect: state.effect,\n speed: params.speed,\n windDirection: params.windDirection,\n windStrength: params.windStrength,\n density: params.density,\n maxDrops: params.maxDrops,\n height: params.height,\n scale: params.scale,\n sunIntensity: params.sunIntensity,\n sunAngle: params.sunAngle,\n raySpread: params.raySpread,\n rayTwinkle: params.rayTwinkle,\n rayTwinkleSpeed: params.rayTwinkleSpeed,\n zIndex: params.zIndex ?? 1000,\n alpha: params.alpha,\n blendMode: params.blendMode,\n }\n })\n</script>\n"],"mappings":";;;;;AASM,SAAmB,UAAA,SAAmB;AACnC,UAAmB,QAAY;AAClC,gBAAA,QAAA;CACA,IAAA,IAAS,IAAA,IAAA;CACf,IAAE,SAAA,OAAA,gBAAA;;CAEF,IAAG,OAAI,KAAA,OAAc,cAAA,QAAA,OAAA,KAAA,IAAA,KAAA,IAAA,GAAA;CACrB,IAAI,iBAAY,SAAc,WAAE;EAAA,IAAA;AAAA,UAAA,KAAA,KAAA,MAAA,QAAA,OAAA,KAAA,IAAA,KAAA,IAAA,GAAA;GAAA;AAC9B,EAAA,KAAA,KAAA,MAAA,QAAA,OAAA,KAAA,KAAA,GAAA;CACF,IAAE,aAAS,KAAA,KAAA,MAAA,QAAA,OAAA,KAAA,IAAA,KAAA,IAAA,GAAA;;CAEX,IAAC,UAAM,OAAA,SAAA;CACP,IAAI,kBAAS;EAAW,KAAG,cAAW,QAAQ,cAAA,KAAA,IAAA,KAAA,IAAA,UAAA;EAAA,UAAA;EAAA,MAAA;EAAA;CAC9C,IAAI,yBAAyB;EAAA,KAAA,cAAqB,QAAO,cAAM,KAAY,IAAA,KAAA,IAAA,UAAA;EAAA,UAAA;EAAA,MAAA;EAAA;AAChE,SAAQ,KAAG,KAAO,MAAK,QAAK,OAAO,KAAA,IAAA,KAAA,IAAA,GAAA,KAAA;CAC9C,IAAI,SAAS,cAAA,QAAsB,cAAQ,KAAA,IAAe,KAAC,IAAA,UAAA,UAAA;AAC9C,GAAA,cAAiB,QAAA,cAAoB,KAAA,IAAA,KAAA,IAAA,UAAA,UAAA,QAAA;;CAKlD,IAAI,cAAM;EACN,SAAM,OAAA;EACN,WAAM;EACN,UAAM;EACN,WAAM;EACN,WAAM;EACT;;EAEG,IAAA,IAAM;;AAEN,MAAA,CAAK,MACL,QAAM;AAGN,MAAA,CADF;GAAA;GAAA;GAAA;GAAA;GAAA,CACgB,SAAA,MAAA,OAAA,CACZ,QAAS;;AAGX,SAAM;GACJ,QAAS,MAAO;GAChB,OAAS,OAAI;GACb,eAAa,OAAA;GACb,cAAa,OAAA;GACb,SAAW,OAAK;GAClB,UAAA,OAAA;;GAEA,OAAM,OAAY;GAChB,cAAc,OAAS;GACrB,UAAU,OAAA;GACV,WAAO,OAAA;GACT,YAAA,OAAA;GACA,iBAAmB,OAAI;GACrB,SAAG,KAAA,OAAa,YAAe,QAAS,OAAA,KAAA,IAAA,KAAA;GACxC,OAAO,OAAA;GACT,WAAA,OAAA;GACD;GACH;AAEM,QADQ,EAAM,WAAM;EAAA,OAAA;EAAA,OAAA;EAAA,QAAA,OAAA;EAAA,EAAA;EAAA,EAAA,WAAA,EAAA,OAAA,wBAAA,CAAA;EAAA,KAAA,eAAA,KAAA,IAAA,gBAAA,CAAA,QAAA,EAAA,gBAAA,EAAA;GAAA,MAAA,eAAA,KAAA,CAAA,KAAA;GAAA,QAAA,eAAA,KAAA,CAAA,OAAA;GAAA,CAAA,CAAA;EAAA,KAAA,sBAAA,uBAAA,EAAA,WAAA,MAAA,KAAA,mBAAA,UAAA,cAAA,EAAA,mBAAA,WAAA,UAAA,CAAA,CAAA,CAAA;EAAA,KAAA,oBAAA,EAAA,SAAA,cAAA,CAAA,CAAA;EAAA,CAAA"}
1
+ {"version":3,"file":"draw-map.ce.js","names":[],"sources":["../../../src/components/scenes/draw-map.ce"],"sourcesContent":["<Container sound={backgroundMusic} shake={shakeConfig} freeze={engine.gamePause}>\n <Container sound={backgroundAmbientSound} />\n\n <Container>\n @if (map() && sceneComponent()) {\n <sceneComponent() data={map().data} params={map().params} />\n }\n </Container>\n\n @for (child of children) {\n <child />\n }\n\n @for (componentAnimation of componentAnimations) {\n <Container>\n @for (animation of componentAnimation.current) {\n <componentAnimation.component ...animation />\n }\n </Container>\n }\n\n <Container sortableChildren={true}>\n @for (projectile of projectiles() ; track projectile.props.id) {\n <projectile.component ...projectile.props />\n }\n </Container>\n\n @if (weatherProps()) {\n <Weather ...weatherProps() />\n }\n</Container>\n\n<script>\n import { computed, effect } from 'canvasengine'\n import { inject } from \"../../core/inject\";\n import { RpgClientEngine } from \"../../RpgClientEngine\";\n import { Weather } from '@canvasengine/presets'\n\n const { children } = defineProps()\n const engine = inject(RpgClientEngine);\n const componentAnimations = engine.componentAnimations\n const projectiles = engine.projectiles.current\n const map = engine.sceneMap?.data\n const sceneComponent = computed(() => map()?.component)\n const mapParams = map()?.params\n const weather = engine.sceneMap.weather\n const backgroundMusic = { src: mapParams?.backgroundMusic, autoplay: true, loop: true }\n const backgroundAmbientSound = { src: mapParams?.backgroundAmbientSound, autoplay: true, loop: true }\n\n const shakeConfig = {\n trigger: engine.mapShakeTrigger,\n intensity: 10,\n duration: 500,\n frequency: 10,\n direction: 'both'\n }\n\n const weatherProps = computed(() => {\n const state = weather?.()\n if (!state) {\n return null\n }\n const validEffects = ['rain', 'snow', 'fog', 'cloud']\n if (!validEffects.includes(state.effect)) {\n return null\n }\n const params = state.params ?? {}\n return {\n effect: state.effect,\n speed: params.speed,\n windDirection: params.windDirection,\n windStrength: params.windStrength,\n density: params.density,\n maxDrops: params.maxDrops,\n height: params.height,\n scale: params.scale,\n sunIntensity: params.sunIntensity,\n sunAngle: params.sunAngle,\n raySpread: params.raySpread,\n rayTwinkle: params.rayTwinkle,\n rayTwinkleSpeed: params.rayTwinkleSpeed,\n zIndex: params.zIndex ?? 1000,\n alpha: params.alpha,\n blendMode: params.blendMode,\n }\n })\n</script>\n"],"mappings":";;;;;AASM,SAAQ,UAAW,SAAE;CACf,SAAA,OAAA;sBACV,eAAA,OAAA,EAAA;CAEF,MAAM,SAAE,OAAA,eAAsB;CAC9B,MAAK,sBAAS,OAAA;CACd,MAAM,cAAM,OAAa,YAAA;CACzB,MAAM,MAAG,OAAA,UAAmB;CAC5B,MAAM,iBAAA,eAAA,IAAA,GAAA,SAAA;CACN,MAAM,YAAS,IAAA,GAAA;CACf,MAAE,UAAA,OAAA,SAAA;;;;;;CAEF,MAAG,yBAA4B;EAAA,KAAK,WAAA;EAAA,UAAA;EAAA,MAAA;CAAA;CACpC,MAAK,cAAe;EAChB,SAAG,OAAW;EACd,WAAA;EACA,UAAS;;EAEV,WAAI;CACP;CACA,MAAE,eAAA,eAAA;EACA,MAAA,QAAS,UAAA;cAEJ,OAAA;EAGH,IAAA,CAAA;GADsB;GAAQ;GAAK;GAAO;EACjC,EAAA,SAAkB,MAAM,MAAM,GACvC,OAAS;EAET,MAAM,SAAE,MAAa,UAAA,CAAW;EAChC,OAAM;GACN,QAAM,MAAA;GACN,OAAM,OAAY;GAClB,eAAmB,OAAA;GACnB,cAAM,OAAiB;GACvB,SAAM,OAAY;GAClB,UAAc,OAAE;GAChB,QAAM,OAAA;GACN,OAAM,OAAA;;GAEN,UAAM,OAAc;GAClB,WAAS,OAAO;GAChB,YAAa,OAAA;GACb,iBAAa,OAAA;GACb,QAAU,OAAG,UAAA;GACb,OAAS,OAAO;GAClB,WAAA,OAAA;;CAEJ,CAAC;CAEO,OADY,EAAA,WAAU;EAAA,OAAA;EAAA,OAAA;EAAA,QAAA,OAAA;CAAA,GAAA;EAAA,EAAA,WAAA,EAAA,OAAA,uBAAA,CAAA;EAAA,EAAA,WAAA,MAAA,KAAA,eAAA,IAAA,KAAA,eAAA,CAAA,SAAA,EAAA,eAAA,GAAA;GAAA,MAAA,eAAA,IAAA,EAAA,IAAA;GAAA,QAAA,eAAA,IAAA,EAAA,MAAA;EAAA,CAAA,CAAA,CAAA;EAAA,KAAA,WAAA,UAAA,EAAA,KAAA,CAAA;EAAA,KAAA,sBAAA,uBAAA,EAAA,WAAA,MAAA,KAAA,mBAAA,UAAA,cAAA,EAAA,mBAAA,WAAA,SAAA,CAAA,CAAA,CAAA;EAAA,EAAA,WAAA,EAAA,kBAAA,KAAA,GAAA,KAAA,eAAA,YAAA,CAAA,IAAA,eAAA,EAAA,WAAA,WAAA,WAAA,KAAA,GAAA,EAAA,QAAA,eAAA,WAAA,MAAA,GAAA,CAAA,CAAA;EAAA,KAAA,eAAA,aAAA,CAAA,SAAA,EAAA,SAAA,aAAA,CAAA,CAAA;CAAA,CACZ;AACZ;AAEA,IAAM,iBAAiB"}
@@ -1,28 +1,29 @@
1
1
  import { inject } from "../../core/inject.js";
2
2
  import { RpgClientEngine } from "../../RpgClientEngine.js";
3
