@rpgjs/client 5.0.0-alpha.8 → 5.0.0-beta.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/Game/AnimationManager.d.ts +8 -0
- package/dist/Game/AnimationManager.js +26 -0
- package/dist/Game/AnimationManager.js.map +1 -0
- package/dist/Game/Event.d.ts +1 -1
- package/dist/Game/Event.js +12 -0
- package/dist/Game/Event.js.map +1 -0
- package/dist/Game/Map.d.ts +23 -2
- package/dist/Game/Map.js +80 -0
- package/dist/Game/Map.js.map +1 -0
- package/dist/Game/Object.d.ts +157 -0
- package/dist/Game/Object.js +211 -0
- package/dist/Game/Object.js.map +1 -0
- package/dist/Game/Player.d.ts +1 -1
- package/dist/Game/Player.js +12 -0
- package/dist/Game/Player.js.map +1 -0
- package/dist/Gui/Gui.d.ts +177 -5
- package/dist/Gui/Gui.js +445 -0
- package/dist/Gui/Gui.js.map +1 -0
- package/dist/Gui/NotificationManager.d.ts +23 -0
- package/dist/Gui/NotificationManager.js +49 -0
- package/dist/Gui/NotificationManager.js.map +1 -0
- package/dist/Resource.d.ts +97 -0
- package/dist/Resource.js +133 -0
- package/dist/Resource.js.map +1 -0
- package/dist/RpgClient.d.ts +290 -58
- package/dist/RpgClientEngine.d.ts +649 -9
- package/dist/RpgClientEngine.js +1334 -0
- package/dist/RpgClientEngine.js.map +1 -0
- package/dist/Sound.d.ts +199 -0
- package/dist/Sound.js +167 -0
- package/dist/Sound.js.map +1 -0
- package/dist/_virtual/_@oxc-project_runtime@0.122.0/helpers/decorate.js +9 -0
- package/dist/_virtual/_@oxc-project_runtime@0.122.0/helpers/decorateMetadata.js +6 -0
- package/dist/components/animations/animation.ce.js +24 -0
- package/dist/components/animations/animation.ce.js.map +1 -0
- package/dist/components/animations/hit.ce.js +70 -0
- package/dist/components/animations/hit.ce.js.map +1 -0
- package/dist/components/animations/index.d.ts +4 -0
- package/dist/components/animations/index.js +11 -0
- package/dist/components/animations/index.js.map +1 -0
- package/dist/components/character.ce.js +392 -0
- package/dist/components/character.ce.js.map +1 -0
- package/dist/components/dynamics/parse-value.d.ts +1 -0
- package/dist/components/dynamics/parse-value.js +44 -0
- package/dist/components/dynamics/parse-value.js.map +1 -0
- package/dist/components/dynamics/text.ce.js +73 -0
- package/dist/components/dynamics/text.ce.js.map +1 -0
- package/dist/components/gui/box.ce.js +28 -0
- package/dist/components/gui/box.ce.js.map +1 -0
- package/dist/components/gui/dialogbox/index.ce.js +205 -0
- package/dist/components/gui/dialogbox/index.ce.js.map +1 -0
- package/dist/components/gui/gameover.ce.js +193 -0
- package/dist/components/gui/gameover.ce.js.map +1 -0
- package/dist/components/gui/hud/hud.ce.js +92 -0
- package/dist/components/gui/hud/hud.ce.js.map +1 -0
- package/dist/components/gui/index.d.ts +15 -3
- package/dist/components/gui/index.js +14 -0
- package/dist/components/gui/menu/equip-menu.ce.js +481 -0
- package/dist/components/gui/menu/equip-menu.ce.js.map +1 -0
- package/dist/components/gui/menu/exit-menu.ce.js +54 -0
- package/dist/components/gui/menu/exit-menu.ce.js.map +1 -0
- package/dist/components/gui/menu/items-menu.ce.js +344 -0
- package/dist/components/gui/menu/items-menu.ce.js.map +1 -0
- package/dist/components/gui/menu/main-menu.ce.js +417 -0
- package/dist/components/gui/menu/main-menu.ce.js.map +1 -0
- package/dist/components/gui/menu/options-menu.ce.js +48 -0
- package/dist/components/gui/menu/options-menu.ce.js.map +1 -0
- package/dist/components/gui/menu/skills-menu.ce.js +107 -0
- package/dist/components/gui/menu/skills-menu.ce.js.map +1 -0
- package/dist/components/gui/mobile/index.d.ts +8 -0
- package/dist/components/gui/mobile/index.js +21 -0
- package/dist/components/gui/mobile/index.js.map +1 -0
- package/dist/components/gui/mobile/mobile.ce.js +78 -0
- package/dist/components/gui/mobile/mobile.ce.js.map +1 -0
- package/dist/components/gui/notification/notification.ce.js +64 -0
- package/dist/components/gui/notification/notification.ce.js.map +1 -0
- package/dist/components/gui/save-load.ce.js +389 -0
- package/dist/components/gui/save-load.ce.js.map +1 -0
- package/dist/components/gui/shop/shop.ce.js +652 -0
- package/dist/components/gui/shop/shop.ce.js.map +1 -0
- package/dist/components/gui/title-screen.ce.js +190 -0
- package/dist/components/gui/title-screen.ce.js.map +1 -0
- package/dist/components/index.d.ts +1 -0
- package/dist/components/index.js +4 -0
- package/dist/components/prebuilt/hp-bar.ce.js +116 -0
- package/dist/components/prebuilt/hp-bar.ce.js.map +1 -0
- package/dist/components/prebuilt/index.d.ts +19 -0
- package/dist/components/prebuilt/index.js +2 -0
- package/dist/components/prebuilt/light-halo.ce.js +94 -0
- package/dist/components/prebuilt/light-halo.ce.js.map +1 -0
- package/dist/components/scenes/canvas.ce.js +60 -0
- package/dist/components/scenes/canvas.ce.js.map +1 -0
- package/dist/components/scenes/draw-map.ce.js +89 -0
- package/dist/components/scenes/draw-map.ce.js.map +1 -0
- package/dist/components/scenes/event-layer.ce.js +28 -0
- package/dist/components/scenes/event-layer.ce.js.map +1 -0
- package/dist/core/inject.js +18 -0
- package/dist/core/inject.js.map +1 -0
- package/dist/core/setup.js +16 -0
- package/dist/core/setup.js.map +1 -0
- package/dist/index.d.ts +15 -1
- package/dist/index.js +44 -14
- package/dist/module.d.ts +43 -4
- package/dist/module.js +176 -0
- package/dist/module.js.map +1 -0
- package/dist/node_modules/.pnpm/@signe_di@2.9.0/node_modules/@signe/di/dist/index.js +277 -0
- package/dist/node_modules/.pnpm/@signe_di@2.9.0/node_modules/@signe/di/dist/index.js.map +1 -0
- package/dist/node_modules/.pnpm/@signe_reactive@2.8.3/node_modules/@signe/reactive/dist/index.js +457 -0
- package/dist/node_modules/.pnpm/@signe_reactive@2.8.3/node_modules/@signe/reactive/dist/index.js.map +1 -0
- package/dist/node_modules/.pnpm/@signe_reactive@2.9.0/node_modules/@signe/reactive/dist/index.js +463 -0
- package/dist/node_modules/.pnpm/@signe_reactive@2.9.0/node_modules/@signe/reactive/dist/index.js.map +1 -0
- package/dist/node_modules/.pnpm/@signe_room@2.9.0/node_modules/@signe/room/dist/index.js +2191 -0
- package/dist/node_modules/.pnpm/@signe_room@2.9.0/node_modules/@signe/room/dist/index.js.map +1 -0
- package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/chunk-7QVYU63E.js +10 -0
- package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/chunk-7QVYU63E.js.map +1 -0
- package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/client/index.js +91 -0
- package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/client/index.js.map +1 -0
- package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/index.js +325 -0
- package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/index.js.map +1 -0
- package/dist/node_modules/.pnpm/dset@3.1.4/node_modules/dset/dist/index.js +14 -0
- package/dist/node_modules/.pnpm/dset@3.1.4/node_modules/dset/dist/index.js.map +1 -0
- package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-HAC622V3.js +115 -0
- package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-HAC622V3.js.map +1 -0
- package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-S74YV6PU.js +401 -0
- package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-S74YV6PU.js.map +1 -0
- package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/index.js +2 -0
- package/dist/node_modules/.pnpm/zod@3.24.2/node_modules/zod/lib/index.js +3756 -0
- package/dist/node_modules/.pnpm/zod@3.24.2/node_modules/zod/lib/index.js.map +1 -0
- package/dist/presets/animation.d.ts +31 -0
- package/dist/presets/animation.js +39 -0
- package/dist/presets/animation.js.map +1 -0
- package/dist/presets/faceset.d.ts +30 -0
- package/dist/presets/faceset.js +51 -0
- package/dist/presets/faceset.js.map +1 -0
- package/dist/presets/icon.d.ts +20 -0
- package/dist/presets/icon.js +15 -0
- package/dist/presets/icon.js.map +1 -0
- package/dist/presets/index.d.ts +123 -0
- package/dist/presets/index.js +17 -0
- package/dist/presets/index.js.map +1 -0
- package/dist/presets/lpc.d.ts +89 -0
- package/dist/presets/lpc.js +98 -0
- package/dist/presets/lpc.js.map +1 -0
- package/dist/presets/rmspritesheet.js +42 -0
- package/dist/presets/rmspritesheet.js.map +1 -0
- package/dist/services/AbstractSocket.d.ts +9 -5
