@rpgjs/client 5.0.0-alpha.22 → 5.0.0-alpha.24

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (134) hide show
  1. package/dist/Game/Object.d.ts +2 -0
  2. package/dist/RpgClientEngine.d.ts +115 -9
  3. package/dist/components/gui/mobile/index.d.ts +8 -0
  4. package/dist/components/prebuilt/index.d.ts +1 -0
  5. package/dist/index.d.ts +5 -0
  6. package/dist/index.js +13 -8
  7. package/dist/index.js.map +1 -1
  8. package/dist/index10.js +1 -1
  9. package/dist/index11.js +6 -5
  10. package/dist/index11.js.map +1 -1
  11. package/dist/index12.js +2 -2
  12. package/dist/index13.js +102 -10
  13. package/dist/index13.js.map +1 -1
  14. package/dist/index14.js +67 -9
  15. package/dist/index14.js.map +1 -1
  16. package/dist/index15.js +10 -263
  17. package/dist/index15.js.map +1 -1
  18. package/dist/index16.js +9 -97
  19. package/dist/index16.js.map +1 -1
  20. package/dist/index17.js +300 -89
  21. package/dist/index17.js.map +1 -1
  22. package/dist/index18.js +63 -80
  23. package/dist/index18.js.map +1 -1
  24. package/dist/index19.js +96 -348
  25. package/dist/index19.js.map +1 -1
  26. package/dist/index2.js +176 -24
  27. package/dist/index2.js.map +1 -1
  28. package/dist/index20.js +360 -17
  29. package/dist/index20.js.map +1 -1
  30. package/dist/index21.js +19 -50
  31. package/dist/index21.js.map +1 -1
  32. package/dist/index22.js +212 -5
  33. package/dist/index22.js.map +1 -1
  34. package/dist/index23.js +6 -395
  35. package/dist/index23.js.map +1 -1
  36. package/dist/index24.js +4 -39
  37. package/dist/index24.js.map +1 -1
  38. package/dist/index25.js +19 -20
  39. package/dist/index25.js.map +1 -1
  40. package/dist/index26.js +43 -2624
  41. package/dist/index26.js.map +1 -1
  42. package/dist/index27.js +5 -110
  43. package/dist/index27.js.map +1 -1
  44. package/dist/index28.js +394 -65
  45. package/dist/index28.js.map +1 -1
  46. package/dist/index29.js +40 -15
  47. package/dist/index29.js.map +1 -1
  48. package/dist/index3.js +3 -3
  49. package/dist/index30.js +21 -23
  50. package/dist/index30.js.map +1 -1
  51. package/dist/index31.js +2624 -86
  52. package/dist/index31.js.map +1 -1
  53. package/dist/index32.js +107 -34
  54. package/dist/index32.js.map +1 -1
  55. package/dist/index33.js +69 -22
  56. package/dist/index33.js.map +1 -1
  57. package/dist/index34.js +19 -3
  58. package/dist/index34.js.map +1 -1
  59. package/dist/index35.js +21 -329
  60. package/dist/index35.js.map +1 -1
  61. package/dist/index36.js +91 -30
  62. package/dist/index36.js.map +1 -1
  63. package/dist/index37.js +37 -7
  64. package/dist/index37.js.map +1 -1
  65. package/dist/index38.js +22 -9
  66. package/dist/index38.js.map +1 -1
  67. package/dist/index39.js +139 -10
  68. package/dist/index39.js.map +1 -1
  69. package/dist/index4.js +3 -3
  70. package/dist/index40.js +16 -6
  71. package/dist/index40.js.map +1 -1
  72. package/dist/index41.js +1 -325
  73. package/dist/index41.js.map +1 -1
  74. package/dist/index42.js +530 -3680
  75. package/dist/index42.js.map +1 -1
  76. package/dist/index43.js +24 -67
  77. package/dist/index43.js.map +1 -1
  78. package/dist/index44.js +9 -184
  79. package/dist/index44.js.map +1 -1
  80. package/dist/index45.js +6 -503
  81. package/dist/index45.js.map +1 -1
  82. package/dist/index46.js +325 -2
  83. package/dist/index46.js.map +1 -1
  84. package/dist/index47.js +3687 -17
  85. package/dist/index47.js.map +1 -1
  86. package/dist/index48.js +69 -202
  87. package/dist/index48.js.map +1 -1
  88. package/dist/index49.js +182 -7
  89. package/dist/index49.js.map +1 -1
  90. package/dist/index5.js +1 -1
  91. package/dist/index50.js +497 -106
  92. package/dist/index50.js.map +1 -1
  93. package/dist/index51.js +48 -130
  94. package/dist/index51.js.map +1 -1
  95. package/dist/index52.js +17 -134
  96. package/dist/index52.js.map +1 -1
  97. package/dist/index53.js +3 -109
  98. package/dist/index53.js.map +1 -1
  99. package/dist/index54.js +9 -138
  100. package/dist/index54.js.map +1 -1
  101. package/dist/index55.js +111 -7
  102. package/dist/index55.js.map +1 -1
  103. package/dist/index56.js +130 -48
  104. package/dist/index56.js.map +1 -1
  105. package/dist/index57.js +137 -0
  106. package/dist/index57.js.map +1 -0
  107. package/dist/index58.js +112 -0
  108. package/dist/index58.js.map +1 -0
  109. package/dist/index59.js +9 -0
  110. package/dist/index59.js.map +1 -0
  111. package/dist/index6.js +1 -1
  112. package/dist/index7.js +1 -1
  113. package/dist/index8.js +17 -2
  114. package/dist/index8.js.map +1 -1
  115. package/dist/index9.js +10 -27
  116. package/dist/index9.js.map +1 -1
  117. package/dist/services/keyboardControls.d.ts +1 -2
  118. package/dist/services/mmorpg.d.ts +1 -1
  119. package/dist/services/standalone.d.ts +1 -1
  120. package/package.json +9 -9
  121. package/src/Game/Object.ts +8 -0
  122. package/src/Gui/Gui.ts +4 -31