- import component$1 from "../character.ce.js";
3
+ import __ce_component$1 from "../character.ce.js";
4
4
  import { Container, h, loop, useDefineProps, useProps } from "canvasengine";
5
5
  //#region src/components/scenes/event-layer.ce
6
6
  function component($$props) {
7
7
  useProps($$props);
8
8
  const defineProps = useDefineProps($$props);
9
- var engine = inject(RpgClientEngine);
10
- var children = defineProps().children;
11
- var players = engine.sceneMap.players;
12
- var events = engine.sceneMap.events;
9
+ const engine = inject(RpgClientEngine);
10
+ const { children } = defineProps();
11
+ const players = engine.sceneMap.players;
12
+ const events = engine.sceneMap.events;
13
13
  return h(Container, { sortableChildren: true }, [
14
- loop(events, (event, id) => h(component$1, {
14
+ loop(events, (event, id) => h(__ce_component$1, {
15
15
  id,
16
16
  object: event
17
17
  })),
18
- loop(players, (player, id) => h(component$1, {
18
+ loop(players, (player, id) => h(__ce_component$1, {
19
19
  id,
20
20
  object: player
21
21
  })),
22
22
  loop(children, (child) => h(child))
23
23
  ]);
24
24
  }
25
+ var __ce_component = component;
25
26
  //#endregion
26
- export { component as default };
27
+ export { __ce_component as default };
27
28
 
28
29
  //# sourceMappingURL=event-layer.ce.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"event-layer.ce.js","names":[],"sources":["../../../src/components/scenes/event-layer.ce"],"sourcesContent":["<Container sortableChildren={true}>\n @for ((event,id) of events) {\n <Character id={id} object={event} />\n }\n\n @for ((player,id) of players) {\n <Character id={id} object={player} />\n }\n\n @for (child of children) {\n <child />\n }\n</Container>\n\n<script>\n import { effect, signal } from 'canvasengine'\n import { inject } from \"../../core/inject\";\n import { RpgClientEngine } from \"../../RpgClientEngine\";\n import Character from \"../character.ce\";\n import LightHalo from \"../prebuilt/light-halo.ce\";\n \n const engine = inject(RpgClientEngine);\n const { children } = defineProps()\n \n const players = engine.sceneMap.players\n const events = engine.sceneMap.events\n</script>"],"mappings":";;;;;;AASmB,UAAU,QAAA;CACrB,MAAM,cAAE,eAAA,QAAA;CACZ,IAAA,SAAA,OAAA,gBAAA;CACJ,IAAE,WAAS,aAAA,CAAA;;CAEX,IAAC,SAAM,OAAA,SAAA;AAEH,QADgB,EAAC,WAAS,EAAK,kBAAa,MAAA,EAAA;EAAA,KAAA,SAAA,OAAA,OAAA,EAAA,aAAA;GAAA;GAAA,QAAA;GAAA,CAAA,CAAA;EAAA,KAAA,UAAA,QAAA,OAAA,EAAA,aAAA;GAAA;GAAA,QAAA;GAAA,CAAA,CAAA;EAAA,KAAA,WAAA,UAAA,EAAA,MAAA,CAAA;EAAA,CAAA"}
1
+ {"version":3,"file":"event-layer.ce.js","names":[],"sources":["../../../src/components/scenes/event-layer.ce"],"sourcesContent":["<Container sortableChildren={true}>\n @for ((event,id) of events) {\n <Character id={id} object={event} />\n }\n\n @for ((player,id) of players) {\n <Character id={id} object={player} />\n }\n\n @for (child of children) {\n <child />\n }\n</Container>\n\n<script>\n import { inject } from \"../../core/inject\";\n import { RpgClientEngine } from \"../../RpgClientEngine\";\n import Character from \"../character.ce\";\n import LightHalo from \"../prebuilt/light-halo.ce\";\n \n const engine = inject(RpgClientEngine);\n const { children } = defineProps()\n \n const players = engine.sceneMap.players\n const events = engine.sceneMap.events\n</script>\n"],"mappings":";;;;;;CASmB,SAAU,OAAA;CACrB,MAAM,cAAE,eAAA,OAAA;CACZ,MAAA,SAAA,OAAA,eAAA;CACJ,MAAE,EAAA,aAAS,YAAA;;CAEX,MAAC,SAAM,OAAA,SAAA;CAEH,OADgB,EAAE,WAAW,EAAC,kBAAY,KAAA,GAAA;EAAA,KAAA,SAAA,OAAA,OAAA,EAAA,kBAAA;GAAA;GAAA,QAAA;EAAA,CAAA,CAAA;EAAA,KAAA,UAAA,QAAA,OAAA,EAAA,kBAAA;GAAA;GAAA,QAAA;EAAA,CAAA,CAAA;EAAA,KAAA,WAAA,UAAA,EAAA,KAAA,CAAA;CAAA,CACjC;AACT;AAEF,IAAA,iBAAA"}
@@ -1,4 +1,4 @@
1
- import { inject as inject$1 } from "../node_modules/.pnpm/@signe_di@2.9.0/node_modules/@signe/di/dist/index.js";
1
+ import { inject as inject$1 } from "../node_modules/.pnpm/@signe_di@3.0.1/node_modules/@signe/di/dist/index.js";
2
2
  //#region src/core/inject.ts
3
3
  var context = null;
4
4
  function inject(service, _context) {
@@ -1 +1 @@
1
- {"version":3,"file":"inject.js","names":[],"sources":["../../src/core/inject.ts"],"sourcesContent":["import { Context, inject as injector } from \"@signe/di\";\n\nexport let context: Context | null = null\n\nexport function inject<T>(service: (new (...args: any[]) => T) | string, _context?: Context): T {\n const c = _context ?? context\n if (!c) throw new Error(\"Context is not set. use setInject() to set the context\");\n return injector(c, service);\n}\n\nexport function setInject(_context: Context) {\n context = _context;\n}\n\nexport function clearInject() {\n context = null\n}"],"mappings":";;AAEA,IAAW,UAA0B;AAErC,SAAgB,OAAU,SAA+C,UAAuB;CAC5F,MAAM,IAAI,YAAY;AACtB,KAAI,CAAC,EAAG,OAAM,IAAI,MAAM,yDAAyD;AACjF,QAAO,SAAS,GAAG,QAAQ;;AAG/B,SAAgB,UAAU,UAAmB;AACzC,WAAU;;AAGd,SAAgB,cAAc;AAC1B,WAAU"}
1
+ {"version":3,"file":"inject.js","names":[],"sources":["../../src/core/inject.ts"],"sourcesContent":["import { Context, inject as injector } from \"@signe/di\";\n\nexport let context: Context | null = null\n\nexport function inject<T>(service: (new (...args: any[]) => T) | string, _context?: Context): T {\n const c = _context ?? context\n if (!c) throw new Error(\"Context is not set. use setInject() to set the context\");\n return injector(c, service);\n}\n\nexport function setInject(_context: Context) {\n context = _context;\n}\n\nexport function clearInject() {\n context = null\n}"],"mappings":";;AAEA,IAAW,UAA0B;AAErC,SAAgB,OAAU,SAA+C,UAAuB;CAC5F,MAAM,IAAI,YAAY;CACtB,IAAI,CAAC,GAAG,MAAM,IAAI,MAAM,wDAAwD;CAChF,OAAO,SAAS,GAAG,OAAO;AAC9B;AAEA,SAAgB,UAAU,UAAmB;CACzC,UAAU;AACd;AAEA,SAAgB,cAAc;CAC1B,UAAU;AACd"}
@@ -1,4 +1,4 @@
1
- import { Context, inject, injector } from "../node_modules/.pnpm/@signe_di@2.9.0/node_modules/@signe/di/dist/index.js";
1
+ import { Context, inject, injector } from "../node_modules/.pnpm/@signe_di@3.0.1/node_modules/@signe/di/dist/index.js";
2
2
  import { setInject } from "./inject.js";
3
3
  import { RpgClientEngine } from "../RpgClientEngine.js";
4
4
  //#region src/core/setup.ts
@@ -1 +1 @@
1