- package/dist/services/AbstractSocket.js +11 -0
- package/dist/services/AbstractSocket.js.map +1 -0
- package/dist/services/keyboardControls.d.ts +15 -0
- package/dist/services/keyboardControls.js +23 -0
- package/dist/services/keyboardControls.js.map +1 -0
- package/dist/services/loadMap.js +123 -0
- package/dist/services/loadMap.js.map +1 -0
- package/dist/services/mmorpg.d.ts +21 -9
- package/dist/services/mmorpg.js +131 -0
- package/dist/services/mmorpg.js.map +1 -0
- package/dist/services/save.d.ts +19 -0
- package/dist/services/save.js +77 -0
- package/dist/services/save.js.map +1 -0
- package/dist/services/standalone.d.ts +67 -7
- package/dist/services/standalone.js +168 -0
- package/dist/services/standalone.js.map +1 -0
- package/dist/utils/getEntityProp.d.ts +39 -0
- package/dist/utils/getEntityProp.js +52 -0
- package/dist/utils/getEntityProp.js.map +1 -0
- package/package.json +13 -9
- package/src/Game/{EffectManager.ts → AnimationManager.ts} +3 -2
- package/src/Game/Event.ts +1 -1
- package/src/Game/Map.ts +95 -3
- package/src/Game/Object.ts +330 -14
- package/src/Game/Player.ts +1 -1
- package/src/Gui/Gui.ts +506 -18
- package/src/Gui/NotificationManager.ts +69 -0
- package/src/Resource.ts +150 -0
- package/src/RpgClient.ts +300 -58
- package/src/RpgClientEngine.ts +1707 -48
- package/src/Sound.ts +253 -0
- package/src/components/{effects → animations}/animation.ce +3 -6
- package/src/components/{effects → animations}/index.ts +1 -1
- package/src/components/character.ce +406 -40
- package/src/components/dynamics/parse-value.ts +80 -0
- package/src/components/dynamics/text.ce +183 -0
- package/src/components/gui/box.ce +17 -0
- package/src/components/gui/dialogbox/index.ce +204 -187
- package/src/components/gui/gameover.ce +158 -0
- package/src/components/gui/hud/hud.ce +61 -0
- package/src/components/gui/index.ts +30 -4
- package/src/components/gui/menu/equip-menu.ce +410 -0
- package/src/components/gui/menu/exit-menu.ce +41 -0
- package/src/components/gui/menu/items-menu.ce +317 -0
- package/src/components/gui/menu/main-menu.ce +294 -0
- package/src/components/gui/menu/options-menu.ce +35 -0
- package/src/components/gui/menu/skills-menu.ce +83 -0
- package/src/components/gui/mobile/index.ts +24 -0
- package/src/components/gui/mobile/mobile.ce +80 -0
- package/src/components/gui/notification/notification.ce +51 -0
- package/src/components/gui/save-load.ce +208 -0
- package/src/components/gui/shop/shop.ce +493 -0
- package/src/components/gui/title-screen.ce +163 -0
- package/src/components/index.ts +3 -0
- package/src/components/prebuilt/hp-bar.ce +255 -0
- package/src/components/prebuilt/index.ts +24 -0
- package/src/components/prebuilt/light-halo.ce +148 -0
- package/src/components/scenes/canvas.ce +20 -15
- package/src/components/scenes/draw-map.ce +60 -13
- package/src/components/scenes/event-layer.ce +9 -2
- package/src/components/scenes/transition.ce +60 -0
- package/src/index.ts +16 -2
- package/src/module.ts +145 -9
- package/src/presets/animation.ts +46 -0
- package/src/presets/faceset.ts +60 -0
- package/src/presets/icon.ts +17 -0
- package/src/presets/index.ts +9 -1
- package/src/presets/lpc.ts +108 -0
- package/src/services/AbstractSocket.ts +10 -2
- package/src/services/keyboardControls.ts +20 -0
- package/src/services/loadMap.ts +1 -1
- package/src/services/mmorpg.ts +100 -12
- package/src/services/save.ts +103 -0
- package/src/services/standalone.ts +110 -18
- package/src/utils/getEntityProp.ts +87 -0
- package/tsconfig.json +1 -1
- package/vite.config.ts +4 -2
- package/dist/Game/EffectManager.d.ts +0 -5
- package/dist/components/effects/index.d.ts +0 -4
- package/dist/index.js.map +0 -1
- package/dist/index10.js +0 -8
- package/dist/index10.js.map +0 -1
- package/dist/index11.js +0 -10
- package/dist/index11.js.map +0 -1
- package/dist/index12.js +0 -8
- package/dist/index12.js.map +0 -1
- package/dist/index13.js +0 -17
- package/dist/index13.js.map +0 -1
- package/dist/index14.js +0 -91
- package/dist/index14.js.map +0 -1
- package/dist/index15.js +0 -50
- package/dist/index15.js.map +0 -1
- package/dist/index16.js +0 -191
- package/dist/index16.js.map +0 -1
- package/dist/index17.js +0 -9
- package/dist/index17.js.map +0 -1
- package/dist/index18.js +0 -387
- package/dist/index18.js.map +0 -1
- package/dist/index19.js +0 -31
- package/dist/index19.js.map +0 -1
- package/dist/index2.js +0 -112
- package/dist/index2.js.map +0 -1
- package/dist/index20.js +0 -24
- package/dist/index20.js.map +0 -1
- package/dist/index21.js +0 -2421
- package/dist/index21.js.map +0 -1
- package/dist/index22.js +0 -114
- package/dist/index22.js.map +0 -1
- package/dist/index23.js +0 -109
- package/dist/index23.js.map +0 -1
- package/dist/index24.js +0 -71
- package/dist/index24.js.map +0 -1
- package/dist/index25.js +0 -21
- package/dist/index25.js.map +0 -1
- package/dist/index26.js +0 -41
- package/dist/index26.js.map +0 -1
- package/dist/index27.js +0 -5
- package/dist/index27.js.map +0 -1
- package/dist/index28.js +0 -322
- package/dist/index28.js.map +0 -1
- package/dist/index29.js +0 -27
- package/dist/index29.js.map +0 -1
- package/dist/index3.js +0 -87
- package/dist/index3.js.map +0 -1
- package/dist/index30.js +0 -11
- package/dist/index30.js.map +0 -1
- package/dist/index31.js +0 -11
- package/dist/index31.js.map +0 -1
- package/dist/index32.js +0 -12
- package/dist/index32.js.map +0 -1
- package/dist/index33.js +0 -4403
- package/dist/index33.js.map +0 -1
- package/dist/index34.js +0 -316
- package/dist/index34.js.map +0 -1
- package/dist/index35.js +0 -174
- package/dist/index35.js.map +0 -1
- package/dist/index36.js +0 -501
- package/dist/index36.js.map +0 -1
- package/dist/index37.js +0 -61
- package/dist/index37.js.map +0 -1
- package/dist/index38.js +0 -20
- package/dist/index38.js.map +0 -1
- package/dist/index39.js +0 -20
- package/dist/index39.js.map +0 -1
- package/dist/index4.js +0 -67
- package/dist/index4.js.map +0 -1
- package/dist/index5.js +0 -16
- package/dist/index5.js.map +0 -1
- package/dist/index6.js +0 -17
- package/dist/index6.js.map +0 -1
- package/dist/index7.js +0 -39
- package/dist/index7.js.map +0 -1
- package/dist/index8.js +0 -90
- package/dist/index8.js.map +0 -1
- package/dist/index9.js +0 -76
- package/dist/index9.js.map +0 -1
- package/src/components/gui/dialogbox/itemMenu.ce +0 -23
- package/src/components/gui/dialogbox/selection.ce +0 -67
- /package/src/components/{effects → animations}/hit.ce +0 -0
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"text.ce.js","names":[],"sources":["../../../src/components/dynamics/text.ce"],"sourcesContent":["<Text text={parseDynamicValue(component.value, object)} ...getComponentStyle(component) />\n\n<script>\nimport { computed } from \"canvasengine\";\nimport { parseDynamicValue } from \"./parse-value\";\n\nconst { object } = defineProps();\nconst component = object._component;\n\n/**\n * Parses a numeric style value that can be a number or a string\n * \n * If the value is a string, it may contain dynamic references like {hp}\n * which need to be parsed using parseDynamicValue. If it's a number,\n * it's returned as-is wrapped in a computed.\n * \n * @param value - Numeric value (number or string)\n * @param object - Object to resolve dynamic references from\n * @returns Computed signal with the numeric value\n */\nconst parseNumericStyleValue = (value, object) => {\n if (value === undefined || value === null) {\n return undefined;\n }\n \n if (typeof value === 'number') {\n return value;\n }\n \n if (typeof value === 'string') {\n // Check if it contains dynamic references\n if (value.includes('{')) {\n // Parse dynamic value and convert to number\n const parsed = parseDynamicValue(value, object);\n return computed(() => {\n const str = parsed();\n const num = parseFloat(str);\n return isNaN(num) ? 0 : num;\n });\n } else {\n // Simple string number, convert directly\n const num = parseFloat(value);\n return isNaN(num) ? undefined : num;\n }\n }\n \n return value;\n};\n\n/**\n * Maps component style properties to Canvas Engine Text component props\n * \n * Converts TextComponentOptions from the server to the format expected\n * by the Canvas Engine Text component. Supports all text styling properties\n * including fill, fontSize, fontFamily, fontStyle, fontWeight, stroke,\n * opacity, wordWrap, and align. Also supports dynamic values (number | string)\n * for numeric properties like fontSize and opacity.