  123. package/src/RpgClientEngine.ts +193 -20
  124. package/src/components/character.ce +146 -9
  125. package/src/components/gui/mobile/index.ts +24 -0
  126. package/src/components/gui/mobile/mobile.ce +80 -0
  127. package/src/components/prebuilt/index.ts +1 -0
  128. package/src/components/prebuilt/light-halo.ce +148 -0
  129. package/src/components/scenes/canvas.ce +2 -2
  130. package/src/components/scenes/event-layer.ce +1 -0
  131. package/src/components/scenes/transition.ce +60 -0
  132. package/src/index.ts +6 -1
  133. package/src/module.ts +15 -0
  134. package/src/services/keyboardControls.ts +1 -1
package/dist/index48.js CHANGED
@@ -1,210 +1,77 @@
1
- import { RpgCommonPlayer, ModulesToken } from '@rpgjs/common';
2
- import { trigger, signal } from 'canvasengine';
3
- import { map, filter, switchMap, from } from 'rxjs';
4
- import { inject } from './index6.js';
1
+ import { useProps, useDefineProps, mount, signal, h, Container, loop, Howl, computed } from 'canvasengine';
2
+ import component$1 from './index52.js';
5
3
  import { RpgClientEngine } from './index2.js';
6
- import component from './index54.js';
4
+ import { inject } from './index6.js';
7
5
 
8
- const DYNAMIC_COMPONENTS = {
9
- text: component
10
- };
11
- class RpgClientObject extends RpgCommonPlayer {
12
- constructor() {
13
- super();
14
- this.emitParticleTrigger = trigger();
15
- this.particleName = signal("");
16
- this.animationCurrentIndex = signal(0);
17
- this.animationIsPlaying = signal(false);
18
- this._param = signal({});
19
- this.frames = [];
20
- this.graphicsSignals = signal([]);
21
- this._component = {};
22
- // temporary component memory
23
- this.flashTrigger = trigger();
24
- this.hooks.callHooks("client-sprite-onInit", this).subscribe();
25
- this._frames.observable.subscribe(({ items }) => {
26
- if (!this.id) return;
27
- this.frames = [...this.frames, ...items];
28
- });
29
- this.graphics.observable.pipe(
30
- map(({ items }) => items),
31
- filter((graphics) => graphics.length > 0),
32
- switchMap((graphics) => from(Promise.all(graphics.map((graphic) => this.engine.getSpriteSheet(graphic)))))
33
- ).subscribe((sheets) => {
34
- this.graphicsSignals.set(sheets);
35
- });
36
- this.componentsTop.observable.pipe(
37
- filter((value) => value !== null && value !== void 0),
38
- map((value) => typeof value === "string" ? JSON.parse(value) : value)
39
- ).subscribe(({ components }) => {
40
- for (const component of components) {
41
- for (const [key, value] of Object.entries(component)) {
42
- this._component = value;
43
- console.log(value);
44
- const type = value.type;
45
- if (DYNAMIC_COMPONENTS[type]) {
46
- this.engine.addSpriteComponentInFront(DYNAMIC_COMPONENTS[type]);
47
- }
48
- }
49
- }
6
+ function component($$props) {
7
+ useProps($$props);
8
+ const defineProps = useDefineProps($$props);
9
+ var _a, _b, _c, _d, _e, _f;
10
+ var _g = defineProps(), items = _g.items, wrapAround = _g.wrapAround, onSelect = _g.onSelect, selectedIndex = _g.selectedIndex;
11
+ var client = inject(RpgClientEngine);
12
+ var keyboardControls = client.globalConfig.keyboardControls;
13
+ var sounds = client.sounds;
14
+ var dialogBoxCursorSound = (_c = (_b = (_a = client.globalConfig) === null || _a === void 0 ? void 0 : _a.box) === null || _b === void 0 ? void 0 : _b.sounds) === null || _c === void 0 ? void 0 : _c.cursorMove;
15
+ var dialogBoxCursorSelectSound = (_f = (_e = (_d = client.globalConfig) === null || _d === void 0 ? void 0 : _d.box) === null || _e === void 0 ? void 0 : _e.sounds) === null || _f === void 0 ? void 0 : _f.cursorSelect;
16
+ var playDialogBoxSound = function (soundId) {
17
+ var _a;
18
+ if (!soundId)
19
+ return;
20
+ var sound = new Howl.Howl({
21
+ src: [(_a = sounds.get(soundId)) === null || _a === void 0 ? void 0 : _a.src]
50
22
  });
51
- this.engine.tick.pipe().subscribe(() => {
52
- const frame = this.frames.shift();
53
- if (frame) {
54
- if (!frame.x || !frame.y) return;
55
- this.engine.scene.setBodyPosition(
56
- this.id,
57
- frame.x,
58
- frame.y,
59
- "top-left"
60
- );
61
- }
23
+ sound.play();
24
+ };
25
+ var selected = function (index) {
26
+ return computed(function () {
27
+ return index === selectedIndex();
62
28
  });
63
- }
64
- get hooks() {
65
- return inject(ModulesToken);
66
- }
67
- get engine() {
68
- return inject(RpgClientEngine);
69
- }
70
- /**
71
- * Trigger a flash animation on this sprite
72
- *
73
- * This method triggers a flash effect using CanvasEngine's flash directive.
74
- * The flash can be configured with various options including type (alpha, tint, or both),
75
- * duration, cycles, and color.
76
- *
77
- * ## Design
78
- *
79
- * The flash uses a trigger system that is connected to the flash directive in the
80
- * character component. This allows for flexible configuration and can be triggered
81
- * from both server events and client-side code.