- {"version":3,"file":"setup.js","names":[],"sources":["../../src/core/setup.ts"],"sourcesContent":["import { Context, FactoryProvider, findProvider, findProviders, inject, injector, Providers } from \"@signe/di\";\nimport { RpgClientEngine } from \"../RpgClientEngine\";\nimport { setInject } from \"./inject\";\n\ninterface SetupOptions {\n providers: Providers;\n}\n\n\nexport async function startGame(options: SetupOptions) {\n const context = new Context();\n context['side'] = 'client'\n setInject(context);\n\n await injector(context, options.providers);\n\n const engine = inject(context, RpgClientEngine);\n await engine.start();\n return context;\n}"],"mappings":";;;;AASA,eAAsB,UAAU,SAAuB;CACrD,MAAM,UAAU,IAAI,SAAS;AAC7B,SAAQ,UAAU;AAClB,WAAU,QAAQ;AAElB,OAAM,SAAS,SAAS,QAAQ,UAAU;AAG1C,OADe,OAAO,SAAS,gBAAgB,CAClC,OAAO;AACpB,QAAO"}
1
+ {"version":3,"file":"setup.js","names":[],"sources":["../../src/core/setup.ts"],"sourcesContent":["import { Context, FactoryProvider, findProvider, findProviders, inject, injector, Providers } from \"@signe/di\";\nimport { RpgClientEngine } from \"../RpgClientEngine\";\nimport { setInject } from \"./inject\";\n\ninterface SetupOptions {\n providers: Providers;\n}\n\n\nexport async function startGame(options: SetupOptions) {\n const context = new Context();\n context['side'] = 'client'\n setInject(context);\n\n await injector(context, options.providers);\n\n const engine = inject<RpgClientEngine>(context, RpgClientEngine);\n await engine.start();\n return context;\n}\n"],"mappings":";;;;AASA,eAAsB,UAAU,SAAuB;CACrD,MAAM,UAAU,IAAI,QAAQ;CAC5B,QAAQ,UAAU;CAClB,UAAU,OAAO;CAEjB,MAAM,SAAS,SAAS,QAAQ,SAAS;CAGzC,MADe,OAAwB,SAAS,eAC1C,EAAO,MAAM;CACnB,OAAO;AACT"}
@@ -0,0 +1 @@
1
+ export declare function Spritesheet(options?: Record<string, any>): (target: any) => void;
@@ -0,0 +1,11 @@
1
+ //#region src/decorators/spritesheet.ts
2
+ function Spritesheet(options = {}) {
3
+ return (target) => {
4
+ Object.assign(target, options);
5
+ if (target.prototype) Object.assign(target.prototype, options);
6
+ };
7
+ }
8
+ //#endregion
9
+ export { Spritesheet };
10
+
11
+ //# sourceMappingURL=spritesheet.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"spritesheet.js","names":[],"sources":["../../src/decorators/spritesheet.ts"],"sourcesContent":["export function Spritesheet(options: Record<string, any> = {}) {\n return (target: any) => {\n Object.assign(target, options);\n if (target.prototype) {\n Object.assign(target.prototype, options);\n }\n };\n}\n"],"mappings":";AAAA,SAAgB,YAAY,UAA+B,CAAC,GAAG;CAC7D,QAAQ,WAAgB;EACtB,OAAO,OAAO,QAAQ,OAAO;EAC7B,IAAI,OAAO,WACT,OAAO,OAAO,OAAO,WAAW,OAAO;CAE3C;AACF"}
package/dist/index.d.ts CHANGED
@@ -6,6 +6,8 @@ export * from './services/save';
6
6
  export * from './core/setup';
7
7
  export * from './core/inject';
8
8
  export * from './services/loadMap';
9
+ export * from './services/actionInput';
10
+ export * from './services/pointerContext';
9
11
  export * from './module';
10
12
  export * from './Gui/Gui';
11
13
  export * from './components/gui';
@@ -16,6 +18,7 @@ export * from './components';
16
18
  export * from './components/gui';
17
19
  export * from './Sound';
18
20
  export * from './Resource';
21
+ export * from './decorators/spritesheet';
19
22
  export * from './utils/getEntityProp';
20
23