\n * \n * @param component - Component definition with style property\n * @returns Object with Text component props\n * \n * @example\n * ```ts\n * // Component with style\n * const component = {\n * style: {\n * fill: '#000000',\n * fontSize: 20,\n * fontFamily: 'Arial',\n * fontWeight: 'bold'\n * }\n * };\n * \n * const props = getComponentStyle(component);\n * // Returns: { color: '#000000', size: 20, fontFamily: 'Arial', style: { fontWeight: 'bold' } }\n * \n * // Component with dynamic fontSize\n * const component2 = {\n * style: {\n * fill: '#000000',\n * fontSize: '{hp}', // Will be resolved from object.hp\n * opacity: '0.8'\n * }\n * };\n * ```\n */\nconst getComponentStyle = (component) => {\n if (!component.style) {\n return {};\n }\n\n const style = component.style;\n const result = {};\n\n // Map fill to color (shortcut property)\n // fill can be a string (hex color) or a dynamic string\n if (style.fill !== undefined) {\n if (typeof style.fill === 'string' && style.fill.includes('{')) {\n result.color = parseDynamicValue(style.fill, object);\n } else {\n result.color = style.fill;\n }\n }\n\n // Map fontSize to size (shortcut property)\n // fontSize can be number or string (with dynamic references)\n if (style.fontSize !== undefined) {\n const fontSizeValue = parseNumericStyleValue(style.fontSize, object);\n if (fontSizeValue !== undefined) {\n result.size = fontSizeValue;\n }\n }\n\n // Map fontFamily (shortcut property)\n if (style.fontFamily !== undefined) {\n if (typeof style.fontFamily === 'string' && style.fontFamily.includes('{')) {\n result.fontFamily = parseDynamicValue(style.fontFamily, object);\n } else {\n result.fontFamily = style.fontFamily;\n }\n }\n\n // Build style object for PixiJS Text properties\n const textStyle = {};\n\n // Font style properties\n if (style.fontStyle !== undefined) {\n if (typeof style.fontStyle === 'string' && style.fontStyle.includes('{')) {\n textStyle.fontStyle = parseDynamicValue(style.fontStyle, object);\n } else {\n textStyle.fontStyle = style.fontStyle;\n }\n }\n\n if (style.fontWeight !== undefined) {\n if (typeof style.fontWeight === 'string' && style.fontWeight.includes('{')) {\n textStyle.fontWeight = parseDynamicValue(style.fontWeight, object);\n } else if (typeof style.fontWeight === 'number') {\n textStyle.fontWeight = style.fontWeight;\n } else {\n textStyle.fontWeight = style.fontWeight;\n }\n }\n\n // Stroke properties\n if (style.stroke !== undefined) {\n if (typeof style.stroke === 'string' && style.stroke.includes('{')) {\n textStyle.stroke = parseDynamicValue(style.stroke, object);\n } else {\n textStyle.stroke = style.stroke;\n }\n }\n\n // Opacity (can be number or string)\n if (style.opacity !== undefined) {\n const opacityValue = parseNumericStyleValue(style.opacity, object);\n if (opacityValue !== undefined) {\n textStyle.opacity = opacityValue;\n }\n }\n\n // Word wrap\n if (style.wordWrap !== undefined) {\n textStyle.wordWrap = style.wordWrap;\n }\n\n // Text alignment\n if (style.align !== undefined) {\n if (typeof style.align === 'string' && style.align.includes('{')) {\n textStyle.align = parseDynamicValue(style.align, object);\n } else {\n textStyle.align = style.align;\n }\n }\n\n // Only add style prop if there are style properties\n if (Object.keys(textStyle).length > 0) {\n result.style = textStyle;\n }\n\n return result;\n}\n</script>"],"mappings":";;;AAOM,SAAmB,UAAU,SAAA;;CAEjC,MAAA,cAAA,eAAA,QAAA;CACC,IAAS,WAAQ,QAAY,KAAK,YAAS,WAAY;AACxD,aAAA,OAAA,UAAA,SAAA,GAAA;AACI,QAAI,IAAM,GAAI,IAAC,GAAM,IAAI,UAAK,QAAQ,IAAQ,GAAA,KAAA;AAC3C,QAAO,UAAU;AAClB,SAAS,IAAG,KAAG,EAAA,KAAU,OAAG,UAAQ,eAAA,KAAA,GAAA,EAAA,CAC1C,GAAA,KAAA,EAAA;;AAEE,UAAM;;AAER,SAAA,SAAA,MAAA,MAAA,UAAA;;CAEF,IAAI,SAAS,aAAK,CAAS;CAC3B,IAAI,YAAW,OAAA;CACf,IAAI,yBAAA,SAAA,OAAA,QAAA;AACD,MAAA,UAAA,KAAA,KAAA,UAAA,KACK;AAEJ,MAAA,OAAA,UAAA,SACD,QAAA;AAEC,MAAI,OAAG,UAAY,SAEf,KAAI,MAAG,SAAM,IAAQ,EAAA;GAEjB,IAAA,WAAe,kBAAO,OAAA,OAAA;AACtB,UAAI,SAAY,WAAQ;IACpB,IAAA,MAAU,UAAE;IACZ,IAAA,MAAO,WAAc,IAAG;AAC1B,WAAA,MAAA,IAAA,GAAA,IAAA;KACA;SAEF;GAEJ,IAAA,MAAA,WAAA,MAAA;AACJ,UAAA,MAAA,IAAA,GAAA,KAAA,IAAA;;AAGH,SAAA;;CAED,IAAE,oBAAA,SAAA,WAAA;AACC,MAAK,CAAA,UAAU,MAChB,QAAA,EAAA;EAEC,IAAG,QAAU,UAAQ;EACrB,IAAA,SAAc,EAAE;AAGjB,MAAA,MAAA,SAAA,KAAA,EACE,KAAM,OAAS,MAAG,SAAU,YAAW,MAAK,KAAM,SAAA,IAAA,CAC1C,QAAO,QAAK,kBAAe,MAAA,MAAA,OAAA;MAGjC,QAAA,QAAA,MAAA;AAKF,MAAG,MAAA,aAAY,KAAA,GAAA;GACZ,IAAA,gBAAmB,uBAAA,MAAA,UAAA,OAAA;AACnB,OAAA,kBAAiB,KAAA,EACnB,QAAA,OAAA;;AAID,MAAE,MAAQ,eAAY,KAAA,EACxB,KAAA,OAAA,MAAA,eAAA,YAAA,MAAA,WAAA,SAAA,IAAA,CACI,QAAU,aAAa,kBAAA,MAAA,YAAA,OAAA;MAGjB,QAAG,aAAO,MAAA;EAIlB,IAAA,YAAA,EAAA;AAEF,MAAA,MAAA,cAAA,KAAA,EACI,KAAA,OAAA,MAAmB,cAAc,YAAE,MAAA,UAAA,SAAA,IAAA,CAChC,WAAU,YAAO,kBAAA,MAAA,WAAA,OAAA;;kCAOnB,KAAI,OAAQ,MAAM,eAAU,YAAQ,MAAA,WAAA,SAAA,IAAA,CAC/B,WAAS,aAAY,kBAAoB,MAAA,YAAA,OAAA;WAEzC,OAAY,MAAM,eAAe,SACjC,WAAO,aAAQ,MAAA;MAGnB,WAAA,aAAA,MAAA;AAIJ,MAAG,MAAA,WAAgB,KAAA,EACf,KAAA,OAAM,MAAW,WAAW,YAAE,MAAA,OAAA,SAAA,IAAA,CAC9B,WAAM,SAAgB,kBAAA,MAAuB,QAAM,OAAU;MAG7D,WAAA,SAAA,MAAA;AAIJ,MAAI,MAAM,YAAY,KAAA,GAAG;GACrB,IAAI,eAAa,uBAAyB,MAAE,SAAM,OAAW;AAC7D,OAAI,iBAAiB,KAAA,EACnB,WAAK,UAAA;;gCAKR,WAAW,WAAW,MAAC;AAG1B,MAAG,MAAK,UAAM,KAAA,EACV,KAAA,OAAM,MAAW,UAAG,YAAW,MAAA,MAAA,SAAA,IAAA,CAC3B,WAAO,QAAM,kBAAuB,MAAG,OAAM,OAAU;MAGvD,WAAU,QAAA,MAAY;AAI9B,MAAI,OAAM,KAAA,UAAe,CAAA,SAAW,EAChC,QAAI,QAAO;AAEf,SAAM;;AAGF,QADO,EAAA,MAAA;EAAA,MAAA,eAAA,kBAAA,UAAA,OAAA,OAAA,CAAA;EAAA,GAAA,kBAAA,UAAA;EAAA,CAAA"}
|
|
@@ -0,0 +1,28 @@
|
|
|
1
|
+
import { inject } from "../../core/inject.js";
|
|
2
|
+
import { RpgClientEngine } from "../../RpgClientEngine.js";
|
|
3
|
+
import "../../index.js";
|
|
4
|
+
import { Container, Rect, computed, h, useDefineProps, useProps } from "canvasengine";
|
|
5
|
+
//#region src/components/gui/box.ce
|
|
6
|
+
function component($$props) {
|
|
7
|
+
useProps($$props);
|
|
8
|
+
var _a = useDefineProps($$props)(), width = _a.width, height = _a.height, children = _a.children, color = _a.color, top = _a.top, left = _a.left;
|
|
9
|
+
var engine = inject(RpgClientEngine);
|
|
10
|
+
var child = children[0];
|
|
11
|
+
var _color = computed(function() {
|
|
12
|
+
var _a;
|
|
13
|
+
return ((_a = engine.globalConfig.gui) === null || _a === void 0 ? void 0 : _a.windowColor) || (color === null || color === void 0 ? void 0 : color()) || "#1a1a2e";
|
|
14
|
+
});
|
|
15
|
+
return h(Container, {
|
|
16
|
+
positionType: "absolute",
|
|
17
|
+
top,
|
|
18
|
+
left
|
|
19
|
+
}, h(Container, { anchor: [.5, .5] }, [h(Rect, {
|
|
20
|
+
width,
|
|
21
|
+
height,
|
|
22
|
+
color: _color
|
|
23
|
+
}), h(Container, { attach: child })]));
|
|
24
|
+
}
|
|
25
|
+
//#endregion
|
|
26
|
+
export { component as default };
|
|
27
|
+
|
|
28
|
+
//# sourceMappingURL=box.ce.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"box.ce.js","names":[],"sources":["../../../src/components/gui/box.ce"],"sourcesContent":["<Container positionType=\"absolute\" top={top} left={left}>\n <Container\n anchor={[0.5, 0.5]}\n >\n <Rect width height color={_color} />\n <Container attach={child}></Container>\n </Container> \n</Container>\n\n<script>\n import { RpgClientEngine, inject } from \"../../index\";\n\n const { width, height, children, color, top, left } = defineProps();\n const engine = inject(RpgClientEngine)\n const child = children[0]\n const _color = computed(() => engine.globalConfig.gui?.windowColor || color?.() || \"#1a1a2e\")\n</script>"],"mappings":";;;;;AAOE,SAAS,UAAA,SAAA;;CAGH,IAAG,KADJ,eAAA,QAAA,EACqB,EAAA,QAAS,GAAM,OAAM,SAAM,GAAA,QAAA,WAAA,GAAA,UAAA,QAAA,GAAA,OAAA,MAAA,GAAA,KAAA,OAAA,GAAA;;CAEvD,IAAE,QAAQ,SAAO;CACjB,IAAE,SAAM,SAAS,WAAO;EAAA,IAAe;AAAA,WAAA,KAAA,OAAA,aAAA,SAAA,QAAA,OAAA,KAAA,IAAA,KAAA,IAAA,GAAA,iBAAA,UAAA,QAAA,UAAA,KAAA,IAAA,KAAA,IAAA,OAAA,KAAA;GAAA;AAE/B,QADQ,EAAA,WAAU;EAAA,cAAA;EAAA;EAAA;EAAA,EAAA,EAAA,WAAA,EAAA,QAAA,CAAA,IAAA,GAAA,EAAA,EAAA,CAAA,EAAA,MAAA;EAAA;EAAA;EAAA,OAAA;EAAA,CAAA,EAAA,EAAA,WAAA,EAAA,QAAA,OAAA,CAAA,CAAA,CAAA,CAAA"}
|
|
@@ -0,0 +1,205 @@
|
|
|
1
|
+
import { inject } from "../../../core/inject.js";
|
|