82
- *
83
- * @param options - Flash configuration options
84
- * @param options.type - Type of flash effect: 'alpha' (opacity), 'tint' (color), or 'both' (default: 'alpha')
85
- * @param options.duration - Duration of the flash animation in milliseconds (default: 300)
86
- * @param options.cycles - Number of flash cycles (flash on/off) (default: 1)
87
- * @param options.alpha - Alpha value when flashing, from 0 to 1 (default: 0.3)
88
- * @param options.tint - Tint color when flashing as hex value or color name (default: 0xffffff - white)
89
- *
90
- * @example
91
- * ```ts
92
- * // Simple flash with default settings (alpha flash)
93
- * player.flash();
94
- *
95
- * // Flash with red tint
96
- * player.flash({ type: 'tint', tint: 0xff0000 });
97
- *
98
- * // Flash with both alpha and tint
99
- * player.flash({
100
- * type: 'both',
101
- * alpha: 0.5,
102
- * tint: 0xff0000,
103
- * duration: 200,
104
- * cycles: 2
105
- * });
106
- *
107
- * // Quick damage flash
108
- * player.flash({
109
- * type: 'tint',
110
- * tint: 0xff0000,
111
- * duration: 150,
112
- * cycles: 1
113
- * });
114
- * ```
115
- */
116
- flash(options) {
117
- const flashOptions = {
118
- type: options?.type || "alpha",
119
- duration: options?.duration ?? 300,
120
- cycles: options?.cycles ?? 1,
121
- alpha: options?.alpha ?? 0.3,
122
- tint: options?.tint ?? 16777215
29
+ };
30
+ mount(function (element) {
31
+ return function () {
32
+ element.directives.controls.onDestroy();
123
33
  };
124
- let tintValue = flashOptions.tint;
125
- if (typeof tintValue === "string") {
126
- const colorMap = {
127
- "white": 16777215,
128
- "red": 16711680,
129
- "green": 65280,
130
- "blue": 255,
131
- "yellow": 16776960,
132
- "cyan": 65535,
133
- "magenta": 16711935,
134
- "black": 0
135
- };
136
- tintValue = colorMap[tintValue.toLowerCase()] ?? 16777215;
137
- }
138
- this.flashTrigger.start({
139
- ...flashOptions,
140
- tint: tintValue
141
- });
142
- }
143
- /**
144
- * Reset animation state when animation changes externally
145
- *
146
- * This method should be called when the animation changes due to movement
147
- * or other external factors to ensure the animation system doesn't get stuck
148
- *
149
- * @example
150
- * ```ts
151
- * // Reset when player starts moving
152
- * player.resetAnimationState();
153
- * ```
154
- */
155
- resetAnimationState() {
156
- this.animationIsPlaying.set(false);
157
- this.animationCurrentIndex.set(0);
158
- if (this.animationSubscription) {
159
- this.animationSubscription.unsubscribe();
160
- this.animationSubscription = void 0;
161
- }
162
- }
163
- /**
164
- * Set a custom animation for a specific number of times
165
- *
166
- * Plays a custom animation for the specified number of repetitions.
167
- * The animation system prevents overlapping animations and automatically
168
- * returns to the previous animation when complete.
169
- *
170
- * @param animationName - Name of the animation to play
171
- * @param nbTimes - Number of times to repeat the animation (default: Infinity for continuous)
172
- *
173
- * @example
174
- * ```ts
175
- * // Play attack animation 3 times
176
- * player.setAnimation('attack', 3);
177
- *
178
- * // Play continuous spell animation
179
- * player.setAnimation('spell');
180
- * ```
181
- */
182
- setAnimation(animationName, nbTimes = Infinity) {
183
- if (this.animationIsPlaying()) return;
184
- this.animationIsPlaying.set(true);
185
- const previousAnimationName = this.animationName();
186
- this.animationCurrentIndex.set(0);
187
- if (this.animationSubscription) {
188
- this.animationSubscription.unsubscribe();
189
- }
190
- this.animationSubscription = this.animationCurrentIndex.observable.subscribe((index) => {
191
- if (index >= nbTimes) {
192
- this.animationCurrentIndex.set(0);
193
- this.animationName.set(previousAnimationName);
194
- this.animationIsPlaying.set(false);
195
- if (this.animationSubscription) {
196
- this.animationSubscription.unsubscribe();
197
- this.animationSubscription = void 0;
198
- }
34
+ });
35
+ var controls = signal({
36
+ down: {
37
+ bind: keyboardControls.down,
38
+ keyDown: function () {
39
+ playDialogBoxSound(dialogBoxCursorSound);
40
+ selectedIndex.update(function (currentIndex) {
41
+ if (wrapAround) {
42
+ return (currentIndex + 1) % items().length;
43
+ }
44
+ else {
45
+ return Math.min(currentIndex + 1, items().length - 1);
46
+ }
47
+ });
48
+ },
49
+ },
50
+ up: {
51
+ bind: keyboardControls.up,
52
+ keyDown: function () {
53
+ playDialogBoxSound(dialogBoxCursorSound);
54
+ selectedIndex.update(function (currentIndex) {
55
+ if (wrapAround) {
56
+ return (currentIndex - 1 + items().length) % items().length;
57
+ }
58
+ else {
59
+ return Math.max(currentIndex - 1, 0);
60
+ }