  export { Context } from '@signe/di';
21
24
  export { KeyboardControls, Input } from 'canvasengine';
@@ -23,5 +26,6 @@ export { Control } from './services/keyboardControls';
23
26
  export { RpgClientObject } from './Game/Object';
24
27
  export { RpgClientPlayer } from './Game/Player';
25
28
  export { RpgClientEvent } from './Game/Event';
29
+ export * from './Game/ProjectileManager';
26
30
  export { withMobile } from './components/gui/mobile';
27
31
  export * from './services/AbstractSocket';
package/dist/index.js CHANGED
@@ -1,24 +1,26 @@
1
- import { Context } from "./node_modules/.pnpm/@signe_di@2.9.0/node_modules/@signe/di/dist/index.js";
1
+ import { Context } from "./node_modules/.pnpm/@signe_di@3.0.1/node_modules/@signe/di/dist/index.js";
2
2
  import { clearInject, context, inject, setInject } from "./core/inject.js";
3
3
  import { AbstractWebsocket, WebSocketToken } from "./services/AbstractSocket.js";
4
- import component$2 from "./components/gui/dialogbox/index.ce.js";
5
- import component from "./components/gui/box.ce.js";
6
- import component$15 from "./components/gui/shop/shop.ce.js";
4
+ import { getKeyboardControlBind, isKeyboardActionConfig, normalizeActionInput, resolveKeyboardActionInput } from "./services/actionInput.js";
5
+ import __ce_component$2 from "./components/gui/dialogbox/index.ce.js";
6
+ import __ce_component from "./components/gui/box.ce.js";
7
+ import __ce_component$16 from "./components/gui/shop/shop.ce.js";
7
8
  import { getEntityProp } from "./utils/getEntityProp.js";
8
- import component$8 from "./components/gui/hud/hud.ce.js";
9
+ import __ce_component$8 from "./components/gui/hud/hud.ce.js";
9
10
  import { SaveClientService, SaveClientToken, provideSaveClient } from "./services/save.js";
10
- import component$14 from "./components/gui/save-load.ce.js";
11
- import component$9 from "./components/gui/menu/items-menu.ce.js";
12
- import component$16 from "./components/gui/menu/skills-menu.ce.js";
13
- import component$3 from "./components/gui/menu/equip-menu.ce.js";
14
- import component$13 from "./components/gui/menu/options-menu.ce.js";
15
- import component$5 from "./components/gui/menu/exit-menu.ce.js";
16
- import component$11 from "./components/gui/menu/main-menu.ce.js";
17
- import component$12 from "./components/gui/notification/notification.ce.js";
18
- import component$17 from "./components/gui/title-screen.ce.js";
19
- import component$6 from "./components/gui/gameover.ce.js";
11
+ import __ce_component$14 from "./components/gui/save-load.ce.js";
12
+ import __ce_component$9 from "./components/gui/menu/items-menu.ce.js";
13
+ import __ce_component$17 from "./components/gui/menu/skills-menu.ce.js";
14
+ import __ce_component$3 from "./components/gui/menu/equip-menu.ce.js";
15
+ import __ce_component$13 from "./components/gui/menu/options-menu.ce.js";
16
+ import __ce_component$5 from "./components/gui/menu/exit-menu.ce.js";
17
+ import __ce_component$11 from "./components/gui/menu/main-menu.ce.js";
18
+ import __ce_component$12 from "./components/gui/notification/notification.ce.js";
19
+ import __ce_component$18 from "./components/gui/title-screen.ce.js";
20
+ import __ce_component$6 from "./components/gui/gameover.ce.js";
20
21
  import "./components/gui/index.js";
21
22
  import { RpgGui } from "./Gui/Gui.js";
23
+ import __ce_component$15 from "./components/scenes/draw-map.ce.js";
22
24
  import { LoadMapService, LoadMapToken, provideLoadMap } from "./services/loadMap.js";
23
25
  import { RpgSound, Sound, getSoundMetadata } from "./Sound.js";
24
26
  import { RpgResource } from "./Resource.js";
@@ -27,18 +29,21 @@ import { RpgClientPlayer } from "./Game/Player.js";
27
29
  import { RpgClientEvent } from "./Game/Event.js";
28
30
  import { GlobalConfigToken, provideClientGlobalConfig, provideClientModules, provideGlobalConfig } from "./module.js";
29
31
  import { PrebuiltComponentAnimations } from "./components/animations/index.js";
32
+ import { ProjectileManager } from "./Game/ProjectileManager.js";
33
+ import { createClientPointerContext } from "./services/pointerContext.js";
30
34
  import { RpgClientEngine } from "./RpgClientEngine.js";
31
35
  import { Control } from "./services/keyboardControls.js";
32
36
  import { provideRpg } from "./services/standalone.js";
33
- import { provideMmorpg } from "./services/mmorpg.js";
37
+ import { BridgeWebsocket, provideMmorpg } from "./services/mmorpg.js";
34
38
  import { startGame } from "./core/setup.js";
35
- import component$7 from "./components/prebuilt/hp-bar.ce.js";
36
- import component$10 from "./components/prebuilt/light-halo.ce.js";
39
+ import __ce_component$7 from "./components/prebuilt/hp-bar.ce.js";
40
+ import __ce_component$10 from "./components/prebuilt/light-halo.ce.js";
37
41
  import "./components/prebuilt/index.js";
38
42
  import { Presets } from "./presets/index.js";
39
- import component$1 from "./components/character.ce.js";
40
- import component$4 from "./components/scenes/event-layer.ce.js";
43
+ import __ce_component$1 from "./components/character.ce.js";
44
+ import __ce_component$4 from "./components/scenes/event-layer.ce.js";
41
45
  import "./components/index.js";
46
+ import { Spritesheet } from "./decorators/spritesheet.js";
42
47
  import { withMobile } from "./components/gui/mobile/index.js";
43
48
  import { Input, KeyboardControls } from "canvasengine";
44
- export { AbstractWebsocket, component as BoxComponent, component$1 as CharacterComponent, Context, Control, component$2 as DialogboxComponent, component$3 as EquipMenuComponent, component$4 as EventLayerComponent, component$5 as ExitMenuComponent, component$6 as GameoverComponent, GlobalConfigToken, component$7 as HpBar, component$8 as HudComponent, Input, component$9 as ItemsMenuComponent, KeyboardControls, component$10 as LightHalo, LoadMapService, LoadMapToken, component$11 as MainMenuComponent, component$12 as NotificationComponent, component$13 as OptionsMenuComponent, PrebuiltComponentAnimations, Presets, RpgClientEngine, RpgClientEvent, RpgClientObject, RpgClientPlayer, RpgGui, RpgResource, RpgSound, SaveClientService, SaveClientToken, component$14 as SaveLoadComponent, component$15 as ShopComponent, component$16 as SkillsMenuComponent, Sound, component$17 as TitleScreenComponent, WebSocketToken, clearInject, context, getEntityProp, getSoundMetadata, inject, provideClientGlobalConfig, provideClientModules, provideGlobalConfig, provideLoadMap, provideMmorpg, provideRpg, provideSaveClient, setInject, startGame, withMobile };