2
|
+
import { RpgClientEngine } from "../../../RpgClientEngine.js";
|
|
3
|
+
import { DOMContainer, DOMElement, DOMSprite, Navigation, computed, cond, createTabindexNavigator, effect, h, loop, mount, signal, useDefineProps, useProps } from "canvasengine";
|
|
4
|
+
import { delay } from "@rpgjs/common";
|
|
5
|
+
//#region src/components/gui/dialogbox/index.ce
|
|
6
|
+
function component($$props) {
|
|
7
|
+
useProps($$props);
|
|
8
|
+
const defineProps = useDefineProps($$props);
|
|
9
|
+
var engine = inject(RpgClientEngine);
|
|
10
|
+
engine.scene.currentPlayer;
|
|
11
|
+
var keyboardControls = engine.globalConfig.keyboardControls;
|
|
12
|
+
engine.stopProcessingInput = true;
|
|
13
|
+
var selectedItem = signal(0), _a = defineProps(), data = _a.data, onFinish = _a.onFinish;
|
|
14
|
+
_a.onInteraction;
|
|
15
|
+
var _b = data(), message = _b.message, choices = _b.choices, face = _b.face, speaker = _b.speaker, position = _b.position, typewriterEffect = _b.typewriterEffect;
|
|
16
|
+
_b.autoClose;
|
|
17
|
+
var fullWidth = computed(function() {
|
|
18
|
+
return data().fullWidth || false;
|
|
19
|
+
});
|
|
20
|
+
var resolveProp = function(value) {
|
|
21
|
+
return typeof value === "function" ? value() : value;
|
|
22
|
+
};
|
|
23
|
+
var speakerName = computed(function() {
|
|
24
|
+
var value = resolveProp(speaker);
|
|
25
|
+
return value ? String(value) : "";
|
|
26
|
+
});
|
|
27
|
+
var dialogPosition = computed(function() {
|
|
28
|
+
return resolveProp(position) || "bottom";
|
|
29
|
+
});
|
|
30
|
+
var isFullWidth = computed(function() {
|
|
31
|
+
return resolveProp(fullWidth) !== false;
|
|
32
|
+
});
|
|
33
|
+
var hasFace = computed(function() {
|
|
34
|
+
return !!resolveProp(face);
|
|
35
|
+
});
|
|
36
|
+
var displayMessage = signal("");
|
|
37
|
+
var fullMessage = signal("");
|
|
38
|
+
var isTyping = signal(false);
|
|
39
|
+
var typewriterTimer = null;
|
|
40
|
+
mount(function(element) {});
|
|
41
|
+
var startTypewriter = function(text) {
|
|
42
|
+
if (typewriterTimer) clearInterval(typewriterTimer);
|
|
43
|
+
displayMessage.set("");
|
|
44
|
+
if (!text) return;
|
|
45
|
+
var index = 0;
|
|
46
|
+
isTyping.set(true);
|
|
47
|
+
typewriterTimer = setInterval(function() {
|
|
48
|
+
index += 1;
|
|
49
|
+
displayMessage.set(text.slice(0, index));
|
|
50
|
+
if (index >= text.length) {
|
|
51
|
+
clearInterval(typewriterTimer);
|
|
52
|
+
typewriterTimer = null;
|
|
53
|
+
isTyping.set(false);
|
|
54
|
+
}
|
|
55
|
+
}, 20);
|
|
56
|
+
};
|
|
57
|
+
var finishTyping = function() {
|
|
58
|
+
if (typewriterTimer) clearInterval(typewriterTimer);
|
|
59
|
+
typewriterTimer = null;
|
|
60
|
+
displayMessage.set(fullMessage());
|
|
61
|
+
isTyping.set(false);
|
|
62
|
+
};
|
|
63
|
+
effect(function() {
|
|
64
|
+
var text = resolveProp(message) || "";
|
|
65
|
+
fullMessage.set(text);
|
|
66
|
+
if (!(resolveProp(typewriterEffect) !== false)) {
|
|
67
|
+
finishTyping();
|
|
68
|
+
return;
|
|
69
|
+
}
|
|
70
|
+
startTypewriter(text);
|
|
71
|
+
});
|
|
72
|
+
var hasChoices = computed(function() {
|
|
73
|
+
return choices.length > 0;
|
|
74
|
+
});
|
|
75
|
+
var showIndicator = computed(function() {
|
|
76
|
+
return !hasChoices() && !isTyping();
|
|
77
|
+
});
|
|
78
|
+
var nav = createTabindexNavigator(selectedItem, { count: function() {
|
|
79
|
+
return choices.length;
|
|
80
|
+
} }, "wrap");
|
|
81
|
+
function selectChoice(index) {
|
|
82
|
+
return function() {
|
|
83
|
+
selectedItem.set(index);
|
|
84
|
+
onSelect(index);
|
|
85
|
+
};
|
|
86
|
+
}
|
|
87
|
+
function _onFinish(value) {
|
|
88
|
+
if (onFinish) onFinish(value);
|
|
89
|
+
}
|
|
90
|
+
var onSelect = function(index) {
|
|
91
|
+
_onFinish(index);
|
|
92
|
+
};
|
|
93
|
+
var controls = signal({
|
|
94
|
+
up: {
|
|
95
|
+
repeat: true,
|
|
96
|
+
bind: keyboardControls.up,
|
|
97
|
+
throttle: 150,
|
|
98
|
+
keyDown: function() {
|
|
99
|
+
if (!hasChoices()) return;
|
|
100
|
+
nav.next(-1);
|
|
101
|
+
}
|
|
102
|
+
},
|
|
103
|
+
down: {
|
|
104
|
+
repeat: true,
|
|
105
|
+
bind: keyboardControls.down,
|
|
106
|
+
throttle: 150,
|
|
107
|
+
keyDown: function() {
|
|
108
|
+
if (!hasChoices()) return;
|
|
109
|
+
nav.next(1);
|
|
110
|
+
}
|
|
111
|
+
},
|
|
112
|
+
action: {
|
|
113
|
+
bind: keyboardControls.action,
|
|
114
|
+
keyDown: function() {
|
|
115
|
+
if (isTyping()) {
|
|
116
|
+
finishTyping();
|
|
117
|
+
return;
|
|
118
|
+
}
|
|
119
|
+
if (!hasChoices()) return;
|
|
120
|
+
onSelect(selectedItem());
|
|
121
|
+
}
|
|
122
|
+
},
|
|
123
|
+
gamepad: { enabled: true }
|
|
124
|
+
});
|
|
125
|
+
var dialogControls = signal({ action: {
|
|
126
|
+
bind: keyboardControls.action,
|
|
127
|
+
keyDown: function() {
|
|
128
|
+
if (isTyping()) {
|
|
129
|
+
finishTyping();
|
|
130
|
+
return;
|
|
131
|
+
}
|
|
132
|
+
if (hasChoices()) return;
|
|
133
|
+
_onFinish();
|
|
134
|
+
}
|
|
135
|
+
} });
|
|
136
|
+
var faceSheet = function(graphicId, animationName) {
|
|
137
|
+
return {
|
|
138
|
+
definition: engine.getSpriteSheet(graphicId),
|
|
139
|
+
playing: animationName
|
|
140
|
+
};
|
|
141
|
+
};
|
|
142
|
+
mount(function(element) {
|
|
143
|
+
return function() {
|
|
144
|
+
delay(function() {
|
|
145
|
+
engine.stopProcessingInput = false;
|
|
146
|
+
});
|
|
147
|
+
};
|
|
148
|
+
});
|
|
149
|
+
return h(DOMContainer, {
|
|
150
|
+
width: "100%",
|
|
151
|
+
height: "100%",
|
|
152
|
+
controls: dialogControls
|
|
153
|
+
}, h(DOMElement, {
|
|
154
|
+
element: "div",
|
|
155
|
+
attrs: {
|
|
156
|
+
class: "rpg-ui-dialog-container",
|
|
157
|
+
"data-position": computed(() => dialogPosition()),
|
|
158
|
+
"data-full-width": computed(() => isFullWidth() ? "true" : "false"),
|
|
159
|
+
"data-has-face": computed(() => hasFace() ? "true" : "false")
|
|
160
|
+
}
|
|
161
|
+
}, h(DOMElement, {
|
|
162
|
+
element: "div",
|
|
163
|
+
attrs: { class: "rpg-ui-dialog rpg-anim-fade-in" }
|
|
164
|
+
}, [h(DOMElement, {
|
|
165
|
+
element: "div",
|
|
166
|
+
attrs: { class: "rpg-ui-dialog-body" }
|
|
167
|
+
}, [h(DOMElement, { element: "div" }, [
|
|
168
|
+
cond(speakerName(), () => h(DOMElement, {
|
|
169
|
+
element: "div",
|
|
170
|
+
attrs: { class: "rpg-ui-dialog-speaker" },
|
|
171
|
+
textContent: computed(() => speakerName())
|
|
172
|
+
})),
|
|
173
|
+
h(DOMElement, {
|
|
174
|
+
element: "div",
|
|
175
|
+
attrs: { class: "rpg-ui-dialog-content" },
|
|
176
|
+
textContent: computed(() => displayMessage())
|
|
177
|
+
}),
|
|
178
|
+
cond(hasChoices(), () => h(Navigation, {
|
|
179
|
+
tabindex: selectedItem,
|
|
180
|
+
controls
|
|
181
|
+
}, h(DOMElement, {
|
|
182
|
+
element: "div",
|
|
183
|
+
attrs: { class: "rpg-ui-dialog-choices" }
|
|
184
|
+
}, loop(choices, (choice, index) => h(DOMElement, {
|
|
185
|
+
element: "div",
|
|
186
|
+
attrs: {
|
|
187
|
+
class: ["rpg-ui-dialog-choice", computed(() => ({ active: selectedItem() === index }))],
|
|
188
|
+
tabindex: index,
|
|
189
|
+
"data-choice-index": index,
|
|
190
|
+
click: selectChoice(index)
|
|
191
|
+
},
|
|
192
|
+
textContent: choice.text
|
|
193
|
+
})))))
|
|
194
|
+
]), cond(hasFace(), () => h(DOMElement, {
|
|
195
|
+
element: "div",
|
|
196
|
+
attrs: { class: "rpg-ui-dialog-face" }
|
|
197
|
+
}, h(DOMSprite, { sheet: computed(() => faceSheet(face.id, face.expression)) })))]), cond(showIndicator, () => h(DOMElement, {
|
|
198
|
+
element: "div",
|
|
199
|
+
attrs: { class: "rpg-ui-dialog-indicator" }
|
|
200
|
+
}))])));
|
|
201
|
+
}
|
|
202
|
+
//#endregion
|
|
203
|
+
export { component as default };
|
|
204
|
+
|
|
205
|
+