61
+ });
62
+ },
63
+ },
64
+ enter: {
65
+ bind: keyboardControls.action,
66
+ keyDown: function () {
67
+ onSelect === null || onSelect === void 0 ? void 0 : onSelect(selectedIndex());
68
+ playDialogBoxSound(dialogBoxCursorSelectSound);
69
+ },
70
+ },
71
+ });
72
+ let $this = h(Container, { controls, flexDirection: 'column', margin: [0, 0, 0, 50] }, loop(items, (item, index) => h(component$1, { text: item.text, isSelected: selected(index) })));
73
+ return $this
199
74
  }
200
- });
201
- this.animationName.set(animationName);
202
- }
203
- showComponentAnimation(id, params) {
204
- const engine = inject(RpgClientEngine);
205
- engine.getComponentAnimation(id).displayEffect(params, this);
206
- }
207
- }
208
75
 
209
- export { RpgClientObject };
76
+ export { component as default };
210
77
  //# sourceMappingURL=index48.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"index48.js","sources":["../src/Game/Object.ts"],"sourcesContent":["import { Hooks, ModulesToken, RpgCommonPlayer } from \"@rpgjs/common\";\nimport { trigger, signal } from \"canvasengine\";\nimport { filter, from, map, Subscription, switchMap } from \"rxjs\";\nimport { inject } from \"../core/inject\";\nimport { RpgClientEngine } from \"../RpgClientEngine\";\nimport TextComponent from \"../components/dynamics/text.ce\";\n\nconst DYNAMIC_COMPONENTS = {\n text: TextComponent,\n}\n\nexport abstract class RpgClientObject extends RpgCommonPlayer {\n abstract type: string;\n emitParticleTrigger = trigger();\n particleName = signal(\"\");\n animationCurrentIndex = signal(0);\n animationIsPlaying = signal(false);\n _param = signal({});\n frames: { x: number; y: number; ts: number }[] = [];\n graphicsSignals = signal<any[]>([]);\n _component = {} // temporary component memory\n flashTrigger = trigger();\n\n constructor() {\n super();\n this.hooks.callHooks(\"client-sprite-onInit\", this).subscribe();\n\n this._frames.observable.subscribe(({ items }) => {\n if (!this.id) return;\n //if (this.id == this.engine.playerIdSignal()!) return;\n this.frames = [...this.frames, ...items];\n });\n\n this.graphics.observable\n .pipe(\n map(({ items }) => items),\n filter(graphics => graphics.length > 0),\n switchMap(graphics => from(Promise.all(graphics.map(graphic => this.engine.getSpriteSheet(graphic)))))\n )\n .subscribe((sheets) => { \n this.graphicsSignals.set(sheets);\n });\n\n this.componentsTop.observable\n .pipe(\n filter(value => value !== null && value !== undefined),\n map((value) => typeof value === 'string' ? JSON.parse(value) : value),\n )\n .subscribe(({components}) => {\n for (const component of components) {\n for (const [key, value] of Object.entries(component)) {\n this._component = value as any; // temporary component memory\n console.log(value)\n const type = (value as any).type as keyof typeof DYNAMIC_COMPONENTS;\n if (DYNAMIC_COMPONENTS[type]) {\n this.engine.addSpriteComponentInFront(DYNAMIC_COMPONENTS[type]);\n }\n }\n }\n });\n\n this.engine.tick\n .pipe\n //throttleTime(10)\n ()\n .subscribe(() => {\n const frame = this.frames.shift();\n if (frame) {\n if (!frame.x || !frame.y) return;\n this.engine.scene.setBodyPosition(\n this.id,\n frame.x,\n frame.y,\n \"top-left\"\n );\n }\n });\n }\n\n get hooks() {\n return inject<Hooks>(ModulesToken);\n }\n\n get engine() {\n return inject(RpgClientEngine);\n }\n\n private animationSubscription?: Subscription;\n\n /**\n * Trigger a flash animation on this sprite\n * \n * This method triggers a flash effect using CanvasEngine's flash directive.\n * The flash can be configured with various options including type (alpha, tint, or both),\n * duration, cycles, and color.\n * \n * ## Design\n * \n * The flash uses a trigger system that is connected to the flash directive in the\n * character component. This allows for flexible configuration and can be triggered\n * from both server events and client-side code.\n * \n * @param options - Flash configuration options\n * @param options.type - Type of flash effect: 'alpha' (opacity), 'tint' (color), or 'both' (default: 'alpha')\n * @param options.duration - Duration of the flash animation in milliseconds (default: 300)\n * @param options.cycles - Number of flash cycles (flash on/off) (default: 1)\n * @param options.alpha - Alpha value when flashing, from 0 to 1 (default: 0.3)\n * @param options.tint - Tint color when flashing as hex value or color name (default: 0xffffff - white)\n * \n * @example\n * ```ts\n * // Simple flash with default settings (alpha flash)\n * player.flash();\n * \n * // Flash with red tint\n * player.flash({ type: 'tint', tint: 0xff0000 });\n * \n * // Flash with both alpha and tint\n * player.flash({ \n * type: 'both', \n * alpha: 0.5, \n * tint: 0xff0000,\n * duration: 200,\n * cycles: 2\n * });\n * \n * // Quick damage flash\n * player.flash({ \n * type: 'tint', \n * tint: 0xff0000, \n * duration: 150,\n * cycles: 1\n * });\n * ```\n */\n flash(options?: {\n type?: 'alpha' | 'tint' | 'both';\n duration?: number;\n cycles?: number;\n alpha?: number;\n tint?: number | string;\n }): void {\n const flashOptions = {\n type: options?.type || 'alpha',\n duration: options?.duration ?? 