49
+ export { AbstractWebsocket, __ce_component as BoxComponent, BridgeWebsocket, __ce_component$1 as CharacterComponent, Context, Control, __ce_component$2 as DialogboxComponent, __ce_component$3 as EquipMenuComponent, __ce_component$4 as EventLayerComponent, __ce_component$5 as ExitMenuComponent, __ce_component$6 as GameoverComponent, GlobalConfigToken, __ce_component$7 as HpBar, __ce_component$8 as HudComponent, Input, __ce_component$9 as ItemsMenuComponent, KeyboardControls, __ce_component$10 as LightHalo, LoadMapService, LoadMapToken, __ce_component$11 as MainMenuComponent, __ce_component$12 as NotificationComponent, __ce_component$13 as OptionsMenuComponent, PrebuiltComponentAnimations, Presets, ProjectileManager, RpgClientEngine, RpgClientEvent, RpgClientObject, RpgClientPlayer, RpgGui, RpgResource, RpgSound, SaveClientService, SaveClientToken, __ce_component$14 as SaveLoadComponent, __ce_component$15 as SceneMap, __ce_component$16 as ShopComponent, __ce_component$17 as SkillsMenuComponent, Sound, Spritesheet, __ce_component$18 as TitleScreenComponent, WebSocketToken, clearInject, context, createClientPointerContext, getEntityProp, getKeyboardControlBind, getSoundMetadata, inject, isKeyboardActionConfig, normalizeActionInput, provideClientGlobalConfig, provideClientModules, provideGlobalConfig, provideLoadMap, provideMmorpg, provideRpg, provideSaveClient, resolveKeyboardActionInput, setInject, startGame, withMobile };
package/dist/module.js CHANGED
@@ -1,4 +1,4 @@
1
- import { inject } from "./node_modules/.pnpm/@signe_di@2.9.0/node_modules/@signe/di/dist/index.js";
1
+ import { inject } from "./node_modules/.pnpm/@signe_di@3.0.1/node_modules/@signe/di/dist/index.js";
2
2
  import { RpgGui } from "./Gui/Gui.js";
3
3
  import { getSoundMetadata } from "./Sound.js";
4
4
  import { findModules, provideModules } from "@rpgjs/common";
@@ -112,6 +112,17 @@ function provideClientModules(modules) {
112
112
  });
113
113
  } };
114
114
  }
115
+ if (module.projectiles) {
116
+ const projectiles = { ...module.projectiles };
117
+ module.projectiles = {
118
+ ...projectiles,
119
+ load: (engine) => {
120
+ if (projectiles.components) Object.entries(projectiles.components).forEach(([type, component]) => {
121
+ engine.registerProjectileComponent(type, component);
122
+ });
123
+ }
124
+ };
125
+ }
115
126
  if (module.transitions) {
116
127
  const transitions = [...module.transitions];
117
128
  module.transitions = { load: (engine) => {
@@ -144,6 +155,9 @@ function provideClientModules(modules) {
144
155
  if (sprite.componentsInFront) sprite.componentsInFront.forEach((component) => {
145
156
  engine.addSpriteComponentInFront(component);
146
157
  });
158
+ if (sprite.components) Object.entries(sprite.components).forEach(([id, component]) => {
159
+ engine.registerSpriteComponent(id, component);
160
+ });
147
161
  }
148
162
  };
149
163
  }