//# sourceMappingURL=index.ce.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"index.ce.js","names":[],"sources":["../../../../src/components/gui/dialogbox/index.ce"],"sourcesContent":["<DOMContainer width=\"100%\" height=\"100%\" controls={dialogControls}>\n <div\n class=\"rpg-ui-dialog-container\"\n data-position={dialogPosition()}\n data-full-width={isFullWidth() ? \"true\" : \"false\"}\n data-has-face={hasFace() ? \"true\" : \"false\"}\n >\n <div class=\"rpg-ui-dialog rpg-anim-fade-in\">\n <div class=\"rpg-ui-dialog-body\">\n <div>\n @if (speakerName()) {\n <div class=\"rpg-ui-dialog-speaker\">{speakerName()}</div>\n }\n <div class=\"rpg-ui-dialog-content\">\n {displayMessage()}\n </div>\n @if (hasChoices()) {\n <Navigation tabindex={selectedItem} controls={controls}>\n <div class=\"rpg-ui-dialog-choices\">\n @for ((choice,index) of choices) {\n <div\n class=\"rpg-ui-dialog-choice\"\n class={{active: selectedItem() === index}}\n tabindex={index}\n data-choice-index={index}\n click={selectChoice(index)}\n >{{ choice.text }}</div>\n }\n </div>\n </Navigation>\n }\n </div>\n @if (hasFace()) {\n <div class=\"rpg-ui-dialog-face\">\n <DOMSprite sheet={faceSheet(face.id, face.expression)} />\n </div>\n }\n </div>\n @if (showIndicator) {\n <div class=\"rpg-ui-dialog-indicator\"></div>\n }\n </div>\n </div>\n</DOMContainer>\n \n<script>\n import { effect, signal, computed, createTabindexNavigator, mount } from \"canvasengine\";\n import { inject } from \"../../../core/inject\";\n import { RpgClientEngine } from \"../../../RpgClientEngine\";\n import { delay } from \"@rpgjs/common\";\n\n const engine = inject(RpgClientEngine);\n const currentPlayer = engine.scene.currentPlayer\n const keyboardControls = engine.globalConfig.keyboardControls;\n\n engine.stopProcessingInput = true;\n\n const selectedItem = signal(0)\n let isDestroyed = false;\n\n const {\n data,\n onFinish,\n onInteraction\n } = defineProps();\n\n const { message, choices, face, speaker, position, typewriterEffect, autoClose } = data();\n const fullWidth = computed(() => data().fullWidth || false);\n\n const resolveProp = (value) => typeof value === \"function\" ? value() : value;\n\n const speakerName = computed(() => {\n const value = resolveProp(speaker);\n return value ? String(value) : \"\";\n });\n\n const dialogPosition = computed(() => resolveProp(position) || \"bottom\");\n const isFullWidth = computed(() => resolveProp(fullWidth) !== false);\n const hasFace = computed(() => !!resolveProp(face));\n\n const displayMessage = signal(\"\");\n const fullMessage = signal(\"\");\n const isTyping = signal(false);\n let typewriterTimer = null;\n let rootElement = null;\n\n mount((element) => {\n rootElement = element;\n });\n\n const startTypewriter = (text) => {\n if (typewriterTimer) clearInterval(typewriterTimer);\n displayMessage.set(\"\");\n if (!text) return;\n let index = 0;\n isTyping.set(true);\n typewriterTimer = setInterval(() => {\n index += 1;\n displayMessage.set(text.slice(0, index));\n if (index >= text.length) {\n clearInterval(typewriterTimer);\n typewriterTimer = null;\n isTyping.set(false);\n }\n }, 20);\n };\n\n const finishTyping = () => {\n if (typewriterTimer) clearInterval(typewriterTimer);\n typewriterTimer = null;\n displayMessage.set(fullMessage());\n isTyping.set(false);\n };\n\n effect(() => {\n const text = resolveProp(message) || \"\";\n fullMessage.set(text);\n const useTypewriter = resolveProp(typewriterEffect) !== false;\n if (!useTypewriter) {\n finishTyping();\n return;\n }\n startTypewriter(text);\n });\n\n\n const hasChoices = computed(() => choices.length > 0);\n const showIndicator = computed(() => !hasChoices() && !isTyping());\n const nav = createTabindexNavigator(selectedItem, { count: () => choices.length }, 'wrap');\n\n function selectChoice(index) {\n return function() {\n selectedItem.set(index);\n onSelect(index);\n }\n }\n\n function _onFinish(value) {\n if (onFinish) onFinish(value);\n }\n\n const onSelect = (index) => {\n _onFinish(index);\n };\n\n const controls = signal({\n up: {\n repeat: true,\n bind: keyboardControls.up,\n throttle: 150,\n keyDown() {\n if (!hasChoices()) return;\n nav.next(-1);\n }\n },\n down: {\n repeat: true,\n bind: keyboardControls.down,\n throttle: 150,\n keyDown() {\n if (!hasChoices()) return;\n nav.next(1);\n }\n },\n action: {\n bind: keyboardControls.action,\n keyDown() {\n if (isTyping()) {\n finishTyping();\n return;\n }\n if (!hasChoices()) return;\n onSelect(selectedItem());\n }\n },\n gamepad: {\n enabled: true\n }\n });\n \n const dialogControls = signal({\n action: {\n bind: keyboardControls.action,\n keyDown() {\n if (isTyping()) {\n finishTyping();\n return;\n }\n if (hasChoices()) return;\n _onFinish();\n }\n },\n })\n\n const faceSheet = (graphicId, animationName) => {\n return {\n definition: engine.getSpriteSheet(graphicId),\n playing: animationName,\n };\n }\n\n mount((element) => {\n return () => {\n isDestroyed = true;\n // Wait destroy is finished before start processing input\n delay(() => {\n engine.stopProcessingInput = false;\n })\n }\n })\n</script>\n"],"mappings":";;;;;AAYM,SAAc,UAAA,SAAA;AACC,UAAW,QAAO;CAC/B,MAAM,cAAW,eAAgB,QAAA;CACjC,IAAI,SAAS,OAAI,gBAAA;AACL,QAAK,MAAA;CACzB,IAAI,mBAAmB,OAAE,aAAW;AACpC,QAAO,sBAAsB;CAC7B,IAAI,eAAe,OAAO,EAAE,EAExB,KAAK,aAAa,EAAE,OAAO,GAAG,MAAM,WAAW,GAAG;AAAa,IAAA;CACnE,IAAI,KAAK,MAAM,EAAE,UAAU,GAAG,SAAS,UAAS,GAAA,SAAQ,OAAY,GAAG,MAAI,UAAM,GAAA,SAAA,WAAA,GAAA,UAAA,mBAAA,GAAA;AAAA,IAAA;CACjF,IAAI,YAAY,SAAS,WAAY;AAAE,SAAC,MAAU,CAAA,aAAK;GAAA;CACvD,IAAI,cAAc,SAAU,OAAO;AAAE,SAAO,OAAO,UAAQ,aAAK,OAAA,GAAA;;CAChE,IAAI,cAAc,SAAS,WAAY;EACnC,IAAI,QAAQ,YAAY,QAAQ;AAChC,SAAO,QAAQ,OAAO,MAAM,GAAA;GAC9B;CACF,IAAI,iBAAiB,SAAK,WAAU;AAAA,SAAA,YAAA,SAAA,IAAA;GAAA;CACpC,IAAI,cAAc,SAAE,WAAA;AAAA,SAAA,YAAA,UAAA,KAAA;GAAA;CACpB,IAAI,UAAU,SAAM,WAAA;AAAA,SAAA,CAAA,CAAA,YAAA,KAAA;GAAA;CACpB,IAAI,iBAAiB,OAAO,GAAG;CAC/B,IAAI,cAAc,OAAO,GAAA;CACzB,IAAI,WAAW,OAAO,MAAG;CACzB,IAAI,kBAAkB;AAEtB,OAAM,SAAQ,SAAG,GAEf;CACF,IAAI,kBAAQ,SAAA,MAAA;AACR,MAAI,gBACF,eAAG,gBAAA;AACP,iBAAY,IAAA,GAAA;AACX,MAAA,CAAA,KACI;EACH,IAAA,QAAS;AACT,WAAS,IAAA,KAAS;AAClB,oBAAS,YAAkB,WAAe;AAC1C,YAAS;;AAET,OAAM,SAAS,KAAO,QAAA;AAChB,kBAAgB,gBAAa;AAC7B,sBAAmB;;;;;CAK7B,IAAI,eAAe,WAAQ;sBAEvB,eAAM,gBAAA;AACN,oBAAQ;AACR,iBAAY,IAAA,aAAA,CAAA;AACZ,WAAI,IAAA,MAAA;;;EAGJ,IAAA,OAAQ,YAAS,QAAc,IAAC;AAChC,cAAM,IAAU,KAAE;AAElB,MAAA,EAAA,YAAA,iBAAA,KAAA,QAAoB;;AAEpB;;AAEA,kBAAgB,KAAG;GACrB;;;;CAEF,IAAI,gBAAM,SAAiB,WAAc;AAAC,SAAA,CAAA,YAAqB,IAAI,CAAC,UAAQ;GAAA;CAC5E,IAAI,MAAM,wBAAwB,cAAK,EAAW,OAAC,WAAe;AAAK,SAAC,QAAA;IAAA,EAAA,OAAA;CACxE,SAAS,aAAW,OAAS;;AAEzB,gBAAM,IAAe,MAAE;AACvB,YAAM,MAAa;;;CAGvB,SAAQ,UAAW,OAAO;eAEtB,UAAO,MAAY;;CAEvB,IAAI,WAAE,SAAA,OAAA;;;CAGN,IAAI,WAAQ,OAAA;EACR,IAAI;GACA,QAAK;GACL,MAAI,iBAAS;GACb,UAAS;GACT,SAAA,WAAkB;AACd,QAAA,CAAK,YAAK,CACV;AACA,QAAI,KAAK,GAAG;;GAEnB;EACD,MAAM;GACF,QAAI;GACJ,MAAM,iBAAA;GACT,UAAA;;AAEK,QAAA,CAAA,YAAmB,CACjB;AACJ,QAAA,KAAA,EAAe;;GAElB;EACD,QAAC;;GAED,SAAa,WAAA;AACT,QAAM,UAAO,EAAA;AACb,mBAAqB;AACf;;AAEF,QAAA,CAAA,YAAc,CACd;AACJ,aAAA,cAAA,CAAA;;GAEH;4BAGD;EACH,CAAC;CACF,IAAI,iBAAY,OAAA,EAAA,QAAA;EAEZ,MAAS,iBAAkB;EACvB,SAAO,WAAW;AACd,OAAA,UAAa,EAAG;AAChB,kBAAe;AACnB;;oBAGK;AACD,cAAU;;IAGrB,CAAC;CACF,IAAI,YAAI,SAAgB,WAAA,eAAA;AACpB,SAAC;;GAED,SAAM;GACL;;AAEL,OAAM,SAAU,SAAE;AACd,SAAO,WAAW;AAGd,SAAM,WAAY;AACd,WAAA,sBAAA;KACH;;GAEP;AAEM,QADU,EAAA,cAAiB;EAAA,OAAI;EAAA,QAAA;EAAA,UAAA;EAAA,EAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA;GAAA,OAAA;GAAA,iBAAA,eAAA,gBAAA,CAAA;GAAA,mBAAA,eAAA,aAAA,GAAA,SAAA,QAAA;GAAA,iBAAA,eAAA,SAAA,GAAA,SAAA,QAAA;GAAA;EAAA,EAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,kCAAA;EAAA,EAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,sBAAA;EAAA,EAAA,CAAA,EAAA,YAAA,EAAA,SAAA,OAAA,EAAA;EAAA,KAAA,aAAA,QAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,yBAAA;GAAA,aAAA,eAAA,aAAA,CAAA;GAAA,CAAA,CAAA;EAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,yBAAA;GAAA,aAAA,eAAA,gBAAA,CAAA;GAAA,CAAA;EAAA,KAAA,YAAA,QAAA,EAAA,YAAA;GAAA,UAAA;GAAA;GAAA,EAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,yBAAA;GAAA,EAAA,KAAA,UAAA,QAAA,UAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA;IAAA,OAAA,CAAA,wBAAA,gBAAA,EAAA,QAAA,cAAA,KAAA,OAAA,EAAA,CAAA;IAAA,UAAA;IAAA,qBAAA;IAAA,OAAA,aAAA,MAAA;IAAA;GAAA,aAAA,OAAA;GAAA,CAAA,CAAA,CAAA,CAAA,CAAA;EAAA,CAAA,EAAA,KAAA,SAAA,QAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,sBAAA;EAAA,EAAA,EAAA,WAAA,EAAA,OAAA,eAAA,UAAA,KAAA,IAAA,KAAA,WAAA,CAAA,EAAA,CAAA,CAAA,CAAA,CAAA,CAAA,EAAA,KAAA,qBAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,2BAAA;EAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA"}
|
|
@@ -0,0 +1,193 @@
|
|
|
1
|
+
import { inject } from "../../core/inject.js";
|
|
2
|
+
import { RpgGui } from "../../Gui/Gui.js";
|
|
3
|
+
import { RpgClientEngine } from "../../RpgClientEngine.js";
|
|
4
|
+