300,\n cycles: options?.cycles ?? 1,\n alpha: options?.alpha ?? 0.3,\n tint: options?.tint ?? 0xffffff,\n };\n \n // Convert color name to hex if needed\n let tintValue = flashOptions.tint;\n if (typeof tintValue === 'string') {\n // Common color name to hex mapping\n const colorMap: Record<string, number> = {\n 'white': 0xffffff,\n 'red': 0xff0000,\n 'green': 0x00ff00,\n 'blue': 0x0000ff,\n 'yellow': 0xffff00,\n 'cyan': 0x00ffff,\n 'magenta': 0xff00ff,\n 'black': 0x000000,\n };\n tintValue = colorMap[tintValue.toLowerCase()] ?? 0xffffff;\n }\n \n this.flashTrigger.start({\n ...flashOptions,\n tint: tintValue,\n });\n 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1
+ {"version":3,"file":"index48.js","sources":["../src/components/gui/dialogbox/selection.ce"],"sourcesContent":["<Container controls flexDirection=\"column\" margin={[0, 0, 0, 50]}>\n @for ((item,index) of items) { \n <ItemMenu text={@item.@text} isSelected={@selected(@index)} /> \n }\n</Container>\n\n<script>\n import { signal, computed, mount, Howl } from \"canvasengine\";\n import ItemMenu from \"./itemMenu.ce\";\n import { RpgClientEngine } from \"../../../RpgClientEngine\";\n import { inject } from \"../../../core/inject\";\n\n const {\n items,\n wrapAround,\n onSelect,\n selectedIndex,\n } = defineProps();\n\n const client = inject(RpgClientEngine);\n const keyboardControls = client.globalConfig.keyboardControls;\n const sounds = client.sounds;\n const dialogBoxCursorSound = client.globalConfig?.box?.sounds?.cursorMove\n const dialogBoxCursorSelectSound = client.globalConfig?.box?.sounds?.cursorSelect\n\n\n const playDialogBoxSound = (soundId) => {\n if (!soundId) return;\n const sound = new Howl.Howl({\n src: [sounds.get(soundId)?.src]\n })\n sound.play()\n }\n\n const selected = (index) => {\n return computed(() => {\n return index === selectedIndex();\n })\n }\n\n mount((element) => {\n return () => {\n element.directives.controls.onDestroy()\n }\n })\n\n const controls = signal({\n down: {\n bind: keyboardControls.down,\n keyDown() {\n playDialogBoxSound(dialogBoxCursorSound);\n selectedIndex.update((currentIndex) => {\n if (wrapAround) {\n return (currentIndex + 1) % items().length;\n } else {\n return Math.min(currentIndex + 1, items().length - 1);\n }\n });\n },\n },\n up: {\n bind: keyboardControls.up,\n keyDown() {\n playDialogBoxSound(dialogBoxCursorSound);\n selectedIndex.update((currentIndex) => {\n if (wrapAround) {\n return (currentIndex - 1 + items().length) % items().length;\n } else {\n return Math.max(currentIndex - 1, 0);\n }\n });\n },\n },\n enter: {\n bind: keyboardControls.action,\n keyDown() {\n onSelect?.(selectedIndex());\n playDialogBoxSound(dialogBoxCursorSelectSound);\n },\n },\n });\n</script>\n"],"names":["ItemMenu"],"mappings":";;;;;AASqB,SAAS,SAAS,CAAC,OAAO,EAAE;AACjD,QAAuB,QAAQ,CAAC,OAAO;AACvC,QAAQ,MAAM,WAAW,GAAG,cAAc,CAAC,OAAO;AAClD,QAAQ,IAAI,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE;AAClC,IAAI,EAAE,GAAG,WAAW,EAAE,EAAE,KAAK,GAAG,EAAE,CAAC,KAAK,EAAE,UAAU,GAAG,EAAE,CAAC,UAAU,EAAE,QAAQ,GAAG,EAAE,CAAC,QAAQ,EAAE,aAAa,GAAG,EAAE,CAAC,aAAa;AAC9H,IAAI,MAAM,GAAG,MAAM,CAAC,eAAe,CAAC;AACpC,IAAI,gBAAgB,GAAG,MAAM,CAAC,YAAY,CAAC,gBAAgB;AAC3D,IAAI,MAAM,GAAG,MAAM,CAAC,MAAM;AAC1B,IAAI,oBAAoB,GAAG,CAAC,EAAE,GAAG,CAAC,EAAE,GAAG,CAAC,EAAE,GAAG,MAAM,CAAC,YAAY,MAAM,IAAI,IAAI,EAAE,KAAK,MAAM,GAAG,MAAM,GAAG,EAAE,CAAC,GAAG,MAAM,IAAI,IAAI,EAAE,KAAK,MAAM,GAAG,MAAM,GAAG,EAAE,CAAC,MAAM,MAAM,IAAI,IAAI,EAAE,KAAK,MAAM,GAAG,MAAM,GAAG,EAAE,CAAC,UAAU;AACjN,IAAI,0BAA0B,GAAG,CAAC,EAAE,GAAG,CAAC,EAAE,GAAG,CAAC,EAAE,GAAG,MAAM,CAAC,YAAY,MAAM,IAAI,IAAI,EAAE,KAAK,MAAM,GAAG,MAAM,GAAG,EAAE,CAAC,GAAG,MAAM,IAAI,IAAI,EAAE,KAAK,MAAM,GAAG,MAAM,GAAG,EAAE,CAAC,MAAM,MAAM,IAAI,IAAI,EAAE,KAAK,MAAM,GAAG,MAAM,GAAG,EAAE,CAAC,YAAY;AACzN,IAAI,kBAAkB,GAAG,UAAU,OAAO,EAAE;AAC5C,IAAI,IAAI,EAAE;AACV,IAAI,IAAI,CAAC,OAAO;AAChB,QAAQ;AACR,IAAI,IAAI,KAAK,GAAG,IAAI,IAAI,CAAC,IAAI,CAAC;AAC9B,QAAQ,GAAG,EAAE,CAAC,CAAC,EAAE,GAAG,MAAM,CAAC,GAAG,CAAC,OAAO,CAAC,MAAM,IAAI,IAAI,EAAE,KAAK,MAAM,GAAG,MAAM,GAAG,EAAE,CAAC,GAAG;AACpF,KAAK,CAAC;AACN,IAAI,KAAK,CAAC,IAAI,EAAE;AAChB,CAAC;AACD,IAAI,QAAQ,GAAG,UAAU,KAAK,EAAE;AAChC,IAAI,OAAO,QAAQ,CAAC,YAAY;AAChC,QAAQ,OAAO,KAAK,KAAK,aAAa,EAAE;AACxC,IAAI,CAAC,CAAC;AACN,CAAC;AACD,KAAK,CAAC,UAAU,OAAO,EAAE;AACzB,IAAI,OAAO,YAAY;AACvB,QAAQ,OAAO,CAAC,UAAU,CAAC,QAAQ,CAAC,SAAS,EAAE;AAC/C,IAAI,CAAC;AACL,CAAC,CAAC;AACF,IAAI,QAAQ,GAAG,MAAM,CAAC;AACtB,IAAI,IAAI,EAAE;AACV,QAAQ,IAAI,EAAE,gBAAgB,CAAC,IAAI;AACnC,QAAQ,OAAO,EAAE,YAAY;AAC7B,YAAY,kBAAkB,CAAC,oBAAoB,CAAC;AACpD,YAAY,aAAa,CAAC,MAAM,CAAC,UAAU,YAAY,EAAE;AACzD,gBAAgB,IAAI,UAAU,EAAE;AAChC,oBAAoB,OAAO,CAAC,YAAY,GAAG,CAAC,IAAI,KAAK,EAAE,CAAC,MAAM;AAC9D,gBAAgB;AAChB,qBAAqB;AACrB,oBAAoB,OAAO,IAAI,CAAC,GAAG,CAAC,YAAY,GAAG,CAAC,EAAE,KAAK,EAAE,CAAC,MAAM,GAAG,CAAC,CAAC;AACzE,gBAAgB;AAChB,YAAY,CAAC,CAAC;AACd,QAAQ,CAAC;AACT,KAAK;AACL,IAAI,EAAE,EAAE;AACR,QAAQ,IAAI,EAAE,gBAAgB,CAAC,EAAE;AACjC,QAAQ,OAAO,EAAE,YAAY;AAC7B,YAAY,kBAAkB,CAAC,oBAAoB,CAAC;AACpD,YAAY,aAAa,CAAC,MAAM,CAAC,UAAU,YAAY,EAAE;AACzD,gBAAgB,IAAI,UAAU,EAAE;AAChC,oBAAoB,OAAO,CAAC,YAAY,GAAG,CAAC,GAAG,KAAK,EAAE,CAAC,MAAM,IAAI,KAAK,EAAE,CAAC,MAAM;AAC/E,gBAAgB;AAChB,qBAAqB;AACrB,oBAAoB,OAAO,IAAI,CAAC,GAAG,CAAC,YAAY,GAAG,CAAC,EAAE,CAAC,CAAC;AACxD,gBAAgB;AAChB,YAAY,CAAC,CAAC;AACd,QAAQ,CAAC;AACT,KAAK;AACL,IAAI,KAAK,EAAE;AACX,QAAQ,IAAI,EAAE,gBAAgB,CAAC,MAAM;AACrC,QAAQ,OAAO,EAAE,YAAY;AAC7B,YAAY,QAAQ,KAAK,IAAI,IAAI,QAAQ,KAAK,MAAM,GAAG,MAAM,GAAG,QAAQ,CAAC,aAAa,EAAE,CAAC;AACzF,YAAY,kBAAkB,CAAC,0BAA0B,CAAC;AAC1D,QAAQ,CAAC;AACT,KAAK;AACL,CAAC,CAAC;AACF,QAAQ,IAAI,KAAK,GAAG,CAAC,CAAC,SAAS,EAAE,EAAE,QAAQ,EAAE,aAAa,EAAE,QAAQ,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,EAAE,EAAE,IAAI,CAAC,KAAK,EAAE,CAAC,IAAI,EAAE,KAAK,KAAK,CAAC,CAACA,WAAQ,EAAE,EAAE,IAAI,EAAE,IAAI,CAAC,IAAI,EAAE,UAAU,EAAE,QAAQ,CAAC,KAAK,CAAC,EAAE,CAAC,CAAC;AAC1L,QAAQ,OAAO;AACf,MAAM;;;;"}
package/dist/index49.js CHANGED
@@ -1,12 +1,187 @@
1
- import errorMap from './index53.js';
1
+ import { ReconnectingWebSocket } from './index50.js';
2
2
 
3
- let overrideErrorMap = errorMap;
4
- function setErrorMap(map) {
5
- overrideErrorMap = map;
3
+ // src/index.ts
4
+ var valueIsNotNil = (keyValuePair) =>
5
+ keyValuePair[1] !== null && keyValuePair[1] !== void 0;
6
+ function generateUUID() {
7
+ if (typeof crypto !== "undefined" && crypto.randomUUID) {
8
+ return crypto.randomUUID();
9
+ }
10
+ let d = /* @__PURE__ */ new Date().getTime();
11
+ let d2 =
12
+ (typeof performance !== "undefined" &&
13
+ performance.now &&
14
+ performance.now() * 1e3) ||
15
+ 0;
16
+ return "xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx".replace(/[xy]/g, function (c) {
17
+ let r = Math.random() * 16;
18
+ if (d > 0) {
19
+ r = (d + r) % 16 | 0;
20
+ d = Math.floor(d / 16);
21
+ } else {
22
+ r = (d2 + r) % 16 | 0;
23
+ d2 = Math.floor(d2 / 16);
24
+ }
25
+ return (c === "x" ? r : (r & 3) | 8).toString(16);
26
+ });
6
27
  }
7
- function getErrorMap() {
8
- return overrideErrorMap;
28
+ function getPartyInfo(partySocketOptions, defaultProtocol, defaultParams = {}) {
29
+ const {
30
+ host: rawHost,
31
+ path: rawPath,
32
+ protocol: rawProtocol,
33
+ room,
34
+ party,
35
+ basePath,
36
+ prefix,
37
+ query
38
+ } = partySocketOptions;
39
+ let host = rawHost.replace(/^(http|https|ws|wss):\/\//, "");
40
+ if (host.endsWith("/")) {
41
+ host = host.slice(0, -1);
42
+ }
43
+ if (rawPath == null ? void 0 : rawPath.startsWith("/")) {
44
+ throw new Error("path must not start with a slash");
45
+ }
46
+ const name = party ?? "main";
47
+ const path = rawPath ? `/${rawPath}` : "";
48
+ const protocol =
49
+ rawProtocol ||
50
+ (host.startsWith("localhost:") ||
51
+ host.startsWith("127.0.0.1:") ||
52
+ host.startsWith("192.168.") ||
53
+ host.startsWith("10.") ||
54
+ (host.startsWith("172.") &&
55
+ host.split(".")[1] >= "16" &&
56
+ host.split(".")[1] <= "31") ||
57
+ host.startsWith("[::ffff:7f00:1]:")
58
+ ? // http / ws
59
+ defaultProtocol
60
+ : // https / wss
61
+ `${defaultProtocol}s`);
62
+ const baseUrl = `${protocol}://${host}/${basePath || `${prefix || "parties"}/${name}/${room}`}${path}`;
63
+ const makeUrl = (query2 = {}) =>
64
+ `${baseUrl}?${new URLSearchParams([
65
+ ...Object.entries(defaultParams),
66
+ ...Object.entries(query2).filter(valueIsNotNil)
67
+ ])}`;
68
+ const urlProvider =
69
+ typeof query === "function"
70
+ ? async () => makeUrl(await query())
71
+ : makeUrl(query);
72
+ return {
73
+ host,
74
+ path,
75
+ room,
76
+ name,
77
+ protocol,
78
+ partyUrl: baseUrl,
79
+ urlProvider
80
+ };
81
+ }
82
+ var PartySocket = class extends ReconnectingWebSocket {
83
+ constructor(partySocketOptions) {
84
+ var _a, _b;
85
+ const wsOptions = getWSOptions(partySocketOptions);
86
+ super(wsOptions.urlProvider, wsOptions.protocols, wsOptions.socketOptions);
87
+ this.partySocketOptions = partySocketOptions;
88
+ this.setWSProperties(wsOptions);
89
+ if (!partySocketOptions.disableNameValidation) {
90
+ if ((_a = partySocketOptions.party) == null ? void 0 : _a.includes("/")) {
91
+ console.warn(
92
+ `PartySocket: party name "${partySocketOptions.party}" contains forward slash which may cause routing issues. Consider using a name without forward slashes or set disableNameValidation: true to bypass this warning.`