import { DOMContainer, DOMElement, Navigation, computed, cond, effect, h, loop, signal, useDefineProps, useProps } from "canvasengine";
|
|
5
|
+
import { PrebuiltGui } from "@rpgjs/common";
|
|
6
|
+
//#region src/components/gui/gameover.ce
|
|
7
|
+
function component($$props) {
|
|
8
|
+
useProps($$props);
|
|
9
|
+
const defineProps = useDefineProps($$props);
|
|
10
|
+
var __assign = this && this.__assign || function() {
|
|
11
|
+
__assign = Object.assign || function(t) {
|
|
12
|
+
for (var s, i = 1, n = arguments.length; i < n; i++) {
|
|
13
|
+
s = arguments[i];
|
|
14
|
+
for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p];
|
|
15
|
+
}
|
|
16
|
+
return t;
|
|
17
|
+
};
|
|
18
|
+
return __assign.apply(this, arguments);
|
|
19
|
+
};
|
|
20
|
+
var engine = inject(RpgClientEngine);
|
|
21
|
+
var guiService = inject(RpgGui);
|
|
22
|
+
var keyboardControls = engine.globalConfig.keyboardControls;
|
|
23
|
+
var _a = defineProps({
|
|
24
|
+
entries: { default: function() {
|
|
25
|
+
return [];
|
|
26
|
+
} },
|
|
27
|
+
saveLoad: { default: function() {
|
|
28
|
+
return {};
|
|
29
|
+
} },
|
|
30
|
+
localActions: { default: false }
|
|
31
|
+
}), entries = _a.entries, title = _a.title, subtitle = _a.subtitle, saveLoad = _a.saveLoad, localActions = _a.localActions, onInteraction = _a.onInteraction;
|
|
32
|
+
var defaultEntries = [{
|
|
33
|
+
id: "title",
|
|
34
|
+
label: "Title Screen"
|
|
35
|
+
}, {
|
|
36
|
+
id: "load",
|
|
37
|
+
label: "Load Game"
|
|
38
|
+
}];
|
|
39
|
+
var resolveProp = function(value) {
|
|
40
|
+
return typeof value === "function" ? value() : value;
|
|
41
|
+
};
|
|
42
|
+
var titleText = computed(function() {
|
|
43
|
+
return resolveProp(title) || "Game Over";
|
|
44
|
+
});
|
|
45
|
+
var subtitleText = computed(function() {
|
|
46
|
+
return resolveProp(subtitle) || "";
|
|
47
|
+
});
|
|
48
|
+
var localActionsEnabled = computed(function() {
|
|
49
|
+
return resolveProp(localActions) === true;
|
|
50
|
+
});
|
|
51
|
+
var entryList = computed(function() {
|
|
52
|
+
var list = resolveProp(entries);
|
|
53
|
+
if (Array.isArray(list) && list.length) return list;
|
|
54
|
+
return defaultEntries;
|
|
55
|
+
});
|
|
56
|
+
var isEntryDisabled = function(entry) {
|
|
57
|
+
if (!entry) return true;
|
|
58
|
+
if (entry.disabled) return true;
|
|
59
|
+
if (entry.enabled === false) return true;
|
|
60
|
+
return false;
|
|
61
|
+
};
|
|
62
|
+
var selectedEntry = signal(0);
|
|
63
|
+
var selectableIndexes = computed(function() {
|
|
64
|
+
return entryList().map(function(entry, index) {
|
|
65
|
+
return isEntryDisabled(entry) ? null : index;
|
|
66
|
+
}).filter(function(value) {
|
|
67
|
+
return value !== null;
|
|
68
|
+
});
|
|
69
|
+
});
|
|
70
|
+
effect(function() {
|
|
71
|
+
var available = selectableIndexes();
|
|
72
|
+
if (!available.length) return;
|
|
73
|
+
var current = selectedEntry();
|
|
74
|
+
if (!available.includes(current)) selectedEntry.set(available[0]);
|
|
75
|
+
});
|
|
76
|
+
var moveSelection = function(delta) {
|
|
77
|
+
var available = selectableIndexes();
|
|
78
|
+
if (!available.length) return;
|
|
79
|
+
var current = selectedEntry();
|
|
80
|
+
var nextIndex = (Math.max(0, available.indexOf(current)) + delta + available.length) % available.length;
|
|
81
|
+
selectedEntry.set(available[nextIndex]);
|
|
82
|
+
};
|
|
83
|
+
var triggerSelect = function(index) {
|
|
84
|
+
var entry = entryList()[index];
|
|
85
|
+
if (!entry || isEntryDisabled(entry)) return;
|
|
86
|
+
if (localActionsEnabled()) {
|
|
87
|
+
if (entry.id === "title") {
|
|
88
|
+
guiService.hide(PrebuiltGui.Gameover);
|
|
89
|
+
guiService.display(PrebuiltGui.TitleScreen);
|
|
90
|
+
}
|
|
91
|
+
if (entry.id === "load") {
|
|
92
|
+
var config = resolveProp(saveLoad) || {};
|
|
93
|
+
var slots = Array.isArray(config.slots) ? config.slots : [
|
|
94
|
+
null,
|
|
95
|
+
null,
|
|
96
|
+
null
|
|
97
|
+
];
|
|
98
|
+
guiService.display(PrebuiltGui.Save, __assign(__assign({}, config), {
|
|
99
|
+
mode: config.mode || "load",
|
|
100
|
+
slots
|
|
101
|
+
}));
|
|
102
|
+
}
|
|
103
|
+
}
|
|
104
|
+
if (onInteraction) onInteraction("select", {
|
|
105
|
+
id: entry.id,
|
|
106
|
+
index,
|
|
107
|
+
entry
|
|
108
|
+
});
|
|
109
|
+
};
|
|
110
|
+
function selectEntry(index) {
|
|
111
|
+
return function() {
|
|
112
|
+
selectedEntry.set(index);
|
|
113
|
+
triggerSelect(index);
|
|
114
|
+
};
|
|
115
|
+
}
|
|
116
|
+
var controls = signal({
|
|
117
|
+
up: {
|
|
118
|
+
repeat: true,
|
|
119
|
+
bind: keyboardControls.up,
|
|
120
|
+
throttle: 150,
|
|
121
|
+
keyDown: function() {
|
|
122
|
+
moveSelection(-1);
|
|
123
|
+
}
|
|
124
|
+
},
|
|
125
|
+
down: {
|
|
126
|
+
repeat: true,
|
|
127
|
+
bind: keyboardControls.down,
|
|
128
|
+
throttle: 150,
|
|
129
|
+
keyDown: function() {
|
|
130
|
+
moveSelection(1);
|
|
131
|
+
}
|
|
132
|
+
},
|
|
133
|
+
action: {
|
|
134
|
+
bind: keyboardControls.action,
|
|
135
|
+
keyDown: function() {
|
|
136
|
+
triggerSelect(selectedEntry());
|
|
137
|
+
}
|
|
138
|
+
},
|
|
139
|
+
gamepad: { enabled: true }
|
|
140
|
+
});
|
|
141
|
+
return h(DOMContainer, {
|
|
142
|
+
width: "100%",
|
|
143
|
+
height: "100%"
|
|
144
|
+
}, h(DOMElement, {
|
|
145
|
+
element: "div",
|
|
146
|
+
attrs: { class: "rpg-ui-gameover-screen rpg-anim-fade-in" }
|
|
147
|
+
}, [
|
|
148
|
+
h(DOMElement, {
|
|
149
|
+
element: "div",
|
|
150
|
+
attrs: { class: "rpg-ui-gameover-splatter rpg-ui-gameover-splatter-left" }
|
|
151
|
+
}),
|
|
152
|
+
h(DOMElement, {
|
|
153
|
+
element: "div",
|
|
154
|
+
attrs: { class: "rpg-ui-gameover-splatter rpg-ui-gameover-splatter-right" }
|
|
155
|
+
}),
|
|
156
|
+
h(DOMElement, {
|
|
157
|
+
element: "div",
|
|
158
|
+
attrs: { class: "rpg-ui-gameover-splatter rpg-ui-gameover-splatter-center" }
|
|
159
|
+
}),
|
|
160
|
+
h(DOMElement, {
|
|
161
|
+
element: "div",
|
|
162
|
+
attrs: { class: "rpg-ui-gameover-header rpg-anim-shake" }
|
|
163
|
+
}, [h(DOMElement, {
|
|
164
|
+
element: "div",
|
|
165
|
+
attrs: { class: "rpg-ui-gameover-title" },
|
|
166
|
+
textContent: computed(() => titleText())
|
|
167
|
+
}), cond(subtitleText(), () => h(DOMElement, {
|
|
168
|
+
element: "div",
|
|
169
|
+
attrs: { class: "rpg-ui-gameover-subtitle" },
|
|
170
|
+
textContent: computed(() => subtitleText())
|
|
171
|
+
}))]),
|
|
172
|
+
h(Navigation, {
|
|
173
|
+
tabindex: selectedEntry,
|
|
174
|
+
controls
|
|
175
|
+
}, h(DOMElement, {
|
|
176
|
+
element: "div",
|
|
177
|
+
attrs: { class: "rpg-ui-menu rpg-ui-gameover-menu rpg-anim-slide-up" }
|
|
178
|
+
}, loop(entryList(), (entry, index) => h(DOMElement, {
|
|
179
|
+
element: "div",
|
|
180
|
+
attrs: {
|
|
181
|
+
class: ["rpg-ui-menu-item", computed(() => ({ disabled: isEntryDisabled(entry) }))],
|
|
182
|
+
"data-selected": computed(() => selectedEntry() === index ? "true" : "false"),
|
|
183
|
+
tabindex: index,
|
|
184
|
+
click: selectEntry(index)
|
|
185
|
+
},
|
|
186
|
+
textContent: entry.label
|
|
187
|
+
}))))
|
|
188
|
+
]));
|
|
189
|
+
}
|
|
190
|
+
//#endregion
|
|
191
|
+
export { component as default };
|
|
192
|
+
|
|
193
|
+