93
+ );
94
+ }
95
+ if ((_b = partySocketOptions.room) == null ? void 0 : _b.includes("/")) {
96
+ console.warn(
97
+ `PartySocket: room name "${partySocketOptions.room}" contains forward slash which may cause routing issues. Consider using a name without forward slashes or set disableNameValidation: true to bypass this warning.`
98
+ );
99
+ }
100
+ }
101
+ }
102
+ _pk;
103
+ _pkurl;
104
+ name;
105
+ room;
106
+ host;
107
+ path;
108
+ updateProperties(partySocketOptions) {
109
+ const wsOptions = getWSOptions({
110
+ ...this.partySocketOptions,
111
+ ...partySocketOptions,
112
+ host: partySocketOptions.host ?? this.host,
113
+ room: partySocketOptions.room ?? this.room,
114
+ path: partySocketOptions.path ?? this.path
115
+ });
116
+ this._url = wsOptions.urlProvider;
117
+ this._protocols = wsOptions.protocols;
118
+ this._options = wsOptions.socketOptions;
119
+ this.setWSProperties(wsOptions);
120
+ }
121
+ setWSProperties(wsOptions) {
122
+ const { _pk, _pkurl, name, room, host, path } = wsOptions;
123
+ this._pk = _pk;
124
+ this._pkurl = _pkurl;
125
+ this.name = name;
126
+ this.room = room;
127
+ this.host = host;
128
+ this.path = path;
129
+ }
130
+ reconnect(code, reason) {
131
+ if (!this.room || !this.host) {
132
+ throw new Error(
133
+ "The room and host must be set before connecting, use `updateProperties` method to set them or pass them to the constructor."
134
+ );
135
+ }
136
+ super.reconnect(code, reason);
137
+ }
138
+ get id() {
139
+ return this._pk;
140
+ }
141
+ /**
142
+ * Exposes the static PartyKit room URL without applying query parameters.
143
+ * To access the currently connected WebSocket url, use PartySocket#url.
144
+ */
145
+ get roomUrl() {
146
+ return this._pkurl;
147
+ }
148
+ // a `fetch` method that uses (almost) the same options as `PartySocket`
149
+ static async fetch(options, init) {
150
+ const party = getPartyInfo(options, "http");
151
+ const url =
152
+ typeof party.urlProvider === "string"
153
+ ? party.urlProvider
154
+ : await party.urlProvider();
155
+ const doFetch = options.fetch ?? fetch;
156
+ return doFetch(url, init);
157
+ }
158
+ };
159
+ function getWSOptions(partySocketOptions) {
160
+ const {
161
+ id,
162
+ host: _host,
163
+ path: _path,
164
+ party: _party,
165
+ room: _room,
166
+ protocol: _protocol,
167
+ query: _query,
168
+ protocols,
169
+ ...socketOptions
170
+ } = partySocketOptions;
171
+ const _pk = id || generateUUID();
172
+ const party = getPartyInfo(partySocketOptions, "ws", { _pk });
173
+ return {
174
+ _pk,
175
+ _pkurl: party.partyUrl,
176
+ name: party.name,
177
+ room: party.room,
178
+ host: party.host,
179
+ path: party.path,
180
+ protocols,
181
+ socketOptions,
182
+ urlProvider: party.urlProvider
183
+ };
9
184
  }
10
185
 
11
- export { errorMap as defaultErrorMap, getErrorMap, setErrorMap };
186
+ export { PartySocket };
12
187
  //# sourceMappingURL=index49.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"index49.js","sources":["../../../node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/errors.js"],"sourcesContent":["import defaultErrorMap from \"./locales/en.js\";\nlet overrideErrorMap = defaultErrorMap;\nexport { defaultErrorMap };\nexport function setErrorMap(map) {\n overrideErrorMap = map;\n}\nexport function getErrorMap() {\n return overrideErrorMap;\n}\n"],"names":["defaultErrorMap"],"mappings":";;AACA,IAAI,gBAAgB,GAAGA,QAAe;AAE/B,SAAS,WAAW,CAAC,GAAG,EAAE;AACjC,IAAI,gBAAgB,GAAG,GAAG;AAC1B;AACO,SAAS,WAAW,GAAG;AAC9B,IAAI,OAAO,gBAAgB;AAC3B;;;;","x_google_ignoreList":[0]}
1
+ {"version":3,"file":"index49.js","sources":["../../../node_modules/.pnpm/partysocket@1.1.5/node_modules/partysocket/dist/chunk-NLWAO4PP.mjs"],"sourcesContent":["import { ReconnectingWebSocket } from \"./chunk-ZCZZNAX5.mjs\";\n\n// src/index.ts\nvar valueIsNotNil = (keyValuePair) =>\n keyValuePair[1] !== null && keyValuePair[1] !== void 0;\nfunction generateUUID() {\n if (typeof crypto !== \"undefined\" && crypto.randomUUID) {\n return crypto.randomUUID();\n }\n let d = /* @__PURE__ */ new Date().getTime();\n let d2 =\n (typeof performance !