//# sourceMappingURL=gameover.ce.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"gameover.ce.js","names":[],"sources":["../../../src/components/gui/gameover.ce"],"sourcesContent":["<DOMContainer width=\"100%\" height=\"100%\">\n <div class=\"rpg-ui-gameover-screen rpg-anim-fade-in\">\n <div class=\"rpg-ui-gameover-splatter rpg-ui-gameover-splatter-left\"></div>\n <div class=\"rpg-ui-gameover-splatter rpg-ui-gameover-splatter-right\"></div>\n <div class=\"rpg-ui-gameover-splatter rpg-ui-gameover-splatter-center\"></div>\n <div class=\"rpg-ui-gameover-header rpg-anim-shake\">\n <div class=\"rpg-ui-gameover-title\">{titleText()}</div>\n @if (subtitleText()) {\n <div class=\"rpg-ui-gameover-subtitle\">{subtitleText()}</div>\n }\n </div>\n <Navigation tabindex={selectedEntry} controls={controls}>\n <div class=\"rpg-ui-menu rpg-ui-gameover-menu rpg-anim-slide-up\">\n @for ((entry,index) of entryList()) {\n <div\n class=\"rpg-ui-menu-item\"\n class={{disabled: isEntryDisabled(entry)}}\n data-selected={selectedEntry() === index ? \"true\" : \"false\"}\n tabindex={index}\n click={selectEntry(index)}\n >{entry.label}</div>\n }\n </div>\n </Navigation>\n </div>\n</DOMContainer>\n\n<script>\n import { signal, computed, effect } from \"canvasengine\";\n import { PrebuiltGui } from \"@rpgjs/common\";\n import { inject } from \"../../core/inject\";\n import { RpgClientEngine } from \"../../RpgClientEngine\";\n import { RpgGui } from \"../../Gui/Gui\";\n\n const engine = inject(RpgClientEngine);\n const guiService = inject(RpgGui);\n const keyboardControls = engine.globalConfig.keyboardControls;\n\n const { entries, title, subtitle, saveLoad, localActions, onInteraction } = defineProps({\n entries: {\n default: () => []\n },\n saveLoad: {\n default: () => ({})\n },\n localActions: {\n default: false\n }\n });\n\n const defaultEntries = [\n { id: \"title\", label: \"Title Screen\" },\n { id: \"load\", label: \"Load Game\" }\n ];\n\n const resolveProp = (value) => typeof value === \"function\" ? value() : value;\n const titleText = computed(() => resolveProp(title) || \"Game Over\");\n const subtitleText = computed(() => resolveProp(subtitle) || \"\");\n const localActionsEnabled = computed(() => resolveProp(localActions) === true);\n\n const entryList = computed(() => {\n const list = resolveProp(entries);\n if (Array.isArray(list) && list.length) return list;\n return defaultEntries;\n });\n\n const isEntryDisabled = (entry) => {\n if (!entry) return true;\n if (entry.disabled) return true;\n if (entry.enabled === false) return true;\n return false;\n };\n\n const selectedEntry = signal(0);\n const selectableIndexes = computed(() => {\n const list = entryList();\n return list\n .map((entry, index) => (isEntryDisabled(entry) ? null : index))\n .filter((value) => value !== null);\n });\n\n effect(() => {\n const available = selectableIndexes();\n if (!available.length) return;\n const current = selectedEntry();\n if (!available.includes(current)) {\n selectedEntry.set(available[0]);\n }\n });\n\n const moveSelection = (delta) => {\n const available = selectableIndexes();\n if (!available.length) return;\n const current = selectedEntry();\n const currentIndex = Math.max(0, available.indexOf(current));\n const nextIndex = (currentIndex + delta + available.length) % available.length;\n selectedEntry.set(available[nextIndex]);\n };\n\n const triggerSelect = (index) => {\n const list = entryList();\n const entry = list[index];\n if (!entry || isEntryDisabled(entry)) return;\n if (localActionsEnabled()) {\n if (entry.id === \"title\") {\n guiService.hide(PrebuiltGui.Gameover);\n guiService.display(PrebuiltGui.TitleScreen);\n }\n if (entry.id === \"load\") {\n const config = resolveProp(saveLoad) || {};\n const slots = Array.isArray(config.slots) ? config.slots : [null, null, null];\n guiService.display(PrebuiltGui.Save, {\n ...config,\n mode: config.mode || \"load\",\n slots\n });\n }\n }\n if (onInteraction) {\n onInteraction(\"select\", { id: entry.id, index, entry });\n }\n };\n\n function selectEntry(index) {\n return function() {\n selectedEntry.set(index);\n triggerSelect(index);\n };\n }\n\n const controls = signal({\n up: {\n repeat: true,\n bind: keyboardControls.up,\n throttle: 150,\n keyDown() {\n moveSelection(-1);\n }\n },\n down: {\n repeat: true,\n bind: keyboardControls.down,\n throttle: 150,\n keyDown() {\n moveSelection(1);\n }\n },\n action: {\n bind: keyboardControls.action,\n keyDown() {\n triggerSelect(selectedEntry());\n }\n },\n gamepad: {\n enabled: true\n }\n });\n</script>\n"],"mappings":";;;;;;AAYM,SAAwB,UAAU,SAAG;AACpB,UAAM,QAAU;CAC/B,MAAM,cAAO,eAAA,QAAA;CACb,IAAI,WAAY,QAAO,KAAM,YAAU,WAAA;AAC3C,aAAW,OAAO,UAAU,SAAS,GAAC;AAClC,QAAK,IAAI,GAAG,IAAI,GAAA,IAAK,UAAU,QAAA,IAAc,GAAG,KAAG;AAC/C,QAAI,UAAQ;AACZ,SAAK,IAAI,KAAG,EAAK,KAAE,OAAA,UAAkB,eAAA,KAAA,GAAA,EAAA,CACjC,GAAE,KAAI,EAAA;;AAEd,UAAM;;AAEV,SAAK,SAAA,MAAA,MAAA,UAAA;;;CAGT,IAAC,aAAM,OAAA,OAAA;CACP,IAAI,mBAAiB,OAAS,aAAU;CACxC,IAAI,KAAA,YAAS;EACT,SAAS,EACT,SAAS,WAAgB;AAAE,UAAO,EAAE;KACpC;cAEA,SAAa,WAAS;AAAA,UAAA,EAAe;KACrC;EACA,cAAM,EAAA,SAAA,OAEN;EACH,CAAC,EAAE,UAAI,GAAS,SAAA,QAAA,GAAA,OAAA,WAAA,GAAA,UAAA,WAAA,GAAA,UAAA,eAAA,GAAA,cAAA,gBAAA,GAAA;CACjB,IAAI,iBAAiB,CACjB;EAAE,IAAG;EAAA,OAAA;EAAA,EACL;EAAE,IAAE;EAAU,OAAA;EAAA,CACjB;CACD,IAAI,cAAK,SAAA,OAAA;AAAA,SAAA,OAAA,UAAA,aAAA,OAAA,GAAA;;CACT,IAAI,YAAI,SAAc,WAAA;AAAA,SAAA,YAAA,MAAA,IAAA;GAAA;CACtB,IAAI,eAAe,SAAE,WAAA;AAAA,SAAA,YAAA,SAAA,IAAA;GAAA;CACrB,IAAI,sBAAI,SAAA,WAAA;AAAA,SAAA,YAAA,aAAA,KAAA;GAAA;CACR,IAAI,YAAE,SAAA,WAAA;;AAEF,MAAA,MAAM,QAAA,KAAiB,IAAA,KAAA,OACnB,QAAO;AACX,SAAM;GACR;;AAEE,MAAA,CAAK,MACL,QAAM;AACN,MAAA,MAAM,SACN,QAAM;8BAEN,QAAM;AACN,SAAI;;CAER,IAAI,gBAAW,OAAA,EAAc;CAC7B,IAAI,oBAAE,SAAA,WAAA;AAEF,SAAA,WAAA,CACI,IAAK,SAAO,OAAO,OAAI;AAAA,UAAA,gBAAA,MAAA,GAAA,OAAA;IAAA,CACvB,OAAI,SAAc,OAAE;AAAO,UAAI,UAAA;IAAA;GACrC;AACF,QAAO,WAAQ;EACX,IAAC,YAAA,mBAAA;wBAED;EACA,IAAA,UAAM,eAAoB;AAC1B,MAAI,CAAA,UAAW,SAAE,QAAW,CACxB,eAAO,IAAA,UAAA,GAAA;GAEb;CACF,IAAI,gBAAE,SAAA,OAAA;;AAEF,MAAA,CAAA,UAAa,OACT;EACJ,IAAI,UAAK,eAAkB;EAE3B,IAAI,aADe,KAAC,IAAA,GAAA,UAAe,QAAA,QAAA,CAAA,GACP,QAAU,UAAA,UAAA,UAAA;AACtC,gBAAQ,IAAA,UAAkB,WAAa;;CAE3C,IAAI,gBAAE,SAAA,OAAA;EAEF,IAAA,QAAA,WAAA,CAAM;AACN,MAAI,CAAA,SAAM,gBAAY,MAAA,CAClB;AACJ,MAAI,qBAAgB,EAAA;AAChB,OAAA,MAAM,OAAA,SAAoB;AAC1B,eAAe,KAAI,YAAa,SAAS;AACzC,eAAc,QAAI,YAAU,YAAW;;;IAGrC,IAAA,SAAe,YAAY,SAAA,IAAA,EAAA;IAC7B,IAAM,QAAO,MAAS,QAAE,OAAA,MAAA,GAAA,OAAA,QAAA;KAAA;KAAA;KAAA;KAAA;AACxB,eAAc,QAAK,YAAM,MAAA,SAAA,SAAA,EAAA,EAAA,OAAA,EAAA;KAAA,MAAA,OAAA,QAAA;KAAA;KAAA,CAAA,CAAA;;;AAG7B,MAAI,cACA,eAAQ,UAAgB;GAAA,IAAA,MAAY;GAAS;GAAA;GAAA,CAAA;;CAGrD,SAAS,YAAY,OAAO;AACxB,SAAO,WAAW;AACd,iBAAc,IAAA,MAAQ;AACtB,iBAAQ,MAAW;;;CAG3B,IAAI,WAAW,OAAK;EAChB,IAAI;GACA,QAAI;GACJ,MAAA,iBAAA;GACA,UAAI;GACJ,SAAI,WAAe;AACnB,kBAAA,GAAA;;;EAGJ,MAAA;GACI,QAAO;GACP,MAAI,iBAAkB;GACtB,UAAI;GACJ,SAAC,WAAA;AACL,kBAAA,EAAA;;GAEA;EACA,QAAQ;GACJ,MAAI,iBAAY;GAChB,SAAS,WAAC;AACN,kBAAa,eAAA,CAAA;;GAEpB;EACD,SAAQ,EACJ,SAAC,MACJ;EACJ,CAAC;AAEM,QADU,EAAA,cAAiB;EAAA,OAAI;EAAA,QAAA;EAAA,EAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,2CAAA;EAAA,EAAA;EAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,0DAAA;GAAA,CAAA;EAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,2DAAA;GAAA,CAAA;EAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,4DAAA;GAAA,CAAA;EAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,yCAAA;GAAA,EAAA,CAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,yBAAA;GAAA,aAAA,eAAA,WAAA,CAAA;GAAA,CAAA,EAAA,KAAA,cAAA,QAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,4BAAA;GAAA,aAAA,eAAA,cAAA,CAAA;GAAA,CAAA,CAAA,CAAA,CAAA;EAAA,EAAA,YAAA;GAAA,UAAA;GAAA;GAAA,EAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,sDAAA;GAAA,EAAA,KAAA,WAAA,GAAA,OAAA,UAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA;IAAA,OAAA,CAAA,oBAAA,gBAAA,EAAA,UAAA,gBAAA,MAAA,EAAA,EAAA,CAAA;IAAA,iBAAA,eAAA,eAAA,KAAA,QAAA,SAAA,QAAA;IAAA,UAAA;IAAA,OAAA,YAAA,MAAA;IAAA;GAAA,aAAA,MAAA;GAAA,CAAA,CAAA,CAAA,CAAA;EAAA,CAAA,CAAA"}
|
|
@@ -0,0 +1,92 @@
|
|
|
1
|
+
import { inject } from "../../../core/inject.js";
|
|
2
|
+
import { getEntityProp } from "../../../utils/getEntityProp.js";
|
|
3
|
+
import { RpgClientEngine } from "../../../RpgClientEngine.js";
|
|
4
|
+
import { DOMContainer, DOMElement, DOMSprite, computed, cond, h, useDefineProps, useProps } from "canvasengine";
|
|
5
|
+
//#region src/components/gui/hud/hud.ce
|
|
6
|
+
function component($$props) {
|
|
7
|
+
useProps($$props);
|
|
8
|
+
const defineProps = useDefineProps($$props);
|
|
9
|
+
var engine = inject(RpgClientEngine);
|
|
10
|
+
var currentPlayer = engine.scene.currentPlayer;
|
|
11
|
+
var data = defineProps().data;
|
|
12
|
+
data().faceset;
|
|
13
|
+
var resolveProp = function(value) {
|
|
14
|
+
return typeof value === "function" ? value() : value;
|
|
15
|
+
};
|
|
16
|
+
var face = computed(function() {
|
|
17
|
+
return resolveProp(data().faceset);
|
|
18
|
+
});
|
|
19
|
+
var hasFace = computed(function() {
|
|
20
|
+
var value = face();
|
|
21
|
+
return !!(value && value.id);
|
|
22
|
+
});
|
|
23
|
+
var faceSheet = function(faceValue) {
|
|
24
|
+
return {
|
|
25
|
+
definition: engine.getSpriteSheet(faceValue.id),
|
|
26
|
+
playing: faceValue.expression || "default"
|
|
27
|
+
};
|
|
28
|
+
};
|
|
29
|
+
var hp = getEntityProp(currentPlayer, "hp");
|
|
30
|
+
var hpMax = getEntityProp(currentPlayer, "params.maxHp");
|
|
31
|
+
var percentHp = computed(function() {
|
|
32
|
+
return hp() / hpMax() * 100 + "%";
|
|
33
|
+
});
|
|
34
|
+
var sp = getEntityProp(currentPlayer, "sp");
|
|
35
|
+
var spMax = getEntityProp(currentPlayer, "params.maxSp");
|
|
36
|
+
var percentSp = computed(function() {
|
|
37
|
+
return sp() / spMax() * 100 + "%";
|
|
38
|
+
});
|
|
39
|
+
var level = getEntityProp(currentPlayer, "level");
|
|
40
|
+
return h(DOMContainer, null, h(DOMElement, {
|
|
41
|
+
element: "div",
|
|
42
|
+
attrs: { class: "rpg-hud" }
|
|
43
|
+
}, [h(DOMElement, {
|
|
44
|
+
element: "div",
|
|
45
|
+
attrs: { class: "rpg-avatar" }
|
|
46
|
+
}, [cond(hasFace(), () => h(DOMElement, {
|
|
47
|
+
element: "div",
|
|
48
|
+
attrs: { class: "rpg-avatar-face" }
|
|
49
|
+
}, h(DOMSprite, {
|
|
50
|
+
sheet: computed(() => faceSheet(face())),
|
|
51
|
+
width: 64,
|
|
52
|
+
height: 64,
|
|
53
|
+
objectFit: "contain"
|
|
54
|
+
}))), h(DOMElement, {
|
|
55
|
+
element: "div",
|
|
56
|
+
attrs: { class: "rpg-avatar-level" },
|
|
57
|
+
textContent: computed(() => level())
|
|
58
|
+
})]), h(DOMElement, {
|
|
59
|
+
element: "div",
|
|
60
|
+
attrs: { class: "rpg-status-bars" }
|
|
61
|
+
}, [h(DOMElement, {
|
|
62
|
+
element: "div",
|
|
63
|
+
attrs: { class: "rpg-bar-container" }
|
|
64
|
+
}, [h(DOMElement, {
|
|
65
|
+
element: "span",
|
|
66
|
+
attrs: { class: "rpg-bar-text" },
|
|
67
|
+
textContent: computed(() => "HP " + hp() + "/" + hpMax())
|
|
68
|
+
}), h(DOMElement, {
|
|
69
|
+
element: "div",
|
|
70
|
+
attrs: {
|
|
71
|
+
class: "rpg-bar-fill health",
|
|
72
|
+
style: { width: percentHp }
|
|
73
|
+
}
|
|
74
|
+
})]), h(DOMElement, {
|
|
75
|
+
element: "div",
|
|
76
|
+
attrs: { class: "rpg-bar-container" }
|
|
77
|
+
}, [h(DOMElement, {
|
|
78
|
+
element: "span",
|
|
79
|
+
attrs: { class: "rpg-bar-text" },
|
|
80
|
+
textContent: computed(() => "SP " + sp() + "/" + spMax())
|
|
81
|
+
}), h(DOMElement, {
|
|
82
|
+
element: "div",
|
|
83
|
+
attrs: {
|
|
84
|
+
class: "rpg-bar-fill mana",
|
|
85
|
+
style: { width: percentSp }
|
|
86
|
+
}
|
|
87
|
+
})])])]));
|
|
88
|
+
}
|
|
89
|
+
//#endregion
|
|
90
|
+
export { component as default };
|
|
91
|
+
|
|
92
|
+
//# sourceMappingURL=hud.ce.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"hud.ce.js","names":[],"sources":["../../../../src/components/gui/hud/hud.ce"],"sourcesContent":["<DOMContainer>\n <div class=\"rpg-hud\">\n <div class=\"rpg-avatar\">\n @if (hasFace()) {\n <div class=\"rpg-avatar-face\">\n <DOMSprite \n sheet={faceSheet(face())} \n width={64} \n height={64} \n objectFit=\"contain\" \n />\n </div>\n }\n <div class=\"rpg-avatar-level\">{{ level() }}</div>\n </div>\n <div class=\"rpg-status-bars\">\n <div class=\"rpg-bar-container\">\n <span class=\"rpg-bar-text\">HP {{ hp() }}/{{ hpMax() }}</span>\n <div class=\"rpg-bar-fill health\" style={{width: percentHp}}></div>\n </div>\n <div class=\"rpg-bar-container\">\n <span class=\"rpg-bar-text\">SP {{ sp() }}/{{ spMax() }}</span>\n <div class=\"rpg-bar-fill mana\" style={{width: percentSp}}></div>\n </div>\n </div>\n </div>\n</DOMContainer>\n\n<script>\n import { inject } from \"../../../core/inject\";\n import { RpgClientEngine } from \"../../../RpgClientEngine\";\n import { computed } from \"canvasengine\";\n import { getEntityProp } from \"../../../utils/getEntityProp\";\n\n const engine = inject(RpgClientEngine)\n const currentPlayer = engine.scene.currentPlayer\n const { data } = defineProps();\n const { faceset } = data();\n\n const resolveProp = (value) => typeof value === \"function\" ? value() : value;\n const face = computed(() => resolveProp(data().faceset));\n\n const hasFace = computed(() => {\n const value = face();\n return !!(value && value.id);\n });\n const faceSheet = (faceValue) => ({\n definition: engine.getSpriteSheet(faceValue.id),\n playing: faceValue.expression || \"default\",\n });\n const hp = getEntityProp(currentPlayer, \"hp\")\n const hpMax = getEntityProp(currentPlayer, \"params.maxHp\")\n const percentHp = computed(() => (hp() / hpMax() * 100) + '%')\n\n const sp = getEntityProp(currentPlayer, \"sp\")\n const spMax = getEntityProp(currentPlayer, \"params.maxSp\")\n const percentSp = computed(() => (sp() / spMax() * 100) + '%')\n\n const level = getEntityProp(currentPlayer, \"level\")\n</script>\n \n"],"mappings":";;;;;AAWM,SAAe,UAAA,SAAA;AACT,UAAA,QAAA;CACJ,MAAK,cAAe,eAAe,QAAQ;CAC3C,IAAE,SAAG,OAAA,gBAAA;CACb,IAAI,gBAAgB,OAAI,MAAO;CAC/B,IAAI,OAAO,aAAa,CAAA;AACV,OAAG,CAAI;CACrB,IAAI,cAAa,SAAW,OAAO;AAAC,SAAK,OAAQ,UAAQ,aAAiB,OAAO,GAAA;;CACjF,IAAI,OAAO,SAAM,WAAA;AAAA,SAAA,YAAA,MAAA,CAAA,QAAA;GAAA;CACjB,IAAI,UAAS,SAAU,WAAS;EAC5B,IAAI,QAAQ,MAAM;AAClB,SAAO,CAAC,EAAE,SAAO,MAAO;GAC1B;CACF,IAAI,YAAS,SAAA,WAAA;AAAA,SAAA;GACT,YAAK,OAAA,eAAA,UAAA,GAAA;GACP,SAAA,UAAY,cAAA;;;CAEd,IAAC,KAAM,cAAA,eAAA,KAAA;CACP,IAAI,QAAQ,cAAc,eAAe,eAAQ;CACjD,IAAI,YAAS,SAAA,WAAwB;AAAE,SAAO,IAAA,GAAA,OAAe,GAAC,MAAA;GAAA;CAC9D,IAAI,KAAA,cAAmB,eAAO,KAAa;CAC3C,IAAI,QAAQ,cAAc,eAAe,eAAS;;;;CAElD,IAAI,QAAM,cAAgB,eAAe,QAAA;AAErC,QADM,EAAA,cAAuB,MAAM,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,WAAA;EAAA,EAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,cAAA;EAAA,EAAA,CAAA,KAAA,SAAA,QAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,mBAAA;EAAA,EAAA,EAAA,WAAA;EAAA,OAAA,eAAA,UAAA,MAAA,CAAA,CAAA;EAAA,OAAA;EAAA,QAAA;EAAA,WAAA;EAAA,CAAA,CAAA,CAAA,EAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,oBAAA;EAAA,aAAA,eAAA,OAAA,CAAA;EAAA,CAAA,CAAA,CAAA,EAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,mBAAA;EAAA,EAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,qBAAA;EAAA,EAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,gBAAA;EAAA,aAAA,eAAA,QAAA,IAAA,GAAA,MAAA,OAAA,CAAA;EAAA,CAAA,EAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA;GAAA,OAAA;GAAA,OAAA,EAAA,OAAA,WAAA;GAAA;EAAA,CAAA,CAAA,CAAA,EAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,qBAAA;EAAA,EAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,gBAAA;EAAA,aAAA,eAAA,QAAA,IAAA,GAAA,MAAA,OAAA,CAAA;EAAA,CAAA,EAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA;GAAA,OAAA;GAAA,OAAA,EAAA,OAAA,WAAA;GAAA;EAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA"}
|
|
@@ -1,3 +1,15 @@
|
|
|
1
|
-
|
|
2
|
-
|
|
3
|
-
};
|
|
1
|
+
import { default as DialogboxComponent } from './dialogbox/index.ce';
|
|
2
|
+
import { default as BoxComponent } from './box.ce';
|
|
3
|
+
import { default as ShopComponent } from './shop/shop.ce';
|
|
4
|
+
import { default as HudComponent } from './hud/hud.ce';
|
|
5
|
+
import { default as SaveLoadComponent } from './save-load.ce';
|
|
6
|
+
import { default as MainMenuComponent } from './menu/main-menu.ce';
|
|
7
|
+
import { default as ItemsMenuComponent } from './menu/items-menu.ce';
|
|
8
|
+
import { default as SkillsMenuComponent } from './menu/skills-menu.ce';
|
|
9
|
+
import { default as EquipMenuComponent } from './menu/equip-menu.ce';
|
|
10
|
+
import { default as OptionsMenuComponent } from './menu/options-menu.ce';
|
|
11
|
+
import { default as ExitMenuComponent } from './menu/exit-menu.ce';
|
|
12
|
+
import { default as NotificationComponent } from './notification/notification.ce';
|
|
13
|
+
import { default as TitleScreenComponent } from './title-screen.ce';
|
|
14
|
+
import { default as GameoverComponent } from './gameover.ce';
|
|
15
|
+
export { DialogboxComponent, BoxComponent, ShopComponent, HudComponent, SaveLoadComponent, MainMenuComponent, ItemsMenuComponent, SkillsMenuComponent, EquipMenuComponent, OptionsMenuComponent, ExitMenuComponent, NotificationComponent, TitleScreenComponent, GameoverComponent };
|
|
@@ -0,0 +1,14 @@
|
|
|
1
|
+
import "./dialogbox/index.ce.js";
|
|
2
|
+
import "./box.ce.js";
|
|
3
|
+
import "./shop/shop.ce.js";
|
|
4
|
+
import "./hud/hud.ce.js";
|
|
5
|
+
import "./save-load.ce.js";
|
|
6
|
+
import "./menu/items-menu.ce.js";
|
|
7
|
+
import "./menu/skills-menu.ce.js";
|
|
8
|
+
import "./menu/equip-menu.ce.js";
|
|
9
|
+
import "./menu/options-menu.ce.js";
|
|
10
|
+
import "./menu/exit-menu.ce.js";
|
|
11
|
+
import "./menu/main-menu.ce.js";
|
|
12
|
+
import "./notification/notification.ce.js";
|
|
13
|
+
import "./title-screen.ce.js";
|
|
14
|
+
import "./gameover.ce.js";
|