== \"undefined\" &&\n performance.now &&\n performance.now() * 1e3) ||\n 0;\n return \"xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx\".replace(/[xy]/g, function (c) {\n let r = Math.random() * 16;\n if (d > 0) {\n r = (d + r) % 16 | 0;\n d = Math.floor(d / 16);\n } else {\n r = (d2 + r) % 16 | 0;\n d2 = Math.floor(d2 / 16);\n }\n return (c === \"x\" ? r : (r & 3) | 8).toString(16);\n });\n}\nfunction getPartyInfo(partySocketOptions, defaultProtocol, defaultParams = {}) {\n const {\n host: rawHost,\n path: rawPath,\n protocol: rawProtocol,\n room,\n party,\n basePath,\n prefix,\n query\n } = partySocketOptions;\n let host = rawHost.replace(/^(http|https|ws|wss):\\/\\//, \"\");\n if (host.endsWith(\"/\")) {\n host = host.slice(0, -1);\n }\n if (rawPath == null ? void 0 : rawPath.startsWith(\"/\")) {\n throw new Error(\"path must not start with a slash\");\n }\n const name = party ?? \"main\";\n const path = rawPath ? `/${rawPath}` : \"\";\n const protocol =\n rawProtocol ||\n (host.startsWith(\"localhost:\") ||\n host.startsWith(\"127.0.0.1:\") ||\n host.startsWith(\"192.168.\") ||\n host.startsWith(\"10.\") ||\n (host.startsWith(\"172.\") &&\n host.split(\".\")[1] >= \"16\" &&\n host.split(\".\")[1] <= \"31\") ||\n host.startsWith(\"[::ffff:7f00:1]:\")\n ? // http / ws\n defaultProtocol\n : // https / wss\n `${defaultProtocol}s`);\n const baseUrl = `${protocol}://${host}/${basePath || `${prefix || \"parties\"}/${name}/${room}`}${path}`;\n const makeUrl = (query2 = {}) =>\n `${baseUrl}?${new URLSearchParams([\n ...Object.entries(defaultParams),\n ...Object.entries(query2).filter(valueIsNotNil)\n ])}`;\n const urlProvider =\n typeof query === \"function\"\n ? async () => makeUrl(await query())\n : makeUrl(query);\n return {\n host,\n path,\n room,\n name,\n protocol,\n partyUrl: baseUrl,\n urlProvider\n };\n}\nvar PartySocket = class extends ReconnectingWebSocket {\n constructor(partySocketOptions) {\n var _a, _b;\n const wsOptions = getWSOptions(partySocketOptions);\n super(wsOptions.urlProvider, wsOptions.protocols, wsOptions.socketOptions);\n this.partySocketOptions = partySocketOptions;\n this.setWSProperties(wsOptions);\n if (!partySocketOptions.disableNameValidation) {\n if ((_a = partySocketOptions.party) == null ? void 0 : _a.includes(\"/\")) {\n console.warn(\n `PartySocket: party name \"${partySocketOptions.party}\" contains forward slash which may cause routing issues. Consider using a name without forward slashes or set disableNameValidation: true to bypass this warning.`\n );\n }\n if ((_b = partySocketOptions.room) == null ? void 0 : _b.includes(\"/\")) {\n console.warn(\n `PartySocket: room name \"${partySocketOptions.room}\" contains forward slash which may cause routing issues. Consider using a name without forward slashes or set disableNameValidation: true to bypass this warning.`\n );\n }\n }\n }\n _pk;\n _pkurl;\n name;\n room;\n host;\n path;\n updateProperties(partySocketOptions) {\n const wsOptions = getWSOptions({\n ...this.partySocketOptions,\n ...partySocketOptions,\n host: partySocketOptions.host ?? this.host,\n room: partySocketOptions.room ?? this.room,\n path: partySocketOptions.path ?? this.path\n });\n this._url = wsOptions.urlProvider;\n this._protocols = wsOptions.protocols;\n this._options = wsOptions.socketOptions;\n this.setWSProperties(wsOptions);\n }\n setWSProperties(wsOptions) {\n const { _pk, _pkurl, name, room, host, path } = wsOptions;\n this._pk = _pk;\n this._pkurl = _pkurl;\n this.name = name;\n this.room = room;\n this.host = host;\n this.path = path;\n }\n reconnect(code, reason) {\n if (!this.room || !this.host) {\n throw new Error(\n \"The room and host must be set before connecting, use `updateProperties` method to set them or pass them to the constructor.\"\n );\n }\n super.reconnect(code, reason);\n }\n get id() {\n return this._pk;\n }\n /**\n * Exposes the static PartyKit room URL without applying query parameters.\n * To access the currently connected WebSocket url, use PartySocket#url.\n */\n get roomUrl() {\n return this._pkurl;\n }\n // a `fetch` method that uses (almost) the same options as `PartySocket`\n static async fetch(options, init) {\n const party = getPartyInfo(options, \"http\");\n const url =\n typeof party.urlProvider === \"string\"\n ? party.urlProvider\n : await party.urlProvider();\n const doFetch = options.fetch ?? fetch;\n return doFetch(url, init);\n }\n};\nfunction getWSOptions(partySocketOptions) {\n const {\n id,\n host: _host,\n path: _path,\n party: _party,\n room: _room,\n protocol: _protocol,\n query: _query,\n protocols,\n ...socketOptions\n } = partySocketOptions;\n const _pk = id || generateUUID();\n const party = getPartyInfo(partySocketOptions, \"ws\", { _pk });\n return {\n _pk,\n _pkurl: party.partyUrl,\n name: party.name,\n room: party.room,\n host: party.host,\n path: party.path,\n protocols,\n socketOptions,\n urlProvider: party.urlProvider\n };\n}\n\nexport { PartySocket };\n//# 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package/dist/index5.js CHANGED
@@ -1,4 +1,4 @@
1
- import { Context, injector, inject } from './index19.js';
1
+ import { Context, injector, inject } from './index20.js';
2
2
  import { RpgClientEngine } from './index2.js';
3
3
  import { setInject } from './index6.js';
4
4